quests_veins.txt 188 KB

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  1. //===== rAthena Script =======================================
  2. //= Veins Quests
  3. //===== By: ==================================================
  4. //= L0ne_W0lf
  5. //===== Current Version: =====================================
  6. //= 2.1
  7. //===== Compatible With: =====================================
  8. //= rAthena SVN
  9. //===== Description: =========================================
  10. //= [Official Conversion]
  11. //= Collection of Veins Quests
  12. //= Stone Quest:
  13. //= - Help an Old Man with his job.
  14. //= - Dialog obtained from iRO.
  15. //= - Variable in use: veins_stone (max 8)
  16. //= Spy Quest:
  17. //= - Help prove (or disprove) a bard's innocence.
  18. //= - Dialog obtained from iRO.
  19. //= - Variable in use: que_sch (max 26)
  20. //= Siblings Quest:
  21. //= - Help a boy save his little sister.
  22. //= - Dialog partially obtained from iRO.
  23. //= - Variable in use: rachel_camel (max 25)
  24. //= Thor Volcano Base Quest:
  25. //= - Missing addition to High Priest Zhed to start quest.
  26. //= - Infiltrate Thor Volcano Base. What is Arunafeltz up to?
  27. //= - Variable in use: rachel_camel (max 27)
  28. //===== Additional Comments: =================================
  29. //= 1.0 First version, Added Veins Stone quest. [L0ne_W0lf]
  30. //= 1.1 Added Veins Spy Quest. [L0ne_W0lf]
  31. //= 1.2 Added Veins Siblings Quest. [L0ne_W0lf]
  32. //= Added Veins Thor Volcano Base Quest NPC. [L0ne_W0lf]
  33. //= Start NPC is missing, but will be added when I get it.
  34. //= 1.3 Fixed two typos small in Asbar. [L0ne_W0lf]
  35. //= 1.3a More fixes to some of the Base quest NPCs. [L0ne_W0lf]
  36. //= 1.4 Added missing checkweights. [L0ne_W0lf]
  37. //= 1.4a Corrected a typo error ";;". [Toms]
  38. //= 1.5 Added Nameless Island quest addition. [L0ne_W0lf]
  39. //= 1.5a Corrected a couple typos in Nameless Addition. [L0ne_W0lf]
  40. //= 1.6 Replaced effect numerics with constants. [L0ne_W0lf]
  41. //= 1.7 Moved a couple NPCs related to the Spy quest. [L0ne_W0lf]
  42. //= 1.8 Fixed some typos and confusing condition checks. [L0ne_W0lf]
  43. //= 1.9 Added quest log entries for:
  44. //= - Siblings Quest
  45. //= - Thor Volcano Base Quest
  46. //= 2.0 Removed level requirement. (bugreport:4678) [L0ne_W0lf]
  47. //= 2.1 Added missing changequest (3071-3076). [Joseph]
  48. //============================================================
  49. // Stone Quest
  50. //============================================================
  51. ve_fild05,257,130,4 script Wincing Old Man#ve 945,{
  52. if ((MaxWeight - Weight) < 2000 || checkweight(1201,1) == 0) {
  53. mes "- Wait a moment! -";
  54. mes "- Currently you are carrying -";
  55. mes "- too many items with you. -";
  56. mes "- Please come back after -";
  57. mes "- you put some items into Kafra Storage. -";
  58. close;
  59. }
  60. if (veins_stone == 0) {
  61. mes "[Zabaroo]";
  62. mes "My back is killing me";
  63. mes "after stooping over to";
  64. mes "pick up stones all day long...";
  65. mes "The pain... It's unbearable!";
  66. next;
  67. switch(select("Bend with your knees, yo.:Gosh, how bad is it?")) {
  68. case 1:
  69. mes "[Zabaroo]";
  70. mes "Whippersnapper!";
  71. mes "I didn't ask you for";
  72. mes "your advice! Don't";
  73. mes "patronize an old man!";
  74. close;
  75. case 2:
  76. mes "[Zabaroo]";
  77. mes "Oh, it hurts so much, it's";
  78. mes "almost crippling. But I don't";
  79. mes "have any choice. I need to";
  80. mes "get enough stops to fill";
  81. mes "this gap if I want to get";
  82. mes "paid. Arrrrgh, damn it!";
  83. next;
  84. mes "[Zabaroo]";
  85. mes "If I don't get enough";
  86. mes "money to pay for my";
  87. mes "granddaughter's medicine,";
  88. mes "I won't be able to buy any";
  89. mes "medicine for my granddaughter!";
  90. mes "And that will be horrible! Ag!";
  91. next;
  92. select("Can I help?");
  93. mes "[Zabaroo]";
  94. mes "I appreciate your kindness,";
  95. mes "stranger, but no. I have";
  96. mes "to do this on my own.";
  97. mes "A man must have his pride....";
  98. next;
  99. mes "^333333*Snap*^000000";
  100. next;
  101. mes "[Zabaroo]";
  102. mes "Argh! My back...!";
  103. mes "This was totally";
  104. mes "unforeseeable!";
  105. mes "Please! Please,";
  106. mes "for the love of Freya,";
  107. mes "please help me!";
  108. next;
  109. select("I will help you.");
  110. mes "[Zabaroo]";
  111. mes "Thank you!";
  112. mes "Thanks so much!";
  113. next;
  114. select("What do you want me to do?");
  115. mes "[Zabaroo]";
  116. mes "Ow-ow-ow! Oh... Okay...";
  117. mes "You see those all dark";
  118. mes "stones stuck in the ground?";
  119. mes "Those are what I need to";
  120. mes "pick up. Now don't go";
  121. mes "lifting rocks just yet...";
  122. next;
  123. mes "[Zabaroo]";
  124. mes "I asked some other old";
  125. mes "man in town, Absar, to";
  126. mes "make me something to help";
  127. mes "with my back. He was going";
  128. mes "to help me if I gave hi--";
  129. mes "ARGH! My back! It hurts!";
  130. next;
  131. mes "[Zabaroo]";
  132. mes "It hurts so bad! But it's";
  133. mes "especially painful right";
  134. mes "when I'm about to finish";
  135. mes "sentences in which I intend to";
  136. mes "tell you important informat--";
  137. mes "ARRRGH! Find Absar! Quickly!";
  138. next;
  139. while(1) {
  140. mes "[Zabaroo]";
  141. mes "Wait, wait...";
  142. mes "Maybe I can answer";
  143. mes "a few of your questions";
  144. mes "before my body is wracked";
  145. mes "with throbbing pain. Let's...";
  146. mes "Let's at least give it a try.";
  147. next;
  148. switch(select("What's with these stones?:Where's the old man?:Nothing.")) {
  149. case 1:
  150. mes "[Zabaroo]";
  151. mes "Well, we use these dark";
  152. mes "stones because they're";
  153. mes "pretty and easy to process.";
  154. mes "They're sort of a specialty";
  155. mes "of this town. I get paid to";
  156. mes "harvest these handy rocks.";
  157. next;
  158. mes "[Zabaroo]";
  159. mes "We can sell these to tourists,";
  160. mes "and we even have a factory";
  161. mes "that uses these stones.";
  162. mes "Still, it's not like the";
  163. mes "townspeople are getting";
  164. mes "rich off these stones.";
  165. next;
  166. mes "[Zabaroo]";
  167. mes "All of us are still";
  168. mes "barely making a living...";
  169. next;
  170. break;
  171. case 2:
  172. mes "[Zabaroo]";
  173. mes "Absar? He's inside";
  174. mes "the Tool Shop. You";
  175. mes "can't miss him... Just";
  176. mes "look for the man with";
  177. mes "the crazy eyes!";
  178. next;
  179. break;
  180. case 3:
  181. mes "[Zabaroo]";
  182. mes "Thanks for your help.";
  183. mes "If you can't find Absar";
  184. mes "in the Tool Shop, then";
  185. mes "you might want to stop";
  186. mes "by the Tavern. A-auuugh!";
  187. set veins_stone,1;
  188. close;
  189. }
  190. }
  191. }
  192. }
  193. else if (veins_stone == 1) {
  194. mes "[Zabaroo]";
  195. mes "Thanks for your help.";
  196. mes "If you can't find Absar";
  197. mes "in the Tool Shop, then";
  198. mes "you might want to stop";
  199. mes "by the Tavern. A-auuugh!";
  200. close;
  201. }
  202. else if ((veins_stone > 1) && (veins_stone < 4)) {
  203. mes "[Zabaroo]";
  204. mes "Geez, Absar sure can";
  205. mes "be fussy. Still, do your";
  206. mes "best to get what he wants.";
  207. mes "He won't help me otherwise!";
  208. mes "Other than that, he's not";
  209. mes "really that bad a guy...";
  210. close;
  211. }
  212. else if (veins_stone == 4) {
  213. mes "[Zabaroo]";
  214. mes "Oh good, you're back!";
  215. mes "Did you bring what";
  216. mes "Absar made for me?";
  217. next;
  218. select("Yes, here...");
  219. mes "[Zabaroo]";
  220. mes "So this is what he";
  221. mes "was talking about?";
  222. mes "How does it... Ah!";
  223. mes "Here we go! If I pull";
  224. mes "the handle, that end of";
  225. mes "the stick will pick stuff up!";
  226. next;
  227. mes "[Zabaroo]";
  228. mes "This is great! I won't";
  229. mes "have to bend over to pick";
  230. mes "up stones anymore! Heh,";
  231. mes "he must be awfully proud";
  232. mes "of this useful invention~";
  233. mes "I can imagine him strutting.";
  234. next;
  235. mes "[Zabaroo]";
  236. mes "Um, did he have anything";
  237. mes "to say after he gave this";
  238. mes "to you? I'm just curious.";
  239. next;
  240. select("This message...");
  241. mes "[Zabaroo]";
  242. mes "Oh... I thought he";
  243. mes "would forget all about";
  244. mes "that. Well, it's a relief";
  245. mes "to know that now. That's";
  246. mes "really very nice of him.";
  247. next;
  248. mes "[Zabaroo]";
  249. mes "I hate to ask you...";
  250. mes "But would you mind";
  251. mes "helping me out one";
  252. mes "more time?";
  253. next;
  254. select("Huh? What is it?");
  255. mes "[Zabaroo]";
  256. mes "Don't worry, it's not";
  257. mes "too hard. Would you just";
  258. mes "deliver the stones I gathered";
  259. mes "to the factory in town? It's";
  260. mes "near the airport or airship or";
  261. mes "something. It won't take long.";
  262. set veins_stone,5;
  263. close;
  264. }
  265. else if (veins_stone > 4 && veins_stone < 7) {
  266. mes "[Zabaroo]";
  267. mes "Thanks again for your help!";
  268. mes "What did Absar call this";
  269. mes "thing again? A Tactile...";
  270. mes "Extendable... Damn it...";
  271. mes "Why's the name so long?";
  272. mes "Anyway, it's usefull~";
  273. close;
  274. }
  275. else if (veins_stone == 7) {
  276. mes "[Zabaroo]";
  277. mes "Oh, you're back!";
  278. mes "I really appreciate all";
  279. mes "of your help. I don't have";
  280. mes "much, and I know you weren't";
  281. mes "expecting a reward, but I'd";
  282. mes "like to give you something.";
  283. next;
  284. mes "[Zabaroo]";
  285. mes "Ah, here we are. I found";
  286. mes "these while harvesting stones";
  287. mes "I was told that adventurers";
  288. mes "find these useful. Anyway,";
  289. mes "I hope you like these rocks...";
  290. set veins_stone,8;
  291. getexp 30000,0;
  292. getitem 985,3; //Elunium
  293. close;
  294. }
  295. else if (veins_stone > 7) {
  296. mes "[Zabaroo]";
  297. mes "Thanks to you and Absar,";
  298. mes "my poor back hasn't been";
  299. mes "bothering me at all lately.";
  300. mes "I should be taking better";
  301. mes "care of myself at my age...";
  302. close;
  303. }
  304. }
  305. ve_in,169,310,6 script Strange Old Man#ve 121,{
  306. if (veins_stone == 0) {
  307. mes "[Absar]";
  308. mes "Bwahahaha!";
  309. mes "Once... Once this is completed, I'll...";
  310. mes "Mwahahahahahahahah!";
  311. close;
  312. }
  313. else if (veins_stone == 1) {
  314. mes "[Absar]";
  315. mes "I'm so close to";
  316. mes "completion. Now, if";
  317. mes "I just turn this here...";
  318. next;
  319. if (select("Excuse me...:........") == 1) {
  320. mes "[Absar]";
  321. mes "What?! Who dares";
  322. mes "disturb me?! N-no!";
  323. mes "Look! Look what you did!";
  324. mes "You made me screw up!";
  325. next;
  326. specialeffect EF_LORD;
  327. percentheal -30,0;
  328. next;
  329. mes "[Absar]";
  330. mes "!@#$%#@#$!*~";
  331. mes "F$#@#%^^^&&!";
  332. close2;
  333. warp "ve_in",262,309;
  334. end;
  335. }
  336. mes "[Absar]";
  337. mes "Oh, no...";
  338. next;
  339. specialeffect EF_ASPERSIO;
  340. next;
  341. mes "[Absar]";
  342. mes "How...?!";
  343. mes "No! I failed again!";
  344. mes "D-DAAAAAAAAAAAMN IIIII--";
  345. next;
  346. mes "[Absar]";
  347. mes "Huh? What are you...";
  348. mes "What do you want?";
  349. next;
  350. select("Oh, I-I'm...");
  351. mes "[Absar]";
  352. mes "Spit it out. Tell me";
  353. mes "what you want, not your";
  354. mes "name. Hurry, can't you";
  355. mes "see that I'm busy?";
  356. next;
  357. if (select("I... I'm sorry.:I'm here for Mr. Zabaroo...") == 1) {
  358. mes "[Absar]";
  359. mes "If only you didn't";
  360. mes "interrupt me! Then";
  361. mes "I'd already have...";
  362. mes "Ugh! Back to work!";
  363. close;
  364. }
  365. mes "[Absar]";
  366. mes "Zabaroo? What does...";
  367. mes "Oh. Never mind. I think";
  368. mes "I remember what he asked";
  369. mes "me to make him. So did";
  370. mes "you bring all the materials?";
  371. next;
  372. if (select("Yes:What materials...?") == 1) {
  373. mes "[Absar]";
  374. mes "Great, we can get";
  375. mes "started and m--";
  376. mes "Liar. You don't even know";
  377. mes "what you're supposed to";
  378. mes "bring me, do you?!";
  379. mes "Get out of here!";
  380. close2;
  381. warp "ve_in",262,309;
  382. end;
  383. }
  384. mes "[Absar]";
  385. mes "Of course. I didn't tell him";
  386. mes "what materials I needed";
  387. mes "anyway. Heh heh! Now, this";
  388. mes "is what I need you to bring.";
  389. mes "Listen up, okay? And hurry.";
  390. next;
  391. mes "[Absar]";
  392. mes "^4D4DFF5 Maneater Roots^000000,";
  393. mes "^4D4DFF2 Glacial Hearts^000000, and";
  394. mes "^4D4DFF5 Steel^000000. If you don't";
  395. mes "come back soon, then";
  396. mes "I won't help you. I've got";
  397. mes "projects I'm working on!";
  398. set veins_stone,2;
  399. close;
  400. }
  401. else if (veins_stone == 2) {
  402. if (countitem(999) > 4 && countitem(1033) > 4 && countitem(7561) > 1) {
  403. mes "[Absar]";
  404. mes "Good, you finally";
  405. mes "brought everthing.";
  406. mes "I was just about to";
  407. mes "give up on you, so";
  408. mes "consider yourself lucky!";
  409. next;
  410. mes "[Absar]";
  411. mes "Give me a second.";
  412. mes "You won't have to";
  413. mes "wait long to see";
  414. mes "my great invention!";
  415. delitem 999,5; //Steel
  416. delitem 1033,5; //Root_Of_Maneater
  417. delitem 7561,2; //Ice_Heart
  418. set veins_stone,3;
  419. close2;
  420. specialeffect EF_FIRESPLASHHIT;
  421. end;
  422. }
  423. mes "[Absar]";
  424. mes "What the hell?";
  425. mes "Hurry and bring";
  426. mes "^4D4DFF5 Maneater Roots^000000,";
  427. mes "^4D4DFF2 Glacial Hearts^000000, and";
  428. mes "^4D4DFF5 Steel^000000! Do you think";
  429. mes "I'm doing this for fun?!";
  430. close;
  431. }
  432. else if (veins_stone == 3) {
  433. mes "[Absar]";
  434. mes "Here you are...";
  435. mes "Well, I don't know";
  436. mes "if you appreciate";
  437. mes "inventions, but this";
  438. mes "is a Tactile Extendable";
  439. mes "Clamp-Release Mechanism!";
  440. next;
  441. mes "["+strcharinfo(0)+"]";
  442. mes "Tack... What...?";
  443. next;
  444. mes "[Absar]";
  445. mes "...............................";
  446. mes "You can use this to pick";
  447. mes "things up. From a distance.";
  448. next;
  449. mes "[Absar]";
  450. mes "Anyway, when you get back";
  451. mes "to Zabaroo, let me him know";
  452. mes "that he doesn't owe me";
  453. mes "anything anymore. He'll...";
  454. mes "He'll know what I mean...";
  455. set veins_stone,4;
  456. close;
  457. }
  458. mes "[Absar]";
  459. mes "It's a ''Tactile Extendable";
  460. mes "Clamp-Release Mechanism.''";
  461. mes "What's so hard to understand";
  462. mes "about that? Hmpf! I know!";
  463. mes "It must be the educational";
  464. mes "system! They're to blame!";
  465. close;
  466. }
  467. ve_in02,37,28,4 script Factory Manager 898,{
  468. if (veins_stone && veins_stone < 5) {
  469. mes "[Mirhen]";
  470. mes "Hey, employees only beyond this point!";
  471. mes "Geez, don't we have a sigh that says that?";
  472. mes "We should get one...";
  473. mes "Anyway, get out of here.";
  474. close2;
  475. warp "veins",269,221;
  476. end;
  477. }
  478. else if (veins_stone == 5) {
  479. mes "[Mirhen]";
  480. mes "Hey, employees only";
  481. mes "beyond this point!";
  482. mes "Geez, don't we have";
  483. mes "a sign that says that?";
  484. mes "We should get one...";
  485. mes "Anyway, get out of here.";
  486. next;
  487. if (select("I'm sorry.:I've brought these...") == 1) {
  488. mes "[Mirhen]";
  489. mes "You're sorry,";
  490. mes "I get it. Ummm...";
  491. mes "Aren't you leaving?";
  492. close;
  493. }
  494. mes "[Mirhen]";
  495. mes "Huh? What's this name";
  496. mes "tag? Zabaroo? Wait a sec...";
  497. mes "You're definitely not him!";
  498. next;
  499. select("I'm here on his behalf.");
  500. mes "[Mirhen]";
  501. mes "Ah, I get it. Zabaroo's";
  502. mes "back has really been";
  503. mes "bothering him lately.";
  504. mes "Okay, we can bend the";
  505. mes "rules a bit in this situation.";
  506. next;
  507. mes "[Mirhen]";
  508. mes "Bring those rocks over";
  509. mes "to Bahed over there.";
  510. mes "He'll take care of them.";
  511. set veins_stone,6;
  512. close;
  513. }
  514. mes "[Mirhen]";
  515. mes "Hetarium ...";
  516. mes "What's so special about";
  517. mes "it? I mean, it looks just like";
  518. mes "Iron Ore. Why the hell is";
  519. mes "it like classified info?";
  520. next;
  521. mes "[Mirhen]";
  522. mes "I wish I could return to";
  523. mes "Rekenber Headquarters...";
  524. mes "I hate being stuck here";
  525. mes "gathering silly rocks in";
  526. mes "the middle of nowhere.";
  527. close;
  528. }
  529. ve_in02,54,49,2 script Factory Worker#ve1 943,{
  530. if (veins_stone < 6) {
  531. mes "[Bahed]";
  532. mes "lately, I've been feeling so weak...";
  533. mes "I heard the guy before me had to quit because he also started feeling weak.";
  534. next;
  535. mes "[Bahed]";
  536. mes "It couldn't be...";
  537. mes "It couldn't be because of this 'Hetarium'...";
  538. mes "That's just plain crazy...";
  539. close;
  540. }
  541. else if (veins_stone == 6) {
  542. mes "[Bahed]";
  543. mes "Oh, you got the rocks?";
  544. mes "You brought them for Zabaroo?";
  545. mes "Oh, how is he doing? I hear";
  546. mes "he threw out his back.";
  547. next;
  548. select("He still hurts.");
  549. mes "[Bahed]";
  550. mes "Oh no... I'm so sorry";
  551. mes "to hear that. I hope he";
  552. mes "feels better soon. Anyway,";
  553. mes "why don't you bring the";
  554. mes "rocks over here?";
  555. next;
  556. mes "[Bahed]";
  557. mes "Let me confirm Zabaroo's";
  558. mes "quota for today. Ah, and";
  559. mes "don't worry, we pay him";
  560. mes "for his quotas regularly.";
  561. next;
  562. select("I have a question...");
  563. mes "[Bahed]";
  564. mes "Hm? What'd you want";
  565. mes "to know? I can't say that";
  566. mes "I know everything, but";
  567. mes "I'll try my best to tell you";
  568. mes "what I know. I mean,";
  569. mes "you helped Zabaroo, so...";
  570. next;
  571. select("What's this Hetarium??");
  572. mes "[Bahed]";
  573. mes "Well, it hasn't been that";
  574. mes "long since these rocks";
  575. mes "attracted attention outside";
  576. mes "of town. Before all this,";
  577. mes "the townspeople just";
  578. mes "made carvings out of them.";
  579. next;
  580. mes "[Bahed]";
  581. mes "Then, all of a sudden,";
  582. mes "these people from--I guess";
  583. mes "it was Schwaltzvalt--came";
  584. mes "and bought a lot of these";
  585. mes "stones. Later, they even built";
  586. mes "this factory to process them!";
  587. next;
  588. mes "[Bahed]";
  589. mes "Oh, they tried using machines";
  590. mes "to harvest these stones, but";
  591. mes "they all broke down too soon.";
  592. mes "That's why they hired people";
  593. mes "in Veins to collect them.";
  594. next;
  595. mes "[Bahed]";
  596. mes "I'm not sure many people";
  597. mes "know who owns this factory.";
  598. mes "Maybe it's Rekenber? Yes,";
  599. mes "I saw one of their corporate";
  600. mes "airships come to town, so";
  601. mes "I think it might be them.";
  602. next;
  603. select("How do they use Hetarium??");
  604. mes "[Bahed]";
  605. mes "I'm not really sure. I just";
  606. mes "happened to overhear some";
  607. mes "of the higher ups mention";
  608. mes "something about hearts?";
  609. mes "Pieces of hearts? Doesn't";
  610. mes "make any sense to me.";
  611. next;
  612. mes "[Bahed]";
  613. mes "All I gathered was that";
  614. mes "they were using the stones";
  615. mes "to build a machine related";
  616. mes "to those hearts. That's";
  617. mes "all I know. Anyway, please";
  618. mes "leave the stones over there~";
  619. set veins_stone,7;
  620. close;
  621. }
  622. mes "[Bahed]";
  623. mes "Everyday I feel";
  624. mes "weaker and weaker...";
  625. mes "Could this be chronic";
  626. mes "fatigue syndrome? Ugh...";
  627. close;
  628. }
  629. ve_in02,68,39,7 script Factory Worker#ve2 943,{
  630. mes "[Worker]";
  631. mes "What the heck are these rocks?";
  632. mes "They're ordinary stones, aren't they?";
  633. mes "They don't pay me enough here...";
  634. close;
  635. }
  636. // Spy Quest
  637. //============================================================
  638. prontera,202,122,0 script Kid#sch 703,{
  639. if (que_sch == 0) {
  640. mes "[Rooney]";
  641. mes "Where the heck";
  642. mes "is it? I don't... Where...?";
  643. mes "He's got to be around here";
  644. mes "somewhere, I think...";
  645. next;
  646. select("What's wrong?:...");
  647. mes "[Rooney]";
  648. mes "Oh, it's just...";
  649. mes "Some guy sent me on a";
  650. mes "delivery errand, but I can't";
  651. mes "find the recipient. He said";
  652. mes "that I can't miss him, but";
  653. mes "I still can't figure it out.";
  654. next;
  655. mes "[Rooney]";
  656. mes "I should have asked for";
  657. mes "the exact location. I mean,";
  658. mes "if I don't find him, then I'll";
  659. mes "never get paid for doing";
  660. mes "this delivery. ^333333*Sigh*^000000";
  661. next;
  662. if (select("Sounds tough. Good luck!:Do you need any help?") == 1) {
  663. mes "[Rooney]";
  664. mes "Thanks. I think";
  665. mes "I just might need it.";
  666. mes "Where could this guy";
  667. mes "be? If he's expecting";
  668. mes "a delivery, he should";
  669. mes "make himself easy to find...";
  670. close;
  671. }
  672. mes "[Rooney]";
  673. mes "Yeah, sure, it'd be great";
  674. mes "if you could help me. Let's";
  675. mes "see, I need to deliver this";
  676. mes "letter to a bard named...";
  677. mes "It was... Ah, ^FF0000Lasda Midar^000000!";
  678. next;
  679. mes "[Rooney]";
  680. mes "I've looked everywhere";
  681. mes "in town for someone that";
  682. mes "looks like a Bard, but I'm";
  683. mes "not having any luck. If you";
  684. mes "find him, would you tell me?";
  685. set que_sch,1;
  686. close;
  687. }
  688. else if (que_sch == 1) {
  689. mes "[Rooney]";
  690. mes "I still haven't";
  691. mes "found Lasda Midar.";
  692. mes "Would you let me know";
  693. mes "if you find him so that";
  694. mes "I can deliver his letter?";
  695. close;
  696. }
  697. else if (que_sch == 2) {
  698. if (Zeny < 100) {
  699. mes "[Rooney]";
  700. mes "Lasda Midar...";
  701. mes "Where the heck";
  702. mes "could that guy be?";
  703. close;
  704. }
  705. mes "[Rooney]";
  706. mes "Wow, did you really";
  707. mes "find Lasda Midar?";
  708. mes "Why couldn't I find him?";
  709. mes "Anyway, thank you so much";
  710. mes "for your help. I thought I was";
  711. mes "going to fail my delivery!";
  712. next;
  713. select("He asked me to give you this.");
  714. mes "[Rooney]";
  715. mes "Hey, alright! Thanks";
  716. mes "for the cash! Heh heh~";
  717. set zeny,zeny-100;
  718. set que_sch,3;
  719. close;
  720. }
  721. mes "[Rooney]";
  722. mes "Nice day out, isn't it?";
  723. close;
  724. }
  725. prt_church,89,108,6 script Bard#sch 741,{
  726. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  727. mes "^3355FFWait a second!";
  728. mes "Right now, you're carrying";
  729. mes "too many things with you.";
  730. mes "Please come back after";
  731. mes "using the Kafra Service";
  732. mes "to store some of your items.^000000";
  733. close;
  734. }
  735. if (que_sch < 1) {
  736. mes "[Lasda]";
  737. mes "Hello there, isn't today";
  738. mes "such a wonderful day?";
  739. mes "Nice weather always";
  740. mes "inspires the poet in me,";
  741. mes "and I can't seem to stop";
  742. mes "singing my heart out~";
  743. close;
  744. }
  745. else if (que_sch == 1) {
  746. mes "[Lasda]";
  747. mes "Why, what a glorious";
  748. mes "day! I should sing a song";
  749. mes "in praise of its wonder!";
  750. mes "Ooooh... La la la-la~";
  751. mes "Girls, girls, giiiirls...";
  752. next;
  753. if(select("Excuse me...:......") == 1) {
  754. mes "[Lasda]";
  755. mes "Why, what a glorious";
  756. mes "day! I should sing a song";
  757. mes "in praise of its wonder!";
  758. mes "Ooooh... La la la-la~";
  759. mes "Girls, girls, giiiirls...";
  760. close;
  761. }
  762. mes "[Lasda]";
  763. mes "Girls, girls, giiiirls...";
  764. mes "Making my heart";
  765. mes "beat like... Like it's";
  766. mes "going too fast. My heart's";
  767. mes "racing... And you're at the";
  768. mes "finish line--Love Champion!";
  769. next;
  770. mes "[Lasda]";
  771. mes "Oh? Don't stare at me";
  772. mes "like that, you're making";
  773. mes "me blush. Did you need to";
  774. mes "talk to me or something?.";
  775. next;
  776. if(select("I'm sorry.:Are you ^ff0000Lasda Midar^000000?") == 1) {
  777. mes "[Lasda]";
  778. mes "Oh, that's alright.";
  779. mes "...............................";
  780. mes "Girl, I'll laugh at all your";
  781. mes "jokes, and agree with yourv";
  782. mes "politics~ You're hot! But";
  783. mes "baby, you're dumb as bricks~";
  784. close;
  785. }
  786. mes "[Lasda]";
  787. mes "Oh? Oh, yes, that's me.";
  788. mes "How can I help you?";
  789. next;
  790. select("I'm here to deliver this to you.");
  791. mes "[Lasda]";
  792. mes "Ah! He must have finally";
  793. mes "sent it. Would you please";
  794. mes "give me a second? Let's see...";
  795. next;
  796. mes "^3355FFLasda opened the letter";
  797. mes "and started reading it.^000000";
  798. next;
  799. mes "[Lasda]";
  800. mes "Umm...";
  801. mes "Oh, no...";
  802. next;
  803. mes "[Lasda]";
  804. mes "Ah, I'm sorry for";
  805. mes "making you wait.";
  806. mes "Here, please give";
  807. mes "this money to that";
  808. mes "kid that was supposed";
  809. mes "to come find me here.";
  810. set que_sch,2;
  811. set zeny,zeny+100;
  812. next;
  813. mes "[Lasda]";
  814. mes "I'd like you to come";
  815. mes "talk to me again later";
  816. mes "if you have the time";
  817. mes "See you around~";
  818. close;
  819. }
  820. else if (que_sch == 2) {
  821. mes "^3355FFLasda seems to be";
  822. mes "lost in deep thought.^000000";
  823. close;
  824. }
  825. else if (que_sch == 3) {
  826. mes "[Lasda]";
  827. mes "Oh good, you came back!";
  828. mes "Thanks for delivering that";
  829. mes "letter for me. Listen, you";
  830. mes "mind listening to me for";
  831. mes "a bit? I want to ask you";
  832. mes "for your help with something.";
  833. next;
  834. if (select("Sure.:No.") == 1) {
  835. mes "[Lasda]";
  836. mes "You see, the letter you";
  837. mes "brought me was from my old";
  838. mes "best friend. I haven't heard";
  839. mes "from him for a while, so";
  840. mes "I was pretty worried...";
  841. next;
  842. mes "[Lasda]";
  843. mes "Vitre said in his letter";
  844. mes "that he's in jail under";
  845. mes "false charges so he wants";
  846. mes "me to help him out. However,";
  847. mes "there isn't much I can do.";
  848. mes "Do you think you can help him?";
  849. next;
  850. if (select("Sure.:No.") == 1) {
  851. mes "[Lasda]";
  852. mes "Thank you so much!";
  853. mes "I guess the best thing";
  854. mes "to do for now is to find";
  855. mes "my friend in a prison in";
  856. mes "^FF0000Morroc^000000, and see what";
  857. mes "you can do to help him..";
  858. set que_sch,4;
  859. close;
  860. }
  861. mes "[Lasda]";
  862. mes "I... I guess...";
  863. mes "You must not be";
  864. mes "able to help him too...";
  865. close;
  866. }
  867. mes "[Lasda]";
  868. mes "I suppose that you";
  869. mes "must already be busy";
  870. mes "doing something else.";
  871. mes "Well, I understand...";
  872. close;
  873. }
  874. else if (que_sch < 8) {
  875. mes "[Lasda]";
  876. mes "I still can't believe";
  877. mes "Vitre is being held";
  878. mes "in prison in Morroc. I mean,";
  879. mes "what could have happened?";
  880. mes "I hope you can help him...";
  881. close;
  882. }
  883. else if (que_sch == 8) {
  884. mes "[Lasda]";
  885. mes "He was arrested because";
  886. mes "he's suspected of espionage?";
  887. mes "That doesn't make any sense.";
  888. mes "What could be going on?";
  889. next;
  890. select("^ff0000Krieg^000000 told me that.");
  891. mes "[Lasda]";
  892. mes "Krieg? Do you mean Krieg";
  893. mes "Laje Mandi? I know him quite";
  894. mes "well, actually. Let me write";
  895. mes "you a letter or recommendation.";
  896. mes "Hopefully, it'll be enough to";
