map.h 21 KB

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  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef _MAP_H_
  4. #define _MAP_H_
  5. #ifndef _CBASETYPES_H_
  6. #include "../common/cbasetypes.h"
  7. #endif
  8. #include "../common/mmo.h"
  9. #include "../common/mapindex.h"
  10. #include "../common/db.h"
  11. #include <stdarg.h>
  12. struct npc_data;
  13. struct item_data;
  14. //Uncomment to enable the Cell Stack Limit mod.
  15. //It's only config is the battle_config cell_stack_limit.
  16. //Only chars affected are those defined in BL_CHAR (mobs and players currently)
  17. //#define CELL_NOSTACK
  18. //Uncomment to enable circular area checks.
  19. //By default, all range checks in Aegis are of Square shapes, so a weapon range
  20. // of 10 allows you to attack from anywhere within a 21x21 area.
  21. //Enabling this changes such checks to circular checks, which is more realistic,
  22. // but is not the official behaviour.
  23. //#define CIRCULAR_AREA
  24. #define MAX_NPC_PER_MAP 512
  25. #define BLOCK_SIZE 8
  26. #define AREA_SIZE battle_config.area_size
  27. #define DAMAGELOG_SIZE 30
  28. #define LOOTITEM_SIZE 10
  29. #define MAX_MOBSKILL 40
  30. #define MAX_MOB_LIST_PER_MAP 128
  31. #define MAX_EVENTQUEUE 2
  32. #define MAX_EVENTTIMER 32
  33. #define NATURAL_HEAL_INTERVAL 500
  34. #define MAX_FLOORITEM 500000
  35. #define MAX_LEVEL 99
  36. #define MAX_DROP_PER_MAP 48
  37. #define MAX_IGNORE_LIST 20 // official is 14
  38. #define MAX_VENDING 12
  39. #define MOBID_EMPERIUM 1288
  40. //The following system marks a different job ID system used by the map server,
  41. //which makes a lot more sense than the normal one. [Skotlex]
  42. //
  43. //These marks the "level" of the job.
  44. #define JOBL_2_1 0x100 //256
  45. #define JOBL_2_2 0x200 //512
  46. #define JOBL_2 0x300
  47. #define JOBL_UPPER 0x1000 //4096
  48. #define JOBL_BABY 0x2000 //8192
  49. //for filtering and quick checking.
  50. #define MAPID_UPPERMASK 0x0fff
  51. #define MAPID_BASEMASK 0x00ff
  52. //First Jobs
  53. //Note the oddity of the novice:
  54. //Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too...
  55. enum {
  56. MAPID_NOVICE = 0x0,
  57. MAPID_SWORDMAN,
  58. MAPID_MAGE,
  59. MAPID_ARCHER,
  60. MAPID_ACOLYTE,
  61. MAPID_MERCHANT,
  62. MAPID_THIEF,
  63. MAPID_TAEKWON,
  64. MAPID_WEDDING,
  65. MAPID_GUNSLINGER,
  66. MAPID_NINJA,
  67. MAPID_XMAS,
  68. MAPID_SUMMER,
  69. //2_1 classes
  70. MAPID_SUPER_NOVICE = JOBL_2_1|0x0,
  71. MAPID_KNIGHT,
  72. MAPID_WIZARD,
  73. MAPID_HUNTER,
  74. MAPID_PRIEST,
  75. MAPID_BLACKSMITH,
  76. MAPID_ASSASSIN,
  77. MAPID_STAR_GLADIATOR,
  78. //2_2 classes
  79. MAPID_CRUSADER = JOBL_2_2|0x1,
  80. MAPID_SAGE,
  81. MAPID_BARDDANCER,
  82. MAPID_MONK,
  83. MAPID_ALCHEMIST,
  84. MAPID_ROGUE,
  85. MAPID_SOUL_LINKER,
  86. //1-1, advanced
  87. MAPID_NOVICE_HIGH = JOBL_UPPER|0x0,
