mmo.hpp 28 KB

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  1. // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef MMO_HPP
  4. #define MMO_HPP
  5. #include <ctime>
  6. #include <config/core.hpp>
  7. #include "cbasetypes.hpp"
  8. #include "db.hpp"
  9. #include "timer.hpp" // t_tick
  10. #ifndef PACKETVER
  11. #error Please define PACKETVER in src/config/packets.hpp
  12. #endif
  13. ///Remove/Comment this line to disable sc_data saving. [Skotlex]
  14. #define ENABLE_SC_SAVING
  15. /** Remove/Comment this line to disable server-side hot-key saving support [Skotlex]
  16. * Note that newer clients no longer save hotkeys in the registry! */
  17. #define HOTKEY_SAVING
  18. #if PACKETVER < 20090603
  19. // (27 = 9 skills x 3 bars) (0x02b9,191)
  20. #define MAX_HOTKEYS 27
  21. #elif PACKETVER < 20090617
  22. // (36 = 9 skills x 4 bars) (0x07d9,254)
  23. #define MAX_HOTKEYS 36
  24. #else
  25. // (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
  26. #define MAX_HOTKEYS 38
  27. #endif
  28. #if PACKETVER_MAIN_NUM >= 20190522 || PACKETVER_RE_NUM >= 20190508 || PACKETVER_ZERO_NUM >= 20190605
  29. #define MAX_HOTKEYS_DB ((MAX_HOTKEYS) * 2)
  30. #else
  31. #define MAX_HOTKEYS_DB MAX_HOTKEYS
  32. #endif
  33. #define MAX_MAP_PER_SERVER 1500 /// Maximum amount of maps available on a server
  34. #ifndef INVENTORY_BASE_SIZE
  35. #define INVENTORY_BASE_SIZE 100 // Amount of inventory slots each player has
  36. #endif
  37. #ifndef INVENTORY_EXPANSION_SIZE
  38. #if PACKETVER_MAIN_NUM >= 20181031 || PACKETVER_RE_NUM >= 20181031 || PACKETVER_ZERO_NUM >= 20181114
  39. #define INVENTORY_EXPANSION_SIZE 100 // Amount of additional inventory slots a player can have
  40. #else
  41. #define INVENTORY_EXPANSION_SIZE 0
  42. #endif
  43. #endif
  44. #ifndef MAX_INVENTORY
  45. #define MAX_INVENTORY ( INVENTORY_BASE_SIZE + INVENTORY_EXPANSION_SIZE ) // Maximum items in player inventory (in total)
  46. #else
  47. #if MAX_INVENTORY < ( INVENTORY_BASE_SIZE + INVENTORY_EXPANSION_SIZE )
  48. #error Your custom MAX_INVENTORY define is too low
  49. #endif
  50. #endif
  51. /** Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
  52. * Max value tested was 265 */
  53. #ifndef MAX_CHARS
  54. #if PACKETVER >= 20180124
  55. #define MAX_CHARS 15
  56. #elif PACKETVER >= 20100413
  57. #define MAX_CHARS 12
  58. #else
  59. #define MAX_CHARS 9
  60. #endif
  61. #endif
  62. typedef uint32 t_itemid;
  63. /** Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
  64. * Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size. */
  65. #define MAX_SLOTS 4
  66. #define MAX_AMOUNT 30000 ////Max amount of a single stacked item
  67. #define MAX_ZENY INT_MAX ///Max zeny
  68. #define MAX_BANK_ZENY SINT32_MAX ///Max zeny in Bank
  69. #ifndef MAX_CASHPOINT
  70. #define MAX_CASHPOINT INT_MAX
  71. #endif
  72. #ifndef MAX_KAFRAPOINT
  73. #define MAX_KAFRAPOINT INT_MAX
  74. #endif
  75. #define MAX_FAME 1000000000 ///Max fame points
  76. #define MAX_CART 100 ///Maximum item in cart
  77. #define MAX_SKILL 1631 ///Maximum skill can be hold by Player, Homunculus, & Mercenary (skill list) AND skill_db limit
  78. #define DEFAULT_WALK_SPEED 150 ///Default walk speed (other than NPC)
  79. #define DEFAULT_NPC_WALK_SPEED 200 ///Default NPC walk speed
  80. #define MIN_WALK_SPEED 20 ///Min walk speed
  81. #define MAX_WALK_SPEED 1000 ///Max walk speed
  82. #define MAX_STORAGE 600 ///Max number of storage slots a player can have
  83. #define MAX_GUILD_STORAGE 600 ///Max number of storage slots a guild
  84. #define MAX_PARTY 12 ///Max party member
  85. #define MAX_GUILD 16+10*6 ///Increased max guild members +6 per 1 extension levels [Lupus]
  86. #define MAX_GUILDPOSITION 20 ///Increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
  87. #define MAX_GUILDEXPULSION 32 ///Max Guild expulsion
  88. #define MAX_GUILDALLIANCE 16 ///Max Guild alliance
  89. #ifdef RENEWAL
  90. #define MAX_GUILDSKILL 20 ///Max Guild skills
  91. #else
  92. #define MAX_GUILDSKILL 15 ///Max Guild skills
  93. #endif
  94. #define MAX_GUILDLEVEL 50 ///Max Guild level
  95. #define MAX_GUARDIANS 8 ///Local max per castle. If this value is increased, need to add more fields on MySQL `guild_castle` table [Skotlex]
  96. #define MAX_QUEST_OBJECTIVES 3 ///Max quest objectives for a quest
  97. #define MAX_PC_BONUS_SCRIPT 50 ///Max bonus script can be fetched from `bonus_script` table on player load [Cydh]
  98. #define MAX_ITEM_RDM_OPT 5 /// Max item random option [Napster]
  99. #define DB_NAME_LEN 256 //max len of dbs
  100. #define MAX_CLAN 500
  101. #define MAX_CLANALLIANCE 6
  102. #ifndef MAX_BARTER_REQUIREMENTS
  103. #define MAX_BARTER_REQUIREMENTS 6
  104. #endif
  105. #ifndef WEB_AUTH_TOKEN_LENGTH
  106. #define WEB_AUTH_TOKEN_LENGTH 16+1
  107. #endif
  108. enum e_enchantgrade : uint16{
  109. ENCHANTGRADE_NONE = 0,
  110. ENCHANTGRADE_D,
  111. ENCHANTGRADE_C,
  112. ENCHANTGRADE_B,
  113. ENCHANTGRADE_A
  114. };
  115. #ifdef RENEWAL
  116. #define MAX_WEAPON_LEVEL 5
  117. #define MAX_ARMOR_LEVEL 2
  118. #define MAX_ENCHANTGRADE ENCHANTGRADE_A
  119. #else
  120. #define MAX_WEAPON_LEVEL 4
  121. #define MAX_ARMOR_LEVEL 1
  122. #define MAX_ENCHANTGRADE ENCHANTGRADE_NONE
  123. #endif
  124. // for produce
  125. #define MIN_ATTRIBUTE 0
  126. #define MAX_ATTRIBUTE 4
  127. #define ATTRIBUTE_NORMAL 0
  128. #define MIN_STAR 0
  129. #define MAX_STAR 3
  130. const t_itemid WEDDING_RING_M = 2634;
  131. const t_itemid WEDDING_RING_F = 2635;
  132. //For character names, title names, guilds, maps, etc.
