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- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #ifndef _PC_H_
- #define _PC_H_
- #include "../common/mmo.h" // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus
- #include "../common/timer.h" // INVALID_TIMER
- #include "atcommand.h" // AtCommandType
- #include "battle.h" // battle_config
- #include "buyingstore.h" // struct s_buyingstore
- #include "itemdb.h" // MAX_ITEMGROUP
- #include "map.h" // RC_MAX
- #include "script.h" // struct script_reg, struct script_regstr
- #include "searchstore.h" // struct s_search_store_info
- #include "status.h" // OPTION_*, struct weapon_atk
- #include "unit.h" // unit_stop_attack(), unit_stop_walking()
- #include "vending.h" // struct s_vending
- #include "mob.h"
- #include "log.h"
- #include "pc_groups.h"
- #define MAX_PC_BONUS 10
- #define MAX_PC_SKILL_REQUIRE 5
- #define MAX_PC_FEELHATE 3
- //Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index
- //where the arrows are equipped)
- enum equip_index {
- EQI_ACC_L = 0,
- EQI_ACC_R,
- EQI_SHOES,
- EQI_GARMENT,
- EQI_HEAD_LOW,
- EQI_HEAD_MID,
- EQI_HEAD_TOP,
- EQI_ARMOR,
- EQI_HAND_L,
- EQI_HAND_R,
- EQI_COSTUME_TOP,
- EQI_COSTUME_MID,
- EQI_COSTUME_LOW,
- EQI_COSTUME_GARMENT,
- EQI_AMMO,
- EQI_MAX
- };
- struct weapon_data {
- int atkmods[3];
- // all the variables except atkmods get zero'ed in each call of status_calc_pc
- // NOTE: if you want to add a non-zeroed variable, you need to update the memset call
- // in status_calc_pc as well! All the following are automatically zero'ed. [Skotlex]
- int overrefine;
- int star;
- int ignore_def_ele;
- int ignore_def_race;
- int def_ratio_atk_ele;
- int def_ratio_atk_race;
- int addele[ELE_MAX];
- int addrace[RC_MAX];
- int addrace2[RC2_MAX];
- int addsize[3];
- struct drain_data {
- short rate;
- short per;
- short value;
- unsigned type:1;
- } hp_drain[RC_MAX], sp_drain[RC_MAX];
- struct {
- short class_, rate;
- } add_dmg[MAX_PC_BONUS];
- struct {
- short flag, rate;
- unsigned char ele;
- } addele2[MAX_PC_BONUS];
- };
- struct s_autospell {
- short id, lv, rate, card_id, flag;
- bool lock; // bAutoSpellOnSkill: blocks autospell from triggering again, while being executed
- };
- struct s_addeffect {
- enum sc_type id;
- short rate, arrow_rate;
- unsigned char flag;
- };
- struct s_addeffectonskill {
- enum sc_type id;
- short rate, skill;
- unsigned char target;
- };
- struct s_add_drop {
- short id, group;
- int race, rate;
- };
- struct s_autobonus {
- short rate,atk_type;
- unsigned int duration;
- char *bonus_script, *other_script;
- int active;
- unsigned short pos;
- };
- enum npc_timeout_type {
- NPCT_INPUT = 0,
- NPCT_MENU = 1,
- NPCT_WAIT = 2,
- };
- struct map_session_data {
- struct block_list bl;
- struct unit_data ud;
- struct view_data vd;
- struct status_data base_status, battle_status;
- struct status_change sc;
- struct regen_data regen;
- struct regen_data_sub sregen, ssregen;
- //NOTE: When deciding to add a flag to state or special_state, take into consideration that state is preserved in
- //status_calc_pc, while special_state is recalculated in each call. [Skotlex]
- struct {
- unsigned int active : 1; //Marks active player (not active is logging in/out, or changing map servers)
- unsigned int menu_or_input : 1;// if a script is waiting for feedback from the player
- unsigned int dead_sit : 2;
- unsigned int lr_flag : 3;//1: left h. weapon; 2: arrow; 3: shield
- unsigned int connect_new : 1;
- unsigned int arrow_atk : 1;
- unsigned int gangsterparadise : 1;
- unsigned int rest : 1;
- unsigned int storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]
- unsigned int snovice_dead_flag : 1; //Explosion spirits on death: 0 off, 1 used.
- unsigned int abra_flag : 2; // Abracadabra bugfix by Aru
- unsigned int autocast : 1; // Autospell flag [Inkfish]
- unsigned int autotrade : 1; //By Fantik
- unsigned int reg_dirty : 4; //By Skotlex (marks whether registry variables have been saved or not yet)
- unsigned int showdelay :1;
- unsigned int showexp :1;
- unsigned int showzeny :1;
- unsigned int noask :1; // [LuzZza]
- unsigned int trading :1; //[Skotlex] is 1 only after a trade has started.
