quests_veins.txt 188 KB

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  1. //===== rAthena Script =======================================
  2. //= Veins Quests
  3. //===== By: ==================================================
  4. //= L0ne_W0lf
  5. //===== Current Version: =====================================
  6. //= 2.0
  7. //===== Compatible With: =====================================
  8. //= rAthena SVN
  9. //===== Description: =========================================
  10. //= [Aegis Conversion]
  11. //= Collection of Veins Quests
  12. //= Stone Quest:
  13. //= - Help an Old Man with his job.
  14. //= - Dialog obtained from iRO.
  15. //= - Variable in use: veins_stone (max 8)
  16. //= Spy Quest:
  17. //= - Help prove (or disprove) a bard's innocence.
  18. //= - Dialog obtained from iRO.
  19. //= - Variable in use: que_sch (max 26)
  20. //= Siblings Quest:
  21. //= - Help a boy save his little sister.
  22. //= - Dialog partially obtained from iRO.
  23. //= - Variable in use: rachel_camel (max 25)
  24. //= Thor Volcano Base Quest:
  25. //= - Missing addition to High Priest Zhed to start quest.
  26. //= - Infiltrate Thor Volcano Base. What is Arunafeltz up to?
  27. //= - Variable in use: rachel_camel (max 27)
  28. //===== Additional Comments: =================================
  29. //= 1.0 First version, Added Veins Stone quest. [L0ne_W0lf]
  30. //= 1.1 Added Veins Spy Quest. [L0ne_W0lf]
  31. //= 1.2 Added Veins Siblings Quest. [L0ne_W0lf]
  32. //= Added Veins Thor Volcano Base Quest NPC. [L0ne_W0lf]
  33. //= Start NPC is missing, but will be added when I get it.
  34. //= 1.3 Fixed two typos small in Asbar. [L0ne_W0lf]
  35. //= 1.3a More fixes to some of the Base quest NPCs. [L0ne_W0lf]
  36. //= 1.4 Added missing checkweights. [L0ne_W0lf]
  37. //= 1.4a Corrected a typo error ";;". [Toms]
  38. //= 1.5 Added Nameless Island quest addition. [L0ne_W0lf]
  39. //= 1.5a Corrected a couple typos in Nameless Addition. [L0ne_W0lf]
  40. //= 1.6 Replaced effect numerics with constants. [L0ne_W0lf]
  41. //= 1.7 Moved a couple NPCs related to the Spy quest. [L0ne_W0lf]
  42. //= 1.8 Fixed some typos and confusing condition checks. [L0ne_W0lf]
  43. //= 1.9 Added quest log entries for:
  44. //= - Siblings Quest
  45. //= - Thor Volcano Base Quest
  46. //= 2.0 Removed lvel requirement. (bugreport:4678) [L0ne_W0lf]
  47. //============================================================
  48. // Stone Quest
  49. //============================================================
  50. ve_fild05,257,130,4 script Wincing Old Man#ve 945,{
  51. if ((MaxWeight - Weight) < 2000 || checkweight(1201,1) == 0) {
  52. mes "- Wait a moment! -";
  53. mes "- Currently you are carrying -";
  54. mes "- too many items with you. -";
  55. mes "- Please come back after -";
  56. mes "- you put some items into Kafra Storage. -";
  57. close;
  58. }
  59. if (veins_stone == 0) {
  60. mes "[Zabaroo]";
  61. mes "My back is killing me";
  62. mes "after stooping over to";
  63. mes "pick up stones all day long...";
  64. mes "The pain... It's unbearable!";
  65. next;
  66. switch(select("Bend with your knees, yo.:Gosh, how bad is it?")) {
  67. case 1:
  68. mes "[Zabaroo]";
  69. mes "Whippersnapper!";
  70. mes "I didn't ask you for";
  71. mes "your advice! Don't";
  72. mes "patronize an old man!";
  73. close;
  74. case 2:
  75. mes "[Zabaroo]";
  76. mes "Oh, it hurts so much, it's";
  77. mes "almost crippling. But I don't";
  78. mes "have any choice. I need to";
  79. mes "get enough stops to fill";
  80. mes "this gap if I want to get";
  81. mes "paid. Arrrrgh, damn it!";
  82. next;
  83. mes "[Zabaroo]";
  84. mes "If I don't get enough";
  85. mes "money to pay for my";
  86. mes "granddaughter's medicine,";
  87. mes "I won't be able to buy any";
  88. mes "medicine for my granddaughter!";
  89. mes "And that will be horrible! Ag!";
  90. next;
  91. select("Can I help?");
  92. mes "[Zabaroo]";
  93. mes "I appreciate your kindness,";
  94. mes "stranger, but no. I have";
  95. mes "to do this on my own.";
  96. mes "A man must have his pride....";
  97. next;
  98. mes "^333333*Snap*^000000";
  99. next;
  100. mes "[Zabaroo]";
  101. mes "Argh! My back...!";
  102. mes "This was totally";
  103. mes "unforeseeable!";
  104. mes "Please! Please,";
  105. mes "for the love of Freya,";
  106. mes "please help me!";
  107. next;
  108. select("I will help you.");
  109. mes "[Zabaroo]";
  110. mes "Thank you!";
  111. mes "Thanks so much!";
  112. next;
  113. select("What do you want me to do?");
  114. mes "[Zabaroo]";
  115. mes "Ow-ow-ow! Oh... Okay...";
  116. mes "You see those all dark";
  117. mes "stones stuck in the ground?";
  118. mes "Those are what I need to";
  119. mes "pick up. Now don't go";
  120. mes "lifting rocks just yet...";
  121. next;
  122. mes "[Zabaroo]";
  123. mes "I asked some other old";
  124. mes "man in town, Absar, to";
  125. mes "make me something to help";
  126. mes "with my back. He was going";
  127. mes "to help me if I gave hi--";
  128. mes "ARGH! My back! It hurts!";
  129. next;
  130. mes "[Zabaroo]";
  131. mes "It hurts so bad! But it's";
  132. mes "especially painful right";
  133. mes "when I'm about to finish";
  134. mes "sentences in which I intend to";
  135. mes "tell you important informat--";
  136. mes "ARRRGH! Find Absar! Quickly!";
  137. next;
  138. while(1) {
  139. mes "[Zabaroo]";
  140. mes "Wait, wait...";
  141. mes "Maybe I can answer";
  142. mes "a few of your questions";
  143. mes "before my body is wracked";
  144. mes "with throbbing pain. Let's...";
  145. mes "Let's at least give it a try.";
  146. next;
  147. switch(select("What's with these stones?:Where's the old man?:Nothing.")) {
  148. case 1:
  149. mes "[Zabaroo]";
  150. mes "Well, we use these dark";
  151. mes "stones because they're";
  152. mes "pretty and easy to process.";
  153. mes "They're sort of a specialty";
  154. mes "of this town. I get paid to";
  155. mes "harvest these handy rocks.";
  156. next;
  157. mes "[Zabaroo]";
  158. mes "We can sell these to tourists,";
  159. mes "and we even have a factory";
  160. mes "that uses these stones.";
  161. mes "Still, it's not like the";
  162. mes "townspeople are getting";
  163. mes "rich off these stones.";
  164. next;
  165. mes "[Zabaroo]";
  166. mes "All of us are still";
  167. mes "barely making a living...";
  168. next;
  169. break;
  170. case 2:
  171. mes "[Zabaroo]";
  172. mes "Absar? He's inside";
  173. mes "the Tool Shop. You";
  174. mes "can't miss him... Just";
  175. mes "look for the man with";
  176. mes "the crazy eyes!";
  177. next;
  178. break;
  179. case 3:
  180. mes "[Zabaroo]";
  181. mes "Thanks for your help.";
  182. mes "If you can't find Absar";
  183. mes "in the Tool Shop, then";
  184. mes "you might want to stop";
  185. mes "by the Tavern. A-auuugh!";
  186. set veins_stone,1;
  187. close;
  188. }
  189. }
  190. }
  191. }
  192. else if (veins_stone == 1) {
  193. mes "[Zabaroo]";
  194. mes "Thanks for your help.";
  195. mes "If you can't find Absar";
  196. mes "in the Tool Shop, then";
  197. mes "you might want to stop";
  198. mes "by the Tavern. A-auuugh!";
  199. close;
  200. }
  201. else if ((veins_stone > 1) && (veins_stone < 4)) {
  202. mes "[Zabaroo]";
  203. mes "Geez, Absar sure can";
  204. mes "be fussy. Still, do your";
  205. mes "best to get what he wants.";
  206. mes "He won't help me otherwise!";
  207. mes "Other than that, he's not";
  208. mes "really that bad a guy...";
  209. close;
  210. }
  211. else if (veins_stone == 4) {
  212. mes "[Zabaroo]";
  213. mes "Oh good, you're back!";
  214. mes "Did you bring what";
  215. mes "Absar made for me?";
  216. next;
  217. select("Yes, here...");
  218. mes "[Zabaroo]";
  219. mes "So this is what he";
  220. mes "was talking about?";
  221. mes "How does it... Ah!";
  222. mes "Here we go! If I pull";
  223. mes "the handle, that end of";
  224. mes "the stick will pick stuff up!";
  225. next;
  226. mes "[Zabaroo]";
  227. mes "This is great! I won't";
  228. mes "have to bend over to pick";
  229. mes "up stones anymore! Heh,";
  230. mes "he must be awfully proud";
  231. mes "of this useful invention~";
  232. mes "I can imagine him strutting.";
  233. next;
  234. mes "[Zabaroo]";
  235. mes "Um, did he have anything";
  236. mes "to say after he gave this";
  237. mes "to you? I'm just curious.";
  238. next;
  239. select("This message...");
  240. mes "[Zabaroo]";
  241. mes "Oh... I thought he";
  242. mes "would forget all about";
  243. mes "that. Well, it's a relief";
  244. mes "to know that now. That's";
  245. mes "really very nice of him.";
  246. next;
  247. mes "[Zabaroo]";
  248. mes "I hate to ask you...";
  249. mes "But would you mind";
  250. mes "helping me out one";
  251. mes "more time?";
  252. next;
  253. select("Huh? What is it?");
  254. mes "[Zabaroo]";
  255. mes "Don't worry, it's not";
  256. mes "too hard. Would you just";
  257. mes "deliver the stones I gathered";
  258. mes "to the factory in town? It's";
  259. mes "near the airport or airship or";
  260. mes "something. It won't take long.";
  261. set veins_stone,5;
  262. close;
  263. }
  264. else if (veins_stone < 7) {
  265. mes "[Zabaroo]";
  266. mes "Thanks again for your help!";
  267. mes "What did Absar call this";
  268. mes "thing again? A Tactile...";
  269. mes "Extendable... Damn it...";
  270. mes "Why's the name so long?";
  271. mes "Anyway, it's usefull~";
  272. close;
  273. }
  274. else if (veins_stone == 7) {
  275. mes "[Zabaroo]";
  276. mes "Oh, you're back!";
  277. mes "I really appreciate all";
  278. mes "of your help. I don't have";
  279. mes "much, and I know you weren't";
  280. mes "expecting a reward, but I'd";
  281. mes "like to give you something.";
  282. next;
  283. mes "[Zabaroo]";
  284. mes "Ah, here we are. I found";
  285. mes "these while harvesting stones";
  286. mes "I was told that adventurers";
  287. mes "find these useful. Anyway,";
  288. mes "I hope you like these rocks...";
  289. set veins_stone,8;
  290. getexp 30000,0;
  291. getitem 985,3; //Elunium
  292. close;
  293. }
  294. else if (veins_stone > 7) {
  295. mes "[Zabaroo]";
  296. mes "Thanks to you and Absar,";
  297. mes "my poor back hasn't been";
  298. mes "bothering me at all lately.";
  299. mes "I should be taking better";
  300. mes "care of myself at my age...";
  301. close;
  302. }
  303. }
  304. ve_in,169,310,6 script Strange Old Man#ve 121,{
  305. if (veins_stone == 0) {
  306. mes "[Absar]";
  307. mes "Bwahahaha!";
  308. mes "Once... Once this is completed, I'll...";
  309. mes "Mwahahahahahahahah!";
  310. close;
  311. }
  312. else if (veins_stone == 1) {
  313. mes "[Absar]";
  314. mes "I'm so close to";
  315. mes "completion. Now, if";
  316. mes "I just turn this here...";
  317. next;
  318. if (select("Excuse me...:........") == 1) {
  319. mes "[Absar]";
  320. mes "What?! Who dares";
  321. mes "disturb me?! N-no!";
  322. mes "Look! Look what you did!";
  323. mes "You made me screw up!";
  324. next;
  325. specialeffect EF_LORD;
  326. percentheal -30,0;
  327. next;
  328. mes "[Absar]";
  329. mes "!@#$%#@#$!*~";
  330. mes "F$#@#%^^^&&!";
  331. close2;
  332. warp "ve_in",262,309;
  333. end;
  334. }
  335. mes "[Absar]";
  336. mes "Oh, no...";
  337. next;
  338. specialeffect EF_ASPERSIO;
  339. next;
  340. mes "[Absar]";
  341. mes "How...?!";
  342. mes "No! I failed again!";
  343. mes "D-DAAAAAAAAAAAMN IIIII--";
  344. next;
  345. mes "[Absar]";
  346. mes "Huh? What are you...";
  347. mes "What do you want?";
  348. next;
  349. select("Oh, I-I'm...");
  350. mes "[Absar]";
  351. mes "Spit it out. Tell me";
  352. mes "what you want, not your";
  353. mes "name. Hurry, can't you";
  354. mes "see that I'm busy?";
  355. next;
  356. if (select("I... I'm sorry.:I'm here for Mr. Zabaroo...") == 1) {
  357. mes "[Absar]";
  358. mes "If only you didn't";
  359. mes "interrupt me! Then";
  360. mes "I'd already have...";
  361. mes "Ugh! Back to work!";
  362. close;
  363. }
  364. mes "[Absar]";
  365. mes "Zabaroo? What does...";
  366. mes "Oh. Never mind. I think";
  367. mes "I remember what he asked";
  368. mes "me to make him. So did";
  369. mes "you bring all the materials?";
  370. next;
  371. if (select("Yes:What materials...?") == 1) {
  372. mes "[Absar]";
  373. mes "Great, we can get";
  374. mes "started and m--";
  375. mes "Liar. You don't even know";
  376. mes "what you're supposed to";
  377. mes "bring me, do you?!";
  378. mes "Get out of here!";
  379. close2;
  380. warp "ve_in",262,309;
  381. end;
  382. }
  383. mes "[Absar]";
  384. mes "Of course. I didn't tell him";
  385. mes "what materials I needed";
  386. mes "anyway. Heh heh! Now, this";
  387. mes "is what I need you to bring.";
  388. mes "Listen up, okay? And hurry.";
  389. next;
  390. mes "[Absar]";
  391. mes "^4D4DFF5 Maneater Roots^000000,";
  392. mes "^4D4DFF2 Glacial Hearts^000000, and";
  393. mes "^4D4DFF5 Steel^000000. If you don't";
  394. mes "come back soon, then";
  395. mes "I won't help you. I've got";
  396. mes "projects I'm working on!";
  397. set veins_stone,2;
  398. close;
  399. }
  400. else if (veins_stone == 2) {
  401. if (countitem(999) > 4 && countitem(7561) > 1 && countitem(1033) > 4) {
  402. mes "[Absar]";
  403. mes "Good, you finally";
  404. mes "brought everthing.";
  405. mes "I was just about to";
  406. mes "give up on you, so";
  407. mes "consider yourself lucky!";
  408. next;
  409. mes "[Absar]";
  410. mes "Give me a second.";
  411. mes "You won't have to";
  412. mes "wait long to see";
  413. mes "my great invention!";
  414. delitem 999,5; //Steel
  415. delitem 1033,5; //Root_Of_Maneater
  416. delitem 7561,2; //Ice_Heart
  417. set veins_stone,3;
  418. close2;
  419. specialeffect EF_FIRESPLASHHIT;
  420. end;
  421. }
  422. mes "[Absar]";
  423. mes "What the hell?";
  424. mes "Hurry and bring";
  425. mes "^4D4DFF5 Maneater Roots^000000,";
  426. mes "^4D4DFF2 Glacial Hearts^000000, and";
  427. mes "^4D4DFF5 Steel^000000! Do you think";
  428. mes "I'm doing this for fun?!";
  429. close;
  430. }
  431. else if (veins_stone == 3) {
  432. mes "[Absar]";
  433. mes "Here you are...";
  434. mes "Well, I don't know";
  435. mes "if you appreciate";
  436. mes "inventions, but this";
  437. mes "is a Tactile Extendable";
  438. mes "Clamp-Release Mechanism!";
  439. next;
  440. mes "["+strcharinfo(0)+"]";
  441. mes "Tack... What...?";
  442. next;
  443. mes "[Absar]";
  444. mes "...............................";
  445. mes "You can use this to pick";
  446. mes "things up. From a distance.";
  447. next;
  448. mes "[Absar]";
  449. mes "Anyway, when you get back";
  450. mes "to Zabaroo, let me him know";
  451. mes "that he doesn't owe me";
  452. mes "anything anymore. He'll...";
  453. mes "He'll know what I mean...";
  454. set veins_stone,4;
  455. close;
  456. }
  457. mes "[Absar]";
  458. mes "It's a ''Tactile Extendable";
  459. mes "Clamp-Release Mechanism.''";
  460. mes "What's so hard to understand";
  461. mes "about that? Hmpf! I know!";
  462. mes "It must be the educational";
  463. mes "system! They're to blame!";
  464. close;
  465. }
  466. ve_in02,37,28,4 script Factory Manager 898,{
  467. if (veins_stone < 5) {
  468. mes "[Mirhen]";
  469. mes "Hey, employees only beyond this point!";
  470. mes "Geez, don't we have a sigh that says that?";
  471. mes "We should get one...";
  472. mes "Anyway, get out of here.";
  473. close2;
  474. warp "veins",269,221;
  475. end;
  476. }
  477. else if (veins_stone == 5) {
  478. mes "[Mirhen]";
  479. mes "Hey, employees only";
  480. mes "beyond this point!";
  481. mes "Geez, don't we have";
  482. mes "a sign that says that?";
  483. mes "We should get one...";
  484. mes "Anyway, get out of here.";
  485. next;
  486. if (select("I'm sorry.:I've brought these...") == 1) {
  487. mes "[Mirhen]";
  488. mes "You're sorry,";
  489. mes "I get it. Ummm...";
  490. mes "Aren't you leaving?";
  491. close;
  492. }
  493. mes "[Mirhen]";
  494. mes "Huh? What's this name";
  495. mes "tag? Zabaroo? Wait a sec...";
  496. mes "You're definitely not him!";
  497. next;
  498. select("I'm here on his behalf.");
  499. mes "[Mirhen]";
  500. mes "Ah, I get it. Zabaroo's";
  501. mes "back has really been";
  502. mes "bothering him lately.";
  503. mes "Okay, we can bend the";
  504. mes "rules a bit in this situation.";
  505. next;
  506. mes "[Mirhen]";
  507. mes "Bring those rocks over";
  508. mes "to Bahed over there.";
  509. mes "He'll take care of them.";
  510. set veins_stone,6;
  511. close;
  512. }
  513. mes "[Mirhen]";
  514. mes "Hetarium ...";
  515. mes "What's so special about";
  516. mes "it? I mean, it looks just like";
  517. mes "Iron Ore. Why the hell is";
  518. mes "it like classified info?";
  519. next;
  520. mes "[Mirhen]";
  521. mes "I wish I could return to";
  522. mes "Rekenber Headquarters...";
  523. mes "I hate being stuck here";
  524. mes "gathering silly rocks in";
  525. mes "the middle of nowhere.";
  526. close;
  527. }
  528. ve_in02,54,49,2 script Factory Worker#ve1 943,{
  529. if (veins_stone < 6) {
  530. mes "[Bahed]";
  531. mes "lately, I've been feeling so weak...";
  532. mes "I heard the guy before me had to quit because he also started feeling weak.";
  533. next;
  534. mes "[Bahed]";
  535. mes "It couldn't be...";
  536. mes "It couldn't be because of this 'Hetarium'...";
  537. mes "That's just plain crazy...";
  538. close;
  539. }
  540. else if (veins_stone == 6) {
  541. mes "[Bahed]";
  542. mes "Oh, you got the rocks?";
  543. mes "You brought them for Zabaroo?";
  544. mes "Oh, how is he doing? I hear";
  545. mes "he threw out his back.";
  546. next;
  547. select("He still hurts.");
  548. mes "[Bahed]";
  549. mes "Oh no... I'm so sorry";
  550. mes "to hear that. I hope he";
  551. mes "feels better soon. Anyway,";
  552. mes "why don't you bring the";
  553. mes "rocks over here?";
  554. next;
  555. mes "[Bahed]";
  556. mes "Let me confirm Zabaroo's";
  557. mes "quota for today. Ah, and";
  558. mes "don't worry, we pay him";
  559. mes "for his quotas regularly.";
  560. next;
  561. select("I have a question...");
  562. mes "[Bahed]";
  563. mes "Hm? What'd you want";
  564. mes "to know? I can't say that";
  565. mes "I know everything, but";
  566. mes "I'll try my best to tell you";
  567. mes "what I know. I mean,";
  568. mes "you helped Zabaroo, so...";
  569. next;
  570. select("What's this Hetarium??");
  571. mes "[Bahed]";
  572. mes "Well, it hasn't been that";
  573. mes "long since these rocks";
  574. mes "attracted attention outside";
  575. mes "of town. Before all this,";
  576. mes "the townspeople just";
  577. mes "made carvings out of them.";
  578. next;
  579. mes "[Bahed]";
  580. mes "Then, all of a sudden,";
  581. mes "these people from--I guess";
  582. mes "it was Schwaltzvalt--came";
  583. mes "and bought a lot of these";
  584. mes "stones. Later, they even built";
  585. mes "this factory to process them!";
  586. next;
  587. mes "[Bahed]";
  588. mes "Oh, they tried using machines";
  589. mes "to harvest these stones, but";
  590. mes "they all broke down too soon.";
  591. mes "That's why they hired people";
  592. mes "in Veins to collect them.";
  593. next;
  594. mes "[Bahed]";
  595. mes "I'm not sure many people";
  596. mes "know who owns this factory.";
  597. mes "Maybe it's Rekenber? Yes,";
  598. mes "I saw one of their corporate";
  599. mes "airships come to town, so";
  600. mes "I think it might be them.";
  601. next;
  602. select("How do they use Hetarium??");
  603. mes "[Bahed]";
  604. mes "I'm not really sure. I just";
  605. mes "happened to overhear some";
  606. mes "of the higher ups mention";
  607. mes "something about hearts?";
  608. mes "Pieces of hearts? Doesn't";
  609. mes "make any sense to me.";
  610. next;
  611. mes "[Bahed]";
  612. mes "All I gathered was that";
  613. mes "they were using the stones";
  614. mes "to build a machine related";
  615. mes "to those hearts. That's";
  616. mes "all I know. Anyway, please";
  617. mes "leave the stones over there~";
  618. set veins_stone,7;
  619. close;
  620. }
  621. mes "[Bahed]";
  622. mes "Everyday I feel";
  623. mes "weaker and weaker...";
  624. mes "Could this be chronic";
  625. mes "fatigue syndrome? Ugh...";
  626. close;
  627. }
  628. ve_in02,68,39,7 script Factory Worker#ve2 943,{
  629. mes "[Worker]";
  630. mes "What the heck are these rocks?";
  631. mes "They're ordinary stones, aren't they?";
  632. mes "They don't pay me enough here...";
  633. close;
  634. }
  635. // Spy Quest
  636. //============================================================
  637. prontera,202,122,0 script Kid#sch 703,{
  638. if (que_sch == 0) {
  639. mes "[Rooney]";
  640. mes "Where the heck";
  641. mes "is it? I don't... Where...?";
  642. mes "He's got to be around here";
  643. mes "somewhere, I think...";
  644. next;
  645. if (select("What's wrong?:...") == 1) {
  646. mes "[Rooney]";
  647. mes "Oh, it's just...";
  648. mes "Some guy sent me on a";
  649. mes "delivery errand, but I can't";
  650. mes "find the recipient. He said";
  651. mes "that I can't miss him, but";
  652. mes "I still can't figure it out.";
  653. next;
  654. mes "[Rooney]";
  655. mes "I should have asked for";
  656. mes "the exact location. I mean,";
  657. mes "if I don't find him, then I'll";
  658. mes "never get paid for doing";
  659. mes "this delivery. ^333333*Sigh*^000000";
  660. next;
  661. if (select("Sounds tough. Good luck!:Do you need any help?") == 1) {
  662. mes "[Rooney]";
  663. mes "Thanks. I think";
  664. mes "I just might need it.";
  665. mes "Where could this guy";
  666. mes "be? If he's expecting";
  667. mes "a delivery, he should";
  668. mes "make himself easy to find...";
  669. close;
  670. }
  671. mes "[Rooney]";
  672. mes "Yeah, sure, it'd be great";
  673. mes "if you could help me. Let's";
  674. mes "see, I need to deliver this";
  675. mes "letter to a bard named...";
  676. mes "It was... Ah, ^FF0000Lasda Midar^000000!";
  677. next;
  678. mes "[Rooney]";
  679. mes "I've looked everywhere";
  680. mes "in town for someone that";
  681. mes "looks like a Bard, but I'm";
  682. mes "not having any luck. If you";
  683. mes "find him, would you tell me?";
  684. set que_sch,1;
  685. close;
  686. }
  687. close;
  688. }
  689. else if (que_sch == 1) {
  690. mes "[Rooney]";
  691. mes "I still haven't";
  692. mes "found Lasda Midar.";
  693. mes "Would you let me know";
  694. mes "if you find him so that";
  695. mes "I can deliver his letter?";
  696. close;
  697. }
  698. else if (que_sch == 2) {
  699. if (Zeny < 100) {
  700. mes "[Rooney]";
  701. mes "Lasda Midar...";
  702. mes "Where the heck";
  703. mes "could that guy be?";
  704. close;
  705. }
  706. else {
  707. mes "[Rooney]";
  708. mes "Wow, did you really";
  709. mes "find Lasda Midar?";
  710. mes "Why couldn't I find him?";
  711. mes "Anyway, thank you so much";
  712. mes "for your help. I thought I was";
  713. mes "going to fail my delivery!";
  714. next;
  715. select("He asked me to give you this.");
  716. mes "[Rooney]";
  717. mes "Hey, alright! Thanks";
  718. mes "for the cash! Heh heh~";
  719. set zeny,zeny-100;
  720. set que_sch,3;
  721. close;
  722. }
  723. }
  724. mes "[Rooney]";
  725. mes "Nice day out, isn't it?";
  726. close;
  727. }
  728. prt_church,89,108,6 script Bard#sch 741,{
  729. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  730. mes "^3355FFWait a second!";
  731. mes "Right now, you're carrying";
  732. mes "too many things with you.";
  733. mes "Please come back after";
  734. mes "using the Kafra Service";
  735. mes "to store some of your items.^000000";
  736. close;
  737. }
  738. if (que_sch < 1) {
  739. mes "[Lasda]";
  740. mes "Hello there, isn't today";
  741. mes "such a wonderful day?";
  742. mes "Nice weather always";
  743. mes "inspires the poet in me,";
  744. mes "and I can't seem to stop";
  745. mes "singing my heart out~";
  746. close;
  747. }
  748. else if (que_sch == 1) {
  749. mes "[Lasda]";
  750. mes "Why, what a glorious";
  751. mes "day! I should sing a song";
  752. mes "in praise of its wonder!";
  753. mes "Ooooh... La la la-la~";
  754. mes "Girls, girls, giiiirls...";
  755. next;
  756. switch(select("Excuse me...:......")) {
  757. case 1:
  758. mes "[Lasda]";
  759. mes "Why, what a glorious";
  760. mes "day! I should sing a song";
  761. mes "in praise of its wonder!";
  762. mes "Ooooh... La la la-la~";
  763. mes "Girls, girls, giiiirls...";
  764. close;
  765. case 2:
  766. mes "[Lasda]";
  767. mes "Girls, girls, giiiirls...";
  768. mes "Making my heart";
  769. mes "beat like... Like it's";
  770. mes "going too fast. My heart's";
  771. mes "racing... And you're at the";
  772. mes "finish line--Love Champion!";
  773. next;
  774. mes "[Lasda]";
  775. mes "Oh? Don't stare at me";
  776. mes "like that, you're making";
  777. mes "me blush. Did you need to";
  778. mes "talk to me or something?.";
  779. next;
  780. switch(select("I'm sorry.:Are you ^ff0000Lasda Midar^000000?")) {
  781. case 1:
  782. mes "[Lasda]";
  783. mes "Oh, that's alright.";
  784. mes "...............................";
  785. mes "Girl, I'll laugh at all your";
  786. mes "jokes, and agree with yourv";
  787. mes "politics~ You're hot! But";
  788. mes "baby, you're dumb as bricks~";
  789. close;
  790. case 2:
  791. mes "[Lasda]";
  792. mes "Oh? Oh, yes, that's me.";
  793. mes "How can I help you?";
  794. next;
  795. select("I'm here to deliver this to you.");
  796. mes "[Lasda]";
  797. mes "Ah! He must have finally";
  798. mes "sent it. Would you please";
  799. mes "give me a second? Let's see...";
  800. next;
  801. mes "^3355FFLasda opened the letter";
  802. mes "and started reading it.^000000";
  803. next;
  804. mes "[Lasda]";
  805. mes "Umm...";
  806. mes "Oh, no...";
  807. next;
  808. mes "[Lasda]";
  809. mes "Ah, I'm sorry for";
  810. mes "making you wait.";
  811. mes "Here, please give";
  812. mes "this money to that";
  813. mes "kid that was supposed";
  814. mes "to come find me here.";
  815. set que_sch,2;
  816. set zeny,zeny+100;
  817. next;
  818. mes "[Lasda]";
  819. mes "I'd like you to come";
  820. mes "talk to me again later";
  821. mes "if you have the time";
  822. mes "See you around~";
  823. close;
  824. }
  825. }
  826. }
  827. else if (que_sch == 2) {
  828. mes "^3355FFLasda seems to be";
  829. mes "lost in deep thought.^000000";
  830. close;
  831. }
  832. else if (que_sch == 3) {
  833. mes "[Lasda]";
  834. mes "Oh good, you came back!";
  835. mes "Thanks for delivering that";
  836. mes "letter for me. Listen, you";
  837. mes "mind listening to me for";
  838. mes "a bit? I want to ask you";
  839. mes "for your help with something.";
  840. next;
  841. if (select("Sure.:No.") == 1) {
  842. mes "[Lasda]";
  843. mes "You see, the letter you";
  844. mes "brought me was from my old";
  845. mes "best friend. I haven't heard";
  846. mes "from him for a while, so";
  847. mes "I was pretty worried...";
  848. next;
  849. mes "[Lasda]";
  850. mes "Vitre said in his letter";
  851. mes "that he's in jail under";
  852. mes "false charges so he wants";
  853. mes "me to help him out. However,";
  854. mes "there isn't much I can do.";
  855. mes "Do you think you can help him?";
  856. next;
  857. if (select("Sure.:No.") == 1) {
  858. mes "[Lasda]";
  859. mes "Thank you so much!";
  860. mes "I guess the best thing";
  861. mes "to do for now is to find";
  862. mes "my friend in a prison in";
  863. mes "^FF0000Morroc^000000, and see what";
  864. mes "you can do to help him..";
  865. set que_sch,4;
  866. close;
  867. }
  868. mes "[Lasda]";
  869. mes "I... I guess...";
  870. mes "You must not be";
  871. mes "able to help him too...";
  872. close;
  873. }
  874. mes "[Lasda]";
  875. mes "I suppose that you";
  876. mes "must already be busy";
  877. mes "doing something else.";
  878. mes "Well, I understand...";
  879. close;
  880. }
  881. else if (que_sch < 8) {
  882. mes "[Lasda]";
  883. mes "I still can't believe";
  884. mes "Vitre is being held";
  885. mes "in prison in Morroc. I mean,";
  886. mes "what could have happened?";
  887. mes "I hope you can help him...";
  888. close;
  889. }
  890. else if (que_sch == 8) {
  891. mes "[Lasda]";
  892. mes "He was arrested because";
  893. mes "he's suspected of espionage?";
  894. mes "That doesn't make any sense.";
  895. mes "What could be going on?";
  896. next;
  897. select("^ff0000Krieg^000000 told me that.");
  898. mes "[Lasda]";
  899. mes "Krieg? Do you mean Krieg";
  900. mes "Laje Mandi? I know him quite";
  901. mes "well, actually. Let me write";
  902. mes "you a letter or recommendation.";
  903. mes "Hopefully, it'll be enough to";
