okolnir.txt 122 KB

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  1. //===== rAthena Script =======================================
  2. //= Falicious Okolnir (Valfreja & Nidhoggr)
  3. //===== By: ==================================================
  4. //= Joseph
  5. //===== Current Version: =====================================
  6. //= 1.0
  7. //===== Compatible With: =====================================
  8. //= rAthena SVN
  9. //===== Description: =========================================
  10. //= [Official Conversion]
  11. //= God Item SE Creation script (Asprika & Brynhild)
  12. //===== Additional Comments: =================================
  13. //= 0.x Previous author: L0ne_W0lf
  14. //= 1.0 Merged Okolnir. [Joseph]
  15. //============================================================
  16. function script F_Okolnir {
  17. if (compare(strnpcinfo(0),"main")) end;
  18. set .@sub$,(compare(strnpcinfo(4),"cas"))?(substr(strnpcinfo(4),0,2))+(substr(strnpcinfo(4),8,9)):substr(strnpcinfo(4),5,9);
  19. return .@sub$;
  20. }
  21. - script Guide#gq_main -1,{
  22. set .@sub$, callfunc("F_Okolnir");
  23. set .@GID, GetCastleData(strnpcinfo(4),1);
  24. if (getcharid(2) == .@GID) {
  25. if (getd("$siz_"+.@sub$+"_on") == 0) {
  26. mes "[Guide]";
  27. mes "This castle has a hidden secret.";
  28. mes "That is the ^4d4dff'Okolnir'^000000.";
  29. next;
  30. switch(select("About Okolnir.:Go to Okolnir.:Cancel.")) {
  31. case 1:
  32. mes "[Guide]";
  33. mes "Okolnir is a kind of virtual realm...";
  34. mes "I don't know how Okolnir exists, but I guess only Valkyrie knows.";
  35. next;
  36. mes "[Guide]";
  37. mes "As you know this is a place to test the adventurers made by Valkyrie...";
  38. mes "...you know the qualifications to enter Okolnir.";
  39. next;
  40. select("Qualifications?");
  41. mes "[Guide]";
  42. mes "Yes, Valkyrie definitely prefers strong adventurers.";
  43. mes "Only the qualified can enter Okolnir and Valhalla.";
  44. next;
  45. mes "[Guide]";
  46. mes "It only opens when everyone comes together to work it out.";
  47. mes "The key is in the castle.";
  48. next;
  49. mes "[Guide]";
  50. mes "If a castle's ^4d4dffeconomy is over 65 and defense also over 30^000000, this will be acceptable to access Okolnir.";
  51. next;
  52. mes "[Guide]";
  53. mes "And, if you pass all of the tests given by Valkyrie in Okolnir!";
  54. mes "You will also receive a mysterious gift.";
  55. next;
  56. mes "[Guide]";
  57. mes "Would you like to try to enter here?";
  58. close;
  59. case 2:
  60. set .@Defence,GetCastleData(strnpcinfo(4),3);
  61. set .@Economy,GetCastleData(strnpcinfo(4),2);
  62. if ((.@Economy > 64) && (.@Defence > 29)) {
  63. mes "[Guide]";
  64. mes "Great! Economy and Defense are OK.";
  65. mes "You can enter Okolnir now....";
  66. mes "Do you want to go there?";
  67. next;
  68. switch(select("Sure let's go there.:No.")) {
  69. case 1:
  70. if (countitem(7839)) delitem 7839,countitem(7839); //Crystal_Key
  71. mes "[Guide]";
  72. mes "Ok......";
  73. mes "Please follow me...";
  74. close2;
  75. warp "que_q"+.@sub$,346,32;
  76. end;
  77. case 2:
  78. mes "[Guide]";
  79. mes "You can try this anytime in the future...";
  80. mes "If you are ready to protect this castle.";
  81. close;
  82. }
  83. }
  84. else {
  85. mes "[Guide]";
  86. mes "You are not qualified yet.";
  87. mes "Please develop your castle more...";
  88. close;
  89. }
  90. case 3:
  91. close;
  92. }
  93. }
  94. else if (getd("$siz_"+.@sub$+"_on") == 1) {
  95. mes "[Guide]";
  96. mes "... OK...";
  97. mes "Good luck.";
  98. next;
  99. switch(select("Enter now.:No.")) {
  100. case 1:
  101. if (countitem(7839) > 0) {
  102. delitem 7839,countitem(7839); //Crystal_Key
  103. }
  104. mes "[Guide]";
  105. mes "Hope you get everything you want...";
  106. close2;
  107. warp "que_q"+.@sub$,346,32;
  108. end;
  109. case 2:
  110. mes "[Guide]";
  111. mes "Really?";
  112. mes "Sorry to hear that.";
  113. close;
  114. }
  115. }
  116. else if (getd("$siz_"+.@sub$+"_on") == 2) {
  117. mes "[Guide]";
  118. mes "Building Okolnir needs quite a long time.";
  119. mes "....even though it's only virtual...";
  120. next;
  121. mes "[Guide]";
  122. mes "It takes about 12 - 13 hours to create the virtual realm.";
  123. close;
  124. }
  125. else {
  126. mes "[Guide]";
  127. mes "You'll have to wait.";
  128. close;
  129. }
  130. }
  131. else {
  132. mes "[Guide]";
  133. mes "... I've never seen you before.";
  134. mes "You are strangers here. You'd better get out of here right now.";
  135. close;
  136. }
  137. end;
  138. OnInit:
  139. set .@sub$,callfunc("F_Okolnir");
  140. enablenpc "Guide#gq_"+.@sub$;
  141. if (getd("$siz_"+.@sub$+"_on") == 1) setd "$siz_"+.@sub$+"_on", 0;
  142. end;
  143. }
  144. arug_cas01,161,371,3 duplicate(Guide#gq_main) Guide#gq_aru01 899,
  145. arug_cas02,349,347,3 duplicate(Guide#gq_main) Guide#gq_aru02 899,
  146. arug_cas03,324,161,3 duplicate(Guide#gq_main) Guide#gq_aru03 899,
  147. arug_cas04,324,161,3 duplicate(Guide#gq_main) Guide#gq_aru04 899,
  148. arug_cas05,324,161,3 duplicate(Guide#gq_main) Guide#gq_aru05 899,
  149. schg_cas01,376,307,3 duplicate(Guide#gq_main) Guide#gq_sch01 899,
  150. schg_cas02,181,335,3 duplicate(Guide#gq_main) Guide#gq_sch02 899,
  151. schg_cas03,84,101,3 duplicate(Guide#gq_main) Guide#gq_sch03 899,
  152. schg_cas04,376,307,3 duplicate(Guide#gq_main) Guide#gq_sch04 899,
  153. schg_cas05,376,307,3 duplicate(Guide#gq_main) Guide#gq_sch05 899,
  154. que_qaru01,345,23,0 warp Gate02#gq_aru01 1,1,arug_cas01,157,369
  155. que_qaru02,345,23,0 warp Gate02#gq_aru02 1,1,arug_cas02,349,355
  156. que_qaru03,345,23,0 warp Gate02#gq_aru03 1,1,arug_cas03,321,153
  157. que_qaru04,345,23,0 warp Gate02#gq_aru04 1,1,arug_cas04,321,153
  158. que_qaru05,345,23,0 warp Gate02#gq_aru05 1,1,arug_cas05,321,153
  159. que_qsch01,345,23,0 warp Gate02#gq_sch01 1,1,schg_cas01,369,306
  160. que_qsch02,345,23,0 warp Gate02#gq_sch02 1,1,schg_cas02,177,355
  161. que_qsch03,345,23,0 warp Gate02#gq_sch03 1,1,schg_cas03,81,95
  162. que_qsch04,345,23,0 warp Gate02#gq_sch04 1,1,schg_cas04,369,306
  163. que_qsch05,345,23,0 warp Gate02#gq_sch05 1,1,schg_cas05,369,306
  164. - script Wish Maiden#gq_main -1,{
  165. set .@sub$, callfunc("F_Okolnir");
  166. set .@t$, ((compare(strnpcinfo(4),"aru"))?"arug_cas0":"schg_cas0")+(charat(strnpcinfo(4),getstrlen(strnpcinfo(4))-1));
  167. set .@GID, GetCastleData(.@t$,1);
  168. if (getcharid(2) == .@GID) {
  169. cutin "wish_maiden31",1;
  170. if (strcharinfo(0) == getguildmaster(.@GID)) {
  171. mes "[Wish Maiden]";
  172. mes "I am... Wish maiden.";
  173. mes "Mourning in this virtual realm, Okolnir.";
  174. mes "On behalf of the humanbeings who defeated God here.";
  175. next;
  176. if (compare(.@sub$,"aru")) {
  177. setarray .@n, 7835,1,7836,1,7837,1,7838,1,2513,1,7291,10,7293,10,7063,100,985,20;
  178. } else {
  179. setarray .@n, 7830,1,7831,1,7832,1,7833,1,7834,1,2357,1,7510,100,969,10,985,20;
  180. }
  181. for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 1) {
  182. if (countitem(.@n[.@i]) >= .@n[.@i+1])
  183. set .@check, .@check + 1;
  184. }
  185. if (.@check >= 9) {
  186. cutin "wish_maiden11",1;
  187. mes "[Wish Maiden]";
  188. mes "Are you ready to endure the trials to get the Goddess' glory?";
  189. next;
  190. switch(select("Yes, I am:Sorry, I'll try later")) {
  191. case 1:
  192. cutin "wish_maiden12",1;
  193. mes "[Wish Maiden]";
  194. mes "I will test whether or not you deserve the Goddess shine...";
  195. mes "Isn't it simple?";
  196. next;
  197. mes "[Wish Maiden]";
  198. mes "Okolnir is a virtual place.";
  199. mes "There is no room for error there.";
  200. mes "^ff0000You only have one hour.^000000";
  201. next;
  202. cutin "wish_maiden31",1;
  203. mes "[Wish Maiden]";
  204. mes "If you have not finished in that time, Okolnir will be destroyed, and I will go to rest.";
  205. mes "You will have to wait again...";
  206. next;
  207. mes "[Wish Maiden]";
  208. mes "Are you ready to go through?";
  209. mes "^4d4dffYou need to have 16 to 20 members present^000000.";
  210. next;
  211. cutin "wish_maiden11",1;
  212. mes "[Wish Maiden]";
  213. mes "I will open the gate of Okolnir if your members are ready.";
  214. next;
  215. switch(select("We are ready.:We need more time.")) {
  216. case 1:
  217. set .@saram,getmapusers("que_q"+.@sub$);
  218. if (((.@saram > 15) && (.@saram < 21))) {
  219. cutin "wish_maiden12",1;
  220. mes "[Wish Maiden]";
  221. mes "Now I will open the gate of Okolnir where I am.";
  222. mes "I will wait for you on the top of Okolnir...";
  223. next;
  224. mes "[Wish Maiden]";
  225. mes "I hope that you can complete all of the trials before the virtual Okolnir is destroyed...";
  226. mes "Good luck.";
  227. mapannounce "que_q"+.@sub$,"Wish Maiden: The gate of Okolnir is open! Don't forget you only have one hour.",bc_map,"0x00ff00";
  228. close2;
  229. setd "$@gqse_"+.@sub$+"_pcc",.@saram;
  230. setd "$siz_"+.@sub$+"_on",1;
  231. donpcevent "#okolnir_"+.@sub$+"::OnEnable";
  232. disablenpc "Wish Maiden#gq_"+.@sub$;
  233. cutin "wish_maiden11",255;
  234. announce "["+ strcharinfo(0) +"], of the guild ["+ GetGuildName(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb";
  235. end;
  236. }
  237. else {
  238. cutin "wish_maiden13",1;
  239. mes "[Wish Maiden]";
  240. mes "You need to have 16 to 20 members present to open the gate of Okolnir.";
  241. mes "Come back when you are ready.";
  242. close2;
  243. }
  244. break;
  245. case 2:
  246. cutin "wish_maiden13",1;
  247. mes "[Wish Maiden]";
  248. mes "Don't hesitate to try.";
  249. mes "You should catch the chance when it comes to you.";
  250. mes "Just gather your fellow members.";
  251. close2;
  252. }
  253. break;
  254. case 2:
  255. cutin "wish_maiden32",1;
  256. mes "[Wish Maiden]";
  257. mes "... Are you afraid of";
  258. mes "the trials facing you?";
  259. mes "....";
  260. next;
  261. cutin "wish_maiden13",1;
  262. mes "[Wish Maiden]";
  263. mes "Do you think that you can defeat the Goddess shine easily?";
  264. mes "I feel disappointed by all of you.";
  265. mes "Just go away...";
  266. close2;
  267. }
  268. }
  269. else {
  270. cutin "wish_maiden11",1;
  271. mes "[Wish Maiden]";
  272. mes "Do you wish to enter?";
  273. mes "Only those prepared may enter here.";
  274. mes "You must bring several items to enter Okolnir.";
  275. next;
  276. mes "[Wish Maiden]";
  277. if (compare(.@sub$,"aru")) {
  278. mes "Dusk Glow";
  279. mes "Dawn Essence";
  280. mes "Cold Moonlight";
  281. mes "Hazy Starlight.";
  282. next;
  283. mes "[Wish Maiden]";
  284. mes "Please bring those four things, 10 Agate, 10 Rose Quartz, and 20 Elunium,";
  285. mes "a Heavenly Maiden's Robe, as well as 100 Soft feathers.";
  286. } else {
  287. mes "Goddess Tear";
  288. mes "Valkyrie's Token";
  289. mes "Brynhild Armor Piece";
  290. mes "Hero Remains";
  291. mes "Valkyrie Armor";
  292. mes "Andvari's Ring.";
  293. next;
  294. mes "[Wish Maiden]";
  295. mes "You must bring those six things, 10 Gold, and 20 Elunium.";
  296. mes "Many Valhala's Flowers are also required as an offering.";
  297. }
  298. next;
  299. mes "[Wish Maiden]";
  300. mes "Once all of those are prepared, the gate will open.";
  301. next;
  302. mes "[Wish Maiden]";
  303. mes ".... ";
  304. mes "...........The Goddess shines brightly down on you, you should be stronger to deserve it...";
  305. next;
  306. mes "[Wish Maiden]";
  307. mes "Remember...";
  308. mes "You need to collect many soft feathers.";
  309. mes "I hope that your dreams come true.";
  310. next;
  311. mes "[Wish Maiden]";
  312. mes "I will answer all your requests if you bring these to me.";
  313. close2;
  314. }
  315. }
  316. else {
  317. cutin "wish_maiden31",1;
  318. mes "[Wish Maiden]";
  319. mes "I am... Wish maiden.";
  320. mes "Mourning in this virtual realm, Okolnir.";
  321. mes "On behalf of the humanbeings who defeated God here.";
  322. next;
  323. mes "[Wish Maiden]";
  324. mes "Bring me the one who brought you to this place.";
  325. mes ".. Deliver him to my will.";
  326. close2;
  327. }
  328. }
  329. else {
  330. cutin "wish_maiden13",1;
  331. mes "[Wish Maiden]";
  332. mes "...You are not qualified.";
  333. close2;
  334. percentheal -100,0;
  335. cutin "wish_maiden11",255;
  336. end;
  337. }
  338. cutin "wish_maiden11",255;
  339. end;
  340. OnInit:
  341. set .@sub$,callfunc("F_Okolnir");
  342. if (!getd("$siz_"+.@sub$+"_on")) {
  343. enablenpc "Wish Maiden#gq_"+.@sub$;
  344. } else {
  345. disablenpc "Wish Maiden#gq_"+.@sub$;
  346. }
  347. end;
  348. }
  349. que_qaru01,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru01 403,
  350. que_qaru02,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru02 403,
  351. que_qaru03,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru03 403,
  352. que_qaru04,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru04 403,
  353. que_qaru05,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_aru05 403,
  354. que_qsch01,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch01 403,
  355. que_qsch02,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch02 403,
  356. que_qsch03,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch03 403,
  357. que_qsch04,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch04 403,
  358. que_qsch05,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch05 403,
  359. - script Gate01#gq_main -1,{
  360. function SMonster;
  361. set .@sub$, callfunc("F_Okolnir");
  362. OnTouch:
  363. set .@sub$, callfunc("F_Okolnir");
  364. set .@saram,getmapusers("que_q"+.@sub$);
  365. if (.@saram < 21) {
  366. if (getd("$@gqse_"+.@sub$+"_miro") == getd("$@gqse_"+.@sub$+"_pcc")) {
  367. set .@point,rand(1,5);
  368. switch (.@point) {
  369. Case 1: warp "que_q"+.@sub$,72,271; break;
  370. Case 2: warp "que_q"+.@sub$,45,243; break;
  371. Case 3: warp "que_q"+.@sub$,102,248; break;
  372. Case 4: warp "que_q"+.@sub$,102,300; break;
  373. Case 5: warp "que_q"+.@sub$,46,300; break;
  374. }
  375. end;
  376. }
  377. switch (getd("$@gqse_"+.@sub$+"_miro")) {
  378. Case 0: setarray .@n, 77,271,72,271,1; break;
  379. Case 1: setarray .@n, 63,278,63,282,2; break;
  380. Case 2: setarray .@n, 63,294,59,294,3; break;
  381. Case 3: setarray .@n, 50,300,46,300,4; break;
  382. Case 4: setarray .@n, 51,280,51,285,5; break;
  383. Case 5: setarray .@n, 51,258,51,262,6; break;
  384. Case 6: setarray .@n, 49,243,45,243,7; break;
  385. Case 7: setarray .@n, 86,249,82,249,8; break;
  386. Case 8: setarray .@n, 102,243,102,248,9; break;
  387. Case 9: setarray .@n, 90,256,90,260,10; break;
  388. Case 10: setarray .@n, 90,283,90,280,11; break;
  389. Case 11: setarray .@n, 102,295,102,300,12; break;
  390. Case 12: setarray .@n, 96,285,96,290,13; break;
