refine_db.txt 1.3 KB

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  1. // Pre-renewal Version
  2. //
  3. // Type,Stats per level,Random bonus start level,Random bonus value,Chance+1:Bonus+1,Chance+2:Bonus+2,Chance+3:Bonus+3,...
  4. //
  5. // IMPORTANT: changing the number of upgrade levels requires modifying MAX_REFINE in status.h
  6. //
  7. // For armors, values of 100 add 1 armor defense.
  8. // For weapons, values of 100 add 1 ATK.
  9. //
  10. // Type:
  11. // 0 - Armors
  12. // 1 - Level 1 weapons
  13. // 2 - Level 2 weapons
  14. // 3 - Level 3 weapons
  15. // 4 - Level 4 weapons
  16. //
  17. // Stats per level:
  18. // This value is applied for every upgrade level.
  19. //
  20. // Random bonus start level:
  21. // This value specifies the start point for those levels that give a random bonus value.
  22. //
  23. // Random bonus value:
  24. // A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past
  25. // Random bonus start level (usually the first unsafe upgrade). This is only applied for weapons, and not displayed client-side.
  26. //
  27. // Chance:
  28. // 100 = 100%
  29. // Armors
  30. 0,66,0,0,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0
  31. // Level 1 weapons
  32. 1,200,8,300,100:0,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0
  33. // Level 2 weapons
  34. 2,300,7,500,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,20:0
  35. // Level 3 weapons
  36. 3,500,6,800,100:0,100:0,100:0,100:0,100:0,60:0,50:0,20:0,20:0,20:0
  37. // Level 4 weapons
  38. 4,700,5,1300,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0