  88. MAPID_SWORDMAN_HIGH,
  89. MAPID_MAGE_HIGH,
  90. MAPID_ARCHER_HIGH,
  91. MAPID_ACOLYTE_HIGH,
  92. MAPID_MERCHANT_HIGH,
  93. MAPID_THIEF_HIGH,
  94. //2_1 advanced
  95. MAPID_LORD_KNIGHT = JOBL_UPPER|JOBL_2_1|0x1,
  96. MAPID_HIGH_WIZARD,
  97. MAPID_SNIPER,
  98. MAPID_HIGH_PRIEST,
  99. MAPID_WHITESMITH,
  100. MAPID_ASSASSIN_CROSS,
  101. //2_2 advanced
  102. MAPID_PALADIN = JOBL_UPPER|JOBL_2_2|0x1,
  103. MAPID_PROFESSOR,
  104. MAPID_CLOWNGYPSY,
  105. MAPID_CHAMPION,
  106. MAPID_CREATOR,
  107. MAPID_STALKER,
  108. //1-1 baby
  109. MAPID_BABY = JOBL_BABY|0x0,
  110. MAPID_BABY_SWORDMAN,
  111. MAPID_BABY_MAGE,
  112. MAPID_BABY_ARCHER,
  113. MAPID_BABY_ACOLYTE,
  114. MAPID_BABY_MERCHANT,
  115. MAPID_BABY_THIEF,
  116. MAPID_BABY_TAEKWON,
  117. //2_1 baby
  118. MAPID_SUPER_BABY = JOBL_BABY|JOBL_2_1|0x0,
  119. MAPID_BABY_KNIGHT,
  120. MAPID_BABY_WIZARD,
  121. MAPID_BABY_HUNTER,
  122. MAPID_BABY_PRIEST,
  123. MAPID_BABY_BLACKSMITH,
  124. MAPID_BABY_ASSASSIN,
  125. MAPID_BABY_STAR_GLADIATOR,
  126. //2_2 baby
  127. MAPID_BABY_CRUSADER = JOBL_BABY|JOBL_2_2|0x1,
  128. MAPID_BABY_SAGE,
  129. MAPID_BABY_BARDDANCER,
  130. MAPID_BABY_MONK,
  131. MAPID_BABY_ALCHEMIST,
  132. MAPID_BABY_ROGUE,
  133. MAPID_BABY_SOUL_LINKER,
  134. };
  135. //Max size for inputs to Graffiti, Talkie Box and Vending text prompts
  136. #define MESSAGE_SIZE (79 + 1)
  137. //String length you can write in the 'talking box'
  138. #define CHATBOX_SIZE (70 + 1)
  139. //Chatroom-related string sizes
  140. #define CHATROOM_TITLE_SIZE (36 + 1)
  141. #define CHATROOM_PASS_SIZE (8 + 1)
  142. //Max allowed chat text length
  143. #define CHAT_SIZE_MAX (255 + 1)
  144. #define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000
  145. //Specifies maps where players may hit each other
  146. #define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle))
  147. //Specifies maps that have special GvG/WoE restrictions
  148. #define map_flag_gvg(m) (map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle))
  149. //Specifies if the map is tagged as GvG/WoE (regardless of agit_flag status)
  150. #define map_flag_gvg2(m) (map[m].flag.gvg || map[m].flag.gvg_castle)
  151. // No Kill Steal Protection
  152. #define map_flag_ks(m) (map[m].flag.town || map[m].flag.pvp || map[m].flag.gvg)
  153. //This stackable implementation does not means a BL can be more than one type at a time, but it's
  154. //meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex]
  155. enum bl_type {
  156. BL_NUL = 0x000,
  157. BL_PC = 0x001,
  158. BL_MOB = 0x002,
  159. BL_PET = 0x004,
  160. BL_HOM = 0x008,
  161. BL_MER = 0x010,
  162. BL_ITEM = 0x020,
  163. BL_SKILL = 0x040,
  164. BL_NPC = 0x080,
  165. BL_CHAT = 0x100,
  166. BL_ALL = 0xFFF,
  167. };
  168. //For common mapforeach calls. Since pets cannot be affected, they aren't included here yet.
