quest.c 8.1 KB

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  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #include "../common/cbasetypes.h"
  4. #include "../common/socket.h"
  5. #include "../common/timer.h"
  6. #include "../common/malloc.h"
  7. #include "../common/version.h"
  8. #include "../common/nullpo.h"
  9. #include "../common/showmsg.h"
  10. #include "../common/strlib.h"
  11. #include "../common/utils.h"
  12. #include "map.h"
  13. #include "pc.h"
  14. #include "npc.h"
  15. #include "itemdb.h"
  16. #include "script.h"
  17. #include "intif.h"
  18. #include "battle.h"
  19. #include "mob.h"
  20. #include "party.h"
  21. #include "unit.h"
  22. #include "log.h"
  23. #include "clif.h"
  24. #include "quest.h"
  25. #include "intif.h"
  26. #include "chrif.h"
  27. #include <stdio.h>
  28. #include <stdlib.h>
  29. #include <string.h>
  30. #include <stdarg.h>
  31. #include <time.h>
  32. struct s_quest_db quest_db[MAX_QUEST_DB];
  33. int quest_search_db(int quest_id)
  34. {
  35. int i;
  36. ARR_FIND(0, MAX_QUEST_DB,i,quest_id == quest_db[i].id);
  37. if( i == MAX_QUEST_DB )
  38. return -1;
  39. return i;
  40. }
  41. //Send quest info on login
  42. int quest_pc_login(TBL_PC * sd)
  43. {
  44. if(sd->avail_quests == 0)
  45. return 1;
  46. clif_quest_send_list(sd);
  47. clif_quest_send_mission(sd);
  48. return 0;
  49. }
  50. int quest_add(TBL_PC * sd, int quest_id)
  51. {
  52. int i, j;
  53. if( sd->num_quests >= MAX_QUEST_DB )
  54. {
  55. ShowError("quest_add: Character %d has got all the quests.(max quests: %d)\n", sd->status.char_id, MAX_QUEST_DB);
  56. return 1;
  57. }
  58. if( quest_check(sd, quest_id, HAVEQUEST) >= 0 )
  59. {
  60. ShowError("quest_add: Character %d already has quest %d.\n", sd->status.char_id, quest_id);
  61. return -1;
  62. }
  63. if( (j = quest_search_db(quest_id)) < 0 )
  64. {
  65. ShowError("quest_add: quest %d not found in DB.\n", quest_id);
  66. return -1;
  67. }
  68. i = sd->avail_quests;
  69. memmove(&sd->quest_log[i+1], &sd->quest_log[i], sizeof(struct quest)*(sd->num_quests-sd->avail_quests));
  70. memmove(sd->quest_index+i+1, sd->quest_log+i, sizeof(int)*(sd->num_quests-sd->avail_quests));
  71. memset(&sd->quest_log[i], 0, sizeof(struct quest));
  72. sd->quest_log[i].quest_id = quest_db[j].id;
  73. if( quest_db[j].time )
  74. sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time);
  75. sd->quest_log[i].state = Q_ACTIVE;
  76. sd->quest_index[i] = j;
  77. sd->num_quests++;
  78. sd->avail_quests++;
  79. sd->save_quest = true;
  80. clif_quest_add(sd, &sd->quest_log[i], sd->quest_index[i]);
  81. if( save_settings&64 )
  82. chrif_save(sd,0);
  83. return 0;
  84. }
  85. int quest_change(TBL_PC * sd, int qid1, int qid2)
  86. {
  87. int i, j;
  88. if( quest_check(sd, qid2, HAVEQUEST) >= 0 )
  89. {
  90. ShowError("quest_change: Character %d already has quest %d.\n", sd->status.char_id, qid2);
  91. return -1;
  92. }
  93. if( quest_check(sd, qid1, HAVEQUEST) < 0 )
  94. {
  95. ShowError("quest_change: Character %d doesn't have quest %d.\n", sd->status.char_id, qid1);
  96. return -1;
  97. }
  98. if( (j = quest_search_db(qid2)) < 0 )
  99. {
