Global_Functions.txt 19 KB

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  1. //===== rAthena Script =======================================
  2. //= Global Functions
  3. //===== By: ==================================================
  4. //= Lupus, kobra_k88
  5. //===== Current Version: =====================================
  6. //= 2.22
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= General script functions.
  11. //===== Additional Comments: =================================
  12. //= Added F_ClearJobVar - on getting a new job it clears all Job Quest variables
  13. //= Removed individual job check functions as they were redundant [kobra_k88]
  14. //= 1.3 Added Job Change Function for Baby/Normal Classes
  15. //= 1.3b a fix, due to const.txt change [Lupus]
  16. //= 1.4 Added Is_Taekwon_Class: Taekwondo, Star Knight(Gladiator),Soul Linker [Lupus]
  17. //= 1.5 Added clear of Bard Quest variables. 1.5a updated [Lupus]
  18. //= 1.6 Added F_RandMes, F_SexMes, F_Hi, F_Bye functions [Lupus]
  19. //= Moved here useful function 'getJobName'
  20. //= 1.7 Added "F_ItemName" function, added a great sample for "F_ItemName"
  21. //= 1.8 Added Job Vars clear for Extended classes: TK,SL,SG [Lupus]
  22. //= 1.9 Added "F_ClearGarbage" func that clears outdated, wasted variables [Lupus]
  23. //= 1.91 Added "F_SaveQuestSkills","F_Load?Skills" functions [Lupus]
  24. //= 2.0 Fixed F_Save/LoadQuestSkills functions. Had to split in into 2 vars [Lupus]
  25. //= 2.01 Added $talk to F_ClearGarbage [Evera]
  26. //= 2.02 Added $dtsglobalelig and $dts|(1<<6) to F_ClearGarbage [Evera]
  27. //= 2.03 Added Gunslinger vars to F_ClearJobVar [Lupus]
  28. //= 2.04 Added dtseligible 2 (becomes MISC_QUEST|128) to F_ClearGarbage [Evera]
  29. //= 2.05 Book of Devil -> MISC_QUEST|256, clear other Niflheim garbage vars [Lupus]
  30. //= +more garbage clean
  31. //= 2.06 Pass to Bio-Lab -> MISC_QUEST|512 [Lupus]
  32. //= 2.07 Added TK_Q variable clear. 2.08 Added NINJ_Q variable clear [Lupus]
  33. //= 2.09 Cleared F_ClearGarbage [Lupus]
  34. //= 2.10 Added F_CheckMaxCount to check count of carrid items. [L0ne_w0lf]
  35. //= 2.10a Removed function F_CheckMaxCount. Not needed. [L0ne_W0lf]
  36. //= 2.11 Updated function Job_Change to jobchange based on Upper value. [Paradox924X]
  37. //= 2.12 Added more unused vars to F_ClearGarbage [Lupus]
  38. //= 2.13 Added more unused vars to F_ClearGarbage [Lupus]
  39. //= 2.14 Added old novice variables to F_ClearGarbage. [L0ne_W0lf]
  40. //= 2.15 Added no unused DTS variables to F_ClearGarbage. [L0ne_W0lf]
  41. //= 2.16 Added F_GetWeaponType, and F_GetArmorType. [L0ne_W0lf]
  42. //= 2.17 Renamed 'F_RandMes' to 'F_Rand'. [Euphy]
  43. //= 2.18 Removed useless 'getJobName' function. [Euphy]
  44. //= 2.2 Added "F_GetPlural", "F_InsertPlural", "F_InsertArticle", "F_InsertComma", "F_GetNumSuffix". [Euphy]
  45. //= Standardized descriptions, updated 'F_GetArmorType'.
  46. //= 2.21 Added format string to "F_InsertPlural" and more checks to "F_GetPlural". [Euphy]
  47. //= 2.22 Further improvements to "F_GetPlural". [Euphy]
  48. //============================================================
  49. //////////////////////////////////////////////////////////////////////////////////
  50. // Clears job quest variables.
