quests_hugel.txt 283 KB

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  1. //===== eAthena Script =======================================
  2. //= Hugel Quest NPCs
  3. //===== By: ==================================================
  4. //= MasterOfMuppets & SinSloth
  5. //===== Current Version: =====================================
  6. //= 1.8
  7. //===== Compatible With: =====================================
  8. //= eAthena
  9. //===== Description: =========================================
  10. //= Quest NPC's related to Hugel
  11. //===== Additional Comments: =================================
  12. //= 1.0 First version. [MasterOfMuppets]
  13. //= 1.1 Added most of Hugel quests. Thanks to MasterOfMuppets
  14. //= for scripting most of them. [SinSloth]
  15. //= 1.2 Added Odin Temple Excavation quest. [SinSloth]
  16. //= 1.3 Added a Missing "close;". [Samuray22]
  17. //= -Thanks to Elfange
  18. //= 1.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
  19. //= 1.5a Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  20. //= 1.5b Fixed a variable name. [SinSloth]
  21. //= 1.6 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
  22. //= 1.7 Corrected locations of warpinside#1. (DarkValmir) [L0ne_W0lf]
  23. //= 1.8 Added missing checkweight. [L0ne_W0lf]
  24. //============================================================
  25. //-------------------------------------------------------------------------
  26. // Medicine Quest
  27. //-------------------------------------------------------------------------
  28. hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
  29. if(BaseLevel > 49)
  30. {
  31. if(hg_herb == 0)
  32. {
  33. mes "[Allen]";
  34. mes "*Groooooan~*";
  35. mes "Arrrgh, my back hurts...";
  36. mes "And my stomach... Why do";
  37. mes "I have to suffer like this";
  38. mes "while other people get to";
  39. mes "live happy, luxurious lives?";
  40. next;
  41. mes "[Allen]";
  42. mes "My son is the only family";
  43. mes "I've got. He used to be such";
  44. mes "a good obedient kid, but now";
  45. mes "I doubt whether he cares about";
  46. mes "his father! I told that lazy kid^FFFFFF ^000000 to hurry and bring me my meds...";
  47. next;
  48. mes "[Allen]";
  49. mes "But does he worry about";
  50. mes "his father's suffering?! No!";
  51. mes "I bet you he's hanging out with";
  52. mes "his no good hoodlum friends!";
  53. mes "Argh! The pain is getting worse!^FFFFFF ^000000 I... I need my medication!";
  54. next;
  55. mes "[Allen]";
  56. mes "Oh! I can definitely feel";
  57. mes "it getting worse! Please,";
  58. mes "adventurer, would you help";
  59. mes "a sick man? I need you to";
  60. mes "find my son Postell and to";
  61. mes "tell him to bring my medicine!";
  62. next;
  63. switch( select( "Sure.:No, I'm sorry." ) )
  64. {
  65. case 1:
  66. mes "[Allen]";
  67. mes "Th-thank you so much!";
  68. mes "Please head east, go";
  69. mes "outside of town, and";
  70. mes "you should be able to";
  71. mes "find Postell. Tell him that";
  72. mes "I need my ''Kolbun A'' now!";
  73. set hg_herb,1;
  74. next;
  75. mes "[Allen]";
  76. mes "And let him know that";
  77. mes "if he doesn't shape up...";
  78. mes "Well, I just might have";
  79. mes "to disown my own son!";
  80. mes "He's dead to me if he";
  81. mes "doesn't love his father!";
  82. close;
  83. break;
  84. case 2:
  85. mes "[Allen]";
  86. mes "I... I don't understand...!";
  87. mes "How can you leave a sick";
  88. mes "man alone with his suffering?";
  89. mes "I-I desperately need help!";
  90. mes "No! Please, d-don't go away!";
  91. close;
  92. break;
  93. }
  94. }
  95. else if(hg_herb == 2)
  96. {
  97. mes "[Allen]";
  98. mes "Postell... My son...";
  99. mes "Why have you forsaken me?";
  100. mes "I'm lying here at the brink";
  101. mes "of death, and the boy won't";
  102. mes "even come to see his father!";
  103. next;
  104. mes "[Allen]";
  105. mes "But you... I can count on you.";
  106. mes "Even in Lighthazlen, I'd never";
  107. mes "find anyone as dependable as";
  108. mes "you. This time, I've decided to";
  109. mes "discipline my degenerate son.";
  110. mes "Will you help me once more?";
  111. next;
  112. mes "[" +strcharinfo(0)+ "]";
  113. mes "Wait, wait...";
  114. mes "Lighthalzen?";
  115. mes "Did you used to";
  116. mes "live there or something?";
  117. next;
  118. mes "[Allen]";
  119. mes "Uh? Er, well, that's just";
  120. mes "an expression I use. You";
  121. mes "know, like an example.";
  122. mes "I-I--^333333*Cough!*^000000 Oh, oh no.";
  123. mes "My ^333333*Hack!*^000000 pancreas! Or liver!";
  124. mes "I'm having another attack!";
  125. next;
  126. mes "[" +strcharinfo(0)+ "]";
  127. mes "......";
  128. mes ".........";
  129. mes "............";
  130. next;
  131. mes "[Allen]";
  132. mes "Oh, everything's getting";
  133. mes "so dark! P-please, if you";
  134. mes "have any mercy at all, any";
  135. mes "shred of human decency,";
  136. mes "would you please let me";
  137. mes "have a White P-Potion?";
  138. next;
  139. switch( select( "Give White Potion:Ignore" ) )
  140. {
  141. case 1:
  142. if(!countitem(504)) //White potion
  143. {
  144. mes "[Allen]";
  145. mes "Oh... Oh no...! You";
  146. mes "don't have any White";
  147. mes "Potions either?! Wh-what";
  148. mes "what am I gonna--?! Help me,";
  149. mes "please! Bring me a White Potion";
  150. mes "as soon as you can! ^333333*Cough!*^000000";
  151. close;
  152. }
  153. else
  154. {
  155. delitem 504,1; //White potion
  156. mes "[Allen]";
  157. mes "Oh, thank you!";
  158. mes "I-It hurts so much...";
  159. mes "A White Potion just has";
  160. mes "to help. I-It has to work!";
  161. next;
  162. mes "["+strcharinfo(0)+"]";
  163. mes "......";
  164. mes ".........";
  165. mes "............";
  166. next;
  167. mes "[Allen]";
  168. mes "Ah, that... *Whew*";
  169. mes "Thank you so much. Now,";
  170. mes "all I need to do is wait for";
  171. mes "my son to bring my medicine.";
  172. mes "Wait. What if he takes too long";
  173. mes "to get here. No, no, what if...";
  174. next;
  175. mes "[Allen]";
  176. mes "Wh-what if I have another";
  177. mes "ulcer attack before Postell";
  178. mes "can bring my meds?! I might";
  179. mes "not survive! A-adventurer, would^FFFFFF ^000000 you please stay by my side until";
  180. mes "my son arrives? P-please?";
  181. next;
  182. set hg_herb,3;
  183. mes "[" +strcharinfo(0)+ "]";
  184. mes "......";
  185. mes ".........";
  186. mes "............";
  187. close;
  188. }
  189. break;
  190. case 2:
  191. mes "[Allen]";
  192. mes "W-wait! A-are you just";
  193. mes "going to let me d-die?";
  194. mes "Noo! ^333333*Cough*^000000 Arrgh! A plague!";
  195. mes "A plague on both your houses!";
  196. close;
  197. break;
  198. }
  199. }
  200. else if(hg_herb == 3)
  201. {
  202. mes "[Allen]";
  203. mes "*Gasp* I... I can";
  204. mes "feel it! I think I'm";
  205. mes "gonna have another";
  206. mes "neutron attack! Argh, it's";
  207. mes "already effecting all of the";
  208. mes "neutrons in my nervous system!";
  209. next;
  210. mes "[Allen]";
  211. mes "C-can't... Lift...";
  212. mes "Legs and fingers...";
  213. mes "But... Must... Get...";
  214. mes "''Withstander'' medicine...";
  215. mes "from... Drawer... H-heeelp me!";
  216. mes "Adventurer! H-Heeeeelp~!";
  217. set hg_herb,4;
  218. close;
  219. }
  220. else if(hg_herb == 4)
  221. {
  222. mes "[Allen]";
  223. mes "No...!";
  224. mes "There's a light at the";
  225. mes "the end of the tunnel!";
  226. mes "Please, adventurer! C-come";
  227. mes "a little closer to me! Don't";
  228. mes "let me step into the light!";
  229. close;
  230. }
  231. else if(hg_herb == 6)
  232. {
  233. mes "^3355FFYou have given the";
  234. mes "Withstander medicine";
  235. mes "to Allen who guzzles";
  236. mes "it down very quickly.^000000";
  237. next;
  238. mes "[Allen]";
  239. mes "Blood... circulating...";
  240. mes "through limbs... Clarity...";
  241. mes "of thought... returning...";
  242. next;
  243. mes "[Allen]";
  244. mes "Ah, wh-what a relief. It looks";
  245. mes "like I-I live to see another";
  246. mes "day. Th-thank you so much...";
  247. set hg_herb,7;
  248. close;
  249. }
  250. else if(hg_herb == 7)
  251. {
  252. mes "[Allen]";
  253. mes "I... I can't...!";
  254. mes "I can barely breathe!";
  255. mes "A-adventurer, I need you";
  256. mes "again! Please, c-come closer";
  257. mes "to me! I-I think I need CPR!";
  258. close;
  259. }
  260. else if(hg_herb == 9)
  261. {
  262. mes "^3355FFYou give another dose";
  263. mes "of Withstander to Allen.^000000";
  264. next;
  265. if(rand(1,3) == 3)
  266. {
  267. mes "[Allen]";
  268. mes "Oh... Thank you...";
  269. mes "I feel much b-better now.";
  270. mes "My son Postell, he should";
  271. mes "be coming soon. Thank you";
  272. mes "for being so patient with me...";
  273. set hg_herb,10;
  274. close;
  275. }
  276. mes "[Allen]";
  277. mes "Oh... Thank you...";
  278. mes "Y-you're an angel, a regular";
  279. mes "Florence Nightingale. Please";
  280. mes "stay with m-me until my son";
  281. mes "arrives. You wouldn't abandon";
  282. mes "this sick man now, would you?";
  283. next;
  284. mes "[" +strcharinfo(0)+ "]";
  285. mes "(^333333Your son Postell";
  286. mes "better get here soon!^000000)";
  287. set hg_herb,7;
  288. close;
  289. }
  290. else if(hg_herb == 10)
  291. {
  292. mes "[Allen]";
  293. mes "Arrrgh! My ligaments!";
  294. mes "They're in such pain!";
  295. mes "Oh, oh no! I think my";
  296. mes "bones are infected!";
  297. mes "Help me, oh help me!";
  298. next;
  299. donpcevent "Postell Schuwell#D::OnEnable";
  300. mes "[Allen]";
  301. mes "Oh...";
  302. mes "My son...!";
  303. mes "P-Postell!";
  304. next;
  305. mes "[Postell]";
  306. mes "Uh... Hey, dad.";
  307. mes "I brought that";
  308. mes "medicine you're";
  309. mes "supposed to";
  310. mes "need so badly.";
  311. donpcevent "Postell Schuwell#D::OnEffect";
  312. next;
  313. mes "[Allen]";
  314. mes "Thank goodness...";
  315. mes "G-give it to me!";
  316. mes "^333333*Gulp gulp gulp*^000000";
  317. next;
  318. mes "[Allen]";
  319. mes "W-wait...";
  320. mes "Something's not";
  321. mes "right. Bunkoll A";
  322. mes "doesn't taste like this...";
  323. donpcevent "Postell Schuwell#D::OnSweat";
  324. next;
  325. mes "[Postell]";
  326. mes "Bunkoll A...?";
  327. mes "I thougt you said that";
  328. mes "you wanted Kolbun A?";
  329. next;
  330. mes "[Allen]";
  331. mes "My own son, lying to";
  332. mes "me! Are you trying to";
  333. mes "trick me, Postell?!";
  334. mes "I told you get Bunkoll A!";
  335. next;
  336. mes "[" +strcharinfo(0)+ "]";
  337. mes "(^333333Wait, wait...";
  338. mes "Allen did say that";
  339. mes "he wanted Kolbun A...^000000)";
  340. next;
  341. mes "[Postell]";
  342. mes "Right. Okay, I guess";
  343. mes "I made a mistake? Um,";
  344. mes "Dad, I'll be right back with";
  345. mes "the medicine that you want.";
  346. mes "It won't take long, so don't";
  347. mes "stress yourself about it.";
  348. close2;
  349. set hg_herb,11;
  350. disablenpc "Postell Schuwell#D";
  351. emotion e_swt,1;
  352. emotion e_swt;
  353. end;
  354. }
  355. else if(hg_herb == 11)
  356. {
  357. mes "[Allen]";
  358. mes "*Sniff* I should have known";
  359. mes "that Postell really does care";
  360. mes "about me deep down inside.";
  361. mes "I wish I had never gotten";
  362. mes "myself sick in Lighthalzen...";
  363. mes "Then we both wouldn't suffer...";
  364. next;
  365. mes "[Allen]";
  366. mes "Don't worry, adventurer.";
  367. mes "I haven't forgotten about";
  368. mes "you. Please take a look inside";
  369. mes "the medicine drawer, and help";
  370. mes "yourself to whatever you like~";
  371. set hg_herb,12;
  372. close;
  373. }
  374. else if(hg_herb == 12)
  375. {
  376. mes "[Allen]";
  377. mes "Don't worry, adventurer.";
  378. mes "I haven't forgotten about";
  379. mes "you. Please take a look inside";
  380. mes "the medicine drawer, and help";
  381. mes "yourself to whatever you like~";
  382. close;
  383. }
  384. else if(hg_herb == 13)
  385. {
  386. mes "[Allen]";
  387. mes "So did you find the";
  388. mes "Old Blue Box I put in";
  389. mes "my medicine drawer? It's";
  390. mes "not much, but I hope you";
  391. mes "like it. Consider my way";
  392. mes "of thanking you for your help~";
  393. close;
  394. }
  395. else
  396. {
  397. mes "[Allen]";
  398. mes "*Groooooan~*";
  399. mes "Arrrgh, my back hurts...";
  400. mes "And my stomach... Why do";
  401. mes "I have to suffer like this";
  402. mes "while other people get to";
  403. mes "live happy, luxurious lives?";
  404. close;
  405. }
  406. }
  407. else
  408. {
  409. mes "[Allen]";
  410. mes "*Groooooan~*";
  411. mes "Arrrgh, my back hurts...";
  412. mes "And my stomach... Why do";
  413. mes "I have to suffer like this";
  414. mes "while other people get to";
  415. mes "live happy, luxurious lives?";
  416. close;
  417. }
  418. OnTouch:
  419. if(hg_herb == 4)
  420. {
  421. mes "[Allen]";
  422. mes "^333333*Cough cough!*^000000";
  423. mes "W-Withstander...!";
  424. mes "I need m-my Withstander!";
  425. mes "P-please! ^333333*Cough cough!*^000000";
  426. set hg_herb,5;
  427. donpcevent "#DrawerOpener::OnEnable";
  428. close;
  429. }
  430. else if(hg_herb == 7)
  431. {
  432. mes "[Allen]";
  433. mes "^333333*Whew*^000000";
  434. mes "I... I can breathe again!";
  435. mes "B-but what if I have another";
  436. mes "attack?! Please, g-get me";
  437. mes "another dose of Withstander,";
  438. mes "just to be on the safe side!";
  439. set hg_herb,8;
  440. donpcevent "#DrawerOpener::OnEnable";
  441. close;
  442. }
  443. }
  444. hu_in01,385,247,5 script Postell Schuwell#D 97,{
  445. mes "[Postell]";
  446. mes "Hey, uh...";
  447. mes "I'm in the middle";
  448. mes "of something here.";
  449. close;
  450. OnInit:
  451. disablenpc "Postell Schuwell#D";
  452. end;
  453. OnEnable:
  454. enablenpc "Postell Schuwell#D";
  455. initnpctimer;
  456. end;
  457. OnTimer100000:
  458. disablenpc "Postell Schuwell#D";
  459. stopnpctimer;
  460. end;
  461. OnSweat:
  462. emotion e_swt;
  463. end;
  464. OnEffect:
  465. specialeffect 174;
  466. end;
  467. }
  468. hu_fild06,34,123,3 script Postell Schuwell 97,{
  469. if(hg_herb == 1)
  470. {
  471. mes "[Postell]";
  472. mes "I really like living";
  473. mes "in Hugel. Fresh air,";
  474. mes "clean water, everyone's";
  475. mes "friendly and nice. What";
  476. mes "more could I want?";
  477. next;
  478. mes "[Postell]";
  479. mes "Oh, what's that?";
  480. mes "My dad wants me to";
  481. mes "bring him some medicine?";
  482. mes "Again? Well, he was really";
  483. mes "sick a long time ago, but";
  484. mes "nowadays, I'm not so sure.";
  485. next;
  486. mes "[Postell]";
  487. mes "I mean, I'm pretty sure";
  488. mes "his illnesses are all, you";
  489. mes "know, psychosomatic.";
  490. mes "Besides, I'm worried that";
  491. mes "all the medicines he's taking";
  492. mes "are habit forming, you know?";
  493. next;
  494. switch( select( "But your father needs you!:Habit forming?" ) )
  495. {
  496. case 1:
  497. mes "[Allen's Voice]";
  498. mes "Yeah, I guess you're right.";
  499. mes "Even if I think he's nuts,";
  500. mes "and I don't agree with him,";
  501. mes "I should at least show that";
  502. mes "I care about my dad. What";
  503. mes "medicine did he say he needed?";
  504. next;
  505. mes "[Postell]";
  506. mes "''Kolbun A?'' Alright,";
  507. mes "I better make sure that";
  508. mes "it's safe for him to take.";
  509. mes "Who knows, that stuff might";
  510. mes "make him worse. Anyway,";
  511. mes "I'll try to get it to him soon.";
  512. next;
  513. mes "[Postell]";
  514. mes "Hey, would you do";
  515. mes "me a favor and make";
  516. mes "sure that my dad doesn't";
  517. mes "get himself into any";
  518. mes "more trouble? I'd really";
  519. mes "appreciate it if you do.";
  520. set hg_herb,2;
  521. close;
  522. break;
  523. case 2:
  524. mes "[Postell]";
  525. mes "Yeah, like he's addicted";
  526. mes "to the medicine. That's why";
  527. mes "I'm trying to make sure he";
  528. mes "gets as little of it as possible! Honestly, I think he drinks";
  529. mes "too much medicine already...";
  530. close;
  531. break;
  532. }
  533. }
  534. else if(hg_herb > 1)
  535. {
  536. mes "[Postell]";
  537. mes "Kolbun A, Kolbun A...";
  538. mes "Let's see, is it really";
  539. mes "safe for my dad to take?";
  540. mes "If it isn't, I better come up";
  541. mes "with some replacement...";
  542. close;
  543. }
  544. else
  545. {
  546. mes "[Postell]";
  547. mes "I really like living";
  548. mes "in Hugel. Fresh air,";
  549. mes "clean water, everyone's";
  550. mes "friendly and nice. What";
  551. mes "more could I want?";
  552. close;
  553. }
  554. }
  555. hu_in01,370,255,3 script Upper Drawer#First 139,2,2,{
  556. OnTouch:
  557. set @randvar,rand(1,7);
  558. if(hg_herb < 5)
  559. {
  560. mes "^3355FFThere are several";
  561. mes "books and a few";
  562. mes "liquid medicines";
  563. mes "inside this drawer.^000000";
  564. close;
  565. }
  566. else if(hg_herb == 5)
  567. {
  568. mes "[Allen]";
  569. mes "Oh... Oh...";
  570. mes "Oooh... The pain";
  571. mes "is gone! It's a miracle!";
  572. mes "Maybe I'll just take the";
  573. mes "Withstander later...";
  574. set hg_herb,4;
  575. next;
  576. if(@randvar == 4)
  577. {
  578. mes "^3355FFYou find an old book";
  579. mes "inside the drawer.^000000";
  580. next;
  581. mes "[Welcome to Lighthalzen!]";
  582. mes "Author: Tupetso Iltekka";
  583. next;
  584. mes "......";
  585. mes ".........";
  586. mes "............";
  587. next;
  588. mes "[" +strcharinfo(0)+ "]";
  589. mes "(^333333I guess Allen used";
  590. mes "to live in Lighthalzen.";
  591. mes "I guess that's why he'd";
  592. mes "keep this old PR brochure...^000000)";
  593. close;
  594. }
  595. else if(@randvar == 5)
  596. {
  597. mes "^3355FFYou find Allen's";
  598. mes "journal inside the";
  599. mes "drawer and quickly";
  600. mes "leaf through its pages.";
  601. mes "It's difficult to read since";
  602. mes "the pages are old and worn.^000000";
  603. next;
  604. mes "[" +strcharinfo(0)+ "]";
  605. mes "Let's see, let's see...";
  606. mes "Rekenber Corporation...";
  607. mes "Something about the Slums....";
  608. mes "Enormous funds... Experiments.";
  609. mes "Lab... Escape... Hugel... Um...";
  610. mes "Dr. Morriphen... Side effects?";
  611. close;
  612. }
  613. else
  614. {
  615. mes "[" +strcharinfo(0)+ "]";
  616. mes "Wh-what...?";
  617. mes "Do you really";
  618. mes "need that medicine?!";
  619. close;
  620. }
  621. }
  622. else if(hg_herb == 6)
  623. end;
  624. else if(hg_herb == 8)
  625. {
  626. mes "[Allen]";
  627. mes "Oh... Oh...";
  628. mes "Oooh... The pain";
  629. mes "is gone! It's a miracle!";
  630. mes "Maybe I'll just take the";
  631. mes "Withstander later...";
  632. set hg_herb,7;
  633. next;
  634. if(@randvar == 4)
  635. {
  636. mes "^3355FFYou find an old book";
  637. mes "inside the drawer.^000000";
  638. next;
  639. mes "[Welcome to Lighthalzen!]";
  640. mes "Author: Tupetso Iltekka";
  641. next;
  642. mes "......";
  643. mes ".........";
  644. mes "............";
  645. next;
  646. mes "[" +strcharinfo(0)+ "]";
  647. mes "(^333333I guess Allen used";
  648. mes "to live in Lighthalzen.";
  649. mes "I guess that's why he'd";
  650. mes "keep this old PR brochure...^000000)";
  651. close;
  652. }
  653. else if(@randvar == 5)
  654. {
  655. mes "^3355FFYou find Allen's";
  656. mes "journal inside the";
  657. mes "drawer and quickly";
  658. mes "leaf through its pages.";
  659. mes "It's difficult to read since";
  660. mes "the pages are old and worn.^000000";
  661. next;
  662. mes "[" +strcharinfo(0)+ "]";
  663. mes "Let's see, let's see...";
  664. mes "Rekenber Corporation...";
  665. mes "Something about the Slums....";
  666. mes "Enormous funds... Experiments.";
  667. mes "Lab... Escape... Hugel... Um...";
  668. mes "Dr. Morriphen... Side effects?";
  669. close;
  670. }
  671. else
  672. {
  673. mes "[" +strcharinfo(0)+ "]";
  674. mes "Wh-what...?";
  675. mes "Do you really";
  676. mes "need that medicine?!";
  677. close;
  678. }
  679. }
  680. else if(hg_herb == 9)
  681. end;
  682. else if(hg_herb == 12)
  683. {
  684. mes "^3355FFYou find an";
  685. mes "Old Blue Box deep";
  686. mes "inside the drawer.^000000";
  687. close2;
  688. specialeffect 71;
  689. set hg_herb,13;
  690. getitem 603,1; //Old blue box
  691. getexp 50000,0;
  692. }
  693. else
  694. {
  695. if(@randvar > 3)
  696. {
  697. mes "^3355FFYou find an old book";
  698. mes "inside the drawer.^000000";
  699. next;
  700. mes "[Welcome to Lighthalzen!]";
  701. mes "Author: Tupetso Iltekka";
  702. next;
  703. mes "......";
  704. mes ".........";
  705. mes "............";
  706. next;
  707. mes "[" +strcharinfo(0)+ "]";
  708. mes "(^333333I guess Allen used";
  709. mes "to live in Lighthalzen.";
  710. mes "I guess that's why he'd";
  711. mes "keep this old PR brochure...^000000)";
  712. close;
  713. }
  714. else
  715. {
  716. mes "^3355FFYou find Allen's";
  717. mes "journal inside the";
  718. mes "drawer and quickly";
  719. mes "leaf through its pages.";
  720. mes "It's difficult to read since";
  721. mes "the pages are old and worn.^000000";
  722. next;
  723. mes "[" +strcharinfo(0)+ "]";
  724. mes "Let's see, let's see...";
  725. mes "Rekenber Corporation...";
  726. mes "Something about the Slums....";
  727. mes "Enormous funds... Experiments.";
  728. mes "Lab... Escape... Hugel... Um...";
  729. mes "Dr. Morriphen... Side effects?";
  730. close;
  731. }
  732. }
  733. }
  734. hu_in01,370,255,3 script Upper Drawer#Second 139,2,2,{
  735. OnInit:
  736. disablenpc "Upper Drawer#Second";
  737. end;
  738. OnTouch:
  739. if(hg_herb == 5)
  740. {
  741. mes "^3355FFYou take out one dose of";
  742. mes "Withstander from the drawer.^000000";
  743. set hg_herb,6;
  744. close;
  745. }
  746. else if(hg_herb == 8)
  747. {
  748. mes "^3355FFYou take out one dose of";
  749. mes "Withstander from the drawer.^000000";
  750. set hg_herb,9;
  751. close;
  752. }
  753. else
  754. {
  755. mes "^3355FFThere are several books";
  756. mes "kept inside this drawer.^000000";
  757. close;
  758. }
  759. }
  760. hu_in01,1,1,0 script #DrawerOpener -1,{
  761. OnInit:
  762. disablenpc "#DrawerOpener";
  763. end;
  764. OnEnable:
  765. enablenpc "#DrawerOpener";
  766. initnpctimer;
  767. end;
  768. OnTimer1000:
  769. enablenpc "Upper Drawer#Second";
  770. disablenpc "Upper Drawer#First";
  771. end;
  772. OnTimer4500:
  773. enablenpc "Upper Drawer#First";
  774. disablenpc "Upper Drawer#Second";
  775. disablenpc "#DrawerOpener";
  776. stopnpctimer;
  777. end;
  778. }
  779. //-------------------------------------------------------------------------
  780. // Biological Weapon Quest
  781. //-------------------------------------------------------------------------
  782. ein_in01,16,36,3 script Morriphen 86,{
  783. if(hg_bio == 0)
  784. {
  785. if(hg_herb == 13)
  786. {
  787. mes "[Morriphen]";
  788. mes "Wh-who are you, and what are";
  789. mes "you looking for? If you're here";
  790. mes "for the stuff, then you came";
  791. mes "too early. As you can see,";
  792. mes "I don't feel well enough to";
  793. mes "speak to you right now.";
  794. next;
  795. mes "[Morriphen]";
  796. mes "^333333*Cough Cough*";
  797. mes "*Cough Cough*^000000";
  798. next;
  799. mes "["+strcharinfo(0)+"]";
  800. mes "Holy--! Are you alright?";
  801. mes "Y-you're coughing up blood!";
  802. mes "Relax, I was just passing by!";
  803. next;
  804. mes "[Morriphen]";
  805. mes "R-really? Well then, I'm";
  806. mes "sorry to have bothered you,";
  807. mes "then. I guess I'm just a little";
  808. mes "jumpy is all. ^333333*Cough, cough~*^000000";
  809. next;
  810. mes "["+strcharinfo(0)+"]";
  811. mes "Hey... You don't sound";
  812. mes "too good. Do you want me";
  813. mes "to bring you to a hospital?";
  814. mes "That's a really nasty cough";
  815. mes "you've got there, so maybe";
  816. mes "you should get it checked.";
  817. next;
  818. mes "[Morriphen]";
  819. mes "No, thanks, I'm fine.";
  820. mes "I just haven't gone home";
  821. mes "for a few months and wasn't";
  822. mes "able to get my prescription";
  823. mes "refilled, that's all. ^333333*Haaak*";
  824. mes "*Cough-cough-cooooooough!*^000000";
  825. next;
  826. mes "["+strcharinfo(0)+"]";
  827. mes "Hmm...";
  828. mes "What should I do?";
  829. next;
  830. switch( select( "Leave him:Help him" ) )
  831. {
  832. case 1:
  833. mes "["+strcharinfo(0)+"]";
  834. mes "You know, I'm a little";
  835. mes "worried about your coughing,";
  836. mes "but I don't think there's any";
  837. mes "way that I can help you...";
  838. next;
  839. mes "[Morriphen]";
  840. mes "^333333*Cough cough*^000000";
  841. mes "Don't worry, I'll be";
  842. mes "just fine. You take care";
  843. mes "of yourself, you hear?";
  844. close;
  845. break;
  846. case 2:
  847. mes "["+strcharinfo(0)+"]";
  848. mes "Hey...";
  849. mes "Are you sure that";
  850. mes "you'll be alright?";
  851. next;
  852. mes "[Morriphen]";
  853. mes "^333333*Cough cough*^000000";
  854. mes "Don't worry, I'll be";
  855. mes "just fine. You take care";
  856. mes "of yourself, you hear?";
  857. mes "^333333*Haaaak* *Reeetch*^000000";
  858. next;
  859. mes "["+strcharinfo(0)+"]";
  860. mes "...";
  861. mes "......";
  862. mes ".........";
  863. next;
  864. mes "[Morriphen]";
  865. mes "^333333*Reeeeetch*";
  866. mes "*Cooooough Cough*";
  867. mes "*Hhhh, Hhhhh, Hhhh*";
  868. mes "*Haaaaack* *Retch*^000000";
  869. next;
  870. mes "["+strcharinfo(0)+"]";
  871. mes "Please, mister.";
  872. mes "Let me help you.";
  873. mes "I can't just leave";
  874. mes "you alone if you";
  875. mes "sound like that.";
  876. next;
  877. mes "[Morriphen]";
  878. mes "...............................";
  879. mes "I didn't, I didn't want to";
  880. mes "bother you, b-but if you insist";
  881. mes "oh h-helping me, then maybe";
  882. mes "I'll ask you to do me a favor.";
  883. next;
  884. mes "[Morriphen]";
  885. mes "Would you visit my home in";
  886. mes "Hugel and ask my wife, Siria,";
  887. mes "for my medication? She knows";
  888. mes "where to find it, and will give";
  889. mes "it to you. Oh, and please don't";
  890. mes "tell her anything else, okay?";
  891. next;
  892. mes "[Morriphen]";
  893. mes "She's always worried about";
  894. mes "me getting worse, and I don't";
  895. mes "want to give her any reason to";
  896. mes "get stressed. Please just tell";
  897. mes "her that I ran out of medicine.";
  898. next;
  899. mes "["+strcharinfo(0)+"]";
  900. mes "Alright.";
  901. mes "I'll come back here";
  902. mes "as soon as I can.";
  903. next;
  904. mes "[Morriphen]";
  905. mes "Thanks so much.";
  906. mes "^333333*Cough Cough*";
  907. mes "*Cough Cough*^000000";
  908. set hg_bio,1;
  909. close;
  910. break;
  911. }
  912. }
  913. else
  914. {
  915. mes "[Morriphen]";
  916. mes "Ugh... I don't feel";
  917. mes "very well. I guess";
  918. mes "I better call it a day...";
  919. close;
  920. }
  921. }
  922. else if(hg_bio == 1)
  923. {
  924. mes "[Morriphen]";
  925. mes "Please ask my ^333333*Cough*^000000";
  926. mes "wife Siria in my home in";
  927. mes "^333333*Reeetch*^000000 Hugel for m-my";
  928. mes "medicine. Th-thank you...";
  929. mes "^333333*Haaaaack* *Hhh, haaaack*^000000";
  930. close;
  931. }
  932. else if(hg_bio == 2)
  933. {
  934. mes "["+strcharinfo(0)+"]";
  935. mes "Oh no... Morriphen";
  936. mes "doesn't look good at all!";
  937. mes "I better hurry and bring";
  938. mes "him medicine from Siria";
  939. mes "in Hugel as soon as I can!";
  940. close;
  941. }
  942. else if(hg_bio == 3)
  943. {
  944. mes "["+strcharinfo(0)+"]";
  945. mes "Oh no... Morriphen";
  946. mes "doesn't look good at all!";
  947. mes "I better hurry and bring";
  948. mes "him medicine from Dono";
  949. mes "in Hugel as soon as I can!";
  950. close;
  951. }
  952. else if(hg_bio == 4)
  953. {
  954. mes "["+strcharinfo(0)+"]";
  955. mes "Oh no... Morriphen";
  956. mes "doesn't look good at all!";
  957. mes "I better hurry and bring";
  958. mes "him medicine from Dono";
  959. mes "in Hugel as soon as I can!";
  960. close;
  961. }
  962. else if(hg_bio == 5)
  963. {
  964. mes "["+strcharinfo(0)+"]";
  965. mes "Oh no... Morriphen";
  966. mes "doesn't look good at all!";
  967. mes "I better hurry and bring";
  968. mes "him medicine from Dono";
  969. mes "in Hugel as soon as I can!";
  970. close;
  971. }
  972. else if(hg_bio == 6)
  973. {
  974. mes "^3355FFYou administer the";
  975. mes "medicine to Morriphen,";
  976. mes "who slowly regains";
  977. mes "consciousness.^000000";
  978. next;
  979. mes "[Morriphen]";
  980. mes "^333333*Cough, cough*^000000";
  981. mes "Wh-where am I?";
  982. mes "I'm... not dead yet?";
  983. mes "Oh, you! It seems I was";
  984. mes "right to trust you. So did my";
  985. mes "wife give you my medicine?";
  986. next;
  987. mes "["+strcharinfo(0)+"]";
  988. mes "Actually, Siria also ran";
  989. mes "out of your medicine when";
  990. mes "I arrived at your house, so";
  991. mes "she told me to go get some";
  992. mes "from your friend, Dono.";
  993. next;
  994. mes "[Morriphen]";
  995. mes "Oh, no, what have you done?";
  996. mes "My wife's life depends on that";
  997. mes "medicine too! Oh no, if she";
  998. mes "doesn't get any, she'll die";
  999. mes "from my stupidity! Please!";
  1000. mes "I beg you, bring this to her!";
  1001. next;
  1002. mes "[Morriphen]";
  1003. mes "That woman is everything";
  1004. mes "to me. If she's gone, then";
  1005. mes "I don't know what I'll do.";
  1006. mes "Please take this medicine";
  1007. mes "to her as soon as you can!";
  1008. next;
  1009. mes "["+strcharinfo(0)+"]";
  1010. mes "Don't worry, I'm on my";
  1011. mes "way. I'll hurry as fast as";
  1012. mes "I can back to Hugel to";
  1013. mes "give Siria this medicine.";
  1014. set hg_bio,7;
  1015. close;
  1016. }
  1017. else if(hg_bio == 7)
  1018. {
  1019. mes "["+strcharinfo(0)+"]";
  1020. mes "What am I doing...?";
  1021. mes "I need to return to";
  1022. mes "Hugel and deliver this";
  1023. mes "medicine to Siria as";
  1024. mes "soon as possible!";
  1025. close;
  1026. }
  1027. else if(hg_bio == 8)
  1028. {
  1029. mes "[Morriphen]";
  1030. mes "You're back! So, have you";
  1031. mes "seen my wife? She's okay,";
  1032. mes "isn't she? Why aren't you";
  1033. mes "saying--oh no. Oh dear God,";
  1034. mes "no. D-don't tell me she's dead!";
  1035. next;
  1036. mes "[Morriphen]";
  1037. mes "She has to be fine...!";
  1038. mes "If anything happened";
  1039. mes "to her, I... I won't forgive";
  1040. mes "you! No one would find your";
  1041. mes "body! No, wait, wait... No, I'm";
  1042. mes "sorry, I'm just so anxious...!";
  1043. next;
  1044. mes "[Morriphen]";
  1045. mes "^333333*Sob*^000000 Please forgive me!";
  1046. mes "Please tell me my wife is";
  1047. mes "okay. I'm sorry, everything";
  1048. mes "is just so overwhelming right";
  1049. mes "now. ^333333*Sob*^000000 Please, please...";
  1050. next;
  1051. mes "["+strcharinfo(0)+"]";
  1052. mes "Siria is fine.";
  1053. mes "Now are you satisfied?";
  1054. mes "If you're that worried about";
  1055. mes "her, you ought to see her";
  1056. mes "more often. Geez...";
  1057. next;
  1058. mes "[Morriphen]";
  1059. mes "Hallelujah! I'm so";
  1060. mes "relieved! She's alive!";
  1061. mes "I'm sorry, I'd be home";
  1062. mes "more often, but I'm always";
  1063. mes "struggling here to make ends";
  1064. mes "meet. Thank you so much!";
  1065. next;
  1066. mes "["+strcharinfo(0)+"]";
  1067. mes "Don't sweat it.";
  1068. mes "It was just the right";
  1069. mes "thing to do, that's all.";
  1070. next;
  1071. mes "[Morriphen]";
  1072. mes "You're such a kind person...";
  1073. mes "You save my life and my wife's";
  1074. mes "life. I'll do anything you ask me^FFFFFF ^000000 to do to repay you! Consider me";
  1075. mes "your humble servant from now on. What is your command, oh master?";
  1076. next;
  1077. mes "["+strcharinfo(0)+"]";
  1078. mes "That's...";
  1079. mes "That's going too far.";
  1080. mes "Becoming my servant for";
  1081. mes "life isn't necessary, you know.";
  1082. next;
  1083. mes "[Morriphen]";
  1084. mes "Wait, I know! If you won't";
  1085. mes "accept my life, then I can";
  1086. mes "give you someone else's. Do";
  1087. mes "you have any enemies! I'll go";
  1088. mes "out and kill someone for you!";
  1089. next;
  1090. mes "["+strcharinfo(0)+"]";
  1091. mes "...That's fine.";
  1092. mes "Actually, I'm more interested";
  1093. mes "in hearing how you, Siria, and";
  1094. mes "Dono are all connected. When";
  1095. mes "I spoke to Siria, she told me";
  1096. mes "that you two weren't married...";
  1097. next;
  1098. mes "["+strcharinfo(0)+"]";
  1099. mes "Siria did mention";
  1100. mes "that she's greatly";
  1101. mes "indebted to you for";
  1102. mes "some reason, and she'll";
  1103. mes "never be able to fully repay";
  1104. mes "you, not even with her life.";
  1105. next;
  1106. mes "[Morriphen]";
  1107. mes "She said that? ^333333*Sigh*^000000";
  1108. mes "Poor girl, I've asked so";
  1109. mes "many times not to think";
  1110. mes "that way. Alright, if that's";
  1111. mes "what you really want, then";
  1112. mes "I will tell you our story.";
  1113. next;
  1114. mes "[Morriphen]";
  1115. mes "Dono and I have been friends";
  1116. mes "since childhood. We did almost";
  1117. mes "everything together. Even when";
  1118. mes "we started our professional";
  1119. mes "careers, we both decided to work^FFFFFF ^000000 for the Rekenber Corporation.";
  1120. next;
  1121. mes "[Morriphen]";
  1122. mes "Dono eventually became in";
  1123. mes "charge of Rekenber's Medical";
  1124. mes "Experimental Research, while";
  1125. mes "I spearheaded projects for";
  1126. mes "Rekenber's weapon research.";
  1127. next;
  1128. mes "[Morriphen]";
  1129. mes "Although our areas of expertise";
  1130. mes "are different, Dono and I found";
  1131. mes "that our collaborations were";
  1132. mes "productive for both of us. But";
  1133. mes "then, one day, I dropped by";
  1134. mes "Dono's office and saw her.";
  1135. next;
  1136. mes "[Morriphen]";
  1137. mes "She was floating in a giant";
  1138. mes "test tube, and I couldn't take";
  1139. mes "my eyes off her: she was the";
  1140. mes "most beautiful thing I'd ever";
  1141. mes "seen. But Dono said she was";
  1142. mes "nothing but an experiment...";
  1143. next;
  1144. mes "[Morriphen]";
  1145. mes "He told me not to be so";
  1146. mes "curious, but I didn't listen.";
  1147. mes "Ever since then, I went to his^FFFFFF ^000000 office as often as I could, making";
  1148. mes "stupid excuses to see her. I just couldn't help it. I was in love.";
  1149. next;
  1150. mes "[Morriphen]";
  1151. mes "Then, I heard news that Dono's";
  1152. mes "research wasn't producing the";
  1153. mes "expected results, and that he";
  1154. mes "would be shutting everything";
  1155. mes "down. All experiments would";
  1156. mes "be efficiently disposed.";
  1157. next;
  1158. mes "[Morriphen]";
  1159. mes "There was a snowstorm";
  1160. mes "that night, but I braved the";
  1161. mes "freezing cold to sneak into the";
  1162. mes "Rekenber Laboratory. I broke her^FFFFFF ^000000 out of her test tube, set the lab";
  1163. mes "on fire, and got the hell out.";
  1164. next;
  1165. mes "[Morriphen]";
  1166. mes "I couldn't know it at the";
  1167. mes "time, but I was exposed to";
  1168. mes "some chemicals during the fire.";
  1169. mes "They damaged my tissues badly,";
  1170. mes "so that's why I'm so dependent";
  1171. mes "on these medicines now.";
  1172. next;
  1173. mes "[Morriphen]";
  1174. mes "Anyway, we ran from the lab,";
  1175. mes "escaping to the mountains.";
  1176. mes "I just carried her on my back,";
  1177. mes "as far as I could go. Finally,";
  1178. mes "I couldn't fight the dizziness,";
  1179. mes "and I suddenly blacked out.";
  1180. next;
  1181. mes "[Morriphen]";
  1182. mes "I remember seeing a tall, robed";
  1183. mes "man right before I fainted. He";
  1184. mes "said something about bringing";
  1185. mes "us to Hugel, a resting place";
  1186. mes "for the lost, those born from^FFFFFF ^000000 Odin's shadow. It was strange...";
  1187. next;
  1188. mes "[Morriphen]";
  1189. mes "I couldn't see his face.";
  1190. mes "His hood was covering it,";
  1191. mes "but I think his name was, um...";
  1192. mes "Mawon... Mawong? Anyway, when";
  1193. mes "we woke up, we were lying in";
  1194. mes "warm beds inside Hugel Village.";
  1195. next;
  1196. mes "[Morriphen]";
  1197. mes "The people we met were very";
  1198. mes "accomdating, welcome, and";
  1199. mes "friendly. They also didn't";
  1200. mes "ask us any questions: we were";
  1201. mes "just accepted. The girl I saved^FFFFFF ^000000 didn't know how to speak then...";
  1202. next;
  1203. mes "[Morriphen]";
  1204. mes "As soon as I got better,";
  1205. mes "I taught her our language,";
  1206. mes "and even gave her a name,";
  1207. mes "Siria. She was no longer an";
  1208. mes "experiment, but my beloved. Still, we didn't live happily ever after.";
  1209. next;
  1210. mes "[Morriphen]";
  1211. mes "I had to make living for the";
  1212. mes "two of us to survive, so I found work in Einbroch and Lighthalzen.";
  1213. mes "Eventually, I bumped into Dono";
  1214. mes "inside a shabby herb shop in Lighthalzen. I felt so ashamed...";
  1215. next;
  1216. mes "[Morriphen]";
  1217. mes "I burned up his lab, which";
  1218. mes "must've hurt his reputation";
  1219. mes "in the company. Still, when";
  1220. mes "I told him what happened, he";
  1221. mes "seemed to understand. He";
  1222. mes "even started to help me...";
  1223. next;
  1224. mes "[Morriphen]";
  1225. mes "You know, Siria was supposed";
  1226. mes "to become a mass murder weapon.";
  1227. mes "The reason why Dono's experiment failed was became she resisted";
  1228. mes "their plans. She's more than just^FFFFFF ^000000 an experiment or weapon, you know.";
  1229. next;
  1230. mes "[Morriphen]";
  1231. mes "If everything had turned out";
  1232. mes "as Dono planned, Siria would";
  1233. mes "become a soldier, and I would";
  1234. mes "be supplying her armaments,";
  1235. mes "cutting edge weapons at the pinnacle of military development.";
  1236. next;
  1237. mes "[Morriphen]";
  1238. mes "While I was working for Rekenber,^FFFFFF ^000000 I was working on mass producing";
  1239. mes "imitations of the legendary sword, ''Executioner.'' They wouldn't be";
  1240. mes "perfect copies, but imagine what would've happened if I succeeded.";
  1241. next;
  1242. mes "[Morriphen]";
  1243. mes "When I think about it, we all";
  1244. mes "could have been rich. I was in";
  1245. mes "charge of weapon manufacturing";
  1246. mes "after all, and our biggest";
  1247. mes "customer, Arunafeltz, would";
  1248. mes "have given us good business.";
  1249. next;
  1250. mes "[Morriphen]";
  1251. mes "I made my choice, and I have";
  1252. mes "no regrets. In fact, I wouldn't";
  1253. mes "change my life or give away";
  1254. mes "Siria for the world. However,";
  1255. mes "Dono would probably think";
  1256. mes "differently: work was his life.";
  1257. next;
  1258. mes "[Morriphen]";
  1259. mes "I get the feeling that Dono";
  1260. mes "would never tell Rekenber about";
  1261. mes "me and Siria. I can never repay";
  1262. mes "him for the helping us now, but";
  1263. mes "I'm sure that he must hate me";
  1264. mes "deep down inside.";
  1265. next;
  1266. mes "["+strcharinfo(0)+"]";
  1267. mes "Don't think like that.";
  1268. mes "I'm sure Dono still thinks";
  1269. mes "of you as his friend. He's";
  1270. mes "bitter about what happened,";
  1271. mes "but he won't abandon you.";
  1272. mes "Why don't you go see him?";
  1273. next;
  1274. mes "["+strcharinfo(0)+"]";
  1275. mes "Besides, you have an";
  1276. mes "excuse to go see him now,";
  1277. mes "your medicine, right? I'm";
  1278. mes "sure you can repay him by";
  1279. mes "visiting him, and living";
  1280. mes "happily with your Seria.";
  1281. next;
  1282. mes "[Morriphen]";
  1283. mes "^333333*Sob*^000000 You're right...";
  1284. mes "I'm so sorry Dono! ^333333*Sniff*^000000";
  1285. mes "Thank you so much. If you";
  1286. mes "ever visit Hugel again, come";
  1287. mes "by and see me. You've really";
  1288. mes "helped me and Seria so much.";
  1289. next;
  1290. mes "["+strcharinfo(0)+"]";
  1291. mes "Don't worry about it.";
  1292. mes "Just get better so that";
  1293. mes "I won't have to worry";
  1294. mes "about you. Take care~";
  1295. set hg_bio,9;
  1296. getexp 700000,0;
  1297. close;
  1298. }
  1299. else if(hg_bio == 9)
  1300. {
  1301. mes "[Morriphen]";
  1302. mes "Oh, long time no see~";
  1303. mes "Yes, my wife and I can't";
  1304. mes "possibly be any happier.";
  1305. mes "We've been taking it easy,";
  1306. mes "and managed to make full";
  1307. mes "recoveries. Amazing, isn't it?";
  1308. next;
  1309. mes "[Morriphen]";
  1310. mes "Oh, and we finally got";
  1311. mes "married in a small ceremony";
  1312. mes "here in Hugel. Why don't you";
  1313. mes "come visit our house sometime?";
  1314. close;
  1315. }
  1316. else
  1317. {
  1318. mes "[Morriphen]";
  1319. mes "Oh, long time no see~";
  1320. mes "Yes, my wife and I can't";
  1321. mes "possibly be any happier.";
  1322. mes "We've been taking it easy,";
  1323. mes "and managed to make full";
  1324. mes "recoveries. Amazing, isn't it?";
  1325. next;
  1326. mes "[Morriphen]";
  1327. mes "Oh, and we finally got";
  1328. mes "married in a small ceremony";
  1329. mes "here in Hugel. Why don't you";
  1330. mes "come visit our house sometime?";
  1331. close;
  1332. }
  1333. }
  1334. hu_in01,326,307,3 script Siria 90,{
  1335. if(hg_bio == 1)
  1336. {
  1337. mes "[Siria]";
  1338. mes "Oh, hello there.";
  1339. mes "Can I help you";
  1340. mes "with anything?";
  1341. mes "It looks like you want";
  1342. mes "to ask me something...";
  1343. next;
  1344. mes "^3355FFHow can a woman this";
  1345. mes "young be Morriphen's wife?^000000";
  1346. next;
  1347. mes "["+strcharinfo(0)+"]";