  133. //Includes null-terminator as it is the length of the array.
  134. #define NAME_LENGTH (23 + 1)
  135. #define PASSWD_LENGTH (32 + 1)
  136. //NPC names can be longer than it's displayed on client (NAME_LENGTH).
  137. #define NPC_NAME_LENGTH 50
  138. // <NPC_NAME_LENGTH> for npc name + 2 for a "::" + <NAME_LENGTH> for label + 1 for EOS
  139. #define EVENT_NAME_LENGTH ( NPC_NAME_LENGTH + 2 + NAME_LENGTH + 1 )
  140. //For item names, which tend to have much longer names.
  141. #define ITEM_NAME_LENGTH 50
  142. //For Map Names, which the client considers to be 16 in length including the .gat extension
  143. #define MAP_NAME_LENGTH (11 + 1)
  144. #define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
  145. //Pincode Length
  146. #define PINCODE_LENGTH 4
  147. #define MAX_FRIENDS 40
  148. #define MAX_MEMOPOINTS 3
  149. #define MAX_SKILLCOOLDOWN 20
  150. //Size of the fame list arrays.
  151. #define MAX_FAME_LIST 10
  152. //Limits to avoid ID collision with other game objects
  153. #define START_ACCOUNT_NUM 2000000
  154. #define END_ACCOUNT_NUM 100000000
  155. #define START_CHAR_NUM 150000
  156. //Guilds
  157. #define MAX_GUILDMES1 60
  158. #define MAX_GUILDMES2 120
  159. //Base Homun skill.
  160. #define HM_SKILLBASE 8001
  161. #define MAX_HOMUNSKILL 59
  162. #define MAX_HOMUNCULUS_CLASS 52 //[orn], Increased to 60 from 16 to allow new Homun-S.
  163. #define HM_CLASS_BASE 6001
  164. #define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
  165. //Mail System
  166. #define MAIL_MAX_INBOX 30
  167. #define MAIL_TITLE_LENGTH 40
  168. #if PACKETVER < 20150513
  169. #define MAIL_BODY_LENGTH 200
  170. #define MAIL_MAX_ITEM 1
  171. #else
  172. #define MAIL_BODY_LENGTH 500
  173. #define MAIL_MAX_ITEM 5
  174. #define MAIL_PAGE_SIZE 7
  175. #endif
  176. #ifndef MAIL_ITERATION_SIZE
  177. #define MAIL_ITERATION_SIZE 100
  178. #endif
  179. //Mercenary System
  180. #define MC_SKILLBASE 8201
  181. #define MAX_MERCSKILL 41
  182. //Elemental System
  183. #define MAX_ELEMENTALSKILL 57
  184. #define EL_SKILLBASE 8401
  185. //Automated Battle Robot System
  186. #define ABR_SKILLBASE 8601
  187. #define MAX_ABRSKILL 5
  188. //Achievement System
  189. #define MAX_ACHIEVEMENT_OBJECTIVES 10 /// Maximum different objectives in achievement_db.yml
  190. #define MAX_ACHIEVEMENT_DEPENDENTS 20 /// Maximum different dependents in achievement_db.yml
  191. #define ACHIEVEMENT_NAME_LENGTH 50 /// Max Achievement Name length
  192. enum item_types {
  193. IT_HEALING = 0,
  194. IT_UNKNOWN, //1
  195. IT_USABLE, //2
  196. IT_ETC, //3
  197. IT_ARMOR, //4
  198. IT_WEAPON, //5
  199. IT_CARD, //6
  200. IT_PETEGG, //7
  201. IT_PETARMOR,//8
  202. IT_UNKNOWN2,//9
  203. IT_AMMO, //10
  204. IT_DELAYCONSUME,//11
  205. IT_SHADOWGEAR, //12
  206. IT_CASH = 18,
  207. IT_MAX
  208. };
  209. /// Monster mode definitions to clear up code reading. [Skotlex]
  210. enum e_mode {
  211. MD_NONE = 0x0000000,
  212. MD_CANMOVE = 0x0000001,
  213. MD_LOOTER = 0x0000002,
  214. MD_AGGRESSIVE = 0x0000004,
  215. MD_ASSIST = 0x0000008,
  216. MD_CASTSENSORIDLE = 0x0000010,
  217. MD_NORANDOMWALK = 0x0000020,
  218. MD_NOCAST = 0x0000040,
  219. MD_CANATTACK = 0x0000080,
  220. //FREE = 0x0000100,
  221. MD_CASTSENSORCHASE = 0x0000200,
  222. MD_CHANGECHASE = 0x0000400,
  223. MD_ANGRY = 0x0000800,
  224. MD_CHANGETARGETMELEE = 0x0001000,
  225. MD_CHANGETARGETCHASE = 0x0002000,
  226. MD_TARGETWEAK = 0x0004000,
  227. MD_RANDOMTARGET = 0x0008000,
  228. MD_IGNOREMELEE = 0x0010000,
  229. MD_IGNOREMAGIC = 0x0020000,
  230. MD_IGNORERANGED = 0x0040000,
  231. MD_MVP = 0x0080000,
  232. MD_IGNOREMISC = 0x0100000,
  233. MD_KNOCKBACKIMMUNE = 0x0200000,
  234. MD_TELEPORTBLOCK = 0x0400000,
  235. //FREE = 0x0800000,
  236. MD_FIXEDITEMDROP = 0x1000000,
  237. MD_DETECTOR = 0x2000000,
  238. MD_STATUSIMMUNE = 0x4000000,
  239. MD_SKILLIMMUNE = 0x8000000,
  240. };
