Changelog-SVN.txt 16 KB

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  1. Date Added
  2. 02/27
  3. * Fixed some bugs in Monk Job Quest. Now it's fully passable. [Lupus]
  4. 02/26
  5. * Added jA's dummy socket to prevent fd crashes [celest]
  6. * Added some jA script commands: [Lupus] (first steps to add ELSE, FOR, WHILE, etc)
  7. - getusersname (works like @WHO ATCommand, outputs by 10 names in the Pop-up window)
  8. - dispbottom (print message in the common chat window)
  9. - recovery (restore MaxHP/SP and revives all players on the server)
  10. - getpetinfo (returns pet's name, type, class, hunger, intimacy)
  11. - globalmes (works like Announce, but outputs in the common chat window)
  12. - jump_zero (reserved - for future compatibility)
  13. - select (reserved - for future compatibility)
  14. - getmapmobs (# mobs on a named map, use "this" for current map)
  15. check script.c for their paremeters (in English)
  16. 02/25
  17. * Fixed npc_dequeue, testing on remove of RoVeRT's npc timer system [Shinomori]
  18. 02/24
  19. * Re-added missing cart dupe-proof code. From Freya [Lupus]
  20. * Some rewrites on Basilica [celest]
  21. * Fixed another bad typo in skill list_num reading, thanks to orn [celest]
  22. * Fixed Steal Item Rate. It has been multiplied twice on common_item_drop value for any kinds of items. [Lupus]
  23. e.g. If you set droprate of comman items to 500%, then even rare items could be stolen more easily. Thanks to Freya
  24. * Items Droprate fix. Now it adjusts correctly, w/o overflows. Thanks to Freya [Lupus]
  25. * mob DBbs EXP reading fix. w/o overflows. Thanks to Freya [Lupus]
  26. 02/23
  27. * Added bAddItemHealRate [celest]
  28. * Fixed a crash if adding an offline player to a party, thanks to Alex14
  29. [celest]
  30. * Fixed a crash with Warp [celest]
  31. * New Cards: Some fixes, revisions, additions [Lupus]
  32. * Fixed char server crash when sending wisp with a "'" in the names [celest]
  33. * Fixed Backstab not checking for and consuming arrows [celest]
  34. * Fixed another bad typo causing @allskill to not add points into advanced job
  35. skills [celest]
  36. * Fixed a bad typo in status.c's StatusChangeTable [celest]
  37. * Corrected Spiral Pierce's hits in the skill_db [celest]
  38. * Moved /common/*.o into a obj folder when compiling [celest]
  39. * Updated core and map server to jA 1094~1115 [celest]
  40. - Added End_of_exam's Memory Manager for detecting memory problems.
  41. To enable remove the // in malloc.c line 11
  42. // #define USE_MEMMGR
  43. - Added @npctalk and @pettalk
  44. - Added support for jA's local zlib
  45. - Fixed a bug with path search long
  46. - Updated malloc.c to support Memwatch
  47. - Added DB data loss detection
  48. - Added db/skill_unit_db.txt
  49. - Updated skill unit system
  50. - Changed Waterball to the new timerskill system
  51. ~ For more detailed logs check 'Readme-jap' (knowledge in japanese required,
  52. obviously ^^;)
  53. Please test if there's any skills that might have suddenly stopped working,
  54. thanks ^^;
  55. 02/22
  56. * Revised New Cards, added missing effects, fixed bugs [Lupus]
  57. ~20 cards to check left 8) But on 22 Feb some new cards have been announced T__T'
  58. * Cleaned up some compiler warnings [SVN 1158: MouseJstr]
  59. * Added perl regular expression support.. look at src/map/npc_chat.c
  60. for all the dirt on the new features. To build it, you have
  61. to enable the PCRE_SUPPORT #define and you also have to
  62. build/install the pcre library. [SVN 1157: MouseJstr]
  63. 02/21
  64. * Added actual item_db.sql into sql-files. [Lupus]
  65. * Added actual mob_db.sql into sql-files. If you use SQL Mob DB then update it [Lupus]
  66. * Updated Bleeding effect [celest]
  67. * Removed some unused code for Graffiti [celest]
  68. 02/20
  69. * Char SQL: Rewrote/Fixed the castle save function, now the sql version saves castles! [Sirius]
  70. * Fixed the /mm /mapmove command access bug [Sirius]
  71. * Added skill requirements for the new guild skills [celest]
  72. * Allow Emergency Recall to be cast in guild castles even if nowarp and