  1348. mes "Yes, um, Morriphen sent";
  1349. mes "me here so that I can bring";
  1350. mes "him his medicine. I was wo--";
  1351. next;
  1352. mes "[Siria]";
  1353. mes "Oh my God! Is he alright?";
  1354. mes "Please, oh dear Lord, don't";
  1355. mes "let him be dead! No! D-did";
  1356. mes "anything bad happen to him?";
  1357. next;
  1358. mes "["+strcharinfo(0)+"]";
  1359. mes "(She is being panicky, and doesn't seem to know what she should do.";
  1360. mes "She absent-mindedly steps forward and then stumbles on the floor.)";
  1361. next;
  1362. mes "["+strcharinfo(0)+"]";
  1363. mes "Are you okay?!";
  1364. mes "(Her eyes look blank. She seems to have a hard time to see things.)";
  1365. next;
  1366. mes "[Siria]";
  1367. mes "Oh, I am fine, thank you.";
  1368. mes "I am just...I am just having a vision problem.";
  1369. mes "So...what happened to him?";
  1370. next;
  1371. mes "["+strcharinfo(0)+"]";
  1372. mes "He's just not feeling";
  1373. mes "well, that's all. All he";
  1374. mes "told me was that he ran";
  1375. mes "out of his medicine, and";
  1376. mes "needs some more.";
  1377. next;
  1378. mes "[Siria]";
  1379. mes "Oh, thank God! Okay, well,";
  1380. mes "I just ran out of the medicine.";
  1381. mes "Morriphen's friend, and get";
  1382. mes "it from him. He's supposed to";
  1383. mes "be in Lighthalzen, somewhere...";
  1384. next;
  1385. mes "[Siria]";
  1386. mes "^333333*Cough cough!*^000000";
  1387. mes "Ugh, excuse me.";
  1388. mes "Let me sit down for";
  1389. mes "a moment. *Cough!*";
  1390. next;
  1391. mes "^3355FFSiria's face grows";
  1392. mes "pale, and she starts";
  1393. mes "to sweat profusely.^000000";
  1394. next;
  1395. mes "["+strcharinfo(0)+"]";
  1396. mes "Um...";
  1397. mes "Are you feeling";
  1398. mes "alright? You're not";
  1399. mes "sick too, are you?";
  1400. next;
  1401. mes "[Siria]";
  1402. mes "Oh, no, no... I'm just";
  1403. mes "so worried about Morriphen.";
  1404. mes "*Sob* I can't live without him,";
  1405. mes "he's everything in the world";
  1406. mes "to me. I owe him everything,";
  1407. mes "I have to go see Dono, I hav--";
  1408. next;
  1409. mes "["+strcharinfo(0)+"]";
  1410. mes "You know what? You better";
  1411. mes "relax and rest here, and I'll";
  1412. mes "go visit this Dono person in";
  1413. mes "Lighthalzen. You don't sound";
  1414. mes "well enough to be traveling.";
  1415. next;
  1416. mes "[Siria]";
  1417. mes "I'm... I'm sorry to";
  1418. mes "trouble you. But if";
  1419. mes "Morriphen can trust you";
  1420. mes "to come here, then I'll";
  1421. mes "trust you too. ^333333*Cough*^000000";
  1422. mes "Thank you so much...";
  1423. set hg_bio,2;
  1424. close;
  1425. }
  1426. else if(hg_bio == 2)
  1427. {
  1428. mes "[Siria]";
  1429. mes "^333333*Sniff*^000000 Please";
  1430. mes "go to Lighthalzen and";
  1431. mes "get ^333333*Cough*^000000 Morriphen's";
  1432. mes "medicine from his friend,";
  1433. mes "Dono, as soon as you can.";
  1434. close;
  1435. }
  1436. else if(hg_bio == 3)
  1437. {
  1438. mes "[Siria]";
  1439. mes "Oh, have you met Dono?";
  1440. mes "I'm so grateful for all of";
  1441. mes "his help. He really is a";
  1442. mes "good friend to Morriphen,";
  1443. mes "no matter what he says.";
  1444. close;
  1445. }
  1446. else if(hg_bio == 4)
  1447. {
  1448. mes "[Siria]";
  1449. mes "Oh, have you met Dono?";
  1450. mes "I'm so grateful for all of";
  1451. mes "his help. He really is a";
  1452. mes "good friend to Morriphen,";
  1453. mes "no matter what he says.";
  1454. close;
  1455. }
  1456. else if(hg_bio == 5)
  1457. {
  1458. mes "[Siria]";
  1459. mes "Oh, have you met Dono?";
  1460. mes "I'm so grateful for all of";
  1461. mes "his help. He really is a";
  1462. mes "good friend to Morriphen,";
  1463. mes "no matter what he says.";
  1464. close;
  1465. }
  1466. else if(hg_bio == 6)
  1467. {
  1468. mes "[Siria]";
  1469. mes "*Cough* I-I'm fine,";
  1470. mes "so please don't worry";
  1471. mes "about me. Just bring the";
  1472. mes "medicine to Morriphen as";
  1473. mes "fast as you can for me.";
  1474. close;
  1475. }
  1476. else if(hg_bio == 7)
  1477. {
  1478. mes "^3355FFYou gently administered";
  1479. mes "the medicine to Siria, who";
  1480. mes "slow regained consciousness.^000000";
  1481. next;
  1482. mes "["+strcharinfo(0)+"]";
  1483. mes "Hey, are you alright?";
  1484. mes "How are you feeling?";
  1485. mes "Morriphen asked me to";
  1486. mes "come here and give you";
  1487. mes "this medicine right away.";
  1488. next;
  1489. mes "[Siria]";
  1490. mes "...Ah... I can't...";
  1491. mes "I don't know... I...";
  1492. mes "Where is...? Oh, it's";
  1493. mes "you. I think... I think";
  1494. mes "you just saved my life.";
  1495. mes "I'm sorry for being a burden...";
  1496. next;
  1497. mes "[Siria]";
  1498. mes "All I've been is a nuisance";
  1499. mes "to both Morriphen and Dono.";
  1500. mes "You don't understand how I've";
  1501. mes "destroyed their lives. I just--";
  1502. mes "I just... I just need to relax.";
  1503. mes "Thank you for everything...";
  1504. set hg_bio,8;
  1505. getexp 500000,0;
  1506. close;
  1507. }
  1508. else if(hg_bio == 8)
  1509. {
  1510. mes "[Siria]";
  1511. mes "Oh, please go back";
  1512. mes "to Morriphen and let";
  1513. mes "him know that I'm much";
  1514. mes "better. I don't want him";
  1515. mes "to worry about me!";
  1516. close;
  1517. }
  1518. else if(hg_bio == 9)
  1519. {
  1520. mes "[Siria]";
  1521. mes "Oh, welcome~";
  1522. mes "Thank you so much";
  1523. mes "for helping me and";
  1524. mes "Morriphen. You've been";
  1525. mes "a real godsend, you know?";
  1526. close;
  1527. }
  1528. else
  1529. {
  1530. mes "[Siria]";
  1531. mes "Oh, hello there.";
  1532. mes "Can I help you";
  1533. mes "with anything?";
  1534. close;
  1535. }
  1536. }
  1537. lighthalzen,88,79,7 script Dono 85,{
  1538. if(hg_bio == 2)
  1539. {
  1540. mes "[Dono]";
  1541. mes "What do you want?";
  1542. mes "Spit it out, I don't";
  1543. mes "have all day.";
  1544. next;
  1545. mes "["+strcharinfo(0)+"]";
  1546. mes "Excuse me, but";
  1547. mes "I'm looking for a";
  1548. mes "man named Dono.";
  1549. next;
  1550. mes "[Dono]";
  1551. mes "Yeah, that's me,";
  1552. mes "but who the heck";
  1553. mes "are you, anyway?";
  1554. next;
  1555. mes "["+strcharinfo(0)+"]";
  1556. mes "Oh, I'm just here";
  1557. mes "to get some medicine";
  1558. mes "for Morriphen. Um, his";
  1559. mes "wife Siria said that";
  1560. mes "you would have it?";
  1561. next;
  1562. mes "[Dono]";
  1563. mes "Wife? Hurmph! Not likely.";
  1564. mes "Alright, I see. He must've";
  1565. mes "run out of medicine. Jesus,";
  1566. mes "they're both still alive? It's";
  1567. mes "a miracle that they've both";
  1568. mes "lasted this long. Eh, oh well.";
  1569. next;
  1570. mes "[Dono]";
  1571. mes "It's his own fault his body";
  1572. mes "got messed up. Now let's";
  1573. mes "see how much medicine we";
  1574. mes "got here... Hmm... Dang. This";
  1575. mes "isn't good. Hey, you said you";
  1576. mes "work for Morriphen, that right?";
  1577. next;
  1578. mes "[Dono]";
  1579. mes "I have the medicine, but it's";
  1580. mes "not enough for one person, much";
  1581. mes "less the two of them. I need you^FFFFFF ^000000 to help me make some more.";
  1582. mes "Now, listen carefully, these";
  1583. mes "are the ingredients I need...";
  1584. next;
  1585. mes "["+strcharinfo(0)+"]";
  1586. mes "Wait, wait, I thought I was";
  1587. mes "only getting medicine for";
  1588. mes "Morriphen. Are you saying";
  1589. mes "that his wife Siria needs";
  1590. mes "the medicine too?";
  1591. next;
  1592. mes "[Dono]";
  1593. mes "Why do you keep calling";
  1594. mes "Siria his wife? Yeah, she's";
  1595. mes "sick too. If you met her, you'd";
  1596. mes "see for yourself, right? Well,";
  1597. mes "I'm getting pretty worried about them, so you better hurry this up.";
  1598. next;
  1599. mes "[Dono]";
  1600. mes "Go get";
  1601. mes "^3355FF5 Coal^000000,";
  1602. mes "^3355FF5 Brigan^000000,";
  1603. mes "^3355FF5 Cyfar^000000,";
  1604. mes "^3355FF1 Unripe Apple^000000,";
  1605. mes "^3355FF3 Detrimindexta^000000...";
  1606. next;
  1607. mes "[Dono]";
  1608. mes "...^3355FF20 Shells^000000,";
  1609. mes "^3355FF1 Red Herb^000000,";
  1610. mes "^3355FF1 Blue Herb^000000,";
  1611. mes "^3355FF1 Green Herb^000000,";
  1612. mes "^3355FF1 White Herb^000000, and";
  1613. mes "^3355FF1 Yellow Herb^000000.";
  1614. next;
  1615. mes "[Dono]";
  1616. mes "I know this is sudden,";
  1617. mes "I know I'm pushing you";
  1618. mes "hard, but I've got no choice.";
  1619. mes "If you don't hurry, then";
  1620. mes "those two will die, simple^FFFFFF ^000000 as that. I'll wait for you here.";
  1621. set hg_bio,3;
  1622. close;
  1623. }
  1624. else if(hg_bio == 1)
  1625. {
  1626. mes "[Dono]";
  1627. mes "Store's closed.";
  1628. mes "Get outta here, and";
  1629. mes "come back later to";
  1630. mes "buy something, got it?";
  1631. close;
  1632. }
  1633. else if(hg_bio == 3)
  1634. {
  1635. if (countitem(971) > 2 && countitem(1003) > 4 && countitem(619) && countitem(507) && countitem(508) && countitem(511) && countitem(509) && countitem(510) && countitem(7053) > 4 && countitem(7054) > 4 && countitem(935) > 19)
  1636. {
  1637. delitem 971,3;
  1638. delitem 1003,5;
  1639. delitem 619,1;
  1640. delitem 507,1;
  1641. delitem 508,1;
  1642. delitem 511,1;
  1643. delitem 509,1;
  1644. delitem 510,1;
  1645. delitem 7053,5;
  1646. delitem 7054,5;
  1647. delitem 935,20;
  1648. set hg_bio,4;
  1649. mes "[Dono]";
  1650. mes "Good, good, you've brought";
  1651. mes "everything I've asked. Give";
  1652. mes "me a moment to process these";
  1653. mes "materials and make the medicine. ^333333*Sigh*^000000 I used to have assistants";
  1654. mes "do this kind of work for me...";
  1655. next;
  1656. mes "[Dono]";
  1657. mes "Back when I used to work for";
  1658. mes "the Rekenber Corporation, I was";
  1659. mes "a department head! Oh well, it";
  1660. mes "can't be helped now. Ah, it's";
  1661. mes "done. Now, let me test this";
  1662. mes "out before I give it to you.";
  1663. next;
  1664. mes "^3355FFDono reveals that he has";
  1665. mes "grinded the materials into";
  1666. mes "a fine powder. He sprinkles";
  1667. mes "a small amount into a glass";
  1668. mes "of water, and the liquid turns";
  1669. mes "blue after he mixes it.^000000";
  1670. next;
  1671. mes "[Dono]";
  1672. mes "Damn! I used the right";
  1673. mes "proportions! Why isn't it";
  1674. mes "working?! Morriphen, I hate";
  1675. mes "you! Grrr...! Hey, kid, I need";
  1676. mes "you to help me again!";
  1677. next;
  1678. mes "[Dono]";
  1679. mes "Go to the Lighthalzen";
  1680. mes "Makkie. Tell him I sent you";
  1681. mes "to get some Red Plant Stem^FFFFFF ^000000 Powder for Morriphen's medicine.";
  1682. next;
  1683. mes "[Dono]";
  1684. mes "Look, I know it's a pain,";
  1685. mes "but hurry and get it for me";
  1686. mes "as fast as you can. I need";
  1687. mes "that stuff to correct some";
  1688. mes "chemical impurities in this";
  1689. mes "medicine. Go, go now!";
  1690. close;
  1691. }
  1692. else
  1693. {
  1694. mes "[Dono]";
  1695. mes "If you don't hurry and";
  1696. mes "gather the materials for";
  1697. mes "the medicine, Morriphen";
  1698. mes "and Siria are gonna be";
  1699. mes "in big trouble. Listen";
  1700. mes "up, this is what I need...";
  1701. next;
  1702. mes "[Dono]";
  1703. mes "Go get";
  1704. mes "^3355FF5 Coal^000000,";
  1705. mes "^3355FF5 Brigan^000000,";
  1706. mes "^3355FF5 Cyfar^000000,";
  1707. mes "^3355FF1 Unripe Apple^000000,";
  1708. mes "^3355FF3 Detrimindexta^000000...";
  1709. next;
  1710. mes "[Dono]";
  1711. mes "...^3355FF20 Shells^000000,";
  1712. mes "^3355FF1 Red Herb^000000,";
  1713. mes "^3355FF1 Blue Herb^000000,";
  1714. mes "^3355FF1 Green Herb^000000,";
  1715. mes "^3355FF1 White Herb^000000, and";
  1716. mes "^3355FF1 Yellow Herb^000000.";
  1717. close;
  1718. }
  1719. }
  1720. else if(hg_bio == 4)
  1721. {
  1722. mes "[Dono]";
  1723. mes "Hey, you should be able";
  1724. mes "to find Makkie inside the";
  1725. mes "pub across the street. Hurry";
  1726. mes "up and bring me some Red";
  1727. mes "Plant Stem Power from him.^FFFFFF ^000000 Come on, Morriphen's in trouble!";
  1728. close;
  1729. }
  1730. else if(hg_bio == 5)
  1731. {
  1732. mes "[Dono]";
  1733. mes "Where is it?!";
  1734. mes "Okay, good, you brought";
  1735. mes "it. Huh. This isn't a lot of";
  1736. mes "Red Plant Stem Powder,";
  1737. mes "but this should do. Alright,";
  1738. mes "let's see if it works now.";
  1739. next;
  1740. mes "^3355FFDono sprinkles the";
  1741. mes "red powder into the";
  1742. mes "glass of blue water.";
  1743. mes "The liquid immediately";
  1744. mes "becomes red.^000000";
  1745. next;
  1746. mes "[Dono]";
  1747. mes "Great, the medicine is";
  1748. mes "finally ready! By the way,";
  1749. mes "how is Makkie doing? I know";
  1750. mes "he's got a big mouth, so did";
  1751. mes "he tell you anything stupid?";
  1752. next;
  1753. mes "["+strcharinfo(0)+"]";
  1754. mes "Er, he did mention that";
  1755. mes "both you and Morriphen used";
  1756. mes "to work together for Rekenber.";
  1757. next;
  1758. mes "[Dono]";
  1759. mes "He did, huh? Yeah, that's";
  1760. mes "true. Morriphen and I used";
  1761. mes "to be researchers... those";
  1762. mes "were the best damn days";
  1763. mes "of my life. Afterwards, it";
  1764. mes "pretty much went downhill.";
  1765. next;
  1766. mes "["+strcharinfo(0)+"]";
  1767. mes "What do you mean?";
  1768. mes "Did something happen?";
  1769. next;
  1770. mes "[Dono]";
  1771. mes "Oh, hell yeah. That dumb";
  1772. mes "romanticist Morriphen caused";
  1773. mes "huge trouble for the company.";
  1774. mes "It's pretty much his fault that";
  1775. mes "I got fired from Rekenber.";
  1776. mes "Grr! Let's not talk about it!";
  1777. next;
  1778. mes "[Dono]";
  1779. mes "Just thinking about what";
  1780. mes "happened makes me so angry!";
  1781. mes "I swear, I'd kill him if he wasn't my best friend! Ah, speaking";
  1782. mes "of which, you better get this";
  1783. mes "medicine to Morriphen now!";
  1784. next;
  1785. mes "[Dono]";
  1786. mes "Right, and don't";
  1787. mes "mention anything";
  1788. mes "I said to him, willya?";
  1789. mes "If he gets upset, and";
  1790. mes "stresses himself to death,";
  1791. mes "my work will be for nothing.";
  1792. set hg_bio,6;
  1793. close;
  1794. }
  1795. else if(hg_bio == 6)
  1796. {
  1797. mes "[Dono]";
  1798. mes "Whoa, what are you still";
  1799. mes "doing here?! Hurry and";
  1800. mes "get that medicine over to";
  1801. mes "Morriphen, or he'll die soon!";
  1802. close;
  1803. }
  1804. else if(hg_bio == 7)
  1805. {
  1806. mes "[Dono]";
  1807. mes "Oh, hey, do you know";
  1808. mes "how Morriphen's doing?";
  1809. mes "Tell that jerk to come";
  1810. mes "by more often. He's the";
  1811. mes "only guy that can offer me";
  1812. mes "a decent challenge at chess...";
  1813. close;
  1814. }
  1815. else if(hg_bio == 8)
  1816. {
  1817. mes "[Dono]";
  1818. mes "Oh, hey, do you know";
  1819. mes "how Morriphen's doing?";
  1820. mes "Tell that jerk to come";
  1821. mes "by more often. He's the";
  1822. mes "only guy that can offer me";
  1823. mes "a decent challenge at chess...";
  1824. close;
  1825. }
  1826. else if(hg_bio == 9)
  1827. {
  1828. mes "[Dono]";
  1829. mes "Oh, hey, do you know";
  1830. mes "how Morriphen's doing?";
  1831. mes "Tell that jerk to come";
  1832. mes "by more often. He's the";
  1833. mes "only guy that can offer me";
  1834. mes "a decent challenge at chess...";
  1835. close;
  1836. }
  1837. else
  1838. {
  1839. mes "[Dono]";
  1840. mes "Hey, store's closed!";
  1841. mes "I'll open when I feel";
  1842. mes "like it, so until then,";
  1843. mes "I'm not selling you";
  1844. mes "anything! Now, scram!";
  1845. close;
  1846. }
  1847. }
  1848. lhz_in03,193,28,3 script Makkie 83,{
  1849. if(hg_bio == 4)
  1850. {
  1851. mes "[Makkie]";
  1852. mes "Hello, how may";
  1853. mes "I help you today?";
  1854. next;
  1855. mes "["+strcharinfo(0)+"]";
  1856. mes "Hi, I'm here to get";
  1857. mes "some Red Plant Stem";
  1858. mes "Powder for Dono. It's";
  1859. mes "pretty important, actually.";
  1860. next;
  1861. mes "[Makkie]";
  1862. mes "Ah, I see. He must need";
  1863. mes "it to prepare medicine for";
  1864. mes "Morriphen and Siria, am";
  1865. mes "I right? Okay, just give me";
  1866. mes "a moment. While you're waiting,^FFFFFF ^000000 go ahead and relax, look around...";
  1867. next;
  1868. mes "^3355FFMakkie sifted the powder";
  1869. mes "into a bag for you, you see";
  1870. mes "a picture of Makkie, Dono,";
  1871. mes "and Morriphen wearing white";
  1872. mes "lab coats on the table.^000000";
  1873. next;
  1874. mes "[Makkie]";
  1875. mes "Oh, that? Yeah, that was";
  1876. mes "taken when Dono, Morriphen";
  1877. mes "Rekenber Corporation. I know";
  1878. mes "they look eccentric, but they're really good guys, trust me.";
  1879. next;
  1880. mes "[Makkie]";
  1881. mes "Yeah, I used to work under";
  1882. mes "Dono, actually. He was head";
  1883. mes "of the Genetic Engineering";
  1884. mes "Department, and Morriphen";
  1885. mes "was doing other research.";
  1886. mes "Those were some good times.";
  1887. next;
  1888. mes "[Makkie]";
  1889. mes "Suddenly, me, Dono, and";
  1890. mes "everyone else working under";
  1891. mes "him was just fired! I was new";
  1892. mes "at the time, so I was only able";
  1893. mes "to learn why we were fired much";
  1894. mes "later than everyone else.";
  1895. next;
  1896. mes "[Makkie]";
  1897. mes "It turns out that there";
  1898. mes "was a fire, possibly arson,";
  1899. mes "in the Rekenber genetic labs.";
  1900. mes "Dono assumed full responsibility, though everyone who worked for";
  1901. mes "him just knows he didn't do it.";
  1902. next;
  1903. mes "[Makkie]";
  1904. mes "So that's how we ended";
  1905. mes "up at our current jobs.";
  1906. mes "Strangely enough, Morriphen";
  1907. mes "disappeared at the same time.";
  1908. mes "I don't know what happened to^FFFFFF ^000000 him since our days at Rekenber...";
  1909. next;
  1910. mes "[Makkie]";
  1911. mes "Anyway, when Morriphen";
  1912. mes "showed up again, he ended up";
  1913. mes "needing the medicine we're";
  1914. mes "making. I sure wish I had a";
  1915. mes "best friend like Dono or";
  1916. mes "Morriphen. Those two are close.";
  1917. next;
  1918. mes "[Makkie]";
  1919. mes "Yeah, Dono sure is a nice guy.";
  1920. mes "He even helped me get this job~";
  1921. mes "Anyway, if you see him, or if";
  1922. mes "you visit Morriphen, please";
  1923. mes "give them my regards. Here you";
  1924. mes "are: Red Plant Stem Powder.";
  1925. next;
  1926. mes "^3355FFYou receive a small bag";
  1927. mes "of Red Plant Stem Powder.^000000";
  1928. set hg_bio,5;
  1929. next;
  1930. mes "["+strcharinfo(0)+"]";
  1931. mes "Oh! Thanks so much";
  1932. mes "for the powder. Now,";
  1933. mes "I better hurry and give";
  1934. mes "this to Dono. Goodbye~";
  1935. close;
  1936. }
  1937. else if(hg_bio == 1)
  1938. {
  1939. mes "[Makkie]";
  1940. mes "Gosh, I'm so bored~";
  1941. mes "I wouldn't even mind";
  1942. mes "having some work to do.";
  1943. close;
  1944. }
  1945. else if(hg_bio == 2)
  1946. {
  1947. mes "[Makkie]";
  1948. mes "Gosh, I'm so bored~";
  1949. mes "I wouldn't even mind";
  1950. mes "having some work to do.";
  1951. close;
  1952. }
  1953. else if(hg_bio == 3)
  1954. {
  1955. mes "[Makkie]";
  1956. mes "Gosh, I'm so bored~";
  1957. mes "I wouldn't even mind";
  1958. mes "having some work to do.";
  1959. close;
  1960. }
  1961. else if(hg_bio == 5)
  1962. {
  1963. mes "[Makkie]";
  1964. mes "Hm? Shouldn't you hurry";
  1965. mes "and get that bag of Red";
  1966. mes "Plant Stem Powder to";
  1967. mes "Dono as soon as you can?";
  1968. close;
  1969. }
  1970. else if(hg_bio == 6)
  1971. {
  1972. mes "[Makkie]";
  1973. mes "Hey, have you seen";
  1974. mes "Morriphen and Dono";
  1975. mes "lately? I hope they're";
  1976. mes "doing alright. Maybe";
  1977. mes "I should go see them";
  1978. mes "soon, for old time's sake.";
  1979. close;
  1980. }
  1981. else if(hg_bio == 7)
  1982. {
  1983. mes "[Makkie]";
  1984. mes "Hey, have you seen";
  1985. mes "Morriphen and Dono";
  1986. mes "lately? I hope they're";
  1987. mes "doing alright. Maybe";
  1988. mes "I should go see them";
  1989. mes "soon, for old time's sake.";
  1990. close;
  1991. }
  1992. else if(hg_bio == 8)
  1993. {
  1994. mes "[Makkie]";
  1995. mes "Hey, have you seen";
  1996. mes "Morriphen and Dono";
  1997. mes "lately? I hope they're";
  1998. mes "doing alright. Maybe";
  1999. mes "I should go see them";
  2000. mes "soon, for old time's sake.";
  2001. close;
  2002. }
  2003. else if(hg_bio == 9)
  2004. {
  2005. mes "[Makkie]";
  2006. mes "Hey, have you seen";
  2007. mes "Morriphen and Dono";
  2008. mes "lately? I hope they're";
  2009. mes "doing alright. Maybe";
  2010. mes "I should go see them";
  2011. mes "soon, for old time's sake.";
  2012. close;
  2013. }
  2014. else
  2015. {
  2016. mes "[Makkie]";
  2017. mes "Hey, welcome to the";
  2018. mes "Lighthalzen Pub. Relax,";
  2019. mes "and make yourself at home~";
  2020. close;
  2021. }
  2022. }
  2023. //-------------------------------------------------------------------------
  2024. // Rebellion Quest
  2025. //-------------------------------------------------------------------------
  2026. hugel,70,137,5 script Shede 879,{
  2027. cutin "siide1.bmp",2;
  2028. if(hg_tre == 0)
  2029. {
  2030. mes "[Shede]";
  2031. mes "Yay~ are you talking to me? Yay!";
  2032. mes "Hey, are you from a different city? Wow, nice to see you!";
  2033. emotion e_gasp;
  2034. next;
  2035. mes "[Shede]";
  2036. mes "Ever since the airport was built, Hugel has been so busy to welcome tourists and adventurers.";
  2037. mes "I am kind of surprised to see Hugel being so crowded like this,";
  2038. mes "but I think that this is a good change for this town.";
  2039. next;
  2040. mes "[Shede]";
  2041. mes "At the same time, I have so many customers to serve...";
  2042. mes "In fact, I don't even have a time to cht-chat, hohoho.";
  2043. next;
  2044. switch( select( "Do you want me to help you?","I will leave you alone" ) )
  2045. {
  2046. case 1:
  2047. mes "[Shede]";
  2048. mes "Oh~ how kind of you! Thank you so much~";
  2049. mes "Then can I ask you a favor?";
  2050. emotion e_lv;
  2051. next;
  2052. mes "[Shede]";
  2053. switch(rand(1,3))
  2054. {
  2055. case 1:
  2056. mes "Uncle Hollun's birthday is coming,";
  2057. mes "so I want to make \"^3131FFMushroom Flavor Cookies^000000\" for him.";
  2058. mes "Unfortunately, I am short of the most important ingredient, the Mushrooms.";
  2059. next;
  2060. cutin "siide2.bmp",2;
  2061. mes "[Shede]";
  2062. mes "Ordinary mushrooms don't smell that good, but";
  2063. mes "\"^3131FFMoks Mushrooms^000000\" which only grow in Hugel have such appetizing scent.";
  2064. mes "So, when they are added to cookies, they enhance the taste of cookies so much better.";
  2065. next;
  2066. mes "[Shede]";
  2067. mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
  2068. mes "You will find the mushrooms in fields near Hugel.";
  2069. mes "I hope that you will bring their solution as quickly as you can!";
  2070. set hg_tre,10;
  2071. close2;
  2072. cutin "",255;
  2073. end;
  2074. break;
  2075. case 2:
  2076. mes "In fact, Agette and I am competing with each other for the Hugel's best cookie master position.";
  2077. next;
  2078. mes "[Shede]";
  2079. mes "Becoming the best cookie mater is not an easy thing to achieve.";
  2080. mes "Everyone can have the best ingredients and the best cooking utensils,";
  2081. mes "but that doesn't mean that they can become the best cookie masters.";
  2082. next;
  2083. mes "[Shede]";
  2084. mes "You need to know how to harmonize your skills and your senses";
  2085. mes "to make the most delicious cookies.";
  2086. next;
  2087. cutin "siide2.bmp",2;
  2088. mes "[Shede]";
  2089. mes "I dare to say that my cookies are the best.";
  2090. mes "However, Agette is also a professional cookie baker.";
  2091. next;
  2092. mes "[Shede]";
  2093. mes "If I hear her name while baking,";
  2094. mes "it makes me shake my hands in anxiety";
  2095. mes "so that I make a mistake to measure the right amount of ingredients.";
  2096. mes "That explains how good she is at baking cookies.";
  2097. next;
  2098. mes "[Shede]";
  2099. mes "Still, I am a proud cookie baker, and";
  2100. mes "I can hear a voice from deep inside of me saying";
  2101. mes "that I cannot be beat by her!";
  2102. mes "Can you hear that?";
  2103. mes "Can you hear my inner fighting spirit as a cookie baker?";
  2104. next;
  2105. mes "[Shede]";
  2106. mes "I am going to compete with her";
  2107. mes "for the Hugel's best cookie mater position after a while.";
  2108. mes "So, I have been doing my best in practicing my skills to win her!";
  2109. next;
  2110. mes "[Shede]";
  2111. mes "There were many obstacles in my way to become the best cookie baker.";
  2112. mes "But, see? I am still here, alive and kicking! I will never give up! In that sense..";
  2113. mes "I am going to challenge on baking ^FF0000Clam Cookies^000000 today!";
  2114. mes "I am going to make them taste tangy and unique. I am sure that they will be a great sucess!";
  2115. next;
  2116. mes "[Shede]";
  2117. mes "When you go to the beach, ";
  2118. mes "you will find clams near the ferry.";
  2119. mes "Please gather ^3131FF5 Clam Flesh^000000 from the clams.";
  2120. mes "Please hurry!";
  2121. set hg_tre,20;
  2122. close2;
  2123. cutin "",255;
  2124. end;
  2125. break;
  2126. case 3:
  2127. mes "In fact, I gave my heart to a gentleman.";
  2128. mes "I think that the time has come to let him know";
  2129. mes "how I feel about him.";
  2130. next;
  2131. cutin "siide2.bmp",2;
  2132. mes "[Shede]";
  2133. mes "So, I decided to bake special cookies called...";
  2134. mes "...... ^3131FFDevil's Cookies^000000!";
  2135. next;
  2136. mes "["+strcharinfo(0)+"]";
  2137. mes "Devil's Cookies?";
  2138. next;
  2139. cutin "siide1.bmp",2;
  2140. mes "[Shede]";
  2141. mes "Yes, Devil's Cookies.";
  2142. mes "When you go outside of Hugel, you will find \"^3131FFMoks Bugs^000000\"";
  2143. mes "hiding in the bushes. They breed in this season, so they are plump with eggs.";
  2144. next;
  2145. mes "[Shede]";
  2146. mes "When you stew their shells and use the broth to kneed flour,";
  2147. mes "you can make fresh and crunch cookies.";
  2148. next;
  2149. cutin "siide2.bmp",2;
  2150. mes "[Shede]";
  2151. mes "Devil's Cookies are so delicious, so they are rumored to dazzle the eaters with";
  2152. mes "the mysteriously crunch texture and the sweetness, and to allure them to hell without them knowing.";
  2153. mes "Ah~ I hope that he will like them...";
  2154. next;
  2155. cutin "siide1.bmp",2;
  2156. mes "[Shede]";
  2157. mes "Would you please help me to bake the cookies? I need 5 Moks Bug Shells~";
  2158. next;
  2159. mes "["+strcharinfo(0)+"]";
  2160. mes "'......I am confused...Does she love him or hate him?'";
  2161. emotion e_dots,1;
  2162. set hg_tre,30;
  2163. close2;
  2164. cutin "",255;
  2165. end;
  2166. break;
  2167. }
  2168. break;
  2169. case 2:
  2170. mes "[Shede]";
  2171. mes "No, it is fine. Somehow I needed a break, hohoh!";
  2172. close2;
  2173. cutin "",255;
  2174. end;
  2175. break;
  2176. }
  2177. }
  2178. else if(hg_tre > 9 && hg_tre < 15)
  2179. {
  2180. mes "[Shede]";
  2181. mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
  2182. mes "You will find the mushrooms in fields near Hugel.";
  2183. mes "I hope that you will bring their solution as quickly as you can!";
  2184. close2;
  2185. cutin "",255;
  2186. end;
  2187. }
  2188. else if(hg_tre > 19 && hg_tre < 25)
  2189. {
  2190. mes "[Shede]";
  2191. mes "Please pick up \"^3131FF5 Clams^000000\" from a fish trap in the ferry.";
  2192. mes "I hope that you will bring their solution as quickly as you can!";
  2193. close2;
  2194. cutin "",255;
  2195. end;
  2196. }
  2197. else if(hg_tre > 29 && hg_tre < 35)
  2198. {
  2199. mes "[Shede]";
  2200. mes "Please bring \"^3131FF5 Moks Bug Shells^000000\" from outside of Hugel.";
  2201. mes "I hope that you will bring their solution as quickly as you can!";
  2202. close2;
  2203. cutin "",255;
  2204. end;
  2205. }
  2206. else if(hg_tre == 15)
  2207. {
  2208. mes "[Shede]";
  2209. mes "Oh! You came back earlier than I thought.";
  2210. mes "Now, I can bake the Mushroom Flavor Cookies for uncle Hollun.";
  2211. mes "Thank you so much.";
  2212. emotion e_heh;
  2213. set hg_tre,40;
  2214. close2;
  2215. cutin "",255;
  2216. end;
  2217. }
  2218. else if(hg_tre == 25)
  2219. {
  2220. mes "[Shede]";
  2221. mes "Oh! You came back earlier than I thought.";
  2222. mes "Now, I can bake the best cookies of mine and compete with Agette!";
  2223. mes "Thank you so much.";
  2224. emotion e_heh;
  2225. set hg_tre,40;
  2226. close2;
  2227. cutin "",255;
  2228. end;
  2229. }
  2230. else if(hg_tre == 35)
  2231. {
  2232. mes "[Shede]";
  2233. mes "Oh! You came back earlier than I thought.";
  2234. mes "Now, I can bake Devil's Cookies to confess my love to the gentleman.";
  2235. mes "Thank you so much.";
  2236. emotion e_heh;
  2237. next;
  2238. mes "["+strcharinfo(0)+"]";
  2239. mes "(If he knew what ingredients she used for the cookies,)";
  2240. mes "(I am pretty sure that at least he will remember her face to avoid next time...)'";
  2241. emotion e_dots,1;
  2242. set hg_tre,40;
  2243. close2;
  2244. cutin "",255;
  2245. end;
  2246. }
  2247. else if(hg_tre == 40)
  2248. {
  2249. if(lhz_boss == 44 && lhz_curse > 30)
  2250. {
  2251. mes "[Shede]";
  2252. mes "Have you seen Mr. Herico?";
  2253. mes "He is a lonesome old man who is staying at Hugel Inn.";
  2254. next;
  2255. mes "[Shede]";
  2256. mes "If you have some time, why don't you go spend some time with him?";
  2257. mes "I know that he will appreciate it.";
  2258. set hg_tre,41;
  2259. close2;
  2260. cutin "",255;
  2261. end;
  2262. }
  2263. else
  2264. {
  2265. mes "[Shede]";
  2266. mes "So, how do you like Hugel?";
  2267. mes "It is a peaceful village, isn't it?";
  2268. close2;
  2269. cutin "",255;
  2270. end;
  2271. }
  2272. }
  2273. else if(hg_tre == 41)
  2274. {
  2275. mes "[Shede]";
  2276. mes "Mr. Herico has an impediment in movement, so he usually stays in his room.";
  2277. mes "Please go spend some time with him. I know that he will appreciate it.";
  2278. close2;
  2279. cutin "",255;
  2280. end;
  2281. }
  2282. else
  2283. {
  2284. mes "[Shede]";
  2285. mes "So, how do you like Hugel?";
  2286. mes "It is a peaceful village, isn't it?";
  2287. close2;
  2288. cutin "",255;
  2289. end;
  2290. }
  2291. }
  2292. hu_in01,256,40,3 script Herico 897,{
  2293. if(checkweight(7342,1) != 1)
  2294. {
  2295. mes "[Herico]";
  2296. mes "Why don't you go take some load off your shoulder first, and come back?";
  2297. close;
  2298. }
  2299. cutin "heri1.bmp",2;
  2300. if(hg_tre < 41)
  2301. {
  2302. mes "[Herico]";
  2303. mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
  2304. close2;
  2305. cutin "",255;
  2306. end;
  2307. }
  2308. else if(hg_tre == 41)
  2309. {
  2310. mes "[Herico]";
  2311. mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
  2312. next;
  2313. mes "["+strcharinfo(0)+"]";
  2314. mes "Hello!";
  2315. next;
  2316. mes "[Herico]";
  2317. mes "Shede?";
  2318. next;
  2319. mes "["+strcharinfo(0)+"]";
  2320. mes "Oh, hello. Ms. Shede asked me to drop you by. Nice to meet you, I am ^3131FF"+strcharinfo(0)+"^000000.";
  2321. next;
  2322. mes "[Herico]";
  2323. mes "Ah, hello. I heard that recently an airport was built in this town. So, are you from a different city?";
  2324. mes "I like to see new things...although I don't like this chilly wind.";
  2325. mes "How do you like Hugel?";
  2326. next;
  2327. mes "["+strcharinfo(0)+"]";
  2328. mes "It is a peaceful and beautiful village, although I can tell that it is experiencing a change.";
  2329. mes "Everyone looks happy, and they feel very different than people in the other areas.";
  2330. mes "So I feel like that I am in a different land.";
  2331. next;
  2332. mes "[Herico]";
  2333. mes "Everyone has worries and happyness at the same time.";
  2334. mes "You must have travelled many cities of this country,";
  2335. mes "and have figured out many things on your own.";
  2336. mes "Am I right?";
  2337. next;
  2338. switch( select( "Yes, you are right.","I am not so sure.","No." ) )
  2339. {
  2340. case 1:
  2341. cutin "heri2.bmp",2;
  2342. mes "[Herico]";
  2343. mes "I think that my senses are still working fine.";
  2344. mes "People's eyes tell many things to me.";
  2345. next;
  2346. cutin "heri1.bmp",2;
  2347. mes "[Herico]";
  2348. mes "Your eyes are telling me your admiration and astonishment";
  2349. mes "toward what you have seen in Hugel,";
  2350. mes "which is a totally different experience for you.";
  2351. next;
  2352. mes "[Herico]";
  2353. mes "People of Hugel don't question anyone.";
  2354. mes "It is an unwritten law of this village.";
  2355. mes "That is why I could have been resting in this village without worries.";
  2356. next;
  2357. mes "[Herico]";
  2358. mes "However, as I see you, I suddenly have an urge to ruminate on my past";
  2359. mes "that I have never spoken to anyone.";
  2360. mes "May I have a moment of your time, if you don't mind?";
  2361. next;
  2362. mes "[Herico]";
  2363. mes "Perhaps we will learn something from each other's story.";
  2364. set hg_tre,42;
  2365. close2;
  2366. cutin "",255;
  2367. end;
  2368. break;
  2369. case 2:
  2370. mes "[Herico]";
  2371. mes "Then I guess that you have not been deeply impressed by this country.";
  2372. mes "Haha, alright, that's fine.";
  2373. close2;
  2374. cutin "",255;
  2375. end;
  2376. break;
  2377. case 3:
  2378. mes "[Herico]";
  2379. mes "Oh, am I not?";
  2380. mes "Haha, I am sorry for hazarding a conjecture.";
  2381. close2;
  2382. cutin "",255;
  2383. end;
  2384. break;
  2385. }
  2386. }
  2387. else if(hg_tre == 42)
  2388. {
  2389. mes "[Herico]";
  2390. mes "Hmm...can you tell me your name once again?";
  2391. next;
  2392. mes "["+strcharinfo(0)+"]";
  2393. mes "Yes, my name is ^3131FF"+strcharinfo(0)+"^000000.";
  2394. next;
  2395. mes "[Herico]";
  2396. mes "^3131FF"+strcharinfo(0)+"^000000, I have many interesting stories for you.";
  2397. mes "However, before I tell you my stories, I would like to ask you something. Do you mind?";
  2398. next;
  2399. mes "[Herico]";
  2400. mes "As you see, ever since an airport was built in this Hugel, many strangers are coming in and going out this village.";
  2401. mes "It may be a good change for Hugel, so that more people will know about its existence.";
  2402. mes "However, I have this bad feeling about the airport and airships.";
  2403. mes "I do not think that this country is not extending their airlines only for the transportation purposes.";
  2404. next;
  2405. mes "[Herico]";
  2406. mes "Did you know that more and more people are using the ferry after the airport was built?";
  2407. mes "Can't you see the reason of my doubt?";
  2408. next;
  2409. mes "[Herico]";
  2410. mes "Please find out the secret about the airship and the island.";
  2411. mes "Then I will tell you my stories.";
  2412. mes "I hope that you will do your best to find out the secret.";
  2413. set hg_tre,43;
  2414. close2;
  2415. cutin "",255;
  2416. end;
  2417. }
  2418. else if(hg_tre == 43)
  2419. {
  2420. if(hg_odin == 60)
  2421. {
  2422. mes "[Herico]";
  2423. mes "Welcome back. I have been waiting for you with eager anticipation to hear about the secret.";
  2424. mes "Now, please tell me what you have found out.";
  2425. next;
  2426. mes "- You told him what you have seen and heard from the Odin Shirine, -";
  2427. mes "- such as Giantes, Ymir's Heart and Rekenber. -";
  2428. next;
  2429. cutin "heri3.bmp",2;
  2430. mes "[Herico]";
  2431. mes "Rekenber...So, they have expanded";
  2432. mes "their power even to this small village, Hugel.";
  2433. next;
  2434. mes "["+strcharinfo(0)+"]";
  2435. mes "Do you know about them?";
  2436. next;
  2437. mes "[Herico]";
  2438. mes "Of course, I know them too well.";
  2439. next;
  2440. mes "[Herico]";
  2441. mes "............";
  2442. next;
  2443. cutin "heri1.bmp",2;
  2444. mes "[Herico]";
  2445. mes "Thank you so much for your effort.";
  2446. mes "I am afraid that your dangerous journey has not been ended.";
  2447. next;
  2448. mes "[Herico]";
  2449. mes "Well, this is time for me to tell you my story.";
  2450. mes "I hope that you will enjoy it.";
  2451. set hg_tre,44;
  2452. close2;
  2453. cutin "",255;
  2454. end;
  2455. }
  2456. else
  2457. {
  2458. mes "[Herico]";
  2459. mes "Please find out the secret about the airship and the island.";
  2460. mes "Then I will tell you my stories.";
  2461. mes "I hope that you will do your best to find out the secret.";
  2462. close2;
  2463. cutin "",255;
  2464. end;
  2465. }
  2466. }
  2467. else if(hg_tre == 44)
  2468. {
  2469. mes "[Herico]";
  2470. mes "Hmm...I don't know where to start.";
  2471. next;
  2472. mes "[Herico]";
  2473. mes "As you know, we have bionic machines called";
  2474. mes "^FF0000Guardians^000000.";
  2475. mes "We are using Guardians to protect important facilities";
  2476. mes "or to avoid meaningless murders.";
  2477. next;
  2478. mes "[Herico]";
  2479. mes "Have you ever thought about how the people in old times";
  2480. mes "would protect their important facilities without guardians?";
  2481. next;
  2482. mes "["+strcharinfo(0)+"]";
  2483. mes "Perhaps, they hired many men to do that?";
  2484. next;
  2485. mes "[Herico]";
  2486. mes "Yes, you are right.";
  2487. mes "For the longest time, Schwaltzvalt Republic had had";
  2488. mes "^3131FFMercenary Soldiers^000000 who exchanged their lives";
  2489. mes "with the good money, and they used to take care of";
  2490. mes "all the dirty jobs in the past.";
  2491. next;
  2492. mes "[Herico]";
  2493. mes "They lost their jobs when Rekenber successfully invented and publicized guardians.";
  2494. mes "Guardians were made for humans, but sadly it was the worst thing that could happen to them.";
  2495. next;
  2496. mes "[Herico]";
  2497. mes "As they lost their jobs to guardians, they rose in rebellion called ^FF0000Mercenary Rebellion^000000.";
  2498. next;
  2499. mes "[Herico]";
  2500. mes "This Mercenary Rebellion was greatly responded to by the public.";
  2501. mes "However, they lost people's trust by choosing ^3131FFa violent method^000000";
  2502. mes "to fight, instead of appealing to the public in a convincible way.";
  2503. mes "In other words, they lost their game by making a critical mistake.";
  2504. next;
  2505. mes "[Herico]";
  2506. mes "Ever since their rebellion was failed,";
  2507. mes "survivors of the rebellion have disappeared beyond history.";
  2508. next;
  2509. cutin "heri3.bmp",2;
  2510. mes "[Herico]";
  2511. mes "Not only that, they held a fight with guardians in";
  2512. mes "^FF0000the Sage Varmunt's birthplace^000000";
  2513. mes "which was our proud national treasure!";
  2514. mes "So the house was completely destroyed by the battle, and";
  2515. mes "since then, no one knows where Sage Varmunt is.";
  2516. next;
  2517. mes "["+strcharinfo(0)+"]";
  2518. mes "Sage Varmunt.....!";
  2519. next;
  2520. cutin "heri1.bmp",2;
  2521. mes "[Herico]";
  2522. mes "Oh...I must have been really upset about it.";
  2523. next;
  2524. mes "[Herico]";
  2525. mes "To be honest with you,";
  2526. mes "Sage Varmunt is partially responsible on guardians.";
  2527. mes "You know that he was the one";
  2528. mes "who created their motive power.";
  2529. next;
  2530. mes "[Herico]";
  2531. mes "It is riduculous that the mercenary soldiers were trying to";
  2532. mes "make their revenge on Sage Varmunt";
  2533. mes "for inventing guardians, you know.";
  2534. mes "But, it is understandable because they lost their jobs to guardians.";
  2535. next;
  2536. mes "[Herico]";
  2537. mes "I heard about the Mercenary Rebellion after everything was ended,";
  2538. mes "so there was nothing that I could do about Sage Varmunt.";
  2539. mes "He disappeared, and I couldn't figure out more";
  2540. mes "than what I found from his birth place...so...";
  2541. mes "I came to Hugel and settled down here.";
  2542. next;
  2543. mes "[Herico]";
  2544. mes "I tried to find at least a little bit of his documents from his laboratory...";
  2545. mes "but everything was gone...huh?";
  2546. mes "Hold on, I just remember something very important!";
  2547. next;
  2548. mes "[Herico]";
  2549. mes "Where are all of his research documents?";
  2550. mes "No...did mercenary soldiers took them or...possibly dispose them?";
  2551. next;
  2552. mes "[Herico]";
  2553. mes "Damn it! I am so stupid! Grrr...";
  2554. mes "How couldn't I think about this earlier?";
  2555. next;
  2556. mes "[Herico]";
  2557. mes ""+strcharinfo(0)+", can you see what I want to tell you now?";
  2558. mes "I have to take a long time to remember everything";
  2559. mes "about the incident, but you must understand";
  2560. mes "that this is an extremely important matter.";
  2561. next;
  2562. mes "[Herico]";
  2563. mes "Mercenary Rebellion was a huge issue back then.";
  2564. mes "Hopefully, there will be at least one news reporter";
  2565. mes "who remembers about the rebellion.";
  2566. next;
  2567. mes "[Herico]";
  2568. mes "Please go to Lighthalzen and find a news reporter";
  2569. mes "who still remembers about the rebellion.";
  2570. mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
  2571. mes "so that you can find out what happened to Sage Varmunt and his research documents.";
  2572. set hg_tre,45;
  2573. close2;
  2574. cutin "",255;
  2575. end;
  2576. }
  2577. else if(hg_tre == 45)
  2578. {
  2579. mes "[Herico]";
  2580. mes "Please go to Lighthalzen and find a news reporter";
  2581. mes "who still remembers about the rebellion.";
  2582. mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
  2583. mes "so that you can find out what happened to Sage Varmunt and his research documents.";
