2006_headgears.txt 41 KB

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  1. //===== rAthena Script =======================================
  2. //= 2006 Headgear
  3. //===== By: ==================================================
  4. //= DiviniaRO members, cleaned by reddozen
  5. //===== Current Version: =====================================
  6. //= 1.4
  7. //===== Compatible With: =====================================
  8. //= rAthena SVN
  9. //===== Description: =========================================
  10. //= [Aegis Conversion]
  11. //= Censor Bar, Feather Beret, Valk. Helm, Hahoe Mask,
  12. //= Mythical Lion Mask, Bride Mask, Magistrate Hat and Ayam
  13. //===== Additional Comments: =================================
  14. //= NPC id's and dialog are custom, please replace
  15. //= 1.0a fixed typos, added missing names, more cleaned and
  16. //= standartized stuff a bit [Lupus]
  17. //= 1.0b fixed Helm of Valkyries ingredients
  18. //= 1.0c corrected item names according to item_db [Lupus]
  19. //= 1.1 Full update. EuRO (?) dialogs, and positions. [L0ne_W0lf]
  20. //= 1.2 Fixed bugs in the Hahoe/Lion/Bride Mask NPC. [L0ne_W0lf]
  21. //= Fixed some of the names to iRO.
  22. //= 1.3 Fixed some color code bugs in Ghenirhemin. Thanks to yyCC. [L0ne_W0lf]
  23. //= 1.3a Fixed wrong item names (due to copy/paste) [Lupus]
  24. //= 1.4 Chungwolmang now checks if the last item set should be deleted. (bugreport:4719) [L0ne_W0lf]
  25. //============================================================
  26. //===================== Censor Bar =====================================================
  27. rachel,91,273,8 script ? 930,{
  28. if (countitem(983) > 0 && countitem(7111) > 99 && countitem(938) > 98 && Zeny > 99999) {
  29. mes "[?]";
  30. mes "Giggle giggle...isn't it my partner, eh?";
  31. mes "So, did you bring everything that I asked?";
  32. mes "Great, now I can make the item which will help you";
  33. mes "to cover your identity! Giggle giggle...";
  34. next;
  35. mes "- Bzzz Bzzz Click Click -";
  36. mes "- Fumble Fumble Fumble Fumble -";
  37. mes "- Bzzz Bzzz Click Click -";
  38. mes "- Fumble Fumble Fumble Fumble -";
  39. next;
  40. mes "[?]";
  41. mes "...Hey, don't look over my shoulder.";
  42. mes "I don't want to share";
  43. mes "my business secret with you, you know?";
  44. next;
  45. mes "- Bzzz Bzzz Click Click -";
  46. mes "- Fumble Fumble Fumble Fumble -";
  47. mes "- Bzzz Bzzz Click Click -";
  48. mes "- Fumble Fumble Fumble Fumble -";
  49. next;
  50. delitem 983,1; //Black_Dyestuffs
  51. delitem 7111,100; //Smooth_Paper
  52. delitem 938,99; //Sticky_Mucus
  53. set Zeny,Zeny-100000;
  54. getitem 5175,1; //Anonimity_Request
  55. mes "[?]";
  56. mes "Phew...it's done. Well, it was not that difficult to make, but...";
  57. mes "Giggle giggle, what is important is that";
  58. mes "now you can hide your identity. Now, take this.";
  59. mes "Hopefully, this mask will help you";
  60. mes "to avoid encountering your enemies. Ahahaha!";
  61. close;
  62. }
  63. mes "[?]";
  64. mes "...No way! Don't you dare to find out about me!";
  65. mes "Don't you even speak to me!";
  66. mes "Shushhh! Don't let my enemy know where I am!";
  67. next;
  68. mes "[?]";
  69. mes "Err? You are a my kind person.";
  70. mes "So, you are running away from something,";
  71. mes "and you want to hide your identity, am I right?";
  72. mes "Yeah...I guess that I am right... Giggle giggle.";
  73. next;
  74. mes "[?]";
  75. mes "Well, I should be kind to my comrade.";
  76. mes "Although I can't reveal my identity to you,";
  77. mes "I can help you to safely hide from your enemies.";
  78. next;
  79. mes "[?]";
  80. mes "Bring me ^FF00001 Black Dyestuffs^000000,";
  81. mes "^FF0000100 Slick Paper^000000, ^FF000099 Sticky Mucus^000000,";
  82. mes "and ^FF0000100,000 zeny^000000.";
  83. mes "Then I will help you, giggle giggle.";
  84. next;
  85. mes "[?]";
  86. mes "You may leave now.";
  87. mes "Somehow we can be so helpful to each other.";
  88. mes "Once you finish gathering all the material,";
  89. mes "come back without anyone knowning. Giggle giggle.";
  90. close;
  91. }
  92. //======================== Feather Beret ================================================
  93. rachel,152,131,3 script Sakjul 928,{
  94. if (countitem(5172) > 0 && countitem(7063) > 99 && countitem(982) > 0) {
  95. mes "[Sakjul]";
  96. mes "Great, you have brought everything";
  97. mes "to make ^FF0000Feather Beret^000000!";
  98. mes "To reward for your labor,";
  99. mes "I shall personally proceed with the hat creation.";
  100. next;
  101. mes "[Sakjul]";
  102. mes "Stand next to me, and watch the creation process solemnly.";
  103. mes "Keep your integrity by standing straight,";
  104. mes "and looking straight forward!";
  105. next;
  106. mes "[Sakjul]";
  107. mes "If you do not do what I just said,";
  108. mes "^FF0000this hat creation could result in failure!";
  109. mes "And, if you fail to create the hat,";
  110. mes "you will lose all the materials,";
  111. mes "and I am not going to take the responsibility for your mistake!^000000";
  112. next;
  113. mes "- THUD THUD -";
  114. mes "- THUD THUD -";
  115. mes "- THUD THUD -";
  116. mes "- BOOM -";
  117. next;
  118. mes "- THUD THUD -";
  119. mes "- THUD THUD -";
  120. mes "- THUD THUD -";
  121. mes "- BOOM -";
  122. next;
  123. set .@result,rand(1,10);
  124. if (.@result == 4) {
  125. delitem 5172,1; //Beret
  126. delitem 7063,100; //Soft_Feather
  127. delitem 982,1; //White_Dyestuffs
  128. mes "[Sakjul]";
  129. mes "I did succeed in making the hat,";
  130. mes "but I cannot let it fall into someone else's hand!";
  131. mes "The essential of Feather Beret is";
  132. mes "the precise angle of the beret and the feather,";