  73. nowarpto mapflags are enabled [celest]
  74. * Add 'minimum job level required' for skill_tree reading [celest]
  75. - Berserk now requires job level 50
  76. * Added Spring Trap to be able to trigger ankle snare traps that aren't
  77. activated yet [celest]
  78. * Added a fix in guild.c by Mellowz [celest]
  79. * Some rewrites on the pet skill bonuses system -- also fixes pet bonuses
  80. not effecting stats as they should [celest]
  81. * Check whether a monster is still alive before starting a status change
  82. -- also fixes the status_change_timer nullpo errors with grimtooth [celest]
  83. 02/19
  84. * Added bSubSize, bHPGainValue, and bDamageWhenUnequip [celest]
  85. * Updated bSPDrainValue/Rate to accept a 'type' [celest]
  86. * Set baby class players' size to 0(small) [celest]
  87. * Fixed item_db2.txt reading printing wrong number of entries read [celest]
  88. * Fixed @allskill not giving the newer stalker, whitesmith and creator skills
  89. [celest]
  90. 02/18
  91. * Fixed a bug with statpoint.txt reading and giving too much stat points,
  92. thanks to Benz / eAthenaC [celest]
  93. * Fixed client errors when pecopeco Lord Knights/Paladins log in with a weapon
  94. equipped [celest]
  95. * Added bAddRace2 -- check item_bonus.txt [celest]
  96. * Added mob_race2_db.txt -- contains 'main races' of certain monsters [celest]
  97. * Updated description for backup_txt in char_athena.conf a bit [celest]
  98. * Set read_map_from_cache to 2 (enable compression), and map_cache_file back to
  99. saving in /db instead of /save, as suggested by Poki#3 [celest]
  100. * Updated description for auto_counter_type, and set plaer_auto_counter_type
  101. to 0 by default, as suggested by Poki#3 [celest]
  102. * Use the event names from script_athena.conf to check whenever a player event
  103. trigger is being read/set [celest]
  104. * Removed an unused save/bank.txt [celest]
  105. * Added some new cards effects. (check DB\changelog.txt) [Lupus]
  106. 02/17
  107. * Now all mobs have 10 drops slots. the last one is used for Cards Drops [Lupus]
  108. Don't forget to update your SQL files (Drop Log: logs.sql and db_tables.sql
  109. if u were using SQL Mobs DB. Update it from TXT! )
  110. * Fixed Branch Log TXT filename [Lupus]
  111. * Made all logs work with compiled TXT Server, too (removed old #ifndef) [Lupus]
  112. * Added 4 columns into mob_db.txt (check DB\changelog.txt) [Lupus]
  113. * Fixed some mobs drops (Whisper, etc) and some MVP mobs (bonuses were shifted...) [Lupus]
  114. * Readded Chemical Protection -- i forgot to check for it when changing some
  115. jA stuff earlier, sorry ^^; [celest]
  116. * Removed some old eA code that was causing Frost Nova to do an extra hit
  117. [celest]
  118. * Corrected Vulcan Arrow's hits in skill_db -- the bug appeared when the
  119. correct numbers hardcoded were removed [celest]
  120. * Readded zlib and zconf .h files to under /lib for compiling in Windows,
  121. thanks to Ser [celest]
  122. * Fixed some compile errors in Windows, thanks to Ser [celest]
  123. * Changed remove_control_characters back to supporting korean chars [celest]
  124. * Moved some other code around [celest]
  125. * Added Shinomori's changes to Dissonance -- don't increment the timer again
  126. if the target has died [celest]
  127. * Changed some nullpo checks back to normal null checks -- in some situations
  128. it would be normal to get a NULL [celest]
  129. * Changed some nullpo checks to print some debug information [celest]
  130. * Added some sd checks before calling pc_blockskill [celest]
  131. * Added Dino9021's fix for SQL char's friend list updating [celest]
  132. * Fixed a crash if the player invited to join a guild is not online, thanks to
  133. Alex14 [celest]
  134. * Find the guild invitation sender first before clearing its ID [celest]
  135. * Added 2 new script commands to support 2/15's cards patch... most of the
  136. effects in kRO should be available now ^^ [celest]
  137. - isequipped(...): Accepts a list of item ID's and checks whether all of
  138. the items/cards have been equipped.