  2584. close2;
  2585. cutin "",255;
  2586. end;
  2587. }
  2588. else if(hg_tre > 45 && hg_tre < 49)
  2589. {
  2590. mes "[Herico]";
  2591. mes "How have you been doing?";
  2592. close2;
  2593. cutin "",255;
  2594. end;
  2595. }
  2596. else if(hg_tre == 49)
  2597. {
  2598. mes "[Herico]";
  2599. mes "Did you find Sage Varmunt's research documents?";
  2600. next;
  2601. cutin "",255;
  2602. mes "["+strcharinfo(0)+"]";
  2603. mes "Well, about the documents...";
  2604. next;
  2605. switch( select( "I ate them.","Rekenber has taken them into their possession." ) )
  2606. {
  2607. case 1:
  2608. mes "I ate them.";
  2609. next;
  2610. mes "[Herico]";
  2611. mes "Hahaha! That's funny!";
  2612. next;
  2613. mes "["+strcharinfo(0)+"]";
  2614. mes "No, it is not funny.";
  2615. next;
  2616. mes "[Herico]";
  2617. mes ".................";
  2618. next;
  2619. mes "[Herico]";
  2620. mes "Then...SPIT THEM OUT!";
  2621. percentheal -5,0;
  2622. specialeffect2 3;
  2623. next;
  2624. mes "[Herico]";
  2625. mes "SPIT THEM OUT!";
  2626. percentheal -5,0;
  2627. specialeffect2 3;
  2628. next;
  2629. mes "[Herico]";
  2630. mes "I SAID, SPIT THEM OUUUUUT!";
  2631. percentheal -5,0;
  2632. specialeffect2 3;
  2633. next;
  2634. mes "["+strcharinfo(0)+"]";
  2635. mes "Err...I was just kidding...";
  2636. next;
  2637. cutin "heri2.bmp",2;
  2638. mes "[Herico]";
  2639. mes "Haha, the first part was funny,";
  2640. mes "but the second part was kind of scary, you know?";
  2641. emotion e_dots;
  2642. emotion e_sob,1;
  2643. next;
  2644. mes "[Herico]";
  2645. mes "So, tell me, where are all of his research documents?";
  2646. next;
  2647. mes "["+strcharinfo(0)+"]";
  2648. mes "Rekenber has taken them into their possession.";
  2649. next;
  2650. break;
  2651. case 2:
  2652. mes "Rekenber has taken them into their possession.";
  2653. next;
  2654. break;
  2655. }
  2656. cutin "heri3.bmp",2;
  2657. mes "[Herico]";
  2658. mes "...........................";
  2659. next;
  2660. cutin "heri1.bmp",2;
  2661. mes "[Herico]";
  2662. mes "It was expected.";
  2663. next;
  2664. mes "["+strcharinfo(0)+"]";
  2665. mes "What do you have in mind?";
  2666. next;
  2667. mes "[Herico]";
  2668. mes "First, I think that I should inform you about my true identity.";
  2669. mes "I may now be an old man whose days are numbered,";
  2670. mes "but I used to work at ^3131FFthe Ymir's Heart imitation research department";
  2671. mes " in Regenschirm laboratory^000000 under Sage Varmunt's supervision.";
  2672. emotion e_omg,1;
  2673. next;
  2674. cutin "heri2.bmp",2;
  2675. mes "[Herico]";
  2676. mes "You look very surprised.";
  2677. next;
  2678. cutin "heri1.bmp",2;
  2679. mes "["+strcharinfo(0)+"]";
  2680. mes "Does it mean that you are the one";
  2681. mes "who created the Ymir's Heart imitation?";
  2682. next;
  2683. mes "[Herico]";
  2684. mes "Well, I was a mere assistant of Sage Varmunt,";
  2685. mes "so I can't say that I created it.";
  2686. next;
  2687. mes "[Herico]";
  2688. mes "Rekenber has been secretly gathering ^FF0000Ymir's Heart Pieces^000000.";
  2689. mes "They are very obsessed with Ymir's Heart Pieces,";
  2690. mes "and I guess that it is because of the enormous power that the heart pieces possess within..";
  2691. next;
  2692. mes "[Herico]";
  2693. mes "However, the power of the original heart pieces";
  2694. mes "are too strong for humans to control.";
  2695. mes "Thus, it is not fiseable to manipulate the power";
  2696. mes "as energy sources.";
  2697. mes "That is why ^3131FFthe imitations of Ymir's Heart";
  2698. mes "Pieces^000000 have been created.";
  2699. next;
  2700. mes "[Herico]";
  2701. mes "We, researchers including Sage Varmunt, endeavoured";
  2702. mes "our effort in studying and analyzing the revolutionary energy source";
  2703. mes "for a long time.";
  2704. mes "And our effort has gained a fruitful result; the Imitations of Ymir's Heart Piece.";
  2705. next;
  2706. mes "[Herico]";
  2707. mes "With the invention, we could create guardians.";
  2708. mes "We were so happy for the fact that we";
  2709. mes "finally made our dream come true.";
  2710. next;
  2711. mes "["+strcharinfo(0)+"]";
  2712. mes "But, Sage Varmunt was against the idea of using guardians";
  2713. mes "for militant purposes, and I heard that he also participated";
  2714. mes "in the Mercenary Rebellion.";
  2715. next;
  2716. mes "- You told him what you knew about the Mercenary Rebellion. -";
  2717. next;
  2718. mes "[Herico]";
  2719. mes "Hmm...now I see.";
  2720. next;
  2721. mes "[Herico]";
  2722. mes "After we succeeded in creating the imitations of Ymir's Heart Piece,";
  2723. mes "Sage Varmunt looked pretty depressed for some reason.";
  2724. mes "After all, he left the laboratory and said that ^3131FFby him";
  2725. mes "staying with Regenschirm laboratory";
  2726. mes "will make everyone miserable^000000.";
  2727. mes "I still don't figure out why he said that.";
  2728. next;
  2729. mes "[Herico]";
  2730. mes "He was a really great scholar.";
  2731. mes "He always tried to use his knowledge in science for humankind.";
  2732. next;
  2733. mes "[Herico]";
  2734. mes "As expected, after Sage Varmunt left Regenschirm,";
  2735. mes "almost every research process started stagnating.";
  2736. mes "Even many projects were canceled or postponed.";
  2737. next;
  2738. cutin "heri3.bmp",2;
  2739. mes "[Herico]";
  2740. mes "The upper management were threatened by the phenomenon,";
  2741. mes "so they yelled at people to ^FF0000continue";
  2742. mes "with their research by all means^000000.";
  2743. mes "They even allowed people to experiment";
  2744. mes "on anything that is alive.";
  2745. next;
  2746. cutin "heri1.bmp",2;
  2747. mes "[Herico]";
  2748. mes "......................";
  2749. mes "That gave me a reason to leave Regenschirm.";
  2750. next;
  2751. mes "[Herico]";
  2752. mes "Rekenber will do anything to achieve their goals.";
  2753. mes "They have become too powerful to just be considered a big corporation.";
  2754. next;
  2755. mes "["+strcharinfo(0)+"]";
  2756. mes "That was why they founded the \"Bio Lab\"";
  2757. mes "in order to continue with their research without Sage Varmunt.";
  2758. next;
  2759. cutin "heri3.bmp",2;
  2760. emotion e_ag;
  2761. mes "[Herico]";
  2762. mes "What? \"Bio Lab\"? I didn't image that they could";
  2763. mes "even think of that! I can't express enough of my resentment toward them!";
  2764. next;
  2765. mes "[Herico]";
  2766. mes "Science is to benefit humankinds,";
  2767. mes "not to harm them. I think that something must be done.";
  2768. mes "Can you bring me a glass of water?";
  2769. set hg_tre,50;
  2770. close2;
  2771. cutin "",255;
  2772. end;
  2773. }
  2774. else if(hg_tre == 50)
  2775. {
  2776. mes "[Herico]";
  2777. mes "Can you guess what I am thinking right now?";
  2778. next;
  2779. mes "[Herico]";
  2780. mes "I am thinking about ^3131FFdestroying Regenschirm^000000.";
  2781. next;
  2782. mes "[Herico]";
  2783. mes "Rekenber has become as powerful as this Schwaltzvalt Republic.";
  2784. mes "I don't think that I could destroy the entire corporation.";
  2785. mes "But even if I could, it could also lead to the fall of my country,";
  2786. mes "because that's who big Rekenber means to this country.";
  2787. next;
  2788. mes "[Herico]";
  2789. mes "So, instead, I am thinking to destroy \"Regenschirm\".";
  2790. mes "Because the laboratory may not be as big as the corporation,";
  2791. mes "but at the same time, it has a great meaning to them.";
  2792. mes "I want to stop their inhumane and dangerous practice in research.";
  2793. next;
  2794. mes "[Herico]";
  2795. mes "...*Sigh*...Unfortunately, I do not possess any power to";
  2796. mes "proceed with my plan. Thus, I need your help, desperately.";
  2797. next;
  2798. mes "[Herico]";
  2799. mes "Let me hear your opinion.";
  2800. mes "Will you join me in destroying Regenschirm?";
  2801. next;
  2802. switch( select( "Sorry, I won't.","Yes, I will." ) )
  2803. {
  2804. case 1:
  2805. mes "[Herico]";
  2806. mes "I respect your decision since this is not something";
  2807. mes "that is okay for you to make a quick judgement.";
  2808. mes "I appreciate everything that you have done for me so far.";
  2809. mes "And if you change your mind, feel free to come back any time.";
  2810. close2;
  2811. cutin "",255;
  2812. end;
  2813. break;
  2814. case 2:
  2815. cutin "heri2.bmp",2;
  2816. mes "[Herico]";
  2817. mes "I knew that you are too righteous to";
  2818. mes "neglect lies and injustice.";
  2819. mes "I have seen that through your eyes.";
  2820. mes "I don't know how much we can achieve with this mission,";
  2821. mes "but it is very meaningful for us to at least try.";
  2822. next;
  2823. mes "[Herico]";
  2824. mes "Let's discuss further what we should do.";
  2825. set hg_tre,51;
  2826. close2;
  2827. cutin "",255;
  2828. end;
  2829. break;
  2830. }
  2831. }
  2832. else if(hg_tre == 51)
  2833. {
  2834. mes "[Herico]";
  2835. mes "We must find out how we can stop them";
  2836. mes "from doing more evil things, at least for a while.";
  2837. mes "Regenschirm is a historic laboratory, and thus";
  2838. mes "an enormous amount of accumulated research data";
  2839. mes "has been saved within the laboratory.";
  2840. mes "Without the research data,";
  2841. mes "all the researching activity within Regenschirm";
  2842. mes "will not be progressed.";
  2843. next;
  2844. mes "[Herico]";
  2845. mes "Regenschirm is located at the underground level";
  2846. mes "of Rekenber's Lighthalzen headquarters.";
  2847. mes "It is where their filthy ambitions are reflected on.";
  2848. mes "Please sneak into the laboratory";
  2849. mes "and bring ^FF0000their research data^000000 to me.";
  2850. set hg_tre,52;
  2851. close2;
  2852. cutin "",255;
  2853. end;
  2854. }
  2855. else if(hg_tre == 52)
  2856. {
  2857. mes "[Herico]";
  2858. mes "Regenschirm is located at the underground level";
  2859. mes "of Rekenber's Laighthalzen headquarters.";
  2860. mes "Can you sneak into the place and bring me their research data?";
  2861. close2;
  2862. cutin "heri1.bmp",255;
  2863. end;
  2864. }
  2865. else if(hg_tre == 53)
  2866. {
  2867. mes "[Herico]";
  2868. mes "Ah, you are back.";
  2869. next;
  2870. mes "["+strcharinfo(0)+"]";
  2871. mes "I had a little bit of trouble because I was caught by a guard.";
  2872. mes "But I took care of it.";
  2873. next;
  2874. mes "[Herico]";
  2875. mes "Thank you so much for your trouble.";
  2876. mes "Haha, since they lost their research data,";
  2877. mes "they wouldn't be able to continue with their research";
  2878. mes "at least for a while, I hope.";
  2879. next;
  2880. mes "[Herico]";
  2881. mes "Now, let's get into the next step, shall we?";
  2882. mes "I know that you have gone through many difficulties so far,";
  2883. mes "but this might be the most difficult thing that you've ever done.";
  2884. next;
  2885. mes "[Herico]";
  2886. mes "In my opinion, the bio lab is the most important facility in Regenschirm.";
  2887. mes "We must not let that kind of inhumane place exist in this world any longer.";
  2888. mes "I am so horrified by the thought that they have been doing all sorts of evil things";
  2889. mes "under an excuse of scientific research.";
  2890. next;
  2891. mes "[Herico]";
  2892. mes "As I analyzed the research data which you have brought to me,";
  2893. mes "the bio lab is consisted of 3 levels,";
  2894. mes "and I suspect that the 2nd level is used to";
  2895. mes "perform experimental research on living bodies.";
  2896. next;
  2897. mes "[Herico]";
  2898. mes "I am pretty sure that we can find";
  2899. mes "a miner who knows how to make";
  2900. mes "Marine Sphere Bottles in ^3131FFEinbech^000000,";
  2901. mes "since the Marine Sphere Bottles are needed to";
  2902. mes "blast tunnels inside mines.";
  2903. next;
  2904. mes "[Herico]";
  2905. mes "Haha...you know what I am going to ask you now, don't you?";
  2906. next;
  2907. mes "[Herico]";
  2908. mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
  2909. mes "and purchase some Marine Sphere Bottles.";
  2910. mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab!";
  2911. next;
  2912. mes "[Herico]";
  2913. mes "I know that this is a difficult task. But, please understand";
  2914. mes "that you are the only hope that I have.";
  2915. mes "Please stop them from performing experimental research on living bodies!";
  2916. delitem 7342,1; //File Folder
  2917. set hg_tre,54;
  2918. close2;
  2919. cutin "",255;
  2920. end;
  2921. }
  2922. else if(hg_tre == 54)
  2923. {
  2924. mes "[Herico]";
  2925. mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
  2926. mes "and purchase some Marine Sphere Bottles.";
  2927. mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab.";
  2928. mes "You are the only hope that I have.";
  2929. mes "Let's hope that it will work out well.";
  2930. next;
  2931. mes "[Herico]";
  2932. mes "If you know anyone";
  2933. mes "who can create Marine Sphere Bottles for you,";
  2934. mes "you may use his instead.";
  2935. close2;
  2936. cutin "",255;
  2937. end;
  2938. }
  2939. else if(hg_tre == 55)
  2940. {
  2941. mes "["+strcharinfo(0)+"]";
  2942. mes "The machine was blown up.";
  2943. next;
  2944. cutin "heri2.bmp",2;
  2945. mes "[Herico]";
  2946. mes "Excellent! Excellent!";
  2947. next;
  2948. mes "[Herico]";
  2949. mes "Now, I am relieved that they won't be able to";
  2950. mes "proceed with their bio research at least for a while.";
  2951. mes "You did a great job, and I am so proud of you.";
  2952. next;
  2953. cutin "heri1.bmp",2;
  2954. mes "[Herico]";
  2955. mes "I assume that there are";
  2956. mes "some failed experimental objects remaining within the laboratory.";
  2957. mes "According to the research document,";
  2958. mes "those experimental objects are identified with ^3131FFHandcuffs^000000.";
  2959. next;
  2960. mes "[Herico]";
  2961. mes "From now on, I will reward you every time when you bring me";
  2962. mes "a certain amount of the Handcuffs.";
  2963. next;
  2964. mes "[Herico]";
  2965. mes "And...even though we succeeded in stopping them for now,";
  2966. mes "it will not last that long.";
  2967. mes "We need someone who has a power to stop them permanently.";
  2968. mes "Sadly, I am not the one.";
  2969. next;
  2970. mes "[Herico]";
  2971. mes "By any chance, do you know a man who can aid his power in stopping them?";
  2972. next;
  2973. input @inputstr$;
  2974. if(@inputstr$ == "President Karl" || @inputstr$ == "President Weierstrass" || @inputstr$ == "President" || @inputstr$ == "Karl Weierstrass")
  2975. {
  2976. mes "["+strcharinfo(0)+"]";
  2977. mes "I think that I know one...";
  2978. next;
  2979. mes "[Herico]";
  2980. mes "Okay, tell me who he is.";
  2981. next;
  2982. mes "["+strcharinfo(0)+"]";
  2983. mes "Mr. President.....!";
  2984. mes "Mr. President must be the one who can help us.";
  2985. next;
  2986. mes "[Herico]";
  2987. mes "You mean Karl...something something?";
  2988. mes "I may well say that Rekenber owns this country.";
  2989. mes "I don't think that he has not been influenced by them.";
  2990. next;
  2991. mes "["+strcharinfo(0)+"]";
  2992. mes "No, Mr. President, who I know,";
  2993. mes "has been trying to free this country from Rekenber.";
  2994. mes "Even if he was frustrated by a ridiculous reason at the last time,";
  2995. mes "I believe that he has not given up in his hope.";
  2996. next;
  2997. mes "[Herico]";
  2998. mes "Hmm...I see. Then I must count on your word.";
  2999. mes "I am giving the research data back to you,";
  3000. mes "so please bring it to Mr. President.";
  3001. mes "Let's see how well he can handle it.";
  3002. mes "I appreciate you for doing everything for me so far,";
  3003. mes "I really appreciate it.";
  3004. set hg_tre,56;
  3005. getitem 7342,1;
  3006. close2;
  3007. cutin "",255;
  3008. end;
  3009. }
  3010. mes "["+strcharinfo(0)+"]";
  3011. mes "Umm...no, I don't think that I know anyone.";
  3012. next;
  3013. mes "[Herico]";
  3014. mes "Oh...okay. Hmm...we certainly need someone";
  3015. mes "with a power who can stop them permanently.";
  3016. mes "Why don't you go to different cities and find the one";
  3017. mes "who can help us? I am pretty sure that";
  3018. mes "you will find one.";
  3019. close2;
  3020. cutin "",255;
  3021. end;
  3022. }
  3023. else
  3024. {
  3025. if(countitem(7342))
  3026. {
  3027. mes "[Herico]";
  3028. mes "Why are you still here?";
  3029. mes "That research data will aid a great help to Mr. President.";
  3030. mes "Please deliver it to him as soon as you can.";
  3031. close2;
  3032. cutin "",255;
  3033. end;
  3034. }
  3035. else
  3036. {
  3037. mes "[Herico]";
  3038. mes "Hey, welcome back.";
  3039. next;
  3040. switch( select( "I brought Handcuffs","Regarding Sage Varmunt's documents" ) )
  3041. {
  3042. case 1:
  3043. mes "[Herico]";
  3044. mes "I am willing to exchange 1 of level 4 food with 100 Handcuffs.";
  3045. next;
  3046. switch( select( "Exchange.","Cancel." ) )
  3047. {
  3048. case 1:
  3049. if(countitem(7345) > 99) //Handcuffs
  3050. {
  3051. mes "[Herico]";
  3052. mes "There you go, thank you for your trouble.";
  3053. delitem 7345,100; //Handcuffs
  3054. switch(rand(1,6))
  3055. {
  3056. case 1:
  3057. getitem 12044,1; //Herb Marinade Beef
  3058. break;
  3059. case 2:
  3060. getitem 12049,1; //Morroc Fruit Wine
  3061. break;
  3062. case 3:
  3063. getitem 12059,1; //Lutie Cold Noodle
  3064. break;
  3065. case 4:
  3066. getitem 12064,1; //Cream Sandwich
  3067. break;
  3068. case 5:
  3069. getitem 12069,1; //Steamed Ancient Lips
  3070. break;
  3071. case 6:
  3072. getitem 12054,1; //Seasoned Jellyfish
  3073. break;
  3074. }
  3075. close2;
  3076. cutin "",255;
  3077. end;
  3078. }
  3079. else
  3080. {
  3081. mes "[Herico]";
  3082. mes "I don't think that you have brought me 100 Handcuffs.";
  3083. close2;
  3084. cutin "",255;
  3085. end;
  3086. }
  3087. break;
  3088. case 2:
  3089. break;
  3090. }
  3091. close2;
  3092. cutin "",255;
  3093. end;
  3094. break;
  3095. case 2:
  3096. mes "[Herico]";
  3097. mes "When I checked the research data that you have brought to me,";
  3098. mes "it seemed that Sage Varmunt wrote his documents in cipher,";
  3099. mes "so they could not decode them.";
  3100. mes "That explains why they have been obsessed";
  3101. mes "with bionic researches to figure out on their own.";
  3102. close2;
  3103. cutin "",255;
  3104. end;
  3105. break;
  3106. }
  3107. }
  3108. }
  3109. cutin "",255;
  3110. end;
  3111. }
  3112. lhz_in03,39,44,3 script Enquro Carson 97,{
  3113. if(hg_tre < 45)
  3114. {
  3115. mes "[Enquro Carson]";
  3116. mes "Hello, everyone. This is Enquro Carson";
  3117. mes "from Light News.";
  3118. next;
  3119. mes "[Enquro Carson]";
  3120. mes "People want to hear prompt and accurate news.";
  3121. mes "I feel proud of myself as a news reporter";
  3122. mes "especially when people are astonished by the news";
  3123. mes "which I am delivering to them.";
  3124. close;
  3125. }
  3126. else if(hg_tre == 45)
  3127. {
  3128. mes "[Enquro Carson]";
  3129. mes "Hello, everyone. This is Enquro Carson";
  3130. mes "from Light News.";
  3131. next;
  3132. mes "[Enquro Carson]";
  3133. mes "People want to hear prompt and accurate news.";
  3134. mes "I feel proud of myself as a news reporter";
  3135. mes "especially when people are astonished by the news";
  3136. mes "which I am delivering to them.";
  3137. next;
  3138. switch( select( "Mercenary Rebellion","News reporter job" ) )
  3139. {
  3140. case 1:
  3141. mes "[Enquro Carson]";
  3142. mes "Hmm...Mercenary Rebellion...?";
  3143. mes "It happened pretty long time ago.";
  3144. mes "Mercenary soldiers lost their jobs";
  3145. mes "after guardians were invented.";
  3146. mes "And they insisted their social security";
  3147. mes "through a violent method, so the government had to stop them with force.";
  3148. next;
  3149. mes "["+strcharinfo(0)+"]";
  3150. mes "Do you know any survivor of Mercenary Rebellion?";
  3151. next;
  3152. mes "[Enquro Carson]";
  3153. mes "Welll...I was not assigned to the case,";
  3154. mes "and the news reporter who kept the coverage of the case";
  3155. mes "retired long time ago...";
  3156. mes "Oh, I think that I can check";
  3157. mes "if he has left any documents about the rebellion.";
  3158. mes "Give me a moment.";
  3159. next;
  3160. mes "- *Rummage Rummage* -";
  3161. mes "- *Rummage Rummage* -";
  3162. mes "- *Rummage Rummage* -";
  3163. next;
  3164. mes "[Enquro Carson]";
  3165. mes "Oh! I found it.";
  3166. next;
  3167. mes "[Enquro Carson]";
  3168. mes "Mr. Balparan, yes, he is the news reporter,";
  3169. mes "must be greatly intrigued by the rebellion.";
  3170. mes "According to this documents, he tried to";
  3171. mes "contact with the rebellion survivors";
  3172. mes "after the rebellion ended in failure.";
  3173. next;
  3174. mes "["+strcharinfo(0)+"]";
  3175. mes "Can you tell me the survivors' locations?";
  3176. next;
  3177. mes "[Enquro Carson]";
  3178. mes "Well, I am not supposed to release";
  3179. mes "any kind of personal information to outside.";
  3180. mes "Hmm...but it happened a long time ago, and";
  3181. mes "I don't know if they are still alive or not...";
  3182. next;
  3183. mes "["+strcharinfo(0)+"]";
  3184. mes "Thank you so much!";
  3185. next;
  3186. mes "[Enquro Carson]";
  3187. mes "Wait, wait, I didn't say that I would release their information yet.";
  3188. mes "Actually my motto is that";
  3189. mes "\"^3131FFEvery bit of information must be shared^000000\".";
  3190. next;
  3191. mes "[Enquro Carson]";
  3192. mes "I hope that you are willing to share any information";
  3193. mes "that you will find from the survivors with me.";
  3194. mes "Oh yes, do you know what? \"Commutative contract\".";
  3195. next;
  3196. mes "[Enquro Carson]";
  3197. mes "I heard of a private pub in Morroc,";
  3198. mes "a city of Rune-Midgarts Kingdom";
  3199. mes "that is not open to the public.";
  3200. mes "People keep talking about the pub's best drink,";
  3201. mes "and I wonder how delicious the drink will be.";
  3202. mes "Can you please get me the drink? Hahaha, thanks!";
  3203. set hg_tre,46;
  3204. close;
  3205. break;
  3206. case 2:
  3207. mes "[Enquro Carson]";
  3208. mes ".......Hmmm...Hmmm...Hmmm.";
  3209. next;
  3210. mes "- Enquro Carson looks you up and down with squinting his eyes. -";
  3211. next;
  3212. mes "[Enquro Carson]";
  3213. mes "You are not saying that you want to be a news reporter, are you?";
  3214. close;
  3215. break;
  3216. }
  3217. }
  3218. else if(hg_tre == 46)
  3219. {
  3220. if(!countitem(12112) || !countitem(12113))
  3221. {
  3222. mes "[Enquro Carson]";
  3223. mes "I heard of a private pub in Morroc,";
  3224. mes "a city of Rune-Midgarts Kingdom";
  3225. mes "that is not open to the public.";
  3226. mes "People keep talking about the pub's best drink,";
  3227. mes "and I wonder how delicious the drink will be.";
  3228. mes "Can you please get me the drink? Hahaha, thanks!";
  3229. close;
  3230. }
  3231. else
  3232. {
  3233. mes "[Enquro Carson]";
  3234. mes "Wow, this is that famous drink!";
  3235. mes "Let's see...*Gulp*";
  3236. next;
  3237. emotion e_no1;
  3238. mes "[Enquro Carson]";
  3239. mes "Wow! This is awsome!";
  3240. mes "It is as delicious as I heard!";
  3241. mes "Its taste is still lingering on my tongue,";
  3242. mes "and it is like Wow!";
  3243. next;
  3244. mes "[Enquro Carson]";
  3245. mes "Anyways, according to Mr. Balparan's documents,";
  3246. mes "errr....yes, this must be the name of the last mercenary soldier.";
  3247. mes "Mr. Balparan contacted with";
  3248. mes "^3131FFWintzil Trony^000000,";
  3249. mes "the last mercenary soldier for the last time in...";
  3250. mes "^FF0000Hugel^000000. Wait, Hugel?";
  3251. mes "Isn't that the small country at the corner of Schwaltzvalt Republic?";
  3252. next;
  3253. mes "["+strcharinfo(0)+"]";
  3254. mes "What? Hugel?";
  3255. next;
  3256. mes "[Enquro Carson]";
  3257. mes "Previously, it was very difficult to get to Hugel";
  3258. mes "because there was no safe route.";
  3259. mes "Basically, the village was like an island within the continent,";
  3260. mes "but ever since an airport was built there,";
  3261. mes "the village is now having its period of prosperity.";
  3262. next;
  3263. mes "[Enquro Carson]";
  3264. mes "You are lucky, you know that?";
  3265. mes "Mr. Balparan gave up on meeting with the mercenary soldier";
  3266. mes "in Hugel because it was too tough to just get there.";
  3267. mes "But you, all you need to do is just getting on to the airship.";
  3268. next;
  3269. mes "[Enquro Carson]";
  3270. mes "Oh, by the way, I hope that you will keep";
  3271. mes "this secret between you and me.";
  3272. mes "I released the personal information at my discretion,";
  3273. mes "and I know that I am not allowed to do that. Hehe.";
  3274. emotion e_gg;
  3275. set hg_tre,47;
  3276. delitem 12112,1; //Tropical Sograt
  3277. delitem 12113,1; //Vermilion on the Beach
  3278. close;
  3279. }
  3280. }
  3281. else if(hg_tre == 47)
  3282. {
  3283. mes "[Enquro Carson]";
  3284. mes "Just get on to the airship and go to Hugel.";
  3285. mes "Hopefully you will meet with ^3131FFWintzil Trony^000000";
  3286. mes "or his son...or something.";
  3287. mes "Oh, be careful not to provoke him though.";
  3288. mes "He used to be a mercenary soldier, and they were famed for their violence.";
  3289. close;
  3290. }
  3291. else
  3292. {
  3293. mes "[Enquro Carson]";
  3294. mes "This is very shameful for me to confess,";
  3295. mes "but I tend to make lots and lots of spelling mistakes.";
  3296. mes "Yeah, I know, it is a shame.";
  3297. close;
  3298. }
  3299. }
  3300. hu_in01,310,380,5 script Girl#hugel 891,{
  3301. if(hg_tre < 47)
  3302. {
  3303. mes "[Girl]";
  3304. mes "Bah, I am bored.";
  3305. close;
  3306. }
  3307. else if(hg_tre == 47)
  3308. {
  3309. mes "[Girl]";
  3310. mes "Hehe...are you from another city?";
  3311. mes "Heheh.";
  3312. next;
  3313. mes "["+strcharinfo(0)+"]";
  3314. mes "Hey, little lady?";
  3315. mes "By any chance, do you know a man named \"Wintzil Trony\"?";
  3316. next;
  3317. mes "[Girl]";
  3318. mes "There is no man named Wintzil Trony.";
  3319. next;
  3320. mes "["+strcharinfo(0)+"]";
  3321. mes "Huh?";
  3322. next;
  3323. mes "[Girl]";
  3324. mes "I am the Wintzil Trony.";
  3325. mes "I am a girl, not a man.";
  3326. next;
  3327. mes "["+strcharinfo(0)+"]";
  3328. mes "...............................................................................................................";
  3329. next;
  3330. mes "["+strcharinfo(0)+"]";
  3331. mes "(^3131FFOh dear Odin, am I on a test?";
  3332. mes "Or are you trying to make sure that I still have a good memory?";
  3333. mes "How could...how could...how could this little child";
  3334. mes "is the last mercenary soldier?! This is absurd!)";
  3335. next;
  3336. mes "["+strcharinfo(0)+"]";
  3337. mes "Well...lady,";
  3338. next;
  3339. mes "["+strcharinfo(0)+"]";
  3340. mes "Are you sure that you are the last mer....no, no.";
  3341. mes "Then do you have any family member who shares the same name as yours?";
  3342. mes "Like your father, for instance.";
  3343. next;
  3344. mes "["+strcharinfo(0)+"]";
  3345. mes "I said, I am the only Wintzil Trony in my family.";
  3346. mes "And I don't have a father.";
  3347. mes "My mom is out of Hugel to sell Hugel's principal products.";
  3348. next;
  3349. mes "["+strcharinfo(0)+"]";
  3350. mes "Did...did your father pass away?";
  3351. next;
  3352. mes "[Wintzil Trony]";
  3353. mes "I can't help it. He was too old.";
  3354. next;
  3355. mes "["+strcharinfo(0)+"]";
  3356. mes "Well...do you remember what your father";
  3357. mes "used to do when he was alive?";
  3358. next;
  3359. mes "[Wintzil Trony]";
  3360. mes "My father sowed seeds.";
  3361. next;
  3362. mes "["+strcharinfo(0)+"]";
  3363. mes "(^3131FFGosh, she is not helping! This is not good!^000000)";
  3364. next;
  3365. mes "["+strcharinfo(0)+"]";
  3366. mes "Well, lady, I think that people usually";
  3367. mes "say \"cultivate a field\" instead of saying \"sowing seeds\".";
  3368. mes "Did you know that?";
  3369. next;
  3370. mes "[Wintzil Trony]";
  3371. mes "^3131FFBut my father had only one arm,";
  3372. mes "so he couldn't do such a hard work like cultivating a field.^000000";
  3373. mes "But, it was alright. I could help him because I am strong enough.";
  3374. mes "I cultivated fields with my mom and my father.";
  3375. mes "Do you want to know how strong I am? Look at this! Yap!";
  3376. next;
  3377. mes "["+strcharinfo(0)+"]";
  3378. mes ".................!";
  3379. next;
  3380. mes "["+strcharinfo(0)+"]";
  3381. mes "Umm...lady, can you show me your father's picture";
  3382. mes "or something that used to belong to him?";
  3383. next;
  3384. mes "[Wintzil Trony]";
  3385. mes "Beh~ You are just like the guy who came by a long time ago.";
  3386. mes "He kept asking me things over and over again,";
  3387. mes "then he became upset and left.";
  3388. next;
  3389. mes "["+strcharinfo(0)+"]";
  3390. mes "(He might be the news reporter from the Light News.)";
  3391. next;
  3392. mes "[Wintzil Trony]";
  3393. mes "My father was a farmer. That's all I can say.";
  3394. mes "Beeeeh~";
  3395. next;
  3396. mes "[Wintzil Trony]";
  3397. mes "I am living in a house that is pretty empty.";
  3398. mes "All my father left to us is the shelf at the upstairs.";
  3399. next;
  3400. mes "["+strcharinfo(0)+"]";
  3401. mes "Do you mind if I take a look at your father's shelf?";
  3402. next;
  3403. mes "[Wintzil Trony]";
  3404. mes "Sure!";
  3405. mes "It is filled with books, and they don't look that interesting.";
  3406. mes "But, can you be careful to treat the shelf? It is a keepsake from my father.";
  3407. set hg_tre,48;
  3408. close;
  3409. }
  3410. else if(hg_tre > 48)
  3411. {
  3412. mes "[Wintzil Trony]";
  3413. mes "I am bored and bored! When is my mom coming back?";
  3414. close;
  3415. }
  3416. else
  3417. {
  3418. mes "[Wintzil Trony]";
  3419. mes "If you promise me that you will not break it,";
  3420. mes "you can take a look at the shelf.";
  3421. close;
  3422. }
  3423. }
  3424. hu_in01,317,312,0 script Book 111,{
  3425. cutin "hg_book.bmp",2;
  3426. if(hg_tre > 47)
  3427. {
  3428. mes "- You picked up a very thick book. -";
  3429. mes "- You opened the book and found out -";
  3430. mes "- that there were a small book hidden behind.-";
  3431. next;
  3432. switch( select( "Read the small book.","Leave it alone." ) )
  3433. {
  3434. case 1:
  3435. mes "- You picked up the small book. -";
  3436. mes "- The book owner must want to -";
  3437. mes "- keep it secret. -";
  3438. next;
  3439. set @whilevar,1;
  3440. while(@whilevar)
  3441. {
  3442. switch( select( "Page 1","Page 2","Page 3","Page 4","Page 5","Page 6","Page 7","Page 8","Page 9","Stop Reading." ) )
  3443. {
  3444. case 1:
  3445. mes "- You started reading the 1st page of the book. -";
  3446. next;
  3447. mes "Date: **month **day";
  3448. mes "I was told that Rekenber succeeded";
  3449. mes "in creating a type of machine called ^FF0000Guardian^000000.";
  3450. mes "I have a bad feeling about that, so I decided to write a journal";
  3451. mes "starting from today and keep everything in record.";
  3452. mes " ";
  3453. mes "\"^FF0000Guardian^000000\" is an android";
  3454. mes "that was created based on the idea of \"^3131FFGiantes^000000\",";
  3455. mes "the giant tribe that was said to live in an ancient age.";
  3456. mes "It is memorized with various commands,";
  3457. mes "so it is said to handle difficult things for humans as protecting";
  3458. mes "important facilities and such.";
  3459. mes " ";
  3460. mes "However, those things are our job, the mercenary soldiers' job.";
  3461. mes "Mercenary soldier groups in many areas";
  3462. mes "are already agitated by the news of the Guardian creation.";
  3463. mes "I am worried what is going to happen to us.";
  3464. next;
  3465. mes "...............................";
  3466. mes "...............................";
  3467. mes "...............................";
  3468. next;
  3469. break;
  3470. case 2:
  3471. mes "- You started reading the 2nd page of the book. -";
  3472. next;
  3473. mes "Date: **month **day";
  3474. mes "Everybody in this place seems to be very confused and upset as well as me.";
  3475. mes "I made a stupid mistake to slip on one of the stairs";
  3476. mes "while absent-mindedly walking down. I really need to straighten myself out.";
  3477. next;
  3478. mes "...............................";
  3479. mes "...............................";
  3480. mes "...............................";
  3481. next;
  3482. break;
  3483. case 3:
  3484. mes "- You started reading the 3rd page of the book. -";
  3485. next;
  3486. mes "Date: **month **day";
  3487. mes "Today, we, \"Republic Garrison\",";
  3488. mes "were introduced to ^3131FF2 Guardians.";
  3489. mes "Those machines joined us for their test operation^000000.";
  3490. mes "Everyone seemed to be intimidated by their big and heavy frames.";
  3491. mes "I thought that these machines were supposed to aid humans in doing";
  3492. mes "hard works. But it doesn't seem to be true.";
  3493. mes "To me, they are nothing but \"^FF0000weapons of mass destruction^000000\".";
  3494. mes "Perhaps, they might be intended to be that way from the beginning.";
  3495. mes " ";
  3496. mes "What is going to be next after we finish testing the machines?";
  3497. mes "No matter how bad other people criticize us for being greedy toward money,";
  3498. mes "we always take pride in what we are doing, and we always do our best.";
  3499. mes "We must try our best to do our job, otherwise we will be dead right away.";
  3500. mes "But, now, we are losing our place to the lifeless machines.";
  3501. mes "Many people have quit this job after the machines were introduced.";
  3502. mes "I must admit that I am also being shaken by the thought.";
  3503. mes " ";
  3504. mes "Bah, god damn you, Rekenber! You just have created the worst invention in history!";
  3505. next;
  3506. mes "...............................";
  3507. mes "...............................";
  3508. mes "...............................";
  3509. next;
  3510. break;
  3511. case 4:
  3512. mes "- You started reading the 4th page of the book. -";
  3513. next;
  3514. mes "Date: **month **day";
  3515. mes "No one wouldn't know how boring it is to mount guard with a machine.";
  3516. next;
  3517. mes "...............................";
  3518. mes "...............................";
  3519. mes "...............................";
  3520. next;
  3521. break;
  3522. case 5:
  3523. mes "- You started reading the 5th page of the book. -";
  3524. next;
  3525. mes "Date: **month **day";
  3526. mes "Damn it! Finally it happened today!";
  3527. mes "Today, our troops was in total disorder.";
  3528. mes "One of the guardians caused an error and brought havoc.";
  3529. mes "While we were terrified and didn't know what to do, that broken guardian";
  3530. mes "crushed the commander of 'Blade Canine Mercenary' to death.";
  3531. mes " ";
  3532. mes "I can't remember how we could regain control over the broken guardian.";
  3533. mes "My mind is still baffled for the fact that that machine actually killed an innocent guy as I was kind of worried about.";
  3534. mes "Many people were dispatched from Rekenber to investigate this matter, so hopefully they will figure out";
  3535. mes "what the hell was wrong with that machine.";
  3536. mes "But, it is not going to change the fact that one of our comrade was taken his life by that merciless machine,";
  3537. mes "and no once can replace his place for his family.";
  3538. next;
  3539. mes "...............................";
  3540. mes "...............................";
  3541. mes "...............................";
  3542. next;
  3543. break;
  3544. case 6:
  3545. mes "- You started reading the 6th page of the book. -";
  3546. next;
  3547. mes "Date: **month **day";
  3548. mes "We received a message from upper management.";
  3549. mes "\"^3131FFKeep our mouth from spreading the story to outside.^000000\", that's the content of message.";
  3550. mes "Rekenber must have bribed the upper management of our troops with money.";
  3551. mes "Otherwise, why would they want us to keep our mouth sealed about a such shocking incident?";
  3552. mes "We, angry mercenary soldiers burst into rage right after the morning session was over.";
  3553. mes " ";
  3554. mes "We went ahead and spread the story about the shocking incident to every mercenary troops.";
  3555. mes "And then we destroyed every guardian which we found in hangars.";
  3556. mes "The sounds of hammering metal and sirens were echoing everywhere, everywhere you went.";
  3557. mes " ";
  3558. mes "...We took refuge in a safe place out of our unit because of what happened.";
  3559. mes "We are planning to assert our social security to the public and inform the public with";
  3560. mes "the danger of the guardians and the negligence of the government and Rekenber toward the incident.";
  3561. mes "Our leader told us that he has sent out letters to every mercenary troop";
  3562. mes "to encourage them to participate in what we are trying to do.";
  3563. mes " ";
  3564. mes "I feel like...that I have just turn into a no-way-out.";
  3565. mes "I am facing my future with a deep sense of gloom.";
  3566. next;
  3567. mes "- You found a folded note between the pages that you were reading. -";
  3568. next;
  3569. switch( select( "Check the note.","Read the next page." ) )
  3570. {
  3571. case 1:
  3572. next;
  3573. mes "^3131FF.........................^000000";
  3574. next;
  3575. mes "^3131FF...I am so sorry for hearing such devastating news and for your loss.";
  3576. mes "Every member of our troops are already aware of the shocking incident,";
  3577. mes "and all of us are uncontrollably enraged.";
  3578. mes "The government has been bribed ";
  3579. mes "with Rekenber's filthy money and has become nothing but a puppet.";
  3580. mes "We must take control over our life once again. Our future depends on us.";
  3581. mes "We will join you, 'Blade Canine Mercenary' to fight for our rights.^000000";
  3582. next;
  3583. mes "^3131FF.........................^000000";
  3584. next;
  3585. break;
  3586. case 2:
  3587. break;
  3588. }
  3589. break;
  3590. case 7:
  3591. mes "- You started reading the 7th page.-";
  3592. next;
  3593. mes "Date: **month **day";
  3594. mes "Our firm will was not enough.";
  3595. mes "Our desperate effort was not enough!";
  3596. mes "Many mercenary groups joined us to fight with the government and Rekenber.";
  3597. mes "But we were too weak to compete with their invincible guardians. We were literally swept away.";
  3598. mes "They were quicker than we expected in taking action, and lines and lines of guardians were coming after us.";
  3599. mes "There was nothing that we could do. We met with a disastrous defeat in the battle with guardians.";
  3600. mes " ";
  3601. mes "Everybody is still in shock, but we can't give up now.";
  3602. mes "I think that we are going to visit a house of a sage called \"Varmunt\" early in the morning.";
  3603. mes "I don't know why, but it seems that the sage is against the use of guardians.";
  3604. mes "People say that his mansion is rather like a fortress.";
  3605. mes "I also don't know why someone would want to build his house";
  3606. mes "as strong as a fortress. Regardless, I am pretty sure that his support will be a great help for us.";
  3607. mes "";
  3608. mes "It was a really tiring day today. It was also a very chaotic day.";
  3609. mes "To be honest, I don't know what is going to happen now.";
  3610. mes "I am scared if I would die helplessly. I am scared and depressed.";
  3611. mes "Why must this happen to us, and what have we done to deserve such a horrible treatment?";
  3612. next;
  3613. mes "...............................";
  3614. mes "...............................";
  3615. mes "...............................";
  3616. next;
  3617. break;
  3618. case 8:
  3619. mes "- You started reading the 8th page. -";
  3620. next;
  3621. mes "Date: **month **day";
  3622. mes "Our leader became desperate, so he sent a request to Schwaltzvalt Republic for ^3131FFa cease-fire agreement^000000.";
  3623. mes "I guess that he was frightened by guardians around the Varmunt mansion.";
  3624. mes "Sadly, Schwaltzvalt Republic declined our request without hesitation.";
  3625. mes "They stated through their reponse that ^FF0000they would not tolerate this kind of unacceptable rebellion by any means,";
  3626. mes "and thus, they would take strong action against the rebellion this time.^000000.";
  3627. mes "I guess that the government is determined to eliminate us, the mercenary soldiers through this event.";
  3628. mes "People now started showing their resentment toward us, who brought disorder to their country.";
  3629. mes "This is not right. Something has went wrong. We just wanted the government to secure our lives, that was all.";
  3630. mes "Since we were declined for a cease-fire agreement, we are planning to hold the last fight tomorrow in this place.";
  3631. next;
  3632. mes "...............................";
  3633. mes "...............................";
  3634. mes "...............................";
  3635. next;
  3636. break;
  3637. case 9:
  3638. mes "- You started reading the 9th page. -";
  3639. next;
  3640. mes "Date: **month **day";
  3641. mes "It has been a while since I wrote a journal last time.";
  3642. mes "I am in Hugel, a small town at the border of Schwaltzvalt Republic.";
  3643. mes "Because of the locational penalty, people of this town seldom see outsiders, and if they see one, they treate them warmheartedly.";
  3644. mes "Although I didn't have a time to write a journal that time, the last fight in the Varmunt mansion turned out to be our miserable defeat...as I was worried.";
  3645. mes "I was told that Sage Varmunt disappeared after the fight, and all of his documents were taken by Rekenber.";
  3646. mes "I am afraid that they might create a more powerful version of the existing guardian by using his documents.";
  3647. mes " ";
  3648. mes "I lost one arm during the last fight, and I barely escaped to Hugel.";
