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- //===== eAthena Script =======================================
- //= Lighthalzen
- //===== By: ==================================================
- //= Persian, Vicious_Pucca, Completed by aoa00
- //===== Current Version: =====================================
- //= 1.9
- //===== Compatible With: =====================================
- //= eAthena SVN
- //===== Description: =========================================
- //= Event for the Mobster respawn
- //===== Additional Comments: =================================
- //= Grammar/script check please. This was a quick job.
- //= Things to add: Look at the thread "Lighthalzen Guard" in SVN script
- //= 0.3 Initial Release
- //= 0.5 Added mobsters spawn and Einbroch pollution. Alert lasts either 10 minutes or all mob killed.
- //= 0.6 small bug fixes
- //= 0.9 fix small bug. Added Bio-lab entrance Quest. Added Getting security-card Quest.
- //= 1.0 Patched "mobsters spawn & Alert" like Real-RO.
- //= 1.0a fixed rand(1,10) + comparision. There just can't be 'X < 1' [Lupus]
- //= 1.1 Changed the mobster spawn to g_mobster to prevent exploits [MasterOfMuppets]
- //= 1.2 Added the cube room quest by DeNy, translated by vicious_pucca. [MasterOfMuppets]
- //= Thanks to Linuxwolf for a grammar check as well =).
- //= 1.2a Moved Biolab entrance to lhz_dun warps. [Vicious]
- //= 1.3 Fixed password bug, fixed endless item exploit, some typos [Lupus]
- //= 1.4 Fixed password abuse. When people don't read the password under the picture
- //= and enter Zero shit 8) (TODO: I saw some "Sticks" abuses, too.. where you couls skip
- //= a part of quest...)
- //= 1.5 Fixed Mobster's OnDead event(it has to start with "On"!) [Playtester]
- //= 1.5a Fixed "free stick" bug, thx 2 Neouni [Lupus]
- //= 1.6 Added Gywall's Pickpocket Quest
- //= 1.7 Implemented the Friendship quest [MasterOfMuppets]
- //= 1.8 Changed the name of the mobsters to Gangster, as it should be. [MasterOfMuppets]
- //= 1.9 Added extra input check on Biolab so that the first letter of the word could be
- //= capitalized or undercase. [Evera]
- //============================================================
- //= aoa's comment
- //= In future, Need for new monsters. No-Drop, No-Exp, Weak "Mobster","VENOMOUS","NOXIOUS"
- //= In future, Teleport skill is impossible in Lighthalzen.
- //============================================================
- lighthalzen.gat,1,1,7 script sneakAddSuber -1,{
- OnInit:
- set $@sneakchance, 3; // chance of successful sneak(0 = never, 10 = always)
- set $@sneakguard, 0; // numbers of people who sneaked past guard
- set $@threshold, 10; // numbers of sneakers before mob appears
- set $@mob, 50; // Max respawn numbers of "mobsters"
- set $@mobcount, 0; // current numbers of "mobsters"
- set $@lhz_alert, 0; // Alert on Lighthalzen(0 = off, 1 = on)
- set $@i, 0;
-
- end;
- OnMinute00:
- OnMinute05:
- OnMinute10:
- OnMinute15:
- OnMinute20:
- OnMinute25:
- OnMinute30:
- OnMinute35:
- OnMinute40:
- OnMinute45:
- OnMinute50:
- OnMinute55:
- if($@lhz_alert == 0) set $@sneakguard, $@sneakguard + rand(1,3);
- if($@lhz_alert == 1) set $@sneakguard, $@sneakguard - 1; // Monsters will die after 5~10 min. (sneakAddSuber)
- end;
- }
- lighthalzen.gat,1,1,7 script AlertChk -1,{
- OnInit:
- initnpctimer;
- end;
- OnTimer10000:
- if($@sneakguard >= $@threshold) goto MakeMob;
- if($@sneakguard == 0) goto ClearMob; // Monsters will die after 5~10 min. (sneakAddSuber)
- setnpctimer 0;
- end;
-
- MakeMob:
- if($@lhz_alert == 1) goto ChkEnd;
- set $@mobcount, $@mob;
- mapannounce "lighthalzen.gat","Maintenance Organization of the Public Order: Currently the security of the city has been compromized, We ask the citizens to be more careful. I repeat. We ask the citizens to be more careful.", 1;
-
- for( set $@i, 0; $@i < $@mob; set $@i, $@i + 1 ) {
- monster "lighthalzen.gat",0,0,"Gangster",1592,1,"AlertChk::OnMobKilled";
- }
- set $@lhz_alert, 1;
- set $@sneakguard, 2; // Monsters will die after 5~10 min. (sneakAddSuber)
- setnpctimer 0;
- end;
-
- ClearMob:
- if($@lhz_alert == 0) goto ChkEnd;
- set $@mobcount, 0;
- mapannounce "lighthalzen.gat","Maintenance organization of the Public Order: We were able to get rid of all the trouble makers in the city. You may relax now.", 1;
- killmonster "lighthalzen.gat","AlertChk::OnMobKilled";
- set $@lhz_alert, 0;
- set $@sneakguard, 0;
- setnpctimer 0;
- end;
-
- OnMobKilled:
- set $@mobcount, $@mobcount - 1;
- if($@mobcount == 0) goto ClearMob;
- setnpctimer 0;
- end;
-
- ChkEnd:
- setnpctimer 0;
- end;
- }
- lighthalzen.gat,267,200,3 script Security Guard 868,{
- if(countitem(7350)>0) goto Lhzpass1;
- if($@lhz_alert == 1) goto Lhzstop;
- if((gettime(2)>00 && gettime(2)<10)) goto LhzTalk2;
- if((gettime(2)>30 && gettime(2)<40)) goto LhzTalk2;
- set @LhzTalk,rand(1,10);
- if(@LhzTalk < 2 ) goto LhzTalk1;
- LhzTalk:
- mes "[Guard]";
- mes "Hey! Where do you think you are going?";
- mes "I can not send nobody to the slum district!";
- mes "If we let suspecious people like you pass,";
- mes "there is no point in piece keeping!";
- close;
- LhzTalk1:
- mes "-Looks like the guard is doing something else";
- mes "Now is a good time to sneak by.-";
- next;
- warp "lighthalzen.gat",297,227;
- set $@sneakguard, $@sneakguard + 1;
- close;
- LhzTalk2:
- set @LhzTalk,rand(1,10);
- if(@LhzTalk < 2 ) goto LhzTalk;
- mes "[Guard]";
- mes "zzZ... zzZ... zzZ...";
- mes "hmm. hmm... zzZ...";
- next;
- mes "-Looks like the guard is sleeping";
- mes "Now is a good time to sneak by.-";
- next;
- warp "lighthalzen.gat",297,227;
- close;
- Lhzpass1:
- mes "[Guard]";
- mes "Who are you! ...Hmm? You have a pass?";
