skill_cast_db.txt 55 KB

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  1. // Skill Times Database
  2. //
  3. // Structure of Database:
  4. // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
  5. //== Explained:
  6. // CastingTime : time to cast this skill, in miliseconds
  7. // AfterCastActDelay : "normal" delay, character cannot use skills, in miliseconds
  8. // AfterCastWalkDleay : amount of time before character can move again, in miliseconds
  9. // Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data
  10. // Cool Down : amount of time until character can re-use this skill, in miliseconds
  11. //== Extra
  12. // On all fields you can use ':' as a delimiter to level-specific values,
  13. // - Example using SM_PROVOKE
  14. // - Original:6,0,0,0,30000,0,1000
  15. // - ModifiedTo:6,0,0,0,30000,0,1000:2500:3000:etc
  16. // - Makes lvl 1 have 1000 (1s) cool down, lvl 2 2500 (2.5s), lvl 3 3000, and so on.
  17. //==========================================
  18. //===== Swordman ===========================
  19. //-- SM_PROVOKE
  20. 6,0,0,0,30000,0,1000
  21. //-- SM_MAGNUM
  22. 7,0,0,0,2000,10000,2000
  23. //-- SM_ENDURE
  24. 8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000
  25. //==========================================
  26. //===== Mage ===============================
  27. //-- MG_SIGHT
  28. 10,0,0,0,10000,0,0
  29. //-- MG_NAPALMBEAT
  30. 11,1000,1000:1000:1000:900:900:800:800:700:600:500,0,0,0,0
  31. //-- MG_SAFETYWALL
  32. 12,4000:3500:3500:2500:2000:1500:1000:1000:1000:1000,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0
  33. //-- MG_SOULSTRIKE
  34. 13,500,1200:1000:1400:1200:1600:1400:1800:1600:2000:1800,0,0,0,0
  35. //-- MG_COLDBOLT
  36. 14,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
  37. //-- MG_FROSTDRIVER
  38. 15,800,1500,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,0
  39. //-- MG_STONECURSE
  40. 16,1000,0,0,5000,20000,0
  41. //-- MG_FIREBALL
  42. 17,1500:1500:1500:1500:1500:1000:1000:1000:1000:1000,1500:1500:1500:1500:1500:1000:1000:1000:1000:1000,0,0,0,0
  43. //-- MG_FIREWALL
  44. 18,2000:1850:1700:1550:1400:1250:1100:950:800:650,0,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0
  45. //-- MG_FIREBOLT
  46. 19,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
  47. //-- MG_LIGHTNINGBOLT
  48. 20,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
  49. //-- MG_THUNDERSTORM
  50. 21,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,2000,0,500,0,0
  51. //==========================================
  52. //===== Acolyte ============================
  53. //-- AL_RUWACH
  54. 24,0,0,0,10000,0,0
  55. //-- AL_PNEUMA
  56. 25,0,0,0,10000,0,0
  57. //-- AL_TELEPORT
  58. 26,0,0,0,0,0,0
  59. //-- AL_WARP
  60. 27,1000,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0
  61. //-- AL_HEAL
  62. 28,0,1000,0,0,0,0
  63. //-- AL_INCAGI
  64. 29,1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
  65. //-- AL_DECAGI
  66. 30,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0,0
  67. //-- AL_HOLYWATER
  68. 31,1000,500,0,0,0,0
  69. //-- AL_CRUCIS
  70. 32,500,2000,0,0,0,0
  71. //-- AL ANGELUS
  72. 33,500,3500,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
  73. //-- AL_BLESSING
  74. 34,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
  75. //-- AL_CURE
  76. 35,0,1000,0,0,6000,0
  77. //==========================================
  78. //===== Archer =============================
  79. //-- AC_CONCENTRATION
  80. 45,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
  81. //-- AC_DOUBLE
  82. 46,0,0,0,100,0,0
  83. //-- AC_SHOWER
  84. 47,0,0,0,100,0,0
  85. //==========================================
  86. //===== Thief ==============================
  87. //-- TF_HIDING
  88. 51,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
  89. //-- TF_POISON
  90. 52,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
  91. //==========================================
  92. //===== First planned to be shared =========
  93. //-- ALL_RESURRECTION
  94. 54,6000:4000:2000:0,0:1000:2000:3000,0,0,0,0
  95. //==========================================
  96. //===== Knight =============================
  97. //-- KN_BRANDISHSPEAR
  98. 57,700,0,0,0,0,0
  99. //-- KN_SPEARBOOMERANG
  100. 59,0,1000,0,0,0,0
  101. //-- KN_TWOHANDQUICKEN
  102. 60,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
  103. //-- KN_AUTOCOUNTER
  104. 61,0,0,0,400:800:1200:1600:2000,0,0
  105. //-- KN_BOWLINGBASH
  106. 62,700,0,0,0,0,0
  107. //==========================================
  108. //===== Priest =============================
  109. //-- PR_IMPOSITIO
  110. 66,0,3000,0,60000,0,0
  111. //-- PR_SUFFRAGIUM
  112. 67,0,2000,0,30000:20000:10000,0,0
  113. //-- PR_ASPERSIO
  114. 68,0,2000,0,60000:90000:120000:150000:180000,0,0
  115. //-- PR_BENEDICTIO
  116. 69,0,0,0,40000:80000:120000:160000:200000,0,0
  117. //-- PR_SANCTUARY
  118. 70,5000,0,0,4000:7000:10000:13000:16000:19000:22000:25000:28000:31000,0,0
  119. //-- PR_SLOWPOISON
  120. 71,0,0,0,10000:20000:30000:40000,0,0
  121. //-- PR_STRECOVERY
  122. 72,0,2000,0,0,30000,0
  123. //-- PR_KYRIE
  124. 73,2000,2000,0,120000,0,0
  125. //-- PR_MAGNIFICAT
  126. 74,4000,2000,0,30000:45000:60000:75000:90000,0,0
  127. //-- PR_GLORIA
  128. 75,0,2000,0,10000:15000:20000:25000:30000,0,0
  129. //-- PR_LEXDIVINA
  130. 76,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0,0
  131. //-- PR_TURNUNDEAD
  132. 77,1000,3000,0,0,0,0
  133. //-- PR_LEXAETERNA
  134. 78,0,3000,0,600000,0,0
  135. //-- PR_MAGNUS
  136. 79,15000,4000,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0
  137. //==========================================
  138. //===== Wizard =============================
  139. //-- WZ_FIREPILLAR
  140. 80,3000:2700:2400:2100:1800:1500:1200:900:600:300,1000,0,30000,600:800:1000:1200:1400:1600:1800:2000:2200:2400,0
  141. //-- WZ_SIGHTRASHER
  142. 81,700,2000,0,500,0,0
  143. //-- WZ_METEOR
  144. 83,15000,2000:3000:3000:4000:4000:5000:5000:6000:6000:7000,0,500,5000,0
  145. //-- WZ_JUPITEL
  146. 84,2500:3000:3500:4000:4500:5000:5500:6000:6500:7000,0,0,0,0,0
  147. //-- WZ_VERMILION
  148. 85,15000:14500:14000:13500:13000:12500:12000:11500:11000:10500,5000,0,4000,5500:6000:6500:7000:7500:8000:8500:9000:9500:10000,0
  149. //-- WZ_WATERBALL
  150. 86,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,0,0,0,0,0
  151. //-- WZ_ICEWALL
  152. 87,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0
  153. //-- WZ_FROSTNOVA
  154. 88,6000:6000:5500:5500:5000:5000:4500:4500:4000:4000,1000,0,0,1500:3000:4500:6000:7500:9000:10500:12000:13500:15000,0
  155. //-- WZ_STORMGUST
  156. 89,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,5000,0,4600,12000,0
  157. //-- WZ_EARTHSPIKE
  158. 90,1000:2000:3000:4000:5000,700,0,0,0,0
  159. //-- WZ_HEAVENDRIVE
  160. 91,1000:2000:3000:4000:5000,700,0,500,0,0
  161. //-- WZ_QUAGMIRE
  162. 92,0,1000,0,5000:10000:15000:20000:25000,5000:10000:15000:20000:25000,0
  163. //==========================================
  164. //===== Blacksmith =========================
  165. //-- BS_REPAIRWEAPON
  166. 108,7500,0,0,0,0,0
  167. //-- BS_HAMMERFALL
  168. 110,0,0,0,0,5000,0
  169. //-- BS_ADRENALINE
  170. 111,0,0,0,30000:60000:90000:120000:150000,0,0
  171. //-- BS_WEAPONPEFECT
  172. 112,0,0,0,10000:20000:30000:40000:50000,0,0
  173. //-- BS_OVERTHRUST
  174. 113,0,0,0,20000:40000:60000:80000:100000,0,0
  175. //-- BS_MAXIMIZE
  176. 114,0,0,0,1000:2000:3000:4000:5000,0,0
  177. //==========================================
  178. //===== Hunter =============================
  179. //-- HT_SKIDTRAP
  180. 115,0,0,0,300000:240000:180000:120000:60000,0,0
  181. //-- HT_LANDMINE
  182. 116,0,0,0,200000:160000:120000:80000:40000,5000,0
  183. //-- HT_ANKLESNARE
  184. 117,0,0,0,250000:200000:150000:100000:50000,4000:8000:12000:16000:20000,0
  185. //-- HT_SHOCKWAVE
  186. 118,0,0,0,200000:160000:120000:80000:40000,0,0
  187. //-- HT_SANDMAN
  188. 119,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000,0
  189. //-- HT_FLASHER
  190. 120,0,0,0,150000:120000:90000:60000:30000,10000:11000:12000:13000:14000,0
  191. //-- HT_FREEZINGTRAP
  192. 121,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000,0
  193. //-- HT_BLASTMINE
  194. 122,0,0,0,25000:20000:15000:10000:5000,0,0
  195. //-- HT_CLAYMORETRAP
  196. 123,0,0,0,20000:40000:60000:80000:100000,0,0
  197. //-- HT_TALKIEBOX
  198. 125,0,0,0,600000,0,0
  199. //-- HT_BLITZBEAT
  200. 129,1500,1000,0,0,0,0
  201. //==========================================
  202. //===== Assassin ===========================
  203. //-- AS_CLOAKING
  204. 135,0,0,0,500:1000:2000:3000:4000:5000:6000:7000:8000:9000,0,0
