comodo_gambling.txt 28 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574
  1. //===== rAthena Script =======================================
  2. //= Comodo Gambling
  3. //===== By: ==================================================
  4. //= Reddozen, Cypress, Zefris
  5. //===== Current Version: =====================================
  6. //= 1.4
  7. //===== Compatible With: =====================================
  8. //= Any rAthena SVN
  9. //===== Description: =========================================
  10. //= Comodo Gambling: Win random Items with 3 Carat Diamonds.
  11. //===== Additional Comments: =================================
  12. //= 0.1- so far just a basic setup, and working on the function
  13. //= 0.2- fixed some spelling errors and set zeny,zeny - (@amount * 55000)[Cypress]
  14. //= 0.3- Revised the gambling NPC using the official Aegis script [MasterOfMuppets]
  15. //= for information. Thanks to Zefris for doing it for me.
  16. //= 0.4- Fixed an exploit. thanks to reddozen [MasterOfMuppets]
  17. //= 0.5- Moved item check to the proper place [Lupus]
  18. //= 1.0- Synced the script with aegis and reformatted it for readability [ultramage]
  19. //= Corrected the npc giving you Cotton Shirt instead of Adventurer's Suit[1]
  20. //= Added comments to items so people know what the NPC is about
  21. //= Added missing emotions and cutins
  22. //= 1.1- Updated prizes according to 11.1 NPC [Paradox924X]
  23. //= 1.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  24. //= 1.3 Added missing item. [Kisuka]
  25. //= 1.4 Updated Script to match AEGIS file. [Masao]
  26. //============================================================
  27. comodo,219,158,6 script Kachua 91,{
  28. cutin "katsua01.bmp",2;
  29. mes "[Kachua]";
  30. mes "Diamonds...!";
  31. mes "I simply can't get my mind off";
  32. mes "them! Ever since that man";
  33. mes "showed me that diamond,";
  34. mes "it's been all I think about!";
  35. next;
  36. if (select("Would you like to have mine?", "Ah, what a shame...") == 2) {
  37. mes "[Kachua]";
  38. mes "Yes, I know...";
  39. mes "Even among everything";
  40. mes "in my collections, nothing";
  41. mes "compares to diamonds...";
  42. close2;
  43. cutin "katsua01.bmp",255;
  44. end;
  45. }
  46. if (countitem(732) == 0) {
  47. cutin "katsua01.bmp",255;
  48. cutin "katsua03.bmp",2;
  49. mes "[Kachua]";
  50. mes "*piff*";
  51. mes "You don't have any diamonds!";
  52. mes "Don't even try to fool me!";
  53. close2;
  54. cutin "katsua03.bmp",255;
  55. end;
  56. }
  57. mes "[Kachua]";
  58. mes "Are you sure you don't mind";
  59. mes "giving this to me? Thank you";
  60. mes "so much! I don't have much in";
  61. mes "the way of money, but i can give";
  62. mes "you something from one of my";
  63. mes "collections~";
  64. next;
  65. if (Weight >= MaxWeight/2) {
  66. cutin "katsua01.bmp",255;
  67. cutin "katsua03.bmp",2;
  68. mes "[Kachua]";
  69. mes "Errr...";
  70. mes "You brought too many things.";
  71. mes "You can't receive this item now.";
  72. mes "You better reorganize your inventory and try again.";
  73. close2;
  74. cutin "katsua03.bmp",255;
  75. end;
  76. }
  77. if (countitem(732) == 0) { // anti-hack
  78. logmes "Hack: Tried to bypass item check.";
  79. cutin "katsua01.bmp",255;
  80. close;
  81. }
  82. delitem 732,1;
  83. mes "[Kachua]";
  84. mes "So what would";
  85. mes "you like to have?";
  86. next;
  87. switch (select("Weapon", "Armor", "Garment", "Helmet", "Shoes", "Shield")) {
  88. case 1: // Weapons
  89. set .@gamble1,rand(1,1000);
  90. if ((.@gamble1 > 920) && (.@gamble1 < 931)) {
  91. set .@gamble2,rand(1,85);
  92. if (.@gamble2 == 1) set .@item,1128; // Haedonggum[2]
  93. else if (.@gamble2 == 2) set .@item,1120; // Tsurugi[2]