  51. // -- callfunc "F_ClearJobVar"
  52. //////////////////////////////////////////////////////////////////////////////////
  53. function script F_ClearJobVar {
  54. // Misc ---------------------------------
  55. set JBLVL,0;
  56. set FIRSTAID,0;
  57. set PLAYDEAD,0;
  58. set got_bandage,0;
  59. set got_novnametag,0;
  60. // First Class Jobs ---------------------
  61. set job_acolyte_q,0; set job_acolyte_q2,0;
  62. set job_archer_q,0;
  63. set job_magician_q,0;
  64. set job_merchant_q,0; set job_merchant_q2,0; set job_merchant_q3,0;
  65. set job_sword_q,0; set SWTEST, 0;
  66. set job_thief_q,0;
  67. // Super Novice
  68. set SUPNOV_Q,0;
  69. // 2-1 Jobs ------------------------------
  70. set ASSIN_Q,0; set ASSIN_Q2,0; set ASSIN_Q3,0;
  71. set BSMITH_Q,0; set BSMITH_Q2,0;
  72. set HNTR_Q,0; set HNTR_Q2,0;
  73. set KNIGHT_Q,0; set KNIGHT_Q2,0;
  74. set PRIEST_Q,0; set PRIEST_Q2,0; set PRIEST_Q3,0;
  75. set WIZ_Q,0; set WIZ_Q2,0;
  76. // 2-2 Jobs ------------------------------
  77. set ROGUE_Q,0; set ROGUE_Q2,0;
  78. set ALCH_Q,0; set ALCH_Q2,0;
  79. set CRUS_Q,0;
  80. set MONK_Q,0; set JOB_MONK_C,0;
  81. set SAGE_Q,0; set SAGE_Q2,0;
  82. set DANC_Q,0;
  83. set BARD_Q,0;
  84. // Extended Classes
  85. set TAEK_Q,0; set TK_Q,0;
  86. set STGL_Q,0;
  87. set SOUL_Q,0;
  88. set GUNS_Q,0;
  89. set NINJ_Q,0;
  90. return;
  91. }
  92. //////////////////////////////////////////////////////////////////////////////////
  93. // Clears other unused variables.
  94. // -- callfunc "F_ClearGarbage"
  95. //////////////////////////////////////////////////////////////////////////////////
  96. function script F_ClearGarbage {
  97. // Clear outdated global VARS
  98. //Clear TURTLE var if the Turtle Islans Quest is already done
  99. if(TURTLE==20) set MISC_QUEST,MISC_QUEST | 65536;
  100. if(MISC_QUEST & 65536) set TURTLE,0; //now clear the var if the quest is over
  101. //Clear previously saved Quest Skills (now it isn't used)
  102. set ADV_QSK,0;
  103. set ADV_QSK2,0;
  104. //Old Reset Skill Event used to use RES_SKILL var
  105. set RES_SKILL,0;
  106. //Here you put outdated variables from your outdated EVENTS
  107. //e.g. Is XMAS done? Add the EVENT var clearing code here.
  108. //due to bugs in BS quest:
  109. set wizard_m2,0;
  110. // Old Novice Ground Variables.
  111. set NEW_MES_FLAG0,0;
  112. set NEW_MES_FLAG1,0;
  113. set NEW_MES_FLAG2,0;
  114. set NEW_MES_FLAG3,0;
  115. set NEW_MES_FLAG4,0;
  116. set NEW_MES_FLAG5,0;
  117. set NEW_LVUP0,0;
  118. set NEW_LVUP1,0;
  119. set NEW_JOBLVUP,0;
  120. // Old DTS variables that are no longer used.
  121. set dtseligible,0;
  122. set MISC_QUEST,MISC_QUEST & ~128;
  123. return;
  124. }
  125. //////////////////////////////////////////////////////////////////////////////////
  126. // Job change based on Upper value (normal, advanced, baby).
  127. // -- callfunc "Job_Change",<Class value>;
  128. // See Job_* constants in 'db/const.txt' for Class values.
  129. //////////////////////////////////////////////////////////////////////////////////
  130. function script Job_Change {
  131. jobchange getarg(0),Upper;
  132. logmes "CLASS CHANGE: " +strcharinfo(0)+ " become a "+jobname(Class);
  133. return;
  134. }
  135. //////////////////////////////////////////////////////////////////////////////////
  136. // Functions used to spiff up dialoges [Lupus]
  137. //////////////////////////////////////////////////////////////////////////////////
  138. //////////////////////////////////////////////////////////////////////////////////
  139. // Returns a random argument.
  140. // -- callfunc "F_Rand",arg0,arg1,...
