char_athena.conf 5.8 KB

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  1. // Athena Character configuration file.
  2. // Server Communication username and password.
  3. userid: s1
  4. passwd: p1
  5. // Server name, use alternative character such as ASCII 160 for spaces.
  6. server_name: eAthena
  7. // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
  8. wisp_server_name: Server
  9. // Login Server IP
  10. //
  11. // You should only need to set this if you are running behind a
  12. // firewall or on a machine with multiple interfaces. In that case,
  13. // you need to specify the IP address you wish to export to the entire world.
  14. //
  15. // login_ip:127.0.0.1
  16. // Login Server Port
  17. login_port: 6900
  18. // Character Server IP
  19. //
  20. // You should only need to set this if you are running behind a
  21. // firewall or on a machine with multiple interfaces. In that case,
  22. // you need to specify the IP address you wish to export to the entire world.
  23. //
  24. // char_ip:127.0.0.1
  25. // Character Server Port
  26. char_port: 6121
  27. // Console Commands
  28. // Allow for console commands to be used on/off
  29. // This prevents usage of >& log.file
  30. console: off
  31. // Option to force a player to create an e-mail.
  32. // If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
  33. // - Create at least 1 character
  34. // - Select 1 character
  35. // - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
  36. // - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
  37. // - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
  38. // - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
  39. // Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
  40. // the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
  41. // So, default is 0, because administrator must explain to their players before to activate this option.
  42. email_creation: 0
  43. // Is Character server in maintainence mode?
  44. char_maintenance: 0
  45. // Enable or disable creation of new characters.
  46. char_new: 0
  47. // Maximum users able to connect to the server. Set to 0 for unlimited.
  48. max_connect_user: 0
  49. // Minimum GM level that is allowed to bypass the server limit of users.
  50. gm_allow_level: 99
  51. // It's to check IP of a player between char-server and other servers (part of anti-hacking system)
  52. // If player doesn't have same IP, connection is refused.
  53. // Set to 0/off/no to not check IP of player.
  54. // Set to 1/on/yes if you want to check (default)
  55. // Note: if you enable this option, be sure that your (local/lan/wan) players use correct ip (in xml file) to contact servers,
  56. // and that your LAN is correctly configured (!), and that LAN configuration of eathena is right.
  57. check_ip_flag: yes
  58. // How often should the server save all files? (In seconds)
  59. autosave_time: 15
  60. // Character server flatfile database
  61. char_txt: save/athena.txt
  62. // Choose to create or not backup file (yes/no, 0/1, etc...)
  63. // default is 'no', because backup file take time for nothing. Actually, there is no problem on characters file creation and save.
  64. backup_txt_flag: no
  65. // Character server flatfile database (backup)
  66. backup_txt: save/athena_backup.txt
  67. // Friends list flatfile database
  68. friends_txt: save/friends.txt
  69. // Start point, Map name followed by coordinates (x,y)
  70. start_point: new_1-1.gat,53,111
  71. // Starting weapon for new characters
  72. start_weapon: 1201
  73. // Starting armor for new characters
  74. start_armor: 2301
  75. // Starting zeny for new characters
  76. start_zeny: 500
  77. // Name used for unknown characters
  78. unknown_char_name: Unknown
  79. // Log Filename
  80. char_log_filename: log/char.log
  81. // Allow or not identical name for characters but with a different case (upper/lower):
  82. // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
  83. name_ignoring_case: 0
  84. // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
  85. // 0: no restriction (default)
  86. // 1: only letters/symbols in 'char_name_letters' option.
  87. // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
  88. char_name_option: 0
  89. // Set the letters/symbols that you want use with the 'char_name_option' option.
  90. // Note: add 'space' between 2 others letters/symbols.
  91. // default: void.
  92. //char_name_letters:
  93. // Filename of the file which receives the online players list in text
  94. online_txt_filename: online.txt
  95. // Filename of the file which receives the online players list, but in html version
  96. online_html_filename: online.html
  97. // Choose how to display online players.
  98. // (sorting operation with a lot of online players can take time on a slow computer)
  99. // 0: no sorting (default)
  100. // 1: by alphabetical order of their name
  101. // 2: by number of their zenys
  102. // 3: by their base level
  103. // 4: by their job (and job level inside the same job)
  104. // 5: by alphabetical order of their actual map location
  105. online_sorting_option: 0
  106. // Choose which columns that you want display in the online files. Do the addition of these values:
  107. // (if value is 0, no file is done)
  108. // 1: name (just the name, no function like 'GM')
  109. // 2: job
  110. // 4: levels
  111. // 8: map name
  112. // 16: mapname and coordonates
  113. // 32: zenys
  114. // 64: name (with 'GM' if the player is a GM)
  115. // default value: 1 (only name)
  116. online_display_option: 1
  117. // minimum GM level to display 'GM' when we want to display it (default: 1)
  118. online_gm_display_min_level: 20
  119. // refresh time (in sec) of the html file in the explorer (default 20)
  120. online_refresh_html: 20
  121. // To log the character server?
  122. log_char: 1
  123. // What folder the DB files are in (item_db.txt, etc.)
  124. db_path: db
  125. // Anti-freeze system enable
  126. anti_freeze_enable: 0
  127. // Anti-freeze system interval (in seconds)
  128. anti_freeze_interval: 6
  129. // Mugendai's GUI Support
  130. imalive_on: 0
  131. imalive_time: 30
  132. flush_on: 0
  133. flush_time: 30
  134. import: conf/import/char_conf.txt