  897. mes "let you enter the prison.";
  898. set que_sch,9;
  899. close;
  900. }
  901. else if (que_sch == 9) {
  902. mes "[Lasda]";
  903. mes "Hurry and go bring";
  904. mes "my letter to Krieg.";
  905. mes "I wonder what happened...";
  906. mes "There must be some kind";
  907. mes "of weird misunderstanding.";
  908. close;
  909. }
  910. else if (que_sch < 19) {
  911. mes "[Lasda]";
  912. mes "He really asked you";
  913. mes "to break him out of jail?";
  914. mes "Well, I know that's a morally";
  915. mes "hazy area, but I hope that";
  916. mes "you do your best to help Vitre.";
  917. close;
  918. }
  919. else if (que_sch < 25) {
  920. mes "[Lasda]";
  921. mes "Thanks for offering";
  922. mes "to help me out. I still";
  923. mes "can't believe Vitre had";
  924. mes "the gall to just break";
  925. mes "out of prison, though...";
  926. next;
  927. mes "[Lasda]";
  928. mes "I still can't do";
  929. mes "anything to help him,";
  930. mes "so please do what you";
  931. mes "can to take care of him";
  932. mes "for me. I really appreciate it.";
  933. close;
  934. }
  935. else if (que_sch == 25) {
  936. mes "[Lasda]";
  937. mes "Ah, you're back. I'm sure";
  938. mes "you have a lot to ask me";
  939. mes "right now. You deserve to";
  940. mes "know that everything I asked";
  941. mes "you to do was part of a plan";
  942. mes "to confirm Vitre's guilt.";
  943. next;
  944. mes "[Lasda]";
  945. mes "We arrested him once";
  946. mes "we learned that he was";
  947. mes "an Arunafeltz spy, but we";
  948. mes "couldn't punish him since";
  949. mes "we lacked concrete proof.";
  950. next;
  951. mes "[Lasda]";
  952. mes "That's why we allowed";
  953. mes "him to escape: we planned";
  954. mes "on following him to get the";
  955. mes "proof that we needed. Our";
  956. mes "sting was even able to round";
  957. mes "up all of his compatriots!";
  958. next;
  959. mes "[Lasda]";
  960. mes "I'm sorry for keeping";
  961. mes "you in the dark, but it was";
  962. mes "essential to the plan. We";
  963. mes "couldn't have done it without";
  964. mes "your help. Please take this";
  965. mes "reward with our sincere thanks.";
  966. set que_sch,26;
  967. getitem 12106,1; //Accessory_Box
  968. getexp 60000,0;
  969. close;
  970. }
  971. else {
  972. mes "[Lasda]";
  973. mes "We're having too many";
  974. mes "cases involving spies";
  975. mes "like Vitre lately. This";
  976. mes "might be a sign that";
  977. mes "Arunafeltz is planning";
  978. mes "to move against us...";
  979. close;
  980. }
  981. }
  982. morocc,53,87,7 script Prison Ward#sch 707,{
  983. if (que_sch < 4) {
  984. mes "[Jesse]";
  985. mes "Only authorized";
  986. mes "personnel can enter";
  987. mes "this prison. You need";
  988. mes "a permit if you want";
  989. mes "to be able to enter.";
  990. close;
  991. }
  992. else if (que_sch == 4) {
  993. mes "[Jesse]";
  994. mes "What? You want to meet";
  995. mes "the prisoner? I'm sorry,";
  996. mes "but he's not allowed to";
  997. mes "see anyone since he was";
  998. mes "arrested on suspicion";
  999. mes "of espionage.";
  1000. set que_sch,5;
  1001. close;
  1002. }
  1003. else if (que_sch == 5) {
  1004. mes "[Jesse]";
  1005. mes "Huh. You're awfully";
  1006. mes "persistent. Alright,";
  1007. mes "if you can do me a favor,";
  1008. mes "I'll let you in. Bring me";
  1009. mes "1 dish of ^FF0000Fried Monkey Tails^000000";
  1010. next;
  1011. mes "[Jesse]";
  1012. mes "Of course, I can only let";
  1013. mes "you inside. Whether they'll";
  1014. mes "actually let you meet the";
  1015. mes "prisoner is another matter.";
  1016. mes "So do we have a deal?";
  1017. set que_sch,6;
  1018. close;
  1019. }
  1020. else if (que_sch == 6) {
  1021. if (countitem(12066) > 0) {
  1022. mes "[Jesse]";
  1023. mes "Ah, that's the stuff!";
  1024. mes "Thanks for the Fried";
  1025. mes "Monkey Tails~ Alright,";
  1026. mes "go talk to ^FF0000Sir Krieg^000000 in";
  1027. mes "Morroc Castle. Get his";
  1028. mes "approval, and I'll let you in.";
  1029. delitem 12066,1; //Luk_Dish01
  1030. set que_sch,7;
  1031. close;
  1032. }
  1033. mes "[Jesse]";
  1034. mes "Bring me a plate of";
  1035. mes "^FF0000Fried Monkey Tails^000000.";
  1036. mes "Do it, or I won't help";
  1037. mes "you out. I mean, I know";
  1038. mes "you mean well, but I'm";
  1039. mes "risking my job here...";
  1040. close;
  1041. }
  1042. else if (que_sch < 10) {
  1043. mes "[Jesse]";
  1044. mes "You didn't get approval";
  1045. mes "from Sir Krieg yet? You'd";
  1046. mes "better do it, or there's no";
  1047. mes "point in entering this prison.";
  1048. mes "You can't just sneak around";
  1049. mes "inside this place, you know?";
  1050. close;
  1051. }
  1052. else if (que_sch == 10) {
  1053. mes "[Jesse]";
  1054. mes "Did you really get";
  1055. mes "Sir Krieg's approval?";
  1056. mes "Alright, you may enter now.";
  1057. close2;
  1058. warp "ra_in01",48,355;
  1059. end;
  1060. }
  1061. else if (que_sch < 19) {
  1062. mes "[Jesse]";
  1063. mes "Do you want to enter?";
  1064. next;
  1065. if (select("Yes.:No") == 1) {
  1066. mes "[Jesse]";
  1067. mes "Be careful when you talk";
  1068. mes "to that guy: he's a smooth";
  1069. mes "talker, and almost charmed";
  1070. mes "a lot of the guards into";
  1071. mes "letting him go free.";
  1072. close2;
  1073. warp "ra_in01",48,355;
  1074. end;
  1075. }
  1076. mes "[Jesse]";
  1077. mes "Take your time.";
  1078. mes "If you're not mentally";
  1079. mes "prepared, then it's not";
  1080. mes "a good idea to talk";
  1081. mes "to the prisoner.";
  1082. close;
  1083. }
  1084. else if (que_sch < 19) {
  1085. mes "[Jesse]";
  1086. mes "Argh, I'm in trouble.";
  1087. mes "The prisoner escaped.";
  1088. mes "How could I let this...";
  1089. mes "happen?! Damn, I need to";
  1090. mes "report this to Mr. Krieg";
  1091. close;
  1092. }
  1093. mes "[Jesse]";
  1094. mes "What a relief! They";
  1095. mes "really set it up so that";
  1096. mes "the prisoner could escape?";
  1097. mes "Well, I thought I was going";
  1098. mes "to get fired for all that.";
  1099. close;
  1100. }
  1101. morocc_in,79,163,0 script Public Security Officer 748,{
  1102. if (que_sch < 7) {
  1103. mes "[Krieg]";
  1104. mes "I'm in charge of public";
  1105. mes "security here in Morroc.";
  1106. mes "Lately, there have been";
  1107. mes "more incidents disturbing";
  1108. mes "the public peace and";
  1109. mes "many unsettling rumors...";
  1110. close;
  1111. }
  1112. else if (que_sch == 7) {
  1113. mes "[Krieg]";
  1114. mes "Hello, adventurer.";
  1115. mes "How may I help you?";
  1116. next;
  1117. select("I'd like to see a prisoner, Mr. Vitre.");
  1118. mes "[Krieg]";
  1119. mes "Vitre? I'm sorry, but";
  1120. mes "I can't approve of that.";
  1121. mes "I'd allow visitors for normal";
  1122. mes "prisoners, but not for people";
  1123. mes "suspected of espionage.";
  1124. mes "That's why he's in jail.";
  1125. next;
  1126. mes "[Krieg]";
  1127. mes "If I knew you personally,";
  1128. mes "or if someone I trust can";
  1129. mes "vouch for you, then I'd";
  1130. mes "reconsider letting you";
  1131. mes "meet Vitre. Otherwise,";
  1132. mes "I just can't do it.";
  1133. set que_sch,8;
  1134. close;
  1135. }
  1136. else if (que_sch == 8) {
  1137. mes "[Krieg]";
  1138. mes "I can't let you meet";
  1139. mes "Vitre until I'm absolutely";
  1140. mes "sure that you're not involved";
  1141. mes "with any espionage activities.";
  1142. close;
  1143. }
  1144. else if (que_sch == 9) {
  1145. mes "[Krieg]";
  1146. mes "I can't let you meet";
  1147. mes "Vitre until I'm absolutely";
  1148. mes "sure that you're not involved";
  1149. mes "with any espionage activities.";
  1150. next;
  1151. select("Here's a letter from Lasda.");
  1152. mes "[Krieg]";
  1153. mes "Lasda? Now there's a";
  1154. mes "man I hold in high regard.";
  1155. mes "Please let me read what";
  1156. mes "he has to say. Hmmm...";
  1157. next;
  1158. mes "[Krieg]";
  1159. mes "Alright, I'll let you visit";
  1160. mes "Vitre. I'll send a message";
  1161. mes "to the prison ward so that";
  1162. mes "he'll let you talk to him.";
  1163. set que_sch,10;
  1164. close;
  1165. }
  1166. else if (que_sch < 26) {
  1167. mes "[Krieg]";
  1168. mes "Hmm... This is almost too";
  1169. mes "difficult for me to handle.";
  1170. mes "What should I do?";
  1171. close;
  1172. }
  1173. mes "[Krieg]";
  1174. mes "I understand that you were";
  1175. mes "instrumental in solving a";
  1176. mes "problem regarding public";
  1177. mes "safety. I'd just like to thank";
  1178. mes "you, and apologize for any";
  1179. mes "trouble I might have caused.";
  1180. close;
  1181. }
  1182. ra_in01,48,352,0 warp que_sch_jail 1,1,morocc,56,89
  1183. ra_in01,50,387,4 script Upset Looking Bard#sch 51,{
  1184. if (que_sch < 10) {
  1185. mes "[Vitre]";
  1186. mes ".............";
  1187. close;
  1188. }
  1189. else if (que_sch == 10) {
  1190. mes "[Vitre]";
  1191. mes "...............................";
  1192. mes "...............................";
  1193. mes "...............................";
  1194. mes "Damn, what should I do?";
  1195. next;
  1196. select("Excuse me...");
  1197. mes "[Vitre]";
  1198. mes "Hm? I'm Vitre Bizlita.";
  1199. mes "As you can see, I'm not in";
  1200. mes "any real position to help";
  1201. mes "you. Still, did you want";
  1202. mes "to ask me something?";
  1203. next;
  1204. switch(select("Nothing.:I'm here on behalf of Mr. Lasda.")) {
  1205. case 1:
  1206. mes "[Vitre]";
  1207. mes "Well...";
  1208. mes "It's nice to";
  1209. mes "receive visitors.";
  1210. mes "Jail can be lonely....";
  1211. close;
  1212. case 2:
  1213. mes "[Vitre]";
  1214. mes "Oh, good. Lasda finally";
  1215. mes "got my letter, eh? I don't";
  1216. mes "know what the hell's going";
  1217. mes "on. I mean, all I remember";
  1218. mes "is that these strange men";
  1219. mes "came and brought me here.";
  1220. next;
  1221. mes "[Vitre]";
  1222. mes "I... I don't think";
  1223. mes "they'll let me out";
  1224. mes "of here. I mean, they";
  1225. mes "jailed me and there's no";
  1226. mes "proof I did anything wrong.";
  1227. next;
  1228. mes "[Vitre]";
  1229. mes "My life is in danger as";
  1230. mes "long as I'm here, so I have";
  1231. mes "to get out as soon as I can.";
  1232. mes "Luckily, I figured out that";
  1233. mes "I can open these doors if";
  1234. mes "I just had 2 things.";
  1235. next;
  1236. mes "[Vitre]";
  1237. mes "I just need a ^FF0000Megaphone^000000";
  1238. mes "and a ^FF0000Violin^000000. Luckily, they're";
  1239. mes "pretty mundane objects, so no";
  1240. mes "one would suspect anything if";
  1241. mes "you brought them here. Um...";
  1242. mes "You will help me, won't you?";
  1243. next;
  1244. mes "[Vitre]";
  1245. mes "I understand if you have any";
  1246. mes "doubts about my innocence.";
  1247. mes "But think about it: wouldn't";
  1248. mes "you want to see what I do";
  1249. mes "with a Megaphone and Violin?";
  1250. mes "Sounds pretty cool, huh?";
  1251. next;
  1252. mes "^3355FFYou can hear someone";
  1253. mes "mumbling from the cell";
  1254. mes "next to Vitre's.^000000";
  1255. next;
  1256. mes "[????]";
  1257. mes "I wonder how the lady";
  1258. mes "in the Dancer Job Change";
  1259. mes "place is doing by now...";
  1260. set que_sch,11;
  1261. close;
  1262. }
  1263. }
  1264. else if (que_sch < 18) {
  1265. mes "[Vitre]";
  1266. mes "Didn't you bring the";
  1267. mes "Megaphone and Violin?";
  1268. mes "The longer I sit here,";
  1269. mes "the more likely it is";
  1270. mes "that they'll kill me!";
  1271. close;
  1272. }
  1273. else if (que_sch == 18) {
  1274. if (countitem(7040) > 0 && countitem(1901) > 0) {
  1275. mes "[Vitre]";
  1276. mes "You brought me a";
  1277. mes "Megaphone and Violin?";
  1278. mes "Perfect! Now, step aside";
  1279. mes "Can't have you getting hurt.";
  1280. next;
  1281. mes "...............................";
  1282. mes "...............................";
  1283. mes "...............................";
  1284. next;
  1285. mes "^3355FFVitre drew in a deep";
  1286. mes "breath, and then smashed";
  1287. mes "the steel bars of his cell";
  1288. mes "with the Violin. Surprisingly,";
  1289. mes "the door swings open with";
  1290. mes "a very loud noise.^000000";
  1291. next;
  1292. mes "[Vitre]";
  1293. mes "Heh! That was a little";
  1294. mes "harder than I thought,";
  1295. mes "but it looks like I'm free~";
  1296. mes "Alright, let's get a move on.";
  1297. next;
  1298. mes "[Jesse]";
  1299. mes "What?! What's this noise?!";
  1300. next;
  1301. enablenpc "Jesse#sch";
  1302. mes "[Jesse]";
  1303. mes "Hey! How did you";
  1304. mes "get out of your cell?!";
  1305. mes "Get back in there, NOW!";
  1306. next;
  1307. mes "[Vitre]";
  1308. mes "If you were me, would";
  1309. mes "you go back in your cell";
  1310. mes "just because someone's";
  1311. mes "yelling at you? Forget it~";
  1312. next;
  1313. mes "^3355FFVitre raised the Megaphone";
  1314. mes "to his mouth, and drew in";
  1315. mes "another deep breath.^000000";
  1316. next;
  1317. mes "[Vitre]";
  1318. mes "Wah!";
  1319. next;
  1320. mes "[Jesse]";
  1321. mes "Arg...";
  1322. mes "Oh Lord...!";
  1323. mes "M-my ears...";
  1324. next;
  1325. mes "[Vitre]";
  1326. mes "Heh! I love it when";
  1327. mes "a plan comes together~";
  1328. mes "Let's get out of here!";
  1329. next;
  1330. delitem 1901,1; //Violin
  1331. delitem 7040,1; //Megaphone
  1332. set que_sch,19;
  1333. close2;
  1334. disablenpc "Jesse#sch";
  1335. warp "morocc",294,153;
  1336. end;
  1337. }
  1338. mes "[Vitre]";
  1339. mes "Didn't you bring";
  1340. mes "a Megaphone and";
  1341. mes "a Violin? Please";
  1342. mes "hurry, I don't have";
  1343. mes "much time left!";
  1344. close;
  1345. }
  1346. else {
  1347. mes "[Vitre]";
  1348. mes "Heh! I love it when";
  1349. mes "a plan comes together~";
  1350. mes "Let's get out of here!";
  1351. close2;
  1352. warp "morocc",294,153;
  1353. end;
  1354. }
  1355. }
  1356. ra_in01,58,389,0 script Jesse#sch 707,{
  1357. end;
  1358. OnInit:
  1359. disablenpc "Jesse#sch";
  1360. end;
  1361. }
  1362. ra_in01,58,389,0 script Guant Prisoner#sch 929,{
  1363. if (que_sch < 11) {
  1364. mes "[Ruan]";
  1365. mes "This stinks. Why am";
  1366. mes "I locked up in here?";
  1367. mes "I didn't do anything";
  1368. mes "to deserve this!";
  1369. next;
  1370. mes "[Ruan]";
  1371. mes "It's getting to be so";
  1372. mes "bad that I even miss the";
  1373. mes "sound of Hianna's voice.";
  1374. mes "It's freakishly loud.";
  1375. mes "You couldn't outyell her";
  1376. mes "even with a Megaphone.";
  1377. close;
  1378. }
  1379. else if (que_sch == 11) {
  1380. mes "[Ruan]";
  1381. mes "This stinks. Why am";
  1382. mes "I locked up in here?";
  1383. mes "I didn't do anything";
  1384. mes "to deserve this!";
  1385. next;
  1386. mes "[Ruan]";
  1387. mes "It's getting to be so";
  1388. mes "bad that I even miss the";
  1389. mes "sound of Hianna's voice.";
  1390. mes "It's freakishly loud.";
  1391. mes "You couldn't outyell her";
  1392. mes "even with a Megaphone.";
  1393. next;
  1394. mes "["+strcharinfo(0)+"]";
  1395. mes "What...?!";
  1396. next;
  1397. select("Where I can find that Megaphone?");
  1398. mes "[Ruan]";
  1399. mes "Huh? Why would you";
  1400. mes "want to know that?";
  1401. next;
  1402. select("I really need one!");
  1403. mes "[Ruan]";
  1404. mes "Uh, you can get one from";
  1405. mes "that Dancer Job Change";
  1406. mes "place in Comodo. They're";
  1407. mes "really hard to get, though,";
  1408. mes "if not impossible. Knock";
  1409. mes "yourself out, buddy.";
  1410. close;
  1411. }
  1412. else if (que_sch < 20) {
  1413. mes "[Ruan]";
  1414. mes "Nobody knows what";
  1415. mes "will happen tomorrow.";
  1416. mes "I mean, this is a world of";
  1417. mes "miracles and tragedies.";
  1418. mes "Death, or real love...";
  1419. mes "You will never know what will happen.";
  1420. close;
  1421. }
  1422. mes "[Ruan]";
  1423. mes "........";
  1424. close;
  1425. }
  1426. // Escort Dancers to Schwaltzvalt Republic
  1427. job_duncer,93,106,6 script Dance Instructor#sch 892,{
  1428. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  1429. mes "^3355FFWait a second!";
  1430. mes "Right now, you're carrying";
  1431. mes "too many things with you.";
  1432. mes "Please come back after";
  1433. mes "using the Kafra Service";
  1434. mes "to store some of your items.^000000";
  1435. close;
  1436. }
  1437. if (que_sch < 11) {
  1438. mes "[Hianna]";
  1439. mes "Keep up the good work,";
  1440. mes "everyone! There's only";
  1441. mes "a few days left until the";
  1442. mes "big performance! Hey...";
  1443. mes "You! Can't you do it right?";
  1444. mes "Turn your waist quicker!";
  1445. close;
  1446. }
  1447. else if (que_sch == 11) {
  1448. mes "[Hianna]";
  1449. mes "Hey, who are you?";
  1450. mes "We already have enough";
  1451. mes "problems with too many";
  1452. mes "pervs ogling the Dancers.";
  1453. mes "I'd prefer it if you didn't";
  1454. mes "come to watch us practice.";
  1455. next;
  1456. if (select("I want a Megaphone.:Eeek...") == 2) {
  1457. mes "[Hianna]";
  1458. mes "If you really want to";
  1459. mes "watch us dance, come to";
  1460. mes "the show and buy a ticket.";
  1461. mes "Watching for free isn't";
  1462. mes "exactly supporting the arts.";
  1463. close;
  1464. }
  1465. mes "[Hianna]";
  1466. mes "You want a Megaphone?";
  1467. mes "Well, I'm sorry, but it's";
  1468. mes "not just something I can";
  1469. mes "lend to anybody. Then again";
  1470. mes "it's not like you can find one";
  1471. mes "anywhere else, either.";
  1472. next;
  1473. if (select("Please! I'll do anything!:Later.") == 2) {
  1474. mes "[Hianna]";
  1475. mes "Alright, then.";
  1476. mes "I'm sorry that";
  1477. mes "I can't help you.";
  1478. close;
  1479. }
  1480. mes "[Hianna]";
  1481. mes "Anything, huh?";
  1482. mes "Well, you just said";
  1483. mes "the magic word. Listen";
  1484. mes "carefully to what I want";
  1485. mes "you to do for me.";
  1486. next;
  1487. if (select("Listen:Reconsider") == 1) {
  1488. mes "[Hianna]";
  1489. mes "First, I want a little";
  1490. mes "cash. Consider it a rental";
  1491. mes "fee. 500,000 zeny should be";
  1492. mes "just about enough. Then,";
  1493. mes "I want you to do me a favor.";
  1494. next;
  1495. mes "[Hianna]";
  1496. mes "The Schwaltzvalt Republic";
  1497. mes "requested me to send some";
  1498. mes "Dancers for some party, but";
  1499. mes "I don't have enough guards";
  1500. mes "to protect them on their";
  1501. mes "way over there.";
  1502. next;
  1503. mes "[Hianna]";
  1504. mes "If you act as bodyguard";
  1505. mes "to my Dancers on the way";
  1506. mes "to the Schwaltzvalt Republic,";
  1507. mes "I'll lend you my Megaphone";
  1508. mes "once you come back. So...";
  1509. mes "How does that sound?";
  1510. next;
  1511. if (select("Sounds good.:Like a ripoff.") == 1) {
  1512. mes "[Hianna]";
  1513. mes "I'm glad you agree~";
  1514. mes "Okay, the Dancers are";
  1515. mes "waiting are the entrance,";
  1516. mes "so bring them over to the";
  1517. mes "Schwaltzvalt Republic as";
  1518. mes "soon as you're ready.";
  1519. set que_sch,12;
  1520. close;
  1521. }
  1522. mes "[Hianna]";
  1523. mes "So... I guess you";
  1524. mes "didn't need that";
  1525. mes "Megaphone as";
  1526. mes "badly as I thought.";
  1527. close;
  1528. }
  1529. mes "[Hianna]";
  1530. mes "Alright, take your";
  1531. mes "time. I'm in no rush.";
  1532. close;
  1533. }
  1534. else if (que_sch < 17) {
  1535. mes "[Hianna]";
  1536. mes "What are you still doing";
  1537. mes "here? Shouldn't you be";
  1538. mes "escorting the Dancers to";
  1539. mes "the Schwaltvalt Republic";
  1540. mes "already? Get a move on~";
  1541. close;
  1542. }
  1543. else if (que_sch == 17) {
  1544. mes "[Hianna]";
  1545. mes "Thanks for all your";
  1546. mes "hard work. The Dancers";
  1547. mes "told me that you did a good";
  1548. mes "job escorting them. Now...";
  1549. mes "Do you have the money?";
  1550. next;
  1551. if (select("Yes:No") == 1) {
  1552. if (Zeny < 500000) {
  1553. mes "[Hianna]";
  1554. mes "What's this? Hmm...";
  1555. mes "I think you made a mistake.";
  1556. mes "This isn't enough money.";
  1557. mes "Remember, 500,000 zeny~";
  1558. close;
  1559. }
  1560. mes "[Hianna]";
  1561. mes "Perfect. Well, here's";
  1562. mes "your Megaphone. Thanks";
  1563. mes "for everything, and I'll see";
  1564. mes "you around, adventurer~";
  1565. set zeny,zeny-500000;
  1566. set que_sch,18;
  1567. getitem 7040,1; //Megaphone
  1568. close;
  1569. }
  1570. mes "[Hianna]";
  1571. mes "I can't have you breaking";
  1572. mes "your promises, so I won't";
  1573. mes "give you the Megaphone";
  1574. mes "until you pay me the";
  1575. mes "500,000 zeny that you";
  1576. mes "said that you would.";
  1577. close;
  1578. }
  1579. else if (que_sch == 18) {
  1580. mes "[Hianna]";
  1581. mes "Thanks for escorting";
  1582. mes "my Dancers over to the";
  1583. mes "Schwaltzvalt Republic.";
  1584. mes "Anything I can help";
  1585. mes "you with today?";
  1586. next;
  1587. if (select("I'd like another Megaphone.:No thanks.") == 1) {
  1588. mes "[Hianna]";
  1589. mes "Well, I guess I can let";
  1590. mes "you have another one if";
  1591. mes "you pay me 500,000 zeny.";
  1592. mes "You sure you want to pay";
  1593. mes "the money for a Megaphone?";
  1594. next;
  1595. if (select("Yes:No") == 1) {
  1596. if (Zeny < 500000) {
  1597. mes "[Hianna]";
  1598. mes "I'm sorry, but this";
  1599. mes "isn't enough money for";
  1600. mes "a Megaphone. Be sure";
  1601. mes "to bring me 500,000 zeny.";
  1602. close;
  1603. }
  1604. mes "[Hianna]";
  1605. mes "Here you are. The fact is...";
  1606. mes "These Megaphones are";
  1607. mes "considered guild property,";
  1608. mes "so I'm not supposed to let";
  1609. mes "you have this. Don't let";
  1610. mes "anyone know I gave you this!";
  1611. set zeny,zeny-500000;
  1612. getitem 7040,1; //Megaphone
  1613. close;
  1614. }
  1615. mes "[Hianna]";
  1616. mes "Alright~";
  1617. mes "Take care, and";
  1618. mes "travel safely~";
  1619. close;
  1620. }
  1621. mes "[Hianna]";
  1622. mes "Alright~";
  1623. mes "Take care, and";
  1624. mes "travel safely~";
  1625. close;
  1626. }
  1627. mes "[Hianna]";
  1628. mes "Trust me, we've made";
  1629. mes "good use of the money";
  1630. mes "that you've ''donated.''";
  1631. mes "Thanks for taking good";
  1632. mes "care of my Dancers~";
  1633. close;
  1634. }
  1635. job_duncer,85,49,0 script Young Dancer#sch1 724,{
  1636. if (que_sch < 12) {
  1637. mes "[Dancer]";
  1638. mes "Hi there~";
  1639. mes "Are you enjoying";
  1640. mes "yourself? I hope so!";
  1641. close;
  1642. }
  1643. else if (que_sch == 12) {
  1644. mes "[Dancer]";
  1645. mes "Ah, you must be the";
  1646. mes "bodyguard. So are you";
  1647. mes "ready to go now?";
  1648. next;
  1649. if (select("Yes:No") == 1) {
  1650. mes "[Dancer]";
  1651. mes "Alright, then.";
  1652. mes "Here we go~";
  1653. set que_sch,13;
  1654. close2;
  1655. warp "airplane",75,55;
  1656. end;
  1657. }
  1658. mes "[Dancer]";
  1659. mes "We need to depart soon,";
  1660. mes "so please hurry. I'll be";
  1661. mes "waiting for you here~";
  1662. close;
  1663. }
  1664. mes "[Dancer]";
  1665. mes "Oh, that was such a fun";
  1666. mes "performance. I can still";
  1667. mes "see the dazzling decorations";
  1668. mes "in the ballroom where we got";
  1669. mes "to dance. It was so wonderful!";
  1670. close;
  1671. }
  1672. job_duncer,83,52,6 script Cheerful Dancer#sch1 724,{
  1673. if (que_sch < 12) {
  1674. mes "[Dancer]";
  1675. mes "Hi there~";
  1676. mes "Are you enjoying";
  1677. mes "yourself? I hope so!";
  1678. close;
  1679. }
  1680. else if (que_sch == 12) {
  1681. mes "[Dancer]";
  1682. mes "Ah, you must be the";
  1683. mes "bodyguard. So are you";
  1684. mes "ready to go now?";
  1685. next;
  1686. if (select("Yes:No") == 1) {
  1687. mes "[Dancer]";
  1688. mes "Alright, then.";
  1689. mes "Here we go~";
  1690. set que_sch,13;
  1691. close2;
  1692. warp "airplane",75,55;
  1693. end;
  1694. }
  1695. mes "[Dancer]";
  1696. mes "We need to depart soon,";
  1697. mes "so please hurry. I'll be";
  1698. mes "waiting for you here~";
  1699. close;
  1700. }
  1701. mes "[Dancer]";
  1702. mes "I guess it's pretty";
  1703. mes "fun to perform on stage~";
  1704. mes "But I still need to practice";
  1705. mes "more for the next performance.";
  1706. close;
  1707. }
  1708. job_duncer,87,50,2 script Mature Looking Dancer#s1 724,{
  1709. if (que_sch < 12) {
  1710. mes "[Dancer]";
  1711. mes "Hi there~";
  1712. mes "Are you enjoying";
  1713. mes "yourself? I hope so!";
  1714. close;
  1715. }
  1716. else if (que_sch == 12) {
  1717. mes "[Dancer]";
  1718. mes "Ah, you must be the";
  1719. mes "bodyguard. So are you";
  1720. mes "ready to go now?";
  1721. next;
  1722. if (select("Yes:No") == 1) {
  1723. mes "[Dancer]";
  1724. mes "Alright, then.";
  1725. mes "Here we go~";
  1726. set que_sch,13;
  1727. close2;
  1728. warp "airplane",75,55;
  1729. end;
  1730. }
  1731. mes "[Dancer]";
  1732. mes "We need to depart soon,";
  1733. mes "so please hurry. I'll be";
  1734. mes "waiting for you here~";
  1735. close;
  1736. }
  1737. mes "[Dancer]";
  1738. mes "I sure learned a lot from";
  1739. mes "that trip. I hope that the new";
  1740. mes "girls also gained something";
  1741. mes "from their experiences.";
  1742. close;
  1743. }
  1744. airplane,76,56,4 script Young Dancer#sch2 724,{
  1745. if (que_sch < 13) {
  1746. mes "[Dancer]";
  1747. mes "Hi there~";
  1748. mes "Are you enjoying";
  1749. mes "yourself? I hope so!";
  1750. close;
  1751. }
  1752. else if (que_sch == 13) {
  1753. mes "[Dancer]";
  1754. mes "This will be my";
  1755. mes "first performance...";
  1756. mes "I guess that's why";
  1757. mes "I have butterflies";
  1758. mes "in my stomach...";
  1759. close;
  1760. }
  1761. mes "[Dancer]";
  1762. mes "I wonder which beautiful";
  1763. mes "place we'll get to perform in";
  1764. mes "next time! Ooh, I can't wait!";
  1765. close;
  1766. }
  1767. airplane,75,53,0 script Cheerful Dancer#sch2 724,{
  1768. if (que_sch < 13) {
  1769. mes "[Dancer]";
  1770. mes "Hi there~";
  1771. mes "Are you enjoying";
  1772. mes "yourself? I hope so!";
  1773. close;
  1774. }
  1775. else if (que_sch == 13) {
  1776. mes "[Dancer]";
  1777. mes "I've performed at many";
  1778. mes "venues, but this is the";
  1779. mes "frist time I'll be dancing";
  1780. mes "in the Schwaltzvalt Republic.";
  1781. mes "This is also my first time on";
  1782. mes "an airship. How exciting!";
  1783. close;
  1784. }
  1785. mes "[Dancer]";
  1786. mes "Traveling is really";
  1787. mes "thrilling... It's almost as";
  1788. mes "fun as dancing on stage~";
  1789. close;
  1790. }
  1791. airplane,79,55,2 script Mature Looking Dancer#s2 724,{
  1792. if (que_sch < 13) {
  1793. mes "[Dancer]";
  1794. mes "Hi there~";
  1795. mes "Are you enjoying";
  1796. mes "yourself? I hope so!";
  1797. close;
  1798. }
  1799. else if (que_sch == 13) {
  1800. mes "[Dancer]";
  1801. mes "This is the first time that";
  1802. mes "the Schwaltzvalt Republic";
  1803. mes "requested a performance";
  1804. mes "from us. Isn't that amazing?";
  1805. mes "I guess we earned a reputation";
  1806. mes "overseas. I'll do my best!";
  1807. next;
  1808. mes "[Airship Announcement]";
  1809. mes "We will be arriving";
  1810. mes "in Einbroch shortly.";
  1811. mes "Passengers to Einbroch,";
  1812. mes "please get ready to land.";
  1813. next;
  1814. mes "[Dancer]";
  1815. mes "Oh! We're finally here!";
  1816. mes "Alright, I'll give this next";
  1817. mes "performance my all!";
  1818. close2;
  1819. set que_sch,14;
  1820. warp "ein_in01",278,223;
  1821. end;
  1822. }
  1823. mes "[Dancer]";
  1824. mes "I've been dancing on";
  1825. mes "stage for a long time, but";
  1826. mes "I always feel so nervous";
  1827. mes "right beforehand. I wonder";
  1828. mes "why that happens to me.";
  1829. close;
  1830. }
  1831. ein_in01,174,266,0 script Young Dancer#sch3 724,{
  1832. if (que_sch < 17) {
  1833. mes "[Dancer]";
  1834. mes "Oh, the dinner";
  1835. mes "party isn't finished yet.";
  1836. mes "It'll be over before";
  1837. mes "you even know it~";
  1838. close;
  1839. }
  1840. else if (que_sch == 17) {
  1841. mes "[Dancer]";
  1842. mes "Hooray! My first";
  1843. mes "onstage performance";
  1844. mes "was a success! Oh";
  1845. mes "I was so nervous...";
  1846. mes "But I'm so proud";