  133. mes "but this hat's angle has become slightly crooked,";
  134. mes "and the quality has become too poor to be my artwork!";
  135. next;
  136. mes "[Sakjul]";
  137. mes "I understand that you feel quite unfortunate";
  138. mes "with this result. However, I urge you to not to be";
  139. mes "so disappointed, and try again!";
  140. mes "There is no impossibility in the world, so you can do it!";
  141. next;
  142. mes "[Sakjul]";
  143. mes "Now, brace yourself up!";
  144. mes "You have done this already,";
  145. mes "so you can easily do it again.";
  146. mes "If you understood, now, go, go gather the materials again!";
  147. close;
  148. }
  149. delitem 5172,1; //Beret
  150. delitem 7063,100; //Soft_Feather
  151. delitem 982,1; //White_Dyestuffs
  152. getitem 5170,1; //Feather_Beret
  153. mes "[Sakjul]";
  154. mes "Great, I have made it! Look at this beautiful coordination";
  155. mes "between the feather and the beret,";
  156. mes "and you can feel moderation in the coordination.";
  157. mes "I must say that this hat must be";
  158. mes "one of the needful things for young men in nowadays.";
  159. next;
  160. mes "[Sakjul]";
  161. mes "Since I have created this hat with your materials,";
  162. mes "it belongs to you.";
  163. mes "Keep this hat with care, and be a great, confident person.";
  164. close;
  165. }
  166. mes "[Sakjul]";
  167. mes "Straighten yourself, and keep your tension!";
  168. mes "Keep yourself under control, and move with integrity!";
  169. mes "That's how a respectable man carry himself!";
  170. mes "Young men in nowadays are too weak and tender.";
  171. mes "Don't you agree with me, young adventurer?";
  172. next;
  173. if (select("Yes, sir!:No.") == 1) {
  174. mes "[Sakjul]";
  175. mes "Ah! I like your answer!";
  176. mes "Lately, I found it very hard to see a diciplined young man like you.";
  177. mes "Unfortunately, even you are not yet diciplined as well as I expect!";
  178. mes "Hmm....Oh, yes, probably ^FF0000Feather Beret^000000";
  179. mes "might help you to look more diciplined.";
  180. next;
  181. mes "[Sakjul]";
  182. mes "I like to compliment your attitude.";
  183. mes "Thus, I am willing to create Feather Beret for you";
  184. mes "only if you bring me the materials to me. Understand?";
  185. next;
  186. mes "[Sakjul]";
  187. mes "Materials are ^FF00001 Beret^000000, ^FF0000100 Soft Feather^000000,";
  188. mes "and ^FF00001 White Dyestuffs^000000.";
  189. mes "Make sure that you will remember all of them, and bring me";
  190. mes "the exact amount of materials!";
  191. next;
  192. mes "[Sakjul]";
  193. mes "Thank me for the offer";
  194. mes "because the hat will finish your look";
  195. mes "to be more majestic and elegant!";
  196. mes "If you understood, go,";
  197. mes "go gather the material as soon as you can!";
  198. close;
  199. }
  200. mes "[Sakjul]";
  201. mes "I can't hear you! I don't feel any confidence from your voice!";
  202. mes "How can you live this tough world with that weak attitude?";
  203. mes "Put yourself together, right now!";
  204. close;
  205. }
  206. //============================ Valkyrie Helm =====================================================
  207. hugel,147,103,3 script Ghenirhemin 897,{
  208. if (moza_valkylie == 5) {
  209. set .@val2,rand(1,10);
  210. if (.@val2 == 3) {
  211. misceffect 348; //EF_LIGHTSPHERE
  212. mes "[Ghenirhemin]";
  213. mes "The materials are still being fused.";
  214. next;
  215. mes "[Ghenirhemin]";
  216. mes "Umm?! Oh...oh?! Isn't this...";
  217. mes "Isn't this...?!";
  218. next;
  219. misceffect 322; //EF_FORESTLIGHT2
  220. mes "[Ghenirhemin]";
  221. mes "Ah...ahahaha, we've made it! We've made it!";
  222. mes "Valkyre's Helm...We've recreated Valkyre's Helm,";
  223. mes "a glorious godly armor!";
  224. mes "Ah...does this mean...?";
  225. next;
  226. mes "[Ghenirhemin]";
  227. mes "We are writing new history!";
  228. mes "Yes, we just have started writing new history.";
  229. next;
  230. mes "[Ghenirhemin]";
  231. mes "Thank you so much for giving me a chance to participate in this.";
  232. mes "I am sure that my ancestors in heaven will be glad";
  233. mes "to see this successful recreation of Valkyre's Helm.";
  234. mes "Hahahahaha!";
  235. next;
  236. mes "[Ghenirhemin]";
  237. mes "Please take this helm.";
  238. mes "As I promised, this is yours.";
  239. mes "Please take pride in yourself, and";
  240. mes "do not disgrace this Helm through evil doings.";
  241. next;
  242. set moza_valkylie,0;
  243. getitem 5171,1; //Valkyrie_Helm
  244. mes "[Ghenirhemin]";
  245. mes "May God bless this adventurer";
  246. mes "who has written new history.";
  247. mes "I, Gheirhemin pray to god for his safe journey";
  248. mes "who is now heading toward the new history.";
  249. close;
  250. }
  251. misceffect 348; //EF_LIGHTSPHERE
  252. mes "[Ghenirhemin]";
  253. mes "The materials are still being fused.";
  254. close;
  255. }
  256. else if (moza_valkylie == 4) {
  257. set .@val,rand(1,10);
  258. if (.@val == 7) {
  259. mes "[Ghenirhemin]";
  260. mes "............";
  261. next;
  262. misceffect 348; //EF_LIGHTSPHERE
  263. mes "[Ghenirhemin]";
  264. mes "Oh...oh? They....they just have started being fused!";
  265. mes "Look at this shining light!";
  266. mes "I can't...I can't believe that";
  267. mes "this is what happens in Valhala!";
  268. next;
  269. set moza_valkylie,5;
  270. mes "[Ghenirhemin]";
  271. mes "We are now witnessess of the God's grace...ah....";
  272. close;
  273. }
  274. mes "[Ghenirhemin]";
  275. mes "....Let's wait a little longer.";
  276. close;
  277. }
  278. else if (moza_valkylie == 3) {
  279. set moza_valkylie,4;
  280. mes "[Ghenirhemin]";
  281. mes "Will you stop being anxious?";
  282. mes "Just relax and wait, will you?";
  283. mes "In a sense, we are holding a holy rite,";