- mes "I'm sorry. You look like an adventurer,";
- mes "but I guess you got the authority.";
- mes "You may pass.";
- next;
- warp "lighthalzen.gat",297,227;
- close;
- Lhzstop:
- mes "[Guard]";
- mes "Recently, there were too many people sneaking pass us,";
- mes "so we raised the security level.";
- mes "Who sneak past us anyway?";
- mes "It's troublesome...";
- close;
- }
- lighthalzen.gat,294,223,7 script Security Guard 868,{
- if(countitem(7350)>0) goto Lhzpass1;
- if($@lhz_alert == 1) goto Lhzstop;
- if((gettime(2)>00 && gettime(2)<10)) goto LhzTalk2;
- if((gettime(2)>30 && gettime(2)<40)) goto LhzTalk2;
- set @LhzTalk,rand(1,10);
- if(@LhzTalk < 2 ) goto LhzTalk1;
- LhzTalk:
- mes "[Guard]";
- mes "Hey! Where do you think you are going?";
- mes "I can not send nobody to the slum district!";
- mes "If we let suspecious people like you pass,";
- mes "there is no point in piece keeping!";
- close;
- LhzTalk1:
- mes "-Looks like the guard is doing something else";
- mes "Now is a good time to sneak by.-";
- next;
- warp "lighthalzen.gat",264,200;
- set $@sneakguard, $@sneakguard + 1;
- close;
- LhzTalk2:
- set @LhzTalk,rand(1,10);
- if(@LhzTalk < 2 ) goto LhzTalk;
- mes "[Guard]";
- mes "zzZ... zzZ... zzZ...";
- mes "hmm. hmm... zzZ...";
- next;
- mes "-Looks like the guard is sleeping";
- mes "Now is a good time to sneak by.-";
- next;
- warp "lighthalzen.gat",264,200;
- close;
- Lhzpass1:
- mes "[Guard]";
- mes "Who are you! ...Hmm? You have a pass?";
- mes "I'm sorry. You look like an adventurer,";
- mes "but I guess you got the authority.";
- mes "You may pass.";
- next;
- warp "lighthalzen.gat",264,200;
- close;
- Lhzstop:
- mes "[Guard]";
- mes "Recently, there were too many people sneaking pass us,";
- mes "so we raised the security level.";
- mes "Who sneak past us anyway?";
- mes "It's troublesome...";
- close;
- }
- //============================================================
- // Cube Room
- //============================================================
- //--------------------------Piciburn--------------------------
- lighthalzen.gat,341,224,4 script Piciburn 868,{
- if (BaseLevel > 60) goto Lstart;
- mes "[Piciburn]";
- mes "Keep moving.";
- close;
- Lstart:
- if (hzdun == 1) goto L_11;
- if (piciburn == 7) goto L_10;
- if (piciburn == 6) goto L_9;
- if (piciburn == 5) goto L_6;
- if (piciburn == 4) goto L_4;
- if (piciburn == 3) goto L_3;
- if (piciburn == 2) goto L_2;
- if (piciburn == 1) goto L_1;
- mes "[Piciburn]";
- mes "Hmm...? What is it?";
- mes "I am busy at the moment,";
- mes "so stop bothering me.";
- set piciburn,1;
- close;
- L_1:
- mes "[Piciburn]";
- mes "I'm getting distracted because";
- mes "You keep staring at me!";
- mes "Would you please leave me alone?";
- set piciburn,piciburn+1;
- close;
- L_2:
- mes "[Piciburn]";
- mes "Hmm...? Oh, it's you..";
- mes "You are really getting on my nerves.";
- mes "You're weird, you know that?";
- mes "What is it that you want from me?";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "Nothing really...";
- mes "Just looking around...";
- mes "What are you doing?";
- next;
- mes "[Piciburn]";
- mes "Oh, man...";
- mes "If I just needed to show you this,";
- mes "I wouldn't have got all worked up.";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "I know. Haha.";
- next;
- mes "[Piciburn]";
- mes "You really ARE a weird person...";
- mes "Are you just going to stand there";
- mes "and keep watching?";
- next;
- mes "[Piciburn]";
- mes "... You're really annoying me!";
- mes "What do you want from me?!";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "I've aready told you.";
- mes "I asked what you were doing.";
- mes "This place is hot and sticky.";
- next;
- mes "[Piciburn]";
- mes "Okay, okay..";
- mes "I'll tell you what i'm doing,";
- mes "but would you leave me in peace";
- mes "if i did? Thanks.";
- next;
- mes "[Piciburn]";
- mes "I'm.. um... doing something illegal...";
- mes "Don't tell anyone about this!";
- next;
- mes "[Piciburn]";
- mes "I am the only person who can make a route to";
- mes "the industrial city's -^FF0000Laboratory^000000- or";
- mes "places normal people wouldn't usually be able to get to.";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "The -Laboratory?!!!-";
- mes "Can you really get people in there?!!!";
- next;
- mes "[Piciburn]";
- mes "Agh! Quieten down! What did i tell you?";
- mes "I've told you what i do, now will you stop staring at me?";
- mes "And be quiet~!";
- mes "You're weird.. ¬_¬";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "Ah..Haha.. I'm sorry.";
- mes "I really want to go there,";
- mes "so I got excited when I heard you can get people in there";
- next;
- mes "[Piciburn]";
- mes "Hmm? You were planning to get in there?";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "Yeah, but i couldn't get in..";
- next;
- mes "[Piciburn]";
- mes "Hmm...";
- mes "This is troublesome...";
- mes "I don't usually tell people i cannot";
- mes "trust how to get into the Laboratory...";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "What do I need to do?";
- mes "How can I get into the laboratory?";
- next;
- mes "[Piciburn]";
- mes "Geez~, I'm just giving people a route, not sending them there.";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "Doesn't that mean the same thing?";
- next;
- mes "[Piciburn]";
- mes "What I'm saying is,";
- mes "I'm giving people the chance to get into the labs.";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "You're really talented, huh.";
- next;
- mes "[Piciburn]";
- mes "Hahaha! Damn right.";
- mes "It's a piece of cake!";
- mes "...";
- mes "Actually, now i think about it, it's impossible..";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "How's it impossible?";
