hugel_bingo.txt 39 KB

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  1. //===== rAthena Script =======================================
  2. //= Hugel Bingo script
  3. //===== By: ==================================================
  4. //= SinSloth
  5. //===== Current Version: =====================================
  6. //= 1.8
  7. //===== Compatible With: =====================================
  8. //= Any rAthena Version
  9. //===== Description: =========================================
  10. //= Hugel Bingo game
  11. //===== Additional Comments: =================================
  12. //= 1.0 - First version. Please report bugs you find out. [SinSloth]
  13. //= 1.1 - Fixed a minor bug. [SinSloth]
  14. //= 1.2 - Added some Bingo Staff NPCs. [SinSloth]
  15. //= 1.3 - Fixed a bug where an AFK-player wasn't warped out of the game,
  16. //= preventing players from launching another. [SinSloth]
  17. //= 1.4 - Fixed a minor bug added in the last revision. [SinSloth]
  18. //= 1.5 - Applied a fix to players locations which were not rotating properly. [SinSloth]
  19. //= 1.6 - Removed nescesity to win to proceed with quest [Yommy]
  20. //= 1.7 - Replaced effect numerics with constants. [Samuray22]
  21. //= 1.8 Updated 'waitingroom' to support required zeny/lvl. [Kisuka]
  22. //============================================================
  23. que_bingo,48,84,5 script Bingo Waiting Room 124,{
  24. end;
  25. OnInit:
  26. set $hu_bingoa,0;
  27. set $hu_bingob,0;
  28. waitingroom "Bingo Waiting Room - 5 People",50,"Bingo Waiting Room::OnWarp",5,1000;
  29. end;
  30. OnWarp:
  31. warpwaitingpc "que_bingo",46,141;
  32. donpcevent "start#bingo::OnStart";
  33. enablenpc "plate1#bingo";
  34. enablenpc "plate2#bingo";
  35. enablenpc "plate3#bingo";
  36. enablenpc "plate4#bingo";
  37. enablenpc "plate5#bingo";
  38. disablewaitingroomevent;
  39. end;
  40. OnStart:
  41. enablewaitingroomevent;
  42. end;
  43. }
  44. que_bingo,49,125,0 script plate1#bingo 139,1,1,{
  45. OnInit:
  46. disablenpc "plate1#bingo";
  47. disablenpc "plate2#bingo";
  48. disablenpc "plate3#bingo";
  49. disablenpc "plate4#bingo";
  50. disablenpc "plate5#bingo";
  51. end;
  52. OnTouch:
  53. set @bingo_a1$,0;
  54. set @bingo_a2$,0;
  55. set @bingo_a3$,0;
  56. set @bingo_a4$,0;
  57. set @bingo_a5$,0;
  58. set @bingo_b1$,0;
  59. set @bingo_b2$,0;
  60. set @bingo_b3$,0;
  61. set @bingo_b4$,0;
  62. set @bingo_b5$,0;
  63. set @bingo_c1$,0;
  64. set @bingo_c2$,0;
  65. set @bingo_c3$,0;
  66. set @bingo_c4$,0;
  67. set @bingo_c5$,0;
  68. set @bingo_d1$,0;
  69. set @bingo_d2$,0;
  70. set @bingo_d3$,0;
  71. set @bingo_d4$,0;
  72. set @bingo_d5$,0;
  73. set @bingo_e1$,0;
  74. set @bingo_e2$,0;
  75. set @bingo_e3$,0;
  76. set @bingo_e4$,0;
  77. set @bingo_e5$,0;
  78. set @bingo_case,1;
  79. L_Fill:
  80. set @bingo_fill,callfunc("Func_Bingo",@bingo_case);
  81. if(!@bingo_fill)
  82. {
  83. mes "The numbers you have entered";
  84. mes "exceed the limit, or you have";
  85. mes "already entered these numbers.";
  86. mes "Please enter your numbers again.";
  87. next;
  88. }
  89. else if(@bingo_fill)
  90. {
  91. if(@bingoplate[25] < 10) set @bingo_e5$,"0"+@bingoplate[25]+""; else set @bingo_e5$,@bingoplate[25];
  92. donpcevent "start#bingo::OnEnter";
  93. mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ["+@bingo_a4$+"] ["+@bingo_a5$+"]";
  94. mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ["+@bingo_b3$+"] ["+@bingo_b4$+"] ["+@bingo_b5$+"]";
  95. mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ["+@bingo_c3$+"] ["+@bingo_c4$+"] ["+@bingo_c5$+"]";
  96. mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ["+@bingo_d4$+"] ["+@bingo_d5$+"]";
  97. mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ["+@bingo_e3$+"] ["+@bingo_e4$+"] ["+@bingo_e5$+"]";
  98. close;
  99. }
  100. goto L_Fill;
  101. }
  102. que_bingo,53,121,0 duplicate(plate1#bingo) plate2#bingo 139,1,1
  103. que_bingo,51,116,0 duplicate(plate1#bingo) plate3#bingo 139,1,1
  104. que_bingo,46,116,0 duplicate(plate1#bingo) plate4#bingo 139,1,1
  105. que_bingo,45,121,0 duplicate(plate1#bingo) plate5#bingo 139,1,1
  106. que_bingo,51,51,0 script start#bingo 139,{
  107. OnStart:
  108. initnpctimer;
  109. end;
  110. OnEnter:
  111. if($hu_bingoa == 4)
  112. {
  113. set $hu_bingoa,5;
  114. donpcevent "start2#bingo::OnStart";
  115. stopnpctimer;
  116. end;
  117. }
  118. set $hu_bingoa,$hu_bingoa +1;
  119. end;
  120. OnTimer1000:
  121. mapannounce "que_bingo","Eukran: Hello, everyone! I'm Eukran, your Bingo Guide~",1,0xFFAB54;
  122. end;
  123. OnTimer6000:
  124. mapannounce "que_bingo","Eukran: Game participants, please enter the Warp Portal at the bottom of your screen and choose a Bingo Plate by entering a number.",1,0xFFAB54;
  125. end;
  126. OnTimer11000:
  127. mapannounce "que_bingo","Eukran: All participants must choose their Bingo Plates within 3 minutes, or the game will be canceled.",1,0xFFAB54;
  128. end;
  129. OnTimer192000:
  130. mapannounce "que_bingo","Eukran: Please enter a number in 5 seconds, or the game will be canceled.",1,0xFFAB54;
  131. end;
  132. OnTimer200000:
  133. mapannounce "que_bingo","Eukran: I'm sorry, but the game has been canceled. Please come again and enjoy a game of Bingo with us!",1,0xFFAB54;
  134. end;
  135. OnTimer202000:
  136. disablenpc "plate1#bingo";
  137. disablenpc "plate2#bingo";
  138. disablenpc "plate3#bingo";
  139. disablenpc "plate4#bingo";
  140. disablenpc "plate5#bingo";
  141. end;
  142. OnTimer203000:
  143. areawarp "que_bingo",44,115,54,126,"que_bingo",40,124;
  144. enablenpc "out3#bingo";
  145. end;
  146. OnTimer204000:
  147. areawarp "que_bingo",44,115,54,126,"que_bingo",40,121;
  148. disablenpc "out3#bingo";