  100. ShowError("quest_change: quest %d not found in DB.\n",qid2);
  101. return -1;
  102. }
  103. ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == qid1);
  104. if(i == sd->avail_quests)
  105. {
  106. ShowError("quest_change: Character %d has completed quests %d.\n", sd->status.char_id, qid1);
  107. return -1;
  108. }
  109. memset(&sd->quest_log[i], 0, sizeof(struct quest));
  110. sd->quest_log[i].quest_id = quest_db[j].id;
  111. if( quest_db[j].time )
  112. sd->quest_log[i].time = (unsigned int)(time(NULL) + quest_db[j].time);
  113. sd->quest_log[i].state = Q_ACTIVE;
  114. sd->quest_index[i] = j;
  115. sd->save_quest = true;
  116. clif_quest_delete(sd, qid1);
  117. clif_quest_add(sd, &sd->quest_log[i], sd->quest_index[i]);
  118. if( save_settings&64 )
  119. chrif_save(sd,0);
  120. return 0;
  121. }
  122. int quest_delete(TBL_PC * sd, int quest_id)
  123. {
  124. int i;
  125. //Search for quest
  126. ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
  127. if(i == sd->num_quests)
  128. {
  129. ShowError("quest_delete: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id);
  130. return -1;
  131. }
  132. if( sd->quest_log[i].state != Q_COMPLETE )
  133. sd->avail_quests--;
  134. if( sd->num_quests-- < MAX_QUEST_DB && sd->quest_log[i+1].quest_id )
  135. {
  136. memmove(&sd->quest_log[i], &sd->quest_log[i+1], sizeof(struct quest)*(sd->num_quests-i));
  137. memmove(sd->quest_index+i, sd->quest_index+i+1, sizeof(int)*(sd->num_quests-i));
  138. }
  139. memset(&sd->quest_log[sd->num_quests], 0, sizeof(struct quest));
  140. sd->quest_index[sd->num_quests] = 0;
  141. sd->save_quest = true;
  142. clif_quest_delete(sd, quest_id);
  143. if( save_settings&64 )
  144. chrif_save(sd,0);
  145. return 0;
  146. }
  147. int quest_update_objective_sub(struct block_list *bl, va_list ap)
  148. {
  149. struct map_session_data * sd;
  150. int mob, party;
  151. nullpo_ret(bl);
  152. nullpo_ret(sd = (struct map_session_data *)bl);
  153. party = va_arg(ap,int);
  154. mob = va_arg(ap,int);
  155. if( !sd->avail_quests )
  156. return 0;
  157. if( sd->status.party_id != party )
  158. return 0;
  159. quest_update_objective(sd, mob);
  160. return 1;
  161. }
  162. void quest_update_objective(TBL_PC * sd, int mob)
  163. {
  164. int i,j;
  165. for( i = 0; i < sd->avail_quests; i++ )
  166. {
  167. if( sd->quest_log[i].state != Q_ACTIVE )
  168. continue;
  169. for( j = 0; j < MAX_QUEST_OBJECTIVES; j++ )
  170. if( quest_db[sd->quest_index[i]].mob[j] == mob && sd->quest_log[i].count[j] < quest_db[sd->quest_index[i]].count[j] )
  171. {
  172. sd->quest_log[i].count[j]++;
  173. sd->save_quest = true;
  174. clif_quest_update_objective(sd,&sd->quest_log[i],sd->quest_index[i]);
  175. }
  176. }
  177. }
  178. int quest_update_status(TBL_PC * sd, int quest_id, quest_state status)
  179. {
  180. int i;
  181. //Only status of active and inactive quests can be updated. Completed quests can't (for now). [Inkfish]
  182. ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id);
  183. if(i == sd->avail_quests)
  184. {
  185. ShowError("quest_update_status: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id);
  186. return -1;
  187. }