  169. #define BL_CHAR (BL_PC|BL_MOB|BL_HOM|BL_MER)
  170. enum npc_subtype { WARP, SHOP, SCRIPT, CASHSHOP };
  171. enum {
  172. RC_FORMLESS=0,
  173. RC_UNDEAD,
  174. RC_BRUTE,
  175. RC_PLANT,
  176. RC_INSECT,
  177. RC_FISH,
  178. RC_DEMON,
  179. RC_DEMIHUMAN,
  180. RC_ANGEL,
  181. RC_DRAGON,
  182. RC_BOSS,
  183. RC_NONBOSS,
  184. RC_NONDEMIHUMAN,
  185. RC_MAX
  186. };
  187. enum {
  188. ELE_NEUTRAL=0,
  189. ELE_WATER,
  190. ELE_EARTH,
  191. ELE_FIRE,
  192. ELE_WIND,
  193. ELE_POISON,
  194. ELE_HOLY,
  195. ELE_DARK,
  196. ELE_GHOST,
  197. ELE_UNDEAD,
  198. ELE_MAX
  199. };
  200. enum auto_trigger_flag {
  201. ATF_SELF=0x01,
  202. ATF_TARGET=0x02,
  203. ATF_SHORT=0x04,
  204. ATF_LONG=0x08,
  205. ATF_WEAPON=0x10,
  206. ATF_SKILL=0x20,
  207. };
  208. struct block_list {
  209. struct block_list *next,*prev;
  210. int id;
  211. short m,x,y;
  212. enum bl_type type;
  213. };
  214. // Mob List Held in memory for Dynamic Mobs [Wizputer]
  215. // Expanded to specify all mob-related spawn data by [Skotlex]
  216. struct spawn_data {
  217. short class_; //Class, used because a mob can change it's class
  218. unsigned short m,x,y; //Spawn information (map, point, spawn-area around point)
  219. signed short xs,ys;
  220. unsigned short num; //Number of mobs using this structure
  221. unsigned short active; //Number of mobs that are already spawned (for mob_remove_damaged: no)
  222. unsigned int level; //Custom level.
  223. unsigned int delay1,delay2; //Min delay before respawning after spawn/death
  224. struct {
  225. unsigned size :2; //Holds if mob has to be tiny/large
  226. unsigned ai :2; //Holds if mob is special ai.
  227. unsigned dynamic :1; //Whether this data is indexed by a map's dynamic mob list
  228. } state;
  229. char name[NAME_LENGTH],eventname[50]; //Name/event
  230. };
  231. struct flooritem_data {
  232. struct block_list bl;
  233. unsigned char subx,suby;
  234. int cleartimer;
  235. int first_get_charid,second_get_charid,third_get_charid;
  236. unsigned int first_get_tick,second_get_tick,third_get_tick;
  237. struct item item_data;
  238. };
  239. enum _sp {
  240. SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
  241. SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
  242. SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
  243. SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31
  244. SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39
  245. SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47
  246. SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55
  247. SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60
  248. SP_CARTINFO=99, // 99
  249. SP_BASEJOB=119, // 100+19 - celest
  250. SP_BASECLASS=120, //Hmm.. why 100+19? I just use the next one... [Skotlex]
  251. // Mercenaries
  252. SP_MERCFLEE=165, SP_MERCKILLS=189, SP_MERCFAITH=190,
  253. // original 1000-
  254. SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002
  255. SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
  256. SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
  257. SP_ADDEFF, SP_RESEFF, // 1012-1013
  258. SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
  259. SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
  260. SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_SKILL_HEAL, SP_MATK_RATE, // 1022-1025
  261. SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
  262. SP_ATK_RATE,SP_SPEED_ADDRATE,SP_SP_REGEN_RATE, // 1028-1030
  263. SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