  205. //-- AS_SONICBLOW
  206. 136,0,2000,2000,0,5000,0
  207. //-- AS_ENCHANTPOISON
  208. 138,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,10000:20000:30000:40000:50000:60000:70000:80000:90000:100000,0
  209. //-- AS_POISONREACT
  210. 139,0,0,0,20000:25000:30000:35000:40000:45000:50000:55000:60000:65000,0,0
  211. //-- AS_VENOMDUST
  212. 140,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
  213. //-- AS_SPLASHER
  214. 141,1000,0,0,5000:5500:6000:6500:7000:7500:8000:8500:9000:9500,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
  215. //==========================================
  216. //===== 1st Jobs Quest Skills===============
  217. //-- NV_TRICKDEAD
  218. 143,0,0,0,600000,0,0
  219. //-- SM_FATALBLOW
  220. 145,0,0,0,0,5000,0
  221. //-- AC_CHARGEARROW
  222. 148,1500,0,0,0,0,0
  223. //-- TF_SPRINKLESAND
  224. 149,0,0,0,0,10000,0
  225. //-- TF_PICKSTONE
  226. 151,500,0,0,0,0,0
  227. //-- TF_THROWSTONE
  228. 152,0,0,0,5000,8000,0
  229. //-- MC_LOUD
  230. 155,0,0,0,300000,0,0
  231. //-- AL_HOLYLIGHT
  232. 156,2000,0,0,0,0,0
  233. //-- MG_ENERGYCOAT
  234. 157,5000,0,0,300000,0,0
  235. //==========================================
  236. //===== NPC Skills Part 1 ==================
  237. //-- NPC_ATTRICHANGE
  238. 161,0,0,0,1800000,0,0
  239. //-- NPC_CHANGEWATER
  240. 162,0,0,0,1800000,0,0
  241. //-- NPC_CHANGEGROUND
  242. 163,0,0,0,1800000,0,0
  243. //-- NPC_CHANGEFIRE
  244. 164,0,0,0,1800000,0,0
  245. //-- NPC_CHANGEWIND
  246. 165,0,0,0,1800000,0,0
  247. //-- NPC_CHANGEPOISON
  248. 166,0,0,0,1800000,0,0
  249. //-- NPC_CHANGEHOLY
  250. 167,0,0,0,1800000,0,0
  251. //-- NPC_CHANGEDARKNESS
  252. 168,0,0,0,1800000,0,0
  253. //-- NPC_CHANGETELEKINESIS
  254. 169,0,0,0,1800000,0,0
  255. //-- NPC_SELFDESTRUCTION
  256. 173,0,0,0,3500,0,0
  257. //-- NPC_POISON
  258. 176,0,0,0,0,60000,0
  259. //-- NPC_BLINDATTACK
  260. 177,0,0,0,0,30000,0
  261. //-- NPC_SILENCEATTACK
  262. 178,0,0,0,0,30000,0
  263. //-- NPC0,_STUNATTACK
  264. 179,0,0,0,0,5000,0
  265. //-- NPC_PETRIFYATTACK
  266. 180,0,0,0,0,20000,0
  267. //-- NPC_CURSEATTACK
  268. 181,0,0,0,0,30000,0
  269. //-- NPC_SLEEPATTACK
  270. 182,0,0,0,0,30000,0
  271. //-- NPC_MAGICALATTACK
  272. 192,0,0,0,15000,0,0
  273. //-- NPC_KEEPING
  274. 201,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0
  275. //-- NPC_BARRIER
  276. 204,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0
  277. //-- NPC_DEFENDER
  278. 205,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0
  279. //-- NPC_LICK
  280. 206,0,0,0,0,3000,0
  281. //-- NPC_HALLUCINATION
  282. 207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0,0
  283. //==========================================
  284. //===== Rogue ==============================
  285. //-- RG_BACKSTAB
  286. 212,0,500,0,0,0,0
  287. //-- RG_RAID
  288. 214,0,0,0,5000,8000:9000:10000:11000:12000,0
  289. //-- RG_STRIPEWEAPON
  290. 215,1000,1000,0,75000:90000:105000:120000:135000,0,0
  291. //-- RG_STRIPSHIELD
  292. 216,1000,1000,0,75000:90000:105000:120000:135000,0,0
  293. //-- RG_STRIPWEAPON
  294. 217,1000,1000,0,75000:90000:105000:120000:135000,0,0
  295. //-- RG_STRIPHELM
  296. 218,1000,1000,0,75000:90000:105000:120000:135000,0,0
  297. //-- RG_GRAFITTI
  298. 220,0,0,0,180000,0,0
  299. //==========================================
  300. //===== Alchemist ==========================
  301. //-- AM_DEMONSTRATION
  302. 229,1000,0,0,40000:45000:50000:55000:60000,0,0
  303. //-- AM_ACIDTERROR
  304. 230,1000,0,0,3:7:10:12:13,120000,0
  305. //-- AM_POTIONPITCHER
  306. 231,0,500,0,0,0,0
  307. //-- AM_CANNIBALIZE
  308. 232,2000,500,0,300000:240000:180000:120000:60000,0,0
  309. //-- AM_SPHEREMINE
  310. 233,2000,500,0,30000,0,0
  311. //-- AM_CP_WEAPON
  312. 234,2000,0,0,120000:240000:360000:480000:600000,0,0
  313. //-- AM_CP_SHIELD
  314. 235,2000,0,0,120000:240000:360000:480000:600000,0,0
  315. //-- AM_CP_ARMOR
  316. 236,2000,0,0,120000:240000:360000:480000:600000,0,0
  317. //-- AM_CP_HELM
  318. 237,2000,0,0,120000:240000:360000:480000:600000,0,0
  319. //-- AM_RESURRECTHOMUN
  320. 247,2000,0,0,0,0,0
  321. //==========================================
  322. //===== Crusader ===========================
  323. //-- CR_AUTOGUARD
  324. 249,0,0,0,300000,0,0
  325. //-- CR_SHIELDCHARGE
  326. 250,0,0,0,0,5000,0
  327. //-- CR_SHIELDBOOMERANG
  328. 251,0,700,0,0,0,0
  329. //-- CR_REFLECTSHIELD
  330. 252,0,0,0,300000,0,0
  331. //-- CR_HOLYCROSS
  332. 253,0,0,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0
  333. //-- CR_GRANDCROSS
  334. 254,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0
  335. //-- CR_DEVOTION
  336. 255,3000,0,0,0,30000:45000:60000:75000:90000,0
  337. //-- CR_PROVIDENCE
  338. 256,3000,0,0,180000,0,0
  339. //-- CR_DEFENDER
  340. 257,0,800,0,180000,0,0
  341. //-- CR_SPEARQUICKEN
  342. 258,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
  343. //==========================================
  344. //===== Monk ===============================
  345. //-- MO_CALLSPIRITS
  346. 261,1000,0,0,600000,0,0
  347. //-- MO_ABSORBSPIRITS
  348. 262,2000,0,0,0,0,0
  349. //-- MO_TRIPLEATTACK
  350. 263,0,1000,0,0,0,0
  351. //-- MO_INVESTIGATE
  352. 266,1000,500,0,0,0,0
  353. //-- MO_FINGEROFFENSIVE
  354. 267,1000,500,0:200:400:600:800,0,0,0
  355. //-- MO_STEELBODY
  356. 268,5000,0,0,30000:60000:90000:120000:150000,0,0
  357. //-- MO_BLADESTOP
  358. 269,0,0,0,500:700:900:1100:1300,20000:30000:40000:50000:60000,0
  359. //-- MO_EXPLOSIONSPIRITS
  360. 270,0,0,0,180000,0,0
  361. //-- MO_EXTREMITYFIST
  362. 271,4000:3500:3000:2500:2000,3000:2500:2000:1500:1000,0,0,300000,0
  363. //-- MO_CHAINCOMBO
  364. 272,0,1000,0,0,0,0
  365. //-- MO_COMBOFINISH
  366. 273,0,700,0,0,0,0
  367. //==========================================
  368. //===== Sage ===============================
  369. //-- SA_MAGICROD
  370. 276,0,0,0,400:600:800:1000:1200,0,0
  371. //-- SA_SPELLBREAKER
  372. 277,700,0,0,0,0,0
  373. //-- SA_AUTOSPELL
  374. 279,3000,0,0,120000:150000:180000:210000:240000:270000:300000:330000:360000:390000,0,0
  375. //-- SA_FLAMELAUNCHER
  376. 280,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0
  377. //-- SA_FROSTWEAPON
  378. 281,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0
  379. //-- SA_LIGHTNINGLOADER
  380. 282,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0
  381. //-- SA_SEISMICWEAPON
  382. 283,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0
  383. //-- SA_VOLCANO
  384. 285,5000,0,0,60000:120000:180000:240000:300000,0,0
  385. //-- SA_DELUGE
  386. 286,5000,0,0,60000:120000:180000:240000:300000,0,0
  387. //-- SA_VIOLENTGALE
  388. 287,5000,0,0,60000:120000:180000:240000:300000,0,0
  389. //-- SA_LANDPROTECTOR
  390. 288,5000,0,0,165000:210000:255000:300000:345000,0,0
  391. //-- SA_DISPELL
  392. 289,2000,0,0,0,0,0
  393. //-- SA_REVERSEORCISH
  394. 294,0,0,0,1200000,0,0
  395. //==========================================
  396. //===== Bard & Dancer (Ensemble Skills) ====
  397. //-- BD_ADAPTATION
  398. 304,0,0,0,0,5000,0
  399. //-- BD_LULLABY
  400. 306,0,0,0,60000,15000,0
  401. //-- BD_RICHMANKIM
  402. 307,0,0,0,60000,60000,0
  403. //-- BD_ETERNALCHAOS
  404. 308,0,0,0,60000,60000,0
  405. //-- BD_DRUMBATTLEFIELD
  406. 309,0,0,0,60000,60000,0
  407. //-- BD_RINGNIBELUNGEN
  408. 310,0,0,0,60000,60000,0
  409. //-- BD_ROKISWEIL
  410. 311,0,0,0,60000,60000,0
  411. //-- BD_INTOABYSS
  412. 312,0,0,0,60000,60000,0
  413. //-- BD_SIEGFRIED
  414. 313,0,0,0,60000,60000,0
  415. //==========================================
  416. //===== Bard ===============================
  417. //-- BA_MUSICALSTRIKE
  418. 316,1500,0,0,0,0,0
  419. //-- BA_DISSONANCE
  420. 317,0,0,0,30000,3000,0
  421. //-- BA_FROSTJOKE
  422. 318,0,3000,0,0,10000:11000:12000:13000:14000,0
  423. //-- BA_WHISTLE
  424. 319,0,0,0,60000,20000,0
  425. //-- BA_ASSASSINCROSS
  426. 320,0,0,0,120000,20000,0
  427. //-- BA_POEMBRAGI
  428. 321,0,0,0,180000,20000,0
  429. //-- BA_APPLEIDUN
  430. 322,0,0,0,180000,20000,0
  431. //==========================================
  432. //===== Dancer =============================
  433. //-- DC_THROWARROW
  434. 324,1500,0,0,0,0,0
  435. //-- DC_UGLYDANCE
  436. 325,0,0,0,30000,3000,0
  437. //-- DC_SCREAM
  438. 326,0,3000,0,0,5000,0
  439. //-- DC_HUMMING
  440. 327,0,0,0,60000,20000,0
  441. //-- DC_DONTFORGETME
  442. 328,0,0,0,180000,20000,0
  443. //-- DC_FORTUNEKISS
  444. 329,0,0,0,120000,20000,0
  445. //-- DC_SERVICEFORYOU
  446. 330,0,0,0,180000,20000,0
  447. //==========================================
  448. //===== Wedding Skills =====================
  449. //-- WE_MALE
  450. 334,3000,0,0,0,0,0