  149. set $hu_bingoa,0;
  150. set $hu_bingob,0;
  151. donpcevent "Bingo Waiting Room::OnStart";
  152. end;
  153. }
  154. que_bingo,52,52,0 script start2#bingo 139,{
  155. OnStop:
  156. stopnpctimer;
  157. end;
  158. OnStart:
  159. initnpctimer;
  160. end;
  161. OnTimer2000:
  162. mapannounce "que_bingo","Eukran: Great, everyone seems to be ready~",1,0xFFAB54;
  163. disablenpc "plate1#bingo";
  164. disablenpc "plate2#bingo";
  165. disablenpc "plate3#bingo";
  166. disablenpc "plate4#bingo";
  167. disablenpc "plate5#bingo";
  168. end;
  169. OnTimer5000:
  170. mapannounce "que_bingo","Eukran: Now, let the game begin!",1,0xFFAB54;
  171. setarray $@bingoarray[0],1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25;
  172. set .@max_index, 24;
  173. for(set .@i,0; .@i < 25; set .@i,.@i +1)
  174. {
  175. set $@bingo0,rand(0,.@max_index);
  176. set $bingo[.@i],$@bingoarray[$@bingo0];
  177. set $@bingoarray[$@bingo0], $@bingoarray[.@max_index];
  178. set .@max_index, .@max_index - 1;
  179. }
  180. end;
  181. OnTimer8000:
  182. mapannounce "que_bingo","Eukran: I'll announce the Bingo Numbers. If you get 5 lines by matching 5 Bingo Numbers in a straight line on your Bingo Plate, yell out ''Bingo'' to win~",1,0xFFAB54;
  183. end;
  184. OnTimer10000:
  185. set $@bingoresult,1;
  186. callfunc "Func_BingoResult",$@bingoresult;
  187. end;
  188. OnTimer15000:
  189. donpcevent "1a#bingo::OnInit";
  190. end;
  191. OnTimer20000:
  192. callfunc "Func_BingoResult",$@bingoresult;
  193. end;
  194. OnTimer25000:
  195. donpcevent "1a#bingo::OnInit";
  196. end;
  197. OnTimer30000:
  198. callfunc "Func_BingoResult",$@bingoresult;
  199. end;
  200. OnTimer35000:
  201. donpcevent "1a#bingo::OnInit";
  202. end;
  203. OnTimer40000:
  204. callfunc "Func_BingoResult",$@bingoresult;
  205. end;
  206. OnTimer45000:
  207. donpcevent "1a#bingo::OnInit";
  208. end;
  209. OnTimer50000:
  210. callfunc "Func_BingoResult",$@bingoresult;
  211. end;
  212. OnTimer55000:
  213. donpcevent "1a#bingo::OnInit";
  214. end;
  215. OnTimer60000:
  216. callfunc "Func_BingoResult",$@bingoresult;
  217. end;
  218. OnTimer65000:
  219. donpcevent "1a#bingo::OnInit";
  220. end;
  221. OnTimer70000:
  222. callfunc "Func_BingoResult",$@bingoresult;
  223. end;
  224. OnTimer75000:
  225. donpcevent "1a#bingo::OnInit";
  226. end;
  227. OnTimer80000:
  228. callfunc "Func_BingoResult",$@bingoresult;
  229. end;
  230. OnTimer85000:
  231. donpcevent "1a#bingo::OnInit";
  232. end;
  233. OnTimer90000:
  234. callfunc "Func_BingoResult",$@bingoresult;
  235. end;
  236. OnTimer95000:
  237. donpcevent "1a#bingo::OnInit";
  238. end;
  239. OnTimer100000:
  240. callfunc "Func_BingoResult",$@bingoresult;
  241. end;
  242. OnTimer105000:
  243. donpcevent "1a#bingo::OnInit";
  244. end;
  245. OnTimer110000:
  246. callfunc "Func_BingoResult",$@bingoresult;
  247. end;
  248. OnTimer115000:
  249. donpcevent "1a#bingo::OnInit";
  250. end;
  251. OnTimer120000:
  252. callfunc "Func_BingoResult",$@bingoresult;
  253. end;
  254. OnTimer125000:
  255. donpcevent "1a#bingo::OnInit";
  256. end;
  257. OnTimer130000:
  258. callfunc "Func_BingoResult",$@bingoresult;
  259. end;
  260. OnTimer135000:
  261. donpcevent "1a#bingo::OnInit";
  262. end;
  263. OnTimer140000:
  264. callfunc "Func_BingoResult",$@bingoresult;
  265. end;
  266. OnTimer145000:
  267. donpcevent "1a#bingo::OnInit";
  268. end;
  269. OnTimer150000:
  270. callfunc "Func_BingoResult",$@bingoresult;
  271. end;
  272. OnTimer155000:
  273. donpcevent "1a#bingo::OnInit";
  274. end;
  275. OnTimer160000:
  276. callfunc "Func_BingoResult",$@bingoresult;
  277. end;
  278. OnTimer179000:
  279. donpcevent "1a#bingo::OnInit";
  280. end;
  281. OnTimer180000:
  282. callfunc "Func_BingoResult",$@bingoresult;
  283. end;
  284. OnTimer199000:
  285. donpcevent "1a#bingo::OnInit";
  286. end;
  287. OnTimer200000:
  288. callfunc "Func_BingoResult",$@bingoresult;
  289. end;
  290. OnTimer219000:
  291. donpcevent "1a#bingo::OnInit";
  292. end;
  293. OnTimer220000:
  294. callfunc "Func_BingoResult",$@bingoresult;
  295. end;
  296. OnTimer239000:
  297. donpcevent "1a#bingo::OnInit";
  298. end;
  299. OnTimer240000:
  300. callfunc "Func_BingoResult",$@bingoresult;
  301. end;
  302. OnTimer259000:
  303. donpcevent "1a#bingo::OnInit";
  304. end;
  305. OnTimer260000:
  306. callfunc "Func_BingoResult",$@bingoresult;
  307. end;
  308. OnTimer279000:
  309. donpcevent "1a#bingo::OnInit";
  310. end;
  311. OnTimer280000:
  312. callfunc "Func_BingoResult",$@bingoresult;
  313. end;
  314. OnTimer299000:
  315. donpcevent "1a#bingo::OnInit";
  316. end;
  317. OnTimer300000:
  318. callfunc "Func_BingoResult",$@bingoresult;
  319. end;
  320. OnTimer319000:
  321. donpcevent "1a#bingo::OnInit";
  322. end;
  323. OnTimer320000:
  324. callfunc "Func_BingoResult",$@bingoresult;
  325. end;
  326. OnTimer339000:
  327. donpcevent "1a#bingo::OnInit";
  328. end;
  329. OnTimer340000:
  330. callfunc "Func_BingoResult",$@bingoresult;
  331. end;
  332. OnTimer440000:
  333. mapannounce "que_bingo","Eukran: I've announced all of the selected numbers, but I haven't heard anyone yell ''Bingo.''",1,0xFFAB54;
  334. end;
  335. OnTimer445000:
  336. mapannounce "que_bingo","Eukran: I'll give you all 10 seconds to check if any of you have won. If no one can yell ''Bingo'' in 10 seconds, this game will end without a winner.",1,0xFFAB54;
  337. end;
  338. OnTimer460000:
  339. mapannounce "que_bingo","Eukran: I'm sorry, but this game has ended without a winner. Thanks for playing, everyone~",1,0xFFAB54;
  340. donpcevent "1a#bingo::OnInit";
  341. areawarp "que_bingo",44,115,54,126,"que_bingo",40,121;
  342. set $hu_bingoa,0;