  264. SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
  265. SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037
  266. SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
  267. SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046
  268. SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_FREE3, // 1047-1050
  269. SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
  270. SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
  271. SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
  272. SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
  273. SP_MAGIC_DAMAGE_RETURN,SP_RANDOM_ATTACK_INCREASE,SP_ALL_STATS,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
  274. SP_NO_KNOCKBACK,SP_CLASSCHANGE, // 1077-1078
  275. SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
  276. SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
  277. SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085
  278. SP_IGNORE_MDEF_RATE,SP_IGNORE_DEF_RATE,SP_SKILL_HEAL2, //1086-1088
  279. SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
  280. SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
  281. SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
  282. SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
  283. SP_SKILL_ATK, SP_UNSTRIPABLE, SP_FREE, // 2018-2020
  284. SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
  285. SP_SUBSIZE, SP_HP_DRAIN_VALUE_RACE, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_RACE, SP_EXP_ADDRACE, // 2026-2030
  286. SP_SP_GAIN_RACE, SP_SUBRACE2, SP_FREE2, // 2031-2033
  287. SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
  288. SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
  289. SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE //2041
  290. //Before adding new bonuses, reuse the currently free slots:
  291. //2020 (SP_FREE) (previously SP_ADD_DAMAGE_BY_CLASS)
  292. //2033 (SP_FREE2) (previously SP_ADDEFF_WHENHIT_SHORT)
  293. //1050 (SP_FREE3) (previously SP_ADD_SPEED)
  294. };
  295. enum _look {
  296. LOOK_BASE,
  297. LOOK_HAIR,
  298. LOOK_WEAPON,
  299. LOOK_HEAD_BOTTOM,
  300. LOOK_HEAD_TOP,
  301. LOOK_HEAD_MID,
  302. LOOK_HAIR_COLOR,
  303. LOOK_CLOTHES_COLOR,
  304. LOOK_SHIELD,
  305. LOOK_SHOES
  306. };
  307. // used by map_setcell()
  308. typedef enum {
  309. CELL_WALKABLE,
  310. CELL_SHOOTABLE,
  311. CELL_WATER,
  312. CELL_NPC,
  313. CELL_BASILICA,
  314. CELL_LANDPROTECTOR,
  315. CELL_NOVENDING,
  316. CELL_NOCHAT,
  317. } cell_t;
  318. // used by map_getcell()
  319. typedef enum {
  320. CELL_GETTYPE, // retrieves a cell's 'gat' type
  321. CELL_CHKWALL, // wall (gat type 1)
  322. CELL_CHKWATER, // water (gat type 3)
  323. CELL_CHKCLIFF, // cliff/gap (gat type 5)
  324. CELL_CHKPASS, // passable cell (gat type non-1/5)
  325. CELL_CHKREACH, // Same as PASS, but ignores the cell-stacking mod.
  326. CELL_CHKNOPASS, // non-passable cell (gat types 1 and 5)
  327. CELL_CHKNOREACH, // Same as NOPASS, but ignores the cell-stacking mod.
  328. CELL_CHKSTACK, // whether cell is full (reached cell stacking limit)
  329. CELL_CHKNPC,
  330. CELL_CHKBASILICA,
  331. CELL_CHKLANDPROTECTOR,
  332. CELL_CHKNOVENDING,
  333. CELL_CHKNOCHAT,
  334. } cell_chk;
  335. struct mapcell
  336. {
  337. // terrain flags
  338. unsigned char
  339. walkable : 1,
  340. shootable : 1,
  341. water : 1;
  342. // dynamic flags
  343. unsigned char
  344. npc : 1,
  345. basilica : 1,
  346. landprotector : 1,
  347. novending : 1,
  348. nochat : 1;
  349. #ifdef CELL_NOSTACK
  350. unsigned char cell_bl; //Holds amount of bls in this cell.