- unsigned int deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE
- unsigned int monster_ignore :1; // for monsters to ignore a character [Valaris] [zzo]
- unsigned int size :2; // for tiny/large types
- unsigned int night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex]
- unsigned int blockedmove :1;
- unsigned int using_fake_npc :1;
- unsigned int rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex]
- unsigned int killer : 1;
- unsigned int killable : 1;
- unsigned int doridori : 1;
- unsigned int ignoreAll : 1;
- unsigned int debug_remove_map : 1; // temporary state to track double remove_map's [FlavioJS]
- unsigned int buyingstore : 1;
- unsigned int lesseffect : 1;
- unsigned int vending : 1;
- unsigned int noks : 3; // [Zeph Kill Steal Protection]
- unsigned int changemap : 1;
- unsigned int callshop : 1; // flag to indicate that a script used callshop; on a shop
- short pmap; // Previous map on Map Change
- unsigned short autoloot;
- unsigned short autolootid[AUTOLOOTITEM_SIZE]; // [Zephyrus]
- unsigned int autolooting : 1; //performance-saver, autolooting state for @alootid
- unsigned short autobonus; //flag to indicate if an autobonus is activated. [Inkfish]
- struct guild *gmaster_flag;
- unsigned int prevend : 1;//used to flag wheather you've spent 40sp to open the vending or not.
- unsigned int warping : 1;//states whether you're in the middle of a warp processing
- unsigned int permanent_speed : 1; // When 1, speed cannot be changed through status_calc_pc().
- } state;
- struct {
- unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;
- unsigned int restart_full_recover : 1;
- unsigned int no_castcancel : 1;
- unsigned int no_castcancel2 : 1;
- unsigned int no_sizefix : 1;
- unsigned int no_gemstone : 1;
- unsigned int intravision : 1; // Maya Purple Card effect [DracoRPG]
- unsigned int perfect_hiding : 1; // [Valaris]
- unsigned int no_knockback : 1;
- unsigned int bonus_coma : 1;
- } special_state;
- int login_id1, login_id2;
- unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]
- int group_id, group_pos, group_level;
- unsigned int permissions;/* group permissions */
- int langtype;
- int packet_ver; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 ... 18
- struct mmo_charstatus status;
- struct registry save_reg;
- struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups)
- short equip_index[EQI_MAX];
- unsigned int weight,max_weight;
- int cart_weight,cart_num,cart_weight_max;
- int fd;
- unsigned short mapindex;
- unsigned char head_dir; //0: Look forward. 1: Look right, 2: Look left.
- unsigned int client_tick;
- int npc_id,areanpc_id,npc_shopid,touching_id; //for script follow scriptoid; ,npcid
- int npc_item_flag; //Marks the npc_id with which you can use items during interactions with said npc (see script command enable_itemuse)
- int npc_menu; // internal variable, used in npc menu handling
- int npc_amount;
- struct script_state *st;
- char npc_str[CHATBOX_SIZE]; // for passing npc input box text to script engine
- int npc_timer_id; //For player attached npc timers. [Skotlex]
- unsigned int chatID;
- time_t idletime;
- struct{
- int npc_id;
- unsigned int timeout;
- } progressbar; //Progress Bar [Inkfish]
- struct{
- char name[NAME_LENGTH];
- } ignore[MAX_IGNORE_LIST];
- int followtimer; // [MouseJstr]
- int followtarget;
- time_t emotionlasttime; // to limit flood with emotion packets
- short skillitem,skillitemlv;
- uint16 skill_id_old,skill_lv_old;
- uint16 skill_id_dance,skill_lv_dance;
- short cook_mastery; // range: [0,1999] [Inkfish]
- unsigned char blockskill[MAX_SKILL];
- int cloneskill_id, reproduceskill_id;
- int menuskill_id, menuskill_val, menuskill_val2;
- int invincible_timer;
- unsigned int canlog_tick;
- unsigned int canuseitem_tick; // [Skotlex]
- unsigned int canusecashfood_tick;
- unsigned int canequip_tick; // [Inkfish]
- unsigned int cantalk_tick;
- unsigned int canskill_tick; // used to prevent abuse from no-delay ACT files
- unsigned int cansendmail_tick; // [Mail System Flood Protection]
- unsigned int ks_floodprotect_tick; // [Kill Steal Protection]
- unsigned int bloodylust_tick; // bloodylust player timer [out/in re full-heal protection]
- struct {
- short nameid;
- unsigned int tick;
- } item_delay[MAX_ITEMDELAYS]; // [Paradox924X]
- short weapontype1,weapontype2;
- short disguise; // [Valaris]
- struct weapon_data right_weapon, left_weapon;
- // here start arrays to be globally zeroed at the beginning of status_calc_pc()
- int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses.
- int subele[ELE_MAX];
- int subrace[RC_MAX];
- int subrace2[RC2_MAX];
- int subsize[3];
- int reseff[SC_COMMON_MAX-SC_COMMON_MIN+1];
- int weapon_coma_ele[ELE_MAX];
- int weapon_coma_race[RC_MAX];
- int weapon_atk[16];
- int weapon_atk_rate[16];
- int arrow_addele[ELE_MAX];
- int arrow_addrace[RC_MAX];
- int arrow_addsize[3];
- int magic_addele[ELE_MAX];
- int magic_addrace[RC_MAX];
- int magic_addsize[3];
- int magic_atk_ele[ELE_MAX];
- int critaddrace[RC_MAX];
- int expaddrace[RC_MAX];
- int ignore_mdef[RC_MAX];
- int ignore_def[RC_MAX];
- int itemgrouphealrate[MAX_ITEMGROUP];
- short sp_gain_race[RC_MAX];
- short sp_gain_race_attack[RC_MAX];
- short hp_gain_race_attack[RC_MAX];
- // zeroed arrays end here.