  904. mes "let you enter the prison.";
  905. set que_sch,9;
  906. close;
  907. }
  908. else if (que_sch == 9) {
  909. mes "[Lasda]";
  910. mes "Hurry and go bring";
  911. mes "my letter to Krieg.";
  912. mes "I wonder what happened...";
  913. mes "There must be some kind";
  914. mes "of weird misunderstanding.";
  915. close;
  916. }
  917. else if (que_sch < 19) {
  918. mes "[Lasda]";
  919. mes "He really asked you";
  920. mes "to break him out of jail?";
  921. mes "Well, I know that's a morally";
  922. mes "hazy area, but I hope that";
  923. mes "you do your best to help Vitre.";
  924. close;
  925. }
  926. else if (que_sch < 25) {
  927. mes "[Lasda]";
  928. mes "Thanks for offering";
  929. mes "to help me out. I still";
  930. mes "can't believe Vitre had";
  931. mes "the gall to just break";
  932. mes "out of prison, though...";
  933. next;
  934. mes "[Lasda]";
  935. mes "I still can't do";
  936. mes "anything to help him,";
  937. mes "so please do what you";
  938. mes "can to take care of him";
  939. mes "for me. I really appreciate it.";
  940. close;
  941. }
  942. else if (que_sch == 25) {
  943. mes "[Lasda]";
  944. mes "Ah, you're back. I'm sure";
  945. mes "you have a lot to ask me";
  946. mes "right now. You deserve to";
  947. mes "know that everything I asked";
  948. mes "you to do was part of a plan";
  949. mes "to confirm Vitre's guilt.";
  950. next;
  951. mes "[Lasda]";
  952. mes "We arrested him once";
  953. mes "we learned that he was";
  954. mes "an Arunafeltz spy, but we";
  955. mes "couldn't punish him since";
  956. mes "we lacked concrete proof.";
  957. next;
  958. mes "[Lasda]";
  959. mes "That's why we allowed";
  960. mes "him to escape: we planned";
  961. mes "on following him to get the";
  962. mes "proof that we needed. Our";
  963. mes "sting was even able to round";
  964. mes "up all of his compatriots!";
  965. next;
  966. mes "[Lasda]";
  967. mes "I'm sorry for keeping";
  968. mes "you in the dark, but it was";
  969. mes "essential to the plan. We";
  970. mes "couldn't have done it without";
  971. mes "your help. Please take this";
  972. mes "reward with our sincere thanks.";
  973. set que_sch,26;
  974. getitem 12106,1; //Accessory_Box
  975. getexp 60000,0;
  976. close;
  977. }
  978. else {
  979. mes "[Lasda]";
  980. mes "We're having too many";
  981. mes "cases involving spies";
  982. mes "like Vitre lately. This";
  983. mes "might be a sign that";
  984. mes "Arunafeltz is planning";
  985. mes "to move against us...";
  986. close;
  987. }
  988. }
  989. morocc,53,87,7 script Prison Ward#sch 707,{
  990. if (que_sch < 4) {
  991. mes "[Jesse]";
  992. mes "Only authorized";
  993. mes "personnel can enter";
  994. mes "this prison. You need";
  995. mes "a permit if you want";
  996. mes "to be able to enter.";
  997. close;
  998. }
  999. else if (que_sch == 4) {
  1000. mes "[Jesse]";
  1001. mes "What? You want to meet";
  1002. mes "the prisoner? I'm sorry,";
  1003. mes "but he's not allowed to";
  1004. mes "see anyone since he was";
  1005. mes "arrested on suspicion";
  1006. mes "of espionage.";
  1007. set que_sch,5;
  1008. close;
  1009. }
  1010. else if (que_sch == 5) {
  1011. mes "[Jesse]";
  1012. mes "Huh. You're awfully";
  1013. mes "persistent. Alright,";
  1014. mes "if you can do me a favor,";
  1015. mes "I'll let you in. Bring me";
  1016. mes "1 dish of ^FF0000Fried Monkey Tails^000000";
  1017. next;
  1018. mes "[Jesse]";
  1019. mes "Of course, I can only let";
  1020. mes "you inside. Whether they'll";
  1021. mes "actually let you meet the";
  1022. mes "prisoner is another matter.";
  1023. mes "So do we have a deal?";
  1024. set que_sch,6;
  1025. close;
  1026. }
  1027. else if (que_sch == 6) {
  1028. if (countitem(12066) > 0) {
  1029. mes "[Jesse]";
  1030. mes "Ah, that's the stuff!";
  1031. mes "Thanks for the Fried";
  1032. mes "Monkey Tails~ Alright,";
  1033. mes "go talk to ^FF0000Sir Krieg^000000 in";
  1034. mes "Morroc Castle. Get his";
  1035. mes "approval, and I'll let you in.";
  1036. delitem 12066,1; //Luk_Dish01
  1037. set que_sch,7;
  1038. close;
  1039. }
  1040. mes "[Jesse]";
  1041. mes "Bring me a plate of";
  1042. mes "^FF0000Fried Monkey Tails^000000.";
  1043. mes "Do it, or I won't help";
  1044. mes "you out. I mean, I know";
  1045. mes "you mean well, but I'm";
  1046. mes "risking my job here...";
  1047. close;
  1048. }
  1049. else if (que_sch < 10) {
  1050. mes "[Jesse]";
  1051. mes "You didn't get approval";
  1052. mes "from Sir Krieg yet? You'd";
  1053. mes "better do it, or there's no";
  1054. mes "point in entering this prison.";
  1055. mes "You can't just sneak around";
  1056. mes "inside this place, you know?";
  1057. close;
  1058. }
  1059. else if (que_sch == 10) {
  1060. mes "[Jesse]";
  1061. mes "Did you really get";
  1062. mes "Sir Krieg's approval?";
  1063. mes "Alright, you may enter now.";
  1064. close2;
  1065. warp "ra_in01",48,355;
  1066. end;
  1067. }
  1068. else if (que_sch < 19) {
  1069. mes "[Jesse]";
  1070. mes "Do you want to enter?";
  1071. next;
  1072. if (select("Yes.:No") == 1) {
  1073. mes "[Jesse]";
  1074. mes "Be careful when you talk";
  1075. mes "to that guy: he's a smooth";
  1076. mes "talker, and almost charmed";
  1077. mes "a lot of the guards into";
  1078. mes "letting him go free.";
  1079. close2;
  1080. warp "ra_in01",48,355;
  1081. end;
  1082. }
  1083. mes "[Jesse]";
  1084. mes "Take your time.";
  1085. mes "If you're not mentally";
  1086. mes "prepared, then it's not";
  1087. mes "a good idea to talk";
  1088. mes "to the prisoner.";
  1089. close;
  1090. }
  1091. else if (que_sch < 19) {
  1092. mes "[Jesse]";
  1093. mes "Argh, I'm in trouble.";
  1094. mes "The prisoner escaped.";
  1095. mes "How could I let this...";
  1096. mes "happen?! Damn, I need to";
  1097. mes "report this to Mr. Krieg";
  1098. close;
  1099. }
  1100. mes "[Jesse]";
  1101. mes "What a relief! They";
  1102. mes "really set it up so that";
  1103. mes "the prisoner could escape?";
  1104. mes "Well, I thought I was going";
  1105. mes "to get fired for all that.";
  1106. close;
  1107. }
  1108. morocc_in,79,163,0 script Public Security Officer 748,{
  1109. if (que_sch < 7) {
  1110. mes "[Krieg]";
  1111. mes "I'm in charge of public";
  1112. mes "security here in Morroc.";
  1113. mes "Lately, there have been";
  1114. mes "more incidents disturbing";
  1115. mes "the public peace and";
  1116. mes "many unsettling rumors...";
  1117. close;
  1118. }
  1119. else if (que_sch == 7) {
  1120. mes "[Krieg]";
  1121. mes "Hello, adventurer.";
  1122. mes "How may I help you?";
  1123. next;
  1124. select("I'd like to see a prisoner, Mr. Vitre.");
  1125. mes "[Krieg]";
  1126. mes "Vitre? I'm sorry, but";
  1127. mes "I can't approve of that.";
  1128. mes "I'd allow visitors for normal";
  1129. mes "prisoners, but not for people";
  1130. mes "suspected of espionage.";
  1131. mes "That's why he's in jail.";
  1132. next;
  1133. mes "[Krieg]";
  1134. mes "If I knew you personally,";
  1135. mes "or if someone I trust can";
  1136. mes "vouch for you, then I'd";
  1137. mes "reconsider letting you";
  1138. mes "meet Vitre. Otherwise,";
  1139. mes "I just can't do it.";
  1140. set que_sch,8;
  1141. close;
  1142. }
  1143. else if (que_sch == 8) {
  1144. mes "[Krieg]";
  1145. mes "I can't let you meet";
  1146. mes "Vitre until I'm absolutely";
  1147. mes "sure that you're not involved";
  1148. mes "with any espionage activities.";
  1149. close;
  1150. }
  1151. else if (que_sch == 9) {
  1152. mes "[Krieg]";
  1153. mes "I can't let you meet";
  1154. mes "Vitre until I'm absolutely";
  1155. mes "sure that you're not involved";
  1156. mes "with any espionage activities.";
  1157. next;
  1158. select("Here's a letter from Lasda.");
  1159. mes "[Krieg]";
  1160. mes "Lasda? Now there's a";
  1161. mes "man I hold in high regard.";
  1162. mes "Please let me read what";
  1163. mes "he has to say. Hmmm...";
  1164. next;
  1165. mes "[Krieg]";
  1166. mes "Alright, I'll let you visit";
  1167. mes "Vitre. I'll send a message";
  1168. mes "to the prison ward so that";
  1169. mes "he'll let you talk to him.";
  1170. set que_sch,10;
  1171. close;
  1172. }
  1173. else if (que_sch < 26) {
  1174. mes "[Krieg]";
  1175. mes "Hmm... This is almost too";
  1176. mes "difficult for me to handle.";
  1177. mes "What should I do?";
  1178. close;
  1179. }
  1180. mes "[Krieg]";
  1181. mes "I understand that you were";
  1182. mes "instrumental in solving a";
  1183. mes "problem regarding public";
  1184. mes "safety. I'd just like to thank";
  1185. mes "you, and apologize for any";
  1186. mes "trouble I might have caused.";
  1187. close;
  1188. }
  1189. ra_in01,48,352,0 warp que_sch_jail 1,1,morocc,56,89
  1190. ra_in01,50,387,4 script Upset Looking Bard#sch 51,{
  1191. if (que_sch < 10) {
  1192. mes "[Vitre]";
  1193. mes ".............";
  1194. close;
  1195. }
  1196. else if (que_sch == 10) {
  1197. mes "[Vitre]";
  1198. mes "...............................";
  1199. mes "...............................";
  1200. mes "...............................";
  1201. mes "Damn, what should I do?";
  1202. next;
  1203. select("Excuse me...");
  1204. mes "[Vitre]";
  1205. mes "Hm? I'm Vitre Bizlita.";
  1206. mes "As you can see, I'm not in";
  1207. mes "any real position to help";
  1208. mes "you. Still, did you want";
  1209. mes "to ask me something?";
  1210. next;
  1211. switch(select("Nothing.:I'm here on behalf of Mr. Lasda.")) {
  1212. case 1:
  1213. mes "[Vitre]";
  1214. mes "Well...";
  1215. mes "It's nice to";
  1216. mes "receive visitors.";
  1217. mes "Jail can be lonely....";
  1218. close;
  1219. case 2:
  1220. mes "[Vitre]";
  1221. mes "Oh, good. Lasda finally";
  1222. mes "got my letter, eh? I don't";
  1223. mes "know what the hell's going";
  1224. mes "on. I mean, all I remember";
  1225. mes "is that these strange men";
  1226. mes "came and brought me here.";
  1227. next;
  1228. mes "[Vitre]";
  1229. mes "I... I don't think";
  1230. mes "they'll let me out";
  1231. mes "of here. I mean, they";
  1232. mes "jailed me and there's no";
  1233. mes "proof I did anything wrong.";
  1234. next;
  1235. mes "[Vitre]";
  1236. mes "My life is in danger as";
  1237. mes "long as I'm here, so I have";
  1238. mes "to get out as soon as I can.";
  1239. mes "Luckily, I figured out that";
  1240. mes "I can open these doors if";
  1241. mes "I just had 2 things.";
  1242. next;
  1243. mes "[Vitre]";
  1244. mes "I just need a ^FF0000Megaphone^000000";
  1245. mes "and a ^FF0000Violin^000000. Luckily, they're";
  1246. mes "pretty mundane objects, so no";
  1247. mes "one would suspect anything if";
  1248. mes "you brought them here. Um...";
  1249. mes "You will help me, won't you?";
  1250. next;
  1251. mes "[Vitre]";
  1252. mes "I understand if you have any";
  1253. mes "doubts about my innocence.";
  1254. mes "But think about it: wouldn't";
  1255. mes "you want to see what I do";
  1256. mes "with a Megaphone and Violin?";
  1257. mes "Sounds pretty cool, huh?";
  1258. next;
  1259. mes "^3355FFYou can hear someone";
  1260. mes "mumbling from the cell";
  1261. mes "next to Vitre's.^000000";
  1262. next;
  1263. mes "[????]";
  1264. mes "I wonder how the lady";
  1265. mes "in the Dancer Job Change";
  1266. mes "place is doing by now...";
  1267. set que_sch,11;
  1268. close;
  1269. }
  1270. }
  1271. else if (que_sch < 18) {
  1272. mes "[Vitre]";
  1273. mes "Didn't you bring the";
  1274. mes "Megaphone and Violin?";
  1275. mes "The longer I sit here,";
  1276. mes "the more likely it is";
  1277. mes "that they'll kill me!";
  1278. close;
  1279. }
  1280. else if (que_sch == 18) {
  1281. if (countitem(7040) > 0 && countitem(1901) > 0) {
  1282. mes "[Vitre]";
  1283. mes "You brought me a";
  1284. mes "Megaphone and Violin?";
  1285. mes "Perfect! Now, step aside";
  1286. mes "Can't have you getting hurt.";
  1287. next;
  1288. mes "...............................";
  1289. mes "...............................";
  1290. mes "...............................";
  1291. next;
  1292. mes "^3355FFVitre drew in a deep";
  1293. mes "breath, and then smashed";
  1294. mes "the steel bars of his cell";
  1295. mes "with the Violin. Surprisingly,";
  1296. mes "the door swings open with";
  1297. mes "a very loud noise.^000000";
  1298. next;
  1299. mes "[Vitre]";
  1300. mes "Heh! That was a little";
  1301. mes "harder than I thought,";
  1302. mes "but it looks like I'm free~";
  1303. mes "Alright, let's get a move on.";
  1304. next;
  1305. mes "[Jesse]";
  1306. mes "What?! What's this noise?!";
  1307. next;
  1308. enablenpc "Jesse#sch";
  1309. mes "[Jesse]";
  1310. mes "Hey! How did you";
  1311. mes "get out of your cell?!";
  1312. mes "Get back in there, NOW!";
  1313. next;
  1314. mes "[Vitre]";
  1315. mes "If you were me, would";
  1316. mes "you go back in your cell";
  1317. mes "just because someone's";
  1318. mes "yelling at you? Forget it~";
  1319. next;
  1320. mes "^3355FFVitre raised the Megaphone";
  1321. mes "to his mouth, and drew in";
  1322. mes "another deep breath.^000000";
  1323. next;
  1324. mes "[Vitre]";
  1325. mes "Wah!";
  1326. next;
  1327. mes "[Jesse]";
  1328. mes "Arg...";
  1329. mes "Oh Lord...!";
  1330. mes "M-my ears...";
  1331. next;
  1332. mes "[Vitre]";
  1333. mes "Heh! I love it when";
  1334. mes "a plan comes together~";
  1335. mes "Let's get out of here!";
  1336. next;
  1337. delitem 1901,1; //Violin
  1338. delitem 7040,1; //Megaphone
  1339. set que_sch,19;
  1340. close2;
  1341. disablenpc "Jesse#sch";
  1342. warp "morocc",294,153;
  1343. end;
  1344. }
  1345. mes "[Vitre]";
  1346. mes "Didn't you bring";
  1347. mes "a Megaphone and";
  1348. mes "a Violin? Please";
  1349. mes "hurry, I don't have";
  1350. mes "much time left!";
  1351. close;
  1352. }
  1353. else {
  1354. mes "[Vitre]";
  1355. mes "Heh! I love it when";
  1356. mes "a plan comes together~";
  1357. mes "Let's get out of here!";
  1358. close2;
  1359. warp "morocc",294,153;
  1360. end;
  1361. }
  1362. }
  1363. ra_in01,58,389,0 script Jesse#sch 707,{
  1364. end;
  1365. OnInit:
  1366. disablenpc "Jesse#sch";
  1367. end;
  1368. }
  1369. ra_in01,58,389,0 script Guant Prisoner#sch 929,{
  1370. if (que_sch < 11) {
  1371. mes "[Ruan]";
  1372. mes "This stinks. Why am";
  1373. mes "I locked up in here?";
  1374. mes "I didn't do anything";
  1375. mes "to deserve this!";
  1376. next;
  1377. mes "[Ruan]";
  1378. mes "It's getting to be so";
  1379. mes "bad that I even miss the";
  1380. mes "sound of Hianna's voice.";
  1381. mes "It's freakishly loud.";
  1382. mes "You couldn't outyell her";
  1383. mes "even with a Megaphone.";
  1384. close;
  1385. }
  1386. else if (que_sch == 11) {
  1387. mes "[Ruan]";
  1388. mes "This stinks. Why am";
  1389. mes "I locked up in here?";
  1390. mes "I didn't do anything";
  1391. mes "to deserve this!";
  1392. next;
  1393. mes "[Ruan]";
  1394. mes "It's getting to be so";
  1395. mes "bad that I even miss the";
  1396. mes "sound of Hianna's voice.";
  1397. mes "It's freakishly loud.";
  1398. mes "You couldn't outyell her";
  1399. mes "even with a Megaphone.";
  1400. next;
  1401. mes "["+strcharinfo(0)+"]";
  1402. mes "What...?!";
  1403. next;
  1404. select("Where I can find that Megaphone?");
  1405. mes "[Ruan]";
  1406. mes "Huh? Why would you";
  1407. mes "want to know that?";
  1408. next;
  1409. select("I really need one!");
  1410. mes "[Ruan]";
  1411. mes "Uh, you can get one from";
  1412. mes "that Dancer Job Change";
  1413. mes "place in Comodo. They're";
  1414. mes "really hard to get, though,";
  1415. mes "if not impossible. Knock";
  1416. mes "yourself out, buddy.";
  1417. close;
  1418. }
  1419. else if (que_sch < 20) {
  1420. mes "[Ruan]";
  1421. mes "Nobody knows what";
  1422. mes "will happen tomorrow.";
  1423. mes "I mean, this is a world of";
  1424. mes "miracles and tragedies.";
  1425. mes "Death, or real love...";
  1426. mes "You will never know what will happen.";
  1427. close;
  1428. }
  1429. mes "[Ruan]";
  1430. mes "........";
  1431. close;
  1432. }
  1433. // Escort Dancers to Schwaltzvalt Republic
  1434. job_duncer,93,106,6 script Dance Instructor#sch 892,{
  1435. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  1436. mes "^3355FFWait a second!";
  1437. mes "Right now, you're carrying";
  1438. mes "too many things with you.";
  1439. mes "Please come back after";
  1440. mes "using the Kafra Service";
  1441. mes "to store some of your items.^000000";
  1442. close;
  1443. }
  1444. if (que_sch < 11) {
  1445. mes "[Hianna]";
  1446. mes "Keep up the good work,";
  1447. mes "everyone! There's only";
  1448. mes "a few days left until the";
  1449. mes "big performance! Hey...";
  1450. mes "You! Can't you do it right?";
  1451. mes "Turn your waist quicker!";
  1452. close;
  1453. }
  1454. else if (que_sch == 11) {
  1455. mes "[Hianna]";
  1456. mes "Hey, who are you?";
  1457. mes "We already have enough";
  1458. mes "problems with too many";
  1459. mes "pervs ogling the Dancers.";
  1460. mes "I'd prefer it if you didn't";
  1461. mes "come to watch us practice.";
  1462. next;
  1463. if (select("I want a Megaphone.:Eeek...") == 2) {
  1464. mes "[Hianna]";
  1465. mes "If you really want to";
  1466. mes "watch us dance, come to";
  1467. mes "the show and buy a ticket.";
  1468. mes "Watching for free isn't";
  1469. mes "exactly supporting the arts.";
  1470. close;
  1471. }
  1472. mes "[Hianna]";
  1473. mes "You want a Megaphone?";
  1474. mes "Well, I'm sorry, but it's";
  1475. mes "not just something I can";
  1476. mes "lend to anybody. Then again";
  1477. mes "it's not like you can find one";
  1478. mes "anywhere else, either.";
  1479. next;
  1480. if (select("Please! I'll do anything!:Later.") == 2) {
  1481. mes "[Hianna]";
  1482. mes "Alright, then.";
  1483. mes "I'm sorry that";
  1484. mes "I can't help you.";
  1485. close;
  1486. }
  1487. mes "[Hianna]";
  1488. mes "Anything, huh?";
  1489. mes "Well, you just said";
  1490. mes "the magic word. Listen";
  1491. mes "carefully to what I want";
  1492. mes "you to do for me.";
  1493. next;
  1494. if (select("Listen:Reconsider") == 1) {
  1495. mes "[Hianna]";
  1496. mes "First, I want a little";
  1497. mes "cash. Consider it a rental";
  1498. mes "fee. 500,000 zeny should be";
  1499. mes "just about enough. Then,";
  1500. mes "I want you to do me a favor.";
  1501. next;
  1502. mes "[Hianna]";
  1503. mes "The Schwaltzvalt Republic";
  1504. mes "requested me to send some";
  1505. mes "Dancers for some party, but";
  1506. mes "I don't have enough guards";
  1507. mes "to protect them on their";
  1508. mes "way over there.";
  1509. next;
  1510. mes "[Hianna]";
  1511. mes "If you act as bodyguard";
  1512. mes "to my Dancers on the way";
  1513. mes "to the Schwaltzvalt Republic,";
  1514. mes "I'll lend you my Megaphone";
  1515. mes "once you come back. So...";
  1516. mes "How does that sound?";
  1517. next;
  1518. if (select("Sounds good.:Like a ripoff.") == 1) {
  1519. mes "[Hianna]";
  1520. mes "I'm glad you agree~";
  1521. mes "Okay, the Dancers are";
  1522. mes "waiting are the entrance,";
  1523. mes "so bring them over to the";
  1524. mes "Schwaltzvalt Republic as";
  1525. mes "soon as you're ready.";
  1526. set que_sch,12;
  1527. close;
  1528. }
  1529. mes "[Hianna]";
  1530. mes "So... I guess you";
  1531. mes "didn't need that";
  1532. mes "Megaphone as";
  1533. mes "badly as I thought.";
  1534. close;
  1535. }
  1536. mes "[Hianna]";
  1537. mes "Alright, take your";
  1538. mes "time. I'm in no rush.";
  1539. close;
  1540. }
  1541. else if (que_sch < 17) {
  1542. mes "[Hianna]";
  1543. mes "What are you still doing";
  1544. mes "here? Shouldn't you be";
  1545. mes "escorting the Dancers to";
  1546. mes "the Schwaltvalt Republic";
  1547. mes "already? Get a move on~";
  1548. close;
  1549. }
  1550. else if (que_sch == 17) {
  1551. mes "[Hianna]";
  1552. mes "Thanks for all your";
  1553. mes "hard work. The Dancers";
  1554. mes "told me that you did a good";
  1555. mes "job escorting them. Now...";
  1556. mes "Do you have the money?";
  1557. next;
  1558. if (select("Yes:No") == 1) {
  1559. if (Zeny < 500000) {
  1560. mes "[Hianna]";
  1561. mes "What's this? Hmm...";
  1562. mes "I think you made a mistake.";
  1563. mes "This isn't enough money.";
  1564. mes "Remember, 500,000 zeny~";
  1565. close;
  1566. }
  1567. mes "[Hianna]";
  1568. mes "Perfect. Well, here's";
  1569. mes "your Megaphone. Thanks";
  1570. mes "for everything, and I'll see";
  1571. mes "you around, adventurer~";
  1572. set zeny,zeny-500000;
  1573. set que_sch,18;
  1574. getitem 7040,1; //Megaphone
  1575. close;
  1576. }
  1577. mes "[Hianna]";
  1578. mes "I can't have you breaking";
  1579. mes "your promises, so I won't";
  1580. mes "give you the Megaphone";
  1581. mes "until you pay me the";
  1582. mes "500,000 zeny that you";
  1583. mes "said that you would.";
  1584. close;
  1585. }
  1586. else if (que_sch == 18) {
  1587. mes "[Hianna]";
  1588. mes "Thanks for escorting";
  1589. mes "my Dancers over to the";
  1590. mes "Schwaltzvalt Republic.";
  1591. mes "Anything I can help";
  1592. mes "you with today?";
  1593. next;
  1594. if (select("I'd like another Megaphone.:No thanks.") == 1) {
  1595. mes "[Hianna]";
  1596. mes "Well, I guess I can let";
  1597. mes "you have another one if";
  1598. mes "you pay me 500,000 zeny.";
  1599. mes "You sure you want to pay";
  1600. mes "the money for a Megaphone?";
  1601. next;
  1602. if (select("Yes:No") == 1) {
  1603. if (Zeny < 500000) {
  1604. mes "[Hianna]";
  1605. mes "I'm sorry, but this";
  1606. mes "isn't enough money for";
  1607. mes "a Megaphone. Be sure";
  1608. mes "to bring me 500,000 zeny.";
  1609. close;
  1610. }
  1611. mes "[Hianna]";
  1612. mes "Here you are. The fact is...";
  1613. mes "These Megaphones are";
  1614. mes "considered guild property,";
  1615. mes "so I'm not supposed to let";
  1616. mes "you have this. Don't let";
  1617. mes "anyone know I gave you this!";
  1618. set zeny,zeny-500000;
  1619. getitem 7040,1; //Megaphone
  1620. close;
  1621. }
  1622. mes "[Hianna]";
  1623. mes "Alright~";
  1624. mes "Take care, and";
  1625. mes "travel safely~";
  1626. close;
  1627. }
  1628. mes "[Hianna]";
  1629. mes "Alright~";
  1630. mes "Take care, and";
  1631. mes "travel safely~";
  1632. close;
  1633. }
  1634. mes "[Hianna]";
  1635. mes "Trust me, we've made";
  1636. mes "good use of the money";
  1637. mes "that you've ''donated.''";
  1638. mes "Thanks for taking good";
  1639. mes "care of my Dancers~";
  1640. close;
  1641. }
  1642. job_duncer,85,49,0 script Young Dancer#sch1 724,{
  1643. if (que_sch < 12) {
  1644. mes "[Dancer]";
  1645. mes "Hi there~";
  1646. mes "Are you enjoying";
  1647. mes "yourself? I hope so!";
  1648. close;
  1649. }
  1650. else if (que_sch == 12) {
  1651. mes "[Dancer]";
  1652. mes "Ah, you must be the";
  1653. mes "bodyguard. So are you";
  1654. mes "ready to go now?";
  1655. next;
  1656. if (select("Yes:No") == 1) {
  1657. mes "[Dancer]";
  1658. mes "Alright, then.";
  1659. mes "Here we go~";
  1660. set que_sch,13;
  1661. close2;
  1662. warp "airplane",75,55;
  1663. end;
  1664. }
  1665. mes "[Dancer]";
  1666. mes "We need to depart soon,";
  1667. mes "so please hurry. I'll be";
  1668. mes "waiting for you here~";
  1669. close;
  1670. }
  1671. mes "[Dancer]";
  1672. mes "Oh, that was such a fun";
  1673. mes "performance. I can still";
  1674. mes "see the dazzling decorations";
  1675. mes "in the ballroom where we got";
  1676. mes "to dance. It was so wonderful!";
  1677. close;
  1678. }
  1679. job_duncer,83,52,6 script Cheerful Dancer#sch1 724,{
  1680. if (que_sch < 12) {
  1681. mes "[Dancer]";
  1682. mes "Hi there~";
  1683. mes "Are you enjoying";
  1684. mes "yourself? I hope so!";
  1685. close;
  1686. }
  1687. else if (que_sch == 12) {
  1688. mes "[Dancer]";
  1689. mes "Ah, you must be the";
  1690. mes "bodyguard. So are you";
  1691. mes "ready to go now?";
  1692. next;
  1693. if (select("Yes:No") == 1) {
  1694. mes "[Dancer]";
  1695. mes "Alright, then.";
  1696. mes "Here we go~";
  1697. set que_sch,13;
  1698. close2;
  1699. warp "airplane",75,55;
  1700. end;
  1701. }
  1702. mes "[Dancer]";
  1703. mes "We need to depart soon,";
  1704. mes "so please hurry. I'll be";
  1705. mes "waiting for you here~";
  1706. close;
  1707. }
  1708. mes "[Dancer]";
  1709. mes "I guess it's pretty";
  1710. mes "fun to perform on stage~";
  1711. mes "But I still need to practice";
  1712. mes "more for the next performance.";
  1713. close;
  1714. }
  1715. job_duncer,87,50,2 script Mature Looking Dancer#s1 724,{
  1716. if (que_sch < 12) {
  1717. mes "[Dancer]";
  1718. mes "Hi there~";
  1719. mes "Are you enjoying";
  1720. mes "yourself? I hope so!";
  1721. close;
  1722. }
  1723. else if (que_sch == 12) {
  1724. mes "[Dancer]";
  1725. mes "Ah, you must be the";
  1726. mes "bodyguard. So are you";
  1727. mes "ready to go now?";
  1728. next;
  1729. if (select("Yes:No") == 1) {
  1730. mes "[Dancer]";
  1731. mes "Alright, then.";
  1732. mes "Here we go~";
  1733. set que_sch,13;
  1734. close2;
  1735. warp "airplane",75,55;
  1736. end;
  1737. }
  1738. mes "[Dancer]";
  1739. mes "We need to depart soon,";
  1740. mes "so please hurry. I'll be";
  1741. mes "waiting for you here~";
  1742. close;
  1743. }
  1744. mes "[Dancer]";
  1745. mes "I sure learned a lot from";
  1746. mes "that trip. I hope that the new";
  1747. mes "girls also gained something";
  1748. mes "from their experiences.";
  1749. close;
  1750. }
  1751. airplane,76,56,4 script Young Dancer#sch2 724,{
  1752. if (que_sch < 13) {
  1753. mes "[Dancer]";
  1754. mes "Hi there~";
  1755. mes "Are you enjoying";
  1756. mes "yourself? I hope so!";
  1757. close;
  1758. }
  1759. else if (que_sch == 13) {
  1760. mes "[Dancer]";
  1761. mes "This will be my";
  1762. mes "first performance...";
  1763. mes "I guess that's why";
  1764. mes "I have butterflies";
  1765. mes "in my stomach...";
  1766. close;
  1767. }
  1768. mes "[Dancer]";
  1769. mes "I wonder which beautiful";
  1770. mes "place we'll get to perform in";
  1771. mes "next time! Ooh, I can't wait!";
  1772. close;
  1773. }
  1774. airplane,75,53,0 script Cheerful Dancer#sch2 724,{
  1775. if (que_sch < 13) {
  1776. mes "[Dancer]";
  1777. mes "Hi there~";
  1778. mes "Are you enjoying";
  1779. mes "yourself? I hope so!";
  1780. close;
  1781. }
  1782. else if (que_sch == 13) {
  1783. mes "[Dancer]";
  1784. mes "I've performed at many";
  1785. mes "venues, but this is the";
  1786. mes "frist time I'll be dancing";
  1787. mes "in the Schwaltzvalt Republic.";
  1788. mes "This is also my first time on";
  1789. mes "an airship. How exciting!";
  1790. close;
  1791. }
  1792. mes "[Dancer]";
  1793. mes "Traveling is really";
  1794. mes "thrilling... It's almost as";
  1795. mes "fun as dancing on stage~";
  1796. close;
  1797. }
  1798. airplane,79,55,2 script Mature Looking Dancer#s2 724,{
  1799. if (que_sch < 13) {
  1800. mes "[Dancer]";
  1801. mes "Hi there~";
  1802. mes "Are you enjoying";
  1803. mes "yourself? I hope so!";
  1804. close;
  1805. }
  1806. else if (que_sch == 13) {
  1807. mes "[Dancer]";
  1808. mes "This is the first time that";
  1809. mes "the Schwaltzvalt Republic";
  1810. mes "requested a performance";
  1811. mes "from us. Isn't that amazing?";
  1812. mes "I guess we earned a reputation";
  1813. mes "overseas. I'll do my best!";
  1814. next;
  1815. mes "[Airship Announcement]";
  1816. mes "We will be arriving";
  1817. mes "in Einbroch shortly.";
  1818. mes "Passengers to Einbroch,";
  1819. mes "please get ready to land.";
  1820. next;
  1821. mes "[Dancer]";
  1822. mes "Oh! We're finally here!";
  1823. mes "Alright, I'll give this next";
  1824. mes "performance my all!";
  1825. close2;
  1826. set que_sch,14;
  1827. warp "ein_in01",278,223;
  1828. end;
  1829. }
  1830. mes "[Dancer]";
  1831. mes "I've been dancing on";
  1832. mes "stage for a long time, but";
  1833. mes "I always feel so nervous";
  1834. mes "right beforehand. I wonder";
  1835. mes "why that happens to me.";
  1836. close;
  1837. }
  1838. ein_in01,174,266,0 script Young Dancer#sch3 724,{
  1839. if (que_sch < 17) {
  1840. mes "[Dancer]";
  1841. mes "Oh, the dinner";
  1842. mes "party isn't finished yet.";
  1843. mes "It'll be over before";
  1844. mes "you even know it~";
  1845. close;
  1846. }
  1847. else if (que_sch == 17) {
  1848. mes "[Dancer]";
  1849. mes "Hooray! My first";
  1850. mes "onstage performance";
  1851. mes "was a success! Oh";
  1852. mes "I was so nervous...";
