homun_skill_tree.txt 4.9 KB

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  1. // Homunculus Skill Tree Database
  2. //
  3. // Structure of Database:
  4. // Class,SkillID,MaxLv[,JobLevel],Prerequisite SkillID1,Prerequisite SkillLv1,PrereqSkillID2,PrereqSkillLv2,PrereqSkillID3,PrereqSkillLv3,PrereqSkillID4,PrereqSkillLv4,PrereqSkillID5,PrereqSkillLv5 //SKILLNAME#Skill Name#
  5. //
  6. // 01. Class Homunculus ID.
  7. // 02. SkillID Skill ID of the homunuculus skill.
  8. // 03. MaxLv Maximum level of the homunuculus skill.
  9. // 04. JobLevel Job level required for the skill to become available (optional, reserved, not used by server).
  10. // 05. Prerequisite SkillID Homunculus skill required for the skill to become available.
  11. // 06. Prerequisite SkillLv Level of the required homunculus skill.
  12. // ...
  13. //
  14. // NOTE: MAX_PC_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified.
  15. //Lif
  16. 6001,8001,5,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
  17. 6001,8002,5,8001,3,0,0,0,0,0,0,0,0 //HLIF_AVOID
  18. 6001,8003,5,8001,5,0,0,0,0,0,0,0,0 //HLIF_BRAIN
  19. //Amistr
  20. 6002,8005,5,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
  21. 6002,8006,5,8005,5,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
  22. 6002,8007,5,8006,3,0,0,0,0,0,0,0,0 //HAMI_SKIN
  23. //Filir
  24. 6003,8009,5,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
  25. 6003,8010,5,8009,3,0,0,0,0,0,0,0,0 //HFLI_FLEET
  26. 6003,8011,5,8010,3,0,0,0,0,0,0,0,0 //HFLI_SPEED
  27. //Vanilmirth
  28. 6004,8013,5,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
  29. 6004,8014,5,8013,3,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
  30. 6004,8015,5,8013,5,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
  31. //Lif2
  32. 6005,8001,5,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
  33. 6005,8002,5,8001,3,0,0,0,0,0,0,0,0 //HLIF_AVOID
  34. 6005,8003,5,8001,5,0,0,0,0,0,0,0,0 //HLIF_BRAIN
  35. //Amistr2
  36. 6006,8005,5,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
  37. 6006,8006,5,8005,5,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
  38. 6006,8007,5,8006,3,0,0,0,0,0,0,0,0 //HAMI_SKIN
  39. //Filir2
  40. 6007,8009,5,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
  41. 6007,8010,5,8009,3,0,0,0,0,0,0,0,0 //HFLI_FLEET
  42. 6007,8011,5,8010,3,0,0,0,0,0,0,0,0 //HFLI_SPEED
  43. //Vanilmirth2
  44. 6008,8013,5,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
  45. 6008,8014,5,8013,3,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
  46. 6008,8015,5,8013,5,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
  47. //Lif_H
  48. 6009,8001,5,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
  49. 6009,8002,5,8001,3,0,0,0,0,0,0,0,0 //HLIF_AVOID
  50. 6009,8003,5,8001,5,0,0,0,0,0,0,0,0 //HLIF_BRAIN
  51. 6009,8004,3,0,0,0,0,0,0,0,0,0,0 //HLIF_CHANGE
  52. //Amistr_H
  53. 6010,8005,5,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
  54. 6010,8006,5,8005,5,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
  55. 6010,8007,5,8006,3,0,0,0,0,0,0,0,0 //HAMI_SKIN
  56. 6010,8008,3,0,0,0,0,0,0,0,0,0,0 //HAMI_BLOODLUST
  57. //Filir_H