  391. Case 13: setarray .@n, 63,278,63,282,14; break;
  392. Case 14: setarray .@n, 65,243,61,243,15; break;
  393. Case 15: setarray .@n, 73,249,70,249,16; break;
  394. Case 16: setarray .@n, 102,275,102,282,17; break;
  395. Case 17: setarray .@n, 70,300,66,300,18; break;
  396. Case 18: setarray .@n, 57,255,57,258,19; break;
  397. Case 19: setarray .@n, 84,277,84,280,20; break;
  398. }
  399. SMonster(.@sub$,.@n[0],.@n[1]);
  400. setd "$@gqse_"+.@sub$+"_miro",.@n[4];
  401. warp "que_q"+.@sub$,.@n[2],.@n[3];
  402. end;
  403. }
  404. else {
  405. mes "There are too many people, you can't enter.";
  406. close;
  407. }
  408. function SMonster {
  409. switch (BaseClass) {
  410. Case 1: set .@m, 1652; break;
  411. Case 2: set .@m, 1663; break;
  412. Case 3: set .@m, 1662; break;
  413. Case 4: set .@m, 1661; break;
  414. Case 5: set .@m, 1660; break;
  415. Case 6: set .@m, 1659; break;
  416. Default: set .@m, 1652; break;
  417. }
  418. monster "que_q"+getarg(0),getarg(1),getarg(2),strcharinfo(0),.@m,1,"#Gate_manager_"+getarg(0)+"::OnMyMobDead";
  419. return;
  420. }
  421. OnEnable:
  422. set .@sub$,callfunc("F_Okolnir");
  423. enablenpc "Gate01#gq_"+.@sub$;
  424. setcell "que_q"+.@sub$,58,302,63,302,cell_walkable,0;
  425. setcell "que_q"+.@sub$,58,302,63,302,cell_shootable,0;
  426. end;
  427. OnDisable:
  428. set .@sub$,callfunc("F_Okolnir");
  429. disablenpc "Gate01#gq_"+.@sub$;
  430. killmonsterall "que_q"+.@sub$;
  431. end;
  432. OnInit:
  433. set .@sub$,callfunc("F_Okolnir");
  434. disablenpc "Gate01#gq_"+.@sub$;
  435. end;
  436. }
  437. que_qaru01,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru01 45,1,1,
  438. que_qaru02,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru02 45,1,1,
  439. que_qaru03,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru03 45,1,1,
  440. que_qaru04,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru04 45,1,1,
  441. que_qaru05,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_aru05 45,1,1,
  442. que_qsch01,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch01 45,1,1,
  443. que_qsch02,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch02 45,1,1,
  444. que_qsch03,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch03 45,1,1,
  445. que_qsch04,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch04 45,1,1,
  446. que_qsch05,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch05 45,1,1,
  447. - script #Gate_manager_main -1,{
  448. end;
  449. OnMyMobDead:
  450. set .@sub$, callfunc("F_Okolnir");
  451. if (getd("$@gqse_"+.@sub$+"_miro") == getd("$@gqse_"+.@sub$+"_pcc")) {
  452. if (!mobcount("que_q"+.@sub$,"#Gate_manager_"+.@sub$+"::OnMyMobDead")) {
  453. donpcevent "#gq_miromob2_"+.@sub$+"::OnEnable";
  454. }
  455. }
  456. end;
  457. }
  458. que_qaru01,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru01 844,
  459. que_qaru02,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru02 844,
  460. que_qaru03,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru03 844,
  461. que_qaru04,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru04 844,
  462. que_qaru05,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_aru05 844,
  463. que_qsch01,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch01 844,
  464. que_qsch02,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch02 844,
  465. que_qsch03,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch03 844,
  466. que_qsch04,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch04 844,
  467. que_qsch05,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch05 844,
  468. - script #gq_miromob2_main -1,{
  469. end;
  470. OnEnable:
  471. set .@sub$,callfunc("F_Okolnir");
  472. initnpctimer;
  473. end;
  474. OnTimer1000:
  475. set .@sub$,callfunc("F_Okolnir");
  476. mapannounce "que_q"+.@sub$,"Wish Maiden: How does it feel to see shadows of the past. This is only the beginning.",bc_map,"0x00ff00";
  477. end;
  478. OnTimer6000:
  479. set .@sub$,callfunc("F_Okolnir");
  480. mapannounce "que_q"+.@sub$,"Wish Maiden: The things you seeing are not real, don't be caught in the Mystic garden.",bc_map,"0x00ff00";
  481. setarray .@mobname$, "Seyren Windsor","Kathryne Keyron","Cecil Damon","Margaretha Sorin","Eremes Guile","Howard Alt-Eisen";
  482. setarray .@num, 72,271,1640,63,282,1645,59,294,1644,46,300,1643,51,285,1641,51,262,1642;
  483. set .@c, 0;
  484. while (.@c < 3) {
  485. for (set .@i, 0; .@i < getarraysize(.@mobname$); set .@i, .@i + 1)
  486. monster "que_q"+.@sub$,.@num[.@i*3],.@num[.@i*3+1],.@mobname$[.@i],.@num[.@i*3+2],1,"#gq_miromob2_"+.@sub$+"::OnMyMobDead";
  487. set .@c, .@c + 1;
  488. }
  489. stopnpctimer;
  490. end;
  491. Onreset:
  492. set .@sub$,callfunc("F_Okolnir");
  493. killmonster "que_q"+.@sub$,"#gq_miromob2_"+.@sub$+"::OnMyMobDead";
  494. stopnpctimer;
  495. end;
  496. OnMyMobDead:
  497. set .@sub$,callfunc("F_Okolnir");
  498. if (mobcount("que_q"+.@sub$,"#gq_miromob2_"+.@sub$+"::OnMyMobDead") == 0) {
  499. mapannounce "que_qaru05","The Mystic garden exit is now open.",bc_map,"0x00ff00";
  500. setcell "que_q"+.@sub$,58,302,63,302,cell_walkable,1;
  501. setcell "que_q"+.@sub$,58,302,63,302,cell_shootable,1;
  502. donpcevent "#Maze_Manager_"+.@sub$+"::OnDisable";
  503. }
  504. end;
  505. }
  506. que_qaru01,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru01 844,
  507. que_qaru02,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru02 844,
  508. que_qaru03,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru03 844,
  509. que_qaru04,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru04 844,
  510. que_qaru05,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_aru05 844,
  511. que_qsch01,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch01 844,
  512. que_qsch02,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch02 844,
  513. que_qsch03,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch03 844,
  514. que_qsch04,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch04 844,
  515. que_qsch05,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch05 844,
  516. - script #okolnir_main -1,{
  517. end;
  518. OnEnable:
  519. set .@sub$,callfunc("F_Okolnir");
  520. donpcevent "Gate01#gq_"+.@sub$+"::OnEnable";
  521. donpcevent "#Maze_Manager_"+.@sub$+"::OnEnable";
  522. donpcevent "#event_start01_"+.@sub$+"::OnEnable";
  523. donpcevent "#gd_"+.@sub$+"_mobctrl::OnEnable";
  524. enablenpc "Guard of Shadow#"+.@sub$+"_01";
  525. enablenpc "Guard of Shadow#"+.@sub$+"_02";
  526. enablenpc "Guard of Shadow#"+.@sub$+"_03";
  527. enablenpc "Guard of Shadow#"+.@sub$+"_04";
  528. enablenpc "Bloody Hunter#"+.@sub$+"_ac01";
  529. enablenpc "Bloody Hunter#"+.@sub$+"_ac02";
  530. enablenpc "Bloody Hunter#"+.@sub$+"_ac03";
  531. enablenpc "Bloody Hunter#"+.@sub$+"_ac04";
  532. enablenpc "Temple Keeper#"+.@sub$+"_ac01";
  533. enablenpc "Temple Keeper#"+.@sub$+"_ac02";
  534. initnpctimer;
  535. end;
  536. OnDisable:
  537. set .@sub$,callfunc("F_Okolnir");
  538. disablenpc "Wish Maiden#gq_"+.@sub$;
  539. donpcevent "#gq_miromob2_"+.@sub$+"::Onreset";
  540. disablenpc "Piamette#"+.@sub$;
  541. donpcevent "#gdtimer01_"+.@sub$+"::Onstop";
  542. donpcevent "#gdtimer02_"+.@sub$+"::Onstop";
  543. donpcevent "#piamette_"+.@sub$+"::Onreset";
  544. donpcevent "Wish Maiden#"+.@sub$+"_boss::OnDisable";
  545. donpcevent "Wish Maiden#"+.@sub$+"_gift::OnDisable";
  546. donpcevent "#gd_"+.@sub$+"_mobctrl::Onreset";
  547. donpcevent "Gate01#gq_"+.@sub$+"::OnDisable";
  548. donpcevent "#Maze_Manager_"+.@sub$+"::OnDisable";
  549. donpcevent "#event_start01_"+.@sub$+"::OnDisable";
  550. donpcevent "#nm_switch_"+.@sub$+"::OnDisable";
  551. donpcevent "#nmsom"+.@sub$+"_jin01::OnDisable";
  552. donpcevent "#nmsom"+.@sub$+"_jin02::OnDisable";
  553. donpcevent "#nmsom"+.@sub$+"_jin03::OnDisable";
  554. donpcevent "Guard of Shadow#"+.@sub$+"_01::OnDisable";
  555. donpcevent "Guard of Shadow#"+.@sub$+"_02::OnDisable";
  556. donpcevent "Guard of Shadow#"+.@sub$+"_03::OnDisable";
  557. donpcevent "Guard of Shadow#"+.@sub$+"_04::OnDisable";
  558. donpcevent "Bloody Hunter#"+.@sub$+"_ac01::OnDisable";
  559. donpcevent "Bloody Hunter#"+.@sub$+"_ac02::OnDisable";
  560. donpcevent "Bloody Hunter#"+.@sub$+"_ac03::OnDisable";
  561. donpcevent "Bloody Hunter#"+.@sub$+"_ac04::OnDisable";
  562. donpcevent "Temple Keeper#"+.@sub$+"_ac01::OnDisable";
  563. donpcevent "Temple Keeper#"+.@sub$+"_ac02::OnDisable";
  564. disablenpc "#to_agit_"+.@sub$+"_gate";
  565. donpcevent "#"+.@sub$+"_stone01::Onreset";
  566. donpcevent "#"+.@sub$+"_stone02::Onreset";
  567. donpcevent "#"+.@sub$+"_stone03::Onreset";
  568. disablenpc "#"+.@sub$+"_cage01";
  569. disablenpc "#"+.@sub$+"_cage02";
  570. disablenpc "#"+.@sub$+"_cage03";
  571. disablenpc "#"+.@sub$+"_cage04";
  572. disablenpc "#"+.@sub$+"_cage05";
  573. disablenpc "#"+.@sub$+"_cage06";
  574. disablenpc "windpath03_"+.@sub$;
  575. disablenpc "windpath04_"+.@sub$;
  576. setd "$@gqse_"+.@sub$+"_miro",0;
  577. setd "$@gqse_"+.@sub$+"_pcc",0;
  578. setd "$@gqse_"+.@sub$+"_gd",0;
  579. setd "$@gqse_"+.@sub$+"_nm",0;
  580. stopnpctimer;
  581. end;
  582. Onstop:
  583. stopnpctimer;
  584. end;
  585. OnTimer1000:
  586. set .@sub$,callfunc("F_Okolnir");
  587. mapannounce "que_q"+.@sub$,"Wish Maiden : Do your best, Okolnir will disappear in one hour!",bc_map,"0x00ff00";
  588. end;
  589. OnTimer1800000:
  590. set .@sub$,callfunc("F_Okolnir");
  591. mapannounce "que_q"+.@sub$,"Okolnir will disappear in 30 minutes.",bc_map,"0xff0000";
  592. end;
  593. OnTimer2400000:
  594. set .@sub$,callfunc("F_Okolnir");
  595. mapannounce "que_q"+.@sub$,"Okolnir will disappear in 20 minutes.",bc_map,"0xff0000";
  596. end;
  597. OnTimer3000000:
  598. set .@sub$,callfunc("F_Okolnir");
  599. mapannounce "que_q"+.@sub$,"Okolnir will disappear in 10 minutes.",bc_map,"0xff0000";
  600. end;
  601. OnTimer3300000:
  602. set .@sub$,callfunc("F_Okolnir");
  603. mapannounce "que_q"+.@sub$,"Okolnir will disappear in 5 minutes.",bc_map,"0xff0000";
  604. end;
  605. OnTimer3360000:
  606. set .@sub$,callfunc("F_Okolnir");
  607. mapannounce "que_q"+.@sub$,"Okolnir will disappear in 4 minutes.",bc_map,"0xff0000";
  608. end;
  609. OnTimer3420000:
  610. set .@sub$,callfunc("F_Okolnir");
  611. mapannounce "que_q"+.@sub$,"Okolnir will disappear in 3 minutes.",bc_map,"0xff0000";
  612. end;
  613. OnTimer3480000:
  614. set .@sub$,callfunc("F_Okolnir");
  615. mapannounce "que_q"+.@sub$,"Okolnir will disappear in 2 minutes.",bc_map,"0xff0000";
  616. end;
  617. OnTimer3540000:
  618. set .@sub$,callfunc("F_Okolnir");
  619. mapannounce "que_q"+.@sub$,"Okolnir will disappear in 1 minutes.",bc_map,"0xff0000";
  620. end;
  621. OnTimer3600000:
  622. set .@sub$,callfunc("F_Okolnir");
  623. mapannounce "que_q"+.@sub$,"Okolnir has begun to disappear.",bc_map,"0x4d4dff";
  624. disablenpc "Wish Maiden#gq_"+.@sub$;
  625. donpcevent "#gq_miromob2_"+.@sub$+"::Onreset";
  626. disablenpc "Piamette#"+.@sub$;
  627. donpcevent "#gdtimer01_"+.@sub$+"::Onstop";
  628. donpcevent "#gdtimer02_"+.@sub$+"::Onstop";
  629. donpcevent "#piamette_"+.@sub$+"::Onreset";
  630. donpcevent "Wish Maiden#"+.@sub$+"_boss::onDisable";
  631. donpcevent "Wish Maiden#"+.@sub$+"_gift::OnDisable";
  632. donpcevent "#gd_"+.@sub$+"_mobctrl::Onreset";
  633. donpcevent "Gate01#gq_"+.@sub$+"::OnDisable";
  634. donpcevent "#Maze_Manager_"+.@sub$+"::OnDisable";
  635. donpcevent "#event_start01_"+.@sub$+"::OnDisable";
  636. donpcevent "#nm_switch_"+.@sub$+"::OnDisable";
  637. donpcevent "#nmsom"+.@sub$+"_jin01::OnDisable";
  638. donpcevent "#nmsom"+.@sub$+"_jin02::OnDisable";
  639. donpcevent "#nmsom"+.@sub$+"_jin03::OnDisable";
  640. donpcevent "Guard of Shadow#"+.@sub$+"_01::OnDisable";
  641. donpcevent "Guard of Shadow#"+.@sub$+"_02::OnDisable";
  642. donpcevent "Guard of Shadow#"+.@sub$+"_03::OnDisable";
  643. donpcevent "Guard of Shadow#"+.@sub$+"_04::OnDisable";
  644. donpcevent "Bloody Hunter#"+.@sub$+"_ac01::OnDisable";
  645. donpcevent "Bloody Hunter#"+.@sub$+"_ac02::OnDisable";
  646. donpcevent "Bloody Hunter#"+.@sub$+"_ac03::OnDisable";
  647. donpcevent "Bloody Hunter#"+.@sub$+"_ac04::OnDisable";
  648. donpcevent "Temple Keeper#"+.@sub$+"_ac01::OnDisable";
  649. donpcevent "Temple Keeper#"+.@sub$+"_ac02::OnDisable";
  650. disablenpc "#to_agit_"+.@sub$+"_gate";
  651. donpcevent "#"+.@sub$+"_stone01::Onreset";
  652. donpcevent "#"+.@sub$+"_stone02::Onreset";
  653. donpcevent "#"+.@sub$+"_stone03::Onreset";
  654. disablenpc "#"+.@sub$+"_cage01";
  655. disablenpc "#"+.@sub$+"_cage02";
  656. disablenpc "#"+.@sub$+"_cage03";
  657. disablenpc "#"+.@sub$+"_cage04";
  658. disablenpc "#"+.@sub$+"_cage05";
  659. disablenpc "#"+.@sub$+"_cage06";
  660. disablenpc "windpath03_"+.@sub$;
  661. disablenpc "windpath04_"+.@sub$;
  662. end;
  663. OnTimer3605000:
  664. set .@sub$,callfunc("F_Okolnir");
  665. mapannounce "que_q"+.@sub$,"Wish Maiden: ... You will fall into a deep sleep within Okolnir... ",bc_map,"0x00ff00";
  666. end;
  667. OnTimer3608000:
  668. set .@sub$,callfunc("F_Okolnir");
  669. mapannounce "que_q"+.@sub$,"Wish Maiden: ..Have courage ... and await your chance again... ",bc_map,"0x00ff00";
  670. end;
  671. OnTimer3610000:
  672. set .@sub$,callfunc("F_Okolnir");
  673. setd "$@gqse_"+.@sub$+"_miro",0;
  674. setd "$@gqse_"+.@sub$+"_pcc",0;
  675. setd "$@gqse_"+.@sub$+"_gd",0;
  676. setd "$@gqse_"+.@sub$+"_nm",0;
  677. mapwarp "que_q"+.@sub$,strnpcinfo(4),157,369;
  678. end;
  679. OnTimer3611000:
  680. set .@sub$,callfunc("F_Okolnir");
  681. donpcevent "#okolnir_"+.@sub$+"_time01::OnEnable";
  682. stopnpctimer;
  683. end;
  684. }
  685. que_qaru01,1,1,0 duplicate(#okolnir_main) #okolnir_aru01 844,
  686. que_qaru02,1,1,0 duplicate(#okolnir_main) #okolnir_aru02 844,
  687. que_qaru03,1,1,0 duplicate(#okolnir_main) #okolnir_aru03 844,
  688. que_qaru04,1,1,0 duplicate(#okolnir_main) #okolnir_aru04 844,
  689. que_qaru05,1,1,0 duplicate(#okolnir_main) #okolnir_aru05 844,
  690. que_qsch01,1,1,0 duplicate(#okolnir_main) #okolnir_sch01 844,
  691. que_qsch02,1,1,0 duplicate(#okolnir_main) #okolnir_sch02 844,
  692. que_qsch03,1,1,0 duplicate(#okolnir_main) #okolnir_sch03 844,
  693. que_qsch04,1,1,0 duplicate(#okolnir_main) #okolnir_sch04 844,
  694. que_qsch05,1,1,0 duplicate(#okolnir_main) #okolnir_sch05 844,
  695. - script #Maze_Manager_main -1,{
  696. end;
  697. OnEnable:
  698. set .@sub$,callfunc("F_Okolnir");
  699. initnpctimer;
  700. end;
  701. OnDisable:
  702. set .@sub$,callfunc("F_Okolnir");
  703. donpcevent "#miro_bf_"+.@sub$+"::OnDisable";
  704. donpcevent "#miro_rf_"+.@sub$+"::OnDisable";
  705. donpcevent "#miro_yf_"+.@sub$+"::OnDisable";
  706. stopnpctimer;
  707. end;
  708. OnTimer1000:
  709. set .@sub$,callfunc("F_Okolnir");
  710. donpcevent "#miro_rf_"+.@sub$+"::OnDisable";