  139. - isequippedcnt(...): Same as above, except it returns how many of the items
  140. are being equipped
  141. Example: if(isequipped(4002,4004,4006)) bonus bStr,1;
  142. 02/16
  143. * Char SQL: Fixed the Whisper chat on splittet mapservers (i think now all features work!) [Sirius]
  144. * Added 3 more of the new card effects -- check item_bonus.txt [celest]
  145. * Added 'bonus4' to support the new card effects that might need up to 4
  146. parameters [celest]
  147. * Set 'killerrid' and do PCKillEvent before calling PCDieEvent, thanks to
  148. mrmagoo for pointing it out [celest]
  149. * Added some new script event related options to script config [celest]
  150. - [die/kill/login/logout]_event_name: Name of script to activate when an
  151. event has occured
  152. - event_requires_trigger: whether or not a 'set [EventName],1;' has to be
  153. defined first for the event to be activated
  154. * Added 8 of the new card effects on the 2/15's patch (still untested and
  155. not yet added to the item_db)
  156. - Refer to doc/item_bonus.txt for description
  157. * Minor rewrites on self and enemy weapon/armor breaking during battle [celest]
  158. * Added missing code for 'bBreakWeaponRate' and 'bBreakArmorRate' effects
  159. [celest]
  160. * Added missing code for 'bAddStealRate' effect [celest]
  161. * Removed redundant 'infinite_autospell' in map_session_data [celest]
  162. * Fixed Treasure Box spawn bug in all castles. [Lupus]
  163. * Fixed wrong PresentLOG (it wasn't showing PRESENT BOX type ID) [Lupus]
  164. * Expanded Monsters Drops Slots from 8 to 10. Everywhere in the sources. [Lupus]
  165. But in TXT / SQL monsters DB reading functions, I added a temp plug
  166. to make eA work fine with existing DBs. It reads only 8 drops and fills
  167. 9th and 10th drops with Zero.
  168. On expanding MOB_DB.TXT we'll remove that plug.
  169. We are adding new cards and some monsters
  170. have no free slots for them. Current state is tested and works fine.
  171. 02/15
  172. * Allow Potion Pitcher to be able to cast on yourself -- i've almost forgot
  173. about this, thanks to Filougarou and Poki#3 for the fix ^^; [celest]
  174. * Added Wallex's changes for weapon skills to read list_num from the skill_db
  175. when calculating damage [celest]
  176. * Login / Login SQL: Fixed the EXE-Version check (now it works finally :) [Sirius]
  177. * Char SQL: Fixed the '0x2b05' reply to the mapserver (now multi - mapservers works again!)
  178. * Rewrote skill blocking system that was allowing people to bypass blocking
  179. time simply by casting a different skill [celest]
  180. * Edited out some inconsistencies with skillnotok [celest]
  181. * Corrected Investigate's damage calculation, thanks to matthias [celest]
  182. * Generate the remaining entries of the stat point DB if the number of
  183. entries in db/statuspoints.txt is less than MAX_LEVEL, or statuspoints.txt
  184. was not found [celest]
  185. * Try to spawn the player at a default map ("prontera.gat") when logging in if
  186. the save point map was not found [celest]
  187. 02/13
  188. * added an @autoloot switch that Upa-kun has forgotten [Shinomori]
  189. * changed pet_skillattack_timer and corrected the poison spore attack
  190. * tighter check's on "unknown skill" error; but added prints to trace it
  191. * Added Wallex's changes to only evoke script_rid2sd if agitcheck(1) is used
  192. [celest]
  193. * Merged jA's equipment breaking system into the current one, and corrected
  194. items with unbreakable effects in the item_db [celest]
  195. - "bonus bUnbreakable,[chance];" changed to
  196. "bonus bUnbreakable[Weapon/Armor/Helm/Shield],0;"
  197. 02/12
  198. * Merged Dexity's pc_statpointdb into pc_readdb, changed statp's string
  199. array to short (less memory), and fixed the db not giving status points if
  200. character level is above 255 [celest]
  201. * fixing and optimizing sharp shooting
  202. have implemented two different versions, just have a look and
  203. decide which to use, description is in the code [Shinomori]
  204. * Changed default map cache path from db/map.info to save/mapinfo.txt [celest]
  205. * Removed old code for Sharp Shooting (still a little buggy) [celest]
  206. * Merged Shinomori's code into map_foreachinpath [celest]
  207. 02/11
  208. * mob.c fixed doubling entries in DROPS LOG, optimized [Lupus]
  209. * item_noequip.txt now you can disable named consumable items
  210. during GvG / PvP, too by Maya, optimized and checked [Lupus]
  211. NOTE: Get rid of old cards on your server!!! IDs: 4149-4332
  212. before using of this item_db.txt (some cards have changed their IDs)
  213. and it could cause ALIEN cards in your players equipment 8))
  214. i.g. a weapon compounding CARDS inserted in armor, etc...