  58. 6011,8009,5,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
  59. 6011,8010,5,8009,3,0,0,0,0,0,0,0,0 //HFLI_FLEET
  60. 6011,8011,5,8010,3,0,0,0,0,0,0,0,0 //HFLI_SPEED
  61. 6011,8012,3,0,0,0,0,0,0,0,0,0,0 //HFLI_SBR44
  62. //Vanilmirth_H
  63. 6012,8013,5,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
  64. 6012,8014,5,8013,3,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
  65. 6012,8015,5,8013,5,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
  66. 6012,8016,3,0,0,0,0,0,0,0,0,0,0 //HVAN_EXPLOSION
  67. //Lif2_H
  68. 6013,8001,5,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
  69. 6013,8002,5,8001,3,0,0,0,0,0,0,0,0 //HLIF_AVOID
  70. 6013,8003,5,8001,5,0,0,0,0,0,0,0,0 //HLIF_BRAIN
  71. 6013,8004,3,0,0,0,0,0,0,0,0,0,0 //HLIF_CHANGE
  72. //Amistr2_H
  73. 6014,8005,5,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
  74. 6014,8006,5,8005,5,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
  75. 6014,8007,5,8006,3,0,0,0,0,0,0,0,0 //HAMI_SKIN
  76. 6014,8008,3,0,0,0,0,0,0,0,0,0,0 //HAMI_BLOODLUST
  77. //Filir2_H
  78. 6015,8009,5,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
  79. 6015,8010,5,8009,3,0,0,0,0,0,0,0,0 //HFLI_FLEET
  80. 6015,8011,5,8010,3,0,0,0,0,0,0,0,0 //HFLI_SPEED
  81. 6015,8012,3,0,0,0,0,0,0,0,0,0,0 //HFLI_SBR44
  82. //Vanilmirth2_H
  83. 6016,8013,5,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
  84. 6016,8014,5,8013,3,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
  85. 6016,8015,5,8013,5,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
  86. 6016,8016,3,0,0,0,0,0,0,0,0,0,0 //HVAN_EXPLOSION
  87. //Eira
  88. 6048,8022,5,0,0,0,0,0,0,0,0,0,0 //MH_LIGHT_OF_REGENE
  89. 6048,8023,5,0,0,0,0,0,0,0,0,0,0 //MH_OVERED_BOOST
  90. 6048,8024,5,0,0,0,0,0,0,0,0,0,0 //MH_ERASER_CUTTER
  91. 6048,8025,5,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER
  92. 6048,8026,5,0,0,0,0,0,0,0,0,0,0 //MH_SILENT_BREEZE
  93. //Bayeri
  94. 6049,8031,5,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN
  95. 6049,8032,5,0,0,0,0,0,0,0,0,0,0 //MH_GOLDENE_FERSE
  96. 6049,8033,5,0,0,0,0,0,0,0,0,0,0 //MH_STEINWAND
  97. //Sera
  98. 6050,8018,5,0,0,0,0,0,0,0,0,0,0 //MH_SUMMON_LEGION
  99. 6050,8019,5,0,0,0,0,0,0,0,0,0,0 //MH_NEEDLE_OF_PARALYZE
  100. 6050,8020,5,0,0,0,0,0,0,0,0,0,0 //MH_POISON_MIST
  101. 6050,8021,5,0,0,0,0,0,0,0,0,0,0 //MH_PAIN_KILLER
  102. //Dieter
  103. 6051,8039,5,0,0,0,0,0,0,0,0,0,0 //MH_MAGMA_FLOW
  104. 6051,8040,5,0,0,0,0,0,0,0,0,0,0 //MH_GRANITIC_ARMOR
  105. 6051,8041,5,0,0,0,0,0,0,0,0,0,0 //MH_LAVA_SLIDE
  106. 6051,8042,5,0,0,0,0,0,0,0,0,0,0 //MH_PYROCLASTIC
  107. 6051,8043,5,0,0,0,0,0,0,0,0,0,0 //MH_VOLCANIC_ASH
  108. //Elanor
  109. 6052,8027,1,0,0,0,0,0,0,0,0,0,0 //MH_STYLE_CHANGE
  110. 6052,8028,5,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW
  111. 6052,8029,5,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH
  112. 6052,8030,5,0,0,0,0,0,0,0,0,0,0 //MH_MIDNIGHT_FRENZY
  113. 6052,8034,5,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE
  114. 6052,8035,5,0,0,0,0,0,0,0,0,0,0 //MH_ANGRIFFS_MODUS
  115. 6052,8036,5,0,0,0,0,0,0,0,0,0,0 //MH_TINDER_BREAKER
  116. 6052,8037,5,0,0,0,0,0,0,0,0,0,0 //MH_CBC
  117. 6052,8038,5,0,0,0,0,0,0,0,0,0,0 //MH_EQC