OrcsMemory.txt 52 KB

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  1. //===== eAthena Script =======================================
  2. //= Orc's Memory
  3. //===== By: ==================================================
  4. //= L0ne_W0lf
  5. //===== Current Version: =====================================
  6. //= 1.1a
  7. //===== Compatible With: =====================================
  8. //= eAthena SVN
  9. //===== Description: =========================================
  10. //= [Aegis Conversion]
  11. //= Relive the memory of an orc.
  12. //===== Additional Comments: =================================
  13. //= 1.0 First version. [L0ne_W0lf]
  14. //= 1.1 First round of bugfixes. (bugreport:3928) [L0ne_W0lf]
  15. //= Fixed some npcs calling wrong events.
  16. //= Fixed Depraved Orc Spirit spawn point
  17. //= Fixed an NPC that was never being enabled.
  18. //= 1.1a Second round from bugreport. (bugreport:3928) [L0ne_W0lf]
  19. //= Fixed first warp never enabling, issue not seen
  20. //= because of a local source mod.
  21. //= Corrected the IDs for the Vengeful Orc Spirit and
  22. //= Shaman Cargalache, copy/paste fail.
  23. //= Changed spawn point for dungeon according to spawn
  24. //= point on iRO.
  25. //============================================================
  26. // Entrance
  27. gef_fild10,242,202,0 script Dimensional Gorge Piece 406,{
  28. if ((BaseLevel < 30) || (BaseLevel > 80)) {
  29. mes "Only users between Levels ^ff000030 ~ 80^000000 can enter this Dungeon.";
  30. close;
  31. }
  32. set .@party_id,getcharid(1);
  33. set .@ins_mas,getpartyleader(.@party_id,2);
  34. set .@p_name$,getpartyname(.@party_id);
  35. set .@p_reader,strcharinfo(0);
  36. set .@md_name$,"Orc's Memory";
  37. getpartymember(.@party_id);
  38. set .@partymembercount,$@partymembercount;
  39. copyarray .@partymembername$[0],$@partymembername$[0],.@partymembercount;
  40. set .@orctime,checkquest(12059,PLAYTIME);
  41. if ((.@party_id > 0) && ((.@partymembercount > 1))) {
  42. if (.@orctime == -1) {
  43. if (.@ins_mas == getcharid(0)) {
  44. mes "Party generation confirmed. Would you like to book entrance to the " + .@md_name$ + "?";
  45. next;
  46. switch(select("Reserve the " + .@md_name$ + ":Enter the Dungeon:Cancel")) {
  47. case 1:
  48. set .@instance, instance_create(.@md_name$, .@party_id);
  49. if (.@instance < 0) {
  50. mes "Party Name: "+.@p_name$+"";
  51. mes "Party Leader: "+p_reader+"";
  52. mes "^0000ff"+.@md_name$+" ^000000 - Reservation Failed.";
  53. close;
  54. }
  55. else {
  56. mes "^0000ff"+.@md_name$+"^000000- Attempting to book an entrance";
  57. mes "After making a reservation, you have to select the menu 'Enter the Dungeon' if you wish to enter the " + .@md_name$ + ".";
  58. for( set .@i, 1; .@i <= 2; set .@i, .@i + 1 ) {
  59. if( instance_attachmap(.@i + "@orcs", .@instance) == "" )
  60. break;
  61. }
  62. if( .@i < 2 ) {
  63. instance_destroy(.@instance);
  64. close;
  65. }
  66. instance_attach(.@instance);
  67. instance_set_timeout 14400,300,.@instance;
  68. instance_init(.@instance);
  69. // First Floor
  70. donpcevent instance_npcname("#Resurrect Monsters1", instance_id())+"::OnInstanceInit";
  71. donpcevent instance_npcname("#Resurrect Monsters2", instance_id())+"::OnInstanceInit";
  72. donpcevent instance_npcname("#Resurrect Monsters3", instance_id())+"::OnInstanceInit";
  73. donpcevent instance_npcname("#Resurrect Monsters4", instance_id())+"::OnInstanceInit";
  74. donpcevent instance_npcname("B1 Area 1", instance_id())+"::OnInstanceInit";
  75. donpcevent instance_npcname("B1 Area 2", instance_id())+"::OnInstanceInit";
  76. donpcevent instance_npcname("B1 Area 3", instance_id())+"::OnInstanceInit";
  77. donpcevent instance_npcname("B1 Area 4", instance_id())+"::OnInstanceInit";
  78. disablenpc instance_npcname("Kurger#1-2", instance_id());
  79. // Second Floor
  80. donpcevent instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnInstanceInit";
  81. donpcevent instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnInstanceInit";
  82. donpcevent instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnInstanceInit";
  83. donpcevent instance_npcname("Torch#1-1", instance_id())+"::OnInstanceInit";
  84. donpcevent instance_npcname("Torch#1-2", instance_id())+"::OnInstanceInit";
  85. donpcevent instance_npcname("Torch#1-3", instance_id())+"::OnInstanceInit";
  86. donpcevent instance_npcname("Torch#1-4", instance_id())+"::OnInstanceInit";
  87. donpcevent instance_npcname("Torch#2-2", instance_id())+"::OnInstanceInit";
  88. donpcevent instance_npcname("Torch#2-3", instance_id())+"::OnInstanceInit";
  89. donpcevent instance_npcname("Torch#2-4", instance_id())+"::OnInstanceInit";
  90. donpcevent instance_npcname("Torch#3-2", instance_id())+"::OnInstanceInit";
  91. donpcevent instance_npcname("Torch#3-3", instance_id())+"::OnInstanceInit";
  92. donpcevent instance_npcname("Torch#3-4", instance_id())+"::OnInstanceInit";
  93. donpcevent instance_npcname("#Warp2-1", instance_id())+"::OnInstanceInit";
  94. donpcevent instance_npcname("#Warp2-2", instance_id())+"::OnInstanceInit";
  95. donpcevent instance_npcname("#Warp2-3", instance_id())+"::OnInstanceInit";
  96. donpcevent instance_npcname("#Boss Control", instance_id())+"::OnInstanceInit";
  97. donpcevent instance_npcname("#Warp Outside Orc Dungeon", instance_id())+"::OnInstanceInit";
  98. donpcevent instance_npcname("Kruger#", instance_id())+"::OnInstanceInit";
  99. close;
  100. }
  101. case 2:
  102. //if (move_md == 3) {
  103. // mes "An unidentified error has occured.";
  104. // close;
  105. //}
  106. //else if (move_md == 2) {
  107. if (has_instance("1@orcs") == "") {
  108. mes "Memorial Dungeon " + .@md_name$ + " does not exist.";
  109. mes "The party leader has not reserved entrance to the dungeon yet.";
  110. next;
  111. mes "Once reservation is complete, the dungeon will be generated.";
  112. mes "If your dungeon has been destroyed you must wait 7 days before re-entering.";
  113. close;
  114. }
  115. //else if (move_md == 0) {
  116. else if ((has_instance("1@orcs") != "") && (.@partymembercount < 2)) {
  117. mes "Only party members may enter the Memorial Dungeon.";
  118. close;
  119. }