  1847. mes "of myself now!";
  1848. close;
  1849. }
  1850. mes "[Dancer]";
  1851. mes "Without dance,";
  1852. mes "my life has no";
  1853. mes "meaning at all.";
  1854. close;
  1855. }
  1856. ein_in01,172,266,0 script Cheerful Dancer#sch3 724,{
  1857. if (que_sch < 17) {
  1858. mes "[Dancer]";
  1859. mes "The dinner party isn't";
  1860. mes "even finished yet, but";
  1861. mes "I'm already exhausted~";
  1862. close;
  1863. }
  1864. else if (que_sch == 17) {
  1865. mes "[Dancer]";
  1866. mes "^333333*Whew*^000000 We gave a good";
  1867. mes "performance this time.";
  1868. mes "I was worried since that";
  1869. mes "airship trip really drained me.";
  1870. close;
  1871. }
  1872. mes "[Dancer]";
  1873. mes "Dancing is really";
  1874. mes "hard work, and all that";
  1875. mes "practicing wears you out,";
  1876. mes "but it's worth it once you";
  1877. mes "get up on that stage.";
  1878. close;
  1879. }
  1880. ein_in01,170,266,0 script Mature Looking Dancer#s3 724,{
  1881. if (que_sch < 17) {
  1882. mes "[Dancer]";
  1883. mes "Oh, the dinner";
  1884. mes "party isn't finished yet.";
  1885. mes "It'll be over before";
  1886. mes "you even know it~";
  1887. close;
  1888. }
  1889. else if (que_sch == 17) {
  1890. mes "[Dancer]";
  1891. mes "Well well, it looks like our";
  1892. mes "performance was a success.";
  1893. mes "The new girls did a really";
  1894. mes "great job. So let's head";
  1895. mes "back home, shall we?";
  1896. close2;
  1897. warp "comodo",191,146;
  1898. end;
  1899. }
  1900. mes "[Dancer]";
  1901. mes "Dancing is so fun, but";
  1902. mes "sometimes it's hard to";
  1903. mes "keep up with the audience's";
  1904. mes "expectations, you know?";
  1905. close;
  1906. }
  1907. ein_in01,279,221,0 script Hotel Manager#sch 903,5,5,{
  1908. if (que_sch < 15) {
  1909. mes "[Manager]";
  1910. mes "It'd be a really great";
  1911. mes "party if our customers";
  1912. mes "were a little less rowdy";
  1913. mes "Recently, they've been";
  1914. mes "more than a handful...";
  1915. close;
  1916. }
  1917. else if (que_sch == 15) {
  1918. mes "[Manager]";
  1919. mes "I'm glad our customers";
  1920. mes "enjoyed the performance";
  1921. mes "I was a little worried about";
  1922. mes "what they were going to think,";
  1923. mes "but I guess I was just being";
  1924. mes "overly anxious about it all.";
  1925. close;
  1926. }
  1927. else if (que_sch == 16) {
  1928. mes "[Manager]";
  1929. mes "Thank you so much for";
  1930. mes "your services. I'll be sure to";
  1931. mes "have one of my employees";
  1932. mes "send you your payment";
  1933. mes "Have a safe trip back~";
  1934. set que_sch,17;
  1935. close;
  1936. }
  1937. end;
  1938. OnTouch:
  1939. if (que_sch == 14) {
  1940. mes "[Manager]";
  1941. mes "Oh, did you enjoy";
  1942. mes "your trip? I'm glad to";
  1943. mes "see that everyone arrived";
  1944. mes "safely. The dinner party";
  1945. mes "will start shortly, so";
  1946. mes "please get ready~";
  1947. set que_sch,15;
  1948. close;
  1949. }
  1950. end;
  1951. }
  1952. ein_in01,166,282,4 script Employee#sch 904,{
  1953. if (que_sch < 15) {
  1954. mes "[Employee]";
  1955. mes "We've been so busy lately!";
  1956. mes "It's just one party reservation";
  1957. mes "after another! When will I be";
  1958. mes "able to just take a break?";
  1959. close;
  1960. }
  1961. else if (que_sch < 17) {
  1962. if (rand(1,3) == 2) {
  1963. mes "[Employee]";
  1964. mes "Hi, how may I help you?";
  1965. mes "Tonight, most of customers";
  1966. mes "are high ranking government";
  1967. mes "officials or public figures.";
  1968. mes "That man over there is the";
  1969. mes "Rekenber P.R. executive.";
  1970. next;
  1971. mes "[Employee]";
  1972. mes "That priest over there is";
  1973. mes "actually a diplomat from";
  1974. mes "Arunafeltz on business.";
  1975. mes "These are some very";
  1976. mes "important people!";
  1977. close;
  1978. }
  1979. mes "[Employee]";
  1980. mes "How can I help you?";
  1981. mes "Oh, would you like another";
  1982. mes "drink? There you go! Please";
  1983. mes "enjoy the dinner party~";
  1984. close;
  1985. }
  1986. mes "[Employee]";
  1987. mes "Oh, the mess left after";
  1988. mes "a banquet is the biggest";
  1989. mes "part of my job. It's tough";
  1990. mes "work, but it needs to get done.";
  1991. close;
  1992. }
  1993. ein_in01,176,285,0 script Bard Trigger#sch -1,1,1,{
  1994. OnTouch:
  1995. if (que_sch == 15) {
  1996. disablenpc "Corporate Figure#sch";
  1997. disablenpc "Arunafeltz Figure#sch";
  1998. enablenpc "Corporate Figure";
  1999. enablenpc "Arunafeltz Figure";
  2000. mes "[????]";
  2001. mes "I guess the party";
  2002. mes "will soon be over.";
  2003. mes "Did you enjoy yourself?";
  2004. next;
  2005. mes "[??????]";
  2006. mes "Yes, thank you, I had";
  2007. mes "a great time. I'm sorry";
  2008. mes "I gave you such short";
  2009. mes "notice of my arrival, but";
  2010. mes "you held this party anyway.";
  2011. next;
  2012. mes "[????]";
  2013. mes "Don't mention it.";
  2014. mes "You're a valued guest.";
  2015. mes "It would shame me if I'd";
  2016. mes "failed to entertain you.";
  2017. next;
  2018. mes "[??????]";
  2019. mes "Ho ho, you certainly know";
  2020. mes "how to be a good host~";
  2021. next;
  2022. mes "[????]";
  2023. mes "Your words honor me.";
  2024. next;
  2025. mes "^3355FFThe man took a quick";
  2026. mes "look around the room.^000000";
  2027. next;
  2028. mes "[????]";
  2029. mes "No one's around.";
  2030. mes "I have something to";
  2031. mes "discuss with you before";
  2032. mes "we get down to business.";
  2033. next;
  2034. mes "[??????]";
  2035. mes "What kind of...?";
  2036. next;
  2037. mes "[????]";
  2038. mes "I'll explain in detail";
  2039. mes "someplace safer. The gist";
  2040. mes "is that some rogues over in";
  2041. mes "Arunafeltz are plotting to harm";
  2042. mes "relations between Arunafeltz";
  2043. mes "and the Rekenber Corporation.";
  2044. next;
  2045. mes "[??????]";
  2046. mes "Oh... I see. Yes,";
  2047. mes "we can't talk about";
  2048. mes "that here. To tell the";
  2049. mes "truth, I've suspected that";
  2050. mes "something like that was";
  2051. mes "going on... Yes, makes sense.";
  2052. next;
  2053. mes "[????]";
  2054. mes "We should relocate";
  2055. mes "so that we can talk";
  2056. mes "a bit more freely.";
  2057. mes "Please follow me,";
  2058. mes "I already have";
  2059. mes "a place prepared.";
  2060. set que_sch,16;
  2061. close2;
  2062. disablenpc "Corporate Figure";
  2063. disablenpc "Arunafeltz Figure";
  2064. enablenpc "Corporate Figure#sch";
  2065. enablenpc "Arunafeltz Figure#sch";
  2066. }
  2067. end;
  2068. }
  2069. ein_in01,181,284,0 script Corporate Figure 109,{
  2070. end;
  2071. OnInit:
  2072. disablenpc "Corporate Figure";
  2073. end;
  2074. }
  2075. ein_in01,181,285,0 script Arunafeltz Figure 920,{
  2076. end;
  2077. OnInit:
  2078. disablenpc "Arunafeltz Figure";
  2079. end;
  2080. }
  2081. ein_in01,168,274,0 script Corporate Figure#sch 109,{
  2082. mes "[????]";
  2083. mes "Hmm... Good.";
  2084. mes "Everything looks";
  2085. mes "ready to me.";
  2086. close;
  2087. }
  2088. ein_in01,170,284,4 script Arunafeltz Figure#sch 920,{
  2089. mes "[??????]";
  2090. mes "I've got to say, only";
  2091. mes "Rekenber can host such";
  2092. mes "a magnificent party in";
  2093. mes "a city this polluted.";
  2094. mes "What's going on...?";
  2095. close;
  2096. }
  2097. morocc,297,154,0 script Thin-Faced Bard#sch 51,{
  2098. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  2099. mes "^3355FFWait a second!";
  2100. mes "Right now, you're carrying";
  2101. mes "too many things with you.";
  2102. mes "Please come back after";
  2103. mes "using the Kafra Service";
  2104. mes "to store some of your items.^000000";
  2105. close;
  2106. }
  2107. if (que_sch < 19) {
  2108. mes "[????]";
  2109. mes "............";
  2110. close;
  2111. }
  2112. else if (que_sch == 19) {
  2113. mes "[Vitre]";
  2114. mes "Thanks for your help.";
  2115. mes "This country's government";
  2116. mes "should know better than to";
  2117. mes "put a good man like me in jail.";
  2118. mes "Listen, I'm a fugitive now.";
  2119. mes "Do you think you can help me?";
  2120. next;
  2121. select("Sure.:I may as well...");
  2122. mes "[Vitre]";
  2123. mes "I just need you to talk";
  2124. mes "to a few people, and let";
  2125. mes "me know what they said.";
  2126. mes "I'd do it myself, but you";
  2127. mes "understand that I've got";
  2128. mes "to keep a low profile.";
  2129. next;
  2130. mes "[Vitre]";
  2131. mes "Please meet these people";
  2132. mes "in the order that I tell you.";
  2133. mes "I've sent messengers to let";
  2134. mes "them know of your arrival,";
  2135. mes "but I had to send them out";
  2136. mes "at different times... Anyway...";
  2137. next;
  2138. mes "[Vitre]";
  2139. mes "First, go to Prontera";
  2140. mes "and talk to Chada. Second,";
  2141. mes "go to Geffen and speak to";
  2142. mes "Ghez. Lastly, please go to";
  2143. mes "Comodo and meet Nosdan.";
  2144. next;
  2145. mes "[Vitre]";
  2146. mes "Each one of them will";
  2147. mes "sing you a song. Listen";
  2148. mes "carefully, and sing me their";
  2149. mes "songs when you come back.";
  2150. mes "Thanks, you have no idea how";
  2151. mes "much I appreciate your help.";
  2152. set que_sch,20;
  2153. close;
  2154. }
  2155. else if (que_sch == 20) {
  2156. mes "[Vitre]";
  2157. mes "Chada is probably near";
  2158. mes "the middle of Prontera.";
  2159. mes "The messenger I sent to";
  2160. mes "him should have reached";
  2161. mes "him by now, so he should";
  2162. mes "be expecting your arrival.";
  2163. close;
  2164. }
  2165. else if (que_sch == 21) {
  2166. mes "[Vitre]";
  2167. mes "Ah, now you've got to";
  2168. mes "talk to Ghez. He should";
  2169. mes "be in Northeast Geffen";
  2170. mes "somewhere. Hopefully";
  2171. mes "you won't have too much";
  2172. mes "trouble finding him.";
  2173. close;
  2174. }
  2175. else if (que_sch == 22) {
  2176. mes "[Vitre]";
  2177. mes "Trying to find Nosdan?";
  2178. mes "I think he's probably in the";
  2179. mes "Northern Cave in Comodo.";
  2180. mes "Please talk to him, and let";
  2181. mes "me know about his song.";
  2182. close;
  2183. }
  2184. else if (que_sch == 23) {
  2185. mes "[Vitre]";
  2186. mes "Welcome back.";
  2187. mes "So did you listen";
  2188. mes "to all of their songs?";
  2189. next;
  2190. if (select("Yes:No") == 1) {
  2191. mes "[Vitre]";
  2192. mes "Perfect~ Here's a little";
  2193. mes "something to show my";
  2194. mes "gratitude. Hope you like it.";
  2195. set que_sch,24;
  2196. getitem 603,1; //Old_Blue_Box
  2197. next;
  2198. mes "[Vitre]";
  2199. mes "Now, tell me, what";
  2200. mes "exactly did they si--";
  2201. next;
  2202. mes "[????]";
  2203. mes "Hold it!";
  2204. next;
  2205. enablenpc "????#sch1";
  2206. enablenpc "????#sch2";
  2207. enablenpc "????#sch3";
  2208. mes "[Vitre]";
  2209. mes "What? Wh-who the";
  2210. mes "hell are you guys?!";
  2211. next;
  2212. mes "[????]";
  2213. mes "Rune-Midgarts";
  2214. mes "Secret Service!";
  2215. mes "Vitre Bizlleta--";
  2216. mes "you're under arrest";
  2217. mes "for espionage!";
  2218. next;
  2219. mes "[Vitre]";
  2220. mes "Again? Didn't you just";
  2221. mes "arrest me just for being";
  2222. mes "suspected of espionage?";
  2223. mes "I think it's a little unfair";
  2224. mes "to just capture me when";
  2225. mes "you don't have any proof.";
  2226. next;
  2227. mes "[????]";
  2228. mes "We just seized concrete";
  2229. mes "evidence of your illegal";
  2230. mes "activities. It's probably";
  2231. mes "enough to imprison you";
  2232. mes "for life. Happy now?";
  2233. next;
  2234. mes "[Vitre]";
  2235. mes "You're bluffing.";
  2236. next;
  2237. mes "[????]";
  2238. mes "You shouldn't have sent";
  2239. mes "that unsuspecting adventurer";
  2240. mes "to your news sources. We've";
  2241. mes "taken them into custody";
  2242. mes "Chada, Ghez, Nosdan.";
  2243. mes "That's them, right?";
  2244. next;
  2245. mes "[Vitre]";
  2246. mes "Nooooooooo!";
  2247. next;
  2248. mes "[Suden]";
  2249. mes "Adventurer, thank you for";
  2250. mes "your cooperation. I am";
  2251. mes "Suden Griea, Secret Service";
  2252. mes "agent. I'm sure you have";
  2253. mes "a lot of questions, but ^FF0000Lasda";
  2254. mes "Midar^000000 will answer them.";
  2255. next;
  2256. mes "[Suden]";
  2257. mes "I'd explain here and now,";
  2258. mes "but I better dispose of";
  2259. mes "this trash with the rest of";
  2260. mes "his scum buddies... in jail!";
  2261. set que_sch,25;
  2262. close2;
  2263. disablenpc "????#sch1";
  2264. disablenpc "????#sch2";
  2265. disablenpc "????#sch3";
  2266. end;
  2267. }
  2268. mes "[Vitre]";
  2269. mes "Would you please hurry?";
  2270. mes "Staying in one place like";
  2271. mes "this makes me nervous...";
  2272. mes "I should be on the move...";
  2273. close;
  2274. }
  2275. else if (que_sch == 24) {
  2276. mes "[Vitre]";
  2277. mes "Now, tell me, what";
  2278. mes "exactly did they si--";
  2279. next;
  2280. mes "[????]";
  2281. mes "Hold it!";
  2282. next;
  2283. enablenpc "????#sch1";
  2284. enablenpc "????#sch2";
  2285. enablenpc "????#sch3";
  2286. mes "[Vitre]";
  2287. mes "What? Wh-who the";
  2288. mes "hell are you guys?!";
  2289. next;
  2290. mes "[????]";
  2291. mes "Rune-Midgarts";
  2292. mes "Secret Service!";
  2293. mes "Vitre Bizlleta--";
  2294. mes "you're under arrest";
  2295. mes "for espionage!";
  2296. next;
  2297. mes "[Vitre]";
  2298. mes "Again? Didn't you just";
  2299. mes "arrest me just for being";
  2300. mes "suspected of espionage?";
  2301. mes "I think it's a little unfair";
  2302. mes "to just capture me when";
  2303. mes "you don't have any proof.";
  2304. next;
  2305. mes "[????]";
  2306. mes "We just seized concrete";
  2307. mes "evidence of your illegal";
  2308. mes "activities. It's probably";
  2309. mes "enough to imprison you";
  2310. mes "for life. Happy now?";
  2311. next;
  2312. mes "[Vitre]";
  2313. mes "You're bluffing.";
  2314. next;
  2315. mes "[????]";
  2316. mes "You shouldn't have sent";
  2317. mes "that unsuspecting adventurer";
  2318. mes "to your news sources. We've";
  2319. mes "taken them into custody";
  2320. mes "Chada, Ghez, Nosdan.";
  2321. mes "That's them, right?";
  2322. next;
  2323. mes "[Vitre]";
  2324. mes "Nooooooooo!";
  2325. next;
  2326. mes "[Suden]";
  2327. mes "Adventurer, thank you for";
  2328. mes "your cooperation. I am";
  2329. mes "Suden Griea, Secret Service";
  2330. mes "agent. I'm sure you have";
  2331. mes "a lot of questions, but ^FF0000Lasda";
  2332. mes "Midar^000000 will answer them.";
  2333. next;
  2334. mes "[Suden]";
  2335. mes "I'd explain here and now,";
  2336. mes "but I better dispose of";
  2337. mes "this trash with the rest of";
  2338. mes "his scum buddies... in jail!";
  2339. set que_sch,25;
  2340. close2;
  2341. disablenpc "????#sch1";
  2342. disablenpc "????#sch2";
  2343. disablenpc "????#sch3";
  2344. end;
  2345. }
  2346. mes "[Bard]";
  2347. mes "Oh, uh...";
  2348. mes "I'm not really Vitre.";
  2349. mes "I'm just a lookalike that's";
  2350. mes "been planted here in case";
  2351. mes "his hoodlum buddies come";
  2352. mes "here to find him. You know?";
  2353. next;
  2354. mes "[Bard]";
  2355. mes "Yeah... This is a pretty";
  2356. mes "dumb job. I mean, all I do";
  2357. mes "is stand here, waiting for";
  2358. mes "his spy friends. What are";
  2359. mes "the odds of that happening?";
  2360. close;
  2361. }
  2362. morocc,294,152,0 script ????#sch1 899,{
  2363. end;
  2364. OnInit:
  2365. disablenpc "????#sch1";
  2366. end;
  2367. }
  2368. morocc,293,155,6 script ????#sch2 899,{
  2369. end;
  2370. OnInit:
  2371. disablenpc "????#sch2";
  2372. end;
  2373. }
  2374. morocc,298,150,1 script ????#sch3 899,{
  2375. end;
  2376. OnInit:
  2377. disablenpc "????#sch3";
  2378. end;
  2379. }
  2380. prontera,109,161,6 script Young Man#sch 83,{
  2381. if (que_sch < 20) {
  2382. mes "[Chada]";
  2383. mes "What a boring day...";
  2384. mes "Perhaps I'll stave the";
  2385. mes "dreariness with song~";
  2386. close;
  2387. }
  2388. else if (que_sch == 20) {
  2389. mes "[Chada]";
  2390. mes "Are you the one that";
  2391. mes "Vitre sent? Good, good.";
  2392. mes "Let me treat you to my";
  2393. mes "wonderful song. Listen...";
  2394. mes "And learn... And love...";
  2395. next;
  2396. mes "[Chada]";
  2397. mes "La la la la la la la la~";
  2398. mes "A curse plagues the";
  2399. mes "royal family, and it's";
  2400. mes "been passed down to their";
  2401. mes "second child... la la la...";
  2402. mes "No one can cure it... Oooh~";
  2403. next;
  2404. mes "[Chada]";
  2405. mes "Hahaha! Isn't that";
  2406. mes "such a wonderful song?";
  2407. mes "Let Vitre know each and";
  2408. mes "every word to it, okay?";
  2409. set que_sch,21;
  2410. close;
  2411. }
  2412. else if (que_sch < 30) {
  2413. mes "[Chada]";
  2414. mes "Did you need to hear";
  2415. mes "the song again? Alright,";
  2416. mes "listen carefully this time~";
  2417. next;
  2418. mes "[Chada]";
  2419. mes "La la la la la la la la~";
  2420. mes "A curse plagues the";
  2421. mes "royal family, and it's";
  2422. mes "been passed down to their";
  2423. mes "second child... la la la...";
  2424. mes "No one can cure it... Oooh~";
  2425. next;
  2426. mes "[Chada]";
  2427. mes "Hahaha! Isn't that";
  2428. mes "such a wonderful song?";
  2429. mes "Let Vitre know each and";
  2430. mes "every word to it, okay?";
  2431. close;
  2432. }
  2433. else {
  2434. mes "[Chada]";
  2435. mes "...........";
  2436. mes "I have nothing to say to you.";
  2437. close;
  2438. }
  2439. }
  2440. geffen,196,167,4 script Young Woman#sch 101,{
  2441. if (que_sch < 21) {
  2442. mes "[Ghez]";
  2443. mes "When is he going";
  2444. mes "to send someone to";
  2445. mes "listen to my song?";
  2446. close;
  2447. }
  2448. else if (que_sch == 21) {
  2449. mes "[Ghez]";
  2450. mes "Oh, Vitre send you?";
  2451. mes "Great, I've been waiting";
  2452. mes "for you. Check out this";
  2453. mes "new song I wrote. It's great.";
  2454. next;
  2455. mes "[Ghez]";
  2456. mes "Sha la la la la la";
  2457. mes "Prontera Knights gotta";
  2458. mes "protect the palace~";
  2459. mes "Sha hoo hoo haaaaa";
  2460. mes "Geffen Knights gotta";
  2461. mes "protect the magic tower~";
  2462. next;
  2463. mes "[Ghez]";
  2464. mes "Na na na nan nan naaa";
  2465. mes "Prontera! Geffen! Knights";
  2466. mes "together! Protect the palace!";
  2467. mes "Ooooooooooooh yeah!";
  2468. mes "And crush their foes to the west!";
  2469. mes "That's the secret plan! La la la~";
  2470. next;
  2471. mes "[Ghez]";
  2472. mes "Wasn't that poetic?";
  2473. mes "Now sing that song exactly";
  2474. mes "as you heard it to Vitre.";
  2475. set que_sch,22;
  2476. close;
  2477. }
  2478. else if (que_sch < 30) {
  2479. mes "[Ghez]";
  2480. mes "You want to hear my song";
  2481. mes "again? Fine, but make sure";
  2482. mes "to memorize it all this time.";
  2483. next;
  2484. mes "[Ghez]";
  2485. mes "Sha la la la la la";
  2486. mes "Prontera Knights gotta";
  2487. mes "protect the palace~";
  2488. mes "Sha hoo hoo haaaaa";
  2489. mes "Geffen Knights gotta";
  2490. mes "protect the magic tower~";
  2491. next;
  2492. mes "[Ghez]";
  2493. mes "Na na na nan nan naaa";
  2494. mes "Prontera! Geffen! Knights";
  2495. mes "together! Protect the palace!";
  2496. mes "Ooooooooooooh yeah!";
  2497. mes "And crush their foes to the west!";
  2498. mes "That's the secret plan! La la la~";
  2499. next;
  2500. mes "[Ghez]";
  2501. mes "Wasn't that poetic?";
  2502. mes "Now sing that song exactly";
  2503. mes "as you heard it to Vitre.";
  2504. close;
  2505. }
  2506. else {
  2507. mes "[Ghez]";
  2508. mes "I'm doomed...";
  2509. mes ".......";
  2510. close;
  2511. }
  2512. }
  2513. comodo,135,299,0 script Young Man#sch2 809,{
  2514. if (que_sch < 22) {
  2515. mes "[Nosdan]";
  2516. mes "Have you come to hear";
  2517. mes "my song? Ah, it's good";
  2518. mes "that you've come to enjoy";
  2519. mes "my melodious vo--wait,";
  2520. mes "wait, where are you going?";
  2521. close;
  2522. }
  2523. else if (que_sch == 22) {
  2524. mes "[Nosdan]";
  2525. mes "Ah, are you the one";
  2526. mes "that Vitre mentioned";
  2527. mes "in his message? Okay,";
  2528. mes "please give me a moment.";
  2529. next;
  2530. mes "[Nosdan]";
  2531. mes "^333333*Ahem ahem*^000000";
  2532. mes "I'm ready. Now";
  2533. mes "please listen..";
  2534. next;
  2535. mes "[Nosdan]";
  2536. mes "Who dares stop the fearless";
  2537. mes "warrior? Baphomet? Drake?";
  2538. mes "No, they're too weak! His";
  2539. mes "steps now head to the group";
  2540. mes "of evil men trying to revive";
  2541. mes "Satan Morroc. I mean, come on!";
  2542. next;
  2543. mes "[Nosdan]";
  2544. mes "Sad news from an old comrade,";
  2545. mes "the evil group discovered...";
  2546. mes "Time to stop Satan Morroc's";
  2547. mes "revival~ La la la la la la la";
  2548. mes "la la la la la la la la la la";
  2549. mes "la la la la la la la la la la";
  2550. next;
  2551. mes "[Nosdan]";
  2552. mes "What'd you think?";
  2553. mes "Um, don't ask me about";
  2554. mes "the lyrics. Just a weird";
  2555. mes "artistic quirk I guess.";
  2556. mes "Oh, please sing that song";
  2557. mes "to Vitre for me, okay?";
  2558. set que_sch,23;
  2559. close;
  2560. }
  2561. else if (que_sch < 30) {
  2562. mes "[Nosdan]";
  2563. mes "Oh, you need to";
  2564. mes "hear my song again?";
  2565. mes "No problem! I guess";
  2566. mes "you really like it~";
  2567. next;
  2568. mes "[Nosdan]";
  2569. mes "Who dares stop the fearless";
  2570. mes "warrior? Baphomet? Drake?";
  2571. mes "No, they're too weak! His";
  2572. mes "steps now head to the group";
  2573. mes "of evil men trying to revive";
  2574. mes "Satan Morroc. I mean, come on!";
  2575. next;
  2576. mes "[Nosdan]";
  2577. mes "Sad news from an old comrade,";
  2578. mes "the evil group discovered...";
  2579. mes "Time to stop Satan Morroc's";
  2580. mes "revival~ La la la la la la la";
  2581. mes "la la la la la la la la la la";
  2582. mes "la la la la la la la la la la";
  2583. next;
  2584. mes "[Nosdan]";
  2585. mes "What'd you think?";
  2586. mes "Um, don't ask me about";
  2587. mes "the lyrics. Just a weird";
  2588. mes "artistic quirk I guess.";
  2589. mes "Oh, please sing that song";
  2590. mes "to Vitre for me, okay?";
  2591. close;
  2592. }
  2593. else {
  2594. mes "[Nosdan]";
  2595. mes "Oh, no! I didn't!";
  2596. mes "do anything wrong.";
  2597. mes "I swear!";
  2598. close;
  2599. }
  2600. }
  2601. // Siblings Quest
  2602. //============================================================
  2603. veins,327,185,3 script Kid#camelcamel 944,{
  2604. if (MISC_QUEST & 8192) {
  2605. if (rachel_camel == 0) {
  2606. mes "[Kid Karyn]";
  2607. mes "*Sob*";
  2608. next;
  2609. mes "^3355FFThis sobbing child";
  2610. mes "looks really upset...^000000";
  2611. next;
  2612. mes "["+strcharinfo(0)+"]";
  2613. mes "Hey, why are you";
  2614. mes "crying? Are you lost?";
  2615. mes "Where's your mommy?";
  2616. next;
  2617. mes "[Kid Karyn]";
  2618. mes "My... Mom's";
  2619. mes "at home...";
  2620. next;
  2621. mes "["+strcharinfo(0)+"]";
  2622. mes "......";
  2623. mes ".........";
  2624. next;
  2625. mes "["+strcharinfo(0)+"]";
  2626. mes "I see. So...";
  2627. mes "Are you having";
  2628. mes "trouble finding";
  2629. mes "your way back home?";
  2630. next;
  2631. mes "[Kid Karyn]";
  2632. mes "No! I'm ten years old!";
  2633. mes "I can find my way home,";
  2634. mes "even with my eyes closed!";
  2635. mes "^333333*Sniff sniff*^000000 Uuuuuuweeeh~";
  2636. next;
  2637. mes "["+strcharinfo(0)+"]";
  2638. mes "Well...";
  2639. next;
  2640. mes "["+strcharinfo(0)+"]";
  2641. mes "Can you tell me";
  2642. mes "why you're crying?";
  2643. next;
  2644. mes "[Kid Karyn]";
  2645. mes "I... ^333333*Sniff*^000000";
  2646. mes "I-I went to... Th-...";
  2647. mes "Volcan.... w-w-with";
  2648. mes "my sist-- Waaaaaaah!";
  2649. next;
  2650. mes "["+strcharinfo(0)+"]";
  2651. mes "Poor kid... Come on,";
  2652. mes "take a deep breath so";
  2653. mes "you can tell me about what";
  2654. mes "happened a little more slowly.";
  2655. next;
  2656. mes "[Kid Karyn]";
  2657. mes "*^333333Sob*^000000 ...It's just...";
  2658. mes "I went to Thor Volcano";
  2659. mes "with my little sister to see";
  2660. mes "which one of us was braver...";
  2661. mes "But then, we met some...";
  2662. mes "Scary people there... and...";
  2663. next;
  2664. mes "[Kid Karyn]";
  2665. mes "I got scared, so... So...";
  2666. mes "My sister... Wah~! *Sob*";
  2667. next;
  2668. mes "[Kid Karyn]";
  2669. mes "*Sob*";
  2670. next;
  2671. mes "[Kid Karyn]";
  2672. mes "I-I ran away from them...";
  2673. mes "But I left my sister over";
  2674. mes "there with those weird men...";
  2675. next;
  2676. mes "[Kid Karyn]";
  2677. mes "Mom's sick, and dad's";
  2678. mes "always at work... He's";
  2679. mes "the captain of a ship, so...";
  2680. mes "I don't think they can help.";
  2681. next;
  2682. mes "[Kid Karyn]";
  2683. mes "Can you help me please,";
  2684. mes "and bring my sister back?";
  2685. mes "*Sniff* Please? I promise";
  2686. mes "that I can pay you as soon";
  2687. mes "as my dad comes back!";
  2688. next;
  2689. mes "["+strcharinfo(0)+"]";
  2690. mes "Wait... I have a question.";
  2691. mes "You said that someone took";
  2692. mes "away your sister at Thor";
  2693. mes "Volcano? What did they look";
  2694. mes "like? Are you sure that there";
  2695. mes "were people there?";
  2696. next;
  2697. mes "[Kid Karyn]";
  2698. mes "I... I don't know!";
  2699. mes "I got so scared, I just";
  2700. mes "ran away! I... I didn't";
  2701. mes "mean to leave my sister!";
  2702. next;
  2703. mes "["+strcharinfo(0)+"]";
  2704. mes "Hmmm...";
  2705. mes "Maybe your sister was";
  2706. mes "kidnapped by bandits...";
  2707. next;
  2708. switch(select("Decline Request:Accept Request")) {
  2709. case 1:
  2710. mes "["+strcharinfo(0)+"]";
  2711. mes "Sorry kid, but I've got";
  2712. mes "things to do. I'm sure";
  2713. mes "someone else will come";
  2714. mes "along to save your sister.";
  2715. next;
  2716. mes "[Kid Karyn]";
  2717. mes "Wah~";
  2718. close;
  2719. case 2:
  2720. mes "["+strcharinfo(0)+"]";
  2721. mes "Okay, I'll see what";
  2722. mes "I can do. I'll try my best";
  2723. mes "to find your sister.";
  2724. next;
  2725. mes "[Kid Karyn]";
  2726. mes "Thank you so much!";
  2727. mes "Please find my sister";
  2728. mes "Curdie soon! Oh, I hope";
  2729. mes "she's okay! If she's not...";
  2730. mes "^333333*Sob*^000000 I don't know what";
  2731. mes "I'll do! Waaaaaaaah~";
  2732. next;
  2733. mes "["+strcharinfo(0)+"]";
  2734. mes "Alright...";
  2735. mes "Wish me luck.";
  2736. mes "I'll go search Thor";
  2737. mes "Volcano to find your";
  2738. mes "little sister Curdie.";
  2739. setquest 3060;
  2740. set rachel_camel,1;
  2741. close;
  2742. }
  2743. }
  2744. else if (rachel_camel == 1) {
  2745. mes "["+strcharinfo(0)+"]";
  2746. mes "I'd better search";
  2747. mes "Thor Volcano for Curdie,";
  2748. mes "Karyn's little sister.";
  2749. close;
  2750. }
  2751. else if (rachel_camel == 2) {
  2752. mes "[Kid Karyn]";
  2753. mes "W-were you able";
  2754. mes "to find my sister?";
  2755. mes "Is she alright?";
  2756. mes "What happened?";
  2757. next;
  2758. mes "["+strcharinfo(0)+"]";
  2759. mes "I found her,";
  2760. mes "she's alright but...";
  2761. next;
  2762. mes "[Kid Karyn]";
  2763. mes "What? Why isn't";
  2764. mes "she with you?";
  2765. next;
  2766. mes "["+strcharinfo(0)+"]";
  2767. mes "Curdie is... Well, she's";
  2768. mes "been shackled down. We";
  2769. mes "need to find a way to free her.";
  2770. mes "Do you know where there's";
  2771. mes "a forge or a locksmith that";
  2772. mes "might be able to help her?";
  2773. next;
  2774. mes "[Kid Karyn]";
  2775. mes "Oh! Oh, there's a";
  2776. mes "locksmith in the market";
  2777. mes "street! You can ask him";
  2778. mes "to help free Curdie!";
  2779. changequest 3061,3062;
  2780. set rachel_camel,3;
  2781. close;
  2782. }
  2783. else if (rachel_camel == 3) {
  2784. mes "[Kid Karyn]";
  2785. mes "Let's see...";
  2786. mes "I'd better find the";
  2787. mes "locksmith in the market";
  2788. mes "street, and ask him to help";
  2789. mes "me unlock Curdie's shackles.";
  2790. close;
  2791. }
  2792. else if (rachel_camel == 4) {