  351. #endif
  352. };
  353. struct iwall_data {
  354. char wall_name[50];
  355. short m, x, y, size, dir;
  356. bool shootable;
  357. };
  358. struct map_data {
  359. char name[MAP_NAME_LENGTH];
  360. unsigned short index; // The map index used by the mapindex* functions.
  361. struct mapcell* cell; // Holds the information of each map cell (NULL if the map is not on this map-server).
  362. struct block_list **block;
  363. struct block_list **block_mob;
  364. int m;
  365. short xs,ys; // map dimensions (in cells)
  366. short bxs,bys; // map dimensions (in blocks)
  367. int npc_num;
  368. int users;
  369. int iwall_num; // Total of invisible walls in this map
  370. struct map_flag {
  371. unsigned town : 1; // [Suggestion to protect Mail System]
  372. unsigned autotrade : 1;
  373. unsigned allowks : 1; // [Kill Steal Protection]
  374. unsigned nomemo : 1;
  375. unsigned noteleport : 1;
  376. unsigned noreturn : 1;
  377. unsigned monster_noteleport : 1;
  378. unsigned nosave : 1;
  379. unsigned nobranch : 1;
  380. unsigned noexppenalty : 1;
  381. unsigned pvp : 1;
  382. unsigned pvp_noparty : 1;
  383. unsigned pvp_noguild : 1;
  384. unsigned pvp_nightmaredrop :1;
  385. unsigned pvp_nocalcrank : 1;
  386. unsigned gvg_castle : 1;
  387. unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7
  388. unsigned gvg_dungeon : 1; // Celest
  389. unsigned gvg_noparty : 1;
  390. unsigned nozenypenalty : 1;
  391. unsigned notrade : 1;
  392. unsigned noskill : 1;
  393. unsigned nowarp : 1;
  394. unsigned nowarpto : 1;
  395. unsigned noicewall : 1; // [Valaris]
  396. unsigned snow : 1; // [Valaris]
  397. unsigned clouds : 1;
  398. unsigned clouds2 : 1; // [Valaris]
  399. unsigned fog : 1; // [Valaris]
  400. unsigned fireworks : 1;
  401. unsigned sakura : 1; // [Valaris]
  402. unsigned leaves : 1; // [Valaris]
  403. unsigned rain : 1; // [Valaris]
  404. unsigned indoors : 1; // celest
  405. unsigned nogo : 1; // [Valaris]
  406. unsigned nobaseexp : 1; // [Lorky] added by Lupus
  407. unsigned nojobexp : 1; // [Lorky]
  408. unsigned nomobloot : 1; // [Lorky]
  409. unsigned nomvploot : 1; // [Lorky]
  410. unsigned nightenabled :1; //For night display. [Skotlex]
  411. unsigned restricted : 1; // [Komurka]
  412. unsigned nodrop : 1;
  413. unsigned novending : 1;
  414. unsigned loadevent : 1;
  415. unsigned nochat :1;
  416. unsigned partylock :1;
  417. unsigned guildlock :1;
  418. } flag;
  419. struct point save;
  420. struct npc_data *npc[MAX_NPC_PER_MAP];
  421. struct {
  422. int drop_id;
  423. int drop_type;
  424. int drop_per;
  425. } drop_list[MAX_DROP_PER_MAP];
  426. struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer]
  427. int mob_delete_timer; // [Skotlex]
  428. int zone; // zone number (for item/skill restrictions)
  429. int jexp; // map experience multiplicator
  430. int bexp; // map experience multiplicator
  431. int nocommand; //Blocks @/# commands for non-gms. [Skotlex]
  432. };
  433. /// Stores information about a remote map (for multi-mapserver setups).
  434. /// Beginning of data structure matches 'map_data', to allow typecasting.
  435. struct map_data_other_server {
  436. char name[MAP_NAME_LENGTH];
  437. unsigned short index; //Index is the map index used by the mapindex* functions.