  343. donpcevent "Bingo Waiting Room::OnStart";
  344. end;
  345. }
  346. que_bingo,49,125,0 script 1a#bingo 139,1,1,{
  347. end;
  348. OnInit:
  349. disablenpc "1a#bingo";
  350. disablenpc "2a#bingo";
  351. disablenpc "3a#bingo";
  352. disablenpc "4a#bingo";
  353. disablenpc "5a#bingo";
  354. disablenpc "6a#bingo";
  355. disablenpc "7a#bingo";
  356. disablenpc "8a#bingo";
  357. disablenpc "9a#bingo";
  358. disablenpc "10a#bingo";
  359. disablenpc "11a#bingo";
  360. disablenpc "12a#bingo";
  361. disablenpc "13a#bingo";
  362. disablenpc "14a#bingo";
  363. disablenpc "15a#bingo";
  364. disablenpc "16a#bingo";
  365. disablenpc "17a#bingo";
  366. disablenpc "18a#bingo";
  367. disablenpc "19a#bingo";
  368. disablenpc "20a#bingo";
  369. disablenpc "21a#bingo";
  370. disablenpc "22a#bingo";
  371. disablenpc "23a#bingo";
  372. disablenpc "24a#bingo";
  373. disablenpc "25a#bingo";
  374. disablenpc "1b#bingo";
  375. disablenpc "2b#bingo";
  376. disablenpc "3b#bingo";
  377. disablenpc "4b#bingo";
  378. disablenpc "5b#bingo";
  379. disablenpc "6b#bingo";
  380. disablenpc "7b#bingo";
  381. disablenpc "8b#bingo";
  382. disablenpc "9b#bingo";
  383. disablenpc "10b#bingo";
  384. disablenpc "11b#bingo";
  385. disablenpc "12b#bingo";
  386. disablenpc "13b#bingo";
  387. disablenpc "14b#bingo";
  388. disablenpc "15b#bingo";
  389. disablenpc "16b#bingo";
  390. disablenpc "17b#bingo";
  391. disablenpc "18b#bingo";
  392. disablenpc "19b#bingo";
  393. disablenpc "20b#bingo";
  394. disablenpc "21b#bingo";
  395. disablenpc "22b#bingo";
  396. disablenpc "23b#bingo";
  397. disablenpc "24b#bingo";
  398. disablenpc "25b#bingo";
  399. disablenpc "1c#bingo";
  400. disablenpc "2c#bingo";
  401. disablenpc "3c#bingo";
  402. disablenpc "4c#bingo";
  403. disablenpc "5c#bingo";
  404. disablenpc "6c#bingo";
  405. disablenpc "7c#bingo";
  406. disablenpc "8c#bingo";
  407. disablenpc "9c#bingo";
  408. disablenpc "10c#bingo";
  409. disablenpc "11c#bingo";
  410. disablenpc "12c#bingo";
  411. disablenpc "13c#bingo";
  412. disablenpc "14c#bingo";
  413. disablenpc "15c#bingo";
  414. disablenpc "16c#bingo";
  415. disablenpc "17c#bingo";
  416. disablenpc "18c#bingo";
  417. disablenpc "19c#bingo";
  418. disablenpc "20c#bingo";
  419. disablenpc "21c#bingo";
  420. disablenpc "22c#bingo";
  421. disablenpc "23c#bingo";
  422. disablenpc "24c#bingo";
  423. disablenpc "25c#bingo";
  424. disablenpc "1d#bingo";
  425. disablenpc "2d#bingo";
  426. disablenpc "3d#bingo";
  427. disablenpc "4d#bingo";
  428. disablenpc "5d#bingo";
  429. disablenpc "6d#bingo";
  430. disablenpc "7d#bingo";
  431. disablenpc "8d#bingo";
  432. disablenpc "9d#bingo";
  433. disablenpc "10d#bingo";
  434. disablenpc "11d#bingo";
  435. disablenpc "12d#bingo";
  436. disablenpc "13d#bingo";
  437. disablenpc "14d#bingo";
  438. disablenpc "15d#bingo";
  439. disablenpc "16d#bingo";
  440. disablenpc "17d#bingo";
  441. disablenpc "18d#bingo";
  442. disablenpc "19d#bingo";
  443. disablenpc "20d#bingo";
  444. disablenpc "21d#bingo";
  445. disablenpc "22d#bingo";
  446. disablenpc "23d#bingo";
  447. disablenpc "24d#bingo";
  448. disablenpc "25d#bingo";
  449. disablenpc "1e#bingo";
  450. disablenpc "2e#bingo";
  451. disablenpc "3e#bingo";
  452. disablenpc "4e#bingo";
  453. disablenpc "5e#bingo";
  454. disablenpc "6e#bingo";
  455. disablenpc "7e#bingo";
  456. disablenpc "8e#bingo";
  457. disablenpc "9e#bingo";
  458. disablenpc "10e#bingo";
  459. disablenpc "11e#bingo";
  460. disablenpc "12e#bingo";
  461. disablenpc "13e#bingo";
  462. disablenpc "14e#bingo";
  463. disablenpc "15e#bingo";
  464. disablenpc "16e#bingo";
  465. disablenpc "17e#bingo";
  466. disablenpc "18e#bingo";
  467. disablenpc "19e#bingo";
  468. disablenpc "20e#bingo";
  469. disablenpc "21e#bingo";
  470. disablenpc "22e#bingo";
  471. disablenpc "23e#bingo";
  472. disablenpc "24e#bingo";
  473. disablenpc "25e#bingo";
  474. end;
  475. OnTouch:
  476. if(@bingoplate[1] == $bingo[$@bingoresult -1]){ set @bingo_a1$,"^ff0000- -^000000"; setarray @bingoplate[1],99; }
  477. else if(@bingoplate[2] == $bingo[$@bingoresult -1]){ set @bingo_a2$,"^ff0000- -^000000"; setarray @bingoplate[2],99; }
  478. else if(@bingoplate[3] == $bingo[$@bingoresult -1]){ set @bingo_a3$,"^ff0000- -^000000"; setarray @bingoplate[3],99; }
  479. else if(@bingoplate[4] == $bingo[$@bingoresult -1]){ set @bingo_a4$,"^ff0000- -^000000"; setarray @bingoplate[4],99; }
  480. else if(@bingoplate[5] == $bingo[$@bingoresult -1]){ set @bingo_a5$,"^ff0000- -^000000"; setarray @bingoplate[5],99; }
  481. else if(@bingoplate[6] == $bingo[$@bingoresult -1]){ set @bingo_b1$,"^ff0000- -^000000"; setarray @bingoplate[6],99; }
  482. else if(@bingoplate[7] == $bingo[$@bingoresult -1]){ set @bingo_b2$,"^ff0000- -^000000"; setarray @bingoplate[7],99; }
  483. else if(@bingoplate[8] == $bingo[$@bingoresult -1]){ set @bingo_b3$,"^ff0000- -^000000"; setarray @bingoplate[8],99; }
  484. else if(@bingoplate[9] == $bingo[$@bingoresult -1]){ set @bingo_b4$,"^ff0000- -^000000"; setarray @bingoplate[9],99; }
  485. else if(@bingoplate[10] == $bingo[$@bingoresult -1]){ set @bingo_b5$,"^ff0000- -^000000"; setarray @bingoplate[10],99; }
  486. else if(@bingoplate[11] == $bingo[$@bingoresult -1]){ set @bingo_c1$,"^ff0000- -^000000"; setarray @bingoplate[11],99; }
  487. else if(@bingoplate[12] == $bingo[$@bingoresult -1]){ set @bingo_c2$,"^ff0000- -^000000"; setarray @bingoplate[12],99; }
  488. else if(@bingoplate[13] == $bingo[$@bingoresult -1]){ set @bingo_c3$,"^ff0000- -^000000"; setarray @bingoplate[13],99; }
  489. else if(@bingoplate[14] == $bingo[$@bingoresult -1]){ set @bingo_c4$,"^ff0000- -^000000"; setarray @bingoplate[14],99; }
