socket_enchant.txt 16 KB

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  1. //===== rAthena Script =======================================
  2. //= Episode 11.1 Socket Enchant NPC
  3. //===== By: ==================================================
  4. //= rAthena Dev Team
  5. //===== Current Version: =====================================
  6. //= 2.0
  7. //===== Compatible With: =====================================
  8. //= rAthena SVN
  9. //===== Description: =========================================
  10. //= [Aegis Conversion]
  11. //= Adds slots to selected weapons and armor.
  12. //===== Additional Comments: =================================
  13. //= 0.1a added missing L_No: to 2 funcs [Lupus]
  14. //= 0.1b Removed duplicates [Toms]
  15. //= 0.2 Added missing next;'s [Evera]
  16. //= 0.3 Fixed Zweihander[+] id [Lupus]
  17. //= 1.0 Fixed ingredients check [Lupus]
  18. //= 1.1 Updated to official. [SinSloth]
  19. //= 1.1b Optimized/cleaned [ultramage]
  20. //= 1.2 Fixed some typos and a nasty bug. [SinSloth]
  21. //= 1.3 Fixed a wrong item ID with Sphinx Hat. [SinSloth]
  22. //= 1.4 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  23. //= 1.5 Removed Ontouch trigger area from NPCs. [L0ne_W0lf]
  24. //= 1.6 Replaced effect numerics with constants. [Samuray22]
  25. //= 1.7 Adjusted prices on some armor and weapons. [L0ne_W0lf]
  26. //= 1.8 Added missing Gae Bolg and Dragon Slayer. [Kisuka]
  27. //= 1.9 Moved Episode 12 items to separate NPC.
  28. //= Some cleanup & optimization. [Gepard]
  29. //= 2.0 Duplicates now spawn from floating NPCs. [L0ne_W0lf]
  30. //============================================================
  31. - script Seiyablem#dummy::SocketEnchant -1,{
  32. if (checkweight(1201,1) == 0)
  33. {
  34. mes "- Wait a minute !! -";
  35. mes "- Currently you're carrying -";
  36. mes "- too many items with you. -";
  37. mes "- Please try again -";
  38. mes "- after you lose some weight. -";
  39. close;
  40. }
  41. mes "[Seiyablem]";
  42. mes "I'm an engineer that specializes in adding Slots to normal Weapons and Armor.";
  43. mes "My service fee, the required materials and the chance of success all depend on the specific item I'm working on.";
  44. next;
  45. mes "[Seiyablem]";
  46. mes "Adding Slots may seem simple, but it's far more complicated than it looks.";
  47. mes "If you're interested in my service, let me know.";
  48. next;
  49. switch(select("Add Slot to Weapon:Add Slot to Armor:Slot Attempt Info:Cancel"))
  50. {
  51. case 1:
  52. mes "[Seiyablem]";
  53. mes "You want to add a Slot to a weapon?";
  54. mes "I categorize weapons by their difficulty in adding a Slot, C Class being easiest and S Class the most difficult.";
  55. mes "Which class would you like to try?";
  56. next;
  57. switch(select("C Class:B Class:A Class:S Class"))
  58. {
  59. case 1:
  60. mes "[Seiyablem]";
  61. mes "C Class, eh?";
  62. mes "Now, I can only upgrade certain equipment in that class, so please choose one of the following items, so we can try to add a Slot to it.";
  63. next;
  64. switch(select("Trident:Rope:Violin"))
  65. {
  66. case 1: callfunc "Func_Socket",1460,1461,40,66,200,1010,10;
  67. case 2: callfunc "Func_Socket",1950,1951,40,66,200,1010,10;
  68. case 3: callfunc "Func_Socket",1901,1902,40,66,200,1010,10;
  69. }
  70. case 2:
  71. mes "[Seiyablem]";
  72. mes "B Class?";
  73. mes "Alright, this is the average equipment category.";
  74. mes "Please choose the weapon to which you'd like me to try to add a Slot.";