  241. #define MD_MASK 0x000FFFF
  242. #define ATR_MASK 0x0FF0000
  243. #define CL_MASK 0xF000000
  244. // Questlog states
  245. enum e_quest_state : uint8 {
  246. Q_INACTIVE, ///< Inactive quest (the user can toggle between active and inactive quests)
  247. Q_ACTIVE, ///< Active quest
  248. Q_COMPLETE, ///< Completed quest
  249. };
  250. /// Questlog entry
  251. struct quest {
  252. int32 quest_id; ///< Quest ID
  253. uint32 time; ///< Expiration time
  254. int32 count[MAX_QUEST_OBJECTIVES]; ///< Kill counters of each quest objective
  255. e_quest_state state; ///< Current quest state
  256. };
  257. /// Achievement log entry
  258. struct achievement {
  259. int32 achievement_id; ///< Achievement ID
  260. int32 count[MAX_ACHIEVEMENT_OBJECTIVES]; ///< Counters of each achievement objective
  261. time_t completed; ///< Date completed
  262. time_t rewarded; ///< Received reward?
  263. int32 score; ///< Amount of points achievement is worth
  264. };
  265. // NetBSD 5 and Solaris don't like pragma pack but accept the packed attribute
  266. #if !defined( sun ) && ( !defined( __NETBSD__ ) || __NetBSD_Version__ >= 600000000 )
  267. #pragma pack( push, 1 )
  268. #endif
  269. struct s_item_randomoption {
  270. int16 id;
  271. int16 value;
  272. char param;
  273. } __attribute__((packed));
  274. struct item {
  275. int32 id;
  276. t_itemid nameid;
  277. int16 amount;
  278. uint32 equip; // location(s) where item is equipped (using enum equip_pos for bitmasking)
  279. char identify;
  280. char refine;
  281. char attribute;
  282. t_itemid card[MAX_SLOTS];
  283. struct s_item_randomoption option[MAX_ITEM_RDM_OPT]; // max of 5 random options can be supported.
  284. uint32 expire_time;
  285. char favorite, bound;
  286. uint64 unique_id;
  287. uint32 equipSwitch; // location(s) where item is equipped for equip switching (using enum equip_pos for bitmasking)
  288. uint8 enchantgrade;
  289. } __attribute__((packed));
  290. // NetBSD 5 and Solaris don't like pragma pack but accept the packed attribute
  291. #if !defined( sun ) && ( !defined( __NETBSD__ ) || __NetBSD_Version__ >= 600000000 )
  292. #pragma pack( pop )
  293. #endif
  294. //Equip position constants
  295. enum equip_pos : uint32 {
  296. EQP_HEAD_LOW = 0x000001,
  297. EQP_HEAD_MID = 0x000200, // 512
  298. EQP_HEAD_TOP = 0x000100, // 256
  299. EQP_HAND_R = 0x000002, // 2
  300. EQP_HAND_L = 0x000020, // 32
  301. EQP_ARMOR = 0x000010, // 16
  302. EQP_SHOES = 0x000040, // 64
  303. EQP_GARMENT = 0x000004, // 4
  304. EQP_ACC_R = 0x000008, // 8
  305. EQP_ACC_L = 0x000080, // 128
  306. EQP_COSTUME_HEAD_TOP = 0x000400, // 1024
  307. EQP_COSTUME_HEAD_MID = 0x000800, // 2048
  308. EQP_COSTUME_HEAD_LOW = 0x001000, // 4096
  309. EQP_COSTUME_GARMENT = 0x002000, // 8192
  310. //EQP_COSTUME_FLOOR = 0x004000, // 16384
  311. EQP_AMMO = 0x008000, // 32768
  312. EQP_SHADOW_ARMOR = 0x010000, // 65536
  313. EQP_SHADOW_WEAPON = 0x020000, // 131072
  314. EQP_SHADOW_SHIELD = 0x040000, // 262144
  315. EQP_SHADOW_SHOES = 0x080000, // 524288
  316. EQP_SHADOW_ACC_R = 0x100000, // 1048576
  317. EQP_SHADOW_ACC_L = 0x200000, // 2097152
  318. // Combined
  319. EQP_ACC_RL = EQP_ACC_R|EQP_ACC_L,
  320. EQP_SHADOW_ACC_RL = EQP_SHADOW_ACC_R|EQP_SHADOW_ACC_L,
  321. };
  322. struct point {
  323. uint16 map;
  324. uint16 x,y;
  325. };
  326. struct s_point_str{
  327. char map[MAP_NAME_LENGTH_EXT];
  328. uint16 x,y;
  329. };
  330. struct startitem {
  331. t_itemid nameid;
  332. uint16 amount;
  333. uint32 pos;
  334. };
  335. enum e_skill_flag : int8
  336. {
  337. SKILL_FLAG_NONE = -1,
  338. SKILL_FLAG_PERMANENT,
  339. SKILL_FLAG_TEMPORARY,
  340. SKILL_FLAG_PLAGIARIZED,
  341. SKILL_FLAG_PERM_GRANTED, // Permanent, granted through someway e.g. script
  342. SKILL_FLAG_TMP_COMBO, //@FIXME for homunculus combo atm
  343. //! NOTE: This flag be the last flag, and don't change the value if not needed!
