skill_castnodex_db.txt 1.4 KB

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  1. //<Skill id>,<Cast: 1 or 0>,<Delay (Optional): 1 or 0>,<Walk Delay(Optional): 1 or 0>
  2. // Cast: With 1, dex does not affect the skill's cast rate
  3. // Cast: With 0, dex affects the skill's cast rate
  4. // Delay: With 1, dex does not affect the skill's delay rate
  5. // Delay: With 0, dex affects the skill's delay rate
  6. // Walk Delay: With 1, characters can't move while the skill's delay is active.
  7. // Walk Delay: With 0, characters can move as soon as the spell finishes casting.
  8. // Example - 46,1,1 = Double Strafe's casting time and delay is not affected by dex.
  9. // By default, dex NEVER affects after-cast delay, so no need of putting 'x,0,1' in this file
  10. 136,0,0,1 //AS_SONICBLOW
  11. 336,1 //WE_CALLPARTNER
  12. 366,1 //HW_MAGICPOWER
  13. 370,1 //CH_PALMSTRIKE
  14. 394,0,0,1 //CG_ARROWVULCAN
  15. 403,1 //PF_MEMORIZE
  16. 408,1 //WE_BABY
  17. 409,1 //WE_CALLPARENT
  18. 410,1 //WE_CALLBABY
  19. 482,1 //PF_DOUBLECASTING
  20. 445,1 //SL_ALCHEMIST
  21. 447,1 //SL_MONK
  22. 448,1 //SL_STAR
  23. 449,1 //SL_SAGE
  24. 450,1 //SL_CRUSADER
  25. 451,1 //SL_SUPERNOVICE
  26. 452,1 //SL_KNIGHT
  27. 453,1 //SL_WIZARD
  28. 454,1 //SL_PRIEST
  29. 455,1 //SL_BARDDANCER
  30. 456,1 //SL_ROGUE
  31. 457,1 //SL_ASSASIN
  32. 458,1 //SL_BLACKSMITH
  33. 460,1 //SL_HUNTER
  34. 461,1 //SL_SOULLINKER
  35. 462,1 //SL_KAIZEL
  36. 467,1 //SL_STIN
  37. 468,1 //SL_STUN
  38. 469,1 //SL_SMA
  39. 1014,1 //PR_REDEMPTIO
  40. 10010,1 //GD_BATTLEORDER
  41. 10011,1 //GD_REGENERATION
  42. 10012,1 //GD_RESTORE
  43. 10013,1 //GD_EMERGENCYCALL