  94. else if (.@gamble2 == 3) set .@item,1127; // Saber[3]
  95. else if (.@gamble2 == 4) set .@item,1158; // Two-Handed Sword[2]
  96. else if (.@gamble2 == 5) set .@item,1155; // Bastard Sword[3]
  97. else if (.@gamble2 == 6) set .@item,1220; // Gladius[3]
  98. else if (.@gamble2 == 7) set .@item,1222; // Damascus[1]
  99. else if (.@gamble2 == 8) set .@item,1253; // Katar[2]
  100. else if (.@gamble2 == 9) set .@item,1529; // Iron Driver
  101. else if (.@gamble2 == 10) set .@item,1251; // Jur[3]
  102. else if (.@gamble2 == 11) set .@item,1361; // Two-Handed Axe[2]
  103. else if (.@gamble2 == 12) set .@item,1258; // Katar of Raging Blaze
  104. else if (.@gamble2 == 13) set .@item,1257; // Katar of Quaking
  105. else if (.@gamble2 == 14) set .@item,1256; // Katar of Frozen Icicle
  106. else if (.@gamble2 == 15) set .@item,1259; // Katar of Piercing Wind
  107. else if (.@gamble2 == 16) set .@item,1260; // Sharpened Legbone of Ghoul
  108. else if (.@gamble2 == 17) set .@item,1716; // Gakkung Bow[2]
  109. else if (.@gamble2 == 18) set .@item,1715; // Arbalest[2]
  110. else if (.@gamble2 == 19) set .@item,1711; // Crossbow[3]
  111. else if (.@gamble2 == 20) set .@item,1702; // Bow[4]
  112. else if (.@gamble2 == 21) set .@item,1520; // Chain[3]
  113. else if (.@gamble2 == 22) set .@item,1610; // Arc Wand[1]
  114. else if (.@gamble2 == 23) set .@item,1615; // Evil Bone Wand
  115. else if (.@gamble2 == 24) set .@item,1602; // Rod[4]
  116. else if (.@gamble2 == 25) set .@item,1461; // Trident[3]
  117. else if (.@gamble2 == 26) set .@item,1402; // Javelin[4]
  118. else if (.@gamble2 == 27) set .@item,1961; // Whip[2]
  119. else if (.@gamble2 == 28) set .@item,1957; // Rante Whip[1]
  120. else if (.@gamble2 == 29) set .@item,1552; // Tablet[1]
  121. else if (.@gamble2 == 30) set .@item,1551; // Bible[2]
  122. else if (.@gamble2 == 31) set .@item,1553; // Book of Billows
  123. else if (.@gamble2 == 32) set .@item,1554; // Book of Mother Earth
  124. else if (.@gamble2 == 33) set .@item,1555; // Book of the Blazing Sun
  125. else if (.@gamble2 == 34) set .@item,1556; // Book of Gust of Wind
  126. else if (.@gamble2 == 35) set .@item,1951; // Rope[4]
  127. else if (.@gamble2 == 36) set .@item,1959; // Tail Whip[2]
  128. else if (.@gamble2 == 37) set .@item,1953; // Whip[3]
  129. else if (.@gamble2 == 38) set .@item,1955; // Wire Whip[3]
  130. else if (.@gamble2 == 39) set .@item,1810; // Claw[2]
  131. else if (.@gamble2 == 40) set .@item,1910; // Harp[2]
  132. else if (.@gamble2 == 41) set .@item,1906; // Lute[3]
  133. else if (.@gamble2 == 42) set .@item,1902; // Violin[4]
  134. else if (.@gamble2 == 43) set .@item,1904; // Mandolin[3]
  135. else if (.@gamble2 == 44) set .@item,1912; // Gumoongoh[2]
  136. else if (.@gamble2 == 45) set .@item,1908; // Guitar[1]
  137. else if (.@gamble2 == 46) set .@item,1808; // Fist[1]
  138. else if (.@gamble2 == 47) set .@item,1802; // Waghnak[4]
  139. else if (.@gamble2 == 48) set .@item,1812; // Finger[2]
  140. else if (.@gamble2 == 49) set .@item,1806; // Studded Knuckles[3]
  141. else if (.@gamble2 == 50) set .@item,1804; // Knuckle Duster[3]
  142. else if (.@gamble2 == 51) set .@item,1550; // Book[3]
  143. else if (.@gamble2 == 52) set .@item,1246; // Cinquedea[2]
  144. else if (.@gamble2 == 53) set .@item,1147; // Town Sword
  145. else if (.@gamble2 > 53 && .@gamble2 < 56) set .@item,1264; // Specialty Jur[4]
  146. else if (.@gamble2 > 55 && .@gamble2 < 58) set .@item,1262; // Loki's Nail
  147. else if (.@gamble2 > 57 && .@gamble2 < 60) set .@item,1622; // Hypnotist's Staff[2]
  148. else if (.@gamble2 == 60) set .@item,1723; // Luna Bow[2]
  149. else if (.@gamble2 > 60 && .@gamble2 < 63) set .@item,1965; // Red Flame Whip
  150. else if (.@gamble2 > 62 && .@gamble2 < 65) set .@item,1966; // Icicle Whip
