monster_controller.cpp 4.4 KB

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  1. // Variables Logging:
  2. // .mc_moblist[] - ID list of mobs
  3. prontera.gat,180,200,4 script Monster Controller 123,{
  4. function display_info {
  5. getmobdata getarg(0), .@mob_data;
  6. set .@array_size, getarraysize(.@mob_data);
  7. for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){
  8. mes .@i + " - " + .@mob_data[.@i];
  9. }
  10. return;
  11. }
  12. function remove_mob {
  13. removemob getarg(0);
  14. set .@mob_size, getarraysize(.mc_moblist);
  15. for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){
  16. if(.mc_moblist[.@i] == getarg(0))
  17. deletearray .mc_moblist[.@i], 1;
  18. }
  19. }
  20. function make_menu {
  21. set .@array_size, getarraysize(.mc_moblist);
  22. set .@tmp_str$, "";
  23. for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){
  24. set .@tmp_str$, .@tmp_str$ + .mc_moblist[.@i] + ":";
  25. }
  26. select .@tmp_str$;
  27. return .mc_moblist[@menu-1];
  28. }
  29. function summon_mob {
  30. set .@mob_size, getarraysize(.mc_moblist);
  31. set .mc_moblist[.@mob_size], spawnmob("Slave - " + .@mob_size, getarg(0), "prontera.gat", 180, 200);
  32. mobattach .mc_moblist[.@mob_size];
  33. return;
  34. }
  35. function list_mobs {
  36. set .@mob_size, getarraysize(.mc_moblist);
  37. for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){
  38. mes "- " + .mc_moblist[.@i];
  39. }
  40. return;
  41. }
  42. if(getarraysize(.ai_action) == 4){
  43. announce "[Mob Control] AI Action Received from " + .ai_action[AI_ACTION_SRC] + "!",bc_all;
  44. switch(.ai_action[AI_ACTION_TAR_TYPE]){
  45. case AI_ACTION_TAR_TYPE_PC:
  46. set .@action_from$, "Player";
  47. set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
  48. break;
  49. case AI_ACTION_TAR_TYPE_MOB:
  50. set .@action_from$, "Monster";
  51. set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
  52. break;
  53. case AI_ACTION_TAR_TYPE_PET:
  54. set .@action_from$, "Pet";
  55. set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
  56. break;
  57. case AI_ACTION_TAR_TYPE_HOMUN:
  58. set .@action_from$, "Homunculus";
  59. set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
  60. break;
  61. default:
  62. set .@action_from$, "Unknown";
  63. set .@action_name$, ""+.ai_action[AI_ACTION_TAR];
  64. break;
  65. }
  66. switch(.ai_action[AI_ACTION_TYPE]){
  67. case AI_ACTION_TYPE_ATTACK:
  68. set .@action_type$, "Attacked by";
  69. break;
  70. case AI_ACTION_TYPE_DETECT:
  71. set .@action_type$, "Detected";
  72. break;
  73. case AI_ACTION_TYPE_DEAD:
  74. set .@action_type$, "Killed by";
  75. break;
  76. case AI_ACTION_TYPE_ASSIST:
  77. set .@action_type$, "Assisting";
  78. break;
  79. case AI_ACTION_TYPE_UNLOCK:
  80. set .@action_type$, "Unlocked target";
  81. break;
  82. case AI_ACTION_TYPE_KILL:
  83. set .@action_type$, "Killed";
  84. break;
  85. }
  86. announce "Details - " + .@action_type$ + " [" + .@action_from$ + "] " + .@action_name$ + "!", bc_all;
  87. deletearray .ai_action, 4;
  88. end;
  89. }
  90. L_MainMenu:
  91. mes "[Monster Controller]";
  92. mes "Current active monsters:";
  93. list_mobs;
  94. switch(select("Summon","Remove","Information","Actions")){
  95. case 1: // Summon
  96. next;
  97. mes "[Monster Controller]";
  98. mes "Monster ID -";
  99. input @mob_id;
  100. next;
  101. summon_mob @mob_id;
  102. goto L_MainMenu;
  103. break;
  104. case 2: // Remove
  105. remove_mob make_menu();
  106. next;
  107. goto L_MainMenu;
  108. break;
  109. case 3: // Information
  110. set .@tmp, make_menu();
  111. next;
  112. mes "[Monster Info]";
  113. display_info .@tmp;
  114. next;
  115. goto L_MainMenu;
  116. break;
  117. case 4: // Actions
  118. goto L_AttackMenu;
  119. break;
  120. }
  121. L_AttackMenu:
  122. switch(select("Walk","Follow","Attack","Stop","Defend","Talk","Emote","Random Walk","Back")){
  123. case 1: // Walk
  124. set .@src, make_menu();
  125. input .@x;
  126. input .@y;
  127. mobwalk .@src,.@x,.@y; // Mode 1: Walk to location.
  128. break;
  129. case 2: // Follow
  130. set .@src, make_menu();
  131. input .@tar;
  132. mobwalk .@src, .@tar; // Mode 2: Walk to target.
  133. break;
  134. case 3: // Attack
  135. set .@src, make_menu();
  136. input .@tar;
  137. mobattack .@src, .@tar;
  138. break;
  139. case 4: // Stop
  140. set .@src, make_menu();
  141. mobstop .@src;
  142. break;
  143. case 5: // Defend/Assist
  144. set .@src, make_menu();
  145. input .@tar;
  146. mobassist .@src, .@tar;
  147. break;
  148. case 6: // Talk
  149. set .@src, make_menu();
  150. input .@text$;
  151. mobtalk .@src, .@text$;
  152. break;
  153. case 7: // Emote
  154. set .@src, make_menu();
  155. input .@emote;
  156. mobemote .@src, .@emote;
  157. break;
  158. case 8:
  159. set .@src, make_menu();
  160. input .@flag;
  161. mobrandomwalk .@src, .@flag;
  162. break;
  163. case 9:
  164. next;
  165. goto L_MainMenu;
  166. }
  167. goto L_AttackMenu;
  168. }