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- //===== rAthena Documentation ================================
- //= Status Change Documentation
- //===== By: ==================================================
- //= rAthena Dev Team
- //===== Last Updated: ========================================
- //= 20151030
- //===== Description: =========================================
- //= List of all Status Changes and theirs val1, val2, val3, and
- //= val4 usage in source. Providing easier guide to use
- //= sc_start, sc_start2, and sc_start4 in scripting.
- //= NOTE:
- //= - If sc_start/2/4 values based on val1~val4 information,
- //= it's a wise decision to use flag SCSTART_LOADED(4). But,
- //= some SCs with iteration check maybe will fail to give
- //= iteration check if flag SCSTART_LOADED is given.
- //===== Format: =========================================
- //= <SC_Name> (<Default_SI>)
- //= desc: <any description or info related this status>
- //= val1: <usage for>
- //= val2: <usage for>
- //= val3: <usage for>
- //= val4: <usage for>
- //============================================================
- SC_STONE ()
- desc: DEF -50%; if HP>25% lose 1% HP/5 sec; MDEF +25%; change element to Earth Lv 1; ignore Steal & Lex Aeterna; can't move/attack/pick item/use item/use skill/sit/logout
- val1:
- val2: Caster's object ID
- val3: Incubation time
- val4: Remaining tick
- SC_FREEZE ()
- desc: DEF -50%; FLEE = 0; MDEF +25%; ignore Steal, Lex Aeterna, Storm Gust, Falling Ice Pillar; change element to Water Lv 1; can't move/attack/pick item/use item/sit/logout
- val1:
- SC_STUN ()
- desc: FLEE = 0; can't move/attack/pick item/use item/use skill/sit/logout
- val1:
- SC_SLEEP ()
- desc: FLEE = 0; enemy CRIT x2; can't move/attack/pick item/use item/use skill/sit/logout
- val1:
- SC_POISON ()
- desc: DEF -25%; if HP>25% lose 1.5% + 2 HP/sec; SP Regeneration is disabled
- val1: Skill Level
- val2: Caster's object ID
- val3:
- val4: Remaining tick
- SC_CURSE ()
- desc: ATK-25%; LUK = 0; Movement speed -300
- val1:
- SC_SILENCE ()
- desc: Can't use active skills
- val1:
- SC_CONFUSION ()
- desc: Move randomly; Set DEF to (STR+(INT*50))
- val1:
- SC_BLIND ()
- desc: HIT -25%; FLEE -25%; Black out the outter part of the screen
- val1:
- SC_BLEEDING (SI_BLEEDING)
- desc: HP Regeneration is disabled; SP Regeneration is disabled; Lose HP overtime
- val1: Skill Level
- val2: Caster's object ID (for mob_log_damage)
- val3:
- val4: Remaining tick
- SC_DPOISON ()
- desc: DEF -25%; if HP>25% lose 10/15% HP/sec
- val1: Skill Level
- val2: Caster's object ID (for mob_log_damage)
- val3:
- val4: Remaining tick
- SC_PROVOKE (SI_PROVOKE)
- desc: Decrease DEF by (5+(5*Skill Lv))%; Increase ATK by (2+(3*Skill lv))%
- val1:
- SC_ENDURE (SI_ENDURE)
- desc: Increase MDEF by (Skill Lv); Doesn't get flinched when attacked
- val1:
- SC_TWOHANDQUICKEN (SI_TWOHANDQUICKEN)
- desc: ASPD +30%
- val1:
- SC_CONCENTRATE (SI_CONCENTRATE)
- desc: Increase AGI by (2+Skill Lv)%; Increase DEX by (2+Skill Lv)%; Reveal hidden enemies in 3x3 area around caster
- val1:
- SC_HIDING (SI_HIDING)
- desc: Set OPTION_HIDE
- val1:
- SC_CLOAKING (SI_CLOAKING)
- desc: Set OPTION_CLOAK
- val1:
- SC_ENCPOISON (SI_ENCPOISON)
- desc: Change weapon element to ELE_POISON; Poisoning chance is (2.5+0.5%)
- val1:
- SC_POISONREACT (SI_POISONREACT)
- desc: Increase ATK by (100+30*Skill Lv))%; Counter physical attack with Envenoms skill
- val1:
- SC_QUAGMIRE (SI_QUAGMIRE)
- desc: Removes Increase AGI, Twhohand Quicken, Wind Walk, Adrenaline Rush, Attention Concentrate, Cart Boost, True Sight, Magnetic Field & Onehand Quicken skill effect; Movement Speed -50; Decrease AGI & DEX by (10*Skill Lv) but can't below 75% for players and 50% for mobs
- val1:
- SC_ANGELUS (SI_ANGELUS)
- desc: Increase DEF by (5*Skill Lv)%
- val1:
- SC_BLESSING (SI_BLESSING)
- desc: Increase STR, DEX & INT by (Skill Lv); Removes Stone and Curse status. If used on mobs will reduce their DEX and INT by 50%
- val1:
- SC_SIGNUMCRUCIS (SI_SIGNUMCRUCIS)
- desc: Decrease DEF of Undead and Demon mobs by (10+(4*Skill Lv))% on screen
- val1:
- SC_INCREASEAGI (SI_INCREASEAGI)
- desc: Increase AGI and walkspeed, AL_INCAGI effect
- val1: (hardcoded)
- SC_DECREASEAGI (SI_DECREASEAGI)
- desc: Decrease AGI and walkspeed, AL_DECAGI effect
- val1: (hardcoded)
- SC_SLOWPOISON (SI_SLOWPOISON)
- desc: Stop the HP reduction of SC_POISON
- val1:
- SC_IMPOSITIO (SI_IMPOSITIO)
- desc: Increase ATK by (5*Skill Lv)
- val1:
- SC_SUFFRAGIUM (SI_SUFFRAGIUM)
- desc: Cast time decreased by (15*Skill Lv)%
- val1:
- SC_ASPERSIO (SI_ASPERSIO)
- desc: Change weapon element to ELE_HOLY
- val1:
- SC_BENEDICTIO (SI_BENEDICTIO)
- desc: Change armor element to ELE_HOLY
- val1:
- SC_KYRIE (SI_KYRIE)
- desc: Remove SC_ASSUMPTIO skill effect; Block damage with a total of (MaxHP*(Skill Lv*2+10)/100) or ((Skill Lv/2)+5) times
- val1:
- SC_MAGNIFICAT (SI_MAGNIFICAT)
- desc: SP Regeneration speed x2
- val1:
- SC_GLORIA (SI_GLORIA)
- desc: LUK +30
- val1:
- SC_AETERNA (SI_AETERNA)
- desc: Damaged received x2
- val1:
- SC_ADRENALINE (SI_ADRENALINE)
- desc: ASPD of Axe & Mace weapons x2
- val1:
- SC_WEAPONPERFECTION (SI_WEAPONPERFECTION)
- desc: Ignore damage reduction to any monster size
- val1:
- SC_OVERTHRUST (SI_OVERTHRUST)
- desc: Increase ATK by (5*Skill Lv)%; Add a 0.1% of breaking the equipped weapon [except Axes, Maces & Unbreakable weapons]
- val1:
- SC_MAXIMIZEPOWER (SI_MAXIMIZEPOWER)
- desc: SP Regeneration is disabled; Damage dealt is always the max damage
- val1:
- SC_TRICKDEAD (SI_TRICKDEAD)
- desc: HP & SP Regeneration is disabled; Remove SC_DANCING
- val1:
- SC_LOUD (SI_LOUD)
- desc: STR +4
- val1:
- SC_ENERGYCOAT (SI_ENERGYCOAT)
- desc: Reduce damage received according to current MaxSP %
- val1:
- SC_BROKENARMOR (SI_BROKENARMOR)
- desc: Shows SI_BROKENARMOR status if the armor is broken
- val1:
- SC_BROKENWEAPON (SC_BROKENWEAPON)
- desc: Shows SC_BROKENWEAPON status if the armor is broken
- val1:
- SC_HALLUCINATION (SI_HALLUCINATION)
- desc: The screen goes wavy and you see crazy numbers for all damage that is processed around you, but they are all fake. Even other players see those numbers at you.