  344. SKILL_FLAG_REPLACED_LV_0 = 10, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0',
  345. };
  346. struct s_skill {
  347. uint16 id;
  348. uint8 lv;
  349. uint8 flag; // see enum e_skill_flag
  350. };
  351. struct script_reg_state {
  352. uint32 type : 1; // because I'm a memory hoarder and having them in the same struct would be a 8-byte/instance waste while ints outnumber str on a 10000-to-1 ratio.
  353. uint32 update : 1; // whether it needs to be sent to char server for insertion/update/delete
  354. };
  355. struct script_reg_num {
  356. struct script_reg_state flag;
  357. int64 value;
  358. };
  359. struct script_reg_str {
  360. struct script_reg_state flag;
  361. char *value;
  362. };
  363. //For saving status changes across sessions. [Skotlex]
  364. struct status_change_data {
  365. uint16 type; //SC_type
  366. long val1, val2, val3, val4;
  367. t_tick tick; //Remaining duration.
  368. };
  369. #define MAX_BONUS_SCRIPT_LENGTH 512
  370. struct bonus_script_data {
  371. char script_str[MAX_BONUS_SCRIPT_LENGTH]; //< Script string
  372. t_tick tick; ///< Tick
  373. uint16 flag; ///< Flags @see enum e_bonus_script_flags
  374. int16 icon; ///< Icon SI
  375. uint8 type; ///< 0 - None, 1 - Buff, 2 - Debuff
  376. };
  377. struct s_skill_cooldown_data {
  378. uint16 skill_id;
  379. t_tick tick;
  380. };
  381. enum storage_type {
  382. TABLE_INVENTORY = 1,
  383. TABLE_CART,
  384. TABLE_STORAGE,
  385. TABLE_GUILD_STORAGE,
  386. };
  387. enum e_storage_mode {
  388. STOR_MODE_NONE = 0x0,
  389. STOR_MODE_GET = 0x1,
  390. STOR_MODE_PUT = 0x2,
  391. STOR_MODE_ALL = 0x3,
  392. };
  393. struct s_storage {
  394. bool dirty; ///< Dirty status, data needs to be saved
  395. bool status; ///< Current status of storage (opened or closed)
  396. uint16 amount; ///< Amount of items in storage
  397. bool lock; ///< If locked, can't use storage when item bound retrieval
  398. uint32 id; ///< Account ID / Character ID / Guild ID (owner of storage)
  399. enum storage_type type; ///< Type of storage (inventory, cart, storage, guild storage)
  400. uint16 max_amount; ///< Maximum amount of items in storage
  401. uint8 stor_id; ///< Storage ID
  402. struct {
  403. unsigned get : 1;
  404. unsigned put : 1;
  405. } state;
  406. union { // Max for inventory, storage, cart, and guild storage are 818 each without changing this struct and struct item [2016/08/14]
  407. struct item items_inventory[MAX_INVENTORY];
  408. struct item items_storage[MAX_STORAGE];
  409. struct item items_cart[MAX_CART];
  410. struct item items_guild[MAX_GUILD_STORAGE];
  411. } u;
  412. };
  413. struct s_storage_table {
  414. char name[NAME_LENGTH];
  415. char table[DB_NAME_LEN];
  416. uint16 max_num;
  417. uint8 id;
  418. };
  419. struct s_pet {
  420. uint32 account_id;
  421. uint32 char_id;
  422. int32 pet_id;
  423. int16 class_;
  424. int16 level;
  425. t_itemid egg_id;//pet egg id
  426. t_itemid equip;//pet equip name_id
  427. int16 intimate;//pet friendly
  428. int16 hungry;//pet hungry
  429. char name[NAME_LENGTH];
  430. char rename_flag;
  431. char incubate;
  432. bool autofeed;
  433. };
  434. struct s_homunculus { //[orn]
  435. char name[NAME_LENGTH];
  436. int32 hom_id;
  437. uint32 char_id;
  438. int16 class_;
  439. int16 prev_class;
  440. uint32 hp,max_hp,sp,max_sp;
  441. uint32 intimacy; //[orn]
  442. int16 hunger;
  443. struct s_skill hskill[MAX_HOMUNSKILL]; //albator
  444. s_skill_cooldown_data scd[MAX_SKILLCOOLDOWN];
  445. int16 skillpts;
  446. int16 level;
  447. t_exp exp;
  448. int16 rename_flag;
  449. int16 vaporize; //albator
  450. int32 str;
  451. int32 agi;
  452. int32 vit;
  453. int32 int_;
  454. int32 dex;
  455. int32 luk;
  456. int32 str_value;
  457. int32 agi_value;
  458. int32 vit_value;
  459. int32 int_value;
  460. int32 dex_value;
  461. int32 luk_value;
  462. char spiritball; //for homun S [lighta]
  463. bool autofeed;
  464. };
  465. struct s_mercenary {
  466. int32 mercenary_id;
  467. uint32 char_id;
  468. int16 class_;
  469. int32 hp, sp;
  470. uint32 kill_count;
  471. t_tick life_time;
  472. s_skill_cooldown_data scd[MAX_SKILLCOOLDOWN];
  473. };
  474. struct s_elemental {
  475. int32 elemental_id;
  476. uint32 char_id;
  477. int16 class_;
  478. int32 mode;
  479. int32 hp, sp, max_hp, max_sp, matk, atk, atk2;
  480. int16 hit, flee, amotion, def, mdef;
  481. t_tick life_time;
  482. };
  483. struct s_friend {
  484. uint32 account_id;
  485. uint32 char_id;
  486. char name[NAME_LENGTH];
  487. };
  488. #ifdef HOTKEY_SAVING
  489. struct hotkey {
  490. uint32 id;
  491. uint16 lv;
  492. unsigned char type; // 0: item, 1: skill
  493. };
  494. #endif
  495. struct mmo_charstatus {
  496. uint32 char_id;
  497. uint32 account_id;
  498. uint32 partner_id;
  499. uint32 father;
  500. uint32 mother;
  501. uint32 child;
  502. t_exp base_exp,job_exp;
  503. int32 zeny;
  504. int16 class_; ///< Player's JobID
  505. uint32 status_point,skill_point,trait_point;
  506. int32 hp,max_hp,sp,max_sp,ap,max_ap;
  507. uint32 option;
  508. int16 manner; // Defines how many minutes a char will be muted, each negative point is equivalent to a minute.
