quests_juperos.txt 130 KB

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  1. //===== rAthena Script =======================================
  2. //= Juperos Dungeon Quests
  3. //===== By ===================================================
  4. //= MasterOfMuppets
  5. //===== Version ==============================================
  6. //= 1.7
  7. //===== Compatible With ======================================
  8. //= rAthena SVN
  9. //===== Description ==========================================
  10. //= [Partial Aegis COnversion]
  11. //= Juperos Ruins related Quests/Events
  12. //===== Comments =============================================
  13. //= 1.0 First version, partly implemented [MasterOfMuppets]
  14. //= 1.1 Added official Juperos Ruins History Quest. Thanks
  15. //= to Keplerk for his first version. [SinSloth]
  16. //= 1.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  17. //= 1.3 Removed semi-official core access NPCs, replaced with [L0ne_W0lf]
  18. //= event-driven story progressive NPCs. Optimization needed.
  19. //= 1.3a Adjusted the elevafor timer. (132000 -> 142000) [L0ne_W0lf]
  20. //= 1.3b Minor updates to juperos elevator NPCs. [L0ne_W0lf]
  21. //= 1.4 Fixed Elevator not working after failing once. [L0ne_W0lf]
  22. //= 1.5 Lots of Fixes, missing stopnpctimers, cleanup. [Zephyrus]
  23. //= 1.6 Added missing close in "Popular Feats" [L0ne_W0lf]
  24. //= 1.7 Replaced effect numerics with constants. [L0ne_W0lf]
  25. //============================================================
  26. yuno_in04,190,125,4 script Scholar 700,{
  27. switch(yuno_hist)
  28. {
  29. case 0:
  30. mes "[Scholar]";
  31. mes "...Mm? ";
  32. mes "...Yes?";
  33. next;
  34. mes "[Scholar]";
  35. mes "...";
  36. mes "......";
  37. mes "May I help you?";
  38. next;
  39. switch( select( "Oh! N-Nothing!","Excuse me..." ) )
  40. {
  41. case 1:
  42. mes "[Scholar]";
  43. mes "...";
  44. mes "......";
  45. mes "Hmm?";
  46. mes "...........";
  47. mes "Hmpf.";
  48. close;
  49. case 2:
  50. mes "[Scholar]";
  51. mes "...";
  52. mes "......";
  53. mes "Hmm?";
  54. mes "...........";
  55. mes "Hmmm...";
  56. next;
  57. mes "[Scholar]";
  58. mes "You must be lost.";
  59. mes "This is the scholarly";
  60. mes "research section, you know,";
  61. mes "content you couldn't possibly";
  62. mes "fathom. The popular novels and picture books are someplace else.";
  63. next;
  64. mes "["+strcharinfo(0)+"]";
  65. mes "...";
  66. mes "......";
  67. next;
  68. mes "[Scholar]";
  69. mes "Why don't you rummage";
  70. mes "through the bookshelves?";
  71. mes "I'm sure you can find some";
  72. mes "book there that can hold your";
  73. mes "interest. Well, depending on";
  74. mes "your actual attention span...";
  75. next;
  76. mes "["+strcharinfo(0)+"]";
  77. mes "(What's her damage?!";
  78. mes "Does she have an attitude problem or is she just stuck-up?)";
  79. close;
  80. }
  81. case 1:
  82. mes "[Scholar]";
  83. mes "...Mm? ";
  84. mes "...Yes?";
  85. next;
  86. mes "[Scholar]";
  87. mes "...";
  88. mes "......";
  89. mes "May I help you?";
  90. next;
  91. switch( select( "Oh! N-Nothing!","By any chance..." ) )
  92. {
  93. case 1:
  94. mes "[Scholar]";
  95. mes "...";
  96. mes "......";
  97. mes "Hmm?";
  98. mes "...........";
  99. mes "Hmpf.";
  100. close;
  101. case 2:
  102. mes "["+strcharinfo(0)+"]";
  103. mes "By any chance...";
  104. mes "Are you conducting";
  105. mes "research about Juperos?";
  106. next;
  107. mes "[Scholar]";
  108. mes "Why yes, that is";
  109. mes "correct. But how did";
  110. mes "you come to learn about";
  111. mes "my current research project?";
  112. next;
  113. mes "["+strcharinfo(0)+"]";
  114. mes "Oh, I managed to read";
  115. mes "a thesis paper entitled,";
  116. mes "''The Fall of Juperos,'' and";
  117. mes "I just thought that the writing";
  118. mes "style and your personality";
  119. mes "seem to match for some reason.";
  120. next;
  121. mes "[Scholar]";
  122. mes "Oh...! You read my";
  123. mes "thesis? So what did";
  124. mes "you think about it?";
  125. next;
  126. mes "["+strcharinfo(0)+"]";
  127. mes "So far, it's alright, but";
  128. mes "quite frankly it's incomplete.";
  129. mes "I mean, you don't have much in";
  130. mes "in the way of conjecture, much";
  131. mes "less any evidence to back up";
  132. mes "any of your statements.";
  133. next;
  134. mes "[Scholar]";
  135. mes "....";
  136. mes "Let me apologize for";
  137. mes "being rude to you earlier.";
  138. mes "As you know, my name is";
  139. mes "Fayruz Khrhiyha. May I ask";
  140. mes "what your name might be?";
  141. next;
  142. mes "["+strcharinfo(0)+"]";
  143. mes "I'm "+strcharinfo(0)+",";
  144. mes "a brave adventurer in the";
  145. mes "service of his royal majesty,";
  146. mes "the wise and benevolent";
  147. mes "King Tristram III.";
  148. set yuno_hist,2;
  149. next;
  150. mes "[Fayruz]";
  151. mes "Well, "+strcharinfo(0)+",";
  152. mes "I understand that my thesis";
  153. mes "still requires more evidence.";
  154. mes "But I'd need some ancient";
  155. mes "documents from Juperos";
  156. mes "to complete my research...";
  157. next;
  158. mes "[Fayruz]";
  159. mes "If you happen to travel";
  160. mes "through Juperos and find";
  161. mes "any ancient documents, would";
  162. mes "you bring them to me? Having";
  163. mes "those would help my research";
  164. mes "efforts immensely. Thank you...";
  165. close;
  166. }
  167. case 2:
  168. if((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355)))
  169. {
  170. mes "[Fayruz]";
  171. mes "Ah, it's you! Listen,";
  172. mes "I just found a record of";
  173. mes "an adventurer who explored";
  174. mes "Juperos. There's mention";
  175. mes "of a stone statue here that";
  176. mes "just might be noteworthy...";
  177. next;
  178. mes "[Fayruz]";
  179. mes "If you happen to find";
  180. mes "yourself in Juperos,";
  181. mes "would you find the stone";
  182. mes "statue at the entrance of";
  183. mes "its dungeon and read the";
  184. mes "engraved message for me?";
  185. next;
  186. mes "[Fayruz]";
  187. mes "According to my notes,";
  188. mes "there's a spell that will";
  189. mes "make its reader memorize";
  190. mes "its message, even if they don't";
  191. mes "know the language. So come";
  192. mes "to me if you manage to read it.";
  193. close;
  194. }
  195. mes "[Fayruz]";
  196. mes "If you ever chance to";
  197. mes "travel through Juperos,";
  198. mes "would you let me know if you";
  199. mes "find anything that might help";
  200. mes "my research there? I'd be";
  201. mes "very grateful for your help.";
  202. close;
  203. case 3:
  204. mes "[Fayruz]";
  205. mes "Well, you look";
  206. mes "quite pleased.";
  207. mes "May I asked what";
  208. mes "happened to put that";
  209. mes "expression on your face?";
  210. next;
  211. switch( select( "I found something in Juperos.","Nothing much." ) )
  212. {
  213. case 1:
  214. mes "[" +strcharinfo(0)+"]";
  215. mes "I went to Juperos like";
  216. mes "you asked and found that";
  217. mes "stone statue you were talking";
  218. mes "about. Just like you said, there was an engraved message on it.";
  219. next;
  220. mes "[Fayruz]";
  221. mes "Fascinating!";
  222. mes "So is it really enchanted";
  223. mes "so anyone can memorize it?";
  224. mes "Wh-what does the message say?";
  225. next;
  226. mes "^3355FFYou recite the message";
  227. mes "engraved on the stone";
  228. mes "statue, unable to interpret";
  229. mes "the sounds you're uttering,";
  230. mes "but weirdly enough, you can";
  231. mes "easily recall them from memory.^000000";
  232. next;
  233. mes "[Fayruz]";
  234. mes "Ah, I see! Wait,";
  235. mes "give me a moment to";
  236. mes "properly translate this...";
  237. next;
  238. mes "...";
  239. mes "......";
  240. mes ".........";
  241. next;
  242. mes "[Fayruz]";
  243. mes "It means, ''Do you wish to";
  244. mes "see the end of the madness?";
  245. mes "He is waiting where the three";
  246. mes "columns were destroyed, where";
  247. mes "two hundred illusions wander.''";
  248. next;
  249. mes "[Fayruz]";
  250. mes "''You will see him, the one";
  251. mes "who was vain and extravagant,";
  252. mes "with your own eyes at the place where the light passes through.";
  253. set yuno_hist,4;
  254. next;
  255. mes "[Fayruz]";
  256. mes "Ah, usually, descriptions";
  257. mes "of the ''vain and extravagant";
  258. mes "one'' refer to the mad scientist rumored to have lived in that";
  259. mes "ancient era. But if this is true, I may have to rework my thesis...";
  260. next;
  261. mes "[Fayruz]";
  262. mes "I have another favor to";
  263. mes "ask of you. If you find any";
  264. mes "object of historical significance in Juperos, would you bring it to";
  265. mes "me? I'll reward you, of course.";
  266. next;
  267. mes "[Fayruz]";
  268. mes "It would be most helpful";
  269. mes "if you could manage to find";
  270. mes "documents that existed from that era. Fortunately, back then,";
  271. mes "they made all their records on material more durable than paper.";
  272. close;
  273. case 2:
  274. mes "[Fayruz]";
  275. mes "Nothing, huh?";
  276. mes "My life is also fairly";
  277. mes "uneventful, but somehow,";
  278. mes "I'm don't think I'm content.";
  279. close;
  280. }
  281. case 4:
  282. mes "[Fayruz]";
  283. mes "Oh hello, "+strcharinfo(0)+".";
  284. mes "So what brings you to";
  285. mes "the Juno Library today?";
  286. next;
  287. switch( select ( "Nice weather today, isn't it?","I found something in Juperos.","Nothing much.") )
  288. {
  289. case 1:
  290. mes "[Fayruz]";
  291. mes "Well, I wouldn't know.";
  292. mes "It's late whenever I go";
  293. mes "out, so I always happen to";
  294. mes "miss the sunlight. I guess";
  295. mes "I really miss nice weather";
  296. mes "sometimes, you know?";
  297. close;
  298. case 2:
  299. if((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355)))
  300. {
  301. mes "[Fayruz]";
  302. mes "Oh, really?!";
  303. mes "That's great news!";
  304. mes "W-what did you find?";
  305. next;
  306. mes "^3355FFIn her excitement,";
  307. mes "Fayruz begins to";
  308. mes "rummage through your";
  309. mes "things before you get";
  310. mes "the chance to answer her.^000000";
  311. next;
  312. mes "[Fayruz]";
  313. mes "Oh, this must be it!";
  314. mes "Would you mind if I keep";
  315. mes "this Transparent Plate for";
  316. mes "my research? In return, I'll";
  317. mes "tell you some tales about";
  318. mes "Juperos that I've learned.";
  319. next;
  320. switch( select ("Please, be my guest.","No way, you can't have it.") )
  321. {
  322. case 1:
  323. if(countitem(7352)) callfunc "Func_JupHist",7352,1;
  324. else if(countitem(7353)) callfunc "Func_JupHist",7353,2;
  325. else if(countitem(7354)) callfunc "Func_JupHist",7354,4;
  326. else if(countitem(7355)) callfunc "Func_JupHist",7352,8;
  327. case 2:
  328. mes "[Fayruz]";
  329. mes "Mm? Are you serious?";
  330. mes "This object is very valuable";
  331. mes "to a researcher like me, but";
  332. mes "I have no idea what use it";
  333. mes "would be for an adventurer.";
  334. mes "Well, you have your reasons...";
  335. close;
  336. }
  337. }
  338. mes "[Fayruz]";
  339. mes "Oh, really?!";
  340. mes "That's great news!";
  341. mes "W-what did you find?";
  342. next;
  343. mes "^3355FFIn her excitement,";
  344. mes "Fayruz begins to";
  345. mes "rummage through your";
  346. mes "things before you get";
  347. mes "the chance to answer her.^000000";
  348. next;
  349. mes "[Fayruz]";
  350. mes "Oh. There isn't anything";
  351. mes "here that would help in my";
  352. mes "research, but thank you anyway.";
  353. mes "If you find anything else while";
  354. mes "you're in Juperos, please come back and show it to me, alright?";
  355. close;
  356. case 3:
  357. mes "[Fayruz]";
  358. mes "Ah, I see. Well, while";
  359. mes "you're here, why don't you";
  360. mes "read something? There are";
  361. mes "many books that cover some";
  362. mes "interesting topics, like the";
  363. mes "Schwaltzvalt economy...";
  364. next;
  365. mes "[Fayruz]";
  366. mes "Oh, in any case, please";
  367. mes "don't forget the favor I asked";
  368. mes "of you. If you find anything";
  369. mes "in Juperos that's historically";
  370. mes "significant, I'd appreciate it";
  371. mes "if you bring it right away.";
  372. close;
  373. }
  374. case 5:
  375. mes "[Fayruz]";
  376. mes "Oh, "+strcharinfo(0)+"!";
  377. mes "Have you come back with";
  378. mes "something from Juperos?";
  379. mes "I've been hoping you'd come";
  380. mes "back with something that'd";
  381. mes "help me in my research!";
  382. next;
  383. switch( select( "Take a look at this.","Oh, I'm sorry...") )
  384. {
  385. case 1:
  386. switch(jupe_hist)
  387. {
  388. case 1:
  389. callfunc "Func_JupHist",7353,7354,7355,7352;
  390. case 2:
  391. callfunc "Func_JupHist",7352,7354,7355,7353;
  392. case 4:
  393. callfunc "Func_JupHist",7352,7353,7355,7354;
  394. case 8:
  395. callfunc "Func_JupHist",7352,7353,7354,7355;
  396. }
  397. case 2:
  398. mes "[Fayruz]";
  399. mes "Ah, I see. Well, while";
  400. mes "you're here, why don't you";
  401. mes "read something? There are";
  402. mes "many books that cover some";
  403. mes "interesting topics, like...";
  404. mes "like... Self-Honesty (?).";
  405. next;
  406. mes "[Fayruz]";
  407. mes "Oh, in any case, please";
  408. mes "don't forget the favor I asked";
  409. mes "of you. If you find anything";
  410. mes "in Juperos that's historically";
  411. mes "significant, I'd appreciate it";
  412. mes "if you bring it right away.";
  413. close;
  414. }
  415. case 6:
  416. mes "[Fayruz]";
  417. mes "Oh, "+strcharinfo(0)+"!";
  418. mes "The Transparent Plate";
  419. mes "that you brought for me";
  420. mes "last time is really helping me";
  421. mes "in my research. If you get the";
  422. mes "chance, please bring me more!";
  423. set yuno_hist,7;
  424. next;
  425. mes "[Fayruz]";
  426. mes "This new data is adding";
  427. mes "a lot more credibility to my";
  428. mes "thesis. Oh, I'll be with you";
  429. mes "in a moment, let me finish";
  430. mes "translating this one last";
  431. mes "passage really quickly...";
  432. close;
  433. case 7:
  434. mes "[Fayruz]";
  435. mes "Hello, "+strcharinfo(0)+"~";
  436. mes "Oh, were you able to look";
  437. mes "in Juperos for anything that";
  438. mes "might help me in my research?";
  439. next;
  440. switch( select( "Yeah, take a look at this.","No, I'm sorry...") )
  441. {
  442. case 1:
  443. switch(jupe_hist)
  444. {
  445. case 3:
  446. callfunc "Func_JupHist",7354,7355,7352,7353;
  447. case 5:
  448. callfunc "Func_JupHist",7353,7355,7352,7354;
  449. case 6:
  450. callfunc "Func_JupHist",7352,7355,7353,7354;
  451. case 9:
  452. callfunc "Func_JupHist",7353,7354,7352,7355;
  453. case 10:
  454. callfunc "Func_JupHist",7352,7354,7353,7355;
  455. case 12:
  456. callfunc "Func_JupHist",7352,7353,7354,7355;
  457. }
  458. case 2:
  459. mes "[Fayruz]";
  460. mes "Oh, that's fine.";
  461. mes "Besides, I don't really";
  462. mes "have a deadline to complete";
  463. mes "this research project. Still,";
  464. mes "I just want you to know that";
  465. mes "I really appreciate your help.";
  466. close;
  467. }
  468. case 8:
  469. mes "[Fayruz]";
  470. mes ""+strcharinfo(0)+"...";
  471. mes "I'm having great difficulty in";
  472. mes "translating that Transparent";
  473. mes "Plate you brought for me that";
  474. mes "last time. I'm so frustrated...";
  475. next;
  476. mes "[Fayruz]";
  477. mes "Wait a minute...";
  478. mes "This here means...";
  479. mes "Alright. Okay. Yes.";
  480. mes "Yes! Of course, how";
  481. mes "could I not see it before!";
  482. set yuno_hist,9;
  483. next;
  484. mes "[Fayruz]";
  485. mes "I'll be with you";
  486. mes "in just a second!";
  487. mes "I think I just made";
  488. mes "a real through...!";
  489. next;
  490. case 9:
  491. mes "[Fayruz]";
  492. mes "Ah, I've been";
  493. mes "expecting you, "+strcharinfo(0)+".";
  494. mes "So did you have been to Juperos again? I'm really hoping that you";
  495. mes "were able to find something new that would help in my research...";
  496. next;
  497. switch( select("Actually, I did find this...","I'm sorry, I haven't...") )
  498. {
  499. case 1:
  500. switch(jupe_hist)
  501. {
  502. case 7:
  503. callfunc "Func_JupHist",7355,7352,7353,7354;
  504. case 11:
  505. callfunc "Func_JupHist",7354,7352,7353,7355;
  506. case 13:
  507. callfunc "Func_JupHist",7353,7352,7354,7355;
  508. case 14:
  509. callfunc "Func_JupHist",7352,7353,7354,7355;
  510. }
  511. case 2:
  512. mes "[Fayruz]";
  513. mes "Ah, I see. Well, while";
  514. mes "you're here, why don't you";
  515. mes "read something? There are";
  516. mes "many books that cover some";
  517. mes "interesting topics, like";
  518. mes "modern adventure history.";
  519. next;
  520. mes "[Fayruz]";
  521. mes "Oh, in any case, please";
  522. mes "don't forget the favor I asked";
  523. mes "of you. If you find anything";
  524. mes "in Juperos that's historically";
  525. mes "significant, I'd appreciate it";
  526. mes "if you bring it right away.";
  527. close;
  528. }
  529. case 10:
  530. mes "[Fayruz]";
  531. mes "Oh hello, "+strcharinfo(0)+"...";
  532. mes "So what exactly brings you";
  533. mes "to the Juno Library this time?";
  534. next;
  535. switch( select("I found another Transparent Plate.","Just visiting, really.") )
  536. {
  537. case 1:
  538. if((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355)))
  539. {
  540. mes "[Fayruz]";
  541. mes "Hmm, well, we've made as";
  542. mes "much headway as we can";
  543. mes "with the Transparent Plates";
  544. mes "you've already given me, but";
  545. mes "it can't hurt to have too much";
  546. mes "evidence to back my theories.";
  547. next;
  548. mes "[Fayruz]";
  549. mes "I really appreciate";
  550. mes "your continuing efforts";
  551. mes "to help me. Please, would";
  552. mes "you take this as my way";
  553. mes "saying ''Thanks?'' You've been";
  554. mes "great, "+strcharinfo(0)+"...";
  555. if(countitem(7352)) delitem 7352,1;
  556. else if(countitem(7353)) delitem 7353,1;
  557. else if(countitem(7354)) delitem 7354,1;
  558. else delitem 7355,1;
  559. getitem 644,1;
  560. close;
  561. }
  562. mes "[Fayruz]";
  563. mes "Mmm...?";
  564. mes "It doesn't look like";
  565. mes "you brought another";
  566. mes "Transparent Plate.";
  567. mes "Are you sure that you";
  568. mes "didn't misplace it?";
  569. close;
  570. case 2:
  571. mes "[Fayruz]";
  572. mes "Ah, I see. Well,";
  573. mes "thanks to your help,";
  574. mes "I've made a great deal";
  575. mes "of progress on my thesis.";
  576. mes "I really appreciate what you";
  577. mes "have done for me, adventurer.";
  578. close;
  579. }
  580. }
  581. }
  582. function script Func_JupHist {
  583. switch(yuno_hist)
  584. {
  585. case 4:
  586. mes "[Fayruz]";
  587. mes "Thank you so much,";
  588. mes "you don't know what";
  589. mes "this means to me! Okay,";
  590. mes "please relax and take a";
  591. mes "seat. Close your eyes while";
  592. mes "I tell you this ancient story.";
  593. next;
  594. mes "^3355FFFayruz begins to";