  141. // Example:
  142. // // You can use it to pick a random number from a list:
  143. // set @itemIDfromList, callfunc("F_Rand",1129,1222,1163,1357,1360,1522,1811,1410);
  144. //////////////////////////////////////////////////////////////////////////////////
  145. function script F_Rand {
  146. return getarg(rand(getargcount()));
  147. }
  148. //////////////////////////////////////////////////////////////////////////////////
  149. // Returns 1st argument if female, 2nd argument if male.
  150. // -- callfunc "F_Sex",argFemale,argMale
  151. // Example:
  152. // mes callfunc("F_Sex","What a beautiful lady!","What a handsome man!");
  153. //////////////////////////////////////////////////////////////////////////////////
  154. function script F_SexMes {
  155. return getarg(Sex);
  156. }
  157. //////////////////////////////////////////////////////////////////////////////////
  158. // Returns random "hello" and "goodbye" messages.
  159. // -- callfunc "F_Hi"
  160. // -- callfunc "F_Bye"
  161. //////////////////////////////////////////////////////////////////////////////////
  162. function script F_Hi {
  163. return callfunc("F_Rand","Hi!","Hello!","Good day!","How are you?","Hello there.");
  164. }
  165. function script F_Bye {
  166. return callfunc("F_Rand","Bye. See you again.","Later.","Goodbye.","Good luck!","Have a nice day!","Byebye!!!");
  167. }
  168. //////////////////////////////////////////////////////////////////////////////////
  169. // Returns expanded item name string.
  170. // -- callfunc "F_ItemName",<item ID>,{<element>{,<VVS meter 0..3>{,<refine rate>}}}
  171. // Elements: 0=none, 1=Ice, 2=Earth, 3=Fire, 4=Wind
  172. // Example:
  173. // // Displays "Show me your ^000090+5 VVS Fire Knife^000000..."
  174. // mes "Show me your "+callfunc("F_ItemName",1201,1,2,5)+"...";
  175. //////////////////////////////////////////////////////////////////////////////////
  176. function script F_ItemName {
  177. if (getarg(3,0))
  178. set .@t$,"+"+getarg(3)+" ";
  179. switch (getarg(2,0)) {
  180. case 0: break;
  181. case 1: set .@t$,.@t$+"VS "; break;
  182. case 2: set .@t$,.@t$+"VVS "; break;
  183. case 3: set .@t$,.@t$+"VVVS "; break;
  184. default: set .@t$,.@t$+getarg(2)+"xVS "; break;
  185. }
  186. switch (getarg(1,0)) {
  187. case 0: break;
  188. case 1: set .@t$,.@t$+"Ice "; break;
  189. case 2: set .@t$,.@t$+"Earth "; break;
  190. case 3: set .@t$,.@t$+"Fire "; break;
  191. case 4: set .@t$,.@t$+"Wind "; break;
  192. default: set .@t$,.@t$+"Strange "; break;
  193. }
  194. return "^000090"+.@t$+getitemname(getarg(0))+"^000000";
  195. }
  196. //////////////////////////////////////////////////////////////////////////////////
  197. // Stores learnt quest skills as variables ADV_QSK and ADV_QSK2.
  198. // -- callfunc "F_SaveQuestSkills"
  199. //
  200. // Restores learnt 1st class quest skills.
  201. // -- callfunc "F_Load1Skills"
  202. //
  203. // Restores learnt 2nd class quest skills.
  204. // -- callfunc "F_Load2Skills"
  205. //////////////////////////////////////////////////////////////////////////////////
  206. function script F_SaveQuestSkills {
  207. set ADV_QSK,0; set ADV_QSK2,0;
  208. //1st classes quest skills
  209. for(set .@i, 0; .@i < 14; set .@i, .@i + 1){
  210. if(getskilllv(144+.@i)) set ADV_QSK,ADV_QSK|pow(2,.@i);
  211. }
  212. //2nd classes quest skills
  213. for(set .@i, 0; .@i < 19; set .@i, .@i + 1){
  214. if(getskilllv(1001+.@i)) set ADV_QSK2,ADV_QSK2|pow(2,.@i);
  215. }
  216. return;
  217. }
  218. function script F_Load1Skills {
  219. for(set .@i, 0; .@i < 14; set .@i, .@i + 1){
  220. if(ADV_QSK|pow(2,.@i) == ADV_QSK) skill 144+.@i,1,0;
  221. }
  222. set ADV_QSK,0; //Clear var
  223. return;
  224. }
  225. function script F_Load2Skills {
  226. for(set .@i, 0; .@i < 19; set .@i, .@i + 1){
  227. if(ADV_QSK2|pow(2,.@i) == ADV_QSK2) skill 1001+.@i,1,0;
  228. }
  229. set ADV_QSK2,0; //Clear var
  230. return;
  231. }
  232. //////////////////////////////////////////////////////////////////////////////////
  233. // Returns weapon type, based on view.