  75. next;
  76. switch(select("Chain:Gladius:Gakkung Bow:Pike:Haedonggum:Lute:Wire:Waghnakh:Arbalest Bow"))
  77. {
  78. case 1: callfunc "Func_Socket",1519,1520,40,61,300,1010,10;
  79. case 2: callfunc "Func_Socket",1219,1220,40,61,300, 984, 1,999,5;
  80. case 3: callfunc "Func_Socket",1714,1716,40,61,300, 984, 2,999,5;
  81. case 4: callfunc "Func_Socket",1407,1408,40,61,200,1010,10;
  82. case 5: callfunc "Func_Socket",1123,1128,40,61,300, 984, 2,999,5;
  83. case 6: callfunc "Func_Socket",1905,1906,40,61,300,1011,10;
  84. case 7: callfunc "Func_Socket",1954,1955,40,61,300,1011,10;
  85. case 8: callfunc "Func_Socket",1801,1802,40,61,300,1010,10;
  86. case 9: callfunc "Func_Socket",1713,1715,40,61,300, 984, 2,999,5;
  87. }
  88. case 3:
  89. mes "[Seiyablem]";
  90. mes "Ooh, A Class.";
  91. mes "This is some high risk territory!";
  92. mes "Alright, which weapon would you like me to try adding a Slot?";
  93. next;
  94. switch(select("Hunter Bow:Survivor's Rod(INT):Zweihander:Flamberge:Infiltrator:Ballista:Stunner:Berserk:Claymore"))
  95. {
  96. case 1: callfunc "Func_Socket",1718,1726,40,61,500,984,2,999,10;
  97. case 2: callfunc "Func_Socket",1619,1620,40,61,500,984,5,999,10;
  98. case 3: callfunc "Func_Socket",1168,1171,40,61,800,984,5,999,10;
  99. case 4: callfunc "Func_Socket",1129,1149,40,61,500,984,2,999,10;
  100. case 5: callfunc "Func_Socket",1261,1266,40,61,700,984,5,999,10;
  101. case 6: callfunc "Func_Socket",1722,1727,40,61,500,984,5,999,10;
  102. case 7: callfunc "Func_Socket",1522,1532,40,61,500,984,2,999,10;
  103. case 8: callfunc "Func_Socket",1814,1816,40,61,500,984,5,999,10;
  104. case 9: callfunc "Func_Socket",1163,1172,40,61,500,984,2,999,10; // NPC says "5 Oridecon" (Aegis) but takes only 2
  105. }
  106. case 4:
  107. mes "[Seiyablem]";
  108. mes "Whoa, whoa, whoa...";
  109. mes "S class? Alright...";
  110. mes "It'd be a near miracle if I can actually pull this off.";
  111. mes "Okay... Which weapon shall we try adding a Slot to?";
  112. next;
  113. switch(select("Gungnir:Poison Knife:Ice Pick:Sucsamad:Ginnungagap:Cutlas:Crescent Scythe:Survivor's Rod(DEX)"))
  114. {
  115. case 1: callfunc "Func_Socket", 1413, 1418,40,51,1000,984,5,999,10;
  116. case 2: callfunc "Func_Socket", 1239,13016,40,51,1000,984,5,999,10;
  117. case 3: callfunc "Func_Socket", 1230,13017,40,51,2000,984,5,999,10;
  118. case 4: callfunc "Func_Socket", 1236,13018,40,51,1000,984,5,999,10;
  119. case 5: callfunc "Func_Socket",13002,13019,40,51,1000,984,5,999,10;
  120. case 6: callfunc "Func_Socket", 1135,13400,40,51,1000,984,5,999,10;
  121. case 7: callfunc "Func_Socket", 1466, 1476,40,51,1000,984,5,999,10;
  122. case 8: callfunc "Func_Socket", 1617, 1618,40,51,2000,984,5,999,10;
  123. }
  124. }
  125. case 2:
  126. mes "[Seiyablem]";
  127. mes "Armor, you said?";
  128. mes "Sure, no problem.";
  129. mes "Armor is divided into 4 different classes, depending on the work difficulty.";
  130. mes "C Class is the easiest one, and S Class he hardest one.";
  131. mes "Which class would you like to try?";
  132. next;
  133. switch(select("C Class:B Class:A Class:S Class"))
  134. {
  135. case 1:
  136. mes "[Seiyablem]";
  137. mes "C Class Armor, eh?";
  138. mes "Sounds reasonable.";
  139. mes "Which armor would you like to try adding a Slot?";
  140. next;
  141. switch(select("Mantle:Coat:Circlet:Biretta"))
  142. {
  143. case 1: callfunc "Func_Socket",2307,2308,40,66,200,999,3;
  144. case 2: callfunc "Func_Socket",2309,2310,40,66,200,999,3;
