skill_castnodex_db.txt 579 B

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  1. //<Skill id>,<Cast: 1 or 0>,<Delay (Optional): 1 or 0>
  2. // Cast: With 1, dex does not affect the skill's cast rate
  3. // Cast: With 0, dex affects the skill's cast rate
  4. // Delay: With 1, dex does not affect the skill's delay rate
  5. // Delay: With 0, dex affects the skill's delay rate
  6. // Example - 46,1,1 = Double Strafe's casting time and delay is not affected by dex.
  7. 46,1 //AC_DOUBLE
  8. 47,1 //AC_SHOWER
  9. 129,1 //HT_FALCON
  10. 366,1 //HW_MAGICPOWER
  11. 381,1 //SN_FALCONASSAULT
  12. 382,1 //SN_SHARPSHOOTING
  13. 383,1 //SN_WINDWALK
  14. 394,1 //CG_ARROWVULCAN
  15. 403,1 //PF_MEMORIZE
  16. 406,0,1 //ASC_METEORASSAULT