  2793. mes "[Kid Karyn]";
  2794. mes "Huh... I'd better talk";
  2795. mes "to Mr. Lockenlock first, the";
  2796. mes "locksmith in the market street.";
  2797. close;
  2798. }
  2799. else if (rachel_camel == 5) {
  2800. mes "["+strcharinfo(0)+"]";
  2801. mes "Hmm... I'd better talk";
  2802. mes "to Ms. Ivory, the organic";
  2803. mes "soap maker if I want to help";
  2804. mes "Karyn free his sister Curdie.";
  2805. close;
  2806. }
  2807. else if (rachel_camel == 6) {
  2808. mes "["+strcharinfo(0)+"]";
  2809. mes "Wait... I should be";
  2810. mes "bringing Ms. Ivory all";
  2811. mes "of the soap ingredients.";
  2812. mes "What were they again...?";
  2813. next;
  2814. mes "["+strcharinfo(0)+"]";
  2815. mes "^4D4DFF10 Milk^000000,";
  2816. mes "^4D4DFF100 Green Herbs^000000,";
  2817. mes "^4D4DFF50 Jellopies^000000, and";
  2818. mes "^4D4DFF5 Empty Bottles^000000.";
  2819. mes "I better get those...";
  2820. close;
  2821. }
  2822. else if (rachel_camel == 7) {
  2823. mes "["+strcharinfo(0)+"]";
  2824. mes "I need to talk to";
  2825. mes "someone named Saraman";
  2826. mes "to get the soap ingredients...";
  2827. close;
  2828. }
  2829. else if (rachel_camel == 8) {
  2830. mes "["+strcharinfo(0)+"]";
  2831. mes "Let's see...";
  2832. mes "I need to bring";
  2833. mes "Mr. Saruman all the";
  2834. mes "things he needs to";
  2835. mes "stimulate a camel's ";
  2836. mes "appetite. I need to get...";
  2837. next;
  2838. mes "["+strcharinfo(0)+"]";
  2839. mes "^4D4DFF1 Unripe Apple^000000,";
  2840. mes "^4D4DFF5 Monster's Feed^000000,";
  2841. mes "^4D4DFF1 Empty Bottle^000000, and";
  2842. mes "^4D4DFF1 Yellow Potion^000000.";
  2843. close;
  2844. }
  2845. else if (rachel_camel == 9) {
  2846. mes "["+strcharinfo(0)+"]";
  2847. mes "I have everything I need";
  2848. mes "to stimulate a camel's";
  2849. mes "appetite. Now I need to";
  2850. mes "feed the camel so that I can";
  2851. mes "get the soap ingredients and";
  2852. mes "5 lumps of camel dung.";
  2853. close;
  2854. }
  2855. else if (rachel_camel == 10) {
  2856. mes "["+strcharinfo(0)+"]";
  2857. mes "Right now, my time";
  2858. mes "would be better spent";
  2859. mes "looking for the Silk Sand";
  2860. mes "Camel for the ingredients.";
  2861. close;
  2862. }
  2863. else if (rachel_camel == 11) {
  2864. mes "["+strcharinfo(0)+"]";
  2865. mes "I'd better find Mr. Saraman's";
  2866. mes "lost camel, feed it camel";
  2867. mes "appetite stimulants, and";
  2868. mes "then get the soap ingredient";
  2869. mes "and 5 lumps of camel dung";
  2870. mes "if I want to free Curdie.";
  2871. close;
  2872. }
  2873. else if (rachel_camel > 11 && rachel_camel < 17) {
  2874. mes "["+strcharinfo(0)+"]";
  2875. mes "Well... I found the";
  2876. mes "camel. Now I need to get";
  2877. mes "all the soap ingredients.";
  2878. mes "The sooner I do that, the";
  2879. mes "sooner I can help Curdie.";
  2880. close;
  2881. }
  2882. else if (rachel_camel == 17) {
  2883. mes "["+strcharinfo(0)+"]";
  2884. mes "I managed to get the soap";
  2885. mes "ingredient and 5 of those";
  2886. mes "camel dung lumps. I should";
  2887. mes "head back to Mr. Saraman to";
  2888. mes "tell him where his camel is,";
  2889. mes "and then go to Ms. Ivory.";
  2890. close;
  2891. }
  2892. else if (rachel_camel == 18) {
  2893. mes "["+strcharinfo(0)+"]";
  2894. mes "Let's see...";
  2895. mes "Shouldn't I be going";
  2896. mes "to see Ms. Ivory now?";
  2897. close;
  2898. }
  2899. else if (rachel_camel == 19) {
  2900. mes "["+strcharinfo(0)+"]";
  2901. mes "I have the Silk Sand Camel";
  2902. mes "Soap now, so I should go";
  2903. mes "bring it to Mr. Lockenlock.";
  2904. close;
  2905. }
  2906. else if (rachel_camel == 20) {
  2907. mes "["+strcharinfo(0)+"]";
  2908. mes "I'd better use the soap to";
  2909. mes "make a key mold that I can";
  2910. mes "bring over to Mr. Lockenlock.";
  2911. close;
  2912. }
  2913. else if (rachel_camel == 21) {
  2914. mes "["+strcharinfo(0)+"]";
  2915. mes "Making the key is more";
  2916. mes "important that telling Karyn";
  2917. mes "about what's happened.";
  2918. close;
  2919. }
  2920. else if (rachel_camel == 22) {
  2921. mes "["+strcharinfo(0)+"]";
  2922. mes "I need to bring";
  2923. mes "1 Steel to Mr. Lockenlock";
  2924. mes "so that he can make a key";
  2925. mes "that will finally free Curdie.";
  2926. close;
  2927. }
  2928. else if (rachel_camel == 23) {
  2929. mes "["+strcharinfo(0)+"]";
  2930. mes "I finally got the";
  2931. mes "key that I can use";
  2932. mes "to free Curdie. I'm";
  2933. mes "gonna go save her now.";
  2934. next;
  2935. mes "[Kid Karyn]";
  2936. mes "Thank you so much!";
  2937. mes "Please bring back Curdie";
  2938. mes "as soon as you can! ^333333*Sob*^000000";
  2939. close;
  2940. }
  2941. else if (rachel_camel == 24) {
  2942. mes "["+strcharinfo(0)+"]";
  2943. mes "Hey, Karyn! I sent";
  2944. mes "your sister back to town";
  2945. mes "with a Butterfly Wing.";
  2946. mes "Did she come back safe?";
  2947. next;
  2948. mes "[Kid Karyn]";
  2949. mes "Yes, Curdie's back";
  2950. mes "and she's resting in";
  2951. mes "the hospital right now.";
  2952. mes "Thank you so much for";
  2953. mes "all of your help!";
  2954. next;
  2955. mes "[Kid Karyn]";
  2956. mes "I'm not sure what's wrong";
  2957. mes "with Curdie, though. Ever";
  2958. mes "since she got back, she gets";
  2959. mes "frightened whenever she";
  2960. mes "sees the soldiers in town.";
  2961. next;
  2962. mes "[Kid Karyn]";
  2963. mes "I promise to tell my dad";
  2964. mes "about what you did after he";
  2965. mes "comes back from overseas.";
  2966. mes "Thank you for everything";
  2967. mes "that you did for us!";
  2968. next;
  2969. mes "["+strcharinfo(0)+"]";
  2970. mes "Umm... I see...";
  2971. mes "I'll come by later";
  2972. mes "when Curdie's released";
  2973. mes "from the hospital.";
  2974. next;
  2975. mes "[Kid Karyn]";
  2976. mes "Yes, please do.";
  2977. mes "I promise to help you";
  2978. mes "whenever you need me!";
  2979. next;
  2980. mes "["+strcharinfo(0)+"]";
  2981. mes "Hahahaha!";
  2982. mes "Well... I guess that's";
  2983. mes "pretty reassuring. Until then,";
  2984. mes "take good care of your mother";
  2985. mes "and sister. You got that?";
  2986. next;
  2987. mes "[Kid Karyn]";
  2988. mes "Got it!";
  2989. next;
  2990. mes "["+strcharinfo(0)+"]";
  2991. mes "Good, good...";
  2992. mes "It's a promise, then.";
  2993. mes "I'll see you later~";
  2994. completequest 3083;
  2995. set rachel_camel,25;
  2996. specialeffect2 EF_ABSORBSPIRITS;
  2997. getexp 100000,70000;
  2998. close;
  2999. }
  3000. else {
  3001. // Start Nameless Island Access Quest Addition
  3002. if (aru_monas < 15) {
  3003. mes "[Kid Karyn]";
  3004. mes "Oh, hello! Thank you";
  3005. mes "so much for helping me";
  3006. mes "last time! When I get";
  3007. mes "older, I'm gonna do my";
  3008. mes "best to help you the same";
  3009. mes "way that you helped me!";
  3010. close;
  3011. }
  3012. else if (aru_monas == 15) {
  3013. mes "[Kid Karyn]";
  3014. mes "Hi! It's good to see";
  3015. mes "you again! Kurdi just came";
  3016. mes "back home from the hospital,";
  3017. mes "and is getting better everyday!";
  3018. mes "Ah, and I've been taking care";
  3019. mes "of her, just like I promised~";
  3020. next;
  3021. mes "["+strcharinfo(0)+"]";
  3022. mes "Really? That's good";
  3023. mes "You should be proud~";
  3024. next;
  3025. mes "[Kid Karyn]";
  3026. mes "^666666*Blush*^000000 Heh heh!";
  3027. next;
  3028. mes "["+strcharinfo(0)+"]";
  3029. mes "Anyway, I was wondering";
  3030. mes "if you could help me.";
  3031. mes "Your dad's a fisherman,";
  3032. mes "right? Would you mind";
  3033. mes "asking him if I could";
  3034. mes "borrow his boat?";
  3035. next;
  3036. mes "[Kid Karyn]";
  3037. mes "Well... Actually...";
  3038. mes "The pope said that my";
  3039. mes "dad isn't allowed to use";
  3040. mes "his boat for a while...";
  3041. mes "I'm not sure why...";
  3042. next;
  3043. mes "[Kid Karyn]";
  3044. mes "So yeah. Dad's not allowed";
  3045. mes "to go out to sea right now.";
  3046. mes "But it should be okay if it's";
  3047. mes "you, right? Hey, you helped";
  3048. mes "me, so I hafta help you, right?";
  3049. next;
  3050. mes "[Kid Karyn]";
  3051. mes "My dad is really mad that";
  3052. mes "he can't use his boat so";
  3053. mes "maybe we better not tell";
  3054. mes "him you want to use it. Let's";
  3055. mes "keep it our secret, okay?";
  3056. next;
  3057. mes "["+strcharinfo(0)+"]";
  3058. mes "S-sure thing!";
  3059. next;
  3060. mes "[Kid Karyn]";
  3061. mes "Anyway, his boat is the";
  3062. mes "only one on the south beach";
  3063. mes "since all the other fishermen";
  3064. mes "dock theirs boats in other";
  3065. mes "places. Also, my dad's boat";
  3066. mes "will rust if no one uses it.";
  3067. next;
  3068. mes "["+strcharinfo(0)+"]";
  3069. mes "Great! Thanks so much";
  3070. mes "for your help, Karyn~";
  3071. mes "I'll be sure to take";
  3072. mes "good care of your dad's";
  3073. mes "boat. I only need it for";
  3074. mes "a little while, anyway.";
  3075. next;
  3076. mes "[Kid Karyn]";
  3077. mes "Heh heh! Thanks!";
  3078. mes "I'm happy that";
  3079. mes "I can help you too!";
  3080. set aru_monas,16;
  3081. close;
  3082. }
  3083. else if (aru_monas < 26) {
  3084. mes "[Kid Karyn]";
  3085. mes "Hi! How do you like";
  3086. mes "fishing on my dad's boat?";
  3087. mes "Oh, and Kurdi says hi!";
  3088. close;
  3089. }
  3090. else {
  3091. mes "[Kid Karyn]";
  3092. mes "Dad says that he'll";
  3093. mes "be able to go fishing";
  3094. mes "again soon! I hope that";
  3095. mes "he'll catch a lot of fish!";
  3096. close;
  3097. }
  3098. // End Nameless Island Access Quest Addition.
  3099. }
  3100. }
  3101. else {
  3102. mes "[Kid Karyn]";
  3103. mes "^333333*Sob*^000000...";
  3104. mes "^333333*Sob*^000000...";
  3105. close;
  3106. }
  3107. }
  3108. que_thor,36,66,5 script Little Curdie 941,{
  3109. if (rachel_camel == 1) {
  3110. mes "^3355FFYou come across";
  3111. mes "a little girl lying on the";
  3112. mes "ground unconscious.^000000";
  3113. next;
  3114. mes "["+strcharinfo(0)+"]";
  3115. mes "Hey, kid! Wake up!";
  3116. mes "Can you hear me?";
  3117. next;
  3118. mes "^3355FFShe has a pulse, but";
  3119. mes "despite your verbal";
  3120. mes "entreaties, she won't";
  3121. mes "open her eyes. You";
  3122. mes "lightly slap her cheek";
  3123. mes "to wake her up.^000000";
  3124. next;
  3125. mes "[Little Curdie]";
  3126. mes "Huh?!";
  3127. mes "...Ah, owwww~";
  3128. mes "W-waaaaaaaah!";
  3129. next;
  3130. mes "["+strcharinfo(0)+"]";
  3131. mes "Sorry! I didn't mean";
  3132. mes "to make you cry! Are...";
  3133. mes "Are you alright?";
  3134. next;
  3135. mes "[Little Curdie]";
  3136. mes "Huh? Wh-who are you?";
  3137. mes "Oh no, you have to get";
  3138. mes "out of here! You'll be in";
  3139. mes "trouble if they catch you!";
  3140. next;
  3141. mes "["+strcharinfo(0)+"]";
  3142. mes "Are you Curdie?";
  3143. mes "Your brother Karyn";
  3144. mes "asked me to rescue you.";
  3145. mes "Come on, we've got to";
  3146. mes "get you out of here.";
  3147. next;
  3148. mes "[Little Curdie]";
  3149. mes "Karyn...?";
  3150. mes "Oh, oh no! I... They";
  3151. mes "locked me in these";
  3152. mes "shackles and I can't move!";
  3153. mes "You have to leave before";
  3154. mes "those scary men come back!";
  3155. next;
  3156. mes "["+strcharinfo(0)+"]";
  3157. mes "What...?!";
  3158. mes "Those bastards!";
  3159. mes "Tying up a little";
  3160. mes "girl like this...";
  3161. next;
  3162. mes "["+strcharinfo(0)+"]";
  3163. mes "Argh! And I can't just";
  3164. mes "use brute force to shatter";
  3165. mes "these shackles! I might";
  3166. mes "end up hurting you...!";
  3167. next;
  3168. mes "[Little Curdie]";
  3169. mes "Don't worry about me...";
  3170. mes "Just hurry and leave!";
  3171. mes "I... I'll be alright! Now";
  3172. mes "hurry! Someone's coming!";
  3173. next;
  3174. mes "["+strcharinfo(0)+"]";
  3175. mes "Okay, I'll go...";
  3176. mes "But sit tight, and";
  3177. mes "wait for me to come";
  3178. mes "back. I'll figure out";
  3179. mes "some way to free you.";
  3180. next;
  3181. mes "[Little Curdie]";
  3182. mes "^333333*Sob*^000000 R-really...?";
  3183. next;
  3184. mes "["+strcharinfo(0)+"]";
  3185. mes "I promise.";
  3186. mes "I'm sure that someone";
  3187. mes "in town will know of a way";
  3188. mes "to unlock your shackles.";
  3189. mes "I'll be back as soon as I can!";
  3190. changequest 3060,3061;
  3191. set rachel_camel,2;
  3192. close;
  3193. }
  3194. else if (rachel_camel == 2) {
  3195. mes "^3355FFSomeone in town";
  3196. mes "must have the";
  3197. mes "expertise to unlock";
  3198. mes "these shackles. It's your";
  3199. mes "only hope to free Curdie";
  3200. mes "from these chains.^000000";
  3201. close;
  3202. }
  3203. else if (rachel_camel == 3 || rachel_camel == 6 || rachel_camel == 8 || rachel_camel == 22) {
  3204. mes "^3355FFCurdie is lying";
  3205. mes "feebly on the ground.^000000";
  3206. close;
  3207. }
  3208. else if (rachel_camel == 4) {
  3209. mes "[Little Curdie]";
  3210. mes "I hate the metal";
  3211. mes "clanging sounds...";
  3212. mes "Th-the sparks,";
  3213. mes "they're... They're...";
  3214. next;
  3215. mes "^3355FFCurdie is curled up on";
  3216. mes "the ground, eyes tightly";
  3217. mes "shut, her entire body";
  3218. mes "trembling with fear.^000000";
  3219. close;
  3220. }
  3221. else if (rachel_camel == 5) {
  3222. mes "^3355FFOn the ground, you see";
  3223. mes "some equipment that looks";
  3224. mes "similarly to that used by";
  3225. mes "the Rachel soldiers.^000000";
  3226. close;
  3227. }
  3228. else if (rachel_camel == 7) {
  3229. mes "^3355FFIt seems that someone";
  3230. mes "has come by to give";
  3231. mes "Curdie food and water.^000000";
  3232. close;
  3233. }
  3234. else if (rachel_camel == 9) {
  3235. mes "^3355FFCurdie squints at you";
  3236. mes "as you walk by. It seems";
  3237. mes "that her vision gets worse";
  3238. mes "the longer she's locked";
  3239. mes "up in this cave.";
  3240. close;
  3241. }
  3242. else if (rachel_camel == 10) {
  3243. mes "^3355FFYou'd better find the";
  3244. mes "Silk Sand Camel and get";
  3245. mes "the soap ingredients if";
  3246. mes "you really want to free";
  3247. mes "Curdie from her shackles.^000000";
  3248. close;
  3249. }
  3250. else if (rachel_camel == 11) {
  3251. mes "["+strcharinfo(0)+"]";
  3252. mes "I'd better find Mr. Saraman's";
  3253. mes "lost camel, feed it camel";
  3254. mes "appetite stimulants, and";
  3255. mes "then get the soap ingredient";
  3256. mes "and 5 lumps of camel dung";
  3257. mes "if I want to free Curdie.";
  3258. close;
  3259. }
  3260. else if (rachel_camel > 11 && rachel_camel < 17) {
  3261. mes "^3355FFYou already found the";
  3262. mes "camel, so you need to collect";
  3263. mes "the soap ingredients if you";
  3264. mes "want to free Curdie.^000000";
  3265. close;
  3266. }
  3267. else if (rachel_camel == 17) {
  3268. mes "["+strcharinfo(0)+"]";
  3269. mes "I managed to get the soap";
  3270. mes "ingredients: 5 of those";
  3271. mes "camel dung lumps. I should";
  3272. mes "head back to Mr. Saraman to";
  3273. mes "tell him where his camel is,";
  3274. mes "and then go to Ms. Ivory.";
  3275. close;
  3276. }
  3277. else if (rachel_camel == 18) {
  3278. mes "^3355FFYou should be leaving";
  3279. mes "to see Ms. Ivory now if";
  3280. mes "you really want to free";
  3281. mes "Curdie from her shackles.^000000";
  3282. close;
  3283. }
  3284. else if (rachel_camel == 19) {
  3285. mes "^3355FFNow that you have the";
  3286. mes "Silk Sand Camel Soap,";
  3287. mes "you should bring it";
  3288. mes "over to Mr. Lockenlock.^000000";
  3289. close;
  3290. }
  3291. else if (rachel_camel == 20) {
  3292. mes "^3355FFCurdie is exactly";
  3293. mes "where you left her.";
  3294. mes "There's a bowl of cold";
  3295. mes "soup next to her, so it's";
  3296. mes "clear that someone has";
  3297. mes "been feeding her.^000000";
  3298. next;
  3299. mes "^3355FFYou pour the soap into";
  3300. mes "the shackle's lock to create";
  3301. mes "a mold that Mr. Lockenlock";
  3302. mes "can use to make a key.^000000";
  3303. next;
  3304. mes "[Little Curdie]";
  3305. mes "Will...";
  3306. mes "Will I always";
  3307. mes "be stuck here?";
  3308. mes "I... I want my mommy...";
  3309. next;
  3310. mes "["+strcharinfo(0)+"]";
  3311. mes "Oh... You're awake?";
  3312. mes "Don't worry, Curdie,";
  3313. mes "I'm sure that I'll be";
  3314. mes "able to get you free soon.";
  3315. mes "Try to hold on a bit longer.";
  3316. next;
  3317. mes "[Little Curdie]";
  3318. mes "When the door is open,";
  3319. mes "I see blazing flames...";
  3320. mes "And I hear... the sound";
  3321. mes "of machines? These men";
  3322. mes "wearing the same clothes";
  3323. mes "keep marching past me...";
  3324. next;
  3325. mes "[Little Curdie]";
  3326. mes "I... They scare me so much!";
  3327. mes "Th-the man that brings me";
  3328. mes "food says that they won't";
  3329. mes "let me go because of what";
  3330. mes "I saw inside there. They...";
  3331. mes "They won't let be go home...";
  3332. next;
  3333. mes "^3355FFCurdie's eyes are";
  3334. mes "disfocused and are";
  3335. mes "pointed above your head.";
  3336. mes "She might not survive if";
  3337. mes "she's forced to remain";
  3338. mes "here for much longer.^000000";
  3339. next;
  3340. mes "["+strcharinfo(0)+"]";
  3341. mes "Don't worry.";
  3342. mes "I'll come rescue";
  3343. mes "you as soon as I make";
  3344. mes "the key to unlock these";
  3345. mes "awful shackles. Don't worry...";
  3346. next;
  3347. mes "[Little Curdie]";
  3348. mes "If I'm not here the";
  3349. mes "next time you come,";
  3350. mes "then just run away.";
  3351. mes "Don't even tell my brother.";
  3352. mes "Get far away before they";
  3353. mes "can catch you. I-I'm serious...";
  3354. next;
  3355. mes "[Little Curdie]";
  3356. mes "Even if I don't see you";
  3357. mes "again... I just... I just";
  3358. mes "want to thank you for doing";
  3359. mes "your best to help me.";
  3360. next;
  3361. mes "["+strcharinfo(0)+"]";
  3362. mes "Everything will be";
  3363. mes "alright. I just have";
  3364. mes "to hurry a little bit.";
  3365. mes "Alright, it's time to go.";
  3366. next;
  3367. mes "^3355FFYou extract the soap";
  3368. mes "from the lock, and";
  3369. mes "carefully wrap it.";
  3370. mes "Now you need to take";
  3371. mes "the mold back to town";
  3372. mes "to Mr. Lockenlock.^000000";
  3373. changequest 3079,3080;
  3374. set rachel_camel,21;
  3375. close;
  3376. }
  3377. else if (rachel_camel == 21) {
  3378. mes "^3355FFYou have to hurry back";
  3379. mes "to town and bring the";
  3380. mes "key mold to Mr. Lockenlock";
  3381. mes "so that he can make a key";
  3382. mes "to unlock Curdie's shackles.^000000";
  3383. close;
  3384. }
  3385. else if (rachel_camel == 23) {
  3386. mes "[Little Curdie]";
  3387. mes "Y-you...";
  3388. mes "Is it really you?";
  3389. next;
  3390. mes "["+strcharinfo(0)+"]";
  3391. mes "Hang on, Curdie!";
  3392. mes "I hope this key works...";
  3393. next;
  3394. mes "^3355FFYou unlock the";
  3395. mes "shackles with";
  3396. mes "Mr. Lockenlock's key.^000000";
  3397. next;
  3398. mes "^333333*Crack*^000000";
  3399. next;
  3400. mes "[Little Curdie]";
  3401. mes "Aaaah!";
  3402. mes "M-my... My...!";
  3403. next;
  3404. mes "^3355FFCurdie's legs are";
  3405. mes "swollen from the";
  3406. mes "weight and pressure";
  3407. mes "of wearing the shackles";
  3408. mes "for such a long time.^000000";
  3409. next;
  3410. mes "[Little Curdie]";
  3411. mes "I can't move my legs!";
  3412. next;
  3413. mes "["+strcharinfo(0)+"]";
  3414. mes "Well, there's no other";
  3415. mes "choice. Curdie, I'm";
  3416. mes "going to send you back to";
  3417. mes "town with a Butterfly Wing.";
  3418. mes "Try not to move, alright?";
  3419. next;
  3420. mes "[Little Curdie]";
  3421. mes "Oh! Thank you...";
  3422. mes "I... I can go home...";
  3423. mes "Thank you s-so much...";
  3424. next;
  3425. mes "^3355FFYou use the power";
  3426. mes "of a Butterfly Wing to";
  3427. mes "send Curdie back to";
  3428. mes "town. Hopefully, she'll";
  3429. mes "arrive safely and see";
  3430. mes "her brother Karyn again.^000000";
  3431. next;
  3432. mes "["+strcharinfo(0)+"]";
  3433. mes "What did she see behind";
  3434. mes "the steel door in this old";
  3435. mes "volcano? It must have been";
  3436. mes "dangerous... Something";
  3437. mes "related to the Rachel Army...";
  3438. changequest 3082,3083;
  3439. set rachel_camel,24;
  3440. close;
  3441. }
  3442. else {
  3443. mes "[Little Curdie]";
  3444. mes " ...Wah....";
  3445. close;
  3446. }
  3447. }
  3448. veins,181,166,3 script Lockenlock 900,{
  3449. if (rachel_camel && rachel_camel < 4) {
  3450. mes "^3355FFIt's a drunkard...";
  3451. mes "The scent of pure";
  3452. mes "alcohol wafts around him.";
  3453. mes "There's a certain beauty";
  3454. mes "to his disheveled misery.^000000";
  3455. close;
  3456. }
  3457. else if (rachel_camel == 4) {
  3458. if (countitem(503) > 0) {
  3459. mes "["+strcharinfo(0)+"]";
  3460. mes "Excuse me...?";
  3461. next;
  3462. mes "[Locksmith Lockenlock]";
  3463. mes "Huh? Arrrgh...";
  3464. mes "My head... What";
  3465. mes "do you want?";
  3466. next;
  3467. mes "["+strcharinfo(0)+"]";
  3468. mes "Oh, I'd like";
  3469. mes "to make a key.";
  3470. next;
  3471. mes "[Locksmith Lockenlock]";
  3472. mes "Keys? Yeah, yeah...";
  3473. mes "That's what I do.";
  3474. mes "If you've got the lock,";
  3475. mes "it'll be a piece of cake.";
  3476. next;
  3477. mes "[Locksmith Lockenlock]";
  3478. mes "Ugh, but I'm so thirsty";
  3479. mes "and this headache is";
  3480. mes "killing me. You mind";
  3481. mes "bringing me a Yellow";
  3482. mes "Potion first?";
  3483. next;
  3484. mes "["+strcharinfo(0)+"]";
  3485. mes "Sure, I guess.";
  3486. mes "I can part with just";
  3487. mes "1 Yellow Potion.";
  3488. mes "Here you go.";
  3489. next;
  3490. mes "[Locksmith Lockenlock]";
  3491. mes "Ah, that hit the spot!";
  3492. mes "Wait, wait... Now I feel";
  3493. mes "dizzy... What's going...";
  3494. mes "What's going on...?";
  3495. next;
  3496. mes "[Locksmith Lockenlock]";
  3497. mes "Okay, okay...";
  3498. mes "I'm alright now.";
  3499. mes "So what'd you say you";
  3500. mes "needed? A key? Did you";
  3501. mes "bring the lock with you?";
  3502. next;
  3503. mes "[Locksmith Lockenlock]";
  3504. mes "I'm an expert in crafting";
  3505. mes "keys and locks. Hell, my locks";
  3506. mes "are strong enough to hold down";
  3507. mes "a dragon, you know that? I'll";
  3508. mes "have you know that the Rachel";
  3509. mes "Army's a regular customer~";
  3510. next;
  3511. mes "["+strcharinfo(0)+"]";
  3512. mes "(^333333This guy made locks for";
  3513. mes "the Rachel army?! It might";
  3514. mes "not be a good idea to let him";
  3515. mes "know that I'm trying to free";
  3516. mes "one of their prisoners. Who";
  3517. mes "knows if he's loyal to them?^000000)";
  3518. next;
  3519. mes "["+strcharinfo(0)+"]";
  3520. mes "So what happened was...";
  3521. mes "I lost my key, but I can't";
  3522. mes "bring the lock here with me.";
  3523. mes "I think I'd end up breaking";
  3524. mes "it if I brought it with me.";
  3525. next;
  3526. mes "[Locksmith Lockenlock]";
  3527. mes "Oh, yeah? No problem.";
  3528. mes "Just take me to the lock.";
  3529. mes "I'll charge you extra, though,";
  3530. mes "especially since my knees";
  3531. mes "are going bad. So where";
  3532. mes "are we going exactly?";
  3533. next;
  3534. mes "["+strcharinfo(0)+"]";
  3535. mes "Wait!";
  3536. mes "We can't do that!";
  3537. next;
  3538. mes "[Locksmith Lockenlock]";
  3539. mes "What do you mean?";
  3540. mes "You're not trying to";
  3541. mes "open up a bank safe";
  3542. mes "or something, are you?";
  3543. next;
  3544. mes "["+strcharinfo(0)+"]";
  3545. mes "No, it's nothing like";
  3546. mes "that! It's just that the lock";
  3547. mes "is in a dangerous place.";
  3548. mes "This is really important...";
  3549. mes "Please, you have to help me!";
  3550. next;
  3551. mes "[Locksmith Lockenlock]";
  3552. mes "Huh. Well, bottom line,";
  3553. mes "I can't make a key without";
  3554. mes "looking at the lock. Let me";
  3555. mes "think of a way I can help you.";
  3556. mes "Give me a second, will you?";
  3557. next;
  3558. mes "[Locksmith Lockenlock]";
  3559. mes "...............................";
  3560. mes "Well, I guess you can try";
  3561. mes "to make a mold of the lock.";
  3562. mes "It'll have to be perfect, so";
  3563. mes "this'll get pretty expensive.";
  3564. next;
  3565. mes "[Locksmith Lockenlock]";
  3566. mes "Go to the market and";
  3567. mes "find a lady selling organic";
  3568. mes "soap. You need to get a bottle";
  3569. mes "of Chamelepu Soap. You will";
  3570. mes "need that exact type of soap:";
  3571. mes "nothing else will do.";
  3572. next;
  3573. mes "["+strcharinfo(0)+"]";
  3574. mes "Chamelpu Soap?";
  3575. mes "What is th--";
  3576. next;
  3577. mes "[Locksmith Lockenlock]";
  3578. mes "No time to explain.";
  3579. mes "You'd better hurry and";
  3580. mes "find her before she closes";
  3581. mes "shop for the day. The shop";
  3582. mes "owner's a beauty, so it'll";
  3583. mes "be tough for you to miss her.";
  3584. next;
  3585. mes "["+strcharinfo(0)+"]";
  3586. mes "...........";
  3587. delitem 503,1; //Yellow_Potion
  3588. changequest 3063,3064;
  3589. set rachel_camel,5;
  3590. close;
  3591. }
  3592. else {
  3593. mes "^3355FFIt's a drunkard...";
  3594. mes "This man must be the";
  3595. mes "Mr. Lockenlock that you seek.";
  3596. mes "You'd better follow Toby's";
  3597. mes "advice and bring this man";
  3598. mes "a Yellow Potion first.^000000";
  3599. close;
  3600. }
  3601. }
  3602. else if (rachel_camel == 5) {
  3603. mes "[Locksmith Lockenlock]";
  3604. mes "Go to the market and";
  3605. mes "find a lady selling organic";
  3606. mes "soap, and get a bottle of";
  3607. mes "Chamelepu Soap. You will";
  3608. mes "need that exact type of soap:";
  3609. mes "nothing else will do.";
  3610. next;
  3611. mes "["+strcharinfo(0)+"]";
  3612. mes "Chamelpu Soap?";
  3613. mes "What is th--";
  3614. next;
  3615. mes "[Locksmith Lockenlock]";
  3616. mes "No time to explain.";
  3617. mes "You'd better hurry and";
  3618. mes "find her before she closes";
  3619. mes "shop for the day. The shop";
  3620. mes "owner's a beauty, so it'll";
  3621. mes "be tough for you to miss her.";
  3622. close;
  3623. }
  3624. else if (rachel_camel == 6) {
  3625. mes "["+strcharinfo(0)+"]";
  3626. mes "Wait... I should be";
  3627. mes "bringing Ms. Ivory all";
  3628. mes "of the soap ingredients.";
  3629. mes "What were they again...?";
  3630. next;
  3631. mes "["+strcharinfo(0)+"]";
  3632. mes "^4D4DFF10 Milk^000000,";
  3633. mes "^4D4DFF100 Green Herbs^000000,";
  3634. mes "^4D4DFF50 Jellopies^000000, and";
  3635. mes "^4D4DFF5 Empty Bottles^000000.";
  3636. mes "I better get those...";
  3637. close;
  3638. }
  3639. else if (rachel_camel == 7) {
  3640. mes "["+strcharinfo(0)+"]";
  3641. mes "I need to talk to";
  3642. mes "someone named Saraman";
  3643. mes "to get the soap ingredients...";
  3644. close;
  3645. }
  3646. else if (rachel_camel == 8) {
  3647. mes "["+strcharinfo(0)+"]";
  3648. mes "Let's see...";
  3649. mes "I need to bring";
  3650. mes "Mr. Saruman all the";
  3651. mes "things he needs to";
  3652. mes "stimulate a camel's ";
  3653. mes "appetite. I need to get...";
  3654. next;
  3655. mes "["+strcharinfo(0)+"]";
  3656. mes "^4D4DFF1 Unripe Apple^000000,";
  3657. mes "^4D4DFF5 Monster's Feed^000000,";
  3658. mes "^4D4DFF1 Empty Bottle^000000, and";
  3659. mes "^4D4DFF1 Yellow Potion^000000.";
  3660. close;
  3661. }
  3662. else if (rachel_camel == 9) {
  3663. mes "["+strcharinfo(0)+"]";
  3664. mes "I have everything I need";
  3665. mes "to stimulate a camel's";
  3666. mes "appetite. Now I need to";
  3667. mes "feed the camel so that I can";
  3668. mes "get the soap ingredients and";
  3669. mes "5 lumps of camel dung.";
  3670. close;
  3671. }
  3672. else if (rachel_camel == 10) {
  3673. mes "["+strcharinfo(0)+"]";
  3674. mes "Right now, my time";
  3675. mes "would be better spent";
  3676. mes "looking for the Silk Sand";
  3677. mes "Camel for the ingredients.";
  3678. close;
  3679. }
  3680. else if (rachel_camel == 11) {
  3681. mes "["+strcharinfo(0)+"]";