  234. // -- callfunc "F_GetWeaponType",<weapon ID>
  235. //
  236. // Returns equipment type, based on equip location.
  237. // -- callfunc "F_GetArmorType",<item ID>
  238. //////////////////////////////////////////////////////////////////////////////////
  239. function script F_GetWeaponType {
  240. switch(getiteminfo(getarg(0),11)) {
  241. case 1: return "Dagger"; break;
  242. case 2: return "One-handed Sword"; break;
  243. case 3: return "Two-handed Sword"; break;
  244. case 4: return "One-handed Spear"; break;
  245. case 5: return "Two-handed Spear"; break;
  246. case 6: return "One-handed Axe"; break;
  247. case 7: return "Two-handed Axe"; break;
  248. case 8: return "Mace"; break;
  249. //case 9: return "Unused"; break;
  250. case 10: return "Staff"; break;
  251. case 11: return "Bow"; break;
  252. case 12: return "Knuckle"; break;
  253. case 13: return "Instrument"; break;
  254. case 14: return "Whip"; break;
  255. case 15: return "Book"; break;
  256. case 16: return "Katar"; break;
  257. case 17: return "Revolver"; break;
  258. case 18: return "Rifle"; break;
  259. case 19: return "Gatling gun"; break;
  260. case 20: return "Shotgun"; break;
  261. case 21: return "Grenade Launcher"; break;
  262. case 22: return "Shuriken"; break;
  263. default: return "Unknown Weapon"; break;
  264. }
  265. end;
  266. }
  267. function script F_GetArmorType {
  268. switch(getiteminfo(getarg(0),5)) {
  269. case 001: return "Lower Headgear"; break;
  270. case 2: return callfunc("F_GetWeaponType",getarg(0)); break;
  271. case 4: return "Garment"; break;
  272. case 8: return "Accessory"; break;
  273. case 16: return "Armor"; break;
  274. case 32: return "Shield"; break;
  275. case 64: return "Shoes"; break;
  276. case 128: return "Accessory"; break;
  277. case 136: return "Accessory"; break; //8+128
  278. case 256: return "Upper Headgear"; break;
  279. case 512: return "Middle Headgear"; break;
  280. case 1024: return "Costume Upper Headgear"; break;
  281. case 2048: return "Costume Midle Headgear"; break;
  282. case 4096: return "Costume Lower Headgear"; break;
  283. case 8192: return "Costume Garment"; break;
  284. case 32768: return "Ammo"; break;
  285. case 65536: return "Shadow Armor"; break;
  286. case 131072: return "Shadow Weapon"; break;
  287. case 262144: return "Shadow Shield"; break;
  288. case 524288: return "Shadow Shoes"; break;
  289. case 1048576: return "Shadow Accessory"; break;
  290. case 2097152: return "Shadow Accessory"; break;
  291. case 3145728: return "Shadow Accessory"; break; //1048576+2097152
  292. default: return "Unknown Equip"; break;
  293. }
  294. end;
  295. }
  296. //////////////////////////////////////////////////////////////////////////////////
  297. // Returns time remaining in a readable format.
  298. // The argument is subtracted from UNIX epoch time, or 'gettimetick(2)'.