  711. end;
  712. OnTimer2000:
  713. set .@sub$,callfunc("F_Okolnir");
  714. donpcevent "#miro_yf_"+.@sub$+"::OnDisable";
  715. end;
  716. OnTimer3000:
  717. set .@sub$,callfunc("F_Okolnir");
  718. donpcevent "#miro_bf_"+.@sub$+"::OnEnable";
  719. end;
  720. OnTimer120000:
  721. set .@sub$,callfunc("F_Okolnir");
  722. donpcevent "#miro_bf_"+.@sub$+"::OnDisable";
  723. end;
  724. OnTimer121000:
  725. set .@sub$,callfunc("F_Okolnir");
  726. donpcevent "#miro_yf_"+.@sub$+"::OnDisable";
  727. end;
  728. OnTimer123000:
  729. set .@sub$,callfunc("F_Okolnir");
  730. donpcevent "#miro_rf_"+.@sub$+"::OnEnable";
  731. end;
  732. OnTimer240000:
  733. set .@sub$,callfunc("F_Okolnir");
  734. donpcevent "#miro_bf_"+.@sub$+"::OnDisable";
  735. end;
  736. OnTimer241000:
  737. set .@sub$,callfunc("F_Okolnir");
  738. donpcevent "#miro_rf_"+.@sub$+"::OnDisable";
  739. end;
  740. OnTimer242000:
  741. set .@sub$,callfunc("F_Okolnir");
  742. donpcevent "#miro_yf_"+.@sub$+"::OnEnable";
  743. end;
  744. OnTimer360000:
  745. set .@sub$,callfunc("F_Okolnir");
  746. donpcevent "#Maze_Manager_"+.@sub$+"::OnEnable";
  747. end;
  748. OnInit:
  749. set .@sub$,callfunc("F_Okolnir");
  750. donpcevent "#miro_bf_"+.@sub$+"::OnDisable";
  751. donpcevent "#miro_rf_"+.@sub$+"::OnDisable";
  752. donpcevent "#miro_yf_"+.@sub$+"::OnDisable";
  753. end;
  754. }
  755. que_qaru01,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru01 844,
  756. que_qaru02,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru02 844,
  757. que_qaru03,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru03 844,
  758. que_qaru04,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru04 844,
  759. que_qaru05,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_aru05 844,
  760. que_qsch01,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch01 844,
  761. que_qsch02,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch02 844,
  762. que_qsch03,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch03 844,
  763. que_qsch04,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch04 844,
  764. que_qsch05,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch05 844,
  765. - script #miro_bf_main -1,{
  766. function Cell;
  767. OnEnable:
  768. set .@sub$,callfunc("F_Okolnir");
  769. setarray .@xy, 44,270,46,270,50,287,52,287,50,265,52,265,56,279,58,279,64,301,64,298,62,272,64,272,58,245,58,243,72,289,72,287,68,257,68,255,73,263,73,261,75,251,75,249,79,283,79,281,82,271,84,271,89,295,89,293,88,276,90,276,88,266,90,266,94,256,96,256,64,301,64,299,100,251,102,251;
  770. for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2)
  771. monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1]," ",1934,1,"#miro_bf_"+.@sub$+"::OnMyMobDead";
  772. Cell(.@sub$,0);
  773. end;
  774. OnDisable:
  775. set .@sub$,callfunc("F_Okolnir");
  776. killmonster "que_q"+.@sub$,"#miro_bf_"+.@sub$+"::OnMyMobDead";
  777. Cell(.@sub$,1);
  778. end;
  779. function Cell {
  780. setarray .@cell, 44,270,47,270,50,287,53,287,50,265,53,265,56,279,59,279,64,298,64,301,62,272,65,272,58,242,58,245,72,286,72,289,68,254,68,259,73,260,73,263,75,248,75,251,79,280,79,283,82,271,85,271,89,292,89,295,88,276,91,276,88,266,91,266,94,256,97,256,64,298,64,301,100,251,103,251;
  781. for (set .@i, 0; .@i < getarraysize(.@cell); set .@i, .@i + 4) {
  782. setcell "que_q"+getarg(0),.@cell[.@i],.@cell[.@i+1],.@cell[.@i+2],.@cell[.@i+3],cell_walkable,getarg(1);
  783. setcell "que_q"+getarg(0),.@cell[.@i],.@cell[.@i+1],.@cell[.@i+2],.@cell[.@i+3],cell_shootable,getarg(1);
  784. }
  785. }
  786. OnMyMobDead:
  787. end;
  788. }
  789. que_qaru01,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru01 844,
  790. que_qaru02,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru02 844,
  791. que_qaru03,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru03 844,
  792. que_qaru04,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru04 844,
  793. que_qaru05,2,1,0 duplicate(#miro_bf_main) #miro_bf_aru05 844,
  794. que_qsch01,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch01 844,
  795. que_qsch02,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch02 844,
  796. que_qsch03,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch03 844,
  797. que_qsch04,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch04 844,
  798. que_qsch05,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch05 844,
  799. - script #miro_rf_main -1,{
  800. function Cell;
  801. OnEnable:
  802. set .@sub$,callfunc("F_Okolnir");
  803. setarray .@xy, 57,301,57,299,48,291,48,289,68,290,70,290,72,295,72,293,90,296,92,296,56,282,58,282,66,283,66,281,80,284,82,284,44,273,46,273,50,273,52,273,54,269,54,267,66,271,66,270,81,273,81,272,88,276,90,276,94,276,96,276,64,258,66,258,76,263,76,261,87,265,87,263,50,252,52,252,76,252,78,252,99,255,99,253,53,245,53,243;
  804. for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2)
  805. monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1]," ",1935,1,"#miro_rf_"+.@sub$+"::OnMyMobDead";
  806. Cell(.@sub$,0);
  807. end;
  808. OnDisable:
  809. set .@sub$,callfunc("F_Okolnir");
  810. killmonster "que_q"+.@sub$,"#miro_rf_"+.@sub$+"::OnMyMobDead";
  811. Cell(.@sub$,1);
  812. end;
  813. OnMyMobDead:
  814. end;
  815. function Cell {
  816. setarray .@cell, 57,298,57,301,48,288,48,291,68,290,71,290,72,292,72,295,90,296,93,296,56,282,59,282,66,280,66,283,80,284,83,284,44,273,47,273,50,273,53,273,54,266,54,269,66,270,66,271,81,272,81,273,88,276,91,276,94,276,97,276,64,258,67,258,76,260,76,263,87,262,87,265,50,252,53,252,76,252,79,252,99,252,99,255,53,242,53,245;
  817. for (set .@i, 0; .@i < getarraysize(.@cell); set .@i, .@i + 4) {
  818. setcell "que_q"+getarg(0),.@cell[.@i],.@cell[.@i+1],.@cell[.@i+2],.@cell[.@i+3],cell_walkable,getarg(1);
  819. setcell "que_q"+getarg(0),.@cell[.@i],.@cell[.@i+1],.@cell[.@i+2],.@cell[.@i+3],cell_shootable,getarg(1);
  820. }
  821. }
  822. }
  823. que_qaru01,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru01 844,
  824. que_qaru02,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru02 844,
  825. que_qaru03,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru03 844,
  826. que_qaru04,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru04 844,
  827. que_qaru05,2,2,0 duplicate(#miro_rf_main) #miro_rf_aru05 844,
  828. que_qsch01,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch01 844,
  829. que_qsch02,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch02 844,
  830. que_qsch03,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch03 844,
  831. que_qsch04,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch04 844,
  832. que_qsch05,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch05 844,
  833. - script #miro_yf_main -1,{
  834. function Cell;
  835. OnEnable:
  836. set .@sub$,callfunc("F_Okolnir");
  837. setarray .@xy, 44,292,46,292,67,295,67,293,94,301,94,299,79,289,79,287,56,282,58,282,71,283,71,281,100,281,102,281,44,261,46,261,50,265,52,265,56,270,58,270,72,278,73,278,82,266,84,266,88,266,90,266,94,271,96,271,60,257,60,255,73,263,73,261,75,257,75,255,87,257,87,255,58,251,58,249,80,251,80,249,53,245,53,243,75,245,75,243,100,251,102,251,100,256,102,256;
  838. for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2)
  839. monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1]," ",1936,1,"#miro_yf_"+.@sub$+"::OnMyMobDead";
  840. Cell(.@sub$,0);
  841. end;
  842. OnDisable:
  843. set .@sub$,callfunc("F_Okolnir");
  844. killmonster "que_q"+.@sub$,"#miro_yf_"+.@sub$+"::OnMyMobDead";
  845. Cell(.@sub$,1);
  846. end;
  847. OnMyMobDead:
  848. end;
  849. function Cell {
  850. setarray .@cell, 44,292,47,292,67,292,67,295,94,298,94,301,79,286,79,289,56,282,59,282,71,280,71,283,100,281,103,281,44,261,47,261,50,265,53,265,56,270,59,270,72,278,73,278,82,266,85,266,88,266,91,266,94,271,97,271,60,254,60,257,73,260,73,263,75,254,75,257,87,254,87,257,58,248,58,251,80,248,80,251,53,242,53,245,75,242,75,245,100,251,103,251,100,256,103,256;
  851. for (set .@i, 0; .@i < getarraysize(.@cell); set .@i, .@i + 4) {
  852. setcell "que_q"+getarg(0),.@cell[.@i],.@cell[.@i+1],.@cell[.@i+2],.@cell[.@i+3],cell_walkable,getarg(1);
  853. setcell "que_q"+getarg(0),.@cell[.@i],.@cell[.@i+1],.@cell[.@i+2],.@cell[.@i+3],cell_shootable,getarg(1);
  854. }
  855. }
  856. }
  857. que_qaru01,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru01 844,
  858. que_qaru02,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru02 844,
  859. que_qaru03,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru03 844,
  860. que_qaru04,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru04 844,
  861. que_qaru05,2,3,0 duplicate(#miro_yf_main) #miro_yf_aru05 844,
  862. que_qsch01,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch01 844,
  863. que_qsch02,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch02 844,
  864. que_qsch03,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch03 844,
  865. que_qsch04,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch04 844,
  866. que_qsch05,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch05 844,
  867. - script windpath01_main -1,{
  868. end;
  869. OnTouch:
  870. set .@sub$,callfunc("F_Okolnir");
  871. if (countitem(7839)) {
  872. mes "The Warp Gate responds to the Crystal Key.";
  873. delitem 7839,1; //Crystal_Key
  874. close2;
  875. warp "que_q"+.@sub$,114,158;
  876. end;
  877. }
  878. mes "You need the Crystal Key to activate the Warp Gate.";
  879. close;
  880. }
  881. que_qaru01,132,172,0 duplicate(windpath01_main) windpath01_aru01 45,1,1,
  882. que_qaru02,132,172,0 duplicate(windpath01_main) windpath01_aru02 45,1,1,
  883. que_qaru03,132,172,0 duplicate(windpath01_main) windpath01_aru03 45,1,1,
  884. que_qaru04,132,172,0 duplicate(windpath01_main) windpath01_aru04 45,1,1,
  885. que_qaru05,132,172,0 duplicate(windpath01_main) windpath01_aru05 45,1,1,
  886. que_qsch01,132,172,0 duplicate(windpath01_main) windpath01_sch01 45,1,1,
  887. que_qsch02,132,172,0 duplicate(windpath01_main) windpath01_sch02 45,1,1,
  888. que_qsch03,132,172,0 duplicate(windpath01_main) windpath01_sch03 45,1,1,
  889. que_qsch04,132,172,0 duplicate(windpath01_main) windpath01_sch04 45,1,1,
  890. que_qsch05,132,172,0 duplicate(windpath01_main) windpath01_sch05 45,1,1,
  891. que_qaru01,113,165,0 warp windpath02_aru01 1,1,que_qaru01,139,172
  892. que_qaru02,113,165,0 warp windpath02_aru02 1,1,que_qaru02,139,172
  893. que_qaru03,113,165,0 warp windpath02_aru03 1,1,que_qaru03,139,172
  894. que_qaru04,113,165,0 warp windpath02_aru04 1,1,que_qaru04,139,172
  895. que_qaru05,113,165,0 warp windpath02_aru05 1,1,que_qaru05,139,172
  896. que_qsch01,113,165,0 warp windpath02_sch01 1,1,que_qsch01,139,172
  897. que_qsch02,113,165,0 warp windpath02_sch02 1,1,que_qsch02,139,172
  898. que_qsch03,113,165,0 warp windpath02_sch03 1,1,que_qsch03,139,172
  899. que_qsch04,113,165,0 warp windpath02_sch04 1,1,que_qsch04,139,172
  900. que_qsch05,113,165,0 warp windpath02_sch05 1,1,que_qsch05,139,172
  901. - script Piamette#main -1,{
  902. end;
  903. OnInit:
  904. set .@sub$,callfunc("F_Okolnir");
  905. enablenpc "Piamette#"+.@sub$;
  906. end;
  907. }
  908. que_qaru01,131,136,3 duplicate(Piamette#main) Piamette#aru01 1930,
  909. que_qaru02,131,136,3 duplicate(Piamette#main) Piamette#aru02 1930,
  910. que_qaru03,131,136,3 duplicate(Piamette#main) Piamette#aru03 1930,
  911. que_qaru04,131,136,3 duplicate(Piamette#main) Piamette#aru04 1930,
  912. que_qaru05,131,136,3 duplicate(Piamette#main) Piamette#aru05 1930,
  913. que_qsch01,131,136,3 duplicate(Piamette#main) Piamette#sch01 1930,
  914. que_qsch02,131,136,3 duplicate(Piamette#main) Piamette#sch02 1930,
  915. que_qsch03,131,136,3 duplicate(Piamette#main) Piamette#sch03 1930,
  916. que_qsch04,131,136,3 duplicate(Piamette#main) Piamette#sch04 1930,
  917. que_qsch05,131,136,3 duplicate(Piamette#main) Piamette#sch05 1930,
  918. - script #event_start01_main -1,{
  919. end;
  920. OnEnable:
  921. set .@sub$,callfunc("F_Okolnir");
  922. enablenpc "#event_start01_"+.@sub$;
  923. end;
  924. OnDisable:
  925. set .@sub$,callfunc("F_Okolnir");
  926. disablenpc "#event_start01_"+.@sub$;
  927. stopnpctimer;
  928. end;
  929. OnTouch:
  930. initnpctimer;
  931. set .@sub$,callfunc("F_Okolnir");
  932. disablenpc "#event_start01_"+.@sub$;
  933. end;
  934. OnTimer2000:
  935. set .@sub$,callfunc("F_Okolnir");
  936. mapannounce "que_q"+.@sub$,"Piamette mumblings : ..There were six birds, Teo. But one is....",bc_map,"0xdb7093";
  937. end;
  938. OnTimer6000:
  939. set .@sub$,callfunc("F_Okolnir");
  940. mapannounce "que_q"+.@sub$,"Piamette mumblings : ...Shh.. Teo. The birds have returned..Are they birds that ran away before...? Or breakers who disguises themselves as good adventurers?",bc_map,"0xdb7093";
  941. end;
  942. OnTimer10000:
  943. set .@sub$,callfunc("F_Okolnir");
  944. mapannounce "que_q"+.@sub$,"Piamette mumblings : Ha! They are caged in.",bc_map,"0xdb7093";
  945. end;
  946. OnTimer14000:
  947. set .@sub$,callfunc("F_Okolnir");
  948. mapannounce "que_q"+.@sub$,"Piamette : Teo, Catch the birds! Put the cage away from here!",bc_map,"0x00ff00";
  949. donpcevent "#gdtimer01_"+.@sub$+"::OnEnable";
  950. stopnpctimer;
  951. end;
  952. OnInit:
  953. set .@sub$,callfunc("F_Okolnir");
  954. disablenpc "#event_start01_"+.@sub$;
  955. end;
  956. }
  957. que_qaru01,114,158,0 duplicate(#event_start01_main) #event_start01_aru01 -1,1,1,
  958. que_qaru02,114,158,0 duplicate(#event_start01_main) #event_start01_aru02 -1,1,1,
  959. que_qaru03,114,158,0 duplicate(#event_start01_main) #event_start01_aru03 -1,1,1,
  960. que_qaru04,114,158,0 duplicate(#event_start01_main) #event_start01_aru04 -1,1,1,
  961. que_qaru05,114,158,0 duplicate(#event_start01_main) #event_start01_aru05 -1,1,1,
  962. que_qsch01,114,158,0 duplicate(#event_start01_main) #event_start01_sch01 -1,1,1,
  963. que_qsch02,114,158,0 duplicate(#event_start01_main) #event_start01_sch02 -1,1,1,
  964. que_qsch03,114,158,0 duplicate(#event_start01_main) #event_start01_sch03 -1,1,1,
  965. que_qsch04,114,158,0 duplicate(#event_start01_main) #event_start01_sch04 -1,1,1,
  966. que_qsch05,114,158,0 duplicate(#event_start01_main) #event_start01_sch05 -1,1,1,
  967. - script #gdtimer01_main -1,{
  968. end;
  969. OnEnable:
  970. initnpctimer;
  971. end;
  972. Onstop:
  973. set .@sub$,callfunc("F_Okolnir");
  974. for (set .@i, 1; .@i <= 8; set .@i, .@i + 1)
  975. donpcevent "#getspell0"+.@i+"_"+.@sub$+"::OnDisable";
  976. stopnpctimer;
  977. end;
  978. OnTimer1000:
  979. set .@sub$,callfunc("F_Okolnir");
  980. donpcevent "#getspell08_"+.@sub$+"::OnDisable";
  981. donpcevent "#getspell01_"+.@sub$+"::OnEnable";
  982. end;
  983. OnTimer10000:
  984. set .@sub$,callfunc("F_Okolnir");
  985. donpcevent "#getspell01_"+.@sub$+"::OnDisable";
  986. donpcevent "#getspell02_"+.@sub$+"::OnEnable";