  120. //else if (move_md == 0) {
  121. else {
  122. mapannounce "gef_fild10", .@p_reader$ + " of the party, " + .@p_name$ + " is entering the " + .@md_name$ + ".",bc_map,"0x00ff99";
  123. warp "1@orcs",179,15;
  124. setquest 12059;
  125. close;
  126. }
  127. case 3:
  128. close;
  129. }
  130. }
  131. else {
  132. switch(select(.@md_name$ + " Enter the Memorial Dungeon:Cancel")) {
  133. case 1:
  134. //if (move_md == 3) {
  135. // mes "An unidentified error has occured.";
  136. // close;
  137. //}
  138. //else if (move_md == 2) {
  139. if (has_instance("1@orcs") == "") {
  140. mes "Memorial Dungeon " + .@md_name$ + " does not exist.";
  141. mes "Memorial Dungeon has been destroyed by the Party Leader, or because of the time limit. Please try again after 2 hours.";
  142. close;
  143. }
  144. //else if (move_md == 1) {
  145. else if ((has_instance("1@orcs") != "") && (.@partymembercount < 2)) {
  146. mes "Only party members may enter the Memorial Dungeon.";
  147. close;
  148. }
  149. //else if (move_md == 0) {
  150. else {
  151. mapannounce "gef_fild10", .@p_name$ + " Party's member " + .@p_reader$ + " has entered the " + .@md_name$ + ".",bc_map,"0x00ff99";
  152. setquest 12059;
  153. warp "1@orcs",179,15;
  154. close;
  155. }
  156. case 2:
  157. close;
  158. }
  159. }
  160. }
  161. else if ((.@orctime == 0) || (.@orctime == 1)) {
  162. mes "You can enter the Dungeon if it has been generated.";
  163. next;
  164. switch(select("Enter the Dungeon " + .@md_name$ + ":Cancel")) {
  165. case 1:
  166. //if (move_md == 3) {
  167. // mes "An unidentified error has occured.";
  168. // close;
  169. //}
  170. //else if (move_md == 2) {
  171. if (has_instance("1@orcs") == "") {
  172. mes "Memorial Dungeon " + .@md_name$ + " does not exist.";
  173. mes "Memorial Dungeon has been destroyed by the Party Leader, or because of the time limit. Please try again after 2 hours.";
  174. close;
  175. }
  176. //else if (move_md == 1) {
  177. else if ((has_instance("1@orcs") != "") && (.@partymembercount < 2)) {
  178. mes "Only party members may enter the Memorial Dungeon.";
  179. close;
  180. }
  181. //else if (move_md == 0) {
  182. else {
  183. mapannounce "gef_fild10", .@p_name$ + " Party's member " + .@p_reader$ + " has entered the " + .@md_name$ + ".",bc_map,"0x00ff99";
  184. setquest 12059;
  185. warp "1@orcs",179,15;
  186. close;
  187. }
  188. case 2:
  189. close;
  190. }
  191. }
  192. else if (.@orctime == 2) {
  193. mes "^0000ffAll records and after-effects related to the Orc's Memory Dungeon are deleted. You can now regenerate or enter the Orc's Memory.^000000";
  194. erasequest 12059;
  195. close;
  196. }
  197. }
  198. else {
  199. mes "In order to generate a dungeon you must be the Party Leader and have at least 2 members in the party.";
  200. close;
  201. }
  202. }
  203. gef_fild10,238,202,6 script Mad Scientist#orc 865,{
  204. if (BaseLevel < 50) {
  205. mes "The Mad Scientist doesn't seem to notice you and keeps mumbling to himself...";
  206. close;
  207. }
  208. if (mad > 1) {
  209. set mad,1;
  210. }
  211. else if (mad < 1) {
  212. mes "[Mad Scientist]";
  213. mes "Haha, no Orcs are coming neat me!";
  214. mes "The power of the Dimensional Gorge is undefeatable!!";
  215. next;
  216. switch(select("Orcs don't attack you?:You wish!")) {
  217. case 1:
  218. mes "[Mad Scientist]";
  219. mes "Yeah, yeah.. I know it's hard to belive. I don't blame ya.";
  220. mes "I used to study the Dimensional Gorge discovered near Morroc.";
  221. mes "According to my reseach, the minerals found there have enormous power insde them!";
  222. next;
  223. break;
  224. case 2:
  225. mes "[Mad Scientist]";
  226. mes "You are a pretty distrustful person, huh?";
  227. return
  228. break;
  229. }
  230. switch(select("Oh? Like what, travel to alternate space?")) {
  231. case 1:
  232. mes "[Mad Scientist]";
  233. mes "Very smart! I have actually just done that! See that statue over there? It's not your normal Monolith!";
  234. next;
  235. mes "[Mad Scientist]";
  236. mes "I have created it with the combination with our technology and the unlimited energy I discovered from that crevice! Want to try it?";
  237. next;
  238. break;
  239. }
  240. switch(select("... Um, that doesn't sound legal?")) {
  241. case 1:
  242. mes "[Mad Scientist]";
  243. mes "Hey, since when is something so interesting legal!? How about it! You can talk to the Orcs! C'mon!";
  244. next;
  245. mes "[Mad Scientist]";
  246. mes "Chances are they'll just give you lots of instructions once they see you, so just wing it! They're always saying the same thing, to the point where I memorized them!";
  247. next;
  248. break;
  249. }
  250. switch(select("Alright... What do I do?:Umm, maybe not.")) {
  251. case 1:
  252. mes "[Mad Scientist]";
  253. mes "Very good! Just sit in the hands of this statue! And try to act natural when you're in there!";
  254. set mad,1;
  255. break;
  256. case 2:
  257. mes "[Mad Scientist]";
  258. mes "Oh fine, be that way!";
  259. break;
  260. }
  261. }
  262. else {
  263. mes "[Mad Scientist]";
  264. mes "Hmm? Put your hand on that Monemus Statue if you want to experience traveling through dimensions!";
  265. close;
  266. }
  267. }
  268. // Orc's Memory Floor 1
  269. 1@orcs,180,30,0 script #Resurrect Monsters1 844,{
  270. end;
  271. OnInstanceInit:
  272. disablenpc instance_npcname("#Resurrect Monsters1", instance_id());
  273. end;
  274. OnDisable:
  275. killmonster "1@orcs",instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  276. end;
  277. OnEnable:
  278. enablenpc instance_npcname("#Resurrect Monsters1", instance_id());