  299. // -- callfunc "Time2Str",<tick in UNIX epoch time>
  300. // Example:
  301. // // Displays "Time left: 1 day, 1 hour, 8 minutes, 20 seconds"
  302. // set .@Timer, gettimetick(2) + 90500;
  303. // mes "Time left: " + callfunc("Time2Str",.@Timer);
  304. //////////////////////////////////////////////////////////////////////////////////
  305. function script Time2Str {
  306. set .@Time_Left, getarg(0) - gettimetick(2);
  307. set .@Days, .@Time_Left / 86400;
  308. set .@Time_Left, .@Time_Left - (.@Days * 86400);
  309. set .@Hours, .@Time_Left / 3600;
  310. set .@Time_Left, .@Time_Left - (.@Hours * 3600);
  311. set .@Minutes, .@Time_Left / 60;
  312. set .@Time_Left, .@Time_Left - (.@Minutes * 60);
  313. set .@Time$, "";
  314. if( .@Days > 1 )
  315. set .@Time$, .@Time$ + .@Days + " days, ";
  316. else if( .@Days > 0 )
  317. set .@Time$, .@Time$ + .@Days + " day, ";
  318. if( .@Hours > 1 )
  319. set .@Time$, .@Time$ + .@Hours + " hours, ";
  320. else if( .@Hours > 0 )
  321. set .@Time$, .@Time$ + .@Hours + " hour, ";
  322. if( .@Minutes > 1 )
  323. set .@Time$, .@Time$ + .@Minutes + " minutes, ";
  324. else if( .@Minutes > 0 )
  325. set .@Time$, .@Time$ + .@Minutes + " minute, ";
  326. if( .@Time_Left > 1 || .@Time_Left == 0 )
  327. set .@Time$, .@Time$ + .@Time_Left + " seconds";
  328. else if( .@Time_Left == 1 )
  329. set .@Time$, .@Time$ + .@Time_Left + " second";
  330. return .@Time$;
  331. }
  332. //////////////////////////////////////////////////////////////////////////////////
  333. // Functions for text manipulation [Euphy]
  334. //////////////////////////////////////////////////////////////////////////////////
  335. //////////////////////////////////////////////////////////////////////////////////
  336. // Returns the plural of a noun - works in most cases, but not for everything!
  337. // -- callfunc "F_GetPlural","<noun>"{,<0:normal/1:uppercase>}
  338. // Examples:
  339. // callfunc("F_GetPlural","dog") // returns "dogs"
  340. // callfunc("F_GetPlural","fox",1) // returns "FOXES"
  341. // callfunc("F_GetPlural","knife") // returns "knives"
  342. // callfunc("F_GetPlural","Piece of Cake") // returns "Pieces of Cake"
  343. //
  344. // Returns the plural of a noun if the given number is not 1.
  345. // -- callfunc "F_InsertPlural",<number>,"<noun>"{,<0:normal/1:uppercase>{,"<format string>"}}
  346. // Format string uses sprintf(), and MUST contain %d (arg0) and %s (arg1), in that order.
  347. // Examples:
  348. // callfunc("F_InsertPlural",1,"dog") // returns "1 dog"
  349. // callfunc("F_InsertPlural",3,"fox",1) // returns "3 FOXES"
  350. // // returns "^FF00005^000000 knives"
  351. // callfunc("F_InsertPlural",5,"knife",0,"^FF0000%d^000000 %s")
  352. //////////////////////////////////////////////////////////////////////////////////
  353. function script F_GetPlural {
  354. set .@str$, getarg(0);
  355. if (countstr(.@str$," ")) { // multiple words
  356. explode(.@tmp$,.@str$," ");
  357. set .@size, getarraysize(.@tmp$);
  358. // if format is "... of|in|on ...", pluralize preceding word; else pluralize last word
  359. if (compare(.@str$," of ") || compare(.@str$," in ") || compare(.@str$," on ")) {
  360. for (set .@i,1; .@i<.@size; set .@i,.@i+1) {
  361. if (getstrlen(.@tmp$[.@i]) == 2 && compare("of|in|on",.@tmp$[.@i]))
  362. break;
  363. set .@index, .@index + 1;
  364. }
  365. } else
  366. set .@index, .@size - 1;
  367. set .@str$, .@tmp$[.@index];
  368. set .@tmp$[.@index],"%s";
  369. set .@format$, implode(.@tmp$," ");
  370. } else
  371. set .@format$, "%s";
  372. set .@strlen, getstrlen(.@str$);
  373. if (.@strlen < 3) // prevent errors
  374. return ((getarg(1,0)) ? strtoupper(sprintf(.@format$,.@str$)) : sprintf(.@format$,.@str$));
  375. setarray .@suffix$[0], charat(.@str$,.@strlen - 1), substr(.@str$,.@strlen - 2,.@strlen - 1);