  987. end;
  988. OnTimer20000:
  989. set .@sub$,callfunc("F_Okolnir");
  990. donpcevent "#getspell02_"+.@sub$+"::OnDisable";
  991. donpcevent "#getspell03_"+.@sub$+"::OnEnable";
  992. end;
  993. OnTimer30000:
  994. set .@sub$,callfunc("F_Okolnir");
  995. donpcevent "#getspell03_"+.@sub$+"::OnDisable";
  996. donpcevent "#getspell04_"+.@sub$+"::OnEnable";
  997. end;
  998. OnTimer40000:
  999. set .@sub$,callfunc("F_Okolnir");
  1000. donpcevent "#getspell04_"+.@sub$+"::OnDisable";
  1001. donpcevent "#getspell05_"+.@sub$+"::OnEnable";
  1002. end;
  1003. OnTimer50000:
  1004. set .@sub$,callfunc("F_Okolnir");
  1005. donpcevent "#getspell05_"+.@sub$+"::OnDisable";
  1006. donpcevent "#getspell06_"+.@sub$+"::OnEnable";
  1007. end;
  1008. OnTimer60000:
  1009. set .@sub$,callfunc("F_Okolnir");
  1010. donpcevent "#getspell06_"+.@sub$+"::OnDisable";
  1011. donpcevent "#getspell07_"+.@sub$+"::OnEnable";
  1012. end;
  1013. OnTimer70000:
  1014. set .@sub$,callfunc("F_Okolnir");
  1015. donpcevent "#getspell07_"+.@sub$+"::OnDisable";
  1016. donpcevent "#getspell08_"+.@sub$+"::OnEnable";
  1017. end;
  1018. OnTimer75000:
  1019. set .@sub$,callfunc("F_Okolnir");
  1020. if (getd("$@gqse_"+.@sub$+"_gd") < 6) {
  1021. mapannounce "que_q"+.@sub$+"","Piamette : Silly birds! Silly Teo! Why can't you put away the cage at once?!",bc_map,"0x00ff00";
  1022. for (set .@i, 1; .@i <= 6; set .@i, .@i + 1)
  1023. enablenpc "#"+.@sub$+"_cage0"+.@i;
  1024. setd "$@gqse_"+.@sub$+"_gd",0;
  1025. }
  1026. end;
  1027. OnTimer76000:
  1028. set .@sub$,callfunc("F_Okolnir");
  1029. for (set .@i, 1; .@i <= 6; set .@i, .@i + 1)
  1030. disablenpc "#"+.@sub$+"_cage0"+.@i;
  1031. end;
  1032. OnTimer80000:
  1033. set .@sub$,callfunc("F_Okolnir");
  1034. donpcevent "#gdtimer01_"+.@sub$+"::OnEnable";
  1035. end;
  1036. }
  1037. que_qaru01,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru01 844,
  1038. que_qaru02,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru02 844,
  1039. que_qaru03,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru03 844,
  1040. que_qaru04,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru04 844,
  1041. que_qaru05,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_aru05 844,
  1042. que_qsch01,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch01 844,
  1043. que_qsch02,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch02 844,
  1044. que_qsch03,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch03 844,
  1045. que_qsch04,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch04 844,
  1046. que_qsch05,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch05 844,
  1047. - script #gdtimer02_main -1,{
  1048. end;
  1049. OnEnable:
  1050. initnpctimer;
  1051. end;
  1052. Onstop:
  1053. stopnpctimer;
  1054. set .@sub$,callfunc("F_Okolnir");
  1055. killmonster "que_q"+.@sub$,"#gdtimer02_"+.@sub$+"::OnMyMobDead";
  1056. end;
  1057. OnTimer4000:
  1058. set .@sub$,callfunc("F_Okolnir");
  1059. mapannounce "que_q"+.@sub$,"Piamette : All of them are caught!",bc_map,"0xdb7093";
  1060. end;
  1061. OnTimer8000:
  1062. set .@sub$,callfunc("F_Okolnir");
  1063. mapannounce "que_q"+.@sub$,"Piamette : Let's call out the keeper of the key not to let the birds go far away.",bc_map,"0xdb7093";
  1064. end;
  1065. OnTimer12000:
  1066. set .@sub$,callfunc("F_Okolnir");
  1067. mapannounce "que_q"+.@sub$,"Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
  1068. setarray .@xy, 108,151,109,135,115,116,158,106,163,133,150,154;
  1069. for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2)
  1070. monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Key Stone",1905,1,"#gdtimer02_"+.@sub$+"::OnMyMobDead";
  1071. end;
  1072. OnTimer112000:
  1073. set .@sub$,callfunc("F_Okolnir");
  1074. mapannounce "que_q"+.@sub$,"Piamette : Whooping fun times are back! Now, Go! I'll get back to!!",bc_map,"0xdb7093";
  1075. killmonster "que_q"+.@sub$,"#gdtimer02_"+.@sub$+"::OnMyMobDead";
  1076. for (set .@i, 1; .@i <= 6; set .@i, .@i + 1)
  1077. enablenpc "#"+.@sub$+"_cage0"+.@i;
  1078. setd "$@gqse_"+.@sub$+"_gd",0;
  1079. end;
  1080. OnTimer113000:
  1081. set .@sub$,callfunc("F_Okolnir");
  1082. for (set .@i, 1; .@i <= 6; set .@i, .@i + 1)
  1083. disablenpc "#"+.@sub$+"_cage0"+.@i;
  1084. donpcevent "#gdtimer01_"+.@sub$+"::OnEnable";
  1085. stopnpctimer;
  1086. end;
  1087. Onreset:
  1088. set .@sub$,callfunc("F_Okolnir");
  1089. killmonster "que_q"+.@sub$,"#gdtimer02_"+.@sub$+"::OnMyMobDead";
  1090. end;
  1091. OnMyMobDead:
  1092. set .@sub$,callfunc("F_Okolnir");
  1093. if (!mobcount("que_q"+.@sub$,"#gdtimer02_"+.@sub$+"::OnMyMobDead")) {
  1094. for (set .@i, 1; .@i <= 6; set .@i, .@i + 1)
  1095. enablenpc "#"+.@sub$+"_cage0"+.@i;
  1096. donpcevent "#piamette_"+.@sub$+"::OnEnable";
  1097. stopnpctimer;
  1098. }
  1099. end;
  1100. }
  1101. que_qaru01,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru01 844,
  1102. que_qaru02,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru02 844,
  1103. que_qaru03,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru03 844,
  1104. que_qaru04,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru04 844,
  1105. que_qaru05,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_aru05 844,
  1106. que_qsch01,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch01 844,
  1107. que_qsch02,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch02 844,
  1108. que_qsch03,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch03 844,
  1109. que_qsch04,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch04 844,
  1110. que_qsch05,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch05 844,
  1111. - script #piamette_main -1,{
  1112. OnEnable:
  1113. initnpctimer;
  1114. end;
  1115. Onreset:
  1116. set .@sub$,callfunc("F_Okolnir");
  1117. killmonster "que_q"+.@sub$,"#piamette_"+.@sub$+"::OnMyMobDead";
  1118. stopnpctimer;
  1119. end;
  1120. OnTimer1000:
  1121. set .@sub$,callfunc("F_Okolnir");
  1122. mapannounce "que_q"+.@sub$,"Piamette : All the keeper of keys are dead now? Who freed my birds? Teo, who did it?",bc_map,"0xdb7093";
  1123. end;
  1124. OnTimer5000:
  1125. set .@sub$,callfunc("F_Okolnir");
  1126. mapannounce "que_q"+.@sub$,"Piamette : I'm pissed off now!",bc_map,"0xdb7093";
  1127. disablenpc "Piamette#"+.@sub$;
  1128. monster "que_q"+.@sub$,131,135,"Angry Piamette",1930,1,"#piamette_"+.@sub$+"::OnMyMobDead";
  1129. stopnpctimer;
  1130. end;
  1131. OnMyMobDead:
  1132. set .@sub$,callfunc("F_Okolnir");
  1133. mapannounce "que_q"+.@sub$,"Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
  1134. enablenpc "windpath03_"+.@sub$;
  1135. enablenpc "windpath04_"+.@sub$;
  1136. donpcevent "#nm_switch_"+.@sub$+"::OnEnable";
  1137. end;
  1138. }
  1139. que_qaru01,1,4,0 duplicate(#piamette_main) #piamette_aru01 844,
  1140. que_qaru02,1,4,0 duplicate(#piamette_main) #piamette_aru02 844,
  1141. que_qaru03,1,4,0 duplicate(#piamette_main) #piamette_aru03 844,
  1142. que_qaru04,1,4,0 duplicate(#piamette_main) #piamette_aru04 844,
  1143. que_qaru05,1,4,0 duplicate(#piamette_main) #piamette_aru05 844,
  1144. que_qsch01,1,4,0 duplicate(#piamette_main) #piamette_sch01 844,
  1145. que_qsch02,1,4,0 duplicate(#piamette_main) #piamette_sch02 844,
  1146. que_qsch03,1,4,0 duplicate(#piamette_main) #piamette_sch03 844,
  1147. que_qsch04,1,4,0 duplicate(#piamette_main) #piamette_sch04 844,
  1148. que_qsch05,1,4,0 duplicate(#piamette_main) #piamette_sch05 844,
  1149. - script #getspells_main -1,{
  1150. end;
  1151. OnEnable:
  1152. set .@sub$,callfunc("F_Okolnir");
  1153. set .@c,charat(strnpcinfo(2),9);
  1154. enablenpc "#getspell0"+.@c+"_"+.@sub$;
  1155. specialeffect EF_LOCKON;
  1156. end;
  1157. OnDisable:
  1158. set .@sub$,callfunc("F_Okolnir");
  1159. set .@c,charat(strnpcinfo(2),9);
  1160. disablenpc "#getspell0"+.@c+"_"+.@sub$;
  1161. end;
  1162. OnTouch:
  1163. set .@sub$,callfunc("F_Okolnir");
  1164. sc_start2 SC_Stone,300000,0,10000;
  1165. switch (getd("$@gqse_"+.@sub$+"_gd")) {
  1166. Case 0: setarray .@n$, "103","153","1","Piamette : One white bird has dropped with its wing pierced by an arrow."; break;
  1167. Case 1: setarray .@n$, "102","135","2","Piamette : One bird is caught in a snare, and dropped into a lake."; break;
  1168. Case 2: setarray .@n$, "113","111","3","Piamette : One bird has died trapped in it's cage."; break;
  1169. Case 3: setarray .@n$, "161","105","4","Piamette : One bird was poisoned to death."; break;
  1170. Case 4: setarray .@n$, "168","135","5","Piamette : One bird vomited blood while singing seven days and seven nights."; break;
  1171. Case 5:
  1172. setarray .@n$, "150","159","6","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!";
  1173. donpcevent "#gdtimer02_"+.@sub$+"::OnEnable";
  1174. donpcevent "#gdtimer01_"+.@sub$+"::Onstop";
  1175. break;
  1176. }
  1177. disablenpc "#getspell01_"+.@sub$;
  1178. warp "que_q"+.@sub$,atoi(.@n$[0]),atoi(.@n$[1]);
  1179. setd "$@gqse_"+.@sub$+"_gd",atoi(.@n$[2]);
  1180. mapannounce "que_q"+.@sub$,.@n$[3],bc_map,"0xFF0000";
  1181. end;
  1182. OnInit:
  1183. set .@sub$,callfunc("F_Okolnir");
  1184. for (set .@i, 1; .@i <= 8; set .@i, .@i + 1)
  1185. disablenpc "#getspell0"+.@i+"_"+.@sub$;
  1186. end;
  1187. }
  1188. que_qaru01,113,135,0 duplicate(#getspells_main) #getspell01_aru01 -1,1,1,
  1189. que_qaru02,113,135,0 duplicate(#getspells_main) #getspell01_aru02 -1,1,1,
  1190. que_qaru03,113,135,0 duplicate(#getspells_main) #getspell01_aru03 -1,1,1,
  1191. que_qaru04,113,135,0 duplicate(#getspells_main) #getspell01_aru04 -1,1,1,
  1192. que_qaru05,113,135,0 duplicate(#getspells_main) #getspell01_aru05 -1,1,1,
  1193. que_qsch01,113,135,0 duplicate(#getspells_main) #getspell01_sch01 -1,1,1,
  1194. que_qsch02,113,135,0 duplicate(#getspells_main) #getspell01_sch02 -1,1,1,
  1195. que_qsch03,113,135,0 duplicate(#getspells_main) #getspell01_sch03 -1,1,1,
  1196. que_qsch04,113,135,0 duplicate(#getspells_main) #getspell01_sch04 -1,1,1,
  1197. que_qsch05,113,135,0 duplicate(#getspells_main) #getspell01_sch05 -1,1,1,
  1198. que_qaru01,146,150,0 duplicate(#getspells_main) #getspell02_aru01 -1,1,1,
  1199. que_qaru02,146,150,0 duplicate(#getspells_main) #getspell02_aru02 -1,1,1,
  1200. que_qaru03,146,150,0 duplicate(#getspells_main) #getspell02_aru03 -1,1,1,
  1201. que_qaru04,146,150,0 duplicate(#getspells_main) #getspell02_aru04 -1,1,1,
  1202. que_qaru05,146,150,0 duplicate(#getspells_main) #getspell02_aru05 -1,1,1,
  1203. que_qsch01,146,150,0 duplicate(#getspells_main) #getspell02_sch01 -1,1,1,
  1204. que_qsch02,146,150,0 duplicate(#getspells_main) #getspell02_sch02 -1,1,1,
  1205. que_qsch03,146,150,0 duplicate(#getspells_main) #getspell02_sch03 -1,1,1,
  1206. que_qsch04,146,150,0 duplicate(#getspells_main) #getspell02_sch04 -1,1,1,
  1207. que_qsch05,146,150,0 duplicate(#getspells_main) #getspell02_sch05 -1,1,1,
  1208. que_qaru01,131,117,0 duplicate(#getspells_main) #getspell03_aru01 -1,1,1,
  1209. que_qaru02,131,117,0 duplicate(#getspells_main) #getspell03_aru02 -1,1,1,
  1210. que_qaru03,131,117,0 duplicate(#getspells_main) #getspell03_aru03 -1,1,1,
  1211. que_qaru04,131,117,0 duplicate(#getspells_main) #getspell03_aru04 -1,1,1,
  1212. que_qaru05,131,117,0 duplicate(#getspells_main) #getspell03_aru05 -1,1,1,
  1213. que_qsch01,131,117,0 duplicate(#getspells_main) #getspell03_sch01 -1,1,1,
  1214. que_qsch02,131,117,0 duplicate(#getspells_main) #getspell03_sch02 -1,1,1,
  1215. que_qsch03,131,117,0 duplicate(#getspells_main) #getspell03_sch03 -1,1,1,
  1216. que_qsch04,131,117,0 duplicate(#getspells_main) #getspell03_sch04 -1,1,1,
  1217. que_qsch05,131,117,0 duplicate(#getspells_main) #getspell03_sch05 -1,1,1,
  1218. que_qaru01,117,150,0 duplicate(#getspells_main) #getspell04_aru01 -1,1,1,
  1219. que_qaru02,117,150,0 duplicate(#getspells_main) #getspell04_aru02 -1,1,1,
  1220. que_qaru03,117,150,0 duplicate(#getspells_main) #getspell04_aru03 -1,1,1,
  1221. que_qaru04,117,150,0 duplicate(#getspells_main) #getspell04_aru04 -1,1,1,
  1222. que_qaru05,117,150,0 duplicate(#getspells_main) #getspell04_aru05 -1,1,1,
  1223. que_qsch01,117,150,0 duplicate(#getspells_main) #getspell04_sch01 -1,1,1,
  1224. que_qsch02,117,150,0 duplicate(#getspells_main) #getspell04_sch02 -1,1,1,
  1225. que_qsch03,117,150,0 duplicate(#getspells_main) #getspell04_sch03 -1,1,1,
  1226. que_qsch04,117,150,0 duplicate(#getspells_main) #getspell04_sch04 -1,1,1,
  1227. que_qsch05,117,150,0 duplicate(#getspells_main) #getspell04_sch05 -1,1,1,
  1228. que_qaru01,150,135,0 duplicate(#getspells_main) #getspell05_aru01 -1,1,1,
  1229. que_qaru02,150,135,0 duplicate(#getspells_main) #getspell05_aru02 -1,1,1,
  1230. que_qaru03,150,135,0 duplicate(#getspells_main) #getspell05_aru03 -1,1,1,
  1231. que_qaru04,150,135,0 duplicate(#getspells_main) #getspell05_aru04 -1,1,1,
  1232. que_qaru05,150,135,0 duplicate(#getspells_main) #getspell05_aru05 -1,1,1,
  1233. que_qsch01,150,135,0 duplicate(#getspells_main) #getspell05_sch01 -1,1,1,
  1234. que_qsch02,150,135,0 duplicate(#getspells_main) #getspell05_sch02 -1,1,1,
  1235. que_qsch03,150,135,0 duplicate(#getspells_main) #getspell05_sch03 -1,1,1,
  1236. que_qsch04,150,135,0 duplicate(#getspells_main) #getspell05_sch04 -1,1,1,
  1237. que_qsch05,150,135,0 duplicate(#getspells_main) #getspell05_sch05 -1,1,1,
  1238. que_qaru01,117,121,0 duplicate(#getspells_main) #getspell06_aru01 -1,1,1,
  1239. que_qaru02,117,121,0 duplicate(#getspells_main) #getspell06_aru02 -1,1,1,
  1240. que_qaru03,117,121,0 duplicate(#getspells_main) #getspell06_aru03 -1,1,1,
  1241. que_qaru04,117,121,0 duplicate(#getspells_main) #getspell06_aru04 -1,1,1,
  1242. que_qaru05,117,121,0 duplicate(#getspells_main) #getspell06_aru05 -1,1,1,
  1243. que_qsch01,117,121,0 duplicate(#getspells_main) #getspell06_sch01 -1,1,1,
  1244. que_qsch02,117,121,0 duplicate(#getspells_main) #getspell06_sch02 -1,1,1,
  1245. que_qsch03,117,121,0 duplicate(#getspells_main) #getspell06_sch03 -1,1,1,
  1246. que_qsch04,117,121,0 duplicate(#getspells_main) #getspell06_sch04 -1,1,1,
  1247. que_qsch05,117,121,0 duplicate(#getspells_main) #getspell06_sch05 -1,1,1,
  1248. que_qaru01,131,154,0 duplicate(#getspells_main) #getspell07_aru01 -1,1,1,
  1249. que_qaru02,131,154,0 duplicate(#getspells_main) #getspell07_aru02 -1,1,1,
  1250. que_qaru03,131,154,0 duplicate(#getspells_main) #getspell07_aru03 -1,1,1,
  1251. que_qaru04,131,154,0 duplicate(#getspells_main) #getspell07_aru04 -1,1,1,
  1252. que_qaru05,131,154,0 duplicate(#getspells_main) #getspell07_aru05 -1,1,1,
  1253. que_qsch01,131,154,0 duplicate(#getspells_main) #getspell07_sch01 -1,1,1,
  1254. que_qsch02,131,154,0 duplicate(#getspells_main) #getspell07_sch02 -1,1,1,
  1255. que_qsch03,131,154,0 duplicate(#getspells_main) #getspell07_sch03 -1,1,1,
  1256. que_qsch04,131,154,0 duplicate(#getspells_main) #getspell07_sch04 -1,1,1,