  3682. mes "I'd better find Mr. Saraman's";
  3683. mes "lost camel, feed it camel";
  3684. mes "appetite stimulants, and";
  3685. mes "then get the soap ingredient";
  3686. mes "and 5 lumps of camel dung";
  3687. mes "if I want to free Curdie.";
  3688. close;
  3689. }
  3690. else if (rachel_camel == 12) {
  3691. mes "["+strcharinfo(0)+"]";
  3692. mes "Well... I found the";
  3693. mes "camel. Now I need to get";
  3694. mes "all the soap ingredients.";
  3695. mes "The sooner I do that, the";
  3696. mes "sooner I can help Curdie.";
  3697. close;
  3698. }
  3699. else if (rachel_camel > 12 && rachel_camel < 17) {
  3700. mes "^3355FFYou already found the";
  3701. mes "camel, so you need to collect";
  3702. mes "the soap ingredients if you";
  3703. mes "want to free Curdie.^000000";
  3704. close;
  3705. }
  3706. else if (rachel_camel == 17) {
  3707. mes "["+strcharinfo(0)+"]";
  3708. mes "I managed to get the soap";
  3709. mes "ingredients: 5 of those";
  3710. mes "camel dung lumps. I should";
  3711. mes "head back to Mr. Saraman to";
  3712. mes "tell him where his camel is,";
  3713. mes "and then go to Ms. Ivory.";
  3714. close;
  3715. }
  3716. else if (rachel_camel == 18) {
  3717. mes "["+strcharinfo(0)+"]";
  3718. mes "Let's see...";
  3719. mes "Shouldn't I be going";
  3720. mes "to see Ms. Ivory now?";
  3721. close;
  3722. }
  3723. else if (rachel_camel == 19) {
  3724. mes "[Locksmith Lockenlock]";
  3725. mes "Oh, so you're finally";
  3726. mes "back with the Chamelpu";
  3727. mes "Soap. What took so long?";
  3728. mes "All you had to do was go";
  3729. mes "to the market and buy it.";
  3730. next;
  3731. mes "["+strcharinfo(0)+"]";
  3732. mes "...............................";
  3733. mes "...............................";
  3734. mes "...............................";
  3735. mes "...............................";
  3736. mes "...............................";
  3737. mes "...............................";
  3738. next;
  3739. mes "[Locksmith Lockenlock]";
  3740. mes "Uh, anyway, did Ms. Ivory";
  3741. mes "tell you how to use the soap?";
  3742. mes "You just pour it into the";
  3743. mes "keyhole, and then pour the";
  3744. mes "soap back into the bottle.";
  3745. mes "Do it carefully and quickly.";
  3746. next;
  3747. mes "[Locksmith Lockenlock]";
  3748. mes "Make sure you close the";
  3749. mes "bottle tightly when you're";
  3750. mes "done so no air gets into it.";
  3751. mes "If you take more than thirty";
  3752. mes "seconds, the soap won't retain";
  3753. mes "the lock's shape very well.";
  3754. next;
  3755. mes "[Locksmith Lockenlock]";
  3756. mes "Pour the liquid soap to the key hole in the lock,";
  3757. mes "pour the soap back to the bottle.";
  3758. mes "and close the lid so tightly that the air wouldn't go inside the bottle.";
  3759. mes "Remember, you can't take longer than 30 seconds to finish the procedures.";
  3760. next;
  3761. mes "[Locksmith Lockenlock]";
  3762. mes "Finally, bring the bottle";
  3763. mes "back here for me so that";
  3764. mes "I can make the key. But when";
  3765. mes "you come back, I need to make";
  3766. mes "sure that the key you're making";
  3767. mes "isn't for anything illegal...";
  3768. next;
  3769. mes "["+strcharinfo(0)+"]";
  3770. mes "Alright.";
  3771. changequest 3078,3079;
  3772. set rachel_camel,20;
  3773. close;
  3774. }
  3775. else if (rachel_camel == 20) {
  3776. mes "["+strcharinfo(0)+"]";
  3777. mes "I'd better use the soap to";
  3778. mes "make a key mold that I can";
  3779. mes "bring over to Mr. Lockenlock.";
  3780. close;
  3781. }
  3782. else if (rachel_camel == 21) {
  3783. mes "[Locksmith Lockenlock]";
  3784. mes "Oh, you're back...";
  3785. mes "So did you manage";
  3786. mes "to make the key mold?";
  3787. next;
  3788. mes "["+strcharinfo(0)+"]";
  3789. mes "Yes, I did. Would you";
  3790. mes "please hurry? This is an";
  3791. mes "emergency, and it could";
  3792. mes "get really bad if I don't";
  3793. mes "get this key made soon...";
  3794. next;
  3795. mes "[Locksmith Lockenlock]";
  3796. mes "Let me see... Well,";
  3797. mes "it's not really perfect, but";
  3798. mes "I should be able to fashion";
  3799. mes "a key for this lock. Ooh...";
  3800. mes "But you know what? I don't";
  3801. mes "have any materials on me.";
  3802. next;
  3803. mes "[Locksmith Lockenlock]";
  3804. mes "I've already made all";
  3805. mes "the keys and locks for this";
  3806. mes "town, so no one's really had";
  3807. mes "to send in any orders lately.";
  3808. mes "That's why I didn't have any";
  3809. mes "materials onhand. Sorry.";
  3810. next;
  3811. mes "[Locksmith Lockenlock]";
  3812. mes "All I need is ^4D4DFF1 Steel^000000.";
  3813. mes "It won't take me more";
  3814. mes "than five minutes to make";
  3815. mes "the key, so I can get it done";
  3816. mes "as soon as you can bring";
  3817. mes "me the Steel. I'll be waiting.";
  3818. changequest 3080,3081;
  3819. set rachel_camel,22;
  3820. close;
  3821. }
  3822. else if (rachel_camel == 22) {
  3823. if (countitem(999) > 0) {
  3824. mes "["+strcharinfo(0)+"]";
  3825. mes "Here's the Steel that";
  3826. mes "you need. Would you";
  3827. mes "please make the key now?";
  3828. next;
  3829. mes "[Locksmith Lockenlock]";
  3830. mes "...............................";
  3831. mes "I've been studying";
  3832. mes "this key mold, and";
  3833. mes "I just realized something...";
  3834. mes "Tell me right now: what";
  3835. mes "are you using this key for?";
  3836. next;
  3837. mes "["+strcharinfo(0)+"]";
  3838. mes "Huh...?";
  3839. mes "What are you...?";
  3840. next;
  3841. mes "[Locksmith Lockenlock]";
  3842. mes "I asked you first.";
  3843. mes "Tell me what you intend";
  3844. mes "to do with this key! If you";
  3845. mes "don't, I can't help you.";
  3846. next;
  3847. mes "[Locksmith Lockenlock]";
  3848. mes "Don't lie to me.";
  3849. mes "This mold... This is";
  3850. mes "the lock for the shackles";
  3851. mes "that I've made under the";
  3852. mes "orders of the Rachel Army.";
  3853. mes "I have the master key for that.";
  3854. next;
  3855. mes "[Locksmith Lockenlock]";
  3856. mes "These shackles are only";
  3857. mes "supposed to be used for";
  3858. mes "prisoners! If I release one";
  3859. mes "of them, they will hunt you";
  3860. mes "down and hold me accountable.";
  3861. next;
  3862. mes "["+strcharinfo(0)+"]";
  3863. mes "The truth is... I really";
  3864. mes "am trying to free somebody";
  3865. mes "the Rachel Army imprisoned...";
  3866. mes "She's Curdie, a young girl";
  3867. mes "that they locked up in";
  3868. mes "Thor Volcano...";
  3869. next;
  3870. mes "[Locksmith Lockenlock]";
  3871. mes "What...?!";
  3872. mes "Are you serious?";
  3873. mes "Y-you're... No way.";
  3874. mes "You're not lying. This...";
  3875. mes "I'm sorry. You shouldn't";
  3876. mes "have gotten involved, but...";
  3877. next;
  3878. mes "[Locksmith Lockenlock]";
  3879. mes "Oh God!";
  3880. mes "They... They";
  3881. mes "really imprisoned";
  3882. mes "an innocent child?!";
  3883. next;
  3884. mes "[Locksmith Lockenlock]";
  3885. mes "Here. Take it.";
  3886. mes "Take the master key.";
  3887. mes "Bring it to Thor Volcano";
  3888. mes "and rescue that poor kid.";
  3889. mes "We could get in a lot of";
  3890. mes "trouble for doing this, but...";
  3891. next;
  3892. mes "[Locksmith Lockenlock]";
  3893. mes "My conscience won't allow";
  3894. mes "them to do something like";
  3895. mes "this. Rescue that kid, and";
  3896. mes "then throw the key away";
  3897. mes "somewhere when you're done.";
  3898. next;
  3899. mes "[Locksmith Lockenlock]";
  3900. mes "That way, if the army";
  3901. mes "comes to interrogate me,";
  3902. mes "I'll just say that it was";
  3903. mes "stolen from my shop by";
  3904. mes "some thief. I should get";
  3905. mes "rid of all my keys too...";
  3906. next;
  3907. mes "[Locksmith Lockenlock]";
  3908. mes "Hurry up and go!";
  3909. mes "Make sure that you";
  3910. mes "bring that child back";
  3911. mes "safe to her family!";
  3912. changequest 3081,3082;
  3913. set rachel_camel,23;
  3914. close;
  3915. }
  3916. else {
  3917. mes "[Locksmith Lockenlock]";
  3918. mes "All I need is ^4D4DFF1 Steel^000000.";
  3919. mes "It won't take me more";
  3920. mes "than five minutes to make";
  3921. mes "the key, so I can get it done";
  3922. mes "as soon as you can bring";
  3923. mes "me the Steel. I'll be waiting.";
  3924. close;
  3925. }
  3926. }
  3927. else if (rachel_camel == 23) {
  3928. mes "[Locksmith Lockenlock]";
  3929. mes "Here. Take it.";
  3930. mes "Take the master key.";
  3931. mes "Bring it to Thor Volcano";
  3932. mes "and rescue that poor kid.";
  3933. mes "We could get in a lot of";
  3934. mes "trouble for doing this, but...";
  3935. next;
  3936. mes "[Locksmith Lockenlock]";
  3937. mes "Hurry up and go!";
  3938. mes "Make sure that you";
  3939. mes "bring that child back";
  3940. mes "safe to her family!";
  3941. close;
  3942. }
  3943. else if (rachel_camel == 24) {
  3944. mes "[Locksmith Lockenlock]";
  3945. mes "Hey, that kid you saved...";
  3946. mes "Curdie. She's safely back";
  3947. mes "in town. I feel so responsible";
  3948. mes "about what happened. I mean,";
  3949. mes "she was locked up in shackles";
  3950. mes "that I designed for the army.";
  3951. next;
  3952. mes "[Locksmith Lockenlock]";
  3953. mes "Anyway, I'm packing my";
  3954. mes "things. I'm thinking of";
  3955. mes "leaving this town for good.";
  3956. mes "The army's rotten to the core";
  3957. mes "for doing something like this.";
  3958. next;
  3959. mes " [Locksmith Lockenlock]";
  3960. mes "You're a real good person,";
  3961. mes "and I'm glad I got to know";
  3962. mes "you. I don't know if we'll";
  3963. mes "ever meet again, but it's";
  3964. mes "good that there are people";
  3965. mes "like you in this world.";
  3966. close;
  3967. }
  3968. else if (rachel_camel == 25) {
  3969. mes "[Locksmith Lockenlock]";
  3970. mes "Hey, that kid you saved...";
  3971. mes "Curdie. She's safely back";
  3972. mes "in town. I feel so responsible";
  3973. mes "about what happened. I mean,";
  3974. mes "she was locked up in shackles";
  3975. mes "that I designed for the army.";
  3976. next;
  3977. mes "[Locksmith Lockenlock]";
  3978. mes "Anyway, I'm packing my";
  3979. mes "things. I'm thinking of";
  3980. mes "leaving this town for good.";
  3981. mes "The army's rotten to the core";
  3982. mes "for doing something like this.";
  3983. next;
  3984. mes "[Locksmith Lockenlock]";
  3985. mes "You're a real good person,";
  3986. mes "and I'm glad I got to know";
  3987. mes "you. I don't know if we'll";
  3988. mes "ever meet again, but it's";
  3989. mes "good that there are people";
  3990. mes "like you in this world.";
  3991. close;
  3992. }
  3993. else {
  3994. mes "[Lockenlock]";
  3995. mes "Zzzz...";
  3996. mes "Zzzz... Argh!";
  3997. mes "...Zzz...";
  3998. next;
  3999. mes "^3355FFHe's drunk and";
  4000. mes "fast asleep.^000000";
  4001. close;
  4002. }
  4003. }
  4004. veins,227,127,5 script Ivory 940,{
  4005. if (rachel_camel && rachel_camel < 5) {
  4006. mes "[Organic Soap Maker Ivory]";
  4007. mes "I need to make more of";
  4008. mes "my soap, but I've run out";
  4009. mes "of ingredients. Well, there's";
  4010. mes "not much I can do without them,";
  4011. mes "so maybe it'd be better if";
  4012. mes "I just close up shop today...";
  4013. close;
  4014. }
  4015. else if (rachel_camel == 5) {
  4016. mes "["+strcharinfo(0)+"]";
  4017. mes "Excuse me...?";
  4018. next;
  4019. mes "[Organic Soap Maker Ivory]";
  4020. mes "Oh, I'm sorry, but I'm";
  4021. mes "closing shop right now";
  4022. mes "because I just ran out of";
  4023. mes "soap ingredients. If you";
  4024. mes "ordered something, then you";
  4025. mes "could just come back tomorrow.";
  4026. next;
  4027. mes "["+strcharinfo(0)+"]";
  4028. mes "Um, this is an emergency!";
  4029. mes "Mr. Lockenlock told me to";
  4030. mes "come here to get some kind";
  4031. mes "of special soap. I need it";
  4032. mes "to make a mold for him";
  4033. mes "to make a key for me...";
  4034. next;
  4035. mes "[Organic Soap Maker Ivory]";
  4036. mes "Oh? You locked yourself";
  4037. mes "out? Ah, Mr. Lockenlock";
  4038. mes "must have been talking";
  4039. mes "about my organic Chamelepu";
  4040. mes "soap. It's an artistic soap";
  4041. mes "that you can shape easily~";
  4042. next;
  4043. mes "["+strcharinfo(0)+"]";
  4044. mes "Yes, that's right!";
  4045. mes "Chamelepu Soap!";
  4046. next;
  4047. mes "[Organic Soap Maker Ivory]";
  4048. mes "My Chamelepu Soap";
  4049. mes "is pretty popular. It's";
  4050. mes "a liquid soap that you can";
  4051. mes "pour into anything, and it'll";
  4052. mes "harden into any shape that";
  4053. mes "you want. Neat, huh?";
  4054. next;
  4055. mes "[Organic Soap Maker Ivory]";
  4056. mes "Well, as I told you earlier,";
  4057. mes "I ran out of every soap ingredient,";
  4058. mes "so I cannot make any more soap today.";
  4059. mes "You should come back tomorrow evening";
  4060. mes "if you want to buy the soap.";
  4061. next;
  4062. mes "[Organic Soap Maker Ivory]";
  4063. mes "If you really need it";
  4064. mes "right away, I can still";
  4065. mes "make it for you if can";
  4066. mes "bring all the ingredients.";
  4067. mes "They might be a bit hard";
  4068. mes "to obtain, though...";
  4069. next;
  4070. mes "["+strcharinfo(0)+"]";
  4071. mes "That's fine. The";
  4072. mes "important thing for me";
  4073. mes "is to get this soap as";
  4074. mes "soon as I possibly can!";
  4075. next;
  4076. mes "[Organic Soap Maker Ivory]";
  4077. mes "Alright, first I want";
  4078. mes "you to bring me the basic";
  4079. mes "stuff. Bring these items";
  4080. mes "in the exact amounts I ask";
  4081. mes "for, alright? Ratios are pretty";
  4082. mes "important in making soap.";
  4083. next;
  4084. mes "[Organic Soap Maker Ivory]";
  4085. mes "^4D4DFF10 Milk^000000,";
  4086. mes "^4D4DFF100 Green Herbs^000000,";
  4087. mes "^4D4DFF50 Jellopies^000000, and";
  4088. mes "^4D4DFF5 Empty Bottles^000000.";
  4089. mes "Then we can move";
  4090. mes "on to the hard part.";
  4091. changequest 3064,3065;
  4092. set rachel_camel,6;
  4093. close;
  4094. }
  4095. else if (rachel_camel == 6) {
  4096. if ((countitem(511) > 99) && (countitem(909) > 49) && (countitem(519) > 9) && (countitem(713) > 4)) {
  4097. mes "[Organic Soap Maker Ivory]";
  4098. mes "Oh, great! You brought";
  4099. mes "everything! Now... It's";
  4100. mes "time for you to do the,";
  4101. mes "um, hard part.";
  4102. next;
  4103. mes "["+strcharinfo(0)+"]";
  4104. mes "...............................";
  4105. mes "...............................";
  4106. mes "...............................";
  4107. next;
  4108. mes "[Organic Soap Maker Ivory]";
  4109. mes "Please tell the";
  4110. mes "Silk Sand Camel farm";
  4111. mes "owner in town that I sent";
  4112. mes "you, and show him the";
  4113. mes "ingredients that you've";
  4114. mes "gathered for me so far.";
  4115. next;
  4116. mes "["+strcharinfo(0)+"]";
  4117. mes "Wait...";
  4118. mes "Why would I want";
  4119. mes "to see the guy that";
  4120. mes "takes care of Silk Sand";
  4121. mes "Camels? What does he";
  4122. mes "have to do with soap?";
  4123. next;
  4124. mes "[Organic Soap Maker Ivory]";
  4125. mes "Don't sweat it for now...";
  4126. mes "Just go visit Mr. Saraman,";
  4127. mes "the Camel Farm owner.";
  4128. mes "I can't wait for you that long,";
  4129. mes "so please come back here";
  4130. mes "as soon as possible.";
  4131. next;
  4132. mes "["+strcharinfo(0)+"]";
  4133. mes "Mr. Saraman...?";
  4134. mes "Okay, so I need to visit";
  4135. mes "him if I really need you";
  4136. mes "to make the soap...";
  4137. changequest 3065,3066;
  4138. set rachel_camel,7;
  4139. close;
  4140. }
  4141. else {
  4142. mes "[Organic Soap Maker Ivory]";
  4143. mes "Alright, first I want";
  4144. mes "you to bring me the basic";
  4145. mes "stuff. Bring these items";
  4146. mes "in the exact amounts I ask";
  4147. mes "for, alright? Ratios are pretty";
  4148. mes "important in making soap.";
  4149. next;
  4150. mes "[Organic Soap Maker Ivory]";
  4151. mes "^4D4DFF10 Milk^000000,";
  4152. mes "^4D4DFF100 Green Herbs^000000,";
  4153. mes "^4D4DFF50 Jellopies^000000, and";
  4154. mes "^4D4DFF5 Empty Bottles^000000.";
  4155. mes "Then we can move";
  4156. mes "on to the hard part.";
  4157. close;
  4158. }
  4159. }
  4160. else if (rachel_camel == 7) {
  4161. mes "["+strcharinfo(0)+"]";
  4162. mes "I need to talk to";
  4163. mes "someone named Saraman";
  4164. mes "to get the soap ingredients...";
  4165. close;
  4166. }
  4167. else if (rachel_camel == 8) {
  4168. mes "["+strcharinfo(0)+"]";
  4169. mes "Let's see...";
  4170. mes "I need to bring";
  4171. mes "Mr. Saruman all the";
  4172. mes "things he needs to";
  4173. mes "stimulate a camel's ";
  4174. mes "appetite. I need to get...";
  4175. next;
  4176. mes "["+strcharinfo(0)+"]";
  4177. mes "^4D4DFF1 Unripe Apple^000000,";
  4178. mes "^4D4DFF5 Monster's Feed^000000,";
  4179. mes "^4D4DFF1 Empty Bottle^000000, and";
  4180. mes "^4D4DFF1 Yellow Potion^000000.";
  4181. close;
  4182. }
  4183. else if (rachel_camel == 9) {
  4184. mes "["+strcharinfo(0)+"]";
  4185. mes "I have everything I need";
  4186. mes "to stimulate a camel's";
  4187. mes "appetite. Now I need to";
  4188. mes "feed the camel so that I can";
  4189. mes "get the soap ingredients and";
  4190. mes "5 lumps of camel dung.";
  4191. close;
  4192. }
  4193. else if (rachel_camel == 10) {
  4194. mes "["+strcharinfo(0)+"]";
  4195. mes "Right now, my time";
  4196. mes "would be better spent";
  4197. mes "looking for the Silk Sand";
  4198. mes "Camel for the ingredients.";
  4199. close;
  4200. }
  4201. else if (rachel_camel == 11) {
  4202. mes "["+strcharinfo(0)+"]";
  4203. mes "I'd better find Mr. Saraman's";
  4204. mes "lost camel, feed it camel";
  4205. mes "appetite stimulants, and";
  4206. mes "then get the soap ingredient";
  4207. mes "and 5 lumps of camel dung";
  4208. mes "if I want to free Curdie.";
  4209. close;
  4210. }
  4211. else if (rachel_camel == 12) {
  4212. mes "["+strcharinfo(0)+"]";
  4213. mes "Well... I found the";
  4214. mes "camel. Now I need to get";
  4215. mes "all the soap ingredients.";
  4216. mes "The sooner I do that, the";
  4217. mes "sooner I can help Curdie.";
  4218. close;
  4219. }
  4220. else if (rachel_camel > 12 && rachel_camel < 17) {
  4221. mes "^3355FFYou already found the";
  4222. mes "camel, so you need to collect";
  4223. mes "the soap ingredients if you";
  4224. mes "want to free Curdie.^000000";
  4225. close;
  4226. }
  4227. else if (rachel_camel == 17) {
  4228. mes "["+strcharinfo(0)+"]";
  4229. mes "I managed to get the soap";
  4230. mes "ingredients: 5 of those";
  4231. mes "camel dung lumps. I should";
  4232. mes "head back to Mr. Saraman to";
  4233. mes "tell him where his camel is,";
  4234. mes "and then go to Ms. Ivory.";
  4235. close;
  4236. }
  4237. else if (rachel_camel == 18) {
  4238. mes "[Organic Soap Maker Ivory]";
  4239. mes "Hm, did Soony give you";
  4240. mes "any trouble? I'm guessing";
  4241. mes "that's why it's been taking";
  4242. mes "you so long to get all that";
  4243. mes "camel dung over here.";
  4244. next;
  4245. mes "["+strcharinfo(0)+"]";
  4246. mes "It was a pretty big";
  4247. mes "hassle... But hopefully,";
  4248. mes "this will all be worth it.";
  4249. mes "Anyway, take this camel";
  4250. mes "dung. I don't want to";
  4251. mes "handle it for much longer.";
  4252. next;
  4253. mes "[Organic Soap Maker Ivory]";
  4254. mes "Yes, I can understand that.";
  4255. mes "Even though it's in bottles,";
  4256. mes "it's pretty gross that these";
  4257. mes "bottles are still warm...";
  4258. mes "Anyway, we're good to go.";
  4259. mes "Let me make you some soap~";
  4260. next;
  4261. mes "[Organic Soap Maker Ivory]";
  4262. mes "You spent a lot of";
  4263. mes "time and energy to get";
  4264. mes "these, so I won't charge";
  4265. mes "you for my service. Besides,";
  4266. mes "you brought enough materials";
  4267. mes "that I'll have some left over.";
  4268. next;
  4269. mes "^3355FFMs. Ivory put on a pair";
  4270. mes "of long gloves, and mixed";
  4271. mes "the ingredients. She then";
  4272. mes "placed them in a clean bottle.^000000";
  4273. next;
  4274. mes "[Organic Soap Maker Ivory]";
  4275. mes "Here's your soap! After";
  4276. mes "you pour the soap into";
  4277. mes "something, don't forget";
  4278. mes "to put it into a larger bottle";
  4279. mes "after about twenty seconds.";
  4280. next;
  4281. mes "[Organic Soap Maker Ivory]";
  4282. mes "And um... Don't let";
  4283. mes "anyone else know what";
  4284. mes "I use to make this soap.";
  4285. mes "People won't buy it if they";
  4286. mes "knew they were washing their";
  4287. mes "faces with... You know...";
  4288. next;
  4289. mes "["+strcharinfo(0)+"]";
  4290. mes "Don't worry, I won't";
  4291. mes "tell anyone. Thanks";
  4292. mes "for making the soap! ";
  4293. next;
  4294. mes "^3355FFNow that you have the";
  4295. mes "Silk Sand Camel Soap.";
  4296. mes "you should bring it";
  4297. mes "to Mr. Lockenlock.^000000";
  4298. changequest 3077,3078;
  4299. set rachel_camel,19;
  4300. close;
  4301. }
  4302. else if (rachel_camel == 19) {
  4303. mes "^3355FFNow that you have the";
  4304. mes "Silk Sand Camel Soap.";
  4305. mes "you should bring it";
  4306. mes "to Mr. Lockenlock.^000000";
  4307. close;
  4308. }
  4309. else if (rachel_camel > 19 && rachel_camel < 26) {
  4310. mes "[Organic Soap Maker Ivory]";
  4311. mes "^333333*Phew!*^000000 It's been";
  4312. mes "a long day. I think";
  4313. mes "I'll close up shop now~";
  4314. close;
  4315. }
  4316. else {
  4317. mes "[Beautiful Lady]";
  4318. mes "Hm? Did you need";
  4319. mes "something? I'm still";
  4320. mes "setting up shop now";
  4321. mes "so I'm not really ready";
  4322. mes "to sell anything yet.";
  4323. close;
  4324. }
  4325. }
  4326. veins,115,59,5 script Saraman 847,{
  4327. if (rachel_camel && rachel_camel < 7) {
  4328. mes "[Saraman]";
  4329. mes "Zzzzz...";
  4330. mes "Zzz... Zzzzzz...";
  4331. close;
  4332. }
  4333. else if (rachel_camel == 7) {
  4334. mes "["+strcharinfo(0)+"]";
  4335. mes "Excuse me. Hello~";
  4336. mes "Ms. Ivory sent me";
  4337. mes "here with these soap";
  4338. mes "ingredients? She said";
  4339. mes "I had to come to you if";
  4340. mes "I wanted her to make it.";
  4341. next;
  4342. mes "[Camel Farm Owner Saraman]";
  4343. mes "Soap, eh? Oh, I see.";
  4344. mes "You must be here to get";
  4345. mes "some fresh camel dung.";
  4346. next;
  4347. mes "["+strcharinfo(0)+"]";
  4348. mes "Wh-what?";
  4349. mes "My God!";
  4350. mes "A-are you sure?";
  4351. mes "Tell me you're joking!";
  4352. next;
  4353. mes "[Camel Farm Owner Saraman]";
  4354. mes "Sure as sin, and";
  4355. mes "honest to God.";
  4356. next;
  4357. mes "["+strcharinfo(0)+"]";
  4358. mes "...............................";
  4359. mes "...............................";
  4360. mes "...............................";
  4361. next;
  4362. mes "[Camel Farm Owner Saraman]";
  4363. mes "Yeah, those ingredients";
  4364. mes "you brought me? They're for";
  4365. mes "making soap alright. ^FF0000That's";
  4366. mes "what we feed the camels^000000 so";
  4367. mes "that they make a whole lotta";
  4368. mes "dung. Dung to make soap.";
  4369. next;
  4370. mes "[Camel Farm Owner Saraman]";
  4371. mes "Oh, don't worry. Camel";
  4372. mes "dung is sterile, completely";
  4373. mes "safe. In fact, it smells nice,";
  4374. mes "has medicinal properties, and";
  4375. mes "it's considered a delicacy";
  4376. mes "in certain countries.";
  4377. next;
  4378. mes "[Camel Farm Owner Saraman]";
  4379. mes "Sadly, Silk Sand Camels";
  4380. mes "are almost extinct, so I only";
  4381. mes "have one on this farm. That's";
  4382. mes "why we have a special contract^FFFFFF ^000000 with Ms. Ivory to make her soap.";
  4383. next;
  4384. mes "[Camel Farm Owner Saraman]";
  4385. mes "Say... I wasn't expecting";
  4386. mes "her to send a deliveryman";
  4387. mes "until tomorrow. Why are";
  4388. mes "you here so early anyway?";
  4389. next;
  4390. mes "["+strcharinfo(0)+"]";
  4391. mes "Actually, this is kind";
  4392. mes "of an emergency. You see,";
  4393. mes "I need the soap to make a";
  4394. mes "key mold because I lost--";
  4395. next;
  4396. mes "[Camel Farm Owner Saraman]";
  4397. mes "Never mind, never mind.";
  4398. mes "I'm sorry I asked! So this";
  4399. mes "is a personal favor for you,";
  4400. mes "huh? Well, there's a bit of";
  4401. mes "a problem that we need to";
  4402. mes "solve first. Listen up...";
  4403. next;
  4404. mes "[Camel Farm Owner Saraman]";
  4405. mes "We can only get camel";
  4406. mes "dung after a camel eats,";
  4407. mes "right? Well, my camel isn't";
  4408. mes "used to eating so late in the";
  4409. mes "day. Even if we put food in";
  4410. mes "front of her, she won't eat it.";
  4411. next;
  4412. mes "["+strcharinfo(0)+"]";
  4413. mes "What? Isn't there";
  4414. mes "something we can do?";
  4415. mes "I mean, I'm talking about";
  4416. mes "a life or death matter!";
  4417. next;
  4418. mes "[Camel Farm Owner Saraman]";
  4419. mes "*Sigh* ...This isn't good... Okay then, let's do this.";
  4420. mes "Sometimes I make an appetite stimulant for the camel";
  4421. mes "when she's sick and wouldn't eat anything.";
  4422. mes "We can try feeding her the stimulant, and make it poop.";
  4423. next;
  4424. mes "[Camel Farm Owner Saraman]";
  4425. mes "Well, we can't forcefeed";
  4426. mes "her, but we can get her to";
  4427. mes "munch a bit on some appetite";
  4428. mes "stimulant. I usually use that";
  4429. mes "if she's sick, but if you say";
  4430. mes "that this is an emergency...";
  4431. next;
  4432. mes "[Camel Farm Owner Saraman]";
  4433. mes "Alright, I guess we";
  4434. mes "can try it. But I want you";
  4435. mes "to bring me the ingredients.";
  4436. mes "Get me... Let's see now...";
  4437. next;
  4438. mes "[Camel Farm Owner Saraman]";
  4439. mes "^4D4DFF1 Unripe Apple^000000,";
  4440. mes "^4D4DFF5 Monster's Feed^000000,";
  4441. mes "^4D4DFF1 Empty Bottle^000000, and";
  4442. mes "^4D4DFF1 Yellow Potion^000000.";
  4443. changequest 3066,3067;
  4444. set rachel_camel,8;
  4445. close;
  4446. }
  4447. else if (rachel_camel == 8) {
  4448. if ((countitem(528) > 4) && (countitem(503) > 0) && (countitem(619) > 0) && (countitem(713) > 0)) {
  4449. mes "[Camel Farm Owner Saraman]";
  4450. mes "Oh good, you're back.";
  4451. mes "Did you bring everything?";
  4452. mes "Here, I need to mix it all";
  4453. mes "together first before you";
  4454. mes "can feed it to my camel.";
  4455. mes "Just a minute now...";
  4456. next;
  4457. mes "^3355FFSaraman mixed all";
  4458. mes "of the ingredients,";
  4459. mes "and gingerly poured";
  4460. mes "them into a bottle.^000000";
  4461. next;
  4462. mes "[Camel Farm Owner Saraman]";
  4463. mes "Alright, now bring";
  4464. mes "this to the camels over";
  4465. mes "there. Only my Silk Sand";
  4466. mes "Camel will know to eat it,";
  4467. mes "so she'll come after you.";
  4468. next;
  4469. mes "[Camel Farm Owner Saraman]";
  4470. mes "Once she nibbles this";
  4471. mes "appetite stimulant, she'll";
  4472. mes "eat her feed like crazy.";
  4473. mes "Then the dung will flow";
  4474. mes "like a faucet. Come on,";
  4475. mes "why don't you give it a try?";
  4476. next;
  4477. mes "[Camel Farm Owner Saraman]";
  4478. mes "Oh, right. You should";
  4479. mes "be able to get 5 lumps";
  4480. mes "of camel dung with those";
  4481. mes "ingredients. That's a good";
  4482. mes "amount to collect since that's";
  4483. mes "what Ms. Ivory usually orders.";
  4484. delitem 528,5; //Monster's_Feed
  4485. delitem 503,1; //Yellow_Potion
  4486. delitem 619,1; //Unripe_Apple
  4487. delitem 713,1; //Empty_Bottle
  4488. changequest 3067,3068;
  4489. set rachel_camel,9;
  4490. close;
  4491. }
  4492. else {
  4493. mes "[Camel Farm Owner Saraman]";
  4494. mes "Well, we can't forcefeed";
  4495. mes "her, but we can get her to";
  4496. mes "munch a bit on some appetite";
  4497. mes "stimulant. I usually use that";
  4498. mes "if she's sick, but if you say";
  4499. mes "that this is an emergency...";
  4500. next;
  4501. mes "[Camel Farm Owner Saraman]";
  4502. mes "Alright, I guess we";
  4503. mes "can try it. But I want you";
  4504. mes "to bring me the ingredients.";
  4505. mes "Get me... Let's see now...";
  4506. next;
  4507. mes "[Camel Farm Owner Saraman]";