  509. unsigned char karma;
  510. int16 hair,hair_color,clothes_color,body;
  511. int32 party_id,guild_id,pet_id,hom_id,mer_id,ele_id,clan_id;
  512. int32 fame;
  513. // Mercenary Guilds Rank
  514. int32 arch_faith, arch_calls;
  515. int32 spear_faith, spear_calls;
  516. int32 sword_faith, sword_calls;
  517. int16 weapon; // enum weapon_type
  518. int16 shield; // view-id
  519. int16 head_top,head_mid,head_bottom;
  520. int16 robe;
  521. uint8 body_direction;
  522. char name[NAME_LENGTH];
  523. uint32 base_level,job_level;
  524. uint16 str,agi,vit,int_,dex,luk;
  525. uint16 pow,sta,wis,spl,con,crt;
  526. unsigned char slot,sex;
  527. uint32 mapip;
  528. uint16 mapport;
  529. struct s_point_str last_point;
  530. int32 last_point_instanceid;
  531. struct s_point_str save_point;
  532. struct s_point_str memo_point[MAX_MEMOPOINTS];
  533. struct s_skill skill[MAX_SKILL];
  534. struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
  535. #ifdef HOTKEY_SAVING
  536. struct hotkey hotkeys[MAX_HOTKEYS_DB];
  537. #endif
  538. bool show_equip, disable_call;
  539. bool disable_partyinvite;
  540. int16 rename;
  541. time_t delete_date;
  542. time_t unban_time;
  543. // Char server addon system
  544. uint32 character_moves;
  545. unsigned char font;
  546. bool cashshop_sent; // Whether the player has received the CashShop list
  547. uint32 uniqueitem_counter;
  548. unsigned char hotkey_rowshift;
  549. unsigned char hotkey_rowshift2;
  550. unsigned long title_id;
  551. uint16 inventory_slots;
  552. };
  553. typedef enum mail_status {
  554. MAIL_NEW,
  555. MAIL_UNREAD,
  556. MAIL_READ,
  557. } mail_status;
  558. enum mail_inbox_type {
  559. MAIL_INBOX_NORMAL = 0,
  560. MAIL_INBOX_ACCOUNT,
  561. MAIL_INBOX_RETURNED
  562. };
  563. enum mail_attachment_type {
  564. MAIL_ATT_NONE = 0,
  565. MAIL_ATT_ZENY = 1,
  566. MAIL_ATT_ITEM = 2,
  567. MAIL_ATT_ALL = MAIL_ATT_ZENY | MAIL_ATT_ITEM
  568. };
  569. struct mail_message {
  570. int32 id;
  571. uint32 send_id; //hold char_id of sender
  572. char send_name[NAME_LENGTH]; //sender nickname
  573. uint32 dest_id; //hold char_id of receiver
  574. char dest_name[NAME_LENGTH]; //receiver nickname
  575. char title[MAIL_TITLE_LENGTH];
  576. char body[MAIL_BODY_LENGTH];
  577. enum mail_inbox_type type;
  578. time_t scheduled_deletion;
  579. mail_status status;
  580. time_t timestamp; // marks when the message was sent
  581. uint32 zeny;
  582. struct item item[MAIL_MAX_ITEM];
  583. };
  584. struct mail_data {
  585. int16 amount;
  586. bool full;
  587. int16 unchecked, unread;
  588. struct mail_message msg[MAIL_MAX_INBOX];
  589. };
  590. struct auction_data {
  591. uint32 auction_id;
  592. int32 seller_id;
  593. char seller_name[NAME_LENGTH];
  594. int32 buyer_id;
  595. char buyer_name[NAME_LENGTH];
  596. struct item item;
  597. // This data is required for searching, as itemdb is not read by char server
  598. char item_name[ITEM_NAME_LENGTH];
  599. int16 type;
  600. uint16 hours;
  601. int32 price, buynow;
  602. time_t timestamp; // auction's end time
  603. int32 auction_end_timer;
  604. };
  605. struct party_member {
  606. uint32 account_id;
  607. uint32 char_id;
  608. char name[NAME_LENGTH];
  609. uint16 class_;
  610. char map[MAP_NAME_LENGTH_EXT];
  611. uint16 lv;
  612. unsigned leader : 1,
  613. online : 1;
  614. };
  615. struct party {
  616. int32 party_id;
  617. char name[NAME_LENGTH];
  618. unsigned char count; //Count of online characters.