- val1:
- SC_WEIGHT50 (SI_WEIGHT50)
- desc: Shows SI_WEIGHT50 status icon if Weight >= 50%
- val1:
- SC_WEIGHT90 (SI_WEIGHT90)
- desc: Shows SI_WEIGHT90 status icon if Weight >= 90%
- val1:
- SC_ASPDPOTION0 (SI_ASPDPOTION0)
- desc: Increase ASPD, won't be stacked with SC_ASPDPOTION1, SC_ASPDPOTION2, SC_ASPDPOTION3
- val1: +ASPD (Renewal)
- val2: +% ASPD (Pre-Renewal)
- SC_ASPDPOTION1 (SI_ASPDPOTION1)
- desc: Increase ASPD, won't be stacked with SC_ASPDPOTION0, SC_ASPDPOTION2, SC_ASPDPOTION3
- val1: +ASPD (Renewal)
- val2: +% ASPD (Pre-Renewal)
- SC_ASPDPOTION2 (SI_ASPDPOTION2)
- desc: Increase ASPD, won't be stacked with SC_ASPDPOTION0, SC_ASPDPOTION1, SC_ASPDPOTION3
- val1: +ASPD (Renewal)
- val2: +% ASPD (Pre-Renewal)
- SC_ASPDPOTION3 (SI_ASPDPOTION3)
- desc: Increase ASPD, won't be stacked with SC_ASPDPOTION0, SC_ASPDPOTION1, SC_ASPDPOTION2
- val1: + ASPD (Renewal)
- val2: +% ASPD (Pre-Renewal)
- SC_SPEEDUP0 (SI_MOVHASTE_HORSE)
- desc: Increase/change walkspeed rate. This effect won't be stacked with bonus bSpeedRate
- val1: +% Walkspeed
- SC_SPEEDUP1 (SI_SPEEDPOTION1)
- desc: Increase/change walkspeed rate. This effect won't be stacked with bonus bSpeedRate
- val1: +% Walkspeed
- SC_ATKPOTION (SI_PLUSATTACKPOWER)
- desc: Increase Atk
- val1: +Atk
- SC_MATKPOTION (SI_PLUSMAGICPOWER)
- desc: Increase MAtk
- val1: +MAtk
- SC_WEDDING ()
- desc: Set Movement Speed to 100; Call clif_changelook; Set OPTION_WEDDING
- val1:
- SC_SLOWDOWN ()
- desc: Reduce walkspeed rate
- val1: -% Walkspeed
- SC_ANKLE (SI_ANKLESNARE)
- desc: Set DEF to (AGI*50); Can't move
- val1:
- SC_KEEPING ()
- desc: Set DEF to 90
- val1:
- SC_BARRIER (SI_BARRIER)
- desc: Set DEF to 100
- val1:
- SC_STRIPWEAPON (SI_STRIPWEAPON)
- desc: Unequip weapon; On mob ATK -25%
- val1:
- SC_STRIPSHIELD (SI_STRIPSHIELD)
- desc: Unequip shield; On mob DEF -15%
- val1:
- SC_STRIPARMOR (SI_STRIPARMOR)
- desc: Unequip armor; On mob VIT -40%
- val1:
- SC_STRIPHELM (SI_STRIPHELM)
- desc: Unequip helm; On mob INT -40%
- val1:
- SC_CP_WEAPON (SI_CP_WEAPON)
- desc: Protects equipped weapon from damage and strip skill
- val1:
- SC_CP_SHIELD (SI_CP_SHIELD)
- desc: Protects equipped shield from damage and strip skill
- val1:
- SC_CP_ARMOR (SI_CP_ARMOR)
- desc: Protects equipped armor from damage and strip skill
- val1:
- SC_CP_HELM (SI_CP_HELM)
- desc: Protects equipped helm from damage and strip skill
- val1:
- SC_AUTOGUARD (SI_AUTOGUARD)
- desc: Blocks short and long range physical attacks at a certain chance, and stops the caster for 0.3 seconds if it's activated
- val1:
- SC_REFLECTSHIELD (SI_REFLECTSHIELD)
- desc: Reflects (10+(3*Skill Lv))% of short ranged physical attack back to the attacker
- val1:
- SC_SPLASHER (SI_SPLASHER)
- desc: This skill will only work once the target's HP is 1/3 or less of its Max HP. When struck by this skill, the target will explode and damage other enemies in it's vicinity
- val1:
- SC_PROVIDENCE (SI_PROVIDENCE)
- desc: Increase party members' resistance to RC_Demon and Ele_Holy monsters
- val1:
- SC_DEFENDER (SI_DEFENDER)
- desc: Decrease (5+(15*Skill Lv))% damage taken from long range attack; Decrease (25+(5*Skill Lv)) ASPD
- val1:
- SC_MAGICROD (SI_MAGICROD)
- desc: Gain (Skill Lv*20)% of SP consumed by the skill used from enemy; Damage received becomes 0; Drain 20% of enemy's Max SP
- val1:
- SC_SPELLBREAKER ()
- desc: Gain SP used by enemy to cast the spell, and interrupt the magic cast. At lv 5, gain 1% from enemy max hp.
- val1:
- SC_AUTOSPELL (SI_AUTOSPELL)
- desc: Auto cast several learned magic spells by using 2/3 of SP cost of the skill, but only when attacking with physical attacks.
- val1:
- SC_SIGHTTRASHER ()
- desc: (not exist)
- val1:
- SC_AUTOBERSERK (SI_AUTOBERSERK)
- desc: If HP<25%, set SC_PROVOKE lv 10 on self
- val1:
- SC_SPEARQUICKEN (SI_SPEARQUICKEN)
- desc: When using spear, +ASPD (20+(1*Skill Lv))%, +CRIT (3+(10*Skill Lv)), +FLEE (2*Skill Lv)
- val1:
- SC_AUTOCOUNTER (SI_AUTOCOUNTER)
- desc: Hitrate +20%; If attacked by close range, automatically retaliate with crit*2
- val1:
- SC_SIGHT ()
- desc: Reveal hidden enemy on 3*3 range; Set OPTION_SIGHT
- val1:
- SC_SAFETYWALL ()
- desc: Block short ranged attack; Set OPTION_RUWACH
- val1:
- SC_RUWACH ()
- desc: Reveal hidden target and deal little damages if enemy is under SC_HIDING/SC_CLOAKING/SC_CAMOUFLAGE/SC_CLOAKINGEXCEED; Set OPTION_RUWACH
- val1:
- SC_EXTREMITYFIST (SI_EXTREMITYFIST)
- desc: Stop SP Regeneration by setting RGN_SP
- val1:
- SC_EXPLOSIONSPIRITS (SI_EXPLOSIONSPIRITS)
- desc: Stop SP Regeneration by setting RGN_SP; +Crit
- val1:
- SC_COMBO ()
- desc:
- val1:
- SC_BLADESTOP_WAIT ()
- desc:
- val1:
- SC_BLADESTOP (SI_BLADESTOP)
- desc: Stops player and target; Set OPT3_BLADESTOP
- val1:
- SC_FIREWEAPON (SI_FIREWEAPON)
- desc: Change weapon element to Fire element
- val1:
- SC_WATERWEAPON (SI_WATERWEAPON)
- desc: Change weapon element to Water element
- val1:
- SC_WINDWEAPON (SI_WINDWEAPON)
- desc: Change weapon element to Wind element
- val1:
- SC_EARTHWEAPON (SI_EARTHWEAPON)
- desc: Change weapon element to Earth element
- val1:
- SC_VOLCANO (SI_LANDENDOW)
- desc: +watk of ELE_FIRE user
- val1:
- SC_DELUGE (SI_LANDENDOW)
- desc: +Max HP of ELE_WATER user
- val1:
- SC_VIOLENTGALE (SI_LANDENDOW)
- desc: +FLEE of ELE_WIND user
- val1:
- SC_WATK_ELEMENT ()
- desc: Adds a percent of damage as an element
- val1:
- SC_ARMOR ()
- desc: Reduce damage received by 80 from long ranged weapon/misc attacks
- val1:
- SC_ARMOR_ELEMENT ()
- desc: Adjust element resistance by percentage
- val1: Water resistance
- val2: Earth resistance
- val3: Fire resistance
- val4: Wind resistance
- SC_NOCHAT ()
- desc: Can't chat, pick item, drop item
- val1:
- SC_BABY (SI_BABY)
- desc:
- val1:
- SC_AURABLADE (SI_AURABLADE)
- desc: Set OPT3_AURABLADE; Add damage by (20*Skill Lv) which ignore caster's accuracy rate/target's DEF
- val1:
- SC_PARRYING (SI_PARRYING)
- desc: Block using a 2H-Sword with chance (20+(3*Skill Lv))%
- val1:
- SC_CONCENTRATION (SI_CONCENTRATION)
- desc: Lv 1 Endurace effect; +WATK; +HIT; -DEF
- val1:
- val2: 5*val1; // Batk/Watk Increase
- val3: 10*val1; // Hit Increase
- val4: 5*val1; // Def reduction
- SC_TENSIONRELAX (SI_TENSIONRELAX)
- desc: Increase HP regeneration rate while sitting
- val1:
- val2: 12; // SP cost
- val3: tick/val4;
- val4: 10000; // Decrease at 10secs intervals.
- SC_BERSERK (SI_BERSERK)
- desc: Stop HP+SP Regen; Can't use skill; Can't chat; -FLEE; +Max HP; +Movement Speed; +ATK; Set OPT3_BERSERK; -5%HP per 10 second; Set DEF+MDEF to 0
- val1:
- val2: HP Penalty (5% of Max HP)
- val3: Skill duration
- val4: Interval of HP Penalty
- SC_FURY ()
- desc:
- val1:
- SC_GOSPEL (SI_GOSPEL)
- desc: Can't move; Gives a random status to party member and also enemy.
