woe_controller.txt 14 KB

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  1. //===== rAthena Script =======================================
  2. //= WOE Controller
  3. //===== By: ==================================================
  4. //= Euphy
  5. //===== Current Version: =====================================
  6. //= 1.3a
  7. //===== Description: =========================================
  8. //= A controller for War of Emperium designed for
  9. //= simplicity and ease of use.
  10. //= Many concepts taken from ToastOfDoom's script,
  11. //= and "rewards" function originally by Goddameit.
  12. //===== Additional Comments: =================================
  13. //= Be sure to disable the default agit controllers!
  14. //== npc\guild\agit_controller.txt
  15. //== npc\guild2\agit_start_se.txt
  16. //============================================================
  17. prontera,149,193,4 script WOE Information 835,{ doevent "WOE_CONTROL::OnMenu"; end; OnAgitStart: while(agitcheck()) { misceffect 58; sleep 425; } end; }
  18. - script WOE_CONTROL -1,{
  19. function Disp_Owner; function Add_Zero;
  20. OnInit:
  21. // --------------------------------------------------------------------------------------------------------------------------
  22. set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles.
  23. set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
  24. set .ExitWarp,0; // Warp all players from castles when WOE ends? (1:yes / 0:no)
  25. set .GMAccess,99; // GM level required to access Session Manager (cannot be 0)
  26. setarray .Reward[0],14001,1; // Reward for all members of conquering guilds, per castle: <ID>,<Count>{,...} (0 to disable)
  27. // --------------------------------------------------------------------------------------------------------------------------
  28. set .Size, getarraysize($WOE_CONTROL);
  29. setarray .Castles$[0],
  30. "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
  31. "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
  32. "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
  33. "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
  34. "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
  35. "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
  36. setarray .EndLabel$[0],"aru01","aru02","aru03","aru04","aru05","sch01","sch02","sch03","sch04","sch05";
  37. setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
  38. setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";
  39. setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";
  40. setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;
  41. setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;
  42. if (!agitcheck() && !agitcheck2()) sleep 4000;
  43. set .Init,1;
  44. OnMinute00:
  45. freeloop(1);
  46. if (agitcheck() || agitcheck2()) {
  47. for(set .@i,0; .@i<.Size; set .@i,.@i+4)
  48. if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)==$WOE_CONTROL[.@i+2]) {
  49. OnWOEEnd:
  50. announce "The War Of Emperium is over!",bc_all|bc_woe;
  51. AgitEnd; AgitEnd2;
  52. sleep 1000;
  53. for(set .@j,0; .@j<30; set .@j,.@j+1) {
  54. if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
  55. else if (.AutoKick) removemapflag .Castles$[.@j], mf_loadevent;
  56. if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3; }
  57. if (.Reward[0] && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
  58. deletearray .Active[0],2;
  59. if (.ForceEnd) { set .ForceEnd,0; end; }
  60. break; } }
  61. if ((!agitcheck() && !agitcheck2()) || .Init) {
  62. if (!agitcheck() && !agitcheck2()) set .Init,0;
  63. for(set .@i,0; .@i<.Size; set .@i,.@i+4)
  64. if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)>=$WOE_CONTROL[.@i+1] && gettime(3)<$WOE_CONTROL[.@i+2]) {
  65. deletearray .Active[0],2;
  66. set .Active[0], $WOE_CONTROL[.@i+3];
  67. if (.Init) { AgitEnd; AgitEnd2; }
  68. else announce "The War Of Emperium has begun!",bc_all|bc_woe;
  69. sleep 1000;
  70. AgitStart; AgitStart2;
  71. for(set .@j,0; .@j<30; set .@j,.@j+1) {
  72. if (.Active[0]&(1<<.@j)) {
  73. if (!.Init) Disp_Owner(.Castles$[.@j],0);
  74. set .Active[1], .Active[1] | (1<<((.@j/5)+1));
  75. } else {
  76. if (.AutoKick) setmapflag .Castles$[.@j], mf_loadevent;
  77. if (.@j<20) {
  78. donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";
  79. killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";
  80. } else {
  81. donpcevent "Manager#"+.Castles$[.@j]+"_02::OnAgitEnd2";
  82. killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena"; } } }
  83. break; } }
  84. set .Init,0;
  85. freeloop(0);
  86. end;