  145. case 3: callfunc "Func_Socket",2232,2233,40,66,200,999,3;
  146. case 4: callfunc "Func_Socket",2216,2217,40,66,200,999,3;
  147. }
  148. case 2:
  149. mes "[Seiyablem]";
  150. mes "You have chosen average B Class.";
  151. mes "So, what kind of armor do you have?";
  152. next;
  153. switch(select("Mirror Shield:Chain Mail:Saint Robe:Silk Robe:Boots:Shoes:Muffler:Guard:Buckler:Shield:Bongun Hat"))
  154. {
  155. case 1: callfunc "Func_Socket",2107,2108,40,61,250,999,5;
  156. case 2: callfunc "Func_Socket",2314,2315,40,61,250,999,5;
  157. case 3: callfunc "Func_Socket",2325,2326,40,61,300,999,5;
  158. case 4: callfunc "Func_Socket",2321,2322,40,61,300,999,5;
  159. case 5: callfunc "Func_Socket",2405,2406,40,61,300,999,5;
  160. case 6: callfunc "Func_Socket",2403,2404,40,61,300,999,5;
  161. case 7: callfunc "Func_Socket",2503,2504,40,61,300,999,5;
  162. case 8: callfunc "Func_Socket",2101,2102,40,61,300,999,5;
  163. case 9: callfunc "Func_Socket",2103,2104,40,61,300,999,5;
  164. case 10: callfunc "Func_Socket",2105,2106,40,61,250,999,5;
  165. case 11: callfunc "Func_Socket",5046,5168,40,61,250,999,5;
  166. }
  167. case 3:
  168. mes "[Seiyablem]";
  169. mes "Ooh, A Class.";
  170. mes "This is some high risk territory!";
  171. mes "Alright, which armor would you like me to try adding a Slot?";
  172. next;
  173. switch(select("Gemmed Sallet:Bucket Hat:Memory Book:Tights:Legion Plate Armor:Full Plate:Thief Clothes:Greaves:Coif:Manteau:Helm:Ninja Suit:Orc Helm:Ancient Cape:Monk Hat:Golden Gear:Brooch:Munak Hat"))
  174. {
  175. case 1: callfunc "Func_Socket",2230,2231,40,61,400,985,1;
  176. case 2: callfunc "Func_Socket",5114,5120,40,61,400,985,1;
  177. case 3: callfunc "Func_Socket",2109,2121,40,61,400,985,1;
  178. case 4: callfunc "Func_Socket",2330,2331,40,61,400,985,1;
  179. case 5: callfunc "Func_Socket",2341,2342,40,61,400,985,1;
  180. case 6: callfunc "Func_Socket",2316,2317,40,61,400,985,1;
  181. case 7: callfunc "Func_Socket",2335,2336,40,61,400,985,1;
  182. case 8: callfunc "Func_Socket",2411,2412,40,61,400,985,1;
  183. case 9: callfunc "Func_Socket",5092,5093,40,61,400,985,1;
  184. case 10: callfunc "Func_Socket",2505,2506,40,61,400,985,1;
  185. case 11: callfunc "Func_Socket",2228,2229,40,61,400,985,1;
  186. case 12: callfunc "Func_Socket",2337,2359,40,61,400,985,1;
  187. case 13: callfunc "Func_Socket",2299,5157,40,61,400,985,1;
  188. case 14: callfunc "Func_Socket",2507,2525,40,61,400,985,1;
  189. case 15: callfunc "Func_Socket",2251,5158,40,61,400,985,1;
  190. case 16: callfunc "Func_Socket",2246,5159,40,61,400,985,1;
  191. case 17: callfunc "Func_Socket",2605,2625,40,61,400,985,1;
  192. case 18: callfunc "Func_Socket",2264,5167,40,61,300,985,1;
  193. }
  194. case 4:
  195. mes "[Seiyablem]";
  196. mes "Um... S Class?";
  197. mes "You sure about this?";
  198. mes "Alright... Let me know the Armor to which you'd like to add a Slot, and I'll tell what I need to try it.";
  199. next;
  200. switch(select("Majestic Goat:Spiky Band:Bone Helm:Corsair:Crown:Tiara:Sphinx Hat:Robe of Cast:Earring:Ring:Bow Thimble"))
  201. {
  202. case 1: callfunc "Func_Socket",2256,5160,40,51,2000,985,2;
  203. case 2: callfunc "Func_Socket",2258,5161,40,51,2000,985,2;
  204. case 3: callfunc "Func_Socket",5017,5162,40,51,2000,985,2;
  205. case 4: callfunc "Func_Socket",5019,5163,40,51,2000,985,2;
  206. case 5: callfunc "Func_Socket",2235,5165,40,51,2000,985,2;
  207. case 6: callfunc "Func_Socket",2234,5164,40,51,2000,985,2;
  208. case 7: callfunc "Func_Socket",5053,5166,40,51,1000,985,2;