- mes "I haven't say anything yet~..";
- next;
- mes "[Piciburn]";
- mes "Oh come on, you were going to BEG me to send you there~!!!";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "Heh...";
- mes "You really ARE clever.";
- mes "Well...";
- mes "Pretty please~~?";
- next;
- mes "[Piciburn]";
- mes "I can never let you in~..";
- mes "Never ever~!!!";
- set piciburn,piciburn+1;
- close;
- L_3:
- mes "[" +strcharinfo(0) + "]";
- mes "Please?";
- next;
- mes "[Piciburn]";
- mes "No way.";
- set piciburn,piciburn+1;
- close;
- L_4:
- mes "[" +strcharinfo(0) + "]";
- mes "Pleaseeeee?";
- next;
- mes "[Piciburn]";
- mes "No.";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "Pleaseeeeeeeeeee?";
- next;
- mes "[Piciburn]";
- mes "I don't want to.";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "Do it!!!";
- next;
- mes "[Piciburn]";
- mes "Never~!!!";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "Why are you doing this to me?!!";
- mes "What do you want from me !?!";
- next;
- mes "[Piciburn]";
- mes "What do I want?";
- mes "Heh heh.. One billion zeny.";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "Are you crazy?!";
- next;
- mes "[Piciburn]";
- mes "It's your choice.";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "Sir, you know I don't have that much money.";
- mes "Is there anything else you need?";
- next;
- mes "[Piciburn]";
- mes "Hmm...";
- mes "Okay fine...";
- mes "Bring me 20 Jellopies.";
- mes "'Kay?";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "........";
- mes "So that's what you really wanted to ask me?";
- next;
- mes "[Piciburn]";
- mes "Hahaha...";
- mes "Yeah~~...";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "........";
- next;
- mes "[Piciburn]";
- mes "So, what're you doing just standing there?";
- mes "Are you going to do it or not?";
- next;
- menu "Definitely!",L_5,"No way! It's impossible!",-;
- mes "[Piciburn]";
- mes "Ah well, your loss,";
- mes "Too bad!";
- mes "Bye now~!!";
- close;
- L_5:
- mes "[Piciburn]";
- mes "Okay then, do as I said,";
- mes "bring me 20 jellopies!";
- mes "....";
- mes "What're you waiting for?! GO!!";
- set piciburn,piciburn+1;
- close;
- L_6:
- mes "[Piciburn]";
- mes "Did you get the items?";
- next;
- menu "Erm.. No..",-,"Hell yeah!",L_7,"What did you want again..?",L7_1;
- mes "[Piciburn]";
- mes "Hey, I don't feel like playing around anymore.";
- mes "If you really want to get there, bring the damn items!";
- close;
- L_7:
- if (countitem(909) >= 20) goto L_8;
- mes "[Piciburn]";
- mes "Are you joking?";
- mes "If you keep doing this,";
- mes "I may not keep the promise either.";
- mes "So go and get them already!";
- close;
- L7_1:
- mes "[Piciburn]";
- mes "You're really stupid~!";
- mes "It's 20 jellopies!";
- mes "Don't forget this time~";
- close;
- L_8:
- delitem 909,20;
- mes "[Piciburn]";
- mes "Hmm. You're more reliable than i thought.";
- mes "Taking this errand into consideration,";
- mes "i guess you really want to get in there?";
- next;
- mes "[Piciburn]";
- mes "Coming to think of it,";
- mes "you look different.";
- mes "Should I say you look more... trustworthy..?";
- next;
- mes "[Piciburn]";
- mes "Well... Anyway...";
- mes "A promise is a promise.";
- mes "I will tell you how to get there.";
- next;
- mes "[Piciburn]";
- mes "As I told you earlier, all I can do is";
- mes "give you the opportunity to get in.";
- next;
- mes "[Piciburn]";
- mes "I used to be a manager working for the lab,";
- mes "but time moves on, as people do,";
- mes "and now I am working against the lab.";
- next;
- mes "[Piciburn]";
- mes "Now... Answer honestly on all I ask here on out.";
- mes "Where i send you all depends on how you answer.";
- next;
- mes "[Piciburn]";
- mes "Somewhere in the place I'm going to send you";
- mes "There will be things you must find,";
- mes "So search well.";
- next;
- mes "[Piciburn]";
- mes "Well, when you've made your mind up,";
- mes "come back and talk to me. Okay?";
- set piciburn,piciburn+1;
- close;
- L_9:
- mes "[Piciburn]";
- mes "Hmm... So...";
- mes "Are you ready to go?";
- next;
- menu "No",-,"Yes",L9_1;
- mes "[Piciburn]";
- mes "Hmm... Not yet, huh...";
- mes "Well, I guess it is to be expected.";
- mes "But don't make me wait too long~!";
- close;
- L9_1:
- mes "[Piciburn]";
- mes "This is going to be hard~";
- mes "Let's go!!!";
- close2;
- warp "lhz_cube.gat",248,184;
- set piciburn,piciburn+1;
- end;
- L_10:
- mes "[Piciburn]";
- mes "Hah!";
- mes "You failed in there, right? Hahahaha~.";
- mes "Are you going to try again? Or is it too tough~";
- next;
- menu "No",-,"Yes",L10_1;
- mes "[Piciburn]";
- mes "It was that hard huh?";
- mes "Well, come back if you change your mind.";
- close;
- L10_1:
- mes "[Piciburn]";
- mes "Okay..";
- mes "I will send you there again..";
- mes "Good luck!";
- close2;
- // warp "lhz_cube.gat",66,136;
- warp "lhz_cube.gat",248,184;
- end;
- L_11:
- mes "[Piciburn]";
- mes "Oh~ I guess you found the entrance.";
- mes "I'll tell you now...";
- mes "If you want to go in there again";
- next;
- mes "[Piciburn]";
- mes "You can get there by a sewer passage a bit south of the town.";
- next;
- mes "[" +strcharinfo(0) + "]";
- mes "No waiiiii!!";
- next;
- mes "[Piciburn]";
- mes "I know. I know...";
- mes "It is dirty.";
- mes "But it's only way in, so don't complain!";
- next;
- mes "[Piciburn]";
- mes "Now, take care of yourself~.";
- close;
- }
- //--------------------------Box--------------------------
- lhz_cube.gat,248,179,0 script Box 111,{
- if (axe == 1) goto L_2;
- mes "There is an axe in the box.";
- next;
- menu "Take the axe.",L_1,"Leave it alone.",-;
- close;