  451. //-- WE_FEMALE
  452. 335,3000,0,0,0,0,0
  453. //-- WE_CALLPARTNER
  454. 336,0,0,0,20000,0,0
  455. //==========================================
  456. //===== NPC Skills Part 2 ==================
  457. //-- NPC_GRANDDARKNESS
  458. 339,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0
  459. //-- NPC_STOP
  460. 342,0,0,0,10000,0,0
  461. //-- NPC_CHANGEUNDEAD
  462. 348,0,0,0,30000,0,0
  463. //-- NPC_POWERUP
  464. 349,0,0,0,10000:15000:20000:25000:30000,0,0
  465. //-- NPC_AGIUP
  466. 350,0,0,0,10000:15000:20000:25000:30000,0,0
  467. //-- NPC_INVISIBLE
  468. 353,0,0,0,30000,0,0
  469. //-- NPC_RUN
  470. 354,0,0:500:1000:1500:2000:2500,0,0,0,0
  471. //==========================================
  472. //===== Lord Knight ========================
  473. //-- LK_AURABLADE
  474. 355,0,0,0,40000:60000:80000:100000:120000,0,0
  475. //-- LK_PARRYING
  476. 356,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0
  477. //-- LK_CONCENTRATION
  478. 357,0,0,0,25000:30000:35000:40000:45000,0,0
  479. //-- LK_TENSIONRELAX
  480. 358,0,0,0,180000,0,0
  481. //-- LK_BERSERK
  482. 359,0,0,0,300000,15000,0
  483. //-- LK_FURY
  484. 360,0,0,0,300000,0,0
  485. //==========================================
  486. //===== High Priest ========================
  487. //-- HP_ASSUMPTIO
  488. 361,1000:1500:2000:2500:3000,1100:1200:1300:1400:1500,0,20000:40000:60000:80000:100000,0,0
  489. //-- HP_BASILICA
  490. 362,5000:6000:7000:8000:9000,2000:3000:4000:5000:6000,0,20000:25000:30000:35000:40000,20000:25000:30000:35000:40000,0
  491. //==========================================
  492. //===== High Wzard =========================
  493. //-- HW_MAGICCRASHER
  494. 365,300,300,0,0,0,0
  495. //-- HW_MAGICPOWER
  496. 366,700,0,0,30000,0,0
  497. //==========================================
  498. //===== Paladin ============================
  499. //-- PA_PRESSURE
  500. 367,2000:2500:3000:3500:4000,2000:2500:3000:3500:4000,0,0,2000:3000:4000:5000:6000,0
  501. //-- PA_SACRIFICE
  502. 368,0,2000,0,0,0,0
  503. //-- PA_GOSPEL
  504. 369,0,0,0,60000,60000,0
  505. //==========================================
  506. //===== Champion ===========================
  507. //-- CH_PALMSTRIKE
  508. 370,0,300,0,0,0,0
  509. //-- CH_TIGERFIST
  510. 371,0,700,0,0,2000:4000:6000:8000:10000,0
  511. //-- CH_CHAINCRUSH
  512. 372,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,0,0
  513. //==========================================
  514. //===== Professor ==========================
  515. //-- PF_HPCONVERSION
  516. 373,0,1000:1200:1400:1600:1800,0,0,0,0
  517. //-- PF_SOULCHANGE
  518. 374,3000,5000,0,0,0,0
  519. //-- PF_SOULBURN
  520. 375,0,0,0,0,0,10000:10000:10000:10000:15000
  521. //==========================================
  522. //===== Assassin Cross =====================
  523. //-- ASC_EDP
  524. 378,0,2000,0,40000:45000:50000:55000:60000,20000:30000:40000:50000:60000,0
  525. //-- ASC_BREAKER
  526. 379,700,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
  527. //==========================================
  528. //===== Sniper =============================
  529. //-- SN_SIGHT
  530. 380,0,0,0,30000,0,0
  531. //-- SN_FALCONASSAULT
  532. 381,1000,3000,0,0,0,0
  533. //-- SN_SHARPSHOOTING
  534. 382,2000,1500,0,0,0,0
  535. //-- SN_WINDWALK
  536. 383,2000:2400:2800:3200:3600:4000:4400:4800:5200:5600,2000,0,130000:160000:190000:220000:250000:280000:310000:340000:370000:400000,0,0
  537. //==========================================
  538. //===== Whitesmith =========================
  539. //-- WS_MELTDOWN
  540. 384,500:500:600:600:700:700:800:800:900:1000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,5000,0
  541. //-- WS_CARTBOOST
  542. 387,0,0,0,60000,0,0
  543. //==========================================
  544. //===== Stalker ============================
  545. //-- ST_CHASEWALK
  546. 389,1200,0,0,10000,30000,0
  547. //-- ST_REJECTSWORD
  548. 390,0,0,0,300000,0,0
  549. //==========================================
  550. //===== Clown / Gypsy ======================
  551. //-- CG_ARROWVULCAN
  552. 394,2000:2200:2400:2600:2800:3000:3200:3400:3600:3800,2800:2800:2800:2800:2800:3000:3000:3000:3000:3000,2000,0,0,0
  553. //-- CG_MOONLIT
  554. 395,0,0,0,20000:25000:30000:35000:40000,0,0
  555. //-- CG_MARIONETTE
  556. 396,0,0,0,1000,0,0
  557. //==========================================
  558. //===== Mixed Advanced Skills ==============
  559. //-- LK_SPIRALPIERCE
  560. 397,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0,1000,0
  561. //-- LK_HEADCRUSH
  562. 398,0,500,0,0,120000,0
  563. //-- LK_JOINTBEAT
  564. 399,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,30000,0
  565. //-- HW_NAPALMVULCAN
  566. 400,1000,1000,0,0,45000,0
  567. //-- CH_SOULCOLLECT
  568. 401,2000,0,0,600000,0,0
  569. //-- PF_MINDBREAKER
  570. 402,0,800:900:1000:1100:1200,0,30000,0,0
  571. //-- PF_MEMORIZE
  572. 403,5000,0,0,0,0,0
  573. //-- PF_FOGWALL
  574. 404,0,0,0,20000,10000,0
  575. //-- PF_SPIDERWEB
  576. 405,0,0,0,30000,8000,0
  577. //-- ASC_METEORASSAULT (Upkeep2 times are duration of: blind(lv1), stun(lv2) or bleeding (lv3))
  578. 406,500,500,0,0,10000:5000:120000,0
  579. //-- ASC_CDP
  580. 407,0,500,0,0,0,0
  581. //==========================================
  582. //===== Adoption Skills ====================
  583. //-- WE_BABY
  584. 408,3000,0,0,300000,0,0
  585. //-- WE_CALLPARENT
  586. 409,0,0,0,20000,0,0
  587. //-- WE_CALLBABY
  588. 410,0,0,0,20000,0,0
  589. //==========================================
  590. //===== Taekwon ============================
  591. //-- TK_RUN
  592. 411,6000:5000:4000:3000:2000:1000:0:0:0:0,0,0,1000,150000,0
  593. //-- TK_DOWNKICK
  594. 415,0,0,0,0,3000,0
  595. //-- TK_TURNKICK
  596. 417,0,0,0,0,2000,0
  597. //-- TK_SPTIME
  598. 423,0,0,0,1800000,0,0
  599. //-- TK_SEVENWIND
  600. 425,0,0,0,300000,0,0
  601. //-- TK_HIGHJUMP
  602. 426,5000:4000:3000:2000:1000,0,0,0,0,0
  603. //==========================================
  604. //===== Star Gladiator =====================
  605. //-- SG_FEEL
  606. 427,1000,0,0,0,0,0
  607. //SG_SUN_WARM
  608. 428,0,1000,0,10000:20000:60000,0,0
  609. //SG_MOON_WARM
  610. 429,0,1000,0,10000:20000:60000,0,0
  611. //SG_STAR_WARM
  612. 430,0,1000,0,10000:20000:60000,0,0
  613. //SG_SUN_COMFORT
  614. 431,0,1000,0,80000:160000:240000:320000,0,0
  615. //SG_MOON_COMFORT
  616. 432,0,1000,0,80000:160000:240000:320000,0,0
  617. //SG_STAR_COMFORT
  618. 433,0,1000,0,80000:160000:240000:320000,0,0
  619. //-- SG_HATE
  620. 434,1000,0,0,0,0,0
  621. //SG_FRIEND
  622. 442,0,0,0,10000,0,0
  623. //SG_KNOWLEDGE
  624. 443,0,0,0,600000,0,0
  625. //SG_FUSION
  626. 444,0,1000,0,600000,0,0
  627. //==========================================
  628. //===== Soul Linker ========================
  629. //-- SL_ALCHEMIST
  630. 445,1000,500,0,150000:200000:250000:300000:350000,0,0
  631. //-- AM_BERSERKPITCHER - Copy of AM_POTIONPITCHER for now
  632. 446,0,500,0,0,0,0
  633. //-- SL_MONK
  634. 447,1000,500,0,150000:200000:250000:300000:350000,0,0
  635. //-- SL_STAR
  636. 448,1000,500,0,150000:200000:250000:300000:350000,0,0
  637. //-- SL_SAGE
  638. 449,1000,500,0,150000:200000:250000:300000:350000,0,0
  639. //-- SL_CRUSADER
  640. 450,1000,500,0,150000:200000:250000:300000:350000,0,0
  641. //-- SL_SUPERNOVICE
  642. 451,1000,500,0,150000:200000:250000:300000:350000,0,0
  643. //-- SL_KNIGHT
  644. 452,1000,500,0,150000:200000:250000:300000:350000,0,0
  645. //-- SL_WIZARD
  646. 453,1000,500,0,150000:200000:250000:300000:350000,0,0
  647. //-- SL_PRIEST
  648. 454,1000,500,0,150000:200000:250000:300000:350000,0,0
  649. //-- SL_BARDDANCER
  650. 455,1000,500,0,150000:200000:250000:300000:350000,0,0
  651. //-- SL_ROGUE
  652. 456,1000,500,0,150000:200000:250000:300000:350000,0,0
  653. //-- SL_ASSASSIN
  654. 457,1000,500,0,150000:200000:250000:300000:350000,0,0
  655. //-- SL_BLACKSMITH
  656. 458,1000,500,0,150000:200000:250000:300000:350000,0,0
  657. //-- BS_ADRENALINE2
  658. 459,0,0,0,150000,0,0
  659. //-- SL_HUNTER
  660. 460,1000,500,0,150000:200000:250000:300000:350000,0,0
  661. //-- SL_SOULLINKER
  662. 461,1000,500,0,150000:200000:250000:300000:350000,0,0
  663. //-- SL_KAIZEL
  664. 462,4500:4000:3500:3000:2500:2000:1500,0,0,1800000,2000,0
  665. //-- SL_KAAHI
  666. 463,0,500,0,1800000,500,0
  667. //-- SL_KAUPE
  668. 464,500,500,0,600000,0,0
  669. //-- SL_KAITE
  670. 465,6000:5500:5000:4500:4000:3500:3000,0,0,60000:120000:180000:240000:300000:360000:600000,0,0
  671. //-- SL_STIN
  672. 467,100,500,0,0,0,0
  673. //-- SL_STUN
  674. 468,100,500,0,2000,0,0
  675. //-- SL_SMA
  676. 469,2000,500,0,3000,0,0
  677. //-- SL_SWOO