  279. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  280. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  281. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  282. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  283. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  284. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  285. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  286. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  287. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  288. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  289. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  290. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  291. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  292. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  293. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  294. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  295. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  296. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  297. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  298. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  299. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  300. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  301. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  302. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  303. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  304. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  305. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  306. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  307. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  308. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  309. end;
  310. OnMyMobDead:
  311. set .@callnum,30;
  312. set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead");
  313. set .@mob_dead_num,.@callnum - .@c_mob_num;
  314. if (.@mob_dead_num > 0) {
  315. set .@mob_ran,rand(1,30);
  316. if (.@mob_ran > 29) {
  317. monster "1@orcs",0,0,"Orc Warrior",1023,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  318. }
  319. else if ((.@mob_ran > 28) && (.@mob_ran < 30)) {
  320. monster "1@orcs",0,0,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  321. if (rand(1,10) == 9) {
  322. instance_announce 0, "High Orc: We need more defense! Get more people here!",bc_map,"0xff4444";
  323. }
  324. }
  325. else if ((mob_ran > 26) && (mob_ran < 29)) {
  326. areamonster "1@orcs",41,91,51,81,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  327. if (rand(1,10) == 9) {
  328. instance_announce 0, "Where are the High Orcs!? Get them to stop the enemies!",bc_map,"0xff4444";
  329. }
  330. }
  331. else {
  332. areamonster "1@orcs",17,187,27,177,"High Orc",1213,.@mob_dead_num;
  333. if (rand(1,5) == 3) {
  334. instance_announce 0, "Caution: The army's starting to concentrate at Zone No.4.",bc_map,"0x77ff77";
  335. }
  336. if (rand(1,100) == 50) {
  337. initnpctimer;
  338. }
  339. }
  340. }
  341. end;
  342. OnTimer10:
  343. instance_announce 0, "Shouts of the Chief Orc of Safeguards: Looks like this will take longer than expected. Summon the Stalactic Golems!",bc_map,"0xff4444";
  344. end;
  345. OnTimer4010:
  346. instance_announce 0, "Stalactic Golems are digging out of the deep underground.",bc_map,"0x77ff77";
  347. areamonster "1@orcs",17,187,27,177,"Stalctic Golem",1278,20,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  348. stopnpctimer;
  349. end;
  350. }
  351. 1@orcs,180,30,0 script #Resurrect Monsters2 844,{
  352. end;
  353. OnInstanceInit:
  354. disablenpc instance_npcname("#Resurrect Monsters2", instance_id());
  355. end;
  356. OnDisable:
  357. killmonster "1@orcs",instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  358. end;
  359. OnEnable:
  360. enablenpc instance_npcname("#Resurrect Monsters2", instance_id());
  361. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  362. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  363. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  364. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  365. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  366. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  367. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  368. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  369. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  370. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  371. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  372. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  373. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  374. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  375. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  376. end;
  377. OnMyMobDead:
  378. set .@callnum,15;
  379. set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead");
  380. set .@mob_dead_num,.@callnum - .@c_mob_num;
  381. if (rand(1,30) > 15) {
  382. if (.@mob_dead_num > 0) {
  383. monster "1@orcs",0,0,"Trained Wolf",1106,.@mob_dead_num,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  384. }
  385. }
  386. else {
  387. if (.@mob_dead_num > 0) {
  388. areamonster "1@orcs",17,187,27,177,"Trained Wolf",1106,.@mob_dead_num,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  389. }
  390. }
  391. end;
  392. }
  393. 1@orcs,180,30,0 script #Resurrect Monsters3 844,{
  394. end;
  395. OnInstanceInit:
  396. disablenpc instance_npcname("#Resurrect Monsters3", instance_id());
  397. end;
  398. OnDisable:
  399. killmonster "1@orcs",instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  400. end;
  401. OnEnable:
  402. enablenpc instance_npcname("#Resurrect Monsters3", instance_id());
  403. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  404. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  405. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  406. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  407. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  408. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  409. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  410. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  411. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  412. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  413. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  414. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  415. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  416. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  417. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  418. end;
  419. OnMyMobDead:
  420. set .@callnum,15;
  421. set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead");
  422. set .@mob_dead_num,.@callnum - .@c_mob_num;
  423. set .@mob_ran,rand(1,30);