- L_1:
- mes "You acquired the ^FF0000axe^000000.";
- set axe,1;
- close;
- L_2:
- mes "There is a box that used to contain an ^FF0000axe^000000.";
- close;
- }
- //--------------------------Barrel--------------------------
- lhz_cube.gat,237,183,0 script Barrel 111,{
- if (ykey == 1) goto L_4;
- if (box == 1) goto L_2;
- mes "There is a box that looks weak.";
- if (axe == 0) close;
- next;
- input @axe$;
- if (@axe$ == "axe" || @axe$ == "Axe") goto L_1;
- mes "There is no change.";
- close;
- L_1:
- mes "When you break the barrel with an axe,";
- mes "you see that there's a box inside of it.";
- next;
- mes "On top of the box, there's a panel with the numbers 1~9";
- set box,1;
- close;
- L_2:
- mes "There is a box with numbers 1~9 on it's surface.";
- next;
- set @agree,0;
- input @number;
- if (num6 == @number) set @agree,@agree+1;
- input @number;
- if (num8 == @number) set @agree,@agree+1;
- input @number;
- if (num1 == @number) set @agree,@agree+1;
- input @number;
- if (num4 == @number) set @agree,@agree+1;
- input @number;
- if (num9 == @number) set @agree,@agree+1;
- input @number;
- if (num2 == @number) set @agree,@agree+1;
- input @number;
- if (num7 == @number) set @agree,@agree+1;
- input @number;
- if (num5 == @number) set @agree,@agree+1;
- input @number;
- if (num3 == @number) set @agree,@agree+1;
- if (@agree == 9 && num1) goto L_3; //you can't enter correct numbers, till read them under that picture [Lupus]
- mes "There is no change.";
- close;
- L_3:
- mes "The box opened, making a metallic click.";
- mes "Within the box, there is 'yellow key'.";
- next;
- mes "You acquired '^FF0000yellow key^000000'.";
- set ykey,1;
- close;
- L_4:
- mes "This box used to have the '^FF0000yellow key^000000'";
- mes "The box is now empty.";
- close;
- }
- //--------------------------Drawer--------------------------
- lhz_cube.gat,242,201,0 script Drawer 111,{
- if (knife == 1) goto L_3;
- mes "The drawer is locked.";
- if (redkey == 1) goto L_1;
- close;
- L_1:
- input @key$;
- if (@key$ == "red key" || @key$ == "Red Key") goto L_2;
- mes "The drawer is locked, you need some kind of key.";
- close;
- L_2:
- mes "The red key fits the lock perfectly,opening the drawer.";
- mes "You found a 'small knife' inside.";
- next;
- mes "You acquired ^FF0000small knife^000000.";
- set knife,1;
- close;
- L_3:
- mes "It is the drawer you got ^FF0000small knife^000000 from.";
- mes "There is nothing inside now.";
- close;
- }
- //--------------------------Documents--------------------------
- lhz_cube.gat,237,198,0 script Documents 111,{
- if (redkey == 1) goto L_2;
- mes "There are tons of documents here.";
- next;
- menu "Search the documents.",L_1,"Ignore.",-;
- close;
- L_1:
- mes "As you look through the documents, a 'red key' falls out.";
- next;
- mes "You acquired ^FF0000red key^000000.";
- set redkey,1;
- close;
- L_2:
- mes "This is where you acquired ^FF0000red key^000000.";
- mes "There's nothing else to do here.";
- close;
- }
- //--------------------------Bed--------------------------
- lhz_cube.gat,247,198,0 script Bed 111,{
- mes "There is a messy bed.";
- next;
- menu "Above bed",-,"Below bed",L_1;
- mes "The blanket is messily placed.";
- mes "There is nothing special here.";
- close;
- L_1:
- if (quadrangle >= 1) goto L_3;
- if (srod1 == 1) goto L_2;
- mes "You look below the bed and see a 'small stick'.";
- mes "It is within your grasp, but there is";
- mes "Also another item hidden under the bed, which";
- mes "You'll need some kind of long item to pull it out.";
- next;
- mes "You acquired the '^FF0000small stick^000000'.";
- mes "It looks like this stick could be combined";
- mes "With another stick to make it larger.";
- if (srod2 == 1) goto L1_1;
- if (srod1 == 0) set srod1,1;
- close;
- L1_1:
- set srod1,1;
- if (@bed == 0) next;
- mes "It looks similar to the 'small stick' that you";
- mes "found under the bed.";
- next;
- mes "You acquired '^FF0000long stick^000000'.";
- set rod,1;
- close;
- L_2:
- set @bed,1;
- if (rod == 0 && srod1 == 1 && srod2 == 1) goto L1_1;
- mes "As you look under the bed, you see that there";
- mes "is a small object covered in dust.";
- next;
- input @bed$;
- if (@bed$ == "long stick" && rod == 1 || @bed$ == "Long Stick" && rod == 1) goto L2_1;
- mes "It looks like you need some kind of long item to";
- mes "Get the item out, you can't reach it!";
- close;
- L2_1:
- mes "You used the long stick to pull it out.";
- next;
- mes "You acquired '^FF0000cube model^000000'.";
- set quadrangle,1;
- close;
- L_3:
- mes "This is the place where you got '^FF0000cube model^000000' from.";
- mes "There is nothing down here now but dust.";
- close;
- }
- //--------------------------Cup--------------------------
- lhz_cube.gat,229,184,0 script Cup 111,{
- if (fkey == 1) goto L_2;
- mes "You see an empty bottle and a cup with something in it.";
- next;
- menu "Leave it alone.",-,"Look what is inside.",L_1;
- close;
- L_1:
- mes "When you look inside, you see a 'rusty key'.";
- next;
- mes "You acquired the '^FF0000rusty key^000000'.";
- set fkey,1;
- close;
- L_2:
- mes "You got the '^FF0000rusty key^000000' here.";
- mes "There's nothing but an empty cup and an empty bottle.";
- close;
- }
- //--------------------------Shelf--------------------------
- lhz_cube.gat,233,206,0 script Shelf 111,{
- if (gkey == 1) goto L_2;
- mes "There are lots of bottles filled with acids lined up";
- mes "Along the shelf, they have different labels.";
- next;
- input @lathe$;
- if (fkey == 1 && @lathe$ == "rusty key" || fkey == 1 && @lathe$ == "Rusty Key") goto L_1;
- mes "Nothing happened.";
- close;
- L_1:
- mes "As you put the 'rusty key' into a bottle, it fizzes";