- // zeroed structures start here
- struct s_autospell autospell[15], autospell2[15], autospell3[15];
- struct s_addeffect addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS];
- struct s_addeffectonskill addeff3[MAX_PC_BONUS];
- struct { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills.
- unsigned short id;
- short val;
- } skillatk[MAX_PC_BONUS], skillusesprate[MAX_PC_BONUS], skillusesp[MAX_PC_BONUS], skillheal[5], skillheal2[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS], skillcooldown[MAX_PC_BONUS], skillfixcast[MAX_PC_BONUS], skillvarcast[MAX_PC_BONUS], skillfixcastrate[MAX_PC_BONUS];
- struct {
- short value;
- int rate;
- int tick;
- } hp_loss, sp_loss, hp_regen, sp_regen;
- struct {
- short class_, rate;
- } add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS], add_mdmg[MAX_PC_BONUS];
- struct s_add_drop add_drop[MAX_PC_BONUS];
- struct {
- int nameid;
- int rate;
- } itemhealrate[MAX_PC_BONUS];
- struct {
- short flag, rate;
- unsigned char ele;
- } subele2[MAX_PC_BONUS];
- // zeroed structures end here
- // manually zeroed structures start here.
- struct s_autobonus autobonus[MAX_PC_BONUS], autobonus2[MAX_PC_BONUS], autobonus3[MAX_PC_BONUS]; //Auto script on attack, when attacked, on skill usage
- // manually zeroed structures end here.
- // zeroed vars start here.
- struct {
- int atk_rate;
- int arrow_atk,arrow_ele,arrow_cri,arrow_hit;
- int nsshealhp,nsshealsp;
- int critical_def,double_rate;
- int long_attack_atk_rate; //Long range atk rate, not weapon based. [Skotlex]
- int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
- int ignore_mdef_ele;
- int ignore_mdef_race;
- int perfect_hit;
- int perfect_hit_add;
- int get_zeny_rate;
- int get_zeny_num; //Added Get Zeny Rate [Skotlex]
- int double_add_rate;
- int short_weapon_damage_return,long_weapon_damage_return;
- int magic_damage_return; // AppleGirl Was Here
- int break_weapon_rate,break_armor_rate;
- int crit_atk_rate;
- int classchange; // [Valaris]
- int speed_rate, speed_add_rate, aspd_add;
- int itemhealrate2; // [Epoque] Increase heal rate of all healing items.
- int shieldmdef;//royal guard's
- unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex]
- short splash_range, splash_add_range;
- short add_steal_rate;
- short add_heal_rate, add_heal2_rate;
- short sp_gain_value, hp_gain_value, magic_sp_gain_value, magic_hp_gain_value;
- short sp_vanish_rate;
- short sp_vanish_per;
- unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest]
- unsigned short unbreakable_equip; //100% break resistance on certain equipment
- unsigned short unstripable_equip;
- int fixcastrate,varcastrate;
- int add_fixcast,add_varcast;
- int ematk; // matk bonus from equipment
- // int eatk; // atk bonus from equipment
- } bonus;
- // zeroed vars end here.
- int castrate,delayrate,hprate,sprate,dsprate;
- int hprecov_rate,sprecov_rate;
- int matk_rate;
- int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
- int itemid;
- short itemindex; //Used item's index in sd->inventory [Skotlex]
- short catch_target_class; // pet catching, stores a pet class to catch (short now) [zzo]
- short spiritball, spiritball_old;
- int spirit_timer[MAX_SKILL_LEVEL];
- short talisman[ELE_POISON+1]; // There are actually 5 talisman Fire, Ice, Wind, Earth & Poison maybe because its color violet.
- int talisman_timer[ELE_POISON+1][10];
- unsigned char potion_success_counter; //Potion successes in row counter
- unsigned char mission_count; //Stores the bounty kill count for TK_MISSION
- short mission_mobid; //Stores the target mob_id for TK_MISSION
- int die_counter; //Total number of times you've died
- int devotion[5]; //Stores the account IDs of chars devoted to.
- int reg_num; //Number of registries (type numeric)
- int regstr_num; //Number of registries (type string)
- struct script_reg *reg;
- struct script_regstr *regstr;
- int trade_partner;
- struct {
- struct {
- short index, amount;
- } item[10];
- int zeny, weight;
- } deal;
- bool party_creating; // whether the char is requesting party creation
- bool party_joining; // whether the char is accepting party invitation
- int party_invite, party_invite_account; // for handling party invitation (holds party id and account id)
- int adopt_invite; // Adoption
- struct guild *guild; // [Ind] speed everything up
- int guild_invite,guild_invite_account;
- int guild_emblem_id,guild_alliance,guild_alliance_account;
- short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo]
- int guildspy; // [Syrus22]
- int partyspy; // [Syrus22]
- int vended_id;
- int vender_id;
- int vend_num;
- char message[MESSAGE_SIZE];
- struct s_vending vending[MAX_VENDING];
- unsigned int buyer_id; // uid of open buying store
- struct s_buyingstore buyingstore;
- struct s_search_store_info searchstore;
- struct pet_data *pd;
- struct homun_data *hd; // [blackhole89]
- struct mercenary_data *md;
- struct elemental_data *ed;
- struct{
- int m; //-1 - none, other: map index corresponding to map name.