  215. * item_db.txt Massive update: [Lupus]
  216. - Added all new missing items (up to st.Valentine's Day Event)
  217. - Added new cards 4149-4332, sorted them and set their sripts.
  218. - Fixed some names, typos, weigths and prices
  219. * Commented out old custom cards from Old_Card_Album.txt till we brush them up [Lupus]
  220. * Removed old custom cards from MOBs drops [Lupus]
  221. thanks to Landarma(new items templates) Poki#3(removing cards from drops)
  222. * Tidied up battle_check_target abit [celest]
  223. * Updated traps to affect allies as well in GvG [celest]
  224. * Check if login server is online before setting character to online (in SQL),
  225. thanks to Alex14 [celest]
  226. * Synchronise storage as well when saving character to cut down on item
  227. rollbacks or duping, by Yor / Frea [celest]
  228. * Added fix for super novices' Guardian Angel system crashing when base_exp = 0
  229. thanks to Alex14 [celest]
  230. * not realy fixing the "unknown skill" error
  231. but returning skill_castend_damage_id when called with skillid < 0
  232. still need to search a reason why it is called with -1 [Shinomori]
  233. * EXPERIMENTAL: Reduced memory used for the skill_tree DB by 30+mb [celest]
  234. * Added script commands isday and isnight - checks whether its night or
  235. daytime. Example: if(isnight()) ... [celest]
  236. * Skill Updates [celest]
  237. - Sharp Shooting: Dropped jA's and kA's code and wrote a new
  238. map_foreachinpath function in map.c -- about 14 times faster, but still
  239. uncomplete
  240. - Ankle Snare: Added matthias' suggestion to let agility reduce more trap
  241. time, but no less than 3 seconds.
  242. - Magnum Break: simplified code a bit, and changed to non-targetting /
  243. automatically damages an area around the caster
  244. - Tiger Fist: enable it to be used by its own besides as a part of
  245. the combo skills
  246. - Devotion: Fixed maximum level difference not reading its setting from
  247. battle_athena.conf, thanks to leinsirk
  248. - Soul Burn: Added some safety checks
  249. 02/10
  250. * Login/Login SQL: fixed the client version check function [Sirius]
  251. 02/09
  252. * Added conf-tmpl/readme.txt, explaining the import folder [1066: Ajarn]
  253. * SQL Char: Rewrote the char_create function (now it's faster/optimized) [Sirius]
  254. * SQL Char: Fixed the reply if a charname is invalid on create (now it replys denied..) [Sirius]
  255. * SQL Char: Added a Character limit per Account (can be set in the config) [Sirius]
  256. * SQL Char: Optimized some SQL-Querys [Sirius]
  257. 02/06
  258. * NULL entries for guild data fixed [Credit to Sirius] [1060: Ajarn]
  259. * Login server uses login_db_userid and login_db_user_pass for
  260. queries now [Credit to Sirius] [1059: Ajarn]
  261. * Login server can now check clientversion in clientinfo
  262. [Credit to Sirius] [1059: Ajarn]
  263. * Fixed txt build compile problems[1057: MouseJstr]
  264. * Corrected end-of-line issues in source code [1056: MouseJstr]
  265. * Coded new command: @MOBINFO <monster name|monster N> [Lupus]
  266. the command has also 2 aliases: @monsterinfo, @mi
  267. It shows all Monster stats, Element, Race and stuff
  268. It shows all items with their drop chance
  269. It also shows MVP bonuses (MVP EXP, MVP Drops)