- mes "and bubbles, and all the liquid disappears.";
- mes "All that's left is a clean, green key.";
- next;
- mes "You acquired the '^FF0000green key^000000'";
- set gkey,1;
- close;
- L_2:
- mes "There is an acid that changed corroded all the rust";
- mes "off of your key.";
- next;
- mes "I don't see anything useful.";
- close;
- }
- //--------------------------Closet--------------------------
- lhz_cube.gat,249,191,0 script Closet 111,{
- if (polygon >= 1) goto L_4;
- mes "There is a closet with lots of drawers.";
- if (gkey == 1) goto L_2;
- if (gkey == 0) next;
- menu "Leave it alone.",-,"Open one of the drawers.",L_1;
- close;
- L_1:
- mes "There's nothing of any interest in this drawer.";
- close;
- L_2:
- next;
- input @gkey$;
- if (@gkey$ == "green key" || @gkey$ == "Green Key") goto L_3;
- mes "There's nothing of any interest in this drawer.";
- close;
- L_3:
- mes "You put the 'green key' into a keyhole,";
- mes "opening one of the locked drawers.";
- mes "In the drawer, there is a model of";
- mes "a polygon.";
- next;
- mes "'You acquired the ^FF0000polygon model^000000.";
- set polygon,1;
- close;
- L_4:
- mes "This is the closet where you got";
- mes "the 'polygon model' from.";
- next;
- mes "The other draws will not open, there's";
- mes "nothing else to do here.";
- close;
- }
- //--------------------------Desk--------------------------
- lhz_cube.gat,234,200,0 script Desk 111,{
- mes "There is a desk with lots of objects scattered around.";
- next;
- menu "Above the desk",-,"Below the desk",L_1,"Drawer",L_2;
- mes "There are lots of books, papers and";
- mes "research equipment.";
- close;
- L_1:
- if (rod == 1 || srod2 == 1) goto L1_2;
- mes "When you look below the desk,";
- mes "You see a decent sized stick.";
- next;
- mes "You acquired '^FF0000short stick^000000'.";
- mes "It looks like this stick could be combined";
- mes "With another stick to make it larger.";
- if (srod2 == 0) set srod2,1;
- if (srod2 == 0) close;
- L1_1:
- if (@desk == 0) next;
- mes "It seems like the decently sized stick can be";
- mes "combined with the 'short stick' from under the bed.";
- mes "You put the two end to end, and they click into place.";
- next;
- mes "You acquired the '^FF0000long stick^000000'";
- set rod,1;
- close;
- L1_2:
- set @desk,1;
- if (srod1 == 1 && srod2 == 1) goto L1_1;
- mes "This is where you acquired the '^FF0000short stick^000000'.";
- mes "There is nothing but dust now.";
- close;
- L_2:
- mes "It is locked and can't be opened.";
- close;
- }
- //--------------------------Picture--------------------------
- lhz_cube.gat,237,206,0 script Picture 111,{
- if (num1 > 0) goto L_2;
- mes "There is a picture on the wall.";
- next;
- menu "Move it.",L_1,"Leave it alone.",-;
- close;
- L_1:
- mes "It does not move.";
- next;
- input @knife$;
- if (knife == 1 && @knife$ == "small knife" ||knife == 1 && @knife$ == "Small Knife") goto L1_1;
- mes "Nothing happened.";
- close;
- L1_1:
- mes "You slid the 'small knife' behind the frame";
- mes "and used it to twist the picture.";
- mes "As you turn the frame, the picture detatches and";
- mes "falls from the wall.";
- next;
- set num1,rand(1,9);
- Lset1:
- set num2,rand(1,9);
- if (num1 == num2) goto Lset1;
- Lset2:
- set num3,rand(1,9);
- if (num1 == num3) goto Lset2;
- if (num2 == num3) goto Lset2;
- Lset3:
- set num4,rand(1,9);
- if (num1 == num4) goto Lset3;
- if (num2 == num4) goto Lset3;
- if (num3 == num4) goto Lset3;
- Lset4:
- set num5,rand(1,9);
- if (num1 == num5) goto Lset4;
- if (num2 == num5) goto Lset4;
- if (num3 == num5) goto Lset4;
- if (num4 == num5) goto Lset4;
- Lset5:
- set num6,rand(1,9);
- if (num1 == num6) goto Lset5;
- if (num2 == num6) goto Lset5;
- if (num3 == num6) goto Lset5;
- if (num4 == num6) goto Lset5;
- if (num5 == num6) goto Lset5;
- Lset6:
- set num7,rand(1,9);
- if (num1 == num7) goto Lset6;
- if (num2 == num7) goto Lset6;
- if (num3 == num7) goto Lset6;
- if (num4 == num7) goto Lset6;
- if (num5 == num7) goto Lset6;
- if (num6 == num7) goto Lset6;
- Lset7:
- set num8,rand(1,9);
- if (num1 == num8) goto Lset7;
- if (num2 == num8) goto Lset7;
- if (num3 == num8) goto Lset7;
- if (num4 == num8) goto Lset7;
- if (num5 == num8) goto Lset7;
- if (num6 == num8) goto Lset7;
- if (num7 == num8) goto Lset7;
- Lset8:
- set num9,rand(1,9);
- if (num1 == num9) goto Lset8;
- if (num2 == num9) goto Lset8;
- if (num3 == num9) goto Lset8;
- if (num4 == num9) goto Lset8;
- if (num5 == num9) goto Lset8;
- if (num6 == num9) goto Lset8;
- if (num7 == num9) goto Lset8;
- if (num8 == num9) goto Lset8;
- goto L_2;
- L_2:
- mes "There is a number behind the picture.";
- mes "" + num1 + "3 " + num2 + "6 " + num3 + "9 " + num4 + "4 " + num5 + "8 " + num6 + "1 " + num7 + "7 " + num8 + "2 " + num9 + "5";
- mes "Perhaps you should write this number down somewhere...";
- close;
- }
- //--------------------------generator--------------------------
- lhz_cube.gat,224,192,0 script Generator 111,{
- if (machine == 1) goto L_2;
- mes "The big machine is running, making a huge noise.";
- mes "There are lots weird symbols and";
- mes "a small key hole beside them.";
- next;
- input @key$;
- if (ykey == 1 && @key$ == "yellow key" || ykey == 1 && @key$ == "Yellow Key") goto L_1;
- mes "There's nothing to do here.";
- close;
- L_1:
- mes "You insert the 'yellow key' into the keyhole";
- mes "and twist it.";
- mes "The machine clicks, and becomes silent.";
- next;
- mes "When it was stopped, the lamp next to the bed";
- mes "also turned off.";
- set machine,1;
- close;
- L_2:
- mes "The big machine sits quietly.";
- close;
- }
- //--------------------------Lamp--------------------------
- lhz_cube.gat,248,205,0 script Lamp 111,{