  424. if (.@mob_ran > 29) {
  425. if (.@mob_dead_num > 0) {
  426. monster "1@orcs",0,0,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  427. }
  428. }
  429. else if ((.@mob_ran > 26) && (.@mob_ran < 30)) {
  430. if (.@mob_dead_num > 0) {
  431. areamonster "1@orcs",43,155,47,159,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  432. if (rand(1,3) == 3) {
  433. instance_announce 0, "High Orc: Attack them from behind! Cut off their support!",bc_map,"0xff4444";
  434. }
  435. }
  436. }
  437. else {
  438. if (.@mob_dead_num > 0) {
  439. areamonster "1@orcs",17,187,27,177,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  440. }
  441. }
  442. end;
  443. }
  444. 1@orcs,180,30,0 script #Resurrect Monsters4 844,{
  445. end;
  446. OnInstanceInit:
  447. enablenpc instance_npcname("#Resurrect Monsters4", instance_id());
  448. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  449. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  450. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  451. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  452. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  453. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  454. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  455. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  456. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  457. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  458. end;
  459. OnMyMobDead:
  460. set .@callnum,15;
  461. set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead");
  462. set .@mob_dead_num,.@callnum - .@c_mob_num;
  463. if (.@mob_dead_num > 0) {
  464. monster "1@orcs",0,0,"Anopheles",1627,.@mob_dead_num,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  465. }
  466. end;
  467. OnDisable:
  468. killmonster "1@orcs",instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  469. end;
  470. }
  471. 1@orcs,180,29,4 script Kurger#1-1 433,{
  472. donpcevent instance_npcname("Kurger#1-2", instance_id())+"::OnEnable";
  473. end;
  474. }
  475. 1@orcs,180,29,4 script Kurger#1-2 433,{
  476. end;
  477. OnEnable:
  478. disablenpc instance_npcname("Kurger#1-1", instance_id());
  479. enablenpc instance_npcname("Kurger#1-2", instance_id());
  480. initnpctimer;
  481. end;
  482. OnTimer10:
  483. instance_announce 0, "Kruger: Damn... What took you so long!! I don't have all day!!",bc_map,"0xffff00";
  484. end;
  485. OnTimer5710:
  486. instance_announce 0, "Kruger: My plan was to let our comrades open the gate, but it's all ruined since I got busted by the Orc Shaman.",bc_map,"0xffff00";
  487. end;
  488. OnTimer14610:
  489. instance_announce 0, "Shouts of the Chief Orc of Safeguards: I smell a rat.. Send some patrols to the entrance!!",bc_map,"0xff4444";
  490. end;
  491. OnTimer20210:
  492. instance_announce 0, "Kruger: Darn it.. They'll come in any minute. Ok. Listen to me now.",bc_map,"0xffff00";
  493. end;
  494. OnTimer24910:
  495. instance_announce 0, "Kruger: The Orc Shaman has sealed the 1st basement by dividing it into 4 zones. Each zone has one Enchanted Orc who has the magic to unseal the next zone.",bc_map,"0xffff00";
  496. end;
  497. OnTimer34310:
  498. instance_announce 0, "Kruger: Find those Enchanted Orcs and get rid of them to move to the next zone.",bc_map,"0xffff00";
  499. end;
  500. OnTimer39710:
  501. instance_announce 0, "Kruger: Try to avoid encountering Orcs other then the Enchanted ones. Everytime you kill a normal Orc, High Orcs will gather at the last path to the 2nd floor.",bc_map,"0xffff00";
  502. end;
  503. OnTimer49210:
  504. instance_announce 0, "Kruger: In the worst case, the path to the 2nd floor could be completely blocked. For your own sake, you should be as sneaky as possible.",bc_map,"0xffff00";
  505. end;
  506. OnTimer56310:
  507. instance_announce 0, "Mission: Sneak in and get rid of the 'Enchanted Orc'. Avoiding battles with other Orcs can be a tactical way of getting into the 2nd floor.",bc_map,"0x44ffff";
  508. donpcevent instance_npcname("#Resurrect Monsters1", instance_id())+"::OnEnable";
  509. donpcevent instance_npcname("#Resurrect Monsters2", instance_id())+"::OnEnable";
  510. donpcevent instance_npcname("#Resurrect Monsters3", instance_id())+"::OnEnable";
  511. disablenpc instance_npcname("Kurger#1-2", instance_id());
  512. end;
  513. OnTimer60000:
  514. areamonster "1@orcs",137,83,143,89,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs", instance_id())+"::OnMyMobDead";
  515. stopnpctimer;
  516. end;
  517. }
  518. 1@orcs,168,125,0 script B1 Area 1 45,3,3,{
  519. OnInstanceInit:
  520. disablenpc instance_npcname("B1 Area 1", instance_id());
  521. end;
  522. OnEnable:
  523. enablenpc instance_npcname("B1 Area 1", instance_id());
  524. areamonster "1@orcs",103,105,109,111,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs", instance_id())+"::OnMyMobDead1";
  525. end;
  526. OnTouch:
  527. warp "1@orcs",168,130;
  528. end;
  529. OnContinue:
  530. donpcevent instance_npcname("B1 Area 2", instance_id())+"::OnEnable";
  531. initnpctimer;
  532. end;
  533. OnTimer10300:
  534. instance_announce 0, "Kruger's Whisper: The Orcs here used to be my companions. They just lost their will ever since the Orc Shamans started to control them with her magic.",bc_map,"0xff4499";
  535. end;
  536. OnTimer18700:
  537. instance_announce 0, "Kruger's Whisper: There's nothing we can do but to defeat the Orc Shaman if we want to save the remaining tribes.",bc_map,"0xff4499";
  538. stopnpctimer;
  539. end;
  540. }
  541. 1@orcs,89,94,0 script B1 Area 2 45,3,3,{
  542. OnInstanceInit:
  543. disablenpc instance_npcname("B1 Area 2", instance_id());
  544. end;
  545. OnEnable:
  546. enablenpc instance_npcname("B1 Area 2", instance_id());
  547. areamonster "1@orcs",32,40,38,46,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs", instance_id())+"::OnMyMobDead2";
  548. end;
  549. OnTouch:
  550. warp "1@orcs",85,85;
  551. end;
  552. OnContinue:
  553. donpcevent instance_npcname("B1 Area 3", instance_id())+"::OnEnable";
  554. initnpctimer;
  555. end;
  556. OnTimer30300:
  557. instance_announce 0, "Kruger's Whisper: I saw the bodies of our tribe. It seems that the Orc Shaman has used those Orcs for her rituals.",bc_map,"0xff4499";