  209. case 8: callfunc "Func_Socket",2343,2360,40,51,1000,985,2;
  210. case 9: callfunc "Func_Socket",2602,2622,40,51,1000,985,2;
  211. case 10: callfunc "Func_Socket",2601,2621,40,51,1000,985,2;
  212. case 11: callfunc "Func_Socket",2619,2671,40,51,1000,985,2;
  213. }
  214. }
  215. case 3:
  216. mes "[Seiyablem]";
  217. mes "Well, I haven't really refined the art of Slot Addition.";
  218. mes "It's so complicated that I'd be lying if I told you that I knew every factor that affected the process.";
  219. mes "Still, I do notice a few trends...";
  220. next;
  221. mes "[Seiyablem]";
  222. mes "In some towns, Slot addition attempts are more successful for equipment with fewer upgrades.";
  223. mes "In other towns, the opposite is true.";
  224. mes "isn't that really peculiar?";
  225. next;
  226. mes "[Seiyablem]";
  227. mes "Oh, there's also something really important that you should know.";
  228. mes "If you ask me to add a Slot to something, make sure that you don't have multiples of it in your inventory.";
  229. next;
  230. mes "[Seiyablem]";
  231. mes "Here's an example: if you have a +7 Manteau and a normal Manteau in your inventory, then I will randomly pick one of them for my Slot Addition attempt.";
  232. mes "Just remember to be careful.";
  233. next;
  234. mes "[Seiyablem]";
  235. mes "Again, ^FF0000only carry one of the equipment to which you want me to add a Slot^000000.";
  236. mes "All other equipment with the same name should be placed in your Kafra Storage, got it?";
  237. close;
  238. case 4:
  239. mes "[Seiyablem]";
  240. mes "Take it easy, adventurer.";
  241. mes "If you ever want to try adding a Slot to some of your equipment, come back and let me know.";
  242. mes "Seeya~";
  243. close;
  244. }
  245. }
  246. function script Func_Socket {
  247. mes "[Seiyablem]";
  248. mes "You want to add a Slot to a " + getitemname(getarg(0)) + "?";
  249. mes "Alright, please bring me ^FF0000" + getarg(6) + " " + getitemname(getarg(5)) + (getarg(6) > 1 && getarg(5) != 999 ? "s":"") + "^000000, " + (getarg(7,0) != 0 && getarg(8,0) != 0 ? ("^FF0000" + getarg(8,0) + " " + getitemname(getarg(7,0)) + (getarg(8,0) > 1 && getarg(7,0) != 999 ? "s":"") + "^000000 ") : "") + "and my ^FF0000" + (getarg(4) >= 1000 ? (getarg(4)/1000 + ",000") : getarg(4)) + ",000 zeny^000000 service fee.";
  250. mes "Ah, and don't forget to bring that " + getitemname(getarg(0)) + "!";
  251. next;
  252. mes "[Seiyablem]";
  253. if (getiteminfo(getarg(0),5)&2) // EQP_HAND_R = 2, it's a weapon
  254. {
  255. mes "I can try to add a slot now if you have the required items and zeny.";
  256. mes "However, you should know that there's a chance that I might fail.";
  257. mes "Therefore, I need to give you a fair warning...";
  258. next;
  259. mes "[Seiyablem]";
  260. mes "If this attempt to add a Slot to your Weapon fails, then the ^FF0000Weapon^000000, ^FF0000and any Cards compounded to it will be destroyed^000000.";
  261. }
  262. else // armor
  263. {
  264. mes "If you have all the required materials, my zeny service fee and the Armor, then we can go ahead with the Slot Addition attempt.";
  265. mes "But before that, I must warn you of the risk.";
  266. next;
  267. mes "[Seiyablem]";
  268. mes "If this attempt to add a Slot to your Armor fails, then the ^FF0000Armor^000000, ^FF0000it's upgrades^000000 ^FF0000and any Cards compounded to it will be destroyed^000000.";
  269. }
  270. mes "Do you still want to try to add a Slot?";
  271. next;