- if (bkey == 1) goto L_3;
- if (machine == 1) goto L_1;
- mes "There is a bright lamp.";
- mes "Seems like there is something inside";
- mes "but it is too hot to touch.";
- mes "It looks like you need to somehow turn the lamp off.";
- close;
- L_1:
- mes "There is something inside of the bulb.";
- next;
- menu "Leave it alone.",-,"Break the bulb.",L_2;
- close;
- L_2:
- mes "When you break the bulb, a";
- mes "'black key' falls out.";
- next;
- mes "You acquired the '^FF0000black key^000000'.";
- set bkey,1;
- close;
- L_3:
- mes "There nothing but a broken bulb.";
- close;
- }
- //--------------------------Box--------------------------
- lhz_cube.gat,248,193,0 script Box 111,{
- if (countitem(2657) > 0 || @gotkey || hzdun) goto L_5;
- mes "There is a box with three holes.";
- next;
- if (ellipse == 2 && quadrangle == 2 && polygon == 2) goto L_4;
- menu "Ellipse hole",L_1,"Square hole",L_2,"Polygonal hole",L_3;
- L_1:
- if (ellipse == 2) goto L1_2;
- input @ellipse$;
- if (ellipse == 1 && @ellipse$ == "ellipse model" ||ellipse == 1 && @ellipse$ == "Ellipse Model") goto L1_1;
- mes "Nothing happened.";
- close;
- L1_1:
- mes "You inserted the 'ellipse model' into the ellipse-shaped hole.";
- mes "The box makes a metallic click.";
- set ellipse,2;
- close;
- L1_2:
- mes "You've already inserted the 'ellipse model'.";
- close;
- L_2:
- if (quadrangle == 2) goto L2_2;
- input @quadrangle$;
- if (quadrangle == 1 && @quadrangle$ == "cube model" || quadrangle == 1 && @quadrangle$ == "Cube Model") goto L2_1;
- mes "Nothing happened.";
- close;
- L2_1:
- mes "You inserted the 'cube model' into the square-shaped hole.";
- mes "The box makes a metallic click.";
- set quadrangle,2;
- close;
- L2_2:
- mes "You already inserted the 'square model'.";
- close;
- L_3:
- if (polygon == 2) goto L3_2;
- input @polygon$;
- if (polygon == 1 && @polygon$ == "polygon model" || polygon == 1 && @polygon$ == "Polygon Model") goto L3_1;
- mes "Nothing happened.";
- close;
- L3_1:
- mes "You inserted the 'polygon model' into the polygonal hole.";
- mes "The box makes a metallic click.";
- set polygon,2;
- close;
- L3_2:
- mes "You've already inserted the 'polygon model'.";
- close;
- L_4:
- mes "All holes are filled with keymodels.";
- next;
- menu "Leave it alone.",-,"Open the box.",L4_1;
- close;
- L4_1:
- mes "There is a small card inside of it.";
- next;
- mes "You acquired the 'Laboratory Permit'.";
- set @gotkey,1;
- getitem 2657,1;
- close;
- L_5:
- mes "There is an opened box.";
- mes "There is nothing inside.";
- close;
- }
- //--------------------------Test tube--------------------------
- lhz_cube.gat,224,197,0 script Test Tube 111,{
- if (countitem(2657) > 0) goto L_3;
- if (ellipse >= 1) goto L_2;
- mes "There is a weird test tube.";
- mes "It seems like there is something inside.";
- mes "There' a keyhole and a hole that fits a thin object.";
- next;
- input @key$;
- if (bkey == 1 && @key$ == "black key" || bkey == 1 && @key$ == "Black Key") goto L_1;
- mes "Nothing happened.";
- close;
- L_1:
- mes "You inserted the 'black key' and turned it.";
- mes "The glass window at the front of the machine opened,";
- mes "Revealing an ellipse model.";
- next;
- mes "You acquired the '^FF0000ellipse model^000000'.";
- set ellipse,1;
- close;
- L_2:
- mes "This is where you got '^FF0000ellipse model^000000'.";
- mes "There is a weird symbol on the bottom of the machine.";
- mes "It looks like it could open as it has hinges on one side.";
- close;
- L_3:
- mes "There is a rectangular hole in the front of the machine.";
- next;
- input @answer$;
- if (@answer$ == "Laboratory Permit" || @answer$ == "permit" || @answer$ == "laboratory permit" || @answer == "Permit") goto L_4;
- mes "Nothing happened.";
- close;
- L_4:
- mes "You inserted the 'Laboratory Keycard' in the hole,";
- mes "and the stair leading down appeared on the floor.";
- next;
- menu "Go down.",L4_1,"Do not go down.",-;
- close;
- L4_1:
- mes "It connected to a long staircase.";
- close2;
- set axe,0; set ykey,0; set box,0; set num1,0;
- set num2,0; set num3,0; set num4,0; set num5,0;
- set num6,0; set num7,0; set num8,0; set num9,0;
- set knife,0; set redkey,0; set srod1,0; set srod2,0;
- set fkey,0; set gkey,0; set polygon,0; set machine,0;
- set bkey,0; set ellipse,0; set quadrangle,0; set rod,0;
- set hzdun,1;
- warp "lhz_cube.gat",177,13;
- end;
- }
- // Lighthalzen Pickpocket Mini-Quest
- // By Lord Gywall
- // Version 1.0
- // Tested on: eAthena SVN Stable (Unknown version)
- // Version History:
- // 1.0 - Completed and working
- lighthalzen.gat,240,216,4 script Man#Pickpocket1 870,2,2,{
- end;
- OnTouch:
- callfunc "F_LHZPick",33,1;
- close;
- }
- lighthalzen.gat,220,169,4 script Man#Pickpocket2 870,2,2,{
- end;
- OnTouch:
- callfunc "F_LHZPick",33,2;
- close;
- }
- lighthalzen.gat,164,127,4 script Man#Pickpocket3 870,2,2,{
- end;
- OnTouch:
- callfunc "F_LHZPick",20,3;
- if(@caught!=1) close;
- mes "[Strange Man]";
- mes "Ayee! I'm trapped.";
- mes "If you will forgive me,";
- mes "I can give you something good.";
- mes "["+strcharinfo(0)+"]";
- mes "You're forgiven, now what is this";
- mes "good thing you mentioned?";
- next;
- mes "[Strange Man]";
- mes "The lower part of your body,";
- mes "will produce a strong power";
- mes "once you've taken the secret potion.";
- mes "It's very useful";
- mes "when you want to run quickly";
- next;
- mes "[Strange Man]";
- mes "I will sell you them for a bargin";
- mes "price of 15,000 zeny to a maximum";
- mes "of three potions.";
- mes "How many do you want?";
- next;
- input @number;
- if(@number>3) set @number,3;
- set @cost,15000*@number;
- if(Zeny<@cost) goto L_Zeny;
- //please check that you add the script to it.
