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- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #include "../common/cbasetypes.h"
- #include "../common/socket.h"
- #include "../common/timer.h"
- #include "../common/nullpo.h"
- #include "../common/showmsg.h"
- #include "../common/strlib.h"
- #include "../common/db.h"
- #include "../common/malloc.h"
- #include "clif.h"
- #include "instance.h"
- #include "map.h"
- #include "npc.h"
- #include "party.h"
- #include "pc.h"
- #include <stdlib.h>
- #define INSTANCE_INTERVAL 60000 // Interval used to check when an instance is to be destroyed (ms)
- #define INSTANCE_LIMIT 300000 // Idle timer before instance is destroyed (ms) : 5 Minute Default
- int instance_start = 0; // To keep the last index + 1 of normal map inserted in the map[ARRAY]
- struct instance_data instance_data[MAX_INSTANCE_DATA];
- struct instance_db {
- unsigned short id;
- StringBuf *name;
- unsigned int limit;
- struct {
- StringBuf *mapname; ///< Mapname, the limit should be MAP_NAME_LENGTH_EXT
- unsigned short x, y; ///< Map coordinates
- } enter;
- StringBuf **maplist; ///< Used maps, the limit should be MAP_NAME_LENGTH_EXT
- uint8 maplist_count;
- };
- static DBMap *InstanceDB; /// Instance DB: struct instance_db, key: id
- static DBMap *InstanceNameDB; /// instance id, key: name
- static struct {
- int id[MAX_INSTANCE_DATA];
- int count;
- int timer;
- } instance_wait;
- /*==========================================
- * Searches for an instance ID in the database
- *------------------------------------------*/
- static struct instance_db *instance_searchtype_db(unsigned short instance_id) {
- return (struct instance_db *)uidb_get(InstanceDB,instance_id);
- }
- static uint16 instance_name2id(const char *instance_name) {
- return (uint16)strdb_uiget(InstanceNameDB,instance_name);
- }
- /*==========================================
- * Searches for an instance name in the database
- *------------------------------------------*/
- static struct instance_db *instance_searchname_db(const char *instance_name) {
- uint16 id = instance_name2id(instance_name);
- if (id == 0)
- return NULL;
- return (struct instance_db *)uidb_get(InstanceDB,id);
- }
- /*==========================================
- * Deletes an instance timer (Destroys instance)
- *------------------------------------------*/
- static int instance_delete_timer(int tid, unsigned int tick, int id, intptr_t data)
- {
- instance_destroy(id);
- return 0;
- }
- /*==========================================
- * Create subscription timer for party
- *------------------------------------------*/
- static int instance_subscription_timer(int tid, unsigned int tick, int id, intptr_t data)
- {
- int i, ret;
- int instance_id = instance_wait.id[0];
- struct party_data *p;
- if(instance_wait.count == 0 || instance_id <= 0)
- return 0;
- // Check that maps have been added
- ret = instance_addmap(instance_id);
- // If no maps are created, tell party to wait
- if(ret == 0 && ( p = party_search( instance_data[instance_id].party_id ) ) != NULL)
- clif_instance_changewait( party_getavailablesd( p ), 0xffff, 1 );
- instance_wait.count--;
- memmove(&instance_wait.id[0],&instance_wait.id[1],sizeof(instance_wait.id[0])*instance_wait.count);
- memset(&instance_wait.id[instance_wait.count], 0, sizeof(instance_wait.id[0]));
- for(i = 0; i < instance_wait.count; i++) {
- if( instance_data[instance_wait.id[i]].state == INSTANCE_IDLE &&
- ( p = party_search( instance_data[instance_wait.id[i]].party_id ) ) != NULL
- ){
- clif_instance_changewait( party_getavailablesd( p ), i + 1, 1 );
- }
- }
- if(instance_wait.count)
- instance_wait.timer = add_timer(gettick()+INSTANCE_INTERVAL, instance_subscription_timer, 0, 0);
- else
- instance_wait.timer = INVALID_TIMER;
- return 0;
- }
- /*==========================================