  619. unsigned exp : 1,
  620. item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
  621. struct party_member member[MAX_PARTY];
  622. };
  623. class map_session_data;
  624. struct guild_member {
  625. uint32 account_id, char_id;
  626. int16 hair,hair_color,gender,class_,lv;
  627. t_exp exp;
  628. int16 online,position;
  629. char name[NAME_LENGTH];
  630. map_session_data *sd;
  631. unsigned char modified;
  632. uint32 last_login;
  633. };
  634. struct guild_position {
  635. char name[NAME_LENGTH];
  636. int32 mode;
  637. int32 exp_mode;
  638. unsigned char modified;
  639. };
  640. struct guild_alliance {
  641. int32 opposition;
  642. int32 guild_id;
  643. char name[NAME_LENGTH];
  644. };
  645. struct guild_expulsion {
  646. char name[NAME_LENGTH];
  647. char mes[40];
  648. uint32 account_id;
  649. uint32 char_id;
  650. };
  651. struct guild_skill {
  652. int32 id,lv;
  653. };
  654. struct Channel;
  655. struct mmo_guild {
  656. int32 guild_id;
  657. int16 guild_lv, connect_member, max_member, average_lv;
  658. t_exp exp;
  659. t_exp next_exp;
  660. int32 skill_point;
  661. char name[NAME_LENGTH],master[NAME_LENGTH];
  662. struct guild_member member[MAX_GUILD];
  663. struct guild_position position[MAX_GUILDPOSITION];
  664. char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
  665. int32 emblem_len,emblem_id;
  666. char emblem_data[2048];
  667. struct guild_alliance alliance[MAX_GUILDALLIANCE];
  668. struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
  669. struct guild_skill skill[MAX_GUILDSKILL];
  670. time_t last_leader_change;
  671. };
  672. enum e_woe_type{
  673. WOE_FIRST_EDITION = 1,
  674. WOE_SECOND_EDITION,
  675. WOE_THIRD_EDITION,
  676. WOE_MAX
  677. };
  678. struct guild_castle {
  679. int32 castle_id;
  680. int32 mapindex;
  681. char castle_name[NAME_LENGTH];
  682. char castle_event[NPC_NAME_LENGTH];
  683. e_woe_type type;
  684. uint16 client_id;
  685. bool warp_enabled;
  686. uint16 warp_x;
  687. uint16 warp_y;
  688. uint32 zeny;
  689. uint32 zeny_siege;
  690. int32 guild_id;
  691. int32 economy;
  692. int32 defense;
  693. int32 triggerE;
  694. int32 triggerD;
  695. int32 nextTime;
  696. int32 payTime;
  697. int32 createTime;
  698. int32 visibleC;
  699. struct {
  700. unsigned visible : 1;
  701. int32 id; // object id
  702. } guardian[MAX_GUARDIANS];
  703. int32* temp_guardians; // ids of temporary guardians (mobs)
  704. int32 temp_guardians_max;
  705. };
  706. /// Enum for guild castle data script commands
  707. enum e_castle_data : uint8 {
  708. CD_NONE = 0,
  709. CD_GUILD_ID, ///< Guild ID
  710. CD_CURRENT_ECONOMY, ///< Castle Economy score
  711. CD_CURRENT_DEFENSE, ///< Castle Defense score
  712. CD_INVESTED_ECONOMY, ///< Number of times the economy was invested in today
  713. CD_INVESTED_DEFENSE, ///< Number of times the defense was invested in today
  714. CD_NEXT_TIME, ///< unused
  715. CD_PAY_TIME, ///< unused
  716. CD_CREATE_TIME, ///< unused
  717. CD_ENABLED_KAFRA, ///< Is 1 if a Kafra was hired for this castle, 0 otherwise
  718. CD_ENABLED_GUARDIAN00, ///< Is 1 if the 1st guardian is present (Soldier Guardian)
  719. // The others in between are not needed in src, but are exported for the script engine
  720. CD_MAX = CD_ENABLED_GUARDIAN00 + MAX_GUARDIANS
  721. };
  722. /// Guild Permissions
  723. enum e_guild_permission {
  724. GUILD_PERM_INVITE = 0x001,
  725. GUILD_PERM_EXPEL = 0x010,
  726. GUILD_PERM_STORAGE = 0x100,
  727. #if PACKETVER >= 20140205
  728. GUILD_PERM_ALL = GUILD_PERM_INVITE|GUILD_PERM_EXPEL|GUILD_PERM_STORAGE,
  729. #else
  730. GUILD_PERM_ALL = GUILD_PERM_INVITE|GUILD_PERM_EXPEL,
  731. #endif
  732. GUILD_PERM_DEFAULT = GUILD_PERM_ALL,
  733. };
  734. struct fame_list {
  735. int32 id;
  736. int32 fame;
  737. char name[NAME_LENGTH];
  738. };
  739. enum e_guild_info { //Change Guild Infos
  740. GBI_EXP =1, // Guild Experience (EXP)
  741. GBI_GUILDLV, // Guild level
  742. GBI_SKILLPOINT, // Guild skillpoints
  743. GBI_SKILLLV, // Guild skill_lv ?? seem unused
  744. };