  3649. mes "I feel so lucky to be in Hugel, because when I arrived, I was a total mess with only one arm,";
  3650. mes "but the people in this town did not ask me anything but welcomed me.";
  3651. mes " ";
  3652. mes "I have nowhere to go any longer. I am planning to live my life here as long as nothing happens soon.";
  3653. mes " ";
  3654. mes "My arm is throbbing with pain again. The history of mercenary soldiers ended, and I need to rest.";
  3655. mes "I hope that this will be the last page of my journal.";
  3656. if(hg_tre == 48) set hg_tre,49;
  3657. next;
  3658. mes "- The journal was ended at the page. -";
  3659. next;
  3660. break;
  3661. case 10:
  3662. set @whilevar,0;
  3663. mes "- You closed the book. -";
  3664. close2;
  3665. cutin "",255;
  3666. end;
  3667. break;
  3668. }
  3669. }
  3670. break;
  3671. case 2:
  3672. mes "- You closed the book. -";
  3673. close2;
  3674. cutin "",255;
  3675. end;
  3676. break;
  3677. }
  3678. }
  3679. }
  3680. einbech,208,124,3 script Bomb Maker 851,{
  3681. if(hg_tre == 54)
  3682. {
  3683. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  3684. mes "[Boomer]";
  3685. mes "Hey, you look pretty heavy, huh?";
  3686. mes "Do you want me to help you?";
  3687. close;
  3688. }
  3689. mes "[Boomer]";
  3690. mes "Hey, what's up?";
  3691. mes "I am a professional Marine Sphere Bottle maker.";
  3692. mes "You can call me Boomer.";
  3693. next;
  3694. switch( select( "Buy Marine Sphere Bottle.","End conversation." ) )
  3695. {
  3696. case 1:
  3697. mes "[Boomer]";
  3698. mes "Heh, you want my Marine Sphere Bottles, huh?";
  3699. mes "You know, my bomb never fail to blow things away.";
  3700. mes "Do you want to cut a tunnel?";
  3701. mes "You've got the right choice for the bomb here!";
  3702. next;
  3703. mes "[Boomer]";
  3704. mes "One Marine Sphere Bottle is 3,000 zeny.";
  3705. mes "You must understand that I am providing the bomb at such a low price";
  3706. mes "considering its amazing performance!";
  3707. mes "You will regret if you miss this chance. Hahaha!";
  3708. next;
  3709. switch( select( "Buy.","Cancel." ) )
  3710. {
  3711. case 1:
  3712. if(Zeny < 3000)
  3713. {
  3714. mes "[Boomer]";
  3715. mes "Errr...You must have been so hurry to carry your wallet with you.";
  3716. close;
  3717. }
  3718. mes "[Boomer]";
  3719. mes "Just make sure that you are not going to";
  3720. mes "blow yourself away with this bomb, hahah!";
  3721. set Zeny,Zeny-3000;
  3722. getitem 7138,1; //Marine Sphere Bottle
  3723. close;
  3724. break;
  3725. case 2:
  3726. mes "[Boomer]";
  3727. mes "I believe that you will end up coming back to me. Heheh.";
  3728. close;
  3729. break;
  3730. }
  3731. break;
  3732. case 2:
  3733. mes "[Boomer]";
  3734. mes "Boom! Don't you need a bomb? Boom!";
  3735. close;
  3736. break;
  3737. }
  3738. }
  3739. else
  3740. {
  3741. mes "[Boomer]";
  3742. mes "Hey, what's up?";
  3743. mes "I am a professional Marine Sphere Bottle maker.";
  3744. mes "You can call me Boomer.";
  3745. close;
  3746. }
  3747. }
  3748. hu_fild06,168,359,3 script Moks Mushrooms#Mush1 111,{
  3749. if(hg_tre > 9 && hg_tre < 15)
  3750. {
  3751. mes "- You found mushrooms that is as big as your palm. -";
  3752. next;
  3753. switch( select( "Gather them.","Pass." ) )
  3754. {
  3755. case 1:
  3756. mes "- You decided to gather the mushrooms. -";
  3757. next;
  3758. mes "- *Snip Snip* -";
  3759. next;
  3760. mes "- *Snip Snip* -";
  3761. mes "- *Snip Snip* -";
  3762. next;
  3763. mes "- *Snip Snip* -";
  3764. mes "- *Snip Snip* -";
  3765. mes "- *Snip Snip* -";
  3766. specialeffect2 71;
  3767. next;
  3768. if(rand(1,5) > 4)
  3769. {
  3770. mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
  3771. specialeffect2 194;
  3772. close;
  3773. }
  3774. mes "- You have successfully gathered mushrooms. -";
  3775. specialeffect2 364;
  3776. set hg_tre,hg_tre+1;
  3777. if(hg_tre == 11)
  3778. mes "Collected Moks Mushroom Solution: 1ea ";
  3779. else if(hg_tre == 12)
  3780. mes "Collected Moks Mushroom Solution: 2ea ";
  3781. else if(hg_tre == 13)
  3782. mes "Collected Moks Mushroom Solution: 3ea ";
  3783. else if(hg_tre == 14)
  3784. mes "Collected Moks Mushroom Solution: 4ea ";
  3785. else if(hg_tre == 15)
  3786. mes "Collected Moks Mushroom Solution: 5ea ";
  3787. initnpctimer;
  3788. disablenpc "Moks Mushroom#Mush1";
  3789. close;
  3790. break;
  3791. case 2:
  3792. mes "- You decided to pass by them. -";
  3793. close;
  3794. break;
  3795. }
  3796. }
  3797. else if(hg_tre == 15)
  3798. {
  3799. mes "["+strcharinfo(0)+"]";
  3800. mes "I think that this will do.";
  3801. close;
  3802. }
  3803. OnTimer20000:
  3804. enablenpc "Moks Mushroom#Mush1";
  3805. stopnpctimer;
  3806. end;
  3807. }
  3808. hu_fild06,194,341,3 script Moks Mushrooms#Mush2 111,{
  3809. if(hg_tre > 9 && hg_tre < 15)
  3810. {
  3811. mes "- You found mushrooms that is as big as your palm. -";
  3812. next;
  3813. switch( select( "Gather them.","Pass." ) )
  3814. {
  3815. case 1:
  3816. mes "- You decided to gather the mushrooms. -";
  3817. next;
  3818. mes "- *Snip Snip* -";
  3819. next;
  3820. mes "- *Snip Snip* -";
  3821. mes "- *Snip Snip* -";
  3822. next;
  3823. mes "- *Snip Snip* -";
  3824. mes "- *Snip Snip* -";
  3825. mes "- *Snip Snip* -";
  3826. specialeffect2 71;
  3827. next;
  3828. if(rand(1,5) > 4)
  3829. {
  3830. mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
  3831. specialeffect2 194;
  3832. close;
  3833. }
  3834. mes "- You have successfully gathered mushrooms. -";
  3835. specialeffect2 364;
  3836. set hg_tre,hg_tre+1;
  3837. if(hg_tre == 11)
  3838. mes "Collected Moks Mushroom Solution: 1ea ";
  3839. else if(hg_tre == 12)
  3840. mes "Collected Moks Mushroom Solution: 2ea ";
  3841. else if(hg_tre == 13)
  3842. mes "Collected Moks Mushroom Solution: 3ea ";
  3843. else if(hg_tre == 14)
  3844. mes "Collected Moks Mushroom Solution: 4ea ";
  3845. else if(hg_tre == 15)
  3846. mes "Collected Moks Mushroom Solution: 5ea ";
  3847. initnpctimer;
  3848. disablenpc "Moks Mushroom#Mush2";
  3849. close;
  3850. break;
  3851. case 2:
  3852. mes "- You decided to pass by them. -";
  3853. close;
  3854. break;
  3855. }
  3856. }
  3857. else if(hg_tre == 15)
  3858. {
  3859. mes "["+strcharinfo(0)+"]";
  3860. mes "I think that this will do.";
  3861. close;
  3862. }
  3863. OnTimer20000:
  3864. enablenpc "Moks Mushroom#Mush2";
  3865. stopnpctimer;
  3866. end;
  3867. }
  3868. hu_fild06,198,339,3 script Moks Mushrooms#Mush3 111,{
  3869. if(hg_tre > 9 && hg_tre < 15)
  3870. {
  3871. mes "- You found mushrooms that is as big as your palm. -";
  3872. next;
  3873. switch( select( "Gather them.","Pass." ) )
  3874. {
  3875. case 1:
  3876. mes "- You decided to gather the mushrooms. -";
  3877. next;
  3878. mes "- *Snip Snip* -";
  3879. next;
  3880. mes "- *Snip Snip* -";
  3881. mes "- *Snip Snip* -";
  3882. next;
  3883. mes "- *Snip Snip* -";
  3884. mes "- *Snip Snip* -";
  3885. mes "- *Snip Snip* -";
  3886. specialeffect2 71;
  3887. next;
  3888. if(rand(1,5) > 4)
  3889. {
  3890. mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
  3891. specialeffect2 194;
  3892. close;
  3893. }
  3894. mes "- You have successfully gathered mushrooms. -";
  3895. specialeffect2 364;
  3896. set hg_tre,hg_tre+1;
  3897. if(hg_tre == 11)
  3898. mes "Collected Moks Mushroom Solution: 1ea ";
  3899. else if(hg_tre == 12)
  3900. mes "Collected Moks Mushroom Solution: 2ea ";
  3901. else if(hg_tre == 13)
  3902. mes "Collected Moks Mushroom Solution: 3ea ";
  3903. else if(hg_tre == 14)
  3904. mes "Collected Moks Mushroom Solution: 4ea ";
  3905. else if(hg_tre == 15)
  3906. mes "Collected Moks Mushroom Solution: 5ea ";
  3907. initnpctimer;
  3908. disablenpc "Moks Mushroom#Mush3";
  3909. close;
  3910. break;
  3911. case 2:
  3912. mes "- You decided to pass by them. -";
  3913. close;
  3914. break;
  3915. }
  3916. }
  3917. else if(hg_tre == 15)
  3918. {
  3919. mes "["+strcharinfo(0)+"]";
  3920. mes "I think that this will do.";
  3921. close;
  3922. }
  3923. OnTimer20000:
  3924. enablenpc "Moks Mushroom#Mush3";
  3925. stopnpctimer;
  3926. end;
  3927. }
  3928. hugel,209,163,3 script Clam#C1 111,{
  3929. if(hg_tre > 19 && hg_tre < 25)
  3930. {
  3931. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  3932. next;
  3933. switch( select( "Gather them.","Pass." ) )
  3934. {
  3935. case 1:
  3936. mes "- You started opening clam shells to gather Clam Flesh.-";
  3937. next;
  3938. mes "- *Snip Snip* -";
  3939. next;
  3940. mes "- *Snip Snip* -";
  3941. mes "- *Snip Snip* -";
  3942. next;
  3943. mes "- *Snip Snip* -";
  3944. mes "- *Snip Snip* -";
  3945. mes "- *Snip Snip* -";
  3946. specialeffect2 71;
  3947. next;
  3948. if(rand(1,5) > 4)
  3949. {
  3950. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  3951. specialeffect2 194;
  3952. close;
  3953. }
  3954. mes "- You have successfully gathered Clam Flesh. -";
  3955. specialeffect2 364;
  3956. set hg_tre,hg_tre+1;
  3957. if(hg_tre == 21)
  3958. mes "Collected Clam Flesh: 1ea ";
  3959. else if(hg_tre == 22)
  3960. mes "Collected Clam Flesh: 2ea ";
  3961. else if(hg_tre == 23)
  3962. mes "Collected Clam Flesh: 3ea ";
  3963. else if(hg_tre == 24)
  3964. mes "Collected Clam Flesh: 4ea ";
  3965. else if(hg_tre == 25)
  3966. mes "Collected Clam Flesh: 5ea ";
  3967. initnpctimer;
  3968. disablenpc "Clam#C1";
  3969. close;
  3970. break;
  3971. case 2:
  3972. mes "- You decided to pass by them. -";
  3973. close;
  3974. break;
  3975. }
  3976. }
  3977. else if(hg_tre == 25)
  3978. {
  3979. mes "["+strcharinfo(0)+"]";
  3980. mes "I think that this will do.";
  3981. close;
  3982. }
  3983. OnTimer20000:
  3984. enablenpc "Clam#C1";
  3985. stopnpctimer;
  3986. end;
  3987. }
  3988. hugel,203,166,3 script Clam#C2 111,{
  3989. if(hg_tre > 19 && hg_tre < 25)
  3990. {
  3991. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  3992. next;
  3993. switch( select( "Gather them.","Pass." ) )
  3994. {
  3995. case 1:
  3996. mes "- You started opening clam shells to gather Clam Flesh.-";
  3997. next;
  3998. mes "- *Snip Snip* -";
  3999. next;
  4000. mes "- *Snip Snip* -";
  4001. mes "- *Snip Snip* -";
  4002. next;
  4003. mes "- *Snip Snip* -";
  4004. mes "- *Snip Snip* -";
  4005. mes "- *Snip Snip* -";
  4006. specialeffect2 71;
  4007. next;
  4008. if(rand(1,5) > 4)
  4009. {
  4010. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  4011. specialeffect 194;
  4012. close;
  4013. }
  4014. mes "- You have successfully gathered Clam Flesh. -";
  4015. specialeffect2 364;
  4016. set hg_tre,hg_tre+1;
  4017. if(hg_tre == 21)
  4018. mes "Collected Clam Flesh: 1ea ";
  4019. else if(hg_tre == 22)
  4020. mes "Collected Clam Flesh: 2ea ";
  4021. else if(hg_tre == 23)
  4022. mes "Collected Clam Flesh: 3ea ";
  4023. else if(hg_tre == 24)
  4024. mes "Collected Clam Flesh: 4ea ";
  4025. else if(hg_tre == 25)
  4026. mes "Collected Clam Flesh: 5ea ";
  4027. initnpctimer;
  4028. disablenpc "Clam#C2";
  4029. close;
  4030. break;
  4031. case 2:
  4032. mes "- You decided to pass by them. -";
  4033. close;
  4034. break;
  4035. }
  4036. }
  4037. else if(hg_tre == 25)
  4038. {
  4039. mes "["+strcharinfo(0)+"]";
  4040. mes "I think that this will do.";
  4041. close;
  4042. }
  4043. OnTimer20000:
  4044. enablenpc "Clam#C2";
  4045. stopnpctimer;
  4046. end;
  4047. }
  4048. hugel,217,158,3 script Clam#C3 111,{
  4049. if(hg_tre > 19 && hg_tre < 25)
  4050. {
  4051. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  4052. next;
  4053. switch( select( "Gather them.","Pass." ) )
  4054. {
  4055. case 1:
  4056. mes "- You started opening clam shells to gather Clam Flesh.-";
  4057. next;
  4058. mes "- *Snip Snip* -";
  4059. next;
  4060. mes "- *Snip Snip* -";
  4061. mes "- *Snip Snip* -";
  4062. next;
  4063. mes "- *Snip Snip* -";
  4064. mes "- *Snip Snip* -";
  4065. mes "- *Snip Snip* -";
  4066. specialeffect2 71;
  4067. next;
  4068. if(rand(1,5) > 4)
  4069. {
  4070. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  4071. specialeffect2 194;
  4072. close;
  4073. }
  4074. mes "- You have successfully gathered Clam Flesh. -";
  4075. specialeffect2 364;
  4076. set hg_tre,hg_tre+1;
  4077. if(hg_tre == 21)
  4078. mes "Collected Clam Flesh: 1ea ";
  4079. else if(hg_tre == 22)
  4080. mes "Collected Clam Flesh: 2ea ";
  4081. else if(hg_tre == 23)
  4082. mes "Collected Clam Flesh: 3ea ";
  4083. else if(hg_tre == 24)
  4084. mes "Collected Clam Flesh: 4ea ";
  4085. else if(hg_tre == 25)
  4086. mes "Collected Clam Flesh: 5ea ";
  4087. initnpctimer;
  4088. disablenpc "Clam#C3";
  4089. close;
  4090. break;
  4091. case 2:
  4092. mes "- You decided to pass by them. -";
  4093. close;
  4094. break;
  4095. }
  4096. }
  4097. else if(hg_tre == 25)
  4098. {
  4099. mes "["+strcharinfo(0)+"]";
  4100. mes "I think that this will do.";
  4101. close;
  4102. }
  4103. OnTimer20000:
  4104. enablenpc "Clam#C3";
  4105. stopnpctimer;
  4106. end;
  4107. }
  4108. hugel,204,150,3 script Clam#C4 111,{
  4109. if(hg_tre > 19 && hg_tre < 25)
  4110. {
  4111. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  4112. next;
  4113. switch( select( "Gather them.","Pass." ) )
  4114. {
  4115. case 1:
  4116. mes "- You started opening clam shells to gather Clam Flesh.-";
  4117. next;
  4118. mes "- *Snip Snip* -";
  4119. next;
  4120. mes "- *Snip Snip* -";
  4121. mes "- *Snip Snip* -";
  4122. next;
  4123. mes "- *Snip Snip* -";
  4124. mes "- *Snip Snip* -";
  4125. mes "- *Snip Snip* -";
  4126. specialeffect2 71;
  4127. next;
  4128. if(rand(1,5) > 4)
  4129. {
  4130. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  4131. specialeffect2 194;
  4132. close;
  4133. }
  4134. mes "- You have successfully gathered Clam Flesh. -";
  4135. specialeffect2 364;
  4136. set hg_tre,hg_tre+1;
  4137. if(hg_tre == 21)
  4138. mes "Collected Clam Flesh: 1ea ";
  4139. else if(hg_tre == 22)
  4140. mes "Collected Clam Flesh: 2ea ";
  4141. else if(hg_tre == 23)
  4142. mes "Collected Clam Flesh: 3ea ";
  4143. else if(hg_tre == 24)
  4144. mes "Collected Clam Flesh: 4ea ";
  4145. else if(hg_tre == 25)
  4146. mes "Collected Clam Flesh: 5ea ";
  4147. initnpctimer;
  4148. disablenpc "Clam#C4";
  4149. close;
  4150. break;
  4151. case 2:
  4152. mes "- You decided to pass by them. -";
  4153. close;
  4154. break;
  4155. }
  4156. }
  4157. else if(hg_tre == 25)
  4158. {
  4159. mes "["+strcharinfo(0)+"]";
  4160. mes "I think that this will do.";
  4161. close;
  4162. }
  4163. OnTimer20000:
  4164. enablenpc "Clam#C4";
  4165. stopnpctimer;
  4166. end;
  4167. }
  4168. hu_fild06,155,309,1 script Moks Bugs#Bug1 1053,{
  4169. if(hg_tre > 29 && hg_tre < 35)
  4170. {
  4171. mes "- You found big brown Moks Bugs in the bushes. -";
  4172. next;
  4173. switch( select( "Catch them.","Pass." ) )
  4174. {
  4175. case 1:
  4176. mes "- You nervously stretched your hands toward Moks Bugs.-";
  4177. next;
  4178. mes "- *Whizz Whizz*-";
  4179. next;
  4180. mes "- *Whizz Whizz Bzzzz* -";
  4181. mes "- *Whizz Whizz*-";
  4182. next;
  4183. mes "- *Whizz Whizz Bzzzz* -";
  4184. mes "- *Whizz Whizz*-";
  4185. mes "- *Whizz Whizz*-";
  4186. specialeffect2 71;
  4187. next;
  4188. if(rand(1,5) > 4)
  4189. {
  4190. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4191. specialeffect2 194;
  4192. close;
  4193. }
  4194. mes "- You have successfully gathered Moks Bugs Shells. -";
  4195. specialeffect2 364;
  4196. set hg_tre,hg_tre+1;
  4197. if(hg_tre == 31)
  4198. mes "Collected Moks Bugs Shells: 1ea ";
  4199. else if(hg_tre == 32)
  4200. mes "Collected Moks Bugs Shells: 2ea ";
  4201. else if(hg_tre == 33)
  4202. mes "Collected Moks Bugs Shells: 3ea ";
  4203. else if(hg_tre == 34)
  4204. mes "Collected Moks Bugs Shells: 4ea ";
  4205. else if(hg_tre == 35)
  4206. mes "Collected Moks Bugs Shells: 5ea ";
  4207. initnpctimer;
  4208. disablenpc "Moks Bugs#Bug1";
  4209. close;
  4210. break;
  4211. case 2:
  4212. mes "- You decided to pass by them. -";
  4213. close;
  4214. break;
  4215. }
  4216. }
  4217. else if(hg_tre == 35)
  4218. {
  4219. mes "["+strcharinfo(0)+"]";
  4220. mes "Aww...I don't want to touch dirty things like bugs!";
  4221. close;
  4222. }
  4223. OnTimer20000:
  4224. enablenpc "Moks Bugs#Bug1";
  4225. stopnpctimer;
  4226. end;
  4227. }
  4228. hu_fild06,218,320,1 script Moks Bugs#Bug2 1053,{
  4229. if(hg_tre > 29 && hg_tre < 35)
  4230. {
  4231. mes "- You found big brown Moks Bugs in the bushes. -";
  4232. next;
  4233. switch( select( "Catch them","Pass." ) )
  4234. {
  4235. case 1:
  4236. mes "- You nervously stretched your hands toward Moks Bugs.-";
  4237. next;
  4238. mes "- *Whizz Whizz*-";
  4239. next;
  4240. mes "- *Whizz Whizz Bzzzz* -";
  4241. mes "- *Whizz Whizz*-";
  4242. next;
  4243. mes "- *Whizz Whizz Bzzzz* -";
  4244. mes "- *Whizz Whizz*-";
  4245. mes "- *Whizz Whizz*-";
  4246. specialeffect2 71;
  4247. next;
  4248. if(rand(1,5) > 4)
  4249. {
  4250. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4251. specialeffect2 194;
  4252. close;
  4253. }
  4254. mes "- You have successfully gathered Moks Bugs Shells. -";
  4255. specialeffect2 364;
  4256. set hg_tre,hg_tre+1;
  4257. if(hg_tre == 31)
  4258. mes "Collected Moks Bugs Shells: 1ea ";
  4259. else if(hg_tre == 32)
  4260. mes "Collected Moks Bugs Shells: 2ea ";
  4261. else if(hg_tre == 33)
  4262. mes "Collected Moks Bugs Shells: 3ea ";
  4263. else if(hg_tre == 34)
  4264. mes "Collected Moks Bugs Shells: 4ea ";
  4265. else if(hg_tre == 35)
  4266. mes "Collected Moks Bugs Shells: 5ea ";
  4267. initnpctimer;
  4268. disablenpc "Moks Bugs#Bug2";
  4269. close;
  4270. break;
  4271. case 2:
  4272. mes "- You decided to pass by them. -";
  4273. close;
  4274. break;
  4275. }
  4276. }
  4277. else if(hg_tre == 35)
  4278. {
  4279. mes "["+strcharinfo(0)+"]";
  4280. mes "Aww...I don't want to touch dirty things like bugs!";
  4281. close;
  4282. }
  4283. OnTimer20000:
  4284. enablenpc "Moks Bugs#Bug2";
  4285. stopnpctimer;
  4286. end;
  4287. }
  4288. hu_fild06,249,329,1 script Moks Bugs#Bug3 1053,{
  4289. if(hg_tre > 29 && hg_tre < 35)
  4290. {
  4291. mes "- You found big brown Moks Bugs in the bushes. -";
  4292. next;
  4293. switch( select( "Catch them","Pass." ) )
  4294. {
  4295. case 1:
  4296. mes "- You nervously stretched your hands toward Moks Bugs.-";
  4297. next;
  4298. mes "- *Whizz Whizz*-";
  4299. next;
  4300. mes "- *Whizz Whizz Bzzzz* -";
  4301. mes "- *Whizz Whizz*-";
  4302. next;
  4303. mes "- *Whizz Whizz Bzzzz* -";
  4304. mes "- *Whizz Whizz*-";
  4305. mes "- *Whizz Whizz*-";
  4306. specialeffect2 71;
  4307. next;
  4308. if(rand(1,5) > 4)
  4309. {
  4310. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4311. specialeffect2 194;
  4312. close;
  4313. }
  4314. mes "- You have successfully gathered Moks Bugs Shells. -";
  4315. specialeffect2 364;
  4316. set hg_tre,hg_tre+1;
  4317. if(hg_tre == 31)
  4318. mes "Collected Moks Bugs Shells: 1ea ";
  4319. else if(hg_tre == 32)
  4320. mes "Collected Moks Bugs Shells: 2ea ";
  4321. else if(hg_tre == 33)
  4322. mes "Collected Moks Bugs Shells: 3ea ";
  4323. else if(hg_tre == 34)
  4324. mes "Collected Moks Bugs Shells: 4ea ";
  4325. else if(hg_tre == 35)
  4326. mes "Collected Moks Bugs Shells: 5ea ";
  4327. initnpctimer;
  4328. disablenpc "Moks Bugs#Bug3";
  4329. close;
  4330. break;
  4331. case 2:
  4332. mes "- You decided to pass by them. -";
  4333. close;
  4334. break;
  4335. }
  4336. }
  4337. else if(hg_tre == 35)
  4338. {
  4339. mes "["+strcharinfo(0)+"]";
  4340. mes "Aww...I don't want to touch dirty things like bugs!";
  4341. close;
  4342. }
  4343. OnTimer20000:
  4344. enablenpc "Moks Bugs#Bug3";
  4345. stopnpctimer;
  4346. end;
  4347. }
  4348. hu_fild06,218,373,1 script Moks Bugs#Bug4 1053,{
  4349. if(hg_tre > 29 && hg_tre < 35)
  4350. {
  4351. mes "- You found big brown Moks Bugs in the bushes. -";
  4352. next;
  4353. switch( select( "Catch them.","Pass." ) )
  4354. {
  4355. case 1:
  4356. mes "- You nervously stretched your hands toward Moks Bugs.-";
  4357. next;
  4358. mes "- *Whizz Whizz*-";
  4359. next;
  4360. mes "- *Whizz Whizz Bzzzz* -";
  4361. mes "- *Whizz Whizz*-";
  4362. next;
  4363. mes "- *Whizz Whizz Bzzzz* -";
  4364. mes "- *Whizz Whizz*-";
  4365. mes "- *Whizz Whizz*-";
  4366. specialeffect2 71;
  4367. next;
  4368. if(rand(1,5) > 4)
  4369. {
  4370. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4371. specialeffect2 194;
  4372. close;
  4373. }
  4374. mes "- You have successfully gathered Moks Bugs Shells. -";
  4375. specialeffect2 364;
  4376. set hg_tre,hg_tre+1;
  4377. if(hg_tre == 31)
  4378. mes "Collected Moks Bugs Shells: 1ea ";
  4379. else if(hg_tre == 32)
  4380. mes "Collected Moks Bugs Shells: 2ea ";
  4381. else if(hg_tre == 33)
  4382. mes "Collected Moks Bugs Shells: 3ea ";
  4383. else if(hg_tre == 34)
  4384. mes "Collected Moks Bugs Shells: 4ea ";
  4385. else if(hg_tre == 35)
  4386. mes "Collected Moks Bugs Shells: 5ea ";
  4387. initnpctimer;
  4388. disablenpc "Moks Bugs#Bug4";
  4389. close;
  4390. break;
  4391. case 2:
  4392. mes "- You decided to pass by them. -";
  4393. close;
  4394. break;
  4395. }
  4396. }
  4397. else if(hg_tre == 35)
  4398. {
  4399. mes "["+strcharinfo(0)+"]";
  4400. mes "Aww...I don't want to touch dirty things like bugs!";
  4401. close;
  4402. }
  4403. OnTimer20000:
  4404. enablenpc "Moks Bugs#Bug4";
  4405. stopnpctimer;
  4406. end;
  4407. }
  4408. lhz_in01,214,129,0 script A Pile of Paper 111,{
  4409. if(hg_tre == 52)
  4410. {
  4411. mes "- You found a pile of paper that was tied up with a thick ribbon.";
  4412. mes "On the very top paper, a period and a title saying 'Report of the **th Research'";
  4413. mes "were written.";
  4414. next;
  4415. mes "["+strcharinfo(0)+"]";
  4416. mes "Good, I must take this with me.";
  4417. set hg_tre,53;
  4418. getitem 7342,1; //File folder
  4419. donpcevent "HuMSpawner::OnMonster";
  4420. close;
  4421. }
  4422. }
  4423. lhz_in01,235,129,0 script HuMSpawner 139,{
  4424. OnMonster:
  4425. if(rand(0,1))
  4426. mapannounce "lhz_in01","Intruder alert! Protect the research documents!",1,0xFF0000;
  4427. else
  4428. mapannounce "lhz_in01","Intruder alert! Intruder alert!",1,0xFF0000;
  4429. monster "lhz_in01",208,133,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
  4430. monster "lhz_in01",217,135,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
  4431. initnpctimer;
  4432. end;
  4433. OnTimer60000:
  4434. killmonster "lhz_in01","HuMSpawner::OnMonsterDead";
  4435. stopnpctimer;
  4436. end;
  4437. OnMonsterDead:
  4438. end;
  4439. }
  4440. lhz_dun02,244,226,0 script Unethical Machine 111,{
  4441. if(hg_tre == 54)
  4442. {
  4443. if(countitem(7138))
  4444. {
  4445. mes "["+strcharinfo(0)+"]";
  4446. mes "This must be it...whoa, it looks very spooky.";
  4447. mes "Today, I am going to destroy you";
  4448. mes "for making innocent people's lives miserable!";
  4449. next;
  4450. mes "- You threw a Marine Sphere Bottle toward the machine. -";
  4451. next;
  4452. mes "BOOM!";
  4453. specialeffect2 183;
  4454. enablenpc "HiddenExplosion";
  4455. mapannounce "lhz_dun02","Beep------------------ ",1,0x99CCFF;
  4456. delitem 7138,1; //Marine sphere bottle
  4457. set hg_tre,55;
  4458. close;
  4459. }
  4460. else
  4461. {
  4462. mes "- You were staggered for the fact that";
  4463. mes "you forgot to bring the Marine Sphere Bottle with you. -";
  4464. close;
  4465. }
  4466. }
  4467. }
  4468. lhz_dun02,244,227,0 script HiddenExplosion 139,5,5,{
  4469. OnInit:
  4470. disablenpc "HiddenExplosion";
  4471. end;
  4472. OnTouch:
  4473. percentheal -10,0;
  4474. specialeffect 4;
  4475. disablenpc "HiddenExplosion";
  4476. end;
  4477. }
  4478. hu_in01,365,170,3 script Girl#Hu 793,{
  4479. mes "[Girl]";
  4480. mes "I love sitting in front of a stove because it makes me warm~";
  4481. mes "Ah...it is so warm and relaxing...and now I feel sleepy...Zzzzz Zzzz...";
  4482. close;
  4483. }
  4484. hu_in01,377,106,3 script Pub Granny 892,{
  4485. mes "[Pub Granny]";
  4486. mes "Recently we have many tourists visiting our town.";
  4487. mes "They make me pretty busy, but I am so happy to see them enjoying my food. Hohoho!";
  4488. close;
  4489. }
  4490. //-------------------------------------------------------------------------
  4491. // Memory Quest
  4492. //-------------------------------------------------------------------------
  4493. hugel,198,169,0 script #HugelTree 139,2,2,{
  4494. if(BaseLevel > 49)
  4495. {
  4496. if(!hg_memory)
  4497. {
  4498. set hg_memory,1;
  4499. mes "^3355FFFor some reason, you";
  4500. mes "feel very warm, safe,";
  4501. mes "and secure near this";
  4502. mes "tree. Just being near";
  4503. mes "it brings you a sense";
  4504. mes "of overwhelming comfort.^000000";
  4505. close;
  4506. }
  4507. else if(hg_memory == 1)
  4508. {
  4509. mes "^3355FFFor some reason, you";
  4510. mes "feel very warm, safe,";
  4511. mes "and secure near this";
  4512. mes "tree. Just being near";
  4513. mes "it brings you a sense";
  4514. mes "of overwhelming comfort.^000000";
  4515. close;
  4516. }
  4517. else if(hg_memory == 6)
  4518. {
  4519. specialeffect2 57;
  4520. mes "^3355FFWhat's this strange";
  4521. mes "feeling of dread?";
  4522. mes "This peculiar chill...";
  4523. mes "It's almost as if you";
  4524. mes "were in Nifflheim...^000000";
  4525. close;
  4526. }
  4527. else
  4528. {
  4529. mes "^3355FFFor some reason, you";
  4530. mes "feel very warm, safe,";
  4531. mes "and secure near this";
  4532. mes "tree. Just being near";
  4533. mes "it brings you a sense";
  4534. mes "of overwhelming comfort.^000000";
  4535. close;
  4536. }
  4537. }
  4538. else
  4539. {
  4540. mes "^3355FFFor some reason, you";
  4541. mes "feel very warm, safe,";
  4542. mes "and secure near this";
  4543. mes "tree. Just being near";
  4544. mes "it brings you a sense";
  4545. mes "of overwhelming comfort.^000000";
  4546. close;
  4547. }
  4548. }
  4549. hugel,191,172,3 script Manainne 892,1,{
  4550. if(hg_memory == 1)
  4551. {
  4552. mes "[Manainne]";
  4553. mes "This tree means so much";
  4554. mes "to everyone in this town,";
  4555. mes "and we all have special";
  4556. mes "memories of this place. But";
  4557. mes "that El Schatt fellow plans to";
  4558. mes "chop it down for his shop...";
  4559. next;
  4560. mes "[Manainne]";
  4561. mes "You see him? That's";
  4562. mes "El Schatt right there.";
  4563. mes "I've never met anyone";
  4564. mes "so cruel and selfish!";
  4565. mes "Right now he's surveying";
  4566. mes "the land for construction...";
  4567. set hg_memory,2;
  4568. close;
  4569. }
  4570. else if(hg_memory == 2)
  4571. {
  4572. mes "[Manainne]";
  4573. mes "This tree means so much";
  4574. mes "to everyone in this town,";
  4575. mes "and we all have special";
  4576. mes "memories of this place. But";
  4577. mes "that El Schatt fellow plans to";
  4578. mes "chop it down for his shop...";
  4579. next;
  4580. mes "[Manainne]";
  4581. mes "You see him? That's";
  4582. mes "El Schatt right there.";
  4583. mes "I've never met anyone";
  4584. mes "so cruel and selfish!";
  4585. mes "Right now he's surveying";
  4586. mes "the land for construction...";
  4587. close;
  4588. }
  4589. else if(hg_memory == 5)
  4590. {
  4591. mes "[Manainne]";
  4592. mes "You know, El Schatt and";
  4593. mes "I used to get along when";
  4594. mes "he dated my older sister,";
  4595. mes "Kanainne. In fact, they'd";
  4596. mes "always spend time together^FFFFFF ^000000 right under that tree. Weird, huh?";
  4597. next;
  4598. mes "[Manainne]";
  4599. mes "Then, well, Kanainne";
  4600. mes "got really sick, and we...";
  4601. mes "We couldn't help her. She";
  4602. mes "passed away, and then El Schatt";
  4603. mes "just disappeared. It was only";
  4604. mes "recently that he's come back.";
  4605. next;
  4606. mes "[Manainne]";
  4607. mes "Now El Schatt is just a";
  4608. mes "heartless, money grubbing...!";
  4609. mes "He's completely changed.";
  4610. mes "My sister would be rolling";
  4611. mes "in her grave, seeing him now...";
  4612. set hg_memory,6;
  4613. close;
  4614. }
  4615. else if(hg_memory == 6)
  4616. {
  4617. mes "[Manainne]";
  4618. mes "Now El Schatt is just a";
  4619. mes "heartless, money grubbing...!";
  4620. mes "He's completely changed.";
  4621. mes "My sister would be rolling";
  4622. mes "in her grave, seeing him now...";
  4623. close;
  4624. }
  4625. else if(hg_memory == 7)
  4626. {
  4627. mes "[Manainne]";
  4628. mes "What? That's...";
  4629. mes "That's an incredible";
  4630. mes "story. You met my dead";
  4631. mes "sister in Nifflheim?! You";
  4632. mes "must be lying to me!";
  4633. next;
  4634. mes "[Manainne]";
  4635. mes "Let's... Let's just";
  4636. mes "stop talking about this,";
  4637. mes "okay? I appreciate that you";
  4638. mes "want to stop El Schatt from";
  4639. mes "cutting down our tree, but";
  4640. mes "this is almost too much.";
  4641. next;
  4642. set hg_memory,8;
  4643. mes "[Manainne]";
  4644. mes "Gosh, all that talk";
  4645. mes "about Nifflheim is...";
  4646. mes "It's giving me the chills!";
  4647. mes "A-aren't you cold?";
  4648. close;
  4649. }
  4650. else if(hg_memory == 8)
  4651. {
  4652. mes "[Manainne]";
  4653. mes "......";
  4654. mes ".........";
  4655. mes "Huh? You're...";
  4656. mes "Still here...?";
  4657. next;
  4658. mes "[Manainne]";
  4659. mes "Y-you know what's";
  4660. mes "weird? The weather's";
  4661. mes "perfectly fine, but I...";
  4662. mes "I feel so cold all of a";
  4663. mes "sudden. You don't feel";
  4664. mes "it at all, don't you?";
  4665. next;
  4666. mes "[Manainne]";
  4667. mes "I think I'm coming down";
  4668. mes "with something. My head";
  4669. mes "feels so numb, and I c-can't";
  4670. mes "focus any of my thoughts.";
  4671. mes "This is freakin' me out...";
  4672. next;
  4673. mes "[Manainne]";
  4674. mes "...!";
  4675. next;
  4676. set hg_memory,9;
  4677. mes "[Manainne]";
  4678. mes "......";
  4679. mes "..........";
  4680. close;
  4681. }
  4682. else if(hg_memory == 9)
  4683. {
  4684. mes "[Manainne]";
  4685. mes "...I'm here. I'm really";
  4686. mes "back! Oh, it's been so";
  4687. mes "long! Hello, adventurer,";
  4688. mes "remember me? I'm Kanainne,";
  4689. mes "the spirit you saw down in";
  4690. mes "Nifflheim. Let me explain...";
  4691. next;
  4692. mes "[Manainne]";
  4693. mes "My spirit was able to follow";
  4694. mes "you here, and now that I'm";
  4695. mes "here, I only have so much time";
  4696. mes "to possess my sister's body,";
  4697. mes "and then talk to El Schatt.";
  4698. mes "El Schatt? El Schatt...?";
  4699. next;
  4700. mes "[El Schatt]";
  4701. mes "Manainne...?";
  4702. mes "What do you want?";
  4703. mes "Quit bugging me,";
  4704. mes "I'm busy right now...";
  4705. next;
  4706. mes "[Manainne]";
  4707. mes "It's... It's me,";
  4708. mes "El Schatt, it's Kanainne.";
  4709. mes "Of course you remember";
  4710. mes "me, right? Listen, I need to--";
  4711. next;
  4712. mes "[El Schatt]";
  4713. mes "Manainne...?!";
  4714. mes "I'm shocked...";
  4715. mes "Don't you respect";
  4716. mes "your own sister?!";
  4717. mes "I can't believe you'd...";
  4718. mes "Knock it off right now!";
  4719. next;
  4720. set hg_memory,10;
  4721. mes "[El Schatt]";
  4722. mes "Look, out of my respect";
  4723. mes "for you and the relationship";
  4724. mes "that me and your sister had,";
  4725. mes "I'm going to forget you said";
  4726. mes "that. But don't you dare use";
  4727. mes "her name that way again!";
  4728. next;
  4729. mes "[Manainne]";
  4730. mes "......";
  4731. mes ".........";
  4732. mes "............";
  4733. close;
  4734. }
  4735. else if(hg_memory == 10)
  4736. {
  4737. mes "[Manainne]";
  4738. mes "Wait, El Schatt!";
  4739. mes "It's really me, but";
  4740. mes "I can only speak to you";
  4741. mes "through my sister for";
  4742. mes "a short time. L-listen...";
  4743. next;
  4744. mes "[El Schatt]";
  4745. mes "Manainne...";
  4746. mes "You don't make jokes";
  4747. mes "like that about the departed,";
  4748. mes "especially if it's Kannaine.";
  4749. mes "You know better than that!";
  4750. mes "Where the hell's your respect?!";
  4751. next;
  4752. mes "[Manainne]";
  4753. mes "''If you're the wind,";
  4754. mes "I'll be the sky, so that you";
  4755. mes "can fly freely in my arms...''";
  4756. next;
  4757. mes "[El Schatt]";
  4758. mes "Huh...?!";
  4759. next;
  4760. mes "[Manainne]";
  4761. mes "''My soul is just";
  4762. mes "for you, the shining";
  4763. mes "sun that brightens";
  4764. mes "up my whole world.''";
  4765. next;
  4766. mes "[El Schatt]";
  4767. mes "How do you...";
  4768. mes "How do you know";
  4769. mes "those words...?";
  4770. next;
  4771. mes "[Manainne]";
  4772. mes "''In my dream, your";
  4773. mes "eyes held the reflection";
  4774. mes "of the ocean's clear waters...^FFFFFF ^000000 Someday I'll show them to you.''";
  4775. next;
  4776. mes "[Manainne]";
  4777. mes "''Your lovely face,";
  4778. mes "your enticing smile...";
  4779. mes "They're forever be in my";
  4780. mes "heart, so I'll never be lonely.'' ^FFFFFF ^000000";
  4781. next;
  4782. mes "[El Schatt]";
  4783. mes "Manainne...";
  4784. mes "How do you";
  4785. mes "know that song?";
  4786. next;
  4787. mes "[Manainne]";
  4788. mes "El Schatt...";
  4789. mes "It's me, Kanainne.";
  4790. mes "You wrote this song";
  4791. mes "just for me. But I died";
  4792. mes "before you could finish it.";
  4793. next;
  4794. mes "[Manainne]";
  4795. mes "That was your dream,";
  4796. mes "wasn't it? To play your";
  4797. mes "beautiful music to make";
  4798. mes "people happy? Did you ever";
  4799. mes "finish our song for me?";
  4800. next;
  4801. mes "[El Schatt]";
  4802. mes "Hahahah, Manainne, alright.";
  4803. mes "Your sister must have told";
  4804. mes "you about that song. Ha ha...";
  4805. mes "You're t-taking it too far...";
  4806. mes "Please, just... Just stop.";
  4807. next;
  4808. mes "[Manainne]";
  4809. mes "El Schatt...";
  4810. mes "Listen to me.";
  4811. mes "Look at me. It's";
  4812. mes "really your Kanainne.";
  4813. next;
  4814. mes "[El Schatt]";
  4815. mes "Kanainne...?";
  4816. mes "It's too much to";
  4817. mes "believe. I want to";
  4818. mes "believe it so badly...";
  4819. mes "Is it really you?";
  4820. set hg_memory,11;
  4821. close;
  4822. }
  4823. else if(hg_memory == 11)
  4824. {
  4825. mes "[Manainne]";
  4826. mes "El Schatt...";
  4827. close;
  4828. }
  4829. else if(hg_memory == 12)
  4830. {
  4831. mes "^3355FFManainne is sobbing";
  4832. mes "uncontrollably, and there's";
  4833. mes "nothing you can do to comfort";
  4834. mes "her. Nothing at all. You must";
  4835. mes "leave her alone to her despair";
  4836. mes "and unfathomable sense of loss.^000000";
  4837. close;
  4838. }
  4839. else
  4840. {
  4841. mes "[Manainne]";
  4842. mes "You know, even though";
  4843. mes "it's not a wealthy area,";
  4844. mes "I really love this small";
  4845. mes "and quiet town. Even if";
  4846. mes "I could live anywhere in";
  4847. mes "the world, I'd live right here~";
  4848. close;
  4849. }
  4850. }
  4851. niflheim,90,106,3 script A Spirit#HQuest 802,{
  4852. if(hg_memory == 6)
  4853. {
  4854. mes "[Spirit]";
  4855. mes "El Schatt...";
  4856. mes "Manainne...";
  4857. mes "I miss them...";
  4858. next;
  4859. mes "[Spirit]";
  4860. mes "Those names... Yes,";
  4861. mes "I remember now. Manainee";
  4862. mes "was... my younger sister.";
  4863. mes "El Schatt was... my lover.";
  4864. mes "M-my name was... Kanainne!";
  4865. next;
  4866. mes "[Kanainne's Spirit]";
  4867. mes "Now I know why I'm here";
  4868. mes "in this realm. El Schatt...";
  4869. mes "I've been watching him.";
  4870. mes "He isn't able to let me go...";
  4871. mes "But I can't directly intervene";
  4872. mes "with the affairs of the living.";
  4873. next;
  4874. mes "[Kanainne's Spirit]";
  4875. mes "I... I can borrow my";
  4876. mes "sister's body? Yes, if she";
  4877. mes "cooperates, maybe... Maybe";
  4878. mes "it will work. I must... must do";
  4879. mes "something before he does";
  4880. mes "he hurts himself even more...";
  4881. next;
  4882. mes "[Kanainne's Spirit]";
  4883. mes "You... You can help";
  4884. mes "me... Just go back to ";
  4885. mes "the living... to Hugel...";
  4886. mes "Let me send you there...";
  4887. set hg_memory,7;
  4888. close2;
  4889. warp "hugel",78,148;
  4890. }
  4891. else if(hg_memory == 7)
  4892. {
  4893. mes "[Kanainne's Spirit]";
  4894. mes "You...! You can help";
  4895. mes "me... Just go back to ";
  4896. mes "the living... to Hugel...";
  4897. mes "Let me send you there...";
  4898. close2;
  4899. warp "hugel",78,148;
  4900. }
  4901. else
  4902. {
  4903. mes "[Spirit]";
  4904. mes "The living shouldn't";
  4905. mes "be here in Nifflheim...";
  4906. mes "Go back! Go back to your";
  4907. mes "own world before it's too late!";
  4908. next;
  4909. mes "[Spirit]";
  4910. mes "El Schatt...";
  4911. mes "Manainne...";
  4912. mes "I miss them...";
  4913. close;
  4914. }
  4915. }
  4916. hugel,100,103,3 script Perfitz 866,{
  4917. if(hg_memory == 3)
  4918. {
  4919. set hg_memory,4;
  4920. mes "[Perfitz]";
  4921. mes "I'm pleased that my son has";
  4922. mes "finally set his mind on the";
  4923. mes "family business. I didn't know";
  4924. mes "he had it in him to become";
  4925. mes "such a proactive entrepreneur.";
  4926. next;
  4927. mes "[Perfitz]";
  4928. mes "It's funny... He used to";
  4929. mes "deperately fight me when it";
  4930. mes "came to building shops where";
  4931. mes "that tree has planted. Yes, I'm";
  4932. mes "proud that he's grown as a";
  4933. mes "business person. Heh heh~";
  4934. next;
  4935. mes "[Perfitz]";
  4936. mes "Although I'm pleased,";
  4937. mes "I get this gut feeling that";
  4938. mes "something's not right, like";
  4939. mes "he's too excited about cutting";
  4940. mes "that tree down. Maybe this old";
  4941. mes "man is just too suspcious~";
  4942. close;
  4943. }
  4944. else if(hg_memory == 4)
  4945. {
  4946. mes "[Perfitz]";
  4947. mes "It's funny how things";
  4948. mes "change. You know, El Schatt";
  4949. mes "actually used to protest against^FFFFFF ^000000 my idea of building shops in the";
  4950. mes "area when that tree grows. Hmm...^FFFFFF ^000000 I wonder, what happened to him?";
  4951. close;
  4952. }
  4953. else
  4954. {
  4955. mes "[Perfitz]";
  4956. mes "Money is very dependable...";
  4957. mes "But it's value is relative, and";
  4958. mes "can change at any moment.";
  4959. mes "Still, at my age, you can't";
  4960. mes "live without it. Make sure you";
  4961. mes "financially prepare of old age.";
  4962. next;
  4963. mes "[Perfitz]";
  4964. mes "Now, most people assume that";
  4965. mes "I have very few friends because";
  4966. mes "I trust money more than people.";
  4967. mes "That's somewhat true: money";
  4968. mes "will never betray you, and few";
  4969. mes "friends can be so dependable.";
  4970. next;
  4971. mes "[Perfitz]";
  4972. mes "However, friends that can";
  4973. mes "be trusted for life are worth";
  4974. mes "more than all the money in the";
  4975. mes "world. To a rich man like me,";
  4976. mes "those are the only friends";
  4977. mes "that are worth having.";
  4978. close;
  4979. }
  4980. }
  4981. hugel,196,164,3 script El Schatt 50,{
  4982. if(hg_memory == 2)
  4983. {
  4984. mes "[El Schatt]";
  4985. mes "What? What's that look for?";
  4986. mes "Oh, you must have spoken to";
  4987. mes "Manainne. Look, memories are";
  4988. mes "nice and all, but I don't dwell";
  4989. mes "on the past. I think about the";
  4990. mes "future. That's what's best.";
  4991. next;
  4992. mes "[El Schatt]";
  4993. mes "Hey, I've got some great";
  4994. mes "memories of this place too,";
  4995. mes "but you know what? I've decided";
  4996. mes "to let go of them before they";
  4997. mes "get too painful. That's life.";
  4998. mes "Besides, it's not all bad.";
  4999. next;
  5000. mes "[El Schatt]";
  5001. mes "My father's been wanting to";
  5002. mes "build a shop here for so long,";
  5003. mes "and now, I think it's about time.^FFFFFF ^000000 And this business will help the";
  5004. mes "entire community. We should've";
  5005. mes "done this a long time ago...";
  5006. next;
  5007. set hg_memory,3;
  5008. mes "[El Schatt]";
  5009. mes "C'mon... Take a look";
  5010. mes "around. I won't deny that";
  5011. mes "this is a quaint and lovely";
  5012. mes "town, but how much money do";
  5013. mes "you think these people enjoy?";
  5014. mes "I need to look to the future...";
  5015. close;
  5016. }
  5017. else if(hg_memory == 3)
  5018. {
  5019. mes "[El Schatt]";
  5020. mes "This is the perfect";
  5021. mes "location for shops.";
  5022. mes "Yeah, I'll build a whole";
  5023. mes "plaza, and rent it out to the";
  5024. mes "merchants. Build up some";
  5025. mes "commerce, attract businesses...";
  5026. next;
  5027. mes "[El Schatt]";
  5028. mes "Everyone should just";
  5029. mes "forget about that tree.";
  5030. mes "When you think about it,";
  5031. mes "it's just a waste of space...";
  5032. close;
  5033. }
  5034. else if(hg_memory == 4)
  5035. {
  5036. set hg_memory,5;
  5037. mes "[El Schatt]";
  5038. mes "You've spoken with my father?";
  5039. mes "Hmpf! Don't tell me you're here";
  5040. mes "to change my mind. I'm building";
  5041. mes "those shops, and that's final.";
  5042. mes "It's useless to try to convince";
  5043. mes "me otherwise. Understand?";
  5044. next;
  5045. mes "[El Schatt]";
  5046. mes "It's true that I used";
  5047. mes "to think differently...";
  5048. mes "I'd protect that old tree";
  5049. mes "with my life, I won't deny";
  5050. mes "it. But that's an old story that^FFFFFF ^000000 should be buried in the past...";
  5051. close;
  5052. }
  5053. else if(hg_memory == 5)
  5054. {
  5055. mes "[El Schatt]";
  5056. mes "The past is behind me";
  5057. mes "as it should be. Now";
  5058. mes "I must focus on building";
  5059. mes "my family's businesses.";
  5060. mes "Father was right all along...";
  5061. close;
  5062. }
  5063. else if(hg_memory == 7)
  5064. {
  5065. mes "[El Schatt]";
  5066. mes "What did you say...?";
  5067. mes "You met Kanainne?";
  5068. mes "Listen, that's not funny.";