  558. end;
  559. OnTimer37600:
  560. instance_announce 0, "Kruger's Whisper: ... It all has to do with me. I am responsible for this evilness.",bc_map,"0xff4499";
  561. stopnpctimer;
  562. end;
  563. }
  564. 1@orcs,38,105,0 script B1 Area 3 45,3,3,{
  565. OnInstanceInit:
  566. disablenpc instance_npcname("B1 Area 3", instance_id());
  567. end;
  568. OnEnable:
  569. enablenpc instance_npcname("B1 Area 3", instance_id());
  570. areamonster "1@orcs",19,177,25,183,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs", instance_id())+"::OnMyMobDead3";
  571. end;
  572. OnTouch:
  573. warp "1@orcs",38,110;
  574. end;
  575. OnContinue:
  576. donpcevent instance_npcname("B1 Area 4", instance_id())+"::OnEnable";
  577. initnpctimer;
  578. end;
  579. OnTimer30300:
  580. instance_announce 0, "Please, hang in there!",bc_map,"0xff4499";
  581. end;
  582. OnTimer32700:
  583. instance_announce 0, "We'll get some rest when we get to the 2nd basement after passing through here.",bc_map,"0xff4499";
  584. stopnpctimer;
  585. end;
  586. }
  587. 1@orcs,21,189,0 script B1 Area 4 45,3,3,{
  588. OnInstanceInit:
  589. disablenpc instance_npcname("B1 Area 4", instance_id());
  590. end;
  591. OnEnable:
  592. enablenpc instance_npcname("B1 Area 4", instance_id());
  593. donpcevent instance_npcname("#Resurrect Monsters1", instance_id())+"::OnDisable";
  594. donpcevent instance_npcname("#Resurrect Monsters2", instance_id())+"::OnDisable";
  595. donpcevent instance_npcname("#Resurrect Monsters3", instance_id())+"::OnDisable";
  596. donpcevent instance_npcname("#Resurrect Monsters4", instance_id())+"::OnDisable";
  597. end;
  598. OnTouch:
  599. warp "2@orcs",32,171;
  600. end;
  601. }
  602. 1@orcs,1,1,0 script B1 Area Mobs -1,{
  603. end;
  604. OnMyMobDead:
  605. donpcevent instance_npcname("B1 Area 1", instance_id())+"::OnEnable";
  606. end;
  607. OnMyMobDead1:
  608. donpcevent instance_npcname("B1 Area 1", instance_id())+"::OnContinue";
  609. end;
  610. OnMyMobDead2:
  611. donpcevent instance_npcname("B1 Area 2", instance_id())+"::OnContinue";
  612. end;
  613. OnMyMobDead3:
  614. donpcevent instance_npcname("B1 Area 3", instance_id())+"::OnContinue";
  615. end;
  616. }
  617. // Orc's Memory Floor 1
  618. 2@orcs,36,171,0 script #2Resurrect Monsters1 844,{
  619. end;
  620. OnInstanceInit:
  621. disablenpc instance_npcname("#2Resurrect Monsters1", instance_id());
  622. end;
  623. OnEnable:
  624. enablenpc instance_npcname("#2Resurrect Monsters1", instance_id());
  625. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  626. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  627. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  628. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  629. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  630. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  631. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  632. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  633. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  634. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  635. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  636. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  637. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  638. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  639. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  640. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  641. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  642. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  643. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  644. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  645. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  646. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  647. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  648. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  649. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  650. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  651. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  652. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  653. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  654. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  655. end;
  656. OnDisable:
  657. killmonster "2@orcs",instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  658. end;
  659. OnMyMobDead:
  660. set .@callnum,30;
  661. set .@c_mob_num,mobcount("2@orcs",instance_npcname("#2Resurrect Monster1", instance_id())+"::OnMyMobDead");
  662. set .@mob_dead_num,.@callnum - .@c_mob_num;
  663. if (.@mob_dead_num > 0) {
  664. set .@mob_ran,rand(1,30);
  665. if (.@mob_ran > 29) {
  666. monster "2@orcs",0,0,"Vengeful Orc",1152,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  667. }
  668. else if ((.@mob_ran > 28) && (.@mob_ran < 30)) {
  669. monster "2@orcs",0,0,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  670. set mob_ran2,rand(1,10);
  671. }
  672. else if ((.@mob_ran > 26) && (.@mob_ran < 29)) {
  673. areamonster "2@orcs",157,112,167,122,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  674. if (rand(1,10) == 9) {
  675. instance_announce 0, "Warning: High Orcs are gathering near area 3.",bc_map,"0xff4444";
  676. }
  677. }
  678. else {
  679. areamonster "2@orcs",173,13,183,23,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  680. if (rand(1,5) == 3) {
  681. instance_announce 0, "Caution: The Forces have started to concentrate at the Shaman's Altar.",bc_map,"0x77ff77";
  682. }
  683. if (rand(1,70) == 50) {
  684. initnpctimer;
  685. }
  686. }
  687. }
  688. end;
  689. OnTimer10:
  690. instance_announce 0, "Voice from somewhere: Foolish... Do you really think the altar would fall like that?",bc_map,"0xff4444";
  691. end;
  692. OnTimer4010:
  693. instance_announce 0, "[ Wraiths were summoned by an unknown power ]",bc_map,"0x77ff77";
  694. areamonster "2@orcs",167,25,177,35,"Wraith",1475,30,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  695. stopnpctimer;
  696. end;
  697. }
  698. 2@orcs,36,171,0 script #2Resurrect Monsters3 844,{
  699. end;
  700. OnInstanceInit:
  701. disablenpc instance_npcname("#2Resurrect Monsters3", instance_id());
