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- //<Skill id>,<Cast: 1 or 0>,<Delay (Optional): 1 or 0>,<Walk Delay(Optional): 1 or 0>
- // Cast: With 1, dex does not affect the skill's cast rate
- // Cast: With 0, dex affects the skill's cast rate
- // Delay: With 1, dex does not affect the skill's delay rate
- // Delay: With 0, dex affects the skill's delay rate
- // Walk Delay: With 1, characters can't move while the skill's delay is active.
- // Walk Delay: With 0, characters can move as soon as the spell finishes casting.
- // Example - 46,1,1 = Double Strafe's casting time and delay is not affected by dex.
- // By default, dex NEVER affects after-cast delay, so no need of putting 'x,0,1' in this file
- 136,0,0,1 //AS_SONICBLOW
- 336,1 //WE_CALLPARTNER
- 366,1 //HW_MAGICPOWER
- 370,1 //CH_PALMSTRIKE
- 394,0,0,1 //CG_ARROWVULCAN
- 403,1 //PF_MEMORIZE
- 408,1 //WE_BABY
- 409,1 //WE_CALLPARENT
- 410,1 //WE_CALLBABY
- 482,1 //PF_DOUBLECASTING
- 445,1 //SL_ALCHEMIST
- 447,1 //SL_MONK
- 448,1 //SL_STAR
- 449,1 //SL_SAGE
- 450,1 //SL_CRUSADER
- 451,1 //SL_SUPERNOVICE
- 452,1 //SL_KNIGHT
- 453,1 //SL_WIZARD
- 454,1 //SL_PRIEST
- 455,1 //SL_BARDDANCER
- 456,1 //SL_ROGUE
- 457,1 //SL_ASSASIN
- 458,1 //SL_BLACKSMITH
- 460,1 //SL_HUNTER
- 461,1 //SL_SOULLINKER
- 462,1 //SL_KAIZEL
- 467,1 //SL_STIN
- 468,1 //SL_STUN
- 469,1 //SL_SMA
- 1014,1 //PR_REDEMPTIO
- 10010,1 //GD_BATTLEORDER
- 10011,1 //GD_REGENERATION
- 10012,1 //GD_RESTORE
- 10013,1 //GD_EMERGENCYCALL
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