  5069. mes "I won't tolerate that kind";
  5070. mes "of sick joke, so get out";
  5071. mes "of here before I get angry.";
  5072. close;
  5073. }
  5074. else if(hg_memory == 10)
  5075. {
  5076. mes "[El Schatt]";
  5077. mes "No way...!";
  5078. mes "Kanainne is dead!";
  5079. mes "There's no way";
  5080. mes "I can believe this!";
  5081. next;
  5082. mes "[Manainne]";
  5083. mes "......";
  5084. mes ".........";
  5085. mes "............";
  5086. close;
  5087. }
  5088. else if(hg_memory == 11)
  5089. {
  5090. mes "[El Schatt]";
  5091. mes "K-Kanainne! ^333333*Sob*^000000";
  5092. mes "I've missed you so much!";
  5093. mes "Why did you leave me?";
  5094. next;
  5095. mes "[Manainne]";
  5096. mes "Oh, my dear,";
  5097. mes "sweet El Schatt...";
  5098. mes "I'm so sorry. But";
  5099. mes "that was my fate...";
  5100. mes "It was my time to go...";
  5101. mes "You have to let me go...";
  5102. next;
  5103. mes "[El Schatt]";
  5104. mes "I can't take it anymore!";
  5105. mes "It hurts too much without you!";
  5106. mes "I can't stop thinking about us,";
  5107. mes "and all the memories... all of";
  5108. mes "the memories hurt so much...";
  5109. next;
  5110. mes "[Manainne]";
  5111. mes "Is that why you want to";
  5112. mes "cut down that tree? Because";
  5113. mes "it reminds you too much of";
  5114. mes "all of our days together?";
  5115. next;
  5116. mes "[El Schatt]";
  5117. mes "Y-yes! Seeing it makes";
  5118. mes "me so angry and so sad!";
  5119. mes "I wanted to get rid of it!";
  5120. mes "If I don't forget you, then";
  5121. mes "what will I do? I c-can't";
  5122. mes "forget about you, c-can I?";
  5123. next;
  5124. mes "[Manainne]";
  5125. mes "Will destroying that tree";
  5126. mes "make you happy? Do you think";
  5127. mes "you'll be happy if you forget";
  5128. mes "all about me? I know you're";
  5129. mes "not like that, El Schatt.";
  5130. mes "You're not that cold...";
  5131. next;
  5132. mes "[El Schatt]";
  5133. mes "No... I don't want";
  5134. mes "to forget you. All of";
  5135. mes "our good times. But I miss";
  5136. mes "you so much... I think I'm";
  5137. mes "going to go insane! I don't";
  5138. mes "know if I can endure this pain!";
  5139. next;
  5140. mes "[Manainne]";
  5141. mes "Please be strong for me,";
  5142. mes "El Schatt. Someday, time";
  5143. mes "will heal your wounds, and";
  5144. mes "your memories of me will only";
  5145. mes "bring you fondness, not pain.";
  5146. mes "I miss you El Schatt, and I...";
  5147. next;
  5148. mes "[El Schatt]";
  5149. mes "Kanainne...?";
  5150. mes "K-Kanaine?";
  5151. mes "What's happening?";
  5152. next;
  5153. mes "[Manainne]";
  5154. mes "El Schatt, I'm so sorry...";
  5155. mes "But I have to go now. I can't";
  5156. mes "stay in the world of the living";
  5157. mes "for too long, and my time limit";
  5158. mes "is almost up. I still... I...";
  5159. next;
  5160. mes "[El Schatt]";
  5161. mes "N-no! Please, stay with";
  5162. mes "me! I'm not ready to lose";
  5163. mes "you again! D-don't leave";
  5164. mes "me again! Nooo! Kanainne!";
  5165. mes "I need you here with me!";
  5166. next;
  5167. mes "[Manainne]";
  5168. mes "I can't do that...";
  5169. mes "But please, El Schatt...";
  5170. mes "Promise that you'll be";
  5171. mes "yourself from now on...";
  5172. mes "Be kind... And follow";
  5173. mes "your true dreams...";
  5174. next;
  5175. mes "[Manainne]";
  5176. mes "Don't cut down";
  5177. mes "that tree... And make...";
  5178. mes "make beautiful music.";
  5179. mes "Please finish the song";
  5180. mes "that you made for me for...";
  5181. mes "for both of our sakes...";
  5182. next;
  5183. mes "[El Schatt]";
  5184. mes "Anything for you,";
  5185. mes "Kanainne. I vow it...";
  5186. next;
  5187. mes "[Manainne]";
  5188. mes "El Schatt...";
  5189. mes "I still... I still...";
  5190. next;
  5191. mes "[El Schatt]";
  5192. mes "Y-yes...";
  5193. mes "Kanainne...?";
  5194. next;
  5195. mes "[Manainne]";
  5196. mes "......";
  5197. mes ".........";
  5198. mes "............";
  5199. next;
  5200. mes "^3355FF*Thud!*^000000";
  5201. next;
  5202. mes "[El Schatt]";
  5203. mes "Kanainne...?";
  5204. mes "Kanainne!";
  5205. next;
  5206. mes "[Manainne]";
  5207. mes "...I...";
  5208. mes "...El Schatt...";
  5209. mes "She's gone again.";
  5210. mes "It's... I'm Manainne...";
  5211. mes "^333333*Sniff*^000000 She had to go back...";
  5212. next;
  5213. specialeffect2 71;
  5214. set hg_memory,12;
  5215. getexp 50000,0;
  5216. getitem 603,1; //Old blue box
  5217. mes "[El Schatt]";
  5218. mes "Oh... Oh dear";
  5219. mes "sweet God... My...";
  5220. mes "My dear Kanainne...";
  5221. mes "No.... No... Please...";
  5222. close;
  5223. }
  5224. else if(hg_memory == 12)
  5225. {
  5226. mes "[El Schatt]";
  5227. mes "...Would you please";
  5228. mes "leave me alone? I have...";
  5229. mes "I have an awful lot to";
  5230. mes "think about. And there's";
  5231. mes "music that I have to write...";
  5232. close;
  5233. }
  5234. else
  5235. {
  5236. mes "[El Schatt]";
  5237. mes "Father was right...";
  5238. mes "This area is the perfect";
  5239. mes "place to build some stores.";
  5240. mes "All that's left is to chop down";
  5241. mes "that old tree. It's in the way";
  5242. mes "of a whole lot of things...";
  5243. close;
  5244. }
  5245. }
  5246. //-------------------------------------------------------------------------
  5247. // Hide and Seek quest
  5248. //-------------------------------------------------------------------------
  5249. hugel,107,67,3 script Torpy 706,{
  5250. if(BaseLevel > 49)
  5251. {
  5252. if(!hg_ubu01)
  5253. {
  5254. mes "[Torpy]";
  5255. mes "D-Daddy...!";
  5256. mes "Daddy where";
  5257. mes "are you?! Wah~!";
  5258. next;
  5259. switch( select( "What's wrong?:Ignore" ) )
  5260. {
  5261. case 1:
  5262. mes "[Torpy]";
  5263. mes "My Daddy hasn't";
  5264. mes "been home for a few";
  5265. mes "day now. I'm afraid that";
  5266. mes "something must have";
  5267. mes "happened to him. *Sniff*";
  5268. next;
  5269. mes "["+strcharinfo(0)+"]";
  5270. mes "Your Dad is missing?";
  5271. mes "Why don't you tell me";
  5272. mes "about the last time";
  5273. mes "that you saw him?";
  5274. next;
  5275. mes "[Torpy]";
  5276. mes "Well, we were playing";
  5277. mes "Hide-and-Seek, and then";
  5278. mes "it was his turn to hide,";
  5279. mes "and then, a-and then...";
  5280. mes "I never found him!";
  5281. next;
  5282. switch( select( "Really? Tell me more...:What, is that all...?" ) )
  5283. {
  5284. case 1:
  5285. mes "[Torpy]";
  5286. mes "Th-then my Mom got";
  5287. mes "mad at Dad for hiding";
  5288. mes "for so long. But when";
  5289. mes "she went to find him, she";
  5290. mes "disappeared too! I-I'm all";
  5291. mes "alone now! Waaaaaah~!";
  5292. next;
  5293. emotion e_dots,1;
  5294. mes "["+strcharinfo(0)+"]";
  5295. mes "Don't worry, I'll look";
  5296. mes "for your parents. I'm";
  5297. mes "sure that I can find at";
  5298. mes "least one of them just";
  5299. mes "outside of town.";
  5300. set hg_ubu01,1;
  5301. close;
  5302. break;
  5303. case 2:
  5304. mes "["+strcharinfo(0)+"]";
  5305. mes "Don't worry, your";
  5306. mes "Dad will probably";
  5307. mes "show up sooner";
  5308. mes "or later. Well, lots";
  5309. mes "of luck, kid.";
  5310. emotion e_dots,1;
  5311. close;
  5312. break;
  5313. }
  5314. break;
  5315. case 2:
  5316. mes "[Torpy]";
  5317. mes "D-Daddy...!";
  5318. mes "Mommiiiiiiiiie!";
  5319. mes "Where are yoooou?!";
  5320. mes "Wuh-Waaaaaaaaaah!";
  5321. close;
  5322. break;
  5323. }
  5324. }
  5325. else if(hg_ubu01 == 2)
  5326. {
  5327. mes "[Torpy]";
  5328. mes "Oh...";
  5329. mes "Mommy was just";
  5330. mes "outside of town?";
  5331. mes "*Sob* Okay, I hope my";
  5332. mes "Daddy comes back soon...";
  5333. set hg_ubu01,3;
  5334. close;
  5335. }
  5336. else if(hg_ubu01 == 6)
  5337. {
  5338. mes "[Torpy]";
  5339. mes "Y-you found my Daddy!";
  5340. mes "Hooray! I was so worried";
  5341. mes "about him! Th-thank you";
  5342. mes "so much for your help!";
  5343. next;
  5344. mes "[Torpy]";
  5345. mes "Um, um, where is my";
  5346. mes "Daddy hiding anyway?";
  5347. mes "Oh? A barrel? Where";
  5348. mes "was it again? Heh heh!";
  5349. mes "Now I can find him!";
  5350. next;
  5351. mes "[Torpy]";
  5352. mes "Oh, would you go talk";
  5353. mes "to my Mom, and tell her";
  5354. mes "to come here please? And";
  5355. mes "also tell her that Daddy";
  5356. mes "is safe! See you later~";
  5357. next;
  5358. emotion e_dots,1;
  5359. mes "......";
  5360. mes ".........";
  5361. mes "............";
  5362. next;
  5363. mes "[Torpy]";
  5364. mes "^333333...............................";
  5365. mes "Hee hee~ Once I find";
  5366. mes "my Daddy, he has to get me";
  5367. mes "a girlfriend! He promised~!^000000";
  5368. set hg_ubu01,7;
  5369. close;
  5370. }
  5371. else if(hg_ubu01 == 7)
  5372. {
  5373. mes "[Torpy]";
  5374. mes "Would you please hurry";
  5375. mes "and talk to my Mom? She";
  5376. mes "should be just outside of?";
  5377. mes "this town, where you last";
  5378. mes "saw her. Bye bye for now~";
  5379. next;
  5380. emotion e_dots,1;
  5381. mes "......";
  5382. mes ".........";
  5383. mes "............";
  5384. next;
  5385. mes "[Torpy]";
  5386. mes "^333333...............................";
  5387. mes "Oh yeah! Should I have";
  5388. mes "Mom help me pick out my";
  5389. mes "new girlfriend? Hmm, I dunno.";
  5390. mes "Wh-what if they become friends?";
  5391. mes "Um, that might not be good...^000000";
  5392. close;
  5393. }
  5394. else if(hg_ubu01 == 8)
  5395. {
  5396. emotion e_dots,1;
  5397. mes "[Torpy]";
  5398. mes "Daddy promised to get";
  5399. mes "me a girlfriend if I beat him";
  5400. mes "at Hide-and-Seek! Hahaha!";
  5401. mes "I won, so now he has to do it!";
  5402. next;
  5403. mes "[Torpy]";
  5404. mes "Wait, but should I let";
  5405. mes "my Dad pick my girlfriend?";
  5406. mes "Maybe I should pick her...";
  5407. mes "Yeah, I'll pick the perfectest";
  5408. mes "girl that I can find! Yaaay~";
  5409. set hg_ubu01,9;
  5410. close;
  5411. }
  5412. else if(hg_ubu01 == 9)
  5413. {
  5414. emotion e_dots,1;
  5415. mes "[Torpy]";
  5416. mes "Maybe I should wait until";
  5417. mes "I'm older to have a girlfriend.";
  5418. mes "I mean, what if the girl I pick";
  5419. mes "now gets uglier when she";
  5420. mes "grows up? Or what if she gets^FFFFFF ^000000 really fat? I better be careful...";
  5421. next;
  5422. mes "^3355FFTorpy is still a young,";
  5423. mes "naive child that has much";
  5424. mes "to learn about girlfriends,";
  5425. mes "or just people, in general.^000000";
  5426. close;
  5427. }
  5428. else
  5429. {
  5430. mes "[Torpy]";
  5431. mes "^333333*Sniff*^000000 D-Daddy's gone!";
  5432. mes "Will you help me find my";
  5433. mes "Daddy please? I h-have";
  5434. mes "to find him now! H-Hurry!";
  5435. close;
  5436. }
  5437. }
  5438. else
  5439. {
  5440. mes "[Torpy]";
  5441. mes "Waaah~!";
  5442. mes "I have to find";
  5443. mes "my Daddy! Daddy...!";
  5444. mes "Where are yooooou?!";
  5445. close;
  5446. }
  5447. }
  5448. hu_fild06,190,367,3 script Torpy's Mom 701,{
  5449. if(hg_ubu01 == 0)
  5450. {
  5451. mes "[Torpy's Mom]";
  5452. mes "Where did he go this time?!";
  5453. mes "If my husband doesn't have";
  5454. mes "a good excuse for not coming";
  5455. mes "home, then he better come";
  5456. mes "up with one or he'll be sorry!";
  5457. close;
  5458. }
  5459. else if(hg_ubu01 == 1)
  5460. {
  5461. mes "[Torpy's Mom]";
  5462. mes "Hmm? Oh, you talked to";
  5463. mes "my little Torpy? He thinks his";
  5464. mes "father and I just vanished?";
  5465. mes "Oh, I'm so sorry, I think there's been some misunderstanding!";
  5466. next;
  5467. mes "[Torpy's Mom]";
  5468. mes "Although Torpy's father has";
  5469. mes "been missing for a little";
  5470. mes "while, I just stepped out of";
  5471. mes "the house this morning. So";
  5472. mes "I haven't even been gone for";
  5473. mes "a few hours, much less a day.";
  5474. next;
  5475. mes "[Torpy's Mom]";
  5476. mes "You see, my husband is";
  5477. mes "a hunter, so it's usual for him";
  5478. mes "not to come home for a few";
  5479. mes "days. Still, he's never been";
  5480. mes "gone for this long before,";
  5481. mes "so I've been looking for him...";
  5482. next;
  5483. mes "[Torpy's Mom]";
  5484. mes "I've been getting a little";
  5485. mes "worried myself, honestly.";
  5486. mes "He's not in any of his usual";
  5487. mes "hunting grounds. Hopefully,";
  5488. mes "if I wait here long enough,";
  5489. mes "he'll show up sooner or later.";
  5490. next;
  5491. mes "[Torpy's Mom]";
  5492. mes "If he doesn't show up";
  5493. mes "today, I better search";
  5494. mes "for him inside town. Maybe";
  5495. mes "he's hiding somewhere,";
  5496. mes "like at his friend's house.";
  5497. mes "Why is like always like this?";
  5498. next;
  5499. mes "[Torpy's Mom]";
  5500. mes "Listen, would you please";
  5501. mes "tell my son Torpy that I'm";
  5502. mes "fine and will be coming back";
  5503. mes "home soon? Also, if you see";
  5504. mes "my husband inside town, tell";
  5505. mes "him that he better come home!";
  5506. set hg_ubu01,2;
  5507. close;
  5508. }
  5509. else if(hg_ubu01 == 2)
  5510. {
  5511. mes "[Torpy's Mom]";
  5512. mes "Listen, would you please";
  5513. mes "tell my son Torpy that I'm";
  5514. mes "fine and will be coming back";
  5515. mes "home soon? Also, if you see";
  5516. mes "my husband inside town, tell";
  5517. mes "him that he better come home!";
  5518. close;
  5519. }
  5520. else if(hg_ubu01 == 6)
  5521. {
  5522. mes "[Torpy's Mom]";
  5523. mes "What?! He was hiding";
  5524. mes "inside a barrel this";
  5525. mes "entire time?! Oh, no.";
  5526. mes "I'm sorry, my husband has";
  5527. mes "caused you so much trouble.";
  5528. next;
  5529. mes "[Torpy's Mom]";
  5530. mes "I really appreciate";
  5531. mes "everything you've done";
  5532. mes "to help us find him. I know";
  5533. mes "it's not much, but I hope";
  5534. mes "you accept this as our thanks.";
  5535. mes "Goodbye for now, adventurer~";
  5536. specialeffect2 71;
  5537. set hg_ubu01,8;
  5538. getitem 12065,3; //Green salad
  5539. getexp 50000,0;
  5540. close;
  5541. }
  5542. else if(hg_ubu01 == 7)
  5543. {
  5544. mes "[Torpy's Mom]";
  5545. mes "What?! He was hiding";
  5546. mes "inside a barrel this";
  5547. mes "entire time?! Oh, no.";
  5548. mes "I'm sorry, my husband has";
  5549. mes "caused you so much trouble.";
  5550. next;
  5551. mes "[Torpy's Mom]";
  5552. mes "I really appreciate";
  5553. mes "everything you've done";
  5554. mes "to help us find him. I know";
  5555. mes "it's not much, but I hope";
  5556. mes "you accept this as our thanks.";
  5557. mes "Goodbye for now, adventurer~";
  5558. specialeffect2 68;
  5559. set hg_ubu01,8;
  5560. getitem 12065,3; //Green salad
  5561. getexp 50000,0;
  5562. close;
  5563. }
  5564. else if(hg_ubu01 == 8)
  5565. {
  5566. mes "[Torpy's Mom]";
  5567. mes "Sometimes I wonder if";
  5568. mes "Torpy is too mature for";
  5569. mes "his age, or if my husband";
  5570. mes "is too immature. In a strange";
  5571. mes "way, those two really take";
  5572. mes "after each other. Oh, well...";
  5573. close;
  5574. }
  5575. else if(hg_ubu01 == 9)
  5576. {
  5577. emotion e_dots,1;
  5578. mes "[Torpy's Mom]";
  5579. mes "When is that husband";
  5580. mes "of mine going to come";
  5581. mes "out of that barrel? He";
  5582. mes "didn't make another weird";
  5583. mes "bet with Torpy, did he? Oh,";
  5584. mes "the trouble with those two...";
  5585. close;
  5586. }
  5587. else
  5588. {
  5589. mes "[Torpy's Mom]";
  5590. mes "Where did he go this time?!";
  5591. mes "If my husband doesn't have";
  5592. mes "a good excuse for not coming";
  5593. mes "home, then he better come";
  5594. mes "up with one or he'll be sorry!";
  5595. close;
  5596. }
  5597. }
  5598. hugel,100,176,3 script Suspicious Barrel 111,{
  5599. if(hg_ubu01 == 3)
  5600. {
  5601. mes "[Strange Man]";
  5602. mes "So... hun...gry...";
  5603. mes "F-food... Give me...";
  5604. mes "F-food... Must... replenish...";
  5605. mes "h-health... with... Steamed...";
  5606. mes "Crab... Nippers... Please...";
  5607. next;
  5608. emotion e_dots,1;
  5609. mes "^3355FFIt sounds like";
  5610. mes "this barrel wants";
  5611. mes "Steamed Crab Nippers.^000000";
  5612. next;
  5613. switch( select( "I'll bring you Steamed Crab Nippers:Ignore" ) )
  5614. {
  5615. case 1:
  5616. mes "[Strange Man]";
  5617. mes "Please... cook me...";
  5618. mes "Steamed... Crab Nippers...!";
  5619. mes "You... n-need.... 10 Green";
  5620. mes "Herbs... 1 Yellow Potions...";
  5621. mes "and 10... N-Nippers... to";
  5622. mes "c-cook th-them. Ugh...";
  5623. next;
  5624. emotion e_dots,1;
  5625. mes "["+strcharinfo(0)+"]";
  5626. mes "Hold on,";
  5627. mes "I have to cook";
  5628. mes "them for you?!";
  5629. next;
  5630. mes "[Strange Man]";
  5631. mes "Y-yes...";
  5632. mes "It's... It's the";
  5633. mes "o-only... possible...";
  5634. mes "Way... P-please help...";
  5635. set hg_ubu01,4;
  5636. close;
  5637. break;
  5638. case 2:
  5639. mes "[Strange Man]";
  5640. mes "D-don't... leave...";
  5641. mes "me... Here... Th-the...";
  5642. mes "hunger...! It... It can't...";
  5643. mes "It c-can't be... d-denied!";
  5644. next;
  5645. emotion e_dots,1;
  5646. mes "["+strcharinfo(0)+"]";
  5647. mes "Weirdo! Why don't you";
  5648. mes "get out of that barrel,";
  5649. mes "and get your Steamed";
  5650. mes "Crab Nippers yourself?!";
  5651. close;
  5652. break;
  5653. }
  5654. }
  5655. else if(hg_ubu01 == 4)
  5656. {
  5657. if(countitem(12051)) //Steamed crab nippers
  5658. {
  5659. mes "[Strange Man]";
  5660. mes "Th-that... tantalizing...";
  5661. mes "scent... It's S-Steamed...";
  5662. mes "Crab... Nippers... Oh God...";
  5663. mes "It's b-been so... l-long...";
  5664. mes "G-Give me! G-Give me now!";
  5665. next;
  5666. emotion e_dots,1;
  5667. mes "^3355FFYou dumped the";
  5668. mes "Steamed Crab Nippers";
  5669. mes "into the barrel where";
  5670. mes "it was quickly devoured.^000000";
  5671. delitem 12051,1; //Steamed crab nippers
  5672. set hg_ubu01,5;
  5673. next;
  5674. mes "[Strange Man]";
  5675. mes "Ha ha ha!";
  5676. mes "Back in the game, baby!";
  5677. mes "Man, it's been, about what,";
  5678. mes "3 days since I last ate?";
  5679. mes "It's good to be alive!";
  5680. close2;
  5681. donpcevent "Strange Man#Hugel::OnEnable";
  5682. end;
  5683. }
  5684. else
  5685. {
  5686. mes "[Strange Man]";
  5687. mes "Please... cook me...";
  5688. mes "Steamed... Crab Nippers...!";
  5689. mes "You... n-need.... 10 Green";
  5690. mes "Herbs... 1 Yellow Potions...";
  5691. mes "and 10... N-Nippers... to";
  5692. mes "c-cook th-them. Ugh...";
  5693. next;
  5694. emotion e_dots,1;
  5695. mes "["+strcharinfo(0)+"]";
  5696. mes "Hold on,";
  5697. mes "I have to cook";
  5698. mes "them for you?!";
  5699. next;
  5700. mes "[Strange Man]";
  5701. mes "Y-yes...";
  5702. mes "It's... It's the";
  5703. mes "o-only... possible...";
  5704. mes "Way... P-please help...";
  5705. close;
  5706. }
  5707. }
  5708. else if(hg_ubu01 == 5)
  5709. {
  5710. if(countitem(12051)) //Steamed crab nippers
  5711. {
  5712. mes "[Strange Man]";
  5713. mes "Th-that... tantalizing...";
  5714. mes "scent... It's S-Steamed...";
  5715. mes "Crab... Nippers... Oh God...";
  5716. mes "It's b-been so... l-long...";
  5717. mes "G-Give me! G-Give me now!";
  5718. next;
  5719. emotion e_dots,1;
  5720. mes "^3355FFYou dumped the";
  5721. mes "Steamed Crab Nippers";
  5722. mes "into the barrel where";
  5723. mes "it was quickly devoured.^000000";
  5724. delitem 12051,1; //Steamed crab nippers
  5725. set hg_ubu01,5;
  5726. next;
  5727. mes "[Strange Man]";
  5728. mes "Ha ha ha!";
  5729. mes "Back in the game, baby!";
  5730. mes "Man, it's been, about what,";
  5731. mes "3 days since I last ate?";
  5732. mes "It's good to be alive!";
  5733. close2;
  5734. donpcevent "Strange Man#Hugel::OnEnable";
  5735. end;
  5736. }
  5737. else
  5738. {
  5739. mes "[Strange Man]";
  5740. mes "Please... cook me...";
  5741. mes "Steamed... Crab Nippers...!";
  5742. mes "You... n-need.... 10 Green";
  5743. mes "Herbs... 1 Yellow Potions...";
  5744. mes "and 10... N-Nippers... to";
  5745. mes "c-cook th-them. Ugh...";
  5746. next;
  5747. emotion e_dots,1;
  5748. mes "["+strcharinfo(0)+"]";
  5749. mes "Hold on,";
  5750. mes "I have to cook";
  5751. mes "them for you?!";
  5752. next;
  5753. mes "[Strange Man]";
  5754. mes "Y-yes...";
  5755. mes "It's... It's the";
  5756. mes "o-only... possible...";
  5757. mes "Way... P-please help...";
  5758. close;
  5759. }
  5760. }
  5761. else if(hg_ubu01 == 6)
  5762. {
  5763. emotion e_dots,1;
  5764. mes "^3355FFFor now, you should";
  5765. mes "tell Torpy and his mom";
  5766. mes "where Torpy's father is";
  5767. mes "hiding so they won't";
  5768. mes "worry about him so much.";
  5769. close;
  5770. }
  5771. else if(hg_ubu01 == 7)
  5772. {
  5773. emotion e_dots,1;
  5774. mes "^800080Torpy's mom might want to know about^000000";
  5775. mes "^800080this extraordinary barrel.^000000";
  5776. close;
  5777. }
  5778. else if(hg_ubu01 == 8)
  5779. {
  5780. emotion e_dots,1;
  5781. mes "^800080How long does Torpy's father plan to stay within the barrel?^000000";
  5782. close;
  5783. }
  5784. else if(hg_ubu01 == 9)
  5785. {
  5786. emotion e_dots,1;
  5787. mes "^800080That barrel will become a symbolic object^000000";
  5788. mes "^800080that pays tribute to the firm will of Torpy's father^000000";
  5789. mes "^800080who is trying hard to avoid keeping the promise with his son to find his wife.^000000";
  5790. close;
  5791. }
  5792. else
  5793. {
  5794. emotion e_dots,1;
  5795. mes "^800080You hear something bustling from the hole in the barrel.^000000";
  5796. mes "^800080However, it doesn't seem to be a big deal.^000000";
  5797. close;
  5798. }
  5799. }
  5800. hugel,100,174,3 script Strange Man#Hugel 898,{
  5801. if(hg_ubu01 == 5)
  5802. {
  5803. mes "[Strange Man]";
  5804. mes "Ahhhh... Thanks for";
  5805. mes "the free meal! It was";
  5806. mes "so invigorating! Well,";
  5807. mes "I better climb back";
  5808. mes "inside that barrel. See";
  5809. mes "ya round, adventurer~";
  5810. next;
  5811. mes "["+strcharinfo(0)+"]";
  5812. mes "Hold it!";
  5813. mes "Why are you hiding";
  5814. mes "inside that barrel?!";
  5815. next;
  5816. mes "[Strange Man]";
  5817. mes "Huh? Oh, I'm just";
  5818. mes "playing Hide-and-Seek";
  5819. mes "with my son, that's all.";
  5820. next;
  5821. mes "["+strcharinfo(0)+"]";
  5822. mes "But you haven't";
  5823. mes "eaten in days! Wait,";
  5824. mes "hold on, you wouldn't";
  5825. mes "happen to be Torpy's";
  5826. mes "father now, would you?";
  5827. next;
  5828. mes "[Strange Man]";
  5829. mes "Oh, you ran into my boy?";
  5830. mes "Has he given up on our";
  5831. mes "little wager yet? Because";
  5832. mes "I'd really hate to lose...";
  5833. next;
  5834. mes "["+strcharinfo(0)+"]";
  5835. mes "Um, your wife and son";
  5836. mes "are really worried about";
  5837. mes "you. Shouldn't you be going";
  5838. mes "home as soon as you can?";
  5839. next;
  5840. mes "[Strange Man]";
  5841. mes "No, I can't! Not until";
  5842. mes "Torpy gives up! I made";
  5843. mes "a really silly promise";
  5844. mes "with my son, and if I lose";
  5845. mes "this game of Hide-and-Seek...";
  5846. mes "Well, I just can't lose! Bye!";
  5847. set hg_ubu01,6;
  5848. next;
  5849. mes "^3355FFTorpy's father has";
  5850. mes "hidden himself again,";
  5851. mes "but at least now you";
  5852. mes "can go back to Torpy's";
  5853. mes "Mom and Torpy, and let them";
  5854. mes "both know where he is hiding.^000000";
  5855. close2;
  5856. disablenpc "Strange Man#Hugel";
  5857. enablenpc "Suspicious Barrel";
  5858. end;
  5859. }
  5860. else
  5861. {
  5862. mes "[Strange Man]";
  5863. mes "Hahahaha!";
  5864. mes "Steamed Crab Nippers!";
  5865. mes "That really hit the spot!";
  5866. mes "I ate so much, I won't";
  5867. mes "have to eat again for days!";
  5868. close;
  5869. }
  5870. OnEnable:
  5871. enablenpc "Strange Man#Hugel";
  5872. disablenpc "Suspicious Barrel";
  5873. initnpctimer;
  5874. end;
  5875. OnInit:
  5876. disablenpc "Strange Man#Hugel";
  5877. end;
  5878. OnTimer60000:
  5879. stopnpctimer;
  5880. disablenpc "Strange Man#Hugel";
  5881. enablenpc "Suspicious Barrel";
  5882. end;
  5883. }
  5884. //-------------------------------------------------------------------------
  5885. // Fish cake soup delivery
  5886. //-------------------------------------------------------------------------
  5887. hu_in01,15,372,3 script Cellette Lavit 74,{
  5888. if(!hg_odeng)
  5889. {
  5890. mes "[Cellette]";
  5891. mes "Hi there, thanks for";
  5892. mes "visiting our lovely town!";
  5893. mes "Why don't you come in and";
  5894. mes "have a taste of authentic";
  5895. mes "Hugel cuisine? I guarantee";
  5896. mes "that you won't regret it~";
  5897. next;
  5898. mes "[Cellette]";
  5899. mes "My name is Cellette Lavit,";
  5900. mes "and I proudly serve Fish Cake";
  5901. mes "Soup, Hugel's specialty dish.";
  5902. mes "All the tourists that've tried";
  5903. mes "it have loved it, and I have";
  5904. mes "many regular customers~";
  5905. next;
  5906. mes "[Cellette]";
  5907. mes "This dish has something";
  5908. mes "of a cult following, and it's";
  5909. mes "not widely popularized, but I'm";
  5910. mes "sure that it'll be considered";
  5911. mes "representative of Schwaltzvalt";
  5912. mes "Republic cuisine someday.";
  5913. next;
  5914. mes "[Cellette]";
  5915. mes "Listen, you look like an";
  5916. mes "able adventurer, so would";
  5917. mes "you consider working part time";
  5918. mes "for me? I have many orders for";
  5919. mes "Fish Cake Soup, so there's";
  5920. mes "no way I can make deliveries...";
  5921. next;
  5922. mes "[Cellette]";
  5923. mes "If you work for me, I'll";
  5924. mes "waive the price: I'll give you";
  5925. mes "1 Fish Cake Soup for each";
  5926. mes "delivery that you complete.";
  5927. mes "But if you're not interested,";
  5928. mes "you can just buy some now~";
  5929. next;
  5930. switch( select( "Sure, I'll work for you!:I want to buy Fish Cake Soup.:See ya." ) )
  5931. {
  5932. case 1:
  5933. mes "[Cellette]";
  5934. mes "Oh, thank you so much!";
  5935. mes "You can't imagine how busy";
  5936. mes "I've been, and how much I need^FFFFFF ^000000 the help! Now, let's get started~";
  5937. next;
  5938. set @randvar, rand(1,4);
  5939. if(@randvar == 1)
  5940. {
  5941. mes "[Cellette]";
  5942. mes "Alright, please take this";
  5943. mes "order of Fish Cake Soup to";
  5944. mes "my friend Neha. I'm grateful";
  5945. mes "that she's a regular customer--";
  5946. mes "she's a good friend, but I'm sure^FFFFFF ^000000 that she loves the soup as well.";
  5947. set hg_odeng,1;
  5948. getitem 584,1; //Skewer soup
  5949. close;
  5950. }
  5951. else if(@randvar == 2)
  5952. {
  5953. mes "[Cellette]";
  5954. mes "Right, take this next order";
  5955. mes "of Fish Cake Soup to Maewan,";
  5956. mes "another one of my regulars.";
  5957. mes "He's been buying my soup ever";
  5958. mes "since I helped him start his^FFFFFF ^000000 business. Nice of him, isn't it?";
  5959. set hg_odeng,2;
  5960. getitem 584,1; //Skewer soup
  5961. close;
  5962. }
  5963. else if(@randvar == 3)
  5964. {
  5965. mes "[Cellette]";
  5966. mes "Okay, this order of Fish";
  5967. mes "Cake Soup is ready! Please";
  5968. mes "take it to my roommate Layoma.";
  5969. mes "But... Be careful. She's got";
  5970. mes "a thing about punctuality.";
  5971. mes "Just try not to be late...";
  5972. set hg_odeng,3;
  5973. getitem 584,1; //Skewer soup
  5974. close;
  5975. }
  5976. else if(@randvar == 4)
  5977. {
  5978. mes "[Cellette]";
  5979. mes "Quick, take this Fish";
  5980. mes "Paste Soup to Erjan. Um,";
  5981. mes "but be careful, he's really";
  5982. mes "nitpicky... And he likes to";
  5983. mes "have everything in such";
  5984. mes "and such and order...";
  5985. set hg_odeng,4;
  5986. getitem 584,1; //Skewer soup
  5987. close;
  5988. }
  5989. break;
  5990. case 2:
  5991. mes "[Cellette]";
  5992. mes "Oh, you'd like to try my";
  5993. mes "Fish Cake Soup, eh? Good";
  5994. mes "choice, I know you'll enjoy";
  5995. mes "its delicious, hearty flavor~";
  5996. mes "Each order costs 100 zeny.";
  5997. next;
  5998. switch( select( "Order a Fish Cake Soup:Cancel" ) )
  5999. {
  6000. case 1:
  6001. if(Zeny > 99)
  6002. {
  6003. mes "[Cellette]";
  6004. mes "Thanks! Enjoy your";
  6005. mes "bowl of Fish Cake Soup.";
  6006. mes "I hope you come and ";
  6007. mes "visit me again, okay?";
  6008. set Zeny,Zeny-100;
  6009. getitem 584,1; //Skewer soup
  6010. close;
  6011. }
  6012. else
  6013. {
  6014. mes "[Cellette]";
  6015. mes "Oh, what's this?";
  6016. mes "You don't have enough";
  6017. mes "money? Well, come back";
  6018. mes "after you save 100 zeny.";
  6019. mes "That's a really good price";
  6020. mes "for my gourmet soup, you know.";
  6021. close;
  6022. }
  6023. break;
  6024. case 2:
  6025. mes "[Cellette]";
  6026. mes "If you're ever hungry,";
  6027. mes "or just want to enjoy";
  6028. mes "a delicious meal, come";
  6029. mes "and have some of my soup~";
  6030. close;
  6031. break;
  6032. }
  6033. break;
  6034. case 3:
  6035. mes "[Cellette]";
  6036. mes "Oh? You're not interested";
  6037. mes "in trying my Fish Cake Soup";
  6038. mes "at all? Well, if you change";
  6039. mes "your mind, please come";
  6040. mes "back. I just know you'll love";
  6041. mes "the taste if you give it a try.";
  6042. close;
  6043. break;
  6044. }
  6045. }
  6046. else if(hg_odeng == 1)
  6047. {
  6048. if(countitem(584)) //Skewer soup
  6049. {
  6050. mes "[Cellette]";
  6051. mes "Haven't you left already?";
  6052. mes "My friend Neha is waiting";
  6053. mes "for you to deliver her order";
  6054. mes "of Fish Cake Soup. Please";
  6055. mes "try to get it to her before the";
  6056. mes "soup gets cold, okay?";
  6057. close;
  6058. }
  6059. else
  6060. {
  6061. mes "[Cellette]";
  6062. mes "What's that? You lost";
  6063. mes "the Fish Cake Soup you're";
  6064. mes "supposed to deliver to Neha?";
  6065. mes "Oh well, I suppose I'll have";
  6066. mes "to give you this fresh bowl";
  6067. mes "of soup that I just made...";
  6068. next;
  6069. if(Zeny > 99)
  6070. {
  6071. mes "[Cellette]";
  6072. mes "But you need to be";
  6073. mes "responsible and pay";
  6074. mes "me for the food you lost.";
  6075. mes "There, I took 100 zeny";
  6076. mes "from you. That's fair, so";
  6077. mes "please don't lose it this time.";
  6078. set Zeny,Zeny-100;
  6079. getitem 584,1; //Skewer soup
  6080. close;
  6081. }
  6082. else
  6083. {
  6084. mes "[Cellette]";
  6085. mes "W-wait... You don't";
  6086. mes "have any money to pay";
  6087. mes "me for the soup you lost?";
  6088. mes "Well, I don't think I can";
  6089. mes "trust somebody like you";
  6090. mes "with any deliveries...";
  6091. set hg_odeng,5;
  6092. close;
  6093. }
  6094. }
  6095. }
  6096. else if(hg_odeng == 2)
  6097. {
  6098. if(countitem(584)) //Skewer soup
  6099. {
  6100. mes "[Cellette]";
  6101. mes "Whoa, whoa, whoa!";
  6102. mes "You should have left";
  6103. mes "already to deliver that";
  6104. mes "soup to Maewan! Hurry,";
  6105. mes "before it gets too cold!";
  6106. close;
  6107. }
  6108. else
  6109. {
  6110. mes "[Cellette]";
  6111. mes "What's that? You lost";
  6112. mes "the Fish Cake Soup you're";
  6113. mes "supposed to give to Maewan?";
  6114. mes "Oh well, I suppose I'll have";
  6115. mes "to give you this fresh bowl";
  6116. mes "of soup that I just made...";
  6117. next;
  6118. if(Zeny > 99)
  6119. {
  6120. mes "[Cellette]";
  6121. mes "But you need to be";
  6122. mes "responsible and pay";
  6123. mes "me for the food you lost.";
  6124. mes "There, I took 100 zeny";
  6125. mes "from you. That's fair, so";
  6126. mes "please don't lose it this time.";
  6127. set Zeny,Zeny-100;
  6128. getitem 584,1; //Skewer soup
  6129. close;
  6130. }
  6131. else
  6132. {
  6133. mes "[Cellette]";
  6134. mes "W-wait... You don't";
  6135. mes "have any money to pay";
  6136. mes "me for the soup you lost?";
  6137. mes "Well, I don't think I can";
  6138. mes "trust somebody like you";
  6139. mes "with any deliveries...";
  6140. set hg_odeng,5;
  6141. close;
  6142. }
  6143. }
  6144. }
  6145. else if(hg_odeng == 3)
  6146. {
  6147. if(countitem(584)) //Skewer soup
  6148. {
  6149. mes "[Cellette]";
  6150. mes "I thought you left to";
  6151. mes "deliver that soup to";
  6152. mes "Layoma. You should hurry";
  6153. mes "and bring it to her, before";
  6154. mes "it doesn't taste good after";
  6155. mes "it gets cold, you know.";
  6156. close;
  6157. }
  6158. else
  6159. {
  6160. mes "[Cellette]";
  6161. mes "What's that? You lost";
  6162. mes "the Fish Cake Soup you're";
  6163. mes "supposed to give to Layoma?";
  6164. mes "Oh well, I suppose I'll have";
  6165. mes "to give you this fresh bowl";
  6166. mes "of soup that I just made...";
  6167. next;
  6168. if(Zeny > 99)
  6169. {
  6170. mes "[Cellette]";
  6171. mes "But you need to be";
  6172. mes "responsible and pay";
  6173. mes "me for the food you lost.";
  6174. mes "There, I took 100 zeny";
  6175. mes "from you. That's fair, so";
  6176. mes "please don't lose it this time.";
  6177. set Zeny,Zeny-100;
  6178. getitem 584,1; //Skewer soup
  6179. close;
  6180. }
  6181. else
  6182. {
  6183. mes "[Cellette]";
  6184. mes "W-wait... You don't";
  6185. mes "have any money to pay";
  6186. mes "me for the soup you lost?";
  6187. mes "Well, I don't think I can";
  6188. mes "trust somebody like you";
  6189. mes "with any deliveries...";
  6190. set hg_odeng,5;
  6191. close;
  6192. }
  6193. }
  6194. }
  6195. else if(hg_odeng == 4)
  6196. {
  6197. if(countitem(584))
  6198. {
  6199. mes "[Cellette]";
  6200. mes "Oh, dear, you better";
  6201. mes "leave now and deliver";
  6202. mes "that Fish Cake Soup to";
  6203. mes "Erjan before he can think";
  6204. mes "of something to complain about.^FFFFFF ^000000 Although it's probably too late...";
  6205. close;
  6206. }
  6207. else
  6208. {
  6209. mes "[Cellette]";
  6210. mes "What's that? You lost";
  6211. mes "the Fish Cake Soup you're";
  6212. mes "supposed to deliver to Erjan?";
  6213. mes "Oh well, I suppose I'll have";
  6214. mes "to give you this fresh bowl";
  6215. mes "of soup that I just made...";
  6216. next;
  6217. if(Zeny > 99)
  6218. {
  6219. mes "[Cellette]";
  6220. mes "But you need to be";
  6221. mes "responsible and pay";
  6222. mes "me for the food you lost.";
  6223. mes "There, I took 100 zeny";
  6224. mes "from you. That's fair, so";
  6225. mes "please don't lose it this time.";
  6226. set Zeny,Zeny-100;
  6227. getitem 584,1; //Skewer soup
  6228. close;
  6229. }
  6230. else
  6231. {
  6232. mes "[Cellette]";
  6233. mes "W-wait... You don't";
  6234. mes "have any money to pay";
  6235. mes "me for the soup you lost?";
  6236. mes "Well, I don't think I can";
  6237. mes "trust somebody like you";
  6238. mes "with any deliveries...";
  6239. set hg_odeng,5;
  6240. close;
  6241. }
  6242. }
  6243. }
  6244. else if(hg_odeng == 5)
  6245. {
  6246. mes "[Cellette]";
  6247. mes "Ah, I'm sorry, but";
  6248. mes "I can't do any business";
  6249. mes "with somebody that's proven";
  6250. mes "to be irresponsible. Nothing";
  6251. mes "personal, it's just my policy.";
  6252. close;
  6253. }
  6254. else if(hg_odeng == 10)
  6255. {
  6256. mes "[Cellette]";
  6257. mes "Good work! I hear that";
  6258. mes "you successfully delivered";
  6259. mes "the soup. I knew I could trust";
  6260. mes "you! Ah, before I forget, here";
  6261. mes "is your Fish Cake Soup. Thank";
  6262. mes "you so much for your help~";
  6263. set hg_odeng,0;
  6264. getitem 584,3; //Skewer soup
  6265. getexp 1000,0;
  6266. next;
  6267. mes "[Cellette]";
  6268. mes "It was really nice working";
  6269. mes "with you, and I hope you come";
  6270. mes "by and help me again sometime.";
  6271. mes "Oh, and please tell all your";
  6272. mes "friends about my delicious";
  6273. mes "Fish Cake Soup. See you later~";
  6274. close;
  6275. }
  6276. else
  6277. {
  6278. mes "[Cellette]";
  6279. mes "Come and taste some";
  6280. mes "authentic Hugel cuisine!";
  6281. mes "Enjoy a big steaming bowl";
  6282. mes "of delicious Fish Cake Soup~";
  6283. close;
  6284. }
  6285. }
  6286. hugel,76,134,3 script Neha 101,{
  6287. if(hg_odeng == 1)
  6288. {
  6289. if(countitem(584))
  6290. {
  6291. mes "[Neha]";
  6292. mes "Oh, you have a delivery";
  6293. mes "from Cellette, hm? Hmpf!";
  6294. mes "You're late! Don't you know";
  6295. mes "this soup isn't good if it";
  6296. mes "isn't steaming hot?";
  6297. next;
  6298. if(sex)
  6299. {
  6300. mes "[Neha]";
  6301. mes "But... You're a handsome";
  6302. mes "fellow, so I'll forgive you...";
  6303. mes "On one condition. Bring me";
  6304. mes "^FF00001 Whip^000000 with which to spank ";
  6305. mes "you. You better hurry, boy, or";
  6306. mes "I won't let you off that easy.";
  6307. set hg_odeng,6;
  6308. close;
  6309. }
  6310. else
  6311. {
  6312. mes "[Neha]";
  6313. mes "Yes, yes... You should";
  6314. mes "be punished. You should be";
  6315. mes "spanked. If you want to finish";
  6316. mes "your delivery, then bring me";
  6317. mes "^FF00001 Whip^000000 so that I can spank you";
  6318. mes "for your impertinence, girl!";
  6319. set hg_odeng,6;
  6320. close;
  6321. }
  6322. }
  6323. else
  6324. {
  6325. mes "[Neha]";
  6326. mes "Oh ho ho ho ho ho~";
  6327. mes "I just love cute little boys...";
  6328. mes "But for some reason, it";
  6329. mes "thrills me to torture them";
  6330. mes "a little bit as well. Hoho~";
  6331. close;
  6332. }
  6333. }
  6334. else if(hg_odeng == 6)
  6335. {
  6336. if(countitem(1960) && countitem(584)) //Whip and Skewer soup
  6337. {
  6338. mes "[Neha]";
  6339. mes "Finally... My soup!";
  6340. mes "And you brought me my Whip!";
  6341. mes "Don't worry, I'll only give you";
  6342. mes "just one hard spanking. It'll";
  6343. mes "be over before you know it~";
  6344. next;
  6345. mes "[Neha]";
  6346. mes "Ha!";
  6347. next;
  6348. mes "^3355FF*Slap*^000000";
  6349. percentheal -25,0;
  6350. next;
  6351. mes "[Neha]";
  6352. mes "Heeyah!!";
  6353. next;
  6354. mes "^3355FF*SLAP*^000000";
  6355. percentheal -25,0;
  6356. next;
  6357. mes "[Neha]";
  6358. mes "Ooh, did I accidentally";
  6359. mes "whip you twice? Heh heh...";
  6360. mes "Well, I'm satisfied. I'll go";
  6361. mes "ahead and tell Celette that";
  6362. mes "you did a good job... I hope";
  6363. mes "you come deliver my soup again~";
  6364. delitem 1960,1; //Whip
  6365. delitem 584,1; //Skewer soup
  6366. set hg_odeng,10;
  6367. close;
  6368. }
  6369. else
  6370. {
  6371. mes "[Neha]";
  6372. mes "^FF00001 Fish Cake Soup^000000...";
  6373. mes "^FF00001 Whip^000000... Is that too";
  6374. mes "much for a girl to ask?";
  6375. mes "I'm hungry, and I want to";
  6376. mes "hit somebody! What's wrong";
  6377. mes "with that, huh? Now hurry up!";
  6378. close;
  6379. }
  6380. }
  6381. else
  6382. {
  6383. mes "[Neha]";
  6384. mes "Oh ho ho ho ho ho~";
  6385. mes "I just love cute little boys...";
  6386. mes "But for some reason, it";
  6387. mes "thrills me to torture them";
  6388. mes "a little bit as well. Hoho~";
  6389. close;
  6390. }
  6391. }
  6392. hugel,87,139,3 script Maewan 86,{
  6393. if(hg_odeng == 2)
  6394. {
  6395. if(countitem(584))
  6396. {
  6397. mes "[Maewan]";
  6398. mes "Oh, finally, I've been";
  6399. mes "waiting for my order of";
  6400. mes "Fish Cake Soup from Cellette!";
  6401. mes "Aaaah, it smells oh so delicious~ ^FFFFFF ^000000";
  6402. next;
  6403. mes "[Maewan]";
  6404. mes "Argh, but you're late!";
  6405. mes "This is your fault, you";
  6406. mes "know that, right? Well,";
  6407. mes "it's not a big deal, but";
  6408. mes "I can forgive you if you";
  6409. mes "help me with my collection.";
  6410. next;
  6411. mes "[Maewan]";
  6412. mes "Just bring me";
  6413. mes "1 Bookclip in Memory,";
  6414. mes "alright? Oh, and don't";
  6415. mes "eat my soup before";
  6416. mes "you deliver it to me!";
  6417. set hg_odeng,7;
  6418. close;
  6419. }
  6420. else
  6421. {
  6422. mes "[Maewan]";
  6423. mes "I like to think of";
  6424. mes "myself as a man of";
  6425. mes "eclectic taste. I love";
  6426. mes "collecting strange and";
  6427. mes "unique items, and learning";
  6428. mes "all sorts of new things~";
  6429. close;
  6430. }
  6431. }
  6432. else if(hg_odeng == 7 )
  6433. {
  6434. if(countitem(584) && countitem(7015)) //Skewer soup and Bookclip in memory
  6435. {
  6436. mes "[Maewan]";
  6437. mes "Great, you really brought";
  6438. mes "me a Bookclip in Memory!";
  6439. mes "Yes, this'll make a fine";
  6440. mes "addition to my collection~";
  6441. mes "Oh, and give me my soup.";
  6442. mes "Thanks again for delivering~";
  6443. delitem 584,1; //Skewer soup
  6444. delitem 7015,1; //Bookclip in memory
  6445. set hg_odeng,10;
  6446. close;
  6447. }
  6448. else
  6449. {
  6450. mes "[Maewan]";
  6451. mes "I know it sounds unfair";
  6452. mes "of me to ask you to bring";
  6453. mes "^FF00001 Bookclip in Memory^000000 with";
  6454. mes "my ^FF0000Fish Cake Soup^000000, but well...";
  6455. next;
  6456. mes "[Maewan]";
  6457. mes "I'd feel left out if";
  6458. mes "I didn't do it. I know";
  6459. mes "all of Cellette's other";
  6460. mes "customers are asking the";
  6461. mes "people delivering their soup";
  6462. mes "for all sorts of crazy things.";
  6463. close;
  6464. }
  6465. }
  6466. else
  6467. {
  6468. mes "[Maewan]";
  6469. mes "I like to think of";
  6470. mes "myself as a man of";
  6471. mes "eclectic taste. I love";
  6472. mes "collecting strange and";
  6473. mes "unique items, and learning";
  6474. mes "all sorts of new things~";
  6475. close;
  6476. }
  6477. }
  6478. hugel,84,125,3 script Layoma 700,{
  6479. if(hg_odeng == 3)
  6480. {
  6481. if(countitem(584))
  6482. {
  6483. mes "[Layoma]";
  6484. mes "You're here to deliver";