  1853. mes "But I'm so proud";
  1854. mes "of myself now!";
  1855. close;
  1856. }
  1857. mes "[Dancer]";
  1858. mes "Without dance,";
  1859. mes "my life has no";
  1860. mes "meaning at all.";
  1861. close;
  1862. }
  1863. ein_in01,172,266,0 script Cheerful Dancer#sch3 724,{
  1864. if (que_sch < 17) {
  1865. mes "[Dancer]";
  1866. mes "The dinner party isn't";
  1867. mes "even finished yet, but";
  1868. mes "I'm already exhausted~";
  1869. close;
  1870. }
  1871. else if (que_sch == 17) {
  1872. mes "[Dancer]";
  1873. mes "^333333*Whew*^000000 We gave a good";
  1874. mes "performance this time.";
  1875. mes "I was worried since that";
  1876. mes "airship trip really drained me.";
  1877. close;
  1878. }
  1879. mes "[Dancer]";
  1880. mes "Dancing is really";
  1881. mes "hard work, and all that";
  1882. mes "practicing wears you out,";
  1883. mes "but it's worth it once you";
  1884. mes "get up on that stage.";
  1885. close;
  1886. }
  1887. ein_in01,170,266,0 script Mature Looking Dancer#s3 724,{
  1888. if (que_sch < 17) {
  1889. mes "[Dancer]";
  1890. mes "Oh, the dinner";
  1891. mes "party isn't finished yet.";
  1892. mes "It'll be over before";
  1893. mes "you even know it~";
  1894. close;
  1895. }
  1896. else if (que_sch == 17) {
  1897. mes "[Dancer]";
  1898. mes "Well well, it looks like our";
  1899. mes "performance was a success.";
  1900. mes "The new girls did a really";
  1901. mes "great job. So let's head";
  1902. mes "back home, shall we?";
  1903. close2;
  1904. warp "comodo",191,146;
  1905. end;
  1906. }
  1907. mes "[Dancer]";
  1908. mes "Dancing is so fun, but";
  1909. mes "sometimes it's hard to";
  1910. mes "keep up with the audience's";
  1911. mes "expectations, you know?";
  1912. close;
  1913. }
  1914. ein_in01,279,221,0 script Hotel Manager#sch 903,5,5,{
  1915. if (que_sch < 15) {
  1916. mes "[Manager]";
  1917. mes "It'd be a really great";
  1918. mes "party if our customers";
  1919. mes "were a little less rowdy";
  1920. mes "Recently, they've been";
  1921. mes "more than a handful...";
  1922. close;
  1923. }
  1924. else if (que_sch == 15) {
  1925. mes "[Manager]";
  1926. mes "I'm glad our customers";
  1927. mes "enjoyed the performance";
  1928. mes "I was a little worried about";
  1929. mes "what they were going to think,";
  1930. mes "but I guess I was just being";
  1931. mes "overly anxious about it all.";
  1932. close;
  1933. }
  1934. else if (que_sch == 16) {
  1935. mes "[Manager]";
  1936. mes "Thank you so much for";
  1937. mes "your services. I'll be sure to";
  1938. mes "have one of my employees";
  1939. mes "send you your payment";
  1940. mes "Have a safe trip back~";
  1941. set que_sch,17;
  1942. close;
  1943. }
  1944. end;
  1945. OnTouch:
  1946. if (que_sch == 14) {
  1947. mes "[Manager]";
  1948. mes "Oh, did you enjoy";
  1949. mes "your trip? I'm glad to";
  1950. mes "see that everyone arrived";
  1951. mes "safely. The dinner party";
  1952. mes "will start shortly, so";
  1953. mes "please get ready~";
  1954. set que_sch,15;
  1955. close;
  1956. }
  1957. end;
  1958. }
  1959. ein_in01,166,282,4 script Employee#sch 904,{
  1960. if (que_sch < 15) {
  1961. mes "[Employee]";
  1962. mes "We've been so busy lately!";
  1963. mes "It's just one party reservation";
  1964. mes "after another! When will I be";
  1965. mes "able to just take a break?";
  1966. close;
  1967. }
  1968. else if (que_sch < 17) {
  1969. if (rand(1,3) == 2) {
  1970. mes "[Employee]";
  1971. mes "Hi, how may I help you?";
  1972. mes "Tonight, most of customers";
  1973. mes "are high ranking government";
  1974. mes "officials or public figures.";
  1975. mes "That man over there is the";
  1976. mes "Rekenber P.R. executive.";
  1977. next;
  1978. mes "[Employee]";
  1979. mes "That priest over there is";
  1980. mes "actually a diplomat from";
  1981. mes "Arunafeltz on business.";
  1982. mes "These are some very";
  1983. mes "important people!";
  1984. close;
  1985. }
  1986. mes "[Employee]";
  1987. mes "How can I help you?";
  1988. mes "Oh, would you like another";
  1989. mes "drink? There you go! Please";
  1990. mes "enjoy the dinner party~";
  1991. close;
  1992. }
  1993. mes "[Employee]";
  1994. mes "Oh, the mess left after";
  1995. mes "a banquet is the biggest";
  1996. mes "part of my job. It's tough";
  1997. mes "work, but it needs to get done.";
  1998. close;
  1999. }
  2000. ein_in01,176,285,0 script Bard Trigger#sch -1,1,1,{
  2001. OnTouch:
  2002. if (que_sch == 15) {
  2003. disablenpc "Corporate Figure#sch";
  2004. disablenpc "Arunafeltz Figure#sch";
  2005. enablenpc "Corporate Figure";
  2006. enablenpc "Arunafeltz Figure";
  2007. mes "[????]";
  2008. mes "I guess the party";
  2009. mes "will soon be over.";
  2010. mes "Did you enjoy yourself?";
  2011. next;
  2012. mes "[??????]";
  2013. mes "Yes, thank you, I had";
  2014. mes "a great time. I'm sorry";
  2015. mes "I gave you such short";
  2016. mes "notice of my arrival, but";
  2017. mes "you held this party anyway.";
  2018. next;
  2019. mes "[????]";
  2020. mes "Don't mention it.";
  2021. mes "You're a valued guest.";
  2022. mes "It would shame me if I'd";
  2023. mes "failed to entertain you.";
  2024. next;
  2025. mes "[??????]";
  2026. mes "Ho ho, you certainly know";
  2027. mes "how to be a good host~";
  2028. next;
  2029. mes "[????]";
  2030. mes "Your words honor me.";
  2031. next;
  2032. mes "^3355FFThe man took a quick";
  2033. mes "look around the room.^000000";
  2034. next;
  2035. mes "[????]";
  2036. mes "No one's around.";
  2037. mes "I have something to";
  2038. mes "discuss with you before";
  2039. mes "we get down to business.";
  2040. next;
  2041. mes "[??????]";
  2042. mes "What kind of...?";
  2043. next;
  2044. mes "[????]";
  2045. mes "I'll explain in detail";
  2046. mes "someplace safer. The gist";
  2047. mes "is that some rogues over in";
  2048. mes "Arunafeltz are plotting to harm";
  2049. mes "relations between Arunafeltz";
  2050. mes "and the Rekenber Corporation.";
  2051. next;
  2052. mes "[??????]";
  2053. mes "Oh... I see. Yes,";
  2054. mes "we can't talk about";
  2055. mes "that here. To tell the";
  2056. mes "truth, I've suspected that";
  2057. mes "something like that was";
  2058. mes "going on... Yes, makes sense.";
  2059. next;
  2060. mes "[????]";
  2061. mes "We should relocate";
  2062. mes "so that we can talk";
  2063. mes "a bit more freely.";
  2064. mes "Please follow me,";
  2065. mes "I already have";
  2066. mes "a place prepared.";
  2067. set que_sch,16;
  2068. close2;
  2069. disablenpc "Corporate Figure";
  2070. disablenpc "Arunafeltz Figure";
  2071. enablenpc "Corporate Figure#sch";
  2072. enablenpc "Arunafeltz Figure#sch";
  2073. }
  2074. end;
  2075. }
  2076. ein_in01,181,284,0 script Corporate Figure 109,{
  2077. end;
  2078. OnInit:
  2079. disablenpc "Corporate Figure";
  2080. end;
  2081. }
  2082. ein_in01,181,285,0 script Arunafeltz Figure 920,{
  2083. end;
  2084. OnInit:
  2085. disablenpc "Arunafeltz Figure";
  2086. end;
  2087. }
  2088. ein_in01,168,274,0 script Corporate Figure#sch 109,{
  2089. mes "[????]";
  2090. mes "Hmm... Good.";
  2091. mes "Everything looks";
  2092. mes "ready to me.";
  2093. close;
  2094. }
  2095. ein_in01,170,284,4 script Arunafeltz Figure#sch 920,{
  2096. mes "[??????]";
  2097. mes "I've got to say, only";
  2098. mes "Rekenber can host such";
  2099. mes "a magnificent party in";
  2100. mes "a city this polluted.";
  2101. mes "What's going on...?";
  2102. close;
  2103. }
  2104. morocc,297,154,0 script Thin-Faced Bard#sch 51,{
  2105. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  2106. mes "^3355FFWait a second!";
  2107. mes "Right now, you're carrying";
  2108. mes "too many things with you.";
  2109. mes "Please come back after";
  2110. mes "using the Kafra Service";
  2111. mes "to store some of your items.^000000";
  2112. close;
  2113. }
  2114. if (que_sch < 19) {
  2115. mes "[????]";
  2116. mes "............";
  2117. close;
  2118. }
  2119. else if (que_sch == 19) {
  2120. mes "[Vitre]";
  2121. mes "Thanks for your help.";
  2122. mes "This country's government";
  2123. mes "should know better than to";
  2124. mes "put a good man like me in jail.";
  2125. mes "Listen, I'm a fugitive now.";
  2126. mes "Do you think you can help me?";
  2127. next;
  2128. select("Sure.:I may as well...");
  2129. mes "[Vitre]";
  2130. mes "I just need you to talk";
  2131. mes "to a few people, and let";
  2132. mes "me know what they said.";
  2133. mes "I'd do it myself, but you";
  2134. mes "understand that I've got";
  2135. mes "to keep a low profile.";
  2136. next;
  2137. mes "[Vitre]";
  2138. mes "Please meet these people";
  2139. mes "in the order that I tell you.";
  2140. mes "I've sent messengers to let";
  2141. mes "them know of your arrival,";
  2142. mes "but I had to send them out";
  2143. mes "at different times... Anyway...";
  2144. next;
  2145. mes "[Vitre]";
  2146. mes "First, go to Prontera";
  2147. mes "and talk to Chada. Second,";
  2148. mes "go to Geffen and speak to";
  2149. mes "Ghez. Lastly, please go to";
  2150. mes "Comodo and meet Nosdan.";
  2151. next;
  2152. mes "[Vitre]";
  2153. mes "Each one of them will";
  2154. mes "sing you a song. Listen";
  2155. mes "carefully, and sing me their";
  2156. mes "songs when you come back.";
  2157. mes "Thanks, you have no idea how";
  2158. mes "much I appreciate your help.";
  2159. set que_sch,20;
  2160. close;
  2161. }
  2162. else if (que_sch == 20) {
  2163. mes "[Vitre]";
  2164. mes "Chada is probably near";
  2165. mes "the middle of Prontera.";
  2166. mes "The messenger I sent to";
  2167. mes "him should have reached";
  2168. mes "him by now, so he should";
  2169. mes "be expecting your arrival.";
  2170. close;
  2171. }
  2172. else if (que_sch == 21) {
  2173. mes "[Vitre]";
  2174. mes "Ah, now you've got to";
  2175. mes "talk to Ghez. He should";
  2176. mes "be in Northeast Geffen";
  2177. mes "somewhere. Hopefully";
  2178. mes "you won't have too much";
  2179. mes "trouble finding him.";
  2180. close;
  2181. }
  2182. else if (que_sch == 22) {
  2183. mes "[Vitre]";
  2184. mes "Trying to find Nosdan?";
  2185. mes "I think he's probably in the";
  2186. mes "Northern Cave in Comodo.";
  2187. mes "Please talk to him, and let";
  2188. mes "me know about his song.";
  2189. close;
  2190. }
  2191. else if (que_sch == 23) {
  2192. mes "[Vitre]";
  2193. mes "Welcome back.";
  2194. mes "So did you listen";
  2195. mes "to all of their songs?";
  2196. next;
  2197. if (select("Yes:No") == 1) {
  2198. mes "[Vitre]";
  2199. mes "Perfect~ Here's a little";
  2200. mes "something to show my";
  2201. mes "gratitude. Hope you like it.";
  2202. set que_sch,24;
  2203. getitem 603,1; //Old_Blue_Box
  2204. next;
  2205. mes "[Vitre]";
  2206. mes "Now, tell me, what";
  2207. mes "exactly did they si--";
  2208. next;
  2209. mes "[????]";
  2210. mes "Hold it!";
  2211. next;
  2212. enablenpc "????#sch1";
  2213. enablenpc "????#sch2";
  2214. enablenpc "????#sch3";
  2215. mes "[Vitre]";
  2216. mes "What? Wh-who the";
  2217. mes "hell are you guys?!";
  2218. next;
  2219. mes "[????]";
  2220. mes "Rune-Midgarts";
  2221. mes "Secret Service!";
  2222. mes "Vitre Bizlleta--";
  2223. mes "you're under arrest";
  2224. mes "for espionage!";
  2225. next;
  2226. mes "[Vitre]";
  2227. mes "Again? Didn't you just";
  2228. mes "arrest me just for being";
  2229. mes "suspected of espionage?";
  2230. mes "I think it's a little unfair";
  2231. mes "to just capture me when";
  2232. mes "you don't have any proof.";
  2233. next;
  2234. mes "[????]";
  2235. mes "We just seized concrete";
  2236. mes "evidence of your illegal";
  2237. mes "activities. It's probably";
  2238. mes "enough to imprison you";
  2239. mes "for life. Happy now?";
  2240. next;
  2241. mes "[Vitre]";
  2242. mes "You're bluffing.";
  2243. next;
  2244. mes "[????]";
  2245. mes "You shouldn't have sent";
  2246. mes "that unsuspecting adventurer";
  2247. mes "to your news sources. We've";
  2248. mes "taken them into custody";
  2249. mes "Chada, Ghez, Nosdan.";
  2250. mes "That's them, right?";
  2251. next;
  2252. mes "[Vitre]";
  2253. mes "Nooooooooo!";
  2254. next;
  2255. mes "[Suden]";
  2256. mes "Adventurer, thank you for";
  2257. mes "your cooperation. I am";
  2258. mes "Suden Griea, Secret Service";
  2259. mes "agent. I'm sure you have";
  2260. mes "a lot of questions, but ^FF0000Lasda";
  2261. mes "Midar^000000 will answer them.";
  2262. next;
  2263. mes "[Suden]";
  2264. mes "I'd explain here and now,";
  2265. mes "but I better dispose of";
  2266. mes "this trash with the rest of";
  2267. mes "his scum buddies... in jail!";
  2268. set que_sch,25;
  2269. close2;
  2270. disablenpc "????#sch1";
  2271. disablenpc "????#sch2";
  2272. disablenpc "????#sch3";
  2273. end;
  2274. }
  2275. mes "[Vitre]";
  2276. mes "Would you please hurry?";
  2277. mes "Staying in one place like";
  2278. mes "this makes me nervous...";
  2279. mes "I should be on the move...";
  2280. close;
  2281. }
  2282. else if (que_sch == 24) {
  2283. mes "[Vitre]";
  2284. mes "Now, tell me, what";
  2285. mes "exactly did they si--";
  2286. next;
  2287. mes "[????]";
  2288. mes "Hold it!";
  2289. next;
  2290. enablenpc "????#sch1";
  2291. enablenpc "????#sch2";
  2292. enablenpc "????#sch3";
  2293. mes "[Vitre]";
  2294. mes "What? Wh-who the";
  2295. mes "hell are you guys?!";
  2296. next;
  2297. mes "[????]";
  2298. mes "Rune-Midgarts";
  2299. mes "Secret Service!";
  2300. mes "Vitre Bizlleta--";
  2301. mes "you're under arrest";
  2302. mes "for espionage!";
  2303. next;
  2304. mes "[Vitre]";
  2305. mes "Again? Didn't you just";
  2306. mes "arrest me just for being";
  2307. mes "suspected of espionage?";
  2308. mes "I think it's a little unfair";
  2309. mes "to just capture me when";
  2310. mes "you don't have any proof.";
  2311. next;
  2312. mes "[????]";
  2313. mes "We just seized concrete";
  2314. mes "evidence of your illegal";
  2315. mes "activities. It's probably";
  2316. mes "enough to imprison you";
  2317. mes "for life. Happy now?";
  2318. next;
  2319. mes "[Vitre]";
  2320. mes "You're bluffing.";
  2321. next;
  2322. mes "[????]";
  2323. mes "You shouldn't have sent";
  2324. mes "that unsuspecting adventurer";
  2325. mes "to your news sources. We've";
  2326. mes "taken them into custody";
  2327. mes "Chada, Ghez, Nosdan.";
  2328. mes "That's them, right?";
  2329. next;
  2330. mes "[Vitre]";
  2331. mes "Nooooooooo!";
  2332. next;
  2333. mes "[Suden]";
  2334. mes "Adventurer, thank you for";
  2335. mes "your cooperation. I am";
  2336. mes "Suden Griea, Secret Service";
  2337. mes "agent. I'm sure you have";
  2338. mes "a lot of questions, but ^FF0000Lasda";
  2339. mes "Midar^000000 will answer them.";
  2340. next;
  2341. mes "[Suden]";
  2342. mes "I'd explain here and now,";
  2343. mes "but I better dispose of";
  2344. mes "this trash with the rest of";
  2345. mes "his scum buddies... in jail!";
  2346. set que_sch,25;
  2347. close2;
  2348. disablenpc "????#sch1";
  2349. disablenpc "????#sch2";
  2350. disablenpc "????#sch3";
  2351. end;
  2352. }
  2353. mes "[Bard]";
  2354. mes "Oh, uh...";
  2355. mes "I'm not really Vitre.";
  2356. mes "I'm just a lookalike that's";
  2357. mes "been planted here in case";
  2358. mes "his hoodlum buddies come";
  2359. mes "here to find him. You know?";
  2360. next;
  2361. mes "[Bard]";
  2362. mes "Yeah... This is a pretty";
  2363. mes "dumb job. I mean, all I do";
  2364. mes "is stand here, waiting for";
  2365. mes "his spy friends. What are";
  2366. mes "the odds of that happening?";
  2367. close;
  2368. }
  2369. morocc,294,152,0 script ????#sch1 899,{
  2370. end;
  2371. OnInit:
  2372. disablenpc "????#sch1";
  2373. end;
  2374. }
  2375. morocc,293,155,6 script ????#sch2 899,{
  2376. end;
  2377. OnInit:
  2378. disablenpc "????#sch2";
  2379. end;
  2380. }
  2381. morocc,298,150,1 script ????#sch3 899,{
  2382. end;
  2383. OnInit:
  2384. disablenpc "????#sch3";
  2385. end;
  2386. }
  2387. prontera,109,161,6 script Young Man#sch 83,{
  2388. if (que_sch < 20) {
  2389. mes "[Chada]";
  2390. mes "What a boring day...";
  2391. mes "Perhaps I'll stave the";
  2392. mes "dreariness with song~";
  2393. close;
  2394. }
  2395. else if (que_sch == 20) {
  2396. mes "[Chada]";
  2397. mes "Are you the one that";
  2398. mes "Vitre sent? Good, good.";
  2399. mes "Let me treat you to my";
  2400. mes "wonderful song. Listen...";
  2401. mes "And learn... And love...";
  2402. next;
  2403. mes "[Chada]";
  2404. mes "La la la la la la la la~";
  2405. mes "A curse plagues the";
  2406. mes "royal family, and it's";
  2407. mes "been passed down to their";
  2408. mes "second child... la la la...";
  2409. mes "No one can cure it... Oooh~";
  2410. next;
  2411. mes "[Chada]";
  2412. mes "Hahaha! Isn't that";
  2413. mes "such a wonderful song?";
  2414. mes "Let Vitre know each and";
  2415. mes "every word to it, okay?";
  2416. set que_sch,21;
  2417. close;
  2418. }
  2419. else if (que_sch < 30) {
  2420. mes "[Chada]";
  2421. mes "Did you need to hear";
  2422. mes "the song again? Alright,";
  2423. mes "listen carefully this time~";
  2424. next;
  2425. mes "[Chada]";
  2426. mes "La la la la la la la la~";
  2427. mes "A curse plagues the";
  2428. mes "royal family, and it's";
  2429. mes "been passed down to their";
  2430. mes "second child... la la la...";
  2431. mes "No one can cure it... Oooh~";
  2432. next;
  2433. mes "[Chada]";
  2434. mes "Hahaha! Isn't that";
  2435. mes "such a wonderful song?";
  2436. mes "Let Vitre know each and";
  2437. mes "every word to it, okay?";
  2438. close;
  2439. }
  2440. else {
  2441. mes "[Chada]";
  2442. mes "...........";
  2443. mes "I have nothing to say to you.";
  2444. close;
  2445. }
  2446. }
  2447. geffen,196,167,4 script Young Woman#sch 101,{
  2448. if (que_sch < 21) {
  2449. mes "[Ghez]";
  2450. mes "When is he going";
  2451. mes "to send someone to";
  2452. mes "listen to my song?";
  2453. close;
  2454. }
  2455. else if (que_sch == 21) {
  2456. mes "[Ghez]";
  2457. mes "Oh, Vitre send you?";
  2458. mes "Great, I've been waiting";
  2459. mes "for you. Check out this";
  2460. mes "new song I wrote. It's great.";
  2461. next;
  2462. mes "[Ghez]";
  2463. mes "Sha la la la la la";
  2464. mes "Prontera Knights gotta";
  2465. mes "protect the palace~";
  2466. mes "Sha hoo hoo haaaaa";
  2467. mes "Geffen Knights gotta";
  2468. mes "protect the magic tower~";
  2469. next;
  2470. mes "[Ghez]";
  2471. mes "Na na na nan nan naaa";
  2472. mes "Prontera! Geffen! Knights";
  2473. mes "together! Protect the palace!";
  2474. mes "Ooooooooooooh yeah!";
  2475. mes "And crush their foes to the west!";
  2476. mes "That's the secret plan! La la la~";
  2477. next;
  2478. mes "[Ghez]";
  2479. mes "Wasn't that poetic?";
  2480. mes "Now sing that song exactly";
  2481. mes "as you heard it to Vitre.";
  2482. set que_sch,22;
  2483. close;
  2484. }
  2485. else if (que_sch < 30) {
  2486. mes "[Ghez]";
  2487. mes "You want to hear my song";
  2488. mes "again? Fine, but make sure";
  2489. mes "to memorize it all this time.";
  2490. next;
  2491. mes "[Ghez]";
  2492. mes "Sha la la la la la";
  2493. mes "Prontera Knights gotta";
  2494. mes "protect the palace~";
  2495. mes "Sha hoo hoo haaaaa";
  2496. mes "Geffen Knights gotta";
  2497. mes "protect the magic tower~";
  2498. next;
  2499. mes "[Ghez]";
  2500. mes "Na na na nan nan naaa";
  2501. mes "Prontera! Geffen! Knights";
  2502. mes "together! Protect the palace!";
  2503. mes "Ooooooooooooh yeah!";
  2504. mes "And crush their foes to the west!";
  2505. mes "That's the secret plan! La la la~";
  2506. next;
  2507. mes "[Ghez]";
  2508. mes "Wasn't that poetic?";
  2509. mes "Now sing that song exactly";
  2510. mes "as you heard it to Vitre.";
  2511. close;
  2512. }
  2513. else {
  2514. mes "[Ghez]";
  2515. mes "I'm doomed...";
  2516. mes ".......";
  2517. close;
  2518. }
  2519. }
  2520. comodo,135,299,0 script Young Man#sch2 809,{
  2521. if (que_sch < 22) {
  2522. mes "[Nosdan]";
  2523. mes "Have you come to hear";
  2524. mes "my song? Ah, it's good";
  2525. mes "that you've come to enjoy";
  2526. mes "my melodious vo--wait,";
  2527. mes "wait, where are you going?";
  2528. close;
  2529. }
  2530. else if (que_sch == 22) {
  2531. mes "[Nosdan]";
  2532. mes "Ah, are you the one";
  2533. mes "that Vitre mentioned";
  2534. mes "in his message? Okay,";
  2535. mes "please give me a moment.";
  2536. next;
  2537. mes "[Nosdan]";
  2538. mes "^333333*Ahem ahem*^000000";
  2539. mes "I'm ready. Now";
  2540. mes "please listen..";
  2541. next;
  2542. mes "[Nosdan]";
  2543. mes "Who dares stop the fearless";
  2544. mes "warrior? Baphomet? Drake?";
  2545. mes "No, they're too weak! His";
  2546. mes "steps now head to the group";
  2547. mes "of evil men trying to revive";
  2548. mes "Satan Morroc. I mean, come on!";
  2549. next;
  2550. mes "[Nosdan]";
  2551. mes "Sad news from an old comrade,";
  2552. mes "the evil group discovered...";
  2553. mes "Time to stop Satan Morroc's";
  2554. mes "revival~ La la la la la la la";
  2555. mes "la la la la la la la la la la";
  2556. mes "la la la la la la la la la la";
  2557. next;
  2558. mes "[Nosdan]";
  2559. mes "What'd you think?";
  2560. mes "Um, don't ask me about";
  2561. mes "the lyrics. Just a weird";
  2562. mes "artistic quirk I guess.";
  2563. mes "Oh, please sing that song";
  2564. mes "to Vitre for me, okay?";
  2565. set que_sch,23;
  2566. close;
  2567. }
  2568. else if (que_sch < 30) {
  2569. mes "[Nosdan]";
  2570. mes "Oh, you need to";
  2571. mes "hear my song again?";
  2572. mes "No problem! I guess";
  2573. mes "you really like it~";
  2574. next;
  2575. mes "[Nosdan]";
  2576. mes "Who dares stop the fearless";
  2577. mes "warrior? Baphomet? Drake?";
  2578. mes "No, they're too weak! His";
  2579. mes "steps now head to the group";
  2580. mes "of evil men trying to revive";
  2581. mes "Satan Morroc. I mean, come on!";
  2582. next;
  2583. mes "[Nosdan]";
  2584. mes "Sad news from an old comrade,";
  2585. mes "the evil group discovered...";
  2586. mes "Time to stop Satan Morroc's";
  2587. mes "revival~ La la la la la la la";
  2588. mes "la la la la la la la la la la";
  2589. mes "la la la la la la la la la la";
  2590. next;
  2591. mes "[Nosdan]";
  2592. mes "What'd you think?";
  2593. mes "Um, don't ask me about";
  2594. mes "the lyrics. Just a weird";
  2595. mes "artistic quirk I guess.";
  2596. mes "Oh, please sing that song";
  2597. mes "to Vitre for me, okay?";
  2598. close;
  2599. }
  2600. else {
  2601. mes "[Nosdan]";
  2602. mes "Oh, no! I didn't!";
  2603. mes "do anything wrong.";
  2604. mes "I swear!";
  2605. close;
  2606. }
  2607. }
  2608. // Siblings Quest
  2609. //============================================================
  2610. veins,327,185,3 script Kid#camelcamel 944,{
  2611. if (MISC_QUEST & 8192) {
  2612. if (rachel_camel == 0) {
  2613. mes "[Kid Karyn]";
  2614. mes "*Sob*";
  2615. next;
  2616. mes "^3355FFThis sobbing child";
  2617. mes "looks really upset...^000000";
  2618. next;
  2619. mes "["+strcharinfo(0)+"]";
  2620. mes "Hey, why are you";
  2621. mes "crying? Are you lost?";
  2622. mes "Where's your mommy?";
  2623. next;
  2624. mes "[Kid Karyn]";
  2625. mes "My... Mom's";
  2626. mes "at home...";
  2627. next;
  2628. mes "["+strcharinfo(0)+"]";
  2629. mes "......";
  2630. mes ".........";
  2631. next;
  2632. mes "["+strcharinfo(0)+"]";
  2633. mes "I see. So...";
  2634. mes "Are you having";
  2635. mes "trouble finding";
  2636. mes "your way back home?";
  2637. next;
  2638. mes "[Kid Karyn]";
  2639. mes "No! I'm ten years old!";
  2640. mes "I can find my way home,";
  2641. mes "even with my eyes closed!";
  2642. mes "^333333*Sniff sniff*^000000 Uuuuuuweeeh~";
  2643. next;
  2644. mes "["+strcharinfo(0)+"]";
  2645. mes "Well...";
  2646. next;
  2647. mes "["+strcharinfo(0)+"]";
  2648. mes "Can you tell me";
  2649. mes "why you're crying?";
  2650. next;
  2651. mes "[Kid Karyn]";
  2652. mes "I... ^333333*Sniff*^000000";
  2653. mes "I-I went to... Th-...";
  2654. mes "Volcan.... w-w-with";
  2655. mes "my sist-- Waaaaaaah!";
  2656. next;
  2657. mes "["+strcharinfo(0)+"]";
  2658. mes "Poor kid... Come on,";
  2659. mes "take a deep breath so";
  2660. mes "you can tell me about what";
  2661. mes "happened a little more slowly.";
  2662. next;
  2663. mes "[Kid Karyn]";
  2664. mes "*^333333Sob*^000000 ...It's just...";
  2665. mes "I went to Thor Volcano";
  2666. mes "with my little sister to see";
  2667. mes "which one of us was braver...";
  2668. mes "But then, we met some...";
  2669. mes "Scary people there... and...";
  2670. next;
  2671. mes "[Kid Karyn]";
  2672. mes "I got scared, so... So...";
  2673. mes "My sister... Wah~! *Sob*";
  2674. next;
  2675. mes "[Kid Karyn]";
  2676. mes "*Sob*";
  2677. next;
  2678. mes "[Kid Karyn]";
  2679. mes "I-I ran away from them...";
  2680. mes "But I left my sister over";
  2681. mes "there with those weird men...";
  2682. next;
  2683. mes "[Kid Karyn]";
  2684. mes "Mom's sick, and dad's";
  2685. mes "always at work... He's";
  2686. mes "the captain of a ship, so...";
  2687. mes "I don't think they can help.";
  2688. next;
  2689. mes "[Kid Karyn]";
  2690. mes "Can you help me please,";
  2691. mes "and bring my sister back?";
  2692. mes "*Sniff* Please? I promise";
  2693. mes "that I can pay you as soon";
  2694. mes "as my dad comes back!";
  2695. next;
  2696. mes "["+strcharinfo(0)+"]";
  2697. mes "Wait... I have a question.";
  2698. mes "You said that someone took";
  2699. mes "away your sister at Thor";
  2700. mes "Volcano? What did they look";
  2701. mes "like? Are you sure that there";
  2702. mes "were people there?";
  2703. next;
  2704. mes "[Kid Karyn]";
  2705. mes "I... I don't know!";
  2706. mes "I got so scared, I just";
  2707. mes "ran away! I... I didn't";
  2708. mes "mean to leave my sister!";
  2709. next;
  2710. mes "["+strcharinfo(0)+"]";
  2711. mes "Hmmm...";
  2712. mes "Maybe your sister was";
  2713. mes "kidnapped by bandits...";
  2714. next;
  2715. switch(select("Decline Request:Accept Request")) {
  2716. case 1:
  2717. mes "["+strcharinfo(0)+"]";
  2718. mes "Sorry kid, but I've got";
  2719. mes "things to do. I'm sure";
  2720. mes "someone else will come";
  2721. mes "along to save your sister.";
  2722. next;
  2723. mes "[Kid Karyn]";
  2724. mes "Wah~";
  2725. close;
  2726. case 2:
  2727. mes "["+strcharinfo(0)+"]";
  2728. mes "Okay, I'll see what";
  2729. mes "I can do. I'll try my best";
  2730. mes "to find your sister.";
  2731. next;
  2732. mes "[Kid Karyn]";
  2733. mes "Thank you so much!";
  2734. mes "Please find my sister";
  2735. mes "Curdie soon! Oh, I hope";
  2736. mes "she's okay! If she's not...";
  2737. mes "^333333*Sob*^000000 I don't know what";
  2738. mes "I'll do! Waaaaaaaah~";
  2739. next;
  2740. mes "["+strcharinfo(0)+"]";
  2741. mes "Alright...";
  2742. mes "Wish me luck.";
  2743. mes "I'll go search Thor";
  2744. mes "Volcano to find your";
  2745. mes "little sister Curdie.";
  2746. setquest 3060;
  2747. set rachel_camel,1;
  2748. close;
  2749. }
  2750. }
  2751. else if (rachel_camel == 1) {
  2752. mes "["+strcharinfo(0)+"]";
  2753. mes "I'd better search";
  2754. mes "Thor Volcano for Curdie,";
  2755. mes "Karyn's little sister.";
  2756. close;
  2757. }
  2758. else if (rachel_camel == 2) {
  2759. mes "[Kid Karyn]";
  2760. mes "W-were you able";
  2761. mes "to find my sister?";
  2762. mes "Is she alright?";
  2763. mes "What happened?";
  2764. next;
  2765. mes "["+strcharinfo(0)+"]";
  2766. mes "I found her,";
  2767. mes "she's alright but...";
  2768. next;
  2769. mes "[Kid Karyn]";
  2770. mes "What? Why isn't";
  2771. mes "she with you?";
  2772. next;
  2773. mes "["+strcharinfo(0)+"]";
  2774. mes "Curdie is... Well, she's";
  2775. mes "been shackled down. We";
  2776. mes "need to find a way to free her.";
  2777. mes "Do you know where there's";
  2778. mes "a forge or a locksmith that";
  2779. mes "might be able to help her?";
  2780. next;
  2781. mes "[Kid Karyn]";
  2782. mes "Oh! Oh, there's a";
  2783. mes "locksmith in the market";
  2784. mes "street! You can ask him";
  2785. mes "to help free Curdie!";
  2786. changequest 3061,3062;
  2787. set rachel_camel,3;
  2788. close;
  2789. }
  2790. else if (rachel_camel == 3) {
  2791. mes "[Kid Karyn]";
  2792. mes "Let's see...";
  2793. mes "I'd better find the";
  2794. mes "locksmith in the market";
  2795. mes "street, and ask him to help";
  2796. mes "me unlock Curdie's shackles.";
