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- //===== eAthena Script =======================================
- //= War of Emperium Treasure Rooms for NGuild Guild Castles
- //===== By: ==================================================
- //= kobra_k88
- //===== Current Version: =====================================
- //= 1.0
- //===== Compatible With: =====================================
- //= eAthena 0.1+; RO Episode 4+
- //===== Description: =========================================
- //=
- //===== Additional Comments: =================================
- //= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
- //============================================================
- //<=============================== Castle 1 =================================>\\
- // Treasure Spawn -----------------------
- nguild_alde.gat,1,1,1 script Treasure_N01 -1,{
- OnRecvCastleN01:
- if($boxNumN01 == 0) end;
- set $@bxN01, $boxNumN01;
- callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324,114,218,123,227,1;
- end;
- OnDied:
- mapannounce "nguild_alde.gat","Treasure Chest Broken Open",17;
- set $boxNumN01, $boxNumN01 -1;
- if($boxNumN01 == 0) mapannounce "nguild_alde.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
- }
- // Treasure Room Switch --------------------
- nguild_alde.gat,123,223,0 script Switch#TresN01 111,{
- callfunc "F_GldTreasSw", "nguild_alde",218,176;
- end;
- }
- //<================================ Castle 2 ================================>\\
- // Treasure Spawn ----------------------------
- nguild_gef.gat,1,1,1 script Treasure_N02 -1,{
- OnRecvCastleN02:
- if($boxNumN02 == 0) end;
- set $@bxN02, $boxNumN02;
- callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334,150,108,158,114,1;
- end;
- OnDied:
- mapannounce "nguild_gef.gat","Treasure Chest Broken Open",17;
- set $boxNumN02, $boxNumN02 -1;
- if($boxNumN02 == 0) mapannounce "nguild_gef.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
- }
- // Room Switch ---------------------------------------------------------
- nguild_gef.gat,152,117,0 script Switch#TresN02 111,{
- callfunc "F_GldTreasSw","nguild_gef",40,49;
- end;
- }
- //<================================ Castle 3 ================================>\\
- // Treasure Spawn ---------------------------
- nguild_pay.gat,1,1,0 script Treasure_N03 -1,{
- OnRecvCastleN03:
- if($boxNumN03 == 0) end;
- set $@bxN03, $boxNumN03;
- callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344,286,4,295,13,1;
- end;
- OnDied:
- mapannounce "nguild_pay.gat","Treasure Chest Broken Open",17;
- set $boxNumN03, $boxNumN03 -1;
- if($boxNumN03 == 0) mapannounce "nguild_pay.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
- }
- // Treasure Room Switch ---------------------------------------------------
- nguild_pay.gat,295,8,0 script Switch#TresN03 111,{
- callfunc "F_GldTreasSw", "nguild_pay",120,59;
- end;
- }
- //<================================ Castle 4 ================================>\\
- // Treasure Spawn -------------------------------
- nguild_prt.gat,1,1,0 script Treasure_N04 -1,{
- OnRecvCastleN04:
- if($boxNumN04 == 0) end;
- set $@bxN04, $boxNumN04;
- callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354,6,204,15,213,1;
- end;
- OnDied:
- mapannounce "nguild_prt.gat","Treasure Chest Broken Open",17;
- set $boxNumN04, $boxNumN04 -1;
- if($boxNumN04 == 0) mapannounce "nguild_prt.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
- }
- // Treasure Room Switch ----------------------------------------------------
- nguild_prt.gat,15,209,0 script Switch#TresN04 111,{
- callfunc "F_GldTreasSw", "nguild_prt",109,179;
- end;
- }
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