- * Adds timer back to party entering instance
- *------------------------------------------*/
- static int instance_startkeeptimer(struct instance_data *im, short instance_id)
- {
- struct instance_db *db;
- struct party_data *p;
- nullpo_retr(0, im);
- // No timer
- if(im->keep_timer != INVALID_TIMER)
- return 1;
- if((db = instance_searchtype_db(im->type)) == NULL)
- return 1;
- // Add timer
- im->keep_limit = (unsigned int)time(NULL) + db->limit;
- im->keep_timer = add_timer(gettick()+db->limit*1000, instance_delete_timer, instance_id, 0);
- // Notify party of the added instance timer
- if( ( p = party_search( im->party_id ) ) != NULL )
- clif_instance_status( party_getavailablesd( p ), StringBuf_Value(db->name), im->keep_limit, im->idle_limit, 1 );
- return 0;
- }
- /*==========================================
- * Creates idle timer
- * Default before instance destroy is 5 minutes
- *------------------------------------------*/
- static int instance_startidletimer(struct instance_data *im, short instance_id)
- {
- struct instance_db *db;
- struct party_data *p;
- nullpo_retr(1, im);
- // No current timer
- if(im->idle_timer != INVALID_TIMER)
- return 1;
- // Add the timer
- im->idle_limit = (unsigned int)time(NULL) + INSTANCE_LIMIT/1000;
- im->idle_timer = add_timer(gettick()+INSTANCE_LIMIT, instance_delete_timer, instance_id, 0);
- // Notify party of added instance timer
- if( ( p = party_search( im->party_id ) ) != NULL &&
- ( db = instance_searchtype_db( im->type ) ) != NULL
- )
- {
- clif_instance_status( party_getavailablesd( p ), StringBuf_Value(db->name), im->keep_limit, im->idle_limit, 1 );
- }
- return 0;
- }
- /*==========================================
- * Delete the idle timer
- *------------------------------------------*/
- static int instance_stopidletimer(struct instance_data *im)
- {
- struct party_data *p;
- nullpo_retr(0, im);
-
- // No timer
- if(im->idle_timer == INVALID_TIMER)
- return 1;
- // Delete the timer - Party has returned or instance is destroyed
- im->idle_limit = 0;
- delete_timer(im->idle_timer, instance_delete_timer);
- im->idle_timer = INVALID_TIMER;
- // Notify the party
- if( ( p = party_search( im->party_id ) ) != NULL )
- clif_instance_changestatus( party_getavailablesd( p ), 0, im->idle_limit, 1 );
- return 0;
- }
- /*==========================================
- * Run the OnInstanceInit events for duplicated NPCs
- *------------------------------------------*/
- static int instance_npcinit(struct block_list *bl, va_list ap)
- {
- struct npc_data* nd;
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, nd = (struct npc_data *)bl);
- return npc_instanceinit(nd);
- }
- /*==========================================
- * Add an NPC to an instance
- *------------------------------------------*/
- static int instance_addnpc_sub(struct block_list *bl, va_list ap)
- {
- struct npc_data* nd;
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, nd = (struct npc_data *)bl);
- return npc_duplicate4instance(nd, va_arg(ap, int));
- }
- // Separate function used for reloading
- void instance_addnpc(struct instance_data *im)
- {
- int i;
- // First add the NPCs
- for(i = 0; i < im->cnt_map; i++)
- map_foreachinarea(instance_addnpc_sub, im->map[i].src_m, 0, 0, map[im->map[i].src_m].xs, map[im->map[i].src_m].ys, BL_NPC, im->map[i].m);
- // Now run their OnInstanceInit
- for(i = 0; i < im->cnt_map; i++)
- map_foreachinarea(instance_npcinit, im->map[i].m, 0, 0, map[im->map[i].m].xs, map[im->map[i].m].ys, BL_NPC, im->map[i].m);
- }
- /*--------------------------------------
- * name : instance name
- * Return value could be
- * -4 = no free instances | -3 = already exists | -2 = party not found | -1 = invalid type
- * On success return instance_id
- *--------------------------------------*/
- int instance_create(int party_id, const char *name)
- {
- short i;