  702. end;
  703. OnEnable:
  704. enablenpc instance_npcname("#2Resurrect Monsters3", instance_id());
  705. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  706. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  707. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  708. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  709. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  710. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  711. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  712. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  713. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  714. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  715. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  716. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  717. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  718. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  719. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  720. end;
  721. OnMyMobDead:
  722. set .@callnum,30;
  723. set .@c_mob_num,mobcount("2@orcs",instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead");
  724. set .@mob_dead_num,.@callnum - .@c_mob_num;
  725. set .@mob_ran,rand(1,30);
  726. if (.@mob_ran > 29) {
  727. if (.@mob_dead_num > 0) {
  728. monster "2@orcs",0,0,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  729. }
  730. }
  731. else if ((.@mob_ran > 6) && (.@mob_ran < 30)) {
  732. if (.@mob_dead_num > 0) {
  733. areamonster "2@orcs",168,10,184,26,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  734. if (rand(1,15) == 3) {
  735. instance_announce 0, "Warning: Orc Archer teams are gathering near the altar.",bc_map,"0xff4444";
  736. }
  737. }
  738. }
  739. else {
  740. if (.@mob_dead_num > 0) {
  741. areamonster "2@orcs",168,21,184,21,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  742. }
  743. }
  744. end;
  745. OnDisable:
  746. killmonster "2@orcs",instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  747. end;
  748. }
  749. 2@orcs,180,30,0 script #2Resurrect Monsters4 844,{
  750. end;
  751. OnInstanceInit:
  752. enablenpc instance_npcname("#2Resurrect Monsters4", instance_id());
  753. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  754. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  755. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  756. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  757. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  758. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  759. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  760. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  761. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  762. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  763. end;
  764. OnMyMobDead:
  765. set .@callnum,10;
  766. set .@c_mob_num,mobcount("2@orcs",instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead");
  767. set .@mob_dead_num,.@callnum - .@c_mob_num;
  768. if (.@mob_dead_num > 0) {
  769. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  770. }
  771. end;
  772. }
  773. 2@orcs,35,169,4 script Kruger#2-1 433,{
  774. donpcevent instance_npcname("Kruger#2-2", instance_id())+"::OnEnable";
  775. end;
  776. }
  777. 2@orcs,35,169,4 script Kruger#2-2 433,{
  778. end;
  779. OnEnable:
  780. disablenpc instance_npcname("Kruger#2-1", instance_id());
  781. enablenpc instance_npcname("Kruger#2-2", instance_id());
  782. initnpctimer;
  783. end;
  784. OnTimer10:
  785. instance_announce 0, "Kruger's Whisper: I'll tell you how to get to the Shaman's altar.",bc_map,"0xffff00";
  786. end;
  787. OnTimer3510:
  788. instance_announce 0, "Kruger's Whisper: Do you see the braziers that light the path? Unseal the next zone by strengthening their flames.",bc_map,"0xffff00";
  789. end;
  790. OnTimer10710:
  791. instance_announce 0, "Kruger's Whisper: Of course those monsters won't let you touch the braziers that easily.",bc_map,"0xffff00";
  792. end;
  793. OnTimer16310:
  794. instance_announce 0, "Kruger's Whisper: But still try keep the battles not too noticable so the Shaman won't guard the altar with her direct army squad.",bc_map,"0xffff00";
  795. end;
  796. OnTimer21910:
  797. instance_announce 0, "Kruger's Whisper: Only the Party Leader can strengthen the flames so protect your leader.",bc_map,"0xffff00";
  798. end;
  799. OnTimer23910:
  800. instance_announce 0, "Mission: Unseal the zone by lighting the braziers. They can only be lit in a certain order so be careful.",bc_map,"0x4444ff";
  801. donpcevent instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnEnable";
  802. donpcevent instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnEnable";
  803. donpcevent instance_npcname("Torch#1-1", instance_id())+"::OnEnable";
  804. disablenpc instance_npcname("Kruger#2-2", instance_id());
  805. end;
  806. }
  807. 2@orcs,26,164,0 script Torch#1-1 844,{
  808. progressbar "ffff00",5;
  809. donpcevent instance_npcname("Torch#1-2", instance_id())+"::OnEnable";
  810. initnpctimer;
  811. disablenpc instance_npcname("Torch#1-1", instance_id());
  812. end;
  813. OnInstanceInit:
  814. disablenpc instance_npcname("Torch#1-1", instance_id());
  815. end;
  816. OnEnable:
  817. enablenpc instance_npcname("Torch#1-1", instance_id());
  818. end;
  819. OnTimer100:
  820. specialeffect EF_FIREPILLAR;
  821. end;
  822. OnTimer2000:
  823. specialeffect EF_FIREPILLARBOMB;
  824. stopnpctimer;
  825. end;
  826. }
  827. 2@orcs,55,155,0 script Torch#1-2 844,{
  828. progressbar "ffff00",5;
  829. donpcevent instance_npcname("Torch#1-3", instance_id())+"::OnEnable";
  830. initnpctimer;
  831. disablenpc instance_npcname("Torch#1-2", instance_id());
  832. end;
  833. OnInstanceInit:
  834. disablenpc instance_npcname("Torch#1-2", instance_id());
  835. end;
  836. OnEnable:
  837. enablenpc instance_npcname("Torch#1-2", instance_id());
  838. end;
  839. OnTimer100:
  840. specialeffect EF_FIREPILLAR;
  841. end;
  842. OnTimer2000:
  843. specialeffect EF_FIREPILLARBOMB;
  844. stopnpctimer;
  845. end;
  846. }
  847. 2@orcs,108,146,0 script Torch#1-3 844,{
  848. progressbar "ffff00",5;
  849. donpcevent instance_npcname("Torch#1-4", instance_id())+"::OnEnable";