  87. function Disp_Owner {
  88. set .@o, getcastledata(getarg(0),1);
  89. if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;
  90. else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
  91. return; }
  92. function Add_Zero {
  93. return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00"; }
  94. OnReward:
  95. for(set .@i,0; .@i<30; set .@i,.@i+1)
  96. if (getarg(0)&(1<<.@i)) {
  97. set .@guild, getcastledata(.Castles$[.@i],1);
  98. if (.@guild) {
  99. deletearray .@acc[0], getarraysize(.@acc); deletearray .@char[0], getarraysize(.@char);
  100. query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@guild+"'", .@acc, .@char);
  101. for(set .@j,0; .@j<getarraysize(.@acc); set .@j,.@j+1)
  102. if (isloggedin(.@acc[.@j],.@char[.@j])) {
  103. for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2)
  104. getitem .Reward[.@k], .Reward[.@k+1], .@acc[.@j];
  105. message rid2name(.@acc[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+"."; } } }
  106. return;
  107. OnPCLoadMapEvent:
  108. if (!compare(strcharinfo(3),"g_cas")) end;
  109. sleep2 1000;
  110. message strcharinfo(0), getcastlename(strcharinfo(3))+" is inactive during this WOE session.";
  111. sleep2 5000;
  112. if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
  113. end;
  114. OnMenu:
  115. while(1) {
  116. mes "[WOE Information]";
  117. if (agitcheck() || agitcheck2()) {
  118. if (!.Size) mes "The War of Emperium is ^0055FFactive^000000.";
  119. else {
  120. for(set .@i,0; .@i<.Size; set .@i,.@i+4)
  121. if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)>=$WOE_CONTROL[.@i+1] && gettime(3)<$WOE_CONTROL[.@i+2]) {
  122. set .@i, $WOE_CONTROL[.@i+2]; break; }
  123. mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";
  124. mes " ";
  125. for(set .@i,0; .@i<6; set .@i,.@i+1)
  126. if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000"; }
  127. } else {
  128. set .@j,0; set .@k,0;
  129. for(set .@i,0; .@i<.Size; set .@i,.@i+4)
  130. if ((gettime(4)==$WOE_CONTROL[.@i] && gettime(3)<=$WOE_CONTROL[.@i+1]) || gettime(4)<$WOE_CONTROL[.@i]) {
  131. set .@j, $WOE_CONTROL[.@i]; set .@k, $WOE_CONTROL[.@i+1]; break; }
  132. if (!.@j && !.@k) {
  133. set .@j, $WOE_CONTROL[0]; set .@k, $WOE_CONTROL[1]; }
  134. mes "The War of Emperium is ^777777inactive^000000.";
  135. if (.Size) {
  136. mes " ";
  137. mes "The next session will begin";
  138. mes "on ^0055FF"+.Days$[.@j]+"^000000 at "+Add_Zero(.@k)+"^000000."; } }
  139. next;
  140. switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {
  141. case 1:
  142. set .@menu$,"";
  143. for(set .@i,0; .@i<6; set .@i,.@i+1) {
  144. if (.CastleWarp || .Active[1]&(1<<(.@i+1))) set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?"^0055FF":"^777777")+.Regions$[.@i]+" Castles^000000";
  145. set .@menu$, .@menu$+":"; }
  146. set .@i, select(.@menu$)-1;
  147. set .@menu$,"";
  148. for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {
  149. if (.CastleWarp || .Active[0]&(1<<.@j)) set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?"^0055FF":"^777777")+getcastlename(.Castles$[.@j])+"^000000";
  150. set .@menu$, .@menu$+":"; }
  151. set .@j, select(.@menu$)-1;
  152. warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];
  153. close;
  154. case 2:
  155. mes "[Schedule]";
  156. if (.Size) {
  157. freeloop(1);
  158. for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
  159. mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
  160. for(set .@j,0; .@j<30; set .@j,.@j+1)
  161. if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
  162. if (.@i+4<.Size) mes " "; }
  163. freeloop(0);
  164. } else mes "No times are configured.";
  165. next;
  166. break;
  167. case 3:
  168. mes "[Castle Ownership]";
  169. for(set .@i,0; .@i<6; set .@i,.@i+1) {
  170. set .@k, .@i*5;
  171. mes "> ^FF0000"+.Regions$[.@i]+"^000000";
  172. for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) {
  173. set .@t, getcastledata(.Castles$[.@j],1);
  174. mes " ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000"; }
  175. if (.@i<5) mes " "; }
  176. next;
  177. break;
  178. case 4:
  179. while(1) {
  180. mes "[Session Manager]";
  181. mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
  182. mes "What would you like to do?";
  183. next;
  184. switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
  185. case 1:
  186. mes "[New Session]";
  187. if (.Size > 127) {
  188. mes "You have already reached the maximum of 32 sessions."; next; break; }
  189. mes "Select a day.";
  190. next;
  191. set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1;