- struct instance_db *db = instance_searchname_db(name);
- struct party_data *p = party_search(party_id);
- if(db == NULL)
- return -1;
- if( p == NULL )
- return -2;
- if( p->instance_id )
- return -3; // Party already instancing
- // Searching a Free Instance
- // 0 is ignored as this mean "no instance" on maps
- ARR_FIND(1, MAX_INSTANCE_DATA, i, instance_data[i].state == INSTANCE_FREE);
- if( i >= MAX_INSTANCE_DATA )
- return -4;
- instance_data[i].type = db->id;
- instance_data[i].state = INSTANCE_IDLE;
- instance_data[i].party_id = p->party.party_id;
- instance_data[i].keep_limit = 0;
- instance_data[i].keep_timer = INVALID_TIMER;
- instance_data[i].idle_limit = 0;
- instance_data[i].idle_timer = INVALID_TIMER;
- instance_data[i].vars = idb_alloc(DB_OPT_RELEASE_DATA);
- memset(instance_data[i].map, 0, sizeof(instance_data[i].map));
- p->instance_id = i;
- instance_wait.id[instance_wait.count++] = p->instance_id;
- clif_instance_create( party_getavailablesd( p ), name, instance_wait.count, 1);
- instance_subscription_timer(0,0,0,0);
- ShowInfo("[Instance] Created: %s.\n", name);
- return i;
- }
- /*--------------------------------------
- * Adds maps to the instance
- *--------------------------------------*/
- int instance_addmap(short instance_id)
- {
- int i, m;
- int cnt_map = 0;
- struct instance_data *im;
- struct instance_db *db;
- struct party_data *p;
- if(instance_id <= 0)
- return 0;
- im = &instance_data[instance_id];
- // If the instance isn't idle, we can't do anything
- if(im->state != INSTANCE_IDLE)
- return 0;
- if((db = instance_searchtype_db(im->type)) == NULL)
- return 0;
- // Set to busy, update timers
- im->state = INSTANCE_BUSY;
- im->idle_limit = (unsigned int)time(NULL) + INSTANCE_LIMIT/1000;
- im->idle_timer = add_timer(gettick()+INSTANCE_LIMIT, instance_delete_timer, instance_id, 0);
- // Add the maps
- for(i = 0; i < db->maplist_count; i++) {
- if(strlen(StringBuf_Value(db->maplist[i])) < 1)
- continue;
- else if( (m = map_addinstancemap(StringBuf_Value(db->maplist[i]), instance_id)) < 0) {
- // An error occured adding a map
- ShowError("instance_addmap: No maps added to instance %d.\n",instance_id);
- return 0;
- } else {
- im->map[cnt_map].m = m;
- im->map[cnt_map].src_m = map_mapname2mapid(StringBuf_Value(db->maplist[i]));
- cnt_map++;
- }
- }
- im->cnt_map = cnt_map;
- // Create NPCs on all maps
- instance_addnpc(im);
- // Inform party members of the created instance
- if( (p = party_search( im->party_id ) ) != NULL )
- clif_instance_status( party_getavailablesd( p ), StringBuf_Value(db->name), im->keep_limit, im->idle_limit, 1);
- return cnt_map;
- }
- /*==========================================
- * Returns an instance map ID using a map name
- * name : source map
- * instance_id : where to search
- * result : mapid of map "name" in this instance
- *------------------------------------------*/
- int instance_mapname2mapid(const char *name, short instance_id)
- {
- struct instance_data *im;
- int m = map_mapname2mapid(name);
- char iname[MAP_NAME_LENGTH];
- int i;
- if(m < 0) {
- ShowError("instance_mapname2mapid: map name %s does not exist.\n",name);
- return m;
- }
- strcpy(iname,name);
- if(instance_id <= 0 || instance_id > MAX_INSTANCE_DATA)
- return m;
- im = &instance_data[instance_id];
- if(im->state != INSTANCE_BUSY)
- return m;
- for(i = 0; i < MAX_MAP_PER_INSTANCE; i++)
- if(im->map[i].src_m == m) {
- char alt_name[MAP_NAME_LENGTH];
- if((strchr(iname,'@') == NULL) && strlen(iname) > 8) {
- memmove(iname, iname+(strlen(iname)-9), strlen(iname));
- snprintf(alt_name, sizeof(alt_name),"%d#%s", instance_id, iname);
- } else
- snprintf(alt_name, sizeof(alt_name),"%.3d%s", instance_id, iname);
- return map_mapname2mapid(alt_name);
- }
- return m;
- }
- /*==========================================
- * Removes a instance, all its maps and npcs.