  490. else if(@bingoplate[15] == $bingo[$@bingoresult -1]){ set @bingo_c5$,"^ff0000- -^000000"; setarray @bingoplate[15],99; }
  491. else if(@bingoplate[16] == $bingo[$@bingoresult -1]){ set @bingo_d1$,"^ff0000- -^000000"; setarray @bingoplate[16],99; }
  492. else if(@bingoplate[17] == $bingo[$@bingoresult -1]){ set @bingo_d2$,"^ff0000- -^000000"; setarray @bingoplate[17],99; }
  493. else if(@bingoplate[18] == $bingo[$@bingoresult -1]){ set @bingo_d3$,"^ff0000- -^000000"; setarray @bingoplate[18],99; }
  494. else if(@bingoplate[19] == $bingo[$@bingoresult -1]){ set @bingo_d4$,"^ff0000- -^000000"; setarray @bingoplate[19],99; }
  495. else if(@bingoplate[20] == $bingo[$@bingoresult -1]){ set @bingo_d5$,"^ff0000- -^000000"; setarray @bingoplate[20],99; }
  496. else if(@bingoplate[21] == $bingo[$@bingoresult -1]){ set @bingo_e1$,"^ff0000- -^000000"; setarray @bingoplate[21],99; }
  497. else if(@bingoplate[22] == $bingo[$@bingoresult -1]){ set @bingo_e2$,"^ff0000- -^000000"; setarray @bingoplate[22],99; }
  498. else if(@bingoplate[23] == $bingo[$@bingoresult -1]){ set @bingo_e3$,"^ff0000- -^000000"; setarray @bingoplate[23],99; }
  499. else if(@bingoplate[24] == $bingo[$@bingoresult -1]){ set @bingo_e4$,"^ff0000- -^000000"; setarray @bingoplate[24],99; }
  500. else if(@bingoplate[25] == $bingo[$@bingoresult -1]){ set @bingo_e5$,"^ff0000- -^000000"; setarray @bingoplate[25],99; }
  501. set @bingowin,0;
  502. if(@bingoplate[1] == @bingoplate[2] && @bingoplate[1] == @bingoplate[3] && @bingoplate[1] == @bingoplate[4] && @bingoplate[1] == @bingoplate[5]) set @bingowin,@bingowin +1;
  503. if(@bingoplate[6] == @bingoplate[7] && @bingoplate[6] == @bingoplate[8] && @bingoplate[6] == @bingoplate[9] && @bingoplate[6] == @bingoplate[10]) set @bingowin,@bingowin +1;
  504. if(@bingoplate[11] == @bingoplate[12] && @bingoplate[11] == @bingoplate[13] && @bingoplate[11] == @bingoplate[14] && @bingoplate[11] == @bingoplate[15]) set @bingowin,@bingowin +1;
  505. if(@bingoplate[16] == @bingoplate[17] && @bingoplate[16] == @bingoplate[18] && @bingoplate[16] == @bingoplate[19] && @bingoplate[16] == @bingoplate[20]) set @bingowin,@bingowin +1;
  506. if(@bingoplate[21] == @bingoplate[22] && @bingoplate[21] == @bingoplate[23] && @bingoplate[21] == @bingoplate[24] && @bingoplate[21] == @bingoplate[25]) set @bingowin,@bingowin +1;
  507. if(@bingoplate[1] == @bingoplate[6] && @bingoplate[1] == @bingoplate[11] && @bingoplate[1] == @bingoplate[16] && @bingoplate[1] == @bingoplate[21]) set @bingowin,@bingowin +1;
  508. if(@bingoplate[2] == @bingoplate[7] && @bingoplate[2] == @bingoplate[12] && @bingoplate[2] == @bingoplate[17] && @bingoplate[2] == @bingoplate[22]) set @bingowin,@bingowin +1;
  509. if(@bingoplate[3] == @bingoplate[8] && @bingoplate[3] == @bingoplate[13] && @bingoplate[3] == @bingoplate[18] && @bingoplate[3] == @bingoplate[23]) set @bingowin,@bingowin +1;
  510. if(@bingoplate[4] == @bingoplate[9] && @bingoplate[4] == @bingoplate[14] && @bingoplate[4] == @bingoplate[19] && @bingoplate[4] == @bingoplate[24]) set @bingowin,@bingowin +1;
  511. if(@bingoplate[5] == @bingoplate[10] && @bingoplate[5] == @bingoplate[15] && @bingoplate[5] == @bingoplate[20] && @bingoplate[5] == @bingoplate[25]) set @bingowin,@bingowin +1;
  512. if(@bingoplate[1] == @bingoplate[7] && @bingoplate[1] == @bingoplate[13] && @bingoplate[1] == @bingoplate[19] && @bingoplate[1] == @bingoplate[25]) set @bingowin,@bingowin +1;
  513. if(@bingoplate[5] == @bingoplate[9] && @bingoplate[5] == @bingoplate[13] && @bingoplate[5] == @bingoplate[17] && @bingoplate[5] == @bingoplate[21]) set @bingowin,@bingowin +1;
  514. if($@bingoresult == 1 || $@bingoresult == 21) mes "[ "+$@bingoresult+"st Number - "+$bingo[$@bingoresult -1]+" ]";
  515. else if($@bingoresult == 2 || $@bingoresult == 22) mes "[ "+$@bingoresult+"nd Number - "+$bingo[$@bingoresult -1]+" ]";
  516. else if($@bingoresult == 3 || $@bingoresult == 23) mes "[ "+$@bingoresult+"rd Number - "+$bingo[$@bingoresult -1]+" ]";
  517. else mes "[ "+$@bingoresult+"th Number - "+$bingo[$@bingoresult -1]+" ]";
  518. mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ["+@bingo_a4$+"] ["+@bingo_a5$+"]";
  519. mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ["+@bingo_b3$+"] ["+@bingo_b4$+"] ["+@bingo_b5$+"]";
  520. mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ["+@bingo_c3$+"] ["+@bingo_c4$+"] ["+@bingo_c5$+"]";
  521. mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ["+@bingo_d4$+"] ["+@bingo_d5$+"]";
  522. mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ["+@bingo_e3$+"] ["+@bingo_e4$+"] ["+@bingo_e5$+"]";
  523. mes "[Currently Finished Lines - "+@bingowin+" ]";
  524. if($@bingoresult > 15)
  525. {
  526. if(@bingowin > 4)
  527. {
  528. next;
  529. mes "We just have made 5 lines!";
  530. mes "Say ^ff0000Bingo^000000!";
  531. mes "W-we just matched";
  532. mes "5 numbers in a row!";
  533. mes "Quickly, say ''^FF0000Bingo^000000!''";
  534. mes "Remember, you'll only";
  535. mes "have one chance to say it!";
  536. input @bingoyell$;
  537. if(@bingoyell$ == "Bingo")
  538. {
  539. if($hu_bingoa == 5)
  540. {
  541. set $hu_bingoa,6;
  542. donpcevent "start2#bingo::OnStop";
  543. set $@bingowinner$,strcharinfo(0);
  544. donpcevent "win1a#bingo::OnWin";
  545. close;
  546. }
  547. else if($hu_bingoa == 6)
  548. {
  549. next;
  550. mes "Oh no! I'm sorry, but";
  551. mes "someone already yelled";
  552. mes "''bingo'' before you did.";
  553. mes "I'm sorry, but you missed";
  554. mes "your chance! Better luck,";
  555. mes "next time, alright?";
  556. close;
  557. }
  558. }
  559. else
  560. {
  561. next;
  562. mes "I'm sorry, but you";
  563. mes "said it wrong. Next time,";
  564. mes "make sure that you yell";
  565. mes "out the word, ''^FF0000Bingo^000000,'' okay?";
  566. close;
  567. }
  568. }