  595. mes "relate an ancient tale";
  596. mes "about Juperos that seems";
  597. mes "typical for a classic story, but her way of storytelling subtly";
  598. mes "draws you into a vicarious, yet extremely vivid experience.";
  599. next;
  600. mes "^3355FFYou feel the protagonist's";
  601. mes "glories and tragedies as if";
  602. mes "you were actually there with";
  603. mes "the hero on his journeys. The";
  604. mes "tale eventually comes to an end";
  605. mes "and you awaken from the trance,";
  606. mes "gently brought back to reality.^000000";
  607. delitem getarg(0),1;
  608. set yuno_hist,5;
  609. set jupe_hist,getarg(1);
  610. getexp 10000,0;
  611. next;
  612. mes "[Fayruz]";
  613. mes "Everyone can relate";
  614. mes "to these old, classic";
  615. mes "stories. I hope this tale had";
  616. mes "as meaning for you as it did";
  617. mes "for me when I first heard it.";
  618. next;
  619. mes "[Fayruz]";
  620. mes "If you can find me";
  621. mes "another artifact from";
  622. mes "Juperos, I'll share another";
  623. mes "tale like that with you. Now";
  624. mes "how does that sound? Okay";
  625. mes "then, I'll see you, adventurer~";
  626. close;
  627. case 5:
  628. if((countitem(getarg(0))) || (countitem(getarg(1))) || (countitem(getarg(2))))
  629. {
  630. mes "[Fayruz]";
  631. mes "Oh, that's unexpected.";
  632. mes "This Transparent Plate";
  633. mes "seems to have been made";
  634. mes "in a different era than the";
  635. mes "one you gave me earlier.";
  636. mes "How intriguing...";
  637. next;
  638. mes "[Fayruz]";
  639. mes "*Sigh* I really wish";
  640. mes "that I could explore";
  641. mes "Juperos on my own, but";
  642. mes "I'm just not strong enough.";
  643. mes "In a way, I'm quite jealous of you. But it can't be helped...";
  644. next;
  645. mes "[Fayruz]";
  646. mes "You know, that reminds";
  647. mes "me of this great story of";
  648. mes "a tragic hero that I'd like to";
  649. mes "share with you. Let your";
  650. mes "mind wander as I relate this ageless, yet bittersweet tale...";
  651. next;
  652. mes "^3355FFFayruz tells you a story";
  653. mes "with a bright beginning, full";
  654. mes "of hope that fills you with the";
  655. mes "bliss of the heavens, but then";
  656. mes "suddenly plummets you into all the despair and torment of hell.^000000";
  657. next;
  658. mes "^3355FFThe story finally";
  659. mes "reaches its ending";
  660. mes "and you're surprised";
  661. mes "to find yourself sitting";
  662. mes "in the Juno Library.^000000";
  663. next;
  664. mes "[Fayruz]";
  665. mes "I know it's a very";
  666. mes "depressing story, but";
  667. mes "I hope you enjoyed it.";
  668. mes "I think you'd agree that";
  669. mes "it contains a truth about";
  670. mes "mankind that can't be ignored.";
  671. if(countitem(getarg(0)))
  672. {
  673. delitem getarg(0),1;
  674. if(getarg(0) == 7352) set jupe_hist,jupe_hist +1;
  675. else set jupe_hist,jupe_hist +2;
  676. }
  677. else if(countitem(getarg(1)))
  678. {
  679. delitem getarg(1),1;
  680. if(getarg(1) == 7353) set jupe_hist,jupe_hist +2;
  681. else set jupe_hist,jupe_hist +4;
  682. }
  683. else
  684. {
  685. delitem getarg(2),1;
  686. if(getarg(2) == 7354) set jupe_hist,jupe_hist +4;
  687. else set jupe_hist,jupe_hist +8;
  688. }
  689. set yuno_hist,6;
  690. getexp 10000,0;
  691. next;
  692. mes "[Fayruz]";
  693. mes "By now I'm sure you've";
  694. mes "figured that these classic";
  695. mes "tales are like condensed";
  696. mes "experiences, refined and";
  697. mes "immutable truths that we";
  698. mes "can see in our own reality.";
  699. next;
  700. mes "[Fayruz]";
  701. mes "If you find more of";
  702. mes "these Transparent";
  703. mes "Plates in Juperos, I'd be";
  704. mes "very happy to share another";
  705. mes "story with you, "+strcharinfo(0)+".";
  706. close;
  707. }
  708. else if(countitem(getarg(3)))
  709. {
  710. mes "[Fayruz]";
  711. mes "Oh, this one seems";
  712. mes "to have been created";
  713. mes "in a similar era as the";
  714. mes "one you gave me earlier.";
  715. mes "I'm not sure how much new";
  716. mes "information this may provide...";
  717. next;
  718. mes "[Fayruz]";
  719. mes "Still, I'm sure this will";
  720. mes "helpful in my research. I just";
  721. mes "won't be as making progress";
  722. mes "as quickly as I had projected.";
  723. mes "Please, I'd like you to take this as a token of my gratitude.";
  724. delitem getarg(3),1;
  725. getitem 644,1;
  726. next;
  727. mes "[Fayruz]";
  728. mes "Now if you'll excuse";
  729. mes "me, I need to go back";
  730. mes "to compiling my research...";
  731. mes "Thank you so much for";
  732. mes "your help, "+strcharinfo(0)+".";
  733. close;
  734. }
  735. else
  736. {
  737. mes "[Fayruz]";
  738. mes "Oh. There isn't anything";
  739. mes "here that would help in my";
  740. mes "research, but thank you anyway.";
  741. mes "If you find anything else while";
  742. mes "you're in Juperos, please come back and show it to me, alright?";
  743. close;
  744. }
  745. case 7:
  746. if((countitem(getarg(0))) || (countitem(getarg(1))))
  747. {
  748. mes "[Fayruz]";
  749. mes "Is this another";
  750. mes "Transparent Plate?";
  751. mes "Yes, it's quite different";
  752. mes "than the last one you";
  753. mes "brought over to me...";
  754. mes "This is so exciting!";
  755. next;
  756. mes "[Fayruz]";
  757. mes "Oh. You must be thinking";
  758. mes "that I'm a complete academia";
  759. mes "addict. Well, my life might be";
  760. mes "a little uneventful, but there";
  761. mes "are other things I think about!";
  762. mes "Like, well... It's weird but...";
  763. next;
  764. mes "[Fayruz]";
  765. mes "You see, there's this";
  766. mes "guy that I like. I'm not sure";
  767. mes "where he might be now, but";
  768. mes "his name is Nadim Amal. He's";
  769. mes "my friend's brother who I first";
  770. mes "met 10 years ago. ^333333*Sigh...*^000000";
  771. next;
  772. mes "[Fayruz]";
  773. mes "Just recently, I saw";
  774. mes "him with his sister, my";
  775. mes "friend from Morroc. It's";
  776. mes "weird to think that I'd have";
  777. mes "these feelings for him after";
  778. mes "all this time, isn't it? Oh...!";
  779. next;
  780. mes "[Fayruz]";
  781. mes "I really should repay";
  782. mes "you for this Transparent";
  783. mes "Plate. Why don't I tell you";
  784. mes "the scariest story that I know?";
  785. next;
  786. mes "^3355FFFayruz tells you a";
  787. mes "creepy horror story that";
  788. mes "makes you shiver with fear.";
  789. mes "You've heard other ghost";
  790. mes "stories, but you've never been";
  791. mes "so deeply immersed in one before.^000000";
  792. next;
  793. mes "It is only when the";
  794. mes "story ends and you return";
  795. mes "to your senses that you notice that you're soaked in cold sweat.^000000";
  796. next;
  797. mes "[Fayruz]";
  798. mes "It may be a natural";
  799. mes "response, but all people";
  800. mes "fear the unknown in one way";
  801. mes "or another. Scary stories are";
  802. mes "appealing because we actually";
  803. mes "like the strange and grotesque.";
  804. if(countitem(getarg(0)))
  805. {
  806. delitem getarg(0),1;
  807. if(getarg(0) == 7352) set jupe_hist,jupe_hist +1;
  808. else if(getarg(0) == 7353) set jupe_hist,jupe_hist +2;
  809. else set jupe_hist,jupe_hist +4;
  810. }
  811. else if(countitem(getarg(1)))
  812. {
  813. delitem getarg(1),1;
  814. if(getarg(1) == 7353) set jupe_hist,jupe_hist +2;
  815. else if(getarg(1) == 7354) set jupe_hist,jupe_hist +4;
  816. else set jupe_hist,jupe_hist +8;
  817. }
  818. set yuno_hist,8;
  819. getexp 10000,0;
  820. next;
  821. mes "[Fayruz]";
  822. mes "Well... That's just my";
  823. mes "opinion. Anyway, if you";
  824. mes "find anything else in Juperos";
  825. mes "that may help in my research,";
  826. mes "please come back and show it";
  827. mes "to me, alright? See you later~";
  828. close;
  829. }
  830. else if((countitem(getarg(2))) || (countitem(getarg(3))))
  831. {
  832. mes "[Fayruz]";
  833. mes "Oh, this one seems";
  834. mes "to have been created";
  835. mes "in a similar era as the";
  836. mes "one you gave me earlier.";
  837. mes "I'm not sure how much new";
  838. mes "information this may provide...";
  839. next;
  840. mes "[Fayruz]";
  841. mes "Still, I'm sure this will";
  842. mes "helpful in my research. I just";
  843. mes "won't be as making progress";
  844. mes "as quickly as I had projected.";
  845. mes "Please, I'd like you to take this as a token of my gratitude.";
  846. next;
  847. mes "[Fayruz]";
  848. mes "Now if you'll excuse";
  849. mes "me, I need to go back";
  850. mes "to compiling my research...";
  851. mes "Thank you so much for";
  852. mes "your help, "+strcharinfo(0)+".";
  853. if(countitem(getarg(2))) delitem getarg(2),1;
  854. else if(countitem(getarg(3))) delitem getarg(3),1;
  855. getitem 644,1;
  856. close;
  857. }
  858. else
  859. {
  860. mes "[Fayruz]";
  861. mes "Oh. There isn't anything";
  862. mes "here that would help in my";
  863. mes "research, but thank you anyway.";
  864. mes "If you find anything else while";
  865. mes "you're in Juperos, please come back and show it to me, alright?";
  866. close;
  867. }
  868. case 9:
  869. if(countitem(getarg(0)))
  870. {
  871. mes "[Fayruz]";
  872. mes "Oooh...! This one is";
  873. mes "much different than the";
  874. mes "other ones you gave me";
  875. mes "before. This should provide";
  876. mes "a wealth of brand new insights";
  877. mes "into the Juperos civilization!";
  878. next;
  879. mes "[Fayruz]";
  880. mes "All the Transparent";
  881. mes "Plates you've given me";
  882. mes "should contain more than";
  883. mes "enough data for me to fully";
  884. mes "complete my research thesis.";
  885. mes "Once again, thank you so much~";
  886. next;
  887. mes "[Fayruz]";
  888. mes "Still, that doesn't mean that";
  889. mes "I will stop collecting data for";
  890. mes "my research. Anyway, I have one last story to tell you, about";
  891. mes "a man of pure heart chosen by the gods to serve and protect mankind.";
  892. next;
  893. mes "[Fayruz]";
  894. mes "For this purpose he was given";
  895. mes "gaudy armor which contained";
  896. mes "amazing powers, as well as a";
  897. mes "book detailing the instructions";
  898. mes "for its use. However, he promptly";
  899. mes "lost these instructions...";
  900. next;
  901. mes "^3355FFThe story about the";
  902. mes "greatest Juperosian hero";
  903. mes "that Fayruz tells you is very";
  904. mes "humorous at first, but then it";
  905. mes "covers the entire spectrum";
  906. mes "of emotion and humanity...";
  907. next;
  908. mes "^3355FFThe story ends and you";
  909. mes "are left with a swelling";
  910. mes "feeling of indefatigable";
  911. mes "hope and inspiration...";
  912. mes "You can make it if you try!^000000";
  913. if(getarg(0) == 7352) set jupe_hist,jupe_hist+1;
  914. else if(getarg(0) == 7353) set jupe_hist,jupe_hist+2;
  915. else if(getarg(0) == 7354) set jupe_hist,jupe_hist+4;
  916. else set jupe_hist,jupe_hist+8;
  917. set yuno_hist,10;
  918. delitem getarg(0),1;
  919. getexp 10000,0;
  920. next;
  921. mes "[Fayruz]";
  922. mes "Well, that is the";
  923. mes "last and the best story";
  924. mes "that I have to share";
  925. mes "with you. Perhaps next";
  926. mes "time, I'll fill you in on my";
  927. mes "research progress~";
  928. close;
  929. }
  930. else if((countitem(getarg(1))) || (countitem(getarg(2))) || (countitem(getarg(3))))
  931. {
  932. mes "[Fayruz]";
  933. mes "Hmm...";
  934. mes "This one seems to be created in a similar time";
  935. mes "as the previous one.";
  936. next;
  937. mes "[Fayruz]";
  938. mes "Don't you worry.";
  939. mes "This will help my research of course,";
  940. mes "although I do not think this will";
  941. mes "help me in advancing my research";
  942. mes "with a great speed unlike this other one.";
  943. next;
  944. mes "[Fayruz]";
  945. mes "Please take this as a token of my gratitude.";
  946. next;
  947. mes "[Fayruz]";
  948. mes "Now, excuse me. I need to go back to my research.";
  949. if(countitem(getarg(1))) delitem getarg(1),1;
  950. else if(countitem(getarg(2))) delitem getarg(2),1;
  951. else delitem getarg(3),1;
  952. getitem 644,1;
  953. close;
  954. }
  955. else
  956. {
  957. mes "[Fayruz]";
  958. mes "Oh. There isn't anything";
  959. mes "here that would help in my";
  960. mes "research, but thank you anyway.";
  961. mes "If you find anything else while";
  962. mes "you're in Juperos, please come back and show it to me, alright?";
  963. close;
  964. }
  965. }
  966. }
  967. yuno_in04,186,125,4 script Bundle of Files 111,{
  968. mes "^8B6914*Thesis: The Fall of Juperos*";
  969. mes "By Fayruz Khrhiyha";
  970. mes "Sage Castle Researcher^000000";
  971. next;
  972. switch( select("Table of Contents.","Leave it alone.") )
  973. {
  974. case 1:
  975. if(yuno_hist > 4)
  976. {
  977. mes "^8B6914 1. Preface";
  978. mes " 2. Juperos Background";
  979. mes " 3. Theory Behind Its Fall^000000";
  980. next;
  981. switch( select("Preface","Juperos Background","Theory Behind Its Fall","Leave it alone.") )
  982. {
  983. case 1:
  984. mes "^8B6914Scholars are certain";
  985. mes "that the Juperos civilization";
  986. mes "used to be located above the";
  987. mes "ground, but it is now buried";
  988. mes "beneath the El Mes Plateau.";
  989. mes "The reasons for the city's";
  990. if(yuno_hist < 9)
  991. {
  992. mes "ruin are still nebulous...^000000";
  993. next;
  994. mes "^8B6914There is much speculation";
  995. mes "about the reasons for Jupero's";
  996. mes "downfall, but any documentation";
  997. mes "from that time period has been";
  998. mes "difficult to find. As for now, any evidence we have regarding";
  999. mes "Juperos is inconclusive.^000000";
  1000. next;
  1001. mes "^8B6914In spite of this lack";
  1002. mes "of empirical or concrete";
  1003. mes "data on the civilization of";
  1004. mes "Juperos, our modern world";
  1005. mes "may be able to learn much";
  1006. mes "from that ancient city's ruins.";
  1007. mes "..................^000000";
  1008. if(yuno_hist < 7)
  1009. {
  1010. next;
  1011. mes "["+strcharinfo(0)+"]";
  1012. mes "Hmmm...";
  1013. mes "A whole chapter";
  1014. mes "dedicated to saying,";
  1015. mes "''We know absolutely";
  1016. mes "nothing about something.''";
  1017. mes "I should write a book~";
  1018. }
  1019. close;
  1020. }
  1021. mes "ruin are still in debate...^000000";
  1022. next;
  1023. mes "^8B6914However, new findings";
  1024. mes "regarding the history";
  1025. mes "of Juperos have allowed";
  1026. mes "us to make a few conclusions.^000000";
  1027. close;
  1028. case 2:
  1029. if(yuno_hist < 9)
  1030. {
  1031. mes "^8B6914...";
  1032. mes "......";
  1033. mes "..........^000000";
  1034. next;
  1035. mes "["+strcharinfo(0)+"]";
  1036. mes "This is all just idle";
  1037. mes "conjecture! This paper";
  1038. mes "isn't developed enough";
  1039. mes "yet to be a real thesis...";
  1040. close;
  1041. }
  1042. else if(yuno_hist == 9)
  1043. {
  1044. mes "^8B6914Juperos was built over";
  1045. mes "a thousand years ago in";
  1046. mes "an era of peace just after";
  1047. mes "a major war. Contrary to";
  1048. mes "popular belief, there isn't any";
  1049. mes "evidence proving that Juno may";
  1050. mes "have descended from Juperos.^000000";
  1051. next;
  1052. mes "^8B6914In fact, there is a";
  1053. mes "strong possibility that";
  1054. mes "another war, between Juno";
  1055. mes "and Juperos, resulted in Juno's";
  1056. mes "independence from Juperos and";
  1057. mes "the destruction of any existing";
  1058. mes "documentation from that era.^000000";
  1059. next;
  1060. mes "["+strcharinfo(0)+"]";
  1061. mes "Yes... Of course!";
  1062. mes "It all makes sense now!";
  1063. close;
  1064. }
  1065. mes "^8B6914Juperos was built over";
  1066. mes "a thousand years ago in";
  1067. mes "an era of peace just after";
  1068. mes "a major war. There is now";
  1069. mes "direct evidence linking Juno";
  1070. mes "to Juperos proving that Juno";
  1071. mes "was but a part of Juperos.^000000";
  1072. next;
  1073. mes "^8B6914Just like Juno, Juperos";
  1074. mes "was a society that prided";
  1075. mes "itself on its advancement";
  1076. mes "in the sciences which played";
  1077. mes "a permeating role in civilized";
  1078. mes "life. Science was reponsible for Juperos's rise and downfall.";
  1079. close;
  1080. case 3:
  1081. if(yuno_hist < 10)
  1082. {
  1083. mes "^8B6914...";
  1084. mes "......";
  1085. mes "..........^000000";
  1086. next;
  1087. mes "["+strcharinfo(0)+"]";
  1088. mes "Huh. This writer keeps";
  1089. mes "talking about theories,";
  1090. mes "but the more I read, the";
  1091. mes "less clear I am on what";
  1092. mes "the theory actually is.";
  1093. mes "I don't think there is one...";
  1094. emotion 4,1;
  1095. close;
  1096. }
  1097. mes "^8B6914What is most unsettling";
  1098. mes "is recent evidence, including";
  1099. mes "a first hand written account,";
  1100. mes "regarding the role of one of";
  1101. mes "Jupero's foremost scientists";
  1102. mes "in that city's rise and fall.";
  1103. next;
  1104. mes "^8B6914If these writings are";
  1105. mes "authentic, then what actually";
  1106. mes "happened was that a scientific";
  1107. mes "revolution occurred as a direct";
  1108. mes "result of one scientist's effort to manipulate the energies of the";
  1109. mes "artifact known as Ymir's heart.";
  1110. next;
  1111. mes "^8B6914This one man and Ymir's";
  1112. mes "Heart are credited with";
  1113. mes "the success and prosperity";
  1114. mes "of the Jupero's civilization.";
  1115. mes "However, there are various accounts prior to Jupero's fall";
  1116. mes "detailing his work with chimera...^000000";
  1117. next;
  1118. mes "^8B6914This scientist, supposedly";
  1119. mes "in his passion to benefit his";
  1120. mes "people by finding a scientific";
  1121. mes "method for immortality by using";
  1122. mes "chimera for testing, was driven";
  1123. mes "insane. He experimented on";
  1124. mes "himself with disatrous results.^000000";
  1125. next;
  1126. mes "^8B6914There was an error in the";
  1127. mes "energy calibration of Ymir's";
  1128. mes "Heart and the scientist was";
  1129. mes "transformed into the monster";
  1130. mes "we now know as Chimera. He";
  1131. mes "and his test subjects were set";
  1132. mes "loose into the city of Juperos.^000000";
  1133. next;
  1134. mes "^8B6914These immortal Chimeras";
  1135. mes "razed the entire city, killing";
  1136. mes "countless people. Apparently,";
  1137. mes "a team of scientists were able";
  1138. mes "to salvage a fragment of Ymir's";
  1139. mes "Heart, and use it to lauch part";
  1140. mes "of Juperos into the sky.^000000";
  1141. next;
  1142. mes "^8B6914That section of Juperos";
  1143. mes "eventually developed into";
  1144. mes "the city of Juno. Since the";
  1145. mes "scientists who launched Juno into the sky all immediately died";
  1146. mes "afterwards from an unknown cause, they left no documentation.^000000";
  1147. next;
  1148. mes "^8B6914The Chimera, and the";
  1149. mes "laboratory in which it";
  1150. mes "was created, is rumored to";