  192. mes "[New Session]";
  193. mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";
  194. next;
  195. set .@menu$,"";
  196. for(set .@i,0; .@i<23; set .@i,.@i+1)
  197. set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
  198. set .@Start, select(.@menu$)-1;
  199. mes "[New Session]";
  200. mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";
  201. next;
  202. set .@menu$,"";
  203. for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)
  204. set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
  205. set .@End, select(.@menu$)+.@Start;
  206. for(set .@i,0; .@i<.Size; set .@i,.@i+4)
  207. if (.@Day==$WOE_CONTROL[.@i] &&
  208. ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||
  209. (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||
  210. (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {
  211. mes "[New Session]";
  212. mes "The chosen times overlap with an existing session.";
  213. next;
  214. set .@d,1; break; }
  215. if (.@d) { set .@d,0; break; }
  216. set .@Castle,0;
  217. while(1) {
  218. mes "[New Session]";
  219. mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";
  220. mes " > Castles:";
  221. if (!.@Castle) mes " ~ ^777777(none selected)^000000";
  222. else for(set .@i,0; .@i<30; set .@i,.@i+1)
  223. if (.@Castle&(1<<.@i)) mes " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";
  224. next;
  225. set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";
  226. for(set .@i,0; .@i<30; set .@i,.@i+1)
  227. set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
  228. set .@i, select(.@menu$)-1;
  229. if (.@i) set .@Castle, .@Castle^(1<<(.@i-1));
  230. else {
  231. mes "[New Session]";
  232. mes "Are you sure?";
  233. next;
  234. switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
  235. case 1:
  236. for(set .@i,0; .@i<.Size; set .@i,.@i+4)
  237. if ((.@Day==$WOE_CONTROL[.@i] && .@End<=$WOE_CONTROL[.@i+1]) || .@Day<$WOE_CONTROL[.@i]) {
  238. set .@d,1; break; }
  239. if (!.@d) { set .@d,1; set .@i,.Size; }
  240. copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
  241. setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;
  242. set .Size, getarraysize($WOE_CONTROL);
  243. case 3:
  244. mes "[New Session]";
  245. mes ((.@d)?"Session added.":"Cancelled.");
  246. next;
  247. set .@d,1;
  248. case 2:
  249. break;
  250. } if (.@d) { set .@d,0; break; } }
  251. } break;
  252. case 2:
  253. mes "[Remove Session]";
  254. if (!.Size) {
  255. mes "There are no sessions configured."; next; break; }
  256. mes "Select a session to remove.";
  257. next;
  258. set .@menu$,"";
  259. for(set .@i,0; .@i<.Size; set .@i,.@i+4)
  260. set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";
  261. set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
  262. set .@i, select(.@menu$)-1;
  263. if (.@i==(.Size/4)) break;
  264. mes "[Remove Session]";
  265. mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";
  266. mes "This action cannot be undone.";
  267. next;
  268. set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");
  269. mes "[Remove Session]";
  270. if (.@j==2) mes "Cancelled.";
  271. else {
  272. deletearray $WOE_CONTROL[.@i*4],4;
  273. set .Size, getarraysize($WOE_CONTROL);
  274. mes "Session deleted."; }
  275. next;
  276. break;
  277. case 3:
  278. mes "[Reload Settings]";
  279. mes "This will trigger all events related to new session configurations, if any.";
  280. if (agitcheck() || agitcheck2()) { mes " "; mes "Be aware that this will disrupt the current WOE session."; }
  281. next;
  282. set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");
  283. mes "[Reload Settings]";
  284. if (.@i==2) mes "Cancelled.";
  285. else {
  286. set .Init,1;
  287. donpcevent "WOE_CONTROL::OnMinute00";
  288. mes "Variables have been re-initialized."; }
  289. next;
  290. break;
  291. case 4:
  292. mes "[Force Agit End]";
  293. if (!agitcheck() && !agitcheck2()) {
  294. mes "WOE has already ended."; next; break; }
  295. mes "This command will safely execute all AgitEnd events.";
  296. mes " ";
  297. mes "Kill the current WOE session?";
  298. next;
  299. set .@i, select(" ~ ^FF0000End session...^000000:"+((.Reward[0])?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");
  300. mes "[Force Agit End]";
  301. if (.@i==3) mes "Cancelled.";
  302. else {
  303. set .ForceEnd, .@i;
  304. donpcevent "WOE_CONTROL::OnWOEEnd";
  305. mes "WOE session terminated."; }
  306. next;
  307. break;
  308. case 5:
  309. set .@d,1; break;
  310. } if (.@d) { set .@d,0; break; } }
  311. break;
  312. case 5:
  313. close; }
  314. }
  315. }