monster_controller.cpp 5.0 KB

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  1. // Variables Logging:
  2. // .mc_moblist[] - ID list of mobs
  3. prontera.gat,180,200,4 script Monster Controller 123,{
  4. function display_info {
  5. getmobdata getarg(0), .@mob_data;
  6. set .@array_size, getarraysize(.@mob_data);
  7. for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){
  8. mes .@i + " - " + .@mob_data[.@i];
  9. }
  10. return;
  11. }
  12. function remove_mob {
  13. removemob getarg(0);
  14. set .@mob_size, getarraysize(.mc_moblist);
  15. for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){
  16. if(.mc_moblist[.@i] == getarg(0))
  17. deletearray .mc_moblist[.@i], 1;
  18. }
  19. }
  20. function make_menu {
  21. set .@array_size, getarraysize(.mc_moblist);
  22. set .@tmp_str$, "";
  23. for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){
  24. set .@tmp_str$, .@tmp_str$ + .mc_moblist[.@i] + ":";
  25. }
  26. select .@tmp_str$;
  27. return .mc_moblist[@menu-1];
  28. }
  29. function summon_mob {
  30. set .@mob_size, getarraysize(.mc_moblist);
  31. set .mc_moblist[.@mob_size], spawnmob("Slave - " + .@mob_size, getarg(0), "prontera.gat", 180, 200);
  32. mobattach .mc_moblist[.@mob_size];
  33. setmobdata .mc_moblist[.@mob_size], 25,
  34. AI_ACTION_TYPE_ATTACK|
  35. AI_ACTION_TYPE_DETECT|
  36. AI_ACTION_TYPE_DEAD|
  37. AI_ACTION_TYPE_ASSIST|
  38. AI_ACTION_TYPE_KILL|
  39. AI_ACTION_TYPE_UNLOCK|
  40. AI_ACTION_TYPE_WALKACK|
  41. AI_ACTION_TYPE_WARPACK;
  42. return;
  43. }
  44. function list_mobs {
  45. set .@mob_size, getarraysize(.mc_moblist);
  46. for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){
  47. mes "- " + .mc_moblist[.@i];
  48. }
  49. return;
  50. }
  51. if(getarraysize(.ai_action) == 4){
  52. mapannounce "prontera.gat", "[Mob Control] AI Action Received from " + .ai_action[AI_ACTION_SRC] + "!",16;
  53. switch(.ai_action[AI_ACTION_TAR_TYPE]){
  54. case AI_ACTION_TAR_TYPE_PC:
  55. set .@action_from$, "Player";
  56. set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
  57. break;
  58. case AI_ACTION_TAR_TYPE_MOB:
  59. set .@action_from$, "Monster";
  60. set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
  61. break;
  62. case AI_ACTION_TAR_TYPE_PET:
  63. set .@action_from$, "Pet";
  64. set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
  65. break;
  66. case AI_ACTION_TAR_TYPE_HOMUN:
  67. set .@action_from$, "Homunculus";
  68. set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
  69. break;
  70. default:
  71. set .@action_from$, "Unknown";
  72. set .@action_name$, ""+.ai_action[AI_ACTION_TAR];
  73. break;
  74. }
  75. switch(.ai_action[AI_ACTION_TYPE]){
  76. case AI_ACTION_TYPE_ATTACK:
  77. set .@action_type$, "Attacked by";
  78. break;
  79. case AI_ACTION_TYPE_DETECT:
  80. set .@action_type$, "Detected";
  81. break;
  82. case AI_ACTION_TYPE_DEAD:
  83. set .@action_type$, "Killed by";
  84. break;
  85. case AI_ACTION_TYPE_ASSIST:
  86. set .@action_type$, "Assisting";
  87. break;
  88. case AI_ACTION_TYPE_UNLOCK:
  89. set .@action_type$, "Unlocked target";
  90. break;
  91. case AI_ACTION_TYPE_KILL:
  92. set .@action_type$, "Killed";
  93. break;
  94. case AI_ACTION_TYPE_WALKACK:
  95. set .@action_type$, "Completed Walking";
  96. break;
  97. case AI_ACTION_TYPE_WARPACK:
  98. set .@action_type$, "Warped";
  99. break;
  100. }
  101. mapannounce "prontera.gat", "Details - " + .@action_type$ + " [" + .@action_from$ + "] " + .@action_name$ + "!", 16;
  102. deletearray .ai_action, 4;
  103. end;
  104. }
  105. L_MainMenu:
  106. mes "[Monster Controller]";
  107. mes "Current active monsters:";
  108. list_mobs;
  109. switch(select("Summon","Remove","Information","Actions")){
  110. case 1: // Summon
  111. next;
  112. mes "[Monster Controller]";
  113. mes "Monster ID -";
  114. input @mob_id;
  115. next;
  116. summon_mob @mob_id;
  117. goto L_MainMenu;
  118. break;
  119. case 2: // Remove
  120. remove_mob make_menu();
  121. next;
  122. goto L_MainMenu;
  123. break;
  124. case 3: // Information
  125. set .@tmp, make_menu();
  126. next;
  127. mes "[Monster Info]";
  128. display_info .@tmp;
  129. next;
  130. goto L_MainMenu;
  131. break;
  132. case 4: // Actions
  133. goto L_AttackMenu;
  134. break;
  135. }
  136. L_AttackMenu:
  137. switch(select("Walk","Follow","Attack","Stop","Defend","Talk","Emote","Random Walk","Callback","Back")){
  138. case 1: // Walk
  139. set .@src, make_menu();
  140. input .@x;
  141. input .@y;
  142. mobwalk .@src,.@x,.@y; // Mode 1: Walk to location.
  143. break;
  144. case 2: // Follow
  145. set .@src, make_menu();
  146. input .@tar;
  147. mobwalk .@src, .@tar; // Mode 2: Walk to target.
  148. break;
  149. case 3: // Attack
  150. set .@src, make_menu();
  151. input .@tar;
  152. mobattack .@src, .@tar;
  153. break;
  154. case 4: // Stop
  155. set .@src, make_menu();
  156. mobstop .@src;
  157. break;
  158. case 5: // Defend/Assist
  159. set .@src, make_menu();
  160. input .@tar;
  161. mobassist .@src, .@tar;
  162. break;
  163. case 6: // Talk
  164. set .@src, make_menu();
  165. input .@text$;
  166. mobtalk .@src, .@text$;
  167. break;
  168. case 7: // Emote
  169. set .@src, make_menu();
  170. input .@emote;
  171. mobemote .@src, .@emote;
  172. break;
  173. case 8:
  174. set .@src, make_menu();
  175. input .@flag;
  176. mobrandomwalk .@src, .@flag;
  177. break;
  178. case 9:
  179. set .@src, make_menu();
  180. input .@flag;
  181. setmobdata .@src, 25, .@flag;
  182. break;
  183. case 9:
  184. next;
  185. goto L_MainMenu;
  186. }
  187. goto L_AttackMenu;
  188. }