  284. mes "and it is not going to happen faster,";
  285. mes "only because you, a human wants it to happen faster.";
  286. close;
  287. }
  288. else if (moza_valkylie == 2 && Zeny > 9999999 && countitem(4219) > 0 && countitem(4114) > 0 && countitem(4177) > 0 && countitem(4259) > 0 && countitem(4212) > 0 && countitem(4073) > 0 && countitem(4112) > 0 && countitem(4081) > 0 && countitem(4251) > 0 && countitem(4166) > 0 && countitem(7511) > 999 && countitem(7563) > 999) {
  289. mes "[Ghenirhemin]";
  290. mes "Hmm...I am impressed that you have brought everything";
  291. mes "despite of the difficulty in gathering them. It was difficult, wasn't it?";
  292. mes "Haha, I can tell just by looking at your face.";
  293. mes "Good job, my friend, you did a good job.";
  294. next;
  295. mes "[Ghenirhemin]";
  296. mes "Now, please hand them to me.";
  297. mes "If I place them together in one place,";
  298. mes "I am pretty sure that they will start";
  299. mes "being fused into the helm with their own mysterious powers.";
  300. next;
  301. if (select("Give him the items.:Don't give him the items.") == 1) {
  302. mes "[Ghenirhemin]";
  303. mes "Excellent. Now, all we have to do";
  304. mes "is just waiting until they finish being fused into one.";
  305. next;
  306. delitem 4219,1; //Sageworm_Card
  307. delitem 4114,1; //Argiope_Card
  308. delitem 4177,1; //Dryad_Card
  309. delitem 4259,1; //Wooden_Golem_Card
  310. delitem 4212,1; //Bon_Gun_Card
  311. delitem 4073,1; //Pirate_Skel_Card
  312. delitem 4112,1; //Marduk_Card
  313. delitem 4081,1; //Hode_Card
  314. delitem 4251,1; //Elder_Card
  315. delitem 4166,1; //Nightmare_Terror_Card
  316. delitem 7511,1000; //Rune_Of_Darkness
  317. delitem 7563,1000; //Bloody_Rune
  318. set Zeny,Zeny-10000000;
  319. set moza_valkylie,3;
  320. mes "[Ghenirhemin]";
  321. mes "Now I am all nervous";
  322. mes "in anticipation of a good result. Hahahaha.";
  323. close;
  324. }
  325. mes "[Ghenirhemin]";
  326. mes "?";
  327. close;
  328. }
  329. else if (moza_valkylie == 2) {
  330. mes "[Ghenirhemin]";
  331. mes "Please bring me";
  332. mes "^FF00001 Sage Worm Card, 1Argiope Card,";
  333. mes "^FF00001 Dryad Card, 1 Wooden Golem Card,";
  334. mes "^FF00001 Bongun Card, 1 Pirate Skeleton Card,";
  335. mes "^FF00001 Marduk Card, 1 Hode Card,";
  336. mes "^FF00001 Elder Card, 1 Nightmare Terror Card,^000000";
  337. next;
  338. mes "[Ghenirhemin]";
  339. mes "^FF00001,000 Rune of the Darkness,";
  340. mes "^FF00001,000 Bloody Rune,";
  341. mes "^FF0000and the helm price, 10,000,000 zeny^000000.";
  342. next;
  343. mes "[Ghenirhemin]";
  344. mes "It surely is a reasonable price considering that ";
  345. mes "you are about to obtain a godly power, don't you think?";
  346. next;
  347. set moza_valkylie,2;
  348. mes "[Ghenirhemin]";
  349. mes "Let's discuss it later";
  350. mes "once you prepare the money and the items.";
  351. mes "Now I am so exhausted";
  352. mes "as it has been a while since the last time that I talked this much.";
  353. mes "Excuse me.";
  354. close;
  355. }
  356. else if (moza_valkylie == 1) {
  357. mes "[Ghenirhemin]";
  358. mes "You must be pretty surprised by now.";
  359. mes "Yes, it is surely understandable.";
  360. mes "If you have travelled many places,";
  361. mes "and heard many stories, you would know what this is.";
  362. mes "Yes, it is ^FF0000Valkyre's Helm^000000.";
  363. next;
  364. mes "[Ghenirhemin]";
  365. mes "A legendary helm only allowed to men";
  366. mes "who have transcended their limit.";
  367. mes "A godly armor that is blessed with an incredible power.";
  368. mes "Can you see now that my story is true?";
  369. next;
  370. mes "[Ghenirhemin]";
  371. mes "It has passed so many years, and thus";
  372. mes "its power has become weakened,";
  373. mes "but you can still feel something holy about the helm.";
  374. mes "Don't you think?";
  375. next;
  376. mes "[Ghenirhemin]";
  377. mes "Well...I am not allowed to wear this helm.";
  378. mes "Thus, if I find someone who is just perfect for this helm,";
  379. mes "I am going to give this to him without any regret.";
  380. next;
  381. mes "[Ghenirhemin]";
  382. mes "Of course, I can't give away";
  383. mes "such a valuable thing for nothing in return.";
  384. mes "That's how it goes, you know?";
  385. mes "I maybe think about giving it to you";
  386. mes "because you seem to be wealthier than others,";
  387. mes "and I can sense special aura from you.";
  388. next;
  389. mes "[Ghenirhemin]";
  390. mes "So, what do you say?";
  391. mes "I think that I have an eye for right men.";
  392. mes "I feel that you will be able to fully recreate this Valkyre's Helm";
  393. mes "as well as use it to its full potential.";
  394. next;
  395. if (select("Sure.:No, thanks.") == 1) {
  396. mes "[Ghenirhemin]";
  397. mes "You are an ambitious young man as I expected.";
  398. mes "It is surely a great advantage.";
  399. mes "Okay, I will tell you what I know from now on.";
  400. mes "So, listen carefully.";
  401. next;
  402. mes "[Ghenirhemin]";
  403. mes "First, we have to fully restore the helm's power.";
  404. mes "To do so, we must find monster cards";
  405. mes "that possess mysterious powers.";
  406. next;
  407. mes "[Ghenirhemin]";
  408. mes "That's not all. You know,";
  409. mes "we can't just glue those monster cards";
  410. mes "on the helm. Thus, we need a power that";
  411. mes "enables us to fuse the cards and the helm into one.";
  412. next;
  413. mes "[Ghenirhemin]";
  414. mes "Ancient runes are perfect to supply the power,";
  415. mes "especially we need Rune of the Darkness, and Bloody Rune.";
  416. mes "Perhaps, they were chosen because of their sealed dark power";
  417. mes "and bloody sticky power? That's just my guess, hahahaha!";
  418. next;