  1151. mes "remain beneath the ruins of";
  1152. mes "the once great city of Juperos.^000000";
  1153. close;
  1154. case 4:
  1155. mes "["+strcharinfo(0)+"]";
  1156. mes "Ugh... My head hurts";
  1157. mes "too much from reading";
  1158. mes "a book for smarty people.";
  1159. mes "I know! I'll play videogames!";
  1160. close;
  1161. }
  1162. }
  1163. switch( select( "Preface","Close the file.") )
  1164. {
  1165. case 1:
  1166. mes "^8B6914Scholars are certain";
  1167. mes "that the Juperos civilization";
  1168. mes "used to be located above the";
  1169. mes "ground, but it is now buried";
  1170. mes "beneath the El Mes Plateau.";
  1171. mes "The reasons for the city's";
  1172. mes "ruin are still nebulous...^000000";
  1173. next;
  1174. mes "^8B6914There is much speculation";
  1175. mes "about the reasons for Jupero's";
  1176. mes "downfall, but any documentation";
  1177. mes "from that time period has been";
  1178. mes "difficult to find. As for now, any evidence we have regarding";
  1179. mes "Juperos is inconclusive.^000000";
  1180. next;
  1181. mes "^8B6914In spite of this lack";
  1182. mes "of empirical or concrete";
  1183. mes "data on the civilization of";
  1184. mes "Juperos, our modern world";
  1185. mes "may be able to learn much";
  1186. mes "from that ancient city's ruins.";
  1187. mes "..................^000000";
  1188. if(!yuno_hist) set yuno_hist,1;
  1189. next;
  1190. mes "["+strcharinfo(0)+"]";
  1191. mes "This...";
  1192. mes "This is supposed to";
  1193. mes "be a research thesis?";
  1194. mes "There's barely any";
  1195. mes "research in it...";
  1196. close;
  1197. case 2:
  1198. mes "["+strcharinfo(0)+"]";
  1199. mes "Hmm...";
  1200. mes "This isn't heavy";
  1201. mes "enough to be a real";
  1202. mes "academic work. It must";
  1203. mes "not even be finished yet.";
  1204. close;
  1205. }
  1206. case 2:
  1207. if(yuno_hist < 5)
  1208. {
  1209. mes "["+strcharinfo(0)+"]";
  1210. mes "Nah...";
  1211. mes "I'm tired of reading.";
  1212. mes "Ironically enough.";
  1213. close;
  1214. }
  1215. else if(yuno_hist < 7)
  1216. {
  1217. mes "["+strcharinfo(0)+"]";
  1218. mes "I don't feel like";
  1219. mes "reading this. Not";
  1220. mes "enough pictures...";
  1221. close;
  1222. }
  1223. else if(yuno_hist < 9)
  1224. {
  1225. mes "["+strcharinfo(0)+"]";
  1226. mes "It looks very sophisticated...";
  1227. close;
  1228. }
  1229. else if(yuno_hist < 10)
  1230. {
  1231. mes "["+strcharinfo(0)+"]";
  1232. mes "I know this book...";
  1233. mes "But I don't feel like";
  1234. mes "reading it right now.";
  1235. close;
  1236. }
  1237. else
  1238. {
  1239. mes "["+strcharinfo(0)+"]";
  1240. mes "This thesis is";
  1241. mes "looking pretty good~";
  1242. mes "Of course, I did have";
  1243. mes "a hand in making it...";
  1244. close;
  1245. }
  1246. }
  1247. }
  1248. yuno_in04,188,118,4 script Book#juperos 111,{
  1249. if(yuno_hist > 7)
  1250. {
  1251. mes "^8B6914*Self-Honesty*";
  1252. mes "*'Benefits Fo' Life!'*";
  1253. mes "By Stephen Oyoung";
  1254. mes " ";
  1255. mes " ";
  1256. mes "Publisher:";
  1257. mes "Wushu Publishing, Co.^000000";
  1258. next;
  1259. mes "["+strcharinfo(0)+"]";
  1260. mes "W-whoa!";
  1261. mes "This book wasn't";
  1262. mes "here before! It looks";
  1263. mes "pretty interesting...";
  1264. close;
  1265. }
  1266. mes "["+strcharinfo(0)+"]";
  1267. mes "You know what?";
  1268. mes "I think I'll just flip";
  1269. mes "through some pages";
  1270. mes "from a random book.";
  1271. mes "Hmmm, let's see...";
  1272. next;
  1273. mes "^8B6914''Admiral, the Kylorians are";
  1274. mes "still advancing!'' Commander";
  1275. mes "McKenrick announced without";
  1276. mes "his usual swagger. ''They're...";
  1277. mes "They're not stopping!'' But";
  1278. mes "Admiral Leh's eyes were a cold,";
  1279. mes "unfeeling shade of sternness.^000000";
  1280. next;
  1281. mes "^8B6914''Let the goddamned space";
  1282. mes "aliens come,'' hissed Leh.";
  1283. mes "''We don't stand a chance";
  1284. mes "without the Zenoi Sword";
  1285. mes "to summon the power of";
  1286. mes "GOD-POING. It's... It's";
  1287. mes "all over. Damn it all...''^000000";
  1288. next;
  1289. mes "^8B6914The doors burst open as";
  1290. mes "Bucky flew into the room.";
  1291. mes "''The Zenoi Sword! The";
  1292. mes "Zenoi Sword! Someone's";
  1293. mes "found it!'' the boy yelled.";
  1294. mes "''Really?! We better hurry:";
  1295. mes "Earth doesn't have much time!''^000000";
  1296. next;
  1297. mes "["+strcharinfo(0)+"]";
  1298. mes "...";
  1299. mes "......";
  1300. mes "Whoa. I really";
  1301. mes "should have read";
  1302. mes "this masterpiece";
  1303. mes "from the beginning...";
  1304. close;
  1305. }
  1306. // Bronze Statue - juperos_01 99 112
  1307. juperos_01,99,112,4 script Bronze Statue#1 844,{
  1308. if(yuno_hist > 3)
  1309. {
  1310. mes "^3355FF''Do you wish to see";
  1311. mes "the end of the madness?";
  1312. mes "He is waiting where the three";
  1313. mes "columns were destroyed, where";
  1314. mes "two hundred illusions wander.''^000000";
  1315. close;
  1316. }
  1317. else if(yuno_hist == 3)
  1318. {
  1319. mes "["+strcharinfo(0)+"]";
  1320. mes "I better go and";
  1321. mes "see Fayruz in the";
  1322. mes "Juno Library and tell";
  1323. mes "her about the inscription.";
  1324. close;
  1325. }
  1326. else
  1327. {
  1328. mes "^3355FFThere's a peculiar";
  1329. mes "engraving on the";
  1330. mes "Bronze Statue's rod.^000000";
  1331. next;
  1332. switch( select( "Investigate","Ignore it" ) )
  1333. {
  1334. case 1 :
  1335. mes "^3355FFIt's an inscription that's";
  1336. mes "written in an old language";
  1337. mes "that you can't understand,";
  1338. mes "but have no problem reading";
  1339. mes "and making out the sounds";
  1340. mes "for some weird reason.^000000";
  1341. next;
  1342. mes "["+strcharinfo(0)+"]";
  1343. mes "This is creepy!";
  1344. mes "I know that I'm not";
  1345. mes "supposed to be able";
  1346. mes "to read this, but here";
  1347. mes "I am. I know what sounds";
  1348. mes "all of these letters make...";
  1349. next;
  1350. if(yuno_hist == 2)
  1351. {
  1352. mes "["+strcharinfo(0)+"]";
  1353. mes "Then again, Fayruz did";
  1354. mes "say this was enchanted.";
  1355. mes "Okay, I guess I'll go back";
  1356. mes "to the Juno Library and";
  1357. mes "tell her what I found.";
  1358. set yuno_hist,3;
  1359. close;
  1360. }
  1361. mes "["+strcharinfo(0)+"]";
  1362. mes "Huh. Only a scholar,";
  1363. mes "maybe someone even in";
  1364. mes "Juno, could make sense";
  1365. mes "of what this stuff says.";
  1366. close;
  1367. case 2 :
  1368. close;
  1369. }
  1370. }
  1371. }
  1372. yuno_in04,169,109,1 script Ambitious Hollgrehenn 111,{
  1373. mes "*Hollgrehenn: The Ambition*";
  1374. mes "By Aragham Caul*";
  1375. mes "";
  1376. mes "";
  1377. mes "";
  1378. mes "";
  1379. mes "Publisher:";
  1380. mes "Muha Books, Co.";
  1381. next;
  1382. mes "...";
  1383. mes "He would stop at nothing";
  1384. mes "to have the greatest weapon";
  1385. mes "in the world in his possession.";
  1386. mes "He became a smith so that he";
  1387. mes "could discern which weapons";
  1388. mes "were the most powerful...";
  1389. next;
  1390. mes "[" + strcharinfo(0) + "]";
  1391. mes "That's strange...";
  1392. mes "The next page";
  1393. mes "has been torn out.";
  1394. close;
  1395. }
  1396. yuno_in04,174,111,1 script Penniless Hollgrehenn 111,{
  1397. mes "^8B6914*Penniless Hollgrehenn*";
  1398. mes " * Pennyless Hollgrehenn * ";
  1399. mes "By Hollgrehenn";
  1400. mes " ";
  1401. mes " ";
  1402. mes "Publisher:";
  1403. mes "Muha Books, Co.^000000";
  1404. next;
  1405. mes "["+strcharinfo(0)+"]";
  1406. mes "This book looks";
  1407. mes "like a total piece of";
  1408. mes "crap. I'd have more";
  1409. mes "fun getting my teeth";
  1410. mes "drilled by a blindfolded";
  1411. mes "dentist. Or would I...?";
  1412. close;
  1413. }
  1414. yuno_in04,102,106,1 script Popular Feasts 111,{
  1415. mes "^8B6914*Popular Feasts*";
  1416. mes "By Cabbage Pickle Community";
  1417. mes " ";
  1418. mes " ";
  1419. mes " ";
  1420. mes "Publisher:";
  1421. mes "Muha Books, Co.^000000";
  1422. next;
  1423. switch( select( " 1. Fried Yoyo Tails"," 14. Poring Salad"," 252. Beak Soup" ) )
  1424. {
  1425. case 1:
  1426. mes "^8B6914...";
  1427. mes "If possible, try";
  1428. mes "to use tails cut";
  1429. mes "from live Yoyos.";
  1430. mes "Now, as for skinning...^000000";
  1431. next;
  1432. mes "["+strcharinfo(0)+"]";
  1433. mes "Um...";
  1434. mes "Barf?";
  1435. close;
  1436. case 2:
  1437. mes "["+strcharinfo(0)+"]";
  1438. mes "Hey, this page is gone!";
  1439. mes "I guess Poring Salad is";
  1440. mes "the most popular feast";
  1441. mes "in this entire book.";
  1442. close;
  1443. case 3:
  1444. mes "^8B6914...";
  1445. mes "Fry the cut beaks";
  1446. mes "using herbal oil until";
  1447. mes "crisp. Then, pour the";
  1448. mes "feathers into a blender...^000000";
  1449. next;
  1450. mes "["+strcharinfo(0)+"]";
  1451. mes "Hmm...";
  1452. mes "Sounds a little";
  1453. mes "too gourmet for my";
  1454. mes "taste. And by ''gourmet,''";
  1455. mes "I mean, ''totally gross.''";
  1456. close;
  1457. }
  1458. }
  1459. yuno_in04,111,108,1 script Hamerun, Rat Hunter 111,{
  1460. mes "["+strcharinfo(0)+"]";
  1461. mes "I can't...";
  1462. mes "reach it...!";
  1463. close;
  1464. }
  1465. yuno_in04,167,127,1 script Red Book 111,{
  1466. mes "^3355FFYou find a book";
  1467. mes "with red binding.^000000";
  1468. next;
  1469. switch( select( "Read.","Leave it alone." ) )
  1470. {
  1471. case 1:
  1472. mes "^8B6914...^000000";
  1473. next;
  1474. mes "^8B6914...";
  1475. mes "......^000000";
  1476. next;
  1477. mes "^8B6914...";
  1478. mes "......";
  1479. mes ".........^000000";
  1480. next;
  1481. mes "^8B6914...";
  1482. mes "......";
  1483. mes ".........";
  1484. mes "............^000000";
  1485. next;
  1486. mes "["+strcharinfo(0)+"]";
  1487. mes "This is...";
  1488. mes "A compilation of";
  1489. mes "Shakespeare in ";
  1490. mes "coloring book format?";
  1491. next;
  1492. mes "["+strcharinfo(0)+"]";
  1493. mes "Wait...";
  1494. mes "Why would fans of";
  1495. mes "Shakespeare even";
  1496. mes "want a coloring book?";
  1497. next;
  1498. mes "["+strcharinfo(0)+"]";
  1499. mes "Hmm... Well...";
  1500. mes "I suppose little kids who";
  1501. mes "read Shakespeare would";
  1502. mes "appreciate something like that.";
  1503. next;
  1504. mes "["+strcharinfo(0)+"]";
  1505. mes "Hold on...";
  1506. mes "Do little kids who";
  1507. mes "are able to read the";
  1508. mes "works of Shakespeare";
  1509. mes "even exist? I hope not...";
  1510. close;
  1511. case 2:
  1512. mes "["+strcharinfo(0)+"]";
  1513. mes "What a strange";
  1514. mes "and mysterious book.";
  1515. mes "I'll never know what's";
  1516. mes "inside unless I read it!";
  1517. mes "Come on! Doesn't the red";
  1518. mes "binding mean something?";
  1519. close;
  1520. }
  1521. }
  1522. yuno_in04,121,109,1 script Scroll 111,{
  1523. mes "^3355FFYou've found an";
  1524. mes "antiquated scroll";
  1525. mes "that's collected a";
  1526. mes "layer of fine dust.^000000";
  1527. next;
  1528. switch( select( "Peruse","Leave it alone" ) )
  1529. {
  1530. case 1:
  1531. mes "^8B6914Item Upgrade Introduction";
  1532. mes " ";
  1533. mes " ";
  1534. mes " ";
  1535. mes "1. Item Upgrade Definition";
  1536. mes " ";
  1537. mes "The key to success when";
  1538. mes "upgrading items comes from";
  1539. mes "only one place: Your ''Mind.''";
  1540. mes " ";
  1541. mes " ";
  1542. mes " ";
  1543. mes "2. Power of a Positive Attitude";
  1544. mes "Before trying to upgrade";
  1545. mes "an item, plan out how high";
  1546. mes "you want to upgrade and how";
  1547. mes "much you'll spend beforehand.";
  1548. mes "But like all ladies, Lady Luck";
  1549. mes "smiles when you fully splurge.^000000";
  1550. mes " ";
  1551. mes " ";
  1552. next;
  1553. mes "["+strcharinfo(0)+"]";
  1554. mes "Wait, wait...";
  1555. mes "This thing IS old.";
  1556. mes "I mean, it's obviously";
  1557. mes "written from a patriarchal";
  1558. mes "standpoint that promotes";
  1559. mes "bipartisan gender roles.";
  1560. next;
  1561. mes "["+strcharinfo(0)+"]";
  1562. mes "I'm...";
  1563. mes "I'm so offended.";
  1564. close;
  1565. case 2:
  1566. mes "["+strcharinfo(0)+"]";
  1567. mes "This scroll is far too";
  1568. mes "primitive. There's been";
  1569. mes "all sorts of technological";
  1570. mes "reading advances that I can't";
  1571. mes "live without... Like pages.";
  1572. close;
  1573. }
  1574. }
  1575. yuno_in04,118,116,4 script Paper 111,{
  1576. mes "^3355FFIt's a piece of";
  1577. mes "paper that looks";
  1578. mes "like a personal letter.^000000";
  1579. next;
  1580. switch( select("Read it.","Leave it alone.") )
  1581. {
  1582. case 1:
  1583. if(yuno_hist > 7)
  1584. {
  1585. mes "^8B6914P.S.";
  1586. mes "Please...";
  1587. mes "Come back to me.";
  1588. mes " ";
  1589. mes " ";
  1590. mes "Love,";
  1591. mes "Fayruz^000000";
  1592. close;
  1593. }
  1594. mes "^8B6914...";
  1595. mes "I can't forget your smile.";
  1596. mes "No matter what, even if you";
  1597. mes "hate me, I'll always have these";
  1598. mes "feelings just for you. You are";
  1599. mes "the one who is most special,";
  1600. mes "who means the most to my heart.^000000";
  1601. next;
  1602. mes "^8B6914I know we've had our";
  1603. mes "differences, but please";
  1604. mes "don't refuse my love. By";
  1605. mes "your hands, I hope that";
  1606. mes "you can forgive me for us.";
  1607. mes "- Love, Fayruz^000000";
  1608. next;
  1609. if(getpartnerid())
  1610. {
  1611. mes "["+strcharinfo(0)+"]";
  1612. mes "Ahhhhhh~";
  1613. mes "Love sure is nice!";
  1614. close;
  1615. }
  1616. mes "["+strcharinfo(0)+"]";
  1617. mes "What th--?!";
  1618. mes "Booooooooo!";
  1619. mes "Love stinks!";
  1620. close;
  1621. case 2:
  1622. mes "["+strcharinfo(0)+"]";
  1623. mes "I guess I better";
  1624. mes "not look at this.";
  1625. mes "I mean, I might";
  1626. mes "regret reading it.";
  1627. close;
  1628. }
  1629. }
  1630. juperos_01,123,92,4 script Stone Statue 844,{
  1631. if(yuno_hist)
  1632. {
  1633. mes "^3355FFIt's a stone statue";
  1634. mes "that looks exactly like";
  1635. mes "the one in the Juno Library.";
  1636. mes "However, it has sculptures";
  1637. mes "of books instead of real ones.^000000";
  1638. next;
  1639. mes "^3355FFIt's possible that the";
  1640. mes "statue in the Juno Library";
  1641. mes "was made after this one.";
  1642. mes "But who can be sure?^000000";
  1643. close;
  1644. }
  1645. mes "^3355FFIt's an old";
  1646. mes "statue sculpted";
  1647. mes "out of stone.^000000";
  1648. close;
  1649. }
  1650. juperos_01,99,71,4 script Bronze Statue#2 844,{
  1651. mes "^3355FFIt's an elaborate";
  1652. mes "bronze statue that";
  1653. mes "is twice the height of";
  1654. mes "a normal human being.^000000";
  1655. close;
  1656. }
  1657. juperos_01,79,92,4 script Sculpture 844,{
  1658. mes "^3355FFIt's a sculpture that";
  1659. mes "looks familiar to you.^000000";
  1660. close;
  1661. }
  1662. juperos_01,215,127,4 script Machine Statue 844,{
  1663. mes "^3355FFThis is the bust of a";
  1664. mes "humanoid machine with";
  1665. mes "a familiar Crest Piece";
  1666. mes "carved into the middle.^000000";
  1667. next;
  1668. mes "^3355FFThe statue's entire";
  1669. mes "form is mind boggling,";
  1670. mes "but you manage to note";
  1671. mes "that its outstretched";
  1672. mes "arm points westward.^000000";
  1673. close;
  1674. }
  1675. //============================================================
  1676. // Jupers Core access Story Event
  1677. //============================================================
  1678. //============================================================
  1679. // 1rd Floor -> 2nd Floor
  1680. //============================================================
  1681. juperos_01,100,91,0 script jupe_goto#1 -1,2,2,{
  1682. end;
  1683. OnTouch:
  1684. initnpctimer "jupe_goto#1",1;
  1685. mes "^777777["+ strcharinfo(0) +"]^000000";
  1686. mes "This light...";
  1687. mes "It feels like...";
  1688. mes "Its warmth is...";
  1689. mes "Wrapping all over me...";
  1690. next;
  1691. switch(select("Ah, it's so nice...:No! This is wrong!")) {
  1692. case 1:
  1693. mes "^777777["+ strcharinfo(0) +"]^000000";
  1694. mes "Ahhhh...";
  1695. mes "It feels like";
  1696. mes "I'm floating...";
  1697. specialeffect2 EF_LIGHTSPHERE;
  1698. close2;
  1699. stopnpctimer;
  1700. warp "juperos_02",128,278;
  1701. break;
  1702. case 2:
  1703. mes "^777777["+ strcharinfo(0) +"]^000000";
  1704. mes "N-No! This is";
  1705. mes "wrong! Something";
  1706. mes "weird's happening!";
  1707. mes "I gotta get away!";
  1708. close2;
  1709. stopnpctimer;
  1710. warp "juperos_01",96,91;
  1711. break;
  1712. }
  1713. end;
  1714. OnTimer10000:
  1715. stopnpctimer;
  1716. warp "juperos_02",128,278;
  1717. donpcevent "jupe_goto#2::OnEnable";
  1718. end;
  1719. }
  1720. juperos_01,100,91,0 script jupe_goto#2 -1,2,2,{
  1721. OnInit:
  1722. disablenpc "jupe_goto#2";
  1723. end;
  1724. OnEnable:
  1725. enablenpc "jupe_goto#2";
  1726. disablenpc "jupe_goto#1";
  1727. initnpctimer;
  1728. end;
  1729. OnTouch:
  1730. warp "juperos_02",128,278;
  1731. end;
  1732. OnTimer2000:
  1733. enablenpc "jupe_goto#1";
  1734. disablenpc "jupe_goto#2";
  1735. end;
  1736. }
  1737. //============================================================
  1738. // 2nd Floor
  1739. //============================================================
  1740. juperos_02,97,70,0 script 3F Gate Switch#jupe -1,{
  1741. OnInit:
  1742. initnpctimer;
  1743. end;
  1744. Onreset:
  1745. killmonster "juperos_02","3F Gate Switch#jupe::OnMyMobDead";
  1746. end;
  1747. OnEnable:
  1748. enablenpc "3F Gate Switch#jupe";
  1749. initnpctimer;
  1750. end;
  1751. OnTimer5000:
  1752. set .MyMobs,3;
  1753. monster "juperos_02",24,275,"1st Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead";
  1754. monster "juperos_02",240,29,"2nd Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead";
  1755. monster "juperos_02",282,183,"3rd Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead";
  1756. stopnpctimer;
  1757. end;
  1758. OnMyMobDead:
  1759. set .MyMobs,.MyMobs-1;
  1760. if (.MyMobs == 2)
  1761. mapannounce "juperos_02","Who are you to come here?",bc_map,"0xFF0000";
  1762. else if (.MyMobs == 1)
  1763. mapannounce "juperos_02","Have you come seeking Juperos?! It no longer exists...",bc_map,"0xFF0000";
  1764. else if (.MyMobs == 0) {
  1765. mapannounce "juperos_02","Have you come to see me? Fine! Find me first!",bc_map,"0xFF0000";
  1766. specialeffect2 563;
  1767. soundeffectall "earth_quake.wav",0;
  1768. disablenpc "3F Gate Switch#jupe";
  1769. donpcevent "Restricted Area#jupe::OnEnable";
  1770. }
  1771. end;
  1772. }
  1773. juperos_02,130,149,0 script Restricted Area#jupe 139,2,2,{
  1774. OnInit:
  1775. disablenpc "Restricted Area#jupe";
  1776. end;
  1777. OnEnable:
  1778. enablenpc "Restricted Area#jupe";
  1779. initnpctimer;
  1780. end;
  1781. OnTimer5000:
  1782. mapannounce "juperos_02","Vroom! Vroom!",bc_map,"0xE559A2";
  1783. end;
  1784. OnTimer7000:
  1785. mapannounce "juperos_02","Attention, visitors.",bc_map,"0xE559A2";
  1786. end;
  1787. OnTimer9000:
  1788. mapannounce "juperos_02","You are allowed to enter the next zone for a short period of time. Please use the portal in the center of the map.",bc_map,"0xE559A2";
  1789. end;
  1790. OnTimer9001:
  1791. OnTimer23000:
  1792. OnTimer46000:
  1793. OnTimer69000:
  1794. OnTimer92000:
  1795. OnTimer115000:
  1796. OnTimer161000:
  1797. OnTimer184000:
  1798. OnTimer207000:
  1799. OnTimer230000:
  1800. OnTimer253000:
  1801. OnTimer276000:
  1802. OnTimer299000:
  1803. OnTimer322000:
  1804. OnTimer345000:
  1805. OnTimer368000:
  1806. OnTimer391000:
  1807. OnTimer414000:
  1808. OnTimer460000:
  1809. OnTimer483000:
  1810. OnTimer506000:
  1811. OnTimer529000:
  1812. OnTimer552000:
  1813. specialeffect 561;
  1814. end;
  1815. OnTimer556000:
  1816. mapannounce "juperos_02","Attention, visitors. The gate to the next zone will close shortly.",bc_map,"0xE559A2";
  1817. end;
  1818. OnTimer561000:
  1819. mapannounce "juperos_02","1 minute remaining until Gate Closure. ",bc_map,"0xE559A2";
  1820. end;
  1821. OnTimer598000:
  1822. specialeffect 561;
  1823. end;
  1824. OnTimer600000:
  1825. mapannounce "juperos_02","The gate is being closed...",bc_map,"0xE559A2";
  1826. end;
  1827. OnTimer603000:
  1828. mapannounce "juperos_02"," Switches will reactivate shortly.",bc_map,"0xE559A2";
  1829. end;
  1830. OnTimer621000:
  1831. disablenpc "Restricted Area#jupe";
  1832. end;
  1833. OnTimer1200000:
  1834. donpcevent "3F Gate Switch#jupe::OnEnable";
  1835. stopnpctimer;
  1836. end;
  1837. OnTouch:
  1838. warp "jupe_gate",50,167;
  1839. end;
  1840. }
  1841. //============================================================
  1842. // Security Checkpoint 1-1
  1843. //============================================================
  1844. jupe_area1,88,224,0 script #hole#1-1 844,{
  1845. cutin "1",2;
  1846. if ($@JupreArea1InUse == 1) {
  1847. mes "^3355FFThis seems like";
  1848. mes "some kind of device";
  1849. mes "that will allow you to";
  1850. mes "pass to the other side.";
  1851. mes "There's a slot where you";
  1852. mes "probably need to insert";
  1853. mes "some kind of object...^000000";
  1854. close2;
  1855. cutin "1",255;
  1856. end;
  1857. }
  1858. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  1859. mes "^3355FFThis seems like";
  1860. mes "some kind of device";
  1861. mes "that will allow you to";
  1862. mes "pass to the other side.";
  1863. mes "There's a slot where you";
  1864. mes "probably need to insert";
  1865. mes "some kind of object...^000000";
  1866. next;
  1867. switch(select("Insert a Crest Piece.:Cancel.")) {
  1868. case 1:
  1869. if (countitem(7356) > 0) {
  1870. mes "^3355FFYou take out your";
  1871. mes "Crest Piece and place";
  1872. mes "it into the slot where it";
  1873. mes "happens to fit perfectly.^000000";
  1874. specialeffect EF_TOPRANK;
  1875. cutin "1-1",2;
  1876. next;
  1877. if ($@JupreArea1InUse == 1) {
  1878. mes "^3355FFNothing happens.";
  1879. mes "Perhaps an alarm or";
  1880. mes "some other safety measure";
  1881. mes "was activated to keep the";
  1882. mes "Crest Piece from activating";
  1883. mes "this transportation device.";
  1884. mes "You retrieve the Crest Piece.^000000";
  1885. close2;
  1886. cutin "1-1",255;
  1887. end;
  1888. }
  1889. else {
  1890. mes "^3355FFThe slot rotates and";
  1891. mes "the Crest Piece moves as";
  1892. mes "if it were turning a key. You";
  1893. mes "feel a weak tremor as a Warp";
  1894. mes "Portal to the other side is";
  1895. mes "activated. You then retrieve";
  1896. mes "your Crest Piece.^000000";
  1897. initnpctimer;
  1898. donpcevent "Warp#1-1::OnEnable";
  1899. enablenpc "Red Alarm#1-1";
  1900. disablenpc "#hole#1-1";
  1901. close2;
  1902. cutin "1-1",255;
  1903. end;
  1904. }
  1905. }
  1906. else {
  1907. mes "^3355FFUnfortunately, you're";
  1908. mes "not carrying anything";
  1909. mes "that might be able to fit";
  1910. mes "into the slot and activate";
  1911. mes "this mechanical device.^000000";
  1912. close2;
  1913. cutin "1",255;
  1914. end;
  1915. }
  1916. case 2:
  1917. mes "[" + strcharinfo(0) + "]";
  1918. mes "Hmmm...";
  1919. mes "Do I have anything";
  1920. mes "that might make this";
  1921. mes "weird machine work?";
  1922. close2;
  1923. cutin "1",255;
  1924. end;
  1925. }
  1926. close;
  1927. }
  1928. else {
  1929. mes "^3355FFThis seems like";
  1930. mes "some kind of device";
  1931. mes "that will allow you to";
  1932. mes "pass to the other side.";
  1933. mes "There's a slot where you";
  1934. mes "probably need to insert";
  1935. mes "some kind of object...^000000";
  1936. close2;
  1937. cutin "1",255;
  1938. end;
  1939. }
  1940. Onstop_timer:
  1941. stopnpctimer;
  1942. end;
  1943. OnTimer22500:
  1944. stopnpctimer;
  1945. enablenpc "#hole#1-1";
  1946. disablenpc "Red Alarm#1-1";
  1947. end;
  1948. }
  1949. jupe_area1,83,221,0 script Warp#1-1 139,2,2,{
  1950. OnInit:
  1951. disablenpc "Warp#1-1";
  1952. end;
  1953. OnEnable:
  1954. enablenpc "Warp#1-1";
  1955. specialeffect 561;
  1956. soundeffectall "jupe_warp.wav",0;
  1957. initnpctimer;
  1958. end;
  1959. OnTouch:
  1960. warp "jupe_area1",47,259;
  1961. end;
  1962. OnTimer22500:
  1963. stopnpctimer;
  1964. disablenpc "Warp#1-1";
  1965. end;
  1966. }
  1967. jupe_area1,47,259,0 script Red Alarm#1-1 -1,2,2,{
  1968. OnInit:
  1969. disablenpc "Red Alarm#1-1";
  1970. end;
  1971. OnTouch:
  1972. donpcevent "Red Alarm On#1-1::OnEnable";
  1973. disablenpc "Red Alarm#1-1";
  1974. donpcevent "#hole#1-1::Onstop_timer";
  1975. set $@JupreArea1InUse,1;
  1976. disablenpc "#hole#1-1";
  1977. end;
  1978. }
  1979. - script Red Alarm On#1-1 -1,{
  1980. OnInit:
  1981. disablenpc "Red Alarm On#1-1";
  1982. end;
  1983. OnEnable:
  1984. enablenpc "Red Alarm On#1-1";
  1985. initnpctimer;
  1986. end;
  1987. OnTimer1000:
  1988. mapannounce "jupe_area1","Those of you who have come here...",bc_map,"0xFF0000";
  1989. end;
  1990. OnTimer3000:
  1991. mapannounce "jupe_area1","I do not intend to stop you.",bc_map,"0xFF0000";
  1992. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  1993. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  1994. end;
  1995. OnTimer5000:
  1996. mapannounce "jupe_area1","But I assume you are prepared for a few obstacles...",bc_map,"0xFF0000";
  1997. donpcevent "Monster1#1-1::OnEnable";
  1998. end;
  1999. OnTimer7000:
  2000. mapannounce "jupe_area1","After all, you are venturing through a forbidden area!",bc_map,"0xFF0000";
  2001. end;
  2002. OnTimer8000:
  2003. disablenpc "Red Alarm On#1-1";
  2004. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  2005. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  2006. stopnpctimer;
  2007. end;
  2008. }
  2009. - script Monster1#1-1 -1,{
  2010. OnInit:
  2011. disablenpc "Monster1#1-1";
  2012. end;
  2013. OnDisable:
  2014. disablenpc "Monster1#1-1";
  2015. killmonster "jupe_area1","Monster1#1-1::OnMyMobDead";
  2016. end;
  2017. OnEnable:
  2018. enablenpc "Monster1#1-1";
  2019. initnpctimer;
  2020. set .MyMobs,8;
  2021. monster "jupe_area1",30,263,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
  2022. monster "jupe_area1",30,262,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
  2023. monster "jupe_area1",30,261,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
  2024. monster "jupe_area1",30,260,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
  2025. monster "jupe_area1",30,259,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
  2026. monster "jupe_area1",30,258,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
  2027. monster "jupe_area1",30,257,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
  2028. monster "jupe_area1",30,256,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
  2029. end;
  2030. OnTimer300000:
  2031. mapannounce "jupe_area1","Do you realize this is a hallucination?",bc_map,"0xFF0000";
  2032. set $@JupreArea1InUse,0;
  2033. end;
  2034. OnTimer300002:
  2035. enablenpc "#hole#1-1";
  2036. stopnpctimer;
  2037. donpcevent "Monster1#1-1::OnDisable";
  2038. end;
  2039. OnMyMobDead:
  2040. set .MyMobs,.MyMobs-1;
  2041. if (.MyMobs < 1) {
  2042. donpcevent "Monster2#1-1::OnEnable";
  2043. disablenpc "Monster1#1-1";
  2044. stopnpctimer;
  2045. }
  2046. end;
  2047. }
  2048. - script Monster2#1-1 -1,{
  2049. OnInit:
  2050. disablenpc "Monster2#1-1";
  2051. end;
  2052. OnDisable:
  2053. disablenpc "Monster2#1-1";
  2054. killmonster "jupe_area1","Monster2#1-1::OnMyMobDead";
  2055. end;
  2056. OnEnable:
  2057. enablenpc "Monster2#1-1";
  2058. initnpctimer;
  2059. end;
  2060. OnTimer2000:
  2061. mapannounce "jupe_area1","How about now?",bc_map,"0xFF0000";
  2062. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  2063. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  2064. end;
  2065. OnTimer4000:
  2066. mapannounce "jupe_area1","Let me see...",bc_map,"0xFF0000";
  2067. end;
  2068. OnTimer7000:
  2069. mapannounce "jupe_area1","Just how strong you are!",bc_map,"0xFF0000";
  2070. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  2071. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  2072. set .MyMobs,8;
  2073. monster "jupe_area1",30,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
  2074. monster "jupe_area1",31,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
  2075. monster "jupe_area1",32,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
  2076. monster "jupe_area1",33,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
  2077. monster "jupe_area1",34,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
  2078. monster "jupe_area1",35,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
  2079. monster "jupe_area1",36,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
  2080. monster "jupe_area1",37,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
  2081. end;
  2082. OnTimer300000:
  2083. mapannounce "jupe_area1","Bwahaha! You're only good at running away!",bc_map,"0xFF0000";
  2084. set $@JupreArea1InUse,0;
  2085. end;
  2086. OnTimer300002:
  2087. enablenpc "#hole#1-1";
  2088. stopnpctimer;
  2089. donpcevent "Monster2#1-1::OnDisable";
  2090. end;
  2091. OnMyMobDead:
  2092. set .MyMobs,.MyMobs-1;
  2093. if (.MyMobs < 1) {
  2094. mapannounce "jupe_area1","Zzzzt. Zzzzt..... ",bc_map,"0xFF0000";
  2095. disablenpc "Monster2#1-1";
  2096. enablenpc "#hole#1-1";
  2097. set $@JupreArea1InUse,0;
  2098. stopnpctimer;
  2099. }
  2100. end;
  2101. }
  2102. //============================================================
  2103. // Security Checkpoint 1-2
  2104. //============================================================
  2105. jupe_area1,25,238,0 script #hole#1-2 844,{
  2106. cutin "2",2;
  2107. if ($@JupreArea1InUse == 1) {
  2108. mes "^3355FFThis seems like";
  2109. mes "some kind of device";
  2110. mes "that will allow you to";
  2111. mes "pass to the other side.";
  2112. mes "There's a slot where you";
  2113. mes "probably need to insert";
  2114. mes "some kind of object...^000000";
  2115. close2;
  2116. cutin "2",255;
  2117. end;
  2118. }
  2119. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  2120. mes "^3355FFThis seems like";
  2121. mes "some kind of device";
  2122. mes "that will allow you to";
  2123. mes "pass to the other side.";
  2124. mes "There's a slot where you";
  2125. mes "probably need to insert";
  2126. mes "some kind of object...^000000";
  2127. next;
  2128. switch(select("Insert a Crest Piece.:Cancel.")) {
  2129. case 1:
  2130. if (countitem(7357) > 0) {
  2131. mes "^3355FFYou take out your";
  2132. mes "Crest Piece and place";
  2133. mes "it into the slot where it";
  2134. mes "happens to fit perfectly.^000000";
  2135. specialeffect EF_TOPRANK;
  2136. cutin "2-1",2;
  2137. next;
  2138. if ($@JupreArea1InUse == 1) {
  2139. mes "^3355FFNothing happens.";
  2140. mes "Perhaps an alarm or";
  2141. mes "some other safety measure";
  2142. mes "was activated to keep the";
  2143. mes "Crest Piece from activating";
  2144. mes "this transportation device.";
  2145. mes "You retrieve the Crest Piece.^000000";
  2146. close2;
  2147. cutin "2-1",255;
  2148. end;
  2149. }
  2150. else {
  2151. mes "^3355FFThe slot rotates and";
  2152. mes "the Crest Piece moves as";
  2153. mes "if it were turning a key. You";
  2154. mes "feel a weak tremor as a Warp";
  2155. mes "Portal to the other side is";
  2156. mes "activated. You then retrieve";
  2157. mes "your Crest Piece.^000000";
  2158. initnpctimer;
  2159. donpcevent "Warp#1-2::OnEnable";
  2160. enablenpc "Red Alarm#1-2";
  2161. disablenpc "#hole#1-2";
  2162. close2;
  2163. cutin "2-1",255;
  2164. end;
  2165. }
  2166. }
  2167. else {
  2168. mes "^3355FFUnfortunately, you're";
  2169. mes "not carrying anything";
  2170. mes "that might be able to fit";
  2171. mes "into the slot and activate";
  2172. mes "this mechanical device.^000000";
  2173. close2;
  2174. cutin "2",255;
  2175. end;
  2176. }
  2177. break;
  2178. case 2:
  2179. mes "[" + strcharinfo(0) + "]";
  2180. mes "Hmmm...";
  2181. mes "Do I have anything";
  2182. mes "that might make this";
  2183. mes "weird machine work?";
  2184. close2;
  2185. cutin "2",255;
  2186. end;
  2187. }
  2188. close;
  2189. }
  2190. else {
  2191. mes "^3355FFThis seems like";
  2192. mes "some kind of device";
  2193. mes "that will allow you to";
  2194. mes "pass to the other side.";
  2195. mes "There's a slot where you";
  2196. mes "probably need to insert";
  2197. mes "some kind of object...^000000";
  2198. close2;
  2199. cutin "2",255;
  2200. end;
  2201. }
  2202. end;
  2203. Onstop_timer:
  2204. stopnpctimer;
  2205. end;
  2206. OnTimer22500:
  2207. stopnpctimer;
  2208. enablenpc "#hole#1-2";
  2209. disablenpc "Red Alarm#1-2";
  2210. end;
  2211. }
  2212. jupe_area1,21,225,0 script Warp#1-2 139,2,2,{
  2213. OnInit:
  2214. disablenpc "Warp#1-2";
  2215. end;
  2216. OnEnable:
  2217. enablenpc "Warp#1-2";
  2218. specialeffect 561;
  2219. soundeffectall "jupe_warp.wav",0;
  2220. initnpctimer;
  2221. end;
  2222. OnTouch:
  2223. warp "jupe_area1",21,191;
  2224. end;
  2225. OnTimer22500:
  2226. disablenpc "Warp#1-2";
  2227. end;
  2228. }
  2229. jupe_area1,21,191,0 script Red Alarm#1-2 -1,2,2,{
  2230. OnInit:
  2231. disablenpc "Red Alarm#1-2";
  2232. end;
  2233. OnTouch:
  2234. set $@JupreArea1InUse,1;
  2235. donpcevent "Red Alarm On#1-2::OnEnable";
  2236. disablenpc "Red Alarm#1-2";
  2237. disablenpc "#hole#1-2";
  2238. end;
  2239. }
  2240. - script Red Alarm On#1-2 -1,{
  2241. OnInit:
  2242. disablenpc "Red Alarm On#1-2";
  2243. end;
  2244. OnEnable:
  2245. enablenpc "Red Alarm On#1-2";
  2246. initnpctimer;
  2247. end;
  2248. OnTimer1000:
  2249. mapannounce "jupe_area1","Come on, come on!",bc_map,"0xFF0000";
  2250. end;
  2251. OnTimer3000:
  2252. mapannounce "jupe_area1","Yes. Run... Right into my hands!",bc_map,"0xFF0000";
  2253. end;
  2254. OnTimer5000:
  2255. mapannounce "jupe_area1","Do you want to know who I am?",bc_map,"0xFF0000";
  2256. donpcevent "Monster1#1-2::OnEnable";
  2257. end;
  2258. OnTimer7000:
  2259. mapannounce "jupe_area1","You will know, once you defeat all of my minions!",bc_map,"0xFF0000";
  2260. end;
  2261. OnTimer8000:
  2262. disablenpc "Red Alarm On#1-2";
  2263. stopnpctimer;
  2264. end;
  2265. }
  2266. - script Monster1#1-2 -1,{
  2267. OnInit:
  2268. disablenpc "Monster1#1-2";
  2269. end;
  2270. OnDisable:
  2271. disablenpc "Monster1#1-2";
  2272. killmonster "jupe_area1","Monster1#1-2::OnMyMobDead";
  2273. end;
  2274. OnEnable:
  2275. initnpctimer;
  2276. enablenpc "Monster1#1-2";
  2277. set .MyMobs,8;
  2278. monster "jupe_area1",30,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
  2279. monster "jupe_area1",31,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
  2280. monster "jupe_area1",32,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
  2281. monster "jupe_area1",33,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
  2282. monster "jupe_area1",34,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
  2283. monster "jupe_area1",35,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
  2284. monster "jupe_area1",36,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
  2285. monster "jupe_area1",37,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
  2286. end;
  2287. OnTimer300000:
  2288. mapannounce "jupe_area1","I can't believe how cowardly you really are...",bc_map,"0xFF0000";
  2289. set $@JupreArea1InUse,0;
  2290. end;
  2291. OnTimer300002:
  2292. enablenpc "#hole#1-2";
  2293. stopnpctimer;
  2294. donpcevent "Monster1#1-2::OnDisable";
  2295. end;
  2296. OnMyMobDead:
  2297. set .MyMobs,.MyMobs-1;
  2298. if (.MyMobs < 1) {
  2299. donpcevent "Monster2#1-2::OnEnable";
  2300. disablenpc "Monster1#1-2";
  2301. stopnpctimer;
  2302. }
  2303. end;
  2304. }
  2305. - script Monster2#1-2 -1,{
  2306. OnInit:
  2307. disablenpc "Monster2#1-2";
  2308. end;
  2309. OnDisable:
  2310. disablenpc "Monster2#1-2";
  2311. killmonster "jupe_area1","Monster2#1-2::OnMyMobDead";
  2312. end;
  2313. OnEnable:
  2314. enablenpc "Monster2#1-2";
  2315. initnpctimer;
  2316. end;
  2317. OnTimer2000:
  2318. mapannounce "jupe_area1","I was the head of this underground laboratory.",bc_map,"0xFF0000";
  2319. end;
  2320. OnTimer4000:
  2321. mapannounce "jupe_area1","But that was a long time ago, back when I was merely a human.",bc_map,"0xFF0000";
  2322. end;
  2323. OnTimer6000:
  2324. mapannounce "jupe_area1","I was called Vesper Newton. Hahah, they called me a mad man back then.",bc_map,"0xFF0000";
  2325. set .MyMobs,13;
  2326. monster "jupe_area1",30,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2327. monster "jupe_area1",31,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2328. monster "jupe_area1",32,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2329. monster "jupe_area1",33,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2330. monster "jupe_area1",34,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2331. monster "jupe_area1",35,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2332. monster "jupe_area1",36,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2333. monster "jupe_area1",37,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2334. monster "jupe_area1",30,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2335. monster "jupe_area1",31,150,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2336. monster "jupe_area1",32,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2337. monster "jupe_area1",33,150,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2338. monster "jupe_area1",34,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2339. end;
  2340. OnTimer300000:
  2341. mapannounce "jupe_area1","...Not yet.",bc_map,"0xFF0000";
  2342. set $@JupreArea1InUse,0;
  2343. end;
  2344. OnTimer300002:
  2345. enablenpc "#hole#1-2";
  2346. stopnpctimer;
  2347. donpcevent "Monster2#1-2::OnDisable";
  2348. end;
  2349. OnMyMobDead:
  2350. set .MyMobs,.MyMobs-1;
  2351. if (.MyMobs < 1) {
  2352. mapannounce "jupe_area1","Not yet!",bc_map,"0xFF0000";
  2353. disablenpc "Monster2#1-2";
  2354. enablenpc "#hole#1-2";
  2355. set $@JupreArea1InUse,0;