- unsigned short index; //map index
- }feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars
- short hate_mob[3];
- int pvp_timer;
- short pvp_point;
- unsigned short pvp_rank, pvp_lastusers;
- unsigned short pvp_won, pvp_lost;
- char eventqueue[MAX_EVENTQUEUE][EVENT_NAME_LENGTH];
- int eventtimer[MAX_EVENTTIMER];
- unsigned short eventcount; // [celest]
- unsigned char change_level_2nd; // job level when changing from 1st to 2nd class [jobchange_level in global_reg_value]
- unsigned char change_level_3rd; // job level when changing from 2nd to 3rd class [jobchange_level_3rd in global_reg_value]
- char fakename[NAME_LENGTH]; // fake names [Valaris]
- int duel_group; // duel vars [LuzZza]
- int duel_invite;
- int killerrid, killedrid;
- int cashPoints, kafraPoints;
- int rental_timer;
- // Auction System [Zephyrus]
- struct {
- int index, amount;
- } auction;
- // Mail System [Zephyrus]
- struct {
- short nameid;
- int index, amount, zeny;
- struct mail_data inbox;
- bool changed; // if true, should sync with charserver on next mailbox request
- } mail;
- //Quest log system [Kevin] [Inkfish]
- int num_quests;
- int avail_quests;
- int quest_index[MAX_QUEST_DB];
- struct quest quest_log[MAX_QUEST_DB];
- bool save_quest;
- // temporary debug [flaviojs]
- const char* debug_file;
- int debug_line;
- const char* debug_func;
- unsigned int bg_id;
- unsigned short user_font;
- #ifdef SECURE_NPCTIMEOUT
- /**
- * ID of the timer
- * @info
- * - value is -1 (INVALID_TIMER constant) when not being used
- * - timer is cancelled upon closure of the current npc's instance
- **/
- int npc_idle_timer;
- /**
- * Tick on the last recorded NPC iteration (next/menu/whatever)
- * @info
- * - It is updated on every NPC iteration as mentioned above
- **/
- unsigned int npc_idle_tick;
- /* */
- enum npc_timeout_type npc_idle_type;
- #endif
- struct {
- struct script_code **bonus;/* the script */
- unsigned short *id;/* array of combo ids */
- unsigned char count;
- } combos;
- /**
- * Guarantees your friend request is legit (for bugreport:4629)
- **/
- int friend_req;
- int shadowform_id;
- /* Channel System [Ind] */
- struct Channel **channels;
- unsigned char channel_count;
- struct Channel *gcbind;
- bool stealth;
- unsigned char fontcolor; /* debug-only */
- unsigned int channel_tick;
- // temporary debugging of bug #3504
- const char* delunit_prevfile;
- int delunit_prevline;
- };
- //Update this max as necessary. 55 is the value needed for Super Baby currently
- //Raised to 84 since Expanded Super Novice needs it.
- #define MAX_SKILL_TREE 84
- //Total number of classes (for data storage)
- #define CLASS_COUNT (JOB_MAX - JOB_NOVICE_HIGH + JOB_MAX_BASIC)
- enum weapon_type {
- W_FIST, //Bare hands
- W_DAGGER, //1
- W_1HSWORD, //2
- W_2HSWORD, //3
- W_1HSPEAR, //4
- W_2HSPEAR, //5
- W_1HAXE, //6
- W_2HAXE, //7
- W_MACE, //8
- W_2HMACE, //9 (unused)
- W_STAFF, //10
- W_BOW, //11
- W_KNUCKLE, //12
- W_MUSICAL, //13
- W_WHIP, //14
- W_BOOK, //15
- W_KATAR, //16
- W_REVOLVER, //17
- W_RIFLE, //18
- W_GATLING, //19
- W_SHOTGUN, //20
- W_GRENADE, //21
- W_HUUMA, //22
- W_2HSTAFF, //23
- MAX_WEAPON_TYPE,
- // dual-wield constants
- W_DOUBLE_DD, // 2 daggers
- W_DOUBLE_SS, // 2 swords
- W_DOUBLE_AA, // 2 axes
- W_DOUBLE_DS, // dagger + sword
- W_DOUBLE_DA, // dagger + axe
- W_DOUBLE_SA, // sword + axe
- };
- enum ammo_type {
- A_ARROW = 1,
- A_DAGGER, //2
- A_BULLET, //3
- A_SHELL, //4
- A_GRENADE, //5
- A_SHURIKEN, //6
- A_KUNAI, //7
- A_CANNONBALL, //8
- A_THROWWEAPON //9
- };
- //Equip position constants
- enum equip_pos {
- EQP_HEAD_LOW = 0x0001,
- EQP_HEAD_MID = 0x0200, //512
- EQP_HEAD_TOP = 0x0100, //256
- EQP_HAND_R = 0x0002, //2
- EQP_HAND_L = 0x0020, //32
- EQP_ARMOR = 0x0010, //16
- EQP_SHOES = 0x0040, //64