  151. else if (.@gamble2 > 64 && .@gamble2 < 67) set .@item,1967; // Gaia Whip
  152. else if (.@gamble2 > 66 && .@gamble2 < 69) set .@item,1968; // Skipping Rope
  153. else if (.@gamble2 > 68 && .@gamble2 < 71) set .@item,1914; // Burning Passion Guitar
  154. else if (.@gamble2 > 70 && .@gamble2 < 73) set .@item,1915; // Loner's Guitar
  155. else if (.@gamble2 > 72 && .@gamble2 < 75) set .@item,1916; // Green Acre Guitar
  156. else if (.@gamble2 > 74 && .@gamble2 < 77) set .@item,1917; // Gentle Breeze Guitar
  157. else if (.@gamble2 > 76 && .@gamble2 < 79) set .@item,13004; // Cowardice Blade[2]
  158. else if (.@gamble2 > 78 && .@gamble2 < 81) set .@item,1307; // Windhawk
  159. else if (.@gamble2 == 81) set .@item,1560; // Sage's Diary[2]
  160. else if (.@gamble2 == 82) set .@item,1618; // Survivor's Rod[1]
  161. else if (.@gamble2 == 83) set .@item,1620; // Survivor's Rod[1]
  162. else if (.@gamble2 > 83 && .@gamble2 < 86) set .@item,1971; // Electric Wire
  163. }
  164. else if ((.@gamble1 > 0) && (.@gamble1 < 201)) set .@item,1201; // Knife[3]
  165. else if ((.@gamble1 > 200) && (.@gamble1 < 301)) set .@item,1101; // Sword[3]
  166. else if ((.@gamble1 > 300) && (.@gamble1 < 401)) set .@item,1601; // Rod[3]
  167. else if ((.@gamble1 > 400) && (.@gamble1 < 501)) set .@item,1116; // Katana[3]
  168. else if ((.@gamble1 > 500) && (.@gamble1 < 601)) set .@item,1250; // Jur[2]
  169. else if ((.@gamble1 > 600) && (.@gamble1 < 701)) set .@item,1301; // Axe[3]
  170. else if ((.@gamble1 > 700) && (.@gamble1 < 801)) set .@item,1701; // Bow[3]
  171. else if ((.@gamble1 > 800) && (.@gamble1 < 851)) set .@item,1504; // Mace[3]
  172. else if ((.@gamble1 > 850) && (.@gamble1 < 901)) set .@item,1604; // Wand[2]
  173. else if ((.@gamble1 > 900) && (.@gamble1 < 911)) set .@item,1108; // Blade[4]
  174. else if ((.@gamble1 > 910) && (.@gamble1 < 921)) set .@item,1163; // Claymore
  175. else if ((.@gamble1 > 930) && (.@gamble1 < 961)) set .@item,1522; // Stunner
  176. else if ((.@gamble1 > 960) && (.@gamble1 < 971)) set .@item,1608; // Staff[3]
  177. else if ((.@gamble1 > 970) && (.@gamble1 < 981)) set .@item,1408; // Pike[4]
  178. else if ((.@gamble1 > 980) && (.@gamble1 < 991)) set .@item,1452; // Guisarme[3]
  179. else if ((.@gamble1 > 990) && (.@gamble1 < 1001)) set .@item,1208; // Main Gauche[4]
  180. break;
  181. case 2: // Armors
  182. set .@gamble1,rand(1,500);
  183. if ((.@gamble1 > 299) && (.@gamble1 < 303)) {
  184. set .@gamble2,rand(1,30);
  185. if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2315; // Chain Mail[1]
  186. else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2336; // Thief Clothes[1]
  187. else if ((.@gamble2 > 4) && (.@gamble2 < 7)) set .@item,2318; // Lord's Clothes[1]
  188. else if ((.@gamble2 > 6) && (.@gamble2 < 9)) set .@item,2326; // Saint's Robe[1]
  189. else if ((.@gamble2 > 8) && (.@gamble2 < 11)) set .@item,2327; // Holy Robe
  190. else if ((.@gamble2 > 10) && (.@gamble2 < 13)) set .@item,2342; // Legion Plate Armor[1]
  191. else if ((.@gamble2 > 12) && (.@gamble2 < 15)) set .@item,2331; // Tights[1]
  192. else if ((.@gamble2 > 14) && (.@gamble2 < 17)) set .@item,2342; // Legion Plate Armor[1]
  193. else if ((.@gamble2 > 16) && (.@gamble2 < 19)) set .@item,2311; // Mink Coat[1]
  194. else if ((.@gamble2 > 18) && (.@gamble2 < 21)) set .@item,2320; // Formal Suit[1]
  195. else if ((.@gamble2 > 20) && (.@gamble2 < 23)) set .@item,2319; // Glittering Jacket[1]
  196. else if ((.@gamble2 > 22) && (.@gamble2 < 25)) set .@item,2344; // Lucius's Fierce Armor of Volcano
  197. else if ((.@gamble2 > 24) && (.@gamble2 < 27)) set .@item,2346; // Saphien's Armor of Ocean
  198. else if ((.@gamble2 > 26) && (.@gamble2 < 29)) set .@item,2348; // Aebeccee's Raging Typhoon Armor