  419. mes "[Ghenirhemin]";
  420. mes "Once we successfully restore the helm's power,";
  421. mes "you are expected to purchase the helm from me.";
  422. mes "As I said earlier, I am not going to";
  423. mes "give away such a valuable thing with nothing in return.";
  424. mes "It will also demonstrate your qualification to become the helm's owner.";
  425. next;
  426. mes "[Ghenirhemin]";
  427. mes "Basically, you have to bring me...";
  428. mes "Ah, there are so many things that you need to bring me.";
  429. mes "I suggest you to write down, and memorize them.";
  430. next;
  431. mes "Please bring me";
  432. mes "^FF00001 Sage Worm Card, 1Argiope Card,";
  433. mes "1 Dryad Card, 1 Wooden Golem Card,";
  434. mes "1 Bongun Card, 1 Pirate Skeleton Card,";
  435. mes "1 Marduk Card, 1 Hode Card,";
  436. mes "1 Elder Card, 1 Nightmare Terror Card,^000000";
  437. next;
  438. mes "[Ghenirhemin]";
  439. mes "^FF00001,000 Rune of the Darkness,";
  440. mes "1,000 Bloody Rune,";
  441. mes "and the helm price, 10,000,000 zeny^000000.";
  442. next;
  443. mes "[Ghenirhemin]";
  444. mes "It surely is a reasonable price considering that ";
  445. mes "you are about to obtain a godly power, don't you think?";
  446. next;
  447. set moza_valkylie,2;
  448. mes "[Ghenirhemin]";
  449. mes "Let's discuss it later";
  450. mes "once you prepare the money and the items.";
  451. mes "Now I am so exhausted";
  452. mes "as it has been a while since the last time that I talked this much.";
  453. mes "Excuse me.";
  454. close;
  455. }
  456. mes "[Ghenirhemin]";
  457. mes "Haha, I understand that";
  458. mes "it is not an easy choice to make.";
  459. mes "Take your time, my friend.";
  460. mes "If you still don't want the helm, I respect your decision.";
  461. close;
  462. }
  463. else if (Zeny > 9999999) {
  464. mes "[Ghenirhemin]";
  465. mes "Hmm...you look like a poor-looking wanderer,";
  466. mes "but you seem to have an enormous amount of money with you.";
  467. mes "I guess that the old saying was right:";
  468. mes "''Don't judge a book by its cover.''";
  469. next;
  470. mes "[Ghenirhemin]";
  471. mes "You maybe understand my story.";
  472. mes "Would you like to listen to my long story?";
  473. mes "It may or may not be interesting to you,";
  474. mes "but I gurantee that it will never bore you in either way.";
  475. next;
  476. if (select("Listen.:Don't listen.") == 1) {
  477. mes "[Ghenirhemin]";
  478. mes "Good, let me introduce myself.";
  479. mes "My name is Ghenirhemin.";
  480. mes "I am no different than others,";
  481. mes "if I may speak of my only advantage,";
  482. mes "I have little more money than them. Hahaha.";
  483. next;
  484. mes "[Ghenirhemin]";
  485. mes "However, I did not earn my money,";
  486. mes "but I inherited the fortune from my ancestors,";
  487. mes "who were all gifted businessmen.";
  488. mes "I thank to him for handing over such great fortune.";
  489. next;
  490. mes "[Ghenirhemin]";
  491. mes "In fact, I am ashamed to tell you that";
  492. mes "I do not know what exactly my ancestors did";
  493. mes "to make this much fortune. Perhaps some would have held business,";
  494. mes "some others would have been great artists...";
  495. next;
  496. mes "[Ghenirhemin]";
  497. mes "Our family is just blessed enough to have";
  498. mes "such great ancestors, who brought wealth to their family.";
  499. mes "It would take me at least a week to list";
  500. mes "every single successful ancestor of mine.";
  501. next;
  502. mes "[Ghenirhemin]";
  503. mes "However, I like to tell you about one of my amazing ancestors,";
  504. mes "who has become our family hero.";
  505. next;
  506. mes "[Ghenirhemin]";
  507. mes "Well, actually I do not know exactly";
  508. mes "what he did, but I know that";
  509. mes "he brought glory and fame";
  510. mes "to our family for the first time.";
  511. mes "However, since it has been so long, we do not have";
  512. mes "any document about him, so...";
  513. next;
  514. mes "[Ghenirhemin]";
  515. mes "I clearly remember one thing about him though.";
  516. mes "He was the only human who was able to";
  517. mes "become close to the gods, and he demonstrated";
  518. mes "his godly power to bring light to us, humans.";
  519. next;
  520. mes "[Ghenirhemin]";
  521. mes "I don't know how he obtained the godly power,";
  522. mes "or how he could become close to the gods.";
  523. mes "I just remember these things because I was repeatedly told";
  524. mes "about his amazing story ever since I was born...";
  525. next;
  526. mes "[Ghenirhemin]";
  527. mes "I can show you that I am not making things up.";
  528. mes "I told you that we do not have any document about him, right?";
  529. mes "However, there is something that I can show you.";
  530. mes "Now, take a look at this.";
  531. next;
  532. set moza_valkylie,1;
  533. mes "[Ghenirhemin]";
  534. mes "See? This surely tells you that";
  535. mes "I am not making things up!";
  536. mes "This is what my ancestor used to use!";
  537. close;
  538. }
  539. mes "[Ghenirhemin]";
  540. mes "What a shame! However, I don't want to force you to";
  541. mes "do something that you don't want to do. Hahaha.";
  542. mes "Just remember, you just have made another choice for your life.";
  543. close;
  544. }
  545. mes "[Ghenirhemin]";
  546. mes "Everything has meaning and reason to exist in this world.";
  547. mes "You and I, we are destined to meet with each other today.";
  548. next;
  549. mes "[Ghenirhemin]";
  550. mes "Well...although I said that everything has meaning,";
  551. mes "unfortunately you are not interesting to me at all.";
  552. mes "Call me a money monger,";
  553. mes "but I like the rich.";
  554. next;
  555. mes "[Ghenirhemin]";
  556. mes "If you prove me that you are wealthy,";