  1257. que_qsch05,131,154,0 duplicate(#getspells_main) #getspell07_sch05 -1,1,1,
  1258. que_qaru01,146,121,0 duplicate(#getspells_main) #getspell08_aru01 -1,1,1,
  1259. que_qaru02,146,121,0 duplicate(#getspells_main) #getspell08_aru02 -1,1,1,
  1260. que_qaru03,146,121,0 duplicate(#getspells_main) #getspell08_aru03 -1,1,1,
  1261. que_qaru04,146,121,0 duplicate(#getspells_main) #getspell08_aru04 -1,1,1,
  1262. que_qaru05,146,121,0 duplicate(#getspells_main) #getspell08_aru05 -1,1,1,
  1263. que_qsch01,146,121,0 duplicate(#getspells_main) #getspell08_sch01 -1,1,1,
  1264. que_qsch02,146,121,0 duplicate(#getspells_main) #getspell08_sch02 -1,1,1,
  1265. que_qsch03,146,121,0 duplicate(#getspells_main) #getspell08_sch03 -1,1,1,
  1266. que_qsch04,146,121,0 duplicate(#getspells_main) #getspell08_sch04 -1,1,1,
  1267. que_qsch05,146,121,0 duplicate(#getspells_main) #getspell08_sch05 -1,1,1,
  1268. - script #main_cages -1,{
  1269. end;
  1270. OnTouch:
  1271. set .@sub$,callfunc("F_Okolnir");
  1272. sc_end SC_Stone;
  1273. setarray .@n, 108,151,107,135,113,114,158,106,163,133,150,154;
  1274. for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 2)
  1275. warp "que_q"+.@sub$,.@n[.@i],.@n[.@i+1];
  1276. for (set .@i, 1; .@i <= 6; set .@i, .@i + 1)
  1277. disablenpc "#"+.@sub$+"_cage0"+.@i;
  1278. end;
  1279. OnInit:
  1280. set .@sub$,callfunc("F_Okolnir");
  1281. for (set .@i, 1; .@i <= 6; set .@i, .@i + 1)
  1282. disablenpc "#"+.@sub$+"_cage0"+.@i;
  1283. end;
  1284. }
  1285. que_qaru01,103,153,0 duplicate(#main_cages) #aru01_cage01 -1,1,1,
  1286. que_qaru02,103,153,0 duplicate(#main_cages) #aru02_cage01 -1,1,1,
  1287. que_qaru03,103,153,0 duplicate(#main_cages) #aru03_cage01 -1,1,1,
  1288. que_qaru04,103,153,0 duplicate(#main_cages) #aru04_cage01 -1,1,1,
  1289. que_qaru05,103,153,0 duplicate(#main_cages) #aru05_cage01 -1,1,1,
  1290. que_qsch01,103,153,0 duplicate(#main_cages) #sch01_cage01 -1,1,1,
  1291. que_qsch02,103,153,0 duplicate(#main_cages) #sch02_cage01 -1,1,1,
  1292. que_qsch03,103,153,0 duplicate(#main_cages) #sch03_cage01 -1,1,1,
  1293. que_qsch04,103,153,0 duplicate(#main_cages) #sch04_cage01 -1,1,1,
  1294. que_qsch05,103,153,0 duplicate(#main_cages) #sch05_cage01 -1,1,1,
  1295. que_qaru01,102,135,0 duplicate(#main_cages) #aru01_cage02 -1,1,1,
  1296. que_qaru02,102,135,0 duplicate(#main_cages) #aru02_cage02 -1,1,1,
  1297. que_qaru03,102,135,0 duplicate(#main_cages) #aru03_cage02 -1,1,1,
  1298. que_qaru04,102,135,0 duplicate(#main_cages) #aru04_cage02 -1,1,1,
  1299. que_qaru05,102,135,0 duplicate(#main_cages) #aru05_cage02 -1,1,1,
  1300. que_qsch01,102,135,0 duplicate(#main_cages) #sch01_cage02 -1,1,1,
  1301. que_qsch02,102,135,0 duplicate(#main_cages) #sch02_cage02 -1,1,1,
  1302. que_qsch03,102,135,0 duplicate(#main_cages) #sch03_cage02 -1,1,1,
  1303. que_qsch04,102,135,0 duplicate(#main_cages) #sch04_cage02 -1,1,1,
  1304. que_qsch05,102,135,0 duplicate(#main_cages) #sch05_cage02 -1,1,1,
  1305. que_qaru01,113,111,0 duplicate(#main_cages) #aru01_cage03 -1,1,1,
  1306. que_qaru02,113,111,0 duplicate(#main_cages) #aru02_cage03 -1,1,1,
  1307. que_qaru03,113,111,0 duplicate(#main_cages) #aru03_cage03 -1,1,1,
  1308. que_qaru04,113,111,0 duplicate(#main_cages) #aru04_cage03 -1,1,1,
  1309. que_qaru05,113,111,0 duplicate(#main_cages) #aru05_cage03 -1,1,1,
  1310. que_qsch01,113,111,0 duplicate(#main_cages) #sch01_cage03 -1,1,1,
  1311. que_qsch02,113,111,0 duplicate(#main_cages) #sch02_cage03 -1,1,1,
  1312. que_qsch03,113,111,0 duplicate(#main_cages) #sch03_cage03 -1,1,1,
  1313. que_qsch04,113,111,0 duplicate(#main_cages) #sch04_cage03 -1,1,1,
  1314. que_qsch05,113,111,0 duplicate(#main_cages) #sch05_cage03 -1,1,1,
  1315. que_qaru01,161,105,0 duplicate(#main_cages) #aru01_cage04 -1,1,1,
  1316. que_qaru02,161,105,0 duplicate(#main_cages) #aru02_cage04 -1,1,1,
  1317. que_qaru03,161,105,0 duplicate(#main_cages) #aru03_cage04 -1,1,1,
  1318. que_qaru04,161,105,0 duplicate(#main_cages) #aru04_cage04 -1,1,1,
  1319. que_qaru05,161,105,0 duplicate(#main_cages) #aru05_cage04 -1,1,1,
  1320. que_qsch01,161,105,0 duplicate(#main_cages) #sch01_cage04 -1,1,1,
  1321. que_qsch02,161,105,0 duplicate(#main_cages) #sch02_cage04 -1,1,1,
  1322. que_qsch03,161,105,0 duplicate(#main_cages) #sch03_cage04 -1,1,1,
  1323. que_qsch04,161,105,0 duplicate(#main_cages) #sch04_cage04 -1,1,1,
  1324. que_qsch05,161,105,0 duplicate(#main_cages) #sch05_cage04 -1,1,1,
  1325. que_qaru01,168,135,0 duplicate(#main_cages) #aru01_cage05 -1,1,1,
  1326. que_qaru02,168,135,0 duplicate(#main_cages) #aru02_cage05 -1,1,1,
  1327. que_qaru03,168,135,0 duplicate(#main_cages) #aru03_cage05 -1,1,1,
  1328. que_qaru04,168,135,0 duplicate(#main_cages) #aru04_cage05 -1,1,1,
  1329. que_qaru05,168,135,0 duplicate(#main_cages) #aru05_cage05 -1,1,1,
  1330. que_qsch01,168,135,0 duplicate(#main_cages) #sch01_cage05 -1,1,1,
  1331. que_qsch02,168,135,0 duplicate(#main_cages) #sch02_cage05 -1,1,1,
  1332. que_qsch03,168,135,0 duplicate(#main_cages) #sch03_cage05 -1,1,1,
  1333. que_qsch04,168,135,0 duplicate(#main_cages) #sch04_cage05 -1,1,1,
  1334. que_qsch05,168,135,0 duplicate(#main_cages) #sch05_cage05 -1,1,1,
  1335. que_qaru01,150,159,0 duplicate(#main_cages) #aru01_cage06 -1,1,1,
  1336. que_qaru02,150,159,0 duplicate(#main_cages) #aru02_cage06 -1,1,1,
  1337. que_qaru03,150,159,0 duplicate(#main_cages) #aru03_cage06 -1,1,1,
  1338. que_qaru04,150,159,0 duplicate(#main_cages) #aru04_cage06 -1,1,1,
  1339. que_qaru05,150,159,0 duplicate(#main_cages) #aru05_cage06 -1,1,1,
  1340. que_qsch01,150,159,0 duplicate(#main_cages) #sch01_cage06 -1,1,1,
  1341. que_qsch02,150,159,0 duplicate(#main_cages) #sch02_cage06 -1,1,1,
  1342. que_qsch03,150,159,0 duplicate(#main_cages) #sch03_cage06 -1,1,1,
  1343. que_qsch04,150,159,0 duplicate(#main_cages) #sch04_cage06 -1,1,1,
  1344. que_qsch05,150,159,0 duplicate(#main_cages) #sch05_cage06 -1,1,1,
  1345. que_qaru01,1,8,0 script #gd_main_mobctrl 844,{
  1346. end;
  1347. OnEnable:
  1348. setarray .@mob_1$, "Ball of Piamette","1738";
  1349. setarray .@mob_1, 107,152,109,135,113,116,157,107,163,133,149,156,131,139,135,136,131,132,128,136,110,145,129,114,148,114,155,128,152,145,131,151,110,130;
  1350. setarray .@mob_2$, "Alice","1275";
  1351. setarray .@mob_2, 130,139,135,137,130,132,128,137,109,145,109,130,128,114,147,114,154,128,151,145,130,151;
  1352. setarray .@mob_3$, "Violy","1390";
  1353. setarray .@mob_3, 132,139,135,135,132,132,128,135,111,145,111,130,130,114,149,114,156,128,153,145,132,151;
  1354. setarray .@mob_4$, "Ancient Mimic","1699";
  1355. setarray .@mob_4, 133,139,135,134,133,132,128,135,112,145,131,114,150,114,157,128,154,145,133,151,112,130;
  1356. set .@sub$,callfunc("F_Okolnir");
  1357. set .@c, 1;
  1358. while (.@c <= 4) {
  1359. for (set .@i, 0; .@i < getarraysize(getd(".@mob_"+.@c)); set .@i, .@i + 1)
  1360. monster "que_q"+.@sub$,getd(".@mob_"+.@c+"["+.@i+"]"),getd(".@mob_"+.@c+"["+(.@i+1)+"]"),getd(".@mob_"+.@c+"$"),atoi(getd(".@mob_"+.@c+"$[1]")),1,"#gd_"+.@sub$+"_mobctrl::OnMyMobDead";
  1361. set .@c, .@c + 1;
  1362. }
  1363. end;
  1364. Onreset:
  1365. set .@sub$,callfunc("F_Okolnir");
  1366. killmonster "que_q"+.@sub$,"#gd_"+.@sub$+"_mobctrl::OnMyMobDead";
  1367. end;
  1368. OnMyMobDead:
  1369. set .@sub$,callfunc("F_Okolnir");
  1370. if (mobcount("que_q"+.@sub$,"#gd_"+.@sub$+"_mobctrl::OnMyMobDead") < 7) {
  1371. setarray .@n, 107,152,109,135,113,116,157,107,163,133,149,156;
  1372. for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 1)
  1373. monster "que_q"+.@sub$,.@n[.@i],.@n[.@i+1],"Ball of Piamette",1738,1,"#gd_"+.@sub$+"_mobctrl::OnMyMobDead";
  1374. }
  1375. end;
  1376. }
  1377. que_qaru01,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru01_mobctrl 844,
  1378. que_qaru02,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru02_mobctrl 844,
  1379. que_qaru03,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru03_mobctrl 844,
  1380. que_qaru04,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru04_mobctrl 844,
  1381. que_qaru05,1,8,0 duplicate(#gd_main_mobctrl) #gd_aru05_mobctrl 844,
  1382. que_qsch01,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch01_mobctrl 844,
  1383. que_qsch02,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch02_mobctrl 844,
  1384. que_qsch03,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch03_mobctrl 844,
  1385. que_qsch04,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch04_mobctrl 844,
  1386. que_qsch05,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch05_mobctrl 844,
  1387. - script windpaths_main -1,{
  1388. end;
  1389. OnTouch:
  1390. set .@sub$,callfunc("F_Okolnir");
  1391. if (compare(strnpcinfo(0),"windpath03")) {
  1392. warp "que_q"+.@sub$,119,103;
  1393. } else {
  1394. warp "que_q"+.@sub$,146,109;
  1395. }
  1396. end;
  1397. OnInit:
  1398. set .@sub$,callfunc("F_Okolnir");
  1399. disablenpc "windpath03_"+.@sub$;
  1400. disablenpc "windpath04_"+.@sub$;
  1401. end;
  1402. }
  1403. que_qaru01,149,105,0 duplicate(windpaths_main) windpath03_aru01 45,1,1,{
  1404. que_qaru02,149,105,0 duplicate(windpaths_main) windpath03_aru02 45,1,1,{
  1405. que_qaru03,149,105,0 duplicate(windpaths_main) windpath03_aru03 45,1,1,{
  1406. que_qaru04,149,105,0 duplicate(windpaths_main) windpath03_aru04 45,1,1,{
  1407. que_qaru05,149,105,0 duplicate(windpaths_main) windpath03_aru05 45,1,1,{
  1408. que_qsch01,149,105,0 duplicate(windpaths_main) windpath03_sch01 45,1,1,{
  1409. que_qsch02,149,105,0 duplicate(windpaths_main) windpath03_sch02 45,1,1,{
  1410. que_qsch03,149,105,0 duplicate(windpaths_main) windpath03_sch03 45,1,1,{
  1411. que_qsch04,149,105,0 duplicate(windpaths_main) windpath03_sch04 45,1,1,{
  1412. que_qsch05,149,105,0 duplicate(windpaths_main) windpath03_sch05 45,1,1,{
  1413. que_qaru01,128,104,0 duplicate(windpaths_main) windpath04_aru01 45,1,1,{
  1414. que_qaru02,128,104,0 duplicate(windpaths_main) windpath04_aru02 45,1,1,{
  1415. que_qaru03,128,104,0 duplicate(windpaths_main) windpath04_aru03 45,1,1,{
  1416. que_qaru04,128,104,0 duplicate(windpaths_main) windpath04_aru04 45,1,1,{
  1417. que_qaru05,128,104,0 duplicate(windpaths_main) windpath04_aru05 45,1,1,{
  1418. que_qsch01,128,104,0 duplicate(windpaths_main) windpath04_sch01 45,1,1,{
  1419. que_qsch02,128,104,0 duplicate(windpaths_main) windpath04_sch02 45,1,1,{
  1420. que_qsch03,128,104,0 duplicate(windpaths_main) windpath04_sch03 45,1,1,{
  1421. que_qsch04,128,104,0 duplicate(windpaths_main) windpath04_sch04 45,1,1,{
  1422. que_qsch05,128,104,0 duplicate(windpaths_main) windpath04_sch05 45,1,1,{
  1423. - script #nm_switch_main -1,{
  1424. end;
  1425. OnTouch:
  1426. set .@sub$,callfunc("F_Okolnir");
  1427. disablenpc "#nm_switch_"+.@sub$;
  1428. initnpctimer;
  1429. end;
  1430. OnEnable:
  1431. set .@sub$,callfunc("F_Okolnir");
  1432. enablenpc "#nm_switch_"+.@sub$;
  1433. end;
  1434. OnDisable:
  1435. set .@sub$,callfunc("F_Okolnir");
  1436. disablenpc "#nm_switch_"+.@sub$;
  1437. stopnpctimer;
  1438. end;
  1439. OnTimer1000:
  1440. set .@sub$,callfunc("F_Okolnir");
  1441. mapannounce "que_q"+.@sub$,"Wish Maiden: Did you have a good time with Piamette?",bc_map,"0x00ff00";
  1442. end;
  1443. OnTimer4000:
  1444. set .@sub$,callfunc("F_Okolnir");
  1445. mapannounce "que_q"+.@sub$,"Wish Maiden: But it's the end. There will be summoned monsters coming soon...",bc_map,"0x00ff00";
  1446. end;
  1447. OnTimer9000:
  1448. set .@sub$,callfunc("F_Okolnir");
  1449. mapannounce "que_q"+.@sub$,"Wish Maiden: So come here to me safely...",bc_map,"0x00ff00";
  1450. end;
  1451. OnTimer10000:
  1452. set .@sub$,callfunc("F_Okolnir");
  1453. donpcevent "#nmsom"+.@sub$+"_jin01::OnEnable";
  1454. donpcevent "#"+.@sub$+"_stone01::OnEnable";
  1455. end;
  1456. OnTimer190000:
  1457. set .@sub$,callfunc("F_Okolnir");
  1458. donpcevent "#nmsom"+.@sub$+"_jin02::OnEnable";
  1459. donpcevent "#"+.@sub$+"_stone02::OnEnable";
  1460. end;
  1461. OnTimer370000:
  1462. set .@sub$,callfunc("F_Okolnir");
  1463. donpcevent "#nmsom"+.@sub$+"_jin03::OnEnable";
  1464. donpcevent "#"+.@sub$+"_stone03::OnEnable";
  1465. stopnpctimer;
  1466. end;
  1467. OnInit:
  1468. set .@sub$,callfunc("F_Okolnir");
  1469. disablenpc "#nm_switch_"+.@sub$;
  1470. end;
  1471. }
  1472. que_qaru01,253,273,0 duplicate(#nm_switch_main) #nm_switch_aru01 -1,5,5,
  1473. que_qaru02,253,273,0 duplicate(#nm_switch_main) #nm_switch_aru02 -1,5,5,
  1474. que_qaru03,253,273,0 duplicate(#nm_switch_main) #nm_switch_aru03 -1,5,5,
  1475. que_qaru04,253,273,0 duplicate(#nm_switch_main) #nm_switch_aru04 -1,5,5,
  1476. que_qaru05,253,273,0 duplicate(#nm_switch_main) #nm_switch_aru05 -1,5,5,
  1477. que_qsch01,253,273,0 duplicate(#nm_switch_main) #nm_switch_sch01 -1,5,5,
  1478. que_qsch02,253,273,0 duplicate(#nm_switch_main) #nm_switch_sch02 -1,5,5,
  1479. que_qsch03,253,273,0 duplicate(#nm_switch_main) #nm_switch_sch03 -1,5,5,
  1480. que_qsch04,253,273,0 duplicate(#nm_switch_main) #nm_switch_sch04 -1,5,5,
  1481. que_qsch05,253,273,0 duplicate(#nm_switch_main) #nm_switch_sch05 -1,5,5,
  1482. - script #nmsommain_jin01 -1,{
  1483. OnEnable:
  1484. set .@sub$,callfunc("F_Okolnir");
  1485. donpcevent "#"+.@sub$+"_stone01::OnEnable";
  1486. initnpctimer;
  1487. end;
  1488. OnDisable:
  1489. set .@sub$,callfunc("F_Okolnir");
  1490. killmonster "que_q"+.@sub$,"#nmsom"+.@sub$+"_jin01::OnMyMobDead";
  1491. stopnpctimer;
  1492. end;
  1493. OnTimer5000:
  1494. set .@sub$,callfunc("F_Okolnir");
  1495. setarray .@xy, 226,288,227,289,228,290,229,291,230,292,231,293,232,294,233,295,234,296,235,297,228,286,229,287,230,288,231,289,232,290,233,291,234,292,235,293,236,294,237,295,230,284,231,285,232,286,233,287,234,288,235,289,236,290,237,291,238,292,239,293;
  1496. mapannounce "que_q"+.@sub$,"The Western magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff";
  1497. for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2)
  1498. monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Guard of Shadow",1752,1,"#nmsom"+.@sub$+"_jin01::OnMyMobDead";
  1499. end;
  1500. OnTimer25000:
  1501. OnTimer55000:
  1502. OnTimer85000:
  1503. OnTimer120000:
  1504. set .@sub$,callfunc("F_Okolnir");
  1505. setarray .xy2, 226,294,227,294,228,294,229,294,230,295,231,296,231,297,231,298,231,299,230,300,229,301,228,301,227,301,226,301,225,300,224,299,224,298,224,297,224,296,225,295;
  1506. for (set .@i, 0; .@i < getarraysize(.@xy2); set .@i, .@i + 2)
  1507. monster "que_q"+.@sub$,.@xy2[.@i],.@xy2[.@i+1],"Guard of Shadow",1752,1,"#nmsom"+.@sub$+"_jin01::OnMyMobDead";
  1508. end;
  1509. OnTimer180000:
  1510. stopnpctimer;
  1511. end;
  1512. OnMyMobDead:
  1513. end;
  1514. }
  1515. que_qaru01,229,297,0 duplicate(#nmsommain_jin01) #nmsomaru01_jin01 -1,
  1516. que_qaru02,229,297,0 duplicate(#nmsommain_jin01) #nmsomaru02_jin01 -1,
  1517. que_qaru03,229,297,0 duplicate(#nmsommain_jin01) #nmsomaru03_jin01 -1,