  569. close;
  570. }
  571. close;
  572. }
  573. que_bingo,49,125,0 duplicate(1a#bingo) 2a#bingo 139,1,1
  574. que_bingo,49,125,0 duplicate(1a#bingo) 3a#bingo 139,1,1
  575. que_bingo,49,125,0 duplicate(1a#bingo) 4a#bingo 139,1,1
  576. que_bingo,49,125,0 duplicate(1a#bingo) 5a#bingo 139,1,1
  577. que_bingo,49,125,0 duplicate(1a#bingo) 6a#bingo 139,1,1
  578. que_bingo,49,125,0 duplicate(1a#bingo) 7a#bingo 139,1,1
  579. que_bingo,49,125,0 duplicate(1a#bingo) 8a#bingo 139,1,1
  580. que_bingo,49,125,0 duplicate(1a#bingo) 9a#bingo 139,1,1
  581. que_bingo,49,125,0 duplicate(1a#bingo) 10a#bingo 139,1,1
  582. que_bingo,49,125,0 duplicate(1a#bingo) 11a#bingo 139,1,1
  583. que_bingo,49,125,0 duplicate(1a#bingo) 12a#bingo 139,1,1
  584. que_bingo,49,125,0 duplicate(1a#bingo) 13a#bingo 139,1,1
  585. que_bingo,49,125,0 duplicate(1a#bingo) 14a#bingo 139,1,1
  586. que_bingo,49,125,0 duplicate(1a#bingo) 15a#bingo 139,1,1
  587. que_bingo,49,125,0 duplicate(1a#bingo) 16a#bingo 139,1,1
  588. que_bingo,49,125,0 duplicate(1a#bingo) 17a#bingo 139,1,1
  589. que_bingo,49,125,0 duplicate(1a#bingo) 18a#bingo 139,1,1
  590. que_bingo,49,125,0 duplicate(1a#bingo) 19a#bingo 139,1,1
  591. que_bingo,49,125,0 duplicate(1a#bingo) 20a#bingo 139,1,1
  592. que_bingo,49,125,0 duplicate(1a#bingo) 21a#bingo 139,1,1
  593. que_bingo,49,125,0 duplicate(1a#bingo) 22a#bingo 139,1,1
  594. que_bingo,49,125,0 duplicate(1a#bingo) 23a#bingo 139,1,1
  595. que_bingo,49,125,0 duplicate(1a#bingo) 24a#bingo 139,1,1
  596. que_bingo,49,125,0 duplicate(1a#bingo) 25a#bingo 139,1,1
  597. que_bingo,53,121,0 duplicate(1a#bingo) 1b#bingo 139,1,1
  598. que_bingo,53,121,0 duplicate(1a#bingo) 2b#bingo 139,1,1
  599. que_bingo,53,121,0 duplicate(1a#bingo) 3b#bingo 139,1,1
  600. que_bingo,53,121,0 duplicate(1a#bingo) 4b#bingo 139,1,1
  601. que_bingo,53,121,0 duplicate(1a#bingo) 5b#bingo 139,1,1
  602. que_bingo,53,121,0 duplicate(1a#bingo) 6b#bingo 139,1,1
  603. que_bingo,53,121,0 duplicate(1a#bingo) 7b#bingo 139,1,1
  604. que_bingo,53,121,0 duplicate(1a#bingo) 8b#bingo 139,1,1
  605. que_bingo,53,121,0 duplicate(1a#bingo) 9b#bingo 139,1,1
  606. que_bingo,53,121,0 duplicate(1a#bingo) 10b#bingo 139,1,1
  607. que_bingo,53,121,0 duplicate(1a#bingo) 11b#bingo 139,1,1
  608. que_bingo,53,121,0 duplicate(1a#bingo) 12b#bingo 139,1,1
  609. que_bingo,53,121,0 duplicate(1a#bingo) 13b#bingo 139,1,1
  610. que_bingo,53,121,0 duplicate(1a#bingo) 14b#bingo 139,1,1
  611. que_bingo,53,121,0 duplicate(1a#bingo) 15b#bingo 139,1,1
  612. que_bingo,53,121,0 duplicate(1a#bingo) 16b#bingo 139,1,1
  613. que_bingo,53,121,0 duplicate(1a#bingo) 17b#bingo 139,1,1
  614. que_bingo,53,121,0 duplicate(1a#bingo) 18b#bingo 139,1,1
  615. que_bingo,53,121,0 duplicate(1a#bingo) 19b#bingo 139,1,1
  616. que_bingo,53,121,0 duplicate(1a#bingo) 20b#bingo 139,1,1
  617. que_bingo,53,121,0 duplicate(1a#bingo) 21b#bingo 139,1,1
  618. que_bingo,53,121,0 duplicate(1a#bingo) 22b#bingo 139,1,1
  619. que_bingo,53,121,0 duplicate(1a#bingo) 23b#bingo 139,1,1
  620. que_bingo,53,121,0 duplicate(1a#bingo) 24b#bingo 139,1,1
  621. que_bingo,53,121,0 duplicate(1a#bingo) 25b#bingo 139,1,1
  622. que_bingo,51,116,0 duplicate(1a#bingo) 1c#bingo 139,1,1
  623. que_bingo,51,116,0 duplicate(1a#bingo) 2c#bingo 139,1,1
  624. que_bingo,51,116,0 duplicate(1a#bingo) 3c#bingo 139,1,1
  625. que_bingo,51,116,0 duplicate(1a#bingo) 4c#bingo 139,1,1
  626. que_bingo,51,116,0 duplicate(1a#bingo) 5c#bingo 139,1,1
  627. que_bingo,51,116,0 duplicate(1a#bingo) 6c#bingo 139,1,1
  628. que_bingo,51,116,0 duplicate(1a#bingo) 7c#bingo 139,1,1
  629. que_bingo,51,116,0 duplicate(1a#bingo) 8c#bingo 139,1,1
  630. que_bingo,51,116,0 duplicate(1a#bingo) 9c#bingo 139,1,1
  631. que_bingo,51,116,0 duplicate(1a#bingo) 10c#bingo 139,1,1
  632. que_bingo,51,116,0 duplicate(1a#bingo) 11c#bingo 139,1,1
  633. que_bingo,51,116,0 duplicate(1a#bingo) 12c#bingo 139,1,1
  634. que_bingo,51,116,0 duplicate(1a#bingo) 13c#bingo 139,1,1
  635. que_bingo,51,116,0 duplicate(1a#bingo) 14c#bingo 139,1,1
  636. que_bingo,51,116,0 duplicate(1a#bingo) 15c#bingo 139,1,1
  637. que_bingo,51,116,0 duplicate(1a#bingo) 16c#bingo 139,1,1
  638. que_bingo,51,116,0 duplicate(1a#bingo) 17c#bingo 139,1,1
  639. que_bingo,51,116,0 duplicate(1a#bingo) 18c#bingo 139,1,1
  640. que_bingo,51,116,0 duplicate(1a#bingo) 19c#bingo 139,1,1
  641. que_bingo,51,116,0 duplicate(1a#bingo) 20c#bingo 139,1,1
  642. que_bingo,51,116,0 duplicate(1a#bingo) 21c#bingo 139,1,1
  643. que_bingo,51,116,0 duplicate(1a#bingo) 22c#bingo 139,1,1
  644. que_bingo,51,116,0 duplicate(1a#bingo) 23c#bingo 139,1,1
  645. que_bingo,51,116,0 duplicate(1a#bingo) 24c#bingo 139,1,1
  646. que_bingo,51,116,0 duplicate(1a#bingo) 25c#bingo 139,1,1
  647. que_bingo,46,116,0 duplicate(1a#bingo) 1d#bingo 139,1,1
  648. que_bingo,46,116,0 duplicate(1a#bingo) 2d#bingo 139,1,1
  649. que_bingo,46,116,0 duplicate(1a#bingo) 3d#bingo 139,1,1
  650. que_bingo,46,116,0 duplicate(1a#bingo) 4d#bingo 139,1,1
  651. que_bingo,46,116,0 duplicate(1a#bingo) 5d#bingo 139,1,1
  652. que_bingo,46,116,0 duplicate(1a#bingo) 6d#bingo 139,1,1
  653. que_bingo,46,116,0 duplicate(1a#bingo) 7d#bingo 139,1,1
  654. que_bingo,46,116,0 duplicate(1a#bingo) 8d#bingo 139,1,1
  655. que_bingo,46,116,0 duplicate(1a#bingo) 9d#bingo 139,1,1
  656. que_bingo,46,116,0 duplicate(1a#bingo) 10d#bingo 139,1,1
  657. que_bingo,46,116,0 duplicate(1a#bingo) 11d#bingo 139,1,1
  658. que_bingo,46,116,0 duplicate(1a#bingo) 12d#bingo 139,1,1
  659. que_bingo,46,116,0 duplicate(1a#bingo) 13d#bingo 139,1,1
  660. que_bingo,46,116,0 duplicate(1a#bingo) 14d#bingo 139,1,1
  661. que_bingo,46,116,0 duplicate(1a#bingo) 15d#bingo 139,1,1
  662. que_bingo,46,116,0 duplicate(1a#bingo) 16d#bingo 139,1,1
  663. que_bingo,46,116,0 duplicate(1a#bingo) 17d#bingo 139,1,1