  6485. mes "my Fish Cake Soup?";
  6486. mes "How could you be so late?!";
  6487. mes "Don't you know that your";
  6488. mes "incompetence also reflects";
  6489. mes "on Cellette and her shop?!";
  6490. next;
  6491. mes "[Layoma]";
  6492. mes "I can't let you continue";
  6493. mes "delivering for Cellette";
  6494. mes "unless you prove that you're";
  6495. mes "dependable to me. Erm, bring";
  6496. mes "me ^FF00001 Mushroom Spore^000000, and";
  6497. mes "I'll forget this whole thing.";
  6498. set hg_odeng,8;
  6499. close;
  6500. }
  6501. else
  6502. {
  6503. mes "[Layoma]";
  6504. mes "I love singing songs,";
  6505. mes "and I love eating mushrooms.";
  6506. mes "For a person living in Hugel,";
  6507. mes "that's a pretty exciting life!";
  6508. close;
  6509. }
  6510. }
  6511. else if(hg_odeng == 8)
  6512. {
  6513. if(countitem(584) && countitem(921)) //Skewer soup and Mushroom spore
  6514. {
  6515. mes "[Layoma]";
  6516. mes "Great! You brought me";
  6517. mes "1 Mushroom Spore! This";
  6518. mes "will taste perfect with my";
  6519. mes "bowl of Fish Cake Soup~";
  6520. next;
  6521. mes "[Layoma]";
  6522. mes "Alright, maybe I can";
  6523. mes "count on you to work";
  6524. mes "for my roommate Cellette";
  6525. mes "a little while longer. Oh, and";
  6526. mes "please tell her to not to come^FFFFFF ^000000 home so late all the time, okay?";
  6527. delitem 921,1; //Mushroom spore
  6528. delitem 584,1; //Skewer soup
  6529. set hg_odeng,10;
  6530. close;
  6531. }
  6532. else
  6533. {
  6534. mes "[Layoma]";
  6535. mes "Hey! I thought you";
  6536. mes "wanted to prove that";
  6537. mes "you're a reliable and";
  6538. mes "trustworthy person! Go";
  6539. mes "and bring me 1 Mushroom";
  6540. mes "Spore with my Fish Cake Soup!";
  6541. close;
  6542. }
  6543. }
  6544. else
  6545. {
  6546. mes "[Layoma]";
  6547. mes "I love singing songs,";
  6548. mes "and I love eating mushrooms.";
  6549. mes "For a person living in Hugel,";
  6550. mes "that's a pretty exciting life!";
  6551. close;
  6552. }
  6553. }
  6554. hugel,102,161,3 script Erjan 100,{
  6555. if(hg_odeng == 4)
  6556. {
  6557. if(countitem(584))
  6558. {
  6559. mes "[Erjan]";
  6560. mes "Well, I thought you'd";
  6561. mes "never come to deliver";
  6562. mes "my Fish Cake Soup. You're";
  6563. mes "awfully late, you know that?";
  6564. mes "Still, the smell is just so^FFFFFF ^000000 appetizing, I can barely resist...";
  6565. next;
  6566. mes "[Erjan]";
  6567. mes "Hm, but as the first son";
  6568. mes "of the Franchefeschu family,";
  6569. mes "I cannot eat this soup unless";
  6570. mes "it is suitably prepared. Go!";
  6571. mes "I command you to bring me";
  6572. mes "the commoner's ^FF0000China^000000!";
  6573. next;
  6574. set hg_odeng,9;
  6575. mes "[Erjan]";
  6576. mes "Realize that I'm compromising";
  6577. mes "with you by asking you to bring";
  6578. mes "me regular China... I always";
  6579. mes "enjoy my meals on the finest";
  6580. mes "glass and tableware available.";
  6581. mes "That's how we noblemen live~";
  6582. close;
  6583. }
  6584. else
  6585. {
  6586. mes "[Erjan]";
  6587. mes "I am Erjan, first son of";
  6588. mes "the noble Franchefeschu";
  6589. mes "family. Commoner, if you";
  6590. mes "do not have any business";
  6591. mes "with me, then leave me be,";
  6592. mes "and do whatever it is you do.";
  6593. close;
  6594. }
  6595. }
  6596. else if(hg_odeng == 9)
  6597. {
  6598. if(countitem(584) && countitem(736)) //Skewer soup and China
  6599. {
  6600. mes "[Erjan]";
  6601. mes "Ah, so you've delivered";
  6602. mes "my Fish Cake Soup with some";
  6603. mes "proper China. Yes, this pleases";
  6604. mes "me. Now, I may enjoy this meal";
  6605. mes "in a manner befitting the";
  6606. mes "Franchefeschu family.";
  6607. next;
  6608. mes "[Erjan]";
  6609. mes "Although this China is";
  6610. mes "below my standards, I also";
  6611. mes "understand that this is the";
  6612. mes "best you can do. Yes, to accept";
  6613. mes "this is my... noblesse oblige.";
  6614. next;
  6615. mes "[Erjan]";
  6616. mes "You are dismissed.";
  6617. mes "Please take your leave,";
  6618. mes "and return to Cellette";
  6619. mes "with my noble thanks.";
  6620. delitem 736,1; //China
  6621. delitem 584,1; //Skewer soup
  6622. set hg_odeng,10;
  6623. close;
  6624. }
  6625. else
  6626. {
  6627. mes "[Erjan]";
  6628. mes "Must I repeat myself?";
  6629. mes "Bring me my ^FF0000Fish Cake Soup^000000";
  6630. mes "with ^FF00001 China^000000 so that I may";
  6631. mes "properly enjoy my meal.";
  6632. close;
  6633. }
  6634. }
  6635. else
  6636. {
  6637. mes "[Erjan]";
  6638. mes "I am Erjan, first son of";
  6639. mes "the noble Franchefeschu";
  6640. mes "family. Commoner, if you";
  6641. mes "do not have any business";
  6642. mes "with me, then leave me be,";
  6643. mes "and do whatever it is you do.";
  6644. close;
  6645. }
  6646. }
  6647. //-------------------------------------------------------------------------
  6648. // Juno Remedy Quest
  6649. //-------------------------------------------------------------------------
  6650. yuno,111,156,3 script Euslan 90,{
  6651. if(BaseLevel < 60)
  6652. {
  6653. mes "[Euslan]";
  6654. mes "^333333*Cough Cough*";
  6655. mes "*Haaaaaaack*";
  6656. mes "*C-cough* *Sob*^000000";
  6657. close;
  6658. }
  6659. if(!hg_ma1)
  6660. {
  6661. mes "[Euslan]";
  6662. mes "^333333*Cough Cough*";
  6663. mes "*Haaaaaaack*";
  6664. mes "*C-cough* *Sob*^000000";
  6665. next;
  6666. switch( select( "Ignore:Speak to Euslan" ) )
  6667. {
  6668. case 1:
  6669. mes "[Euslan]";
  6670. mes "^333333*Sniff*";
  6671. mes "*Huff Huff*";
  6672. mes "*Cough Cough*^000000";
  6673. close;
  6674. break;
  6675. case 2:
  6676. mes "[Euslan]";
  6677. mes "*Huff Huff*";
  6678. mes "*Cough Cough*^000000";
  6679. next;
  6680. mes "^3355FFEusan is seized";
  6681. mes "with emotion: it's";
  6682. mes "been so long since";
  6683. mes "someone has tried";
  6684. mes "to speak to her.^000000";
  6685. set hg_ma1,1;
  6686. close;
  6687. break;
  6688. }
  6689. }
  6690. else if(hg_ma1 == 1)
  6691. {
  6692. mes "[Euslan]";
  6693. mes "^333333*Sniff* *Cough";
  6694. mes "*Cough Cough*";
  6695. mes "*Sob* *Sniff*^000000";
  6696. next;
  6697. switch( select( "Ignore:Speak to Euslan" ) )
  6698. {
  6699. case 1:
  6700. mes "[Euslan]";
  6701. mes "^333333*Sniff*";
  6702. mes "*Huff Huff*";
  6703. mes "*Cough Cough*^000000";
  6704. close;
  6705. break;
  6706. case 2:
  6707. mes "[Euslan]";
  6708. mes "^333333*Sniff*";
  6709. mes "*Huff Huff*";
  6710. mes "*Cough Cough*^000000";
  6711. next;
  6712. mes "[Euslan]";
  6713. mes "Oh...";
  6714. mes "Hello, wh-what";
  6715. mes "^333333*Cough cough*^000000 did";
  6716. mes "you want? ^333333*Sniff*^000000";
  6717. next;
  6718. break;
  6719. }
  6720. switch( select( "Nothing!:Are you alright?" ) )
  6721. {
  6722. case 1:
  6723. mes "[Euslan]";
  6724. mes "Oh, I'm s-sorry...";
  6725. mes "^333333*Cough Cough*^000000 I must";
  6726. mes "have been mistaken...";
  6727. close;
  6728. break;
  6729. case 2:
  6730. mes "[Euslan]";
  6731. mes "Th-thank you so much";
  6732. mes "for your concern. My";
  6733. mes "^333333*Cough*^000000 name is Euslan,";
  6734. mes "and it's nice to meet you.";
  6735. next;
  6736. mes "[Euslan]";
  6737. mes "I've just been waiting here";
  6738. mes "for my fiancee to return, but";
  6739. mes "I'm starting to worry since";
  6740. mes "I haven't heard from him in";
  6741. mes "days. I really want to go out";
  6742. mes "and find him on my own. ^333333*Cough*^000000";
  6743. next;
  6744. mes "[Euslan]";
  6745. mes "I really want to see my";
  6746. mes "Thierry. If only I wasn't";
  6747. mes "so sick, then I wouldn't have";
  6748. mes "these problems. ^333333*Sob*^000000 Where";
  6749. mes "is he? ^333333*Sniff*^000000 Where's my";
  6750. mes "Thierry? I want to see him...";
  6751. next;
  6752. break;
  6753. }
  6754. switch( select( "Leave her alone:Offer to find Thierry" ) )
  6755. {
  6756. case 1:
  6757. mes "[Euslan]";
  6758. mes "Thierry... ^333333*Sob*^000000";
  6759. mes "When are you";
  6760. mes "coming home?";
  6761. mes "I'm so worried...";
  6762. mes "^333333*Cough Cough*^000000";
  6763. set hg_ma1,2;
  6764. close;
  6765. break;
  6766. case 2:
  6767. mes "[Euslan]";
  6768. mes "...Are you really willing to";
  6769. mes "go out and look for Thierry";
  6770. mes "for me? Oh, thank you so";
  6771. mes "much! You don't know how";
  6772. mes "much your kind offer means";
  6773. mes "to me. Now, let's see...";
  6774. next;
  6775. mes "[Euslan]";
  6776. mes "^333333*Cough*^000000 Right, Thierry";
  6777. mes "went on a trip, traveling";
  6778. mes "on one of the Airships, to";
  6779. mes "find some medicine that the";
  6780. mes "doctors say I need for my";
  6781. mes "illness. ^333333*Cough Cough*^000000";
  6782. next;
  6783. mes "[Euslan]";
  6784. mes "I know it's like searching";
  6785. mes "for a needle in a haystack,";
  6786. mes "but the only way I can think";
  6787. mes "of finding Thierry is to ask";
  6788. mes "the Airship Crewmen if they";
  6789. mes "might know where my fiancee is.";
  6790. next;
  6791. mes "[Euslan]";
  6792. mes "^333333*Cough*^000000 Oh, right...";
  6793. mes "My fiancee was planning on";
  6794. mes "searching the Schwaltzvalt";
  6795. mes "Republic, so maybe the crewmen";
  6796. mes "on the Schwaltzvalt Republic^FFFFFF ^000000 domestic flights might know him.";
  6797. next;
  6798. mes "[Euslan]";
  6799. mes "If you manage to find";
  6800. mes "where Thierry might have";
  6801. mes "gone, then please let me";
  6802. mes "know as soon as you can,";
  6803. mes "okay? Thanks for cheering";
  6804. mes "me up, "+strcharinfo(0)+".";
  6805. set hg_ma1,3;
  6806. close;
  6807. break;
  6808. }
  6809. }
  6810. else if(hg_ma1 == 2)
  6811. {
  6812. mes "[Euslan]";
  6813. mes "I've just been waiting here";
  6814. mes "for my fiancee to return, but";
  6815. mes "I'm starting to worry since";
  6816. mes "I haven't heard from him in";
  6817. mes "days. I really want to go out";
  6818. mes "and find him on my own. ^333333*Cough*^000000";
  6819. next;
  6820. mes "[Euslan]";
  6821. mes "I really want to see my";
  6822. mes "Thierry. If only I wasn't";
  6823. mes "so sick, then I wouldn't have";
  6824. mes "these problems. ^333333*Sob*^000000 Where";
  6825. mes "is he? ^333333*Sniff*^000000 Where's my";
  6826. mes "Thierry? I want to see him...";
  6827. next;
  6828. switch( select( "Leave her alone:Offer to find Thierry" ) )
  6829. {
  6830. case 1:
  6831. mes "[Euslan]";
  6832. mes "Thierry... ^333333*Sob*^000000";
  6833. mes "When are you";
  6834. mes "coming home?";
  6835. mes "I'm so worried...";
  6836. mes "^333333*Cough Cough*^000000";
  6837. close;
  6838. break;
  6839. case 2:
  6840. mes "[Euslan]";
  6841. mes "...Are you really willing to";
  6842. mes "go out and look for Thierry";
  6843. mes "for me? Oh, thank you so";
  6844. mes "much! You don't know how";
  6845. mes "much your kind offer means";
  6846. mes "to me. Now, let's see...";
  6847. next;
  6848. mes "[Euslan]";
  6849. mes "^333333*Cough*^000000 Right, Thierry";
  6850. mes "went on a trip, traveling";
  6851. mes "on one of the Airships, to";
  6852. mes "find some medicine that the";
  6853. mes "doctors say I need for my";
  6854. mes "illness. ^333333*Cough Cough*^000000";
  6855. next;
  6856. mes "[Euslan]";
  6857. mes "I know it's like searching";
  6858. mes "for a needle in a haystack,";
  6859. mes "but the only way I can think";
  6860. mes "of finding Thierry is to ask";
  6861. mes "the Airship Crewmen if they";
  6862. mes "might know where my fiancee is.";
  6863. next;
  6864. mes "[Euslan]";
  6865. mes "^333333*Cough*^000000 Oh, right...";
  6866. mes "My fiancee was planning on";
  6867. mes "searching the Schwaltzvalt";
  6868. mes "Republic, so maybe the crewmen";
  6869. mes "on the Schwaltzvalt Republic^FFFFFF ^000000 domestic flights might know him.";
  6870. next;
  6871. mes "[Euslan]";
  6872. mes "If you manage to find";
  6873. mes "where Thierry might have";
  6874. mes "gone, then please let me";
  6875. mes "know as soon as you can,";
  6876. mes "okay? Thanks for cheering";
  6877. mes "me up, "+strcharinfo(0)+".";
  6878. set hg_ma1,3;
  6879. close;
  6880. break;
  6881. }
  6882. }
  6883. else if(hg_ma1 == 3 || hg_ma1 == 4)
  6884. {
  6885. mes "^333333Euslan is still patiently";
  6886. mes "waiting for Thierry's return.";
  6887. mes "You should keep your promise";
  6888. mes "to her by asking the crewmen on";
  6889. mes "the Schwaltvalt Republic domestic flights about Euslan's fiancee.^000000";
  6890. close;
  6891. }
  6892. else if(hg_ma1 == 5)
  6893. {
  6894. mes "[Euslan]";
  6895. mes "Oh, you're back!";
  6896. mes "^333333*Cough*^000000 Maybe it's too";
  6897. mes "much to hope for, but did";
  6898. mes "you learn anything about";
  6899. mes "where my fiancee might be?";
  6900. next;
  6901. menu "Well, I met Kaci on the Airship.",-;
  6902. mes "[Euslan]";
  6903. mes "Oh, Kaci works on the";
  6904. mes "Airship? It's been so long";
  6905. mes "since I've seen her. I guess";
  6906. mes "we've lost touch ever since";
  6907. mes "I've gotten sick... Still, I'm";
  6908. mes "glad to have heard from her.";
  6909. next;
  6910. mes "[Euslan]";
  6911. mes "Oh, how fortunate! So Kaci";
  6912. mes "knows where Thierry might be?";
  6913. mes "^333333*Cough*^000000 Ah, he went to Hugel.";
  6914. mes "I have a brother that lives";
  6915. mes "there, though it's been a while";
  6916. mes "since I've heard from him...";
  6917. next;
  6918. mes "[Euslan]";
  6919. mes "Um, if you don't mind, would";
  6920. mes "you please do another favor";
  6921. mes "for me? If you travel to Hugel,";
  6922. mes "would you find Thierry and tell";
  6923. mes "that I'm alright? He must be";
  6924. mes "so worried about he by now...";
  6925. next;
  6926. mes "[Euslan]";
  6927. mes "^333333*Cough Cough*^000000 It might";
  6928. mes "be a good idea to ask my";
  6929. mes "brother Eukran, who's working";
  6930. mes "as a Bingo game coordinator";
  6931. mes "in Hugel, since he might know";
  6932. mes "where Thierry is. ^333333*Cough*^000000";
  6933. next;
  6934. mes "[Euslan]";
  6935. mes "I know that it's a lot";
  6936. mes "to ask, so please don't";
  6937. mes "trouble yourself if it's out";
  6938. mes "of your way. Still, I'd really";
  6939. mes "appreciate your help if you";
  6940. mes "happen to pass through Hugel.";
  6941. set hg_ma1,6;
  6942. close;
  6943. }
  6944. else if(hg_ma1 == 6 || hg_ma1 == 7)
  6945. {
  6946. mes "[Euslan]";
  6947. mes "If you get the chance,";
  6948. mes "please visit my brother";
  6949. mes "Eukran in Hugel, and ask";
  6950. mes "him where my Thierry might be.";
  6951. mes "Thank you again for your kindness. ^FFFFFF ^000000";
  6952. close;
  6953. }
  6954. else if(hg_ma1 == 8 || hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11)
  6955. {
  6956. mes "^3355FFEuslan is waiting for";
  6957. mes "you to bring her news from";
  6958. mes "her fiancee Thierry. You better";
  6959. mes "go back to Hugel to find him.";
  6960. close;
  6961. }
  6962. else if(hg_ma1 == 12)
  6963. {
  6964. mes "[Euslan]";
  6965. mes "Oh, you've returned!";
  6966. mes "^333333*Cough*^000000 Were you able to";
  6967. mes "speak to my brother and";
  6968. mes "find my fiancee Thierry?";
  6969. next;
  6970. mes "^333333You tell Euslan that you";
  6971. mes "were able to find Thierry,";
  6972. mes "and that he has managed to";
  6973. mes "procure some medicine for";
  6974. mes "her. You give Euslan the";
  6975. mes "medicine as Thierry requested.^000000";
  6976. next;
  6977. mes "[Euslan]";
  6978. mes "*Sniff* I don't deserve";
  6979. mes "such a wonderful man. Why";
  6980. mes "did that silly fool go through";
  6981. mes "so much trouble for a useless";
  6982. mes "woman like me. *Cough* I still^FFFFFF ^000000 don't understand it... I don't...";
  6983. next;
  6984. mes "[Euslan]";
  6985. mes "Thank you so much for";
  6986. mes "your help, adventurer, and";
  6987. mes "for bringing me this medicine.";
  6988. mes "I'll be waiting for Thierry to";
  6989. mes "come back home, and do my";
  6990. mes "best to get better. ^333333*Cough*^000000";
  6991. next;
  6992. mes "[Euslan]";
  6993. mes ""+strcharinfo(0)+"...";
  6994. mes "I'll never forget what";
  6995. mes "you've done for Thierry and";
  6996. mes "me. I'll always be praying for";
  6997. mes "your safety in your adventures.";
  6998. mes "Take care of yourself...";
  6999. close2;
  7000. set hg_ma1,13;
  7001. specialeffect 253;
  7002. getexp 900000,600000;
  7003. end;
  7004. }
  7005. else if(hg_ma1 == 13)
  7006. {
  7007. mes "^3355FFEuslan is still waiting";
  7008. mes "for her fiancee to return";
  7009. mes "home, but she appears";
  7010. mes "much more relieved and";
  7011. mes "relaxed than she used to be.^000000";
  7012. close;
  7013. }
  7014. }
  7015. que_bingo,49,12,0 script #Hg_Quest 139,4,4,{
  7016. OnTouch:
  7017. if(hg_ma1 == 6)
  7018. {
  7019. mes "[Arcade Owner]";
  7020. mes "Welcome to the";
  7021. mes "Bingo Game Arcade.";
  7022. mes "Would you like to";
  7023. mes "play a game?";
  7024. next;
  7025. menu "I want to meet the game coordinator.",-;
  7026. mes "[Arcade Owner]";
  7027. mes "I'm sorry, but if he's on";
  7028. mes "duty, we can't really let you";
  7029. mes "meet him unless you come";
  7030. mes "here to play a game. Our";
  7031. mes "game coordinators tend";
  7032. mes "to be pretty busy...";
  7033. close;
  7034. }
  7035. }
  7036. que_bingo,53,190,7 script Eukran 778,{
  7037. if(hg_ma1 == 6)
  7038. {
  7039. mes "[Eukran]";
  7040. mes "Oh, weren't you just";
  7041. mes "in the bingo room?";
  7042. mes "I hope you enjoyed";
  7043. mes "the game. Now, can";
  7044. mes "I help you with anything?";
  7045. next;
  7046. menu "Talk about Euslan",-;
  7047. mes "^3355FFYou tell Eukran about his";
  7048. mes "sister's illness, and that";
  7049. mes "she has sent you to search";
  7050. mes "for her fiancee Thierry.^000000";
  7051. next;
  7052. mes "[Eukran]";
  7053. mes "*Sob* I had no idea";
  7054. mes "that my sister Euslan";
  7055. mes "was so sick! No wonder";
  7056. mes "Thierry looked so depressed";
  7057. mes "the last time I saw him. Why";
  7058. mes "didn't he tell me anything?";
  7059. next;
  7060. mes "[Eukran]";
  7061. mes "You see, Thierry passed by";
  7062. mes "here about a month ago, and";
  7063. mes "told me that he had to visit";
  7064. mes "the Odin Shrine. I wasn't";
  7065. mes "sure then, but now I think";
  7066. mes "he's trying to help my sister.";
  7067. next;
  7068. mes "[Eukran]";
  7069. mes "There must be something";
  7070. mes "there that can help my";
  7071. mes "sister recover. Why else";
  7072. mes "would Thierry go to such a";
  7073. mes "dangerous place? No one goes^FFFFFF ^000000 to the Odin Shrine for no reason.";
  7074. close2;
  7075. set hg_ma1,8;
  7076. warp "que_bingo",37,24;
  7077. end;
  7078. }
  7079. }
  7080. odin_tem01,129,127,0 script HiddenActivator#Hugel 139,3,3,{
  7081. OnTouch:
  7082. if(hg_ma1 == 8)
  7083. {
  7084. mes "^3355FFYou can hear two";
  7085. mes "people talking to";
  7086. mes "each other a short";
  7087. mes "distance away.^000000";
  7088. next;
  7089. mes "[Suspicious Man]";
  7090. mes "You sure your research";
  7091. mes "is progressing? I haven't";
  7092. mes "seen anything that even";
  7093. mes "resembles real results!";
  7094. next;
  7095. mes "[Young Man]";
  7096. mes "I'm telling you, this isn't";
  7097. mes "like the last project. There's";
  7098. mes "no other way around it, it's";
  7099. mes "going to take some time.";
  7100. mes "You just have to be patient...";
  7101. next;
  7102. mes "[Suspicious Man]";
  7103. mes "Fine. That's fine by me.";
  7104. mes "But what about your fiancee?";
  7105. mes "I know she's near death's door:";
  7106. mes "can you really afford to wait";
  7107. mes "this long? Think about it.";
  7108. next;
  7109. mes "[Young Man]";
  7110. mes "......";
  7111. mes ".........";
  7112. mes "............";
  7113. next;
  7114. mes "[Suspicious Man]";
  7115. mes "Just finish this as";
  7116. mes "soon as you can. For";
  7117. mes "your fiancee's sake.";
  7118. mes "And your own sake.";
  7119. mes "Catch my meaning?";
  7120. next;
  7121. mes "[Young Man]";
  7122. mes "...I understand.";
  7123. next;
  7124. mes "^3355FFYou hear the sound of";
  7125. mes "footsteps steadily becoming";
  7126. mes "fainter and fainter. One of the";
  7127. mes "men must be walking away.^000000";
  7128. close2;
  7129. enablenpc "Young Man#Hu_Quest";
  7130. initnpctimer;
  7131. end;
  7132. }
  7133. else if(hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11)
  7134. {
  7135. enablenpc "Young Man#Hu_Quest";
  7136. initnpctimer;
  7137. end;
  7138. }
  7139. OnTimer180000:
  7140. disablenpc "Young Man#Hu_Quest";
  7141. stopnpctimer;
  7142. end;
  7143. OnInit:
  7144. disablenpc "Young Man#Hu_Quest";
  7145. end;
  7146. }
  7147. odin_tem01,130,134,4 script Young Man#Hu_Quest 774,{
  7148. if(hg_ma1 == 8)
  7149. {
  7150. mes "[Young Man]";
  7151. mes "Hm? Oh, an adventurer.";
  7152. mes "There's more and more";
  7153. mes "of you coming to visit this";
  7154. mes "Odin Shrine nowadays.";
  7155. next;
  7156. menu "Mr. Thierry?",-;
  7157. mes "[Thierry]";
  7158. mes "...?!";
  7159. mes "H-how do you";
  7160. mes "know my name?";
  7161. mes "Do I know you";
  7162. mes "from somewhere?";
  7163. next;
  7164. menu "Tell him about Euslan",-;
  7165. mes "[Thierry]";
  7166. mes "Oh, Euslan sent you to me?";
  7167. mes "I'm so sorry that you had to";
  7168. mes "go through so much trouble.";
  7169. mes "Still, I'm glad to hear from her. Please let her know that I'm";
  7170. mes "coming home soon, would you?";
  7171. next;
  7172. menu "What are you doing here?",-;
  7173. mes "[Thierry]";
  7174. mes "Well, um, I'm sorry.";
  7175. mes "I can't really go into the";
  7176. mes "details, but I'm doing this";
  7177. mes "work to find a cure for";
  7178. mes "Euslan's disease. It's not";
  7179. mes "curable by modern medicine...";
  7180. close2;
  7181. set hg_ma1,9;
  7182. end;
  7183. }
  7184. else if(hg_ma1 == 9)
  7185. {
  7186. mes "[Thierry]";
  7187. mes "I can't tell you more";
  7188. mes "than that. Please just";
  7189. mes "trust me on this. In the";
  7190. mes "meantime, would you tell";
  7191. mes "Euslan that I should be";
  7192. mes "coming home very soon?";
  7193. close;
  7194. }
  7195. else if(hg_ma1 == 10)
  7196. {
  7197. mes "[Thierry]";
  7198. mes "Oh, I thought you";
  7199. mes "already left Odin Shrine.";
  7200. mes "You don't have anything ";
  7201. mes "else to tell me, do you?";
  7202. next;
  7203. menu "Warn Thierry about Suspicious Men",-;
  7204. mes "[Thierry]";
  7205. mes "What?! It's just what";
  7206. mes "I thought! They were just";
  7207. mes "using me this whole time...!";
  7208. mes "Still, I can't leave this";
  7209. mes "place just yet... I can't...";
  7210. next;
  7211. mes "[Thierry]";
  7212. mes "I guess it all started when";
  7213. mes "Euslan contracted that weird";
  7214. mes "disease. None of the doctors";
  7215. mes "knew what it was, none of them";
  7216. mes "could do anything about it.";
  7217. mes "It was totally devastating...";
  7218. next;
  7219. mes "[Thierry]";
  7220. mes "Finally, I took her to see";
  7221. mes "Mawong, who told us that he";
  7222. mes "actually met someone that had";
  7223. mes "that disease, and that there";
  7224. mes "was a way for me to cure it.";
  7225. mes "I had to take my chances...";
  7226. next;
  7227. mes "[Thierry]";
  7228. mes "Mawong told me that the cure";
  7229. mes "was somewhere near the Odin";
  7230. mes "Shrine in Hugel. As you already";
  7231. mes "know, this place is incredibly";
  7232. mes "dangerous. But I don't care.";
  7233. mes "I'll do anything for Euslan.";
  7234. next;
  7235. mes "[Thierry]";
  7236. mes "Of course, I only told Euslan";
  7237. mes "that I'd be looking around the";
  7238. mes "Schwaltzvalt Republic... If she";
  7239. mes "knew I was at the Odin Shrine,";
  7240. mes "she'd worry too much about me.";
  7241. next;
  7242. mes "[Thierry]";
  7243. mes "Once I got here, I didn't";
  7244. mes "know what to do, or what I was";
  7245. mes "even looking for. Then, I ran";
  7246. mes "into these strange men, and";
  7247. mes "told them my story out of my";
  7248. mes "frustration over my situation.";
  7249. next;
  7250. mes "[Thierry]";
  7251. mes "It seemed like a miracle";
  7252. mes "when they said that they knew";
  7253. mes "how to cure Euslan. They told";
  7254. mes "me that they were a research";
  7255. mes "team working on a project";
  7256. mes "related to my dilemna.";
  7257. next;
  7258. mes "[Thierry]";
  7259. mes "I didn't even think twice";
  7260. mes "about it: I immediately";
  7261. mes "accepted their offer to";
  7262. mes "join them. I did whatever";
  7263. mes "research they asked while";
  7264. mes "I searched for Euslan's cure...";
  7265. next;
  7266. mes "[Thierry]";
  7267. mes "Later, I overheard them";
  7268. mes "talking, and I learned that";
  7269. mes "they were really Rekenber";
  7270. mes "Corporation agents. Their";
  7271. mes "project had nothing to do";
  7272. mes "with medicine or my Euslan...";
  7273. next;
  7274. mes "[Thierry]";
  7275. mes "Their true goal is to improve";
  7276. mes "their guardian technology by";
  7277. mes "finding the remains of some";
  7278. mes "giant beneath the Odin Shrine.";
  7279. mes "Still, working with them gave";
  7280. mes "me access to so many resources.";
  7281. next;
  7282. mes "[Thierry]";
  7283. mes "I've actually been able to";
  7284. mes "find a cure for Euslan's";
  7285. mes "illness through my research";
  7286. mes "with those men, so I can't";
  7287. mes "quit now. I still need to make";
  7288. mes "that medicine for Euslan!";
  7289. next;
  7290. mes "[Thierry]";
  7291. mes "So, behind their backs, I've";
  7292. mes "been using their guardians to";
  7293. mes "gather the ingredients needed";
  7294. mes "for my fiancee's medicine. But";
  7295. mes "if they're planning to get rid of^FFFFFF ^000000 me, I've just run out of time.";
  7296. next;
  7297. mes "[Thierry]";
  7298. mes "It doesn't matter what";
  7299. mes "happens to me, but I must";
  7300. mes "save Euslan. I only need";
  7301. mes "^FF00005 Runes of the Darkness^000000 to";
  7302. mes "finish that medicine. Please";
  7303. mes "help me get them, adventurer...";
  7304. next;
  7305. mes "[Thierry]";
  7306. mes "You're the only one I can";
  7307. mes "trust to save Euslan. In the";
  7308. mes "meantime, I'll be hiding from";
  7309. mes "those men right over here.";
  7310. mes "If they get me, I'll never be";
  7311. mes "able to make the medicine!";
  7312. close2;
  7313. set hg_ma1,11;
  7314. end;
  7315. }
  7316. else if(hg_ma1 == 11)
  7317. {
  7318. if(countitem(7511) < 5)
  7319. {
  7320. mes "[Thierry]";
  7321. mes "I understand that gathering";
  7322. mes "materials here in the Odin";
  7323. mes "Shrine is difficult, but try to";
  7324. mes "get me ^3355FF5 Runes of the Darkness^000000";
  7325. mes "as soon as you can. My Euslan";
  7326. mes "really needs that medicine...";
  7327. close;
  7328. }
  7329. mes "[Thierry]";
  7330. mes "Oh! You really brought me";
  7331. mes "the Runes of the Darkness!";
  7332. mes "I can finally make the medicine";
  7333. mes "that will save my dear Euslan.";
  7334. mes "I... I can't thank you enough";
  7335. mes "for this. I'm so happy...";
  7336. next;
  7337. mes "[Thierry]";
  7338. mes "Please give me a moment:";
  7339. mes "I want to make this right";
  7340. mes "away. Let's see, ah, here";
  7341. mes "are my research notes...";
  7342. next;
  7343. mes "......";
  7344. mes ".........";
  7345. mes "............";
  7346. next;
  7347. mes "[Thierry]";
  7348. mes "It's finally done. This";
  7349. mes "medicine will cure Euslan.";
  7350. mes "If you'd do one last thing";
  7351. mes "for me, please bring this to";
  7352. mes "her. I've got to sneak away";
  7353. mes "later after things calm down.";
  7354. next;
  7355. mes "[Thierry]";
  7356. mes "Please understand that";
  7357. mes "I want to see her as soon";
  7358. mes "as I can, but I have to wait";
  7359. mes "until those Rekenber agents";
  7360. mes "stop searching for me. And let";
  7361. mes "Eslan know I'll come home soon.";
  7362. next;
  7363. mes "^3355FFYou received the";
  7364. mes "medicine that Thierry";
  7365. mes "has made to give to Euslan.^000000";
  7366. close2;
  7367. delitem 7511,5; //Darkness rune
  7368. set hg_ma1,12;
  7369. end;
  7370. }
  7371. else if(hg_ma1 == 12)
  7372. {
  7373. mes "[Thierry]";
  7374. mes "Please give that";
  7375. mes "medicine to Euslan as";
  7376. mes "soon as you can: her life";
  7377. mes "depends on it. Please let";
  7378. mes "her know that I'm coming";
  7379. mes "home as soon as I can.";
  7380. close;
  7381. }
  7382. else
  7383. {
  7384. mes "[Researcher]";
  7385. mes "I'm sorry, Euslan...";
  7386. mes "Please just wait for";
  7387. mes "me a little while longer.";
  7388. mes "I swear I'll come home to you!";
  7389. close;
  7390. }
  7391. }
  7392. odin_tem01,111,144,0 script HiddenHugel 139,2,2,{
  7393. OnTouch:
  7394. if(hg_ma1 == 9)
  7395. {
  7396. mes "^3355FFYou hear the voice of";
  7397. mes "the suspicious man that";
  7398. mes "was speaking to Thierry";
  7399. mes "a little while ago. You";
  7400. mes "carefully listen to what";
  7401. mes "he is saying...^000000";
  7402. next;
  7403. mes "[Suspicious Man]";
  7404. mes "Thierry seems to have";
  7405. mes "caught on to what we're";
  7406. mes "really up to. I think that's why^FFFFFF ^000000 he's slowing down on his";
  7407. mes "research. We better get rid";
  7408. mes "of him before it's too late.";
  7409. next;
  7410. mes "[Very Suspicious Man]";
  7411. mes "Sure. Just let me";
  7412. mes "know when you";
  7413. mes "want him dead.";
  7414. mes "Then I'll kill him.";
  7415. mes "No problem.";
  7416. next;
  7417. mes "^3355FFThis isn't good!";
  7418. mes "Thierry's in danger, so";
  7419. mes "you better go tell him";
  7420. mes "about this right now!^000000";
  7421. close2;
  7422. set hg_ma1,10;
  7423. end;
  7424. }
  7425. }
  7426. //-------------------------------------------------------------------------
  7427. // Cow Milking Quest
  7428. //-------------------------------------------------------------------------
  7429. hugel,56,104,3 script Kurupe 709,3,3,{
  7430. if(hg_milk == 1)
  7431. {
  7432. mes "[Kurupe]";
  7433. mes "Could Burupu be hiding";
  7434. mes "from me again? He's been";
  7435. mes "wanting to ditch work more";
  7436. mes "and more ever since he wanted";
  7437. mes "to become a Swordman. If only";
  7438. mes "I could hire someone else...";
  7439. next;
  7440. mes "[Kurupe]";
  7441. mes "Unfortunately, he's the";
  7442. mes "only one I can find that";
  7443. mes "can actually milk my cow,";
  7444. mes "Booboo! If you can find";
  7445. mes "Burupu for me, I'll be sure";
  7446. mes "to pay you for your effort.";
  7447. next;
  7448. switch( select( "Sure.","Sorry, I'm busy." ) )
  7449. {
  7450. case 1:
  7451. mes "[Kurupe]";
  7452. mes "Thank you, you're a";
  7453. mes "lifesaver! I need to get the";
  7454. mes "milk delivered by tomorrow,";
  7455. mes "so I really need Burupu back!";
  7456. mes "You should be able to find him";
  7457. mes "somewhere just outside of town.";
  7458. set hg_milk,2;
  7459. close;
  7460. case 2:
  7461. mes "[Kurupe]";
  7462. mes "N-no...!";
  7463. mes "If I can't find";
  7464. mes "Burupu, then there's no";
  7465. mes "way I'd be able to deliver";
  7466. mes "the milk orders by tomorrow!";
  7467. mes "Great, what am I gonna do?";
  7468. close;
  7469. }
  7470. }
  7471. else if(hg_milk > 1 && hg_milk < 5)
  7472. {
  7473. mes "[Kurupe]";
  7474. mes "Burupu, I need you";
  7475. mes "to come to work! Maybe";
  7476. mes "you can find him practicing";
  7477. mes "with his sword right outside";
  7478. mes "of town. I hope you can find";
  7479. mes "that lazy guy for me...";
  7480. close;
  7481. }
  7482. else if(hg_milk == 5)
  7483. {
  7484. mes "[Kurupe]";
  7485. mes "Burupu is making demands?!";
  7486. mes "I guess I don't have a choice.";
  7487. mes "You wouldn't happen to know";
  7488. mes "how much Rapiers cost, do you?";
  7489. mes "Why does Burupu want to become";
  7490. mes "a Swordman so much, huh?";
  7491. close;
  7492. }
  7493. else if(hg_milk == 6)
  7494. {
  7495. mes "[Kurupe]";
  7496. mes "Oh, you're going to";
  7497. mes "help me milk the cow?";
  7498. mes "Great, great, thanks so";
  7499. mes "much! Please milk Booboo";
  7500. mes "right away, and get me";
  7501. mes "some delicious milk~";
  7502. set hg_milk,7;
  7503. close;
  7504. }
  7505. else if(hg_milk == 7)
  7506. {
  7507. mes "[Kurupe]";
  7508. mes "Hmm, how about this?";
  7509. mes "If you can actually milk";
  7510. mes "Booboo the cow, then I'll";
  7511. mes "give you some food. Does";
  7512. mes "that sound fair? Anyway,";
  7513. mes "please get to work soon~";
  7514. close;
  7515. }
  7516. else if(hg_milk == 8)
  7517. {
  7518. mes "[Kurupe]";
  7519. mes "Great! Now that you've";
  7520. mes "milked Booboo, I can go";
  7521. mes "and make my deliveries";
  7522. mes "tomorrow! Here's a little";
  7523. mes "something to eat as my way";
  7524. mes "of saying, ''Thanks a lot~''";
  7525. next;
  7526. if(checkweight(12063,3) != 1)
  7527. {
  7528. mes "[Kurupe]";
  7529. mes "Wait a minute!";
  7530. mes "Currently you are carrying";
  7531. mes "too many items with you.";
  7532. mes "Please come back again";
  7533. mes "after you store some items into kafra storage.";
  7534. close;
  7535. }
  7536. set hg_milk,9;
  7537. specialeffect2 71;
  7538. getexp 100000,0;
  7539. getitem 12063,3;
  7540. mes "[Kurupe]";
  7541. mes "I always need";
  7542. mes "someone to help me";
  7543. mes "milk Booboo, especially";
  7544. mes "when Burupu doesn't feel";
  7545. mes "like doing it, so please come";
  7546. mes "by and help me when you can~";
  7547. close;
  7548. }
  7549. else if(hg_milk == 9)
  7550. {
  7551. mes "[Kurupe]";
  7552. mes "Oh, it's you again!";
  7553. mes "Did you want to help me";
  7554. mes "out by milking Booboo the";
  7555. mes "cow? I can always use a";
  7556. mes "dependable person like you.";
  7557. next;
  7558. switch( select( "Sure, I'll milk Booboo.","What'll pay me this time?","Nah, just dropping by." ) )
  7559. {
  7560. case 1:
  7561. mes "[Kurupe]";
  7562. mes "Great, great! If you want";
  7563. mes "to milk Booboo, first tell";
  7564. mes "Burupu that he doesn't need";
  7565. mes "to come in today, and then";
  7566. mes "come back to me. Then, I'll";
  7567. mes "let you milk Booboo the cow.";
  7568. set hg_milk,10;
  7569. close;
  7570. case 2:
  7571. mes "[Kurupe]";
  7572. mes "Let's see...";
  7573. mes "Milk Booboo for me this";
  7574. mes "time, and I'll randomly";
  7575. mes "choose one of the following";
  7576. mes "sets of rewards to give you.";
  7577. next;
  7578. mes "1 set of 5 Milk,";
  7579. mes "1 set of 3 Honey,";
  7580. mes "1 set of 5 Orange Potions,";
  7581. mes "1 set of Yellow Potions, or";
  7582. mes "1 Bundle of Food. Hmmm...";
  7583. mes "That sounds fair, right?";
  7584. close;
  7585. case 3:
  7586. mes "[Kurupe]";
  7587. mes "Ahahahah, it's good";
  7588. mes "to see you! Now, don't";
  7589. mes "be a stranger, alright?";
  7590. mes "Burupu could learn a";
  7591. mes "couple things from you...";
  7592. close;
  7593. }
  7594. }
  7595. else if(hg_milk == 10)
  7596. {
  7597. mes "[Kurupe]";
  7598. mes "For now, go talk";
  7599. mes "to Burupu and let him";
  7600. mes "know that he doesn't need";
  7601. mes "to come into work today~";
  7602. close;
  7603. }
  7604. else if(hg_milk == 11)
  7605. {
  7606. mes "[Kurupe]";
  7607. mes "Ah, you spoke to";
  7608. mes "Burupu already? Good,";
  7609. mes "now would you please";
  7610. mes "milk Booboo the cow?";
  7611. mes "Thanks once again~";
  7612. set hg_milk,12;
  7613. close;
  7614. }
  7615. else if(hg_milk == 12)
  7616. {
  7617. mes "[Kurupe]";
  7618. mes "Please go and milk";
  7619. mes "Booboo the cow as";
  7620. mes "soon as you can, okay?";
  7621. close;
  7622. }
  7623. else if(hg_milk == 13)
  7624. {
  7625. mes "[Kurupe]";
  7626. mes "Ah, you've done a good";
  7627. mes "job of milking Booboo the";
  7628. mes "cow for me. Let's see, let's";
  7629. mes "see, what would be good to";
  7630. mes "give you as payment. Hmm...";
  7631. next;
  7632. set .@milkreward,rand(1,10);
  7633. if (.@milkreward < 5)
  7634. {
  7635. mes "[Kurupe]";
  7636. mes "You know what?";
  7637. mes "Why don't you have";
  7638. mes "some Milk? It's only";
  7639. mes "fitting, after all. Besides,";
  7640. mes "it's really good for you!";
  7641. mes "Thanks again for your help~";
  7642. if(checkweight(519,5) != 1)
  7643. {
  7644. next;
  7645. mes "[Kurupe]";
  7646. mes "Wait a minute!";
  7647. mes "Currently you are carrying";
  7648. mes "too many items with you.";
  7649. mes "Please come back again";
  7650. mes "after you store some items into kafra storage.";
  7651. close;
  7652. }
  7653. set hg_milk,9;
  7654. getitem 519,5;
  7655. close;
  7656. }
  7657. else if(.@milkreward > 4 && .@milkreward < 8)
  7658. {
  7659. mes "[Kurupe]";
  7660. mes "Ah, I've got it!";
  7661. mes "You like Orange Potions,";
  7662. mes "right? Come on, you looove";
  7663. mes "Orange Potions! Here, you can";
  7664. mes "have a bunch as my way of saying thanks for milking Booboo the cow~";
  7665. if(checkweight(502,5) != 1)
  7666. {
  7667. next;
  7668. mes "[Kurupe]";
  7669. mes "Wait a minute!";
  7670. mes "Currently you are carrying";
  7671. mes "too many items with you.";
  7672. mes "Please come back again";
  7673. mes "after you store some items into kafra storage.";
  7674. close;
  7675. }
  7676. set hg_milk,9;
  7677. getitem 502,5;
  7678. close;
  7679. }
  7680. else if(.@milkreward > 7 && .@milkreward < 10)
  7681. {
  7682. mes "[Kurupe]";
  7683. mes "Oooh, I could give you";
  7684. mes "some Yellow Potions, Yes,";
  7685. mes "that's a good idea. Please";
  7686. mes "take these Yellow Potions";
  7687. mes "as a token of my gratitude";
  7688. mes "for milking old Booboo.";
  7689. if(checkweight(503,5) != 1)
  7690. {
  7691. next;
  7692. mes "[Kurupe]";
  7693. mes "Wait a minute!";
  7694. mes "Currently you are carrying";
  7695. mes "too many items with you.";
  7696. mes "Please come back again";
  7697. mes "after you store some items into kafra storage.";
  7698. close;
  7699. }
  7700. set hg_milk,9;
  7701. getitem 503,5;
  7702. close;
  7703. }
  7704. else
  7705. {
  7706. set .@milkreward,rand(1,10);
  7707. if (.@milkreward < 7)
  7708. {
  7709. mes "[Kurupe]";
  7710. mes "Hey, why don't you";
  7711. mes "take some fresh Honey?";
  7712. mes "Yes, it's sweet, delicious,";
  7713. mes "it's everything you could";
  7714. mes "ever want! Thanks for";
  7715. mes "milking Booboo for me~";
  7716. if(checkweight(518,3) != 1)
  7717. {
  7718. next;
  7719. mes "[Kurupe]";
  7720. mes "Wait a minute!";
  7721. mes "Currently you are carrying";
  7722. mes "too many items with you.";
  7723. mes "Please come back again";
  7724. mes "after you store some items into kafra storage.";
  7725. close;
  7726. }
  7727. set hg_milk,9;
  7728. getitem 518,3;
  7729. close;
  7730. }
  7731. mes "[Kurupe]";
  7732. mes "Here, why don't you";
  7733. mes "have some of this really";
  7734. mes "delicious food? I don't";
  7735. mes "remember what I packed in";
  7736. mes "here, but I'm sure it tastes";
  7737. mes "good, and it's good for you~";
  7738. if(checkweight(12111,1) != 1)
  7739. {
  7740. next;
  7741. mes "[Kurupe]";
  7742. mes "Wait a minute!";
  7743. mes "Currently you are carrying";
  7744. mes "too many items with you.";
  7745. mes "Please come back again";
  7746. mes "after you store some items into kafra storage.";
  7747. close;
  7748. }
  7749. set hg_milk,9;
  7750. getitem 12111,1;
  7751. close;
  7752. }
  7753. }
  7754. else
  7755. {
  7756. mes "[Kurupe]";
  7757. mes "Aww, nuts...!";
  7758. mes "I've got so many";
  7759. mes "Milk deliveries to do";
  7760. mes "tomorrow, but what can";
  7761. mes "I do without any Milk?!";
  7762. close;
  7763. }
  7764. OnTouch:
  7765. if (BaseLevel > 49)
  7766. {
  7767. if(!hg_milk)
  7768. {
  7769. mes "[Kurupe]";
  7770. mes "Oh no, what am I gonna";
  7771. mes "do?! I need to deliver the";
  7772. mes "milk tomorrow, but Burupu";
  7773. mes "still hasn't arrived yet!";
  7774. emotion e_omg,0;
  7775. next;
  7776. mes "[Kurupe]";
  7777. mes "When is he coming";
  7778. mes "to work? Burupu,";
  7779. mes "where are you?!";
  7780. emotion e_swt,0;
  7781. set hg_milk,1;
  7782. close;
  7783. }
  7784. }
  7785. mes "[Kurupe]";
  7786. mes "Why hasn't Burupu";
  7787. mes "arrived yet? If he";
  7788. mes "doesn't come soon,";
  7789. mes "how will I get the milk";
  7790. mes "delivered by tomorrow?";
  7791. close;
  7792. }
  7793. hu_fild06,217,270,3 script Burupu 896,3,3,{
  7794. if (hg_milk == 3)
  7795. {
  7796. mes "[Burupu]";
  7797. mes "What? Kurupe wants me";
  7798. mes "to come in to work again?";
  7799. mes "Man, does it look like I want";
  7800. mes "to milk Booboo all my life?";
  7801. mes "Forget that, I'm gonna be";
  7802. mes "a Swordman! Tally-hoooe!";
  7803. next;
  7804. mes "[Burupu]";
  7805. mes "Yeah, ever since that";
  7806. mes "Airship landed in our";
  7807. mes "town, and I saw all those";
  7808. mes "Swordmen, I knew it'd be";
  7809. mes "my destiny! Forget ranching,^FFFFFF ^000000 I'm gonna wield a frickin' sword!";
  7810. set hg_milk,4;
  7811. close;
  7812. }
  7813. else if(hg_milk == 4)
  7814. {
  7815. mes "[Burupu]";
  7816. mes "Hey, that equipment of";
  7817. mes "yours looks plenty expensive.";
  7818. mes "I think I'll need something";
  7819. mes "like that if I wanna become";
  7820. mes "a Swordman. Hey, I know";
  7821. mes "how we can help each other~";
  7822. next;
  7823. mes "[Burupu]";
  7824. mes "I'll help you with milking";
  7825. mes "Booboo the cow if you can get";
  7826. mes "me some proper Swordman";
  7827. mes "equipment. Let's see... Why not";
  7828. mes "give me 1 Rapier with 2 Slots?^FFFFFF ^000000 That's not too much to ask, right?";
  7829. next;
  7830. switch( select( "Alright.","Whoa, that's too much!" ) )