  199. else if ((.@gamble2 > 28) && (.@gamble2 < 31)) set .@item,2350; // Claytos Cracking Earth Armor
  200. }
  201. else if ((.@gamble1 > 0) && (.@gamble1 < 51)) set .@item,2301; // Cotton Shirt
  202. else if ((.@gamble1 > 50) && (.@gamble1 < 101)) set .@item,2302; // Cotton Shirt[1]
  203. else if ((.@gamble1 > 100) && (.@gamble1 < 151)) set .@item,2303; // Jacket
  204. else if ((.@gamble1 > 150) && (.@gamble1 < 201)) set .@item,2304; // Jacket[1]
  205. else if ((.@gamble1 > 200) && (.@gamble1 < 251)) set .@item,2305; // Adventurer's Suit
  206. else if ((.@gamble1 > 250) && (.@gamble1 < 300)) set .@item,2301; // Cotton Shirt
  207. else if ((.@gamble1 > 301) && (.@gamble1 < 351)) set .@item,2307; // Mantle
  208. else if ((.@gamble1 > 350) && (.@gamble1 < 401)) set .@item,2309; // Coat
  209. else if ((.@gamble1 > 400) && (.@gamble1 < 402)) set .@item,2322; // Silk Robe[1]
  210. else if ((.@gamble1 > 401) && (.@gamble1 < 403)) set .@item,2310; // Coat[1]
  211. else if ((.@gamble1 > 402) && (.@gamble1 < 411)) set .@item,2306; // Adventurer's Suit[1]
  212. else if ((.@gamble1 > 410) && (.@gamble1 < 416)) set .@item,2308; // Mantle[1]
  213. else if ((.@gamble1 > 415) && (.@gamble1 < 421)) set .@item,2313; // Padded Armor[1]
  214. else if ((.@gamble1 > 420) && (.@gamble1 < 426)) set .@item,2337; // Ninja Suit
  215. else if ((.@gamble1 > 425) && (.@gamble1 < 431)) set .@item,2341; // Legion Plate Armor
  216. else if ((.@gamble1 > 430) && (.@gamble1 < 436)) set .@item,2325; // Saint's Robe
  217. else if ((.@gamble1 > 435) && (.@gamble1 < 441)) set .@item,2317; // Full Plate
  218. else if ((.@gamble1 > 440) && (.@gamble1 < 446)) set .@item,2330; // Tights
  219. else if ((.@gamble1 > 445) && (.@gamble1 < 451)) set .@item,2314; // Chain Mail
  220. else if ((.@gamble1 > 450) && (.@gamble1 < 456)) set .@item,2335; // Thief Clothes
  221. else if ((.@gamble1 > 455) && (.@gamble1 < 461)) set .@item,2324; // Scapulare[1]
  222. else if ((.@gamble1 > 460) && (.@gamble1 < 466)) set .@item,2329; // Wooden Mail[1]
  223. else if ((.@gamble1 > 465) && (.@gamble1 < 471)) set .@item,2340; // Novice Breastplate[1]
  224. else if ((.@gamble1 > 470) && (.@gamble1 < 476)) set .@item,2312; // Padded Armor
  225. else if ((.@gamble1 > 475) && (.@gamble1 < 481)) set .@item,2339; // Pantie
  226. else if ((.@gamble1 > 480) && (.@gamble1 < 486)) set .@item,2328; // Wooden Mail
  227. else if ((.@gamble1 > 485) && (.@gamble1 < 491)) set .@item,2321; // Silk Robe
  228. else if ((.@gamble1 > 490) && (.@gamble1 < 501)) set .@item,2323; // Scapulare
  229. break;
  230. case 3: // Garments
  231. set .@gamble1,rand(1,500);
  232. if ((.@gamble1 > 200) && (.@gamble1 < 204)) {
  233. set .@gamble2,rand(1,16);
  234. if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2506; // Manteau[1]
  235. else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2504; // Muffler[1]
  236. else if ((.@gamble2 > 4) && (.@gamble2 < 8)) set .@item,2508; // Ragamuffin Manteau
  237. else if ((.@gamble2 > 7) && (.@gamble2 < 11)) set .@item,2507; // Ancient Cape
  238. else if (.@gamble2 == 11) set .@item,2513; // Heavenly Maiden Robe[1]
  239. else if (.@gamble2 == 12) set .@item,2514; // Pauldron[1]
  240. else if (.@gamble2 == 13) set .@item,2523; // Undershirt[1]
  241. else if (.@gamble2 == 14) set .@item,2530; // Rider Insigna[1]
  242. else if (.@gamble2 == 15) set .@item,2509; // Survivor's Manteau
  243. else if (.@gamble2 == 16) set .@item,2515; // Eagle Wing[1]
  244. }
  245. else if ((.@gamble1 > 0) && (.@gamble1 < 101)) set .@item,2503; // Muffler
  246. else if ((.@gamble1 > 100) && (.@gamble1 < 201)) set .@item,2505; // Manteau
  247. else if ((.@gamble1 > 203) && (.@gamble1 < 451)) set .@item,2501; // Hood
  248. else if ((.@gamble1 > 450) && (.@gamble1 < 501)) set .@item,2502; // Hood[1]