  438. struct mapcell* cell; // If this is NULL, the map is not on this map-server
  439. uint32 ip;
  440. uint16 port;
  441. };
  442. int map_getcell(int,int,int,cell_chk);
  443. int map_getcellp(struct map_data*,int,int,cell_chk);
  444. void map_setcell(int m, int x, int y, cell_t cell, bool flag);
  445. void map_setgatcell(int m, int x, int y, int gat);
  446. extern struct map_data map[];
  447. extern int map_num;
  448. extern int autosave_interval;
  449. extern int minsave_interval;
  450. extern int save_settings;
  451. extern int agit_flag;
  452. extern int agit2_flag;
  453. extern int night_flag; // 0=day, 1=night [Yor]
  454. extern int enable_spy; //Determines if @spy commands are active.
  455. extern char db_path[256];
  456. extern char motd_txt[];
  457. extern char help_txt[];
  458. extern char help2_txt[];
  459. extern char charhelp_txt[];
  460. extern char wisp_server_name[];
  461. // 鯖全体情報
  462. void map_setusers(int);
  463. int map_getusers(void);
  464. int map_usercount(void);
  465. // block削除関連
  466. int map_freeblock(struct block_list *bl);
  467. int map_freeblock_lock(void);
  468. int map_freeblock_unlock(void);
  469. // block関連
  470. int map_addblock(struct block_list* bl);
  471. int map_delblock(struct block_list* bl);
  472. int map_moveblock(struct block_list *, int, int, unsigned int);
  473. int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...);
  474. int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...);
  475. int map_foreachinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int type, ...);
  476. int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int dx, int dy, int type, ...);
  477. int map_foreachincell(int (*func)(struct block_list*,va_list), int m, int x, int y, int type, ...);
  478. int map_foreachinpath(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int range, int length, int type, ...);
  479. int map_foreachinmap(int (*func)(struct block_list*,va_list), int m, int type, ...);
  480. //block関連に追加
  481. int map_count_oncell(int m,int x,int y,int type);
  482. struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int x,int y,int skill_id,struct skill_unit *);
  483. // 一時的object関連
  484. int map_addobject(struct block_list *);
  485. int map_delobject(int);
  486. int map_delobjectnofree(int id);
  487. void map_foreachobject(int (*)(struct block_list*,va_list),int,...);
  488. int map_search_freecell(struct block_list *src, int m, short *x, short *y, int rx, int ry, int flag);
  489. //
  490. int map_quit(struct map_session_data *);
  491. // npc
  492. bool map_addnpc(int,struct npc_data *);
  493. // 床アイテム関連
  494. int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr data);
  495. int map_removemobs_timer(int tid, unsigned int tick, int id, intptr data);
  496. #define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1)
  497. int map_addflooritem(struct item *item_data,int amount,int m,int x,int y,int first_charid,int second_charid,int third_charid,int flags);
  498. // キャラid=>キャラ名 変換関連
  499. void map_addnickdb(int charid, const char* nick);
  500. void map_delnickdb(int charid, const char* nick);
  501. void map_reqnickdb(struct map_session_data* sd,int charid);
  502. const char* map_charid2nick(int charid);
  503. struct map_session_data* map_charid2sd(int charid);
  504. struct map_session_data * map_id2sd(int id);
  505. struct mob_data * map_id2md(int id);
  506. struct npc_data * map_id2nd(int id);
  507. struct block_list * map_id2bl(int id);
  508. #define map_id2index(id) map[(id)].index
  509. int map_mapindex2mapid(unsigned short mapindex);
  510. int map_mapname2mapid(const char* name);
  511. int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port);
  512. int map_setipport(unsigned short map, uint32 ip, uint16 port);
  513. int map_eraseipport(unsigned short map, uint32 ip, uint16 port);
  514. int map_eraseallipport(void);
  515. void map_addiddb(struct block_list *);
  516. void map_deliddb(struct block_list *bl);
  517. void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...);
  518. void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...);
  519. void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...);
  520. void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...);
  521. void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...);
  522. struct map_session_data * map_nick2sd(const char*);
  523. struct mob_data * map_getmob_boss(int m);
  524. struct mob_data * map_id2boss(int id);
  525. /// Bitfield of flags for the iterator.