- EQP_GARMENT = 0x0004, //4
- EQP_ACC_L = 0x0008, //8
- EQP_ACC_R = 0x0080, //128
- EQP_COSTUME_HEAD_TOP = 0x0400, //1024
- EQP_COSTUME_HEAD_MID = 0x0800, //2048
- EQP_COSTUME_HEAD_LOW = 0x1000, //4096
- EQP_COSTUME_GARMENT = 0x2000, //8192
- EQP_AMMO = 0x8000, //32768
- //EQP_COSTUME_FLOOR = 0x4000,
- //EQP_SHADOW_ARMOR = 0x10000,//Shadow equip slots will be left disabled until client's supporting them are usable. [Rytech]
- //EQP_SHADOW_WEAPON = 0x20000,
- //EQP_SHADOW_SHIELD = 0x40000,
- //EQP_SHADOW_SHOES = 0x80000,
- //EQP_SHADOW_ACC_R = 0x100000,
- //EQP_SHADOW_ACC_L = 0x200000,
- };
- #define EQP_WEAPON EQP_HAND_R
- #define EQP_SHIELD EQP_HAND_L
- #define EQP_ARMS (EQP_HAND_R|EQP_HAND_L)
- #define EQP_HELM (EQP_HEAD_LOW|EQP_HEAD_MID|EQP_HEAD_TOP)
- #define EQP_ACC (EQP_ACC_L|EQP_ACC_R)
- #define EQP_COSTUME (EQP_COSTUME_HEAD_TOP|EQP_COSTUME_HEAD_MID|EQP_COSTUME_HEAD_LOW|EQP_COSTUME_GARMENT)
- //#define EQP_SHADOW_GEAR (EQP_SHADOW_ARMOR|EQP_SHADOW_WEAPON|EQP_SHADOW_SHIELD|EQP_SHADOW_SHOES|EQP_SHADOW_ACC_R|EQP_SHADOW_ACC_L)
- /// Equip positions that use a visible sprite
- #if PACKETVER < 20110111
- #define EQP_VISIBLE EQP_HELM
- #else
- #define EQP_VISIBLE (EQP_HELM|EQP_GARMENT|EQP_COSTUME)
- #endif
- #define pc_setdead(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 1 )
- #define pc_setsit(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 2 )
- #define pc_isdead(sd) ( (sd)->state.dead_sit == 1 )
- #define pc_issit(sd) ( (sd)->vd.dead_sit == 2 )
- #define pc_isidle(sd) ( (sd)->chatID || (sd)->state.vending || (sd)->state.buyingstore || DIFF_TICK(last_tick, (sd)->idletime) >= battle_config.idle_no_share )
- #define pc_istrading(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->state.trading )
- #define pc_cant_act(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->chatID || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend )
- /* equals pc_cant_act except it doesn't check for chat rooms */
- #define pc_cant_act2(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend )
- #define pc_setdir(sd,b,h) ( (sd)->ud.dir = (b) ,(sd)->head_dir = (h) )
- #define pc_setchatid(sd,n) ( (sd)->chatID = n )
- #define pc_ishiding(sd) ( (sd)->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) )
- #define pc_iscloaking(sd) ( !((sd)->sc.option&OPTION_CHASEWALK) && ((sd)->sc.option&OPTION_CLOAK) )
- #define pc_ischasewalk(sd) ( (sd)->sc.option&OPTION_CHASEWALK )
- #ifdef NEW_CARTS
- #define pc_iscarton(sd) ( (sd)->sc.data[SC_PUSH_CART] )
- #else
- #define pc_iscarton(sd) ( (sd)->sc.option&OPTION_CART )
- #endif
- #define pc_isfalcon(sd) ( (sd)->sc.option&OPTION_FALCON )
- #define pc_isriding(sd) ( (sd)->sc.option&OPTION_RIDING )
- #define pc_isinvisible(sd) ( (sd)->sc.option&OPTION_INVISIBLE )
- #define pc_is50overweight(sd) ( (sd)->weight*100 >= (sd)->max_weight*battle_config.natural_heal_weight_rate )
- #define pc_is90overweight(sd) ( (sd)->weight*10 >= (sd)->max_weight*9 )
- #define pc_maxparameter(sd) ( ((((sd)->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO) || (sd)->class_&JOBL_THIRD ? ((sd)->class_&JOBL_BABY ? battle_config.max_baby_third_parameter : battle_config.max_third_parameter) : ((sd)->class_&JOBL_BABY ? battle_config.max_baby_parameter : battle_config.max_parameter)) )
- /**
- * Ranger
- **/
- #define pc_iswug(sd) ( (sd)->sc.option&OPTION_WUG )
- #define pc_isridingwug(sd) ( (sd)->sc.option&OPTION_WUGRIDER )
- // Mechanic Magic Gear
- #define pc_ismadogear(sd) ( (sd)->sc.option&OPTION_MADOGEAR )
- // Rune Knight Dragon
- #define pc_isridingdragon(sd) ( (sd)->sc.option&OPTION_DRAGON )
- #define pc_stop_walking(sd, type) unit_stop_walking(&(sd)->bl, type)
- #define pc_stop_attack(sd) unit_stop_attack(&(sd)->bl)
- //Weapon check considering dual wielding.
