12345678910111213141516 |
- // Mob Availability and Alias Database
- //
- // Structure of Database:
- // MobID,SpriteID{,Equipment}
- //
- // 01. MobID Mob ID to change.
- // 02. SpriteID Mob ID which will be sent to the client instead of MobID.
- // If 0, the mob becomes unavailable for use.
- // 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems).
- //
- // To disguise a mob as a player:
- // MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color
- //
- // SpriteID is a job class value.
- // Weapon and Shield uses Item ID, while Head uses View ID.
|