  2797. close;
  2798. }
  2799. else if (rachel_camel == 4) {
  2800. mes "[Kid Karyn]";
  2801. mes "Huh... I'd better talk";
  2802. mes "to Mr. Lockenlock first, the";
  2803. mes "locksmith in the market street.";
  2804. close;
  2805. }
  2806. else if (rachel_camel == 5) {
  2807. mes "["+strcharinfo(0)+"]";
  2808. mes "Hmm... I'd better talk";
  2809. mes "to Ms. Ivory, the organic";
  2810. mes "soap maker if I want to help";
  2811. mes "Karyn free his sister Curdie.";
  2812. close;
  2813. }
  2814. else if (rachel_camel == 6) {
  2815. mes "["+strcharinfo(0)+"]";
  2816. mes "Wait... I should be";
  2817. mes "bringing Ms. Ivory all";
  2818. mes "of the soap ingredients.";
  2819. mes "What were they again...?";
  2820. next;
  2821. mes "["+strcharinfo(0)+"]";
  2822. mes "^4D4DFF10 Milk^000000,";
  2823. mes "^4D4DFF100 Green Herbs^000000,";
  2824. mes "^4D4DFF50 Jellopies^000000, and";
  2825. mes "^4D4DFF5 Empty Bottles^000000.";
  2826. mes "I better get those...";
  2827. close;
  2828. }
  2829. else if (rachel_camel == 7) {
  2830. mes "["+strcharinfo(0)+"]";
  2831. mes "I need to talk to";
  2832. mes "someone named Saraman";
  2833. mes "to get the soap ingredients...";
  2834. close;
  2835. }
  2836. else if (rachel_camel == 8) {
  2837. mes "["+strcharinfo(0)+"]";
  2838. mes "Let's see...";
  2839. mes "I need to bring";
  2840. mes "Mr. Saruman all the";
  2841. mes "things he needs to";
  2842. mes "stimulate a camel's ";
  2843. mes "appetite. I need to get...";
  2844. next;
  2845. mes "["+strcharinfo(0)+"]";
  2846. mes "^4D4DFF1 Unripe Apple^000000,";
  2847. mes "^4D4DFF5 Monster's Feed^000000,";
  2848. mes "^4D4DFF1 Empty Bottle^000000, and";
  2849. mes "^4D4DFF1 Yellow Potion^000000.";
  2850. close;
  2851. }
  2852. else if (rachel_camel == 9) {
  2853. mes "["+strcharinfo(0)+"]";
  2854. mes "I have everything I need";
  2855. mes "to stimulate a camel's";
  2856. mes "appetite. Now I need to";
  2857. mes "feed the camel so that I can";
  2858. mes "get the soap ingredients and";
  2859. mes "5 lumps of camel dung.";
  2860. close;
  2861. }
  2862. else if (rachel_camel == 10) {
  2863. mes "["+strcharinfo(0)+"]";
  2864. mes "Right now, my time";
  2865. mes "would be better spent";
  2866. mes "looking for the Silk Sand";
  2867. mes "Camel for the ingredients.";
  2868. close;
  2869. }
  2870. else if (rachel_camel == 11) {
  2871. mes "["+strcharinfo(0)+"]";
  2872. mes "I'd better find Mr. Saraman's";
  2873. mes "lost camel, feed it camel";
  2874. mes "appetite stimulants, and";
  2875. mes "then get the soap ingredient";
  2876. mes "and 5 lumps of camel dung";
  2877. mes "if I want to free Curdie.";
  2878. close;
  2879. }
  2880. else if (rachel_camel > 11 && rachel_camel < 17) {
  2881. mes "["+strcharinfo(0)+"]";
  2882. mes "Well... I found the";
  2883. mes "camel. Now I need to get";
  2884. mes "all the soap ingredients.";
  2885. mes "The sooner I do that, the";
  2886. mes "sooner I can help Curdie.";
  2887. close;
  2888. }
  2889. else if (rachel_camel == 17) {
  2890. mes "["+strcharinfo(0)+"]";
  2891. mes "I managed to get the soap";
  2892. mes "ingredient and 5 of those";
  2893. mes "camel dung lumps. I should";
  2894. mes "head back to Mr. Saraman to";
  2895. mes "tell him where his camel is,";
  2896. mes "and then go to Ms. Ivory.";
  2897. close;
  2898. }
  2899. else if (rachel_camel == 18) {
  2900. mes "["+strcharinfo(0)+"]";
  2901. mes "Let's see...";
  2902. mes "Shouldn't I be going";
  2903. mes "to see Ms. Ivory now?";
  2904. close;
  2905. }
  2906. else if (rachel_camel == 19) {
  2907. mes "["+strcharinfo(0)+"]";
  2908. mes "I have the Silk Sand Camel";
  2909. mes "Soap now, so I should go";
  2910. mes "bring it to Mr. Lockenlock.";
  2911. close;
  2912. }
  2913. else if (rachel_camel == 20) {
  2914. mes "["+strcharinfo(0)+"]";
  2915. mes "I'd better use the soap to";
  2916. mes "make a key mold that I can";
  2917. mes "bring over to Mr. Lockenlock.";
  2918. close;
  2919. }
  2920. else if (rachel_camel == 21) {
  2921. mes "["+strcharinfo(0)+"]";
  2922. mes "Making the key is more";
  2923. mes "important that telling Karyn";
  2924. mes "about what's happened.";
  2925. close;
  2926. }
  2927. else if (rachel_camel == 22) {
  2928. mes "["+strcharinfo(0)+"]";
  2929. mes "I need to bring";
  2930. mes "1 Steel to Mr. Lockenlock";
  2931. mes "so that he can make a key";
  2932. mes "that will finally free Curdie.";
  2933. close;
  2934. }
  2935. else if (rachel_camel == 23) {
  2936. mes "["+strcharinfo(0)+"]";
  2937. mes "I finally got the";
  2938. mes "key that I can use";
  2939. mes "to free Curdie. I'm";
  2940. mes "gonna go save her now.";
  2941. next;
  2942. mes "[Kid Karyn]";
  2943. mes "Thank you so much!";
  2944. mes "Please bring back Curdie";
  2945. mes "as soon as you can! ^333333*Sob*^000000";
  2946. close;
  2947. }
  2948. else if (rachel_camel == 24) {
  2949. mes "["+strcharinfo(0)+"]";
  2950. mes "Hey, Karyn! I sent";
  2951. mes "your sister back to town";
  2952. mes "with a Butterfly Wing.";
  2953. mes "Did she come back safe?";
  2954. next;
  2955. mes "[Kid Karyn]";
  2956. mes "Yes, Curdie's back";
  2957. mes "and she's resting in";
  2958. mes "the hospital right now.";
  2959. mes "Thank you so much for";
  2960. mes "all of your help!";
  2961. next;
  2962. mes "[Kid Karyn]";
  2963. mes "I'm not sure what's wrong";
  2964. mes "with Curdie, though. Ever";
  2965. mes "since she got back, she gets";
  2966. mes "frightened whenever she";
  2967. mes "sees the soldiers in town.";
  2968. next;
  2969. mes "[Kid Karyn]";
  2970. mes "I promise to tell my dad";
  2971. mes "about what you did after he";
  2972. mes "comes back from overseas.";
  2973. mes "Thank you for everything";
  2974. mes "that you did for us!";
  2975. next;
  2976. mes "["+strcharinfo(0)+"]";
  2977. mes "Umm... I see...";
  2978. mes "I'll come by later";
  2979. mes "when Curdie's released";
  2980. mes "from the hospital.";
  2981. next;
  2982. mes "[Kid Karyn]";
  2983. mes "Yes, please do.";
  2984. mes "I promise to help you";
  2985. mes "whenever you need me!";
  2986. next;
  2987. mes "["+strcharinfo(0)+"]";
  2988. mes "Hahahaha!";
  2989. mes "Well... I guess that's";
  2990. mes "pretty reassuring. Until then,";
  2991. mes "take good care of your mother";
  2992. mes "and sister. You got that?";
  2993. next;
  2994. mes "[Kid Karyn]";
  2995. mes "Got it!";
  2996. next;
  2997. mes "["+strcharinfo(0)+"]";
  2998. mes "Good, good...";
  2999. mes "It's a promise, then.";
  3000. mes "I'll see you later~";
  3001. completequest 3083;
  3002. set rachel_camel,25;
  3003. specialeffect2 EF_ABSORBSPIRITS;
  3004. getexp 100000,70000;
  3005. close;
  3006. }
  3007. else {
  3008. // Start Nameless Island Access Quest Addition
  3009. if (aru_monas < 15) {
  3010. mes "[Kid Karyn]";
  3011. mes "Oh, hello! Thank you";
  3012. mes "so much for helping me";
  3013. mes "last time! When I get";
  3014. mes "older, I'm gonna do my";
  3015. mes "best to help you the same";
  3016. mes "way that you helped me!";
  3017. close;
  3018. }
  3019. else if (aru_monas == 15) {
  3020. mes "[Kid Karyn]";
  3021. mes "Hi! It's good to see";
  3022. mes "you again! Kurdi just came";
  3023. mes "back home from the hospital,";
  3024. mes "and is getting better everyday!";
  3025. mes "Ah, and I've been taking care";
  3026. mes "of her, just like I promised~";
  3027. next;
  3028. mes "["+strcharinfo(0)+"]";
  3029. mes "Really? That's good";
  3030. mes "You should be proud~";
  3031. next;
  3032. mes "[Kid Karyn]";
  3033. mes "^666666*Blush*^000000 Heh heh!";
  3034. next;
  3035. mes "["+strcharinfo(0)+"]";
  3036. mes "Anyway, I was wondering";
  3037. mes "if you could help me.";
  3038. mes "Your dad's a fisherman,";
  3039. mes "right? Would you mind";
  3040. mes "asking him if I could";
  3041. mes "borrow his boat?";
  3042. next;
  3043. mes "[Kid Karyn]";
  3044. mes "Well... Actually...";
  3045. mes "The pope said that my";
  3046. mes "dad isn't allowed to use";
  3047. mes "his boat for a while...";
  3048. mes "I'm not sure why...";
  3049. next;
  3050. mes "[Kid Karyn]";
  3051. mes "So yeah. Dad's not allowed";
  3052. mes "to go out to sea right now.";
  3053. mes "But it should be okay if it's";
  3054. mes "you, right? Hey, you helped";
  3055. mes "me, so I hafta help you, right?";
  3056. next;
  3057. mes "[Kid Karyn]";
  3058. mes "My dad is really mad that";
  3059. mes "he can't use his boat so";
  3060. mes "maybe we better not tell";
  3061. mes "him you want to use it. Let's";
  3062. mes "keep it our secret, okay?";
  3063. next;
  3064. mes "["+strcharinfo(0)+"]";
  3065. mes "S-sure thing!";
  3066. next;
  3067. mes "[Kid Karyn]";
  3068. mes "Anyway, his boat is the";
  3069. mes "only one on the south beach";
  3070. mes "since all the other fishermen";
  3071. mes "dock theirs boats in other";
  3072. mes "places. Also, my dad's boat";
  3073. mes "will rust if no one uses it.";
  3074. next;
  3075. mes "["+strcharinfo(0)+"]";
  3076. mes "Great! Thanks so much";
  3077. mes "for your help, Karyn~";
  3078. mes "I'll be sure to take";
  3079. mes "good care of your dad's";
  3080. mes "boat. I only need it for";
  3081. mes "a little while, anyway.";
  3082. next;
  3083. mes "[Kid Karyn]";
  3084. mes "Heh heh! Thanks!";
  3085. mes "I'm happy that";
  3086. mes "I can help you too!";
  3087. set aru_monas,16;
  3088. close;
  3089. }
  3090. else if (aru_monas < 26) {
  3091. mes "[Kid Karyn]";
  3092. mes "Hi! How do you like";
  3093. mes "fishing on my dad's boat?";
  3094. mes "Oh, and Kurdi says hi!";
  3095. close;
  3096. }
  3097. else {
  3098. mes "[Kid Karyn]";
  3099. mes "Dad says that he'll";
  3100. mes "be able to go fishing";
  3101. mes "again soon! I hope that";
  3102. mes "he'll catch a lot of fish!";
  3103. close;
  3104. }
  3105. // End Nameless Island Access Quest Addition.
  3106. }
  3107. }
  3108. else {
  3109. mes "[Kid Karyn]";
  3110. mes "^333333*Sob*^000000...";
  3111. mes "^333333*Sob*^000000...";
  3112. close;
  3113. }
  3114. }
  3115. que_thor,36,66,5 script Little Curdie 941,{
  3116. if (rachel_camel == 1) {
  3117. mes "^3355FFYou come across";
  3118. mes "a little girl lying on the";
  3119. mes "ground unconscious.^000000";
  3120. next;
  3121. mes "["+strcharinfo(0)+"]";
  3122. mes "Hey, kid! Wake up!";
  3123. mes "Can you hear me?";
  3124. next;
  3125. mes "^3355FFShe has a pulse, but";
  3126. mes "despite your verbal";
  3127. mes "entreaties, she won't";
  3128. mes "open her eyes. You";
  3129. mes "lightly slap her cheek";
  3130. mes "to wake her up.^000000";
  3131. next;
  3132. mes "[Little Curdie]";
  3133. mes "Huh?!";
  3134. mes "...Ah, owwww~";
  3135. mes "W-waaaaaaaah!";
  3136. next;
  3137. mes "["+strcharinfo(0)+"]";
  3138. mes "Sorry! I didn't mean";
  3139. mes "to make you cry! Are...";
  3140. mes "Are you alright?";
  3141. next;
  3142. mes "[Little Curdie]";
  3143. mes "Huh? Wh-who are you?";
  3144. mes "Oh no, you have to get";
  3145. mes "out of here! You'll be in";
  3146. mes "trouble if they catch you!";
  3147. next;
  3148. mes "["+strcharinfo(0)+"]";
  3149. mes "Are you Curdie?";
  3150. mes "Your brother Karyn";
  3151. mes "asked me to rescue you.";
  3152. mes "Come on, we've got to";
  3153. mes "get you out of here.";
  3154. next;
  3155. mes "[Little Curdie]";
  3156. mes "Karyn...?";
  3157. mes "Oh, oh no! I... They";
  3158. mes "locked me in these";
  3159. mes "shackles and I can't move!";
  3160. mes "You have to leave before";
  3161. mes "those scary men come back!";
  3162. next;
  3163. mes "["+strcharinfo(0)+"]";
  3164. mes "What...?!";
  3165. mes "Those bastards!";
  3166. mes "Tying up a little";
  3167. mes "girl like this...";
  3168. next;
  3169. mes "["+strcharinfo(0)+"]";
  3170. mes "Argh! And I can't just";
  3171. mes "use brute force to shatter";
  3172. mes "these shackles! I might";
  3173. mes "end up hurting you...!";
  3174. next;
  3175. mes "[Little Curdie]";
  3176. mes "Don't worry about me...";
  3177. mes "Just hurry and leave!";
  3178. mes "I... I'll be alright! Now";
  3179. mes "hurry! Someone's coming!";
  3180. next;
  3181. mes "["+strcharinfo(0)+"]";
  3182. mes "Okay, I'll go...";
  3183. mes "But sit tight, and";
  3184. mes "wait for me to come";
  3185. mes "back. I'll figure out";
  3186. mes "some way to free you.";
  3187. next;
  3188. mes "[Little Curdie]";
  3189. mes "^333333*Sob*^000000 R-really...?";
  3190. next;
  3191. mes "["+strcharinfo(0)+"]";
  3192. mes "I promise.";
  3193. mes "I'm sure that someone";
  3194. mes "in town will know of a way";
  3195. mes "to unlock your shackles.";
  3196. mes "I'll be back as soon as I can!";
  3197. changequest 3060,3061;
  3198. set rachel_camel,2;
  3199. close;
  3200. }
  3201. else if (rachel_camel == 2) {
  3202. mes "^3355FFSomeone in town";
  3203. mes "must have the";
  3204. mes "expertise to unlock";
  3205. mes "these shackles. It's your";
  3206. mes "only hope to free Curdie";
  3207. mes "from these chains.^000000";
  3208. close;
  3209. }
  3210. else if (rachel_camel == 3 || rachel_camel == 6 || rachel_camel == 8 || rachel_camel == 22) {
  3211. mes "^3355FFCurdie is lying";
  3212. mes "feebly on the ground.^000000";
  3213. close;
  3214. }
  3215. else if (rachel_camel == 4) {
  3216. mes "[Little Curdie]";
  3217. mes "I hate the metal";
  3218. mes "clanging sounds...";
  3219. mes "Th-the sparks,";
  3220. mes "they're... They're...";
  3221. next;
  3222. mes "^3355FFCurdie is curled up on";
  3223. mes "the ground, eyes tightly";
  3224. mes "shut, her entire body";
  3225. mes "trembling with fear.^000000";
  3226. close;
  3227. }
  3228. else if (rachel_camel == 5) {
  3229. mes "^3355FFOn the ground, you see";
  3230. mes "some equipment that looks";
  3231. mes "similarly to that used by";
  3232. mes "the Rachel soldiers.^000000";
  3233. close;
  3234. }
  3235. else if (rachel_camel == 7) {
  3236. mes "^3355FFIt seems that someone";
  3237. mes "has come by to give";
  3238. mes "Curdie food and water.^000000";
  3239. close;
  3240. }
  3241. else if (rachel_camel == 9) {
  3242. mes "^3355FFCurdie squints at you";
  3243. mes "as you walk by. It seems";
  3244. mes "that her vision gets worse";
  3245. mes "the longer she's locked";
  3246. mes "up in this cave.";
  3247. close;
  3248. }
  3249. else if (rachel_camel == 10) {
  3250. mes "^3355FFYou'd better find the";
  3251. mes "Silk Sand Camel and get";
  3252. mes "the soap ingredients if";
  3253. mes "you really want to free";
  3254. mes "Curdie from her shackles.^000000";
  3255. close;
  3256. }
  3257. else if (rachel_camel == 11) {
  3258. mes "["+strcharinfo(0)+"]";
  3259. mes "I'd better find Mr. Saraman's";
  3260. mes "lost camel, feed it camel";
  3261. mes "appetite stimulants, and";
  3262. mes "then get the soap ingredient";
  3263. mes "and 5 lumps of camel dung";
  3264. mes "if I want to free Curdie.";
  3265. close;
  3266. }
  3267. else if (rachel_camel > 11 && rachel_camel < 17) {
  3268. mes "^3355FFYou already found the";
  3269. mes "camel, so you need to collect";
  3270. mes "the soap ingredients if you";
  3271. mes "want to free Curdie.^000000";
  3272. close;
  3273. }
  3274. else if (rachel_camel == 17) {
  3275. mes "["+strcharinfo(0)+"]";
  3276. mes "I managed to get the soap";
  3277. mes "ingredients: 5 of those";
  3278. mes "camel dung lumps. I should";
  3279. mes "head back to Mr. Saraman to";
  3280. mes "tell him where his camel is,";
  3281. mes "and then go to Ms. Ivory.";
  3282. close;
  3283. }
  3284. else if (rachel_camel == 18) {
  3285. mes "^3355FFYou should be leaving";
  3286. mes "to see Ms. Ivory now if";
  3287. mes "you really want to free";
  3288. mes "Curdie from her shackles.^000000";
  3289. close;
  3290. }
  3291. else if (rachel_camel == 19) {
  3292. mes "^3355FFNow that you have the";
  3293. mes "Silk Sand Camel Soap,";
  3294. mes "you should bring it";
  3295. mes "over to Mr. Lockenlock.^000000";
  3296. close;
  3297. }
  3298. else if (rachel_camel == 20) {
  3299. mes "^3355FFCurdie is exactly";
  3300. mes "where you left her.";
  3301. mes "There's a bowl of cold";
  3302. mes "soup next to her, so it's";
  3303. mes "clear that someone has";
  3304. mes "been feeding her.^000000";
  3305. next;
  3306. mes "^3355FFYou pour the soap into";
  3307. mes "the shackle's lock to create";
  3308. mes "a mold that Mr. Lockenlock";
  3309. mes "can use to make a key.^000000";
  3310. next;
  3311. mes "[Little Curdie]";
  3312. mes "Will...";
  3313. mes "Will I always";
  3314. mes "be stuck here?";
  3315. mes "I... I want my mommy...";
  3316. next;
  3317. mes "["+strcharinfo(0)+"]";
  3318. mes "Oh... You're awake?";
  3319. mes "Don't worry, Curdie,";
  3320. mes "I'm sure that I'll be";
  3321. mes "able to get you free soon.";
  3322. mes "Try to hold on a bit longer.";
  3323. next;
  3324. mes "[Little Curdie]";
  3325. mes "When the door is open,";
  3326. mes "I see blazing flames...";
  3327. mes "And I hear... the sound";
  3328. mes "of machines? These men";
  3329. mes "wearing the same clothes";
  3330. mes "keep marching past me...";
  3331. next;
  3332. mes "[Little Curdie]";
  3333. mes "I... They scare me so much!";
  3334. mes "Th-the man that brings me";
  3335. mes "food says that they won't";
  3336. mes "let me go because of what";
  3337. mes "I saw inside there. They...";
  3338. mes "They won't let be go home...";
  3339. next;
  3340. mes "^3355FFCurdie's eyes are";
  3341. mes "disfocused and are";
  3342. mes "pointed above your head.";
  3343. mes "She might not survive if";
  3344. mes "she's forced to remain";
  3345. mes "here for much longer.^000000";
  3346. next;
  3347. mes "["+strcharinfo(0)+"]";
  3348. mes "Don't worry.";
  3349. mes "I'll come rescue";
  3350. mes "you as soon as I make";
  3351. mes "the key to unlock these";
  3352. mes "awful shackles. Don't worry...";
  3353. next;
  3354. mes "[Little Curdie]";
  3355. mes "If I'm not here the";
  3356. mes "next time you come,";
  3357. mes "then just run away.";
  3358. mes "Don't even tell my brother.";
  3359. mes "Get far away before they";
  3360. mes "can catch you. I-I'm serious...";
  3361. next;
  3362. mes "[Little Curdie]";
  3363. mes "Even if I don't see you";
  3364. mes "again... I just... I just";
  3365. mes "want to thank you for doing";
  3366. mes "your best to help me.";
  3367. next;
  3368. mes "["+strcharinfo(0)+"]";
  3369. mes "Everything will be";
  3370. mes "alright. I just have";
  3371. mes "to hurry a little bit.";
  3372. mes "Alright, it's time to go.";
  3373. next;
  3374. mes "^3355FFYou extract the soap";
  3375. mes "from the lock, and";
  3376. mes "carefully wrap it.";
  3377. mes "Now you need to take";
  3378. mes "the mold back to town";
  3379. mes "to Mr. Lockenlock.^000000";
  3380. changequest 3079,3080;
  3381. set rachel_camel,21;
  3382. close;
  3383. }
  3384. else if (rachel_camel == 21) {
  3385. mes "^3355FFYou have to hurry back";
  3386. mes "to town and bring the";
  3387. mes "key mold to Mr. Lockenlock";
  3388. mes "so that he can make a key";
  3389. mes "to unlock Curdie's shackles.^000000";
  3390. close;
  3391. }
  3392. else if (rachel_camel == 23) {
  3393. mes "[Little Curdie]";
  3394. mes "Y-you...";
  3395. mes "Is it really you?";
  3396. next;
  3397. mes "["+strcharinfo(0)+"]";
  3398. mes "Hang on, Curdie!";
  3399. mes "I hope this key works...";
  3400. next;
  3401. mes "^3355FFYou unlock the";
  3402. mes "shackles with";
  3403. mes "Mr. Lockenlock's key.^000000";
  3404. next;
  3405. mes "^333333*Crack*^000000";
  3406. next;
  3407. mes "[Little Curdie]";
  3408. mes "Aaaah!";
  3409. mes "M-my... My...!";
  3410. next;
  3411. mes "^3355FFCurdie's legs are";
  3412. mes "swollen from the";
  3413. mes "weight and pressure";
  3414. mes "of wearing the shackles";
  3415. mes "for such a long time.^000000";
  3416. next;
  3417. mes "[Little Curdie]";
  3418. mes "I can't move my legs!";
  3419. next;
  3420. mes "["+strcharinfo(0)+"]";
  3421. mes "Well, there's no other";
  3422. mes "choice. Curdie, I'm";
  3423. mes "going to send you back to";
  3424. mes "town with a Butterfly Wing.";
  3425. mes "Try not to move, alright?";
  3426. next;
  3427. mes "[Little Curdie]";
  3428. mes "Oh! Thank you...";
  3429. mes "I... I can go home...";
  3430. mes "Thank you s-so much...";
  3431. next;
  3432. mes "^3355FFYou use the power";
  3433. mes "of a Butterfly Wing to";
  3434. mes "send Curdie back to";
  3435. mes "town. Hopefully, she'll";
  3436. mes "arrive safely and see";
  3437. mes "her brother Karyn again.^000000";
  3438. next;
  3439. mes "["+strcharinfo(0)+"]";
  3440. mes "What did she see behind";
  3441. mes "the steel door in this old";
  3442. mes "volcano? It must have been";
  3443. mes "dangerous... Something";
  3444. mes "related to the Rachel Army...";
  3445. changequest 3082,3083;
  3446. set rachel_camel,24;
  3447. close;
  3448. }
  3449. else {
  3450. mes "[Little Curdie]";
  3451. mes " ...Wah....";
  3452. close;
  3453. }
  3454. }
  3455. veins,181,166,3 script Lockenlock 900,{
  3456. if (rachel_camel && rachel_camel < 4) {
  3457. mes "^3355FFIt's a drunkard...";
  3458. mes "The scent of pure";
  3459. mes "alcohol wafts around him.";
  3460. mes "There's a certain beauty";
  3461. mes "to his disheveled misery.^000000";
  3462. close;
  3463. }
  3464. else if (rachel_camel == 4) {
  3465. if (countitem(503) > 0) {
  3466. mes "["+strcharinfo(0)+"]";
  3467. mes "Excuse me...?";
  3468. next;
  3469. mes "[Locksmith Lockenlock]";
  3470. mes "Huh? Arrrgh...";
  3471. mes "My head... What";
  3472. mes "do you want?";
  3473. next;
  3474. mes "["+strcharinfo(0)+"]";
  3475. mes "Oh, I'd like";
  3476. mes "to make a key.";
  3477. next;
  3478. mes "[Locksmith Lockenlock]";
  3479. mes "Keys? Yeah, yeah...";
  3480. mes "That's what I do.";
  3481. mes "If you've got the lock,";
  3482. mes "it'll be a piece of cake.";
  3483. next;
  3484. mes "[Locksmith Lockenlock]";
  3485. mes "Ugh, but I'm so thirsty";
  3486. mes "and this headache is";
  3487. mes "killing me. You mind";
  3488. mes "bringing me a Yellow";
  3489. mes "Potion first?";
  3490. next;
  3491. mes "["+strcharinfo(0)+"]";
  3492. mes "Sure, I guess.";
  3493. mes "I can part with just";
  3494. mes "1 Yellow Potion.";
  3495. mes "Here you go.";
  3496. next;
  3497. mes "[Locksmith Lockenlock]";
  3498. mes "Ah, that hit the spot!";
  3499. mes "Wait, wait... Now I feel";
  3500. mes "dizzy... What's going...";
  3501. mes "What's going on...?";
  3502. next;
  3503. mes "[Locksmith Lockenlock]";
  3504. mes "Okay, okay...";
  3505. mes "I'm alright now.";
  3506. mes "So what'd you say you";
  3507. mes "needed? A key? Did you";
  3508. mes "bring the lock with you?";
  3509. next;
  3510. mes "[Locksmith Lockenlock]";
  3511. mes "I'm an expert in crafting";
  3512. mes "keys and locks. Hell, my locks";
  3513. mes "are strong enough to hold down";
  3514. mes "a dragon, you know that? I'll";
  3515. mes "have you know that the Rachel";
  3516. mes "Army's a regular customer~";
  3517. next;
  3518. mes "["+strcharinfo(0)+"]";
  3519. mes "(^333333This guy made locks for";
  3520. mes "the Rachel army?! It might";
  3521. mes "not be a good idea to let him";
  3522. mes "know that I'm trying to free";
  3523. mes "one of their prisoners. Who";
  3524. mes "knows if he's loyal to them?^000000)";
  3525. next;
  3526. mes "["+strcharinfo(0)+"]";
  3527. mes "So what happened was...";
  3528. mes "I lost my key, but I can't";
  3529. mes "bring the lock here with me.";
  3530. mes "I think I'd end up breaking";
  3531. mes "it if I brought it with me.";
  3532. next;
  3533. mes "[Locksmith Lockenlock]";
  3534. mes "Oh, yeah? No problem.";
  3535. mes "Just take me to the lock.";
  3536. mes "I'll charge you extra, though,";
  3537. mes "especially since my knees";
  3538. mes "are going bad. So where";
  3539. mes "are we going exactly?";
  3540. next;
  3541. mes "["+strcharinfo(0)+"]";
  3542. mes "Wait!";
  3543. mes "We can't do that!";
  3544. next;
  3545. mes "[Locksmith Lockenlock]";
  3546. mes "What do you mean?";
  3547. mes "You're not trying to";
  3548. mes "open up a bank safe";
  3549. mes "or something, are you?";
  3550. next;
  3551. mes "["+strcharinfo(0)+"]";
  3552. mes "No, it's nothing like";
  3553. mes "that! It's just that the lock";
  3554. mes "is in a dangerous place.";
  3555. mes "This is really important...";
  3556. mes "Please, you have to help me!";
  3557. next;
  3558. mes "[Locksmith Lockenlock]";
  3559. mes "Huh. Well, bottom line,";
  3560. mes "I can't make a key without";
  3561. mes "looking at the lock. Let me";
  3562. mes "think of a way I can help you.";
  3563. mes "Give me a second, will you?";
  3564. next;
  3565. mes "[Locksmith Lockenlock]";
  3566. mes "...............................";
  3567. mes "Well, I guess you can try";
  3568. mes "to make a mold of the lock.";
  3569. mes "It'll have to be perfect, so";
  3570. mes "this'll get pretty expensive.";
  3571. next;
  3572. mes "[Locksmith Lockenlock]";
  3573. mes "Go to the market and";
  3574. mes "find a lady selling organic";
  3575. mes "soap. You need to get a bottle";
  3576. mes "of Chamelepu Soap. You will";
  3577. mes "need that exact type of soap:";
  3578. mes "nothing else will do.";
  3579. next;
  3580. mes "["+strcharinfo(0)+"]";
  3581. mes "Chamelpu Soap?";
  3582. mes "What is th--";
  3583. next;
  3584. mes "[Locksmith Lockenlock]";
  3585. mes "No time to explain.";
  3586. mes "You'd better hurry and";
  3587. mes "find her before she closes";
  3588. mes "shop for the day. The shop";
  3589. mes "owner's a beauty, so it'll";
  3590. mes "be tough for you to miss her.";
  3591. next;
  3592. mes "["+strcharinfo(0)+"]";
  3593. mes "...........";
  3594. delitem 503,1; //Yellow_Potion
  3595. changequest 3063,3064;
  3596. set rachel_camel,5;
  3597. close;
  3598. }
  3599. else {
  3600. mes "^3355FFIt's a drunkard...";
  3601. mes "This man must be the";
  3602. mes "Mr. Lockenlock that you seek.";
  3603. mes "You'd better follow Toby's";
  3604. mes "advice and bring this man";
  3605. mes "a Yellow Potion first.^000000";
  3606. close;
  3607. }
  3608. }
  3609. else if (rachel_camel == 5) {
  3610. mes "[Locksmith Lockenlock]";
  3611. mes "Go to the market and";
  3612. mes "find a lady selling organic";
  3613. mes "soap, and get a bottle of";
  3614. mes "Chamelepu Soap. You will";
  3615. mes "need that exact type of soap:";
  3616. mes "nothing else will do.";
  3617. next;
  3618. mes "["+strcharinfo(0)+"]";
  3619. mes "Chamelpu Soap?";
  3620. mes "What is th--";
  3621. next;
  3622. mes "[Locksmith Lockenlock]";
  3623. mes "No time to explain.";
  3624. mes "You'd better hurry and";
  3625. mes "find her before she closes";
  3626. mes "shop for the day. The shop";
  3627. mes "owner's a beauty, so it'll";
  3628. mes "be tough for you to miss her.";
  3629. close;
  3630. }
  3631. else if (rachel_camel == 6) {
  3632. mes "["+strcharinfo(0)+"]";
  3633. mes "Wait... I should be";
  3634. mes "bringing Ms. Ivory all";
  3635. mes "of the soap ingredients.";
  3636. mes "What were they again...?";
  3637. next;
  3638. mes "["+strcharinfo(0)+"]";
  3639. mes "^4D4DFF10 Milk^000000,";
  3640. mes "^4D4DFF100 Green Herbs^000000,";
  3641. mes "^4D4DFF50 Jellopies^000000, and";
  3642. mes "^4D4DFF5 Empty Bottles^000000.";
  3643. mes "I better get those...";
  3644. close;
  3645. }
  3646. else if (rachel_camel == 7) {
  3647. mes "["+strcharinfo(0)+"]";
  3648. mes "I need to talk to";
  3649. mes "someone named Saraman";
  3650. mes "to get the soap ingredients...";
  3651. close;
  3652. }
  3653. else if (rachel_camel == 8) {
  3654. mes "["+strcharinfo(0)+"]";
  3655. mes "Let's see...";
  3656. mes "I need to bring";
  3657. mes "Mr. Saruman all the";
  3658. mes "things he needs to";
  3659. mes "stimulate a camel's ";
  3660. mes "appetite. I need to get...";
  3661. next;
  3662. mes "["+strcharinfo(0)+"]";
  3663. mes "^4D4DFF1 Unripe Apple^000000,";
  3664. mes "^4D4DFF5 Monster's Feed^000000,";
  3665. mes "^4D4DFF1 Empty Bottle^000000, and";
  3666. mes "^4D4DFF1 Yellow Potion^000000.";
  3667. close;
  3668. }
  3669. else if (rachel_camel == 9) {
  3670. mes "["+strcharinfo(0)+"]";
  3671. mes "I have everything I need";
  3672. mes "to stimulate a camel's";
  3673. mes "appetite. Now I need to";
  3674. mes "feed the camel so that I can";
  3675. mes "get the soap ingredients and";
  3676. mes "5 lumps of camel dung.";
  3677. close;
  3678. }
  3679. else if (rachel_camel == 10) {
  3680. mes "["+strcharinfo(0)+"]";
  3681. mes "Right now, my time";
  3682. mes "would be better spent";
  3683. mes "looking for the Silk Sand";
  3684. mes "Camel for the ingredients.";
  3685. close;
  3686. }
