mob_avail.txt 638 B

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  1. // Mob Availability and Alias Database
  2. //
  3. // Structure of Database:
  4. // MobID,SpriteID{,Equipment}
  5. //
  6. // 01. MobID Mob ID to change.
  7. // 02. SpriteID Mob ID which will be sent to the client instead of MobID.
  8. // If 0, the mob becomes unavailable for use.
  9. // 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems).
  10. //
  11. // To disguise a mob as a player:
  12. // MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color
  13. //
  14. // SpriteID is a job class value.
  15. // Weapon and Shield uses Item ID, while Head uses View ID.