  557. mes "I maybe change my mind, and become interested in you.";
  558. mes "But, I will decide whether or not I will be interested in you";
  559. mes "when you show me your money. Hahahaha!";
  560. close;
  561. }
  562. //======================= Hahoe Mask / Mythical Lion Mask / Bride Mask ===============================
  563. payon,135,320,3 script Chungwolmang 97,{
  564. if (moza_tal == 2) {
  565. if (countitem(7015) > 19 && countitem(952) > 99 && countitem(1028) > 99) {
  566. //Hahoe_Mask: Bookclip_In_Memory, Cactus_Needle, Wild_Boar's_Mane
  567. callsub S_MakeMask,5176,7015,20,952,100,1028,100,0,0;
  568. }
  569. if (countitem(1048) > 499 && countitem(1053) > 1 && countitem(980) > 0) {
  570. //Guardian_Lion_Mask: Slender_Snake, Tooth_Of_Ancient_Fishm Orange_Dyestuffs
  571. callsub S_MakeMask,5177,1048,500,1053,2,980,1,0,0;
  572. }
  573. if (countitem(1049) > 19 && countitem(1059) > 499 && countitem(1054) > 1 && countitem(1024) > 99) {
  574. //Bride_Mask: Skirt_Of_Virgin, Transparent_Cloth, Lip_Of_Ancient_Fish, Chinese_Ink
  575. callsub S_MakeMask,5169,1049,20,1059,500,1054,2,1024,100;
  576. }
  577. mes "[Chungwolmang]";
  578. mes "Well well, have you not gathered the materials yet?";
  579. mes "You'd better hurry because I can't wait so long!";
  580. mes "Wait, what mask did you ask me to make anyways?";
  581. next;
  582. switch(select("Hahoe Mask:Bride Mask:Mythical Lion Mask")) {
  583. case 1:
  584. mes "[Chungwolmang]";
  585. mes "Oh, yes, you want Hahoe Mask.";
  586. mes "Then you need to bring... ^FF000020 Bookclip in Memory^000000,";
  587. mes "^FF0000100 Cactus Needle^000000, and";
  588. mes "^FF0000100 Mane^000000.";
  589. break;
  590. case 2:
  591. mes "[Chungwolmang]";
  592. mes "Oh, yes, you want Bride Mask.";
  593. mes "Then you need to bring... ^FF000020 Skirt of Virgin^000000,";
  594. mes "^FF0000500 Fabric^000000, ^FF00002 Ancient Lips^000000,";
  595. mes "and ^FF0000100 Squid Ink^000000.";
  596. break;
  597. case 3:
  598. mes "[Chungwolmang]";
  599. mes "Oh, yes, you want Mythical Lion Mask.";
  600. mes "Then you need to bring... ^FF0000500 Horrendous Hair^000000,";
  601. mes "^FF00002 Ancient Tooth^000000, and";
  602. mes "^FF00001 Orange Dyestuffs^000000.";
  603. break;
  604. }
  605. mes "Bring the exact amount of materials, then I will give you the mask right away.";
  606. close;
  607. }
  608. if (countitem(7201) > 499) && (countitem(7200) > 9 && moza_tal == 1) {
  609. mes "[Chungwolmang]";
  610. mes "Ah, Four Leaf Clover must bring me luck";
  611. mes "because you came back faster than I thought! Wow...";
  612. mes "Thank you so much, now I think that";
  613. mes "I have fortune on my side. Hahaha!";
  614. next;
  615. mes "[Chungwolmang]";
  616. mes "Alright! I will return your favor as I promised.";
  617. mes "I will tell you everything. In fact,";
  618. mes "I am a traditional mask craftsman.";
  619. mes "I am proud to tell you that no one can beat me";
  620. mes "in crafting traditional masks! Ahem!";
  621. next;
  622. mes "[Chungwolmang]";
  623. mes "I had experienced emotional instability";
  624. mes "as well as had bad luck with everything due to various reasons.";
  625. mes "But, that's history now! I am back, hahahaha!";
  626. next;
  627. mes "[Chungwolmang]";
  628. mes "I feel good, and I have fortune back to my side.";
  629. mes "I really appreciate you for helping me to feel better.";
  630. mes "In return, I am going to make you a traditional mask! Hahaha!";
  631. mes "You should be thankful for that I am offering you a great gift.";
  632. next;
  633. mes "[Chungwolmang]";
  634. mes "You know why? Because there is no one who can offer you";
  635. mes "such a valuable item except me.";
  636. mes "Anyhow, I can make 3 different masks:";
  637. mes "Hahoe Mask, Bride Mask and Mythical Lion Mask.";
  638. mes "Which one whould you like to have? Pick one.";
  639. next;
  640. switch(select("Hahoe Mask:Bride Mask:Mythical Lion Mask")) {
  641. case 1:
  642. mes "[Chungwolmang]";
  643. mes "Great, you want Hahoe Mask, eh? That's easy!";
  644. mes "Then you need to bring... ^FF000020 Bookclip in Memory^000000,";
  645. mes "^FF0000100 Cactus Needle^000000, and";
  646. mes "^FF0000100 Mane^000000.";
  647. mes "Bring the exact amount of materials, then I will give you the mask right away.";
  648. break;
  649. case 2:
  650. mes "[Chungwolmang]";
  651. mes "Great, you want Bride Mask, eh? That's easy!";
  652. mes "Then you need to bring... ^FF000020 Skirt of Virgin^000000,";
  653. mes "^FF0000500 Fabric^000000, ^FF00002 Ancient Lips^000000,";
  654. mes "and ^FF0000100 Squid Ink^000000.";
  655. mes "Bring the exact amount of materials, then I will give you the mask right away.";
  656. break;
  657. case 3:
  658. mes "[Chungwolmang]";
  659. mes "Great, you want Mythical Lion Mask, eh? That's easy!";
  660. mes "Then you need to bring... ^FF0000500 Horrendous Hair^000000,";
  661. mes "^FF00002 Ancient Tooth^000000, and";
  662. mes "^FF00001 Orange Dyestuffs^000000.";
  663. mes "Bring the exact amount of materials, then I will give you the mask right away.";
  664. break;
  665. }
  666. delitem 7201,500; //Log
  667. delitem 7200,10; //Flexible_String
  668. set moza_tal,2;
  669. next;
  670. mes "[Chungwolmang]";
  671. mes "...Why are you eyeing at me?";
  672. mes "What, did you expect me to make the mask for free?";
  673. mes "If you did, you must think of it this way.";
  674. mes "My term of payback is to use my skills,";
  675. mes "and let you have my precious mask,";
  676. mes "not making the mask for you at free of charge, understood?";
  677. next;
  678. mes "[Chungwolmang]";
  679. mes "At least I am not charging you with service fee, am I?";
  680. mes "Just bring me the materials, I will do my best";
  681. mes "to make an incredible mask for you!";