  3687. else if (rachel_camel == 11) {
  3688. mes "["+strcharinfo(0)+"]";
  3689. mes "I'd better find Mr. Saraman's";
  3690. mes "lost camel, feed it camel";
  3691. mes "appetite stimulants, and";
  3692. mes "then get the soap ingredient";
  3693. mes "and 5 lumps of camel dung";
  3694. mes "if I want to free Curdie.";
  3695. close;
  3696. }
  3697. else if (rachel_camel == 12) {
  3698. mes "["+strcharinfo(0)+"]";
  3699. mes "Well... I found the";
  3700. mes "camel. Now I need to get";
  3701. mes "all the soap ingredients.";
  3702. mes "The sooner I do that, the";
  3703. mes "sooner I can help Curdie.";
  3704. close;
  3705. }
  3706. else if (rachel_camel > 12 && rachel_camel < 17) {
  3707. mes "^3355FFYou already found the";
  3708. mes "camel, so you need to collect";
  3709. mes "the soap ingredients if you";
  3710. mes "want to free Curdie.^000000";
  3711. close;
  3712. }
  3713. else if (rachel_camel == 17) {
  3714. mes "["+strcharinfo(0)+"]";
  3715. mes "I managed to get the soap";
  3716. mes "ingredients: 5 of those";
  3717. mes "camel dung lumps. I should";
  3718. mes "head back to Mr. Saraman to";
  3719. mes "tell him where his camel is,";
  3720. mes "and then go to Ms. Ivory.";
  3721. close;
  3722. }
  3723. else if (rachel_camel == 18) {
  3724. mes "["+strcharinfo(0)+"]";
  3725. mes "Let's see...";
  3726. mes "Shouldn't I be going";
  3727. mes "to see Ms. Ivory now?";
  3728. close;
  3729. }
  3730. else if (rachel_camel == 19) {
  3731. mes "[Locksmith Lockenlock]";
  3732. mes "Oh, so you're finally";
  3733. mes "back with the Chamelpu";
  3734. mes "Soap. What took so long?";
  3735. mes "All you had to do was go";
  3736. mes "to the market and buy it.";
  3737. next;
  3738. mes "["+strcharinfo(0)+"]";
  3739. mes "...............................";
  3740. mes "...............................";
  3741. mes "...............................";
  3742. mes "...............................";
  3743. mes "...............................";
  3744. mes "...............................";
  3745. next;
  3746. mes "[Locksmith Lockenlock]";
  3747. mes "Uh, anyway, did Ms. Ivory";
  3748. mes "tell you how to use the soap?";
  3749. mes "You just pour it into the";
  3750. mes "keyhole, and then pour the";
  3751. mes "soap back into the bottle.";
  3752. mes "Do it carefully and quickly.";
  3753. next;
  3754. mes "[Locksmith Lockenlock]";
  3755. mes "Make sure you close the";
  3756. mes "bottle tightly when you're";
  3757. mes "done so no air gets into it.";
  3758. mes "If you take more than thirty";
  3759. mes "seconds, the soap won't retain";
  3760. mes "the lock's shape very well.";
  3761. next;
  3762. mes "[Locksmith Lockenlock]";
  3763. mes "Pour the liquid soap to the key hole in the lock,";
  3764. mes "pour the soap back to the bottle.";
  3765. mes "and close the lid so tightly that the air wouldn't go inside the bottle.";
  3766. mes "Remember, you can't take longer than 30 seconds to finish the procedures.";
  3767. next;
  3768. mes "[Locksmith Lockenlock]";
  3769. mes "Finally, bring the bottle";
  3770. mes "back here for me so that";
  3771. mes "I can make the key. But when";
  3772. mes "you come back, I need to make";
  3773. mes "sure that the key you're making";
  3774. mes "isn't for anything illegal...";
  3775. next;
  3776. mes "["+strcharinfo(0)+"]";
  3777. mes "Alright.";
  3778. changequest 3078,3079;
  3779. set rachel_camel,20;
  3780. close;
  3781. }
  3782. else if (rachel_camel == 20) {
  3783. mes "["+strcharinfo(0)+"]";
  3784. mes "I'd better use the soap to";
  3785. mes "make a key mold that I can";
  3786. mes "bring over to Mr. Lockenlock.";
  3787. close;
  3788. }
  3789. else if (rachel_camel == 21) {
  3790. mes "[Locksmith Lockenlock]";
  3791. mes "Oh, you're back...";
  3792. mes "So did you manage";
  3793. mes "to make the key mold?";
  3794. next;
  3795. mes "["+strcharinfo(0)+"]";
  3796. mes "Yes, I did. Would you";
  3797. mes "please hurry? This is an";
  3798. mes "emergency, and it could";
  3799. mes "get really bad if I don't";
  3800. mes "get this key made soon...";
  3801. next;
  3802. mes "[Locksmith Lockenlock]";
  3803. mes "Let me see... Well,";
  3804. mes "it's not really perfect, but";
  3805. mes "I should be able to fashion";
  3806. mes "a key for this lock. Ooh...";
  3807. mes "But you know what? I don't";
  3808. mes "have any materials on me.";
  3809. next;
  3810. mes "[Locksmith Lockenlock]";
  3811. mes "I've already made all";
  3812. mes "the keys and locks for this";
  3813. mes "town, so no one's really had";
  3814. mes "to send in any orders lately.";
  3815. mes "That's why I didn't have any";
  3816. mes "materials onhand. Sorry.";
  3817. next;
  3818. mes "[Locksmith Lockenlock]";
  3819. mes "All I need is ^4D4DFF1 Steel^000000.";
  3820. mes "It won't take me more";
  3821. mes "than five minutes to make";
  3822. mes "the key, so I can get it done";
  3823. mes "as soon as you can bring";
  3824. mes "me the Steel. I'll be waiting.";
  3825. changequest 3080,3081;
  3826. set rachel_camel,22;
  3827. close;
  3828. }
  3829. else if (rachel_camel == 22) {
  3830. if (countitem(999) > 0) {
  3831. mes "["+strcharinfo(0)+"]";
  3832. mes "Here's the Steel that";
  3833. mes "you need. Would you";
  3834. mes "please make the key now?";
  3835. next;
  3836. mes "[Locksmith Lockenlock]";
  3837. mes "...............................";
  3838. mes "I've been studying";
  3839. mes "this key mold, and";
  3840. mes "I just realized something...";
  3841. mes "Tell me right now: what";
  3842. mes "are you using this key for?";
  3843. next;
  3844. mes "["+strcharinfo(0)+"]";
  3845. mes "Huh...?";
  3846. mes "What are you...?";
  3847. next;
  3848. mes "[Locksmith Lockenlock]";
  3849. mes "I asked you first.";
  3850. mes "Tell me what you intend";
  3851. mes "to do with this key! If you";
  3852. mes "don't, I can't help you.";
  3853. next;
  3854. mes "[Locksmith Lockenlock]";
  3855. mes "Don't lie to me.";
  3856. mes "This mold... This is";
  3857. mes "the lock for the shackles";
  3858. mes "that I've made under the";
  3859. mes "orders of the Rachel Army.";
  3860. mes "I have the master key for that.";
  3861. next;
  3862. mes "[Locksmith Lockenlock]";
  3863. mes "These shackles are only";
  3864. mes "supposed to be used for";
  3865. mes "prisoners! If I release one";
  3866. mes "of them, they will hunt you";
  3867. mes "down and hold me accountable.";
  3868. next;
  3869. mes "["+strcharinfo(0)+"]";
  3870. mes "The truth is... I really";
  3871. mes "am trying to free somebody";
  3872. mes "the Rachel Army imprisoned...";
  3873. mes "She's Curdie, a young girl";
  3874. mes "that they locked up in";
  3875. mes "Thor Volcano...";
  3876. next;
  3877. mes "[Locksmith Lockenlock]";
  3878. mes "What...?!";
  3879. mes "Are you serious?";
  3880. mes "Y-you're... No way.";
  3881. mes "You're not lying. This...";
  3882. mes "I'm sorry. You shouldn't";
  3883. mes "have gotten involved, but...";
  3884. next;
  3885. mes "[Locksmith Lockenlock]";
  3886. mes "Oh God!";
  3887. mes "They... They";
  3888. mes "really imprisoned";
  3889. mes "an innocent child?!";
  3890. next;
  3891. mes "[Locksmith Lockenlock]";
  3892. mes "Here. Take it.";
  3893. mes "Take the master key.";
  3894. mes "Bring it to Thor Volcano";
  3895. mes "and rescue that poor kid.";
  3896. mes "We could get in a lot of";
  3897. mes "trouble for doing this, but...";
  3898. next;
  3899. mes "[Locksmith Lockenlock]";
  3900. mes "My conscience won't allow";
  3901. mes "them to do something like";
  3902. mes "this. Rescue that kid, and";
  3903. mes "then throw the key away";
  3904. mes "somewhere when you're done.";
  3905. next;
  3906. mes "[Locksmith Lockenlock]";
  3907. mes "That way, if the army";
  3908. mes "comes to interrogate me,";
  3909. mes "I'll just say that it was";
  3910. mes "stolen from my shop by";
  3911. mes "some thief. I should get";
  3912. mes "rid of all my keys too...";
  3913. next;
  3914. mes "[Locksmith Lockenlock]";
  3915. mes "Hurry up and go!";
  3916. mes "Make sure that you";
  3917. mes "bring that child back";
  3918. mes "safe to her family!";
  3919. changequest 3081,3082;
  3920. set rachel_camel,23;
  3921. close;
  3922. }
  3923. else {
  3924. mes "[Locksmith Lockenlock]";
  3925. mes "All I need is ^4D4DFF1 Steel^000000.";
  3926. mes "It won't take me more";
  3927. mes "than five minutes to make";
  3928. mes "the key, so I can get it done";
  3929. mes "as soon as you can bring";
  3930. mes "me the Steel. I'll be waiting.";
  3931. close;
  3932. }
  3933. }
  3934. else if (rachel_camel == 23) {
  3935. mes "[Locksmith Lockenlock]";
  3936. mes "Here. Take it.";
  3937. mes "Take the master key.";
  3938. mes "Bring it to Thor Volcano";
  3939. mes "and rescue that poor kid.";
  3940. mes "We could get in a lot of";
  3941. mes "trouble for doing this, but...";
  3942. next;
  3943. mes "[Locksmith Lockenlock]";
  3944. mes "Hurry up and go!";
  3945. mes "Make sure that you";
  3946. mes "bring that child back";
  3947. mes "safe to her family!";
  3948. close;
  3949. }
  3950. else if (rachel_camel == 24) {
  3951. mes "[Locksmith Lockenlock]";
  3952. mes "Hey, that kid you saved...";
  3953. mes "Curdie. She's safely back";
  3954. mes "in town. I feel so responsible";
  3955. mes "about what happened. I mean,";
  3956. mes "she was locked up in shackles";
  3957. mes "that I designed for the army.";
  3958. next;
  3959. mes "[Locksmith Lockenlock]";
  3960. mes "Anyway, I'm packing my";
  3961. mes "things. I'm thinking of";
  3962. mes "leaving this town for good.";
  3963. mes "The army's rotten to the core";
  3964. mes "for doing something like this.";
  3965. next;
  3966. mes " [Locksmith Lockenlock]";
  3967. mes "You're a real good person,";
  3968. mes "and I'm glad I got to know";
  3969. mes "you. I don't know if we'll";
  3970. mes "ever meet again, but it's";
  3971. mes "good that there are people";
  3972. mes "like you in this world.";
  3973. close;
  3974. }
  3975. else if (rachel_camel == 25) {
  3976. mes "[Locksmith Lockenlock]";
  3977. mes "Hey, that kid you saved...";
  3978. mes "Curdie. She's safely back";
  3979. mes "in town. I feel so responsible";
  3980. mes "about what happened. I mean,";
  3981. mes "she was locked up in shackles";
  3982. mes "that I designed for the army.";
  3983. next;
  3984. mes "[Locksmith Lockenlock]";
  3985. mes "Anyway, I'm packing my";
  3986. mes "things. I'm thinking of";
  3987. mes "leaving this town for good.";
  3988. mes "The army's rotten to the core";
  3989. mes "for doing something like this.";
  3990. next;
  3991. mes "[Locksmith Lockenlock]";
  3992. mes "You're a real good person,";
  3993. mes "and I'm glad I got to know";
  3994. mes "you. I don't know if we'll";
  3995. mes "ever meet again, but it's";
  3996. mes "good that there are people";
  3997. mes "like you in this world.";
  3998. close;
  3999. }
  4000. else {
  4001. mes "[Lockenlock]";
  4002. mes "Zzzz...";
  4003. mes "Zzzz... Argh!";
  4004. mes "...Zzz...";
  4005. next;
  4006. mes "^3355FFHe's drunk and";
  4007. mes "fast asleep.^000000";
  4008. close;
  4009. }
  4010. }
  4011. veins,227,127,5 script Ivory 940,{
  4012. if (rachel_camel && rachel_camel < 5) {
  4013. mes "[Organic Soap Maker Ivory]";
  4014. mes "I need to make more of";
  4015. mes "my soap, but I've run out";
  4016. mes "of ingredients. Well, there's";
  4017. mes "not much I can do without them,";
  4018. mes "so maybe it'd be better if";
  4019. mes "I just close up shop today...";
  4020. close;
  4021. }
  4022. else if (rachel_camel == 5) {
  4023. mes "["+strcharinfo(0)+"]";
  4024. mes "Excuse me...?";
  4025. next;
  4026. mes "[Organic Soap Maker Ivory]";
  4027. mes "Oh, I'm sorry, but I'm";
  4028. mes "closing shop right now";
  4029. mes "because I just ran out of";
  4030. mes "soap ingredients. If you";
  4031. mes "ordered something, then you";
  4032. mes "could just come back tomorrow.";
  4033. next;
  4034. mes "["+strcharinfo(0)+"]";
  4035. mes "Um, this is an emergency!";
  4036. mes "Mr. Lockenlock told me to";
  4037. mes "come here to get some kind";
  4038. mes "of special soap. I need it";
  4039. mes "to make a mold for him";
  4040. mes "to make a key for me...";
  4041. next;
  4042. mes "[Organic Soap Maker Ivory]";
  4043. mes "Oh? You locked yourself";
  4044. mes "out? Ah, Mr. Lockenlock";
  4045. mes "must have been talking";
  4046. mes "about my organic Chamelepu";
  4047. mes "soap. It's an artistic soap";
  4048. mes "that you can shape easily~";
  4049. next;
  4050. mes "["+strcharinfo(0)+"]";
  4051. mes "Yes, that's right!";
  4052. mes "Chamelepu Soap!";
  4053. next;
  4054. mes "[Organic Soap Maker Ivory]";
  4055. mes "My Chamelepu Soap";
  4056. mes "is pretty popular. It's";
  4057. mes "a liquid soap that you can";
  4058. mes "pour into anything, and it'll";
  4059. mes "harden into any shape that";
  4060. mes "you want. Neat, huh?";
  4061. next;
  4062. mes "[Organic Soap Maker Ivory]";
  4063. mes "Well, as I told you earlier,";
  4064. mes "I ran out of every soap ingredient,";
  4065. mes "so I cannot make any more soap today.";
  4066. mes "You should come back tomorrow evening";
  4067. mes "if you want to buy the soap.";
  4068. next;
  4069. mes "[Organic Soap Maker Ivory]";
  4070. mes "If you really need it";
  4071. mes "right away, I can still";
  4072. mes "make it for you if can";
  4073. mes "bring all the ingredients.";
  4074. mes "They might be a bit hard";
  4075. mes "to obtain, though...";
  4076. next;
  4077. mes "["+strcharinfo(0)+"]";
  4078. mes "That's fine. The";
  4079. mes "important thing for me";
  4080. mes "is to get this soap as";
  4081. mes "soon as I possibly can!";
  4082. next;
  4083. mes "[Organic Soap Maker Ivory]";
  4084. mes "Alright, first I want";
  4085. mes "you to bring me the basic";
  4086. mes "stuff. Bring these items";
  4087. mes "in the exact amounts I ask";
  4088. mes "for, alright? Ratios are pretty";
  4089. mes "important in making soap.";
  4090. next;
  4091. mes "[Organic Soap Maker Ivory]";
  4092. mes "^4D4DFF10 Milk^000000,";
  4093. mes "^4D4DFF100 Green Herbs^000000,";
  4094. mes "^4D4DFF50 Jellopies^000000, and";
  4095. mes "^4D4DFF5 Empty Bottles^000000.";
  4096. mes "Then we can move";
  4097. mes "on to the hard part.";
  4098. changequest 3064,3065;
  4099. set rachel_camel,6;
  4100. close;
  4101. }
  4102. else if (rachel_camel == 6) {
  4103. if ((countitem(519) > 9) && (countitem(511) > 99) && (countitem(909) > 49) && (countitem(713) > 4)) {
  4104. mes "[Organic Soap Maker Ivory]";
  4105. mes "Oh, great! You brought";
  4106. mes "everything! Now... It's";
  4107. mes "time for you to do the,";
  4108. mes "um, hard part.";
  4109. next;
  4110. mes "["+strcharinfo(0)+"]";
  4111. mes "...............................";
  4112. mes "...............................";
  4113. mes "...............................";
  4114. next;
  4115. mes "[Organic Soap Maker Ivory]";
  4116. mes "Please tell the";
  4117. mes "Silk Sand Camel farm";
  4118. mes "owner in town that I sent";
  4119. mes "you, and show him the";
  4120. mes "ingredients that you've";
  4121. mes "gathered for me so far.";
  4122. next;
  4123. mes "["+strcharinfo(0)+"]";
  4124. mes "Wait...";
  4125. mes "Why would I want";
  4126. mes "to see the guy that";
  4127. mes "takes care of Silk Sand";
  4128. mes "Camels? What does he";
  4129. mes "have to do with soap?";
  4130. next;
  4131. mes "[Organic Soap Maker Ivory]";
  4132. mes "Don't sweat it for now...";
  4133. mes "Just go visit Mr. Saraman,";
  4134. mes "the Camel Farm owner.";
  4135. mes "I can't wait for you that long,";
  4136. mes "so please come back here";
  4137. mes "as soon as possible.";
  4138. next;
  4139. mes "["+strcharinfo(0)+"]";
  4140. mes "Mr. Saraman...?";
  4141. mes "Okay, so I need to visit";
  4142. mes "him if I really need you";
  4143. mes "to make the soap...";
  4144. changequest 3065,3066;
  4145. set rachel_camel,7;
  4146. close;
  4147. }
  4148. else {
  4149. mes "[Organic Soap Maker Ivory]";
  4150. mes "Alright, first I want";
  4151. mes "you to bring me the basic";
  4152. mes "stuff. Bring these items";
  4153. mes "in the exact amounts I ask";
  4154. mes "for, alright? Ratios are pretty";
  4155. mes "important in making soap.";
  4156. next;
  4157. mes "[Organic Soap Maker Ivory]";
  4158. mes "^4D4DFF10 Milk^000000,";
  4159. mes "^4D4DFF100 Green Herbs^000000,";
  4160. mes "^4D4DFF50 Jellopies^000000, and";
  4161. mes "^4D4DFF5 Empty Bottles^000000.";
  4162. mes "Then we can move";
  4163. mes "on to the hard part.";
  4164. close;
  4165. }
  4166. }
  4167. else if (rachel_camel == 7) {
  4168. mes "["+strcharinfo(0)+"]";
  4169. mes "I need to talk to";
  4170. mes "someone named Saraman";
  4171. mes "to get the soap ingredients...";
  4172. close;
  4173. }
  4174. else if (rachel_camel == 8) {
  4175. mes "["+strcharinfo(0)+"]";
  4176. mes "Let's see...";
  4177. mes "I need to bring";
  4178. mes "Mr. Saruman all the";
  4179. mes "things he needs to";
  4180. mes "stimulate a camel's ";
  4181. mes "appetite. I need to get...";
  4182. next;
  4183. mes "["+strcharinfo(0)+"]";
  4184. mes "^4D4DFF1 Unripe Apple^000000,";
  4185. mes "^4D4DFF5 Monster's Feed^000000,";
  4186. mes "^4D4DFF1 Empty Bottle^000000, and";
  4187. mes "^4D4DFF1 Yellow Potion^000000.";
  4188. close;
  4189. }
  4190. else if (rachel_camel == 9) {
  4191. mes "["+strcharinfo(0)+"]";
  4192. mes "I have everything I need";
  4193. mes "to stimulate a camel's";
  4194. mes "appetite. Now I need to";
  4195. mes "feed the camel so that I can";
  4196. mes "get the soap ingredients and";
  4197. mes "5 lumps of camel dung.";
  4198. close;
  4199. }
  4200. else if (rachel_camel == 10) {
  4201. mes "["+strcharinfo(0)+"]";
  4202. mes "Right now, my time";
  4203. mes "would be better spent";
  4204. mes "looking for the Silk Sand";
  4205. mes "Camel for the ingredients.";
  4206. close;
  4207. }
  4208. else if (rachel_camel == 11) {
  4209. mes "["+strcharinfo(0)+"]";
  4210. mes "I'd better find Mr. Saraman's";
  4211. mes "lost camel, feed it camel";
  4212. mes "appetite stimulants, and";
  4213. mes "then get the soap ingredient";
  4214. mes "and 5 lumps of camel dung";
  4215. mes "if I want to free Curdie.";
  4216. close;
  4217. }
  4218. else if (rachel_camel == 12) {
  4219. mes "["+strcharinfo(0)+"]";
  4220. mes "Well... I found the";
  4221. mes "camel. Now I need to get";
  4222. mes "all the soap ingredients.";
  4223. mes "The sooner I do that, the";
  4224. mes "sooner I can help Curdie.";
  4225. close;
  4226. }
  4227. else if (rachel_camel > 12 && rachel_camel < 17) {
  4228. mes "^3355FFYou already found the";
  4229. mes "camel, so you need to collect";
  4230. mes "the soap ingredients if you";
  4231. mes "want to free Curdie.^000000";
  4232. close;
  4233. }
  4234. else if (rachel_camel == 17) {
  4235. mes "["+strcharinfo(0)+"]";
  4236. mes "I managed to get the soap";
  4237. mes "ingredients: 5 of those";
  4238. mes "camel dung lumps. I should";
  4239. mes "head back to Mr. Saraman to";
  4240. mes "tell him where his camel is,";
  4241. mes "and then go to Ms. Ivory.";
  4242. close;
  4243. }
  4244. else if (rachel_camel == 18) {
  4245. mes "[Organic Soap Maker Ivory]";
  4246. mes "Hm, did Soony give you";
  4247. mes "any trouble? I'm guessing";
  4248. mes "that's why it's been taking";
  4249. mes "you so long to get all that";
  4250. mes "camel dung over here.";
  4251. next;
  4252. mes "["+strcharinfo(0)+"]";
  4253. mes "It was a pretty big";
  4254. mes "hassle... But hopefully,";
  4255. mes "this will all be worth it.";
  4256. mes "Anyway, take this camel";
  4257. mes "dung. I don't want to";
  4258. mes "handle it for much longer.";
  4259. next;
  4260. mes "[Organic Soap Maker Ivory]";
  4261. mes "Yes, I can understand that.";
  4262. mes "Even though it's in bottles,";
  4263. mes "it's pretty gross that these";
  4264. mes "bottles are still warm...";
  4265. mes "Anyway, we're good to go.";
  4266. mes "Let me make you some soap~";
  4267. next;
  4268. mes "[Organic Soap Maker Ivory]";
  4269. mes "You spent a lot of";
  4270. mes "time and energy to get";
  4271. mes "these, so I won't charge";
  4272. mes "you for my service. Besides,";
  4273. mes "you brought enough materials";
  4274. mes "that I'll have some left over.";
  4275. next;
  4276. mes "^3355FFMs. Ivory put on a pair";
  4277. mes "of long gloves, and mixed";
  4278. mes "the ingredients. She then";
  4279. mes "placed them in a clean bottle.^000000";
  4280. next;
  4281. mes "[Organic Soap Maker Ivory]";
  4282. mes "Here's your soap! After";
  4283. mes "you pour the soap into";
  4284. mes "something, don't forget";
  4285. mes "to put it into a larger bottle";
  4286. mes "after about twenty seconds.";
  4287. next;
  4288. mes "[Organic Soap Maker Ivory]";
  4289. mes "And um... Don't let";
  4290. mes "anyone else know what";
  4291. mes "I use to make this soap.";
  4292. mes "People won't buy it if they";
  4293. mes "knew they were washing their";
  4294. mes "faces with... You know...";
  4295. next;
  4296. mes "["+strcharinfo(0)+"]";
  4297. mes "Don't worry, I won't";
  4298. mes "tell anyone. Thanks";
  4299. mes "for making the soap! ";
  4300. next;
  4301. mes "^3355FFNow that you have the";
  4302. mes "Silk Sand Camel Soap.";
  4303. mes "you should bring it";
  4304. mes "to Mr. Lockenlock.^000000";
  4305. changequest 3077,3078;
  4306. set rachel_camel,19;
  4307. close;
  4308. }
  4309. else if (rachel_camel == 19) {
  4310. mes "^3355FFNow that you have the";
  4311. mes "Silk Sand Camel Soap.";
  4312. mes "you should bring it";
  4313. mes "to Mr. Lockenlock.^000000";
  4314. close;
  4315. }
  4316. else if (rachel_camel > 19 && rachel_camel < 26) {
  4317. mes "[Organic Soap Maker Ivory]";
  4318. mes "^333333*Phew!*^000000 It's been";
  4319. mes "a long day. I think";
  4320. mes "I'll close up shop now~";
  4321. close;
  4322. }
  4323. else {
  4324. mes "[Beautiful Lady]";
  4325. mes "Hm? Did you need";
  4326. mes "something? I'm still";
  4327. mes "setting up shop now";
  4328. mes "so I'm not really ready";
  4329. mes "to sell anything yet.";
  4330. close;
  4331. }
  4332. }
  4333. veins,115,59,5 script Saraman 847,{
  4334. if (rachel_camel && rachel_camel < 7) {
  4335. mes "[Saraman]";
  4336. mes "Zzzzz...";
  4337. mes "Zzz... Zzzzzz...";
  4338. close;
  4339. }
  4340. else if (rachel_camel == 7) {
  4341. mes "["+strcharinfo(0)+"]";
  4342. mes "Excuse me. Hello~";
  4343. mes "Ms. Ivory sent me";
  4344. mes "here with these soap";
  4345. mes "ingredients? She said";
  4346. mes "I had to come to you if";
  4347. mes "I wanted her to make it.";
  4348. next;
  4349. mes "[Camel Farm Owner Saraman]";
  4350. mes "Soap, eh? Oh, I see.";
  4351. mes "You must be here to get";
  4352. mes "some fresh camel dung.";
  4353. next;
  4354. mes "["+strcharinfo(0)+"]";
  4355. mes "Wh-what?";
  4356. mes "My God!";
  4357. mes "A-are you sure?";
  4358. mes "Tell me you're joking!";
  4359. next;
  4360. mes "[Camel Farm Owner Saraman]";
  4361. mes "Sure as sin, and";
  4362. mes "honest to God.";
  4363. next;
  4364. mes "["+strcharinfo(0)+"]";
  4365. mes "...............................";
  4366. mes "...............................";
  4367. mes "...............................";
  4368. next;
  4369. mes "[Camel Farm Owner Saraman]";
  4370. mes "Yeah, those ingredients";
  4371. mes "you brought me? They're for";
  4372. mes "making soap alright. ^FF0000That's";
  4373. mes "what we feed the camels^000000 so";
  4374. mes "that they make a whole lotta";
  4375. mes "dung. Dung to make soap.";
  4376. next;
  4377. mes "[Camel Farm Owner Saraman]";
  4378. mes "Oh, don't worry. Camel";
  4379. mes "dung is sterile, completely";
  4380. mes "safe. In fact, it smells nice,";
  4381. mes "has medicinal properties, and";
  4382. mes "it's considered a delicacy";
  4383. mes "in certain countries.";
  4384. next;
  4385. mes "[Camel Farm Owner Saraman]";
  4386. mes "Sadly, Silk Sand Camels";
  4387. mes "are almost extinct, so I only";
  4388. mes "have one on this farm. That's";
  4389. mes "why we have a special contract^FFFFFF ^000000 with Ms. Ivory to make her soap.";
  4390. next;
  4391. mes "[Camel Farm Owner Saraman]";
  4392. mes "Say... I wasn't expecting";
  4393. mes "her to send a deliveryman";
  4394. mes "until tomorrow. Why are";
  4395. mes "you here so early anyway?";
  4396. next;
  4397. mes "["+strcharinfo(0)+"]";
  4398. mes "Actually, this is kind";
  4399. mes "of an emergency. You see,";
  4400. mes "I need the soap to make a";
  4401. mes "key mold because I lost--";
  4402. next;
  4403. mes "[Camel Farm Owner Saraman]";
  4404. mes "Never mind, never mind.";
  4405. mes "I'm sorry I asked! So this";
  4406. mes "is a personal favor for you,";
  4407. mes "huh? Well, there's a bit of";
  4408. mes "a problem that we need to";
  4409. mes "solve first. Listen up...";
  4410. next;
  4411. mes "[Camel Farm Owner Saraman]";
  4412. mes "We can only get camel";
  4413. mes "dung after a camel eats,";
  4414. mes "right? Well, my camel isn't";
  4415. mes "used to eating so late in the";
  4416. mes "day. Even if we put food in";
  4417. mes "front of her, she won't eat it.";
  4418. next;
  4419. mes "["+strcharinfo(0)+"]";
  4420. mes "What? Isn't there";
  4421. mes "something we can do?";
  4422. mes "I mean, I'm talking about";
  4423. mes "a life or death matter!";
  4424. next;
  4425. mes "[Camel Farm Owner Saraman]";
  4426. mes "*Sigh* ...This isn't good... Okay then, let's do this.";
  4427. mes "Sometimes I make an appetite stimulant for the camel";
  4428. mes "when she's sick and wouldn't eat anything.";
  4429. mes "We can try feeding her the stimulant, and make it poop.";
  4430. next;
  4431. mes "[Camel Farm Owner Saraman]";
  4432. mes "Well, we can't forcefeed";
  4433. mes "her, but we can get her to";
  4434. mes "munch a bit on some appetite";
  4435. mes "stimulant. I usually use that";
  4436. mes "if she's sick, but if you say";
  4437. mes "that this is an emergency...";
  4438. next;
  4439. mes "[Camel Farm Owner Saraman]";
  4440. mes "Alright, I guess we";
  4441. mes "can try it. But I want you";
  4442. mes "to bring me the ingredients.";
  4443. mes "Get me... Let's see now...";
  4444. next;
  4445. mes "[Camel Farm Owner Saraman]";
  4446. mes "^4D4DFF1 Unripe Apple^000000,";
  4447. mes "^4D4DFF5 Monster's Feed^000000,";
  4448. mes "^4D4DFF1 Empty Bottle^000000, and";
  4449. mes "^4D4DFF1 Yellow Potion^000000.";
  4450. changequest 3066,3067;
  4451. set rachel_camel,8;
  4452. close;
  4453. }
  4454. else if (rachel_camel == 8) {
  4455. if ((countitem(528) > 4) && (countitem(503) > 0) && (countitem(619) > 0) && (countitem(713) > 0)) {
  4456. mes "[Camel Farm Owner Saraman]";
  4457. mes "Oh good, you're back.";
  4458. mes "Did you bring everything?";
  4459. mes "Here, I need to mix it all";
  4460. mes "together first before you";
  4461. mes "can feed it to my camel.";
  4462. mes "Just a minute now...";
  4463. next;
  4464. mes "^3355FFSaraman mixed all";
  4465. mes "of the ingredients,";
  4466. mes "and gingerly poured";
  4467. mes "them into a bottle.^000000";
  4468. next;
  4469. mes "[Camel Farm Owner Saraman]";
  4470. mes "Alright, now bring";
  4471. mes "this to the camels over";
  4472. mes "there. Only my Silk Sand";
  4473. mes "Camel will know to eat it,";
  4474. mes "so she'll come after you.";
  4475. next;
  4476. mes "[Camel Farm Owner Saraman]";
  4477. mes "Once she nibbles this";
  4478. mes "appetite stimulant, she'll";
  4479. mes "eat her feed like crazy.";
  4480. mes "Then the dung will flow";
  4481. mes "like a faucet. Come on,";
  4482. mes "why don't you give it a try?";
  4483. next;
  4484. mes "[Camel Farm Owner Saraman]";
  4485. mes "Oh, right. You should";
  4486. mes "be able to get 5 lumps";
  4487. mes "of camel dung with those";
  4488. mes "ingredients. That's a good";
  4489. mes "amount to collect since that's";
  4490. mes "what Ms. Ivory usually orders.";
  4491. delitem 528,5; //Monster's_Feed
  4492. delitem 503,1; //Yellow_Potion
  4493. delitem 619,1; //Unripe_Apple
  4494. delitem 713,1; //Empty_Bottle
  4495. changequest 3067,3068;
  4496. set rachel_camel,9;
  4497. close;
  4498. }
  4499. else {
  4500. mes "[Camel Farm Owner Saraman]";
  4501. mes "Well, we can't forcefeed";
  4502. mes "her, but we can get her to";
  4503. mes "munch a bit on some appetite";
  4504. mes "stimulant. I usually use that";
  4505. mes "if she's sick, but if you say";
  4506. mes "that this is an emergency...";
  4507. next;
  4508. mes "[Camel Farm Owner Saraman]";
  4509. mes "Alright, I guess we";
  4510. mes "can try it. But I want you";
  4511. mes "to bring me the ingredients.";