  678. 470,1000,500,0,1000:2000:3000:4000:5000:6000:7000,0,0
  679. //-- SL_SKE
  680. 471,3000:2000:1000,500,0,10000:20000:30000,3000,0
  681. //-- SL_SKA
  682. 472,3000:2000:1000,500,0,10000:20000:30000,0,0
  683. //==========================================
  684. //-- SM_SELFPROVOKE
  685. 473,0,0,0,30000,0,0
  686. //===== Mixed Advanced Skills ==============
  687. //-- ST_PRESERVE
  688. 475,1000,0,0,600000,0,0
  689. //-- ST_FULLSTRIP
  690. 476,0,1000,0,75000:90000:105000:120000:135000,0,0
  691. //-- CR_SLIMPITCHER
  692. 478,1000,1000,0,0,0,0
  693. //-- CR_FULLPROTECTION
  694. 479,2000,0,0,120000:240000:360000:480000:600000,0,0
  695. //-- PA_SHIELDCHAIN
  696. 480,1000,1000,0,0,0,0
  697. //-- PF_DOUBLECASTING
  698. 482,2000,0,0,90000,0,0
  699. //-- HW_GANBANTEIN
  700. 483,3000,2000,0,0,0,0
  701. //-- HW_GRAVITATION
  702. 484,5000,2000,0,5000:6000:7000:8000:9000,0,0
  703. //-- WS_CARTTERMINATION
  704. 485,0,0,0,0,5000,0
  705. //-- WS_OVERTHRUSTMAX
  706. 486,0,0,0,180000,0,0
  707. //-- CG_LONGINGFREEDOM
  708. 487,0,0,0,180000,0,0
  709. //-- CG_HERMODE
  710. 488,0,0,0,10000:15000:20000:25000:30000,10000:15000:20000:25000:30000,0
  711. //-- CG_TAROTCARD
  712. 489,1000,3000,0,0,30000,0
  713. //-- CR_ACIDDEMONSTRATION
  714. 490,1000,1000,0,0,0,0
  715. //-- CR_CULTIVATION
  716. 491,0,0,0,300000,0,0
  717. //==========================================
  718. //-- ITEM_ENCHANTARMS
  719. 492,0,0,0,180000,0,0
  720. //===== Mixed Taekwon Skills ===============
  721. //-- TK_MISSION
  722. 493,1000,0,0,0,0,0
  723. //-- SL_HIGH
  724. 494,1000,500,0,150000:200000:250000:300000:350000,0,0
  725. //-- KN_ONEHAND
  726. 495,0,0,0,300000,0,0
  727. //-- AM_TWILIGHT1
  728. 496,3000,10000,0,0,0,0
  729. //-- AM_TWILIGHT2
  730. 497,3000,10000,0,0,0,0
  731. //-- AM_TWILIGHT3
  732. 498,3000,10000,0,0,0,0
  733. //-- HT_POWER
  734. 499,0,0,0,100,0,0
  735. //==========================================
  736. //===== Gunslinger =========================
  737. //-- GS_GLITTERING
  738. 500,0,0,0,600000,0,0
  739. //-- GS_FLING
  740. 501,0,0,0,30000,0,0
  741. //-- GS_BULLSEYE
  742. 503,500,0,0,0,0,0
  743. //-- GS_MADNESSCANCEL
  744. 504,3000,4000,0,15000,0,0
  745. //-- GS_ADJUSTMENT
  746. 505,1000,1000,0,30000,0,0
  747. //-- GS_INCREASING
  748. 506,0,1000,0,60000,0,0
  749. //-- GS_CRACKER
  750. 508,0,1000,0,0,5000,0
  751. //-- GS_TRACKING
  752. 512,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,0,0,0
  753. //-- GS_DISARM
  754. 513,0,0,0,30000,0,0
  755. //-- GS_PIERCINGSHOT
  756. 514,1500,0,0,0,120000,0
  757. //-- GS_RAPIDSHOWER
  758. 515,0,1000,0,0,0,0
  759. //-- GS_DESPERADO
  760. 516,0,1000,1000,1000,0,0
  761. //-- GS_GATLINGFEVER
  762. 517,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0,0
  763. //-- GS_DUST
  764. 518,1000,1000,0,0,0,0
  765. //-- GS_FULLBUSTER
  766. 519,0,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,10000,0
  767. //-- GS_GROUNDDRIFT
  768. 521,2000,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000,0
  769. //==========================================
  770. //===== Ninja ==============================
  771. //-- NJ_KUNAI
  772. 524,0,1000,0,0,0,0
  773. //-- NJ_HUUMA
  774. 525,3000,2000,0,0,0,0
  775. //-- NJ_ZENYNAGE
  776. 526,0,5000,0,0,0,0
  777. //-- NJ_TATAMIGAESHI
  778. 527,0,3000,0,3000,3000,0
  779. //-- NJ_KASUMIKIRI
  780. 528,0,1000,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
  781. //-- NJ_SHADOWJUMP
  782. 529,0,1000,0,0,0,0
  783. //-- NJ_KIRIKAGE // Seems to have no delay (English Translation Project)
  784. 530,0,0,0,0,0,0
  785. //-- NJ_UTSUSEMI
  786. 531,0,1000,0,20000:30000:40000:50000:60000,0,0
  787. //-- NJ_BUNSINJYUTSU
  788. 532,4000:3500:3000:2500:2000:1500:1000:1000:1000:1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
  789. //-- NJ_KOUENKA
  790. 534,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0,0
  791. //-- NJ_KAENSIN
  792. 535,6000:5500:5000:4500:4000:3500:3000:2500:2000:1500,1000,0,20000,0,0
  793. //-- NJ_BAKUENRYU
  794. 536,3000,2000,0,0,0,0
  795. //-- NJ_HYOUSENSOU
  796. 537,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0,0
  797. //-- NJ_SUITON
  798. 538,3000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
  799. //-- NJ_HYOUSYOURAKU
  800. 539,2000:2500:3000:3500:4000,2000,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0
  801. //-- NJ_HUUJIN
  802. 540,1000:1500:2000:2500:3000:3500:4000:5000:5500:6000,1000,0,0,0,0
  803. //-- NJ_RAIGEKISAI
  804. 541,4000,0,0,0,0,0
  805. //-- NJ_KAMAITACHI
  806. 542,4000,0,0,0,0,0
  807. //-- NJ_NEN
  808. 543,5000:4000:3000:2000:1000,0,0,30000:45000:60000:75000:90000,0,0
  809. //==========================================
  810. //===== Gangsi Branch and Other Skills =====
  811. //-- MB_PETPITCHER
  812. //551,1000:1000:1000:1000:1000:500:500:500:500:500,0,0,0,0,0
  813. //-- MB_B_GAIN
  814. //556,2200:2000:1800:1600:1400:1200:1000,0,0,0,0,0
  815. //-- MB_MUNAKBALL
  816. //560,1500:1500:1500:1500:1000:1000:1000:1000:500:500,0,0,0,0,0
  817. //-- MB_B_GATHERING
  818. //562,10000,0,0,0,0,0
  819. //-- MB_B_EXCLUDE
  820. //564,30000:25000:20000:15000:10000,0,0,0,0,0
  821. //-- MB_B_WALLSHIFT
  822. //568,1000:800:600:400:200,0,0,0,0,0
  823. //-- SL_DEATHKNIGHT
  824. 572,1000,500,0,150000:200000:250000:300000:350000,0,0
  825. //-- SL_COLLECTOR
  826. 573,1000,500,0,150000:200000:250000:300000:350000,0,0
  827. //-- SL_NINJA
  828. 574,1000,500,0,150000:200000:250000:300000:350000,0,0
  829. //-- SL_GUNNER
  830. 575,1000,500,0,150000:200000:250000:300000:350000,0,0
  831. //-- AM_TWILIGHT4
  832. //576,3000,10000,0,0,0,0
  833. //-- DE_WINDATTACK
  834. //617,1000:1000:1000:1000:1000:0:0:0:0:0,0,0,0,0,0
  835. //-- DA_EXPLOSION
  836. //625,7000:6000:5000:4000:3000,0,0,0,0,0
  837. //-- DA_MAGICCART
  838. //640,5000:4000:3000:2000:1000,0,0,0,0,0
  839. //-- DA_COPY
  840. //641,20000,0,0,0,0,0
  841. //-- DA_EDARKNESS
  842. //647,13000:11000:9000:7000:5000,0,0,0,0,0
  843. //-- DA_TIMEOUT
  844. //649,5000:3000:1000,0,0,0,0,0
  845. //-- ALL_TIMEIN
  846. //650,0,0,0,0,0,0
  847. //==========================================
  848. //===== New Monster Skills =================
  849. //-- NPC_ICEBREATH
  850. 655,0,0,0,0,12000,0
  851. //-- NPC_ACIDBREATH
  852. 657,0,0,0,0,60000,0
  853. //-- NPC_DRAGONFEAR (Upkeep2 times are duration of: Stun(lv1), Silence(lv2), Confusion(lv3) and Bleeding(lv4))
  854. 659,0,0,0,0,5000:30000:30000:120000,0
  855. //-- NPC_BLEEDING
  856. 660,0,0,0,0,120000,0
  857. //-- NPC_HELLJUDGEMENT
  858. 662,0,0,0,0,30000,0
  859. //-- NPC_WIDESILENCE
  860. 663,0,0,0,0,30000,0
  861. //-- NPC_WIDEFREEZE
  862. 664,0,0,0,0,12000,0
  863. //-- NPC_WIDEBLEEDING
  864. 665,0,0,0,0,120000,0
  865. //-- NPC_WIDESTONE
  866. 666,0,0,0,0,20000,0
  867. //-- NPC_WIDECONFUSE
  868. 667,0,0,0,0,30000,0
  869. //-- NPC_WIDESLEEP
  870. 668,0,0,0,0,30000,0
  871. //-- NPC_WIDESIGHT
  872. 669,0,0,0,10000,0,0
  873. //-- NPC_EVILLAND
  874. 670,0,0,0,30000,30000,0
  875. //-- NPC_MAGICMIRROR
  876. 671,0,0,0,30000,0,0
  877. //-- NPC_SLOWCAST
  878. 672,0,0,0,0,30000,0
  879. //-- NPC_CRITICALWOUND
  880. 673,0,0,0,0,30000,0
  881. //-- NPC_STONESKIN
  882. 675,0,0,0,30000,0,0
  883. //-- NPC_ANTIMAGIC
  884. 676,0,0,0,30000,0,0
  885. //-- NPC_WIDECURSE
  886. 677,0,0,0,0,30000,0
  887. //-- NPC_WIDESTUN
  888. 678,0,0,0,0,5000,0
  889. //==========================================
  890. //===== New Monster Skills (12.1) ==========
  891. //-- NPC_HELLPOWER
  892. 683,0,0,0,0,300000,0
  893. //-- NPC_WIDEHELLDIGNITY
  894. 684,0,0,0,0,300000,0
  895. //-- NPC_INVINCIBLE
  896. 685,0,0,0,-1,0,0
  897. //-- NPC_INVINCIBLEOFF
  898. 686,0,0,0,60000,0,0
  899. //===== Item Use-Only Skills ===============
  900. //-- CASH_BLESSING
  901. 689,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
  902. //-- CASH_INCAGI
  903. 690,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
  904. //-- CASH_ASSUMPTIO
  905. 691,0,0,0,20000:40000:60000:80000:100000,0,0
  906. //-- ALL_CATCRY
  907. 692,0,5000,0,0,0,0
  908. //-- ALL_PARTYFLEE
  909. 693,0,0,0,0,0,300000
  910. //-- ALL_DREAM_SUMMERNIGHT
  911. 695,0,12000,0,0,0,0
  912. //-- ALL_WEWISH
  913. 698,0,20000,0,0,0,0
  914. //==========================================
  915. //===== 2nd Jobs Quest Skills ==============
  916. //-- KN_CHARGEATK
  917. 1001,300,300,0,0,0,0
  918. //-- CR_SHRINK
  919. 1002,0,0,0,300000,0,0
  920. //-- AS_VENOMKNIFE
  921. 1004,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
  922. //-- RG_CLOSECONFINE
  923. 1005,0,0,0,10000,0,0
  924. //-- WZ_SIGHTBLASTER
  925. 1006,2000,0,0,120000,0,0
  926. //-- SA_ELEMENTWATER
  927. 1008,2000,1000,0,1800000,0,0
