npc_test_duplicate.txt 1.0 KB

1234567891011121314151617181920212223242526272829303132
  1. //===== rAthena Script =======================================
  2. //= Sample: Duplicate Test
  3. //===== By: ==================================================
  4. //= rAthena Dev Team
  5. //===== Last Updated: ========================================
  6. //= 20070915
  7. //===== Description: =========================================
  8. //= An example of how duplicate NPCs are handled:
  9. //= NPC variables are shared between all duplicates.
  10. //= Each duplicate knows its own map coordinates.
  11. //= Duplicates always override the source NPC's trigger area (even 0x0).
  12. //= 'OnInit' loads the middle Poring last, for some reason.
  13. //============================================================
  14. - script Test Script -1,1,1,{
  15. mes "Hi.";
  16. mes "My coords are "+ .map$ +", "+ .x +"/" +.y ;
  17. close;
  18. OnInit:
  19. getmapxy(.map$, .x, .y, 1);
  20. end;
  21. OnTouch:
  22. getmapxy(.map$, .x, .y, 1);
  23. emotion ET_SCISSOR;
  24. end;
  25. }
  26. prontera,150,175,4 duplicate(Test Script) Test1 909
  27. prontera,155,175,4 duplicate(Test Script) Test2 909,2,2
  28. prontera,160,175,4 duplicate(Test Script) Test3 909,3,3