  249. break;
  250. case 4: // Headgears
  251. set .@gamble1,rand(1,1000);
  252. if ((.@gamble1 > 299) && (.@gamble1 < 304)) {
  253. set .@gamble2,rand(1,93);
  254. if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2251; // Monk Hat
  255. else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2285; // Apple of Archer
  256. else if ((.@gamble2 > 4) && (.@gamble2 < 7)) set .@item,2255; // Evil Wing
  257. else if ((.@gamble2 > 6) && (.@gamble2 < 9)) set .@item,5045; // Magician Hat
  258. else if ((.@gamble2 > 8) && (.@gamble2 < 11)) set .@item,2233; // Circlet[1]
  259. else if ((.@gamble2 > 10) && (.@gamble2 < 13)) set .@item,2231; // Gemmed Sallet[1]
  260. else if ((.@gamble2 > 12) && (.@gamble2 < 15)) set .@item,2217; // Biretta[1]
  261. else if ((.@gamble2 > 14) && (.@gamble2 < 17)) set .@item,2206; // Wedding Veil
  262. else if ((.@gamble2 > 16) && (.@gamble2 < 19)) set .@item,2246; // Golden Gear
  263. else if ((.@gamble2 > 18) && (.@gamble2 < 21)) set .@item,2261; // Army Cap
  264. else if ((.@gamble2 > 20) && (.@gamble2 < 23)) set .@item,2287; // Pirate Bandana
  265. else if ((.@gamble2 > 22) && (.@gamble2 < 25)) set .@item,5012; // Ph.D Hat
  266. else if ((.@gamble2 > 24) && (.@gamble2 < 27)) set .@item,2244; // Big Ribbon
  267. else if ((.@gamble2 > 26) && (.@gamble2 < 29)) set .@item,2213; // Kitty Band
  268. else if ((.@gamble2 > 28) && (.@gamble2 < 31)) set .@item,2248; // Western Grace
  269. else if ((.@gamble2 > 30) && (.@gamble2 < 33)) set .@item,2223; // Turban[1]
  270. else if ((.@gamble2 > 32) && (.@gamble2 < 35)) set .@item,2247; // Romantic Gent
  271. else if ((.@gamble2 > 34) && (.@gamble2 < 37)) set .@item,2245; // Sweet Gent
  272. else if ((.@gamble2 > 36) && (.@gamble2 < 39)) set .@item,5003; // Joker Jester
  273. else if ((.@gamble2 > 38) && (.@gamble2 < 41)) set .@item,2225; // Goggles[1]
  274. else if ((.@gamble2 > 40) && (.@gamble2 < 43)) set .@item,5017; // Bone Helm
  275. else if ((.@gamble2 > 42) && (.@gamble2 < 45)) set .@item,5030; // Panda Hat
  276. else if ((.@gamble2 > 44) && (.@gamble2 < 47)) set .@item,5035; // Poring Hat
  277. else if ((.@gamble2 > 46) && (.@gamble2 < 49)) set .@item,2250; // Cute Ribbon
  278. else if ((.@gamble2 > 48) && (.@gamble2 < 51)) set .@item,2277; // Nurse Cap
  279. else if ((.@gamble2 > 50) && (.@gamble2 < 53)) set .@item,5011; // Aerial
  280. else if ((.@gamble2 > 52) && (.@gamble2 < 55)) set .@item,2290; // Funeral Hat
  281. else if ((.@gamble2 > 54) && (.@gamble2 < 57)) set .@item,5010; // Indian Fillet
  282. else if ((.@gamble2 > 56) && (.@gamble2 < 60)) set .@item,2259; // Mini Propeller
  283. else if ((.@gamble2 > 59) && (.@gamble2 < 62)) set .@item,5008; // Puppy Love
  284. else if ((.@gamble2 > 61) && (.@gamble2 < 63)) set .@item,2249; // Coronet
  285. else if ((.@gamble2 > 62) && (.@gamble2 < 65)) set .@item,2229; // Helm[1]
  286. else if (.@gamble2 == 65) set .@item,2258; // Spiky Band
  287. else if (.@gamble2 == 66) set .@item,2274; // Ghost Bandana
  288. else if (.@gamble2 == 67) set .@item,5019; // Corsair
  289. else if (.@gamble2 == 68) set .@item,2254; // Angel Wing
  290. else if (.@gamble2 == 69) set .@item,5007; // Grand Circlet
  291. else if (.@gamble2 == 70) set .@item,5066; // Succubus Horn
  292. else if (.@gamble2 == 71) set .@item,2235; // Crown
  293. else if (.@gamble2 == 72) set .@item,2234; // Tiara
  294. else if (.@gamble2 == 73) set .@item,2256; // Majestic Goat
  295. else if (.@gamble2 == 74) set .@item,5093; // Coif[1]
  296. else if (.@gamble2 == 75) set .@item,5072; // Incubus Horn
  297. else if (.@gamble2 == 76) set .@item,5002; // Jewel Crown
  298. else if (.@gamble2 > 76 && .@gamble2 < 80) set .@item,5118; // Puppy Headband
  299. else if (.@gamble2 > 79 && .@gamble2 < 83) set .@item,5120; // Bucket Hat[1]