  2356. stopnpctimer;
  2357. }
  2358. end;
  2359. }
  2360. //============================================================
  2361. // Security Checkpoint 1-3
  2362. //============================================================
  2363. jupe_area1,36,146,0 script #hole#1-3 844,{
  2364. cutin "3",2;
  2365. if ($@JupreArea1InUse == 1) {
  2366. mes "^3355FFThis seems like";
  2367. mes "some kind of device";
  2368. mes "that will allow you to";
  2369. mes "pass to the other side.";
  2370. mes "There's a slot where you";
  2371. mes "probably need to insert";
  2372. mes "some kind of object...^000000";
  2373. close2;
  2374. cutin "3",255;
  2375. end;
  2376. }
  2377. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  2378. mes "^3355FFThis seems like";
  2379. mes "some kind of device";
  2380. mes "that will allow you to";
  2381. mes "pass to the other side.";
  2382. mes "There's a slot where you";
  2383. mes "probably need to insert";
  2384. mes "some kind of object...^000000";
  2385. next;
  2386. switch(select("Insert a Crest Piece.:Cancel.")) {
  2387. case 1:
  2388. if (countitem(7358) > 0) {
  2389. mes "^3355FFYou take out your";
  2390. mes "Crest Piece and place";
  2391. mes "it into the slot where it";
  2392. mes "happens to fit perfectly.^000000";
  2393. specialeffect EF_TOPRANK;
  2394. cutin "3-1",2;
  2395. next;
  2396. if ($@JupreArea1InUse == 1) {
  2397. mes "^3355FFNothing happens.";
  2398. mes "Perhaps an alarm or";
  2399. mes "some other safety measure";
  2400. mes "was activated to keep the";
  2401. mes "Crest Piece from activating";
  2402. mes "this transportation device.";
  2403. mes "You retrieve the Crest Piece.^000000";
  2404. close2;
  2405. cutin "3-1",255;
  2406. end;
  2407. }
  2408. else {
  2409. mes "^3355FFThe slot rotates and";
  2410. mes "the Crest Piece moves as";
  2411. mes "if it were turning a key. You";
  2412. mes "feel a weak tremor as a Warp";
  2413. mes "Portal to the other side is";
  2414. mes "activated. You then retrieve";
  2415. mes "your Crest Piece.^000000";
  2416. initnpctimer;
  2417. donpcevent "Warp#1-3::OnEnable";
  2418. enablenpc "Red Alarm#1-3";
  2419. disablenpc "#hole#1-3";
  2420. close2;
  2421. cutin "3-1",255;
  2422. end;
  2423. }
  2424. }
  2425. else {
  2426. mes "^3355FFUnfortunately, you're";
  2427. mes "not carrying anything";
  2428. mes "that might be able to fit";
  2429. mes "into the slot and activate";
  2430. mes "this mechanical device.^000000";
  2431. close2;
  2432. cutin "3",255;
  2433. end;
  2434. }
  2435. case 2:
  2436. mes "[" + strcharinfo(0) + "]";
  2437. mes "Hmmm...";
  2438. mes "Do I have anything";
  2439. mes "that might make this";
  2440. mes "weird machine work?";
  2441. close2;
  2442. cutin "3",255;
  2443. end;
  2444. }
  2445. }
  2446. else {
  2447. mes "^3355FFThis seems like";
  2448. mes "some kind of device";
  2449. mes "that will allow you to";
  2450. mes "pass to the other side.";
  2451. mes "There's a slot where you";
  2452. mes "probably need to insert";
  2453. mes "some kind of object...^000000";
  2454. close2;
  2455. cutin "3",255;
  2456. end;
  2457. }
  2458. end;
  2459. Onstop_timer:
  2460. stopnpctimer;
  2461. end;
  2462. OnTimer22500:
  2463. stopnpctimer;
  2464. enablenpc "#hole#1-3";
  2465. disablenpc "Red Alarm#1-3";
  2466. end;
  2467. }
  2468. jupe_area1,33,137,0 script Warp#1-3 139,2,2,{
  2469. OnInit:
  2470. disablenpc "Warp#1-3";
  2471. end;
  2472. OnEnable:
  2473. enablenpc "Warp#1-3";
  2474. specialeffect 561;
  2475. soundeffectall "jupe_warp.wav",0;
  2476. initnpctimer;
  2477. end;
  2478. OnTouch:
  2479. warp "jupe_area1",33,105;
  2480. end;
  2481. OnTimer22500:
  2482. disablenpc "Warp#1-3";
  2483. end;
  2484. }
  2485. jupe_area1,33,105,0 script Red Alarm#1-3 -1,0,4,{
  2486. OnInit:
  2487. disablenpc "Red Alarm#1-3";
  2488. end;
  2489. OnTouch:
  2490. set $@JupreArea1InUse,1;
  2491. donpcevent "Red Alarm On#1-3::OnEnable";
  2492. disablenpc "Red Alarm#1-3";
  2493. disablenpc "#hole#1-3";
  2494. end;
  2495. }
  2496. - script Red Alarm On#1-3 -1,{
  2497. OnInit:
  2498. disablenpc "Red Alarm On#1-3";
  2499. end;
  2500. OnEnable:
  2501. enablenpc "Red Alarm On#1-3";
  2502. initnpctimer;
  2503. end;
  2504. OnTimer1000:
  2505. mapannounce "jupe_area1","These security systems...",bc_map,"0xFF0000";
  2506. end;
  2507. OnTimer3000:
  2508. mapannounce "jupe_area1","They're not really for protection.",bc_map,"0xFF0000";
  2509. end;
  2510. OnTimer5000:
  2511. mapannounce "jupe_area1","It's sort of just a hobby to pass the time...",bc_map,"0xFF0000";
  2512. donpcevent "Monster1#1-3::OnEnable";
  2513. end;
  2514. OnTimer7000:
  2515. mapannounce "jupe_area1","Being immortal, I have a lot of time on my hands...",bc_map,"0xFF0000";
  2516. end;
  2517. OnTimer8000:
  2518. disablenpc "Red Alarm On#1-3";
  2519. stopnpctimer;
  2520. end;
  2521. }
  2522. - script Monster1#1-3 -1,{
  2523. OnInit:
  2524. disablenpc "Monster1#1-3";
  2525. end;
  2526. OnDisable:
  2527. disablenpc "Monster1#1-3";
  2528. killmonster "jupe_area1","Monster1#1-3::OnMyMobDead";
  2529. end;
  2530. OnEnable:
  2531. initnpctimer;
  2532. enablenpc "Monster1#1-3";
  2533. set .MyMobs,8;
  2534. monster "jupe_area1",30,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
  2535. monster "jupe_area1",31,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
  2536. monster "jupe_area1",32,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
  2537. monster "jupe_area1",33,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
  2538. monster "jupe_area1",34,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
  2539. monster "jupe_area1",35,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
  2540. monster "jupe_area1",36,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
  2541. monster "jupe_area1",37,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
  2542. end;
  2543. OnTimer300000:
  2544. mapannounce "jupe_area1","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
  2545. set $@JupreArea1InUse,0;
  2546. end;
  2547. OnTimer300002:
  2548. donpcevent "Monster1#1-3::OnDisable";
  2549. enablenpc "#hole#1-3";
  2550. end;
  2551. OnMyMobDead:
  2552. set .MyMobs,.MyMobs-1;
  2553. if (.MyMobs < 1) {
  2554. donpcevent "Monster2#1-3::OnEnable";
  2555. disablenpc "Monster1#1-3";
  2556. stopnpctimer;
  2557. }
  2558. end;
  2559. }
  2560. - script Monster2#1-3 -1,{
  2561. OnInit:
  2562. disablenpc "Monster2#1-3";
  2563. end;
  2564. OnDisable:
  2565. disablenpc "Monster2#1-3";
  2566. killmonster "jupe_area1","Monster2#1-3::OnMyMobDead";
  2567. end;
  2568. OnEnable:
  2569. initnpctimer;
  2570. enablenpc "Monster2#1-3";
  2571. end;
  2572. OnTimer2000:
  2573. mapannounce "jupe_area1","Why have you come?",bc_map,"0xFF0000";
  2574. end;
  2575. OnTimer5000:
  2576. mapannounce "jupe_area1","Were you hoping to find something wonderful? Something miraculous?",bc_map,"0xFF0000";
  2577. end;
  2578. OnTimer8000:
  2579. mapannounce "jupe_area1","You're wrong! Welcome to Hell!",bc_map,"0xFF0000";
  2580. set .MyMobs,15;
  2581. monster "jupe_area1",42,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2582. monster "jupe_area1",43,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2583. monster "jupe_area1",44,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2584. monster "jupe_area1",45,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2585. monster "jupe_area1",46,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2586. monster "jupe_area1",47,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2587. monster "jupe_area1",48,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2588. monster "jupe_area1",49,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2589. monster "jupe_area1",42,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2590. monster "jupe_area1",43,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2591. monster "jupe_area1",44,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2592. monster "jupe_area1",45,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2593. monster "jupe_area1",46,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2594. monster "jupe_area1",47,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2595. monster "jupe_area1",48,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2596. end;
  2597. OnTimer300000:
  2598. mapannounce "jupe_area1","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
  2599. set $@JupreArea1InUse,0;
  2600. end;
  2601. OnTimer300002:
  2602. enablenpc "#hole#1-3";
  2603. stopnpctimer;
  2604. donpcevent "Monster2#1-3::OnDisable";
  2605. end;
  2606. OnMyMobDead:
  2607. set .MyMobs,.MyMobs-1;
  2608. if (.MyMobs < 1) {
  2609. mapannounce "jupe_area1","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
  2610. disablenpc "Monster2#1-3";
  2611. enablenpc "#hole#1-3";
  2612. set $@JupreArea1InUse,0;
  2613. stopnpctimer;
  2614. }
  2615. end;
  2616. }
  2617. //============================================================
  2618. // Security Checkpoint 1-4
  2619. //============================================================
  2620. jupe_area1,50,49,0 script #hole#1-4 844,{
  2621. cutin "4",2;
  2622. if ($@JupreArea1InUse == 1) {
  2623. mes "^3355FFThis seems like";
  2624. mes "some kind of device";
  2625. mes "that will allow you to";
  2626. mes "pass to the other side.";
  2627. mes "There's a slot where you";
  2628. mes "probably need to insert";
  2629. mes "some kind of object...^000000";
  2630. close2;
  2631. cutin "4",255;
  2632. end;
  2633. }
  2634. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  2635. mes "^3355FFThis seems like";
  2636. mes "some kind of device";
  2637. mes "that will allow you to";
  2638. mes "pass to the other side.";
  2639. mes "There's a slot where you";
  2640. mes "probably need to insert";
  2641. mes "some kind of object...^000000";
  2642. next;
  2643. switch(select("Insert a Crest Piece.:Cancel.")) {
  2644. case 1:
  2645. if (countitem(7359) > 0) {
  2646. mes "^3355FFYou take out your";
  2647. mes "Crest Piece and place";
  2648. mes "it into the slot where it";
  2649. mes "happens to fit perfectly.^000000";
  2650. specialeffect EF_TOPRANK;
  2651. cutin "4-1",2;
  2652. next;
  2653. if ($@JupreArea1InUse == 1) {
  2654. mes "^3355FFNothing happens.";
  2655. mes "Perhaps an alarm or";
  2656. mes "some other safety measure";
  2657. mes "was activated to keep the";
  2658. mes "Crest Piece from activating";
  2659. mes "this transportation device.";
  2660. mes "You retrieve the Crest Piece.^000000";
  2661. close2;
  2662. cutin "4-1",255;
  2663. end;
  2664. }
  2665. else {
  2666. mes "^3355FFThe slot rotates and";
  2667. mes "the Crest Piece moves as";
  2668. mes "if it were turning a key. You";
  2669. mes "feel a weak tremor as a Warp";
  2670. mes "Portal to the other side is";
  2671. mes "activated. You then retrieve";
  2672. mes "your Crest Piece.^000000";
  2673. initnpctimer;
  2674. donpcevent "Warp#1-4::OnEnable";
  2675. donpcevent "Red Alarm#1-4::OnEnable";
  2676. disablenpc "#hole#1-4";
  2677. close2;
  2678. cutin "4-1",255;
  2679. end;
  2680. }
  2681. }
  2682. else {
  2683. mes "^3355FFUnfortunately, you're";
  2684. mes "not carrying anything";
  2685. mes "that might be able to fit";
  2686. mes "into the slot and activate";
  2687. mes "this mechanical device.^000000";
  2688. close2;
  2689. cutin "4",255;
  2690. end;
  2691. }
  2692. break;
  2693. case 2:
  2694. mes "[" + strcharinfo(0) + "]";
  2695. mes "Hmmm...";
  2696. mes "Do I have anything";
  2697. mes "that might make this";
  2698. mes "weird machine work?";
  2699. close2;
  2700. cutin "4",255;
  2701. end;
  2702. }
  2703. }
  2704. else {
  2705. mes "^3355FFThis seems like";
  2706. mes "some kind of device";
  2707. mes "that will allow you to";
  2708. mes "pass to the other side.";
  2709. mes "There's a slot where you";
  2710. mes "probably need to insert";
  2711. mes "some kind of object...^000000";
  2712. close2;
  2713. cutin "4",255;
  2714. end;
  2715. }
  2716. end;
  2717. Onstop_timer:
  2718. stopnpctimer;
  2719. end;
  2720. OnTimer5000:
  2721. stopnpctimer;
  2722. enablenpc "#hole#1-4";
  2723. disablenpc "Red Alarm#1-4";
  2724. end;
  2725. }
  2726. jupe_area1,57,53,0 script Warp#1-4 139,2,2,{
  2727. OnInit:
  2728. disablenpc "Warp#1-4";
  2729. end;
  2730. OnEnable:
  2731. enablenpc "Warp#1-4";
  2732. specialeffect 561;
  2733. soundeffectall "jupe_warp.wav",0;
  2734. initnpctimer;
  2735. end;
  2736. OnTouch:
  2737. warp "jupe_area1",83,157;
  2738. end;
  2739. OnTimer5000:
  2740. disablenpc "Warp#1-4";
  2741. end;
  2742. }
  2743. jupe_area1,83,157,0 script Red Alarm#1-4 -1,2,2,{
  2744. OnInit:
  2745. disablenpc "Red Alarm#1-4";
  2746. end;
  2747. OnEnable:
  2748. enablenpc "Red Alarm#1-4";
  2749. end;
  2750. OnTouch:
  2751. set $@JupreArea1InUse,1;
  2752. donpcevent "Red Alarm On#1-4::OnEnable";
  2753. disablenpc "Red Alarm#1-4";
  2754. disablenpc "#hole#1-4";
  2755. end;
  2756. }
  2757. - script Red Alarm On#1-4 -1,{
  2758. OnInit:
  2759. disablenpc "Red Alarm On#1-4";
  2760. end;
  2761. OnEnable:
  2762. enablenpc "Red Alarm On#1-4";
  2763. initnpctimer;
  2764. end;
  2765. OnTimer1000:
  2766. mapannounce "jupe_area1","I've been waiting for someone strong enough to compete with me.",bc_map,"0xFF0000";
  2767. end;
  2768. OnTimer3000:
  2769. mapannounce "jupe_area1","If you hear this, I wish you will be the one...",bc_map,"0xFF0000";
  2770. end;
  2771. OnTimer5000:
  2772. mapannounce "jupe_area1","Perhaps, a mere shadow of my former self...",bc_map,"0xFF0000";
  2773. donpcevent "Monster1#1-4::OnEnable";
  2774. end;
  2775. OnTimer7000:
  2776. mapannounce "jupe_area1","Is somewhere down here, wandering...",bc_map,"0xFF0000";
  2777. end;
  2778. OnTimer8000:
  2779. stopnpctimer;
  2780. disablenpc "Red Alarm On#1-4";
  2781. end;
  2782. }
  2783. - script Monster1#1-4 -1,{
  2784. OnInit:
  2785. disablenpc "Monster1#1-4";
  2786. end;
  2787. OnDisable:
  2788. disablenpc "Monster1#1-4";
  2789. killmonster "jupe_area1","Monster1#1-4::OnMyMobDead";
  2790. end;
  2791. OnEnable:
  2792. initnpctimer;
  2793. enablenpc "Monster1#1-4";
  2794. set .MyMobs,8;
  2795. monster "jupe_area1",92,154,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
  2796. monster "jupe_area1",96,154,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
  2797. monster "jupe_area1",100,154,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
  2798. monster "jupe_area1",104,154,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
  2799. monster "jupe_area1",92,161,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
  2800. monster "jupe_area1",96,161,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
  2801. monster "jupe_area1",100,161,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
  2802. monster "jupe_area1",104,161,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
  2803. end;
  2804. OnTimer300000:
  2805. mapannounce "jupe_area1","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
  2806. set $@JupreArea1InUse,0;
  2807. end;
  2808. OnTimer300002:
  2809. stopnpctimer;
  2810. enablenpc "#hole#1-4";
  2811. donpcevent "Monster1#1-4::OnDisable";
  2812. end;
  2813. OnMyMobDead:
  2814. set .MyMobs,.MyMobs-1;
  2815. if (.MyMobs < 1) {
  2816. donpcevent "Monster2#1-4::OnEnable";
  2817. disablenpc "Monster1#1-4";
  2818. stopnpctimer;
  2819. }
  2820. end;
  2821. }
  2822. - script Monster2#1-4 -1,{
  2823. OnInit:
  2824. disablenpc "Monster2#1-4";
  2825. end;
  2826. OnDisable:
  2827. killmonster "jupe_area1","Monster2#1-4::OnMyMobDead";
  2828. disablenpc "Monster2#1-4";
  2829. end;
  2830. OnEnable:
  2831. enablenpc "Monster2#1-4";
  2832. initnpctimer;
  2833. end;
  2834. OnTimer2000:
  2835. mapannounce "jupe_area1","I can never rest in peace...",bc_map,"0xFF0000";
  2836. end;
  2837. OnTimer4000:
  2838. mapannounce "jupe_area1","I'll wait forever or until someone can put me out of my misery...",bc_map,"0xFF0000";
  2839. end;
  2840. OnTimer6000:
  2841. mapannounce "jupe_area1","I will be waiting for you!",bc_map,"0xFF0000";
  2842. set .MyMobs,10;
  2843. monster "jupe_area1",104,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
  2844. monster "jupe_area1",108,161,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
  2845. monster "jupe_area1",111,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
  2846. monster "jupe_area1",112,161,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
  2847. monster "jupe_area1",115,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
  2848. monster "jupe_area1",104,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
  2849. monster "jupe_area1",108,154,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
  2850. monster "jupe_area1",111,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
  2851. monster "jupe_area1",112,154,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
  2852. monster "jupe_area1",115,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
  2853. end;
  2854. OnTimer300000:
  2855. set $@JupreArea1InUse,0;
  2856. mapannounce "jupe_area1","It's funny... Isn't it?",bc_map,"0xFF0000";
  2857. end;
  2858. OnTimer300002:
  2859. enablenpc "#hole#1-4";
  2860. donpcevent "Monster2#1-4::OnDisable";
  2861. end;
  2862. OnMyMobDead:
  2863. set .MyMobs,.MyMobs-1;
  2864. if (.MyMobs < 1) {
  2865. mapannounce "jupe_area1","It's funny... Isn't it?",bc_map,"0xFF0000";
  2866. disablenpc "Monster2#1-4";
  2867. enablenpc "#hole#1-4";
  2868. set $@JupreArea1InUse,0;
  2869. stopnpctimer;
  2870. }
  2871. end;
  2872. }
  2873. //============================================================
  2874. // Move to Elevator
  2875. //============================================================
  2876. jupe_area1,112,162,0 script Lever#ufe 844,{
  2877. mes "^3355FFIt's a lever";
  2878. mes "whose function";
  2879. mes "is not known to you.^000000";
  2880. next;
  2881. switch(select("Pull.:Cancel.")) {
  2882. case 1:
  2883. if($@JupreArea1InUse == 1) close;
  2884. initnpctimer;
  2885. donpcevent "LeverWarp#ufe::OnEnable";
  2886. disablenpc "Lever#ufe";
  2887. close;
  2888. case 2:
  2889. mes "[" + strcharinfo(0) + "]";
  2890. mes "Pull this lever?";
  2891. mes "I don't even know";
  2892. mes "what will happen...";
  2893. close;
  2894. }
  2895. close;
  2896. OnTimer3000:
  2897. enablenpc "Lever#ufe";
  2898. stopnpctimer;
  2899. end;
  2900. }
  2901. jupe_area1,117,157,0 script LeverWarp#ufe 139,2,2,{
  2902. OnInit:
  2903. disablenpc "LeverWarp#ufe";
  2904. end;
  2905. OnEnable:
  2906. enablenpc "LeverWarp#ufe";
  2907. specialeffect 561;
  2908. soundeffectall "jupe_warp.wav",0;
  2909. initnpctimer;
  2910. end;
  2911. OnTouch:
  2912. warp "jupe_gate",28,30;
  2913. end;
  2914. OnTimer3000:
  2915. stopnpctimer;
  2916. disablenpc "LeverWarp#ufe";
  2917. end;
  2918. }
  2919. //============================================================
  2920. // Security Checkpoint 2-1
  2921. //============================================================
  2922. jupe_area2,74,224,0 script #hole#2-1 844,{
  2923. cutin "1",2;
  2924. if ($@JupreArea2InUse == 1) {
  2925. mes "^3355FFThis seems like";
  2926. mes "some kind of device";
  2927. mes "that will allow you to";
  2928. mes "pass to the other side.";
  2929. mes "There's a slot where you";
  2930. mes "probably need to insert";