  7831. {
  7832. case 1:
  7833. mes "[Burupu]";
  7834. mes "I'm glad you agree~";
  7835. mes "Okay then, try to bring";
  7836. mes "me a Rapier with 2 Slots";
  7837. mes "as soon as you can! I can't";
  7838. mes "wait to start training with it!";
  7839. set hg_milk,5;
  7840. close;
  7841. case 2:
  7842. mes "[Burupu]";
  7843. mes "You think so...?";
  7844. mes "Well, it's the only";
  7845. mes "thing I can think of";
  7846. mes "that I really want...";
  7847. close;
  7848. }
  7849. }
  7850. else if(hg_milk == 5)
  7851. {
  7852. if (!countitem(1110))
  7853. {
  7854. mes "[Burupu]";
  7855. mes "Hey, weren't you";
  7856. mes "supposed to bring me";
  7857. mes "a Rapier with 2 Slots?";
  7858. mes "If you want me to milk";
  7859. mes "Booboo the cow, then keep";
  7860. mes "your end of our bargain~";
  7861. close;
  7862. }
  7863. mes "[Burupu]";
  7864. mes "Oh, wow...!";
  7865. mes "That's such a beautiful";
  7866. mes "Rapier! Look, it's got";
  7867. mes "2 Slots and everything!";
  7868. mes "I'm gonna start training";
  7869. mes "with it right now!";
  7870. delitem 1110,1;
  7871. set hg_milk,6;
  7872. next;
  7873. mes "[Burupu]";
  7874. mes "You know what?";
  7875. mes "I've changed my mind.";
  7876. mes "Screw milking that dumb cow!";
  7877. mes "Still, a Swordman is supposed";
  7878. mes "to keep his promises, huh?";
  7879. mes "Okay then, how about this?";
  7880. next;
  7881. mes "[Burupu]";
  7882. mes "I hid my secret instructions";
  7883. mes "for milking Booboo the cow";
  7884. mes "under the ground just northeast";
  7885. mes "of her. Read them carefully, and^FFFFFF ^000000 you should be able to milk her";
  7886. mes "yourself. You can do it, right?";
  7887. next;
  7888. mes "[Burupu]";
  7889. mes "Anyway, don't forget";
  7890. mes "to find and read those";
  7891. mes "instructions. Oh, and";
  7892. mes "thanks again for the Rapier~";
  7893. close;
  7894. }
  7895. else if(hg_milk == 10)
  7896. {
  7897. mes "[Burupu]";
  7898. mes "Hmm? You wanna milk";
  7899. mes "Booboo today? Great,";
  7900. mes "that means I've got more";
  7901. mes "time to work on my fencing.";
  7902. mes "All right, now I can focus";
  7903. mes "completely on my training!";
  7904. set hg_milk,11;
  7905. close;
  7906. }
  7907. else
  7908. {
  7909. mes "[Burupu]";
  7910. mes "I'm gonna become the";
  7911. mes "best Swordman in the";
  7912. mes "world! But first, I gotta";
  7913. mes "learn how to use this thing!";
  7914. mes "Heeeeee-YAH! How's that? That^FFFFFF ^000000 was almost a Magnum Break, right?";
  7915. emotion e_swt2,0;
  7916. close;
  7917. }
  7918. OnTouch:
  7919. if (hg_milk == 2)
  7920. {
  7921. mes "[Burupu]";
  7922. mes "Heeeyah!";
  7923. mes "Yaaaaaaaah!";
  7924. mes "Wh-whooooooosh!";
  7925. emotion e_swt2,0;
  7926. next;
  7927. mes "[Burupu]";
  7928. mes "Crap! Why do I have";
  7929. mes "to have such a crappy";
  7930. mes "sword?! I mean, I'm getting";
  7931. mes "tired of making all my own";
  7932. mes "whooshing sounds and effects.";
  7933. set hg_milk,3;
  7934. emotion e_an,0;
  7935. close;
  7936. }
  7937. else if(hg_milk == 5)
  7938. {
  7939. mes "[Burupu]";
  7940. mes "Heeeyah!";
  7941. mes "Yaaaaaaaah!";
  7942. mes "Yeeeeeeeyoooop!";
  7943. emotion e_swt2,0;
  7944. close;
  7945. }
  7946. }
  7947. hugel,72,101,0 script Burupu's Instructions 111,{
  7948. if (hg_milk < 6)
  7949. {
  7950. mes "^3355FFYou've found a small^000000";
  7951. mes "^3355FFnotebook on the ground.^000000";
  7952. close;
  7953. }
  7954. mes "^804000This small notebook^000000";
  7955. mes "^804000contains Burupu's detailed^000000";
  7956. mes "^804000instructions for milking^000000";
  7957. mes "^804000Booboo the cow. Although^000000";
  7958. mes "^804000it is written by hand, it^000000";
  7959. mes "^804000is very well organized.^000000";
  7960. next;
  7961. mes "[Table of Contents]";
  7962. mes " ";
  7963. mes "Chapter 1: How to Milk Booboo";
  7964. mes "Chapter 2: How to Treat Booboo";
  7965. mes "Chapter 3: Before You Begin";
  7966. next;
  7967. switch( select( "Chapter 1","Chapter 2","Chapter 3" ) )
  7968. {
  7969. case 1:
  7970. mes "[Chapter 1]";
  7971. mes "Booboo is a very emotionally";
  7972. mes "sensitive cow that expresses";
  7973. mes "herself through the power of";
  7974. mes "song. You must listen to her";
  7975. mes "song, determine how she feels,";
  7976. mes "and then comb her just right.";
  7977. next;
  7978. mes "[Chapter 1]";
  7979. mes "Basically, depending on";
  7980. mes "how Booboo feels, you must";
  7981. mes "give her the number of brush";
  7982. mes "strokes that correspond to";
  7983. mes "her song. I'll explain more";
  7984. mes "about that in Chapter 2.";
  7985. close;
  7986. case 2:
  7987. mes "[Chapter 2 Contents]";
  7988. mes " ";
  7989. mes "Part 1: How to Respond to";
  7990. mes "Booboo the Cow's Feelings";
  7991. mes "Part 2: Booboo's Songs";
  7992. next;
  7993. switch( select( "Part 1","Part 2" ) )
  7994. {
  7995. case 1:
  7996. mes "[Chapter 2, Part 1]";
  7997. mes "Booboo the Cow usually";
  7998. mes "expresses five different";
  7999. mes "feelings through her songs:";
  8000. mes "these are joy, sadness, anger,";
  8001. mes "love, and neutral contentment.";
  8002. next;
  8003. mes "[Chapter 2, Part 1]";
  8004. mes "^800080She is so happy^000000!";
  8005. mes "When Booboo the Cow";
  8006. mes "feels joy, then you go";
  8007. mes "ahead and brush her";
  8008. mes "hair 3 times before";
  8009. mes "you can milk her.";
  8010. mes "^800080 3 times^000000.";
  8011. next;
  8012. mes "[Chapter 2, Part 1]";
  8013. mes "^800080She is as usual^000000.";
  8014. mes "When she feels so-so, you need to";
  8015. mes "comb her hair ^800080 5 times^000000.";
  8016. next;
  8017. mes "[Chapter 2, Part 1]";
  8018. mes "If Booboo the cow feels";
  8019. mes "sad, then you need to make";
  8020. mes "her feel more loved. How";
  8021. mes "do you do this? Just brush";
  8022. mes "her hair at least 10 times.";
  8023. next;
  8024. mes "[Chapter 2, Part 1]";
  8025. mes "Now, remember that when";
  8026. mes "Booboo the cow is angry,";
  8027. mes "you shouldn't touch her";
  8028. mes "at all. Just say, ''No!'' to";
  8029. mes "brushing her hair, okay?";
  8030. next;
  8031. mes "[Chapter 2, Part 1]";
  8032. mes "If you happen to see";
  8033. mes "Booboo the cow in love,";
  8034. mes "then just brush her hair";
  8035. mes "once. Just look for the";
  8036. mes "hearts, and you'll know";
  8037. mes "that she's in love, okay?";
  8038. next;
  8039. mes "[Chapter 2, Part 1]";
  8040. mes "Whenever Booboo the";
  8041. mes "cow is just feeling";
  8042. mes "neutral contentment,";
  8043. mes "then just brush her";
  8044. mes "5 times. That's all~";
  8045. close;
  8046. case 2:
  8047. mes "[Chapter 2, Part 2]";
  8048. mes "Booboo the cow will";
  8049. mes "always sing this song.";
  8050. mes "Keep these sounds in";
  8051. mes "mind when she sings them...";
  8052. next;
  8053. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8054. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8055. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8056. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8057. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8058. mes "^0000ffBoo! B! Boo~^000000";
  8059. next;
  8060. mes "[Chapter 2, Part 2]";
  8061. mes "When you try to milk";
  8062. mes "Booboo, she will sing this";
  8063. mes "song with a slight difference.";
  8064. mes "Look for the difference in";
  8065. mes "Booboo's song, and then";
  8066. mes "hum the correvt word to her.";
  8067. close;
  8068. }
  8069. case 3:
  8070. mes "[Chapter 3]";
  8071. mes "If you want to milk";
  8072. mes "Booboo the cow, you";
  8073. mes "must first get permission";
  8074. mes "from Kurupe. You will also";
  8075. mes "need 3 Concentration Potions";
  8076. mes "to insert into Booboo's comb.";
  8077. close;
  8078. }
  8079. }
  8080. hugel,68,99,3 script Booboo the Cow 889,{
  8081. if (hg_milk == 7 || hg_milk == 12)
  8082. {
  8083. mes "[Booboo]";
  8084. mes "Boop boop boo~";
  8085. mes "Booboo Boop boo!";
  8086. next;
  8087. mes "^804000It seems that";
  8088. mes "Booboo the cow";
  8089. mes "has something that";
  8090. mes "she wants to tell you.^000000";
  8091. next;
  8092. switch( select( "Attempt to Milk Booboo","It's not the right time!" ) )
  8093. {
  8094. case 1:
  8095. if(countitem(645) > 2)
  8096. {
  8097. set @cowsong1,rand(1,5);
  8098. if (@cowsong1 == 1) callfunc "Func_MilkCow","cow_01.wav",3;
  8099. else if(@cowsong1 == 2) callfunc "Func_MilkCow","cow_02.wav",5;
  8100. else if(@cowsong1 == 3) callfunc "Func_MilkCow","cow_03.wav",10;
  8101. else if(@cowsong1 == 4) callfunc "Func_MilkCow","cow_04.wav",0;
  8102. else if(@cowsong1 == 5) callfunc "Func_MilkCow","cow_05.wav",1;
  8103. end;
  8104. }
  8105. mes "^3355FFTo use this comb to";
  8106. mes "brush Booboo the cow,";
  8107. mes "you will need to insert";
  8108. mes "3 Concentration Potions.";
  8109. mes "You can only brush Booboo";
  8110. mes "with this luxurious magic comb.^000000";
  8111. close;
  8112. case 2:
  8113. mes "^3355FFMaybe you should learn more";
  8114. mes "about Booboo the cow, and";
  8115. mes "get more information before";
  8116. mes "you can attempt to milk her.^000000";
  8117. close;
  8118. }
  8119. }
  8120. mes "[Booboo]";
  8121. mes "Booo~Boooo!!";
  8122. mes "Boobooboo Booo~~~";
  8123. mes "Booboo Boop~";
  8124. close;
  8125. }
  8126. function script Func_MilkCow {
  8127. mes "^3355FFThis giant magic comb was";
  8128. mes "specially ordered from Geffen's";
  8129. mes "Magic Academy. It is designed";
  8130. mes "to operate after inserting";
  8131. mes "3 Concentration Potions";
  8132. mes "into its special slots.^000000";
  8133. next;
  8134. mes "^3355FFOnce you place your";
  8135. mes "3 Concentration Potions";
  8136. mes "into the comb, it begins";
  8137. mes "to chime, and Booboo the";
  8138. mes "cow beings to express her^FFFFFF ^3355FF feelings in the center of Hugel.^000000";
  8139. delitem 645,3;
  8140. soundeffect ""+getarg(0)+"",0;
  8141. next;
  8142. soundeffect ""+getarg(0)+"",0;
  8143. mes "^3355FFNow it's time for you";
  8144. mes "to brush Booboo the cow.";
  8145. mes "Depending on her mood,";
  8146. mes "you need to brush her a";
  8147. mes "certain number of times.^000000";
  8148. next;
  8149. input @cowbrush;
  8150. if (@cowbrush != getarg(1))
  8151. {
  8152. soundeffect "taming_fail.wav",0;
  8153. mes "^3355FFAwwww...";
  8154. mes "Booboo the cow looks";
  8155. mes "so disappointed. She";
  8156. mes "looks like she wants";
  8157. mes "to close herself off";
  8158. mes "from the rest of the world...^000000";
  8159. close;
  8160. }
  8161. soundeffect "cow_06.wav",0;
  8162. mes "^3355FFBooboo the cow";
  8163. mes "seems fairly content,";
  8164. mes "and is singing a serenade.^000000";
  8165. next;
  8166. soundeffect "cow_06.wav",0;
  8167. set @cowsong2,rand(1,6);
  8168. mes "[Mrs. Booboo]";
  8169. if (@cowsong2 == 1)
  8170. {
  8171. mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
  8172. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8173. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8174. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8175. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8176. mes "^0000ffBoo! B! Boo~~~^000000";
  8177. }
  8178. else if (@cowsong2 == 2)
  8179. {
  8180. mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
  8181. mes "^0000ffRrrururu~ Booboo~ Boorrboo~^000000";
  8182. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8183. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8184. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8185. mes "^0000ffBoo! B! Boo~~~^000000";
  8186. }
  8187. else if (@cowsong2 == 3)
  8188. {
  8189. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8190. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8191. mes "^ff0000Booruboorubrr~ Rurub~^000000";
  8192. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8193. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8194. mes "^0000ffBoo! B! Boo~^000000";
  8195. }
  8196. else if (@cowsong2 == 4)
  8197. {
  8198. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8199. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8200. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8201. mes "^0000ffRrrr~ Booboorrrr~ Bbrrrr~^000000";
  8202. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8203. mes "^0000ffBoo! B! Boo~^000000";
  8204. }
  8205. else if (@cowsong2 == 5)
  8206. {
  8207. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8208. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8209. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8210. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8211. mes "^ff0000Bbb~ Rururu~ Booruboorub~^000000";
  8212. mes "^0000ffBoo! B! Boo~^000000";
  8213. }
  8214. else if (@cowsong2 == 6)
  8215. {
  8216. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8217. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8218. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8219. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8220. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8221. mes "^0000ffBoo! Boo! Boo~^000000";
  8222. }
  8223. next;
  8224. mes "^3355FFHurry, respond to Booboo's song! Look for the word that is slightly";
  8225. mes "different than Booboo's normal";
  8226. mes "song in Burupu's notes, and then tell her the correct world without";
  8227. mes "the tilde character (''~'').^000000";
  8228. next;
  8229. if(@cowsong2 == 1) set @cowsong$,"Brrbrr";
  8230. else if(@cowsong2 == 2) set @cowsong$,"Brrrrrr";
  8231. else if(@cowsong2 == 3) set @cowsong$,"Rrrrboo";
  8232. else if(@cowsong2 == 4) set @cowsong$,"Boobooru";
  8233. else if(@cowsong2 == 5) set @cowsong$,"Boobooboo";
  8234. else if(@cowsong2 == 6) set @cowsong$,"B";
  8235. input @cowanswer$;
  8236. if (@cowanswer$ == @cowsong$)
  8237. {
  8238. soundeffect "tming_success.wav",0;
  8239. mes "^3355FFSuccess!";
  8240. mes "Booboo the cow";
  8241. mes "is quite happy, and";
  8242. mes "you were able to milk";
  8243. mes "her. Now, you should";
  8244. mes "report to Kurupe.^000000";
  8245. if(hg_milk == 12) set hg_milk,13;
  8246. else set hg_milk,8;
  8247. close;
  8248. }
  8249. soundeffect "taming_fail.wav",0;
  8250. mes "^3355FFUh oh...";
  8251. mes "Booboo the cow is starting";
  8252. mes "to snort violently! She seems";
  8253. mes "pretty angry with you, so you";
  8254. mes "better get away for now...^000000";
  8255. close;
  8256. }
  8257. //-------------------------------------------------------------------------
  8258. // Odin Temple Excavation quest
  8259. //-------------------------------------------------------------------------
  8260. hugel,91,152,1 script Sign 837,{
  8261. mes "**Recruitment Notice**";
  8262. mes " ";
  8263. if(hg_odin < 60)
  8264. {
  8265. mes "We are now hiring recruits";
  8266. mes "for the Odin Shrine Expedition.";
  8267. mes " ";
  8268. mes "- Shrine Expedition Dept.";
  8269. if(!hg_odin) set hg_odin,1;
  8270. close;
  8271. }
  8272. mes "Join our magician";
  8273. mes "community, and make";
  8274. mes "all your days a festival!";
  8275. mes " ";
  8276. mes "- Hugel Magician Community";
  8277. close;
  8278. }
  8279. hu_in01,19,161,0 script Alex 803,{
  8280. if(!hg_odin)
  8281. {
  8282. mes "[Alex]";
  8283. mes "Whatever you're";
  8284. mes "trying to sell me,";
  8285. mes "I'm not interested!";
  8286. mes "Now get out of here!";
  8287. close;
  8288. }
  8289. else if(hg_odin == 1)
  8290. {
  8291. cutin "hu_alex01.bmp",2;
  8292. mes "[Alex]";
  8293. mes "Huh...?";
  8294. mes "What do you want?";
  8295. next;
  8296. switch( select( "Excuse me...","I saw the recruitment notice and..." ) )
  8297. {
  8298. case 1:
  8299. mes "[Alex]";
  8300. mes "Whatever you're";
  8301. mes "trying to sell me,";
  8302. mes "I'm not interested!";
  8303. mes "Now get out of here!";
  8304. close2;
  8305. cutin "",255;
  8306. end;
  8307. case 2:
  8308. mes "[Alex]";
  8309. mes "Oh, so you saw the";
  8310. mes "recruitment notice for the";
  8311. mes "Odin Shrine Expedition, eh?";
  8312. if(BaseLevel > 59)
  8313. {
  8314. mes "Hmmm... Alright, you look";
  8315. mes "like you're strong enough.";
  8316. mes "Yeah, I think you qualify.";
  8317. next;
  8318. }
  8319. else
  8320. {
  8321. cutin "hu_alex02.bmp",2;
  8322. mes "Well, I dunno. I think that";
  8323. mes "kind of expedition would";
  8324. mes "eat you alive. No offense...";
  8325. next;
  8326. mes "[Alex]";
  8327. mes "Look, I'll reconsider";
  8328. mes "whether you qualify after";
  8329. mes "you get train a little more,";
  8330. mes "develop your skills, you know,";
  8331. mes "get stronger. For now, though,";
  8332. mes "I don't think we can use you.";
  8333. close2;
  8334. cutin "",255;
  8335. end;
  8336. }
  8337. break;
  8338. }
  8339. cutin "hu_alex03.bmp",2;
  8340. mes "[Alex]";
  8341. mes "I'm Alex Helmut, and I'm";
  8342. mes "in charge of the expedition.";
  8343. mes "See that guy over there? That's";
  8344. mes "my younger brother Julian who's";
  8345. mes "also working on the excavation.";
  8346. next;
  8347. mes "[Alex]";
  8348. mes "Our main goal in this";
  8349. mes "excavation is to retrieve";
  8350. mes "some extremely valuable";
  8351. mes "item inside the shrine. However,^FFFFFF ^000000 it's too dangerous to go in there";
  8352. mes "if you're not strong enough.";
  8353. next;
  8354. mes "[Alex]";
  8355. mes "Anyway, if you'd like to";
  8356. mes "help us, please take a look";
  8357. mes "around the shrine and see";
  8358. mes "if you'd want to work for us.";
  8359. mes "Please talk to the Boatman";
  8360. mes "to travel to the shrine, okay?";
  8361. set hg_odin,2;
  8362. close2;
  8363. cutin "",255;
  8364. end;
  8365. }
  8366. else if(hg_odin == 2)
  8367. {
  8368. cutin "hu_alex03.bmp",2;
  8369. mes "[Alex]";
  8370. mes "You really oughtta";
  8371. mes "check out the shrine";
  8372. mes "for yourself first. Just talk";
  8373. mes "to the Boatman so that";
  8374. mes "he take you over there.";
  8375. close2;
  8376. cutin "",255;
  8377. end;
  8378. }
  8379. else if(hg_odin == 3)
  8380. {
  8381. cutin "hu_alex01.bmp",2;
  8382. mes "[Alex]";
  8383. mes "Oh, so you've gone";
  8384. mes "and seen the shrine";
  8385. mes "already. So will you help";
  8386. mes "us in our expedition?";
  8387. next;
  8388. switch( select( "Who are the people in the next room?","Well...","Yes, I do." ) )
  8389. {
  8390. case 1:
  8391. cutin "hu_alex02.bmp",2;
  8392. mes "[Alex]";
  8393. mes "Oh... Them.";
  8394. mes "They're officially my";
  8395. mes "co-workers, but quite";
  8396. mes "frankly, they were forced";
  8397. mes "upon me by the Rune-Midgarts";
  8398. mes "Kingdom. It can't be helped...";
  8399. next;
  8400. mes "[Alex]";
  8401. mes "Anyway, I have to accept";
  8402. mes "them to help international";
  8403. mes "relations or something silly";
  8404. mes "like that. They say they're here^FFFFFF ^000000 to research religious relics,";
  8405. mes "but I just don't trust them.";
  8406. next;
  8407. cutin "hu_alex04.bmp",2;
  8408. mes "[Alex]";
  8409. mes "In fact, I think it's";
  8410. mes "obvious that they're here";
  8411. mes "for something else, though";
  8412. mes "I'm not sure what it may be.";
  8413. mes "And that gray haired lady...";
  8414. mes "She totally creeps me out!";
  8415. close2;
  8416. cutin "",255;
  8417. end;
  8418. case 2:
  8419. mes "[Alex]";
  8420. mes "Yeah, well, I know";
  8421. mes "it might be a tough";
  8422. mes "decision to make. Well,";
  8423. mes "take your time. I understand";
  8424. mes "that you have to weigh the";
  8425. mes "risks and everything.";
  8426. close2;
  8427. cutin "",255;
  8428. end;
  8429. case 3:
  8430. mes "[Alex]";
  8431. mes "Great! In that case, your";
  8432. mes "first assignment is to bring";
  8433. mes "me ^3355FF5 Runes of the Darkness^000000";
  8434. mes "from the shrine. Don't worry,";
  8435. mes "I'll make sure that you're";
  8436. mes "rewarded for your efforts.";
  8437. set hg_odin,4;
  8438. next;
  8439. mes "[Alex]";
  8440. mes "This is your chance";
  8441. mes "to show me that your";
  8442. mes "dependability and sense";
  8443. mes "of responsibility. Then,";
  8444. mes "we can move on to the";
  8445. mes "more important stuff.";
  8446. close2;
  8447. cutin "",255;
  8448. end;
  8449. }
  8450. }
  8451. else if(hg_odin == 4)
  8452. {
  8453. cutin "hu_alex02.bmp",2;
  8454. mes "[Alex]";
  8455. mes "What are you still";
  8456. mes "doing here? Shouldn't";
  8457. mes "you be headed to the";
  8458. mes "shrine already?";
  8459. next;
  8460. switch( select( "What was I supposed to gather?","I'm leaving, I'm leaving!" ) )
  8461. {
  8462. case 1:
  8463. cutin "hu_alex03.bmp",2;
  8464. mes "[Alex]";
  8465. mes "You've forgotten";
  8466. mes "already? I asked you";
  8467. mes "to bring me ^3355FF5 Runes";
  8468. mes "of the Darkness^000000. Okay,";
  8469. mes "now hurry up and get to it.";
  8470. close2;
  8471. cutin "",255;
  8472. end;
  8473. case 2:
  8474. mes "[Alex]";
  8475. mes "That's fine...";
  8476. mes "Just keep in mind that";
  8477. mes "we're running behind";
  8478. mes "schedule. If only that";
  8479. mes "grey haired crone wasn't";
  8480. mes "here... We'd be done by now!";
  8481. close2;
  8482. cutin "",255;
  8483. end;
  8484. }
  8485. }
  8486. else if(hg_odin == 5)
  8487. {
  8488. cutin "hu_alex01.bmp",2;
  8489. mes "[Alex]";
  8490. mes "Well, it's about";
  8491. mes "time you came back.";
  8492. mes "So did you bring me";
  8493. mes "^3355FF5 Runes of the Darkness^000000?";
  8494. next;
  8495. switch( select( "Er, not yet...:There you go!" ) )
  8496. {
  8497. case 1:
  8498. cutin "hu_alex02.bmp",2;
  8499. mes "[Alex]";
  8500. mes "Wh-what?!";
  8501. mes "You came here just to";
  8502. mes "tell me that? Come back";
  8503. mes "when you're done and";
  8504. mes "don't waste my time!";
  8505. next;
  8506. donpcevent "Julian::OnEmote";
  8507. mes "[Julian]";
  8508. mes "Hey, you know what,";
  8509. mes "Alex? You can't push";
  8510. mes "people around like that.";
  8511. mes "Besides, this adventurer";
  8512. mes "isn't a pushover, you know?";
  8513. next;
  8514. cutin "hu_alex03.bmp",2;
  8515. emotion e_an;
  8516. mes "[Alex]";
  8517. mes "What was that...?";
  8518. mes "Are you trying to";
  8519. mes "make me mad, Julian?";
  8520. next;
  8521. cutin "hu_alex02.bmp",2;
  8522. mes "[Julian]";
  8523. mes "All I'm saying is that";
  8524. mes "most adventurers know that";
  8525. mes "you can't pay them what they're";
  8526. mes "worth. That's why so many of";
  8527. mes "them are going in and out";
  8528. mes "of the other room, you know.";
  8529. next;
  8530. cutin "hu_alex04.bmp",2;
  8531. mes "[Alex]";
  8532. mes "That... grey... haired...!";
  8533. mes "N-no... Calm down, Alex...";
  8534. mes "Lose your head, you lose";
  8535. mes "everything... D-don't stoop";
  8536. mes "down to her level.";
  8537. next;
  8538. cutin "hu_alex01.bmp",2;
  8539. mes "[Alex]";
  8540. mes "Alright, I'm not in any";
  8541. mes "position to make demands";
  8542. mes "of you... But I would really";
  8543. mes "appreciate it if you would";
  8544. mes "bring me 5 Runes of the";
  8545. mes "Darkness as soon as possible.";
  8546. close2;
  8547. cutin "",255;
  8548. end;
  8549. case 2:
  8550. if(countitem(7511) > 4)
  8551. {
  8552. delitem 7511,5;
  8553. set hg_odin,6;
  8554. getitem 603,1;
  8555. mes "[Alex]";
  8556. mes "Oh! Thank you";
  8557. mes "so much, I'm sure";
  8558. mes "these Runes will help";
  8559. mes "us in our research. I know";
  8560. mes "this isn't much, but please";
  8561. mes "accept this Old Blue Box.";
  8562. next;
  8563. mes "[Julian]";
  8564. mes "Wait...";
  8565. mes "Research?";
  8566. mes "Since when did";
  8567. mes "you do research?";
  8568. next;
  8569. cutin "hu_alex03.bmp",2;
  8570. mes "[Alex]";
  8571. mes "Gosh, Julian,";
  8572. mes "will you just";
  8573. mes "shut up for a bit?";
  8574. next;
  8575. mes "[Julian]";
  8576. mes "Why? I'm the one who";
  8577. mes "does all the grunt work";
  8578. mes "and actual research.";
  8579. mes "You think you're so";
  8580. mes "big just ''supervising...''";
  8581. next;
  8582. cutin "hu_alex04.bmp",2;
  8583. mes "[Alex]";
  8584. mes "J-Julian!";
  8585. next;
  8586. mes "[Julian]";
  8587. mes "Right, right, we've";
  8588. mes "got a visitor. Yeah,";
  8589. mes "okay, sorry about that.";
  8590. next;
  8591. cutin "hu_alex02.bmp",2;
  8592. mes "[Alex]";
  8593. mes "I'm sorry about all";
  8594. mes "this. If you don't mind,";
  8595. mes "we'll continue our research";
  8596. mes "and hopefully finish our";
  8597. mes "project soon. Thanks once";
  8598. mes "again for all of your help.";
  8599. close2;
  8600. cutin "",255;
  8601. end;
  8602. }
  8603. cutin "hu_alex02.bmp",2;
  8604. mes "[Alex]";
  8605. mes "Hm? Oh, this isn't";
  8606. mes "enough Runes of the";
  8607. mes "Darkness. I asked you";
  8608. mes "to bring me 5 of them...";
  8609. close2;
  8610. cutin "",255;
  8611. end;
  8612. }
  8613. }
  8614. else if(hg_odin == 6)
  8615. {
  8616. cutin "hu_alex02.bmp",2;
  8617. mes "[Alex]";
  8618. mes "...Darn it! I think I might";
  8619. mes "have miscalculated. Maybe";
  8620. mes "I really do need more of";
  8621. mes "these. What am I gonna do?";
  8622. mes "And what is that grey haired";
  8623. mes "crone thinking? Hmmmm...";
  8624. next;
  8625. emotion e_omg;
  8626. cutin "hu_alex03.bmp",2;
  8627. cutin "hu_alex01.bmp",2;
  8628. mes "[Alex]";
  8629. mes "O-Oh! I had no idea that";
  8630. mes "you were there! Y-you";
  8631. mes "didn't hear anything";
  8632. mes "s-strange, did you?";
  8633. mes "Hahahahahahaha!";
  8634. close2;
  8635. cutin "",255;
  8636. end;
  8637. }
  8638. else if(hg_odin > 11 && hg_odin < 17)
  8639. {
  8640. cutin "hu_alex03.bmp",2;
  8641. mes "[Alex]";
  8642. mes "Excuse me?";
  8643. mes "The grey haired crone";
  8644. mes "offered you a part time";
  8645. mes "job, but won't pay you?";
  8646. next;
  8647. mes "[Alex]";
  8648. mes "She's really shameless!";
  8649. mes "We don't have much to pay";
  8650. mes "volunteers, but we should";
  8651. mes "at least give them something!";
  8652. mes "How can she do this?! Oh, er,";
  8653. mes "let me introduce myself first.";
  8654. next;
  8655. cutin "hu_alex01.bmp",2;
  8656. mes "[Alex]";
  8657. mes "I'm Alex Helmut, and I'm";
  8658. mes "in charge of the expedition.";
  8659. mes "See that guy over there? That's";
  8660. mes "my younger brother Julian who's";
  8661. mes "also working on the excavation.";
  8662. next;
  8663. cutin "hu_alex02.bmp",2;
  8664. mes "[Alex]";
  8665. mes "As supervisor of this";
  8666. mes "operation, I'm ashamed to";
  8667. mes "say that the excavation is";
  8668. mes "proceeding behind schedule.";
  8669. mes "If only that grey haired crone";
  8670. mes "in the next room weren't here!";
  8671. next;
  8672. mes "[Alex]";
  8673. mes "I can't work with";
  8674. mes "her at all! She's";
  8675. mes "manipulative, greedy,";
  8676. mes "selfish, and two faced!";
  8677. mes "There's got to be another";
  8678. mes "reason why she's here...!";
  8679. close2;
  8680. cutin "",255;
  8681. end;
  8682. }
  8683. else
  8684. {
  8685. cutin "hu_alex02.bmp",2;
  8686. mes "[Alex]";
  8687. mes "Hm? Did you need";
  8688. mes "something? I'm sorry,";
  8689. mes "but I can't help you";
  8690. mes "right now. I'm pretty";
  8691. mes "busy, so I just want to";
  8692. mes "be left alone for a while.";
  8693. close2;
  8694. cutin "",255;
  8695. end;
  8696. }
  8697. }
  8698. hu_in01,14,11,4 script Laura 70,{
  8699. if(!hg_odin)
  8700. {
  8701. cutin "hu_laura02.bmp",2;
  8702. mes "[Laura]";
  8703. mes "Hm? What are you doing";
  8704. mes "here? Ashe, Ashe! Get";
  8705. mes "this person out of here!";
  8706. close2;
  8707. cutin "",255;
  8708. warp "hu_in01",15,76;
  8709. end;
  8710. }
  8711. else if(hg_odin == 1)
  8712. {
  8713. cutin "hu_laura04.bmp",2;
  8714. mes "[Laura]";
  8715. mes "Hm? Oh, you must be";
  8716. mes "here in response to our";
  8717. mes "recruitment notice, yes?";
  8718. if(BaseLevel < 60)
  8719. {
  8720. cutin "hu_laura01.bmp",2;
  8721. mes "Let me take a look at you...";
  8722. mes "Oh, you're all skin and bone!";
  8723. mes "I can't use someone like you.";
  8724. close2;
  8725. cutin "",255;
  8726. end;
  8727. }
  8728. mes "I'm Laura Laurence, the";
  8729. mes "Rune-Midgarts Kingdom rep";
  8730. mes "for the Odin Shrine Expedition.";
  8731. next;
  8732. mes "[Laura]";
  8733. mes "My assistant, Ashe";
  8734. mes "Milton, is right over";
  8735. mes "there. Say, 'Hello,' Ashe.";
  8736. next;
  8737. donpcevent "Ashe::OnEmote";
  8738. mes "[Ashe]";
  8739. mes "Hello!";
  8740. next;
  8741. mes "[Laura]";
  8742. mes "As you may already know,";
  8743. mes "we're here to uncover relics";
  8744. mes "from the Odin Shrine. However,";
  8745. mes "the shrine is infested with";
  8746. mes "powerful creatures that a weak";
  8747. mes "woman like me can never defeat.";
  8748. next;
  8749. cutin "hu_laura01.bmp",2;
  8750. mes "[Laura]";
  8751. mes "Would you let a poor";
  8752. mes "fragile woman like me go";
  8753. mes "in there alone? Someone like";
  8754. mes "you must go in there for me.";
  8755. mes "Hence, the recruitment notice.";
  8756. next;
  8757. mes "[Laura]";
  8758. mes "Now, we can't actually pay";
  8759. mes "you for your work. In fact,";
  8760. mes "we have absolutely nothing to";
  8761. mes "give you. But you'd be doing";
  8762. mes "a great service your country,";
  8763. mes "the Rune-Midgart's Kingdom.";
  8764. next;
  8765. cutin "hu_laura04.bmp",2;
  8766. mes "[Laura]";
  8767. mes "Think about it!";
  8768. mes "You'd be making a great";
  8769. mes "contribution, helping us";
  8770. mes "learn more about the age";
  8771. mes "when the gods showed";
  8772. mes "themselves to humans!";
  8773. next;
  8774. switch( select( "Nah, forget it.","Yes, I'll do it!" ) )
  8775. {
  8776. case 1:
  8777. cutin "hu_laura01.bmp",2;
  8778. mes "[Laura]";
  8779. mes "W-Wait! Think about";
  8780. mes "the importance of learning";
  8781. mes "about the age of gods! If you";
  8782. mes "don't help us, then who will?";
  8783. mes "We need to work together to";
  8784. mes "build a better future, right?";
  8785. next;
  8786. switch( select( "But you can't pay me.","Alright, I'll do it." ) )
  8787. {
  8788. case 1:
  8789. cutin "hu_laura04.bmp",2;
  8790. mes "[Laura]";
  8791. mes "You're right.";
  8792. mes "It's like I said";
  8793. mes "before. I don't have";
  8794. mes "anything to pay you.";
  8795. mes "...............................";
  8796. next;
  8797. cutin "hu_laura01.bmp",2;
  8798. mes "[Laura]";
  8799. mes "Curses! If this project had";
  8800. mes "more funding, we'd have more";
  8801. mes "than a cheesy recruitment ad,";
  8802. mes "and some professional staff";
  8803. mes "like those rich Schwaltzvalt";
  8804. mes "Republic boys in the next room!";
  8805. next;
  8806. cutin "hu_laura02.bmp",2;
  8807. mes "[Laura]";
  8808. mes "Fine, it's your choice";
  8809. mes "whether you want to work";
  8810. mes "for us. I'm just disappointed";
  8811. mes "that someone like you won't";
  8812. mes "help us. I mean, don't you";
  8813. mes "have any patriotism at all?";
  8814. close2;
  8815. cutin "hu_laura02.bmp",255;
  8816. end;
  8817. case 2:
  8818. break;
  8819. }
  8820. break;
  8821. case 2:
  8822. mes "[Laura]";
  8823. mes "Perfect! Now, you first";
  8824. mes "you need to go to the shrine";
  8825. mes "and survey the area for your";
  8826. mes "own benefit. Talk to the Boatman,^FFFFFF ^000000 and he'll take you there, okay?";
  8827. mes "Hurry up and come back soon!";
  8828. set hg_odin,12;
  8829. close2;
  8830. cutin "hu_laura04.bmp",255;
  8831. end;
  8832. }
  8833. }
  8834. else if(hg_odin > 1 && hg_odin < 6)
  8835. {
  8836. mes "["+strcharinfo(0)+"]";
  8837. mes "Excuse me, but";
  8838. mes "what are you guys";
  8839. mes "doing over here?";
  8840. next;
  8841. cutin "hu_laura04.bmp",2;
  8842. mes "[Laura]";
  8843. mes "What are we doing...?";
  8844. mes "This is the shrine expedition";
  8845. mes "office. You know, we're doing";
  8846. mes "research on the artifacts found";
  8847. mes "in the Odin Shrine on behalf";
  8848. mes "of the Rune-Midgarts Kingdom.";
  8849. next;
  8850. switch( select( "About Alex and Julian","Alright, now I understand." ) )
  8851. {
  8852. case 1:
  8853. cutin "hu_laura01.bmp",2;
  8854. mes "["+strcharinfo(0)+"]";
  8855. mes "These people in the other";
  8856. mes "room, Alex and Julian, are";
  8857. mes "they also working in this same";
  8858. mes "expedition in the Odin Shrine?";
  8859. next;
  8860. cutin "hu_laura02.bmp",2;
  8861. mes "[Laura]";
  8862. mes "...Oh. You must be working";
  8863. mes "for those rich Schwaltvalt";
  8864. mes "Republic kids. I can't work";
  8865. mes "with that impudent girl, at";
  8866. mes "all, so we're actually working";
  8867. mes "in separate offices.";
  8868. next;
  8869. cutin "hu_laura04.bmp",2;
  8870. mes "[Laura]";
  8871. mes "Sorry, let me introduce";
  8872. mes "myself. I'm Laura Laurence,";
  8873. mes "the leader of the Odin Shrine";
  8874. mes "expedition for the Rune Midgarts^FFFFFF ^000000 Kingdom. Ashe Milton is my";
  8875. mes "assistant for this excavation.";
  8876. next;
  8877. donpcevent "Ashe::OnEmote";
  8878. mes "[Ashe]";
  8879. mes "Hello!";
  8880. next;
  8881. mes "[Laura]";
  8882. mes "If you'd rather do";
  8883. mes "a service for your";
  8884. mes "country and quit working";
  8885. mes "for those wealthy snobs, then";
  8886. mes "come back here and let me know.";
  8887. close2;
  8888. cutin "hu_laura04.bmp",255;
  8889. end;
  8890. case 2:
  8891. cutin "hu_laura01.bmp",2;
  8892. mes "[Laura]";
  8893. mes "......";
  8894. mes ".........";
  8895. mes "............";
  8896. close2;
  8897. cutin "hu_laura01.bmp",255;
  8898. end;
  8899. }
  8900. }
  8901. else if(hg_odin == 6)
  8902. {
  8903. cutin "hu_laura04.bmp",2;
  8904. mes "[Laura]";
  8905. mes "Hey, I know you...";
  8906. mes "You're a volunteer for the";
  8907. mes "other office's expedition,";
  8908. mes "right? Your timing couldn't";
  8909. mes "be more perfect. Why don't";
  8910. mes "you help us for a while?";
  8911. next;
  8912. cutin "hu_laura01.bmp",2;
  8913. mes "[Laura]";
  8914. mes "Basically, I want you";
  8915. mes "to spy on that snobby girl,";
  8916. mes "Alex of the Schwaltzvalt";
  8917. mes "Republic office, and report";
  8918. mes "what she's actually doing to me. ^FFFFFF ^000000";
  8919. next;
  8920. cutin "hu_laura03.bmp",2;
  8921. mes "[Laura]";
  8922. mes "I have to know...";
  8923. mes "I need to know whether";
  8924. mes "they discovered ''that thing''";
  8925. mes "already. They can't have found";
  8926. mes "it before us. It's impossible!";
  8927. next;
  8928. cutin "hu_laura04.bmp",2;
  8929. mes "[Laura]";
  8930. mes "Anyway, just eavesdrop";
  8931. mes "on the Schwaltvalt Office";
  8932. mes "by putting your ear really";
  8933. mes "close to the door, and listen";
  8934. mes "to them talk. Will you do that?";
  8935. next;
  8936. cutin "hu_laura02.bmp",2;
  8937. mes "[Laura]";
  8938. mes "...............................";
  8939. mes "Of course, you're";
  8940. mes "going to do it. Right?";
  8941. next;
  8942. cutin "hu_laura03.bmp",2;
  8943. mes "[Laura]";
  8944. mes "RIGHT?!";
  8945. next;
  8946. switch( select( "Yeah, yeah, whatever.","Sure thing.","I s-s-s-suppose...!","Yes, Ma'am!" ) )
  8947. {
  8948. case 1:
  8949. case 2:
  8950. case 3:
  8951. case 4:
  8952. break;
  8953. }
  8954. set hg_odin,17;
  8955. cutin "hu_laura04.bmp",2;
  8956. mes "[Laura]";
  8957. mes "Good.";
  8958. mes "Now do it!";
  8959. close2;
  8960. cutin "hu_laura04.bmp",255;
  8961. end;
  8962. }
  8963. else if(hg_odin == 12)
  8964. {
  8965. cutin "hu_laura02.bmp",2;
  8966. mes "[Laura]";
  8967. mes "Ask the Boatman to take";
  8968. mes "you to the Odin Shrine so";
  8969. mes "that you can actually see it";
  8970. mes "for yourself. If you don't think^FFFFFF ^000000 you can handle the expedition,";
  8971. mes "then you can just let me know.";
  8972. close2;
  8973. cutin "hu_laura02.bmp",255;
  8974. end;
  8975. }
  8976. else if(hg_odin == 13)
  8977. {
  8978. cutin "hu_laura04.bmp",2;
  8979. mes "[Laura]";
  8980. mes "Have you been to the";
  8981. mes "Odin Shrine already?";
  8982. mes "I know it's scary, but we";
  8983. mes "need to finish our research";
  8984. mes "for the good of mankind.";
  8985. next;
  8986. switch( select( "Yeah, yeah, whatever.","I see.","You're right, Ma'am." ) )
  8987. {
  8988. case 1:
  8989. case 2:
  8990. case 3:
  8991. break;
  8992. }
  8993. mes "[Laura]";
  8994. mes "Well, then.";
  8995. mes "Did you happen to";
  8996. mes "find anything while";
  8997. mes "you were there?";
  8998. next;
  8999. switch( select( "Jellopies.","No." ) )
  9000. {
  9001. case 1:
  9002. cutin "hu_laura01.bmp",2;
  9003. mes "[Laura]";
  9004. mes "You can freakin' find";
  9005. mes "Jellopy anywhere! I meant,";
  9006. mes "did you find anything special";
  9007. mes "while you were at the shrine!";
  9008. next;
  9009. break;
  9010. case 2:
  9011. cutin "hu_laura01.bmp",2;
  9012. mes "[Laura]";
  9013. mes "Well, that's fine.";
  9014. mes "I did tell you to just";
  9015. mes "take a look around, so";
  9016. mes "I didn't expect you to";
  9017. mes "bring me anything.";
  9018. next;
  9019. break;
  9020. }
  9021. cutin "hu_laura04.bmp",2;
  9022. mes "[Laura]";
  9023. mes "Anyway, are you still willing";
  9024. mes "to help us? I know that I said";
  9025. mes "that we can't pay you, but to";
  9026. mes "be fair, I can offer you something from my special collection.";
  9027. mes "How does that sound?";
  9028. next;
  9029. switch( select( "Who are the guys in the other room?","Well...","Yes!" ) )
  9030. {
  9031. case 1:
  9032. cutin "hu_laura01.bmp",2;
  9033. mes "[Laura]";
  9034. mes "Oh, those are the";
  9035. mes "Schwartzvalt Republic";
  9036. mes "representatives for this";
  9037. mes "Odin Shrine expedition.";
  9038. mes "Personally, I think they're";
  9039. mes "just a bunch of rich phonies.";
  9040. next;
  9041. cutin "hu_laura03.bmp",2;
  9042. mes "[Laura]";
  9043. mes "And that Alex girl...";
  9044. mes "She may seem polite,";
  9045. mes "but she's always giving";
  9046. mes "these dirty looks, and";
  9047. mes "greets me with a fake";
  9048. mes "smile. I hate her!";
  9049. next;
  9050. donpcevent "Ashe::OnEmote2"; //ET_PROFUSELY_SWAT
  9051. mes "[Ashe]";
  9052. mes "Ms. Laurence...!";
  9053. mes "Stop it, please!";
  9054. mes "It's embarassing to";
  9055. mes "hear you talk about";
  9056. mes "a colleague like that.";
  9057. next;
  9058. mes "[Laura]";
  9059. mes "C-colleague?! No way!";
  9060. mes "I despise that spoiled brat,";
  9061. mes "and she doesn't deserve the";
  9062. mes "position that her rich daddy";
  9063. mes "probably bought for her! Grrr!";
  9064. mes "Come back later, I'm too mad!";
  9065. close2;
  9066. cutin "hu_laura03.bmp",255;
  9067. end;
  9068. case 2:
  9069. mes "[Laura]";
  9070. mes "If you're having second";
  9071. mes "thoughts, it might not be";
  9072. mes "the best idea to work for me.";
  9073. mes "I mean, I believe in following";
  9074. mes "your gut instincts, you know?";
  9075. close2;
  9076. cutin "hu_laura04.bmp",255;
  9077. end;
  9078. case 3:
  9079. set hg_odin,14;
  9080. mes "[Laura]";
  9081. mes "That's what I've been";
  9082. mes "waiting to hear! Alright,";
  9083. mes "please fetch me ^3355FF5 Runes of";
  9084. mes "the Darkness^000000 from the Odin";
  9085. mes "Shrine. Go now, adventurer~";
  9086. close2;
  9087. cutin "hu_laura04.bmp",255;
  9088. end;
  9089. }
  9090. }
  9091. else if(hg_odin == 14)
  9092. {
  9093. cutin "hu_laura02.bmp",2;
  9094. mes "[Laura]";
  9095. mes "Hm? You've got a job";
  9096. mes "to do, don't you? What";
  9097. mes "are you still doing here?";
  9098. next;
  9099. switch( select( "What was I supposed to gather?","Don't worry, I'm leaving." ) )
  9100. {
  9101. case 1:
  9102. mes "[Laura]";
  9103. mes "You're supposed";
  9104. mes "to bring me ^3355FF5 Runes";
  9105. mes "of the Darkness^000000. Now,";
  9106. mes "don't forget this time!";
  9107. close2;
  9108. cutin "hu_laura02.bmp",255;
  9109. end;
  9110. case 2:
  9111. mes "[Laura]";
  9112. mes "Well, try to hurry up";
  9113. mes "if you can. I'm already";
  9114. mes "behind schedule because";
  9115. mes "we have to work with those";
  9116. mes "snobby rich kids in the";
  9117. mes "other office. ^333333*Sigh...*^000000";
  9118. close2;
  9119. cutin "hu_laura02.bmp",255;
  9120. end;
  9121. }
  9122. }
  9123. else if(hg_odin == 15)
  9124. {
  9125. cutin "hu_laura04.bmp",2;
  9126. mes "[Laura]";
  9127. mes "Oh, you've come back.";
  9128. mes "So where are the Runes";
  9129. mes "of the Darkness you brought?";
  9130. next;
  9131. switch( select( "Er, I don't have them yet...","Right here!" ) )
  9132. {
  9133. case 1:
  9134. cutin "hu_laura03.bmp",2;
  9135. mes "[Laura]";
  9136. mes "This isn't really one";
  9137. mes "of those jobs where you";
  9138. mes "can take your time. Sure,^FFFFFF ^000000 I didn't give you a deadline, but";
  9139. mes "we can't make progress on our^FFFFFF ^000000 research until you make progress.";
  9140. close2;
  9141. cutin "hu_laura03.bmp",255;
  9142. end;
  9143. case 2:
  9144. if (countitem(7511) > 4)
  9145. {
  9146. delitem 7511,5;
  9147. set hg_odin,16;
  9148. getitem 603,1;
  9149. mes "[Laura]";
  9150. mes "Oooh, nice job. It's good";
  9151. mes "that we have more of these";
  9152. mes "to study. Though, it seems";
  9153. mes "that the more we research,";
  9154. mes "the quicker it seems that";
  9155. mes "we're not getting anywhere...";
  9156. next;
  9157. mes "[Laura]";
  9158. mes "Hey...";
  9159. mes "Ashe. Why aren't we";
  9160. mes "making any progress?";
  9161. mes "What exactly have you";
  9162. mes "been doing? None of those";
  9163. mes "runes have any writing?";
  9164. next;
  9165. mes "[Ashe]";
  9166. mes "Well, I think there's";
  9167. mes "supposed to be writing,";
  9168. mes "but these runes are pretty";
  9169. mes "old. I've got to polish this";
  9170. mes "gunk off without damaging";
  9171. mes "any writing that's there...";
  9172. next;
  9173. cutin "hu_laura01.bmp",2;
  9174. mes "[Laura]";