- #define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \
- 1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2)|(1<<(sd)->status.weapon)))
- //Checks if the given class value corresponds to a player class. [Skotlex]
- //JOB_NOVICE isn't checked for class_ is supposed to be unsigned
- #define pcdb_checkid_sub(class_) \
- ( \
- ( (class_) < JOB_MAX_BASIC ) \
- || ( (class_) >= JOB_NOVICE_HIGH && (class_) <= JOB_DARK_COLLECTOR ) \
- || ( (class_) >= JOB_RUNE_KNIGHT && (class_) <= JOB_MECHANIC_T2 ) \
- || ( (class_) >= JOB_BABY_RUNE && (class_) <= JOB_BABY_MECHANIC2 ) \
- || ( (class_) >= JOB_SUPER_NOVICE_E && (class_) <= JOB_SUPER_BABY_E ) \
- || ( (class_) >= JOB_KAGEROU && (class_) < JOB_MAX ) \
- )
- #define pcdb_checkid(class_) pcdb_checkid_sub((unsigned int)class_)
- // clientside display macros (values to the left/right of the "+")
- #ifdef RENEWAL
- #define pc_leftside_atk(sd) ((sd)->battle_status.batk)
- #define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk + (sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2)
- #define pc_leftside_def(sd) ((sd)->battle_status.def2)
- #define pc_rightside_def(sd) ((sd)->battle_status.def)
- #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef2)
- #define pc_rightside_mdef(sd) ((sd)->battle_status.mdef)
- #define pc_leftside_matk(sd) (status_base_matk(status_get_status_data(&(sd)->bl), (sd)->status.base_level))
- #define pc_rightside_matk(sd) ((sd)->battle_status.rhw.matk+(sd)->bonus.ematk)
- #else
- #define pc_leftside_atk(sd) ((sd)->battle_status.batk + (sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk)
- #define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2)
- #define pc_leftside_def(sd) ((sd)->battle_status.def)
- #define pc_rightside_def(sd) ((sd)->battle_status.def2)
- #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef)
- #define pc_rightside_mdef(sd) ( (sd)->battle_status.mdef2 - ((sd)->battle_status.vit>>1) )
- #define pc_leftside_matk(sd) \
- (\
- ((sd)->sc.data[SC_MAGICPOWER] && (sd)->sc.data[SC_MAGICPOWER]->val4) \
- ?((sd)->battle_status.matk_min * 100 + 50) / ((sd)->sc.data[SC_MAGICPOWER]->val3+100) \
- :(sd)->battle_status.matk_min \
- )
- #define pc_rightside_matk(sd) \
- (\
- ((sd)->sc.data[SC_MAGICPOWER] && (sd)->sc.data[SC_MAGICPOWER]->val4) \
- ?((sd)->battle_status.matk_max * 100 + 50) / ((sd)->sc.data[SC_MAGICPOWER]->val3+100) \
- :(sd)->battle_status.matk_max \
- )
- #endif
- int pc_class2idx(int class_);
- int pc_get_group_level(struct map_session_data *sd);
- int pc_get_group_id(struct map_session_data *sd);
- int pc_getrefinebonus(int lv,int type);
- bool pc_can_give_items(struct map_session_data *sd);
- bool pc_can_use_command(struct map_session_data *sd, const char *command, AtCommandType type);
- #define pc_has_permission(sd, permission) ( ((sd)->permissions&permission) != 0 )
- bool pc_should_log_commands(struct map_session_data *sd);
- int pc_setrestartvalue(struct map_session_data *sd,int type);
- int pc_makesavestatus(struct map_session_data *);
- void pc_respawn(struct map_session_data* sd, clr_type clrtype);
- int pc_setnewpc(struct map_session_data*,int,int,int,unsigned int,int,int);
- bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers);
- void pc_authfail(struct map_session_data *);
- int pc_reg_received(struct map_session_data *sd);
- void pc_close_npc(struct map_session_data *sd,int flag);
- int pc_isequip(struct map_session_data *sd,int n);
- int pc_equippoint(struct map_session_data *sd,int n);
- int pc_setinventorydata(struct map_session_data *sd);
- int pc_checkskill(struct map_session_data *sd,uint16 skill_id);
- int pc_checkallowskill(struct map_session_data *sd);
- int pc_checkequip(struct map_session_data *sd,int pos);
- int pc_calc_skilltree(struct map_session_data *sd);
- int pc_calc_skilltree_normalize_job(struct map_session_data *sd);
- int pc_clean_skilltree(struct map_session_data *sd);
- #define pc_checkoverhp(sd) ((sd)->battle_status.hp == (sd)->battle_status.max_hp)
- #define pc_checkoversp(sd) ((sd)->battle_status.sp == (sd)->battle_status.max_sp)
- int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, clr_type clrtype);
- int pc_setsavepoint(struct map_session_data*,short,int,int);
- int pc_randomwarp(struct map_session_data *sd,clr_type type);
- int pc_memo(struct map_session_data* sd, int pos);
- int pc_checkadditem(struct map_session_data*,int,int);
- int pc_inventoryblank(struct map_session_data*);
- int pc_search_inventory(struct map_session_data *sd,int item_id);
- int pc_payzeny(struct map_session_data*,int, enum e_log_pick_type type, struct map_session_data*);
- int pc_additem(struct map_session_data*,struct item*,int,e_log_pick_type);
- int pc_getzeny(struct map_session_data*,int, enum e_log_pick_type, struct map_session_data*);
- int pc_delitem(struct map_session_data*,int,int,int,short,e_log_pick_type);
- // Special Shop System