  850. initnpctimer;
  851. disablenpc instance_npcname("Torch#1-3", instance_id());
  852. end;
  853. OnInstanceInit:
  854. disablenpc instance_npcname("Torch#1-3", instance_id());
  855. end;
  856. OnEnable:
  857. enablenpc instance_npcname("Torch#1-3", instance_id());
  858. end;
  859. OnTimer100:
  860. specialeffect EF_FIREPILLAR;
  861. end;
  862. OnTimer2000:
  863. specialeffect EF_FIREPILLARBOMB;
  864. stopnpctimer;
  865. end;
  866. }
  867. 2@orcs,98,171,0 script Torch#1-4 844,{
  868. progressbar "ffff00",5;
  869. donpcevent instance_npcname("#Warp2-1", instance_id())+"::OnEnable";
  870. initnpctimer;
  871. disablenpc instance_npcname("Torch#1-4", instance_id());
  872. end;
  873. OnInstanceInit:
  874. disablenpc instance_npcname("Torch#1-4", instance_id());
  875. end;
  876. OnEnable:
  877. enablenpc instance_npcname("Torch#1-4", instance_id());
  878. end;
  879. OnTimer100:
  880. specialeffect EF_FIREPILLAR;
  881. end;
  882. OnTimer2000:
  883. specialeffect EF_FIREPILLARBOMB;
  884. stopnpctimer;
  885. end;
  886. }
  887. 2@orcs,48,100,0 script #Warp2-1 45,3,3,{
  888. OnInstanceInit:
  889. disablenpc instance_npcname("#Warp2-1", instance_id());
  890. end;
  891. OnEnable:
  892. monster "2@orcs",109,156,"Safeguard Chief",1981,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead1";
  893. instance_announce 0, "The Chief Orc of Safeguards: Oh!! Looks like I have a company. Try me if you can!!",bc_map,"0xff8888";
  894. end;
  895. OnContinue:
  896. enablenpc instance_npcname("#Warp2-1", instance_id());
  897. initnpctimer;
  898. end;
  899. OnTimer10000:
  900. areamonster "2@orcs",28,158,40,170,"Safeguard Chief",1981,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead1";
  901. stopnpctimer;
  902. end;
  903. OnTouch:
  904. warp "2@orcs",47,93;
  905. end;
  906. }
  907. 2@orcs,35,92,0 script Torch#2-1 844,{
  908. progressbar "ffff00",5;
  909. donpcevent instance_npcname("Torch#2-2", instance_id())+"::OnEnable";
  910. initnpctimer;
  911. disablenpc instance_npcname("Torch#2-1", instance_id());
  912. end;
  913. OnTimer100:
  914. specialeffect EF_FIREPILLAR;
  915. end;
  916. OnTimer2000:
  917. specialeffect EF_FIREPILLARBOMB;
  918. stopnpctimer;
  919. end;
  920. }
  921. 2@orcs,32,70,0 script Torch#2-2 844,{
  922. progressbar "ffff00",5;
  923. donpcevent instance_npcname("Torch#2-3", instance_id())+"::OnEnable";
  924. initnpctimer;
  925. disablenpc instance_npcname("Torch#2-2", instance_id());
  926. end;
  927. OnInstanceInit:
  928. disablenpc instance_npcname("Torch#2-2", instance_id());
  929. end;
  930. OnEnable:
  931. enablenpc instance_npcname("Torch#2-2", instance_id());
  932. end;
  933. OnTimer100:
  934. specialeffect EF_FIREPILLAR;
  935. end;
  936. OnTimer2000:
  937. specialeffect EF_FIREPILLARBOMB;
  938. stopnpctimer;
  939. end;
  940. }
  941. 2@orcs,70,31,0 script Torch#2-3 844,{
  942. progressbar "ffff00",5;
  943. donpcevent instance_npcname("Torch#2-4", instance_id())+"::OnEnable";
  944. initnpctimer;
  945. disablenpc instance_npcname("Torch#2-3", instance_id());
  946. end;
  947. OnInstanceInit:
  948. disablenpc instance_npcname("Torch#2-3", instance_id());
  949. end;
  950. OnEnable:
  951. enablenpc instance_npcname("Torch#2-3", instance_id());
  952. end;
  953. OnTimer100:
  954. specialeffect EF_FIREPILLAR;
  955. end;
  956. OnTimer2000:
  957. specialeffect EF_FIREPILLARBOMB;
  958. stopnpctimer;
  959. end;
  960. }
  961. 2@orcs,84,51,0 script Torch#2-4 844,{
  962. progressbar "ffff00",5;
  963. donpcevent instance_npcname("#Warp2-2", instance_id())+"::OnEnable";
  964. initnpctimer;
  965. disablenpc instance_npcname("Torch#2-4", instance_id());
  966. end;
  967. OnInstanceInit:
  968. disablenpc instance_npcname("Torch#2-4", instance_id());
  969. end;
  970. OnEnable:
  971. enablenpc instance_npcname("Torch#2-4", instance_id());
  972. end;
  973. OnTimer100:
  974. specialeffect EF_FIREPILLAR;
  975. end;
  976. OnTimer2000:
  977. specialeffect EF_FIREPILLARBOMB;
  978. stopnpctimer;
  979. end;
  980. }
  981. 2@orcs,101,55,0 script #Warp2-2 45,3,3,{
  982. OnInstanceInit:
  983. disablenpc instance_npcname("#Warp2-2", instance_id());
  984. end;
  985. OnEnable:
  986. monster "2@orcs",67,64,"Orc Sniper",1982,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead2";
  987. instance_announce 0, "Orc Sniper: Hah! Pretty impressive that you made it here, but your foolish little trip ends here...",bc_map,"0xff8888";
  988. end;
  989. OnContinue:
  990. enablenpc instance_npcname("#Warp2-2", instance_id());
  991. initnpctimer;
  992. end;
  993. OnTimer10000:
  994. areamonster "2@orcs",40,91,52,103,"Orc Sniper",1982,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead2";
  995. stopnpctimer;
  996. end;
  997. OnTouch:
  998. warp "2@orcs",107,55;
  999. end;
  1000. }
  1001. 2@orcs,142,145,0 script Torch#3-1 844,{
  1002. progressbar "ffff00",5;
  1003. donpcevent instance_npcname("Torch#3-2", instance_id())+"::OnEnable";
  1004. initnpctimer;
  1005. disablenpc instance_npcname("Torch#3-1", instance_id());
  1006. end;
  1007. OnTimer100:
  1008. specialeffect EF_FIREPILLAR;
  1009. end;
  1010. OnTimer2000:
  1011. specialeffect EF_FIREPILLARBOMB;
  1012. stopnpctimer;
  1013. end;
  1014. }
  1015. 2@orcs,162,134,0 script Torch#3-2 844,{
  1016. progressbar "ffff00",5;
  1017. donpcevent instance_npcname("Torch#3-3", instance_id())+"::OnEnable";
  1018. initnpctimer;
  1019. disablenpc instance_npcname("Torch#3-2", instance_id());
  1020. end;
  1021. OnInstanceInit:
  1022. disablenpc instance_npcname("Torch#3-2", instance_id());
  1023. end;
  1024. OnEnable:
  1025. enablenpc instance_npcname("Torch#3-2", instance_id());
  1026. end;
  1027. OnTimer100:
  1028. specialeffect EF_FIREPILLAR;
  1029. end;
  1030. OnTimer2000:
  1031. specialeffect EF_FIREPILLARBOMB;
  1032. stopnpctimer;
  1033. end;
  1034. }
  1035. 2@orcs,144,117,0 script Torch#3-3 844,{
  1036. progressbar "ffff00",5;
  1037. donpcevent instance_npcname("Torch#3-4", instance_id())+"::OnEnable";
  1038. initnpctimer;
  1039. disablenpc instance_npcname("Torch#3-3", instance_id());
  1040. end;
  1041. OnInstanceInit:
  1042. disablenpc instance_npcname("Torch#3-3", instance_id());