  928. //-- HT_PHANTASMIC
  929. 1009,0,0,0,0,0,0
  930. //-- BA_PANGVOICE
  931. 1010,1000,2000,0,17000,0,0
  932. //-- DC_WINKCHARM (time1: Charm, time2: Confusion)
  933. 1011,1000,2000,0,10000,17000,0
  934. //-- BS_GREED
  935. 1013,0,1000,0,0,0,0
  936. //-- PR_REDEMPTIO
  937. 1014,4000,0,0,0,0,0
  938. //-- MO_KITRANSLATION
  939. 1015,2000,1000,0,600000,0,0
  940. //-- MO_BALKYOUNG
  941. 1016,0,2000,0,0,2000,0
  942. //-- SA_ELEMENTGROUND
  943. 1017,2000,1000,0,1800000,0,0
  944. //-- SA_ELEMENTFIRE
  945. 1018,2000,1000,0,1800000,0,0
  946. //-- SA_ELEMENTWIND
  947. 1019,2000,1000,0,1800000,0,0
  948. //==========================================
  949. //===== Rune Knight ========================
  950. //-- RK_ENCHANTBLADE
  951. 2001,1000,0,0,300000,0,0
  952. //-- RK_SONICWAVE
  953. 2002,0,1000,0,0,0,2000
  954. //-- RK_DEATHBOUND
  955. 2003,0,2000,0,2000,0,3000
  956. //-- RK_HUNDREDSPEAR
  957. 2004,1000,500,0,0,0,0
  958. //-- RK_WINDCUTTER //CHECK duration 1
  959. 2005,0,0,0,0,0,2000
  960. //-- RK_IGNITIONBREAK
  961. 2006,1000,0,0,0,0,2000
  962. //-- RK_DRAGONBREATH //CHECK duration 1 burning
  963. 2008,500:500:500:1500:1500:1500:2000:2000:2500:2500,2000,0,5000,0,0
  964. //-- RK_DRAGONHOWLING
  965. 2009,0,0,0,15000,0,60000
  966. //-- RK_MILLENNIUMSHIELD //CHECK duration 2
  967. 2011,0,1000,0,300000,0,60000
  968. //-- RK_CRUSHSTRIKE
  969. 2012,1000,0,0,0,0,30000
  970. //-- RK_REFRESH //CHECK duration 1
  971. 2013,1000,0,0,30000,0,120000
  972. //-- RK_GIANTGROWTH
  973. 2014,1000,0,0,300000,0,0
  974. //-- RK_STONEHARDSKIN //CHECK duration 2
  975. 2015,2000,0,0,300000,10000,0
  976. //-- RK_VITALITYACTIVATION
  977. 2016,0,0,0,30000,0,0
  978. //-- RK_STORMBLAST //CHECK duration 1
  979. 2017,2000,1000,0,1000,0,0
  980. //-- RK_FIGHTINGSPIRIT
  981. 2018,0,0,0,300000,0,0
  982. //-- RK_ABUNDANCE
  983. 2019,0,0,0,300000,0,0
  984. //==========================================
  985. //===== Gillotine Cross ====================
  986. //-- GC_VENOMIMPRESS
  987. 2021,0,3000:2500:2000:1500:1000,0,10000:20000:30000:40000:50000,0,0
  988. //-- GC_CROSSIMPACT
  989. 2022,0,2500:2000:1500:1000:500,2000,0,0,0
  990. //-- GC_DARKILLUSION
  991. 2023,0,1500,0,0,0,0
  992. //-- GC_CREATENEWPOISON
  993. 2025,0,500,0,0,0,0
  994. //-- GC_ANTIDOTE
  995. 2026,0,0,0,0,0,0
  996. //-- GC_POISONINGWEAPON
  997. 2027,0,1000,0,60000:120000:180000:240000:300000,300000,0
  998. //-- GC_WEAPONBLOCKING
  999. 2028,0,2000,0,180000,0,0
  1000. //-- GC_COUNTERSLASH
  1001. 2029,0,2000,0,0,0,0
  1002. //-- GC_WEAPONCRUSH
  1003. 2030,0,1000,0,60000,0,0
  1004. //-- GC_VENOMPRESSURE
  1005. 2031,0,1000,0,0,0,0
  1006. //-- GC_POISONSMOKE //CHECK Cast time is said 2 second fixed, but no variable. Check duration 1 (was added / thought to be AoE duration)
  1007. 2032,2000,2000,0,6000:8000:10000:12000:14000,0,0
  1008. //-- GC_CLOAKINGEXCEED
  1009. 2033,0,2000,0,0,0,0
  1010. //-- GC_PHANTOMMENACE
  1011. 2034,0,1000,0,0,0,0
  1012. //-- GC_HALLUCINATIONWALK
  1013. 2035,0,0,0,30000:35000:40000:45000:50000,25000,300000
  1014. //-- GC_ROLLINGCUTTER
  1015. 2036,0,200,0,3000,0,0
  1016. //-- GC_CROSSRIPPERSLASHER
  1017. 2037,0,1000,0,0,0,0
  1018. //==========================================
  1019. //===== Arch Bishop ========================
  1020. //-- AB_JUDEX
  1021. 2038,2500,500,0,0,0,0
  1022. //-- AB_ANCILLA
  1023. 2039,1000,1000,0,0,0,0
  1024. //-- AB_ADORAMUS //CHECK Duration 1 is blindness and duration 2 is reduced AGI. FIX ME!!!!
  1025. 2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000
  1026. //-- AB_CLEMENTIA
  1027. 2041,4000,0,0,120000:180000:240000,0,0
  1028. //-- AB_CANTO
  1029. 2042,4000,0,0,120000:180000:240000,0,0
  1030. //-- AB_CHEAL
  1031. 2043,4000:3500:3000,0,0,0,0,1000:2000:3000
  1032. //-- AB_EPICLESIS
  1033. 2044,4000:4500:5000:5500:6000,2000,0,18000:21000:24000:27000:30000,0,60000
  1034. //-- AB_PRAEFATIO
  1035. 2045,3000,0,0,120000,0,13000:16000:19000:22000:25000:28000:31000:34000:37000:40000
  1036. //-- AB_ORATIO
  1037. 2046,5000,0,0,30000,0,2000
  1038. //-- AB_LAUDAAGNUS
  1039. 2047,1000,0,0,60000,0,3000
  1040. //-- AB_LAUDARAMUS
  1041. 2048,1000,0,0,60000,0,3000
  1042. //-- AB_RENOVATIO
  1043. 2050,5000,0,0,90000,0,1000
  1044. //-- AB_HIGHNESSHEAL
  1045. 2051,1000,1000,0,0,0,3000:6000:9000:12000:15000
  1046. //-- AB_CLEARANCE
  1047. 2052,4000,0,0,0,0,10000
  1048. //-- AB_EXPIATIO
  1049. 2053,2000,0,0,150000:180000:210000:240000:270000,0,0
  1050. //-- AB_DUPLELIGHT
  1051. 2054,4000,1000,0,90000:120000:150000:180000:210000:240000:270000:300000:330000:360000,0,0
  1052. //-- AB_SILENTIUM
  1053. 2057,4000,0,0,20000:30000:40000:50000:60000,0,15000
  1054. //==========================================
  1055. //===== Warlock ============================
  1056. //-- WL_WHITEIMPRISON
  1057. 2201,0,0,0,6000:8000:10000:12000:14000,15000,0
  1058. //-- WL_SOULEXPANSION
  1059. 2202,2000,500,0,0,0,0
  1060. //-- WL_FROSTMISTY
  1061. 2203,2500,2000,0,40000,0,8000
  1062. //-- WL_JACKFROST
  1063. 2204,3000,2000,0,10000:15000:20000:25000:30000,0,0
  1064. //-- WL_MARSHOFABYSS //CHECK Duration 1 time
  1065. 2205,500,1000,0,20000,0,2500:3000:3500:4000:4500
  1066. //-- WL_RECOGNIZEDSPELL
  1067. 2206,2000,1000,0,20000:30000:40000:50000:60000,0,60000
  1068. //-- WL_SIENNAEXECRATE // Duration of the status for this skill appears to be hard coded. Fix later????
  1069. 2207,2000,2000,0,10000:12000:14000:16000:18000,0,0
  1070. //-- WL_STASIS // Duration for the status will need to be hard coded soon to make stats reduce the duration.
  1071. 2209,4000,2000,0,20000:30000:40000:50000:60000,0,180000:190000:200000:210000:220000
  1072. //-- WL_DRAINLIFE
  1073. 2210,5000,0,0,0,0,2000
  1074. //-- WL_CRIMSONROCK //CHECK Whats duration 1 for?
  1075. 2211,6000,2000,0,3000:4000:5000:6000:7000,0,5000
  1076. //-- WL_HELLINFERNO
  1077. 2212,4000,1000,0,20000:30000:40000:50000:60000,0,0
  1078. //-- WL_COMET //CHECK Is burning on duration 1 correct?
  1079. 2213,11000:12500:14000:15500:17000,5000,0,20000,0,180000
  1080. //-- WL_CHAINLIGHTNING //CHECK Whats duration 1 used for?
  1081. 2214,4500:5000:5500:6000:6500,3000,0,1000,0,0
  1082. //-- WL_EARTHSTRAIN
  1083. 2216,2000:3000:4000:5000:6000,1000,0,150,0,10000
  1084. //-- WL_TETRAVORTEX //CHECK Duration 1 might be correct?
  1085. 2217,6000:7000:8000:9000:10000,2000,0,20000,0,15000
  1086. //-- WL_SUMMONFB
  1087. 2222,2000,0,0,30000:40000:50000:60000:70000,0,0
  1088. //-- WL_SUMMONBL
  1089. 2223,2000,0,0,30000:40000:50000:60000:70000,0,0
  1090. //-- WL_SUMMONWB
  1091. 2224,2000,0,0,30000:40000:50000:60000:70000,0,0
  1092. //-- WL_SUMMONSTONE
  1093. 2229,2000,0,0,30000:40000:50000:60000:70000,0,0
  1094. //-- WL_READING_SB
  1095. 2231,4000,500,0,0,0,5000
  1096. //==========================================
  1097. //===== Ranger =============================
  1098. //-- RA_ARROWSTORM
  1099. 2233,2500,0,0,0,0,3000
  1100. //-- RA_FEARBREEZE
  1101. 2234,2000,0,0,60000:90000:120000:150000:180000,0,0
  1102. //-- RA_AIMEDBOLT
  1103. 2236,5000,1000,0,0,0,0
  1104. //-- RA_DETONATOR //CHECK Is this timer needed for this skill at all???
  1105. 2237,0,0,0,1000,0,0
  1106. //-- RA_ELECTRICSHOCKER //CHECK Is duration 1 and 2 what I think it is?
  1107. 2238,0,0,0,15000,20000,0
  1108. //-- RA_CLUSTERBOMB //CHECK Thinking the same for this one too.
  1109. 2239,0,0,0,15000,0,0
  1110. //-- RA_WUGMASTERY
  1111. 2240,0,1000,0,0,0,0
  1112. //-- RA_WUGRIDER
  1113. 2241,0,500,0,0,0,0
  1114. //-- RA_WUGDASH
  1115. 2242,0,2000,0,0,0,0
  1116. //-- RA_WUGBITE //CHECK Its found that the no movement duration is bugged. Keeping this at 10 sec for now.
  1117. 2244,0,2000,0,10000,0,5000
  1118. //-- RA_SENSITIVEKEEN
  1119. 2246,0,3000,0,0,0,0
  1120. //-- RA_CAMOUFLAGE
  1121. 2247,0,0,0,10000,0,0
  1122. //-- RA_MAGENTATRAP //CHECK Duration 1 and 2 should be correct?
  1123. 2249,0,2000,0,15000,10000,0
  1124. //-- RA_COBALTTRAP
  1125. 2250,0,2000,0,15000,10000,0
  1126. //-- RA_MAIZETRAP
  1127. 2251,0,2000,0,15000,10000,0
  1128. //-- RA_VERDURETRAP
  1129. 2252,0,2000,0,15000,10000,0
  1130. //-- RA_FIRINGTRAP
  1131. 2253,0,0,0,15000,25000,0
  1132. //-- RA_ICEBOUNDTRAP
  1133. 2254,0,0,0,15000,25000,0
  1134. //==========================================
  1135. //===== Mechanic ===========================
  1136. //-- NC_BOOSTKNUCKLE
  1137. 2256,1000:1200:1400:1600:1800,0,0,0,0,0
  1138. //-- NC_PILEBUNKER
  1139. 2257,0,2000,0,0,0,5000
  1140. //-- NC_VULCANARM
  1141. 2258,0,500:300:100,0,0,0,0
  1142. //-- NC_FLAMELAUNCHER
  1143. 2259,1500:1900:2300,1500:1000:500,0,7000:14000:21000,0,0
  1144. //-- NC_COLDSLOWER //CHECK Are freezing and frozen durations correct?