  664. que_bingo,46,116,0 duplicate(1a#bingo) 18d#bingo 139,1,1
  665. que_bingo,46,116,0 duplicate(1a#bingo) 19d#bingo 139,1,1
  666. que_bingo,46,116,0 duplicate(1a#bingo) 20d#bingo 139,1,1
  667. que_bingo,46,116,0 duplicate(1a#bingo) 21d#bingo 139,1,1
  668. que_bingo,46,116,0 duplicate(1a#bingo) 22d#bingo 139,1,1
  669. que_bingo,46,116,0 duplicate(1a#bingo) 23d#bingo 139,1,1
  670. que_bingo,46,116,0 duplicate(1a#bingo) 24d#bingo 139,1,1
  671. que_bingo,46,116,0 duplicate(1a#bingo) 25d#bingo 139,1,1
  672. que_bingo,45,121,0 duplicate(1a#bingo) 1e#bingo 139,1,1
  673. que_bingo,45,121,0 duplicate(1a#bingo) 2e#bingo 139,1,1
  674. que_bingo,45,121,0 duplicate(1a#bingo) 3e#bingo 139,1,1
  675. que_bingo,45,121,0 duplicate(1a#bingo) 4e#bingo 139,1,1
  676. que_bingo,45,121,0 duplicate(1a#bingo) 5e#bingo 139,1,1
  677. que_bingo,45,121,0 duplicate(1a#bingo) 6e#bingo 139,1,1
  678. que_bingo,45,121,0 duplicate(1a#bingo) 7e#bingo 139,1,1
  679. que_bingo,45,121,0 duplicate(1a#bingo) 8e#bingo 139,1,1
  680. que_bingo,45,121,0 duplicate(1a#bingo) 9e#bingo 139,1,1
  681. que_bingo,45,121,0 duplicate(1a#bingo) 10e#bingo 139,1,1
  682. que_bingo,45,121,0 duplicate(1a#bingo) 11e#bingo 139,1,1
  683. que_bingo,45,121,0 duplicate(1a#bingo) 12e#bingo 139,1,1
  684. que_bingo,45,121,0 duplicate(1a#bingo) 13e#bingo 139,1,1
  685. que_bingo,45,121,0 duplicate(1a#bingo) 14e#bingo 139,1,1
  686. que_bingo,45,121,0 duplicate(1a#bingo) 15e#bingo 139,1,1
  687. que_bingo,45,121,0 duplicate(1a#bingo) 16e#bingo 139,1,1
  688. que_bingo,45,121,0 duplicate(1a#bingo) 17e#bingo 139,1,1
  689. que_bingo,45,121,0 duplicate(1a#bingo) 18e#bingo 139,1,1
  690. que_bingo,45,121,0 duplicate(1a#bingo) 19e#bingo 139,1,1
  691. que_bingo,45,121,0 duplicate(1a#bingo) 20e#bingo 139,1,1
  692. que_bingo,45,121,0 duplicate(1a#bingo) 21e#bingo 139,1,1
  693. que_bingo,45,121,0 duplicate(1a#bingo) 22e#bingo 139,1,1
  694. que_bingo,45,121,0 duplicate(1a#bingo) 23e#bingo 139,1,1
  695. que_bingo,45,121,0 duplicate(1a#bingo) 24e#bingo 139,1,1
  696. que_bingo,45,121,0 duplicate(1a#bingo) 25e#bingo 139,1,1
  697. que_bingo,79,19,0 script win1a#bingo 139,4,4,{
  698. end;
  699. OnWin:
  700. initnpctimer;
  701. end;
  702. OnTimer1000:
  703. donpcevent "1a#bingo::OnInit";
  704. enablenpc "win2a#bingo";
  705. enablenpc "win2b#bingo";
  706. enablenpc "win2c#bingo";
  707. enablenpc "win2d#bingo";
  708. enablenpc "win2e#bingo";
  709. end;
  710. }
  711. que_bingo,49,125,0 script win2a#bingo 139,1,1,{
  712. end;
  713. OnInit:
  714. disablenpc "win2a#bingo";
  715. disablenpc "win2b#bingo";
  716. disablenpc "win2c#bingo";
  717. disablenpc "win2d#bingo";
  718. disablenpc "win2e#bingo";
  719. end;
  720. OnTouch:
  721. if($@bingowinner$ != strcharinfo(0)) end;
  722. specialeffect EF_SUI_EXPLOSION;
  723. soundeffect "tming_success.wav",1;
  724. if($@bingoresult == 16) getitem 7515,50;
  725. else getitem 7515,1;
  726. initnpctimer;
  727. end;
  728. OnTimer1000:
  729. mapannounce "que_bingo","Eukran: Wow, Bingo! It's Bingo!",1,0xFFAB54;
  730. end;
  731. OnTimer5000:
  732. mapannounce "que_bingo","Eukran: "+$@bingowinner$+" has said Bingo!",1,0xFFAB54;
  733. end;
  734. OnTimer10000:
  735. if($@bingoresult == 16) mapannounce "que_bingo","Eukran: Congratulations, "+$@bingowinner$+"! You will be rewarded with 50 Marvelous Medals.",1,0xFFAB54;
  736. else mapannounce "que_bingo","Eukran: Congratulations, "+$@bingowinner$+"! You will be rewarded with 1 Marvelous Medal.",1,0xFFAB54;
  737. end;
  738. OnTimer15000:
  739. mapannounce "que_bingo","Eukran: Thank you all for participating in the game. See you next time!",1,0xFFAB54;
  740. end;
  741. OnTimer20000:
  742. donpcevent "end#bingo::OnEnd";
  743. donpcevent "win2a#bingo::OnInit";
  744. end;
  745. }
  746. que_bingo,53,121,0 duplicate(win2a#bingo) win2b#bingo 139,1,1
  747. que_bingo,51,116,0 duplicate(win2a#bingo) win2c#bingo 139,1,1
  748. que_bingo,46,116,0 duplicate(win2a#bingo) win2d#bingo 139,1,1
  749. que_bingo,45,121,0 duplicate(win2a#bingo) win2e#bingo 139,1,1
  750. que_bingo,89,59,0 script end#bingo 139,4,4,{
  751. end;
  752. OnEnd:
  753. initnpctimer;
  754. end;
  755. OnTimer1000:
  756. enablenpc "end1a#bingo";
  757. enablenpc "end1b#bingo";
  758. enablenpc "end1c#bingo";
  759. enablenpc "end1d#bingo";
  760. enablenpc "end1e#bingo";
  761. end;
  762. OnTimer5000:
  763. disablenpc "end1a#bingo";
  764. disablenpc "end1b#bingo";
  765. disablenpc "end1c#bingo";
  766. disablenpc "end1d#bingo";
  767. disablenpc "end1e#bingo";
  768. areawarp "que_bingo",44,115,54,126,"que_bingo",40,121;
  769. set $hu_bingoa,0;
  770. donpcevent "Bingo Waiting Room::OnStart";
  771. end;
  772. }
  773. que_bingo,49,125,0 script end1a#bingo 139,1,1,{
  774. OnInit:
  775. disablenpc "end1a#bingo";
  776. disablenpc "end1b#bingo";
  777. disablenpc "end1c#bingo";
  778. disablenpc "end1d#bingo";
  779. disablenpc "end1e#bingo";
  780. end;
  781. OnTouch:
  782. if(hg_ma1 == 6) warp "que_bingo",45,186;
  783. else warp "que_bingo",40,121;
  784. end;
  785. }
  786. que_bingo,53,121,0 duplicate(end1a#bingo) end1b#bingo 139,1,1
  787. que_bingo,51,116,0 duplicate(end1a#bingo) end1c#bingo 139,1,1
  788. que_bingo,46,116,0 duplicate(end1a#bingo) end1d#bingo 139,1,1
  789. que_bingo,45,121,0 duplicate(end1a#bingo) end1e#bingo 139,1,1
  790. que_bingo,50,138,1 script out3#bingo 139,5,8,{
  791. OnInit:
  792. disablenpc "out3#bingo";
  793. end;
  794. OnTouch:
  795. warp "que_bingo",40,121;
  796. end;
  797. }
  798. que_bingo,49,136,0 script go3#bingo 45,1,1,{
  799. OnTouch:
  800. switch($hu_bingob)
  801. {
  802. case 0: warp "que_bingo",49,125; break;
  803. case 1: warp "que_bingo",53,121; break;
  804. case 2: warp "que_bingo",51,116; break;