- set Zeny,zeny-@cost;
- getitem 12016,@number; //Speed Potion
- mes "[Strange Man]";
- mes "Thanks for your money.";
- if(rand(1,2)==1) goto L_Reset;
- disablenpc "Man#Pickpocket3";
- enablenpc "Man#Pickpocket2";
- close;
- L_Reset:
- disablenpc "Man#Pickpocket3";
- enablenpc "Man#Pickpocket1";
- close;
- L_Zeny:
- mes "[Strange Man]";
- mes "Too bad.";
- mes "No zeny makes you a poor man.";
- close;
- OnInit:
- disablenpc "Man#Pickpocket2";
- disablenpc "Man#Pickpocket3";
- }
- function script F_LHZPick {
- if(Zeny<100) set Zeny,0;
- if(Zeny>=100) set Zeny,zeny-100;
- mes "Pickpocket";
- next;
- if(rand(0,100)<getarg(0)) goto L_Caught;
- mes "Hehehehe....";
- return;
- L_Caught:
- mes "(You notice the man put his";
- mes "hand in your pocket!)";
- mes "["+strcharinfo(0)+"]";
- mes "Eh!? What are you doing!";
- mes "You are!! Stealing my money?!";
- mes "[Strange Man]";
- mes "Ah! I'm caught!";
- mes "["+strcharinfo(0)+"]";
- mes "You're a pickpocket?!?";
- mes "[Strange Man]";
- mes "Hehehehe....";
- next;
- set @rand,rand(1,4);
- if(getarg(1)==1 && @rand<4) goto L_MoveB;
- if(getarg(1)==2 && @rand<4) goto L_MoveA;
- if(getarg(1)==1 && @rand==4) goto L_MoveC1;
- if(getarg(1)==2 && @rand==4) goto L_MoveC2;
- set @caught,1;
- return;
- L_MoveA:
- disablenpc "Man#Pickpocket2";
- enablenpc "Man#Pickpocket1";
- return;
- L_MoveB:
- disablenpc "Man#Pickpocket1";
- enablenpc "Man#Pickpocket2";
- return;
- L_MoveC1:
- disablenpc "Man#Pickpocket1";
- enablenpc "Man#Pickpocket3";
- return;
- L_MoveC2:
- disablenpc "Man#Pickpocket2";
- enablenpc "Man#Pickpocket3";
- return;
- }
- //==============================================================
- // Friendship
- //==============================================================
- lhz_in02.gat,201,210,3 script Digotz 869,{
- if(friendship > 9)goto s_Dead;
- if(friendship == 9)goto s_Wounded;
- if(friendship == 8)goto s_Cont7;
- if(friendship == 6 && friendship2 || friendship == 7)goto s_Cont6;
- if(friendship == 6)goto s_Cont5;
- if(friendship == 4 || friendship == 5)goto s_Cont4;
- if(friendship == 3)goto s_Cont3;
- if(friendship == 2)goto s_Cont2;
- mes "[Digotz]";
- mes "Oh, an adventurer?";
- mes "Welcome to Uptown";
- mes "Lighthalzen. However,";
- mes "I'm afraid this area won't";
- mes "have much to offer you";
- mes "in the way of excitement.";
- next;
- if(friendship == 1)goto s_Cont;
- mes "[Digotz]";
- mes "Feel free to take";
- mes "a look around if you";
- mes "so wish. I'm actually";
- mes "glad to see somebody";
- mes "aside from the stuck up";
- mes "rich people who live here.";
- close;
- s_Cont:
- mes "[Digotz]";
- mes "My name is Digotz,";
- mes "just another citizen";
- mes "of Upper Lighthalzen.";
- mes "I hope that you enjoy";
- mes "your stay in my hometown";
- next;
- menu "Do you know someone named Maku?",-;
- mes "[Digotz]";
- mes "Maku? Maku. Yes, he's my";
- mes "childhood friend. Or he was,";
- mes "anyway. Now he's just a jerk.";
- mes "In an case, we can't hang";
- mes "out, even if we wanted to,";
- mes "for several reasons.";
- next;
- mes "[Digotz]";
- mes "Hey, why am I even";
- mes "talking about this? It's";
- mes "not like I'm bothered by";
- mes "the fact that me and Maku aren't";
- mes "pals anymore. You know what?";
- mes "Just forget everything I said.";
- set friendship,2;
- close;
- s_Cont2:
- mes "[Digotz]";
- mes "What are you still";
- mes "doing hanging around";
- mes "here? There's nothing";
- mes "interesting in Uptown";
- mes "for you to see, adventurer.";
- next;
- mes "[Digotz]";
- mes "Gosh...!";
- mes "Just hearing about";
- mes "Maku makes me so feel";
- mes "so upset for some reason!";
- close;
- s_Cont3:
- mes "[Digotz]";
- mes "I know that the";
- mes "opulence of Uptown";
- mes "seems rather attractive,";
- mes "but trust me. This place";
- mes "is colorless. Now, have";
- mes "you visited the poor district?";
- next;
- menu "Yes, I did already...",-;
- mes "[" + strcharinfo(0) + "]";
- mes "Yes, I did already...";
- mes "And I met someone";
- mes "named Maku there.";
- next;
- mes "[Digotz]";
- mes "Maku?! Oh, he must have";
- mes "mentioned something about";
- mes "me. But I don't care what he";
- mes "says, unless it's an apology";
- mes "for being a fully blown jerk.";
- mes "Ever since we were kids...";
- next;
- mes "[Digotz]";
- mes "Anyway, we used to be close,";
- mes "but that guy was never a true";
- mes "friend of mine! Like that one";
- mes "time he cheated to beat me at";
- mes "arm wrestling! Or when he never";
- mes "thanked me for buying us lunch!";
- next;
- mes "[Digotz]";
- mes "Sure, he might have helped";
- mes "me a little in meeting my first";
- mes "girlfriend, but I'll never ever";
- mes "forgive him for fixing me up";
- mes "on the worst blind dates a";
- mes "man can possible experience!";
- next;
- mes "[Digotz]";
- mes "Maku doesn't know a damn";
- mes "about friendship! Even if I did";
- mes "want to see him, there are these";
- mes "people who don't want the rich";
- mes "to ever meet with the poor.";
- next;
- mes "If Maku's fine, that's";
- mes "good enough to hear for";
- mes "me! There's no need for me";
- mes "to go all the way over there";
- mes "and check up on him! I only";
- mes "have one regret though...";
- next;
- mes "[Digotz]";
- mes "I only wish I had one";
- mes "last chance to see Maku...";
- mes "So that I could kick his sorry";
- mes "ass myself! Yeah, that's right!";
- mes "Arrogant bastard! But still,";
- mes "I'm not able to do that...";
- next;
- mes "[Digotz]";
- mes "The security guards here";
- mes "will never allow the rich and";
- mes "poor to meet, fearing that";
- mes "the poor will disturb the peace";
- mes "and order of the city. It's a dumb";
- mes "rule made for dumb people.";
- next;
- mes "[Digotz]";
- mes "Still, it's pretty scary that";
- mes "someone can get punished";
- mes "for violating such a stupid";
- mes "taboo, actually. Anyway, if";
- mes "you see Maku again, tell";