- *------------------------------------------*/
- int instance_destroy(short instance_id)
- {
- struct instance_data *im;
- struct party_data *p;
- int i, type = 0;
- unsigned int now = (unsigned int)time(NULL);
- if(instance_id <= 0 || instance_id > MAX_INSTANCE_DATA)
- return 1;
- im = &instance_data[instance_id];
- if(im->state == INSTANCE_FREE)
- return 1;
- if(im->state == INSTANCE_IDLE) {
- for(i = 0; i < instance_wait.count; i++) {
- if(instance_wait.id[i] == instance_id) {
- instance_wait.count--;
- memmove(&instance_wait.id[i],&instance_wait.id[i+1],sizeof(instance_wait.id[0])*(instance_wait.count-i));
- memset(&instance_wait.id[instance_wait.count], 0, sizeof(instance_wait.id[0]));
- for(i = 0; i < instance_wait.count; i++)
- if(instance_data[instance_wait.id[i]].state == INSTANCE_IDLE)
- if((p = party_search(instance_data[instance_wait.id[i]].party_id)) != NULL)
- clif_instance_changewait( party_getavailablesd( p ), i+1, 1);
- if(instance_wait.count)
- instance_wait.timer = add_timer(gettick()+INSTANCE_INTERVAL, instance_subscription_timer, 0, 0);
- else
- instance_wait.timer = INVALID_TIMER;
- type = 0;
- break;
- }
- }
- } else {
- if(im->keep_limit && im->keep_limit <= now)
- type = 1;
- else if(im->idle_limit && im->idle_limit <= now)
- type = 2;
- else
- type = 3;
- for(i = 0; i < MAX_MAP_PER_INSTANCE; i++)
- map_delinstancemap(im->map[i].m);
- }
- if(im->keep_timer != INVALID_TIMER) {
- delete_timer(im->keep_timer, instance_delete_timer);
- im->keep_timer = INVALID_TIMER;
- }
- if(im->idle_timer != INVALID_TIMER) {
- delete_timer(im->idle_timer, instance_delete_timer);
- im->idle_timer = INVALID_TIMER;
- }
- if((p = party_search(im->party_id))) {
- p->instance_id = 0;
- if(type)
- clif_instance_changestatus( party_getavailablesd( p ), type, 0, 1 );
- else
- clif_instance_changewait( party_getavailablesd( p ), 0xffff, 1 );
- }
- if( im->vars ) {
- db_destroy(im->vars);
- im->vars = NULL;
- }
- ShowInfo("[Instance] Destroyed %d.\n", instance_id);
- memset(&instance_data[instance_id], 0, sizeof(instance_data[instance_id]));
- return 0;
- }
- /*==========================================
- * Allows a user to enter an instance
- *------------------------------------------*/
- int instance_enter(struct map_session_data *sd, const char *name)
- {
- struct instance_db *db = instance_searchname_db(name);
- if(db == NULL)
- return 3;
- return instance_enter_position(sd, name, db->enter.x, db->enter.y);
- }
- /*==========================================
- * Warp a user into instance
- *------------------------------------------*/
- int instance_enter_position(struct map_session_data *sd, const char *name, short x, short y)
- {
- struct instance_data *im;
- struct instance_db *db = instance_searchname_db(name);
- struct party_data *p;
- int m;
- nullpo_retr(-1, sd);
- // Character must be in instance party
- if(sd->status.party_id == 0)
- return 1;
- if((p = party_search(sd->status.party_id)) == NULL)
- return 1;
- // Party must have an instance
- if(p->instance_id == 0)
- return 2;
- if(db == NULL)
- return 3;
- im = &instance_data[p->instance_id];
- if(im->party_id != p->party.party_id)
- return 3;
- if(im->state != INSTANCE_BUSY)
- return 3;
- if(im->type != db->id)
- return 3;
- // Does the instance match?