  4508. mes "^4D4DFF1 Unripe Apple^000000,";
  4509. mes "^4D4DFF5 Monster's Feed^000000,";
  4510. mes "^4D4DFF1 Empty Bottle^000000, and";
  4511. mes "^4D4DFF1 Yellow Potion^000000.";
  4512. close;
  4513. }
  4514. }
  4515. else if (rachel_camel == 9) {
  4516. mes "[Camel Farm Owner Saraman]";
  4517. mes "Once she nibbles this";
  4518. mes "appetite stimulant, she'll";
  4519. mes "eat her feed like crazy.";
  4520. mes "Then the dung will flow";
  4521. mes "like a faucet. Come on,";
  4522. mes "why don't you give it a try?";
  4523. next;
  4524. mes "[Camel Farm Owner Saraman]";
  4525. mes "Oh, right. You should";
  4526. mes "be able to get 5 lumps";
  4527. mes "of camel dung with those";
  4528. mes "ingredients. That's a good";
  4529. mes "amount to collect since that's";
  4530. mes "what Ms. Ivory usually orders.";
  4531. close;
  4532. }
  4533. else if (rachel_camel == 10) {
  4534. mes "["+strcharinfo(0)+"]";
  4535. mes "Mr. Saraman, none";
  4536. mes "of the camels will eat";
  4537. mes "this appetite stimulant...";
  4538. mes "Am I doing something wrong?";
  4539. next;
  4540. mes "[Camel Farm Owner Saraman]";
  4541. mes "Oh, yes, well...";
  4542. mes "One of my workers";
  4543. mes "just came by, and told me";
  4544. mes "that my Silk Sand Camel";
  4545. mes "disappeared somewhere...";
  4546. mes "This is terrible news!";
  4547. next;
  4548. mes "[Camel Farm Owner Saraman]";
  4549. mes "My precious Silk Sand";
  4550. mes "Camel... It's my biggest";
  4551. mes "business investment! I'm";
  4552. mes "ruined without it! Please...";
  4553. mes "I'll reward you if you can";
  4554. mes "find my camel for me!";
  4555. next;
  4556. mes "[Camel Farm Owner Saraman]";
  4557. mes "Damn it! My stupid worker";
  4558. mes "forgot to tie her up, so";
  4559. mes "she ended up running away!";
  4560. mes "Ugh! Please help me find her!";
  4561. mes "Without her, you won't be able";
  4562. mes "to get your special camel dung.";
  4563. next;
  4564. mes "[Camel Farm Owner Saraman]";
  4565. mes "Wait, don't panic...";
  4566. mes "It'll all be alright.";
  4567. mes "This camel moves very slowly";
  4568. mes "so she shouldn't be far from";
  4569. mes "here. Please find my camel";
  4570. mes "Soony as soon as you can!";
  4571. changequest 3069,3070;
  4572. set rachel_camel,11;
  4573. close;
  4574. }
  4575. else if (rachel_camel == 11) {
  4576. mes "[Camel Farm Owner Saraman]";
  4577. mes "Soony! Soony...!";
  4578. mes "Wh-where are you?!";
  4579. next;
  4580. mes "[Camel Farm Owner Saraman]";
  4581. mes "Please, help me find";
  4582. mes "my Soony, my Silk Sand";
  4583. mes "Camel. You won't be able to";
  4584. mes "make your soap without her!";
  4585. mes "And my business is really";
  4586. mes "dependent on my Soony!";
  4587. close;
  4588. }
  4589. else if (rachel_camel == 12) {
  4590. mes "["+strcharinfo(0)+"]";
  4591. mes "Well... I found the";
  4592. mes "camel. Now I need to get";
  4593. mes "all the soap ingredients.";
  4594. mes "The sooner I do that, the";
  4595. mes "sooner I can help Curdie.";
  4596. close;
  4597. }
  4598. else if (rachel_camel > 12 && rachel_camel < 17) {
  4599. mes "^3355FFYou already found the";
  4600. mes "camel, so you need to collect";
  4601. mes "the soap ingredients if you";
  4602. mes "want to free Curdie.^000000";
  4603. close;
  4604. }
  4605. else if (rachel_camel == 17) {
  4606. mes "[Camel Farm Owner Saraman]";
  4607. mes "Oh, it's you!";
  4608. mes "Did you find my";
  4609. mes "Soony? Where is she?";
  4610. mes "What happened to her?";
  4611. mes "Oh God, I don't know what";
  4612. mes "I'll do without that camel!";
  4613. next;
  4614. mes "["+strcharinfo(0)+"]";
  4615. mes "Don't worry, Mr. Saraman,";
  4616. mes "I found Soony at the outskirts";
  4617. mes "of town. She hurt her leg so";
  4618. mes "I think it'd be a good idea if";
  4619. mes "you sent some people to";
  4620. mes "help bring her back.";
  4621. next;
  4622. mes "[Camel Farm Owner Saraman]";
  4623. mes "Thank god! Thank you, thank you so much!";
  4624. mes "I'll send my workers over there immediately.";
  4625. next;
  4626. mes "[Camel Farm Owner Saraman]";
  4627. mes "Thank goodness, you have";
  4628. mes "no idea how valuable that";
  4629. mes "camel is! I'll send some of";
  4630. mes "my men to bring her home";
  4631. mes "immediately! Thank you,";
  4632. mes "you just saved my business!";
  4633. next;
  4634. mes "[Camel Farm Owner Saraman]";
  4635. mes "Here, I want you to";
  4636. mes "have this. Consider it";
  4637. mes "a little thank you gift for";
  4638. mes "what you've done for me.";
  4639. mes "Good luck with getting";
  4640. mes "that soap you want made.";
  4641. changequest 3076,3077;
  4642. getitem 617,1; //Old_Violet_Box
  4643. set rachel_camel,18;
  4644. close;
  4645. }
  4646. else if (rachel_camel == 18) {
  4647. mes "["+strcharinfo(0)+"]";
  4648. mes "Let's see...";
  4649. mes "Shouldn't I be going";
  4650. mes "to see Ms. Ivory now?";
  4651. close;
  4652. }
  4653. else if (rachel_camel > 18 && rachel_camel < 24) {
  4654. mes "[Camel Farm Owner Saraman]";
  4655. mes "Thank you for finding my";
  4656. mes "precious Silk Sand Camel";
  4657. mes "Soony. Come again sometime,";
  4658. mes "and maybe we can special my";
  4659. mes "special camel yogurt together.";
  4660. close;
  4661. }
  4662. else {
  4663. mes "[Saraman]";
  4664. mes "Zzz... Zzz~";
  4665. mes "Zzz...";
  4666. next;
  4667. mes "^3355FFWatching this man";
  4668. mes "snore also makes you";
  4669. mes "want to take a snooze.^000000";
  4670. close;
  4671. }
  4672. }
  4673. veins,78,226,5 script Camel#camelcc1::VeinsCamel 938,{
  4674. if (rachel_camel == 9) {
  4675. mes "^3355FFThe camel sniffed the";
  4676. mes "appetite stimulant, but";
  4677. mes "brusquely turned its";
  4678. mes "nose away from it.^000000";
  4679. changequest 3068,3069;
  4680. set rachel_camel,10;
  4681. close;
  4682. }
  4683. else if (rachel_camel == 10) {
  4684. mes "^3355FFThe camel sniffed the";
  4685. mes "appetite stimulant, but";
  4686. mes "brusquely turned its";
  4687. mes "nose away from it.";
  4688. mes "This probably isn't the";
  4689. mes "camel you're looking for.^000000";
  4690. close;
  4691. }
  4692. else {
  4693. mes "[Camel]";
  4694. mes "*Neigh* ~";
  4695. mes "*Chew Chew*";
  4696. close;
  4697. }
  4698. }
  4699. veins,72,227,3 duplicate(VeinsCamel) Camel#camelcc3 938
  4700. veins,81,222,1 duplicate(VeinsCamel) Camel#camelcc4 938
  4701. veins,77,219,5 duplicate(VeinsCamel) Camel#camelcc5 938
  4702. veins,73,215,8 duplicate(VeinsCamel) Camel#camelcc6 938
  4703. veins,68,215,5 duplicate(VeinsCamel) Camel#camelcc7 938
  4704. ve_fild07,235,42,3 script Silk Sand Camel 938,{
  4705. if (rachel_camel == 11) {
  4706. mes "^3355FFThis camel's leg is";
  4707. mes "wounded. Although it";
  4708. mes "seems hurt, its nostrils";
  4709. mes "flared as soon as it saw";
  4710. mes "the camel appetite stimulant,";
  4711. mes "and it smacked its lips.^000000";
  4712. next;
  4713. mes "[Camel]";
  4714. mes "^333333*Chew Chew~*^000000";
  4715. mes "^333333*Smacks lips*^000000";
  4716. next;
  4717. mes "^3355FFThe camel started nibbling";
  4718. mes "the stimulant, but its eating";
  4719. mes "became quicker as it ate";
  4720. mes "more of the feed until it";
  4721. mes "was completely consumed.^000000";
  4722. next;
  4723. mes "["+strcharinfo(0)+"]";
  4724. mes "This must be the";
  4725. mes "Silk Sand Camel...";
  4726. mes "I guess all I need to";
  4727. mes "do is collect some of";
  4728. mes "that precious camel dung.";
  4729. changequest 3070,3071;
  4730. set rachel_camel,12;
  4731. close;
  4732. }
  4733. else if (rachel_camel > 11 && rachel_camel < 17) {
  4734. if (countitem(511) > 19 && countitem(909) > 9 && countitem(519) > 1 && countitem(713) > 0) {
  4735. mes "^3355FFThe camel can smell";
  4736. mes "that you have food for";
  4737. mes "it, and started salivating.";
  4738. mes "You may as well just feed it.^000000";
  4739. next;
  4740. switch(rand(3)) {
  4741. case 1:
  4742. if (rachel_camel == 12) {
  4743. mes "[Silk Sand Camel]";
  4744. mes "^333333*Chew Chew~*^000000";
  4745. mes "^333333*Smacks lips*^000000";
  4746. next;
  4747. mes "^3355FFThe camel ate everything,";
  4748. mes "but it doesn't seem like";
  4749. mes "it'll go through any bowel";
  4750. mes "movements anytime soon.^000000";
  4751. }
  4752. else {
  4753. mes "^3355FFThe camel grimaced";
  4754. mes "as if it were suffering";
  4755. mes "from a stomachache...";
  4756. mes "And... Out pops 2 Sweet";
  4757. mes "Potatoes. They're probably";
  4758. mes "safe to eat... Hopefully.^000000";
  4759. getitem 516,2; //Sweet_Potato
  4760. }
  4761. delitem 519,2; //Milk
  4762. delitem 511,20; //Green_Herb
  4763. delitem 909,10; //Jellopy
  4764. close;
  4765. case 2:
  4766. mes "[Silk Sand Camel]";
  4767. mes "^333333*Chew Chew~*^000000";
  4768. mes "^333333*Smacks lips*^000000";
  4769. next;
  4770. mes "^3355FFThe camel grimaced";
  4771. mes "as if it were suffering";
  4772. mes "from a stomachache...";
  4773. mes "Huzzah! You got a lump";
  4774. mes "of steaming camel dung!";
  4775. mes "This is cause for celebration!^000000";
  4776. next;
  4777. mes "[" + strcharinfo(0) + "]";
  4778. if (rachel_camel == 12) {
  4779. mes "Now all I need is";
  4780. mes "just 4 more lumps";
  4781. mes "of this nasty old dung.";
  4782. set rachel_camel, 13;
  4783. changequest 3071,3072;
  4784. }
  4785. else if (rachel_camel == 13) {
  4786. mes "Awesome! I got";
  4787. mes "2 glorious camel dung";
  4788. mes "lumps! Only 3 more to go!";
  4789. set rachel_camel, 14;
  4790. changequest 3072,3073;
  4791. }
  4792. else if (rachel_camel == 14) {
  4793. mes "Yes! Now I have";
  4794. mes "3 camel dung lumps.";
  4795. mes "Just 2 more... I'm more";
  4796. mes "than halfway done!";
  4797. set rachel_camel, 15;
  4798. changequest 3073,3074;
  4799. }
  4800. else if (rachel_camel == 15) {
  4801. mes "4 lumps of camel dung...";
  4802. mes "Heh heh! This is going";
  4803. mes "better than I thought!";
  4804. mes "Only 1 more to go!";
  4805. set rachel_camel, 16;
  4806. changequest 3074,3075;
  4807. }
  4808. else if (rachel_camel == 16) {
  4809. mes "In my hands...";
  4810. mes "I am holding";
  4811. mes "5 lumps of camel dung.";
  4812. mes "This is my finest moment.";
  4813. next;
  4814. mes "[" + strcharinfo(0) + "]";
  4815. mes "Never, in all my years";
  4816. mes "of adventuring, saving the";
  4817. mes "oppressed, protecting the";
  4818. mes "innocent, did I dare dream";
  4819. mes "that I'd accomplish such";
  4820. mes "a magnificent feat.";
  4821. next;
  4822. mes "[" + strcharinfo(0) + "]";
  4823. mes "I am so happy--nay--";
  4824. mes "^4D4DFFproud^000000 that my strength, my";
  4825. mes "valor, and my determination";
  4826. mes "was up to this task. May the";
  4827. mes "annals of history never forget";
  4828. mes "this day! Long live "+strcharinfo(0)+"!";
  4829. next;
  4830. mes "^3355FFIt's time for you to";
  4831. mes "return to Mr. Saraman.^000000";
  4832. set rachel_camel, 17;
  4833. changequest 3075,3076;
  4834. }
  4835. delitem 519,2; //Milk
  4836. delitem 511,20; //Green_Herb
  4837. delitem 909,10; //Jellopy
  4838. delitem 713,1; //Empty_Bottle
  4839. close;
  4840. default:
  4841. mes "[Silk Sand Camel]";
  4842. mes "^333333*Chew Chew~*^000000";
  4843. mes "^333333*Smacks lips*^000000";
  4844. next;
  4845. mes "^3355FFThe camel grimaced";
  4846. mes "as if it were suffering";
  4847. mes "from a stomachache...";
  4848. mes "And... Out pops a Sweet";
  4849. mes "Potato. It's probably";
  4850. mes "safe to eat... Maybe.^000000";
  4851. delitem 519,2; //Milk
  4852. delitem 511,20; //Green_Herb
  4853. delitem 909,10; //Jellopy
  4854. getitem 516,1; //Sweet_Potato
  4855. close;
  4856. }
  4857. }
  4858. else {
  4859. mes "["+strcharinfo(0)+"]";
  4860. if (rachel_camel == 12) {
  4861. mes "I need to feed this camel if";
  4862. mes "I ever want to get any dung";
  4863. mes "from it. Let's see, Mr. Saraman";
  4864. mes "mentioned that the items I got";
  4865. mes "for Ms. Ivory were actually";
  4866. mes "camel feed. I need to have...";
  4867. }
  4868. else {
  4869. mes "Did I run out of feed";
  4870. mes "already? Nuts, if I want";
  4871. mes "to feed this camel again,";
  4872. mes "then I need to bring it...";
  4873. }
  4874. next;
  4875. mes "["+strcharinfo(0)+"]";
  4876. mes "^4D4DFF2 Milk^000000,";
  4877. mes "^4D4DFF20 Green Herbs^000000,";
  4878. mes "^4D4DFF10 Jellopies^000000, and";
  4879. mes "^4D4DFF1 Empty Bottles^000000.";
  4880. next;
  4881. mes "[Silk Sand Camel]";
  4882. mes "*Chew Chew*";
  4883. mes "*Neigh Neigh*~";
  4884. close;
  4885. }
  4886. }
  4887. else if (rachel_camel == 17) {
  4888. mes "["+strcharinfo(0)+"]";
  4889. mes "I managed to get the soap";
  4890. mes "ingredients: 5 of those";
  4891. mes "camel dung lumps. I should";
  4892. mes "head back to Mr. Saraman to";
  4893. mes "tell him where his camel is,";
  4894. mes "and then go to Ms. Ivory.";
  4895. close;
  4896. }
  4897. else {
  4898. mes "[Silk Sand Camel]";
  4899. mes "*Neigh Neigh*~";
  4900. next;
  4901. mes "^3355FFSilly camel.^000000";
  4902. close;
  4903. }
  4904. }
  4905. veins,221,120,5 script Young Town Native 943,{
  4906. if (rachel_camel == 3) {
  4907. mes "[Native Young Man]";
  4908. mes "My name is Toby.";
  4909. mes "I was born and raised here,";
  4910. mes "and no one knows more about";
  4911. mes "this town than me. Feel free";
  4912. mes "to ask if you need to find";
  4913. mes "your way around here.";
  4914. next;
  4915. mes "["+strcharinfo(0)+"]";
  4916. mes "Excuse me, but do";
  4917. mes "you know where I can";
  4918. mes "find a locksmith?";
  4919. next;
  4920. mes "[Toby]";
  4921. mes "Of course, I do!";
  4922. mes "Mr. Lockenlock is a famous";
  4923. mes "locksmith, and he makes almost";
  4924. mes "all the keys and locks in Veins";
  4925. mes "and even in Rachel.";
  4926. next;
  4927. mes "["+strcharinfo(0)+"]";
  4928. mes "Mr. Lockenlock, eh?";
  4929. mes "So where can I find him?";
  4930. next;
  4931. mes "[Toby]";
  4932. mes "Oh, he's always sitting";
  4933. mes "somewhere in the market";
  4934. mes "street. He drinks a lot,";
  4935. mes "though, so he doesn't really";
  4936. mes "work when he's hung over.";
  4937. next;
  4938. mes "[Toby]";
  4939. mes "Ah, but you know what'll";
  4940. mes "shock him back to sobriety?";
  4941. mes "A Yellow Potion! It never";
  4942. mes "fails with that guy!";
  4943. next;
  4944. mes "["+strcharinfo(0)+"]";
  4945. mes "I see.";
  4946. mes "Thanks for";
  4947. mes "the advice.";
  4948. next;
  4949. mes "[Toby]";
  4950. mes "You're so very";
  4951. mes "welcome! It's just...";
  4952. mes "After all these years...";
  4953. mes "I'm finally useful to someone!";
  4954. next;
  4955. mes "["+strcharinfo(0)+"]";
  4956. mes "...Ha...?";
  4957. next;
  4958. mes "^3355FFFind Mr. Lockenlock";
  4959. mes "in the market street, and";
  4960. mes "bring him a Yellow Potion.^000000";
  4961. changequest 3062,3063;
  4962. set rachel_camel,4;
  4963. close;
  4964. }
  4965. else if (rachel_camel == 4) {
  4966. mes "[Toby]";
  4967. mes "After all these years...";
  4968. mes "I'm finally useful to someone!";
  4969. next;
  4970. mes "["+strcharinfo(0)+"]";
  4971. mes "...Ha...?";
  4972. next;
  4973. mes "^3355FFFind Mr. Lockenlock";
  4974. mes "in the market street, and";
  4975. mes "bring him a Yellow Potion.^000000";
  4976. close;
  4977. }
  4978. else {
  4979. mes "[Native Young Man]";
  4980. mes "My name is Toby.";
  4981. mes "I was born and raised here,";
  4982. mes "and no one knows more about";
  4983. mes "this town than me. Feel free";
  4984. mes "to ask if you need to find";
  4985. mes "your way around here.";
  4986. next;
  4987. mes "["+strcharinfo(0)+"]";
  4988. mes "No, thanks.";
  4989. next;
  4990. mes "[Native Young Man]";
  4991. mes "You don't...";
  4992. mes "^333333*Sob*^000000 You don't";
  4993. mes "need me at all?";
  4994. close;
  4995. }
  4996. }
  4997. // Thor Volcano Base Quest
  4998. //============================================================
  4999. ra_temin,87,133,1 script Rachel Guard#vol1 934,5,2,{
  5000. if (aru_vol == 2) {
  5001. mes "[Guard Karlum]";
  5002. mes "High Priest Vildt isn't";
  5003. mes "here right now. Please";
  5004. mes "come back later if you";
  5005. mes "wish to see him.";
  5006. next;
  5007. select("Think of a Distraction");
  5008. mes "["+strcharinfo(0)+"]";
  5009. mes "This guy's not going to";
  5010. mes "let me pass. Let's see...";
  5011. mes "Is there some way I could";
  5012. mes "get him to leave? What, or";
  5013. mes "even ^FF0000who^000000, could distract him?";
  5014. next;
  5015. mes "["+strcharinfo(0)+"]";
  5016. mes "Wait a second...";
  5017. mes "Of course! I should";
  5018. mes "talk to him about...";
  5019. next;
  5020. input .@input$;
  5021. mes "["+strcharinfo(0)+"]";
  5022. mes "Wait a second...";
  5023. mes "Of course! I should";
  5024. mes "talk to him about ^FF0000"+.@input$+"^000000 !!";
  5025. next;
  5026. if (.@input$ != "Lamir") {
  5027. mes "["+strcharinfo(0)+"]";
  5028. mes "What the...?";
  5029. mes "Where did I think of that?";
  5030. mes "That doesn't make any sense...";
  5031. close;
  5032. }
  5033. mes "["+strcharinfo(0)+"]";
  5034. mes "That's right! I talked";
  5035. mes "to Lamir a while ago.";
  5036. mes "If she's right, then this";
  5037. mes "guy must be Karlum, the guy";
  5038. mes "who's totally in love with her.";
  5039. mes "Hmm... I know what I'll say...";
  5040. next;
  5041. mes "["+strcharinfo(0)+"]";
  5042. mes "^333333*Ahem*^000000 Excuse me,";
  5043. mes "but are you Karlum?";
  5044. mes "I've got a message for you.";
  5045. next;
  5046. mes "[Guard Karlum]";
  5047. mes "A message for me?";
  5048. mes "Is that why you're still";
  5049. mes "loitering around? Well,";
  5050. mes "spit it out. I can't waste";
  5051. mes "too much time on the job...";
  5052. next;
  5053. mes "["+strcharinfo(0)+"]";
  5054. mes "You know ^3131FFLamir^000000, right?";
  5055. next;
  5056. emotion e_omg;
  5057. mes "[Guard Karlum]";
  5058. mes "Lamir? Oh... My.";
  5059. mes "Oh no! Did something";
  5060. mes "bad happen to her?";
  5061. mes "Quick, tell me!";
  5062. next;
  5063. mes "["+strcharinfo(0)+"]";
  5064. mes "No, nothing like that.";
  5065. mes "She just told me that she";
  5066. mes "had something important to";
  5067. mes "tell you, and that you had to";
  5068. mes "come see her when you're free.";
  5069. next;
  5070. mes "["+strcharinfo(0)+"]";
  5071. mes "I tried to ask her";
  5072. mes "more, but she just kept";
  5073. mes "blushing and turning away.";
  5074. mes "Is there something going";
  5075. mes "on between you too?";
  5076. next;
  5077. mes "[Guard Karlum]";
  5078. mes "...I don't believe it.";
  5079. mes "Finally. After all these";
  5080. mes "years. She feels the same";
  5081. mes "way I feel for her! My midnight";
  5082. mes "serenade a few days ago";
  5083. mes "must've touched her heart.";
  5084. next;
  5085. mes "[Guard Karlum]";
  5086. mes "Screw this stupid job!";
  5087. mes "I've made my choice, and";
  5088. mes "I choose true love! I can't";
  5089. mes "keep Lamir waiting any longer!";
  5090. set aru_vol,3;
  5091. donpcevent "vol_time::OnEnable";
  5092. close2;
  5093. disablenpc "Rachel Guard#vol1";
  5094. end;
  5095. }
  5096. else if ((aru_vol > 2) && (aru_vol < 5)) {
  5097. mes "[Guard Karlum]";
  5098. mes "Hey! Lamir told me that";
  5099. mes "she didn't want to see";
  5100. mes "me at all! What's your";
  5101. mes "game, huh? Do you think";
  5102. mes "I'm that easy to trick?";
  5103. next;
  5104. mes "["+strcharinfo(0)+"]";
  5105. mes "What? Is that what";
  5106. mes "happened? I could've";
  5107. mes "sworn th--Oooh. I get it now.";
  5108. mes "She must be playing hard to";
  5109. mes "get. That must mean that";
  5110. mes "she's reeeeally into you.";
  5111. next;
  5112. mes "[Guard Karlum]";
  5113. mes "Ah! That makes perfect";
  5114. mes "sense! No wonder she treated";
  5115. mes "me that way! Hahaha! I should";
  5116. mes "have figured it out sooner!";
  5117. mes "Well then, I should go see";
  5118. mes "her and play hard to get too!";
  5119. donpcevent "vol_time::OnEnable";
  5120. close2;
  5121. disablenpc "Rachel Guard#vol1";
  5122. end;
  5123. }
  5124. else {
  5125. mes "[Guard Karlum]";
  5126. mes "High Priest Vildt isn't";
  5127. mes "here right now. Please";
  5128. mes "come back later if you";
  5129. mes "wish to see him.";
  5130. close;
  5131. }
  5132. OnInit:
  5133. enablenpc "Rachel Guard#vol1";
  5134. end;
  5135. OnTouch:
  5136. warp "ra_temin",85,137;
  5137. close;
  5138. }
  5139. ra_temin,82,133,7 script Rachel Guard#vol2 934,5,2,{
  5140. mes "[Guard Krodger]";
  5141. mes "High Priest Vildt isn't";
  5142. mes "here right now. Please";
  5143. mes "come back later if you";
  5144. mes "wish to see him.";
  5145. close;
  5146. OnInit:
  5147. enablenpc "Rachel Guard#vol2";
  5148. end;
  5149. OnTouch:
  5150. warp "ra_temin",85,137;
  5151. close;
  5152. }
  5153. ra_temin,115,140,1 script Flower Vase#vol 111,{
  5154. if ((aru_vol > 2) && (aru_vol < 5)) {
  5155. mes "^3355FFYou find a giant";
  5156. mes "vase full of beautiful";
  5157. mes "flowers that look freshly";
  5158. mes "picked from a garden.^000000";
  5159. next;
  5160. if (select("Destroy Vase:Don't Destroy Vase") == 1) {
  5161. mes "^3355FFYou grasp the flower";
  5162. mes "vase with both hands, and";
  5163. mes "then hurl it to the ground.^000000";
  5164. next;
  5165. mes "^3355FF*Crash!*^000000";
  5166. next;
  5167. mes "[Guard Krodger]";
  5168. mes "Who's there?!";
  5169. disablenpc "Rachel Guard#vol2";
  5170. enablenpc "Rachel Guard#vol2_1";
  5171. donpcevent "vol_time2::OnEnable";
  5172. set aru_vol,4;
  5173. disablenpc "Flower Vase#vol";
  5174. close;
  5175. }
  5176. mes "["+strcharinfo(0)+"]";
  5177. mes "A lot of loving care";
  5178. mes "was put into arranging";
  5179. mes "these flowers.. I can't";
  5180. mes "bear to disturb their beauty.";
  5181. next;
  5182. mes "^3355FFAnd so you just";
  5183. mes "stood there, looking";
  5184. mes "a bit pitiable, but not";
  5185. mes "really all that pathetic.^000000";
  5186. close;
  5187. }
  5188. mes "^3355FFYou find a giant";
  5189. mes "vase full of beautiful";
  5190. mes "flowers that look freshly";
  5191. mes "picked from a garden.^000000";
  5192. close;
  5193. }
  5194. ra_temin,85,131,0 script path_vol1 -1,5,0,{
  5195. OnTouch:
  5196. if ((aru_vol != 3) && (aru_vol != 4)) {
  5197. warp "ra_temin",85,137;
  5198. }
  5199. end;
  5200. }
  5201. ra_temin,82,131,0 script path_vol1#2 -1,5,0,{
  5202. OnTouch:
  5203. if (aru_vol != 4) {
  5204. warp "ra_temin",85,137;
  5205. }
  5206. end;
  5207. }
  5208. ra_temin,82,127,0 script path_vol1#3 -1,5,1,{
  5209. OnTouch:
  5210. if (aru_vol == 5) {
  5211. warp "ra_temin",84,124;
  5212. }
  5213. end;
  5214. }
  5215. ra_temin,40,124,3 script Female Follower#vol 920,{
  5216. mes "[Lamir]";
  5217. mes "^333333*Sigh*^000000 High Priest Vildt";
  5218. mes "left over so much food after";
  5219. mes "eating. Didn't he learn to";
  5220. mes "finish all of his food?";
  5221. next;
  5222. mes "[Lamir]";
  5223. mes "You know, my mother used";
  5224. mes "to threaten that she'd force";
  5225. mes "me to marry Karlum if I didn't";
  5226. mes "finish all my food when I was";
  5227. mes "a kid. I learned never to";
  5228. mes "leave any leftovers that way~";
  5229. next;
  5230. select("Who's Karlum?");
  5231. mes "[Lamir]";
  5232. mes "Karlum? Oh, he's been";
  5233. mes "chasing me ever since we";
  5234. mes "were kids, declaring his";
  5235. mes "love and all that. Even";
  5236. mes "after we grew up, he's still";
  5237. mes "stubborn about that point.";
  5238. next;
  5239. mes "[Lamir]";
  5240. mes "Ugh! Even today, he";
  5241. mes "still gets on my nerves!";
  5242. mes "I mean, it's great that he's";
  5243. mes "a guard at High Priest Vildt's";
  5244. mes "office, but come on! Why can't";
  5245. mes "he bother another girl?";
  5246. if (aru_vol == 1) {
  5247. set aru_vol,2;
  5248. }
  5249. close;
  5250. }
  5251. ra_temin,42,124,3 script Rachel Guard#vol1_1 934,{
  5252. end;
  5253. OnInit:
  5254. disablenpc "Rachel Guard#vol1_1";
  5255. end;
  5256. }
  5257. ra_temin,5,5,3 script vol_time 844,{
  5258. OnInit:
  5259. stopnpctimer;
  5260. end;
  5261. OnEnable:
  5262. initnpctimer;
  5263. enablenpc "Rachel Guard#vol1_1";
  5264. end;
  5265. OnTimer10000:
  5266. mapannounce "ra_temin","Guard Karlum: Lamir! It's Karlum! Your love is here!",bc_map,"0xFFCE00";
  5267. end;
  5268. OnTimer15000:
  5269. mapannounce "ra_temin","Lamir: Karlum? What are you doing here?",bc_map,"0xFFCE00";
  5270. end;
  5271. OnTimer20000:
  5272. mapannounce "ra_temin","Guard Karlum: Lamir, you can stop pretending now. I've come to realize that your coldness masks your love~",bc_map,"0xFFCE00";
  5273. end;
  5274. OnTimer30000:
  5275. mapannounce "ra_temin","Lamir: What are you talking about? Sorry, Karlum, but I don't have any special feelings for you.",bc_map,"0xFFCE00";
  5276. end;
  5277. OnTimer35000:
  5278. mapannounce "ra_temin","Guard Karlum: I know, it's embarrassing to confess your true feelings~",bc_map,"0xFFCE00";
  5279. end;
  5280. OnTimer40000:
  5281. mapannounce "ra_temin","Guard Karlum: However, I can't deny that your shyness is breaking my heart.",bc_map,"0xFFCE00";
  5282. end;
  5283. OnTimer45000:
  5284. mapannounce "ra_temin","Lamir: Karlum, when will you realize that I haven't, and won't ever fall in love with you?",bc_map,"0xFFCE00";
  5285. end;
  5286. OnTimer50000:
  5287. mapannounce "ra_temin","Guard Karlum: .............",bc_map,"0xFFCE00";
  5288. end;
  5289. OnTimer55000:
  5290. mapannounce "ra_temin","Guard Karlum: Wha--? But I thought...? Huh, sorry. I should get going...",bc_map,"0xFFCE00";
  5291. stopnpctimer;
  5292. disablenpc "Rachel Guard#vol1_1";
  5293. enablenpc "Rachel Guard#vol1";
  5294. end;
  5295. }
  5296. ra_temin,113,140,1 script Rachel Guard#vol2_1 934,{
  5297. mes "[Guard Krodger]";
  5298. mes "What's with this vase?";
  5299. mes "They always send me out";
  5300. mes "here to clean up this mess!";
  5301. mes "I mean, it happens so often,";
  5302. mes "I don't think it's accidental.";
  5303. mes "You think it's vandals?";
  5304. close;
  5305. OnInit:
  5306. disablenpc "Rachel Guard#vol2_1";
  5307. end;
  5308. }
  5309. ra_temin,5,5,1 script vol_time2 844,{
  5310. OnInit:
  5311. stopnpctimer;
  5312. end;
  5313. OnEnable:
  5314. initnpctimer;
  5315. end;
  5316. OnTimer30000:
  5317. mapannounce "ra_temin","Guard Krodger: Phew~, now I'm done cleaning up this mess.",bc_map,"0xFFCE00";
  5318. stopnpctimer;
  5319. disablenpc "Rachel Guard#vol2_1";
  5320. enablenpc "Rachel Guard#vol2";
  5321. enablenpc "Flower Vase#vol";
  5322. end;
  5323. }
  5324. ra_temin,87,118,3 script Drawer#vol1::VeinsDrawer 111,{
  5325. mes "^3355FFThere are some neatly";
  5326. mes "printed and organized";
  5327. mes "documents inside";
  5328. mes "these drawers.^000000";
  5329. close;
  5330. }
  5331. ra_temin,83,118,3 duplicate(VeinsDrawer) Drawer#vol2 111
  5332. ra_temin,85,118,3 script Drawer#vol3 111,{
  5333. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5334. mes "^3355FFWait a second!";
  5335. mes "Right now, you're carrying";
  5336. mes "too many things with you.";
  5337. mes "Please come back after";
  5338. mes "using the Kafra Service";
  5339. mes "to store some of your items.^000000";
  5340. close;
  5341. }
  5342. if (aru_vol == 4) {
  5343. mes "^3355FFYou find a thick pile";
  5344. mes "of reports submitted";
  5345. mes "to the high priest";
  5346. mes "inside this drawer.^000000";
  5347. next;
  5348. if (select("Check the Reports:Cancel") == 1) {
  5349. mes "["+strcharinfo(0)+"]";
  5350. mes "Well, it might not to";
  5351. mes "the most moral thing,";
  5352. mes "but I get the feeling";
  5353. mes "that I should at least";
  5354. mes "check some of these out.";
  5355. next;
  5356. mes "^3355FFYou started shuffling";
  5357. mes "through the documents,";
  5358. mes "glancing at a few that";
  5359. mes "catch your interest.^000000";
  5360. next;
  5361. mes "["+strcharinfo(0)+"]";
  5362. mes "Ooh...";
  5363. mes "This might be";
  5364. mes "what I'm looking for.";
  5365. next;
  5366. mes "^3355FFYou take the thick report";
  5367. mes "labeled ''Veins Geological";
  5368. mes "Research Institute'' on";
  5369. mes "the cover, and then you";
  5370. mes "close the drawer.^000000";
  5371. changequest 2114,2115;
  5372. set aru_vol,5;
  5373. getitem 7342,1; //File01
  5374. close;
  5375. }
  5376. mes "["+strcharinfo(0)+"]";
  5377. mes "Forget it.";