  2931. mes "some kind of object...^000000";
  2932. close2;
  2933. cutin "1",255;
  2934. end;
  2935. }
  2936. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  2937. mes "^3355FFThis seems like";
  2938. mes "some kind of device";
  2939. mes "that will allow you to";
  2940. mes "pass to the other side.";
  2941. mes "There's a slot where you";
  2942. mes "probably need to insert";
  2943. mes "some kind of object...^000000";
  2944. next;
  2945. switch(select("Insert a Crest Piece.:Cancel.")) {
  2946. case 1:
  2947. if (countitem(7356) > 0) {
  2948. mes "^3355FFYou take out your";
  2949. mes "Crest Piece and place";
  2950. mes "it into the slot where it";
  2951. mes "happens to fit perfectly.^000000";
  2952. specialeffect EF_TOPRANK;
  2953. cutin "1-1",2;
  2954. next;
  2955. if ($@JupreArea2InUse == 1) {
  2956. mes "^3355FFNothing happens.";
  2957. mes "Perhaps an alarm or";
  2958. mes "some other safety measure";
  2959. mes "was activated to keep the";
  2960. mes "Crest Piece from activating";
  2961. mes "this transportation device.";
  2962. mes "You retrieve the Crest Piece.^000000";
  2963. close2;
  2964. cutin "1-1",255;
  2965. end;
  2966. }
  2967. else {
  2968. mes "^3355FFThe slot rotates and";
  2969. mes "the Crest Piece moves as";
  2970. mes "if it were turning a key. You";
  2971. mes "feel a weak tremor as a Warp";
  2972. mes "Portal to the other side is";
  2973. mes "activated. You then retrieve";
  2974. mes "your Crest Piece.^000000";
  2975. initnpctimer;
  2976. donpcevent "Warp#2-1::OnEnable";
  2977. enablenpc "Red Alarm#2-1";
  2978. disablenpc "#hole#2-1";
  2979. close2;
  2980. cutin "1-1",255;
  2981. end;
  2982. }
  2983. }
  2984. else {
  2985. mes "^3355FFUnfortunately, you're";
  2986. mes "not carrying anything";
  2987. mes "that might be able to fit";
  2988. mes "into the slot and activate";
  2989. mes "this mechanical device.^000000";
  2990. close2;
  2991. cutin "1",255;
  2992. end;
  2993. }
  2994. case 2:
  2995. mes "[" + strcharinfo(0) + "]";
  2996. mes "Hmmm...";
  2997. mes "Do I have anything";
  2998. mes "that might make this";
  2999. mes "weird machine work?";
  3000. close2;
  3001. cutin "1",255;
  3002. end;
  3003. }
  3004. close;
  3005. }
  3006. else {
  3007. mes "^3355FFThis seems like";
  3008. mes "some kind of device";
  3009. mes "that will allow you to";
  3010. mes "pass to the other side.";
  3011. mes "There's a slot where you";
  3012. mes "probably need to insert";
  3013. mes "some kind of object...^000000";
  3014. close2;
  3015. cutin "1",255;
  3016. end;
  3017. }
  3018. Onstop_timer:
  3019. stopnpctimer;
  3020. end;
  3021. OnTimer22500:
  3022. stopnpctimer;
  3023. enablenpc "#hole#2-1";
  3024. disablenpc "Red Alarm#2-1";
  3025. end;
  3026. }
  3027. jupe_area2,80,221,0 script Warp#2-1 139,2,2,{
  3028. OnInit:
  3029. disablenpc "Warp#2-1";
  3030. end;
  3031. OnEnable:
  3032. enablenpc "Warp#2-1";
  3033. specialeffect 561;
  3034. soundeffectall "jupe_warp.wav",0;
  3035. initnpctimer;
  3036. end;
  3037. OnTouch:
  3038. warp "jupe_area2",116,259;
  3039. end;
  3040. OnTimer22500:
  3041. stopnpctimer;
  3042. disablenpc "Warp#2-1";
  3043. end;
  3044. }
  3045. jupe_area2,116,259,0 script Red Alarm#2-1 -1,2,2,{
  3046. OnInit:
  3047. disablenpc "Red Alarm#2-1";
  3048. end;
  3049. OnTouch:
  3050. donpcevent "Red Alarm On#2-1::OnEnable";
  3051. disablenpc "Red Alarm#2-1";
  3052. donpcevent "#hole#2-1::Onstop_timer";
  3053. set $@JupreArea2InUse,1;
  3054. disablenpc "#hole#2-1";
  3055. end;
  3056. }
  3057. - script Red Alarm On#2-1 -1,{
  3058. OnInit:
  3059. disablenpc "Red Alarm On#2-1";
  3060. end;
  3061. OnEnable:
  3062. enablenpc "Red Alarm On#2-1";
  3063. initnpctimer;
  3064. end;
  3065. OnTimer1000:
  3066. mapannounce "jupe_area2","Those of you who have come here...",bc_map,"0xFF0000";
  3067. end;
  3068. OnTimer3000:
  3069. mapannounce "jupe_area2","I do not intend to stop you.",bc_map,"0xFF0000";
  3070. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3071. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3072. end;
  3073. OnTimer5000:
  3074. mapannounce "jupe_area2","But I assume you are prepared for a few obstacles...",bc_map,"0xFF0000";
  3075. donpcevent "Monster1#2-1::OnEnable";
  3076. end;
  3077. OnTimer7000:
  3078. mapannounce "jupe_area2","After all, you are venturing through a forbidden area!",bc_map,"0xFF0000";
  3079. end;
  3080. OnTimer8000:
  3081. disablenpc "Red Alarm On#2-1";
  3082. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3083. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3084. stopnpctimer;
  3085. end;
  3086. }
  3087. - script Monster1#2-1 -1,{
  3088. OnInit:
  3089. disablenpc "Monster1#2-1";
  3090. end;
  3091. OnDisable:
  3092. disablenpc "Monster1#2-1";
  3093. killmonster "jupe_area2","Monster1#2-1::OnMyMobDead";
  3094. end;
  3095. OnEnable:
  3096. enablenpc "Monster1#2-1";
  3097. initnpctimer;
  3098. set .MyMobs,8;
  3099. monster "jupe_area2",126,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
  3100. monster "jupe_area2",127,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
  3101. monster "jupe_area2",128,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
  3102. monster "jupe_area2",129,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
  3103. monster "jupe_area2",130,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
  3104. monster "jupe_area2",131,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
  3105. monster "jupe_area2",132,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
  3106. monster "jupe_area2",133,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
  3107. end;
  3108. OnTimer300000:
  3109. mapannounce "jupe_area2","Do you realize this is a hallucination?",bc_map,"0xFF0000";
  3110. set $@JupreArea2InUse,0;
  3111. end;
  3112. OnTimer300002:
  3113. enablenpc "#hole#2-1";
  3114. stopnpctimer;
  3115. donpcevent "Monster1#2-1::OnDisable";
  3116. end;
  3117. OnMyMobDead:
  3118. set .MyMobs,.MyMobs-1;
  3119. if (.MyMobs < 1) {
  3120. donpcevent "Monster2#2-1::OnEnable";
  3121. disablenpc "Monster1#2-1";
  3122. stopnpctimer;
  3123. }
  3124. end;
  3125. }
  3126. - script Monster2#2-1 -1,{
  3127. OnInit:
  3128. disablenpc "Monster2#2-1";
  3129. end;
  3130. OnDisable:
  3131. disablenpc "Monster2#2-1";
  3132. killmonster "jupe_area2","Monster2#2-1::OnMyMobDead";
  3133. end;
  3134. OnEnable:
  3135. enablenpc "Monster2#2-1";
  3136. initnpctimer;
  3137. end;
  3138. OnTimer2000:
  3139. mapannounce "jupe_area2","How about now?",bc_map,"0xFF0000";
  3140. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3141. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3142. end;
  3143. OnTimer4000:
  3144. mapannounce "jupe_area2","Let me see...",bc_map,"0xFF0000";
  3145. end;
  3146. OnTimer7000:
  3147. mapannounce "jupe_area2","Just how strong you are!",bc_map,"0xFF0000";
  3148. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3149. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3150. set .MyMobs,8;
  3151. monster "jupe_area2",126,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
  3152. monster "jupe_area2",127,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
  3153. monster "jupe_area2",128,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
  3154. monster "jupe_area2",129,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
  3155. monster "jupe_area2",130,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
  3156. monster "jupe_area2",131,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
  3157. monster "jupe_area2",132,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
  3158. monster "jupe_area2",133,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
  3159. end;
  3160. OnTimer300000:
  3161. mapannounce "jupe_area2","Bwahaha! You're only good at running away!",bc_map,"0xFF0000";
  3162. set $@JupreArea2InUse,0;
  3163. end;
  3164. OnTimer300002:
  3165. enablenpc "#hole#2-1";
  3166. stopnpctimer;
  3167. donpcevent "Monster2#2-1::OnDisable";
  3168. end;
  3169. OnMyMobDead:
  3170. set .MyMobs,.MyMobs-1;
  3171. if (.MyMobs < 1) {
  3172. mapannounce "jupe_area2","Zzzzt. Zzzzt..... ",bc_map,"0xFF0000";
  3173. disablenpc "Monster2#2-1";
  3174. enablenpc "#hole#2-1";
  3175. set $@JupreArea2InUse,0;
  3176. stopnpctimer;
  3177. }
  3178. end;
  3179. }
  3180. //============================================================
  3181. // Security Checkpoint 2-2
  3182. //============================================================
  3183. jupe_area2,138,238,0 script #hole#2-2 844,{
  3184. cutin "2",2;
  3185. if ($@JupreArea2InUse == 1) {
  3186. mes "^3355FFThis seems like";
  3187. mes "some kind of device";
  3188. mes "that will allow you to";
  3189. mes "pass to the other side.";
  3190. mes "There's a slot where you";
  3191. mes "probably need to insert";
  3192. mes "some kind of object...^000000";
  3193. close2;
  3194. cutin "2",255;
  3195. end;
  3196. }
  3197. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  3198. mes "^3355FFThis seems like";
  3199. mes "some kind of device";
  3200. mes "that will allow you to";
  3201. mes "pass to the other side.";
  3202. mes "There's a slot where you";
  3203. mes "probably need to insert";
  3204. mes "some kind of object...^000000";
  3205. next;
  3206. switch(select("Insert a Crest Piece.:Cancel.")) {
  3207. case 1:
  3208. if (countitem(7357) > 0) {
  3209. mes "^3355FFYou take out your";
  3210. mes "Crest Piece and place";
  3211. mes "it into the slot where it";
  3212. mes "happens to fit perfectly.^000000";
  3213. specialeffect EF_TOPRANK;
  3214. cutin "2-1",2;
  3215. next;
  3216. if ($@JupreArea2InUse == 1) {
  3217. mes "^3355FFNothing happens.";
  3218. mes "Perhaps an alarm or";
  3219. mes "some other safety measure";
  3220. mes "was activated to keep the";
  3221. mes "Crest Piece from activating";
  3222. mes "this transportation device.";
  3223. mes "You retrieve the Crest Piece.^000000";
  3224. close2;
  3225. cutin "2-1",255;
  3226. end;
  3227. }
  3228. else {
  3229. mes "^3355FFThe slot rotates and";
  3230. mes "the Crest Piece moves as";
  3231. mes "if it were turning a key. You";
  3232. mes "feel a weak tremor as a Warp";
  3233. mes "Portal to the other side is";
  3234. mes "activated. You then retrieve";
  3235. mes "your Crest Piece.^000000";
  3236. initnpctimer;
  3237. donpcevent "Warp#2-2::OnEnable";
  3238. enablenpc "Red Alarm#2-2";
  3239. disablenpc "#hole#2-2";
  3240. close2;
  3241. cutin "2-1",255;
  3242. end;
  3243. }
  3244. }
  3245. else {
  3246. mes "^3355FFUnfortunately, you're";
  3247. mes "not carrying anything";
  3248. mes "that might be able to fit";
  3249. mes "into the slot and activate";
  3250. mes "this mechanical device.^000000";
  3251. close2;
  3252. cutin "2",255;
  3253. end;
  3254. }
  3255. break;
  3256. case 2:
  3257. mes "[" + strcharinfo(0) + "]";
  3258. mes "Hmmm...";
  3259. mes "Do I have anything";
  3260. mes "that might make this";
  3261. mes "weird machine work?";
  3262. close2;
  3263. cutin "2",255;
  3264. end;
  3265. }
  3266. close;
  3267. }
  3268. else {
  3269. mes "^3355FFThis seems like";
  3270. mes "some kind of device";
  3271. mes "that will allow you to";
  3272. mes "pass to the other side.";
  3273. mes "There's a slot where you";
  3274. mes "probably need to insert";
  3275. mes "some kind of object...^000000";
  3276. close2;
  3277. cutin "2",255;
  3278. end;
  3279. }
  3280. end;
  3281. Onstop_timer:
  3282. stopnpctimer;
  3283. end;
  3284. OnTimer22500:
  3285. stopnpctimer;
  3286. enablenpc "#hole#2-2";
  3287. disablenpc "Red Alarm#2-2";
  3288. end;
  3289. }
  3290. jupe_area2,142,225,0 script Warp#2-2 139,2,2,{
  3291. OnInit:
  3292. disablenpc "Warp#2-2";
  3293. end;
  3294. OnEnable:
  3295. enablenpc "Warp#2-2";
  3296. specialeffect 561;
  3297. soundeffectall "jupe_warp.wav",0;
  3298. initnpctimer;
  3299. end;
  3300. OnTouch:
  3301. warp "jupe_area2",142,191;
  3302. end;
  3303. OnTimer22500:
  3304. disablenpc "Warp#2-2";
  3305. end;
  3306. }
  3307. jupe_area2,142,191,0 script Red Alarm#2-2 -1,2,2,{
  3308. OnInit:
  3309. disablenpc "Red Alarm#2-2";
  3310. end;
  3311. OnTouch:
  3312. set $@JupreArea2InUse,1;
  3313. donpcevent "Red Alarm On#2-2::OnEnable";
  3314. disablenpc "Red Alarm#2-2";
  3315. disablenpc "#hole#2-2";
  3316. end;
  3317. }
  3318. - script Red Alarm On#2-2 -1,{
  3319. OnInit:
  3320. disablenpc "Red Alarm On#2-2";
  3321. end;
  3322. OnEnable:
  3323. enablenpc "Red Alarm On#2-2";
  3324. initnpctimer;
  3325. end;
  3326. OnTimer1000:
  3327. mapannounce "jupe_area2","Come on, come on!",bc_map,"0xFF0000";
  3328. end;
  3329. OnTimer3000:
  3330. mapannounce "jupe_area2","Yes. Run... Right into my hands!",bc_map,"0xFF0000";
  3331. end;
  3332. OnTimer5000:
  3333. mapannounce "jupe_area2","Do you want to know who I am?",bc_map,"0xFF0000";
  3334. donpcevent "Monster1#2-2::OnEnable";
  3335. end;
  3336. OnTimer7000:
  3337. mapannounce "jupe_area2","You will know, once you defeat all of my minions!",bc_map,"0xFF0000";
  3338. end;
  3339. OnTimer8000:
  3340. disablenpc "Red Alarm On#2-2";
  3341. stopnpctimer;
  3342. end;
  3343. }
  3344. - script Monster1#2-2 -1,{
  3345. OnInit:
  3346. disablenpc "Monster1#2-2";
  3347. end;
  3348. OnDisable:
  3349. disablenpc "Monster1#2-2";
  3350. killmonster "jupe_area2","Monster1#2-2::OnMyMobDead";
  3351. end;
  3352. OnEnable:
  3353. initnpctimer;
  3354. enablenpc "Monster1#2-2";
  3355. set .MyMobs,8;
  3356. monster "jupe_area2",126,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
  3357. monster "jupe_area2",127,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
  3358. monster "jupe_area2",128,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
  3359. monster "jupe_area2",129,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
  3360. monster "jupe_area2",130,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
  3361. monster "jupe_area2",131,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
  3362. monster "jupe_area2",132,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
  3363. monster "jupe_area2",133,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
  3364. end;
  3365. OnTimer300000:
  3366. mapannounce "jupe_area2","I can't believe how cowardly you really are...",bc_map,"0xFF0000";
  3367. set $@JupreArea2InUse,0;
  3368. end;
  3369. OnTimer300002:
  3370. enablenpc "#hole#2-2";
  3371. stopnpctimer;
  3372. donpcevent "Monster1#2-2::OnDisable";
  3373. end;
  3374. OnMyMobDead:
  3375. set .MyMobs,.MyMobs-1;
  3376. if (.MyMobs < 1) {
  3377. donpcevent "Monster2#2-2::OnEnable";
  3378. disablenpc "Monster1#2-2";
  3379. stopnpctimer;
  3380. }
  3381. end;
  3382. }
  3383. - script Monster2#2-2 -1,{
  3384. OnInit:
  3385. disablenpc "Monster2#2-2";
  3386. end;
  3387. OnDisable:
  3388. disablenpc "Monster2#2-2";
  3389. killmonster "jupe_area2","Monster2#2-2::OnMyMobDead";
  3390. end;
  3391. OnEnable:
  3392. enablenpc "Monster2#2-2";
  3393. initnpctimer;
  3394. end;
  3395. OnTimer2000:
  3396. mapannounce "jupe_area2","I was the head of this underground laboratory.",bc_map,"0xFF0000";
  3397. end;
  3398. OnTimer4000:
  3399. mapannounce "jupe_area2","But that was a long time ago, back when I was merely a human.",bc_map,"0xFF0000";
  3400. end;
  3401. OnTimer6000:
  3402. mapannounce "jupe_area2","I was called Vesper Newton. Hahah, they called me a mad man back then.",bc_map,"0xFF0000";
  3403. set .MyMobs,13;
  3404. monster "jupe_area2",126,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3405. monster "jupe_area2",127,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3406. monster "jupe_area2",128,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3407. monster "jupe_area2",129,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3408. monster "jupe_area2",130,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3409. monster "jupe_area2",131,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3410. monster "jupe_area2",132,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3411. monster "jupe_area2",133,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3412. monster "jupe_area2",133,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3413. monster "jupe_area2",127,152,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3414. monster "jupe_area2",129,152,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3415. monster "jupe_area2",130,152,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3416. monster "jupe_area2",132,152,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3417. end;
  3418. OnTimer300000:
  3419. mapannounce "jupe_area2","...Not yet.",bc_map,"0xFF0000";
  3420. set $@JupreArea2InUse,0;
  3421. end;
  3422. OnTimer300002:
  3423. enablenpc "#hole#2-2";
  3424. stopnpctimer;
  3425. donpcevent "Monster2#2-2::OnDisable";
  3426. end;
  3427. OnMyMobDead:
  3428. set .MyMobs,.MyMobs-1;
  3429. if (.MyMobs < 1) {
  3430. mapannounce "jupe_area2","Not yet!",bc_map,"0xFF0000";
  3431. disablenpc "Monster2#2-2";
  3432. enablenpc "#hole#2-2";
  3433. set $@JupreArea2InUse,0;
  3434. stopnpctimer;
  3435. }
  3436. end;
  3437. }
  3438. //============================================================
  3439. // Security Checkpoint 2-3
  3440. //============================================================
  3441. jupe_area2,127,146,0 script #hole#2-3 844,{
  3442. cutin "3",2;
  3443. if ($@JupreArea2InUse == 1) {
  3444. mes "^3355FFThis seems like";
  3445. mes "some kind of device";
  3446. mes "that will allow you to";
  3447. mes "pass to the other side.";
  3448. mes "There's a slot where you";
  3449. mes "probably need to insert";
  3450. mes "some kind of object...^000000";
  3451. close2;
  3452. cutin "3",255;
  3453. end;
  3454. }
  3455. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  3456. mes "^3355FFThis seems like";
  3457. mes "some kind of device";
  3458. mes "that will allow you to";
  3459. mes "pass to the other side.";
  3460. mes "There's a slot where you";
  3461. mes "probably need to insert";
  3462. mes "some kind of object...^000000";
  3463. next;
  3464. switch(select("Insert a Crest Piece.:Cancel.")) {
  3465. case 1:
  3466. if (countitem(7358) > 0) {
  3467. mes "^3355FFYou take out your";
  3468. mes "Crest Piece and place";
  3469. mes "it into the slot where it";
  3470. mes "happens to fit perfectly.^000000";
  3471. specialeffect EF_TOPRANK;
  3472. cutin "3-1",2;
  3473. next;
  3474. if ($@JupreArea2InUse == 1) {
  3475. mes "^3355FFNothing happens.";
  3476. mes "Perhaps an alarm or";
  3477. mes "some other safety measure";
  3478. mes "was activated to keep the";
  3479. mes "Crest Piece from activating";
  3480. mes "this transportation device.";
  3481. mes "You retrieve the Crest Piece.^000000";
  3482. close2;
  3483. cutin "3-1",255;
  3484. end;
  3485. }
  3486. else {
  3487. mes "^3355FFThe slot rotates and";
  3488. mes "the Crest Piece moves as";
  3489. mes "if it were turning a key. You";
  3490. mes "feel a weak tremor as a Warp";
  3491. mes "Portal to the other side is";
  3492. mes "activated. You then retrieve";
  3493. mes "your Crest Piece.^000000";
  3494. initnpctimer;
  3495. donpcevent "Warp#2-3::OnEnable";
  3496. enablenpc "Red Alarm#2-3";
  3497. disablenpc "#hole#2-3";
  3498. close2;
  3499. cutin "3-1",255;
  3500. end;
  3501. }
  3502. }
  3503. else {