- val1:
- SC_ASSUMPTIO (RE: SI_ASSUMPTIO2. Pre-RE: SI_ASSUMPTIO)
- desc: HP_ASSUMPTIO's effect
- val1: Level (unused)
- SC_BASILICA ()
- desc: Can't move; Can't use skill except the Basilica caster to cancel the basilica itself; Clear the skill area; Knockback enemy except Boss
- val1:
- SC_GUILDAURA ()
- desc:
- val1:
- SC_MAGICPOWER (SI_MAGICPOWER)
- desc: +MATK by (Skill Lv*5)% for the next magic skill that is cast
- val1:
- SC_EDP (SI_EDP)
- desc: +WATK by (100+(Skill Lv*80))
- val1: Skill Lv
- val2: Chance to Poison enemy (val1+2)%
- val3: Damage increased by (50*(val1+1))
- SC_TRUESIGHT (SI_TRUESIGHT)
- desc: All stat +5; Damage +(2*Skill Lv)%; Crit +(Skill Lv); Hit +(3*Skill Lv)%
- val1: Skill Lv
- val2: Crit
- val3: Hit
- SC_WINDWALK (SI_WINDWALK)
- desc: +Flee; +Movement speed
- val1: Skill Lv
- val2: Flee
- SC_MELTDOWN (SI_MELTDOWN)
- desc: Breaks target's weapon and armor at a certain chance
- val1: Skill Lv
- val2: Chance to break weapon (100*Skill Lv)
- val3: Change to break armor (70*Skill Lv)
- SC_CARTBOOST (SI_CARTBOOST)
- desc:
- val1:
- SC_CHASEWALK (SI_CHASEWALK)
- desc:
- val1:
- SC_REJECTSWORD (SI_REJECTSWORD)
- desc:
- val1:
- SC_MARIONETTE (SI_MARIONETTE)
- desc:
- val1:
- SC_MARIONETTE2 (SI_MARIONETTE2)
- desc:
- val1:
- SC_CHANGEUNDEAD ()
- desc:
- val1:
- SC_JOINTBEAT ()
- desc:
- val1:
- SC_MINDBREAKER (SI_MINDBREAKER)
- desc:
- val1:
- SC_MEMORIZE (SI_MEMORIZE)
- desc:
- val1:
- SC_FOGWALL (SI_FOGWALL)
- desc:
- val1:
- SC_SPIDERWEB (SI_SPIDERWEB)
- desc:
- val1:
- SC_DEVOTION (SI_DEVOTION)
- desc:
- val1:
- SC_SACRIFICE ()
- desc:
- val1:
- SC_STEELBODY ()
- desc:
- val1:
- SC_ORCISH ()
- desc:
- val1:
- SC_READYSTORM ()
- desc:
- val1:
- SC_READYDOWN ()
- desc:
- val1:
- SC_READYTURN ()
- desc:
- val1:
- SC_READYCOUNTER ()
- desc:
- val1:
- SC_DODGE ()
- desc:
- val1:
- SC_RUN ()
- desc:
- val1:
- SC_SHADOWWEAPON ()
- desc:
- val1:
- SC_ADRENALINE2 ()
- desc:
- val1:
- SC_GHOSTWEAPON ()
- desc:
- val1:
- SC_KAIZEL ()
- desc:
- val1:
- SC_KAAHI ()
- desc:
- val1:
- SC_KAUPE ()
- desc:
- val1:
- SC_ONEHAND ()
- desc:
- val1:
- SC_PRESERVE ()
- desc:
- val1:
- SC_BATTLEORDERS ()
- desc:
- val1:
- SC_REGENERATION ()
- desc:
- val1:
- SC_DOUBLECAST ()
- desc:
- val1:
- SC_GRAVITATION ()
- desc:
- val1:
- SC_MAXOVERTHRUST ()
- desc:
- val1:
- SC_LONGING ()
- desc:
- val1:
- SC_HERMODE ()
- desc:
- val1:
- SC_SHRINK ()
- desc:
- val1:
- SC_SIGHTBLASTER ()
- desc:
- val1:
- SC_WINKCHARM ()
- desc:
- val1:
- SC_CLOSECONFINE ()
- desc:
- val1:
- SC_CLOSECONFINE2 ()
- desc:
- val1:
- SC_DANCING ()
- desc:
- val1:
- SC_ELEMENTALCHANGE (SI_ARMOR_PROPERTY)
- desc: Change armor element
- val1: Element level
- val2: Element (see doc/item_bonus.txt)
- SC_RICHMANKIM ()
- desc:
- val1:
- SC_ETERNALCHAOS ()
- desc:
- val1:
- SC_DRUMBATTLE ()
- desc:
- val1:
- SC_NIBELUNGEN ()
- desc:
- val1:
- SC_ROKISWEIL ()
- desc:
- val1:
- SC_INTOABYSS ()
- desc:
- val1:
- SC_SIEGFRIED (SI_SIEGFRIED)
- desc: Status change for BD_SIEGFRIED
- val1: BD_SIEGFRIED Skill level
- val2: Increase val2% damage reduction from non-Nuetral elemental attack
- val3: Increase status resistance value by val3% of player's current resistance.
- SC_WHISTLE ()
- desc:
- val1:
- SC_ASSNCROS ()
- desc:
- val1:
- SC_POEMBRAGI ()
- desc:
- val1:
- SC_APPLEIDUN ()
- desc:
- val1:
- SC_MODECHANGE ()
- desc:
- val1:
- SC_HUMMING ()
- desc:
- val1:
- SC_DONTFORGETME ()
- desc:
- val1:
- SC_FORTUNE ()
- desc:
- val1:
- SC_SERVICE4U ()
- desc:
- val1:
- SC_STOP ()
- desc:
- val1:
- SC_SPURT ()
- desc:
- val1:
- SC_SPIRIT ()
- desc:
- val1:
- SC_COMA ()
- desc: Vanish HP to 1 and SP to 0
- val1: Skill Level
- val2: If 1 means do not remove SP
- val3: Caster's object ID (for mob_log_damage)
- val4:
- SC_INTRAVISION ()
- desc:
- val1:
- SC_INCALLSTATUS ()
- desc: Increase all status
- val1: +AllStats
- SC_INCSTR ()
- desc: Increase STR
- val1: + STR
- SC_INCAGI ()
- desc: Increase AGI
- val1: + AGI
- SC_INCVIT ()
- desc: Incrase VIT
- val1: + VIT
- SC_INCINT ()
- desc: Increase INT
- val1: + INT
- SC_INCDEX ()
- desc: Increase DEX
- val1: + DEX
- SC_INCLUK ()
- desc: Increase LUK
- val1: + Luk
- SC_INCHIT ()
- desc: Increase Hit
- val1: + Hit
- SC_INCHITRATE ()
- desc: Incrase Hit
- val1: +% Hit
- SC_INCFLEE ()
- desc: Increase Flee
- val1: + Flee
- SC_INCFLEERATE ()
- desc: Incrase Flee
- val1: +% Flee
- SC_INCMHPRATE ()
- desc: Increase MaxHP
- val1: +% MaxHP
- SC_INCMSPRATE ()
- desc: Incrase Max SP
- val1: +% MaxSP
- SC_INCATKRATE ()
- desc: Increase Base Attack
- val1: +% Atk
- SC_INCMATKRATE ()
- desc: Increase MATK
- val1: +% Matk
- SC_INCDEFRATE ()
- desc: Increase Defense
- val1: +% Def
- SC_STRFOOD (SI_STRFOOD)
- desc: Increase STR (cannot be stacked with SC_FOOD_STR_CASH, ignored if value is lower)
- val1: +STR
- SC_AGIFOOD (SI_AGIFOOD)
- desc: Increase AGI (cannot be stacked with SC_FOOD_AGI_CASH, ignored if value is lower)
- val1: +AGI
- SC_VITFOOD (SI_VITFOOD)
- desc: Increase VIT (cannot be stacked with SC_FOOD_VIT_CASH, ignored if value is lower)
- val1: +VIT
- SC_INTFOOD (SI_FOODINT)
- desc: Increase INT (cannot be stacked with SC_FOOD_INT_CASH, ignored if value is lower)
- val1: +INT
- SC_DEXFOOD (SI_DEXFOOD)
- desc: Increase DEX (cannot be stacked with SC_FOOD_DEX_CASH, ignored if value is lower)
- val1: +DEX
- SC_LUKFOOD (SI_LUKFOOD)
- desc: Increase LUK (cannot be stacked with SC_FOOD_LUK_CASH, ignored if value is lower)
- val1: +LUK
- SC_HITFOOD (SI_HITFOOD)
- desc: Increase HIT (food-type effect)
- val1: +Hit
- SC_FLEEFOOD (SI_FLEEFOOD)
- desc: Increase FLEE (food-type effect)
- val1: +Flee
- SC_BATKFOOD (SI_BATKFOOD)
- desc: Increase Base Attack (food-type effect)
- val1: +BaseAttack
- SC_WATKFOOD (SI_WATKFOOD)
- desc: Increase Weapon Attack (food-type effect)
- val1: +WeaponAttack
- SC_MATKFOOD (SI_MATKFOOD)
- desc: Increase Magic Attack (food-type effect)
- val1: +MagicAttack
- SC_SCRESIST ()
- desc: Status resistance from Gospel skill
- val1: Increase status resistance value by n% of player's current resistance.