  1145. 2260,1000,1000:2000:3000,0,5000:10000:15000,10000:15000:20000,0
  1146. // -- NC_ARMSCANNON
  1147. 2261,1400:1600:1800,500:1000:2000,0,0,0,0
  1148. //-- NC_ACCELERATION
  1149. 2262,0,0,0,30000:60000:90000,0,0
  1150. //-- NC_HOVERING
  1151. 2263,0,0,0,30000,0,0
  1152. //-- NC_F_SIDESLIDE
  1153. 2264,0,500,0,0,0,0
  1154. //-- NC_B_SIDESLIDE
  1155. 2265,0,500,0,0,0,0
  1156. //-- NC_SELFDESTRUCTION
  1157. 2267,3500:3000:2500,0,0,0,0,0
  1158. //-- NC_SHAPESHIFT
  1159. 2268,2000,2000,0,300000,0,0
  1160. //-- NC_EMERGENCYCOOL
  1161. 2269,0,500,0,0,0,5000
  1162. //-- NC_INFRAREDSCAN
  1163. 2270,1000,500,0,10000,0,15000
  1164. //-- NC_ANALYZE
  1165. 2271,1000,1000,0,20000,0,0
  1166. //-- NC_MAGNETICFIELD
  1167. 2272,500:1000:1500,0,0,15000,0,300000
  1168. //-- NC_NEUTRALBARRIER
  1169. 2273,500:1000:1500,0,0,30000:45000:60000,0,120000
  1170. //-- NC_STEALTHFIELD
  1171. 2274,500:1000:1500,0,0,15000:20000:25000,0,120000
  1172. //-- NC_REPAIR
  1173. 2275,500,1000,0,0,0,0
  1174. //-- NC_AXEBOOMERANG
  1175. 2278,0,0,0,0,0,5000
  1176. //-- NC_POWERSWING //CHECK Duration 1 is stun?
  1177. 2279,0,1000,0,3000,0,0
  1178. //-- NC_AXETORNADO
  1179. 2280,0,500,0,0,0,4000:3500:3000:2500:2000
  1180. //-- NC_SILVERSNIPER
  1181. 2281,1800:1600:1400:1200:1000,0,0,10000:15000:20000:25000:30000,0,0
  1182. //-- NC_MAGICDECOY
  1183. 2282,1800:1600:1400:1200:1000,0,0,10000:15000:20000:25000:30000,0,0
  1184. //-- NC_DISJOINT
  1185. 2283,2000,0,0,0,0,0
  1186. //==========================================
  1187. //===== Shadow Chaser ======================
  1188. //-- SC_FATALMENACE
  1189. 2284,0,500,0,0,0,0
  1190. //-- SC_REPRODUCE //CHECK Does a duration limit still exist, or it just stays on until reused?
  1191. 2285,0,1000,0,60000,0,0
  1192. //-- SC_AUTOSHADOWSPELL
  1193. 2286,6000:5600:5200:4800:4400:4000:3600:3200:2800:2400,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:300000,0,0
  1194. //-- SC_SHADOWFORM
  1195. 2287,0,1000,0,30000:40000:50000:60000:70000,0,0
  1196. //-- SC_TRIANGLESHOT
  1197. 2288,1000,500,0,0,0,0
  1198. //-- SC_BODYPAINT //CHECK Whats duration 2 do?
  1199. 2289,0,1000,0,5000:7000:9000:11000:13000,5000,2000
  1200. //-- SC_INVISIBILITY //CHECK Is duration 1 needed for this or it lasts until your out of SP?
  1201. 2290,1000,1000,0,20000,0,300000
  1202. //-- SC_DEADLYINFECT
  1203. 2291,0,1000,0,10000:15000:20000:25000:30000,0,2000
  1204. //-- SC_ENERVATION
  1205. 2292,2000,1000,0,10000:15000:20000,0,2000
  1206. //-- SC_GROOMY
  1207. 2293,2000,1000,0,10000:15000:20000,0,2000
  1208. //-- SC_IGNORANCE
  1209. 2294,2000,1000,0,10000:15000:20000,0,2000
  1210. //-- SC_LAZINESS
  1211. 2295,2000,1000,0,10000:15000:20000,0,2000
  1212. //-- SC_UNLUCKY
  1213. 2296,2000,1000,0,10000:15000:20000,0,2000
  1214. //-- SC_WEAKNESS
  1215. 2297,2000,1000,0,10000:15000:20000,0,2000
  1216. //-- SC_STRIPACCESORY
  1217. 2298,1000,1000,0,60000:70000:80000:90000:100000,0,0
  1218. //-- SC_MANHOLE
  1219. 2299,1000,2000,0,5000:10000:15000,5000:10000:15000,0
  1220. //-- SC_DIMENSIONDOOR
  1221. 2300,1000,2000,0,4000:8000:12000,0,0
  1222. //-- SC_CHAOSPANIC
  1223. 2301,2000,2000,0,5000:10000:15000,30000,0
  1224. //-- SC_MAELSTROM
  1225. 2302,2000,2000,0,7000:14000:21000,0,0
  1226. //-- SC_BLOODYLUST
  1227. 2303,2000,2000,0,10000:20000:30000,30000,0
  1228. //-- SC_FEINTBOMB
  1229. 2304,1000,0,0,1000,0,5000
  1230. //==========================================
  1231. //==== Royal Guard skills ==================
  1232. //-- LG_CANNONSPEAR
  1233. 2307,0,0,0,0,0,2000
  1234. //-- LG_TRAMPLE
  1235. 2309,0,1000,0,0,0,0
  1236. //-- LG_SHIELDPRESS
  1237. 2310,0,0,0,5500:6000:6500:7000:7500,0,2000
  1238. //-- LG_REFLECTDAMAGE
  1239. 2311,0,0,0,300000,0,0
  1240. //-- LG_PINPOINTATTACK //CHECK Whats duration 1 for?
  1241. 2312,0,1000,0,5000,0,5000
  1242. //-- LG_FORCEOFVANGUARD
  1243. 2313,1000,1000,0,120000,0,0
  1244. //-- LG_RAGEBURST
  1245. 2314,0,3000,0,0,0,0
  1246. //-- LG_SHIELDSPELL //CHECK Shound spells the shield casts use the original duration of that skill?
  1247. 2315,1000,1000,0,3000:30000:30000,0,2000
  1248. //-- LG_EXEEDBREAK
  1249. 2316,5000:5500:6000:6500:7000,1000,0,300000,0,0
  1250. //-- LG_OVERBRAND
  1251. 2317,500,2000,0,0,0,0
  1252. //-- LG_PRESTIGE
  1253. 2318,3000,0,0,30000:45000:60000:75000:90000,0,60000
  1254. //-- LG_BANDING
  1255. 2319,0,0,0,-1,2000:4000:6000:8000:10000,0
  1256. //-- LG_MOONSLASHER
  1257. 2320,1000,1000,0,0,0,6000:5000:4000:3000:2000
  1258. //-- LG_RAYOFGENESIS
  1259. 2321,2500:3000:3500:4000:4500,2000,0,10000,0,5000
  1260. //-- LG_PIETY
  1261. 2322,3000:2500:2000:1500:1000,0,0,60000:80000:100000:120000:140000,0,0
  1262. //-- LG_EARTHDRIVE
  1263. 2323,1000,1000,0,3000:6000:9000:12000:15000,0,7000:6000:5000:4000:3000
  1264. //-- LG_HESPERUSLIT
  1265. 2324,1000,3000,0,0,0,20000
  1266. //-- LG_INSPIRATION
  1267. 2325,3000,2000,0,30000:45000:60000:75000:90000,0,540000:480000:420000:360000:300000
  1268. //==========================================
  1269. //===== Sura Skills ========================
  1270. //-- SR_DRAGONCOMBO //CHECK Is stun on duration 1 correct?
  1271. 2326,0,0,0,3000,0,0
  1272. //-- SR_SKYNETBLOW
  1273. 2327,0,500,0,0,0,0
  1274. //-- SR_EARTHSHAKER //CHECK Duration 1 is correct, but is the stun working?
  1275. 2328,0,0,0,1000:2000:2000:3000:3000,0,3000
  1276. //-- SR_FALLENEMPIRE //CHECK The immoble is working?
  1277. 2329,0,0,0,500:1000:1500:2000:2500,0,0
  1278. //-- SR_TIGERCANNON
  1279. 2330,1100:1200:1300:1400:1500:1600:1700:1800:1900:2000,1000,0,0,0,5000
  1280. //-- SR_RAMPAGEBLASTER
  1281. 2332,0,1000,0,0,0,10000
  1282. //-- SR_CRESCENTELBOW
  1283. 2333,0,1000,0,10000:15000:20000:25000:30000,0,5000
  1284. //-- SR_CURSEDCIRCLE
  1285. 2334,0,1000,0,3000:4000:5000:6000:7000,0,10000
  1286. //-- SR_LIGHTNINGWALK
  1287. 2335,0,1000,0,10000:15000:20000:25000:30000,0,5000
  1288. //-- SR_KNUCKLEARROW
  1289. 2336,0,1000,0,0,0,0
  1290. //-- SR_WINDMILL
  1291. 2337,1000,500,0,0,0,3000
  1292. //-- SR_RAISINGDRAGON //CHECK Whats the set 5 seconds in the last column for?
  1293. 2338,0,1000,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,5000,30000
  1294. //-- SR_ASSIMILATEPOWER
  1295. 2340,0,1000,0,0,0,5000
  1296. //-- SR_POWERVELOCITY
  1297. 2341,2000,0,0,0,0,0
  1298. //-- SR_GATEOFHELL
  1299. 2343,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,100:200:300:400:500:600:700:800:900:1000,0,0,0,5000
  1300. //-- SR_GENTLETOUCH_QUIET
  1301. 2344,0,0,0,5000:7000:9000:11000:13000,0,1000:1500:2000:2500:3000
  1302. //-- SR_GENTLETOUCH_CURE
  1303. 2345,0,1000,0,0,0,0
  1304. //-- SR_GENTLETOUCH_ENERGYGAIN //CHECK Desc shows these durations. Are they good as is?