  376. if (!compare("abcdefghijklmnopqrstuvwxyz",.@suffix$[0])) { // last character is not a letter
  377. set .@result$, .@str$;
  378. }
  379. // common exceptions --> singular form == plural form
  380. else if (compare("fish|glasses|sunglasses|clothes|boots|shoes|greaves|sandals|wings|ears",.@str$)) {
  381. set .@result$, .@str$;
  382. }
  383. // ends in -s, -x, -z, -ch, -sh --> add -es
  384. else if (.@suffix$[0] == "s" || .@suffix$[0] == "x" || .@suffix$[0] == "z" ||
  385. .@suffix$[1] == "ch" || .@suffix$[1] == "sh") {
  386. set .@result$, .@str$ + "es";
  387. }
  388. // ends in -f, -fe --> remove -f, -fe --> add -ves
  389. else if ((.@suffix$[0] == "f" || .@suffix$[1] == "fe") && .@suffix$[1] != "ff") {
  390. if (compare("belief|cliff|chief|dwarf|grief|gulf|proof|roof",.@str$))
  391. set .@result$, .@str$ + "s"; // exceptions --> add -s
  392. else
  393. set .@result$, substr(.@str$,0,.@strlen - 2 - (.@suffix$[1] == "fe")) + "ves";
  394. }
  395. // ends in consonant + -y --> remove -y --> add -ies
  396. else if (.@suffix$[0] == "y" && !compare("aeiou",charat(.@suffix$[1],0))) {
  397. set .@result$, delchar(.@str$,.@strlen - 1) + "ies";
  398. }
  399. // ends in -o --> exceptions --> add -es
  400. else if (.@suffix$[0] == "o" &&
  401. compare("buffalo|domino|echo|grotto|halo|hero|mango|mosquito|potato|tomato|tornado|torpedo|veto|volcano",.@str$)) {
  402. set .@result$, .@str$ + "es";
  403. }
  404. // default --> add -s
  405. else {
  406. set .@result$, .@str$ + "s";
  407. }
  408. return ((getarg(1,0)) ? strtoupper(sprintf(.@format$,.@result$)) : sprintf(.@format$,.@result$));
  409. }
  410. function script F_InsertPlural {
  411. return sprintf(getarg(3,"%d %s"), getarg(0), ((getarg(0) == 1) ? getarg(1) : callfunc("F_GetPlural",getarg(1),getarg(2,0))));
  412. }
  413. //////////////////////////////////////////////////////////////////////////////////
  414. // Returns 'a' or 'an' based on a word - only follows basic rules, without exceptions!
  415. // -- callfunc "F_InsertArticle","<word>"{,<0:lowercase a/1:uppercase A>}
  416. // Examples:
  417. // callfunc("F_InsertArticle","apple") // returns "an apple"
  418. // callfunc("F_InsertArticle","dog",1) // returns "A dog"
  419. //////////////////////////////////////////////////////////////////////////////////
  420. function script F_InsertArticle {
  421. return ((getarg(1,0)) ? "A" : "a") + ((compare("aeiou", charat(getarg(0),0))) ? "n " : " ") + getarg(0);
  422. }
  423. //////////////////////////////////////////////////////////////////////////////////
  424. // Returns a number with commas between every three digits.
  425. // -- callfunc "F_InsertComma",<number>
  426. // Examples:
  427. // callfunc("F_InsertComma",7777777) // returns "7,777,777"
  428. //////////////////////////////////////////////////////////////////////////////////
  429. function script F_InsertComma {
  430. set .@str$, getarg(0);
  431. for (set .@i,getstrlen(.@str$)-3; .@i>0; set .@i,.@i-3)
  432. set .@str$, insertchar(.@str$,",",.@i);
  433. return .@str$;
  434. }
  435. //////////////////////////////////////////////////////////////////////////////////
  436. // Returns a number with a '-st', '-nd', '-rd', or '-th' suffix.
  437. // -- callfunc "F_GetNumSuffix",<number>
  438. // Examples:
  439. // callfunc("F_GetNumSuffix",1) // returns "1st"
  440. // callfunc("F_GetNumSuffix",11) // returns "11th"
  441. // callfunc("F_GetNumSuffix",32) // returns "32nd"
  442. //////////////////////////////////////////////////////////////////////////////////
  443. function script F_GetNumSuffix {
  444. set .@n, getarg(0);
  445. set .@mod, .@n % 10;
  446. if (.@mod == 1 && .@n != 11) return .@n+"st";
  447. else if (.@mod == 2 && .@n != 12) return .@n+"nd";
  448. else if (.@mod == 3 && .@n != 13) return .@n+"rd";
  449. else return .@n+"th";
  450. }