  805. case 3: warp "que_bingo",46,116; break;
  806. case 4: warp "que_bingo",45,121; break;
  807. }
  808. set $hu_bingob,$hu_bingob +1;
  809. if($hu_bingob == 5) set $hu_bingob,0;
  810. end;
  811. }
  812. function script Func_Bingo {
  813. for( set .@i,getarg(0); .@i < 26; set .@i,.@i +1)
  814. {
  815. if(@bingoplate[1] < 10) set @bingo_a1$,"0"+@bingoplate[1]+""; else set @bingo_a1$,@bingoplate[1];
  816. if(@bingoplate[2] < 10) set @bingo_a2$,"0"+@bingoplate[2]+""; else set @bingo_a2$,@bingoplate[2];
  817. if(@bingoplate[3] < 10) set @bingo_a3$,"0"+@bingoplate[3]+""; else set @bingo_a3$,@bingoplate[3];
  818. if(@bingoplate[4] < 10) set @bingo_a4$,"0"+@bingoplate[4]+""; else set @bingo_a4$,@bingoplate[4];
  819. if(@bingoplate[5] < 10) set @bingo_a5$,"0"+@bingoplate[5]+""; else set @bingo_a5$,@bingoplate[5];
  820. if(.@i > 5) mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ["+@bingo_a4$+"] ["+@bingo_a5$+"]";
  821. else
  822. {
  823. switch(.@i)
  824. {
  825. case 1: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break;
  826. case 2: mes "["+@bingo_a1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break;
  827. case 3: mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ^ff0000[__]^000000 [ ] [ ]"; break;
  828. case 4: mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ^ff0000[__]^000000 [ ]"; break;
  829. case 5: mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ["+@bingo_a4$+"] ^ff0000[__]^000000"; break;
  830. }
  831. }
  832. if(@bingoplate[6] < 10) set @bingo_b1$,"0"+@bingoplate[6]+""; else set @bingo_b1$,@bingoplate[6];
  833. if(@bingoplate[7] < 10) set @bingo_b2$,"0"+@bingoplate[7]+""; else set @bingo_b2$,@bingoplate[7];
  834. if(@bingoplate[8] < 10) set @bingo_b3$,"0"+@bingoplate[8]+""; else set @bingo_b3$,@bingoplate[8];
  835. if(@bingoplate[9] < 10) set @bingo_b4$,"0"+@bingoplate[9]+""; else set @bingo_b4$,@bingoplate[9];
  836. if(@bingoplate[10] < 10) set @bingo_b5$,"0"+@bingoplate[10]+""; else set @bingo_b5$,@bingoplate[10];
  837. if(.@i > 10) mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ["+@bingo_b3$+"] ["+@bingo_b4$+"] ["+@bingo_b5$+"]";
  838. else if(.@i < 6) mes "[ ] [ ] [ ] [ ] [ ]";
  839. else
  840. {
  841. switch(.@i)
  842. {
  843. case 6: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break;
  844. case 7: mes "["+@bingo_b1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break;
  845. case 8: mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ^ff0000[__]^000000 [ ] [ ]"; break;
  846. case 9: mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ["+@bingo_b3$+"] ^ff0000[__]^000000 [ ]"; break;
  847. case 10: mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ["+@bingo_b3$+"] ["+@bingo_b4$+"] ^ff0000[__]^000000"; break;
  848. }
  849. }
  850. if(@bingoplate[11] < 10) set @bingo_c1$,"0"+@bingoplate[11]+""; else set @bingo_c1$,@bingoplate[11];
  851. if(@bingoplate[12] < 10) set @bingo_c2$,"0"+@bingoplate[12]+""; else set @bingo_c2$,@bingoplate[12];
  852. if(@bingoplate[13] < 10) set @bingo_c3$,"0"+@bingoplate[13]+""; else set @bingo_c3$,@bingoplate[13];
  853. if(@bingoplate[14] < 10) set @bingo_c4$,"0"+@bingoplate[14]+""; else set @bingo_c4$,@bingoplate[14];
  854. if(@bingoplate[15] < 10) set @bingo_c5$,"0"+@bingoplate[15]+""; else set @bingo_c5$,@bingoplate[15];
  855. if(.@i > 15) mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ["+@bingo_c3$+"] ["+@bingo_c4$+"] ["+@bingo_c5$+"]";
  856. else if(.@i < 11) mes "[ ] [ ] [ ] [ ] [ ]";
  857. else
  858. {
  859. switch(.@i)
  860. {
  861. case 11: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break;
  862. case 12: mes "["+@bingo_c1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break;
  863. case 13: mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ^ff0000[__]^000000 [ ] [ ]"; break;
  864. case 14: mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ["+@bingo_c3$+"] ^ff0000[__]^000000 [ ]"; break;
  865. case 15: mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ["+@bingo_c3$+"] ["+@bingo_c4$+"] ^ff0000[__]^000000"; break;
  866. }
  867. }
  868. if(@bingoplate[16] < 10) set @bingo_d1$,"0"+@bingoplate[16]+""; else set @bingo_d1$,@bingoplate[16];
  869. if(@bingoplate[17] < 10) set @bingo_d2$,"0"+@bingoplate[17]+""; else set @bingo_d2$,@bingoplate[17];
  870. if(@bingoplate[18] < 10) set @bingo_d3$,"0"+@bingoplate[18]+""; else set @bingo_d3$,@bingoplate[18];
  871. if(@bingoplate[19] < 10) set @bingo_d4$,"0"+@bingoplate[19]+""; else set @bingo_d4$,@bingoplate[19];
  872. if(@bingoplate[20] < 10) set @bingo_d5$,"0"+@bingoplate[20]+""; else set @bingo_d5$,@bingoplate[20];
  873. if(.@i > 20) mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ["+@bingo_d4$+"] ["+@bingo_d5$+"]";
  874. else if(.@i < 16) mes "[ ] [ ] [ ] [ ] [ ]";
  875. else
  876. {
  877. switch(.@i)
  878. {
  879. case 16: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break;
  880. case 17: mes "["+@bingo_d1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break;
  881. case 18: mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ^ff0000[__]^000000 [ ] [ ]"; break;
  882. case 19: mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ^ff0000[__]^000000 [ ]"; break;
  883. case 20: mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ["+@bingo_d4$+"] ^ff0000[__]^000000"; break;
  884. }
  885. }
  886. if(@bingoplate[21] < 10) set @bingo_e1$,"0"+@bingoplate[21]+""; else set @bingo_e1$,@bingoplate[21];
  887. if(@bingoplate[22] < 10) set @bingo_e2$,"0"+@bingoplate[22]+""; else set @bingo_e2$,@bingoplate[22];
  888. if(@bingoplate[23] < 10) set @bingo_e3$,"0"+@bingoplate[23]+""; else set @bingo_e3$,@bingoplate[23];
  889. if(@bingoplate[24] < 10) set @bingo_e4$,"0"+@bingoplate[24]+""; else set @bingo_e4$,@bingoplate[24];
  890. if(.@i < 21) mes "[ ] [ ] [ ] [ ] [ ]";