  1305. 2346,1000,1000,0,60000:120000:180000:240000:300000,0,0
  1306. //-- SR_GENTLETOUCH_CHANGE
  1307. 2347,1000,1000,0,60000:120000:180000:240000:300000,0,0
  1308. //-- SR_GENTLETOUCH_REVITALIZE
  1309. 2348,1000,1000,0,60000:120000:180000:240000:300000,0,0
  1310. //==========================================
  1311. //==== Wanderer skills =====================
  1312. //-- WA_SWING_DANCE
  1313. 2350,1000,2000,0,60000,0,0
  1314. //-- WA_SYMPHONY_OF_LOVER
  1315. 2351,1000,2000,0,60000,0,0
  1316. //-- WA_MOONLIT_SERENADE
  1317. 2352,1000,2000,0,60000,0,0
  1318. //==========================================
  1319. //==== Minstresl skills ====================
  1320. //-- MI_RUSH_WINDMILL
  1321. 2381,1000,2000,0,60000,0,0
  1322. //-- MI_ECHOSONG
  1323. 2382,1000,2000,0,60000,0,0
  1324. //-- MI_HARMONIZE
  1325. 2383,1000,1000,0,60000,0,5000
  1326. //==========================================
  1327. //==== Minstrel/Wanderer skills ============
  1328. //-- WM_METALICSOUND
  1329. 2413,1000:1500:2000:2500:3000,1000,0,0,0,2000:2500:3000:3500:4000
  1330. //-- WM_REVERBERATION
  1331. 2414,1100:1200:1300:1400:1500,1000,0,9000:10000:11000:12000:13000,0,0
  1332. //-- WM_DOMINION_IMPULSE
  1333. 2417,0,1000,0,0,0,0
  1334. //-- WM_SEVERE_RAINSTORM
  1335. 2418,2000:2500:3000:3500:4000,1000,0,900:1500:2100:2700:3000,0,5000
  1336. //-- WM_POEMOFNETHERWORLD
  1337. 2419,3000,0,0,9000:11000:13000:15000:17000,8000:10000:12000:14000:16000,0
  1338. //-- WM_VOICEOFSIREN
  1339. 2420,2000:2200:2400:2600:2800,1000,0,15000:18000:21000:24000:27000,0,5000
  1340. //-- WM_DEADHILLHERE
  1341. 2421,4000:3500:3000:2500:2000,1000,0,0,0,0
  1342. //-- WM_LULLABY_DEEPSLEEP
  1343. 2422,3000,1000,0,12000:14000:16000:18000:20000,0,10000
  1344. //-- WM_SIRCLEOFNATURE
  1345. 2423,2000,1000,0,60000,0,15000
  1346. //-- WM_RANDOMIZESPELL
  1347. 2424,0,1000,0,0,0,3000
  1348. //-- WM_GLOOMYDAY
  1349. 2425,1000,1000,0,30000:45000:60000:75000:90000,0,10000
  1350. //-- WM_GREAT_ECHO
  1351. 2426,2500:2700:2900:3100:3300,1000,0,0,0,10000
  1352. //-- WM_SONG_OF_MANA
  1353. 2427,1500,1000,0,30000:60000:90000:120000:150000,0,90000
  1354. //-- WM_DANCE_WITH_WUG
  1355. 2428,2000:2500:3000:3500:4000,1000,0,30000:60000:90000:120000:150000,0,90000
  1356. //-- WM_SOUND_OF_DESTRUCTION
  1357. 2429,500:1000:1500:2000:2500,1000,0,0,0,20000
  1358. //-- WM_SATURDAY_NIGHT_FEVER
  1359. 2430,2000:3000:4000:5000:6000,1000,0,20000:30000:40000:50000:60000,3000,180000
  1360. //-- WM_LERADS_DEW
  1361. 2431,1500,1000,0,20000:30000:40000:50000:60000,0,180000
  1362. //-- WM_MELODYOFSINK
  1363. 2432,1500,1000,0,20000:30000:40000:50000:60000,0,180000
  1364. //-- WM_BEYOND_OF_WARCRY
  1365. 2433,1500,1000,0,20000:30000:40000:50000:60000,0,180000
  1366. //-- WM_UNLIMITED_HUMMING_VOICE
  1367. 2434,1500,1000,0,20000:30000:40000:50000:60000,0,180000
  1368. //==========================================
  1369. //==== Sorcerer skills =====================
  1370. //-- SO_FIREWALK //CHECK Duration 2 needs to be added for the PROPERTYWALK status ID. Ask me for more info. [Rytech]
  1371. 2443,1000,1000,0,12000,0,0
  1372. //-- SO_ELECTRICWALK //CHECK Duration 2 needs to be added for the PROPERTYWALK status ID. Ask me for more info. [Rytech]
  1373. 2444,1000,1000,0,12000,0,0
  1374. //-- SO_SPELLFIST
  1375. 2445,0,1000,0,20000:25000:30000:35000:40000,0,0
  1376. //-- SO_EARTHGRAVE
  1377. 2446,2200:2400:2600:2800:3000,1000,0,500,8000:11000:14000:17000:20000,5000
  1378. //-- SO_DIAMONDDUST
  1379. 2447,5500:6000:6500:7000:7500,1000,0,500,12000:14000:16000:18000:20000,5000
  1380. //-- SO_POISON_BUSTER
  1381. 2450,2000:3000:4000:5000:6000,1000,0,0,0,2000
  1382. //-- SO_PSYCHIC_WAVE
  1383. 2449,9000:9900:10800:11700:12600,1000,0,1200:1700:2200:2700:3200,0,5000
  1384. //-- SO_CLOUD_KILL
  1385. 2450,3300:3500:3700:3900:4100,1000,0,8000:10000:12000:14000:16000,10000:15000:20000:25000:30000,5000
  1386. //-- SO_STRIKING
  1387. 2451,3000,1000,0,60000,0,2000
  1388. //-- SO_WARMER
  1389. 2452,1700:1900:2100:2300:2500,1000,0,40000:45000:50000:55000:60000,30000,60000
  1390. //-- SO_VACUUM_EXTREME
  1391. 2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,0,5000
  1392. //-- SO_VARETYR_SPEAR //CHECK Duration 2 is used for the stun?
  1393. 2454,1700:1900:2100:2300:2500,1000,0,0,3000,2000
  1394. //-- SO_ARULLO
  1395. 2455,1500:2000:2500:3000:3500,1000,0,8000:10000:12000:14000:16000,0,5000:6000:7000:8000:9000
  1396. //-- SO_EL_CONTROL
  1397. 2456,2000,0,0,0,0,5000
  1398. //-- SO_SUMMON_AGNI //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
  1399. 2457,3000:4000:5000,0,0,600000:900000:1200000,0,60000
  1400. //-- SO_SUMMON_AQUA //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
  1401. 2458,3000:4000:5000,0,0,600000:900000:1200000,0,60000
  1402. //-- SO_SUMMON_VENTUS //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
  1403. 2459,3000:4000:5000,0,0,600000:900000:1200000,0,60000
  1404. //-- SO_SUMMON_TERA //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
  1405. 2460,3000:4000:5000,0,0,600000:900000:1200000,0,60000
  1406. //-- SO_EL_ACTION
  1407. 2461,0,0,0,0,0,5000
  1408. //-- SO_EL_ANALYSIS
  1409. 2462,2000,0,0,0,0,0
  1410. //-- SO_EL_CURE
  1411. 2464,2000,1000,0,0,0,0
  1412. //-- SO_FIRE_INSIGNIA
  1413. 2465,2000,0,0,60000,0,60000
  1414. //-- SO_WATER_INSIGNIA
  1415. 2466,2000,0,0,60000,0,60000
  1416. //-- SO_WIND_INSIGNIA
  1417. 2467,2000,0,0,60000,0,60000
  1418. //-- SO_EARTH_INSIGNIA
  1419. 2468,2000,0,0,60000,0,60000
  1420. //==========================================
  1421. //==== Genetic skills ======================
  1422. //-- GN_CART_TORNADO //CHECK Duration 1 used for stun?
  1423. 2476,0,500,0,5000,0,0:500:1000:1500:2000
  1424. //-- GN_CARTCANNON
  1425. 2477,1000:1500:2000:2500:3000,500,0,0,0,0
  1426. //-- GN_CARTBOOST
  1427. 2478,1500,500,0,90000,0,0
  1428. //-- GN_THORNS_TRAP
  1429. 2479,1500,500,0,10000:12000:14000:16000:18000,20000,0
  1430. //-- GN_BLOOD_SUCKER
  1431. 2480,1500,500,0,20000:22000:24000:26000:28000,0,0
  1432. //-- GN_SPORE_EXPLOSION
  1433. 2481,1500,500,0,2000:2000:3000:3000:4000,0,5000
  1434. //-- GN_WALLOFTHORN
  1435. 2482,1500,500,0,10000:11000:12000:13000:14000,0,5000
  1436. //-- GN_CRAZYWEED
  1437. 2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000
  1438. //-- GN_CRAZYWEED_ATK
  1439. 2484,0,0,0,100,0,0
  1440. //-- GN_DEMONIC_FIRE //CHECK Is duration 2 the burning?
  1441. 2485,3000:3500:4000:4500:5000,500,0,10000:12000:14000:16000:18000,10000,5000
  1442. //-- GN_FIRE_EXPANSION
  1443. 2486,2000,500,0,0,0,0
  1444. //-- GN_FIRE_EXPANSION_SMOKE_POWDER
  1445. 2487,0,0,0,10000:12000:14000:16000:18000,0,0
  1446. //-- GN_FIRE_EXPANSION_TEAR_GAS
  1447. 2488,0,0,0,10000:12000:14000:16000:18000,0,0
  1448. //-- GN_HELLS_PLANT
  1449. 2490,3000:3500:4000:4500:5000,500,0,14000:21000:28000:35000:42000,0,0
  1450. //-- GN_HELLS_PLANT_ATK
  1451. 2491,0,0,0,20000,0,0
  1452. //-- GN_MANDRAGORA
  1453. 2492,1000,500,0,10000:15000:20000:25000:30000,0,15000
  1454. //-- GN_SLINGITEM //CHECK Whats durations 1 and 2 used for?
  1455. 2493,0,0,0,77000,10000,1000
  1456. //-- GN_SLINGITEM_RANGEMELEEATK //CHECK Whats duration 1 used for?
  1457. 2498,0,0,0,3000,0,0
  1458. //==========================================
  1459. //===== Extra 3rd Class Skills =============
  1460. //-- AB_SECRAMENT
  1461. 2515,2000,500,0,60000:90000:120000:150000:180000,0,0
  1462. //-- SR_HOWLINGOFLION //CHECK Is duration 1 correct for fear?