  9175. mes "By the way, what have the other guys been doing?";
  9176. mes "What, they don't do anything but wasting their time?";
  9177. mes "Ah~ I see. They are thinking that this is the perfect excuse";
  9178. mes "for them to relax and rest.";
  9179. mes "Well, somehow they are the citizens of this country, you know.";
  9180. next;
  9181. cutin "hu_laura02.bmp",2;
  9182. mes "[Laura]";
  9183. mes "What do you think those";
  9184. mes "Schwaltzvalt snobs are doing?";
  9185. mes "They must think this project";
  9186. mes "is an excuse for them to relax";
  9187. mes "and slack off! They can afford^FFFFFF ^000000 to, obviously. Hmpf! Rich people!";
  9188. next;
  9189. cutin "hu_laura03.bmp",2;
  9190. mes "[Laura]";
  9191. mes "They've got things so easy,";
  9192. mes "while we're barely covering";
  9193. mes "our research expenses!";
  9194. mes "In fact, we've had to cut";
  9195. mes "so many corners, skip";
  9196. mes "meals and amenities...";
  9197. next;
  9198. mes "[Ashe]";
  9199. mes "I know! How can we";
  9200. mes "carry on professional";
  9201. mes "research in a shack?";
  9202. mes "We're literally living at";
  9203. mes "poverty standards here...";
  9204. mes "Are we still researchers?";
  9205. next;
  9206. cutin "hu_laura02.bmp",2;
  9207. mes "[Laura]";
  9208. mes "I know that!";
  9209. mes "I know that already!";
  9210. mes "S-stop bringing it up!";
  9211. next;
  9212. cutin "hu_laura01.bmp",2;
  9213. mes "[Laura]";
  9214. mes "This is pathetic.";
  9215. mes "I can't even afford the";
  9216. mes "energy to continue this";
  9217. mes "conversation. You too,";
  9218. mes "why don't you take a rest?";
  9219. close2;
  9220. cutin "hu_laura01.bmp",255;
  9221. end;
  9222. }
  9223. else if(!countitem(7511))
  9224. {
  9225. cutin "hu_laura02.bmp",2;
  9226. mes "[Laura]";
  9227. mes "..................";
  9228. mes "What is this?!";
  9229. mes "You're supposed to";
  9230. mes "bring me 5 of them!";
  9231. next;
  9232. cutin "hu_laura03.bmp",2;
  9233. mes "[Laura]";
  9234. mes "Is this your way of";
  9235. mes "saying that you don't";
  9236. mes "want to work for us?";
  9237. mes "Why don't you say it";
  9238. mes "to my face, eh?";
  9239. next;
  9240. mes "[Ashe]";
  9241. mes "Ms. Laurence, please,";
  9242. mes "calm down! We're in no";
  9243. mes "position to yell at anyone,";
  9244. mes "especially volunteers! You";
  9245. mes "of all people should know";
  9246. mes "that they're doing us a favor!";
  9247. next;
  9248. cutin "hu_laura02.bmp",2;
  9249. mes "[Laura]";
  9250. mes "Okay, Ashe, I get it!";
  9251. mes "And as for you, I'll give";
  9252. mes "you another chance. Next";
  9253. mes "time you see me, bring";
  9254. mes "5 Runes of the Darkness!";
  9255. close2;
  9256. cutin "hu_laura02.bmp",255;
  9257. end;
  9258. }
  9259. else if(countitem(7511) == 1)
  9260. {
  9261. cutin "hu_laura03.bmp",2;
  9262. mes "[Laura]";
  9263. mes "...Only one?";
  9264. mes "Look at me. I asked";
  9265. mes "you for five. I know that";
  9266. mes "one is better than nothing...";
  9267. mes "But it's pretty darn close. Go";
  9268. mes "get me 4 more this instant!";
  9269. close2;
  9270. cutin "hu_laura03.bmp",255;
  9271. end;
  9272. }
  9273. else if(countitem(7511) == 2)
  9274. {
  9275. cutin "hu_laura03.bmp",2;
  9276. mes "[Laura]";
  9277. mes "One, two...";
  9278. mes "Huh? Th-that's all?!";
  9279. mes "When I ask for 5 Runes";
  9280. mes "of the Darkness, I mean";
  9281. mes "5, not 2. Now hurry up";
  9282. mes "and just do what I asked!";
  9283. close2;
  9284. cutin "hu_laura03.bmp",255;
  9285. end;
  9286. }
  9287. else
  9288. {
  9289. mes "[Laura]";
  9290. mes "One, two, three...";
  9291. mes "That's it? Don't you";
  9292. mes "know how to count to 5?";
  9293. mes "Go and get me more of those";
  9294. mes "Runes of the Darkness now!";
  9295. next;
  9296. cutin "hu_laura03.bmp",2;
  9297. close2;
  9298. cutin "hu_laura03.bmp",255;
  9299. end;
  9300. }
  9301. }
  9302. }
  9303. else if(hg_odin == 16)
  9304. {
  9305. cutin "hu_laura02.bmp",2;
  9306. mes "[Laura]";
  9307. mes "I wonder how much progress";
  9308. mes "those pampered Schwaltzvalt";
  9309. mes "snobs actually made. They've";
  9310. mes "got the funds, so they could";
  9311. mes "actually be further ahead";
  9312. mes "than we are right now...";
  9313. next;
  9314. mes "[Laura]";
  9315. mes "I have to know...";
  9316. mes "I need to know whether";
  9317. mes "they discovered ''that thing''";
  9318. mes "already. They can't have found";
  9319. mes "it before us. It's impossible!";
  9320. next;
  9321. cutin "hu_laura01.bmp",2;
  9322. mes "[Laura]";
  9323. mes "...Hey, you.";
  9324. next;
  9325. switch( select( "...","...Me?" ) )
  9326. {
  9327. case 1:
  9328. mes "[Laura]";
  9329. mes "Hey, hey!";
  9330. mes "Hey hey hey!";
  9331. next;
  9332. mes "["+strcharinfo(0)+"]";
  9333. mes "...Me?";
  9334. next;
  9335. break;
  9336. case 2:
  9337. break;
  9338. }
  9339. mes "[Laura]";
  9340. mes "Basically, I want you";
  9341. mes "to spy on that snobby girl,";
  9342. mes "Alex of the Schwaltzvalt";
  9343. mes "Republic office, and report";
  9344. mes "what she's actually doing to me. ^FFFFFF ^000000";
  9345. next;
  9346. cutin "hu_laura04.bmp",2;
  9347. mes "[Laura]";
  9348. mes "Anyway, just eavesdrop";
  9349. mes "on the Schwaltvalt Office";
  9350. mes "by putting your ear really";
  9351. mes "close to the door, and listen";
  9352. mes "to them talk. Will you do that?";
  9353. next;
  9354. cutin "hu_laura02.bmp",2;
  9355. mes "[Laura]";
  9356. mes "...............................";
  9357. mes "Of course, you're";
  9358. mes "going to do it. Right?";
  9359. next;
  9360. cutin "hu_laura03.bmp",2;
  9361. mes "[Laura]";
  9362. mes "RIGHT?!";
  9363. next;
  9364. switch( select( "Yeah, yeah, whatever.","Sure thing.","I s-s-s-suppose...!","Yes, Ma'am!" ) )
  9365. {
  9366. case 1:
  9367. case 2:
  9368. case 3:
  9369. case 4:
  9370. break;
  9371. }
  9372. set hg_odin,17;
  9373. cutin "hu_laura04.bmp",2;
  9374. mes "[Laura]";
  9375. mes "Good.";
  9376. mes "Now do it!";
  9377. close2;
  9378. cutin "hu_laura04.bmp",255;
  9379. end;
  9380. }
  9381. else if(hg_odin == 17)
  9382. {
  9383. cutin "hu_laura02.bmp",2;
  9384. mes "[Laura]";
  9385. mes "What are you standing";
  9386. mes "around here for? Go and";
  9387. mes "eavesdrop on those snobs";
  9388. mes "next door! I must know";
  9389. mes "what they're really up to!";
  9390. close2;
  9391. cutin "hu_laura02.bmp",255;
  9392. end;
  9393. }
  9394. else if(hg_odin == 18 || hg_odin == 19)
  9395. {
  9396. cutin "hu_laura01.bmp",2;
  9397. mes "[Laura]";
  9398. mes "Frankly, I know I'm paying";
  9399. mes "you nothing to be spy, but";
  9400. mes "please tell me what you";
  9401. mes "learned about the Schwaltzvalt";
  9402. mes "Republic Research Team.";
  9403. next;
  9404. switch( select( "Giantes","Ymir's Heart","Nothing" ) )
  9405. {
  9406. case 1:
  9407. cutin "hu_laura04.bmp",2;
  9408. mes "["+strcharinfo(0)+"]";
  9409. mes "I'm guessing that you're";
  9410. mes "already familiar with the";
  9411. mes "creature known as Giantes";
  9412. mes "since you're an archaeologist.";
  9413. next;
  9414. cutin "hu_laura02.bmp",2;
  9415. mes "[Laura]";
  9416. mes "Of course! It's an";
  9417. mes "ancient beast on which";
  9418. mes "the Guardians were inspired.";
  9419. mes "N-no way...! Are they here to";
  9420. mes "finish their guardian research?";
  9421. mes "What else did you learn?";
  9422. next;
  9423. case 2:
  9424. mes "["+strcharinfo(0)+"]";
  9425. mes "Well, have you";
  9426. mes "ever heard of Ymir's...";
  9427. next;
  9428. donpcevent "Ashe::OnEmote3"; //ET_SURPRISE
  9429. mes "[Ashe]";
  9430. mes "...Heart?";
  9431. mes "Ymir's Heart, right?";
  9432. next;
  9433. mes "[Laura]";
  9434. mes "Ashe, you know about";
  9435. mes "this? What exactly";
  9436. mes "is Ymir's Heart?";
  9437. next;
  9438. switch( select( "It's candy.","It's a book.","It's a place.","Ymir was a giant..." ) )
  9439. {
  9440. case 1:
  9441. mes "["+strcharinfo(0)+"]";
  9442. mes "It's this...";
  9443. mes "Um, really...";
  9444. next;
  9445. break;
  9446. case 2:
  9447. mes "["+strcharinfo(0)+"]";
  9448. mes "Er, you see...";
  9449. mes "A lot of people know";
  9450. mes "about Ymir's Heart...";
  9451. next;
  9452. break;
  9453. case 3:
  9454. mes "["+strcharinfo(0)+"]";
  9455. mes "You know the expression,";
  9456. mes "''Home is where the heart";
  9457. mes "is?'' Er, well, Ymir's Heart...";
  9458. next;
  9459. break;
  9460. case 4:
  9461. mes "["+strcharinfo(0)+"]";
  9462. mes "The truth is,";
  9463. mes "Ymir was this giant...";
  9464. next;
  9465. break;
  9466. }
  9467. donpcevent "Ashe::OnEmote4"; //ET_OK
  9468. mes "[Ashe]";
  9469. mes "Ymir's Heart?";
  9470. mes "That's a clothing";
  9471. mes "brand, isn't it? Yeah,";
  9472. mes "it's popular amongst";
  9473. mes "the trendy crowd in the";
  9474. mes "Schwaltzvalt Republic.";
  9475. next;
  9476. cutin "hu_laura01.bmp",2;
  9477. mes "[Laura]";
  9478. mes "Clothing brand?";
  9479. mes "You mean those snobs";
  9480. mes "are just spending their";
  9481. mes "time talking about fashion";
  9482. mes "in there? Huh. Don't they";
  9483. mes "have better things to do?";
  9484. next;
  9485. cutin "hu_laura04.bmp",2;
  9486. mes "[Laura]";
  9487. mes "In the meantime, would";
  9488. mes "you do one more favor for";
  9489. mes "me? I'd like you to go to";
  9490. mes "the shrine one last time.";
  9491. mes "I hear that it's built on";
  9492. mes "two connected islands...";
  9493. next;
  9494. mes "[Laura]";
  9495. mes "I want you to check the";
  9496. mes "inner island, and see";
  9497. mes "what you can find while";
  9498. mes "I investigate the Schwaltzvalt";
  9499. mes "Research Team. I'm sorry, but";
  9500. mes "you're the only one I can ask.";
  9501. set hg_odin,20;
  9502. close2;
  9503. cutin "hu_laura04.bmp",255;
  9504. end;
  9505. case 3:
  9506. mes "[Laura]";
  9507. mes "Nothing...?";
  9508. mes "Are you sure that's";
  9509. mes "all you learned?";
  9510. close2;
  9511. cutin "hu_laura01.bmp",255;
  9512. end;
  9513. }
  9514. }
  9515. else if(hg_odin == 20)
  9516. {
  9517. cutin "hu_laura01.bmp",2;
  9518. mes "[Laura]";
  9519. mes "I wonder...";
  9520. mes "What could be going on?";
  9521. mes "Hopefully I'll be able";
  9522. mes "to find the answers...";
  9523. close2;
  9524. cutin "hu_laura01.bmp",255;
  9525. end;
  9526. }
  9527. }
  9528. hu_in01,18,167,4 script Julian 86,{
  9529. if(!hg_odin)
  9530. {
  9531. mes "[Julian]";
  9532. mes "^333333*Sigh...*^000000";
  9533. close;
  9534. }
  9535. else if(hg_odin == 1)
  9536. {
  9537. mes "[Julian]";
  9538. mes "Say, are you here";
  9539. mes "for a job? We're looking";
  9540. mes "for someone that's passionate";
  9541. mes "about ancient history. If you";
  9542. mes "want to make money, then this";
  9543. mes "this the wrong place for you~";
  9544. next;
  9545. mes "[Julian]";
  9546. mes "This is supposed to be";
  9547. mes "a collaborative excavation,";
  9548. mes "but the team leaders are too";
  9549. mes "stubborn and refuse to make";
  9550. mes "any compromises. It's been";
  9551. mes "incredibly frustrating...";
  9552. next;
  9553. mes "[Julian]";
  9554. mes "Basically, each of our teams";
  9555. mes "is conducting its own research";
  9556. mes "for now. Now, we need your help";
  9557. mes "to find any relics from the Odin ^FFFFFF ^000000 Shrine. We'd appreciate it if you";
  9558. mes "brought as many as you can!";
  9559. close;
  9560. }
  9561. else if(hg_odin == 2)
  9562. {
  9563. mes "[Julian]";
  9564. mes "You sure you want";
  9565. mes "to work for someone";
  9566. mes "like my boss? Can't";
  9567. mes "you tell that she's";
  9568. mes "evil? Escape from this";
  9569. mes "place while you still can!";
  9570. next;
  9571. mes "[Alex]";
  9572. mes "Julian...!";
  9573. next;
  9574. mes "[Julian]";
  9575. mes "See what I mean?";
  9576. close;
  9577. }
  9578. else if(hg_odin == 3)
  9579. {
  9580. mes "[Julian]";
  9581. mes "Wow, you must really";
  9582. mes "like this kind of work,";
  9583. mes "huh? I didn't really expect";
  9584. mes "that you'd go to the shrine...";
  9585. close;
  9586. }
  9587. else if(hg_odin == 4)
  9588. {
  9589. mes "[Julian]";
  9590. mes "I'm amazed to see you";
  9591. mes "working so hard. You must";
  9592. mes "like pleasing other people,";
  9593. mes "I guess, but try not to be too";
  9594. mes "kind. Wouldn't want that...";
  9595. close;
  9596. }
  9597. else if(hg_odin == 5)
  9598. {
  9599. mes "[Julian]";
  9600. mes "Geez...";
  9601. mes "You're a really nice";
  9602. mes "person, you know that?";
  9603. mes "Just try not to be taken";
  9604. mes "for a sucker, okay?";
  9605. close;
  9606. }
  9607. else
  9608. {
  9609. mes "[Julian]";
  9610. mes "Why are both of our";
  9611. mes "team leaders so bull";
  9612. mes "headed? Maybe it has";
  9613. mes "something to do with";
  9614. mes "them being old and single.";
  9615. mes "Don't tell them I said that!";
  9616. close;
  9617. }
  9618. OnEmote:
  9619. emotion e_ho,0;
  9620. end;
  9621. }
  9622. hu_in01,16,21,0 script Ashe#5 139,2,2,{
  9623. OnTouch:
  9624. if (hg_odin == 18)
  9625. {
  9626. mes "[Ashe]";
  9627. mes "......?";
  9628. next;
  9629. set hg_odin,19;
  9630. mes "[Ashe]";
  9631. mes "......";
  9632. mes ".........";
  9633. close;
  9634. }
  9635. }
  9636. hu_in01,16,20,4 script Ashe 95,{
  9637. switch(hg_odin)
  9638. {
  9639. case 0:
  9640. mes "[Ashe]";
  9641. mes "Hello, may I help you?";
  9642. mes "Please understand that";
  9643. mes "unauthorized personnel";
  9644. mes "are prohibited from entering";
  9645. mes "this area. Have you come to";
  9646. mes "assist in the expedition?";
  9647. close;
  9648. case 1:
  9649. mes "[Ashe]";
  9650. mes "Oh, you've here in response";
  9651. mes "to the recruitment notice?";
  9652. mes "Well then, let me give you";
  9653. mes "a brief idea about the work.";
  9654. mes "First off, we can't pay you any";
  9655. mes "money, so you'd be a volunteer.";
  9656. next;
  9657. mes "[Ashe]";
  9658. mes "Instead, you're allowed to";
  9659. mes "keep whatever you excavate";
  9660. mes "in the Odin Shrine, so long";
  9661. mes "as we don't need it for our";
  9662. mes "research. This opportunity";
  9663. mes "might prove worthwhile to you.";
  9664. next;
  9665. mes "[Ashe]";
  9666. mes "Now, we should be working";
  9667. mes "together with the Schwaltvalt";
  9668. mes "Republic's Research Team, but";
  9669. mes "our leaders aren't getting along^FFFFFF ^000000 at all. There's just a huge";
  9670. mes "clash of personalities...";
  9671. next;
  9672. mes "[Ashe]";
  9673. mes "In any case, if you'd";
  9674. mes "like to join us in our";
  9675. mes "efforts to uncover the";
  9676. mes "secrets of the past, then";
  9677. mes "please speak to Ms. Laurence.";
  9678. close;
  9679. case 2:
  9680. case 12:
  9681. mes "[Ashe]";
  9682. mes "So you're off to the";
  9683. mes "Odin Shrine? Good luck,";
  9684. mes "and be careful, alright?";
  9685. close;
  9686. case 3:
  9687. case 13:
  9688. mes "[Ashe]";
  9689. mes "Oh, you're back";
  9690. mes "earlier than I thought!";
  9691. mes "I think someone with";
  9692. mes "your talent can be";
  9693. mes "a really big help to us!";
  9694. close;
  9695. case 4:
  9696. mes "[Ashe]";
  9697. mes "Hm? You've decided to";
  9698. mes "help the Schwaltzvalt Team?";
  9699. mes "That's fine, but I'm afraid";
  9700. mes "Ms. Laurence may be a little";
  9701. mes "upset by that. Well, it's fine";
  9702. mes "with me. I don't really care.";
  9703. close;
  9704. case 5:
  9705. mes "[Ashe]";
  9706. mes "How's the work coming";
  9707. mes "along? I know the team";
  9708. mes "leaders hate each other,";
  9709. mes "but they should recognize";
  9710. mes "that one person's victory";
  9711. mes "in research is victory for all.";
  9712. close;
  9713. case 6:
  9714. mes "[Ashe]";
  9715. mes "How's the work coming";
  9716. mes "along? I know the team";
  9717. mes "leaders hate each other,";
  9718. mes "but they should recognize";
  9719. mes "that one person's victory";
  9720. mes "in research is victory for all.";
  9721. close;
  9722. case 14:
  9723. mes "[Ashe]";
  9724. mes "Please keep up";
  9725. mes "the good work~";
  9726. close;
  9727. case 15:
  9728. if(countitem(7511) > 4)
  9729. {
  9730. mes "[Ashe]";
  9731. mes "Well, it looks like";
  9732. mes "everything turned out";
  9733. mes "alright in the end, huh?";
  9734. mes "Good work getting those runes.";
  9735. close;
  9736. }
  9737. mes "[Ashe]";
  9738. mes "Oh, dear, you don't";
  9739. mes "look very well. Did";
  9740. mes "something happen?";
  9741. close;
  9742. case 16:
  9743. mes "[Ashe]";
  9744. mes "I know that Ms. Laurence";
  9745. mes "can be... vocally aggressive,";
  9746. mes "but I'm sure that she really";
  9747. mes "appreciates all of your hard";
  9748. mes "work. Thank you so much for";
  9749. mes "all of your efforts~";
  9750. close;
  9751. case 17:
  9752. mes "[Ashe]";
  9753. mes "Why does Ms. Laurence";
  9754. mes "have to be this way?";
  9755. mes "I honestly think this";
  9756. mes "rivalry is awfully petty...";
  9757. close;
  9758. case 19:
  9759. mes "[Ashe]";
  9760. mes "Ehm...";
  9761. mes "Don't worry";
  9762. mes "about it~";
  9763. close;
  9764. case 20:
  9765. mes "[Ashe]";
  9766. mes "Please don't ask";
  9767. mes "me about anything...";
  9768. mes "Besides, I mean";
  9769. mes "you no harm~";
  9770. close;
  9771. }
  9772. OnEmote:
  9773. emotion e_heh,0;
  9774. end;
  9775. OnEmote2:
  9776. emotion e_swt2,0;
  9777. end;
  9778. OnEmote3:
  9779. emotion e_gasp,0;
  9780. end;
  9781. OnEmote4:
  9782. emotion e_ok,0;
  9783. end;
  9784. }
  9785. hu_in01,174,90,0 script Entrance 139,2,2,{
  9786. OnTouch:
  9787. if(hg_odin == 22 || hg_odin == 23)
  9788. {
  9789. mes "[Laura]";
  9790. mes "So it means that everyone fooled me!";
  9791. next;
  9792. mes "== Laura is violently wielding a thick file in the air. ==";
  9793. close;
  9794. }
  9795. }
  9796. hu_in01,159,84,3 script Laura#2 70,{
  9797. if(hg_odin == 22 || hg_odin == 23)
  9798. {
  9799. cutin "hu_laura03.bmp",2;
  9800. donpcevent "Laura#2::OnEmote";
  9801. mes "[Laura]";
  9802. mes "Wh-what...?!";
  9803. mes "Does this mean";
  9804. mes "that everyone has";
  9805. mes "had me fooled this";
  9806. mes "whole time?! This is";
  9807. mes "complete lunacy!";
  9808. next;
  9809. cutin "hu_alex04.bmp",0;
  9810. donpcevent "Alex#2::OnEmote";
  9811. mes "[Alex]";
  9812. mes "What are you talking";
  9813. mes "about, you crazy wench?";
  9814. mes "You saw the shrine on the";
  9815. mes "other side! That's no secret!";
  9816. next;
  9817. cutin "hu_laura03.bmp",2;
  9818. mes "[Laura]";
  9819. mes "I'm not talking about that!";
  9820. mes "I saw your brother digging";
  9821. mes "everywhere in town in the";
  9822. mes "middle of the night!";
  9823. next;
  9824. cutin "hu_alex04.bmp",0;
  9825. mes "[Alex]";
  9826. mes "Lies...!";
  9827. mes "Where the hell did";
  9828. mes "you get that idea?";
  9829. mes "What makes you think";
  9830. mes "there are artifacts buried";
  9831. mes "around here inside town?";
  9832. next;
  9833. mes "[Alex]";
  9834. mes "Besides, what makes you";
  9835. mes "think that my brother would";
  9836. mes "waste so much time doing";
  9837. mes "something so ridiculous?";
  9838. next;
  9839. cutin "hu_laura03.bmp",2;
  9840. mes "[Laura]";
  9841. mes "Hahahaha! Yeah,";
  9842. mes "defend your brother";
  9843. mes "as much as you like,";
  9844. mes "you hypocrite! What do";
  9845. mes "you care about him, I know";
  9846. mes "you two really hate each other!";
  9847. next;
  9848. cutin "hu_alex04.bmp",0;
  9849. mes "[Alex]";
  9850. mes "What was that...?";
  9851. mes "I dare you to say";
  9852. mes "that again! I'll make";
  9853. mes "sure that you regret it!";
  9854. next;
  9855. cutin "hu_laura01.bmp",2;
  9856. mes "[Laura]";
  9857. mes "I know that you were helping";
  9858. mes "him in his excavations. There's";
  9859. mes "no way so much progress can be";
  9860. mes "done by one man alone! In fact,";
  9861. mes "I have evidence that proves it!";
  9862. next;
  9863. mes "^3355FFLaura violently";
  9864. mes "waves a thick file";
  9865. mes "clasped in her hands.^000000";
  9866. next;
  9867. donpcevent "Julian#2::OnEmote";
  9868. mes "[Julian]";
  9869. mes "What...?";
  9870. mes "Argh, that's--!";
  9871. next;
  9872. donpcevent "Laura#2::OnEmote2";
  9873. mes "[Laura]";
  9874. mes "That's right.";
  9875. mes "Now tell me, what the";
  9876. mes "hell is ''^FF0000Ymir's Heart?^000000''";
  9877. next;
  9878. cutin "hu_alex02.bmp",0;
  9879. mes "[Alex]";
  9880. mes "......";
  9881. mes "Julian!";
  9882. next;
  9883. donpcevent "Julian#2::OnEmote2";
  9884. mes "[Julian]";
  9885. mes "Uh, this isn't my fault!";
  9886. mes "Sh-she doesn't have any";
  9887. mes "right to come into our office!";
  9888. next;
  9889. cutin "hu_laura02.bmp",2;
  9890. mes "[Laura]";
  9891. mes "Hah! Aren't we supposed to";
  9892. mes "be equal partners in the same";
  9893. mes "expedition? That's what I heard";
  9894. mes "at the beginning! But you guys";
  9895. mes "have something different in mind! ^FFFFFF ^000000";
  9896. next;
  9897. cutin "hu_laura03.bmp",2;
  9898. mes "[Laura]";
  9899. mes "It's awfully suspicious: you";
  9900. mes "guys are only going out at";
  9901. mes "night, and you're making so";
  9902. mes "little progress with the Odin";
  9903. mes "Shrine excavation. Tell me,";
  9904. mes "what are your true goals?!";
  9905. next;
  9906. cutin "hu_alex03.bmp",0;
  9907. donpcevent "Alex#2::OnEmote3";
  9908. mes "[Alex]";
  9909. mes "I-I don't know what you're";
  9910. mes "talking about! J-Julian must";
  9911. mes "have gotten some mission, and";
  9912. mes "has been carrying it out without^FFFFFF ^000000 my consent! Don't go twisting";
  9913. mes "the facts, you... you thief!";
  9914. next;
  9915. cutin "hu_laura03.bmp",2;
  9916. mes "[Laura]";
  9917. mes "Thief...?!";
  9918. mes "Look who's";
  9919. mes "talking!";
  9920. next;
  9921. mes "^3355FFLaura tossed the file";
  9922. mes "away, and threateningly";
  9923. mes "rolled up her sleeves.^000000";
  9924. next;
  9925. donpcevent "Ashe#2::OnEmote";
  9926. mes "[Ashe]";
  9927. mes "S-stop!";
  9928. mes "Both of you!";
  9929. next;
  9930. donpcevent "Laura#2::OnEmote3";
  9931. mes "[Laura]";
  9932. mes "Stay out of";
  9933. mes "this, Ashe!";
  9934. next;
  9935. cutin "hu_alex04.bmp",0;
  9936. donpcevent "Alex#2::OnEmote";
  9937. mes "[Alex]";
  9938. mes "Yeah, this is none";
  9939. mes "of your business!";
  9940. next;
  9941. set hg_odin,25;
  9942. mes "[Ashe]";
  9943. mes "Oh... Oh, dear!";
  9944. close2;
  9945. cutin "hu_alex04.bmp",255;
  9946. end;
  9947. }
  9948. else if(hg_odin > 23)
  9949. {
  9950. cutin "hu_laura03.bmp",2;
  9951. donpcevent "Laura#2::OnEmote";
  9952. mes "[Laura]";
  9953. mes "Hah...!";
  9954. mes "Did you...";
  9955. mes "Just hit me?";
  9956. next;
  9957. cutin "hu_alex04.bmp",0;
  9958. donpcevent "Alex#2::OnEmote";
  9959. mes "[Alex]";
  9960. mes "You crazy...!";
  9961. close2;
  9962. cutin "hu_alex04.bmp",255;
  9963. end;
  9964. }
  9965. OnEmote:
  9966. emotion e_an,0;
  9967. end;
  9968. OnEmote2:
  9969. emotion e_ag,0;
  9970. end;
  9971. OnEmote3:
  9972. emotion e_swt2,0;
  9973. end;
  9974. }
  9975. hu_in01,158,84,5 duplicate(Laura#2) Alex#2 803,0,0
  9976. hu_in01,162,85,4 script Ashe#2 95,{
  9977. if(hg_odin == 22 || hg_odin == 23)
  9978. {
  9979. mes "[Ashe]";
  9980. mes "This...";
  9981. mes "This doesn't";
  9982. mes "look good at all!";
  9983. close;
  9984. }
  9985. else if(hg_odin == 25)
  9986. {
  9987. mes "^3355FFAshe picked up";
  9988. mes "the file that Laura";
  9989. mes "tossed away.^000000";
  9990. next;
  9991. mes "[Ashe]";
  9992. mes "Um, I've got a favor";
  9993. mes "of my own to ask you.";
  9994. mes "Would you please bring";
  9995. mes "this file to Morroc? Just";
  9996. mes "bring it to my comrade";
  9997. mes "over at the South Gate.";
  9998. next;
  9999. mes "[Ashe]";
  10000. mes "I'm sorry, but we don't";
  10001. mes "have much time left. I guess";
  10002. mes "this is the last time we will";
  10003. mes "ever see each other, so thank";
  10004. mes "you for all your help, friend.";
  10005. next;
  10006. set hg_odin,59;
  10007. mes "[Ashe]";
  10008. mes "Don't worry, my comrade";
  10009. mes "at Morroc's South Gate will";
  10010. mes "explain everything once you";
  10011. mes "find him. Please hurry!";
  10012. close;
  10013. }
  10014. else if(hg_odin == 59)
  10015. {
  10016. mes "[Ashe]";
  10017. mes "Don't worry, my comrade";
  10018. mes "at Morroc's South Gate will";
  10019. mes "explain everything once you";
  10020. mes "find him. Please hurry, and";
  10021. mes "find him as soon as you can!";
  10022. close;
  10023. }
  10024. OnEmote:
  10025. emotion e_sob,0;
  10026. end;
  10027. }
  10028. hu_in01,171,90,0 script Ashe#3 139,2,2,{
  10029. OnTouch:
  10030. if(hg_odin == 25)
  10031. {
  10032. mes "^3355FFAshe picked up";
  10033. mes "the file that Laura";
  10034. mes "tossed away.^000000";
  10035. next;
  10036. mes "[Ashe]";
  10037. mes "Um, I've got a favor";
  10038. mes "of my own to ask you.";
  10039. mes "Would you please bring";
  10040. mes "this file to Morroc? Just";
  10041. mes "bring it to my comrade";
  10042. mes "over at the South Gate.";
  10043. next;
  10044. mes "[Ashe]";
  10045. mes "I'm sorry, but we don't";
  10046. mes "have much time left. I guess";
  10047. mes "this is the last time we will";
  10048. mes "ever see each other, so thank";
  10049. mes "you for all your help, friend.";
  10050. next;
  10051. set hg_odin,59;
  10052. mes "[Ashe]";
  10053. mes "Don't worry, my comrade";
  10054. mes "at Morroc's South Gate will";
  10055. mes "explain everything once you";
  10056. mes "find him. Please hurry!";
  10057. close;
  10058. }
  10059. }
  10060. hu_in01,155,82,4 script Julian#2 86,{
  10061. if (hg_odin == 22 || hg_odin == 23)
  10062. {
  10063. mes "[Julian]";
  10064. mes "I...";
  10065. mes "I don't know";
  10066. mes "what I should do!";
  10067. close;
  10068. }
  10069. mes "[Julian]";
  10070. mes "I've stopped caring";
  10071. mes "whether they fight or";
  10072. mes "not... I'm so not get";
  10073. mes "involved. If you want,";
  10074. mes "you can try to stop them...";
  10075. close;
  10076. OnEmote:
  10077. emotion e_omg,0;
  10078. end;
  10079. OnEmote2:
  10080. emotion e_swt2,0;
  10081. end;
  10082. }
  10083. moc_fild12,160,372,0 script Hit 139,{
  10084. OnEffect:
  10085. specialeffect 122;
  10086. end;
  10087. }
  10088. moc_fild12,160,365,0 script Ashe#4 139,4,4,{
  10089. OnTouch:
  10090. if(hg_odin == 59)
  10091. {
  10092. mes "[???]";
  10093. mes "...Silence.";
  10094. next;
  10095. mes "[???]";
  10096. mes "Don't turn, don't";
  10097. mes "flinch, don't even";
  10098. mes "breathe. You're being";
  10099. mes "followed. Hold on a sec";
  10100. mes "while I take care of him.";
  10101. next;
  10102. donpcevent "Hit::OnEffect";
  10103. mes "[???]";
  10104. mes "Ha!";
  10105. next;
  10106. mes "[???]";
  10107. mes "...............................";
  10108. mes "Good. You've done some";
  10109. mes "good work. Just drop the file";
  10110. mes "to the ground. And for your";
  10111. mes "own good, don't turn around.";
  10112. next;
  10113. mes "^3355FFYou drop the file";
  10114. mes "to the ground, and it";
  10115. mes "immediately vanishes in";
  10116. mes "a small whirlwind of sand.^000000";
  10117. next;
  10118. mes "[???]";
  10119. mes "I know that you've";
  10120. mes "gotten involved in all";
  10121. mes "this unexpectedly. Before";
  10122. mes "I leave, have you got any";
  10123. mes "questions? Otherwise, I'll go.";
  10124. next;
  10125. switch( select( "Who's Ashe?","What happened to Laura?" ) )
  10126. {
  10127. case 1:
  10128. mes "[???]";
  10129. mes "You'll never see her";
  10130. mes "again. She's already";
  10131. mes "been assigned to a new";
  10132. mes "mission. If it makes you";
  10133. mes "feel better, she's one of the";
  10134. mes "members of ''Secret Wing.''";
  10135. next;
  10136. break;
  10137. case 2:
  10138. mes "[???]";
  10139. mes "She'll be fine. If you're that";
  10140. mes "interested in archaeology,";
  10141. mes "you'll be happy to know that";
  10142. mes "she'll run the excavation the";
  10143. mes "way she wants to. Rekenber and Arunafeltz should leave her alone.";
  10144. next;
  10145. mes "[???]";
  10146. mes "You're probably curious";
  10147. mes "about Ashe, and perhaps";
  10148. mes "myself as well. Now, have you";
  10149. mes "ever heard of ''Secret Wing?''";
  10150. next;
  10151. break;
  10152. }
  10153. mes "[???]";
  10154. mes "Secret Wing is a secret";
  10155. mes "organization that's scattered";
  10156. mes "now, but some of the members";
  10157. mes "are still active. Just consider us enemies of Rekenber Corporation";
  10158. mes "in the Schwaltzvalt Republic.";
  10159. next;
  10160. mes "[???]";
  10161. mes "Everything you saw and";
  10162. mes "heard is all true. The ghost";
  10163. mes "of Giantes still remains within";
  10164. mes "the Odin Shrine. Rekenber wants";
  10165. mes "it for their ends, as well as";
  10166. mes "Arunafeltz. It's complicated...";
  10167. next;
  10168. mes "[???]";
  10169. mes "The people of Rune-Midgarts";
  10170. mes "and Schwaltzvalt Republic still";
  10171. mes "don't know what's going on.";
  10172. mes "A lot of people are just being";
  10173. mes "used... Like that one lady,";
  10174. mes "that archaeologist, Laura.";
  10175. next;
  10176. getexp 700000,0;
  10177. set hg_odin,60;
  10178. mes "[???]";
  10179. mes "...Thanks for";
  10180. mes "the file. Take care.";
  10181. mes "Always watch your back.";
  10182. close;
  10183. }
  10184. }
  10185. hugel,209,109,2 script Boatman#hugel 709,{
  10186. mes "[Boatman]";
  10187. mes "Ah, hello~";
  10188. mes "Would you like to sail";
  10189. mes "to the Odin Shrine? The";
  10190. mes "fare for 1 passenger is";
  10191. mes "800 zeny. Shall we board?";
  10192. next;
  10193. switch( select( "No, thanks.","Sure!" ) )
  10194. {
  10195. case 1:
  10196. mes "[Boatman]";
  10197. mes "Ah, alright.";
  10198. mes "If you change your";
  10199. mes "mind, I invite you";
  10200. mes "to return and just";
  10201. mes "let me know.";
  10202. close;
  10203. case 2:
  10204. if (Zeny < 800)
  10205. {
  10206. mes "[Boatman]";
  10207. mes "Hm? You don't have enough";
  10208. mes "money to pay the fare. Well,";
  10209. mes "just come back when you do";
  10210. mes "have the zeny, and then I'll";
  10211. mes "take you to the Odin Shrine.";
  10212. close;
  10213. }
  10214. mes "[Boatman]";
  10215. mes "Alright then,";
  10216. mes "climb aboard!";
  10217. mes "We'll arrive near";
  10218. mes "the Odin Shrine soon~";
  10219. close2;
  10220. set Zeny,Zeny -800;
  10221. if (hg_odin == 2) set hg_odin,3;
  10222. else if(hg_odin == 4) set hg_odin,5;
  10223. else if(hg_odin == 12) set hg_odin,13;
  10224. else if(hg_odin == 14) set hg_odin,15;
  10225. warp "odin_tem01",100,146;
  10226. end;
  10227. }
  10228. }
  10229. odin_tem01,93,146,4 script Boatman 709,{
  10230. mes "[Boatman]";
  10231. mes "Ah, would you";
  10232. mes "like to sail back to";
  10233. mes "Hugel now, or did you";
  10234. mes "want to explore a bit more?";
  10235. next;
  10236. switch( select( "I still need to look around...","Yes, take me back to Hugel." ) )
  10237. {
  10238. case 1:
  10239. mes "[Boatman]";
  10240. mes "Well, alright.";
  10241. mes "Just let me know";
  10242. mes "when you're ready to";
  10243. mes "leave this dangerous place.";
  10244. close;
  10245. case 2:
  10246. mes "[Boatman]";
  10247. mes "Alright then,";
  10248. mes "climb aboard!";
  10249. mes "We'll arrive near";
  10250. mes "Hugel very soon~";
  10251. close2;
  10252. warp "hugel",206,109;
  10253. end;
  10254. }
  10255. }
  10256. odin_tem03,4,2,0 script OdinInit -1,{
  10257. OnInit:
  10258. initnpctimer;
  10259. end;
  10260. OnTimer100000:
  10261. stopnpctimer;
  10262. switch(rand(1,5))
  10263. {
  10264. case 1:
  10265. donpcevent "warpinside#1::OnEnter";
  10266. end;
  10267. case 2:
  10268. donpcevent "warpinside#2::OnEnter";
  10269. end;
  10270. case 3:
  10271. donpcevent "warpinside#3::OnEnter";
  10272. end;
  10273. case 4:
  10274. donpcevent "warpinside#4::OnEnter";
  10275. end;
  10276. case 5:
  10277. donpcevent "warpinside#5::OnEnter";
  10278. end;
  10279. }
  10280. }
  10281. odin_tem03,266,302,0 script warpinside#1 139,3,3,{
  10282. OnInit:
  10283. disablenpc "warpinside#1";
  10284. end;
  10285. OnEnter:
  10286. enablenpc "warpinside#1";
  10287. end;
  10288. OnTouch:
  10289. if(hg_odin > 19 && hg_odin < 23)
  10290. {
  10291. switch(rand(1,4))
  10292. {
  10293. case 1:
  10294. donpcevent "warpinside#2::OnEnter";
  10295. break;
  10296. case 2:
  10297. donpcevent "warpinside#3::OnEnter";
  10298. break;
  10299. case 3:
  10300. donpcevent "warpinside#4::OnEnter";
  10301. break;
  10302. case 4:
  10303. donpcevent "warpinside#5::OnEnter";
  10304. break;
  10305. }
  10306. disablenpc "warpinside#1";
  10307. set hg_odin,21;
  10308. warp "que_hugel",36,179;
  10309. end;
  10310. }
  10311. }
  10312. odin_tem03,288,271,0 script warpinside#2 139,3,3,{
  10313. OnInit:
  10314. disablenpc "warpinside#2";
  10315. end;
  10316. OnEnter:
  10317. enablenpc "warpinside#2";
  10318. end;
  10319. OnTouch:
  10320. if(hg_odin > 19 && hg_odin < 23)
  10321. {
  10322. switch(rand(1,4))
  10323. {
  10324. case 1:
  10325. donpcevent "warpinside#1::OnEnter";
  10326. break;
  10327. case 2:
  10328. donpcevent "warpinside#3::OnEnter";
  10329. break;
  10330. case 3:
  10331. donpcevent "warpinside#4::OnEnter";
  10332. break;
  10333. case 4:
  10334. donpcevent "warpinside#5::OnEnter";
  10335. break;
  10336. }
  10337. disablenpc "warpinside#2";
  10338. set hg_odin,21;
  10339. warp "que_hugel",36,179;
  10340. end;
  10341. }
  10342. }
  10343. odin_tem03,283,241,0 script warpinside#3 139,3,3,{
  10344. OnInit:
  10345. disablenpc "warpinside#3";
  10346. end;
  10347. OnEnter:
  10348. enablenpc "warpinside#3";
  10349. end;
  10350. OnTouch:
  10351. if(hg_odin > 19 && hg_odin < 23)
  10352. {
  10353. switch(rand(1,4))
  10354. {
  10355. case 1:
  10356. donpcevent "warpinside#1::OnEnter";
  10357. break;
  10358. case 2:
  10359. donpcevent "warpinside#2::OnEnter";
  10360. break;
  10361. case 3:
  10362. donpcevent "warpinside#4::OnEnter";
  10363. break;
  10364. case 4:
  10365. donpcevent "warpinside#5::OnEnter";
  10366. break;
  10367. }
  10368. disablenpc "warpinside#3";
  10369. set hg_odin,21;
  10370. warp "que_hugel",36,179;
  10371. end;
  10372. }
  10373. }
  10374. odin_tem03,179,275,0 script warpinside#4 139,3,3,{
  10375. OnInit:
  10376. disablenpc "warpinside#4";
  10377. end;
  10378. OnEnter:
  10379. enablenpc "warpinside#4";
  10380. end;
  10381. OnTouch:
  10382. if(hg_odin > 19 && hg_odin < 23)
  10383. {
  10384. switch(rand(1,4))
  10385. {
  10386. case 1:
  10387. donpcevent "warpinside#1::OnEnter";
  10388. break;
  10389. case 2:
  10390. donpcevent "warpinside#2::OnEnter";
  10391. break;
  10392. case 3:
  10393. donpcevent "warpinside#3::OnEnter";
  10394. break;
  10395. case 4:
  10396. donpcevent "warpinside#5::OnEnter";
  10397. break;
  10398. }
  10399. disablenpc "warpinside#4";
  10400. set hg_odin,21;
  10401. warp "que_hugel",36,179;
  10402. end;
  10403. }
  10404. }
  10405. odin_tem03,320,264,0 script warpinside#5 139,3,3,{
  10406. OnInit:
  10407. disablenpc "warpinside#5";
  10408. end;
  10409. OnEnter:
  10410. enablenpc "warpinside#5";
  10411. end;
  10412. OnTouch:
  10413. if(hg_odin > 19 && hg_odin < 23)
  10414. {
  10415. switch(rand(1,4))
  10416. {
  10417. case 1:
  10418. donpcevent "warpinside#1::OnEnter";
  10419. break;
  10420. case 2:
  10421. donpcevent "warpinside#2::OnEnter";
  10422. break;
  10423. case 3:
  10424. donpcevent "warpinside#3::OnEnter";
  10425. break;
  10426. case 4:
  10427. donpcevent "warpinside#4::OnEnter";
  10428. break;
  10429. }
  10430. disablenpc "warpinside#5";
  10431. set hg_odin,21;
  10432. warp "que_hugel",36,179;
  10433. end;
  10434. }
  10435. }
  10436. hu_in01,99,90,0 script Empty 139,3,3,{
  10437. OnTouch:
  10438. mes "^3355FFThis place is empty.";
  10439. mes "Everyone must";
  10440. mes "have already left.^000000";
  10441. close;
  10442. }
  10443. que_hugel,35,29,5 script object#1 139,2,2,{
  10444. OnTouch:
  10445. if(hg_odin == 21)
  10446. {
  10447. mes "^3355FFA weathered structure";
  10448. mes "of the Odin Shrine is";
  10449. mes "half buried beneath the";
  10450. mes "ground, but it still looks";
  10451. mes "fairly stable and durable.^000000";
  10452. next;
  10453. mes "["+strcharinfo(0)+"]";
  10454. mes "......";
  10455. mes ".........";
  10456. next;
  10457. switch( select( "Pass","Explore" ) )
  10458. {
  10459. case 1:
  10460. mes "^3355FFYou decided to pass";
  10461. mes "by the shrine's remnants.^000000";
  10462. close;
  10463. case 2:
  10464. if (rand(1,3) == 1)
  10465. {
  10466. mes "^3355FFYou catch a bright";
  10467. mes "shimmer among the";
  10468. mes "remnants of the shrine.^000000";
  10469. next;
  10470. switch( select( "Ignore","Pick it up" ) )
  10471. {
  10472. case 1:
  10473. mes "^3355FFYou decide to continue";
  10474. mes "searching through the";
  10475. mes "shrine's ruins.^000000";
  10476. close;
  10477. case 2:
  10478. mes "^3355FFYou find a shining stone";
  10479. mes "within the ruins, and carefully";
  10480. mes "put it into your bag.^000000";
  10481. next;
  10482. mes "^FF0000Thud!^000000";
  10483. next;
  10484. mes "["+strcharinfo(0)+"]";
  10485. mes "What...?";
  10486. mes "What was";
  10487. mes "that noise?!";
  10488. next;
  10489. specialeffect 90;
  10490. specialeffect 90;
  10491. specialeffect 90;
  10492. mes "["+strcharinfo(0)+"]";
  10493. mes "Wa...waaaahhhh!";
  10494. close2;
  10495. set hg_odin,22;
  10496. warp "que_hugel",163,31;
  10497. end;
  10498. }
  10499. }
  10500. mes "^3355FFUnfortunately, you";
  10501. mes "were unable to find";
  10502. mes "anything in the ruins.^000000";
  10503. close;
  10504. }
  10505. }
  10506. else if(hg_odin == 22) { warp "que_hugel",163,31; end; }
  10507. }
  10508. que_hugel,163,31,0 script object#2 139,3,3,{
  10509. OnTouch:
  10510. mes "^3355FFWhen you come back";
  10511. mes "to your senses, you";
  10512. mes "find that nothing is";
  10513. mes "left in this place.^000000";
  10514. close;
  10515. }
  10516. que_hugel,163,178,0 script object#3 139,3,3,{
  10517. OnTouch:
  10518. if(hg_odin == 22)
  10519. {
  10520. mes "["+strcharinfo(0)+"]";
  10521. mes "Huh?";
  10522. mes "What's happening?";
  10523. next;
  10524. mes "["+strcharinfo(0)+"]";
  10525. mes "Waaaaahhhh!";
  10526. close2;
  10527. set hg_odin,23;
  10528. warp "odin_tem03",264,260;
  10529. end;
  10530. }
  10531. }
  10532. hu_in01,15,108,0 script alex#warp 45,1,1,{
  10533. OnTouch:
  10534. if(hg_odin == 17)
  10535. {
  10536. mes "[Alex]";
  10537. mes "Haven't you found it yet?";
  10538. mes "You said that it'd be here!";
  10539. mes "You told me so many people";
  10540. mes "are drawn to his place since";
  10541. mes "Ymir's Heart might really";
  10542. mes "be buried in this area!";
  10543. next;
  10544. mes "[Julian]";
  10545. mes "I'm pretty sure it's";
  10546. mes "around here somewhere,";
  10547. mes "but I need more time to dig!";
  10548. next;
  10549. mes "[Alex]";
  10550. mes "I understand why you wanted";
  10551. mes "to follow me here, but there's";
  10552. mes "no way to confirm its existence";
  10553. mes "in this area without digging";
  10554. mes "it up. Plus, I'm still worried";
  10555. mes "about the ''Shinokas'' issue...";
  10556. next;
  10557. mes "["+strcharinfo(0)+"]";
  10558. mes "...Shinokas?";
  10559. next;
  10560. mes "[Alex]";
  10561. mes "We couldn't find";
  10562. mes "Ymir's Heart inside";
  10563. mes "the village, either...";
  10564. mes "Why don't you just--";
  10565. next;
  10566. mes "[Julian]";
  10567. mes "Yeah, you think you can do";
  10568. mes "everything yourself since";
  10569. mes "you're so much better than";
  10570. mes "me, huh?! I'm the black sheep";
  10571. mes "of the family, and father loves";
  10572. mes "you more than me, right?!";
  10573. next;
  10574. mes "[Alex]";
  10575. mes "You already know that.";
  10576. next;
  10577. mes "[Julian]";
  10578. mes "Wha--?!";
  10579. mes "Why... I...!";
  10580. next;
  10581. mes "[Alex]";
  10582. mes "Geez, you're impatient.";
  10583. mes "Listen, your ambitions";
  10584. mes "can ruin everything. You're";
  10585. mes "not planning on defying me,";
  10586. mes "are you? Because if you are...";
  10587. next;
  10588. mes "[Julian]";
  10589. mes "You can never understand";
  10590. mes "why I want to find Ymir's";
  10591. mes "Heart! I'm not going to give";
  10592. mes "up looking for it, so just";
  10593. mes "leave me alone!";
  10594. next;
  10595. mes "[Alex]";
  10596. mes "I know you better than";
  10597. mes "yourself, and I can do";
  10598. mes "everything better than you";
  10599. mes "can. Forget Ymir's Heart for";
  10600. mes "now. Giantes is our highest,";
  10601. mes "most important priority!";
  10602. next;
  10603. mes "[Julian]";
  10604. mes "You always...!";
  10605. mes "...............................";
  10606. mes "Wait... You hear that?";
  10607. next;
  10608. set hg_odin,18;
  10609. mes "[Alex]";
  10610. mes "We'll continue this";
  10611. mes "conversation later.";
  10612. close;
  10613. }
  10614. else if(hg_odin == 18)
  10615. {
  10616. mes "......";
  10617. mes ".........";
  10618. close;
  10619. }
  10620. else
  10621. {
  10622. warp "hu_in01",15,155;
  10623. end;
  10624. }
  10625. }
  10626. hugel,52,90,0 script alex#warp2 45,1,1,{
  10627. OnTouch:
  10628. if(hg_odin > 59) warp "hu_in01",102,90;
  10629. else if(hg_odin > 21 && hg_odin < 60) warp "hu_in01",173,90;
  10630. else warp "hu_in01",33,90;
  10631. end;
  10632. }
  10633. hu_in01,155,70,0 script alex#warp3 45,1,1,{
  10634. OnTouch:
  10635. mes "^3355FFThe door is locked.^000000";
  10636. close;
  10637. }
  10638. hu_in01,155,108,0 script alex#warp4 45,1,1,{
  10639. OnTouch:
  10640. mes "^3355FFThe door is locked.^000000";
  10641. close;
  10642. }