  300. else if (.@gamble2 > 82 && .@gamble2 < 86) set .@item,5111; // Galapago Cap
  301. else if (.@gamble2 > 85 && .@gamble2 < 89) set .@item,5116; // Banana Hat
  302. else if (.@gamble2 > 88 && .@gamble2 < 92) set .@item,5119; // Super Novice Hat[1]
  303. else if (.@gamble2 > 91 && .@gamble2 < 94) set .@item,5141; // Marionetta Doll[1]
  304. }
  305. else if ((.@gamble1 > 0) && (.@gamble1 < 101)) set .@item,2226; // Cap
  306. else if ((.@gamble1 > 100) && (.@gamble1 < 201)) set .@item,2211; // Bandana
  307. else if ((.@gamble1 > 200) && (.@gamble1 < 300)) set .@item,2209; // Ribbon[1]
  308. else if ((.@gamble1 > 303) && (.@gamble1 < 401)) set .@item,2220; // Hat
  309. else if ((.@gamble1 > 400) && (.@gamble1 < 501)) set .@item,2232; // Circlet
  310. else if ((.@gamble1 > 500) && (.@gamble1 < 601)) set .@item,2216; // Biretta
  311. else if ((.@gamble1 > 600) && (.@gamble1 < 701)) set .@item,2230; // Gemmed Sallet
  312. else if ((.@gamble1 > 700) && (.@gamble1 < 801)) set .@item,2224; // Goggles
  313. else if ((.@gamble1 > 800) && (.@gamble1 < 901)) set .@item,2222; // Turban
  314. else if ((.@gamble1 > 900) && (.@gamble1 < 906)) set .@item,2228; // Helm
  315. else if ((.@gamble1 > 905) && (.@gamble1 < 911)) set .@item,2252; // Wizard Hat
  316. else if ((.@gamble1 > 910) && (.@gamble1 < 916)) set .@item,2227; // Cap[1]
  317. else if ((.@gamble1 > 915) && (.@gamble1 < 921)) set .@item,2221; // Hat[1]
  318. else if ((.@gamble1 > 920) && (.@gamble1 < 926)) set .@item,2299; // Orc Helm
  319. else if ((.@gamble1 > 925) && (.@gamble1 < 931)) set .@item,2236; // Santa Hat
  320. else if ((.@gamble1 > 930) && (.@gamble1 < 936)) set .@item,2275; // Red Bandana
  321. else if ((.@gamble1 > 935) && (.@gamble1 < 941)) set .@item,5015; // Egg Shell
  322. else if ((.@gamble1 > 940) && (.@gamble1 < 946)) set .@item,2215; // Flower Band
  323. else if ((.@gamble1 > 945) && (.@gamble1 < 951)) set .@item,5092; // Coif
  324. else if ((.@gamble1 > 950) && (.@gamble1 < 1001)) set .@item,2226; // Cap
  325. break;
  326. case 5: // Footgear
  327. set .@gamble1,rand(1,500);
  328. if ((.@gamble1 > 299) && (.@gamble1 < 303)) {
  329. set .@gamble2,rand(1,10);
  330. if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2406; // Boots[1]
  331. else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2412; // Greaves[1]
  332. else if ((.@gamble2 > 4) && (.@gamble2 < 8)) set .@item,2404; // Shoes[1]
  333. else if ((.@gamble2 > 7) && (.@gamble2 < 11)) set .@item,2407; // Crystal Pumps
  334. }
  335. else if ((.@gamble1 > 0) && (.@gamble1 < 201)) set .@item,2401; // Sandals
  336. else if ((.@gamble1 > 200) && (.@gamble1 < 300)) set .@item,2408; // Shackles
  337. else if ((.@gamble1 > 302) && (.@gamble1 < 351)) set .@item,2411; // Greaves
  338. else if ((.@gamble1 > 350) && (.@gamble1 < 401)) set .@item,2403; // Shoes
  339. else if ((.@gamble1 > 400) && (.@gamble1 < 451)) set .@item,2405; // Boots
  340. else if ((.@gamble1 > 450) && (.@gamble1 < 476)) set .@item,2409; // High Heels
  341. else if ((.@gamble1 > 475) && (.@gamble1 < 501)) set .@item,2402; // Sandals[1]
  342. break;
  343. case 6: // Shields
  344. set .@gamble1,rand(1,500);
  345. if ((.@gamble1 > 200) && (.@gamble1 < 205)) {
  346. set .@gamble2,rand(1,10);
  347. if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2104; // Buckler[1]
  348. else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2106; // Shield[1]
  349. else if ((.@gamble2 > 4) && (.@gamble2 < 7)) set .@item,2102; // Guard[1]
  350. else if ((.@gamble2 > 6) && (.@gamble2 < 9)) set .@item,2111; // Sacred Mission
  351. else if ((.@gamble2 > 8) && (.@gamble2 < 11)) set .@item,2109; // Memory Book
  352. }
  353. else if ((.@gamble1 > 0) && (.@gamble1 < 201)) set .@item,2101; // Guard