- SC_XMAS ()
- desc:
- val1:
- SC_WARM ()
- desc:
- val1:
- SC_SUN_COMFORT ()
- desc:
- val1:
- SC_MOON_COMFORT ()
- desc:
- val1:
- SC_STAR_COMFORT ()
- desc:
- val1:
- SC_FUSION ()
- desc:
- val1:
- SC_SKILLRATE_UP ()
- desc:
- val1:
- SC_SKE ()
- desc:
- val1:
- SC_KAITE ()
- desc:
- val1:
- SC_SWOO ()
- desc:
- val1:
- SC_SKA ()
- desc:
- val1:
- SC_EARTHSCROLL ()
- desc:
- val1:
- SC_MIRACLE ()
- desc:
- val1:
- SC_MADNESSCANCEL ()
- desc:
- val1:
- SC_ADJUSTMENT ()
- desc:
- val1:
- SC_INCREASING (SI_ACCURACY)
- desc: Increase some statuses (hit, dex, agi), GS_INCREASING effect
- val1: (hardocded)
- SC_GATLINGFEVER ()
- desc:
- val1:
- SC_TATAMIGAESHI ()
- desc:
- val1:
- SC_UTSUSEMI ()
- desc:
- val1:
- SC_BUNSINJYUTSU ()
- desc:
- val1:
- SC_KAENSIN ()
- desc:
- val1:
- SC_SUITON ()
- desc:
- val1:
- SC_NEN ()
- desc:
- val1:
- SC_KNOWLEDGE ()
- desc:
- val1:
- SC_SMA ()
- desc:
- val1:
- SC_FLING ()
- desc:
- val1:
- SC_AVOID ()
- desc:
- val1:
- SC_CHANGE ()
- desc:
- val1:
- SC_BLOODLUST ()
- desc:
- val1:
- SC_FLEET ()
- desc:
- val1:
- SC_SPEED ()
- desc:
- val1:
- SC_DEFENCE ()
- desc: Increase Defense, HAMI_DEFENCE effect
- val1: (none)
- val2: + Def(Pre-renewal) or VIT (Renewal)
- SC_INCASPDRATE ()
- desc: Increase ASPD
- val1: +% ASPD
- SC_INCFLEE2 (SI_PLUSAVOIDVALUE)
- desc: Increase perfect flee
- val1: + Flee2
- SC_JAILED ()
- desc:
- val1:
- SC_ENCHANTARMS ()
- desc:
- val1:
- SC_MAGICALATTACK ()
- desc:
- val1:
- SC_ARMORCHANGE ()
- desc:
- val1:
- SC_CRITICALWOUND ()
- desc:
- val1:
- SC_MAGICMIRROR ()
- desc:
- val1:
- SC_SLOWCAST ()
- desc:
- val1:
- SC_SUMMER ()
- desc:
- val1:
- SC_EXPBOOST (SI_EXPBOOST)
- desc: Increase EXP rate
- val1: +% EXP
- SC_ITEMBOOST (SI_ITEMBOOST)
- desc: Increase Drop rate
- val1: +% Drop
- SC_BOSSMAPINFO (SI_BOSSMAPINFO)
- desc:
- val1:
- SC_LIFEINSURANCE (SI_LIFEINSURANCE)
- desc: Remove death pleanlties
- val1:
- SC_INCCRI (SI_INCCRI)
- desc: Increase critical value
- val1: + Critical (100% = 1000)
- SC_INCDEF () /* NOT AVAILABLE YET */
- desc:
- val1:
- SC_INCBASEATK () /* NOT AVAILABLE YET */
- desc:
- val1:
- SC_FASTCAST () /* NOT AVAILABLE YET */
- desc:
- val1:
- SC_MDEF_RATE (SI_MDEF_RATE)
- desc: Increase MDef by %
- val1: +% Mdef
- SC_HPREGEN () /* NOT AVAILABLE YET */
- desc:
- val1:
- SC_INCHEALRATE (SI_INCHEALRATE)
- desc: Increase Heal power
- val1: +% Heal
- SC_PNEUMA ()
- desc:
- val1:
- SC_AUTOTRADE ()
- desc:
- val1:
- SC_KSPROTECTED ()
- desc:
- val1:
- SC_ARMOR_RESIST ()
- desc: Adjust element resistance by percentage
- val1: Water resistance
- val2: Earth resistance
- val3: Fire resistance
- val4: Wind resistance
- SC_SPCOST_RATE (SI_ATKER_BLOOD)
- desc: Reduce SP cost
- val1: +% Rate
- SC_COMMONSC_RESIST (SI_TARGET_BLOOD)
- desc: Increase resistance of status changes, only againts SC_STONE, SC_FREEZE, SC_STUN, SC_SLEEP, SC_POISON, SC_CURSE, SC_SILENCE, SC_CONFUSION, SC_BLIND, SC_BLEEDING, and SC_DPOISON
- val1: +% Resistance
- SC_SEVENWIND ()
- desc:
- val1:
- SC_DEF_RATE (SI_DEF_RATE)
- desc: Increase Def by %
- val1: +% Def
- SC_SPREGEN () /* NOT AVAILABLE YET */
- desc:
- val1:
- SC_WALKSPEED ()
- desc:
- val1:
- SC_MERC_FLEEUP ()
- desc:
- val1:
- SC_MERC_ATKUP ()
- desc:
- val1:
- SC_MERC_HPUP ()
- desc:
- val1:
- SC_MERC_SPUP ()
- desc:
- val1:
- SC_MERC_HITUP ()
- desc:
- val1:
- SC_MERC_QUICKEN ()
- desc:
- val1:
- SC_REBIRTH ()
- desc:
- val1:
- SC_SKILLCASTRATE () /* NOT AVAILABLE YET */
- desc:
- val1:
- SC_DEFRATIOATK () /* NOT AVAILABLE YET */
- desc:
- val1:
- SC_HPDRAIN () /* NOT AVAILABLE YET */
- desc:
- val1:
- SC_SKILLATKBONUS () /* NOT AVAILABLE YET */
- desc:
- val1:
- SC_ITEMSCRIPT ()
- desc: Timer script from other item script
- val1: Item ID
- val2: Status Icon
- SC_S_LIFEPOTION (SI_S_LIFEPOTION)
- desc: Increase HP each interval
- val1: if < 0 will be percentage. If > 0 is fixed HP heal value
- val2: Interval per seconds
- SC_L_LIFEPOTION (SI_L_LIFEPOTION)
- desc: Increase HP each interval
- val1: if < 0 will be percentage. If > 0 is fixed HP heal value
- val2: Interval per seconds
- SC_JEXPBOOST ()
- desc:
- val1:
- SC_IGNOREDEF () /* NOT AVAILABLE YET */
- desc:
- val1:
- SC_HELLPOWER ()
- desc:
- val1:
- SC_INVINCIBLE ()
- desc:
- val1:
- SC_INVINCIBLEOFF ()
- desc:
- val1:
- SC_MANU_ATK (SI_MANU_ATK)
- desc: Increase Weapon Damage rate to Manuk monsters
- val1: +% Damage
- val2: (hardcoded to 1 mark as Manuk group bonus)
- SC_MANU_DEF (SI_MANU_DEF)
- desc: Increase Defense rate against Manuk monsters
- val1: +% Defense
- val2: (hardcoded to 1 mark as Manuk group bonus)
- SC_SPL_ATK (SI_SPL_ATK)
- desc: Increase Weapon Damage rate to Splendide Monster
- val1: +% Damage
- val2: (hardcoded to 1 mark as Splendide group bonus)
- SC_SPL_DEF (SI_SPL_DEF)
- desc: Increase Defense rate against Splendide Monster
- val1: +% Defense
- val2: (hardcoded to 1 mark as Splendide group bonus)
- SC_MANU_MATK (SI_MANU_MATK)
- desc: Increase Magic Damage rate to Manuk monsters
- val1: +% Magic damage
- val2: (hardcoded to 1 mark as Manuk group bonus)
- SC_SPL_MATK (SI_SPL_MATK)
- desc: Increase Magic Damage to Splendide Monster
- val1: +% Damage
- val2: (hardcoded to 1 mark as Splendide group bonus)
- SC_FOOD_STR_CASH (SI_FOOD_STR_CASH)
- desc: Increase STR (cannot be stacked with SC_STRFOOD, ignored if value is lower)
- val1: +STR
- SC_FOOD_AGI_CASH (SI_FOOD_AGI_CASH)
- desc: Increase AGI (cannot be stacked with SC_AGIFOOD, ignored if value is lower)
- val1: +AGI
- SC_FOOD_VIT_CASH (SI_FOOD_VIT_CASH)
- desc: Increase VIT (cannot be stacked with SC_VITFOOD, ignored if value is lower)
- val1: +VIT
- SC_FOOD_DEX_CASH (SI_FOOD_DEX_CASH)
- desc: Increase DEX (cannot be stacked with SC_DEXFOOD, ignored if value is lower)
- val1: +DEX
- SC_FOOD_INT_CASH (SI_FOOD_INT_CASH)