  745. enum e_guild_member_info { //Change Member Infos
  746. GMI_POSITION =0,
  747. GMI_EXP,
  748. GMI_HAIR,
  749. GMI_HAIR_COLOR,
  750. GMI_GENDER,
  751. GMI_CLASS,
  752. GMI_LEVEL,
  753. };
  754. enum e_guild_skill {
  755. GD_SKILLBASE = 10000,
  756. GD_APPROVAL = 10000,
  757. GD_KAFRACONTRACT,
  758. GD_GUARDRESEARCH,
  759. GD_GUARDUP,
  760. GD_EXTENSION,
  761. GD_GLORYGUILD,
  762. GD_LEADERSHIP,
  763. GD_GLORYWOUNDS,
  764. GD_SOULCOLD,
  765. GD_HAWKEYES,
  766. GD_BATTLEORDER,
  767. GD_REGENERATION,
  768. GD_RESTORE,
  769. GD_EMERGENCYCALL,
  770. GD_DEVELOPMENT,
  771. GD_ITEMEMERGENCYCALL,
  772. GD_GUILD_STORAGE,
  773. GD_CHARGESHOUT_FLAG,
  774. GD_CHARGESHOUT_BEATING,
  775. GD_EMERGENCY_MOVE,
  776. GD_MAX,
  777. };
  778. #define MAX_SKILL_ID GD_MAX
  779. //These mark the ID of the jobs, as expected by the client. [Skotlex]
  780. enum e_job {
  781. JOB_NOVICE,
  782. JOB_SWORDMAN,
  783. JOB_MAGE,
  784. JOB_ARCHER,
  785. JOB_ACOLYTE,
  786. JOB_MERCHANT,
  787. JOB_THIEF,
  788. JOB_KNIGHT,
  789. JOB_PRIEST,
  790. JOB_WIZARD,
  791. JOB_BLACKSMITH,
  792. JOB_HUNTER,
  793. JOB_ASSASSIN,
  794. JOB_KNIGHT2,
  795. JOB_CRUSADER,
  796. JOB_MONK,
  797. JOB_SAGE,
  798. JOB_ROGUE,
  799. JOB_ALCHEMIST,
  800. JOB_BARD,
  801. JOB_DANCER,
  802. JOB_CRUSADER2,
  803. JOB_WEDDING,
  804. JOB_SUPER_NOVICE,
  805. JOB_GUNSLINGER,
  806. JOB_NINJA,
  807. JOB_XMAS,
  808. JOB_SUMMER,
  809. JOB_HANBOK,
  810. JOB_OKTOBERFEST,
  811. JOB_SUMMER2,
  812. JOB_MAX_BASIC,
  813. JOB_NOVICE_HIGH = 4001,
  814. JOB_SWORDMAN_HIGH,
  815. JOB_MAGE_HIGH,
  816. JOB_ARCHER_HIGH,
  817. JOB_ACOLYTE_HIGH,
  818. JOB_MERCHANT_HIGH,
  819. JOB_THIEF_HIGH,
  820. JOB_LORD_KNIGHT,
  821. JOB_HIGH_PRIEST,
  822. JOB_HIGH_WIZARD,
  823. JOB_WHITESMITH,
  824. JOB_SNIPER,
  825. JOB_ASSASSIN_CROSS,
  826. JOB_LORD_KNIGHT2,
  827. JOB_PALADIN,
  828. JOB_CHAMPION,
  829. JOB_PROFESSOR,
  830. JOB_STALKER,
  831. JOB_CREATOR,
  832. JOB_CLOWN,
  833. JOB_GYPSY,
  834. JOB_PALADIN2,
  835. JOB_BABY,
  836. JOB_BABY_SWORDMAN,
  837. JOB_BABY_MAGE,
  838. JOB_BABY_ARCHER,
  839. JOB_BABY_ACOLYTE,
  840. JOB_BABY_MERCHANT,
  841. JOB_BABY_THIEF,
  842. JOB_BABY_KNIGHT,
  843. JOB_BABY_PRIEST,
  844. JOB_BABY_WIZARD,
  845. JOB_BABY_BLACKSMITH,
  846. JOB_BABY_HUNTER,
  847. JOB_BABY_ASSASSIN,
  848. JOB_BABY_KNIGHT2,
  849. JOB_BABY_CRUSADER,
  850. JOB_BABY_MONK,
  851. JOB_BABY_SAGE,
  852. JOB_BABY_ROGUE,
  853. JOB_BABY_ALCHEMIST,
  854. JOB_BABY_BARD,
  855. JOB_BABY_DANCER,
  856. JOB_BABY_CRUSADER2,
  857. JOB_SUPER_BABY,
  858. JOB_TAEKWON,
  859. JOB_STAR_GLADIATOR,
  860. JOB_STAR_GLADIATOR2,
  861. JOB_SOUL_LINKER,
  862. JOB_GANGSI,
  863. JOB_DEATH_KNIGHT,
  864. JOB_DARK_COLLECTOR,
  865. JOB_RUNE_KNIGHT = 4054,
  866. JOB_WARLOCK,
  867. JOB_RANGER,
  868. JOB_ARCH_BISHOP,
  869. JOB_MECHANIC,
  870. JOB_GUILLOTINE_CROSS,
  871. JOB_RUNE_KNIGHT_T,
  872. JOB_WARLOCK_T,
  873. JOB_RANGER_T,
  874. JOB_ARCH_BISHOP_T,
  875. JOB_MECHANIC_T,
  876. JOB_GUILLOTINE_CROSS_T,
  877. JOB_ROYAL_GUARD,
  878. JOB_SORCERER,
  879. JOB_MINSTREL,
  880. JOB_WANDERER,
  881. JOB_SURA,
  882. JOB_GENETIC,
  883. JOB_SHADOW_CHASER,
  884. JOB_ROYAL_GUARD_T,
  885. JOB_SORCERER_T,
  886. JOB_MINSTREL_T,
  887. JOB_WANDERER_T,
  888. JOB_SURA_T,
  889. JOB_GENETIC_T,
  890. JOB_SHADOW_CHASER_T,
  891. JOB_RUNE_KNIGHT2,
  892. JOB_RUNE_KNIGHT_T2,
  893. JOB_ROYAL_GUARD2,
  894. JOB_ROYAL_GUARD_T2,
  895. JOB_RANGER2,
  896. JOB_RANGER_T2,
  897. JOB_MECHANIC2,
  898. JOB_MECHANIC_T2,
  899. JOB_BABY_RUNE_KNIGHT = 4096,
  900. JOB_BABY_WARLOCK,
  901. JOB_BABY_RANGER,
  902. JOB_BABY_ARCH_BISHOP,
  903. JOB_BABY_MECHANIC,
  904. JOB_BABY_GUILLOTINE_CROSS,
  905. JOB_BABY_ROYAL_GUARD,
  906. JOB_BABY_SORCERER,
  907. JOB_BABY_MINSTREL,
  908. JOB_BABY_WANDERER,
  909. JOB_BABY_SURA,
  910. JOB_BABY_GENETIC,
  911. JOB_BABY_SHADOW_CHASER,
  912. JOB_BABY_RUNE_KNIGHT2,
  913. JOB_BABY_ROYAL_GUARD2,
  914. JOB_BABY_RANGER2,
  915. JOB_BABY_MECHANIC2,
  916. JOB_SUPER_NOVICE_E = 4190,
  917. JOB_SUPER_BABY_E,
  918. JOB_KAGEROU = 4211,
  919. JOB_OBORO,