  272. switch(select("Attempt Slot Addition:Cancel"))
  273. {
  274. case 1:
  275. if ((Zeny >= getarg(4)*1000) && (countitem(getarg(5)) >= getarg(6)) && (countitem(getarg(7,512)) >= getarg(8,0)) && (countitem(getarg(0)) > 0)) // if there's no getarg(7) and getarg(8) provided, check itemcount against 0 (we still need a valid item ID though)
  276. {
  277. mes "[Seiyablem]";
  278. mes "Alright then, let the work begin!";
  279. mes "You'd better pray for a successful result.";
  280. next;
  281. set .@a, rand(1,100);
  282. if ((.@a > getarg(2)) && (.@a < getarg(3)))
  283. {
  284. specialeffect getarg(3) == 51 ? EF_LORD : EF_SANCTUARY; // only S Class items have Lord of Vermillion effect
  285. mes "[Seiyablem]";
  286. mes "Great, it seems to be successful.";
  287. mes "It looks pretty well done. Congratulations!";
  288. delitem getarg(0),1;
  289. delitem getarg(5),getarg(6);
  290. if (getarg(7,0) != 0 && getarg(8,0) != 0)
  291. delitem getarg(7),getarg(8);
  292. set Zeny, Zeny - getarg(4)*1000;
  293. getitem getarg(1),1;
  294. next;
  295. mes "[Seiyablem]";
  296. mes "See you again, buddy!";
  297. close;
  298. }
  299. else
  300. {
  301. specialeffect EF_SUI_EXPLOSION;
  302. mes "[Seiyablem]";
  303. mes "Wah! ...I am so sorry, it failed.";
  304. mes "However, I am completely innocent.";
  305. mes "This is your luck, and it is destined by god, okay?";
  306. mes "Don't be so disappointed, and try next time.";
  307. delitem getarg(0),1;
  308. delitem getarg(5),getarg(6);
  309. if (getarg(7,0) != 0 && getarg(8,0) != 0)
  310. delitem getarg(7),getarg(8);
  311. set Zeny, Zeny - getarg(4)*1000;
  312. next;
  313. mes "[Seiyablem]";
  314. mes "I wish you good luck next time!";
  315. close;
  316. }
  317. }
  318. else
  319. {
  320. mes "[Seiyablem]";
  321. mes "I'd like to go ahead with this Slot Addition attempt, but you're missing a few things.";
  322. mes "You sure that you have the equipment, required materials and the zeny?";
  323. close;
  324. }
  325. case 2:
  326. mes "[Seiyablem]";
  327. mes "Need some time to think about it, huh?";
  328. mes "Alright, I can understand.";
  329. mes "Just remember that life's no fun if you're always playing it safe~";
  330. close;
  331. }
  332. }
  333. payon,140,151,5 duplicate(SocketEnchant) Seiyablem#pay 84
  334. lhz_in02,281,35,5 duplicate(SocketEnchant) Seiyablem#lhz 84
  335. prt_in,33,70,5 duplicate(SocketEnchant) Seiyablem#prt 84
  336. morocc,51,41,4 duplicate(SocketEnchant) Seiyablem#moc 84
  337. - script Young Man#dummy::SocketMan -1,{
  338. mes "[Young Man]";
  339. mes "I'm considering becoming a Slotting Engineer.";
  340. mes "It's a new field where you can add Slots to equipment, and it'd be cool if I can work in such a lucrative career.";
  341. next;
  342. mes "[Young Man]";
  343. mes "There's a huge element of luck involved in successfully adding Slots from what I can understand.";
  344. mes "You fail sometimes, but if you're super lucky, you can add two Slots.";
  345. mes "Crazy. Huh?";
  346. next;
  347. mes "[Young Man]";
  348. mes "But don't get too excited.";
  349. mes "Only certain equipment can handle the addition of two extra Slots.";
  350. mes "There's so much more I have to learn before I can even be an apprentice...";
  351. close;
  352. }
  353. prt_in,31,57,1 duplicate(SocketMan) Young Man#prt 97
  354. payon,143,143,7 duplicate(SocketMan) Young Man#pay 97
  355. morocc,60,42,3 duplicate(SocketMan) Young Man#moc 97
  356. lhz_in02,269,33,5 duplicate(SocketMan) Young Man#lhz 97