  526. enum e_mapitflags
  527. {
  528. MAPIT_NORMAL = 0,
  529. // MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players.
  530. };
  531. struct s_mapiterator;
  532. struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types);
  533. void mapit_free(struct s_mapiterator* mapit);
  534. struct block_list* mapit_first(struct s_mapiterator* mapit);
  535. struct block_list* mapit_last(struct s_mapiterator* mapit);
  536. struct block_list* mapit_next(struct s_mapiterator* mapit);
  537. struct block_list* mapit_prev(struct s_mapiterator* mapit);
  538. bool mapit_exists(struct s_mapiterator* mapit);
  539. #define mapit_getallusers() mapit_alloc(MAPIT_NORMAL,BL_PC)
  540. #define mapit_geteachpc() mapit_alloc(MAPIT_NORMAL,BL_PC)
  541. #define mapit_geteachmob() mapit_alloc(MAPIT_NORMAL,BL_MOB)
  542. #define mapit_geteachnpc() mapit_alloc(MAPIT_NORMAL,BL_NPC)
  543. #define mapit_geteachiddb() mapit_alloc(MAPIT_NORMAL,BL_ALL)
  544. // その他
  545. int map_check_dir(int s_dir,int t_dir);
  546. unsigned char map_calc_dir( struct block_list *src,int x,int y);
  547. int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex]
  548. int cleanup_sub(struct block_list *bl, va_list ap);
  549. void map_helpscreen(int flag); // [Valaris]
  550. int map_delmap(char* mapname);
  551. bool map_iwall_set(int m, int x, int y, int size, int dir, bool shootable, const char* wall_name);
  552. void map_iwall_get(struct map_session_data *sd);
  553. void map_iwall_remove(const char *wall_name);
  554. int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer]
  555. void map_spawnmobs(int); // [Wizputer]
  556. void map_removemobs(int); // [Wizputer]
  557. void do_reconnect_map(void); //Invoked on map-char reconnection [Skotlex]
  558. extern char *INTER_CONF_NAME;
  559. extern char *LOG_CONF_NAME;
  560. extern char *MAP_CONF_NAME;
  561. extern char *BATTLE_CONF_FILENAME;
  562. extern char *ATCOMMAND_CONF_FILENAME;
  563. extern char *SCRIPT_CONF_NAME;
  564. extern char *MSG_CONF_NAME;
  565. extern char *GRF_PATH_FILENAME;
  566. extern char *map_server_dns;
  567. //Useful typedefs from jA [Skotlex]
  568. typedef struct map_session_data TBL_PC;
  569. typedef struct npc_data TBL_NPC;
  570. typedef struct mob_data TBL_MOB;
  571. typedef struct flooritem_data TBL_ITEM;
  572. typedef struct chat_data TBL_CHAT;
  573. typedef struct skill_unit TBL_SKILL;
  574. typedef struct pet_data TBL_PET;
  575. typedef struct homun_data TBL_HOM;
  576. typedef struct mercenary_data TBL_MER;
  577. #define BL_CAST(type_, bl) \
  578. ( ((bl) == (struct block_list*)NULL || (bl)->type != (type_)) ? (T ## type_ *)NULL : (T ## type_ *)(bl) )
  579. extern char main_chat_nick[16];
  580. #ifndef TXT_ONLY
  581. #include "../common/sql.h"
  582. extern int db_use_sqldbs;
  583. extern Sql* mmysql_handle;
  584. extern Sql* logmysql_handle;
  585. extern char item_db_db[32];
  586. extern char item_db2_db[32];
  587. extern char mob_db_db[32];
  588. extern char mob_db2_db[32];
  589. #endif /* not TXT_ONLY */
  590. #endif /* _MAP_H_ */