  920. JOB_REBELLION = 4215,
  921. JOB_SUMMONER = 4218,
  922. JOB_BABY_SUMMONER = 4220,
  923. JOB_BABY_NINJA = 4222,
  924. JOB_BABY_KAGEROU,
  925. JOB_BABY_OBORO,
  926. JOB_BABY_TAEKWON,
  927. JOB_BABY_STAR_GLADIATOR,
  928. JOB_BABY_SOUL_LINKER,
  929. JOB_BABY_GUNSLINGER,
  930. JOB_BABY_REBELLION,
  931. JOB_BABY_STAR_GLADIATOR2 = 4238,
  932. JOB_STAR_EMPEROR,
  933. JOB_SOUL_REAPER,
  934. JOB_BABY_STAR_EMPEROR,
  935. JOB_BABY_SOUL_REAPER,
  936. JOB_STAR_EMPEROR2,
  937. JOB_BABY_STAR_EMPEROR2,
  938. JOB_DRAGON_KNIGHT = 4252,
  939. JOB_MEISTER,
  940. JOB_SHADOW_CROSS,
  941. JOB_ARCH_MAGE,
  942. JOB_CARDINAL,
  943. JOB_WINDHAWK,
  944. JOB_IMPERIAL_GUARD,
  945. JOB_BIOLO,
  946. JOB_ABYSS_CHASER,
  947. JOB_ELEMENTAL_MASTER,
  948. JOB_INQUISITOR,
  949. JOB_TROUBADOUR,
  950. JOB_TROUVERE,
  951. JOB_WINDHAWK2 = 4278,
  952. JOB_MEISTER2,
  953. JOB_DRAGON_KNIGHT2,
  954. JOB_IMPERIAL_GUARD2,
  955. JOB_SKY_EMPEROR = 4302,
  956. JOB_SOUL_ASCETIC,
  957. JOB_SHINKIRO,
  958. JOB_SHIRANUI,
  959. JOB_NIGHT_WATCH,
  960. JOB_HYPER_NOVICE,
  961. JOB_SPIRIT_HANDLER,
  962. JOB_SKY_EMPEROR2 = 4316,
  963. JOB_MAX,
  964. };
  965. enum e_sex : uint8 {
  966. SEX_FEMALE = 0,
  967. SEX_MALE,
  968. SEX_BOTH,
  969. SEX_SERVER
  970. };
  971. /// Item Bound Type
  972. enum bound_type {
  973. BOUND_NONE = 0, /// No bound
  974. BOUND_ACCOUNT, /// 1- Account Bound
  975. BOUND_GUILD, /// 2 - Guild Bound
  976. BOUND_PARTY, /// 3 - Party Bound
  977. BOUND_CHAR, /// 4 - Character Bound
  978. BOUND_MAX,
  979. BOUND_ONEQUIP = 1, ///< Show notification when item will be bound on equip
  980. BOUND_DISPYELLOW = 2, /// Shows the item name in yellow color
  981. };
  982. enum e_pc_reg_loading {
  983. PRL_NONE = 0x0,
  984. PRL_CHAR = 0x1,
  985. PRL_ACCL = 0x2, // local
  986. PRL_ACCG = 0x4, // global
  987. PRL_ALL = 0xFF,
  988. };
  989. enum e_party_member_withdraw {
  990. PARTY_MEMBER_WITHDRAW_LEAVE, ///< /leave
  991. PARTY_MEMBER_WITHDRAW_EXPEL, ///< Kicked
  992. PARTY_MEMBER_WITHDRAW_CANT_LEAVE, ///< Cannot /leave
  993. PARTY_MEMBER_WITHDRAW_CANT_EXPEL, ///< Cannot be kicked
  994. };
  995. enum e_rank {
  996. RANK_BLACKSMITH = 0,
  997. RANK_ALCHEMIST = 1,
  998. RANK_TAEKWON = 2,
  999. RANK_KILLER = 3
  1000. };
  1001. struct clan_alliance {
  1002. int32 opposition;
  1003. int32 clan_id;
  1004. char name[NAME_LENGTH];
  1005. };
  1006. struct clan{
  1007. int32 id;
  1008. char name[NAME_LENGTH];
  1009. char master[NAME_LENGTH];
  1010. char map[MAP_NAME_LENGTH_EXT];
  1011. int16 max_member, connect_member;
  1012. map_session_data *members[MAX_CLAN];
  1013. struct clan_alliance alliance[MAX_CLANALLIANCE];
  1014. uint16 instance_id;
  1015. };
  1016. // Sanity checks...
  1017. #if MAX_ZENY > INT_MAX
  1018. #error MAX_ZENY is too big
  1019. #endif
  1020. // This sanity check is required, because some other places(like skill.cpp) rely on this
  1021. #if MAX_PARTY < 2
  1022. #error MAX_PARTY is too small, you need at least 2 players for a party
  1023. #endif
  1024. #ifndef MIN_CHARS
  1025. #define MIN_CHARS ( MAX_CHARS - MAX_CHAR_VIP - MAX_CHAR_BILLING ) // Default number of characters per account.
  1026. #endif
  1027. #if (MIN_CHARS + MAX_CHAR_VIP + MAX_CHAR_BILLING) > MAX_CHARS
  1028. #error Config of MAX_CHARS is invalid
  1029. #endif
  1030. #if MIN_STORAGE > MAX_STORAGE
  1031. #error Config of MIN_STORAGE is invalid
  1032. #endif
  1033. #ifdef PACKET_OBFUSCATION
  1034. #if PACKETVER < 20110817
  1035. #undef PACKET_OBFUSCATION
  1036. #endif
  1037. #endif
  1038. /* Feb 1st 2012 */
  1039. #if PACKETVER >= 20120201
  1040. #define NEW_CARTS
  1041. #ifndef ENABLE_SC_SAVING
  1042. #warning "Cart won't be able to be saved for relog"
  1043. #endif
  1044. #if PACKETVER >= 20191106
  1045. #define MAX_CARTS 13 // used for another new cart design
  1046. #elif PACKETVER >= 20150826
  1047. #define MAX_CARTS 12 // used for 3 new cart design
  1048. #else
  1049. #define MAX_CARTS 9
  1050. #endif
  1051. #else
  1052. #define MAX_CARTS 5
  1053. #endif
  1054. #endif /* MMO_HPP */