  1463. 2517,1500,0,0,10000,0,10000
  1464. //-- SR_RIDEINLIGHTNING
  1465. 2518,0,200,0,0,0,1000
  1466. //==========================================
  1467. //===== Misc. Skills =======================
  1468. //-- ALL_ODINS_RECALL
  1469. 2533,10000,0,0,0,0,300000
  1470. //-- RETURN_TO_ELDICASTES
  1471. 2534,3000,0,0,0,0,300000
  1472. //-- ALL_GUARDIAN_RECALL
  1473. 2536,3000,0,0,0,0,300000
  1474. //-- ALL_ODINS_POWER
  1475. //2537,5000,5000,0,60000,0,60000
  1476. //==========================================
  1477. //==== Kagerou & Oboro skills ==============
  1478. //-- KO_YAMIKUMO
  1479. 3001,0,0,0,60000,0,0
  1480. //-- KO_JYUMONJIKIRI
  1481. 3004,0,2500,0,5000,0,0
  1482. //-- KO_SETSUDAN
  1483. 3005,0,2000,0,0,0,0
  1484. //-- KO_BAKURETSU
  1485. 3006,1000:1500:2000:2500:3000,1000,0,100,0,3000
  1486. //-- KO_HAPPOKUNAI
  1487. 3007,0,1000,0,0,0,0
  1488. //-- KO_MUCHANAGE
  1489. 3008,0,0,0,100,0,10000
  1490. //-- KO_HUUMARANKA
  1491. 3009,0,3000,0,500,0,0
  1492. //-- KO_MAKIBISHI
  1493. 3010,0,0,0,12000:14000:16000:18000:20000,10000,0
  1494. //-- KO_MEIKYOUSISUI
  1495. 3011,3000,0,0,10000,0,0
  1496. //-- KO_ZANZOU
  1497. 3012,0,0,0,27000:24000:21000:18000:15000,0,0
  1498. //-- KO_KYOUGAKU
  1499. 3013,1000,0,0,12000:14000:16000:18000:20000,0,0
  1500. //-- KO_JYUSATSU
  1501. 3014,1000,0,0,8000:10000:12000:14000:16000,0,0
  1502. //-- KO_KAHU_ENTEN
  1503. 3015,500,0,0,300000,0,0
  1504. //-- KO_HYOUHU_HUBUKI
  1505. 3016,500,0,0,300000,0,0
  1506. //-- KO_KAZEHU_SEIRAN
  1507. 3017,500,0,0,300000,0,0
  1508. //-- KO_DOHU_KOUKAI
  1509. 3018,500,0,0,300000,0,0
  1510. //-- KO_KAIHOU
  1511. 3019,1000,0,0,0,0,0
  1512. //-- KO_ZENKAI
  1513. 3020,1000,0,0,10000,10000,0
  1514. //-- KO_GENWAKU
  1515. 3021,500,0,0,5000,0,0
  1516. //-- KO_IZAYOI
  1517. 3022,0,0,0,30000:45000:60000:75000:90000,0,60000
  1518. //-- KG_KAGEHUMI
  1519. 3023,0,0,0,5000,0,5000
  1520. //-- KG_KYOMU
  1521. 3024,0,0,0,10000:15000:20000:25000:30000,0,0
  1522. //-- KG_KAGEMUSYA
  1523. 3025,0,0,0,60000:90000:120000:15000:180000,0,0
  1524. //-- OB_ZANGETSU
  1525. 3026,0,0,0,60000:75000:90000:105000:120000,0,0
  1526. //-- OB_OBOROGENSOU
  1527. 3027,0,0,0,10000:15000:20000:25000:30000,0,0
  1528. //-- OB_AKAITSUKI
  1529. 3029,0,0,0,10000:15000:20000:25000:30000,0,0
  1530. //==========================================
  1531. //===== Homunculus Skills ==================
  1532. //-- HLIF_HEAL
  1533. 8001,0,2000,0,0,0,0
  1534. //-- HLIF_AVOID
  1535. 8002,0,35000,0,40000:35000:30000:25000:20000,0,0
  1536. //-- HLIF_CHANGE
  1537. 8004,0,600000:900000:1200000,0,60000:120000:180000,0,0
  1538. //-- HAMI_CASTLE
  1539. 8005,0,0,0,0,60000:70000:80000:90000:129000,0
  1540. //-- HAMI_DEFENCE
  1541. 8006,0,0,0,40000:35000:30000:25000:20000,0,0
  1542. //-- HAMI_BLOODLUST
  1543. 8008,0,0,0,60000:180000:300000,300000:600000:900000,0
  1544. //-- HFLI_MOON
  1545. 8009,0,0,1000,0,0,0
  1546. //-- HFLI_FLEET
  1547. 8010,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0
  1548. //-- HFLI_SPEED
  1549. 8011,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0
  1550. //-- HVAN_CAPRICE
  1551. 8013,0,1000:1200:1400:1600:1800,0,0,0,0
  1552. //-- HVAN_CHAOTIC
  1553. 8014,0,1000,1000,0,0,0
  1554. //-- HVAN_EXPLOSION
  1555. 8016,0,0,1000,0,0,0
  1556. //==========================================
  1557. //===== Mutated Homunculus Skills ========== CHECK - Need Aftercast and Cooldown times for these skills [Rytech]
  1558. //-- MH_SUMMON_LEGION
  1559. 8018,2000,0,0,20000:30000:40000:50000:60000,0,0
  1560. //-- MH_NEEDLE_OF_PARALYZE = Whats the duration of the paralyze status? [Rytech]
  1561. 8019,1500,0,0,0,0,0
  1562. //-- MH_POISON_MIST
  1563. 8020,1000:1200:1400:1600:1800,0,0,12000:14000:16000:18000:20000,0,0
  1564. //-- MH_PAIN_KILLER
  1565. 8021,2000,0,0,20000:30000:40000:50000:60000,0,0
  1566. //-- MH_LIGHT_OF_REGENE
  1567. 8022,1600:1400:1200:1000:800,0,0,360000:420000:480000:540000:600000,0,0
  1568. //-- MH_OVERED_BOOST
  1569. 8023,1000,0,0,30000:45000:60000:75000:90000,0,0
  1570. //-- MH_ERASER_CUTTER
  1571. 8024,1000:1500:2000:2500:3000,0,0,0,0,0
  1572. //-- MH_XENO_SLASHER - CHECK Whats the duration of bleeding status? [Rytech]
  1573. 8025,2000:3000:4000:5000:6000,0,0,500,0,0
  1574. //-- MH_SILENT_BREEZE
  1575. 8026,2000,0,0,9000:12000:15000:18000:21000,0,0
  1576. //-- MH_STYLE_CHANGE
  1577. //8027,0,0,0,0,0,0
  1578. //-- MH_SONIC_CRAW
  1579. //8028,0,0,0,0,0,0
  1580. //-- MH_SILVERVEIN_RUSH
  1581. //8029,0,0,0,0,0,0
  1582. //-- MH_MIDNIGHT_FRENZY
  1583. //8030,0,0,0,0,0,0
  1584. //-- MH_STAHL_HORN - CHECK Stun duration is the same as regular stun? [Rytech]
  1585. 8031,1000,0,0,0,0,0
  1586. //-- MH_GOLDENE_FERSE
  1587. 8032,1000:1200:1400:1600:1800,0,0,30000:45000:60000:75000:90000,0,0
  1588. //-- MH_STEINWAND
  1589. 8033,1000,0,0,30000:45000:60000:75000:90000,0,0
  1590. //-- MH_HEILIGE_STANGE
  1591. 8034,2000,0,0,0,0,0
  1592. //-- MH_ANGRIFFS_MODUS
  1593. 8035,200:400:600:800:1000,0,0,30000:45000:60000:75000:90000,0,0
  1594. //-- MH_TINDER_BREAKER
  1595. //8036,0,0,0,0,0,0
  1596. //-- MH_CBC
  1597. //8037,0,0,0,0,0,0
  1598. //-- MH_EQC
  1599. //8038,0,0,0,0,0,0
  1600. //-- MH_MAGMA_FLOW
  1601. 8039,4000,0,0,30000:45000:60000:75000:90000,0,0
  1602. //-- MH_GRANITIC_ARMOR
  1603. 8040,6000:5500:5000:4500:4000,0,0,0,0,0
  1604. //-- MH_LAVA_SLIDE
  1605. 8041,6000:5500:5000:4500:4000,0,0,12000:14000:16000:18000:20000,0,0
  1606. //-- MH_PYROCLASTIC
  1607. 8042,6000:5500:5000:4500:4000,0,0,60000:90000:120000:150000:180000,0,0
  1608. //-- MH_VOLCANIC_ASH
  1609. 8043,5000:4500:4000:3500:3000,0,0,12000:14000:16000:18000:20000,0,0
  1610. //==========================================
  1611. //===== Mercenary Skills ===================
  1612. //-- MS_MAGNUM
  1613. 8202,0,0,2000,2000,10000,0
  1614. //-- KN_BOWLINGBASH
  1615. 8203,700,0,0,0,0,0
  1616. //-- LK_PARRYING
  1617. 8204,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0
  1618. //-- CR_REFLECTSHIELD
  1619. 8205,0,0,0,300000,0,0
  1620. //-- MS_BERSERK
  1621. 8206,0,0,0,300000,15000,0
  1622. //-- MA_DOUBLE
  1623. 8207,0,0,0,100,0,0
  1624. //-- MA_SHOWER
  1625. 8208,0,0,0,100,0,0
  1626. //-- MA_SKIDTRAP
  1627. 8209,0,0,0,300000:240000:180000:120000:60000,0,0
  1628. //-- MA_LANDMINE
  1629. 8210,0,0,0,200000:160000:120000:80000:40000,5000,0
  1630. //-- MA_SANDMAN
  1631. 8211,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000,0
  1632. //-- MA_FREEZINGTRAP
  1633. 8212,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000,0
  1634. //-- MA_CHARGEARROW
  1635. 8214,1500,0,0,0,0,0
  1636. //-- MA_SHARPSHOOTING
  1637. 8215,2000,1500,0,0,0,0
  1638. //-- ML_BRANDISHSPEAR
  1639. 8217,700,0,0,0,0,0
  1640. //-- ML_SPIRALPIERCE
  1641. 8218,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0,1000,0
  1642. //-- ML_DEFENDER
  1643. 8219,0,800,0,180000,0,0
  1644. //-- ML_AUTOGUARD
  1645. 8220,0,0,0,300000,0,0
  1646. //-- ML_DEVOTION
  1647. 8221,3000,0,0,0,30000:45000:60000:75000:90000,0
  1648. //-- MER_MAGNIFICAT
  1649. 8222,4000,2000,0,30000:45000:60000:75000:90000,0,0
  1650. //-- MER_QUICKEN
  1651. 8223,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
  1652. //-- MER_SIGHT
  1653. 8224,0,0,0,10000,0,0
  1654. //-- MER_CRASH
  1655. 8225,1000,2000,0,0,5000,0
  1656. //-- MER_PROVOKE
  1657. 8232,0,0,0,30000,0,0
  1658. //-- MER_DECAGI
  1659. 8234,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0,0
  1660. //-- MER_SCAPEGOAT
  1661. 8235,3000,0,0,0,0,0
  1662. //-- MER_LEXDIVINA
  1663. 8236,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0,0
  1664. //-- MER_KYRIE
  1665. 8238,2000,2000,0,120000,0,0
  1666. //-- MER_BLESSING
  1667. 8239,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
  1668. //-- MER_INCAGI
  1669. 8240,1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
  1670. //==========================================
  1671. //===== Elemental Skills =======================
  1672. //-- EL_CIRCLE_OF_FIRE
  1673. 8401,0,0,0,-1,0,0
  1674. //-- EL_FIRE_CLOAK
  1675. 8402,0,0,0,-1,0,0
  1676. //-- EL_FIRE_MANTLE
  1677. 8403,0,0,0,15000,0,0
  1678. //-- EL_WATER_SCREEN
  1679. 8404,0,0,0,-1,0,0
  1680. //-- EL_WATER_DROP
  1681. 8405,0,0,0,-1,0,0
  1682. //-- EL_WATER_BARRIER
  1683. 8406,1000,0,0,15000,0,0
  1684. //-- EL_WIND_STEP
  1685. 8407,0,0,0,-1,0,0
  1686. //-- EL_WIND_CURTAIN
  1687. 8408,0,0,0,-1,0,0
  1688. //-- EL_ZEPHYR
  1689. 8409,0,0,0,15000,0,0
  1690. //-- EL_STONE_SHIELD
  1691. 8411,0,0,0,-1,0,0
  1692. //-- EL_POWER_OF_GAIA
  1693. 8412,0,0,0,15000,0,0
  1694. //-- EL_PYROTECHNIC
  1695. 8413,0,0,0,-1,0,0
  1696. //-- EL_HEATER
  1697. 8414,0,0,0,-1,0,0
  1698. //-- EL_TROPIC
  1699. 8415,0,0,0,-1,0,0
  1700. //-- EL_AQUAPLAY
  1701. 8416,0,0,0,-1,0,0
  1702. //-- EL_COOLER
  1703. 8417,0,0,0,-1,0,0
  1704. //-- EL_CHILLY_AIR
  1705. 8418,0,0,0,-1,0,0
  1706. //-- EL_GUST
  1707. 8419,0,0,0,-1,0,0
  1708. //-- EL_BLAST
  1709. 8420,0,0,0,-1,0,0
  1710. //-- EL_WILD_STORM
  1711. 8421,0,0,0,-1,0,0
  1712. //-- EL_PETROLOGY
  1713. 8422,0,0,0,-1,0,0
  1714. //-- EL_CURSED_SOIL
  1715. 8423,0,0,0,-1,0,0
  1716. //-- EL_UPHEAVAL
  1717. 8424,0,0,0,-1,0,0
  1718. //-- EL_TIDAL_WEAPON
  1719. 8433,0,0,0,-1,0,0
  1720. //-- EL_TYPOON_MIS
  1721. 8437,0,0,0,15000,0,0
  1722. //-- EL_STONE_HAMMER
  1723. 8439,0,0,0,5000,0,0
  1724. //-- EL_ROCK_CRUSHER
  1725. 8440,0,0,0,15000,0,0
  1726. //-- EL_ROCK_CRUSHER_ATK
  1727. 8441,0,0,0,15000,0,0
  1728. //==========================================
  1729. //===== Guild Skills =======================
  1730. //-- GD_LEADERSHIP
  1731. 10006,0,0,0,300000,0,0
  1732. //-- GD_GLORYWOUNDS
  1733. 10007,0,0,0,300000,0,0
  1734. //-- GD_SOULCOLD
  1735. 10008,0,0,0,300000,0,0
  1736. //-- GD_HAWKEYES
  1737. 10009,0,0,0,300000,0,0
  1738. //-- GD_BATTLEORDER
  1739. 10010,0,0,0,180000,300000,0
  1740. //-- GD_REGENERATION
  1741. 10011,0,0,0,60000,300000,0
  1742. //-- GD_RESTORE
  1743. 10012,10000,0,0,0,300000,0
  1744. //-- GD_EMERGENCYCALL
  1745. 10013,5000,0,0,0,300000,0
  1746. //==========================================