  354. else if ((.@gamble1 > 204) && (.@gamble1 < 301)) set .@item,2103; // Buckler
  355. else if ((.@gamble1 > 300) && (.@gamble1 < 401)) set .@item,2107; // Mirror Shield
  356. else if ((.@gamble1 > 401) && (.@gamble1 < 481)) set .@item,2105; // Shield
  357. else if ((.@gamble1 > 480) && (.@gamble1 < 501)) set .@item,2108; // Mirror Shield[1]
  358. break;
  359. default: // Cancel button / hack
  360. cutin "katsua01.bmp",255;
  361. close;
  362. break;
  363. }
  364. getitem .@item,1;
  365. cutin "katsua01.bmp",255;
  366. cutin "katsua02.bmp",2;
  367. mes "[Kachua]";
  368. mes "Ah~ that Diamond is so beautiful.";
  369. mes "I wish I could repay you better.";
  370. close2;
  371. cutin "katsua02.bmp",255;
  372. end;
  373. }
  374. comodo,204,148,7 script Devellin 90,{
  375. mes "[Devellin]";
  376. mes "It seems some traveller showed";
  377. mes "a huge diamond to Kachua a while ago. Ever since then, all she's been talking about is diamonds and how much she wants them.";
  378. next;
  379. mes "[Devellin]";
  380. mes "She's been getting pretty obsessive about it, which scares me. It seems she's more than willing to sacrifice anything she owns for a diamond.";
  381. next;
  382. mes "[Devellin]";
  383. mes "She's the type of person who'll do anything to get what she wants. I'm worried that she might give away something far more valuable than a diamond in exchange...";
  384. close;
  385. }
  386. comodo,210,154,2 script Suspicious Guy#cmd 118,{
  387. if (BaseClass == Job_Thief){
  388. mes "[Cain]";
  389. mes "Heeeey...";
  390. mes "It seems we share the same line of work, you and me. Heh heh, lemme give you a hot tip.";
  391. next;
  392. mes "[Cain]";
  393. mes "I've been charging other people for this information, but since, shall we say, we work in the same professional field, I don't have the heart to take your zeny.";
  394. next;
  395. mes "[Cain]";
  396. mes "You see that lady over there?";
  397. mes "She's just totally in love with diamonds. And from what my sources tell me, she's loaded. Tons and tons of valuables.";
  398. next;
  399. mes "[Cain]";
  400. mes "I'm talkin' rare items.";
  401. mes "I took the liberty of sneaking a peek at what she owns, and saw she's got a helmet with goat horns and even a crown! She's so rich it's ridiculous!";
  402. next;
  403. mes "[Cain]";
  404. mes "The buzz that's been going around is that she's got a cache of rare equipment and weapons too! So whaddya say? Wanna be partners in crime and rob her house?";
  405. next;
  406. switch(select("No, thanks.:Sweet, I'm in!")){
  407. case 1:
  408. mes "[Cain]";
  409. mes "Wha...?";
  410. mes "C'mon! I thought pilfering was something you do! Aw well, I'm gonna do it, but stay hushed on this, got it?";
  411. close;
  412. case 2:
  413. mes "[Cain]";
  414. mes "Ha ha ha!";
  415. mes "...^660000Dork^000000!";
  416. mes "I'm just jivin'";
  417. mes "sp fuggedabout it!";
  418. next;
  419. mes "[Cain]";
  420. mes "Ah right. Supposedly, there's a mountain where tons of diamonds are buried. A pal o' mine says there's a mine near the mountain too, so I guess if you went to the mine, you'd find Diamonds.";
  421. next;
  422. mes "[Cain]";
  423. mes "I guess it can't hurt to gather some Diamonds there and try to exchange them for whatever the old lady's got. Take care, pal~";
  424. close;
  425. }
  426. }
  427. mes "[Cain]";
  428. mes "Hey...";
  429. mes "I got a hot tip for you.";
  430. mes "It'll just cost you 500 zeny";
  431. mes "and trust me, it's worth it.";
  432. mes "So whaddya say...?";
  433. next;
  434. switch(select("Alright.:No, thanks.")){
  435. case 1:
  436. if (Zeny > 499){
  437. mes "[Cain]";
  438. mes "You see that lady over there? She's just totally in love with diamonds. And from what my sources tell me, she's loaded. Tons and tons of valuables.";