  4512. mes "Get me... Let's see now...";
  4513. next;
  4514. mes "[Camel Farm Owner Saraman]";
  4515. mes "^4D4DFF1 Unripe Apple^000000,";
  4516. mes "^4D4DFF5 Monster's Feed^000000,";
  4517. mes "^4D4DFF1 Empty Bottle^000000, and";
  4518. mes "^4D4DFF1 Yellow Potion^000000.";
  4519. close;
  4520. }
  4521. }
  4522. else if (rachel_camel == 9) {
  4523. mes "[Camel Farm Owner Saraman]";
  4524. mes "Once she nibbles this";
  4525. mes "appetite stimulant, she'll";
  4526. mes "eat her feed like crazy.";
  4527. mes "Then the dung will flow";
  4528. mes "like a faucet. Come on,";
  4529. mes "why don't you give it a try?";
  4530. next;
  4531. mes "[Camel Farm Owner Saraman]";
  4532. mes "Oh, right. You should";
  4533. mes "be able to get 5 lumps";
  4534. mes "of camel dung with those";
  4535. mes "ingredients. That's a good";
  4536. mes "amount to collect since that's";
  4537. mes "what Ms. Ivory usually orders.";
  4538. close;
  4539. }
  4540. else if (rachel_camel == 10) {
  4541. mes "["+strcharinfo(0)+"]";
  4542. mes "Mr. Saraman, none";
  4543. mes "of the camels will eat";
  4544. mes "this appetite stimulant...";
  4545. mes "Am I doing something wrong?";
  4546. next;
  4547. mes "[Camel Farm Owner Saraman]";
  4548. mes "Oh, yes, well...";
  4549. mes "One of my workers";
  4550. mes "just came by, and told me";
  4551. mes "that my Silk Sand Camel";
  4552. mes "disappeared somewhere...";
  4553. mes "This is terrible news!";
  4554. next;
  4555. mes "[Camel Farm Owner Saraman]";
  4556. mes "My precious Silk Sand";
  4557. mes "Camel... It's my biggest";
  4558. mes "business investment! I'm";
  4559. mes "ruined without it! Please...";
  4560. mes "I'll reward you if you can";
  4561. mes "find my camel for me!";
  4562. next;
  4563. mes "[Camel Farm Owner Saraman]";
  4564. mes "Damn it! My stupid worker";
  4565. mes "forgot to tie her up, so";
  4566. mes "she ended up running away!";
  4567. mes "Ugh! Please help me find her!";
  4568. mes "Without her, you won't be able";
  4569. mes "to get your special camel dung.";
  4570. next;
  4571. mes "[Camel Farm Owner Saraman]";
  4572. mes "Wait, don't panic...";
  4573. mes "It'll all be alright.";
  4574. mes "This camel moves very slowly";
  4575. mes "so she shouldn't be far from";
  4576. mes "here. Please find my camel";
  4577. mes "Soony as soon as you can!";
  4578. changequest 3069,3070;
  4579. set rachel_camel,11;
  4580. close;
  4581. }
  4582. else if (rachel_camel == 11) {
  4583. mes "[Camel Farm Owner Saraman]";
  4584. mes "Soony! Soony...!";
  4585. mes "Wh-where are you?!";
  4586. next;
  4587. mes "[Camel Farm Owner Saraman]";
  4588. mes "Please, help me find";
  4589. mes "my Soony, my Silk Sand";
  4590. mes "Camel. You won't be able to";
  4591. mes "make your soap without her!";
  4592. mes "And my business is really";
  4593. mes "dependent on my Soony!";
  4594. close;
  4595. }
  4596. else if (rachel_camel == 12) {
  4597. mes "["+strcharinfo(0)+"]";
  4598. mes "Well... I found the";
  4599. mes "camel. Now I need to get";
  4600. mes "all the soap ingredients.";
  4601. mes "The sooner I do that, the";
  4602. mes "sooner I can help Curdie.";
  4603. close;
  4604. }
  4605. else if (rachel_camel > 12 && rachel_camel < 17) {
  4606. mes "^3355FFYou already found the";
  4607. mes "camel, so you need to collect";
  4608. mes "the soap ingredients if you";
  4609. mes "want to free Curdie.^000000";
  4610. close;
  4611. }
  4612. else if (rachel_camel == 17) {
  4613. mes "[Camel Farm Owner Saraman]";
  4614. mes "Oh, it's you!";
  4615. mes "Did you find my";
  4616. mes "Soony? Where is she?";
  4617. mes "What happened to her?";
  4618. mes "Oh God, I don't know what";
  4619. mes "I'll do without that camel!";
  4620. next;
  4621. mes "["+strcharinfo(0)+"]";
  4622. mes "Don't worry, Mr. Saraman,";
  4623. mes "I found Soony at the outskirts";
  4624. mes "of town. She hurt her leg so";
  4625. mes "I think it'd be a good idea if";
  4626. mes "you sent some people to";
  4627. mes "help bring her back.";
  4628. next;
  4629. mes "[Camel Farm Owner Saraman]";
  4630. mes "Thank god! Thank you, thank you so much!";
  4631. mes "I'll send my workers over there immediately.";
  4632. next;
  4633. mes "[Camel Farm Owner Saraman]";
  4634. mes "Thank goodness, you have";
  4635. mes "no idea how valuable that";
  4636. mes "camel is! I'll send some of";
  4637. mes "my men to bring her home";
  4638. mes "immediately! Thank you,";
  4639. mes "you just saved my business!";
  4640. next;
  4641. mes "[Camel Farm Owner Saraman]";
  4642. mes "Here, I want you to";
  4643. mes "have this. Consider it";
  4644. mes "a little thank you gift for";
  4645. mes "what you've done for me.";
  4646. mes "Good luck with getting";
  4647. mes "that soap you want made.";
  4648. changequest 3076,3077;
  4649. getitem 617,1; //Old_Violet_Box
  4650. set rachel_camel,18;
  4651. close;
  4652. }
  4653. else if (rachel_camel == 18) {
  4654. mes "["+strcharinfo(0)+"]";
  4655. mes "Let's see...";
  4656. mes "Shouldn't I be going";
  4657. mes "to see Ms. Ivory now?";
  4658. close;
  4659. }
  4660. else if (rachel_camel > 18 && rachel_camel < 24) {
  4661. mes "[Camel Farm Owner Saraman]";
  4662. mes "Thank you for finding my";
  4663. mes "precious Silk Sand Camel";
  4664. mes "Soony. Come again sometime,";
  4665. mes "and maybe we can special my";
  4666. mes "special camel yogurt together.";
  4667. close;
  4668. }
  4669. else {
  4670. mes "[Saraman]";
  4671. mes "Zzz... Zzz~";
  4672. mes "Zzz...";
  4673. next;
  4674. mes "^3355FFWatching this man";
  4675. mes "snore also makes you";
  4676. mes "want to take a snooze.^000000";
  4677. close;
  4678. }
  4679. }
  4680. veins,78,226,5 script Camel#camelcc1::VeinsCamel 938,{
  4681. if (rachel_camel == 9) {
  4682. mes "^3355FFThe camel sniffed the";
  4683. mes "appetite stimulant, but";
  4684. mes "brusquely turned its";
  4685. mes "nose away from it.^000000";
  4686. changequest 3068,3069;
  4687. set rachel_camel,10;
  4688. close;
  4689. }
  4690. else if (rachel_camel == 10) {
  4691. mes "^3355FFThe camel sniffed the";
  4692. mes "appetite stimulant, but";
  4693. mes "brusquely turned its";
  4694. mes "nose away from it.";
  4695. mes "This probably isn't the";
  4696. mes "camel you're looking for.^000000";
  4697. close;
  4698. }
  4699. else {
  4700. mes "[Camel]";
  4701. mes "*Neigh* ~";
  4702. mes "*Chew Chew*";
  4703. close;
  4704. }
  4705. }
  4706. veins,72,227,3 duplicate(VeinsCamel) Camel#camelcc3 938
  4707. veins,81,222,1 duplicate(VeinsCamel) Camel#camelcc4 938
  4708. veins,77,219,5 duplicate(VeinsCamel) Camel#camelcc5 938
  4709. veins,73,215,8 duplicate(VeinsCamel) Camel#camelcc6 938
  4710. veins,68,215,5 duplicate(VeinsCamel) Camel#camelcc7 938
  4711. ve_fild07,235,42,3 script Silk Sand Camel 938,{
  4712. if (rachel_camel == 11) {
  4713. mes "^3355FFThis camel's leg is";
  4714. mes "wounded. Although it";
  4715. mes "seems hurt, its nostrils";
  4716. mes "flared as soon as it saw";
  4717. mes "the camel appetite stimulant,";
  4718. mes "and it smacked its lips.^000000";
  4719. next;
  4720. mes "[Camel]";
  4721. mes "^333333*Chew Chew~*^000000";
  4722. mes "^333333*Smacks lips*^000000";
  4723. next;
  4724. mes "^3355FFThe camel started nibbling";
  4725. mes "the stimulant, but its eating";
  4726. mes "became quicker as it ate";
  4727. mes "more of the feed until it";
  4728. mes "was completely consumed.^000000";
  4729. next;
  4730. mes "["+strcharinfo(0)+"]";
  4731. mes "This must be the";
  4732. mes "Silk Sand Camel...";
  4733. mes "I guess all I need to";
  4734. mes "do is collect some of";
  4735. mes "that precious camel dung.";
  4736. changequest 3070,3071;
  4737. set rachel_camel,12;
  4738. close;
  4739. }
  4740. else if (rachel_camel > 11 && rachel_camel < 17) {
  4741. if (countitem(519) > 1 && countitem(511) > 19 && countitem(909) > 9 && countitem(713) > 0) {
  4742. mes "^3355FFThe camel can smell";
  4743. mes "that you have food for";
  4744. mes "it, and started salivating.";
  4745. mes "You may as well just feed it.^000000";
  4746. next;
  4747. switch(rand(3)) {
  4748. case 1:
  4749. if (rachel_camel == 12) {
  4750. mes "[Silk Sand Camel]";
  4751. mes "^333333*Chew Chew~*^000000";
  4752. mes "^333333*Smacks lips*^000000";
  4753. next;
  4754. mes "^3355FFThe camel ate everything,";
  4755. mes "but it doesn't seem like";
  4756. mes "it'll go through any bowel";
  4757. mes "movements anytime soon.^000000";
  4758. }
  4759. else {
  4760. mes "^3355FFThe camel grimaced";
  4761. mes "as if it were suffering";
  4762. mes "from a stomachache...";
  4763. mes "And... Out pops 2 Sweet";
  4764. mes "Potatoes. They're probably";
  4765. mes "safe to eat... Hopefully.^000000";
  4766. getitem 516,2; //Sweet_Potato
  4767. }
  4768. delitem 519,2; //Milk
  4769. delitem 511,20; //Green_Herb
  4770. delitem 909,10; //Jellopy
  4771. close;
  4772. case 2:
  4773. mes "[Silk Sand Camel]";
  4774. mes "^333333*Chew Chew~*^000000";
  4775. mes "^333333*Smacks lips*^000000";
  4776. next;
  4777. mes "^3355FFThe camel grimaced";
  4778. mes "as if it were suffering";
  4779. mes "from a stomachache...";
  4780. mes "Huzzah! You got a lump";
  4781. mes "of steaming camel dung!";
  4782. mes "This is cause for celebration!^000000";
  4783. next;
  4784. mes "[" + strcharinfo(0) + "]";
  4785. if (rachel_camel == 12) {
  4786. mes "Now all I need is";
  4787. mes "just 4 more lumps";
  4788. mes "of this nasty old dung.";
  4789. set rachel_camel, 13;
  4790. }
  4791. else if (rachel_camel == 13) {
  4792. mes "Awesome! I got";
  4793. mes "2 glorious camel dung";
  4794. mes "lumps! Only 3 more to go!";
  4795. set rachel_camel, 14;
  4796. }
  4797. else if (rachel_camel == 14) {
  4798. mes "Yes! Now I have";
  4799. mes "3 camel dung lumps.";
  4800. mes "Just 2 more... I'm more";
  4801. mes "than halfway done!";
  4802. set rachel_camel, 15;
  4803. }
  4804. else if (rachel_camel == 15) {
  4805. mes "4 lumps of camel dung...";
  4806. mes "Heh heh! This is going";
  4807. mes "better than I thought!";
  4808. mes "Only 1 more to go!";
  4809. set rachel_camel, 16;
  4810. }
  4811. else if (rachel_camel == 16) {
  4812. mes "In my hands...";
  4813. mes "I am holding";
  4814. mes "5 lumps of camel dung.";
  4815. mes "This is my finest moment.";
  4816. next;
  4817. mes "[" + strcharinfo(0) + "]";
  4818. mes "Never, in all my years";
  4819. mes "of adventuring, saving the";
  4820. mes "oppressed, protecting the";
  4821. mes "innocent, did I dare dream";
  4822. mes "that I'd accomplish such";
  4823. mes "a magnificent feat.";
  4824. next;
  4825. mes "[" + strcharinfo(0) + "]";
  4826. mes "I am so happy--nay--";
  4827. mes "^4D4DFFproud^000000 that my strength, my";
  4828. mes "valor, and my determination";
  4829. mes "was up to this task. May the";
  4830. mes "annals of history never forget";
  4831. mes "this day! Long live "+strcharinfo(0)+"!";
  4832. next;
  4833. mes "^3355FFIt's time for you to";
  4834. mes "return to Mr. Saraman.^000000";
  4835. set rachel_camel, 17;
  4836. }
  4837. delitem 519,2; //Milk
  4838. delitem 511,20; //Green_Herb
  4839. delitem 909,10; //Jellopy
  4840. delitem 713,1; //Empty_Bottle
  4841. close;
  4842. default:
  4843. mes "[Silk Sand Camel]";
  4844. mes "^333333*Chew Chew~*^000000";
  4845. mes "^333333*Smacks lips*^000000";
  4846. next;
  4847. mes "^3355FFThe camel grimaced";
  4848. mes "as if it were suffering";
  4849. mes "from a stomachache...";
  4850. mes "And... Out pops a Sweet";
  4851. mes "Potato. It's probably";
  4852. mes "safe to eat... Maybe.^000000";
  4853. delitem 519,2; //Milk
  4854. delitem 511,20; //Green_Herb
  4855. delitem 909,10; //Jellopy
  4856. getitem 516,1; //Sweet_Potato
  4857. close;
  4858. }
  4859. }
  4860. else {
  4861. mes "["+strcharinfo(0)+"]";
  4862. if (rachel_camel == 12) {
  4863. mes "I need to feed this camel if";
  4864. mes "I ever want to get any dung";
  4865. mes "from it. Let's see, Mr. Saraman";
  4866. mes "mentioned that the items I got";
  4867. mes "for Ms. Ivory were actually";
  4868. mes "camel feed. I need to have...";
  4869. }
  4870. else {
  4871. mes "Did I run out of feed";
  4872. mes "already? Nuts, if I want";
  4873. mes "to feed this camel again,";
  4874. mes "then I need to bring it...";
  4875. }
  4876. next;
  4877. mes "["+strcharinfo(0)+"]";
  4878. mes "^4D4DFF2 Milk^000000,";
  4879. mes "^4D4DFF20 Green Herbs^000000,";
  4880. mes "^4D4DFF10 Jellopies^000000, and";
  4881. mes "^4D4DFF1 Empty Bottles^000000.";
  4882. next;
  4883. mes "[Silk Sand Camel]";
  4884. mes "*Chew Chew*";
  4885. mes "*Neigh Neigh*~";
  4886. close;
  4887. }
  4888. }
  4889. else if (rachel_camel == 17) {
  4890. mes "["+strcharinfo(0)+"]";
  4891. mes "I managed to get the soap";
  4892. mes "ingredients: 5 of those";
  4893. mes "camel dung lumps. I should";
  4894. mes "head back to Mr. Saraman to";
  4895. mes "tell him where his camel is,";
  4896. mes "and then go to Ms. Ivory.";
  4897. close;
  4898. }
  4899. else {
  4900. mes "[Silk Sand Camel]";
  4901. mes "*Neigh Neigh*~";
  4902. next;
  4903. mes "^3355FFSilly camel.^000000";
  4904. close;
  4905. }
  4906. }
  4907. veins,221,120,5 script Young Town Native 943,{
  4908. if (rachel_camel == 3) {
  4909. mes "[Native Young Man]";
  4910. mes "My name is Toby.";
  4911. mes "I was born and raised here,";
  4912. mes "and no one knows more about";
  4913. mes "this town than me. Feel free";
  4914. mes "to ask if you need to find";
  4915. mes "your way around here.";
  4916. next;
  4917. mes "["+strcharinfo(0)+"]";
  4918. mes "Excuse me, but do";
  4919. mes "you know where I can";
  4920. mes "find a locksmith?";
  4921. next;
  4922. mes "[Toby]";
  4923. mes "Of course, I do!";
  4924. mes "Mr. Lockenlock is a famous";
  4925. mes "locksmith, and he makes almost";
  4926. mes "all the keys and locks in Veins";
  4927. mes "and even in Rachel.";
  4928. next;
  4929. mes "["+strcharinfo(0)+"]";
  4930. mes "Mr. Lockenlock, eh?";
  4931. mes "So where can I find him?";
  4932. next;
  4933. mes "[Toby]";
  4934. mes "Oh, he's always sitting";
  4935. mes "somewhere in the market";
  4936. mes "street. He drinks a lot,";
  4937. mes "though, so he doesn't really";
  4938. mes "work when he's hung over.";
  4939. next;
  4940. mes "[Toby]";
  4941. mes "Ah, but you know what'll";
  4942. mes "shock him back to sobriety?";
  4943. mes "A Yellow Potion! It never";
  4944. mes "fails with that guy!";
  4945. next;
  4946. mes "["+strcharinfo(0)+"]";
  4947. mes "I see.";
  4948. mes "Thanks for";
  4949. mes "the advice.";
  4950. next;
  4951. mes "[Toby]";
  4952. mes "You're so very";
  4953. mes "welcome! It's just...";
  4954. mes "After all these years...";
  4955. mes "I'm finally useful to someone!";
  4956. next;
  4957. mes "["+strcharinfo(0)+"]";
  4958. mes "...Ha...?";
  4959. next;
  4960. mes "^3355FFFind Mr. Lockenlock";
  4961. mes "in the market street, and";
  4962. mes "bring him a Yellow Potion.^000000";
  4963. changequest 3062,3063;
  4964. set rachel_camel,4;
  4965. close;
  4966. }
  4967. else if (rachel_camel == 4) {
  4968. mes "[Toby]";
  4969. mes "After all these years...";
  4970. mes "I'm finally useful to someone!";
  4971. next;
  4972. mes "["+strcharinfo(0)+"]";
  4973. mes "...Ha...?";
  4974. next;
  4975. mes "^3355FFFind Mr. Lockenlock";
  4976. mes "in the market street, and";
  4977. mes "bring him a Yellow Potion.^000000";
  4978. close;
  4979. }
  4980. else {
  4981. mes "[Native Young Man]";
  4982. mes "My name is Toby.";
  4983. mes "I was born and raised here,";
  4984. mes "and no one knows more about";
  4985. mes "this town than me. Feel free";
  4986. mes "to ask if you need to find";
  4987. mes "your way around here.";
  4988. next;
  4989. mes "["+strcharinfo(0)+"]";
  4990. mes "No, thanks.";
  4991. next;
  4992. mes "[Native Young Man]";
  4993. mes "You don't...";
  4994. mes "^333333*Sob*^000000 You don't";
  4995. mes "need me at all?";
  4996. close;
  4997. }
  4998. }
  4999. // Thor Volcano Base Quest
  5000. //============================================================
  5001. ra_temin,87,133,1 script Rachel Guard#vol1 934,5,2,{
  5002. if (aru_vol == 2) {
  5003. mes "[Guard Karlum]";
  5004. mes "High Priest Vildt isn't";
  5005. mes "here right now. Please";
  5006. mes "come back later if you";
  5007. mes "wish to see him.";
  5008. next;
  5009. select("Think of a Distraction");
  5010. mes "["+strcharinfo(0)+"]";
  5011. mes "This guy's not going to";
  5012. mes "let me pass. Let's see...";
  5013. mes "Is there some way I could";
  5014. mes "get him to leave? What, or";
  5015. mes "even ^FF0000who^000000, could distract him?";
  5016. next;
  5017. mes "["+strcharinfo(0)+"]";
  5018. mes "Wait a second...";
  5019. mes "Of course! I should";
  5020. mes "talk to him about...";
  5021. next;
  5022. input .@input$;
  5023. mes "["+strcharinfo(0)+"]";
  5024. mes "Wait a second...";
  5025. mes "Of course! I should";
  5026. mes "talk to him about ^FF0000"+.@input$+"^000000 !!";
  5027. next;
  5028. if (.@input$ != "Lamir") {
  5029. mes "["+strcharinfo(0)+"]";
  5030. mes "What the...?";
  5031. mes "Where did I think of that?";
  5032. mes "That doesn't make any sense...";
  5033. close;
  5034. }
  5035. mes "["+strcharinfo(0)+"]";
  5036. mes "That's right! I talked";
  5037. mes "to Lamir a while ago.";
  5038. mes "If she's right, then this";
  5039. mes "guy must be Karlum, the guy";
  5040. mes "who's totally in love with her.";
  5041. mes "Hmm... I know what I'll say...";
  5042. next;
  5043. mes "["+strcharinfo(0)+"]";
  5044. mes "^333333*Ahem*^000000 Excuse me,";
  5045. mes "but are you Karlum?";
  5046. mes "I've got a message for you.";
  5047. next;
  5048. mes "[Guard Karlum]";
  5049. mes "A message for me?";
  5050. mes "Is that why you're still";
  5051. mes "loitering around? Well,";
  5052. mes "spit it out. I can't waste";
  5053. mes "too much time on the job...";
  5054. next;
  5055. mes "["+strcharinfo(0)+"]";
  5056. mes "You know ^3131FFLamir^000000, right?";
  5057. next;
  5058. emotion e_omg;
  5059. mes "[Guard Karlum]";
  5060. mes "Lamir? Oh... My.";
  5061. mes "Oh no! Did something";
  5062. mes "bad happen to her?";
  5063. mes "Quick, tell me!";
  5064. next;
  5065. mes "["+strcharinfo(0)+"]";
  5066. mes "No, nothing like that.";
  5067. mes "She just told me that she";
  5068. mes "had something important to";
  5069. mes "tell you, and that you had to";
  5070. mes "come see her when you're free.";
  5071. next;
  5072. mes "["+strcharinfo(0)+"]";
  5073. mes "I tried to ask her";
  5074. mes "more, but she just kept";
  5075. mes "blushing and turning away.";
  5076. mes "Is there something going";
  5077. mes "on between you too?";
  5078. next;
  5079. mes "[Guard Karlum]";
  5080. mes "...I don't believe it.";
  5081. mes "Finally. After all these";
  5082. mes "years. She feels the same";
  5083. mes "way I feel for her! My midnight";
  5084. mes "serenade a few days ago";
  5085. mes "must've touched her heart.";
  5086. next;
  5087. mes "[Guard Karlum]";
  5088. mes "Screw this stupid job!";
  5089. mes "I've made my choice, and";
  5090. mes "I choose true love! I can't";
  5091. mes "keep Lamir waiting any longer!";
  5092. set aru_vol,3;
  5093. donpcevent "vol_time::OnEnable";
  5094. close2;
  5095. disablenpc "Rachel Guard#vol1";
  5096. end;
  5097. }
  5098. else if ((aru_vol> 2) && (aru_vol < 5)) {
  5099. mes "[Guard Karlum]";
  5100. mes "Hey! Lamir told me that";
  5101. mes "she didn't want to see";
  5102. mes "me at all! What's your";
  5103. mes "game, huh? Do you think";
  5104. mes "I'm that easy to trick?";
  5105. next;
  5106. mes "["+strcharinfo(0)+"]";
  5107. mes "What? Is that what";
  5108. mes "happened? I could've";
  5109. mes "sworn th--Oooh. I get it now.";
  5110. mes "She must be playing hard to";
  5111. mes "get. That must mean that";
  5112. mes "she's reeeeally into you.";
  5113. next;
  5114. mes "[Guard Karlum]";
  5115. mes "Ah! That makes perfect";
  5116. mes "sense! No wonder she treated";
  5117. mes "me that way! Hahaha! I should";
  5118. mes "have figured it out sooner!";
  5119. mes "Well then, I should go see";
  5120. mes "her and play hard to get too!";
  5121. donpcevent "vol_time::OnEnable";
  5122. close2;
  5123. disablenpc "Rachel Guard#vol1";
  5124. end;
  5125. }
  5126. else {
  5127. mes "[Guard Karlum]";
  5128. mes "High Priest Vildt isn't";
  5129. mes "here right now. Please";
  5130. mes "come back later if you";
  5131. mes "wish to see him.";
  5132. close;
  5133. }
  5134. OnInit:
  5135. enablenpc "Rachel Guard#vol1";
  5136. end;
  5137. OnTouch:
  5138. warp "ra_temin",85,137;
  5139. close;
  5140. }
  5141. ra_temin,82,133,7 script Rachel Guard#vol2 934,5,2,{
  5142. mes "[Guard Krodger]";
  5143. mes "High Priest Vildt isn't";
  5144. mes "here right now. Please";
  5145. mes "come back later if you";
  5146. mes "wish to see him.";
  5147. close;
  5148. OnInit:
  5149. enablenpc "Rachel Guard#vol2";
  5150. end;
  5151. OnTouch:
  5152. warp "ra_temin",85,137;
  5153. close;
  5154. }
  5155. ra_temin,115,140,1 script Flower Vase#vol 111,{
  5156. if ((aru_vol> 2) && (aru_vol < 5)) {
  5157. mes "^3355FFYou find a giant";
  5158. mes "vase full of beautiful";
  5159. mes "flowers that look freshly";
  5160. mes "picked from a garden.^000000";
  5161. next;
  5162. if (select("Destroy Vase:Don't Destroy Vase") == 1) {
  5163. mes "^3355FFYou grasp the flower";
  5164. mes "vase with both hands, and";
  5165. mes "then hurl it to the ground.^000000";
  5166. next;
  5167. mes "^3355FF*Crash!*^000000";
  5168. next;
  5169. mes "[Guard Krodger]";
  5170. mes "Who's there?!";
  5171. disablenpc "Rachel Guard#vol2";
  5172. enablenpc "Rachel Guard#vol2_1";
  5173. donpcevent "vol_time2::OnEnable";
  5174. set aru_vol,4;
  5175. disablenpc "Flower Vase#vol";
  5176. close;
  5177. }
  5178. mes "["+strcharinfo(0)+"]";
  5179. mes "A lot of loving care";
  5180. mes "was put into arranging";
  5181. mes "these flowers.. I can't";
  5182. mes "bear to disturb their beauty.";
  5183. next;
  5184. mes "^3355FFAnd so you just";
  5185. mes "stood there, looking";
  5186. mes "a bit pitiable, but not";
  5187. mes "really all that pathetic.^000000";
  5188. close;
  5189. }
  5190. mes "^3355FFYou find a giant";
  5191. mes "vase full of beautiful";
  5192. mes "flowers that look freshly";
  5193. mes "picked from a garden.^000000";
  5194. close;
  5195. }
  5196. ra_temin,85,131,0 script path_vol1 -1,5,0,{
  5197. OnTouch:
  5198. if ((aru_vol != 3) && (aru_vol != 4)) {
  5199. warp "ra_temin",85,137;
  5200. }
  5201. end;
  5202. }
  5203. ra_temin,82,131,0 script path_vol1#2 -1,5,0,{
  5204. OnTouch:
  5205. if (aru_vol != 4) {
  5206. warp "ra_temin",85,137;
  5207. }
  5208. end;
  5209. }
  5210. ra_temin,82,127,0 script path_vol1#3 -1,5,1,{
  5211. OnTouch:
  5212. if (aru_vol == 5) {
  5213. warp "ra_temin",84,124;
  5214. }
  5215. end;
  5216. }
  5217. ra_temin,40,124,3 script Female Follower#vol 920,{
  5218. mes "[Lamir]";
  5219. mes "^333333*Sigh*^000000 High Priest Vildt";
  5220. mes "left over so much food after";
  5221. mes "eating. Didn't he learn to";
  5222. mes "finish all of his food?";
  5223. next;
  5224. mes "[Lamir]";
  5225. mes "You know, my mother used";
  5226. mes "to threaten that she'd force";
  5227. mes "me to marry Karlum if I didn't";
  5228. mes "finish all my food when I was";
  5229. mes "a kid. I learned never to";
  5230. mes "leave any leftovers that way~";
  5231. next;
  5232. select("Who's Karlum?");
  5233. mes "[Lamir]";
  5234. mes "Karlum? Oh, he's been";
  5235. mes "chasing me ever since we";
  5236. mes "were kids, declaring his";
  5237. mes "love and all that. Even";
  5238. mes "after we grew up, he's still";
  5239. mes "stubborn about that point.";
  5240. next;
  5241. mes "[Lamir]";
  5242. mes "Ugh! Even today, he";
  5243. mes "still gets on my nerves!";
  5244. mes "I mean, it's great that he's";
  5245. mes "a guard at High Priest Vildt's";
  5246. mes "office, but come on! Why can't";
  5247. mes "he bother another girl?";
  5248. if (aru_vol == 1) {
  5249. set aru_vol,2;
  5250. }
  5251. close;
  5252. }
  5253. ra_temin,42,124,3 script Rachel Guard#vol1_1 934,{
  5254. end;
  5255. OnInit:
  5256. disablenpc "Rachel Guard#vol1_1";
  5257. end;
  5258. }
  5259. ra_temin,5,5,3 script vol_time 844,{
  5260. OnInit:
  5261. stopnpctimer;
  5262. end;
  5263. OnEnable:
  5264. initnpctimer;
  5265. enablenpc "Rachel Guard#vol1_1";
  5266. end;
  5267. OnTimer10000:
  5268. mapannounce "ra_temin","Guard Karlum: Lamir! It's Karlum! Your love is here!",bc_map,"0xFFCE00";
  5269. end;
  5270. OnTimer15000:
  5271. mapannounce "ra_temin","Lamir: Karlum? What are you doing here?",bc_map,"0xFFCE00";
  5272. end;
  5273. OnTimer20000:
  5274. mapannounce "ra_temin","Guard Karlum: Lamir, you can stop pretending now. I've come to realize that your coldness masks your love~",bc_map,"0xFFCE00";
  5275. end;
  5276. OnTimer30000:
  5277. mapannounce "ra_temin","Lamir: What are you talking about? Sorry, Karlum, but I don't have any special feelings for you.",bc_map,"0xFFCE00";
  5278. end;
  5279. OnTimer35000:
  5280. mapannounce "ra_temin","Guard Karlum: I know, it's embarrassing to confess your true feelings~",bc_map,"0xFFCE00";
  5281. end;
  5282. OnTimer40000:
  5283. mapannounce "ra_temin","Guard Karlum: However, I can't deny that your shyness is breaking my heart.",bc_map,"0xFFCE00";
  5284. end;
  5285. OnTimer45000:
  5286. mapannounce "ra_temin","Lamir: Karlum, when will you realize that I haven't, and won't ever fall in love with you?",bc_map,"0xFFCE00";
  5287. end;
  5288. OnTimer50000:
  5289. mapannounce "ra_temin","Guard Karlum: .............",bc_map,"0xFFCE00";
  5290. end;
  5291. OnTimer55000:
  5292. mapannounce "ra_temin","Guard Karlum: Wha--? But I thought...? Huh, sorry. I should get going...",bc_map,"0xFFCE00";
  5293. stopnpctimer;
  5294. disablenpc "Rachel Guard#vol1_1";
  5295. enablenpc "Rachel Guard#vol1";
  5296. end;
  5297. }
  5298. ra_temin,113,140,1 script Rachel Guard#vol2_1 934,{
  5299. mes "[Guard Krodger]";
  5300. mes "What's with this vase?";
  5301. mes "They always send me out";
  5302. mes "here to clean up this mess!";
  5303. mes "I mean, it happens so often,";
  5304. mes "I don't think it's accidental.";
  5305. mes "You think it's vandals?";
  5306. close;
  5307. OnInit:
  5308. disablenpc "Rachel Guard#vol2_1";
  5309. end;
  5310. }
  5311. ra_temin,5,5,1 script vol_time2 844,{
  5312. OnInit:
  5313. stopnpctimer;
  5314. end;
  5315. OnEnable:
  5316. initnpctimer;
  5317. end;
  5318. OnTimer30000:
  5319. mapannounce "ra_temin","Guard Krodger: Phew~, now I'm done cleaning up this mess.",bc_map,"0xFFCE00";
  5320. stopnpctimer;
  5321. disablenpc "Rachel Guard#vol2_1";
  5322. enablenpc "Rachel Guard#vol2";
  5323. enablenpc "Flower Vase#vol";
  5324. end;
  5325. }
  5326. ra_temin,87,118,3 script Drawer#vol1::VeinsDrawer 111,{
  5327. mes "^3355FFThere are some neatly";
  5328. mes "printed and organized";
  5329. mes "documents inside";
  5330. mes "these drawers.^000000";
  5331. close;
  5332. }
  5333. ra_temin,83,118,3 duplicate(VeinsDrawer) Drawer#vol2 111
  5334. ra_temin,85,118,3 script Drawer#vol3 111,{
  5335. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5336. mes "^3355FFWait a second!";
  5337. mes "Right now, you're carrying";
  5338. mes "too many things with you.";
  5339. mes "Please come back after";
  5340. mes "using the Kafra Service";
  5341. mes "to store some of your items.^000000";
  5342. close;
  5343. }
  5344. if (aru_vol == 4) {
  5345. mes "^3355FFYou find a thick pile";
  5346. mes "of reports submitted";
  5347. mes "to the high priest";
  5348. mes "inside this drawer.^000000";
  5349. next;
  5350. if (select("Check the Reports:Cancel") == 1) {
  5351. mes "["+strcharinfo(0)+"]";
  5352. mes "Well, it might not to";
  5353. mes "the most moral thing,";
  5354. mes "but I get the feeling";
  5355. mes "that I should at least";
  5356. mes "check some of these out.";
  5357. next;
  5358. mes "^3355FFYou started shuffling";
  5359. mes "through the documents,";
  5360. mes "glancing at a few that";
  5361. mes "catch your interest.^000000";
  5362. next;
  5363. mes "["+strcharinfo(0)+"]";
  5364. mes "Ooh...";
  5365. mes "This might be";
  5366. mes "what I'm looking for.";
  5367. next;
  5368. mes "^3355FFYou take the thick report";
  5369. mes "labeled ''Veins Geological";
  5370. mes "Research Institute'' on";
  5371. mes "the cover, and then you";
  5372. mes "close the drawer.^000000";
  5373. changequest 2114,2115;
  5374. set aru_vol,5;
  5375. getitem 7342,1; //File01
  5376. close;
  5377. }
  5378. mes "["+strcharinfo(0)+"]";
  5379. mes "Forget it.";
  5380. mes "I didn't get permission";