- desc: Increase INT (cannot be stacked with SC_INTFOOD, ignored if value is lower)
- val1: +INT
- SC_FOOD_LUK_CASH (SI_FOOD_LUK_CASH)
- desc: Increase LUK (cannot be stacked with SC_LUKFOOD, ignored if value is lower)
- val1: +LUK
- SC_FEAR ()
- desc: Cause SC_ANKLE for 2 seconds, Hit/Flee -20%, remove blind, immune to blind
- val1:
- SC_BURNING (SI_BURNT)
- desc: MDEF -25%; Deals fixed (1000 + 3%*MaxHP) damage every 3 seconds; Damage can not be reduced
- val1: Skill Level
- val2: 1000
- val3: Caster's object ID (for mob_log_damage)
- val4: Remaining tick
- SC_FREEZING ()
- desc:
- val1:
- SC_ENCHANTBLADE ()
- desc:
- val1:
- SC_DEATHBOUND ()
- desc:
- val1:
- SC_MILLENNIUMSHIELD ()
- desc:
- val1:
- SC_CRUSHSTRIKE ()
- desc:
- val1:
- SC_REFRESH ()
- desc:
- val1:
- SC_REUSE_REFRESH ()
- desc:
- val1:
- SC_GIANTGROWTH ()
- desc:
- val1:
- SC_STONEHARDSKIN ()
- desc:
- val1:
- SC_VITALITYACTIVATION ()
- desc:
- val1:
- SC_STORMBLAST ()
- desc:
- val1:
- SC_FIGHTINGSPIRIT ()
- desc:
- val1:
- SC_ABUNDANCE ()
- desc:
- val1:
- SC_ADORAMUS ()
- desc:
- val1:
- SC_EPICLESIS ()
- desc:
- val1:
- SC_ORATIO ()
- desc:
- val1:
- SC_LAUDAAGNUS ()
- desc:
- val1:
- SC_LAUDARAMUS ()
- desc:
- val1:
- SC_RENOVATIO ()
- desc:
- val1:
- SC_EXPIATIO ()
- desc:
- val1:
- SC_DUPLELIGHT ()
- desc:
- val1:
- SC_SECRAMENT ()
- desc:
- val1:
- SC_WHITEIMPRISON ()
- desc:
- val1:
- SC_MARSHOFABYSS ()
- desc:
- val1:
- SC_RECOGNIZEDSPELL ()
- desc:
- val1:
- SC_STASIS ()
- desc:
- val1:
- SC_SPHERE_1 ()
- desc:
- val1:
- SC_SPHERE_2 ()
- desc:
- val1:
- SC_SPHERE_3 ()
- desc:
- val1:
- SC_SPHERE_4 ()
- desc:
- val1:
- SC_SPHERE_5 ()
- desc:
- val1:
- SC_READING_SB ()
- desc:
- val1:
- SC_FREEZE_SP ()
- desc:
- val1:
- SC_FEARBREEZE ()
- desc:
- val1:
- SC_ELECTRICSHOCKER ()
- desc:
- val1:
- SC_WUGDASH ()
- desc:
- val1:
- SC_BITE ()
- desc:
- val1:
- SC_CAMOUFLAGE ()
- desc:
- val1:
- SC_ACCELERATION ()
- desc:
- val1:
- SC_HOVERING ()
- desc:
- val1:
- SC_SHAPESHIFT ()
- desc:
- val1:
- SC_INFRAREDSCAN ()
- desc:
- val1:
- SC_ANALYZE ()
- desc:
- val1:
- SC_MAGNETICFIELD ()
- desc:
- val1:
- SC_NEUTRALBARRIER ()
- desc:
- val1:
- SC_NEUTRALBARRIER_MASTER ()
- desc:
- val1:
- SC_STEALTHFIELD ()
- desc:
- val1:
- SC_STEALTHFIELD_MASTER ()
- desc:
- val1:
- SC_OVERHEAT ()
- desc:
- val1:
- SC_OVERHEAT_LIMITPOINT ()
- desc:
- val1:
- SC_VENOMIMPRESS ()
- desc:
- val1:
- SC_POISONINGWEAPON (SI_POISONINGWEAPON)
- desc: Coat the user's equipped weapon with a new poison temporarily, which grants a chance of leaving the target infected with the current poison while physically attacking.
- val1: GC_WEAPONRESEARCH Skill Level
- val2: Poison Type
- val3: Success Rate
- val4: Caster's object ID (for mob_log_damage)
- SC_WEAPONBLOCKING ()
- desc:
- val1:
- SC_CLOAKINGEXCEED ()
- desc:
- val1:
- SC_HALLUCINATIONWALK ()
- desc:
- val1:
- SC_HALLUCINATIONWALK_POSTDELAY ()
- desc:
- val1:
- SC_ROLLINGCUTTER ()
- desc:
- val1:
- SC_TOXIN (SI_TOXIN)
- desc: Inflict damage, which causes the affected entity to flinch every 10 seconds; This will interrupt the skill casting, even if protected against it
- val1: GC_WEAPONRESEARCH Skill Level
- val2: Caster's object ID
- val3:
- val4: Remaining tick
- SC_PARALYSE (SI_PARALYSE)
- desc: Decrease both ASPD and Flee Rate by 10% and halve Movement Speed, which does not stack with Decrease AGI, Quagmire, Marsh Of Abyss or Freezing status
- val1: GC_WEAPONRESEARCH Skill Level
- val2:
- val3:
- val4: Tick
- SC_VENOMBLEED (SI_VENOMBLEED)
- desc: Decrease Max HP by 15%
- val1: GC_WEAPONRESEARCH Skill Level
- val2:
- val3:
- val4: Tick
- SC_MAGICMUSHROOM (SI_MAGICMUSHROOM)
- desc: Force the affected entity to use /heh emote, to randomly use skills and drain 3% of Max HP every 4 seconds
- val1: GC_WEAPONRESEARCH Skill Level
- val2: Caster's object ID
- val3:
- val4: Remaining tick
- SC_DEATHHURT (SI_DEATHHURT)
- desc: Drop the healing effectiveness by 20%; This effect stacks with Critical Wounds
- val1: GC_WEAPONRESEARCH Skill Level
- val2:
- val3:
- val4: Tick
- SC_PYREXIA (SI_PYREXIA)
- desc: Cause Blind and Hallucination statuses; If the affected entity takes damage while under the effects of this poison, it will remain in flinching motion, which will interrupt the skill casting
- val1: GC_WEAPONRESEARCH Skill Level
- val2:
- val3:
- val4: Remaining tick
- SC_OBLIVIONCURSE (SI_OBLIVIONCURSE)
- desc: Force the affected entity to use /? emote, block SP Recovery and cause Oblivion status; There is a chance (100% - (Target INT * 0.8)%) of being inflicted, with a minimum of 5%
- val1: GC_WEAPONRESEARCH Skill Level
- val2:
- val3:
- val4: Tick
- SC_LEECHESEND (SI_LEECHESEND)
- desc: Drain (Target VIT * (SkillLv - 3)) + (Target HP / 100) HP each second
- val1: GC_WEAPONRESEARCH Skill Level
- val2: Caster's object ID
- val3:
- val4: Remaining tick
- SC_REFLECTDAMAGE ()
- desc:
- val1:
- SC_FORCEOFVANGUARD ()
- desc:
- val1:
- SC_SHIELDSPELL_DEF ()
- desc:
- val1:
- SC_SHIELDSPELL_MDEF ()
- desc:
- val1:
- SC_SHIELDSPELL_REF ()
- desc:
- val1:
- SC_EXEEDBREAK ()
- desc:
- val1:
- SC_PRESTIGE ()
- desc:
- val1:
- SC_BANDING ()
- desc:
- val1:
- SC_BANDING_DEFENCE ()
- desc:
- val1:
- SC_EARTHDRIVE ()
- desc:
- val1:
- SC_INSPIRATION ()
- desc:
- val1:
- SC_SPELLFIST ()
- desc:
- val1:
- SC_CRYSTALIZE ()
- desc:
- val1:
- SC_STRIKING ()
- desc:
- val1:
- SC_WARMER ()
- desc:
- val1:
- SC_VACUUM_EXTREME ()
- desc:
- val1:
- SC_PROPERTYWALK ()
- desc:
- val1:
- SC_SWINGDANCE ()
- desc:
- val1:
- SC_SYMPHONYOFLOVER ()
- desc:
- val1:
- SC_MOONLITSERENADE ()
- desc:
- val1:
- SC_RUSHWINDMILL ()
- desc:
- val1:
- SC_ECHOSONG ()
- desc:
- val1:
- SC_HARMONIZE ()
- desc:
- val1:
- SC_VOICEOFSIREN ()
- desc:
- val1:
- SC_DEEPSLEEP ()
- desc:
- val1:
- SC_SIRCLEOFNATURE ()
- desc:
- val1:
- SC_GLOOMYDAY ()
- desc:
- val1:
- SC_GLOOMYDAY_SK ()
- desc:
- val1:
- SC_SONGOFMANA ()
- desc:
- val1:
- SC_DANCEWITHWUG ()
- desc:
- val1:
- SC_SATURDAYNIGHTFEVER ()
- desc:
- val1:
- SC_LERADSDEW ()
- desc:
- val1:
- SC_MELODYOFSINK ()
- desc:
- val1:
- SC_BEYONDOFWARCRY ()
- desc:
- val1:
- SC_UNLIMITEDHUMMINGVOICE ()
- desc:
- val1:
- SC_SITDOWN_FORCE ()
- desc:
- val1:
- SC_NETHERWORLD ()
- desc:
- val1:
- SC_CRESCENTELBOW ()
- desc:
- val1:
- SC_CURSEDCIRCLE_ATKER ()
- desc:
- val1:
- SC_CURSEDCIRCLE_TARGET ()
- desc:
- val1:
- SC_LIGHTNINGWALK ()
- desc:
- val1:
- SC_RAISINGDRAGON ()
- desc:
- val1:
- SC_GT_ENERGYGAIN ()
- desc:
- val1:
- SC_GT_CHANGE ()
- desc:
- val1:
- SC_GT_REVITALIZE ()
- desc:
- val1:
- SC_GN_CARTBOOST ()
- desc:
- val1:
- SC_THORNSTRAP ()
- desc:
- val1:
- SC_BLOODSUCKER ()
- desc:
- val1:
- SC_SMOKEPOWDER ()
- desc:
- val1:
- SC_TEARGAS ()
- desc:
- val1:
- SC_MANDRAGORA ()
- desc:
- val1:
- SC_STOMACHACHE (SI_STOMACHACHE)
- desc: Reduce all stats
- val1: -AllStats
- SC_MYSTERIOUS_POWDER (SI_MYSTERIOUS_POWDER)
- desc: Reduce Max HP rate
- val1: ReduceValue (don't use - sign to reduce)
- SC_MELON_BOMB (SI_MELON_BOMB)
- desc: Reduce ASPD and move speed
- val1: ReduceValue (don't use - sign to reduce)
- SC_BANANA_BOMB (SI_BANANA_BOMB)
- desc: Reduce LUK rate
- val1: ReduceValue (don't use - sign to reduce)
- SC_BANANA_BOMB_SITDOWN (SI_BANANA_BOMB_SITDOWN_POSTDELAY)
- desc: Force player to sit
- val1:
- SC_SAVAGE_STEAK (SI_SAVAGE_STEAK)
- desc: Increase STR
- val1: +STR
- SC_COCKTAIL_WARG_BLOOD (SI_COCKTAIL_WARG_BLOOD)
- desc: Increase INT
- val1: +INT
- SC_MINOR_BBQ (SI_MINOR_BBQ)
- desc: Increase VIT
- val1: +VIT
- SC_SIROMA_ICE_TEA (SI_SIROMA_ICE_TEA)
- desc: Increase DEX
- val1: +DEX
- SC_DROCERA_HERB_STEAMED (SI_DROCERA_HERB_STEAMED)
- desc: Increase AGI
- val1: +AGI
- SC_PUTTI_TAILS_NOODLES (SI_PUTTI_TAILS_NOODLES)
- desc: Increase LUK
- val1: +LUK
- SC_BOOST500 (SI_BOOST500)
- desc: Increase ASPD rate
- val1: +% Aspd
- SC_FULL_SWING_K (SI_FULL_SWING_K)
- desc: Increase Base Atk
- val1: +BaseAtk
- SC_MANA_PLUS (SI_MANA_PLUS)
- desc: Increase MAtk
- val1: +Matk
- SC_MUSTLE_M (SI_MUSTLE_M)
- desc: Increase Max HP rate
- val1: +% MaxHP
- SC_LIFE_FORCE_F (SI_LIFE_FORCE_F)
- desc: Increase Max SP rate
- val1: +% MaxSP
- SC_EXTRACT_WHITE_POTION_Z (SI_EXTRACT_WHITE_POTION_Z)
- desc: Increase HP regen rate
- val1: +% HP regen
- SC_VITATA_500 (SI_VITATA_500)
- desc: Increase SP Regen rate & Max SP rate
- val1: +% SP regen
- val2: +% MaxSP
- SC_EXTRACT_SALAMINE_JUICE (SI_EXTRACT_SALAMINE_JUICE)
- desc: Increase ASP rate
- val1: +% ASPD
- SC__REPRODUCE ()
- desc:
- val1:
- SC__AUTOSHADOWSPELL ()
- desc:
- val1:
- SC__SHADOWFORM ()
- desc:
- val1:
- SC__BODYPAINT ()
- desc:
- val1:
- SC__INVISIBILITY ()
- desc:
- val1:
- SC__DEADLYINFECT ()
- desc:
- val1:
- SC__ENERVATION ()
- desc:
- val1:
- SC__GROOMY ()
- desc:
- val1:
- SC__IGNORANCE ()
- desc:
- val1:
- SC__LAZINESS ()
- desc:
- val1:
- SC__UNLUCKY ()
- desc:
- val1:
- SC__WEAKNESS ()
- desc:
- val1:
- SC__STRIPACCESSORY ()
- desc:
- val1:
- SC__MANHOLE ()
- desc:
- val1:
- SC__BLOODYLUST ()
- desc:
- val1:
- SC_CIRCLE_OF_FIRE ()
- desc:
- val1:
- SC_CIRCLE_OF_FIRE_OPTION ()
- desc:
- val1:
- SC_FIRE_CLOAK ()
- desc:
- val1:
- SC_FIRE_CLOAK_OPTION ()
- desc:
- val1:
- SC_WATER_SCREEN ()
- desc:
- val1:
- SC_WATER_SCREEN_OPTION ()
- desc:
- val1:
- SC_WATER_DROP ()
- desc:
- val1:
- SC_WATER_DROP_OPTION ()
- desc:
- val1:
- SC_WATER_BARRIER ()
- desc:
- val1:
- SC_WIND_STEP ()
- desc:
- val1:
- SC_WIND_STEP_OPTION ()
- desc:
- val1:
- SC_WIND_CURTAIN ()
- desc:
- val1:
- SC_WIND_CURTAIN_OPTION ()
- desc:
- val1:
- SC_ZEPHYR ()
- desc:
- val1:
- SC_SOLID_SKIN ()
- desc:
- val1:
- SC_SOLID_SKIN_OPTION ()
- desc:
- val1:
- SC_STONE_SHIELD ()
- desc:
- val1:
- SC_STONE_SHIELD_OPTION ()
- desc:
- val1:
- SC_POWER_OF_GAIA ()
- desc:
- val1:
- SC_PYROTECHNIC ()
- desc:
- val1:
- SC_PYROTECHNIC_OPTION ()
- desc:
- val1:
- SC_HEATER ()
- desc:
- val1:
- SC_HEATER_OPTION ()
- desc:
- val1:
- SC_TROPIC ()
- desc:
- val1:
- SC_TROPIC_OPTION ()
- desc:
- val1:
- SC_AQUAPLAY ()
- desc:
- val1:
- SC_AQUAPLAY_OPTION ()
- desc:
- val1:
- SC_COOLER ()
- desc:
- val1:
- SC_COOLER_OPTION ()
- desc:
- val1:
- SC_CHILLY_AIR ()
- desc:
- val1:
- SC_CHILLY_AIR_OPTION ()
- desc:
- val1:
- SC_GUST ()
- desc:
- val1:
- SC_GUST_OPTION ()
- desc:
- val1:
- SC_BLAST ()
- desc:
- val1:
- SC_BLAST_OPTION ()
- desc:
- val1:
- SC_WILD_STORM ()
- desc:
- val1:
- SC_WILD_STORM_OPTION ()
- desc:
- val1:
- SC_PETROLOGY ()
- desc:
- val1:
- SC_PETROLOGY_OPTION ()
- desc:
- val1:
- SC_CURSED_SOIL ()
- desc:
- val1:
- SC_CURSED_SOIL_OPTION ()
- desc:
- val1:
- SC_UPHEAVAL ()
- desc:
- val1:
- SC_UPHEAVAL_OPTION ()
- desc:
- val1:
- SC_TIDAL_WEAPON ()
- desc:
- val1:
- SC_TIDAL_WEAPON_OPTION ()
- desc:
- val1:
- SC_ROCK_CRUSHER ()
- desc:
- val1:
- SC_ROCK_CRUSHER_ATK ()
- desc:
- val1:
- SC_LEADERSHIP ()
- desc:
- val1:
- SC_GLORYWOUNDS ()
- desc:
- val1:
- SC_SOULCOLD ()
- desc:
- val1:
- SC_HAWKEYES ()
- desc:
- val1:
- SC_ODINS_POWER ()
- desc:
- val1:
- SC_RAID ()
- desc:
- val1:
- SC_FIRE_INSIGNIA ()
- desc:
- val1:
- SC_WATER_INSIGNIA ()
- desc:
- val1:
- SC_WIND_INSIGNIA ()
- desc:
- val1:
- SC_EARTH_INSIGNIA ()
- desc:
- val1:
- SC_PUSH_CART ()
- desc:
- val1:
- SC_SPELLBOOK1 ()
- desc:
- val1:
- SC_SPELLBOOK2 ()
- desc:
- val1:
- SC_SPELLBOOK3 ()
- desc:
- val1:
- SC_SPELLBOOK4 ()
- desc:
- val1:
- SC_SPELLBOOK5 ()
- desc:
- val1:
- SC_SPELLBOOK6 ()
- desc:
- val1:
- SC_MAXSPELLBOOK ()
- desc:
- val1:
- SC_INCMHP ()
- desc: Increase Max HP
- val1: + Max HP
- SC_INCMSP ()
- desc: Incrase Max SP
- val1: + MaxSP
- SC_PARTYFLEE ()
- desc:
- val1:
- SC_MEIKYOUSISUI ()