  1043. end;
  1044. OnEnable:
  1045. enablenpc instance_npcname("Torch#3-3", instance_id());
  1046. end;
  1047. OnTimer100:
  1048. specialeffect EF_FIREPILLAR;
  1049. end;
  1050. OnTimer2000:
  1051. specialeffect EF_FIREPILLARBOMB;
  1052. stopnpctimer;
  1053. end;
  1054. }
  1055. 2@orcs,136,98,0 script Torch#3-4 844,{
  1056. progressbar "ffff00",5;
  1057. donpcevent instance_npcname("#Warp2-3", instance_id())+"::OnEnable";
  1058. initnpctimer;
  1059. disablenpc instance_npcname("Torch#3-4", instance_id());
  1060. end;
  1061. OnInstanceInit:
  1062. disablenpc instance_npcname("Torch#3-4", instance_id());
  1063. end;
  1064. OnEnable:
  1065. enablenpc instance_npcname("Torch#3-4", instance_id());
  1066. end;
  1067. OnTimer100:
  1068. specialeffect EF_FIREPILLAR;
  1069. end;
  1070. OnTimer2000:
  1071. specialeffect EF_FIREPILLARBOMB;
  1072. stopnpctimer;
  1073. end;
  1074. }
  1075. 2@orcs,167,104,0 script #Warp2-3 45,3,3,{
  1076. OnInstanceInit:
  1077. disablenpc instance_npcname("#Warp2-3", instance_id());
  1078. end;
  1079. OnEnable:
  1080. monster "2@orcs",152,147,"Depraved Orc Spirit",1983,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead3";
  1081. instance_announce 0, "Depraved Orc Spirit: I smell flesh! Hungry! Wanna try some human meat!!",bc_map,"0xff8888";
  1082. end;
  1083. OnContinue:
  1084. areamonster "2@orcs",117,61,129,73,"Depraved Orc Spirit",1983,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead3";
  1085. donpcevent instance_npcname("#Boss Control", instance_id())+"::OnEnable";
  1086. enablenpc instance_npcname("#Warp2-3", instance_id());
  1087. initnpctimer;
  1088. end;
  1089. OnTimer10:
  1090. instance_announce 0, "Shaman Cargalache: Hahaha!! So, you finally made it here. The assassin you sent was just terrible. That stupid Orc is getting cold under my feet.",bc_map,"0xffff00";
  1091. end;
  1092. OnTimer6810:
  1093. instance_announce 0, "Shaman Cargalache: My loyal slave, go get those intruders!",bc_map,"0xffff00";
  1094. end;
  1095. OnTimer10310:
  1096. instance_announce 0, "Depraved Orc Hero: Whatever you say, my lord.",bc_map,"0xff7777";
  1097. end;
  1098. OnTimer13110:
  1099. instance_announce 0, "Caution: You are discovered by Shaman Cargalache. Kruger's plan to assassinate the Shaman has failed. You must defeat Cargalache and find traces of Kruger.",bc_map,"0x8888ff";
  1100. stopnpctimer;
  1101. end;
  1102. OnTouch:
  1103. warp "2@orcs",167,95;
  1104. end;
  1105. }
  1106. 2@orcs,36,171,0 script #Boss Control 844,{
  1107. end;
  1108. OnInstanceInit:
  1109. disablenpc instance_npcname("#Boss Control", instance_id());
  1110. end;
  1111. OnEnable:
  1112. monster "2@orcs",185,8,"Shaman Cargalache",1984,1,instance_npcname("#Boss Control", instance_id())+"::OnMyMobDead";
  1113. monster "2@orcs",179,15,"Depraved Orc Hero",1087,1;
  1114. enablenpc instance_npcname("#Boss Control", instance_id());
  1115. end;
  1116. OnMyMobDead:
  1117. donpcevent instance_npcname("Kruger#", instance_id())+"::OnEnable";
  1118. set .@mob_ran,rand(1,4);
  1119. if (.@mob_ran == 1) {
  1120. instance_announce 0, "Shaman Cargalache: How... How could this be... How could someone like you...!!",bc_map,"0xffff00";
  1121. }
  1122. else if (.@mob_ran == 1) {
  1123. instance_announce 0, "Shaman Cargalache: How is it that I've been overpowered by mere humans!",bc_map,"0xffff00";
  1124. }
  1125. else if (.@mob_ran == 2) {
  1126. instance_announce 0, "Shaman Cargalache: This... This can't be the end...",bc_map,"0xffff00";
  1127. }
  1128. else if (.@mob_ran == 3) {
  1129. instance_announce 0, "Shaman Cargalache: I... Can't die... Yet...!",bc_map,"0xffff00";
  1130. }
  1131. else {
  1132. instance_announce 0, "Shaman Cargalache: Defeated by these fools... It can't be happening...!",bc_map,"0xffff00";
  1133. }
  1134. donpcevent instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnDisable";
  1135. donpcevent instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnDisable";
  1136. donpcevent instance_npcname("#Warp Outside Orc Dun", instance_id())+"::OnEnable";
  1137. end;
  1138. }
  1139. 2@orcs,182,8,0 script #Warp Outside Orc Dun 45,3,3,{
  1140. OnInstanceInit:
  1141. disablenpc instance_npcname("#Warp Outside Orc Dun", instance_id());
  1142. end;
  1143. OnEnable:
  1144. enablenpc instance_npcname("#Warp Outside Orc Dun", instance_id());
  1145. end;
  1146. OnTouch:
  1147. warp "gef_fild10",240,197;
  1148. end;
  1149. }
  1150. 2@orcs,172,13,0 script Kruger# 434,{
  1151. if (yong_odun < 2) {
  1152. mes "[Kruger]";
  1153. mes "*Coughing*";
  1154. mes ""+strcharinfo(0)+", it's you...";
  1155. next;
  1156. mes "["+strcharinfo(0)+"] ";
  1157. mes "Don't move! You are wounded!";
  1158. next;
  1159. mes "[Kruger]";
  1160. mes "It's alright.. I'm dying...";
  1161. mes "....";
  1162. mes "The Shaman? What about the Shaman?";
  1163. next;
  1164. mes "["+strcharinfo(0)+"] ";
  1165. mes "The Shaman's dead now. Who was that Shaman really?";
  1166. next;
  1167. mes "Kruger seemed to be relieved as he hears of the death of the Shaman, but you notice the bitter expression on his face.";
  1168. next;
  1169. mes "[Kruger]";
  1170. mes "I.. I just couldn't kill my own daughter...";
  1171. mes "Thank you, I'm sure she's finally free from the nightmare that used to choke her soul.";
  1172. next;
  1173. mes "Kruger was about to say something more, but he breathed his last breath before he could say anything.";
  1174. set yong_odun,2;
  1175. close;
  1176. }
  1177. else {
  1178. mes "You can see the dead body of Kruger, peacefully lying on the ground.";
  1179. close;
  1180. }
  1181. OnInstanceInit:
  1182. disablenpc instance_npcname("Kruger#", instance_id());
  1183. end;
  1184. OnEnable:
  1185. enablenpc instance_npcname("Kruger#", instance_id());
  1186. end;
  1187. }
  1188. 2@orcs,36,171,0 script #Mobs Control 844,{
  1189. end;
  1190. OnMyMobDead1:
  1191. donpcevent instance_npcname("#Warp2-1", instance_id())+"::OnContinue";
  1192. end;
  1193. OnMyMobDead2:
  1194. donpcevent instance_npcname("#Warp2-2", instance_id())+"::OnContinue";
  1195. end;
  1196. OnMyMobDead3:
  1197. donpcevent instance_npcname("#Warp2-3", instance_id())+"::OnContinue";
  1198. end;
  1199. }