  3504. mes "^3355FFUnfortunately, you're";
  3505. mes "not carrying anything";
  3506. mes "that might be able to fit";
  3507. mes "into the slot and activate";
  3508. mes "this mechanical device.^000000";
  3509. close2;
  3510. cutin "3",255;
  3511. end;
  3512. }
  3513. case 2:
  3514. mes "[" + strcharinfo(0) + "]";
  3515. mes "Hmmm...";
  3516. mes "Do I have anything";
  3517. mes "that might make this";
  3518. mes "weird machine work?";
  3519. close2;
  3520. cutin "3",255;
  3521. end;
  3522. }
  3523. }
  3524. else {
  3525. mes "^3355FFThis seems like";
  3526. mes "some kind of device";
  3527. mes "that will allow you to";
  3528. mes "pass to the other side.";
  3529. mes "There's a slot where you";
  3530. mes "probably need to insert";
  3531. mes "some kind of object...^000000";
  3532. close2;
  3533. cutin "3",255;
  3534. end;
  3535. }
  3536. end;
  3537. Onstop_timer:
  3538. stopnpctimer;
  3539. end;
  3540. OnTimer22500:
  3541. stopnpctimer;
  3542. enablenpc "#hole#2-3";
  3543. disablenpc "Red Alarm#2-3";
  3544. end;
  3545. }
  3546. jupe_area2,130,137,0 script Warp#2-3 139,2,2,{
  3547. OnInit:
  3548. disablenpc "Warp#2-3";
  3549. end;
  3550. OnEnable:
  3551. enablenpc "Warp#2-3";
  3552. specialeffect 561;
  3553. soundeffectall "jupe_warp.wav",0;
  3554. initnpctimer;
  3555. end;
  3556. OnTouch:
  3557. warp "jupe_area2",130,105;
  3558. end;
  3559. OnTimer22500:
  3560. disablenpc "Warp#2-3";
  3561. end;
  3562. }
  3563. jupe_area2,130,105,0 script Red Alarm#2-3 -1,0,4,{
  3564. OnInit:
  3565. disablenpc "Red Alarm#2-3";
  3566. end;
  3567. OnTouch:
  3568. set $@JupreArea2InUse,1;
  3569. donpcevent "Red Alarm On#2-3::OnEnable";
  3570. disablenpc "Red Alarm#2-3";
  3571. disablenpc "#hole#2-3";
  3572. end;
  3573. }
  3574. - script Red Alarm On#2-3 -1,{
  3575. OnInit:
  3576. disablenpc "Red Alarm On#2-3";
  3577. end;
  3578. OnEnable:
  3579. enablenpc "Red Alarm On#2-3";
  3580. initnpctimer;
  3581. end;
  3582. OnTimer1000:
  3583. mapannounce "jupe_area2","These security systems...",bc_map,"0xFF0000";
  3584. end;
  3585. OnTimer3000:
  3586. mapannounce "jupe_area2","They're not really for protection.",bc_map,"0xFF0000";
  3587. disablenpc "#hole#2-3";
  3588. end;
  3589. OnTimer5000:
  3590. mapannounce "jupe_area2","It's sort of just a hobby to pass the time...",bc_map,"0xFF0000";
  3591. donpcevent "Monster1#2-3::OnEnable";
  3592. end;
  3593. OnTimer7000:
  3594. mapannounce "jupe_area2","Being immortal, I have a lot of time on my hands...",bc_map,"0xFF0000";
  3595. end;
  3596. OnTimer8000:
  3597. disablenpc "Red Alarm On#2-3";
  3598. stopnpctimer;
  3599. end;
  3600. }
  3601. - script Monster1#2-3 -1,{
  3602. OnInit:
  3603. disablenpc "Monster1#2-3";
  3604. end;
  3605. OnDisable:
  3606. disablenpc "Monster1#2-3";
  3607. killmonster "jupe_area2","Monster1#2-3::OnMyMobDead";
  3608. end;
  3609. OnEnable:
  3610. initnpctimer;
  3611. enablenpc "Monster1#2-3";
  3612. set .MyMobs,8;
  3613. monster "jupe_area2",126,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
  3614. monster "jupe_area2",127,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
  3615. monster "jupe_area2",128,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
  3616. monster "jupe_area2",129,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
  3617. monster "jupe_area2",130,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
  3618. monster "jupe_area2",131,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
  3619. monster "jupe_area2",132,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
  3620. monster "jupe_area2",133,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
  3621. end;
  3622. OnTimer300000:
  3623. mapannounce "jupe_area2","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
  3624. set $@JupreArea2InUse,0;
  3625. end;
  3626. OnTimer300002:
  3627. donpcevent "Monster1#2-3::OnDisable";
  3628. enablenpc "#hole#2-3";
  3629. end;
  3630. OnMyMobDead:
  3631. set .MyMobs,.MyMobs-1;
  3632. if (.MyMobs < 1) {
  3633. donpcevent "Monster2#2-3::OnEnable";
  3634. disablenpc "Monster1#2-3";
  3635. stopnpctimer;
  3636. }
  3637. end;
  3638. }
  3639. - script Monster2#2-3 -1,{
  3640. OnInit:
  3641. disablenpc "Monster2#2-3";
  3642. end;
  3643. OnDisable:
  3644. disablenpc "Monster2#2-3";
  3645. killmonster "jupe_area2","Monster2#2-3::OnMyMobDead";
  3646. end;
  3647. OnEnable:
  3648. initnpctimer;
  3649. enablenpc "Monster2#2-3";
  3650. end;
  3651. OnTimer2000:
  3652. mapannounce "jupe_area2","Why have you come?",bc_map,"0xFF0000";
  3653. end;
  3654. OnTimer5000:
  3655. mapannounce "jupe_area2","Were you hoping to find something wonderful? Something miraculous?",bc_map,"0xFF0000";
  3656. end;
  3657. OnTimer8000:
  3658. mapannounce "jupe_area2","You're wrong! Welcome to Hell!",bc_map,"0xFF0000";
  3659. set .MyMobs,16;
  3660. monster "jupe_area2",114,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3661. monster "jupe_area2",115,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3662. monster "jupe_area2",116,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3663. monster "jupe_area2",117,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3664. monster "jupe_area2",118,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3665. monster "jupe_area2",119,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3666. monster "jupe_area2",120,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3667. monster "jupe_area2",121,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3668. monster "jupe_area2",114,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3669. monster "jupe_area2",115,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3670. monster "jupe_area2",116,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3671. monster "jupe_area2",117,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3672. monster "jupe_area2",118,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3673. monster "jupe_area2",119,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3674. monster "jupe_area2",120,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3675. monster "jupe_area2",121,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3676. end;
  3677. OnTimer300000:
  3678. mapannounce "jupe_area2","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
  3679. set $@JupreArea2InUse,0;
  3680. end;
  3681. OnTimer300002:
  3682. enablenpc "#hole#2-3";
  3683. stopnpctimer;
  3684. donpcevent "Monster2#2-3::OnDisable";
  3685. end;
  3686. OnMyMobDead:
  3687. set .MyMobs,.MyMobs-1;
  3688. if (.MyMobs < 1) {
  3689. mapannounce "jupe_area2","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
  3690. disablenpc "Monster2#2-3";
  3691. enablenpc "#hole#2-3";
  3692. set $@JupreArea2InUse,0;
  3693. stopnpctimer;
  3694. }
  3695. end;
  3696. }
  3697. //============================================================
  3698. // Security Checkpoint 2-4
  3699. //============================================================
  3700. jupe_area2,113,49,0 script #hole#2-4 844,{
  3701. cutin "4",2;
  3702. if ($@JupreArea2InUse == 1) {
  3703. mes "^3355FFThis seems like";
  3704. mes "some kind of device";
  3705. mes "that will allow you to";
  3706. mes "pass to the other side.";
  3707. mes "There's a slot where you";
  3708. mes "probably need to insert";
  3709. mes "some kind of object...^000000";
  3710. close2;
  3711. cutin "4",255;
  3712. end;
  3713. }
  3714. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  3715. mes "^3355FFThis seems like";
  3716. mes "some kind of device";
  3717. mes "that will allow you to";
  3718. mes "pass to the other side.";
  3719. mes "There's a slot where you";
  3720. mes "probably need to insert";
  3721. mes "some kind of object...^000000";
  3722. next;
  3723. switch(select("Insert a Crest Piece.:Cancel.")) {
  3724. case 1:
  3725. if (countitem(7359) > 0) {
  3726. mes "^3355FFYou take out your";
  3727. mes "Crest Piece and place";
  3728. mes "it into the slot where it";
  3729. mes "happens to fit perfectly.^000000";
  3730. specialeffect EF_TOPRANK;
  3731. cutin "4-1",2;
  3732. next;
  3733. if ($@JupreArea2InUse == 1) {
  3734. mes "^3355FFNothing happens.";
  3735. mes "Perhaps an alarm or";
  3736. mes "some other safety measure";
  3737. mes "was activated to keep the";
  3738. mes "Crest Piece from activating";
  3739. mes "this transportation device.";
  3740. mes "You retrieve the Crest Piece.^000000";
  3741. close2;
  3742. cutin "4-1",255;
  3743. end;
  3744. }
  3745. else {
  3746. mes "^3355FFThe slot rotates and";
  3747. mes "the Crest Piece moves as";
  3748. mes "if it were turning a key. You";
  3749. mes "feel a weak tremor as a Warp";
  3750. mes "Portal to the other side is";
  3751. mes "activated. You then retrieve";
  3752. mes "your Crest Piece.^000000";
  3753. initnpctimer;
  3754. donpcevent "Warp#2-4::OnEnable";
  3755. donpcevent "Red Alarm#2-4::OnEnable";
  3756. disablenpc "#hole#2-4";
  3757. close2;
  3758. cutin "4-1",255;
  3759. end;
  3760. }
  3761. }
  3762. else {
  3763. mes "^3355FFUnfortunately, you're";
  3764. mes "not carrying anything";
  3765. mes "that might be able to fit";
  3766. mes "into the slot and activate";
  3767. mes "this mechanical device.^000000";
  3768. close2;
  3769. cutin "4",255;
  3770. end;
  3771. }
  3772. break;
  3773. case 2:
  3774. mes "[" + strcharinfo(0) + "]";
  3775. mes "Hmmm...";
  3776. mes "Do I have anything";
  3777. mes "that might make this";
  3778. mes "weird machine work?";
  3779. close2;
  3780. cutin "4",255;
  3781. end;
  3782. }
  3783. }
  3784. else {
  3785. mes "^3355FFThis seems like";
  3786. mes "some kind of device";
  3787. mes "that will allow you to";
  3788. mes "pass to the other side.";
  3789. mes "There's a slot where you";
  3790. mes "probably need to insert";
  3791. mes "some kind of object...^000000";
  3792. close2;
  3793. cutin "4",255;
  3794. end;
  3795. }
  3796. end;
  3797. Onstop_timer:
  3798. stopnpctimer;
  3799. end;
  3800. OnTimer5000:
  3801. stopnpctimer;
  3802. enablenpc "#hole#2-4";
  3803. disablenpc "Red Alarm#2-4";
  3804. end;
  3805. }
  3806. jupe_area2,106,53,0 script Warp#2-4 139,2,2,{
  3807. OnInit:
  3808. disablenpc "Warp#2-4";
  3809. end;
  3810. OnEnable:
  3811. enablenpc "Warp#2-4";
  3812. specialeffect 561;
  3813. soundeffectall "jupe_warp.wav",0;
  3814. initnpctimer;
  3815. end;
  3816. OnTouch:
  3817. warp "jupe_area2",80,157;
  3818. end;
  3819. OnTimer5000:
  3820. disablenpc "Warp#2-4";
  3821. end;
  3822. }
  3823. jupe_area2,80,157,0 script Red Alarm#2-4 -1,2,2,{
  3824. OnInit:
  3825. disablenpc "Red Alarm#2-4";
  3826. end;
  3827. OnEnable:
  3828. enablenpc "Red Alarm#2-4";
  3829. end;
  3830. OnTouch:
  3831. set $@JupreArea2InUse,1;
  3832. donpcevent "Red Alarm On#2-4::OnEnable";
  3833. disablenpc "Red Alarm#2-4";
  3834. disablenpc "#hole#2-4";
  3835. end;
  3836. }
  3837. - script Red Alarm On#2-4 -1,{
  3838. OnInit:
  3839. disablenpc "Red Alarm On#2-4";
  3840. end;
  3841. OnEnable:
  3842. enablenpc "Red Alarm On#2-4";
  3843. initnpctimer;
  3844. end;
  3845. OnTimer1000:
  3846. mapannounce "jupe_area2","I've been waiting for someone strong enough to compete with me.",bc_map,"0xFF0000";
  3847. end;
  3848. OnTimer3000:
  3849. mapannounce "jupe_area2","If you hear this, I wish you will be the one...",bc_map,"0xFF0000";
  3850. end;
  3851. OnTimer5000:
  3852. mapannounce "jupe_area2","Perhaps, a mere shadow of my former self...",bc_map,"0xFF0000";
  3853. donpcevent "Monster1#2-4::OnEnable";
  3854. end;
  3855. OnTimer7000:
  3856. mapannounce "jupe_area2","Is somewhere down here, wandering...",bc_map,"0xFF0000";
  3857. end;
  3858. OnTimer8000:
  3859. stopnpctimer;
  3860. disablenpc "Red Alarm On#2-4";
  3861. end;
  3862. }
  3863. - script Monster1#2-4 -1,{
  3864. OnInit:
  3865. disablenpc "Monster1#2-4";
  3866. end;
  3867. OnDisable:
  3868. disablenpc "Monster1#2-4";
  3869. killmonster "jupe_area2","Monster1#2-4::OnMyMobDead";
  3870. end;
  3871. OnEnable:
  3872. initnpctimer;
  3873. enablenpc "Monster1#2-4";
  3874. set .MyMobs,8;
  3875. monster "jupe_area2",75,161,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
  3876. monster "jupe_area2",72,161,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
  3877. monster "jupe_area2",71,161,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
  3878. monster "jupe_area2",68,161,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
  3879. monster "jupe_area2",75,154,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
  3880. monster "jupe_area2",72,154,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
  3881. monster "jupe_area2",71,154,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
  3882. monster "jupe_area2",68,154,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
  3883. end;
  3884. OnTimer300000:
  3885. mapannounce "jupe_area2","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
  3886. set $@JupreArea2InUse,0;
  3887. end;
  3888. OnTimer300002:
  3889. stopnpctimer;
  3890. enablenpc "#hole#2-4";
  3891. donpcevent "Monster1#2-4::OnDisable";
  3892. end;
  3893. OnMyMobDead:
  3894. set .MyMobs,.MyMobs-1;
  3895. if (.MyMobs < 1) {
  3896. donpcevent "Monster2#2-4::OnEnable";
  3897. disablenpc "Monster1#2-4";
  3898. stopnpctimer;
  3899. }
  3900. end;
  3901. }
  3902. - script Monster2#2-4 -1,{
  3903. OnInit:
  3904. disablenpc "Monster2#2-4";
  3905. end;
  3906. OnDisable:
  3907. killmonster "jupe_area2","Monster2#2-4::OnMyMobDead";
  3908. disablenpc "Monster2#2-4";
  3909. end;
  3910. OnEnable:
  3911. enablenpc "Monster2#2-4";
  3912. initnpctimer;
  3913. end;
  3914. OnTimer2000:
  3915. mapannounce "jupe_area2","I can never rest in peace...",bc_map,"0xFF0000";
  3916. end;
  3917. OnTimer4000:
  3918. mapannounce "jupe_area2","I'll wait forever or until someone can put me out of my misery...",bc_map,"0xFF0000";
  3919. end;
  3920. OnTimer6000:
  3921. mapannounce "jupe_area2","I will be waiting for you!",bc_map,"0xFF0000";
  3922. set .MyMobs,12;
  3923. monster "jupe_area2",63,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3924. monster "jupe_area2",61,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3925. monster "jupe_area2",59,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3926. monster "jupe_area2",57,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3927. monster "jupe_area2",55,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3928. monster "jupe_area2",53,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3929. monster "jupe_area2",53,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3930. monster "jupe_area2",55,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3931. monster "jupe_area2",57,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3932. monster "jupe_area2",59,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3933. monster "jupe_area2",61,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3934. monster "jupe_area2",63,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3935. end;
  3936. OnTimer300000:
  3937. set $@JupreArea2InUse,0;
  3938. mapannounce "jupe_area2","It's funny... Isn't it?",bc_map,"0xFF0000";
  3939. end;
  3940. OnTimer300002:
  3941. enablenpc "#hole#2-4";
  3942. donpcevent "Monster2#2-4::OnDisable";
  3943. end;
  3944. OnMyMobDead:
  3945. set .MyMobs,.MyMobs-1;
  3946. if (.MyMobs < 1) {
  3947. mapannounce "jupe_area2","It's funny... Isn't it?",bc_map,"0xFF0000";
  3948. disablenpc "Monster2#2-4";
  3949. enablenpc "#hole#2-4";
  3950. set $@JupreArea2InUse,0;
  3951. stopnpctimer;
  3952. }
  3953. end;
  3954. }
  3955. //============================================================
  3956. // Move to Elevator
  3957. //============================================================
  3958. jupe_area2,51,162,0 script Lever#ufe2 844,{
  3959. mes "^3355FFIt's a lever";
  3960. mes "whose function";
  3961. mes "is not known to you.^000000";
  3962. next;
  3963. switch(select("Pull.:Cancel.")) {
  3964. case 1:
  3965. if($@JupreArea2InUse == 1) close;
  3966. initnpctimer;
  3967. donpcevent "LeverWarp#ufe2::OnEnable";
  3968. disablenpc "Lever#ufe2";
  3969. close;
  3970. case 2:
  3971. mes "[" + strcharinfo(0) + "]";
  3972. mes "Pull this lever?";
  3973. mes "I don't even know";
  3974. mes "what will happen...";
  3975. close;
  3976. }
  3977. close;
  3978. OnTimer3000:
  3979. enablenpc "Lever#ufe2";
  3980. stopnpctimer;
  3981. end;
  3982. }
  3983. jupe_area2,46,157,0 script LeverWarp#ufe2 139,2,2,{
  3984. OnInit:
  3985. disablenpc "LeverWarp#ufe2";
  3986. end;
  3987. OnEnable:
  3988. enablenpc "LeverWarp#ufe2";
  3989. specialeffect 561;
  3990. soundeffectall "jupe_warp.wav",0;
  3991. initnpctimer;
  3992. end;
  3993. OnTouch:
  3994. warp "jupe_gate",71,29;
  3995. end;
  3996. OnTimer3000:
  3997. stopnpctimer;
  3998. disablenpc "LeverWarp#ufe2";
  3999. end;
  4000. }
  4001. //============================================================
  4002. // Elevator Reception Room
  4003. //============================================================
  4004. jupe_ele_r,51,98,0 script Switch#ufe 844,{
  4005. if ($@JupeElevatorInUse == 1) {
  4006. mes "^3355FFIt's some sort of";
  4007. mes "lever that looks like";
  4008. mes "it was already pulled";
  4009. mes "by someone else.^000000";
  4010. close;
  4011. }
  4012. else {
  4013. cutin "5",2;
  4014. mes "^3355FFIt's some sort of";
  4015. mes "lever that's located";
  4016. mes "next to four empty slots.^000000";
  4017. next;
  4018. switch(select("Pull the lever.:Leave it alone.")) {
  4019. case 1:
  4020. mes "^3355FF*Snap Snap*^000000";
  4021. next;
  4022. mes "^3355FFYou pull the lever,";
  4023. mes "but nothing happened.";
  4024. mes "You probably need to";
  4025. mes "insert the correct objects";
  4026. mes "into the slots in order";
  4027. mes "for the lever to operate.^000000";
  4028. next;
  4029. if (countitem(7356) > 0 && countitem(7359) > 0 && countitem(7357) > 0 && countitem(7358) > 0) {
  4030. switch(select("Insert all of your Crest Pieces.")) {
  4031. case 1:
  4032. mes "^3300FF*Snap!*^000000";
  4033. mes "^3300FFStrangely enough,";
  4034. mes "all four of the Crest";
  4035. mes "Pieces fit perfectly into";
  4036. mes "the slots and begin to";
  4037. mes "emit a strange light.^000000";
  4038. cutin "5-1",2;
  4039. specialeffect EF_SPHERE;
  4040. delitem 7356,1; //Piece_Of_Crest1
  4041. delitem 7359,1; //Piece_Of_Crest4
  4042. delitem 7357,1; //Piece_Of_Crest2
  4043. delitem 7358,1; //Piece_Of_Crest3
  4044. next;
  4045. switch(select("Pull out the Crest Pieces.:Pull the lever.")) {
  4046. case 1:
  4047. cutin "5",2;
  4048. mes "^3355FFYou pull out all";
  4049. mes "the Crest Pieces";
  4050. mes "that you inserted";
  4051. mes "into the slots.^000000";
  4052. getitem 7356,1; //Piece_Of_Crest1
  4053. getitem 7359,1; //Piece_Of_Crest4
  4054. getitem 7357,1; //Piece_Of_Crest2
  4055. getitem 7358,1; //Piece_Of_Crest3
  4056. close2;
  4057. cutin "5",255;
  4058. end;
  4059. case 2:
  4060. if ($@JupeElevatorInUse == 1) {
  4061. mes "^3355FFIt's strange,";
  4062. mes "but this lever has";
  4063. mes "already been pulled.^000000";
  4064. close2;
  4065. cutin "5",255;
  4066. end;
  4067. }
  4068. else {
  4069. mes "^3355FFOnce you pull the lever,";
  4070. mes "the Crest Piece slots are";
  4071. mes "suddenly covered, making";
  4072. mes "them irretrievable, and the";
  4073. mes "ground begins to shake";