  891. else
  892. {
  893. switch(.@i)
  894. {
  895. case 21: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break;
  896. case 22: mes "["+@bingo_e1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break;
  897. case 23: mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ^ff0000[__]^000000 [ ] [ ]"; break;
  898. case 24: mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ["+@bingo_e3$+"] ^ff0000[__]^000000 [ ]"; break;
  899. case 25: mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ["+@bingo_e3$+"] ["+@bingo_e4$+"] ^ff0000[__]^000000"; break;
  900. }
  901. }
  902. next;
  903. input .@bingoinput;
  904. if(.@bingoinput < 1 || .@bingoinput > 25) { set @bingo_case,.@i; return 0; }
  905. if(.@i > 1)
  906. {
  907. for(set .@j,.@i; .@j > 0; set .@j,.@j -1)
  908. {
  909. if(.@bingoinput == @bingoplate[.@j -1]) { set @bingo_case,.@i; return 0; }
  910. }
  911. }
  912. setarray @bingoplate[.@i],.@bingoinput;
  913. }
  914. return 1;
  915. }
  916. function script Func_BingoResult {
  917. if(getarg(0) == 1 || getarg(0) == 21) mapannounce "que_bingo","Eukran: The "+getarg(0)+"st number is "+$bingo[getarg(0) -1]+". Please check your Bingo Plate.",4,0xFFAB54;
  918. else if(getarg(0) == 2 || getarg(0) == 22) mapannounce "que_bingo","Eukran: The "+getarg(0)+"nd number is "+$bingo[getarg(0) -1]+". Please check your Bingo Plate.",4,0xFFAB54;
  919. else if(getarg(0) == 3 || getarg(0) == 23) mapannounce "que_bingo","Eukran: The "+getarg(0)+"rd number is "+$bingo[getarg(0) -1]+". Please check your Bingo Plate.",4,0xFFAB54;
  920. else mapannounce "que_bingo","Eukran: The "+getarg(0)+"th number is "+$bingo[getarg(0) -1]+". Please check your Bingo Plate.",4,0xFFAB54;
  921. enablenpc ""+getarg(0)+"a#bingo";
  922. enablenpc ""+getarg(0)+"b#bingo";
  923. enablenpc ""+getarg(0)+"c#bingo";
  924. enablenpc ""+getarg(0)+"d#bingo";
  925. enablenpc ""+getarg(0)+"e#bingo";
  926. set getarg(0),getarg(0) +1;
  927. end;
  928. }
  929. que_bingo,49,31,4 script Arcade Helper#1 47,{
  930. mes "[Helper]";
  931. mes "If you'd like to play";
  932. mes "a game of bingo, then";
  933. mes "please proceed this way.";
  934. close;
  935. }
  936. que_bingo,42,31,4 script Arcade Helper#2 66,{
  937. mes "[Helper]";
  938. mes "If you'd like to spectate";
  939. mes "a game of bingo, then";
  940. mes "please proceed this way.";
  941. close;
  942. }
  943. que_bingo,54,17,5 script Arcade Owner 712,{
  944. mes "[Arcade Owner]";
  945. mes "Welcome to the";
  946. mes "Bingo Game Arcade.";
  947. mes "Care to play a game of";
  948. mes "bingo? If you have any";
  949. mes "questions, feel free to ask.";
  950. next;
  951. switch( select( "Rules for Bingo:Bingo Room:Marvelous Medals" ) )
  952. {
  953. case 1:
  954. mes "[Arcade Owner]";
  955. mes "The rules for playing bingo";
  956. mes "are simple. First, take a board";
  957. mes "with 25 boxes organized so that";
  958. mes "there are five rows and five";
  959. mes "columns. Then, number the";
  960. mes "boxes in any order you like.";
  961. next;
  962. mes "[Arcade Owner]";
  963. mes "Of course, you must use";
  964. mes "the numbers 1 through 25.";
  965. mes "When everyone's bingo board";
  966. mes "is ready, the game will begin.";
  967. mes "Our game coordinator will call out a number from 1 to 25 at random.";
  968. next;
  969. mes "[Arcade Owner]";
  970. mes "Each time the coordinator";
  971. mes "calls out a number, make sure";
  972. mes "that you mark the corresponding";
  973. mes "numbered square on your bingo";
  974. mes "board. Now, these are the";
  975. mes "conditions for winning...";
  976. next;
  977. mes "[Arcade Owner]";
  978. mes "If you can make a line of";
  979. mes "5 squares in a row, horizontally, vertically, or diagonally, using";
  980. mes "the numbers called out by the";
  981. mes "coordinator, you quickly yell";
  982. mes "the word, ''Bingo.''";
  983. next;
  984. mes "[Arcade Owner]";
  985. mes "If you are the first to yell";
  986. mes "the word, ''Bingo,'' you'll";
  987. mes "win! But if someone beats you";
  988. mes "to it, then it can't be helped.";
  989. mes "Anyway, it costs 1,000 zeny";
  990. mes "to play each bingo game~";
  991. close;
  992. break;
  993. case 2:
  994. mes "[Arcade Owner]";
  995. mes "Ah, if you want to join a";
  996. mes "bingo game, enter the right";
  997. mes "door. There must be at least";
  998. mes "5 people to play a game, so";
  999. mes "you may need to wait until";
  1000. mes "that requirement is fulfilled.";
  1001. next;
  1002. mes "[Arcade Owner]";
  1003. mes "If you just want to";
  1004. mes "watch the bingo game,";
  1005. mes "then you may enter the";
  1006. mes "left door as a spectator";
  1007. mes "in the Bingo Room.";
  1008. close;
  1009. break;
  1010. case 3:
  1011. mes "[Arcade Owner]";
  1012. mes "When you win a bingo";
  1013. mes "game, you will be rewarded";
  1014. mes "with ''Marvelous Medals,''";
  1015. mes "which can only be used within";
  1016. mes "this arcade. You also can't^FFFFFF ^000000 trade medals with other players.";
  1017. next;
  1018. mes "[Arcade Owner]";
  1019. mes "You usually get 1 Marvelous";
  1020. mes "Medal for winning a bingo game,";
  1021. mes "but you can win 50 at one time";
  1022. mes "under special conditions. You";
  1023. mes "can also play Monster Racing";
  1024. mes "games to win more medals.";
  1025. next;
  1026. mes "[Arcade Owner]";
  1027. mes "Collect as many Marvelous";
  1028. mes "Medals as you can, and trade";
  1029. mes "them for products in the Monster^FFFFFF ^000000 Racing Arena. I hear there's also";
  1030. mes "a place in Einbroch where you can^FFFFFF ^000000 use them, but I wouldn't know.";
  1031. close;
  1032. break;
  1033. }
  1034. }