  682. next;
  683. mes "[Chungwolmang]";
  684. mes "In the meantime, I am going to prepare";
  685. mes "the work by using these Log and Elastic Band.";
  686. mes "So come back as soon as you can, okay?";
  687. close;
  688. }
  689. if (moza_tal == 1) {
  690. mes "[Chungwolmang]";
  691. mes "Umm...the things that I've asked you were";
  692. mes "^FF0000500 Log^000000 and ^FF000010 Elastic Band^000000.";
  693. mes "Thanks in advance.";
  694. close;
  695. }
  696. if (countitem(706) > 0) {
  697. mes "[Chungwolmang]";
  698. mes "Ah...! Hey! I can tell something unique about you.";
  699. mes "Do you have a Four Leaf Clover by any chance?";
  700. mes "Do you mind if I ask you to give me the clover?";
  701. next;
  702. mes "[Chungwolmang]";
  703. mes "I am not asking you to give it to me for free.";
  704. mes "Although I can't gurantee it,";
  705. mes "I will be able to pay back your favor sooner or later.";
  706. mes "So, can I take it?";
  707. next;
  708. if (select("Sure.:No, you can't.") == 1) {
  709. mes "[Chungwolmang]";
  710. mes "Oh! Thank you so much!";
  711. mes "Muhahahahahaha! Now I will become a lucky guy!";
  712. mes "With the clover, fortune will be on my side again!";
  713. next;
  714. mes "[Chungwolmang]";
  715. mes "Oh, right! I almost forgot.";
  716. mes "I promised you to pay back your favor, right?";
  717. mes "I know that this might sound selfish,";
  718. mes "but, hey, can you do me one more favor?";
  719. mes "Since you did me a favor already,";
  720. mes "I don't think that it would be";
  721. mes "that hard for you to help me one more time?";
  722. mes "Please, show me your generosity~";
  723. next;
  724. mes "[Chungwolmang]";
  725. mes "I need... ^FF0000500 Log^000000 and";
  726. mes "^FF000010 Elastic Band^000000.";
  727. mes "Will you be so kind to bring them to me?";
  728. mes "In fact, I can't pay you back unless I have them.";
  729. next;
  730. delitem 706,1; //Four_Leaf_Clover
  731. set moza_tal,1;
  732. mes "[Chungwolmang]";
  733. mes "You want me to pay you back, don't you?";
  734. mes "So, please bring them to me, please~";
  735. close;
  736. }
  737. mes "[Chungwolmang]";
  738. mes "I see... Well, it is not easy to give away the lucky charm";
  739. mes "to a stranger without a second thought.";
  740. mes "...Haha, but that doesn't make me stop being upset.";
  741. mes "How dare you to refuse my request? Hah!";
  742. close;
  743. }
  744. mes "[Chungwolmang]";
  745. mes "Arrrgghhh... I neeed... I need...";
  746. next;
  747. mes "[Chungwolmang]";
  748. mes "I want to be lucky! Someone, please bring me luck!";
  749. mes "I am not asking too much! I need one thing!";
  750. next;
  751. mes "[Chungwolmang]";
  752. mes "I need a ^FF0000Four Leaf Clover^000000!";
  753. mes "Somebody, please bring me a Four Leaf Clover!";
  754. close;
  755. S_MakeMask:
  756. mes "[Chungwolmang]";
  757. mes "Oh, you have brought everything";
  758. mes "to make a "+getitemname(getarg(0))+". Excellent.";
  759. mes "Please give me the materials. I will make the mask right away.";
  760. next;
  761. if (select("Give him the items.:Don't give him the items.") == 1) {
  762. mes "[Chungwolmang]";
  763. mes "Great, I like your unhesitating attitude!";
  764. mes "Alright then, I will make the mask as quickly as I can!";
  765. next;
  766. mes "[Chungwolmang]";
  767. mes "- Fumble Fumble Fumble -";
  768. mes "- Fumble Fumble Fumble -";
  769. mes "- Fumble Fumble Fumble -";
  770. mes "- Thud Thud Thud Thud -";
  771. next;
  772. mes "[Chungwolmang]";
  773. mes "- Fumble Fumble Fumble -";
  774. mes "- Fumble Fumble Fumble -";
  775. mes "- Fumble Fumble Fumble -";
  776. mes "- Thud Thud Thud Thud -";
  777. next;
  778. delitem getarg(1),getarg(2);
  779. delitem getarg(3),getarg(4);
  780. delitem getarg(5),getarg(6);
  781. if (getarg(0) == 5169)
  782. delitem getarg(7),getarg(8);
  783. getitem getarg(0),1;
  784. set moza_tal,0;
  785. mes "[Chungwolmang]";
  786. mes "Wow, it was a piece of cake!";
  787. mes "You know, I am not an artisan only in title.";
  788. mes "Hahaha, here, take your "+getitemname(getarg(0))+".";
  789. mes "I hope that you will wear it with pride, hahaha!";
  790. next;
  791. mes "[Chungwolmang]";
  792. mes "Aright, I need to take a rest";
  793. mes "until I have next customer. Hahaha, bye!";
  794. close;
  795. }
  796. mes "[Chungwolmang]";
  797. mes "Err? Don't you want "+getitemname(getarg(0))+"?";
  798. mes "Alright then...coward.";
  799. close;
  800. }
  801. //====================== Magistrate Hat / Ayam =============================================
  802. payon_in03,139,124,3 script Han Garam 88,{
  803. if (moza_korea == 2 && countitem(954) > 299 && countitem(733) > 4 && countitem(975) > 0 && countitem(7166) > 49) {
  804. mes "[Han Garam]";
  805. mes "You came back faster than I expected.";
  806. mes "Great, I am also highly motivated for the fact that";
  807. mes "my Ayam will belong to someone like you,";
  808. mes "who are competent and trustworthy.";
  809. next;
  810. mes "[Han Garam]";
  811. mes "Okay then, I will make the hat as quickly as I can.";
  812. mes "Now, hand me all the materials.";
  813. next;
  814. if (select("Give him the items.:Don't give him the items.") == 1) {
  815. mes "[Han Garam]";
  816. mes "Excellent! I don't have to be mediumized";
  817. mes "by the Dragon God for this work";
  818. mes "because I can perfectly do it on my own.";
  819. mes "So, hold it right there, okay?";
  820. next;
  821. mes "[Han Garam]";
  822. mes "Yes...right...umm hmm.";
  823. next;
  824. mes "[Han Garam]";
  825. mes ".................";
  826. next;
  827. mes "- Han Garam started hammering, -";
  828. mes "- and assembling the materials without a word. -";
  829. next;
  830. mes "[Han Garam]";
  831. mes ".................";
  832. next;