  439. next;
  440. mes "[Cain]";
  441. mes "I'm talkin' rare items.";
  442. mes "I took the liberty of sneaking a peek at what she owns, and saw she's got a helmet with goat horns and even a crown! She's so rich it's ridiculous!";
  443. next;
  444. mes "[Cain]";
  445. mes "There's a chance that rare equipment and weapons might be yours! She'll give anything for a 3 carat diamond. So if you have any of those, you might as well see her.";
  446. next;
  447. mes "[Cain]";
  448. mes "Ah right. Supposedly, there's a mountain where tons of diamonds";
  449. mes "are buried. A pal o' mine says there's a mine near the mountain too, so I guess if you went to the mine, you'd find Diamonds.";
  450. next;
  451. mes "[Cain]";
  452. mes "I guess it can't hurt to gather some Diamonds there and try to exchange them for whatever the old lady's got. Take care, pal~";
  453. set Zeny,Zeny-500;
  454. close;
  455. }
  456. mes "[Cain]";
  457. mes "What the hell?!";
  458. mes "Don't you have any money? Didn't I say 500 zeny? Hey man, info like this doesn't come cheap!";
  459. close;
  460. case 2:
  461. mes "[Cain]";
  462. mes "Hey hey!";
  463. mes "What are you, a cheapskate? You understand that everything has its price and this information is so worth it. C'mon, you can't pass this up, can you?";
  464. close;
  465. }
  466. }
  467. mjolnir_02,85,362,3 script Blacksmith Miner 726,{
  468. if(checkweight(1201,1) == 0)
  469. {
  470. mes "[Kachua]";
  471. mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
  472. close;
  473. }
  474. mes "[Dwayne]";
  475. mes "Wahahahaha~";
  476. mes "I've dug up a fortune!";
  477. next;
  478. mes "[Dwayne]";
  479. mes "Diamonds! Hundreds and";
  480. mes "thousands of Diamonds,";
  481. mes "all of them mine!";
  482. mes "I'm rich!";
  483. emotion 18;
  484. next;
  485. switch(select("I want to buy some.:Congratulations.")){
  486. case 1:
  487. mes "[Dwayne]";
  488. mes "Ah, you have an";
  489. mes "eye for valuables!";
  490. mes "Sure, sure why not!";
  491. mes "I'll give you a discount, too!";
  492. mes "55,000 Zeny for a diamond,";
  493. mes "how does that sound?";
  494. next;
  495. mes "[Dwayne]";
  496. mes "How many";
  497. mes "diamonds do you need?";
  498. mes "If you change your mind,";
  499. mes "please enter '0' to cancel.";
  500. next;
  501. input .@amount;
  502. if (.@amount == 0){
  503. mes "[Dwayne]";
  504. mes "Alright, you've";
  505. mes "canceled the trade.";
  506. mes "Take care!";
  507. close;
  508. }else if (.@amount < 1 || .@amount > 500){
  509. mes "[Dwayne]";
  510. mes "The maximum";
  511. mes "amount is 500.";
  512. mes "Please enter 500 or less.";
  513. close;
  514. }
  515. set .@cost,.@amount * 55000;
  516. set .@weight,.@amount * 100;
  517. if (Zeny < .@cost){
  518. mes "[Dwayne]";
  519. mes "Errr...";
  520. mes "I'm sorry, but you";
  521. mes "do not have enough money.";
  522. mes "I'll be losing money if";
  523. mes "I sell them at that price.";
  524. close;
  525. }
  526. if (Weight < .@weight){
  527. mes "[Dwayne]";
  528. mes "Errr...";
  529. mes "You're carrying too many items.";
  530. mes "I don't think give you anything if there's no room in your inventory. Why don't you put some of your stuff into Kafra Storage?";
  531. close;
  532. }
  533. set Zeny,Zeny - .@cost;
  534. getitem 732,.@amount;
  535. mes "[Dwayne]";
  536. mes "Thank you for";
  537. mes "buying my diamonds!";
  538. mes "You're welcome to";
  539. mes "come back anytime.";
  540. close;
  541. case 2:
  542. mes "[Dwayne]";
  543. mes "Haha, thank you~";
  544. mes "If by any chance";
  545. mes "you need a diamond,";
  546. mes "please drop by.";
  547. mes "I'll sell them to";
  548. mes "you at a cheap price.";
  549. close;
  550. }
  551. }