- if((m = instance_mapname2mapid(StringBuf_Value(db->enter.mapname), p->instance_id)) < 0)
- return 3;
- if(pc_setpos(sd, map_id2index(m), x, y, CLR_OUTSIGHT))
- return 3;
- // If there was an idle timer, let's stop it
- instance_stopidletimer(im);
- // Now we start the instance timer
- instance_startkeeptimer(im, p->instance_id);
- return 0;
- }
- /*==========================================
- * Request some info about the instance
- *------------------------------------------*/
- int instance_reqinfo(struct map_session_data *sd, short instance_id)
- {
- struct instance_data *im;
- struct instance_db *db;
- nullpo_retr(1, sd);
- if(instance_id <= 0 || instance_id > MAX_INSTANCE_DATA)
- return 1;
- im = &instance_data[instance_id];
- if((db = instance_searchtype_db(im->type)) == NULL)
- return 1;
- // Say it's created if instance is not busy
- if(im->state == INSTANCE_IDLE) {
- int i;
- for(i = 0; i < instance_wait.count; i++) {
- if(instance_wait.id[i] == instance_id) {
- clif_instance_create(sd, StringBuf_Value(db->name), i+1, 0);
- break;
- }
- }
- } else if(im->state == INSTANCE_BUSY) // Give info on the instance if busy
- clif_instance_status(sd, StringBuf_Value(db->name), im->keep_limit, im->idle_limit, 0);
- return 0;
- }
- /*==========================================
- * Add players to the instance (for timers)
- *------------------------------------------*/
- int instance_addusers(short instance_id)
- {
- struct instance_data *im;
- if(instance_id <= 0 || instance_id > MAX_INSTANCE_DATA)
- return 1;
- im = &instance_data[instance_id];
- if(im->state != INSTANCE_BUSY)
- return 1;
- // Stop the idle timer if we had one
- instance_stopidletimer(im);
- // Start the instance keep timer
- instance_startkeeptimer(im, instance_id);
- return 0;
- }
- /*==========================================
- * Delete players from the instance (for timers)
- *------------------------------------------*/
- int instance_delusers(short instance_id)
- {
- struct instance_data *im;
- int i, idle = 0;
- if(instance_id <= 0 || instance_id > MAX_INSTANCE_DATA)
- return 1;
- im = &instance_data[instance_id];
- if(im->state != INSTANCE_BUSY)
- return 1;
- // If no one is in the instance, start the idle timer
- for(i = 0; im->map[i].m && i < MAX_MAP_PER_INSTANCE; i++)
- if(map[im->map[i].m].users > 1) // We check this before the actual map.users are updated, hence the 1
- idle++;
- if(!idle) // If idle wasn't added to, we know no one was in the instance
- instance_startidletimer(im, instance_id);
- return 0;
- }
- /*==========================================
- * Read the instance_db.txt file
- *------------------------------------------*/
- static bool instance_readdb_sub(char* str[], int columns, int current)
- {
- uint8 i;
- int id = atoi(str[0]);
- struct instance_db *db;
- bool isNew = false;
- if (!id || id > USHRT_MAX) {
- ShowError("instance_readdb_sub: Cannot add instance with ID '%d'. Valid ID is 1 ~ %d.\n", id, USHRT_MAX);
- return false;
- }
- if (!(db = (struct instance_db *)uidb_get(InstanceDB, id))) {
- CREATE(db, struct instance_db, 1);
- db->id = id;
- db->name = StringBuf_Malloc();
- db->enter.mapname = StringBuf_Malloc();
- isNew = true;
- }
- else {
- StringBuf_Clear(db->name);
- StringBuf_Clear(db->enter.mapname);
- if (db->maplist_count) {
- for (i = 0; i < db->maplist_count; i++)
- StringBuf_Free(db->maplist[i]);
- aFree(db->maplist);
- db->maplist = NULL;
- }
- }
- StringBuf_AppendStr(db->name, str[1]);
- db->limit = atoi(str[2]);