  833. mes "[Han Garam]";
  834. mes "Phew, it was quite difficult,";
  835. mes "as I had not done this for quite a while.";
  836. next;
  837. mes "[Han Garam]";
  838. mes "I still feel good that I had a chance";
  839. mes "to exercise my skills, you know. It was fun, too.";
  840. mes "Please take this Ayam.";
  841. mes "As I promised, this is my gift for you.";
  842. next;
  843. delitem 954,300; //Shining_Scales
  844. delitem 733,5; //Crystal_Jewel___
  845. delitem 975,1; //Scarlet_Dyestuffs
  846. delitem 7166,50; //Soft_Silk_Cloth
  847. set moza_korea,0;
  848. getitem 5174,1; //A_yam
  849. mes "[Han Garam]";
  850. mes "Now I need to meet with the Dragon God again,";
  851. mes "if I want to make another hat...umm...";
  852. mes "Oh well, somehow I was able to make one this time with your help,";
  853. mes "so I guess that it will happen when the time is right.";
  854. next;
  855. mes "[Han Garam]";
  856. mes "Thank you so much! Please take my Ayam with care,";
  857. mes "and be proud that you are the owner of Ayam!";
  858. close;
  859. }
  860. mes "[Han Garam]";
  861. mes "...? What? Do you need more time?";
  862. mes "Can't you just give them to me already?";
  863. close;
  864. }
  865. else if (moza_korea == 2 && countitem(954) > 299 && countitem(733) > 4 && countitem(983) > 0 && countitem(2221) > 0) {
  866. mes "[Han Garam]";
  867. mes "You came back faster than I expected.";
  868. mes "Great, I am also highly motivated for the fact that";
  869. mes "my Magistrate Hat will belong to someone like you,";
  870. mes "who are competent and trustworthy.";
  871. next;
  872. mes "[Han Garam]";
  873. mes "Okay then, I will make the hat as quickly as I can.";
  874. mes "Now, hand me all the materials.";
  875. next;
  876. if (select("Give him the items.:Don't give him the items.") == 1) {
  877. mes "[Han Garam]";
  878. mes "Excellent! I don't have to be mediumized";
  879. mes "by the Dragon God for this work";
  880. mes "because I can perfectly do it on my own.";
  881. mes "So, hold it right there, okay?";
  882. next;
  883. mes "[Han Garam]";
  884. mes "Yes...right...umm hmm.";
  885. next;
  886. mes "[Han Garam]";
  887. mes ".................";
  888. next;
  889. mes "- Han Garam started hammering, -";
  890. mes "- and assembling the materials without a word. -";
  891. next;
  892. mes "[Han Garam]";
  893. mes ".................";
  894. next;
  895. mes "[Han Garam]";
  896. mes "Phew, it was quite difficult,";
  897. mes "as I had not done this for quite a while.";
  898. next;
  899. mes "[Han Garam]";
  900. mes "I still feel good that I had a chance";
  901. mes "to exercise my skills, you know. It was fun, too.";
  902. mes "Please take this Magistrate Hat.";
  903. mes "As I promised, this is my gift for you.";
  904. next;
  905. delitem 954,300; //Shining_Scales
  906. delitem 733,5; //Crystal_Jewel___
  907. delitem 983,1; //Black_Dyestuffs
  908. delitem 2221,1; //Hat_
  909. set moza_korea,0;
  910. getitem 5173,1; //Judge_Hat
  911. mes "[Han Garam]";
  912. mes "Now I need to meet with the Dragon God again,";
  913. mes "if I want to make another hat...umm...";
  914. mes "Oh well, somehow I was able to make one this time with your help,";
  915. mes "so I guess that it will happen when the time is right.";
  916. next;
  917. mes "[Han Garam]";
  918. mes "Thank you so much! Please take my Magistrate Hat with care,";
  919. mes "and be proud that you are the owner of Magistrate Hat!";
  920. close;
  921. }
  922. mes "[Han Garam]";
  923. mes "...? What? Do you need more time?";
  924. mes "Can't you just give them to me already?";
  925. close;
  926. }
  927. else if (moza_korea == 2) {
  928. mes "[Han Garam]";
  929. mes "To make Ayam, I need";
  930. mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,";
  931. mes "^FF00001 Scarlet Dyestuffs^000000, and";
  932. mes "^FF000050 Soft Silk^000000!";
  933. next;
  934. mes "[Han Garam]";
  935. mes "To make Magistrate Hat, I need";
  936. mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,";
  937. mes "^FF00001 Black Dyestuffs^000000, and ^FF00001 Slotted Hat^000000!";
  938. next;
  939. mes "[Han Garam]";
  940. mes "...That's what I said.";
  941. mes "So, choose a hat, and bring me";
  942. mes "its materials without missing anything.";
  943. next;
  944. mes "[Han Garam]";
  945. mes "Ah~ it's been a while since the last time that I felt the Dragon God in me.";
  946. mes "I felt like that I have learned something unworldly.";
  947. close;
  948. }
  949. else if (moza_korea == 1) {
  950. mes "[Han Garam]";
  951. mes ".............";
  952. next;
  953. mes "[Han Garam]";
  954. mes ".............";
  955. next;
  956. mes "[Han Garam]";
  957. mes ".............";
  958. next;
  959. mes "[Han Garam]";
  960. mes "...*Tremble Tremble*...He...He's here...He's here!";
  961. mes "*Tremble Tremble* I can feel";
  962. mes "the Dragon God inside of me! Waaah!";
  963. mes "He is waving his tail, and showing me future!";
  964. mes "Aaaaaahhhhhhh!";
  965. next;
  966. misceffect 90; //EF_LORD;
  967. mes "[Han Garam]";
  968. mes "Waaaahhhh!";
  969. next;
  970. mes "[Han Garam]";
  971. mes ".............";
  972. next;
  973. mes "[Han Garam]";
  974. mes ".............";
  975. next;
  976. mes "[Han Garam]";
  977. mes "Yes... yes, I can! I can make ^FF0000Ayam^000000";
  978. mes "and ^FF0000Magistrate Hat^000000 now!";
  979. mes "Oh, I can see how to make them,";
  980. mes "I know what I need to make them! Everything is in my vision!";
  981. mes "I feel like that I am alreadying making one!";
  982. next;
  983. mes "[Han Garam]";
  984. mes "To make Ayam, I need";
  985. mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,";
  986. mes "^FF00001 Scarlet Dyestuffs^000000, and";
  987. mes "^FF000050 Soft Silk^000000!";
  988. next;