  5378. mes "I didn't get permission";
  5379. mes "to look through these files.";
  5380. close;
  5381. }
  5382. else if (aru_vol == 5) {
  5383. if (countitem(7342) < 1) {
  5384. mes "["+strcharinfo(0)+"]";
  5385. mes "Oh! Here's another";
  5386. mes "copy of that report";
  5387. mes "I wanted! Pretty lucky~";
  5388. getitem 7342,1; //File01
  5389. close;
  5390. }
  5391. mes "^3355FFYou find a thick pile";
  5392. mes "of reports submitted";
  5393. mes "to the high priest";
  5394. mes "inside this drawer.^000000";
  5395. close;
  5396. }
  5397. mes "^3355FFYou find a thick pile";
  5398. mes "of reports submitted";
  5399. mes "to the high priest";
  5400. mes "inside this drawer.^000000";
  5401. close;
  5402. }
  5403. ra_temin,88,117,3 script Goddess Statue#vol1 111,{
  5404. mes "^3355FFIt's a statue of Freya,";
  5405. mes "a goddess revered for her";
  5406. mes "clemency and wisdom.^000000";
  5407. close;
  5408. }
  5409. ra_temin,73,126,1 script Ladder#vol1 111,{
  5410. if (aru_vol == 5) {
  5411. mes "["+strcharinfo(0)+"]";
  5412. mes "Wait, I can use this";
  5413. mes "ladder to sneak out of";
  5414. mes "here! I snuck inside so";
  5415. mes "I'd get caught if I just";
  5416. mes "passed the guards...";
  5417. next;
  5418. if (select("Climb Ladder:Cancel") == 1) {
  5419. mes "^3355FFYou climbed the";
  5420. mes "ladder over the";
  5421. mes "wall and snuck out.^000000";
  5422. close2;
  5423. warp "ra_temin",74,136;
  5424. end;
  5425. }
  5426. mes "^3355FFYou decided not to climb";
  5427. mes "up the ladder for now.^000000";
  5428. close;
  5429. }
  5430. end;
  5431. }
  5432. ve_in,280,223,0 script #volroom -1,2,2,{
  5433. OnTouch:
  5434. if (aru_vol == 6) {
  5435. mes "^3355FFThis house looks like";
  5436. mes "it's been abandoned for";
  5437. mes "a while: the floor is thickly";
  5438. mes "covered with dust and many";
  5439. mes "pieces of discarded paper.^000000";
  5440. next;
  5441. mes "^3355FFOne particular piece";
  5442. mes "of paper catches your";
  5443. mes "attention. You pick it";
  5444. mes "up and give it a read.^000000";
  5445. next;
  5446. mes "[Paper]";
  5447. mes "''^333333The regularly scheduled";
  5448. mes "geological survey had been";
  5449. mes "postponed for over a week.";
  5450. mes "Please submit your report";
  5451. mes "to us as soon as possible.^000000''";
  5452. next;
  5453. mes "["+strcharinfo(0)+"]";
  5454. mes "Although the sender's";
  5455. mes "name isn't on this letter,";
  5456. mes "I can guess who wrote it. ";
  5457. mes "Speaking of which...";
  5458. mes "Where's the geologist?";
  5459. set aru_vol,7;
  5460. close;
  5461. }
  5462. else if (aru_vol < 6) {
  5463. mes "^3355FFThis house looks like";
  5464. mes "it's been abandoned for";
  5465. mes "a while: the floor is thickly";
  5466. mes "covered with dust and many";
  5467. mes "pieces of discarded paper.^000000";
  5468. close;
  5469. }
  5470. end;
  5471. }
  5472. veins,159,171,3 script Towner#vol 945,{
  5473. mes "[Towner]";
  5474. mes "The small office on the";
  5475. mes "2nd floor of this weapon";
  5476. mes "shop is occupied by a";
  5477. mes "geologist. At least, he's";
  5478. mes "supposed to be one...";
  5479. next;
  5480. mes "[Towner]";
  5481. mes "The guy might be a quack:";
  5482. mes "all he does is drink and";
  5483. mes "flirt with skanky women";
  5484. mes "all day. I thought scholars";
  5485. mes "are supposed to read and study";
  5486. mes "and discover things, you know?";
  5487. close;
  5488. }
  5489. ve_in,233,116,3 script Drunken Man#vol 901,{
  5490. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5491. mes "^3355FFWait a second!";
  5492. mes "Right now, you're carrying";
  5493. mes "too many things with you.";
  5494. mes "Please come back after";
  5495. mes "using the Kafra Service";
  5496. mes "to store some of your items.^000000";
  5497. close;
  5498. }
  5499. if (aru_vol < 7) {
  5500. mes "[Drunken Man]";
  5501. mes "So... ^333333*Urp*^000000";
  5502. mes "So then I said...";
  5503. next;
  5504. mes "[Drunken Man]";
  5505. mes "''^3131FFHey, buddy! A man";
  5506. mes "uses his back to talk,";
  5507. mes "not his fists! You wanna";
  5508. mes "piece of me? Bring it on!^000000''";
  5509. next;
  5510. mes "[Drunken Man]";
  5511. mes "Then he got all";
  5512. mes "scared, and ran away!";
  5513. mes "Hahahaha! Guess I look";
  5514. mes "pretty tough, don't I?";
  5515. next;
  5516. emotion e_lv,0,"Drunken Lady#1";
  5517. emotion e_lv,0,"Drunken Lady#2";
  5518. mes "[Ladies]";
  5519. mes "Oh, my God!";
  5520. mes "You're so cool~!";
  5521. next;
  5522. mes "[Drunken Man]";
  5523. mes "Well... Anyone would";
  5524. mes "have done it. I was just";
  5525. mes "being a gentleman.";
  5526. mes "Hahahah, that's right!";
  5527. close;
  5528. }
  5529. else if (aru_vol == 7) {
  5530. mes "[Drunken Man]";
  5531. mes "So... ^333333*Urp*^000000";
  5532. mes "So then I said...";
  5533. next;
  5534. mes "[Drunken Man]";
  5535. mes "''^3131FFHey, buddy! A man";
  5536. mes "uses his back to talk,";
  5537. mes "not his fists! You wanna";
  5538. mes "piece of me? Bring it on!^000000''";
  5539. next;
  5540. mes "[Drunken Man]";
  5541. mes "Then he got all";
  5542. mes "scared, and ran away!";
  5543. mes "Hahahaha! Guess I look";
  5544. mes "pretty tough, don't I?";
  5545. next;
  5546. emotion e_lv,0,"Drunken Lady#1";
  5547. emotion e_lv,0,"Drunken Lady#2";
  5548. mes "[Ladies]";
  5549. mes "Oh, my God!";
  5550. mes "You're so cool~!";
  5551. next;
  5552. mes "[Drunken Man]";
  5553. mes "Well... Anyone would";
  5554. mes "have done it. I was just";
  5555. mes "being a gentleman.";
  5556. mes "Hahahah, that's right!";
  5557. next;
  5558. mes "["+strcharinfo(0)+"]";
  5559. mes "Excuse me, but are";
  5560. mes "you the executive director";
  5561. mes "of the Veins Geological Team?";
  5562. next;
  5563. mes "[Drunken Man]";
  5564. mes "Yeah, sure! Executive";
  5565. mes "director, deputy director,";
  5566. mes "director, researcher, CEO,";
  5567. mes "no... No, wait, that last one";
  5568. mes "doesn't sound right. Hah!";
  5569. mes "I'm all of those~";
  5570. next;
  5571. mes "[Drunken Man]";
  5572. mes "I'm the executive director...";
  5573. mes "I'm the only one that works";
  5574. mes "at the institute, really.";
  5575. mes "Why, what do you want?";
  5576. next;
  5577. mes "["+strcharinfo(0)+"]";
  5578. mes "Uhh... There are some";
  5579. mes "official notices for you";
  5580. mes "at your office. I guess you";
  5581. mes "need to get some surveys";
  5582. mes "done? They sound like";
  5583. mes "they're pretty important.";
  5584. next;
  5585. mes "["+strcharinfo(0)+"]";
  5586. mes "Maybe...";
  5587. mes "Maybe even ^FF0000urgent^000000.";
  5588. next;
  5589. mes "[Drunken Man]";
  5590. mes "Wha--? Hey, what day";
  5591. mes "is it today? Damn it!";
  5592. mes "Fine, fine, time to get";
  5593. mes "to work. Just when I was";
  5594. mes "really enjoying myself too!";
  5595. mes "Argh, I never wanna be sober!";
  5596. next;
  5597. mes "[Drunken Man]";
  5598. mes "But... Working is the";
  5599. mes "only way for me to afford";
  5600. mes "all this drinking... Such";
  5601. mes "is life. Such is life.";
  5602. next;
  5603. mes "[Ladies]";
  5604. mes "Where are you going?";
  5605. mes "Can't you stay a bit";
  5606. mes "longer and talk with";
  5607. mes "us? Pleeeeeease?";
  5608. next;
  5609. mes "[Drunken Man]";
  5610. mes "Sorry, ladies,";
  5611. mes "but duty calls.";
  5612. mes "Hahahahahahha~";
  5613. next;
  5614. emotion e_lv,0,"Drunken Lady#1";
  5615. emotion e_lv,0,"Drunken Lady#2";
  5616. mes "[Ladies]";
  5617. mes "Please don't go~";
  5618. next;
  5619. mes "[Drunken Man]";
  5620. mes "Ahem!";
  5621. mes "Let's see now.";
  5622. mes "What'd be best...?";
  5623. mes "..............................";
  5624. mes "..............................";
  5625. mes "..............................";
  5626. next;
  5627. mes "[Drunken Man]";
  5628. mes "..............................";
  5629. mes "..............................";
  5630. mes "........................Right!";
  5631. next;
  5632. mes "[Drunken Man]";
  5633. mes "Hey, you.";
  5634. next;
  5635. mes "["+strcharinfo(0)+"]";
  5636. mes "Yes?";
  5637. next;
  5638. emotion e_no1;
  5639. mes "[Drunken Man]";
  5640. mes "I hereby promote you as";
  5641. mes "chief researcher of the";
  5642. mes "Veins Geological Research";
  5643. mes "Institute. Congratulations!";
  5644. mes "Welcome to the team, friend!";
  5645. next;
  5646. mes "["+strcharinfo(0)+"]";
  5647. mes "Huh...?";
  5648. mes "I don't understand";
  5649. mes "what you're talking about!";
  5650. next;
  5651. mes "[Drunken Man]";
  5652. mes "Heh! You should be grateful";
  5653. mes "that I'm accepting you as my";
  5654. mes "student! Everyone'd be proud";
  5655. mes "to study under me, Gio, the";
  5656. mes "world's greatest geologist!";
  5657. mes "(Well, maybe.)";
  5658. next;
  5659. mes "["+strcharinfo(0)+"]";
  5660. mes "Hey, I never--";
  5661. next;
  5662. mes "[Geologist Gio]";
  5663. mes "Ah-ah! Now that you're";
  5664. mes "my student, I expect you";
  5665. mes "to work hard if you're going";
  5666. mes "to learn anything. First thing";
  5667. mes "first--go to my office and";
  5668. mes "clear up my belated business.";
  5669. next;
  5670. mes "[Geologist Gio]";
  5671. mes "Here, take this ^FF0000reference";
  5672. mes "guide^000000 with you to my office.";
  5673. mes "When you check my desk, you'll";
  5674. mes "find a ^FF0000pyrometer^000000 and a ^FF0000report";
  5675. mes "form^000000. You'll need to bring all";
  5676. mes "that stuff to Thor Volcano.";
  5677. next;
  5678. mes "[Geologist Gio]";
  5679. mes "When you get to Thor Volcano,";
  5680. mes "use the pryometer to check the";
  5681. mes "volcano's temperature, and";
  5682. mes "fill out the report form.";
  5683. next;
  5684. mes "[Geologist Gio]";
  5685. mes "Take the filled report";
  5686. mes "form to the geology camp";
  5687. mes "that's deep inside the volcano";
  5688. mes "so that they can stamp their";
  5689. mes "confirmation on it. That's";
  5690. mes "not so hard now, is it?";
  5691. next;
  5692. mes "[Geologist Gio]";
  5693. mes "Ahh, I've also decided";
  5694. mes "to take these lovely ladies";
  5695. mes "on as my students as well~";
  5696. mes "I should stay here and";
  5697. mes "entreat them to a lecture.";
  5698. next;
  5699. emotion e_lv,0,"Drunken Lady#1";
  5700. emotion e_lv,0,"Drunken Lady#2";
  5701. mes "[Ladies]";
  5702. mes "Oh~! You'll really";
  5703. mes "teach us geology?";
  5704. next;
  5705. mes "[Geologist Gio]";
  5706. mes "Oh, right! When they";
  5707. mes "ask you about the volcano's";
  5708. mes "temperature when you submit";
  5709. mes "the report at the geological";
  5710. mes "camp, make something up.";
  5711. mes "Make sure it sounds bad!";
  5712. next;
  5713. mes "[Geologist Gio]";
  5714. mes "Words like ''explosion,''";
  5715. mes "''disaster,'' and ''collatoral";
  5716. mes "damage'' would be perfect.";
  5717. mes "Just do your part, and I'll";
  5718. mes "take care of the rest. Okay~";
  5719. mes "Come back soon, my pupil!";
  5720. next;
  5721. mes "^3355FFWell, this isn't what";
  5722. mes "you expected, but you get";
  5723. mes "the feeling that this will";
  5724. mes "all turn out in your favor.";
  5725. mes "You know that feeling, right?^000000";
  5726. changequest 2116,2117;
  5727. set aru_vol,8;
  5728. getitem 7705,1; //Note_Of_Geologist
  5729. close;
  5730. }
  5731. else if ((aru_vol > 7) && (aru_vol < 24)) {
  5732. mes "[Geologist Gio]";
  5733. mes "Hey, you'd better hurry";
  5734. mes "it up. I mean, you're the";
  5735. mes "one that found that notice";
  5736. mes "in my office, didn't you?";
  5737. mes "You know how important";
  5738. mes "this work is to us!";
  5739. next;
  5740. mes "[Geologist Gio]";
  5741. mes "Get the pyrometer,";
  5742. mes "and go to Thor Volcano";
  5743. mes "to fill out the report";
  5744. mes "form and submit it to";
  5745. mes "the geological camp!";
  5746. close;
  5747. }
  5748. else if (aru_vol == 24) {
  5749. mes "[Geologist Gio]";
  5750. mes "Well, those are";
  5751. mes "nice legs, but they're";
  5752. mes "not the best pair I've see--";
  5753. next;
  5754. mes "["+strcharinfo(0)+"]";
  5755. mes "I'm back.";
  5756. next;
  5757. mes "[Geologist Gio]";
  5758. mes "*Ahem* And that's how";
  5759. mes "erosion... Works. Tomorrow,";
  5760. mes "I'll teach you ladies all";
  5761. mes "about rocks. All of them.";
  5762. next;
  5763. mes "[Geologist Gio]";
  5764. mes "Welcome back! So,";
  5765. mes "how was the volcanic";
  5766. mes "temperature report?";
  5767. next;
  5768. mes "["+strcharinfo(0)+"]";
  5769. mes "Well, I did what you";
  5770. mes "told me. Hey, are you";
  5771. mes "sure you wanted me to";
  5772. mes "exaggerate the temperature?";
  5773. mes "What about the camp?";
  5774. next;
  5775. mes "[Geologist Gio]";
  5776. mes "Oh, don't worry about";
  5777. mes "the temperature. It's";
  5778. mes "supposed to go up.";
  5779. next;
  5780. mes "["+strcharinfo(0)+"]";
  5781. mes "What are you...?";
  5782. mes "Actually, I thought that";
  5783. mes "maybe the pryometer";
  5784. mes "might be broken.";
  5785. next;
  5786. mes "[Geologist Gio]";
  5787. mes "Heh! You're right~";
  5788. mes "I broke it on purpose.";
  5789. next;
  5790. mes "["+strcharinfo(0)+"]";
  5791. mes "What?!";
  5792. next;
  5793. mes "[Geologist Gio]";
  5794. mes "You know, it's hard for";
  5795. mes "scholars like me to make";
  5796. mes "a decent living. Hell, I was";
  5797. mes "lucky enough to get that";
  5798. mes "temperature measuring job";
  5799. mes "from the geological camp.";
  5800. next;
  5801. mes "[Geologist Gio]";
  5802. mes "Those guys've been trying";
  5803. mes "to fire me ever since they";
  5804. mes "realized the volcano became";
  5805. mes "dormant. But... They can't";
  5806. mes "fire me if there's proof that";
  5807. mes "it might go off anytime!";
  5808. next;
  5809. mes "[Geologist Gio]";
  5810. mes "Then, when they're all";
  5811. mes "panicked, I calmly and";
  5812. mes "suavely offer a solution";
  5813. mes "that looks like it works.";
  5814. mes "Of course, there's never";
  5815. mes "a problem to begin with...";
  5816. next;
  5817. mes "["+strcharinfo(0)+"]";
  5818. mes "So...";
  5819. mes "You're a con man.";
  5820. next;
  5821. mes "[Geologist Gio]";
  5822. mes "Awww, don't look at";
  5823. mes "me like that. I'm a real";
  5824. mes "scientist. Come on...";
  5825. mes "Oh, come on...";
  5826. next;
  5827. mes "[Geologist Gio]";
  5828. mes "Look, why don't you head";
  5829. mes "back to my institute and";
  5830. mes "check out my bookshelf?";
  5831. mes "I keep a small box there";
  5832. mes "where I keep all sorts";
  5833. mes "of nifty little goodies.";
  5834. next;
  5835. mes "[Geologist Gio]";
  5836. mes "You can have the very";
  5837. mes "first thing that pops out";
  5838. mes "of that box. I wonder if the";
  5839. mes "goddess will grace you";
  5840. mes "with good fortune. You";
  5841. mes "might get something good~";
  5842. next;
  5843. mes "[Geologist Gio]";
  5844. mes "Consider it your";
  5845. mes "payment for a job";
  5846. mes "well done. Good work!";
  5847. mes "I expected nothing less";
  5848. mes "from my star pupil!";
  5849. changequest 60211,60212;
  5850. set aru_vol,25;
  5851. delitem 7342,1; //File01
  5852. delitem 7704,1; //Broken_Thermometer
  5853. delitem 7705,1; //Note_Of_Geologist
  5854. close;
  5855. }
  5856. mes "[Drunken Man]";
  5857. mes "So... ^333333*Urp*^000000";
  5858. mes "So then I said...";
  5859. next;
  5860. mes "[Drunken Man]";
  5861. mes "''^3131FFHey, buddy! A man";
  5862. mes "uses his back to talk,";
  5863. mes "not his fists! You wanna";
  5864. mes "piece of me? Bring it on!^000000''";
  5865. next;
  5866. mes "[Drunken Man]";
  5867. mes "Then he got all";
  5868. mes "scared, and ran away!";
  5869. mes "Hahahaha! Guess I look";
  5870. mes "pretty tough, don't I?";
  5871. next;
  5872. emotion e_lv,0,"Drunken Lady#1";
  5873. emotion e_lv,0,"Drunken Lady#2";
  5874. mes "[Ladies]";
  5875. mes "Oh, my God!";
  5876. mes "You're so cool~!";
  5877. next;
  5878. mes "[Drunken Man]";
  5879. mes "Well... Anyone would";
  5880. mes "have done it. I was just";
  5881. mes "being a gentleman.";
  5882. mes "Hahahah, that's right!";
  5883. close;
  5884. }
  5885. ve_in,232,117,5 script Drunken Lady#1 940,{
  5886. mes "[Drunken Lady]";
  5887. mes "This guys' actually";
  5888. mes "pretty boring, but...";
  5889. mes "I get free drinks if";
  5890. mes "I can put up with him~";
  5891. close;
  5892. }
  5893. ve_in,234,115,3 script Drunken Lady#2 940,{
  5894. mes "[Drunken Lady]";
  5895. mes "This tavern might look";
  5896. mes "luxurious and gorgeous,";
  5897. mes "but the drinks here stink!";
  5898. mes "I can mix better drinks";
  5899. mes "at home, no sweat at all~";
  5900. close;
  5901. }
  5902. ve_in,277,229,3 script Wall Closet#vol 111,{
  5903. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5904. mes "^3355FFWait a second!";
  5905. mes "Right now, you're carrying";
  5906. mes "too many things with you.";
  5907. mes "Please come back after";
  5908. mes "using the Kafra Service";
  5909. mes "to store some of your items.^000000";
  5910. close;
  5911. }
  5912. if (aru_vol == 8) {
  5913. if (countitem(7704) == 0) {
  5914. mes "^3355FFYou found the";
  5915. mes "pyrometer inside";
  5916. mes "the closet.^000000";
  5917. getitem 7704,1; //Broken_Thermometer
  5918. close;
  5919. }
  5920. mes "^3355FFThere's so much junk";
  5921. mes "crammed in here!^000000";
  5922. close;
  5923. }
  5924. mes "^3355FFThere's so much junk";
  5925. mes "crammed in here!^000000";
  5926. close;
  5927. }
  5928. ve_in,281,214,3 script Bookshelf#vol 111,{
  5929. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5930. mes "^3355FFWait a second!";
  5931. mes "Right now, you're carrying";
  5932. mes "too many things with you.";
  5933. mes "Please come back after";
  5934. mes "using the Kafra Service";
  5935. mes "to store some of your items.^000000";
  5936. close;
  5937. }
  5938. if (aru_vol == 8) {
  5939. if (countitem(7342) == 0) {
  5940. mes "^3355FFYou find a bundle";
  5941. mes "of reports carelessly";
  5942. mes "stuck between some";
  5943. mes "books on this bookshelf.^000000";
  5944. getitem 7342,1; //File01
  5945. close;
  5946. }
  5947. mes "^3355FFThere's a lot of";
  5948. mes "scattered books and";
  5949. mes "notebooks lying on";
  5950. mes "this bookshelf.^000000";
  5951. close;
  5952. }
  5953. else if ((aru_vol > 8) && (aru_vol < 25)) {
  5954. mes "^3355FFThere's a lot of";
  5955. mes "scattered books and";
  5956. mes "notebooks lying on";
  5957. mes "this bookshelf.^000000";
  5958. close;
  5959. }
  5960. else if (aru_vol == 25) {
  5961. mes "^3355FFThere's a lot of";
  5962. mes "scattered books and";
  5963. mes "notebooks lying on";
  5964. mes "this bookshelf.^000000";
  5965. next;
  5966. mes "^3355FFAfter a quick look,";
  5967. mes "you notice the grayish";
  5968. mes "purple box that Gio was";
  5969. mes "talking about it. You close";
  5970. mes "your eyes, and reach inside";
  5971. mes "Gio's purple box of goodies.^000000";
  5972. next;
  5973. changequest 60212,60213;
  5974. set aru_vol,26;
  5975. set .@box_box,rand(1,20);
  5976. if (.@box_box < 7) {
  5977. getitem 12104,1; //Random_Quiver
  5978. }
  5979. else if ((.@box_box > 6) && (.@box_box < 9)) {
  5980. getitem 661,1; //Sway_Apron
  5981. }
  5982. else if ((.@box_box > 8) && (.@box_box < 20)) {
  5983. getitem 12027,5; //Giggling_Box
  5984. }
  5985. else {
  5986. getitem 12103,1; //Bloody_Dead_Branch
  5987. }
  5988. getexp 80000,0;
  5989. mes "^3355FFWell, you've done all";
  5990. mes "that you could here.";
  5991. mes "Now would be a good time";
  5992. mes "to return to High Priest Zhed.^000000";
  5993. close;
  5994. }
  5995. mes "^3355FFThere's a lot of";
  5996. mes "scattered books and";
  5997. mes "notebooks lying on";
  5998. mes "this bookshelf.^000000";
  5999. close;
  6000. }
  6001. thor_v01,37,234,3 script Hot Land Surface#1 111,{
  6002. if (aru_vol == 8) {
  6003. if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
  6004. mes "^3355FFYou use the pyrometer";
  6005. mes "to check the surface";
  6006. mes "temperature of the ground";
  6007. mes "here in the volcano.^000000";
  6008. next;
  6009. mes "^3131FFBeep-- Beep-- Bee-^000000";
  6010. next;
  6011. mes "^3131FFCurrent Temperature: 2300 ThT^000000";
  6012. next;
  6013. mes "^3355FFYou record the";
  6014. mes "temperature in";
  6015. mes "your report.^000000";
  6016. changequest 2117,2118;
  6017. set aru_vol,9;
  6018. next;
  6019. mes "["+strcharinfo(0)+"]";
  6020. mes "I should take a few more";
  6021. mes "temperature measurements";
  6022. mes "before I submit this report,";
  6023. mes "just to be absolutely sure.";
  6024. close;
  6025. }
  6026. mes "^3355FFYou need both the";
  6027. mes "pyrometer and the";
  6028. mes "report form to measure";
  6029. mes "and record the temperature";
  6030. mes "of the ground's surface here.^000000";
  6031. close;
  6032. }
  6033. mes "^3355FFThis patch of ground";
  6034. mes "emits an intense heat";
  6035. mes "that stings your face.^000000";
  6036. close;
  6037. }
  6038. thor_v02,165,37,3 script Hot Land Surface#2 111,{
  6039. if (aru_vol == 9) {
  6040. if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
  6041. mes "^3355FFYou use the pyrometer";
  6042. mes "to check the surface";
  6043. mes "temperature of the ground";
  6044. mes "here in the volcano.^000000";
  6045. next;
  6046. mes "^3131FFBeep-- Beep-- Bee-^000000";
  6047. next;
  6048. mes "^3131FFCurrent Temperature: 2270 ThT^000000";
  6049. next;
  6050. mes "^3355FFYou record the";
  6051. mes "temperature in";
  6052. mes "your report.^000000";
  6053. changequest 2118,2119;
  6054. set aru_vol,10;
  6055. close;
  6056. }
  6057. mes "^3355FFYou need both the";
  6058. mes "pyrometer and the";
  6059. mes "report form to measure";
  6060. mes "and record the temperature";
  6061. mes "of the ground's surface here.^000000";
  6062. close;
  6063. }
  6064. mes "^3355FFThis patch of ground";
  6065. mes "emits an intense heat";
  6066. mes "that stings your face.^000000";
  6067. close;
  6068. }
  6069. thor_v02,170,100,3 script Hot Land Surface#3 111,{
  6070. if (aru_vol == 10) {
  6071. if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
  6072. mes "^3355FFYou use the pyrometer";
  6073. mes "to check the surface";
  6074. mes "temperature of the ground";
  6075. mes "here in the volcano.^000000";
  6076. next;
  6077. mes "^3131FFBeep-- Beep-- Bee-^000000";
  6078. next;
  6079. mes "^3131FFCurrent Temperature: 2500 ThT^000000";
  6080. next;
  6081. mes "^3355FFYou record the";
  6082. mes "temperature in";
  6083. mes "your report.^000000";
  6084. next;
  6085. mes "["+strcharinfo(0)+"]";
  6086. mes "I've taken enough";
  6087. mes "measurements. I should";
  6088. mes "submit this report to the";
  6089. mes "geological camp now~";
  6090. changequest 2119,2120;
  6091. set aru_vol,11;
  6092. close;
  6093. }
  6094. mes "^3355FFYou need both the";
  6095. mes "pyrometer and the";
  6096. mes "report form to measure";
  6097. mes "and record the temperature";
  6098. mes "of the ground's surface here.^000000";
  6099. close;
  6100. }
  6101. else if (aru_vol == 11) {
  6102. mes "["+strcharinfo(0)+"]";
  6103. mes "I've taken enough";
  6104. mes "measurements. I should";
  6105. mes "submit this report to the";
  6106. mes "geological camp now~";
  6107. close;
  6108. }
  6109. mes "^3355FFThis patch of ground";
  6110. mes "emits an intense heat";
  6111. mes "that stings your face.^000000";
  6112. close;
  6113. }
  6114. que_thor,145,66,3 script Guard#vol::VeinsGuard 939,{
  6115. if (aru_vol == 11) {
  6116. mes "[Guard]";
  6117. mes "Only authorized";
  6118. mes "personnel can enter this";
  6119. mes "area. Identify yourself!";
  6120. next;
  6121. mes "["+strcharinfo(0)+"]";
  6122. mes "I'm a research student working";
  6123. mes "under Director Gio for the";
  6124. mes "Veins Geological Research";
  6125. mes "Institute. Would you please";
  6126. mes "stamp this temperature";
  6127. mes "report for me?";
  6128. next;
  6129. mes "[Guard]";
  6130. mes "Oh, I see. Well, I'm";
  6131. mes "not the one that stamps";
  6132. mes "reports. Go inside and";
  6133. mes "ask Sahedi to help you.";
  6134. mes "He's at the airship just";
  6135. mes "south of the train station.";
  6136. changequest 2120,2121;
  6137. set aru_vol,12;
  6138. close2;
  6139. warp "thor_camp",248,190;
  6140. end;
  6141. }
  6142. else if ((aru_vol > 11) && (aru_vol < 24)) {
  6143. mes "[Guard]";
  6144. mes "Oh, you're that student";
  6145. mes "from the institute. I don't";
  6146. mes "think we're expecting";
  6147. mes "any reports soon.";
  6148. next;
  6149. mes "["+strcharinfo(0)+"]";
  6150. mes "Oh, we just found out";
  6151. mes "that the instruments we";
  6152. mes "used were faulty, so we";
  6153. mes "had to revise our report.";
  6154. next;
  6155. mes "[Guard]";
  6156. mes "Your tools were broken";
  6157. mes "the first time? Okay, okay,";
  6158. mes "I can understand that.";
  6159. mes "Alright, you can pass.";
  6160. close2;
  6161. warp "thor_camp",248,190;
  6162. end;
  6163. }
  6164. mes "[Guard]";
  6165. mes "Who are you?!";
  6166. close;
  6167. }
  6168. que_thor,136,66,3 duplicate(VeinsGuard) Guard#vol2 939
  6169. que_thor,127,60,5 duplicate(VeinsGuard) Guard#vol3 939
  6170. thor_camp,250,104,3 script Sahedi#vol 934,{
  6171. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  6172. mes "^3355FFWait a second!";
  6173. mes "Right now, you're carrying";
  6174. mes "too many things with you.";
  6175. mes "Please come back after";
  6176. mes "using the Kafra Service";
  6177. mes "to store some of your items.^000000";
  6178. close;
  6179. }
  6180. if (aru_vol == 12) {
  6181. mes "[Sahedi]";
  6182. mes "I'm sorry, but I don't";
  6183. mes "think I know you. Only";
  6184. mes "authorized personnel is";
  6185. mes "allowed in this area, so";
  6186. mes "if you don't have any";
  6187. mes "reason to be here...";
  6188. next;
  6189. mes "["+strcharinfo(0)+"]";
  6190. mes "I'm a research student working";
  6191. mes "under Director Gio for the";
  6192. mes "Veins Geological Research";
  6193. mes "Institute. Would you please";
  6194. mes "stamp this temperature";
  6195. mes "report for me?";
  6196. next;
  6197. mes "["+strcharinfo(0)+"]";
  6198. mes "Um, Gio is sick right";
  6199. mes "now, so that's why he";
  6200. mes "had me fill out this report";
  6201. mes "form and submit it for him.";
  6202. next;
  6203. mes "[Sahedi]";
  6204. mes "Ah, so that's why his";
  6205. mes "report's late this time.";
  6206. mes "I'm sorry to hear that.";
  6207. mes "And here I thought he was";
  6208. mes "just wasting his time on";
  6209. mes "women and alcohol...";
  6210. next;
  6211. mes "[Sahedi]";
  6212. mes "Let's see...";
  6213. next;
  6214. emotion e_omg;
  6215. mes "[Sahedi]";
  6216. mes "Oh God! Why is the";
  6217. mes "temperature so high?!";
  6218. mes "We've had a few reports";
  6219. mes "like this in the past, but...";
  6220. mes "Is this... How bad is this?";
  6221. next;
  6222. emotion 19,1;
  6223. mes "["+strcharinfo(0)+"]";
  6224. mes "Oh... Oh, no!";
  6225. mes "Yikes! I guess if it's";
  6226. mes "higher than normal...";
  6227. mes "It might be bad?";
  6228. next;
  6229. mes "[Sahedi]";
  6230. mes "What should I do?";
  6231. mes "Should I activate";
  6232. mes "the alarm? I don't...";
  6233. mes "I don't wanna die!";
  6234. next;
  6235. mes "["+strcharinfo(0)+"]";
  6236. mes "You might want to calm";
  6237. mes "down first. I'll take a look";
  6238. mes "around the camp, so please";
  6239. mes "don't say anything that will";
  6240. mes "make anyone else panic for now.";
  6241. next;
  6242. mes "[Sahedi]";
  6243. mes "Okay...";
  6244. mes "Please go ahead, and";
  6245. mes "see if this camp will be";
  6246. mes "safe from any disaster.";
  6247. changequest 2121,2122;
  6248. set aru_vol,13;
  6249. delitem 7342,1; //File01
  6250. close;
  6251. }
  6252. else if ((aru_vol > 12) && (aru_vol < 23)) {
  6253. mes "[Sahedi]";
  6254. mes "So, are we in any";
  6255. mes "danger? Does it look";
  6256. mes "like this volcano will";
  6257. mes "erupt anytime soon?";
  6258. next;
  6259. mes "["+strcharinfo(0)+"]";
  6260. mes "Oh, I'm not finished";
  6261. mes "investigating yet. Would";
  6262. mes "you please wait a bit longer?";
  6263. next;
  6264. mes "[Sahedi]";
  6265. mes "Sure, sure. Just make";
  6266. mes "sure that you do a real";
  6267. mes "thorough check of everything";