  188. sd->quest_log[i].state = status;
  189. sd->save_quest = true;
  190. if( status < Q_COMPLETE )
  191. {
  192. clif_quest_update_status(sd, quest_id, (bool)status);
  193. return 0;
  194. }
  195. if( i != (--sd->avail_quests) )
  196. {
  197. struct quest tmp_quest;
  198. memcpy(&tmp_quest, &sd->quest_log[i],sizeof(struct quest));
  199. memcpy(&sd->quest_log[i], &sd->quest_log[sd->avail_quests],sizeof(struct quest));
  200. memcpy(&sd->quest_log[sd->avail_quests], &tmp_quest,sizeof(struct quest));
  201. }
  202. clif_quest_delete(sd, quest_id);
  203. if( save_settings&64 )
  204. chrif_save(sd,0);
  205. return 0;
  206. }
  207. int quest_check(TBL_PC * sd, int quest_id, quest_check_type type)
  208. {
  209. int i;
  210. ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
  211. if(i == sd->num_quests)
  212. return -1;
  213. switch( type )
  214. {
  215. case HAVEQUEST:
  216. return sd->quest_log[i].state;
  217. case PLAYTIME:
  218. return (sd->quest_log[i].time < (unsigned int)time(NULL) ? 2 : sd->quest_log[i].state == Q_COMPLETE ? 1 : 0);
  219. case HUNTING:
  220. {
  221. int j = sd->quest_index[i];
  222. if( sd->quest_log[i].count[0] < quest_db[j].count[0] || sd->quest_log[i].count[1] < quest_db[j].count[1] || sd->quest_log[i].count[2] < quest_db[j].count[2] )
  223. {
  224. if( sd->quest_log[i].time < (unsigned int)time(NULL) )
  225. return 1;
  226. return 0;
  227. }
  228. return 2;
  229. }
  230. default:
  231. ShowError("quest_check_quest: Unknown parameter %d",type);
  232. break;
  233. }
  234. return -1;
  235. }
  236. int quest_read_db(void)
  237. {
  238. FILE *fp;
  239. char line[1024];
  240. int i,j,k = 0;
  241. char *str[20],*p,*np;
  242. sprintf(line, "%s/quest_db.txt", db_path);
  243. if( (fp=fopen(line,"r"))==NULL ){
  244. ShowError("can't read %s\n", line);
  245. return -1;
  246. }
  247. while(fgets(line, sizeof(line), fp))
  248. {
  249. if (k == MAX_QUEST_DB) {
  250. ShowError("quest_read_db: Too many entries specified in %s/quest_db.txt!\n", db_path);
  251. break;
  252. }
  253. if(line[0]=='/' && line[1]=='/')
  254. continue;
  255. memset(str,0,sizeof(str));
  256. for( j = 0, p = line; j < 8;j++ )
  257. {
  258. if((np=strchr(p,','))!=NULL)
  259. {
  260. str[j] = p;
  261. *np = 0;
  262. p = np + 1;
  263. }
  264. else if (str[0] == NULL)
  265. continue;
  266. else
  267. {
  268. ShowError("quest_read_db: insufficient columes in line %s\n", line);
  269. continue;
  270. }
  271. }
  272. if(str[0]==NULL)
  273. continue;
  274. memset(&quest_db[k], 0, sizeof(quest_db[0]));
  275. quest_db[k].id = atoi(str[0]);
  276. quest_db[k].time = atoi(str[1]);
  277. for( i = 0; i < MAX_QUEST_OBJECTIVES; i++ )
  278. {
  279. quest_db[k].mob[i] = atoi(str[2*i+2]);
  280. quest_db[k].count[i] = atoi(str[2*i+3]);
  281. if( !quest_db[k].mob[i] || !quest_db[k].count[i] )
  282. break;
  283. }
  284. quest_db[k].num_objectives = i;
  285. //memcpy(quest_db[k].name, str[8], sizeof(str[8]));
  286. k++;
  287. }
  288. fclose(fp);
  289. ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", k, "quest_db.txt");
  290. return 0;
  291. }
  292. void do_init_quest(void)
  293. {
  294. quest_read_db();
  295. }