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- //<Skill id>,<Cast: 1 or 0>,<Delay (Optional): 1 or 0>
- // Cast: With 1, dex does not affect the skill's cast rate
- // Cast: With 0, dex affects the skill's cast rate
- // Delay: With 1, dex does not affect the skill's delay rate
- // Delay: With 0, dex affects the skill's delay rate
- // Example - 46,1,1 = Double Strafe's casting time and delay is not affected by dex.
- 46,1 //AC_DOUBLE
- 47,1 //AC_SHOWER
- 129,1 //HT_FALCON
- 366,1 //HW_MAGICPOWER
- 381,1 //SN_FALCONASSAULT
- 382,1 //SN_SHARPSHOOTING
- 383,1 //SN_WINDWALK
- 394,1 //CG_ARROWVULCAN
- 403,1 //PF_MEMORIZE
- 406,0,1 //ASC_METEORASSAULT
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