  6268. mes "in the volcano for me, yeah?";
  6269. close;
  6270. }
  6271. else if (aru_vol == 23) {
  6272. mes "[Sahedi]";
  6273. mes "So, are we in any";
  6274. mes "danger? Does it look";
  6275. mes "like this volcano will";
  6276. mes "erupt anytime soon?";
  6277. next;
  6278. while(1) {
  6279. if (select("Yes:No") == 1) {
  6280. mes "["+strcharinfo(0)+"]";
  6281. mes "I guess I can't hide it";
  6282. mes "from you... The recent";
  6283. mes "activity of this volcano";
  6284. mes "has recently been fairly...";
  6285. mes "disconcerting.";
  6286. next;
  6287. break;
  6288. }
  6289. else {
  6290. mes "^3355FFWait... You should take";
  6291. mes "advantage of this situation.";
  6292. mes "This could be your chance to";
  6293. mes "intervene in the conflict";
  6294. mes "between two contries!^000000";
  6295. next;
  6296. mes "^3355FFYou might not be able";
  6297. mes "to stop their war, but";
  6298. mes "maybe you can distract";
  6299. mes "them with the threat";
  6300. mes "of natural disaster...^000000";
  6301. next;
  6302. }
  6303. }
  6304. emotion e_omg;
  6305. mes "[Sahedi]";
  6306. mes "Huh? Are you serious?";
  6307. mes "Thor Volcano's gonna";
  6308. mes "erupt?! We-we have to";
  6309. mes "get the hell out of here!";
  6310. mes "It'll be a disaster, just";
  6311. mes "like it happened in the past!";
  6312. next;
  6313. emotion 52,1;
  6314. mes "["+strcharinfo(0)+"]";
  6315. mes "Yes, I agree. There's";
  6316. mes "a good chance of an...";
  6317. mes "explosion that'll cause";
  6318. mes "a lot of collateral damage.";
  6319. next;
  6320. mes "[Sahedi]";
  6321. mes "What are our chances?";
  6322. mes "How much time do we";
  6323. mes "have to evacuate?";
  6324. next;
  6325. emotion 52,1;
  6326. mes "["+strcharinfo(0)+"]";
  6327. mes "Well... Uh...";
  6328. mes "According to my data...";
  6329. mes "Analysis... There's a 75%";
  6330. mes "chance of eruption within";
  6331. mes "the next thirty days.";
  6332. next;
  6333. mes "[Sahedi]";
  6334. mes "What?! We must report";
  6335. mes "this to the high priest";
  6336. mes "immediately! Aitra!";
  6337. next;
  6338. enablenpc "Aitra#vol";
  6339. mes "[Aitra]";
  6340. mes "Yes, sir!";
  6341. next;
  6342. mes "[Sahedi]";
  6343. mes "This is an emergency.";
  6344. mes "Bring this message to";
  6345. mes "the high priest as soon";
  6346. mes "as possible. And don't";
  6347. mes "forget to pack all your";
  6348. mes "things before you leave.";
  6349. next;
  6350. mes "[Aitra]";
  6351. mes "Huh?";
  6352. mes " ...Yes, sir.";
  6353. next;
  6354. disablenpc "Aitra#vol";
  6355. mes "[Sahedi]";
  6356. mes "Oh, this is a nightmare...";
  6357. mes "Will you please take your";
  6358. mes "report to your director, Gio?";
  6359. mes "Hopefully he'll have some";
  6360. mes "advice for what we can";
  6361. mes "do about this disaster...";
  6362. changequest 2128,60211;
  6363. set aru_vol,24;
  6364. getitem 7342,1; //File01
  6365. close;
  6366. }
  6367. mes "[Sahedi]";
  6368. mes "Argh, I'm so busy!";
  6369. close;
  6370. }
  6371. thor_camp,194,220,0 script #Colonel1 -1,5,5,{
  6372. OnTouch:
  6373. if (aru_vol == 13) {
  6374. enablenpc "Colonel Vito#1";
  6375. mes "[????]";
  6376. mes "You...!";
  6377. mes "What are you doing";
  6378. mes "just standing around?!";
  6379. mes "Aren't you supposed to";
  6380. mes "be transporting cargo? ";
  6381. mes "Attention to orders!";
  6382. next;
  6383. mes "["+strcharinfo(0)+"]";
  6384. mes "Are you talking to me?";
  6385. mes "No, I'm from the Veins Geo--";
  6386. next;
  6387. mes "[Colonel Vito]";
  6388. mes "Look at you. You don't";
  6389. mes "even have your uniform";
  6390. mes "yet. Still a rookie, eh?";
  6391. mes "Looks like I'll have to";
  6392. mes "personally train you as";
  6393. mes "one of our holy knights!";
  6394. next;
  6395. mes "["+strcharinfo(0)+"]";
  6396. mes "But I'm not--";
  6397. next;
  6398. mes "[Colonel Vito]";
  6399. mes "You should be honored to";
  6400. mes "have the rare opportunity";
  6401. mes "to be trained by me, the";
  6402. mes "great Colonel Vito. I'll mold";
  6403. mes "you into a true warrior for";
  6404. mes "Freya! Now follow me!";
  6405. changequest 2122,2123;
  6406. set aru_vol,14;
  6407. close2;
  6408. disablenpc "Colonel Vito#1";
  6409. warp "thor_camp",156,68;
  6410. end;
  6411. }
  6412. else if (aru_vol == 14) {
  6413. enablenpc "Colonel Vito#1";
  6414. mes "[Colonel Vito]";
  6415. mes "What are you still";
  6416. mes "doing standing there?";
  6417. mes "Don't slack off! Come!";
  6418. close2;
  6419. disablenpc "Colonel Vito#1";
  6420. warp "thor_camp",156,68;
  6421. end;
  6422. }
  6423. end;
  6424. }
  6425. thor_camp,162,182,0 script #Colonel2 -1,7,7,{
  6426. OnTouch:
  6427. if (aru_vol == 13) {
  6428. enablenpc "Colonel Vito#2";
  6429. mes "[????]";
  6430. mes "You...!";
  6431. mes "What are you doing";
  6432. mes "just standing around?!";
  6433. mes "Aren't you supposed to";
  6434. mes "be transporting cargo? ";
  6435. mes "Attention to orders!";
  6436. next;
  6437. mes "["+strcharinfo(0)+"]";
  6438. mes "Are you talking to me?";
  6439. mes "No, I'm from the Veins Geo--";
  6440. next;
  6441. mes "[Colonel Vito]";
  6442. mes "Look at you. You don't";
  6443. mes "even have your uniform";
  6444. mes "yet. Still a rookie, eh?";
  6445. mes "Looks like I'll have to";
  6446. mes "personally train you as";
  6447. mes "one of our holy knights!";
  6448. next;
  6449. mes "["+strcharinfo(0)+"]";
  6450. mes "But I'm not--";
  6451. next;
  6452. mes "[Colonel Vito]";
  6453. mes "You should be honored to";
  6454. mes "have the rare opportunity";
  6455. mes "to be trained by me, the";
  6456. mes "great Colonel Vito. I'll mold";
  6457. mes "you into a true warrior for";
  6458. mes "Freya! Now follow me!";
  6459. changequest 2122,2123;
  6460. set aru_vol,14;
  6461. disablenpc "Colonel Vito#2";
  6462. close2;
  6463. warp "thor_camp",156,68;
  6464. end;
  6465. }
  6466. else if (aru_vol == 14) {
  6467. enablenpc "Colonel Vito#1";
  6468. mes "[Colonel Vito]";
  6469. mes "What are you still";
  6470. mes "doing standing there?";
  6471. mes "Don't slack off! Come!";
  6472. close2;
  6473. disablenpc "Colonel Vito#2";
  6474. warp "thor_camp",156,68;
  6475. end;
  6476. }
  6477. end;
  6478. }
  6479. thor_camp,187,228,5 script Colonel Vito#1 946,{
  6480. end;
  6481. OnInit:
  6482. disablenpc "Colonel Vito#1";
  6483. end;
  6484. }
  6485. thor_camp,155,175,7 script Colonel Vito#2 946,{
  6486. end;
  6487. OnInit:
  6488. disablenpc "Colonel Vito#2";
  6489. end;
  6490. }
  6491. thor_camp,159,74,3 script Colonel Vito#3 946,{
  6492. if (aru_vol == 14) {
  6493. mes "[Colonel Vito]";
  6494. mes "I am Colonel Vito,";
  6495. mes "and I'm in charge of";
  6496. mes "the Arunafeltz camp";
  6497. mes "here in Thor Volcano.";
  6498. mes "What's your name, soldier?";
  6499. next;
  6500. mes "["+strcharinfo(0)+"]";
  6501. mes ""+strcharinfo(0)+", sir.";
  6502. next;
  6503. mes "[Colonel Vito]";
  6504. mes "Hmpf! That's a weakling's";
  6505. mes "name! I can tell that your";
  6506. mes "mind and body are too weak!";
  6507. mes "That won't do. How will you";
  6508. mes "be worthy of serving the";
  6509. mes "beautiful, graceful Freya?";
  6510. next;
  6511. mes "[Colonel Vito]";
  6512. mes "You need more training.";
  6513. mes "Take a break first, and";
  6514. mes "prepare yourself. We will";
  6515. mes "begin as soon as you're ready.";
  6516. set aru_vol,15;
  6517. close;
  6518. }
  6519. else if (aru_vol == 15) {
  6520. mes "[Colonel Vito]";
  6521. mes "First, we need to take";
  6522. mes "care of that weak mind";
  6523. mes "of yours. This first";
  6524. mes "training exercise will";
  6525. mes "be verbal based.";
  6526. next;
  6527. while(1) {
  6528. mes "[Colonel Vito]";
  6529. mes "Question one!";
  6530. mes "Who do we fight for?";
  6531. mes "Who do we live for?";
  6532. next;
  6533. if (select("Odin:Freya:Thor") == 2) {
  6534. break;
  6535. }
  6536. mes "[Colonel Vito]";
  6537. mes "You idiot!";
  6538. percentheal -10,0;
  6539. specialeffect2 EF_HIT2;
  6540. next;
  6541. }
  6542. mes "[Colonel Vito]";
  6543. mes "Right! Freya is not only";
  6544. mes "a goddess of love, but she's";
  6545. mes "also a goddess of war.";
  6546. mes "We are on a sacred mission";
  6547. mes "to recover the pieces of";
  6548. mes "Ymir's Heart for her sake.";
  6549. next;
  6550. mes "[Colonel Vito]";
  6551. mes "Freya was greatly wounded";
  6552. mes "in the war among gods,";
  6553. mes "humans, and demons.";
  6554. mes "Odin, the leader of the";
  6555. mes "gods, tried to help her, but";
  6556. mes "even his power wasn't enough.";
  6557. next;
  6558. mes "[Colonel Vito]";
  6559. mes "Odin did advise her to";
  6560. mes "obtain Ymir's Heart, as";
  6561. mes "it would fully recover her";
  6562. mes "powers. That is why we are";
  6563. mes "preparing for war: we must";
  6564. mes "obtain Ymir's Heart for Freya!";
  6565. next;
  6566. mes "[Colonel Vito]";
  6567. mes "DO YOU UNDERSTAND?!";
  6568. next;
  6569. mes "["+strcharinfo(0)+"]";
  6570. mes "Yes, sir!";
  6571. next;
  6572. mes "[Colonel Vito]";
  6573. mes "Now, there's a country";
  6574. mes "called the Rune-Midgarts";
  6575. mes "Kingdom that's full of fools.";
  6576. mes "Their ancestors branded us";
  6577. mes "as heretics and drove us";
  6578. mes "to this deserted land.";
  6579. next;
  6580. mes "[Colonel Vito]";
  6581. mes "We cannot forgive how they";
  6582. mes "denied us our freedom to";
  6583. mes "worship Freya. Our people";
  6584. mes "will have revenge on them.";
  6585. mes "Mark my word, soldier.";
  6586. mes "Now, repeat after me.";
  6587. next;
  6588. mes "[Colonel Vito]";
  6589. mes "I, "+strcharinfo(0)+",";
  6590. next;
  6591. mes "["+strcharinfo(0)+"]";
  6592. mes "I, "+strcharinfo(0)+",";
  6593. next;
  6594. while(1) {
  6595. mes "[Colonel Vito]";
  6596. mes "^FF0000as a devoted servant";
  6597. mes "of Goddess Freya";
  6598. next;
  6599. input .@input$;
  6600. set .@answer$,"as a devoted servant of Goddess Freya";
  6601. if (.@input$ == .@answer$) {
  6602. mes "["+strcharinfo(0)+"]";
  6603. mes "as a devoted servant";
  6604. mes "of Goddess Freya, the";
  6605. mes "patron saint of the";
  6606. mes "great Arunafeltz,^000000";
  6607. next;
  6608. break;
  6609. }
  6610. else {
  6611. mes "[Colonel Vito]";
  6612. mes "Wrong! Try again!";
  6613. next;
  6614. }
  6615. }
  6616. while(1) {
  6617. mes "[Colonel Vito]";
  6618. mes "^FF0000I pledge my honor to";
  6619. mes "overthrow our mortal enemy";
  6620. next;
  6621. input .@input$;
  6622. set .@answer$,"I pledge my honor to overthrow our mortal enemy";
  6623. if (.@input$ == .@answer$) {
  6624. mes "["+strcharinfo(0)+"]";
  6625. mes "I pledge my honor to";
  6626. mes "overthrow our mortal enemy,";
  6627. mes "the Rune-Midgarts Kingdom.";
  6628. next;
  6629. break;
  6630. }
  6631. else {
  6632. mes "[Colonel Vito]";
  6633. mes "Wrong! Try again!";
  6634. next;
  6635. }
  6636. }
  6637. while(1) {
  6638. mes "[Colonel Vito]";
  6639. mes "^FF0000I will show no mercy^000000";
  6640. next;
  6641. input .@input$;
  6642. set .@answer$,"I will show no mercy";
  6643. if (.@input$ == .@answer$) {
  6644. mes "["+strcharinfo(0)+"]";
  6645. mes "I will show no mercy.";
  6646. mes "Nothing will stay my hand.^000000";
  6647. next;
  6648. break;
  6649. }
  6650. else {
  6651. mes "[Colonel Vito]";
  6652. mes "Wrong! Try again!";
  6653. next;
  6654. }
  6655. }
  6656. while(1) {
  6657. mes "[Colonel Vito]";
  6658. mes "^FF0000I shall devote";
  6659. mes "my entire life^000000";
  6660. next;
  6661. input .@input$;
  6662. set .@answer$,"I shall devote my entire life";
  6663. if (.@input$ == .@answer$) {
  6664. mes "["+strcharinfo(0)+"]";
  6665. mes "I shall devote my";
  6666. mes "entire life to the";
  6667. mes "full recovery of";
  6668. mes "Goddess Freya.^000000";
  6669. next;
  6670. break;
  6671. }
  6672. else {
  6673. mes "[Colonel Vito]";
  6674. mes "Wrong! Try again!";
  6675. next;
  6676. }
  6677. }
  6678. while(1) {
  6679. mes "[Colonel Vito]";
  6680. mes "^FF0000Down with the";
  6681. mes "Rune-Midgarts Kingdom!^000000";
  6682. next;
  6683. input .@input$;
  6684. set .@answer$,"Down with the Rune-Midgarts Kingdom!";
  6685. if (.@input$ == .@answer$) {
  6686. mes "["+strcharinfo(0)+"]";
  6687. mes "Down with the";
  6688. mes "Rune-Midgarts Kingdom!^000000";
  6689. next;
  6690. break;
  6691. }
  6692. else {
  6693. mes "[Colonel Vito]";
  6694. mes "Wrong! Try again!";
  6695. next;
  6696. }
  6697. }
  6698. mes "[Colonel Vito]";
  6699. mes "Good. Now you know the";
  6700. mes "kind of attitude that you";
  6701. mes "must have as a holy warrior";
  6702. mes "in Freya's service. That";
  6703. mes "is all for the first exercise,";
  6704. mes "but there's one more left.";
  6705. changequest 2123,2124;
  6706. set aru_vol,16;
  6707. close;
  6708. }
  6709. else if (aru_vol == 16) {
  6710. mes "[Colonel Vito]";
  6711. mes "Before we actually do";
  6712. mes "the 2nd training exercise,";
  6713. mes "I have a duty to assign to";
  6714. mes "you. Find the huge pipe zone";
  6715. mes "to the north of this building";
  6716. mes "and find any broken machines.";
  6717. set aru_vol,17;
  6718. close;
  6719. }
  6720. else if (aru_vol == 17) {
  6721. mes "[Colonel Vito]";
  6722. mes "Inspect the machines";
  6723. mes "in the pipe zone to the";
  6724. mes "north of this building.";
  6725. mes "Don't dawdle: move out!";
  6726. close;
  6727. }
  6728. else if (aru_vol == 18) {
  6729. mes "[Colonel Vito]";
  6730. mes "Good work. Remember";
  6731. mes "that your first priority is to";
  6732. mes "check the control panel.";
  6733. mes "It needs to be regularly";
  6734. mes "inspected since it controls";
  6735. mes "the camp's energy resources.";
  6736. next;
  6737. mes "["+strcharinfo(0)+"]";
  6738. mes "Yes, sir!";
  6739. next;
  6740. mes "[Colonel Vito]";
  6741. mes "Now it's time for the";
  6742. mes "second training exercise";
  6743. mes "which will strengthen your";
  6744. mes "body. See the dummy in";
  6745. mes "front of you? Practice by";
  6746. mes "chopping it 10 times. Go!";
  6747. changequest 2125,2126;
  6748. set aru_vol,19;
  6749. next;
  6750. if (select("Yes, sir!:What do you mean by chop?") == 1) {
  6751. mes "[Colonel Vito]";
  6752. mes "Focus your energy in";
  6753. mes "your yell when you strike!";
  6754. mes "Chop! 10 Times! Do it!";
  6755. close;
  6756. }
  6757. mes "[Colonel Vito]";
  6758. mes "Chop...? It's a hand chop.";
  6759. mes "You strike the enemy with";
  6760. mes "the bottom of your hand";
  6761. mes "like a knife blade. How";
  6762. mes "did you join the army";
  6763. mes "without knowing that?";
  6764. next;
  6765. mes "[Colonel Vito]";
  6766. mes "Focus your energy in";
  6767. mes "your yell when you strike!";
  6768. mes "Chop! 10 Times! Do it!";
  6769. close;
  6770. }
  6771. else if (aru_vol == 20) {
  6772. mes "[Colonel Vito]";
  6773. mes "The more you train,";
  6774. mes "the stronger you become.";
  6775. mes "As you grow stronger, so";
  6776. mes "does Freya's holy troops.";
  6777. mes "Train everyday, and don't";
  6778. mes "you ever slack off!";
  6779. next;
  6780. mes "["+strcharinfo(0)+"]";
  6781. mes "Yes, sir!";
  6782. next;
  6783. mes "[Colonel Vito]";
  6784. mes "That is all for your";
  6785. mes "training. If you have";
  6786. mes "any questions about camp";
  6787. mes "life, go ask Sahedi right";
  6788. mes "outside this building.";
  6789. mes "You are dismissed.";
  6790. next;
  6791. mes "["+strcharinfo(0)+"]";
  6792. mes "(^333333Well... I think";
  6793. mes "I will go back to";
  6794. mes "Sahedi. Hopefully,";
  6795. mes "he'll think of me as";
  6796. mes "a geological researcher";
  6797. mes "instead of as a soldier.^000000)";
  6798. changequest 2126,2127;
  6799. set aru_vol,21;
  6800. close;
  6801. }
  6802. mes "[Colonel Vito]";
  6803. mes "We must be ever";
  6804. mes "vigilant in our training.";
  6805. mes "You can never know when";
  6806. mes "Freya will call on us to fight!";
  6807. close;
  6808. }
  6809. thor_camp,141,62,0 script #vol_study1::VeinsWarp -1,3,3,{
  6810. OnTouch:
  6811. if ((aru_vol > 13 && aru_vol < 17) || (aru_vol == 19)) {
  6812. warp "thor_camp",156,67;
  6813. }
  6814. end;
  6815. }
  6816. thor_camp,172,72,0 duplicate(VeinsWarp) #vol_study2 -1,3,3
  6817. thor_camp,172,38,0 duplicate(VeinsWarp) #vol_study3 -1,3,3
  6818. thor_camp,172,132,0 script #sita_vol -1,3,3,{
  6819. OnTouch:
  6820. if (aru_vol == 21) {
  6821. mes "^3355FFThere's a stream of";
  6822. mes "magma running down";
  6823. mes "through a path under";
  6824. mes "the barbed wires.^000000";
  6825. next;
  6826. mes "^3355FFYou can hear the faint";
  6827. mes "sound of hammering, as if";
  6828. mes "iron was being manufactured";
  6829. mes "from deep underground.^000000";
  6830. set aru_vol,22;
  6831. close;
  6832. }
  6833. end;
  6834. }
  6835. thor_camp,148,310,0 script #buki_vol -1,5,5,{
  6836. OnTouch:
  6837. if (aru_vol == 22) {
  6838. mes "^3355FFPeople are carrying";
  6839. mes "many heavy wooden boxes";
  6840. mes "imprinted with the stamp";
  6841. mes "of the Schwaltzvalt Republic.";
  6842. mes "These must contain military";
  6843. mes "supplies for the camp.^000000";
  6844. next;
  6845. mes "["+strcharinfo(0)+"]";
  6846. mes "I should go back";
  6847. mes "to Sahedi now.";
  6848. changequest 2127,2128;
  6849. set aru_vol,23;
  6850. close;
  6851. }
  6852. end;
  6853. }
  6854. thor_camp,124,314,1 script Soldier#vol1 939,{
  6855. mes "[Thor Volcano Camp Soldier]";
  6856. mes "Freya, I'm so exhausted!";
  6857. mes "I'm starving to death too!";
  6858. mes "When will we get more rations?";
  6859. close;
  6860. }
  6861. thor_camp,134,309,5 script Soldier#vol2 939,{
  6862. mes "[Thor Volcano Camp Soldier]";
  6863. mes "I hear we'll be eating";
  6864. mes "chicken salad, fried chicken,";
  6865. mes "and Kunlun style chicken for";
  6866. mes "dinner tonight! I wonder who";
  6867. mes "was rich enough to donate";
  6868. mes "so much chicken to us?";
  6869. next;
  6870. mes "[Thor Volcano Camp Soldier]";
  6871. mes "Heheh...";
  6872. mes "I can't wait for dinner!";
  6873. close;
  6874. }
  6875. thor_camp,109,167,3 script Control Panel#vol 111,{
  6876. if (aru_vol == 17) {
  6877. mes "^3355FFThis control panel";
  6878. mes "controls the main power";
  6879. mes "resources for the Thor";
  6880. mes "Volcano camp, helping it";
  6881. mes "run its operations smoothly";
  6882. mes "under the ground.";
  6883. next;
  6884. mes "["+strcharinfo(0)+"]";
  6885. mes "All these pipes with molten";
  6886. mes "rock flowing through them...";
  6887. mes "I guess their heat is what";
  6888. mes "powers this camp. That's";
  6889. mes "actually a smart idea~";
  6890. next;
  6891. mes "^3355FFThe control panel emits";
  6892. mes "faint mechanical noises";
  6893. mes "and seems to be running";
  6894. mes "pretty smoothly. Everything";
  6895. mes "looks to be in working order.";
  6896. next;
  6897. mes "["+strcharinfo(0)+"]";
  6898. mes "No problems here.";
  6899. mes "I guess I can go";
  6900. mes "back to that colonel.";
  6901. changequest 2124,2125;
  6902. set aru_vol,18;
  6903. close;
  6904. }
  6905. end;
  6906. }
  6907. thor_camp,150,65,3 script Dummy#1::VeinsDummy 111,{
  6908. if (aru_vol == 19) {
  6909. mes "^3355FFIt's a training dummy";
  6910. mes "that looks like it can";
  6911. mes "take a beating. Its chest";
  6912. mes "is marked with the emblem";
  6913. mes "of the Rune-Midgarts Kingdom.^000000";
  6914. next;
  6915. mes "["+strcharinfo(0)+"]";
  6916. mes "Wow...";
  6917. mes "They really hate the";
  6918. mes "Rune-Midgarts Kingdom...";
  6919. mes "(^333333Technically, I shouldn't";
  6920. mes "be doing this. Isn't this";
  6921. mes "considered treason?^000000)";
  6922. next;
  6923. mes "[Colonel Vito]";
  6924. mes "I can't hear you,";
  6925. mes "soldier! Make your";
  6926. mes "voice loud and clear!";
  6927. mes "Now... Execute attack!";
  6928. next;
  6929. mes "["+strcharinfo(0)+"]";
  6930. mes "Yes, sir!";
  6931. next;
  6932. specialeffect EF_HIT2;
  6933. mes "["+strcharinfo(0)+"]";
  6934. mes "One!";
  6935. next;
  6936. specialeffect EF_HIT2;
  6937. mes "["+strcharinfo(0)+"]";
  6938. mes "Two!";
  6939. next;
  6940. specialeffect EF_HIT2;
  6941. mes "["+strcharinfo(0)+"]";
  6942. mes "Three!!";
  6943. next;
  6944. specialeffect EF_HIT2;
  6945. mes "["+strcharinfo(0)+"]";
  6946. mes "Four!";
  6947. next;
  6948. specialeffect EF_HIT2;
  6949. mes "["+strcharinfo(0)+"]";
  6950. mes "Five!!";
  6951. next;
  6952. specialeffect EF_HIT2;
  6953. mes "["+strcharinfo(0)+"]";
  6954. mes "Six!!";
  6955. next;
  6956. specialeffect EF_HIT2;
  6957. mes "["+strcharinfo(0)+"]";
  6958. mes "Seven!!";
  6959. next;
  6960. specialeffect EF_HIT2;
  6961. mes "["+strcharinfo(0)+"]";
  6962. mes "Eight!!";
  6963. next;
  6964. specialeffect EF_HIT2;
  6965. mes "["+strcharinfo(0)+"]";
  6966. mes "Nine!";
  6967. next;
  6968. specialeffect EF_HIT2;
  6969. mes "["+strcharinfo(0)+"]";
  6970. mes "Ten!";
  6971. set aru_vol,20;
  6972. close;
  6973. }
  6974. else if (aru_vol == 20) {
  6975. mes "^3355FF*THUD*^000000";
  6976. specialeffect EF_HIT2;
  6977. emotion e_omg,1;
  6978. next;
  6979. mes "[Colonel Vito]";
  6980. mes "Soldier...";
  6981. mes "How many times";
  6982. mes "did I order you to";
  6983. mes "chop the dummy?";
  6984. next;
  6985. mes "["+strcharinfo(0)+"]";
  6986. mes "10 times, sir!";
  6987. next;
  6988. mes "[Colonel Vito]";
  6989. mes "And how many times";
  6990. mes "did you actually";
  6991. mes "chop the dummy?";
  6992. next;
  6993. mes "["+strcharinfo(0)+"]";
  6994. mes "11 times, sir!";
  6995. next;
  6996. mes "[Colonel Vito]";
  6997. mes "Unacceptable!";
  6998. mes "Listen to your orders";
  6999. mes "this time, and do it";
  7000. mes "again properly!";
  7001. set aru_vol,19;
  7002. close;
  7003. }
  7004. }
  7005. thor_camp,156,65,3 duplicate(VeinsDummy) Dummy#2 111
  7006. thor_camp,162,65,3 duplicate(VeinsDummy) Dummy#3 111
  7007. thor_camp,150,57,3 duplicate(VeinsDummy) Dummy#4 111
  7008. thor_camp,156,57,3 duplicate(VeinsDummy) Dummy#5 111
  7009. thor_camp,162,57,3 duplicate(VeinsDummy) Dummy#6 111
  7010. thor_camp,248,104,5 script Aitra#vol 939,{
  7011. OnInit:
  7012. disablenpc "Aitra#vol";
  7013. end;
  7014. }
  7015. thor_camp,49,97,3 script High Priest#vol 933,{
  7016. mes "^3355FFYou'd better not";
  7017. mes "do anything too";
  7018. mes "conspicuous in";
  7019. mes "front of him.^000000";
  7020. close;
  7021. }
  7022. thor_camp,49,122,1 script Thor Volcano Soldier#vo1 939,{
  7023. mes "^3355FFYou'd better not";
  7024. mes "do anything too";
  7025. mes "conspicuous in";
  7026. mes "front of him.^000000";
  7027. close;
  7028. }
  7029. thor_camp,31,93,1 script Thor Volcano Soldier#vo2 939,{
  7030. mes "^3355FFYou'd better not";
  7031. mes "do anything too";
  7032. mes "conspicuous in";
  7033. mes "front of him.^000000";
  7034. close;
  7035. }
  7036. thor_camp,59,79,1 script Thor Volcano Soldier#vo3 939,{
  7037. mes "^3355FFYou'd better not";
  7038. mes "do anything too";
  7039. mes "conspicuous in";
  7040. mes "front of him.^000000";
  7041. close;
  7042. }
  7043. thor_camp,143,114,1 script Thor Volcano Soldier#vo4 939,{
  7044. emotion e_sob;
  7045. mes "[Soldier]";
  7046. mes "Oh Freya...";
  7047. mes "Bless this Old Blue Box";
  7048. mes "so that I don't get anything";
  7049. mes "lame again. I am so tired";
  7050. mes "of getting arrows from these...";
  7051. close;
  7052. }
  7053. thor_camp,206,92,3 script Thor Volcano Soldier#vo5 939,{
  7054. mes "[Soldier]";
  7055. mes "Ah, time to";
  7056. mes "go to work.";
  7057. next;
  7058. mes "[Soldier]";
  7059. mes "What th-?!";
  7060. mes "Something smells";
  7061. mes "like sweaty socks that";
  7062. mes "haven't been washed!";
  7063. close;
  7064. }
  7065. thor_camp,201,321,1 script Thor Volcano Soldier#vo6 939,{
  7066. mes "[Soldier]";
  7067. mes "Yo-ho! Yo-ho!";
  7068. close;
  7069. }
  7070. thor_camp,196,315,7 script Thor Volcano Soldier#vo7 939,{
  7071. mes "[Soldier]";
  7072. mes "I guess I need to go";
  7073. mes "on Guardian polishing";
  7074. mes "duty. Those things are";
  7075. mes "so huge, and I gotta";
  7076. mes "clean up about twenty...";
  7077. close;
  7078. }
  7079. thor_camp,181,231,0 script Guardian#vol_7 111,{
  7080. mes "^3355FFThere are many guardians";
  7081. mes "here in different stages";
  7082. mes "of disassembly. It looks";
  7083. mes "like they're all in the";
  7084. mes "middle of being repaired.^000000";
  7085. close;
  7086. }
  7087. thor_camp,98,213,5 script Thor Volcano Soldier#vo8 939,{
  7088. mes "[Soldier]";
  7089. mes "Aren't you the one from";
  7090. mes "the geological research";
  7091. mes "center? There's nothing";
  7092. mes "for you here, we're just";
  7093. mes "performing maintenance";
  7094. mes "on these guardians.";
  7095. close;
  7096. }
  7097. thor_camp,98,209,5 script Thor Volcano Soldier#vo9 939,{
  7098. mes "[Soldier]";
  7099. mes "Why am I always";
  7100. mes "stationed here?!";
  7101. mes "No one ever comes";
  7102. mes "here! Nobody!";
  7103. close;
  7104. }
  7105. thor_v02,143,78,0 script #totcamp 45,2,2,{
  7106. OnTouch_:
  7107. if (rachel_camel < 24) {
  7108. warp "que_thor",65,55;
  7109. end;
  7110. }
  7111. warp "que_thor",182,55;
  7112. end;
  7113. }
  7114. que_thor,69,56,0 script #tov_1 45,2,2,{
  7115. OnTouch_:
  7116. warp "thor_v02",146,84;
  7117. end;
  7118. }
  7119. que_thor,187,56,0 script #tov_2 45,2,2,{
  7120. OnTouch_:
  7121. warp "thor_v02",146,84;
  7122. end;
  7123. }
  7124. thor_camp,62,98,0 script #volbq -1,5,5,{
  7125. OnTouch:
  7126. mes "^3355FFThere is an old man";
  7127. mes "in high priest robes";
  7128. mes "in front of you.^000000";
  7129. next;
  7130. mes "^3355FFYou'd better not";
  7131. mes "do anything too";
  7132. mes "conspicuous in";
  7133. mes "front of him.^000000";
  7134. close;
  7135. }
  7136. thor_camp,246,191,3 script Guard#goto 939,{
  7137. mes "[Guard]";
  7138. mes "What now?";
  7139. mes "Can't you see I'm busy?";
  7140. next;
  7141. if (select("Let me go out.:I'm sorry.") == 1) {
  7142. mes "[Guard]";
  7143. mes "Hurry up, and get out!";
  7144. close2;
  7145. warp "que_thor",145,60;
  7146. end;
  7147. }
  7148. mes "[Guard]";
  7149. mes "If you're sorry,";
  7150. mes "stop bugging me!";
  7151. close;
  7152. }
  7153. veins,302,166,0 script #whoau -1,2,2,{
  7154. OnTouch_:
  7155. mes "[House Owner]";
  7156. mes "Wh-who the hell";
  7157. mes "are you? Honey!";
  7158. mes "There's this...";
  7159. mes "person in our home!";
  7160. next;
  7161. mes "^3355FFHubbie never came.";
  7162. mes "Nobody messes with";
  7163. mes ""+strcharinfo(0)+". Nobody.^000000";
  7164. close;
  7165. }
  7166. ve_in,235,135,5 script Bartender#ve 947,{
  7167. mes "[Bartender]";
  7168. mes "Welcome to our tavern.";
  7169. mes "Please, have a seat.";
  7170. mes "Let me bring you a";
  7171. mes "glass of ice water first.";
  7172. close;
  7173. }
  7174. ve_in,237,131,1 script Female Customer#ve1 940,{
  7175. mes "[Female Customer]";
  7176. mes "Bartender, aren't any of";
  7177. mes "your regulars nice young";
  7178. mes "men? You know, I've been";
  7179. mes "pretty lonely lately...";
  7180. next;
  7181. if (Sex == 0) {
  7182. mes "[Bartender]";
  7183. mes "Haha, well,";
  7184. mes "I'm not so sure..";
  7185. next;
  7186. mes "[Bartender]";
  7187. mes "How about... me?";
  7188. next;
  7189. mes "[Female Customer]";
  7190. mes "Hmpf...";
  7191. next;
  7192. mes "[Bartender]";
  7193. mes "Oh, come on!";
  7194. mes "I was kidding~";
  7195. emotion e_sob;
  7196. close;
  7197. }
  7198. mes "[Bartender]";
  7199. mes "Haha, well,";
  7200. mes "I'm not so sure..";
  7201. mes "What about this nice";
  7202. mes "young adventurer here?";
  7203. next;
  7204. mes "["+strcharinfo(0)+"]";
  7205. mes "Meee?";
  7206. emotion 19,1;
  7207. next;
  7208. mes "[Female Customer]";
  7209. mes "Mmm...";
  7210. mes "Not my style.";
  7211. emotion e_dots,1;
  7212. close;
  7213. }
  7214. ve_in,239,107,1 script Male Customer#ve2 943,{
  7215. mes "[Male Customer]";
  7216. mes "How can that ugly old";
  7217. mes "man have girls hanging";
  7218. mes "off his arms when I just";
  7219. mes "got dumped by my girlfriend";
  7220. mes "and ditched by all my friends?!";
  7221. next;
  7222. mes "[Male Customer]";
  7223. mes "Oh, alcohol...";
  7224. mes "Right now, you're";
  7225. mes "my only friend in";
  7226. mes "all the world...";
  7227. mes "A toast... To drinking!";
  7228. specialeffect EF_ASPERSIO;
  7229. close;
  7230. }