- int pc_paycash( struct map_session_data *sd, int price, int points, e_log_pick_type type );
- int pc_getcash( struct map_session_data *sd, int cash, int points, e_log_pick_type type );
- int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount,e_log_pick_type log_type);
- int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type,e_log_pick_type log_type);
- int pc_putitemtocart(struct map_session_data *sd,int idx,int amount);
- int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount);
- int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount);
- int pc_takeitem(struct map_session_data*,struct flooritem_data*);
- int pc_dropitem(struct map_session_data*,int,int);
- bool pc_isequipped(struct map_session_data *sd, int nameid);
- bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd );
- bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd);
- int pc_updateweightstatus(struct map_session_data *sd);
- int pc_addautobonus(struct s_autobonus *bonus,char max,const char *script,short rate,unsigned int dur,short atk_type,const char *o_script,unsigned short pos,bool onskill);
- int pc_exeautobonus(struct map_session_data* sd,struct s_autobonus *bonus);
- int pc_endautobonus(int tid, unsigned int tick, int id, intptr_t data);
- int pc_delautobonus(struct map_session_data* sd,struct s_autobonus *bonus,char max,bool restore);
- int pc_bonus(struct map_session_data*,int,int);
- int pc_bonus2(struct map_session_data *sd,int,int,int);
- int pc_bonus3(struct map_session_data *sd,int,int,int,int);
- int pc_bonus4(struct map_session_data *sd,int,int,int,int,int);
- int pc_bonus5(struct map_session_data *sd,int,int,int,int,int,int);
- int pc_skill(struct map_session_data* sd, int id, int level, int flag);
- int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip);
- int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skill_lv);
- int pc_steal_coin(struct map_session_data *sd,struct block_list *bl);
- int pc_modifybuyvalue(struct map_session_data*,int);
- int pc_modifysellvalue(struct map_session_data*,int);
- int pc_follow(struct map_session_data*, int); // [MouseJstr]
- int pc_stop_following(struct map_session_data*);
- unsigned int pc_maxbaselv(struct map_session_data *sd);
- unsigned int pc_maxjoblv(struct map_session_data *sd);
- int pc_checkbaselevelup(struct map_session_data *sd);
- int pc_checkjoblevelup(struct map_session_data *sd);
- int pc_gainexp(struct map_session_data*,struct block_list*,unsigned int,unsigned int, bool);
- unsigned int pc_nextbaseexp(struct map_session_data *);
- unsigned int pc_thisbaseexp(struct map_session_data *);
- unsigned int pc_nextjobexp(struct map_session_data *);
- unsigned int pc_thisjobexp(struct map_session_data *);
- int pc_gets_status_point(int);
- int pc_need_status_point(struct map_session_data *,int,int);
- int pc_statusup(struct map_session_data*,int);
- int pc_statusup2(struct map_session_data*,int,int);
- int pc_skillup(struct map_session_data*,uint16 skill_id);
- int pc_allskillup(struct map_session_data*);
- int pc_resetlvl(struct map_session_data*,int type);
- int pc_resetstate(struct map_session_data*);
- int pc_resetskill(struct map_session_data*, int);
- int pc_resetfeel(struct map_session_data*);
- int pc_resethate(struct map_session_data*);
- int pc_equipitem(struct map_session_data*,int,int);
- int pc_unequipitem(struct map_session_data*,int,int);
- int pc_checkitem(struct map_session_data*);
- int pc_useitem(struct map_session_data*,int);
- int pc_skillatk_bonus(struct map_session_data *sd, uint16 skill_id);
- int pc_skillheal_bonus(struct map_session_data *sd, uint16 skill_id);
- int pc_skillheal2_bonus(struct map_session_data *sd, uint16 skill_id);
- void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp);
- int pc_dead(struct map_session_data *sd,struct block_list *src);
- void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp);
- void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int type);
- int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp);
- int pc_percentheal(struct map_session_data *sd,int,int);
- int pc_jobchange(struct map_session_data *,int, int);
- int pc_setoption(struct map_session_data *,int);
- int pc_setcart(struct map_session_data* sd, int type);
- int pc_setfalcon(struct map_session_data* sd, int flag);
- int pc_setriding(struct map_session_data* sd, int flag);
- int pc_setmadogear(struct map_session_data* sd, int flag);
- int pc_changelook(struct map_session_data *,int,int);
- int pc_equiplookall(struct map_session_data *sd);
- int pc_readparam(struct map_session_data*,int);
- int pc_setparam(struct map_session_data*,int,int);
- int pc_readreg(struct map_session_data*,int);
- int pc_setreg(struct map_session_data*,int,int);
- char *pc_readregstr(struct map_session_data *sd,int reg);
- int pc_setregstr(struct map_session_data *sd,int reg,const char *str);
- #define pc_readglobalreg(sd,reg) pc_readregistry(sd,reg,3)