  1518. que_qaru04,229,297,0 duplicate(#nmsommain_jin01) #nmsomaru04_jin01 -1,
  1519. que_qaru05,229,297,0 duplicate(#nmsommain_jin01) #nmsomaru05_jin01 -1,
  1520. que_qsch01,229,297,0 duplicate(#nmsommain_jin01) #nmsomsch01_jin01 -1,
  1521. que_qsch02,229,297,0 duplicate(#nmsommain_jin01) #nmsomsch02_jin01 -1,
  1522. que_qsch03,229,297,0 duplicate(#nmsommain_jin01) #nmsomsch03_jin01 -1,
  1523. que_qsch04,229,297,0 duplicate(#nmsommain_jin01) #nmsomsch04_jin01 -1,
  1524. que_qsch05,229,297,0 duplicate(#nmsommain_jin01) #nmsomsch05_jin01 -1,
  1525. - script #main_stone01 -1,{
  1526. end;
  1527. OnEnable:
  1528. set .@sub$,callfunc("F_Okolnir");
  1529. setarray .@xy, 227,294,229,294,231,296,231,298,230,300,228,301,226,301,224,299,224,297,225,295;
  1530. for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2)
  1531. monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Western Magic Guardian",1752,1,"#"+.@sub$+"_stone01::OnMyMobDead";
  1532. end;
  1533. Onreset:
  1534. set .@sub$,callfunc("F_Okolnir");
  1535. killmonster "que_q"+.@sub$,"#"+.@sub$+"_stone01::OnMyMobDead";
  1536. end;
  1537. OnMyMobDead:
  1538. set .@sub$,callfunc("F_Okolnir");
  1539. if (mobcount("que_q"+.@sub$,"#"+.@sub$+"_stone01::OnMyMobDead") == 0) {
  1540. setd "$@gqse_"+.@sub$+"_nm",getd("$@gqse_"+.@sub$+"_nm")+1;
  1541. donpcevent "#nmsom"+.@sub$+"_jin01::OnDisable";
  1542. if (getd("$@gqse_"+.@sub$+"_nm") == 3) {
  1543. donpcevent "Wish Maiden#"+.@sub$+"_boss::Onfight";
  1544. }
  1545. }
  1546. end;
  1547. }
  1548. que_qaru01,2,8,0 duplicate(#main_stone01) #aru01_stone01 844,
  1549. que_qaru02,2,8,0 duplicate(#main_stone01) #aru02_stone01 844,
  1550. que_qaru03,2,8,0 duplicate(#main_stone01) #aru03_stone01 844,
  1551. que_qaru04,2,8,0 duplicate(#main_stone01) #aru04_stone01 844,
  1552. que_qaru05,2,8,0 duplicate(#main_stone01) #aru05_stone01 844,
  1553. que_qsch01,2,8,0 duplicate(#main_stone01) #sch01_stone01 844,
  1554. que_qsch02,2,8,0 duplicate(#main_stone01) #sch02_stone01 844,
  1555. que_qsch03,2,8,0 duplicate(#main_stone01) #sch03_stone01 844,
  1556. que_qsch04,2,8,0 duplicate(#main_stone01) #sch04_stone01 844,
  1557. que_qsch05,2,8,0 duplicate(#main_stone01) #sch05_stone01 844,
  1558. - script #nmsommain_jin02 -1,{
  1559. OnEnable:
  1560. initnpctimer;
  1561. end;
  1562. OnDisable:
  1563. set .@sub$,callfunc("F_Okolnir");
  1564. killmonster "que_q"+.@sub$,"#nmsom"+.@sub$+"_jin02::OnMyMobDead";
  1565. stopnpctimer;
  1566. end;
  1567. OnTimer5000:
  1568. set .@sub$,callfunc("F_Okolnir");
  1569. mapannounce "que_q"+.@sub$,"The Eastern magic formation is working to summon Bloody Hunter.",bc_map,"0x4d4dff";
  1570. setarray .@xy, 263,292,264,291,265,290,266,289,267,288,268,287,269,286,270,285,271,284,272,283,265,294,266,293,267,292,268,291,269,290,270,289,271,288,272,287,273,286,274,285,267,296,268,295,269,294,270,283,271,282,272,281,273,280,274,279,275,276,276,275;
  1571. for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2)
  1572. monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Bloody Hunter",1753,1,"#nmsom"+.@sub$+"_jin02::OnMyMobDead";
  1573. end;
  1574. OnTimer25000:
  1575. OnTimer55000:
  1576. OnTimer85000:
  1577. OnTimer120000:
  1578. set .@sub$,callfunc("F_Okolnir");
  1579. setarray .@xy2, 274,301,275,301,276,301,277,301,278,300,279,299,279,298,279,297,279,296,278,295,277,294,276,294,275,294,274,294,273,295,272,296,272,297,272,298,272,299,273,300;
  1580. for (set .@i, 0; .@i < getarraysize(.@xy2); set .@i, .@i + 2)
  1581. monster "que_q"+.@sub$,.@xy2[.@i],.@xy2[.@i+1],"Bloody Hunter",1753,1,"#nmsom"+.@sub$+"_jin02::OnMyMobDead";
  1582. end;
  1583. OnTimer180000:
  1584. stopnpctimer;
  1585. end;
  1586. OnMyMobDead:
  1587. end;
  1588. }
  1589. que_qaru01,275,299,0 duplicate(#nmsommain_jin02) #nmsomaru01_jin02 -1,
  1590. que_qaru02,275,299,0 duplicate(#nmsommain_jin02) #nmsomaru02_jin02 -1,
  1591. que_qaru03,275,299,0 duplicate(#nmsommain_jin02) #nmsomaru03_jin02 -1,
  1592. que_qaru04,275,299,0 duplicate(#nmsommain_jin02) #nmsomaru04_jin02 -1,
  1593. que_qaru05,275,299,0 duplicate(#nmsommain_jin02) #nmsomaru05_jin02 -1,
  1594. que_qsch01,275,299,0 duplicate(#nmsommain_jin02) #nmsomsch01_jin02 -1,
  1595. que_qsch02,275,299,0 duplicate(#nmsommain_jin02) #nmsomsch02_jin02 -1,
  1596. que_qsch03,275,299,0 duplicate(#nmsommain_jin02) #nmsomsch03_jin02 -1,
  1597. que_qsch04,275,299,0 duplicate(#nmsommain_jin02) #nmsomsch04_jin02 -1,
  1598. que_qsch05,275,299,0 duplicate(#nmsommain_jin02) #nmsomsch05_jin02 -1,
  1599. - script #main_stone02 -1,{
  1600. end;
  1601. OnEnable:
  1602. set .@sub$,callfunc("F_Okolnir");
  1603. setarray .@xy, 275,301,277,301,279,299,279,297,278,295,276,294,274,294,272,296,272,298,273,300;
  1604. for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2)
  1605. monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Eastern Magic Guardian",1753,1,"#"+.@sub$+"_stone02::OnMyMobDead";
  1606. end;
  1607. Onreset:
  1608. set .@sub$,callfunc("F_Okolnir");
  1609. killmonster "que_q"+.@sub$,"#"+.@sub$+"_stone02::OnMyMobDead";
  1610. end;
  1611. OnMyMobDead:
  1612. set .@sub$,callfunc("F_Okolnir");
  1613. if (mobcount("que_q"+.@sub$,"#"+.@sub$+"_stone02::OnMyMobDead") == 0) {
  1614. setd "$@gqse_"+.@sub$+"_nm",getd("$@gqse_"+.@sub$+"_nm")+1;
  1615. donpcevent "#nmsom"+.@sub$+"_jin02::OnDisable";
  1616. if (getd("$@gqse_"+.@sub$+"_nm") == 3) {
  1617. donpcevent "Wish Maiden#"+.@sub$+"_boss::Onfight";
  1618. }
  1619. }
  1620. end;
  1621. }
  1622. que_qaru01,2,9,0 duplicate(#main_stone02) #aru01_stone02 844,
  1623. que_qaru02,2,9,0 duplicate(#main_stone02) #aru02_stone02 844,
  1624. que_qaru03,2,9,0 duplicate(#main_stone02) #aru03_stone02 844,
  1625. que_qaru04,2,9,0 duplicate(#main_stone02) #aru04_stone02 844,
  1626. que_qaru05,2,9,0 duplicate(#main_stone02) #aru05_stone02 844,
  1627. que_qsch01,2,9,0 duplicate(#main_stone02) #sch01_stone02 844,
  1628. que_qsch02,2,9,0 duplicate(#main_stone02) #sch02_stone02 844,
  1629. que_qsch03,2,9,0 duplicate(#main_stone02) #sch03_stone02 844,
  1630. que_qsch04,2,9,0 duplicate(#main_stone02) #sch04_stone02 844,
  1631. que_qsch05,2,9,0 duplicate(#main_stone02) #sch05_stone02 844,
  1632. - script #nmsommain_jin03 -1,{
  1633. OnEnable:
  1634. initnpctimer;
  1635. end;
  1636. OnDisable:
  1637. set .@sub$,callfunc("F_Okolnir");
  1638. killmonster "que_q"+.@sub$,"#nmsom"+.@sub$+"_jin03::OnMyMobDead";
  1639. stopnpctimer;
  1640. end;
  1641. OnTimer5000:
  1642. set .@sub$,callfunc("F_Okolnir");
  1643. mapannounce "que_q"+.@sub$,"The Northern magic formation is working to summon Keeper of the Temple.",bc_map,"0x4d4dff";
  1644. setarray .@xy, 247,329,249,329,251,329,253,329,255,329,243,339,245,337,247,335,247,333,254,333,256,335,258,337,260,339;
  1645. for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 1)
  1646. monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Keeper Of The Temple",1933,1,"#nmsom"+.@sub$+"_jin03::OnMyMobDead";
  1647. end;
  1648. OnTimer120000:
  1649. set .@sub$,callfunc("F_Okolnir");
  1650. setarray .@xy2, 251,343,252,343,255,341,255,340,254,337,253,336,250,336,249,337,248,340,248,341;
  1651. for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 1)
  1652. monster "que_q"+.@sub$,.@xy2[.@i],.@xy2[.@i+1],"Keeper Of The Temple",1933,1,"#nmsom"+.@sub$+"_jin03::OnMyMobDead";
  1653. end;
  1654. OnTimer240000:
  1655. set .@sub$,callfunc("F_Okolnir");
  1656. setarray .@xy3, 250,343,252,343,254,342,255,340,255,338,253,336,250,336,248,338,248,340,249,342;
  1657. for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 1)
  1658. monster "que_q"+.@sub$,.@xy2[.@i],.@xy2[.@i+1],"Keeper Of The Temple",1933,1,"#nmsom"+.@sub$+"_jin03::OnMyMobDead";
  1659. end;
  1660. OnTimer360000:
  1661. set .@sub$,callfunc("F_Okolnir");
  1662. setarray .@xy4, 250,343,252,343,254,342,255,340,255,338,253,336,251,336,249,337,248,339,248,341;
  1663. for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 1)
  1664. monster "que_q"+.@sub$,.@xy2[.@i],.@xy2[.@i+1],"Keeper Of The Temple",1933,1,"#nmsom"+.@sub$+"_jin03::OnMyMobDead";
  1665. stopnpctimer;
  1666. end;
  1667. OnMyMobDead:
  1668. end;
  1669. }
  1670. que_qaru01,251,340,0 duplicate(#nmsommain_jin03) #nmsomaru01_jin03 -1,
  1671. que_qaru02,251,340,0 duplicate(#nmsommain_jin03) #nmsomaru02_jin03 -1,
  1672. que_qaru03,251,340,0 duplicate(#nmsommain_jin03) #nmsomaru03_jin03 -1,
  1673. que_qaru04,251,340,0 duplicate(#nmsommain_jin03) #nmsomaru04_jin03 -1,
  1674. que_qaru05,251,340,0 duplicate(#nmsommain_jin03) #nmsomaru05_jin03 -1,
  1675. que_qsch01,251,340,0 duplicate(#nmsommain_jin03) #nmsomsch01_jin03 -1,
  1676. que_qsch02,251,340,0 duplicate(#nmsommain_jin03) #nmsomsch02_jin03 -1,
  1677. que_qsch03,251,340,0 duplicate(#nmsommain_jin03) #nmsomsch03_jin03 -1,
  1678. que_qsch04,251,340,0 duplicate(#nmsommain_jin03) #nmsomsch04_jin03 -1,
  1679. que_qsch05,251,340,0 duplicate(#nmsommain_jin03) #nmsomsch05_jin03 -1,
  1680. - script #main_stone03 -1,{
  1681. end;
  1682. OnEnable:
  1683. set .@sub$,callfunc("F_Okolnir");
  1684. setarray .@xy, 251,343,252,343,255,341,255,340,254,337,253,336,250,336,249,337,248,340,248,341;
  1685. for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 1)
  1686. monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Northern Magic Guardian",1933,1,"#"+.@sub$+"_stone03::OnMyMobDead";
  1687. end;
  1688. Onreset:
  1689. set .@sub$,callfunc("F_Okolnir");
  1690. killmonster "que_q"+.@sub$,"#"+.@sub$+"_stone03::OnMyMobDead";
  1691. end;
  1692. OnMyMobDead:
  1693. set .@sub$,callfunc("F_Okolnir");
  1694. if (mobcount("que_q"+.@sub$,"#"+.@sub$+"_stone03::OnMyMobDead") == 0) {
  1695. setd "$@gqse_"+.@sub$+"_nm",getd("$@gqse_"+.@sub$+"_nm")+1;
  1696. donpcevent "#nmsom"+.@sub$+"_jin03::OnDisable";
  1697. if (getd("$@gqse_"+.@sub$+"_nm") == 3) {
  1698. donpcevent "Wish Maiden#"+.@sub$+"_boss::Onfight";
  1699. }
  1700. }
  1701. end;
  1702. }
  1703. que_qaru01,2,10,0 duplicate(#main_stone03) #aru01_stone03 844,
  1704. que_qaru02,2,10,0 duplicate(#main_stone03) #aru02_stone03 844,
  1705. que_qaru03,2,10,0 duplicate(#main_stone03) #aru03_stone03 844,
  1706. que_qaru04,2,10,0 duplicate(#main_stone03) #aru04_stone03 844,
  1707. que_qaru05,2,10,0 duplicate(#main_stone03) #aru05_stone03 844,
  1708. que_qsch01,2,10,0 duplicate(#main_stone03) #sch01_stone03 844,
  1709. que_qsch02,2,10,0 duplicate(#main_stone03) #sch02_stone03 844,
  1710. que_qsch03,2,10,0 duplicate(#main_stone03) #sch03_stone03 844,
  1711. que_qsch04,2,10,0 duplicate(#main_stone03) #sch04_stone03 844,
  1712. que_qsch05,2,10,0 duplicate(#main_stone03) #sch05_stone03 844,
  1713. - script Guard of Shadow#main_all -1,{
  1714. end;
  1715. OnTouch:
  1716. set .@sub$,callfunc("F_Okolnir");
  1717. set .@in, charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1);
  1718. disablenpc "Guard of Shadow#"+.@sub$+"_0"+.@in;
  1719. switch (.@in) {
  1720. Case 1: setarray .@n, 234,284,235,285,236,286; break;
  1721. Case 2: setarray .@n, 223,289,224,290,225,291; break;
  1722. Case 3: setarray .@n, 235,295,236,296,237,297; break;
  1723. Case 4: setarray .@n, 224,302,225,303,226,304; break;
  1724. }
  1725. for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 2)
  1726. monster "que_q"+.@sub$,.@n[.@i],.@n[.@i+1],"Guard of Shadow",1752,1,"Guard of Shadow#"+.@sub$+"_0"+.@in+"::OnMyMobDead";
  1727. end;
  1728. OnDisable:
  1729. set .@sub$,callfunc("F_Okolnir");
  1730. set .@in, charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1);
  1731. killmonster "que_q"+.@sub$,"Guard of Shadow#"+.@sub$+"_0"+.@in+"::OnMyMobDead";
  1732. disablenpc "Guard of Shadow#"+.@sub$+"_0"+.@in;
  1733. end;
  1734. OnMyMobDead:
  1735. end;
  1736. OnInit:
  1737. set .@sub$,callfunc("F_Okolnir");
  1738. for (set .@i, 1; .@i <= 4; set .@i, .@i + 1)
  1739. disablenpc "Guard of Shadow#"+.@sub$+"_0"+.@i;
  1740. end;
  1741. }
  1742. que_qaru01,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru01_01 1752,4,4,
  1743. que_qaru01,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru01_02 1752,4,4,
  1744. que_qaru01,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru01_03 1752,4,4,
  1745. que_qaru01,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru01_04 1752,4,4,
  1746. que_qaru02,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru02_01 1752,4,4,
  1747. que_qaru02,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru02_02 1752,4,4,
  1748. que_qaru02,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru02_03 1752,4,4,
  1749. que_qaru02,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru02_04 1752,4,4,
  1750. que_qaru03,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru03_01 1752,4,4,
  1751. que_qaru03,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru03_02 1752,4,4,
  1752. que_qaru03,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru03_03 1752,4,4,
  1753. que_qaru03,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru03_04 1752,4,4,
  1754. que_qaru04,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru04_01 1752,4,4,
  1755. que_qaru04,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru04_02 1752,4,4,
  1756. que_qaru04,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru04_03 1752,4,4,
  1757. que_qaru04,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru04_04 1752,4,4,
  1758. que_qaru05,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru05_01 1752,4,4,
  1759. que_qaru05,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru05_02 1752,4,4,
  1760. que_qaru05,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru05_03 1752,4,4,
  1761. que_qaru05,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#aru05_04 1752,4,4,
  1762. que_qsch01,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch01_01 1752,4,4,
  1763. que_qsch01,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch01_02 1752,4,4,
  1764. que_qsch01,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch01_03 1752,4,4,
  1765. que_qsch01,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch01_04 1752,4,4,
  1766. que_qsch02,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch02_01 1752,4,4,
  1767. que_qsch02,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch02_02 1752,4,4,
  1768. que_qsch02,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch02_03 1752,4,4,
  1769. que_qsch02,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch02_04 1752,4,4,
  1770. que_qsch03,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch03_01 1752,4,4,
  1771. que_qsch03,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch03_02 1752,4,4,
  1772. que_qsch03,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch03_03 1752,4,4,
  1773. que_qsch03,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch03_04 1752,4,4,
  1774. que_qsch04,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch04_01 1752,4,4,
  1775. que_qsch04,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch04_02 1752,4,4,