- desc:
- val1:
- SC_JYUMONJIKIRI ()
- desc:
- val1:
- SC_KYOUGAKU ()
- desc:
- val1:
- SC_IZAYOI ()
- desc:
- val1:
- SC_ZENKAI ()
- desc:
- val1:
- SC_KAGEHUMI ()
- desc:
- val1:
- SC_KYOMU ()
- desc:
- val1:
- SC_KAGEMUSYA ()
- desc:
- val1:
- SC_ZANGETSU ()
- desc:
- val1:
- SC_GENSOU ()
- desc:
- val1:
- SC_AKAITSUKI ()
- desc:
- val1:
- SC_STYLE_CHANGE ()
- desc: Eleanor's mode
- val1:
- SC_TINDER_BREAKER (SI_TINDER_BREAKER_POSTDELAY)
- desc:
- val1:
- SC_TINDER_BREAKER2 (SI_TINDER_BREAKER)
- desc: Tinder Breaker after-effect, just like Close Confine
- val1:
- SC_CBC (SI_CBC)
- desc: Drain HP & SP each iteration (default is each 1 sec)
- val1:
- val2:
- val3: %SP drain
- SC_EQC (SI_EQC)
- desc:
- val1:
- val2: -% Def
- val3: -%MaxHP
- val4:
- SC_GOLDENE_FERSE (SI_GOLDENE_FERSE)
- desc:
- val1:
- val2: +% Flee
- val3: +% ASPD
- val4: % Chance to convert attack as Holy element
- SC_ANGRIFFS_MODUS (SI_ANGRIFFS_MODUS)
- desc: Drain 100 HP & 20 SP each iteration (default is each 1 sec)
- val1: Level. Usage for +MaxHP rate (5 * level)
- val2: +ATK
- val3: -Flee
- SC_OVERED_BOOST (SI_OVERED_BOOST)
- desc: When status ended, reduce 50% HP for player and increase 50 the Homunculus's hunger
- val1:
- val2: Fixed Flee value
- val3: Fixed ASPD value
- val4: -% Def
- SC_LIGHT_OF_REGENE (SI_LIGHT_OF_REGENE)
- desc:
- val1:
- val2: % of HP recovery on death
- SC_ASH (SI_VOLCANIC_ASH)
- desc: Increase damage to Fire element enemy (ratio +150%), reduce Hit, Def, Atk & Flee.
- val1: -% Hit
- val2: -% Def
- val4: -Atk & Flee
- SC_GRANITIC_ARMOR (SI_GRANITIC_ARMOR)
- desc: Reduce the inflicted damage, when status ended deals another damage to self
- val1:
- val2: -%Damage
- val3: Damage taken on status end
- SC_MAGMA_FLOW (SI_MAGMA_FLOW)
- desc:
- val1:
- val2: Rate to cast Magma Flow (deals damage) to target while attacking
- SC_PYROCLASTIC (SI_PYROCLASTIC)
- desc:
- val1:
- val2: +ATK
- val3: % Rate to cast Hammer Fall
- SC_PARALYSIS (SI_NEEDLE_OF_PARALYZE)
- desc:
- val1:
- val2: -Def
- val3: +% CastTime
- SC_PAIN_KILLER (SI_PAIN_KILLER)
- desc: Reduce damage for certain value, reduce ASPD rate, inflict Endure if has active SC_PARALYSIS
- val1:
- val2: -% ASPD
- val3: -Damage
- SC_HANBOK ()
- desc: Visual effect. Hanbok costume!
- val1:
- SC_DEFSET ()
- desc: Vellum Weapon bonus. Set Def value
- val1: Def fixed value
- SC_MDEFSET ()
- desc: Vellum Weapon bonus. Set MDef value
- val1: MDef fixed value
- SC_DARKCROW (SI_DARKCROW)
- desc: Increase short/melee damage rate
- val1:
- val2: +% Damage
- SC_FULL_THROTTLE (SI_FULL_THROTTLE)
- desc: Increase walk speed, increase allstats, full HP once activated
- val1: Level, also used as Rebound level when this sc ended
- val2: -SP each iteration
- val3: +% Allstats
- SC_REBOUND (SI_REBOUND)
- desc: Full Throttle after-effect. Reduce walk speed
- val1:
- SC_UNLIMIT (SI_UNLIMIT)
- desc: Increase attak rate & set Def/MDef to 1,
- val1:
- val2: +% Attack
- SC_KINGS_GRACE (SI_KINGS_GRACE)
- desc: Add Max HP & heal each iteration (default 1 seconds)
- val1:
- val2: +HP heal
- SC_TELEKINESIS_INTENSE ()
- desc: Increase SP cost & damage of Ghost skill, reduce casttime
- val1:
- val2: +% SP Cost
- val3: +Damage ratio
- val4: -CastTime
- SC_OFFERTORIUM (SI_OFFERTORIUM)
- desc:
- val1:
- val2: +Heal Power
- val3: +SP Cost
- SC_FRIGG_SONG (SI_FRIGG_SONG)
- desc: Add Max HP & heal each iteration (default 1 seconds)
- val1:
- val2: +% MaxHP
- val3: +HP heal
- SC_MONSTER_TRANSFORM ()
- desc: Monster Transformation. (DO NOT USE THIS DIRECTLY, use script 'transform')
- val1: Monster ID
- SC_ANGEL_PROTECT ()
- desc:
- val1:
- SC_ILLUSIONDOPING (SI_ILLUSIONDOPING)
- desc:
- val1:
- val2: -Hit
- SC_FLASHCOMBO ()
- desc:
- val1:
- val2: +ATK (isn't shown in status window)
- SC_MOONSTAR (SI_MOONSTAR)
- desc: Visual effect
- val1:
- SC_SUPER_STAR (SI_SUPER_STAR)
- desc: Visual effect
- val1:
- SC_HEAT_BARREL ()
- desc: (Rebellion) Reduce fixed cast time, add ASPD rate, & reduce flee
- val1:
- val2: -Fixed Casttime
- val3: +% ASPD
- val4: -Flee
- SC_HEAT_BARREL_AFTER (SI_HEAT_BARREL_AFTER)
- desc: (Rebellion) Heat Barrel after-effect, can't do anything in this effect (like Extremity Fist after-effect)
- val1:
- SC_P_ALTER (SI_P_ALTER)
- desc: Increase attack ratio & def againts Undead monster
- val1:
- val2: +ATK ratio
- val3: +Def
- SC_E_CHAIN (SI_E_CHAIN)
- desc: (Rebellion) Has chance to trigger Chain Action for any weapon
- val1:
- val2: Coins used for succes rate. (5*val)
- SC_C_MARKER (SI_C_MARKER)
- desc: (Rebellion) Crimson Marker effect, also sends the target location to the caster
- val1:
- val2:
- val3: -Flee
- SC_ANTI_M_BLAST (SI_ANTI_M_BLAST)
- desc: (Rebellion) Anti-Material effect, reduce resistance of Neutral attack
- val1: Level for duration look up
- val2: Reduction ratio
- SC_B_TRAP (SI_B_TRAP)
- desc: (Rebellion) Bind Trap effect, waiting for Flicker being used
- val1:
- val2:
- val3: -Walk Speed (Unstackable penalty)
- SC_H_MINE (SI_H_MINE)
- desc: (Rebellion) Howling Mine effect, waiting for Flicker being used
- val1:
- SC_QD_SHOT_READY (SI_E_QD_SHOT_READY)
- desc: (Rebellion) Combo stance to cast Quick Draw Shot
- val1:
- SC_MTF_ASPD (SI_MTF_ASPD)
- desc: Increase ASP and Hit
- val1: +ASPD
- val2: +Hit
- SC_MTF_ASPD2 (SI_MTF_ASPD2)
- desc: Increase ASP and Hit
- val1: +ASPD
- val2: +Hit
- SC_MTF_RANGEATK (SI_MTF_RANGEATK)
- desc: Increase Long-ranged damage while attacking
- val1: +% Damage (not be shown in status window)
- SC_MTF_RANGEATK2 (SI_MTF_RANGEATK2)
- desc: Increase Long-ranged damage while attacking
- val1: +% Damage (not be shown in status window)
- SC_MTF_MATK (SI_MTF_MATK)
- desc: Increase MATK damage while attacking
- val1: +% MATK
- SC_MTF_MATK2 (SI_MTF_MATK2)
- desc: Increase MATK damage while attacking