  5381. mes "to look through these files.";
  5382. close;
  5383. }
  5384. else if (aru_vol == 5) {
  5385. if (countitem(7342) < 1) {
  5386. mes "["+strcharinfo(0)+"]";
  5387. mes "Oh! Here's another";
  5388. mes "copy of that report";
  5389. mes "I wanted! Pretty lucky~";
  5390. getitem 7342,1; //File01
  5391. close;
  5392. }
  5393. mes "^3355FFYou find a thick pile";
  5394. mes "of reports submitted";
  5395. mes "to the high priest";
  5396. mes "inside this drawer.^000000";
  5397. close;
  5398. }
  5399. mes "^3355FFYou find a thick pile";
  5400. mes "of reports submitted";
  5401. mes "to the high priest";
  5402. mes "inside this drawer.^000000";
  5403. close;
  5404. }
  5405. ra_temin,88,117,3 script Goddess Statue#vol1 111,{
  5406. mes "^3355FFIt's a statue of Freya,";
  5407. mes "a goddess revered for her";
  5408. mes "clemency and wisdom.^000000";
  5409. close;
  5410. }
  5411. ra_temin,73,126,1 script Ladder#vol1 111,{
  5412. if (aru_vol == 5) {
  5413. mes "["+strcharinfo(0)+"]";
  5414. mes "Wait, I can use this";
  5415. mes "ladder to sneak out of";
  5416. mes "here! I snuck inside so";
  5417. mes "I'd get caught if I just";
  5418. mes "passed the guards...";
  5419. next;
  5420. if (select("Climb Ladder:Cancel") == 1) {
  5421. mes "^3355FFYou climbed the";
  5422. mes "ladder over the";
  5423. mes "wall and snuck out.^000000";
  5424. close2;
  5425. warp "ra_temin",74,136;
  5426. end;
  5427. }
  5428. mes "^3355FFYou decided not to climb";
  5429. mes "up the ladder for now.^000000";
  5430. close;
  5431. }
  5432. end;
  5433. }
  5434. ve_in,280,223,0 script #volroom -1,2,2,{
  5435. OnTouch:
  5436. if (aru_vol == 6) {
  5437. mes "^3355FFThis house looks like";
  5438. mes "it's been abandoned for";
  5439. mes "a while: the floor is thickly";
  5440. mes "covered with dust and many";
  5441. mes "pieces of discarded paper.^000000";
  5442. next;
  5443. mes "^3355FFOne particular piece";
  5444. mes "of paper catches your";
  5445. mes "attention. You pick it";
  5446. mes "up and give it a read.^000000";
  5447. next;
  5448. mes "[Paper]";
  5449. mes "''^333333The regularly scheduled";
  5450. mes "geological survey had been";
  5451. mes "postponed for over a week.";
  5452. mes "Please submit your report";
  5453. mes "to us as soon as possible.^000000''";
  5454. next;
  5455. mes "["+strcharinfo(0)+"]";
  5456. mes "Although the sender's";
  5457. mes "name isn't on this letter,";
  5458. mes "I can guess who wrote it. ";
  5459. mes "Speaking of which...";
  5460. mes "Where's the geologist?";
  5461. set aru_vol,7;
  5462. close;
  5463. }
  5464. else if (aru_vol < 6) {
  5465. mes "^3355FFThis house looks like";
  5466. mes "it's been abandoned for";
  5467. mes "a while: the floor is thickly";
  5468. mes "covered with dust and many";
  5469. mes "pieces of discarded paper.^000000";
  5470. close;
  5471. }
  5472. end;
  5473. }
  5474. veins,159,171,3 script Towner#vol 945,{
  5475. mes "[Towner]";
  5476. mes "The small office on the";
  5477. mes "2nd floor of this weapon";
  5478. mes "shop is occupied by a";
  5479. mes "geologist. At least, he's";
  5480. mes "supposed to be one...";
  5481. next;
  5482. mes "[Towner]";
  5483. mes "The guy might be a quack:";
  5484. mes "all he does is drink and";
  5485. mes "flirt with skanky women";
  5486. mes "all day. I thought scholars";
  5487. mes "are supposed to read and study";
  5488. mes "and discover things, you know?";
  5489. close;
  5490. }
  5491. ve_in,233,116,3 script Drunken Man#vol 901,{
  5492. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5493. mes "^3355FFWait a second!";
  5494. mes "Right now, you're carrying";
  5495. mes "too many things with you.";
  5496. mes "Please come back after";
  5497. mes "using the Kafra Service";
  5498. mes "to store some of your items.^000000";
  5499. close;
  5500. }
  5501. if (aru_vol < 7) {
  5502. mes "[Drunken Man]";
  5503. mes "So... ^333333*Urp*^000000";
  5504. mes "So then I said...";
  5505. next;
  5506. mes "[Drunken Man]";
  5507. mes "''^3131FFHey, buddy! A man";
  5508. mes "uses his back to talk,";
  5509. mes "not his fists! You wanna";
  5510. mes "piece of me? Bring it on!^000000''";
  5511. next;
  5512. mes "[Drunken Man]";
  5513. mes "Then he got all";
  5514. mes "scared, and ran away!";
  5515. mes "Hahahaha! Guess I look";
  5516. mes "pretty tough, don't I?";
  5517. next;
  5518. emotion e_lv,0,"Drunken Lady#1";
  5519. emotion e_lv,0,"Drunken Lady#2";
  5520. mes "[Ladies]";
  5521. mes "Oh, my God!";
  5522. mes "You're so cool~!";
  5523. next;
  5524. mes "[Drunken Man]";
  5525. mes "Well... Anyone would";
  5526. mes "have done it. I was just";
  5527. mes "being a gentleman.";
  5528. mes "Hahahah, that's right!";
  5529. close;
  5530. }
  5531. else if (aru_vol == 7) {
  5532. mes "[Drunken Man]";
  5533. mes "So... ^333333*Urp*^000000";
  5534. mes "So then I said...";
  5535. next;
  5536. mes "[Drunken Man]";
  5537. mes "''^3131FFHey, buddy! A man";
  5538. mes "uses his back to talk,";
  5539. mes "not his fists! You wanna";
  5540. mes "piece of me? Bring it on!^000000''";
  5541. next;
  5542. mes "[Drunken Man]";
  5543. mes "Then he got all";
  5544. mes "scared, and ran away!";
  5545. mes "Hahahaha! Guess I look";
  5546. mes "pretty tough, don't I?";
  5547. next;
  5548. emotion e_lv,0,"Drunken Lady#1";
  5549. emotion e_lv,0,"Drunken Lady#2";
  5550. mes "[Ladies]";
  5551. mes "Oh, my God!";
  5552. mes "You're so cool~!";
  5553. next;
  5554. mes "[Drunken Man]";
  5555. mes "Well... Anyone would";
  5556. mes "have done it. I was just";
  5557. mes "being a gentleman.";
  5558. mes "Hahahah, that's right!";
  5559. next;
  5560. mes "["+strcharinfo(0)+"]";
  5561. mes "Excuse me, but are";
  5562. mes "you the executive director";
  5563. mes "of the Veins Geological Team?";
  5564. next;
  5565. mes "[Drunken Man]";
  5566. mes "Yeah, sure! Executive";
  5567. mes "director, deputy director,";
  5568. mes "director, researcher, CEO,";
  5569. mes "no... No, wait, that last one";
  5570. mes "doesn't sound right. Hah!";
  5571. mes "I'm all of those~";
  5572. next;
  5573. mes "[Drunken Man]";
  5574. mes "I'm the executive director...";
  5575. mes "I'm the only one that works";
  5576. mes "at the institute, really.";
  5577. mes "Why, what do you want?";
  5578. next;
  5579. mes "["+strcharinfo(0)+"]";
  5580. mes "Uhh... There are some";
  5581. mes "official notices for you";
  5582. mes "at your office. I guess you";
  5583. mes "need to get some surveys";
  5584. mes "done? They sound like";
  5585. mes "they're pretty important.";
  5586. next;
  5587. mes "["+strcharinfo(0)+"]";
  5588. mes "Maybe...";
  5589. mes "Maybe even ^FF0000urgent^000000.";
  5590. next;
  5591. mes "[Drunken Man]";
  5592. mes "Wha--? Hey, what day";
  5593. mes "is it today? Damn it!";
  5594. mes "Fine, fine, time to get";
  5595. mes "to work. Just when I was";
  5596. mes "really enjoying myself too!";
  5597. mes "Argh, I never wanna be sober!";
  5598. next;
  5599. mes "[Drunken Man]";
  5600. mes "But... Working is the";
  5601. mes "only way for me to afford";
  5602. mes "all this drinking... Such";
  5603. mes "is life. Such is life.";
  5604. next;
  5605. mes "[Ladies]";
  5606. mes "Where are you going?";
  5607. mes "Can't you stay a bit";
  5608. mes "longer and talk with";
  5609. mes "us? Pleeeeeease?";
  5610. next;
  5611. mes "[Drunken Man]";
  5612. mes "Sorry, ladies,";
  5613. mes "but duty calls.";
  5614. mes "Hahahahahahha~";
  5615. next;
  5616. emotion e_lv,0,"Drunken Lady#1";
  5617. emotion e_lv,0,"Drunken Lady#2";
  5618. mes "[Ladies]";
  5619. mes "Please don't go~";
  5620. next;
  5621. mes "[Drunken Man]";
  5622. mes "Ahem!";
  5623. mes "Let's see now.";
  5624. mes "What'd be best...?";
  5625. mes "..............................";
  5626. mes "..............................";
  5627. mes "..............................";
  5628. next;
  5629. mes "[Drunken Man]";
  5630. mes "..............................";
  5631. mes "..............................";
  5632. mes "........................Right!";
  5633. next;
  5634. mes "[Drunken Man]";
  5635. mes "Hey, you.";
  5636. next;
  5637. mes "["+strcharinfo(0)+"]";
  5638. mes "Yes?";
  5639. next;
  5640. emotion e_no1;
  5641. mes "[Drunken Man]";
  5642. mes "I hereby promote you as";
  5643. mes "chief researcher of the";
  5644. mes "Veins Geological Research";
  5645. mes "Institute. Congratulations!";
  5646. mes "Welcome to the team, friend!";
  5647. next;
  5648. mes "["+strcharinfo(0)+"]";
  5649. mes "Huh...?";
  5650. mes "I don't understand";
  5651. mes "what you're talking about!";
  5652. next;
  5653. mes "[Drunken Man]";
  5654. mes "Heh! You should be grateful";
  5655. mes "that I'm accepting you as my";
  5656. mes "student! Everyone'd be proud";
  5657. mes "to study under me, Gio, the";
  5658. mes "world's greatest geologist!";
  5659. mes "(Well, maybe.)";
  5660. next;
  5661. mes "["+strcharinfo(0)+"]";
  5662. mes "Hey, I never--";
  5663. next;
  5664. mes "[Geologist Gio]";
  5665. mes "Ah-ah! Now that you're";
  5666. mes "my student, I expect you";
  5667. mes "to work hard if you're going";
  5668. mes "to learn anything. First thing";
  5669. mes "first--go to my office and";
  5670. mes "clear up my belated business.";
  5671. next;
  5672. mes "[Geologist Gio]";
  5673. mes "Here, take this ^FF0000reference";
  5674. mes "guide^000000 with you to my office.";
  5675. mes "When you check my desk, you'll";
  5676. mes "find a ^FF0000pyrometer^000000 and a ^FF0000report";
  5677. mes "form^000000. You'll need to bring all";
  5678. mes "that stuff to Thor Volcano.";
  5679. next;
  5680. mes "[Geologist Gio]";
  5681. mes "When you get to Thor Volcano,";
  5682. mes "use the pryometer to check the";
  5683. mes "volcano's temperature, and";
  5684. mes "fill out the report form.";
  5685. next;
  5686. mes "[Geologist Gio]";
  5687. mes "Take the filled report";
  5688. mes "form to the geology camp";
  5689. mes "that's deep inside the volcano";
  5690. mes "so that they can stamp their";
  5691. mes "confirmation on it. That's";
  5692. mes "not so hard now, is it?";
  5693. next;
  5694. mes "[Geologist Gio]";
  5695. mes "Ahh, I've also decided";
  5696. mes "to take these lovely ladies";
  5697. mes "on as my students as well~";
  5698. mes "I should stay here and";
  5699. mes "entreat them to a lecture.";
  5700. next;
  5701. emotion e_lv,0,"Drunken Lady#1";
  5702. emotion e_lv,0,"Drunken Lady#2";
  5703. mes "[Ladies]";
  5704. mes "Oh~! You'll really";
  5705. mes "teach us geology?";
  5706. next;
  5707. mes "[Geologist Gio]";
  5708. mes "Oh, right! When they";
  5709. mes "ask you about the volcano's";
  5710. mes "temperature when you submit";
  5711. mes "the report at the geological";
  5712. mes "camp, make something up.";
  5713. mes "Make sure it sounds bad!";
  5714. next;
  5715. mes "[Geologist Gio]";
  5716. mes "Words like ''explosion,''";
  5717. mes "''disaster,'' and ''collatoral";
  5718. mes "damage'' would be perfect.";
  5719. mes "Just do your part, and I'll";
  5720. mes "take care of the rest. Okay~";
  5721. mes "Come back soon, my pupil!";
  5722. next;
  5723. mes "^3355FFWell, this isn't what";
  5724. mes "you expected, but you get";
  5725. mes "the feeling that this will";
  5726. mes "all turn out in your favor.";
  5727. mes "You know that feeling, right?^000000";
  5728. changequest 2116,2117;
  5729. set aru_vol,8;
  5730. getitem 7705,1; //Note_Of_Geologist
  5731. close;
  5732. }
  5733. else if ((aru_vol > 7) && (aru_vol < 24)) {
  5734. mes "[Geologist Gio]";
  5735. mes "Hey, you'd better hurry";
  5736. mes "it up. I mean, you're the";
  5737. mes "one that found that notice";
  5738. mes "in my office, didn't you?";
  5739. mes "You know how important";
  5740. mes "this work is to us!";
  5741. next;
  5742. mes "[Geologist Gio]";
  5743. mes "Get the pyrometer,";
  5744. mes "and go to Thor Volcano";
  5745. mes "to fill out the report";
  5746. mes "form and submit it to";
  5747. mes "the geological camp!";
  5748. close;
  5749. }
  5750. else if (aru_vol == 24) {
  5751. mes "[Geologist Gio]";
  5752. mes "Well, those are";
  5753. mes "nice legs, but they're";
  5754. mes "not the best pair I've see--";
  5755. next;
  5756. mes "["+strcharinfo(0)+"]";
  5757. mes "I'm back.";
  5758. next;
  5759. mes "[Geologist Gio]";
  5760. mes "*Ahem* And that's how";
  5761. mes "erosion... Works. Tomorrow,";
  5762. mes "I'll teach you ladies all";
  5763. mes "about rocks. All of them.";
  5764. next;
  5765. mes "[Geologist Gio]";
  5766. mes "Welcome back! So,";
  5767. mes "how was the volcanic";
  5768. mes "temperature report?";
  5769. next;
  5770. mes "["+strcharinfo(0)+"]";
  5771. mes "Well, I did what you";
  5772. mes "told me. Hey, are you";
  5773. mes "sure you wanted me to";
  5774. mes "exaggerate the temperature?";
  5775. mes "What about the camp?";
  5776. next;
  5777. mes "[Geologist Gio]";
  5778. mes "Oh, don't worry about";
  5779. mes "the temperature. It's";
  5780. mes "supposed to go up.";
  5781. next;
  5782. mes "["+strcharinfo(0)+"]";
  5783. mes "What are you...?";
  5784. mes "Actually, I thought that";
  5785. mes "maybe the pryometer";
  5786. mes "might be broken.";
  5787. next;
  5788. mes "[Geologist Gio]";
  5789. mes "Heh! You're right~";
  5790. mes "I broke it on purpose.";
  5791. next;
  5792. mes "["+strcharinfo(0)+"]";
  5793. mes "What?!";
  5794. next;
  5795. mes "[Geologist Gio]";
  5796. mes "You know, it's hard for";
  5797. mes "scholars like me to make";
  5798. mes "a decent living. Hell, I was";
  5799. mes "lucky enough to get that";
  5800. mes "temperature measuring job";
  5801. mes "from the geological camp.";
  5802. next;
  5803. mes "[Geologist Gio]";
  5804. mes "Those guys've been trying";
  5805. mes "to fire me ever since they";
  5806. mes "realized the volcano became";
  5807. mes "dormant. But... They can't";
  5808. mes "fire me if there's proof that";
  5809. mes "it might go off anytime!";
  5810. next;
  5811. mes "[Geologist Gio]";
  5812. mes "Then, when they're all";
  5813. mes "panicked, I calmly and";
  5814. mes "suavely offer a solution";
  5815. mes "that looks like it works.";
  5816. mes "Of course, there's never";
  5817. mes "a problem to begin with...";
  5818. next;
  5819. mes "["+strcharinfo(0)+"]";
  5820. mes "So...";
  5821. mes "You're a con man.";
  5822. next;
  5823. mes "[Geologist Gio]";
  5824. mes "Awww, don't look at";
  5825. mes "me like that. I'm a real";
  5826. mes "scientist. Come on...";
  5827. mes "Oh, come on...";
  5828. next;
  5829. mes "[Geologist Gio]";
  5830. mes "Look, why don't you head";
  5831. mes "back to my institute and";
  5832. mes "check out my bookshelf?";
  5833. mes "I keep a small box there";
  5834. mes "where I keep all sorts";
  5835. mes "of nifty little goodies.";
  5836. next;
  5837. mes "[Geologist Gio]";
  5838. mes "You can have the very";
  5839. mes "first thing that pops out";
  5840. mes "of that box. I wonder if the";
  5841. mes "goddess will grace you";
  5842. mes "with good fortune. You";
  5843. mes "might get something good~";
  5844. next;
  5845. mes "[Geologist Gio]";
  5846. mes "Consider it your";
  5847. mes "payment for a job";
  5848. mes "well done. Good work!";
  5849. mes "I expected nothing less";
  5850. mes "from my star pupil!";
  5851. changequest 60211,60212;
  5852. set aru_vol,25;
  5853. delitem 7342,1; //File01
  5854. delitem 7704,1; //Broken_Thermometer
  5855. delitem 7705,1; //Note_Of_Geologist
  5856. close;
  5857. }
  5858. mes "[Drunken Man]";
  5859. mes "So... ^333333*Urp*^000000";
  5860. mes "So then I said...";
  5861. next;
  5862. mes "[Drunken Man]";
  5863. mes "''^3131FFHey, buddy! A man";
  5864. mes "uses his back to talk,";
  5865. mes "not his fists! You wanna";
  5866. mes "piece of me? Bring it on!^000000''";
  5867. next;
  5868. mes "[Drunken Man]";
  5869. mes "Then he got all";
  5870. mes "scared, and ran away!";
  5871. mes "Hahahaha! Guess I look";
  5872. mes "pretty tough, don't I?";
  5873. next;
  5874. emotion e_lv,0,"Drunken Lady#1";
  5875. emotion e_lv,0,"Drunken Lady#2";
  5876. mes "[Ladies]";
  5877. mes "Oh, my God!";
  5878. mes "You're so cool~!";
  5879. next;
  5880. mes "[Drunken Man]";
  5881. mes "Well... Anyone would";
  5882. mes "have done it. I was just";
  5883. mes "being a gentleman.";
  5884. mes "Hahahah, that's right!";
  5885. close;
  5886. }
  5887. ve_in,232,117,5 script Drunken Lady#1 940,{
  5888. mes "[Drunken Lady]";
  5889. mes "This guys' actually";
  5890. mes "pretty boring, but...";
  5891. mes "I get free drinks if";
  5892. mes "I can put up with him~";
  5893. close;
  5894. }
  5895. ve_in,234,115,3 script Drunken Lady#2 940,{
  5896. mes "[Drunken Lady]";
  5897. mes "This tavern might look";
  5898. mes "luxurious and gorgeous,";
  5899. mes "but the drinks here stink!";
  5900. mes "I can mix better drinks";
  5901. mes "at home, no sweat at all~";
  5902. close;
  5903. }
  5904. ve_in,277,229,3 script Wall Closet#vol 111,{
  5905. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5906. mes "^3355FFWait a second!";
  5907. mes "Right now, you're carrying";
  5908. mes "too many things with you.";
  5909. mes "Please come back after";
  5910. mes "using the Kafra Service";
  5911. mes "to store some of your items.^000000";
  5912. close;
  5913. }
  5914. if (aru_vol == 8) {
  5915. if (countitem(7704) == 0) {
  5916. mes "^3355FFYou found the";
  5917. mes "pyrometer inside";
  5918. mes "the closet.^000000";
  5919. getitem 7704,1; //Broken_Thermometer
  5920. close;
  5921. }
  5922. mes "^3355FFThere's so much junk";
  5923. mes "crammed in here!^000000";
  5924. close;
  5925. }
  5926. mes "^3355FFThere's so much junk";
  5927. mes "crammed in here!^000000";
  5928. close;
  5929. }
  5930. ve_in,281,214,3 script Bookshelf#vol 111,{
  5931. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5932. mes "^3355FFWait a second!";
  5933. mes "Right now, you're carrying";
  5934. mes "too many things with you.";
  5935. mes "Please come back after";
  5936. mes "using the Kafra Service";
  5937. mes "to store some of your items.^000000";
  5938. close;
  5939. }
  5940. if (aru_vol == 8) {
  5941. if (countitem(7342) == 0) {
  5942. mes "^3355FFYou find a bundle";
  5943. mes "of reports carelessly";
  5944. mes "stuck between some";
  5945. mes "books on this bookshelf.^000000";
  5946. getitem 7342,1; //File01
  5947. close;
  5948. }
  5949. mes "^3355FFThere's a lot of";
  5950. mes "scattered books and";
  5951. mes "notebooks lying on";
  5952. mes "this bookshelf.^000000";
  5953. close;
  5954. }
  5955. else if ((aru_vol > 8) && (aru_vol < 25)) {
  5956. mes "^3355FFThere's a lot of";
  5957. mes "scattered books and";
  5958. mes "notebooks lying on";
  5959. mes "this bookshelf.^000000";
  5960. close;
  5961. }
  5962. else if (aru_vol == 25) {
  5963. mes "^3355FFThere's a lot of";
  5964. mes "scattered books and";
  5965. mes "notebooks lying on";
  5966. mes "this bookshelf.^000000";
  5967. next;
  5968. mes "^3355FFAfter a quick look,";
  5969. mes "you notice the grayish";
  5970. mes "purple box that Gio was";
  5971. mes "talking about it. You close";
  5972. mes "your eyes, and reach inside";
  5973. mes "Gio's purple box of goodies.^000000";
  5974. next;
  5975. changequest 60212,60213;
  5976. set aru_vol,26;
  5977. set .@box_box,rand(1,20);
  5978. if (.@box_box < 7) {
  5979. getitem 12104,1; //Random_Quiver
  5980. }
  5981. else if ((.@box_box > 6) && (.@box_box < 9)) {
  5982. getitem 661,1; //Sway_Apron
  5983. }
  5984. else if ((.@box_box > 8) && (.@box_box < 20)) {
  5985. getitem 12027,5; //Giggling_Box
  5986. }
  5987. else {
  5988. getitem 12103,1; //Bloody_Dead_Branch
  5989. }
  5990. getexp 80000,0;
  5991. mes "^3355FFWell, you've done all";
  5992. mes "that you could here.";
  5993. mes "Now would be a good time";
  5994. mes "to return to High Priest Zhed.^000000";
  5995. close;
  5996. }
  5997. mes "^3355FFThere's a lot of";
  5998. mes "scattered books and";
  5999. mes "notebooks lying on";
  6000. mes "this bookshelf.^000000";
  6001. close;
  6002. }
  6003. thor_v01,37,234,3 script Hot Land Surface#1 111,{
  6004. if (aru_vol == 8) {
  6005. if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
  6006. mes "^3355FFYou use the pyrometer";
  6007. mes "to check the surface";
  6008. mes "temperature of the ground";
  6009. mes "here in the volcano.^000000";
  6010. next;
  6011. mes "^3131FFBeep-- Beep-- Bee-^000000";
  6012. next;
  6013. mes "^3131FFCurrent Temperature: 2300 ThT^000000";
  6014. next;
  6015. mes "^3355FFYou record the";
  6016. mes "temperature in";
  6017. mes "your report.^000000";
  6018. changequest 2117,2118;
  6019. set aru_vol,9;
  6020. next;
  6021. mes "["+strcharinfo(0)+"]";
  6022. mes "I should take a few more";
  6023. mes "temperature measurements";
  6024. mes "before I submit this report,";
  6025. mes "just to be absolutely sure.";
  6026. close;
  6027. }
  6028. mes "^3355FFYou need both the";
  6029. mes "pyrometer and the";
  6030. mes "report form to measure";
  6031. mes "and record the temperature";
  6032. mes "of the ground's surface here.^000000";
  6033. close;
  6034. }
  6035. mes "^3355FFThis patch of ground";
  6036. mes "emits an intense heat";
  6037. mes "that stings your face.^000000";
  6038. close;
  6039. }
  6040. thor_v02,165,37,3 script Hot Land Surface#2 111,{
  6041. if (aru_vol == 9) {
  6042. if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
  6043. mes "^3355FFYou use the pyrometer";
  6044. mes "to check the surface";
  6045. mes "temperature of the ground";
  6046. mes "here in the volcano.^000000";
  6047. next;
  6048. mes "^3131FFBeep-- Beep-- Bee-^000000";
  6049. next;
  6050. mes "^3131FFCurrent Temperature: 2270 ThT^000000";
  6051. next;
  6052. mes "^3355FFYou record the";
  6053. mes "temperature in";
  6054. mes "your report.^000000";
  6055. changequest 2118,2119;
  6056. set aru_vol,10;
  6057. close;
  6058. }
  6059. mes "^3355FFYou need both the";
  6060. mes "pyrometer and the";
  6061. mes "report form to measure";
  6062. mes "and record the temperature";
  6063. mes "of the ground's surface here.^000000";
  6064. close;
  6065. }
  6066. mes "^3355FFThis patch of ground";
  6067. mes "emits an intense heat";
  6068. mes "that stings your face.^000000";
  6069. close;
  6070. }
  6071. thor_v02,170,100,3 script Hot Land Surface#3 111,{
  6072. if (aru_vol == 10) {
  6073. if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
  6074. mes "^3355FFYou use the pyrometer";
  6075. mes "to check the surface";
  6076. mes "temperature of the ground";
  6077. mes "here in the volcano.^000000";
  6078. next;
  6079. mes "^3131FFBeep-- Beep-- Bee-^000000";
  6080. next;
  6081. mes "^3131FFCurrent Temperature: 2500 ThT^000000";
  6082. next;
  6083. mes "^3355FFYou record the";
  6084. mes "temperature in";
  6085. mes "your report.^000000";
  6086. next;
  6087. mes "["+strcharinfo(0)+"]";
  6088. mes "I've taken enough";
  6089. mes "measurements. I should";
  6090. mes "submit this report to the";
  6091. mes "geological camp now~";
  6092. changequest 2119,2120;
  6093. set aru_vol,11;
  6094. close;
  6095. }
  6096. mes "^3355FFYou need both the";
  6097. mes "pyrometer and the";
  6098. mes "report form to measure";
  6099. mes "and record the temperature";
  6100. mes "of the ground's surface here.^000000";
  6101. close;
  6102. }
  6103. else if (aru_vol == 11) {
  6104. mes "["+strcharinfo(0)+"]";
  6105. mes "I've taken enough";
  6106. mes "measurements. I should";
  6107. mes "submit this report to the";
  6108. mes "geological camp now~";
  6109. close;
  6110. }
  6111. mes "^3355FFThis patch of ground";
  6112. mes "emits an intense heat";
  6113. mes "that stings your face.^000000";
  6114. close;
  6115. }
  6116. que_thor,145,66,3 script Guard#vol::VeinsGuard 939,{
  6117. if (aru_vol == 11) {
  6118. mes "[Guard]";
  6119. mes "Only authorized";
  6120. mes "personnel can enter this";
  6121. mes "area. Identify yourself!";
  6122. next;
  6123. mes "["+strcharinfo(0)+"]";
  6124. mes "I'm a research student working";
  6125. mes "under Director Gio for the";
  6126. mes "Veins Geological Research";
  6127. mes "Institute. Would you please";
  6128. mes "stamp this temperature";
  6129. mes "report for me?";
  6130. next;
  6131. mes "[Guard]";
  6132. mes "Oh, I see. Well, I'm";
  6133. mes "not the one that stamps";
  6134. mes "reports. Go inside and";
  6135. mes "ask Sahedi to help you.";
  6136. mes "He's at the airship just";
  6137. mes "south of the train station.";
  6138. changequest 2120,2121;
  6139. set aru_vol,12;
  6140. close2;
  6141. warp "thor_camp",248,190;
  6142. end;
  6143. }
  6144. else if ((aru_vol > 11) && (aru_vol < 24)) {
  6145. mes "[Guard]";
  6146. mes "Oh, you're that student";
  6147. mes "from the institute. I don't";
  6148. mes "think we're expecting";
  6149. mes "any reports soon.";
  6150. next;
  6151. mes "["+strcharinfo(0)+"]";
  6152. mes "Oh, we just found out";
  6153. mes "that the instruments we";
  6154. mes "used were faulty, so we";
  6155. mes "had to revise our report.";
  6156. next;
  6157. mes "[Guard]";
  6158. mes "Your tools were broken";
  6159. mes "the first time? Okay, okay,";
  6160. mes "I can understand that.";
  6161. mes "Alright, you can pass.";
  6162. close2;
  6163. warp "thor_camp",248,190;
  6164. end;
  6165. }
  6166. mes "[Guard]";
  6167. mes "Who are you?!";
  6168. close;
  6169. }
  6170. que_thor,136,66,3 duplicate(VeinsGuard) Guard#vol2 939
  6171. que_thor,127,60,5 duplicate(VeinsGuard) Guard#vol3 939
  6172. thor_camp,250,104,3 script Sahedi#vol 934,{
  6173. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  6174. mes "^3355FFWait a second!";
  6175. mes "Right now, you're carrying";
  6176. mes "too many things with you.";
  6177. mes "Please come back after";
  6178. mes "using the Kafra Service";
  6179. mes "to store some of your items.^000000";
  6180. close;
  6181. }
  6182. if (aru_vol == 12) {
  6183. mes "[Sahedi]";
  6184. mes "I'm sorry, but I don't";
  6185. mes "think I know you. Only";
  6186. mes "authorized personnel is";
  6187. mes "allowed in this area, so";
  6188. mes "if you don't have any";
  6189. mes "reason to be here...";
  6190. next;
  6191. mes "["+strcharinfo(0)+"]";
  6192. mes "I'm a research student working";
  6193. mes "under Director Gio for the";
  6194. mes "Veins Geological Research";
  6195. mes "Institute. Would you please";
  6196. mes "stamp this temperature";
  6197. mes "report for me?";
  6198. next;
  6199. mes "["+strcharinfo(0)+"]";
  6200. mes "Um, Gio is sick right";
  6201. mes "now, so that's why he";
  6202. mes "had me fill out this report";
  6203. mes "form and submit it for him.";
  6204. next;
  6205. mes "[Sahedi]";
  6206. mes "Ah, so that's why his";
  6207. mes "report's late this time.";
  6208. mes "I'm sorry to hear that.";
  6209. mes "And here I thought he was";
  6210. mes "just wasting his time on";
  6211. mes "women and alcohol...";
  6212. next;
  6213. mes "[Sahedi]";
  6214. mes "Let's see...";
  6215. next;
  6216. emotion e_omg;
  6217. mes "[Sahedi]";
  6218. mes "Oh God! Why is the";
  6219. mes "temperature so high?!";
  6220. mes "We've had a few reports";
  6221. mes "like this in the past, but...";
  6222. mes "Is this... How bad is this?";
  6223. next;
  6224. emotion 19,1;
  6225. mes "["+strcharinfo(0)+"]";
  6226. mes "Oh... Oh, no!";
  6227. mes "Yikes! I guess if it's";
  6228. mes "higher than normal...";
  6229. mes "It might be bad?";
  6230. next;
  6231. mes "[Sahedi]";
  6232. mes "What should I do?";
  6233. mes "Should I activate";
  6234. mes "the alarm? I don't...";
  6235. mes "I don't wanna die!";
  6236. next;
  6237. mes "["+strcharinfo(0)+"]";
  6238. mes "You might want to calm";
  6239. mes "down first. I'll take a look";
  6240. mes "around the camp, so please";
  6241. mes "don't say anything that will";
  6242. mes "make anyone else panic for now.";
  6243. next;
  6244. mes "[Sahedi]";
  6245. mes "Okay...";
  6246. mes "Please go ahead, and";
  6247. mes "see if this camp will be";
  6248. mes "safe from any disaster.";
  6249. changequest 2121,2122;
  6250. set aru_vol,13;
  6251. delitem 7342,1; //File01
  6252. close;
  6253. }
  6254. else if ((aru_vol > 12) && (aru_vol < 23)) {
  6255. mes "[Sahedi]";
  6256. mes "So, are we in any";
  6257. mes "danger? Does it look";
  6258. mes "like this volcano will";
  6259. mes "erupt anytime soon?";
  6260. next;
  6261. mes "["+strcharinfo(0)+"]";
  6262. mes "Oh, I'm not finished";
  6263. mes "investigating yet. Would";
  6264. mes "you please wait a bit longer?";
  6265. next;
  6266. mes "[Sahedi]";
  6267. mes "Sure, sure. Just make";
  6268. mes "sure that you do a real";
  6269. mes "thorough check of everything";