- #define pc_setglobalreg(sd,reg,val) pc_setregistry(sd,reg,val,3)
- #define pc_readglobalreg_str(sd,reg) pc_readregistry_str(sd,reg,3)
- #define pc_setglobalreg_str(sd,reg,val) pc_setregistry_str(sd,reg,val,3)
- #define pc_readaccountreg(sd,reg) pc_readregistry(sd,reg,2)
- #define pc_setaccountreg(sd,reg,val) pc_setregistry(sd,reg,val,2)
- #define pc_readaccountregstr(sd,reg) pc_readregistry_str(sd,reg,2)
- #define pc_setaccountregstr(sd,reg,val) pc_setregistry_str(sd,reg,val,2)
- #define pc_readaccountreg2(sd,reg) pc_readregistry(sd,reg,1)
- #define pc_setaccountreg2(sd,reg,val) pc_setregistry(sd,reg,val,1)
- #define pc_readaccountreg2str(sd,reg) pc_readregistry_str(sd,reg,1)
- #define pc_setaccountreg2str(sd,reg,val) pc_setregistry_str(sd,reg,val,1)
- int pc_readregistry(struct map_session_data*,const char*,int);
- int pc_setregistry(struct map_session_data*,const char*,int,int);
- char *pc_readregistry_str(struct map_session_data*,const char*,int);
- int pc_setregistry_str(struct map_session_data*,const char*,const char*,int);
- int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name);
- int pc_deleventtimer(struct map_session_data *sd,const char *name);
- int pc_cleareventtimer(struct map_session_data *sd);
- int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick);
- int pc_calc_pvprank(struct map_session_data *sd);
- int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr_t data);
- int pc_ismarried(struct map_session_data *sd);
- int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd);
- int pc_divorce(struct map_session_data *sd);
- struct map_session_data *pc_get_partner(struct map_session_data *sd);
- struct map_session_data *pc_get_father(struct map_session_data *sd);
- struct map_session_data *pc_get_mother(struct map_session_data *sd);
- struct map_session_data *pc_get_child(struct map_session_data *sd);
- void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick);
- void pc_regen (struct map_session_data *sd, unsigned int diff_tick);
- void pc_setstand(struct map_session_data *sd);
- int pc_candrop(struct map_session_data *sd,struct item *item);
- int pc_jobid2mapid(unsigned short b_class); // Skotlex
- int pc_mapid2jobid(unsigned short class_, int sex); // Skotlex
- const char * job_name(int class_);
- struct skill_tree_entry {
- short id;
- unsigned char max;
- unsigned char joblv;
- struct {
- short id;
- unsigned char lv;
- } need[MAX_PC_SKILL_REQUIRE];
- }; // Celest
- extern struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE];
- struct sg_data {
- short anger_id;
- short bless_id;
- short comfort_id;
- char feel_var[NAME_LENGTH];
- char hate_var[NAME_LENGTH];
- int (*day_func)(void);
- };
- extern const struct sg_data sg_info[MAX_PC_FEELHATE];
- void pc_setinvincibletimer(struct map_session_data* sd, int val);
- void pc_delinvincibletimer(struct map_session_data* sd);
- int pc_addspiritball(struct map_session_data *sd,int,int);
- int pc_delspiritball(struct map_session_data *sd,int,int);
- void pc_addfame(struct map_session_data *sd,int count);
- unsigned char pc_famerank(int char_id, int job);
- int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl);
- extern struct fame_list smith_fame_list[MAX_FAME_LIST];
- extern struct fame_list chemist_fame_list[MAX_FAME_LIST];
- extern struct fame_list taekwon_fame_list[MAX_FAME_LIST];
- int pc_readdb(void);
- int do_init_pc(void);
- void do_final_pc(void);
- enum {CHKADDITEM_EXIST,CHKADDITEM_NEW,CHKADDITEM_OVERAMOUNT};
- enum {
- ADDITEM_SUCCESS,
- ADDITEM_INVALID,
- ADDITEM_OVERWEIGHT,
- ADDITEM_OVERITEM=4,
- ADDITEM_OVERAMOUNT,
- ADDITEM_STACKLIMIT=7
- };
- // timer for night.day
- extern int day_timer_tid;
- extern int night_timer_tid;
- int map_day_timer(int tid, unsigned int tick, int id, intptr_t data); // by [yor]
- int map_night_timer(int tid, unsigned int tick, int id, intptr_t data); // by [yor]
- // Rental System
- void pc_inventory_rentals(struct map_session_data *sd);
- int pc_inventory_rental_clear(struct map_session_data *sd);
- void pc_inventory_rental_add(struct map_session_data *sd, int seconds);
- int pc_read_motd(void); // [Valaris]
- int pc_disguise(struct map_session_data *sd, int class_);
- bool pc_isautolooting(struct map_session_data *sd, int nameid);
- void pc_overheat(struct map_session_data *sd, int val);
- int pc_banding(struct map_session_data *sd, uint16 skill_lv);
- void pc_itemcd_do(struct map_session_data *sd, bool load);
- int pc_load_combo(struct map_session_data *sd);
- int pc_add_talisman(struct map_session_data *sd,int interval,int max,int type);
- int pc_del_talisman(struct map_session_data *sd,int count,int type);
- void pc_baselevelchanged(struct map_session_data *sd);
- #if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
- int pc_level_penalty_mod(struct map_session_data *sd, int mob_level, uint32 mob_race, uint32 mob_mode, int type);
- #endif
- #endif /* _PC_H_ */
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