  1776. que_qsch04,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch04_03 1752,4,4,
  1777. que_qsch04,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch04_04 1752,4,4,
  1778. que_qsch05,235,285,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch05_01 1752,4,4,
  1779. que_qsch05,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch05_02 1752,4,4,
  1780. que_qsch05,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch05_03 1752,4,4,
  1781. que_qsch05,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch05_04 1752,4,4,
  1782. - script Bloody Hunter#main_all -1,{
  1783. end;
  1784. OnTouch:
  1785. set .@sub$,callfunc("F_Okolnir");
  1786. set .@in, charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1);
  1787. disablenpc "Bloody Hunter#"+.@sub$+"_ac0"+.@in;
  1788. switch (.@in) {
  1789. Case 1: setarray .@n, 265,297,266,296,267,295;
  1790. Case 2: setarray .@n, 270,284,271,283,272,282;
  1791. Case 3: setarray .@n, 269,308,270,307,271,306;
  1792. Case 4: setarray .@n, 278,301,279,300,280,299;
  1793. }
  1794. for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 2)
  1795. monster "que_q"+.@sub$,.@n[.@i],.@n[.@i+1],"Bloody Hunter",1753,1,"Bloody Hunter#"+.@sub$+"_ac0"+.@in+"::OnMyMobDead";
  1796. end;
  1797. OnDisable:
  1798. set .@sub$,callfunc("F_Okolnir");
  1799. set .@in, charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1);
  1800. killmonster "que_q"+.@sub$,"Bloody Hunter#"+.@sub$+"_ac0"+.@in+"::OnMyMobDead";
  1801. disablenpc "Bloody Hunter#"+.@sub$+"_ac0"+.@in;
  1802. end;
  1803. OnMyMobDead:
  1804. end;
  1805. OnInit:
  1806. set .@sub$,callfunc("F_Okolnir");
  1807. for (set .@i, 1; .@i <= 4; set .@i, .@i + 1)
  1808. disablenpc "Bloody Hunter#"+.@sub$+"_ac0"+.@i;
  1809. end;
  1810. }
  1811. que_qaru01,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru01_ac01 1753,4,4,
  1812. que_qaru01,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru01_ac02 1753,4,4,
  1813. que_qaru01,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru01_ac03 1753,4,4,
  1814. que_qaru01,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru01_ac04 1753,4,4,
  1815. que_qaru02,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru02_ac01 1753,4,4,
  1816. que_qaru02,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru02_ac02 1753,4,4,
  1817. que_qaru02,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru02_ac03 1753,4,4,
  1818. que_qaru02,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru02_ac04 1753,4,4,
  1819. que_qaru03,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru03_ac01 1753,4,4,
  1820. que_qaru03,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru03_ac02 1753,4,4,
  1821. que_qaru03,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru03_ac03 1753,4,4,
  1822. que_qaru03,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru03_ac04 1753,4,4,
  1823. que_qaru04,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru04_ac01 1753,4,4,
  1824. que_qaru04,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru04_ac02 1753,4,4,
  1825. que_qaru04,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru04_ac03 1753,4,4,
  1826. que_qaru04,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru04_ac04 1753,4,4,
  1827. que_qaru05,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru05_ac01 1753,4,4,
  1828. que_qaru05,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru05_ac02 1753,4,4,
  1829. que_qaru05,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru05_ac03 1753,4,4,
  1830. que_qaru05,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#aru05_ac04 1753,4,4,
  1831. que_qsch01,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch01_ac01 1753,4,4,
  1832. que_qsch01,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch01_ac02 1753,4,4,
  1833. que_qsch01,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch01_ac03 1753,4,4,
  1834. que_qsch01,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch01_ac04 1753,4,4,
  1835. que_qsch02,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch02_ac01 1753,4,4,
  1836. que_qsch02,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch02_ac02 1753,4,4,
  1837. que_qsch02,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch02_ac03 1753,4,4,
  1838. que_qsch02,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch02_ac04 1753,4,4,
  1839. que_qsch03,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch03_ac01 1753,4,4,
  1840. que_qsch03,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch03_ac02 1753,4,4,
  1841. que_qsch03,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch03_ac03 1753,4,4,
  1842. que_qsch03,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch03_ac04 1753,4,4,
  1843. que_qsch04,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch04_ac01 1753,4,4,
  1844. que_qsch04,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch04_ac02 1753,4,4,
  1845. que_qsch04,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch04_ac03 1753,4,4,
  1846. que_qsch04,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch04_ac04 1753,4,4,
  1847. que_qsch05,266,296,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch05_ac01 1753,4,4,
  1848. que_qsch05,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch05_ac02 1753,4,4,
  1849. que_qsch05,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch05_ac03 1753,4,4,
  1850. que_qsch05,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch05_ac04 1753,4,4,
  1851. - script Temple Keeper#main_all -1,{
  1852. end;
  1853. OnTouch:
  1854. set .@sub$,callfunc("F_Okolnir");
  1855. set .@in, charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1);
  1856. disablenpc "Temple Keeper#"+.@sub$+"_ac0"+.@in;
  1857. switch (.@in) {
  1858. Case 1: setarray .@n, 246,330,247,330,248,330; break;
  1859. Case 2: setarray .@n, 254,330,255,330,256,330; break;
  1860. }
  1861. for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 2)
  1862. monster "que_q"+.@sub$,.@n[.@i],.@n[.@i+1],"Keeper Of The Temple",1933,1,"Temple Keeper#"+.@sub$+"_ac0"+.@in+"::OnMyMobDead";
  1863. end;
  1864. OnDisable:
  1865. set .@sub$,callfunc("F_Okolnir");
  1866. set .@in, charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1);
  1867. killmonster "que_q"+.@sub$,"Temple Keeper#"+.@sub$+"_ac0"+.@in+"::OnMyMobDead";
  1868. disablenpc "Temple Keeper#"+.@sub$+"_ac0"+.@in;
  1869. end;
  1870. OnMyMobDead:
  1871. end;
  1872. OnInit:
  1873. set .@sub$,callfunc("F_Okolnir");
  1874. for (set .@i, 1; .@i <= 2; set .@i, .@i + 1)
  1875. disablenpc "Temple Keeper#"+.@sub$+"_ac0"+.@i;
  1876. end;
  1877. }
  1878. que_qaru01,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#aru01_ac01 1933,4,4,
  1879. que_qaru01,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#aru01_ac02 1933,4,4,
  1880. que_qaru02,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#aru02_ac01 1933,4,4,
  1881. que_qaru02,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#aru02_ac02 1933,4,4,
  1882. que_qaru03,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#aru03_ac01 1933,4,4,
  1883. que_qaru03,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#aru03_ac02 1933,4,4,
  1884. que_qaru04,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#aru04_ac01 1933,4,4,
  1885. que_qaru04,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#aru04_ac02 1933,4,4,
  1886. que_qaru05,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#aru05_ac01 1933,4,4,
  1887. que_qaru05,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#aru05_ac02 1933,4,4,
  1888. que_qsch01,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#sch01_ac01 1933,4,4,
  1889. que_qsch01,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#sch01_ac02 1933,4,4,
  1890. que_qsch02,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#sch02_ac01 1933,4,4,
  1891. que_qsch02,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#sch02_ac02 1933,4,4,
  1892. que_qsch03,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#sch03_ac01 1933,4,4,
  1893. que_qsch03,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#sch03_ac02 1933,4,4,
  1894. que_qsch04,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#sch04_ac01 1933,4,4,
  1895. que_qsch04,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#sch04_ac02 1933,4,4,
  1896. que_qsch05,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#sch05_ac01 1933,4,4,
  1897. que_qsch05,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#sch05_ac02 1933,4,4,
  1898. - script Wish Maiden#main_boss -1,{
  1899. end;
  1900. OnDisable:
  1901. set .@sub$,callfunc("F_Okolnir");
  1902. killmonster "que_q"+.@sub$,"Wish Maiden#"+.@sub$+"_boss::OnMyMobDead";
  1903. hideonnpc "Wish Maiden#"+.@sub$+"_boss";
  1904. stopnpctimer;
  1905. end;
  1906. Onfight:
  1907. initnpctimer;
  1908. end;
  1909. OnTimer1000:
  1910. set .@sub$,callfunc("F_Okolnir");
  1911. mapannounce "que_q"+.@sub$,"Wish Maiden : You guys reached here.. Are your guardians dead...?",bc_map,"0x00ff00";
  1912. end;
  1913. OnTimer4000:
  1914. set .@sub$,callfunc("F_Okolnir");
  1915. mapannounce "que_q"+.@sub$,"Wish Maiden : I sincerely welcome all your best efforts!",bc_map,"0x00ff00";
  1916. end;
  1917. OnTimer5000:
  1918. set .@sub$,callfunc("F_Okolnir");
  1919. specialeffect EF_ICECRASH;
  1920. hideonnpc "Wish Maiden#"+.@sub$+"_boss";
  1921. specialeffect EF_SPHERE;
  1922. monster "que_q"+.@sub$,252,340,"Wish Maiden",1931,1,"Wish Maiden#"+.@sub$+"_boss::OnMyMobDead";
  1923. stopnpctimer;
  1924. end;
  1925. OnMyMobDead:
  1926. set .@sub$,callfunc("F_Okolnir");
  1927. if (!mobcount("que_q"+.@sub$,"Wish Maiden#"+.@sub$+"_boss::OnMyMobDead")) {
  1928. donpcevent "#okolnir_"+.@sub$+"::Onstop";
  1929. donpcevent "Wish Maiden#"+.@sub$+"_gift::OnEnable";
  1930. mapannounce "que_q"+.@sub$,"Wish Maiden : ..Good, you deserve the Goddess' shine.",bc_map,"0x00ff00";
  1931. }
  1932. end;
  1933. OnInit:
  1934. set .@sub$,callfunc("F_Okolnir");
  1935. hideonnpc "Wish Maiden#"+.@sub$+"_boss";
  1936. end;
  1937. }
  1938. que_qaru01,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#aru01_boss 1931,
  1939. que_qaru02,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#aru02_boss 1931,
  1940. que_qaru03,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#aru03_boss 1931,
  1941. que_qaru04,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#aru04_boss 1931,
  1942. que_qaru05,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#aru05_boss 1931,
  1943. que_qsch01,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch01_boss 1931,
  1944. que_qsch02,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch02_boss 1931,
  1945. que_qsch03,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch03_boss 1931,
  1946. que_qsch04,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch04_boss 1931,
  1947. que_qsch05,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch05_boss 1931,
  1948. - script Wish Maiden#main_gift -1,{
  1949. set .@sub$,callfunc("F_Okolnir");
  1950. set .@t$, ((compare(strnpcinfo(4),"aru"))?"arug_cas0":"schg_cas0")+(charat(strnpcinfo(4),getstrlen(strnpcinfo(4))-1));
  1951. set .@GID, GetCastleData(.@t$,1);
  1952. if (getcharid(2) == .@GID) {
  1953. if (strcharinfo(0) == getguildmaster(.@GID)) {
  1954. if (compare(.@sub$,"aru")) {
  1955. setarray .@n, 7835,1,7836,1,7837,1,7838,1,2513,1,7291,10,7293,10,7063,100,985,20;
  1956. set .@rwd, 2541;
  1957. } else {
  1958. setarray .@n, 7830,1,7831,1,7832,1,7833,1,7834,1,2357,1,7510,100,969,10,985,20;
  1959. set .@rwd, 2383;
  1960. }
  1961. for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 2) {
  1962. if (countitem(.@n[.@i]) >= .@n[.@i+1])
  1963. set .@check, .@check + 1;
  1964. }
  1965. if (.@check >= 9) {
  1966. cutin "wish_maiden12",1;
  1967. mes "[Wish Maiden]";
  1968. mes "As I declared, I will give the Goddess' shine to you.";
  1969. mes "You have the requirements to carry it...";
  1970. next;
  1971. mes "[Wish Maiden]";
  1972. mes "You will be granted the power of the great Valkyrie...";
  1973. next;
  1974. mes "[Wish Maiden]";
  1975. mes "I will give you some things for fun.";
  1976. mes "All of you enjoy them together...";
  1977. next;
  1978. mes "[Wish Maiden]";
  1979. mes "Go to Rachel and Juno to meet the Ravies sisters.";
  1980. next;
  1981. cutin "wish_maiden32",1;
  1982. mes "[Wish Maiden]";
  1983. mes "I will open the gate for you to come back here.";
  1984. mes "...Okolnir won't last forever...";
  1985. for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 2)
  1986. delitem .@n[.@i],.@n[.@i+1];
  1987. getitem .@rwd,1;
  1988. getitem 7840,1;
  1989. announce "["+ strcharinfo(0) +"], of guild ["+ GetGuildName(.@GID) +"] has brought a "+getitemname(.@rwd)+" into this world.",bc_all,"0x70dbdb";
  1990. close2;
  1991. cutin "wish_maiden11",255;
  1992. disablenpc "Wish Maiden#"+.@sub$+"_gift";
  1993. enablenpc "#to_agit_"+.@sub$+"_gate";
  1994. end;
  1995. }
  1996. else {
  1997. cutin "wish_maiden13",1;
  1998. mes "[Wish Maiden]";
  1999. mes "As I declared, you are worthy of holding the "+getitemname(.@rwd)+".";
  2000. mes "However, you do not have the requirements on you...";
  2001. next;
  2002. mes "[Wish Maiden]";
  2003. mes "...Did you forget something?";
  2004. close2;
  2005. }
  2006. }
  2007. else {
  2008. cutin "wish_maiden12",1;
  2009. mes "[Wish Maiden]";
  2010. mes "All of you worked together as a team...";
  2011. mes "Humans are strong when they are united, but are easily swayed by lust.";
  2012. next;
  2013. mes "[Wish Maiden]";
  2014. mes "Humans are imperfect, so their chief god is there for them when they need help.";
  2015. mes "....";
  2016. next;
  2017. mes "[Wish Maiden]";
  2018. mes "Always be real.";
  2019. mes "Do not regret your actions...";
  2020. close2;
  2021. }
  2022. }
  2023. cutin "wish_maiden11",255;
  2024. end;
  2025. OnEnable:
  2026. set .@sub$,callfunc("F_Okolnir");
  2027. enablenpc "Wish Maiden#"+.@sub$+"_gift";
  2028. initnpctimer;
  2029. end;
  2030. OnDisable:
  2031. set .@sub$,callfunc("F_Okolnir");
  2032. disablenpc "Wish Maiden#"+.@sub$+"_gift";
  2033. stopnpctimer;
  2034. end;
  2035. OnTimer280000:
  2036. set .@sub$,callfunc("F_Okolnir");
  2037. mapannounce "que_q"+.@sub$,"Wish Maiden : ... Okolnir will soon disappear... I will send you back to where you originally came from.",bc_map,"0x00ff00";
  2038. end;
  2039. OnTimer290000:
  2040. set .@sub$,callfunc("F_Okolnir");
  2041. mapwarp "que_q"+.@sub$,.@t$,157,369;
  2042. donpcevent "#to_agit_"+.@sub$+"_gate::OnDisable";
  2043. end;
  2044. OnTimer300000:
  2045. set .@sub$,callfunc("F_Okolnir");
  2046. donpcevent "#okolnir_"+.@sub$+"::OnDisable";
  2047. setd "$@gqse_"+.@sub$+"_miro",0;
  2048. setd "$@gqse_"+.@sub$+"_pcc",0;
  2049. setd "$@gqse_"+.@sub$+"_gd",0;
  2050. setd "$@gqse_"+.@sub$+"_nm",0;
  2051. setd "$siz_"+.@sub$+"_on",2;
  2052. donpcevent "#okolnir_"+.@sub$+"_time01::OnEnable";