  6270. mes "in the volcano for me, yeah?";
  6271. close;
  6272. }
  6273. else if (aru_vol == 23) {
  6274. mes "[Sahedi]";
  6275. mes "So, are we in any";
  6276. mes "danger? Does it look";
  6277. mes "like this volcano will";
  6278. mes "erupt anytime soon?";
  6279. next;
  6280. while(1) {
  6281. if (select("Yes:No") == 1) {
  6282. mes "["+strcharinfo(0)+"]";
  6283. mes "I guess I can't hide it";
  6284. mes "from you... The recent";
  6285. mes "activity of this volcano";
  6286. mes "has recently been fairly...";
  6287. mes "disconcerting.";
  6288. next;
  6289. break;
  6290. }
  6291. else {
  6292. mes "^3355FFWait... You should take";
  6293. mes "advantage of this situation.";
  6294. mes "This could be your chance to";
  6295. mes "intervene in the conflict";
  6296. mes "between two contries!^000000";
  6297. next;
  6298. mes "^3355FFYou might not be able";
  6299. mes "to stop their war, but";
  6300. mes "maybe you can distract";
  6301. mes "them with the threat";
  6302. mes "of natural disaster...^000000";
  6303. next;
  6304. }
  6305. }
  6306. emotion e_omg;
  6307. mes "[Sahedi]";
  6308. mes "Huh? Are you serious?";
  6309. mes "Thor Volcano's gonna";
  6310. mes "erupt?! We-we have to";
  6311. mes "get the hell out of here!";
  6312. mes "It'll be a disaster, just";
  6313. mes "like it happened in the past!";
  6314. next;
  6315. emotion 52,1;
  6316. mes "["+strcharinfo(0)+"]";
  6317. mes "Yes, I agree. There's";
  6318. mes "a good chance of an...";
  6319. mes "explosion that'll cause";
  6320. mes "a lot of collateral damage.";
  6321. next;
  6322. mes "[Sahedi]";
  6323. mes "What are our chances?";
  6324. mes "How much time do we";
  6325. mes "have to evacuate?";
  6326. next;
  6327. emotion 52,1;
  6328. mes "["+strcharinfo(0)+"]";
  6329. mes "Well... Uh...";
  6330. mes "According to my data...";
  6331. mes "Analysis... There's a 75%";
  6332. mes "chance of eruption within";
  6333. mes "the next thirty days.";
  6334. next;
  6335. mes "[Sahedi]";
  6336. mes "What?! We must report";
  6337. mes "this to the high priest";
  6338. mes "immediately! Aitra!";
  6339. next;
  6340. enablenpc "Aitra#vol";
  6341. mes "[Aitra]";
  6342. mes "Yes, sir!";
  6343. next;
  6344. mes "[Sahedi]";
  6345. mes "This is an emergency.";
  6346. mes "Bring this message to";
  6347. mes "the high priest as soon";
  6348. mes "as possible. And don't";
  6349. mes "forget to pack all your";
  6350. mes "things before you leave.";
  6351. next;
  6352. mes "[Aitra]";
  6353. mes "Huh?";
  6354. mes " ...Yes, sir.";
  6355. next;
  6356. disablenpc "Aitra#vol";
  6357. mes "[Sahedi]";
  6358. mes "Oh, this is a nightmare...";
  6359. mes "Will you please take your";
  6360. mes "report to your director, Gio?";
  6361. mes "Hopefully he'll have some";
  6362. mes "advice for what we can";
  6363. mes "do about this disaster...";
  6364. changequest 2128,60211;
  6365. set aru_vol,24;
  6366. getitem 7342,1; //File01
  6367. close;
  6368. }
  6369. mes "[Sahedi]";
  6370. mes "Argh, I'm so busy!";
  6371. close;
  6372. }
  6373. thor_camp,194,220,0 script #Colonel1 -1,5,5,{
  6374. OnTouch:
  6375. if (aru_vol == 13) {
  6376. enablenpc "Colonel Vito#1";
  6377. mes "[????]";
  6378. mes "You...!";
  6379. mes "What are you doing";
  6380. mes "just standing around?!";
  6381. mes "Aren't you supposed to";
  6382. mes "be transporting cargo? ";
  6383. mes "Attention to orders!";
  6384. next;
  6385. mes "["+strcharinfo(0)+"]";
  6386. mes "Are you talking to me?";
  6387. mes "No, I'm from the Veins Geo--";
  6388. next;
  6389. mes "[Colonel Vito]";
  6390. mes "Look at you. You don't";
  6391. mes "even have your uniform";
  6392. mes "yet. Still a rookie, eh?";
  6393. mes "Looks like I'll have to";
  6394. mes "personally train you as";
  6395. mes "one of our holy knights!";
  6396. next;
  6397. mes "["+strcharinfo(0)+"]";
  6398. mes "But I'm not--";
  6399. next;
  6400. mes "[Colonel Vito]";
  6401. mes "You should be honored to";
  6402. mes "have the rare opportunity";
  6403. mes "to be trained by me, the";
  6404. mes "great Colonel Vito. I'll mold";
  6405. mes "you into a true warrior for";
  6406. mes "Freya! Now follow me!";
  6407. changequest 2122,2123;
  6408. set aru_vol,14;
  6409. close2;
  6410. disablenpc "Colonel Vito#1";
  6411. warp "thor_camp",156,68;
  6412. end;
  6413. }
  6414. else if (aru_vol == 14) {
  6415. enablenpc "Colonel Vito#1";
  6416. mes "[Colonel Vito]";
  6417. mes "What are you still";
  6418. mes "doing standing there?";
  6419. mes "Don't slack off! Come!";
  6420. close2;
  6421. disablenpc "Colonel Vito#1";
  6422. warp "thor_camp",156,68;
  6423. end;
  6424. }
  6425. end;
  6426. }
  6427. thor_camp,162,182,0 script #Colonel2 -1,7,7,{
  6428. OnTouch:
  6429. if (aru_vol == 13) {
  6430. enablenpc "Colonel Vito#2";
  6431. mes "[????]";
  6432. mes "You...!";
  6433. mes "What are you doing";
  6434. mes "just standing around?!";
  6435. mes "Aren't you supposed to";
  6436. mes "be transporting cargo? ";
  6437. mes "Attention to orders!";
  6438. next;
  6439. mes "["+strcharinfo(0)+"]";
  6440. mes "Are you talking to me?";
  6441. mes "No, I'm from the Veins Geo--";
  6442. next;
  6443. mes "[Colonel Vito]";
  6444. mes "Look at you. You don't";
  6445. mes "even have your uniform";
  6446. mes "yet. Still a rookie, eh?";
  6447. mes "Looks like I'll have to";
  6448. mes "personally train you as";
  6449. mes "one of our holy knights!";
  6450. next;
  6451. mes "["+strcharinfo(0)+"]";
  6452. mes "But I'm not--";
  6453. next;
  6454. mes "[Colonel Vito]";
  6455. mes "You should be honored to";
  6456. mes "have the rare opportunity";
  6457. mes "to be trained by me, the";
  6458. mes "great Colonel Vito. I'll mold";
  6459. mes "you into a true warrior for";
  6460. mes "Freya! Now follow me!";
  6461. changequest 2122,2123;
  6462. set aru_vol,14;
  6463. disablenpc "Colonel Vito#2";
  6464. close2;
  6465. warp "thor_camp",156,68;
  6466. end;
  6467. }
  6468. else if (aru_vol == 14) {
  6469. enablenpc "Colonel Vito#1";
  6470. mes "[Colonel Vito]";
  6471. mes "What are you still";
  6472. mes "doing standing there?";
  6473. mes "Don't slack off! Come!";
  6474. close2;
  6475. disablenpc "Colonel Vito#2";
  6476. warp "thor_camp",156,68;
  6477. end;
  6478. }
  6479. end;
  6480. }
  6481. thor_camp,187,228,5 script Colonel Vito#1 946,{
  6482. end;
  6483. OnInit:
  6484. disablenpc "Colonel Vito#1";
  6485. end;
  6486. }
  6487. thor_camp,155,175,7 script Colonel Vito#2 946,{
  6488. end;
  6489. OnInit:
  6490. disablenpc "Colonel Vito#2";
  6491. end;
  6492. }
  6493. thor_camp,159,74,3 script Colonel Vito#3 946,{
  6494. if (aru_vol == 14) {
  6495. mes "[Colonel Vito]";
  6496. mes "I am Colonel Vito,";
  6497. mes "and I'm in charge of";
  6498. mes "the Arunafeltz camp";
  6499. mes "here in Thor Volcano.";
  6500. mes "What's your name, soldier?";
  6501. next;
  6502. mes "["+strcharinfo(0)+"]";
  6503. mes ""+strcharinfo(0)+", sir.";
  6504. next;
  6505. mes "[Colonel Vito]";
  6506. mes "Hmpf! That's a weakling's";
  6507. mes "name! I can tell that your";
  6508. mes "mind and body are too weak!";
  6509. mes "That won't do. How will you";
  6510. mes "be worthy of serving the";
  6511. mes "beautiful, graceful Freya?";
  6512. next;
  6513. mes "[Colonel Vito]";
  6514. mes "You need more training.";
  6515. mes "Take a break first, and";
  6516. mes "prepare yourself. We will";
  6517. mes "begin as soon as you're ready.";
  6518. set aru_vol,15;
  6519. close;
  6520. }
  6521. else if (aru_vol == 15) {
  6522. mes "[Colonel Vito]";
  6523. mes "First, we need to take";
  6524. mes "care of that weak mind";
  6525. mes "of yours. This first";
  6526. mes "training exercise will";
  6527. mes "be verbal based.";
  6528. next;
  6529. while(1) {
  6530. mes "[Colonel Vito]";
  6531. mes "Question one!";
  6532. mes "Who do we fight for?";
  6533. mes "Who do we live for?";
  6534. next;
  6535. if (select("Odin:Freya:Thor") == 2) {
  6536. break;
  6537. }
  6538. mes "[Colonel Vito]";
  6539. mes "You idiot!";
  6540. percentheal -10,0;
  6541. specialeffect2 EF_HIT2;
  6542. next;
  6543. }
  6544. mes "[Colonel Vito]";
  6545. mes "Right! Freya is not only";
  6546. mes "a goddess of love, but she's";
  6547. mes "also a goddess of war.";
  6548. mes "We are on a sacred mission";
  6549. mes "to recover the pieces of";
  6550. mes "Ymir's Heart for her sake.";
  6551. next;
  6552. mes "[Colonel Vito]";
  6553. mes "Freya was greatly wounded";
  6554. mes "in the war among gods,";
  6555. mes "humans, and demons.";
  6556. mes "Odin, the leader of the";
  6557. mes "gods, tried to help her, but";
  6558. mes "even his power wasn't enough.";
  6559. next;
  6560. mes "[Colonel Vito]";
  6561. mes "Odin did advise her to";
  6562. mes "obtain Ymir's Heart, as";
  6563. mes "it would fully recover her";
  6564. mes "powers. That is why we are";
  6565. mes "preparing for war: we must";
  6566. mes "obtain Ymir's Heart for Freya!";
  6567. next;
  6568. mes "[Colonel Vito]";
  6569. mes "DO YOU UNDERSTAND?!";
  6570. next;
  6571. mes "["+strcharinfo(0)+"]";
  6572. mes "Yes, sir!";
  6573. next;
  6574. mes "[Colonel Vito]";
  6575. mes "Now, there's a country";
  6576. mes "called the Rune-Midgarts";
  6577. mes "Kingdom that's full of fools.";
  6578. mes "Their ancestors branded us";
  6579. mes "as heretics and drove us";
  6580. mes "to this deserted land.";
  6581. next;
  6582. mes "[Colonel Vito]";
  6583. mes "We cannot forgive how they";
  6584. mes "denied us our freedom to";
  6585. mes "worship Freya. Our people";
  6586. mes "will have revenge on them.";
  6587. mes "Mark my word, soldier.";
  6588. mes "Now, repeat after me.";
  6589. next;
  6590. mes "[Colonel Vito]";
  6591. mes "I, "+strcharinfo(0)+",";
  6592. next;
  6593. mes "["+strcharinfo(0)+"]";
  6594. mes "I, "+strcharinfo(0)+",";
  6595. next;
  6596. while(1) {
  6597. mes "[Colonel Vito]";
  6598. mes "^FF0000as a devoted servant";
  6599. mes "of Goddess Freya";
  6600. next;
  6601. input .@input$;
  6602. set .@answer$,"as a devoted servant of Goddess Freya";
  6603. if (.@input$ == .@answer$) {
  6604. mes "["+strcharinfo(0)+"]";
  6605. mes "as a devoted servant";
  6606. mes "of Goddess Freya, the";
  6607. mes "patron saint of the";
  6608. mes "great Arunafeltz,^000000";
  6609. next;
  6610. break;
  6611. }
  6612. else {
  6613. mes "[Colonel Vito]";
  6614. mes "Wrong! Try again!";
  6615. next;
  6616. }
  6617. }
  6618. while(1) {
  6619. mes "[Colonel Vito]";
  6620. mes "^FF0000I pledge my honor to";
  6621. mes "overthrow our mortal enemy";
  6622. next;
  6623. input .@input$;
  6624. set .@answer$,"I pledge my honor to overthrow our mortal enemy";
  6625. if (.@input$ == .@answer$) {
  6626. mes "["+strcharinfo(0)+"]";
  6627. mes "I pledge my honor to";
  6628. mes "overthrow our mortal enemy,";
  6629. mes "the Rune-Midgarts Kingdom.";
  6630. next;
  6631. break;
  6632. }
  6633. else {
  6634. mes "[Colonel Vito]";
  6635. mes "Wrong! Try again!";
  6636. next;
  6637. }
  6638. }
  6639. while(1) {
  6640. mes "[Colonel Vito]";
  6641. mes "^FF0000I will show no mercy^000000";
  6642. next;
  6643. input .@input$;
  6644. set .@answer$,"I will show no mercy";
  6645. if (.@input$ == .@answer$) {
  6646. mes "["+strcharinfo(0)+"]";
  6647. mes "I will show no mercy.";
  6648. mes "Nothing will stay my hand.^000000";
  6649. next;
  6650. break;
  6651. }
  6652. else {
  6653. mes "[Colonel Vito]";
  6654. mes "Wrong! Try again!";
  6655. next;
  6656. }
  6657. }
  6658. while(1) {
  6659. mes "[Colonel Vito]";
  6660. mes "^FF0000I shall devote";
  6661. mes "my entire life^000000";
  6662. next;
  6663. input .@input$;
  6664. set .@answer$,"I shall devote my entire life";
  6665. if (.@input$ == .@answer$) {
  6666. mes "["+strcharinfo(0)+"]";
  6667. mes "I shall devote my";
  6668. mes "entire life to the";
  6669. mes "full recovery of";
  6670. mes "Goddess Freya.^000000";
  6671. next;
  6672. break;
  6673. }
  6674. else {
  6675. mes "[Colonel Vito]";
  6676. mes "Wrong! Try again!";
  6677. next;
  6678. }
  6679. }
  6680. while(1) {
  6681. mes "[Colonel Vito]";
  6682. mes "^FF0000Down with the";
  6683. mes "Rune-Midgarts Kingdom!^000000";
  6684. next;
  6685. input .@input$;
  6686. set .@answer$,"Down with the Rune-Midgarts Kingdom!";
  6687. if (.@input$ == .@answer$) {
  6688. mes "["+strcharinfo(0)+"]";
  6689. mes "Down with the";
  6690. mes "Rune-Midgarts Kingdom!^000000";
  6691. next;
  6692. break;
  6693. }
  6694. else {
  6695. mes "[Colonel Vito]";
  6696. mes "Wrong! Try again!";
  6697. next;
  6698. }
  6699. }
  6700. mes "[Colonel Vito]";
  6701. mes "Good. Now you know the";
  6702. mes "kind of attitude that you";
  6703. mes "must have as a holy warrior";
  6704. mes "in Freya's service. That";
  6705. mes "is all for the first exercise,";
  6706. mes "but there's one more left.";
  6707. changequest 2123,2124;
  6708. set aru_vol,16;
  6709. close;
  6710. }
  6711. else if (aru_vol == 16) {
  6712. mes "[Colonel Vito]";
  6713. mes "Before we actually do";
  6714. mes "the 2nd training exercise,";
  6715. mes "I have a duty to assign to";
  6716. mes "you. Find the huge pipe zone";
  6717. mes "to the north of this building";
  6718. mes "and find any broken machines.";
  6719. set aru_vol,17;
  6720. close;
  6721. }
  6722. else if (aru_vol == 17) {
  6723. mes "[Colonel Vito]";
  6724. mes "Inspect the machines";
  6725. mes "in the pipe zone to the";
  6726. mes "north of this building.";
  6727. mes "Don't dawdle: move out!";
  6728. close;
  6729. }
  6730. else if (aru_vol == 18) {
  6731. mes "[Colonel Vito]";
  6732. mes "Good work. Remember";
  6733. mes "that your first priority is to";
  6734. mes "check the control panel.";
  6735. mes "It needs to be regularly";
  6736. mes "inspected since it controls";
  6737. mes "the camp's energy resources.";
  6738. next;
  6739. mes "["+strcharinfo(0)+"]";
  6740. mes "Yes, sir!";
  6741. next;
  6742. mes "[Colonel Vito]";
  6743. mes "Now it's time for the";
  6744. mes "second training exercise";
  6745. mes "which will strengthen your";
  6746. mes "body. See the dummy in";
  6747. mes "front of you? Practice by";
  6748. mes "chopping it 10 times. Go!";
  6749. changequest 2125,2126;
  6750. set aru_vol,19;
  6751. next;
  6752. if (select("Yes, sir!:What do you mean by chop?") == 1) {
  6753. mes "[Colonel Vito]";
  6754. mes "Focus your energy in";
  6755. mes "your yell when you strike!";
  6756. mes "Chop! 10 Times! Do it!";
  6757. close;
  6758. }
  6759. mes "[Colonel Vito]";
  6760. mes "Chop...? It's a hand chop.";
  6761. mes "You strike the enemy with";
  6762. mes "the bottom of your hand";
  6763. mes "like a knife blade. How";
  6764. mes "did you join the army";
  6765. mes "without knowing that?";
  6766. next;
  6767. mes "[Colonel Vito]";
  6768. mes "Focus your energy in";
  6769. mes "your yell when you strike!";
  6770. mes "Chop! 10 Times! Do it!";
  6771. close;
  6772. }
  6773. else if (aru_vol == 20) {
  6774. mes "[Colonel Vito]";
  6775. mes "The more you train,";
  6776. mes "the stronger you become.";
  6777. mes "As you grow stronger, so";
  6778. mes "does Freya's holy troops.";
  6779. mes "Train everyday, and don't";
  6780. mes "you ever slack off!";
  6781. next;
  6782. mes "["+strcharinfo(0)+"]";
  6783. mes "Yes, sir!";
  6784. next;
  6785. mes "[Colonel Vito]";
  6786. mes "That is all for your";
  6787. mes "training. If you have";
  6788. mes "any questions about camp";
  6789. mes "life, go ask Sahedi right";
  6790. mes "outside this building.";
  6791. mes "You are dismissed.";
  6792. next;
  6793. mes "["+strcharinfo(0)+"]";
  6794. mes "(^333333Well... I think";
  6795. mes "I will go back to";
  6796. mes "Sahedi. Hopefully,";
  6797. mes "he'll think of me as";
  6798. mes "a geological researcher";
  6799. mes "instead of as a soldier.^000000)";
  6800. changequest 2126,2127;
  6801. set aru_vol,21;
  6802. close;
  6803. }
  6804. mes "[Colonel Vito]";
  6805. mes "We must be ever";
  6806. mes "vigilant in our training.";
  6807. mes "You can never know when";
  6808. mes "Freya will call on us to fight!";
  6809. close;
  6810. }
  6811. thor_camp,141,62,0 script #vol_study1::VeinsWarp -1,3,3,{
  6812. OnTouch:
  6813. if ((aru_vol >= 14 && aru_vol <= 16) || (aru_vol == 19)) {
  6814. warp "thor_camp",156,67;
  6815. }
  6816. end;
  6817. }
  6818. thor_camp,172,72,0 duplicate(VeinsWarp) #vol_study2 -1,3,3
  6819. thor_camp,172,38,0 duplicate(VeinsWarp) #vol_study3 -1,3,3
  6820. thor_camp,172,132,0 script #sita_vol -1,3,3,{
  6821. OnTouch:
  6822. if (aru_vol == 21) {
  6823. mes "^3355FFThere's a stream of";
  6824. mes "magma running down";
  6825. mes "through a path under";
  6826. mes "the barbed wires.^000000";
  6827. next;
  6828. mes "^3355FFYou can hear the faint";
  6829. mes "sound of hammering, as if";
  6830. mes "iron was being manufactured";
  6831. mes "from deep underground.^000000";
  6832. set aru_vol,22;
  6833. close;
  6834. }
  6835. end;
  6836. }
  6837. thor_camp,148,310,0 script #buki_vol -1,5,5,{
  6838. OnTouch:
  6839. if (aru_vol == 22) {
  6840. mes "^3355FFPeople are carrying";
  6841. mes "many heavy wooden boxes";
  6842. mes "imprinted with the stamp";
  6843. mes "of the Schwaltzvalt Republic.";
  6844. mes "These must contain military";
  6845. mes "supplies for the camp.^000000";
  6846. next;
  6847. mes "["+strcharinfo(0)+"]";
  6848. mes "I should go back";
  6849. mes "to Sahedi now.";
  6850. changequest 2127,2128;
  6851. set aru_vol,23;
  6852. close;
  6853. }
  6854. end;
  6855. }
  6856. thor_camp,124,314,1 script Soldier#vol1 939,{
  6857. mes "[Thor Volcano Camp Soldier]";
  6858. mes "Freya, I'm so exhausted!";
  6859. mes "I'm starving to death too!";
  6860. mes "When will we get more rations?";
  6861. close;
  6862. }
  6863. thor_camp,134,309,5 script Soldier#vol2 939,{
  6864. mes "[Thor Volcano Camp Soldier]";
  6865. mes "I hear we'll be eating";
  6866. mes "chicken salad, fried chicken,";
  6867. mes "and Kunlun style chicken for";
  6868. mes "dinner tonight! I wonder who";
  6869. mes "was rich enough to donate";
  6870. mes "so much chicken to us?";
  6871. next;
  6872. mes "[Thor Volcano Camp Soldier]";
  6873. mes "Heheh...";
  6874. mes "I can't wait for dinner!";
  6875. close;
  6876. }
  6877. thor_camp,109,167,3 script Control Panel#vol 111,{
  6878. if (aru_vol == 17) {
  6879. mes "^3355FFThis control panel";
  6880. mes "controls the main power";
  6881. mes "resources for the Thor";
  6882. mes "Volcano camp, helping it";
  6883. mes "run its operations smoothly";
  6884. mes "under the ground.";
  6885. next;
  6886. mes "["+strcharinfo(0)+"]";
  6887. mes "All these pipes with molten";
  6888. mes "rock flowing through them...";
  6889. mes "I guess their heat is what";
  6890. mes "powers this camp. That's";
  6891. mes "actually a smart idea~";
  6892. next;
  6893. mes "^3355FFThe control panel emits";
  6894. mes "faint mechanical noises";
  6895. mes "and seems to be running";
  6896. mes "pretty smoothly. Everything";
  6897. mes "looks to be in working order.";
  6898. next;
  6899. mes "["+strcharinfo(0)+"]";
  6900. mes "No problems here.";
  6901. mes "I guess I can go";
  6902. mes "back to that colonel.";
  6903. changequest 2124,2125;
  6904. set aru_vol,18;
  6905. close;
  6906. }
  6907. end;
  6908. }
  6909. thor_camp,150,65,3 script Dummy#1::VeinsDummy 111,{
  6910. if (aru_vol == 19) {
  6911. mes "^3355FFIt's a training dummy";
  6912. mes "that looks like it can";
  6913. mes "take a beating. Its chest";
  6914. mes "is marked with the emblem";
  6915. mes "of the Rune-Midgarts Kingdom.^000000";
  6916. next;
  6917. mes "["+strcharinfo(0)+"]";
  6918. mes "Wow...";
  6919. mes "They really hate the";
  6920. mes "Rune-Midgarts Kingdom...";
  6921. mes "(^333333Technically, I shouldn't";
  6922. mes "be doing this. Isn't this";
  6923. mes "considered treason?^000000)";
  6924. next;
  6925. mes "[Colonel Vito]";
  6926. mes "I can't hear you,";
  6927. mes "soldier! Make your";
  6928. mes "voice loud and clear!";
  6929. mes "Now... Execute attack!";
  6930. next;
  6931. mes "["+strcharinfo(0)+"]";
  6932. mes "Yes, sir!";
  6933. next;
  6934. specialeffect EF_HIT2;
  6935. mes "["+strcharinfo(0)+"]";
  6936. mes "One!";
  6937. next;
  6938. specialeffect EF_HIT2;
  6939. mes "["+strcharinfo(0)+"]";
  6940. mes "Two!";
  6941. next;
  6942. specialeffect EF_HIT2;
  6943. mes "["+strcharinfo(0)+"]";
  6944. mes "Three!!";
  6945. next;
  6946. specialeffect EF_HIT2;
  6947. mes "["+strcharinfo(0)+"]";
  6948. mes "Four!";
  6949. next;
  6950. specialeffect EF_HIT2;
  6951. mes "["+strcharinfo(0)+"]";
  6952. mes "Five!!";
  6953. next;
  6954. specialeffect EF_HIT2;
  6955. mes "["+strcharinfo(0)+"]";
  6956. mes "Six!!";
  6957. next;
  6958. specialeffect EF_HIT2;
  6959. mes "["+strcharinfo(0)+"]";
  6960. mes "Seven!!";
  6961. next;
  6962. specialeffect EF_HIT2;
  6963. mes "["+strcharinfo(0)+"]";
  6964. mes "Eight!!";
  6965. next;
  6966. specialeffect EF_HIT2;
  6967. mes "["+strcharinfo(0)+"]";
  6968. mes "Nine!";
  6969. next;
  6970. specialeffect EF_HIT2;
  6971. mes "["+strcharinfo(0)+"]";
  6972. mes "Ten!";
  6973. set aru_vol,20;
  6974. close;
  6975. }
  6976. else if (aru_vol == 20) {
  6977. mes "^3355FF*THUD*^000000";
  6978. specialeffect EF_HIT2;
  6979. emotion e_omg,1;
  6980. next;
  6981. mes "[Colonel Vito]";
  6982. mes "Soldier...";
  6983. mes "How many times";
  6984. mes "did I order you to";
  6985. mes "chop the dummy?";
  6986. next;
  6987. mes "["+strcharinfo(0)+"]";
  6988. mes "10 times, sir!";
  6989. next;
  6990. mes "[Colonel Vito]";
  6991. mes "And how many times";
  6992. mes "did you actually";
  6993. mes "chop the dummy?";
  6994. next;
  6995. mes "["+strcharinfo(0)+"]";
  6996. mes "11 times, sir!";
  6997. next;
  6998. mes "[Colonel Vito]";
  6999. mes "Unacceptable!";
  7000. mes "Listen to your orders";
  7001. mes "this time, and do it";
  7002. mes "again properly!";
  7003. set aru_vol,19;
  7004. close;
  7005. }
  7006. }
  7007. thor_camp,156,65,3 duplicate(VeinsDummy) Dummy#2 111
  7008. thor_camp,162,65,3 duplicate(VeinsDummy) Dummy#3 111
  7009. thor_camp,150,57,3 duplicate(VeinsDummy) Dummy#4 111
  7010. thor_camp,156,57,3 duplicate(VeinsDummy) Dummy#5 111
  7011. thor_camp,162,57,3 duplicate(VeinsDummy) Dummy#6 111
  7012. thor_camp,248,104,5 script Aitra#vol 939,{
  7013. OnInit:
  7014. disablenpc "Aitra#vol";
  7015. end;
  7016. }
  7017. thor_camp,49,97,3 script High Priest#vol 933,{
  7018. mes "^3355FFYou'd better not";
  7019. mes "do anything too";
  7020. mes "conspicuous in";
  7021. mes "front of him.^000000";
  7022. close;
  7023. }
  7024. thor_camp,49,122,1 script Thor Volcano Soldier#vo1 939,{
  7025. mes "^3355FFYou'd better not";
  7026. mes "do anything too";
  7027. mes "conspicuous in";
  7028. mes "front of him.^000000";
  7029. close;
  7030. }
  7031. thor_camp,31,93,1 script Thor Volcano Soldier#vo2 939,{
  7032. mes "^3355FFYou'd better not";
  7033. mes "do anything too";
  7034. mes "conspicuous in";
  7035. mes "front of him.^000000";
  7036. close;
  7037. }
  7038. thor_camp,59,79,1 script Thor Volcano Soldier#vo3 939,{
  7039. mes "^3355FFYou'd better not";
  7040. mes "do anything too";
  7041. mes "conspicuous in";
  7042. mes "front of him.^000000";
  7043. close;
  7044. }
  7045. thor_camp,143,114,1 script Thor Volcano Soldier#vo4 939,{
  7046. emotion e_sob;
  7047. mes "[Soldier]";
  7048. mes "Oh Freya...";
  7049. mes "Bless this Old Blue Box";
  7050. mes "so that I don't get anything";
  7051. mes "lame again. I am so tired";
  7052. mes "of getting arrows from these...";
  7053. close;
  7054. }
  7055. thor_camp,206,92,3 script Thor Volcano Soldier#vo5 939,{
  7056. mes "[Soldier]";
  7057. mes "Ah, time to";
  7058. mes "go to work.";
  7059. next;
  7060. mes "[Soldier]";
  7061. mes "What th-?!";
  7062. mes "Something smells";
  7063. mes "like sweaty socks that";
  7064. mes "haven't been washed!";
  7065. close;
  7066. }
  7067. thor_camp,201,321,1 script Thor Volcano Soldier#vo6 939,{
  7068. mes "[Soldier]";
  7069. mes "Yo-ho! Yo-ho!";
  7070. close;
  7071. }
  7072. thor_camp,196,315,7 script Thor Volcano Soldier#vo7 939,{
  7073. mes "[Soldier]";
  7074. mes "I guess I need to go";
  7075. mes "on Guardian polishing";
  7076. mes "duty. Those things are";
  7077. mes "so huge, and I gotta";
  7078. mes "clean up about twenty...";
  7079. close;
  7080. }
  7081. thor_camp,181,231,0 script Guardian#vol_7 111,{
  7082. mes "^3355FFThere are many guardians";
  7083. mes "here in different stages";
  7084. mes "of disassembly. It looks";
  7085. mes "like they're all in the";
  7086. mes "middle of being repaired.^000000";
  7087. close;
  7088. }
  7089. thor_camp,98,213,5 script Thor Volcano Soldier#vo8 939,{
  7090. mes "[Soldier]";
  7091. mes "Aren't you the one from";
  7092. mes "the geological research";
  7093. mes "center? There's nothing";
  7094. mes "for you here, we're just";
  7095. mes "performing maintenance";
  7096. mes "on these guardians.";
  7097. close;
  7098. }
  7099. thor_camp,98,209,5 script Thor Volcano Soldier#vo9 939,{
  7100. mes "[Soldier]";
  7101. mes "Why am I always";
  7102. mes "stationed here?!";
  7103. mes "No one ever comes";
  7104. mes "here! Nobody!";
  7105. close;
  7106. }
  7107. thor_v02,143,78,0 script #totcamp 45,2,2,{
  7108. OnTouch_:
  7109. if (rachel_camel < 24) {
  7110. warp "que_thor",65,55;
  7111. end;
  7112. }
  7113. warp "que_thor",182,55;
  7114. end;
  7115. }
  7116. que_thor,69,56,0 script #tov_1 45,2,2,{
  7117. OnTouch_:
  7118. warp "thor_v02",146,84;
  7119. end;
  7120. }
  7121. que_thor,187,56,0 script #tov_2 45,2,2,{
  7122. OnTouch_:
  7123. warp "thor_v02",146,84;
  7124. end;
  7125. }
  7126. thor_camp,62,98,0 script #volbq -1,5,5,{
  7127. OnTouch:
  7128. mes "^3355FFThere is an old man";
  7129. mes "in high priest robes";
  7130. mes "in front of you.^000000";
  7131. next;
  7132. mes "^3355FFYou'd better not";
  7133. mes "do anything too";
  7134. mes "conspicuous in";
  7135. mes "front of him.^000000";
  7136. close;
  7137. }
  7138. thor_camp,246,191,3 script Guard#goto 939,{
  7139. mes "[Guard]";
  7140. mes "What now?";
  7141. mes "Can't you see I'm busy?";
  7142. next;
  7143. if (select("Let me go out.:I'm sorry.") == 1) {
  7144. mes "[Guard]";
  7145. mes "Hurry up, and get out!";
  7146. close2;
  7147. warp "que_thor",145,60;
  7148. end;
  7149. }
  7150. mes "[Guard]";
  7151. mes "If you're sorry,";
  7152. mes "stop bugging me!";
  7153. close;
  7154. }
  7155. veins,302,166,0 script #whoau -1,2,2,{
  7156. OnTouch_:
  7157. mes "[House Owner]";
  7158. mes "Wh-who the hell";
  7159. mes "are you? Honey!";
  7160. mes "There's this...";
  7161. mes "person in our home!";
  7162. next;
  7163. mes "^3355FFHubbie never came.";
  7164. mes "Nobody messes with";
  7165. mes ""+strcharinfo(0)+". Nobody.^000000";
  7166. close;
  7167. }
  7168. ve_in,235,135,5 script Bartender#ve 947,{
  7169. mes "[Bartender]";
  7170. mes "Welcome to our tavern.";
  7171. mes "Please, have a seat.";
  7172. mes "Let me bring you a";
  7173. mes "glass of ice water first.";
  7174. close;
  7175. }
  7176. ve_in,237,131,1 script Female Customer#ve1 940,{
  7177. mes "[Female Customer]";
  7178. mes "Bartender, aren't any of";
  7179. mes "your regulars nice young";
  7180. mes "men? You know, I've been";
  7181. mes "pretty lonely lately...";
  7182. next;
  7183. if (Sex == 0) {
  7184. mes "[Bartender]";
  7185. mes "Haha, well,";
  7186. mes "I'm not so sure..";
  7187. next;
  7188. mes "[Bartender]";
  7189. mes "How about... me?";
  7190. next;
  7191. mes "[Female Customer]";
  7192. mes "Hmpf...";
  7193. next;
  7194. mes "[Bartender]";
  7195. mes "Oh, come on!";
  7196. mes "I was kidding~";
  7197. emotion e_sob;
  7198. close;
  7199. }
  7200. mes "[Bartender]";
  7201. mes "Haha, well,";
  7202. mes "I'm not so sure..";
  7203. mes "What about this nice";
  7204. mes "young adventurer here?";
  7205. next;
  7206. mes "["+strcharinfo(0)+"]";
  7207. mes "Meee?";
  7208. emotion 19,1;
  7209. next;
  7210. mes "[Female Customer]";
  7211. mes "Mmm...";
  7212. mes "Not my style.";
  7213. emotion e_dots,1;
  7214. close;
  7215. }
  7216. ve_in,239,107,1 script Male Customer#ve2 943,{
  7217. mes "[Male Customer]";
  7218. mes "How can that ugly old";
  7219. mes "man have girls hanging";
  7220. mes "off his arms when I just";
  7221. mes "got dumped by my girlfriend";
  7222. mes "and ditched by all my friends?!";
  7223. next;
  7224. mes "[Male Customer]";
  7225. mes "Oh, alcohol...";
  7226. mes "Right now, you're";
  7227. mes "my only friend in";
  7228. mes "all the world...";
  7229. mes "A toast... To drinking!";
  7230. specialeffect EF_ASPERSIO;
  7231. close;
  7232. }