- StringBuf_AppendStr(db->enter.mapname, str[3]);
- db->enter.x = atoi(str[4]);
- db->enter.y = atoi(str[5]);
- //Instance maps
- for (i = 6; i < columns; i++) {
- if (strlen(str[i])) {
- RECREATE(db->maplist, StringBuf *, db->maplist_count+1);
- db->maplist[db->maplist_count] = StringBuf_Malloc();
- StringBuf_AppendStr(db->maplist[db->maplist_count], str[i]);
- db->maplist_count++;
- }
- }
- if (isNew) {
- uidb_put(InstanceDB, id, db);
- strdb_uiput(InstanceNameDB, StringBuf_Value(db->name), id);
- }
- return true;
- }
- static int instance_db_free(DBKey key, DBData *data, va_list ap) {
- struct instance_db *db = (struct instance_db *)db_data2ptr(data);
- bool clear = va_arg(ap, bool);
- if (!db)
- return 1;
- StringBuf_Free(db->name);
- StringBuf_Free(db->enter.mapname);
- if (db->maplist_count) {
- uint8 i;
- for (i = 0; i < db->maplist_count; i++)
- StringBuf_Free(db->maplist[i]);
- aFree(db->maplist);
- }
- aFree(db);
- return 0;
- }
- void instance_readdb(void) {
- const char* filename[] = { DBPATH"instance_db.txt", "import/instance_db.txt"};
- int f;
- for (f = 0; f<ARRAYLENGTH(filename); f++) {
- sv_readdb(db_path, filename[f], ',', 7, 7+MAX_MAP_PER_INSTANCE, -1, &instance_readdb_sub, f);
- }
- }
- void instance_reload(void) {
- InstanceDB->clear(InstanceDB, instance_db_free);
- db_clear(InstanceNameDB);
- instance_readdb();
- }
- /*==========================================
- * Reloads the instance in runtime (reloadscript)
- *------------------------------------------*/
- void do_reload_instance(void)
- {
- struct instance_data *im;
- struct instance_db *db;
- struct s_mapiterator* iter;
- struct map_session_data *sd;
- int i;
- for( i = 1; i < MAX_INSTANCE_DATA; i++ ) {
- im = &instance_data[i];
- if(!im->cnt_map)
- continue;
- else {
- // First we load the NPCs again
- instance_addnpc(im);
- // Create new keep timer
- if((db = instance_searchtype_db(im->type)) != NULL)
- im->keep_limit = (unsigned int)time(NULL) + db->limit;
- }
- }
- // Reset player to instance beginning
- iter = mapit_getallusers();
- for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
- if(sd && map[sd->bl.m].instance_id) {
- struct party_data *p;
- if(!(p = party_search(sd->status.party_id)) || p->instance_id != map[sd->bl.m].instance_id) // Someone not in party is on instance map
- continue;
- im = &instance_data[p->instance_id];
- if((db = instance_searchtype_db(im->type)) != NULL && !instance_enter(sd,StringBuf_Value(db->name))) { // All good
- clif_displaymessage(sd->fd, msg_txt(sd,515)); // Instance has been reloaded
- instance_reqinfo(sd,p->instance_id);
- } else // Something went wrong
- ShowError("do_reload_instance: Error setting character at instance start: character_id=%d instance=%s.\n",sd->status.char_id,db->name);
- }
- mapit_free(iter);
- }
- void do_init_instance(void) {
- InstanceDB = uidb_alloc(DB_OPT_BASE);
- InstanceNameDB = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA,0);
- instance_readdb();
- memset(instance_data, 0, sizeof(instance_data));
- memset(&instance_wait, 0, sizeof(instance_wait));
- instance_wait.timer = -1;
- add_timer_func_list(instance_delete_timer,"instance_delete_timer");
- add_timer_func_list(instance_subscription_timer,"instance_subscription_timer");
- }
- void do_final_instance(void) {
- int i;
- for( i = 1; i < MAX_INSTANCE_DATA; i++ )
- instance_destroy(i);
- InstanceDB->destroy(InstanceDB, instance_db_free);
- db_destroy(InstanceNameDB);
- }
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