  989. mes "[Han Garam]";
  990. mes "To make Magistrate Hat, I need";
  991. mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,";
  992. mes "^FF00001 Black Dyestuffs^000000, and ^FF00001 Slotted Hat^000000!";
  993. next;
  994. mes "[Han Garam]";
  995. mes "Anyone who brings these, I will create hat for him!";
  996. mes "Ahhh~ Dragon God!";
  997. next;
  998. misceffect 7; //EF_EXIT;
  999. mes "[Han Garam]";
  1000. mes ".............";
  1001. next;
  1002. mes "[Han Garam]";
  1003. mes ".............";
  1004. next;
  1005. mes "[Han Garam]";
  1006. mes "Phew... Dragon God has gone now.";
  1007. mes "However, I still clearly remember";
  1008. mes "what I need, and how to make the hats.";
  1009. mes "So, you don't have to worry about that.";
  1010. mes "You know...are they Ayam and Magistrate Hat?";
  1011. next;
  1012. mes "[Han Garam]";
  1013. mes "You heard what materials I need, don't you?";
  1014. mes "Choose a hat, and bring me its materials without missing anything.";
  1015. next;
  1016. set moza_korea,2;
  1017. mes "[Han Garam]";
  1018. mes "Okay then, I will be waiting you to come back.";
  1019. close;
  1020. }
  1021. if (countitem(7446) > 6 && countitem(7448) > 6 && countitem(7445) > 6 && countitem(7447) > 6) {
  1022. mes "[Han Garam]";
  1023. mes "My name is Han Garam,";
  1024. mes "and I am a proud heir of a renown family... eh?";
  1025. mes "Wait, I feel something mysteriously familiar from you...";
  1026. mes "Hey, do you have 7 Bijous for each of the 4 Bijou colors?";
  1027. next;
  1028. mes "[Han Garam]";
  1029. mes "...Wow! This is crazy! You do have them, don't you?";
  1030. mes "Wow, how did you gather all of them? They are so hard to find...";
  1031. next;
  1032. mes "[Han Garam]";
  1033. mes "........Umm.";
  1034. next;
  1035. mes "[Han Garam]";
  1036. mes "Hey, if you don't mind, can I have them?";
  1037. mes "In fact, I am the only traditional hat craftsman";
  1038. mes "in this Rune-Midgarts Kingdom.";
  1039. mes "However, I have recently gotten into trouble,";
  1040. mes "and have not been able to focus on my business.";
  1041. next;
  1042. mes "[Han Garam]";
  1043. mes "The trouble is that I have ran out of those Bijous.";
  1044. mes "You know, those colorful beads that you have.";
  1045. mes "I could restart my business again,";
  1046. mes "only if I have them...*Sigh*";
  1047. next;
  1048. mes "[Han Garam]";
  1049. mes "Can you please let me have them?";
  1050. mes "I will pay you back with one of my proud traditional hats.";
  1051. mes "Well, since I am the only one who can make them,";
  1052. mes "in fact, you are not doing a losing business with me, don't you think?";
  1053. next;
  1054. mes "[Han Garam]";
  1055. mes "Please? I assure you that I can make traditional hats.";
  1056. next;
  1057. if (select("Give him the items.:Don't give him the items.") == 1) {
  1058. mes "[Han Garam]";
  1059. mes "Wow, wow, thank you so much!";
  1060. mes "As I promised, I will make you a hat in return.";
  1061. mes "But, can you wait for a while?";
  1062. mes "To make hat, I have to contact the Dragon God first.";
  1063. next;
  1064. delitem 7446,7; //Blue_Orb
  1065. delitem 7448,7; //Yellow_Orb
  1066. delitem 7445,7; //Green_Orb
  1067. delitem 7447,7; //Red_Orb
  1068. set moza_korea,1;
  1069. mes "[Han Garam]";
  1070. mes "...Okay, give me some time to focus.";
  1071. close;
  1072. }
  1073. mes "[Han Garam]";
  1074. mes "Bah, that's your choice.";
  1075. mes "If you change your mind, tell me immediately though.";
  1076. mes "You should know that";
  1077. mes "those things belong to someone else, not you.";
  1078. close;
  1079. }
  1080. mes "[Han Garam]";
  1081. mes "I am Han Garam, and a heir of a formerly renown family.";
  1082. mes "Do you want to know why I say ''formerly renown''?";
  1083. mes "It is because my grandfather lost my family's wealth,";
  1084. mes "and now we are just like other ordinary families, hahahaha!";
  1085. next;
  1086. mes "[Han Garam]";
  1087. mes "I have inherited nothing but this traditional hat making skill.";
  1088. mes "Even then, it is a quite extraordinary inheritance,";
  1089. mes "since I am the only one in the Rune-Midgarts Kingdom";
  1090. mes "who can make traditional hats.";
  1091. next;
  1092. mes "[Han Garam]";
  1093. mes "Unfortunately, I haven't been able to";
  1094. mes "exercise my skill because I haven't met with the Dragon God...";
  1095. mes "Eh? What do I mean, you ask?";
  1096. mes "You know what mediums do, right?";
  1097. mes "They receive spirits into their bodies,";
  1098. mes "and communicate with them.";
  1099. next;
  1100. mes "[Han Garam]";
  1101. mes "So, in my case, a Dragon God comes into my body,";
  1102. mes "and gives me strength and wisdom.";
  1103. mes "When my family was wealthy,";
  1104. mes "we had enough invocation materials";
  1105. mes "to summon the Dragon God,";
  1106. mes "but now, as you see,";
  1107. mes "we cannot afford such expensive things.";
  1108. next;
  1109. mes "[Han Garam]";
  1110. mes "Basically, I may have inherited my family's heirloom,";
  1111. mes "but I can't use it";
  1112. mes "because I cannot afford buying the invocation materials.";
  1113. next;
  1114. mes "[Han Garam]";
  1115. mes "To summon the Dragon God,";
  1116. mes "I must have ^FF00007 Bijous for each of the 4 Bijou colors^000000.";
  1117. mes "^FF0000I need 7 Bijous for each of the Blue, ";
  1118. mes "^FF0000Yellow, Green, and Red colors^000000.";
  1119. mes "Basically I need total 28 Bijous...umm.";
  1120. next;
  1121. mes "[Han Garam]";
  1122. mes "As I said earlier, not only they are expensive,";
  1123. mes "but also they are hard to find...";
  1124. mes "*Sigh* I am afraid that my family's heirloom skill";
  1125. mes "might be discontinued at my generation...";
  1126. close;
  1127. }