- val1: + MATK
- SC_MTF_MLEATKED (SI_MTF_MLEATKED)
- desc: Has chance to cast Endure to self while attacked
- val1: Endure Level
- val2: Rate to cast
- val3: Neutral element resistance
- SC_MTF_CRIDAMAGE (SI_MTF_CRIDAMAGE)
- desc: Bonus critical rate of monster transformation
- val1: +% Critical
- SC_OKTOBERFEST ()
- desc: Costume
- val1:
- SC_STRANGELIGHTS (SI_STRANGELIGHTS)
- desc:
- val1:
- SC_DECORATION_OF_MUSIC (SI_DECORATION_OF_MUSIC)
- desc:
- val1:
- SC_QUEST_BUFF1 (SI_QUEST_BUFF1)
- desc:
- val1: +ATK & +MATK
- SC_QUEST_BUFF2 (SI_QUEST_BUFF2)
- desc:
- val1: +ATK & +MATK
- SC_QUEST_BUFF3 (SI_QUEST_BUFF3)
- desc:
- val1: +ATK & +MATK
- SC_ALL_RIDING (SI_ALL_RIDING)
- desc:
- val1:
- SC_TEARGAS_SOB ()
- desc: 2nd Teargas effect, do /sob expression each 3 seconds
- val1:
- SC__FEINTBOMB ()
- desc:
- val1:
- val2: -1 SP each second
- SC__CHAOS ()
- desc:
- val1:
- SC_ELEMENTAL_SHIELD ()
- desc: Block magic attack
- val1:
- SC_CHASEWALK2 (SI_CHASEWALK2)
- desc: 2nd effect of Chasewalk
- val1: +STR
- SC_SUHIDE (SI_SUHIDE)
- desc: Hide caster. Can be seen by insect, demon, and boss. Cannot move or pickup items.
- val1: Skill Lv
- SC_SU_STOOP (SI_SU_STOOP)
- desc: Places a temporary buff on the user that decreases all damage taken by 90%.
- val1: Skill Lv
- SC_SPRITEMABLE (SI_SPRITEMABLE)
- desc: Increase 1000 HP and 100 SP.
- val1:
- SC_CATNIPPOWDER (SI_CATNIPPOWDER)
- desc: Reduces ATK and MATK by 50% to targets in a 3x3~7x7 area. HP and SP recovery rate increase.
- val1: Skill Lv
- val2: WATK% / MATK%
- val3: Movement speed reduction
- SC_SV_ROOTTWIST (SI_SV_ROOTTWIST)
- desc: Prevents the target from moving and receives 100 Poison damage every second. Cannot be used on Boss monsters.
- val1: Skill Lv
- SC_BITESCAR (SI_BITESCAR)
- desc: Drains a portion of the target's Max HP each second.
- val1: Skill Lv
- val2: Max HP% damage
- val4: Tick
- SC_ARCLOUSEDASH (SI_ARCLOUSEDASH)
- desc: Increases Agi and movement speed.
- val1: AGI
- val2: Movement speed increase
- val4: Ranged ATK increase for Doram
- SC_TUNAPARTY (SI_TUNAPARTY)
- desc: Protects from damage, the amount is based on Max HP.
- val1: Max HP% to absorb
- val2: Double the shield life with Spirit of Sea
- SC_SHRIMP (SI_SHRIMP)
- desc: Gives all party members on screen +10% ATK and MATK.
- val1: BATK% / MATK%
- SC_FRESHSHRIMP (SI_FRESHSHRIMP)
- desc: Recovers a small amount of HP. Each level reduces the time between each HP recovery tick.
- val1: Skill Lv
- val2: Heal amount
- val4: Tick
- SC_HISS (SI_HISS)
- desc: Increases movement speed and perfect dodge of the user and his party.
- val1: Skill Lv
- val2: Perfect Dodge
- SC_NYANGGRASS (SI_NYANGGRASS)
- desc: Reduces monster's DEF and MDEF by 50%. Reduces other player's equipment DEF and MDEF to 0.
- val1: Skill Lv
- SC_GROOMING (SI_GROOMING)
- desc: FLEE + 100. Cures Poison, Frozen, Stun, Sleep, Bleeding, Silence, Crystallization, Deep Sleep, Fear, and Mandragora Howling.
- val1: Skill Lv
- val2: FLEE
- SC_SHRIMPBLESSING (SI_PROTECTIONOFSHRIMP)
- desc: Increases caster's SP recovery by 150%.
- val1: Skill Lv
- SC_CHATTERING (SI_CHATTERING)
- desc: Increases the player's ATK and MATK by 100. Increases the player's movespeed.
- val1: Skill Lv
- val2: ATK / MATK
- SC_DORAM_WALKSPEED ()
- desc: Adjusts player's walk speed.
- val1: Movement speed adjustment
- SC_DORAM_MATK ()
- desc: Statically increases MATK for Spirit of Land.
- val1: MATK
- SC_DORAM_FLEE2 ()
- desc: Statically increase FLEE2 for Spirit of Land.
- val1: FLEE2
- SC_DORAM_SVSP ()
- desc: Casts Silvervine Stem Spear when receiving Magic or Ranged damage after using Catnip Meteor for Spirit of Land.
- val1: Value to know it's active
- SC_GVG_GIANT (SI_GVG_GIANT)
- desc: Instantly consumes HP/SP, increases Physical/Magic damage on player enemies by n%.
- val1: Amount of HP that are instantly consumed
- val2: Amount of SP that are instantly consumed
- val3: Increases % Physical damage
- val4: Increases % Magical damage
- SC_GVG_GOLEM (SI_GVG_GOLEM)
- desc: Instantly consumes HP/SP, decreases n% damage received from other adventurers.
- val1: Amount of HP that are instantly consumed
- val2: Amount of SP that are instantly consumed
- val3: Decreases % damage received of physical attack
- val4: Decreases % damage received of magical attack
- SC_GVG_STUN (SI_GVG_STUN)
- desc: Instantly consumes HP/SP, immunizes you against Stun.
- val1: Amount of HP that are instantly consumed
- val2: Amount of SP that are instantly consumed
- SC_GVG_STONE (SI_GVG_STONE)
- desc: Instantly consumes HP/SP, immunizes you against Petrification.
- val1: Amount of HP that are instantly consumed
- val2: Amount of SP that are instantly consumed
- SC_GVG_FREEZ (SI_GVG_FREEZ)
- desc: Instantly consumes HP/SP, immunizes you against Frost.
- val1: Amount of HP that are instantly consumed
- val2: Amount of SP that are instantly consumed
- SC_GVG_SLEEP (SI_GVG_SLEEP)
- desc: Instantly consumes HP/SP, immunizes you against Sleep.
- val1: Amount of HP that are instantly consumed
- val2: Amount of SP that are instantly consumed
- SC_GVG_CURSE (SI_GVG_CURSE)
- desc: Instantly consumes HP/SP, immunizes you against Curse.
- val1: Amount of HP that are instantly consumed
- val2: Amount of SP that are instantly consumed
- SC_GVG_SILENCE (SI_GVG_SILENCE)
- desc: Instantly consumes HP/SP, immunizes you against Silence.
- val1: Amount of HP that are instantly consumed
- val2: Amount of SP that are instantly consumed
- SC_GVG_BLIND (SI_GVG_BLIND)
- desc: Instantly consumes HP/SP, immunizes you against Blind.
- val1: Amount of HP that are instantly consumed
- val2: Amount of SP that are instantly consumed
- SC_EXTREMITYFIST2 ()
- desc:
- val1:
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