  4074. mes "violently. This isn't normal!^000000";
  4075. next;
  4076. set $@JupeElevatorInUse,1;
  4077. disablenpc "Switch#ufe";
  4078. enablenpc "Switch On#ufe";
  4079. initnpctimer;
  4080. specialeffect2 563;
  4081. soundeffectall "earth_quake.wav",0;
  4082. close2;
  4083. cutin "5-1",255;
  4084. end;
  4085. }
  4086. }
  4087. }
  4088. }
  4089. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  4090. select("Insert Crest Pieces.");
  4091. mes "^3355FFRight now, you don't";
  4092. mes "have enough Crest Pieces";
  4093. mes "to place into all four of these";
  4094. mes "slots. You'll need to find and^FFFFFF ^3355FF bring them all to make this work.^000000";
  4095. close2;
  4096. cutin "5-1",255;
  4097. end;
  4098. }
  4099. else {
  4100. mes "^3355FFYou need to find";
  4101. mes "some kind of object";
  4102. mes "that you can fit into";
  4103. mes "each of these four slots...^000000";
  4104. close2;
  4105. cutin "5-1",255;
  4106. end;
  4107. }
  4108. case 2:
  4109. mes "^3355FFWho knows what";
  4110. mes "this lever may do?";
  4111. mes "You'll never know unless";
  4112. mes "you have the courage to try.^000000";
  4113. close2;
  4114. cutin "5",255;
  4115. end;
  4116. }
  4117. }
  4118. end;
  4119. OnTimer2000:
  4120. mapannounce "jupe_ele_r","My descendents...",bc_map,"0x66FF00";
  4121. end;
  4122. OnTimer3000:
  4123. mapannounce "jupe_ele_r","Do you want to know why this city was buried beneath the earth...?",bc_map,"0x66FF00";
  4124. end;
  4125. OnTimer7000:
  4126. mapannounce "jupe_ele_r","If so, follow my voice...",bc_map,"0x66FF00";
  4127. end;
  4128. OnTimer10000:
  4129. mapannounce "jupe_ele_r","I shall let you see for yourself what you desire to know...",bc_map,"0x66FF00";
  4130. end;
  4131. OnTimer17000:
  4132. mapannounce "jupe_ele_r","Overcome all the hallucinations.",bc_map,"0xCC6600";
  4133. end;
  4134. OnTimer20000:
  4135. mapannounce "jupe_ele_r","Open your eyes and see past all of the lies.",bc_map,"0xFF0000";
  4136. end;
  4137. OnTimer23000:
  4138. mapannounce "jupe_ele_r","I can only maintain this vision for you for 20 minutes.",bc_map,"0xFF0000";
  4139. donpcevent "Elevator Guard1#ufe::OnEnable";
  4140. end;
  4141. OnTimer27000:
  4142. mapannounce "jupe_ele_r","Look! And remember!",bc_map,"0xFF0000";
  4143. stopnpctimer;
  4144. end;
  4145. }
  4146. jupe_ele_r,51,98,0 script Switch On#ufe 844,{
  4147. mes "^3355FFIt seems like";
  4148. mes "someone else is";
  4149. mes "using this machine...^000000";
  4150. close;
  4151. OnInit:
  4152. disablenpc "Switch On#ufe";
  4153. end;
  4154. }
  4155. //============================================================
  4156. // Elevator Receptoin Guards
  4157. //============================================================
  4158. jupe_ele_r,10,50,0 script Elevator Guard1#ufe -1,{
  4159. OnInit:
  4160. disablenpc "Elevator Guard1#ufe";
  4161. end;
  4162. OnEnable:
  4163. set .MyMobs,9;
  4164. enablenpc "Elevator Guard1#ufe";
  4165. initnpctimer;
  4166. end;
  4167. OnTimer1000:
  4168. monster "jupe_ele_r",44,99,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead";
  4169. end;
  4170. OnTimer1200:
  4171. monster "jupe_ele_r",55,99,"Guard",1675,1,"Elevator Guard1#ufe::OnMyMobDead";
  4172. end;
  4173. OnTimer1400:
  4174. monster "jupe_ele_r",45,84,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead";
  4175. end;
  4176. OnTimer1600:
  4177. monster "jupe_ele_r",54,84,"Guard",1675,1,"Elevator Guard1#ufe::OnMyMobDead";
  4178. end;
  4179. OnTimer1800:
  4180. monster "jupe_ele_r",45,99,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead";
  4181. end;
  4182. OnTimer2000:
  4183. monster "jupe_ele_r",54,99,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead";
  4184. end;
  4185. OnTimer2200:
  4186. monster "jupe_ele_r",48,84,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead";
  4187. end;
  4188. OnTimer2400:
  4189. monster "jupe_ele_r",52,84,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead";
  4190. end;
  4191. OnTimer2600:
  4192. monster "jupe_ele_r",50,84,"Chief Guard",1684,1,"Elevator Guard1#ufe::OnMyMobDead";
  4193. end;
  4194. OnTimer120000:
  4195. mapannounce "jupe_ele_r","It is disappointing to see that you are too weak to even defeat a hallucination...",bc_map,"0x66FF00";
  4196. enablenpc "Switch#ufe";
  4197. disablenpc "Switch On#ufe";
  4198. donpcevent "Annihilation#ufe::OnEnable";
  4199. set $@JupeElevatorInUse,0;
  4200. end;
  4201. OnTimer120005:
  4202. killmonster "jupe_ele_r","Elevator Guard1#ufe::OnMyMobDead";
  4203. stopnpctimer;
  4204. end;
  4205. OnMyMobDead:
  4206. set .MyMobs,.MyMobs-1;
  4207. if (.MyMobs < 1) {
  4208. donpcevent "Elevator Safety#ufe::OnEnable";
  4209. stopnpctimer;
  4210. }
  4211. end;
  4212. }
  4213. jupe_ele_r,10,52,0 script Elevator Safety#ufe -1,{
  4214. OnInit:
  4215. disablenpc "Elevator Safety#ufe";
  4216. end;
  4217. OnEnable:
  4218. enablenpc "Elevator Safety#ufe";
  4219. initnpctimer;
  4220. end;
  4221. OnTimer5000:
  4222. mapannounce "jupe_ele_r","Those of you who have defeated the hallucination, step forward.",bc_map,"0x66FF00";
  4223. soundeffectall "earth_quake.wav",0;
  4224. end;
  4225. OnTimer8000:
  4226. donpcevent "Elevator On#ufe::OnEnable";
  4227. end;
  4228. OnTimer10000:
  4229. disablenpc "Elevator Safety#ufe";
  4230. stopnpctimer;
  4231. end;
  4232. }
  4233. jupe_ele_r,50,89,0 script Annihilation#ufe -1,35,50,{
  4234. OnInit:
  4235. disablenpc "Annihilation#ufe";
  4236. end;
  4237. OnEnable:
  4238. enablenpc "Annihilation#ufe";
  4239. initnpctimer;
  4240. end;
  4241. OnTouch:
  4242. percentheal -99,-100;
  4243. end;
  4244. OnTimer1000:
  4245. mapwarp "jupe_ele_r", "jupe_gate",49,138;
  4246. end;
  4247. OnTimer1600:
  4248. enablenpc "Elevator Escape#ufe";
  4249. end;
  4250. OnTimer3000:
  4251. disablenpc "Annihilation#ufe";
  4252. disablenpc "Elevator Escape#ufe";
  4253. end;
  4254. }
  4255. jupe_ele_r,50,89,0 script Elevator Escape#ufe -1,35,50,{
  4256. OnInit:
  4257. disablenpc "Elevator Escape#ufe";
  4258. end;
  4259. OnTouch:
  4260. mapwarp "jupe_ele_r", "jupe_gate",49,138;
  4261. end;
  4262. }
  4263. jupe_ele_r,10,54,0 script Elevator On#ufe -1,{
  4264. OnInit:
  4265. disablenpc "Elevator On#ufe";
  4266. end;
  4267. OnEnable:
  4268. enablenpc "Elevator On#ufe";
  4269. initnpctimer;
  4270. end;
  4271. OnTimer1000:
  4272. mapwarp "jupe_ele_r", "jupe_ele",42,47;
  4273. set $@JupeElevatorInUse2,0;
  4274. donpcevent "TimeOut#ufe::OnEnable";
  4275. donpcevent "Guard-1#ufe::OnEnable";
  4276. end;
  4277. OnTimer10000:
  4278. stopnpctimer;
  4279. disablenpc "Elevator On#ufe";
  4280. end;
  4281. }
  4282. //============================================================
  4283. // Elevator NPCs
  4284. //============================================================
  4285. jupe_ele,14,6,1 script TimeOut#ufe 844,{
  4286. OnEnable:
  4287. initnpctimer;
  4288. end;
  4289. OnDisable:
  4290. stopnpctimer;
  4291. end;
  4292. OnTimer59000:
  4293. if (getmapusers("jupe_ele") == 0) {
  4294. killmonsterall "jupe_ele";
  4295. donpcevent "Guard-1#ufe::OnDisable";
  4296. donpcevent "Guard-2#ufe::OnDisable";
  4297. donpcevent "Guard-3#ufe::OnDisable";
  4298. donpcevent "Guard-4#ufe::OnDisable";
  4299. stopnpctimer;
  4300. set $@JupeElevatorInUse2,0;
  4301. set $@JupeElevatorInUse,0;
  4302. disablenpc "Switch On#ufe";
  4303. enablenpc "Switch#ufe";
  4304. }
  4305. end;
  4306. OnTimer120000:
  4307. killmonsterall "jupe_ele";
  4308. donpcevent "Guard-1#ufe::OnDisable";
  4309. donpcevent "Guard-2#ufe::OnDisable";
  4310. donpcevent "Guard-3#ufe::OnDisable";
  4311. donpcevent "Guard-4#ufe::OnDisable";
  4312. mapannounce "jupe_ele","In the end, you can't even overcome your inner fear...",bc_map,"0xFF0000";
  4313. end;
  4314. OnTimer122000:
  4315. mapannounce "jupe_ele","You have never encountered your inner fears, have you?",bc_map,"0xFF0000";
  4316. end;
  4317. OnTimer125000:
  4318. mapannounce "jupe_ele","Did you expect this would be the end of the hallucination?",bc_map,"0xFF0000";
  4319. end;
  4320. OnTimer127000:
  4321. mapannounce "jupe_ele","What if the voice you're hearing is also a hallucination?",bc_map,"0xFF0000";
  4322. end;
  4323. OnTimer129000:
  4324. mapannounce "jupe_ele","What if you're just dreaming all of this?",bc_map,"0xFF0000";
  4325. end;
  4326. OnTimer131000:
  4327. mapannounce "jupe_ele","What if the existence of this city is a lie?",bc_map,"0xFF0000";
  4328. end;
  4329. OnTimer133000:
  4330. mapannounce "jupe_ele","Are you even real?",bc_map,"0xFF0000";
  4331. end;
  4332. OnTimer134000:
  4333. OnTimer135000:
  4334. mapwarp "jupe_ele", "jupe_gate",49,138;
  4335. end;
  4336. OnTimer142000:
  4337. disablenpc "GuardEnd#ufe";
  4338. disablenpc "4F Enter#ufe";
  4339. donpcevent "TimeOut#ufe::OnDisable";
  4340. set $@JupeElevatorInUse2,0;
  4341. set $@JupeElevatorInUse,0;
  4342. disablenpc "Switch On#ufe";
  4343. enablenpc "Switch#ufe";
  4344. stopnpctimer;
  4345. end;
  4346. }
  4347. jupe_ele,15,6,1 script Guard-1#ufe 844,{
  4348. OnEnable:
  4349. initnpctimer;
  4350. end;
  4351. OnDisable:
  4352. stopnpctimer;
  4353. end;
  4354. OnTimer2000:
  4355. mapannounce "jupe_ele","I admire your patience.",bc_map,"0xFF0000";
  4356. end;
  4357. OnTimer5000:
  4358. mapannounce "jupe_ele","Let's see if everything you have experienced",bc_map,"0xFF0000";
  4359. end;
  4360. OnTimer8000:
  4361. mapannounce "jupe_ele","were traps for intruders...",bc_map,"0xFF0000";
  4362. end;
  4363. OnTimer12000:
  4364. set .MyMobs,8;
  4365. monster "jupe_ele",48,44,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
  4366. monster "jupe_ele",45,42,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
  4367. monster "jupe_ele",38,42,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
  4368. monster "jupe_ele",35,44,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
  4369. monster "jupe_ele",35,51,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
  4370. monster "jupe_ele",38,53,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
  4371. monster "jupe_ele",45,53,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
  4372. monster "jupe_ele",48,51,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
  4373. set $@JupeElevatorInUse2,1;
  4374. end;
  4375. OnTimer30000:
  4376. if ($@JupeElevatorInUse2 == 1) {
  4377. donpcevent "Guard-2#ufe::OnEnable";
  4378. stopnpctimer;
  4379. }
  4380. end;
  4381. OnMyMobDead:
  4382. set .MyMobs,.MyMobs-1;
  4383. if (.MyMobs < 1) {
  4384. if ($@JupeElevatorInUse2 == 1) {
  4385. donpcevent "Guard-2#ufe::OnEnable";
  4386. stopnpctimer;
  4387. } else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
  4388. donpcevent "GuardEnd#ufe::OnEnable";
  4389. stopnpctimer;
  4390. }
  4391. }
  4392. end;
  4393. }
  4394. jupe_ele,16,6,1 script Guard-2#ufe 844,{
  4395. OnEnable:
  4396. initnpctimer;
  4397. end;
  4398. OnDisable:
  4399. stopnpctimer;
  4400. end;
  4401. OnTimer2000:
  4402. mapannounce "jupe_ele","This city was not",bc_map,"0xFF0000";
  4403. end;
  4404. OnTimer5000:
  4405. mapannounce "jupe_ele","as magnificient as you thought.",bc_map,"0xFF0000";
  4406. end;
  4407. OnTimer8000:
  4408. mapannounce "jupe_ele","This is a place where all the fears of humans flourish.",bc_map,"0xFF0000";
  4409. end;
  4410. OnTimer11000:
  4411. mapannounce "jupe_ele","Yes. Nobody leaves alive!",bc_map,"0xFF0000";
  4412. end;
  4413. OnTimer12000:
  4414. set .MyMobs,8;
  4415. monster "jupe_ele",48,44,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
  4416. monster "jupe_ele",45,42,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
  4417. monster "jupe_ele",38,42,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
  4418. monster "jupe_ele",35,44,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
  4419. monster "jupe_ele",35,51,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
  4420. monster "jupe_ele",38,53,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
  4421. monster "jupe_ele",45,53,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
  4422. monster "jupe_ele",48,51,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
  4423. set $@JupeElevatorInUse2,2;
  4424. end;
  4425. OnTimer30000:
  4426. if ($@JupeElevatorInUse2 == 2) {
  4427. donpcevent "Guard-3#ufe::OnEnable";
  4428. stopnpctimer;
  4429. }
  4430. end;
  4431. OnMyMobDead:
  4432. set .MyMobs,.MyMobs-1;
  4433. if (.MyMobs < 1) {
  4434. if ($@JupeElevatorInUse2 == 2) {
  4435. donpcevent "Guard-3#ufe::OnEnable";
  4436. stopnpctimer;
  4437. } else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
  4438. donpcevent "GuardEnd#ufe::OnEnable";
  4439. stopnpctimer;
  4440. }
  4441. }
  4442. end;
  4443. }
  4444. jupe_ele,17,6,1 script Guard-3#ufe 844,{
  4445. OnEnable:
  4446. initnpctimer;
  4447. end;
  4448. OnDisable:
  4449. stopnpctimer;
  4450. end;
  4451. OnTimer2000:
  4452. mapannounce "jupe_ele","What do you see?",bc_map,"0xFF0000";
  4453. end;
  4454. OnTimer5000:
  4455. mapannounce "jupe_ele","Are your eyes actually seeing something?",bc_map,"0xFF0000";
  4456. end;
  4457. OnTimer8000:
  4458. mapannounce "jupe_ele","Or do you just believe you are seeing?",bc_map,"0xFF0000";
  4459. end;
  4460. OnTimer12000:
  4461. set .MyMobs,8;
  4462. monster "jupe_ele",48,44,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead";
  4463. monster "jupe_ele",45,42,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead";
  4464. monster "jupe_ele",38,42,"Guard",1683,1,"Guard-3#ufe::OnMyMobDead";
  4465. monster "jupe_ele",35,44,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead";
  4466. monster "jupe_ele",35,51,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead";
  4467. monster "jupe_ele",38,53,"Guard",1683,1,"Guard-3#ufe::OnMyMobDead";
  4468. monster "jupe_ele",45,53,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead";
  4469. monster "jupe_ele",48,51,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead";
  4470. set $@JupeElevatorInUse2,3;
  4471. end;
  4472. OnTimer30000:
  4473. if ($@JupeElevatorInUse2 == 3) {
  4474. donpcevent "Guard-4#ufe::OnEnable";
  4475. stopnpctimer;
  4476. }
  4477. end;
  4478. OnMyMobDead:
  4479. set .MyMobs,.MyMobs-1;
  4480. if (.MyMobs < 1) {
  4481. if ($@JupeElevatorInUse2 == 3) {
  4482. donpcevent "Guard-4#ufe::OnEnable";
  4483. stopnpctimer;
  4484. }
  4485. else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
  4486. donpcevent "GuardEnd#ufe::OnEnable";
  4487. stopnpctimer;
  4488. }
  4489. }
  4490. end;
  4491. }
  4492. jupe_ele,18,6,1 script Guard-4#ufe 844,{
  4493. OnEnable:
  4494. initnpctimer;
  4495. end;
  4496. OnDisable:
  4497. stopnpctimer;
  4498. end;
  4499. OnTimer2000:
  4500. mapannounce "jupe_ele","Do not forget. That which limits you is nothing but yourself.",bc_map,"0xFF0000";
  4501. end;
  4502. OnTimer5000:
  4503. mapannounce "jupe_ele","Nothing is what you fear and you have nothing to fear...",bc_map,"0xFF0000";
  4504. end;
  4505. OnTimer8000:
  4506. set .MyMobs,8;
  4507. monster "jupe_ele",48,44,"Guard",1684,1,"Guard-4#ufe::OnMyMobDead";
  4508. monster "jupe_ele",45,42,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead";
  4509. monster "jupe_ele",38,42,"Guard",1684,1,"Guard-4#ufe::OnMyMobDead";
  4510. monster "jupe_ele",35,44,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead";
  4511. monster "jupe_ele",35,51,"Guard",1675,1,"Guard-4#ufe::OnMyMobDead";
  4512. monster "jupe_ele",38,53,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead";
  4513. monster "jupe_ele",45,53,"Guard",1683,1,"Guard-4#ufe::OnMyMobDead";
  4514. monster "jupe_ele",48,51,"Guard",1675,1,"Guard-4#ufe::OnMyMobDead";
  4515. set $@JupeElevatorInUse2,4;
  4516. end;
  4517. OnMyMobDead:
  4518. set .MyMobs,.MyMobs-1;
  4519. if (.MyMobs < 1) {
  4520. if(getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1)
  4521. {
  4522. donpcevent "GuardEnd#ufe::OnEnable";
  4523. stopnpctimer;
  4524. }
  4525. }
  4526. end;
  4527. }
  4528. jupe_ele,19,6,1 script GuardEnd#ufe 844,{
  4529. OnInit:
  4530. disablenpc "GuardEnd#ufe";
  4531. end;
  4532. OnEnable:
  4533. enablenpc "GuardEnd#ufe";
  4534. donpcevent "TimeOut#ufe::OnDisable";
  4535. initnpctimer;
  4536. end;
  4537. OnDisable:
  4538. disablenpc "GuardEnd#ufe";
  4539. stopnpctimer;
  4540. end;
  4541. OnTimer2000:
  4542. mapannounce "jupe_ele","I am not going to tell you anything.",bc_map,"0x66FF00";
  4543. end;
  4544. OnTimer5000:
  4545. mapannounce "jupe_ele","My city, my people are now but a memory.",bc_map,"0x66FF00";
  4546. end;
  4547. OnTimer8000:
  4548. mapannounce "jupe_ele","Everything was a mistake. We were not supposed to be here.",bc_map,"0x66FF00";
  4549. end;
  4550. OnTimer11000:
  4551. mapannounce "jupe_ele","Is this a place where humans are forbidden?",bc_map,"0x66FF00";
  4552. end;
  4553. OnTimer12000:
  4554. mapannounce "jupe_ele","You want to know, don't you? Go ahead... Go deeper.",bc_map,"0x66FF00";
  4555. enablenpc "4F Enter#ufe";
  4556. end;
  4557. OnTimer22000:
  4558. mapannounce "jupe_ele","It's not real anyway. All of it's safe, it can't hurt you...",bc_map,"0x66FF00";
  4559. soundeffectall "earth_quake.wav",0;
  4560. disablenpc "4F Enter#ufe";
  4561. end;
  4562. OnTimer24000:
  4563. mapwarp "jupe_ele","jupe_core",150,286;
  4564. end;
  4565. OnTimer25000:
  4566. mapwarp "jupe_ele","jupe_core",151,286;
  4567. end;
  4568. OnTimer26000:
  4569. set $@JupeElevatorInUse2,0;
  4570. set $@JupeElevatorInUse,0;
  4571. disablenpc "Switch On#ufe";
  4572. enablenpc "Switch#ufe";
  4573. donpcevent "GuardEnd#ufe::OnDisable";
  4574. }
  4575. jupe_ele,41,33,0 script 4F Enter#ufe 45,4,4,{
  4576. OnInit:
  4577. disablenpc "4F Enter#ufe";
  4578. end;
  4579. OnTouch:
  4580. warp "jupe_core",rand(149,151),286;
  4581. end;
  4582. }
  4583. //============================================================
  4584. // Warps
  4585. //============================================================
  4586. jupe_gate,50,173,0 script gate#start -1,2,3,{
  4587. end;
  4588. OnTouch:
  4589. initnpctimer "gate#start",1;
  4590. mes "^3355FFIt's a Warp Portal";
  4591. mes "that will teleport you";
  4592. mes "to the previous floor.^000000";
  4593. next;
  4594. switch(select("Use it.:Ignore it.")) {
  4595. case 1:
  4596. specialeffect2 EF_LIGHTSPHERE;
  4597. close2;
  4598. stopnpctimer;
  4599. warp "juperos_02",130,142;
  4600. break;
  4601. case 2:
  4602. mes "[" + strcharinfo(0) + "]";
  4603. mes "Not now!";
  4604. mes "I can't leave yet!";
  4605. close2;
  4606. stopnpctimer;
  4607. warp "jupe_gate",50,168;
  4608. break;
  4609. }
  4610. end;
  4611. OnTimer10000:
  4612. warp "juperos_02",128,278;
  4613. enablenpc "gate#start#2";
  4614. disablenpc "gate#start";
  4615. end;
  4616. }
  4617. jupe_gate,50,171,0 script gate#start#2 -1,2,2,{
  4618. OnInit:
  4619. disablenpc "gate#start#2";
  4620. end;
  4621. OnTouch:
  4622. warp "juperos_02",130,142;
  4623. end;
  4624. OnTimer2000:
  4625. enablenpc "gate#start";
  4626. disablenpc "gate#start#2";
  4627. end;
  4628. }
  4629. juperos_02,33,59,0 script jupe_goto2F 45,2,2,{
  4630. OnTouch:
  4631. switch(rand(1,4)) {
  4632. case 1: warp "juperos_01",120,72; end;
  4633. case 2: warp "juperos_01",120,112; end;
  4634. case 3: warp "juperos_01",79,112; end;
  4635. case 4: warp "juperos_01",79,72; end;
  4636. }
  4637. end;
  4638. }