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- //===== rAthena Script =======================================
- //= Sample: Duplicate Test
- //===== By: ==================================================
- //= rAthena Dev Team
- //===== Last Updated: ========================================
- //= 20070915
- //===== Description: =========================================
- //= An example of how duplicate NPCs are handled:
- //= NPC variables are shared between all duplicates.
- //= Each duplicate knows its own map coordinates.
- //= Duplicates always override the source NPC's trigger area (even 0x0).
- //= 'OnInit' loads the middle Poring last, for some reason.
- //============================================================
- - script Test Script -1,1,1,{
- mes "Hi.";
- mes "My coords are "+ .map$ +", "+ .x +"/" +.y ;
- close;
- OnInit:
- getmapxy(.map$, .x, .y, 1);
- end;
- OnTouch:
- getmapxy(.map$, .x, .y, 1);
- emotion ET_SCISSOR;
- end;
- }
- prontera,150,175,4 duplicate(Test Script) Test1 909
- prontera,155,175,4 duplicate(Test Script) Test2 909,2,2
- prontera,160,175,4 duplicate(Test Script) Test3 909,3,3
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