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- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #ifndef _STORAGE_H_
- #define _STORAGE_H_
- #include "../common/mmo.h"
- int storage_storageopen(struct map_session_data *sd);
- int storage_storageadd(struct map_session_data *sd,int index,int amount);
- int storage_storageget(struct map_session_data *sd,int index,int amount);
- int storage_storageaddfromcart(struct map_session_data *sd,int index,int amount);
- int storage_storagegettocart(struct map_session_data *sd,int index,int amount);
- int storage_storageclose(struct map_session_data *sd);
- int do_init_storage(void);
- void do_final_storage(void);
- void do_reconnect_storage(void);
- struct storage *account2storage(int account_id);
- struct storage *account2storage2(int account_id);
- int storage_delete(int account_id);
- int storage_storage_quit(struct map_session_data *sd, int flag);
- int storage_storage_save(int account_id, int final);
- int storage_storage_saved(int account_id); //Ack from char server that guild store was saved.
- void storage_storage_dirty(struct map_session_data *sd);
- struct guild_storage *guild2storage(int guild_id);
- int guild_storage_delete(int guild_id);
- int storage_guild_storageopen(struct map_session_data *sd);
- int guild_storage_additem(struct map_session_data *sd,struct guild_storage *stor,struct item *item_data,int amount);
- int guild_storage_delitem(struct map_session_data *sd,struct guild_storage *stor,int n,int amount);
- int storage_guild_storageadd(struct map_session_data *sd,int index,int amount);
- int storage_guild_storageget(struct map_session_data *sd,int index,int amount);
- int storage_guild_storageaddfromcart(struct map_session_data *sd,int index,int amount);
- int storage_guild_storagegettocart(struct map_session_data *sd,int index,int amount);
- int storage_guild_storageclose(struct map_session_data *sd);
- int storage_guild_storage_quit(struct map_session_data *sd,int flag);
- int storage_guild_storagesave(int account_id, int guild_id, int flag);
- int storage_guild_storagesaved(int guild_id); //Ack from char server that guild store was saved.
- int storage_comp_item(const void *_i1, const void *_i2);
- //int storage_comp_item(const struct item* i1, const struct item* i2);
- void sortage_sortitem(struct storage* stor);
- void sortage_gsortitem(struct guild_storage* gstor);
- #endif
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