  2053. stopnpctimer;
  2054. end;
  2055. OnInit:
  2056. set .@sub$,callfunc("F_Okolnir");
  2057. disablenpc "Wish Maiden#"+.@sub$+"_gift";
  2058. end;
  2059. }
  2060. que_qaru01,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru01_gift 403,
  2061. que_qaru02,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru02_gift 403,
  2062. que_qaru03,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru03_gift 403,
  2063. que_qaru04,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru04_gift 403,
  2064. que_qaru05,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#aru05_gift 403,
  2065. que_qsch01,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch01_gift 403,
  2066. que_qsch02,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch02_gift 403,
  2067. que_qsch03,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch03_gift 403,
  2068. que_qsch04,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch04_gift 403,
  2069. que_qsch05,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch05_gift 403,
  2070. - script #to_agit_main_gate -1,{
  2071. end;
  2072. OnTouch:
  2073. set .@t$, ((compare(strnpcinfo(4),"aru"))?"arug_cas0":"schg_cas0")+(charat(strnpcinfo(4),getstrlen(strnpcinfo(4))-1));
  2074. warp .@t$,157,369;
  2075. end;
  2076. OnInit:
  2077. set .@sub$,callfunc("F_Okolnir");
  2078. disablenpc "#to_agit_"+.@sub$+"_gate";
  2079. end;
  2080. }
  2081. que_qaru01,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru01_gate 45,1,1,
  2082. que_qaru02,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru02_gate 45,1,1,
  2083. que_qaru03,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru03_gate 45,1,1,
  2084. que_qaru04,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru04_gate 45,1,1,
  2085. que_qaru05,252,339,0 duplicate(#to_agit_main_gate) #to_agit_aru05_gate 45,1,1,
  2086. que_qsch01,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch01_gate 45,1,1,
  2087. que_qsch02,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch02_gate 45,1,1,
  2088. que_qsch03,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch03_gate 45,1,1,
  2089. que_qsch04,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch04_gate 45,1,1,
  2090. que_qsch05,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch05_gate 45,1,1,
  2091. - script #okolnir_main_time01 -1,{
  2092. end;
  2093. OnEnable:
  2094. set .@sub$,callfunc("F_Okolnir");
  2095. setd "$gqse_"+.@sub$+"_time",0;
  2096. initnpctimer;
  2097. end;
  2098. Onreset:
  2099. set .@sub$,callfunc("F_Okolnir");
  2100. setd "$siz_"+.@sub$+"_on",0;
  2101. setd "$gqse_"+.@sub$+"_time",0;
  2102. stopnpctimer;
  2103. end;
  2104. OnTimer3600000:
  2105. set .@sub$,callfunc("F_Okolnir");
  2106. if (getd("$gqse_"+.@sub$+"_time") < 12) {
  2107. setd "$gqse_"+.@sub$+"_time",getd("$gqse_"+.@sub$+"_time")+1;
  2108. initnpctimer;
  2109. }
  2110. else if (getd("$gqse_"+.@sub$+"_time") == 12) {
  2111. setd "$siz_"+.@sub$+"_on",0;
  2112. setd "$gqse_"+.@sub$+"_time",0;
  2113. enablenpc "Wish Maiden#gq_"+.@sub$;
  2114. enablenpc "Piamette#"+.@sub$;
  2115. hideoffnpc "Wish Maiden#"+.@sub$+"_boss";
  2116. stopnpctimer;
  2117. }
  2118. end;
  2119. OnInit:
  2120. set .@sub$,callfunc("F_Okolnir");
  2121. if (getd("$siz_"+.@sub$+"_on") == 2) initnpctimer;
  2122. end;
  2123. }
  2124. que_qaru01,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru01_time01 844,
  2125. que_qaru02,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru02_time01 844,
  2126. que_qaru03,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru03_time01 844,
  2127. que_qaru04,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru04_time01 844,
  2128. que_qaru05,1,6,0 duplicate(#okolnir_main_time01) #okolnir_aru05_time01 844,
  2129. que_qsch01,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch01_time01 844,
  2130. que_qsch02,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch02_time01 844,
  2131. que_qsch03,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch03_time01 844,
  2132. que_qsch04,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch04_time01 844,
  2133. que_qsch05,1,6,0 duplicate(#okolnir_main_time01) #okolnir_sch05_time01 844,
  2134. que_qaru01,116,313,0,0 monster Garden Keeper 1932,1,180000,0,0
  2135. que_qaru01,120,285,0,0 monster Garden Keeper 1932,1,180000,0,0
  2136. que_qaru01,117,236,0,0 monster Garden Keeper 1932,1,180000,0,0
  2137. que_qaru01,103,223,0,0 monster Garden Keeper 1932,1,180000,0,0
  2138. que_qaru01,85,204,0,0 monster Garden Keeper 1932,1,180000,0,0
  2139. que_qaru01,79,186,0,0 monster Garden Keeper 1932,1,180000,0,0
  2140. que_qaru01,73,167,0,0 monster Garden Keeper 1932,1,180000,0,0
  2141. que_qaru01,68,150,0,0 monster Garden Keeper 1932,1,180000,0,0
  2142. que_qaru01,71,128,0,0 monster Garden Keeper 1932,1,180000,0,0
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  2144. que_qaru01,117,78,0,0 monster Garden Keeper 1932,1,180000,0,0
  2145. que_qaru01,110,79,0,0 monster Garden Keeper 1932,1,180000,0,0
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  2147. que_qaru01,158,84,0,0 monster Garden Keeper 1932,1,180000,0,0
  2148. que_qaru01,193,104,0,0 monster Garden Keeper 1932,1,180000,0,0
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  2150. que_qaru01,155,77,0,0 monster Garden Keeper 1932,1,180000,0,0
  2151. que_qaru01,110,317,0,0 monster Garden Watcher 1933,1,600000,0,0
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  2183. que_qaru02,85,204,0,0 monster Garden Keeper 1932,1,180000,0,0
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  2210. que_qaru02,91,124,0,0 monster Garden Watcher 1933,1,600000,0,0
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  2213. que_qaru02,195,120,0,0 monster Garden Watcher 1933,1,1200000,0,0
  2214. que_qaru02,178,159,0,0 monster Garden Watcher 1933,1,600000,0,0
  2215. que_qaru02,88,145,0,0 monster Garden Watcher 1933,1,1200000,0,0
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  2217. que_qaru02,95,177,0,0 monster Garden Watcher 1933,1,1200000,0,0
  2218. que_qaru02,129,196,0,0 monster Garden Watcher 1933,1,600000,0,0
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  2220. que_qaru02,170,187,0,0 monster Garden Watcher 1933,1,600000,0,0
  2221. que_qaru02,194,180,0,0 monster Garden Watcher 1933,1,1200000,0,0
  2222. que_qaru02,214,181,0,0 monster Garden Watcher 1933,1,600000,0,0
  2223. que_qaru02,243,199,0,0 monster Garden Watcher 1933,1,1200000,0,0
  2224. que_qaru03,116,313,0,0 monster Garden Keeper 1932,1,180000,0,0
  2225. que_qaru03,120,285,0,0 monster Garden Keeper 1932,1,180000,0,0
  2226. que_qaru03,117,236,0,0 monster Garden Keeper 1932,1,180000,0,0
  2227. que_qaru03,103,223,0,0 monster Garden Keeper 1932,1,180000,0,0
  2228. que_qaru03,85,204,0,0 monster Garden Keeper 1932,1,180000,0,0
  2229. que_qaru03,79,186,0,0 monster Garden Keeper 1932,1,180000,0,0
  2230. que_qaru03,73,167,0,0 monster Garden Keeper 1932,1,180000,0,0
  2231. que_qaru03,68,150,0,0 monster Garden Keeper 1932,1,180000,0,0
  2232. que_qaru03,71,128,0,0 monster Garden Keeper 1932,1,180000,0,0
  2233. que_qaru03,69,118,0,0 monster Garden Keeper 1932,1,180000,0,0
  2234. que_qaru03,117,78,0,0 monster Garden Keeper 1932,1,180000,0,0
  2235. que_qaru03,110,79,0,0 monster Garden Keeper 1932,1,180000,0,0
  2236. que_qaru03,141,80,0,0 monster Garden Keeper 1932,1,180000,0,0
  2237. que_qaru03,158,84,0,0 monster Garden Keeper 1932,1,180000,0,0
  2238. que_qaru03,193,104,0,0 monster Garden Keeper 1932,1,180000,0,0
  2239. que_qaru03,119,269,0,0 monster Garden Keeper 1932,1,180000,0,0
  2240. que_qaru03,155,77,0,0 monster Garden Keeper 1932,1,180000,0,0
  2241. que_qaru03,110,317,0,0 monster Garden Watcher 1933,1,600000,0,0
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  2250. que_qaru03,64,134,0,0 monster Garden Watcher 1933,1,1200000,0,0
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  2260. que_qaru03,88,145,0,0 monster Garden Watcher 1933,1,1200000,0,0
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  2263. que_qaru03,129,196,0,0 monster Garden Watcher 1933,1,600000,0,0
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  2265. que_qaru03,170,187,0,0 monster Garden Watcher 1933,1,600000,0,0
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  2267. que_qaru03,214,181,0,0 monster Garden Watcher 1933,1,600000,0,0
  2268. que_qaru03,243,199,0,0 monster Garden Watcher 1933,1,1200000,0,0
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  2273. que_qaru04,85,204,0,0 monster Garden Keeper 1932,1,180000,0,0
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  2275. que_qaru04,73,167,0,0 monster Garden Keeper 1932,1,180000,0,0
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  2280. que_qaru04,110,79,0,0 monster Garden Keeper 1932,1,180000,0,0
  2281. que_qaru04,141,80,0,0 monster Garden Keeper 1932,1,180000,0,0
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  2286. que_qaru04,110,317,0,0 monster Garden Watcher 1933,1,600000,0,0
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  2291. que_qaru04,94,216,0,0 monster Garden Watcher 1933,1,1200000,0,0
  2292. que_qaru04,77,198,0,0 monster Garden Watcher 1933,1,600000,0,0
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  2294. que_qaru04,72,147,0,0 monster Garden Watcher 1933,1,600000,0,0
  2295. que_qaru04,64,134,0,0 monster Garden Watcher 1933,1,1200000,0,0
  2296. que_qaru04,77,107,0,0 monster Garden Watcher 1933,1,600000,0,0
  2297. que_qaru04,84,88,0,0 monster Garden Watcher 1933,1,1200000,0,0
  2298. que_qaru04,98,82,0,0 monster Garden Watcher 1933,1,600000,0,0
  2299. que_qaru04,129,79,0,0 monster Garden Watcher 1933,1,1200000,0,0
  2300. que_qaru04,91,124,0,0 monster Garden Watcher 1933,1,600000,0,0
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  2311. que_qaru04,194,180,0,0 monster Garden Watcher 1933,1,1200000,0,0
  2312. que_qaru04,214,181,0,0 monster Garden Watcher 1933,1,600000,0,0
  2313. que_qaru04,243,199,0,0 monster Garden Watcher 1933,1,1200000,0,0
  2314. que_qaru05,116,313,0,0 monster Garden Keeper 1932,1,180000,0,0
  2315. que_qaru05,120,285,0,0 monster Garden Keeper 1932,1,180000,0,0
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  2317. que_qaru05,103,223,0,0 monster Garden Keeper 1932,1,180000,0,0
  2318. que_qaru05,85,204,0,0 monster Garden Keeper 1932,1,180000,0,0
  2319. que_qaru05,79,186,0,0 monster Garden Keeper 1932,1,180000,0,0
  2320. que_qaru05,73,167,0,0 monster Garden Keeper 1932,1,180000,0,0
  2321. que_qaru05,68,150,0,0 monster Garden Keeper 1932,1,180000,0,0
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  2325. que_qaru05,110,79,0,0 monster Garden Keeper 1932,1,180000,0,0
  2326. que_qaru05,141,80,0,0 monster Garden Keeper 1932,1,180000,0,0
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  2329. que_qaru05,119,269,0,0 monster Garden Keeper 1932,1,180000,0,0
  2330. que_qaru05,155,77,0,0 monster Garden Keeper 1932,1,180000,0,0
  2331. que_qaru05,110,317,0,0 monster Garden Watcher 1933,1,600000,0,0
  2332. que_qaru05,115,295,0,0 monster Garden Watcher 1933,1,1200000,0,0
  2333. que_qaru05,116,256,0,0 monster Garden Watcher 1933,1,600000,0,0
  2334. que_qaru05,113,242,0,0 monster Garden Watcher 1933,1,1200000,0,0
  2335. que_qaru05,99,223,0,0 monster Garden Watcher 1933,1,600000,0,0
  2336. que_qaru05,94,216,0,0 monster Garden Watcher 1933,1,1200000,0,0
  2337. que_qaru05,77,198,0,0 monster Garden Watcher 1933,1,600000,0,0
  2338. que_qaru05,70,174,0,0 monster Garden Watcher 1933,1,1200000,0,0
  2339. que_qaru05,72,147,0,0 monster Garden Watcher 1933,1,600000,0,0
  2340. que_qaru05,64,134,0,0 monster Garden Watcher 1933,1,1200000,0,0
  2341. que_qaru05,77,107,0,0 monster Garden Watcher 1933,1,600000,0,0
  2342. que_qaru05,84,88,0,0 monster Garden Watcher 1933,1,1200000,0,0
  2343. que_qaru05,98,82,0,0 monster Garden Watcher 1933,1,600000,0,0
  2344. que_qaru05,129,79,0,0 monster Garden Watcher 1933,1,1200000,0,0
  2345. que_qaru05,91,124,0,0 monster Garden Watcher 1933,1,600000,0,0
  2346. que_qaru05,173,95,0,0 monster Garden Watcher 1933,1,1200000,0,0
  2347. que_qaru05,179,127,0,0 monster Garden Watcher 1933,1,600000,0,0
  2348. que_qaru05,195,120,0,0 monster Garden Watcher 1933,1,1200000,0,0
  2349. que_qaru05,178,159,0,0 monster Garden Watcher 1933,1,600000,0,0
  2350. que_qaru05,88,145,0,0 monster Garden Watcher 1933,1,1200000,0,0
  2351. que_qaru05,94,157,0,0 monster Garden Watcher 1933,1,600000,0,0
  2352. que_qaru05,95,177,0,0 monster Garden Watcher 1933,1,1200000,0,0
  2353. que_qaru05,129,196,0,0 monster Garden Watcher 1933,1,600000,0,0
  2354. que_qaru05,154,196,0,0 monster Garden Watcher 1933,1,1200000,0,0
  2355. que_qaru05,170,187,0,0 monster Garden Watcher 1933,1,600000,0,0
  2356. que_qaru05,194,180,0,0 monster Garden Watcher 1933,1,1200000,0,0
  2357. que_qaru05,214,181,0,0 monster Garden Watcher 1933,1,600000,0,0
  2358. que_qaru05,243,199,0,0 monster Garden Watcher 1933,1,1200000,0,0
  2359. que_qsch01,116,313,0,0 monster Garden Keeper 1932,1,180000,0,0
  2360. que_qsch01,120,285,0,0 monster Garden Keeper 1932,1,180000,0,0
  2361. que_qsch01,117,236,0,0 monster Garden Keeper 1932,1,180000,0,0
  2362. que_qsch01,103,223,0,0 monster Garden Keeper 1932,1,180000,0,0
  2363. que_qsch01,85,204,0,0 monster Garden Keeper 1932,1,180000,0,0
  2364. que_qsch01,79,186,0,0 monster Garden Keeper 1932,1,180000,0,0
  2365. que_qsch01,73,167,0,0 monster Garden Keeper 1932,1,180000,0,0
  2366. que_qsch01,68,150,0,0 monster Garden Keeper 1932,1,180000,0,0
  2367. que_qsch01,71,128,0,0 monster Garden Keeper 1932,1,180000,0,0
  2368. que_qsch01,69,118,0,0 monster Garden Keeper 1932,1,180000,0,0
  2369. que_qsch01,117,78,0,0 monster Garden Keeper 1932,1,180000,0,0
  2370. que_qsch01,110,79,0,0 monster Garden Keeper 1932,1,180000,0,0
  2371. que_qsch01,141,80,0,0 monster Garden Keeper 1932,1,180000,0,0
  2372. que_qsch01,158,84,0,0 monster Garden Keeper 1932,1,180000,0,0
  2373. que_qsch01,193,104,0,0 monster Garden Keeper 1932,1,180000,0,0
  2374. que_qsch01,119,269,0,0 monster Garden Keeper 1932,1,180000,0,0
  2375. que_qsch01,155,77,0,0 monster Garden Keeper 1932,1,180000,0,0
  2376. que_qsch01,110,317,0,0 monster Garden Watcher 1933,1,600000,0,0
  2377. que_qsch01,115,295,0,0 monster Garden Watcher 1933,1,1200000,0,0
  2378. que_qsch01,116,256,0,0 monster Garden Watcher 1933,1,600000,0,0
  2379. que_qsch01,113,242,0,0 monster Garden Watcher 1933,1,1200000,0,0
  2380. que_qsch01,99,223,0,0 monster Garden Watcher 1933,1,600000,0,0
  2381. que_qsch01,94,216,0,0 monster Garden Watcher 1933,1,1200000,0,0
  2382. que_qsch01,77,198,0,0 monster Garden Watcher 1933,1,600000,0,0
  2383. que_qsch01,70,174,0,0 monster Garden Watcher 1933,1,1200000,0,0
  2384. que_qsch01,72,147,0,0 monster Garden Watcher 1933,1,600000,0,0
  2385. que_qsch01,64,134,0,0 monster Garden Watcher 1933,1,1200000,0,0
  2386. que_qsch01,77,107,0,0 monster Garden Watcher 1933,1,600000,0,0
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