- mes "him this for me, got it?";
- next;
- mes "[Digotz]";
- mes "^FF0000Hopeless bastard!";
- mes "You're still a stubborn jerk!";
- mes "You owe me at least 3 lunches!";
- mes "Not to mention an apology!";
- mes "But who cares what you think?!";
- mes "I'm so goddamn happy without you!";
- set friendship,4;
- close;
- s_Cont4:
- mes "[Digotz]";
- mes "Still checking out";
- mes "Uptown Lighthalzen?";
- mes "Not like I'd care, but if you";
- mes "do happen to see Maku,";
- mes "deliver this little message";
- mes "for me, sentence by sentence.";
- next;
- mes "[Digotz]";
- mes "^FF0000Hopeless bastard!";
- mes "You're still a stubborn jerk!";
- mes "You owe me at least 3 lunches!";
- mes "Not to mention an apology!";
- mes "But who cares what you think?!";
- mes "I'm so goddamn happy without you!";
- close;
- s_Cont5:
- mes "[Digotz]";
- mes "Oh, it's been a while.";
- mes "What are you doing back";
- mes "over here? And, um, did";
- mes "you deliver that message";
- mes "to Maku? Now when I think";
- mes "about it, I was kind of--";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I delivered your message";
- mes "word for word, and Maku";
- mes "got angry, called you names";
- mes "and has been threatening to";
- mes "beat you up pretty badly.";
- next;
- mes "[Digotz]";
- mes "That no-good, dirty";
- mes "lying rotten scoundrel!";
- mes "If it weren't for those";
- mes "guards, I'd head over to";
- mes "the ghetto and beat Maku";
- mes "up myself! That stupid guy!";
- next;
- mes "[Digotz]";
- mes "During times like this,";
- mes "I really miss ^FF0000Benkaistein^000000";
- mes "That guy would always have";
- mes "an answer for this kind of";
- mes "situation. Yeah, I think he's";
- mes "in some far off town, studying.";
- next;
- mes "[Digotz]";
- mes "Supposedly he's in that";
- mes "place, whatever it's called,";
- mes "since there's a ton of books";
- mes "there that he can use. But";
- mes "yeah, Benkaistein would";
- mes "always be the mediator...";
- next;
- mes "[Digotz]";
- mes "Even back then, when";
- mes "me, him and Maku used to";
- mes "hang out, Benkastein would";
- mes "mediate if we got into some";
- mes "argument. Still, he couldn't";
- mes "do anything about Maku now...";
- next;
- mes "[Digotz]";
- mes "I don't know why,";
- mes "but I'm so angry!";
- mes "Why am I stressing";
- mes "out so much over this?!";
- set friendship2,1;
- close;
- s_Cont6:
- mes "[Digotz]";
- mes "Even if Benkaistein came";
- mes "back from wherever he was";
- mes "studying, I don't think he'd be";
- mes "able to get Maku to apologize";
- mes "to me. That guy is just way";
- mes "too stubborn for his own good!";
- if(friendship != 7)close;
- next;
- menu "Show Benkastein's Journal",s_Journal,"Don't show Benkastein's Journal.",-;
- mes "[Digotz]";
- mes "I don't understand";
- mes "why I'm so angry!";
- mes "I'm starting to act";
- mes "more like Maku, though,";
- mes "don't get me wrong, it's";
- mes "not like I care about the guy.";
- close;
- s_Journal:
- mes "[Digotz]";
- mes "Why am I so ticked off?";
- mes "^3131FF*Sigh*^000000 You have something";
- mes "to show me? Huh? Benkastein";
- mes "wanted me to read this diary";
- mes "of his? Sure, why not? I do";
- mes "owe him a lot over the years...";
- next;
- mes "[Benkastein's Journal]";
- mes "^AD9595Today, me, Digotz and";
- mes "Maku played this crazy flying";
- mes "game. Basically, we make";
- mes "these wings out of wood and";
- mes "paper, jump of these hills";
- mes "and try to fly. Dumb, I know.";
- next;
- mes "^000000[Benkastein's Journal]";
- mes "^AD9595Today it was my turn to";
- mes "jump and flap my arms with";
- mes "these fake, badly made wings.";
- mes "It's not really a fun game when";
- mes "I think about it. Boy, I hope";
- mes "we don't do that again.";
- next;
- mes "^000000[Digotz]";
- mes "Oh yeah, I remember that!";
- mes "Maky wore the wings most";
- mes "of the time, but I still hold";
- mes "the record for staying in the";
- mes "air the longest! Yeah, I was";
- mes "a regular Kid Pegasus~";
- next;
- mes "[Benkastein's Journal]";
- mes "^AD9595Maku, Digotz and me went";
- mes "outside of town. Of course,";
- mes "we didn't tell anyone or else";
- mes "we'd get in trouble. It was";
- mes "a really exciting day. But";
- mes "then, we ran into a monster!";
- next;
- mes "^000000[Benkastein's Journal]";
- mes "^AD9595I wanted to run away but Maku";
- mes "and Digotz wanted to beat it so";
- mes "that we could become heroes.";
- mes "Of course, we got hurt pretty";
- mes "bad and the monster got away.";
- mes "Boy, mom was not happy...";
- next;
- mes "^000000[Digotz]";
- mes "Huh. I don't remember";
- mes "that so well. But I know that";
- mes "Benkastein, me and Maku";
- mes "weren't afraid of anything back";
- mes "then. We must have been totally";
- mes "nuts to fight a monster, though.";
- next;
- mes "[Benkastein's Journal]";
- mes "^AD9595Digotz's been sick for three";
- mes "days now. It's just a normal";
- mes "cold and Maku keeps saying";
- mes "it's Digotz's fault he got sick.";
- mes "But he's always asking me to";
- mes "go visit him and see if he's okay.";
- next;
- mes "^000000[Digotz]";
- mes "I think I remember being";
- mes "pretty sick. Maku was worried?";
- mes "I... I must have had a horrible";
- mes "life threatening disease like,";
- mes "um, Gonorrhitis. You know.";
- mes "That might have been it.";
- next;
- mes "[Benkastein's Journal]";
- mes "^AD9595Mom and dad keep telling";
- mes "me not to hang out with Maku";
- mes "anymore. Their reason is really";
- mes "dumb, and I don't care if he is";
- mes "poor. He's one of the best guys";
- mes "that I'll ever know.";
- next;
- mes "^000000[Benkastein's Journal]";
- mes "^AD9595Digotz's family is really";
- mes "rich and they don't want him";
- mes "to see Maku anymore either.";
- mes "But Digotz doesn't care.";
- mes "I know he likes Maku a lot.";
- next;
- mes "^000000[Digotz]";
- mes "Well, we were a lot";
- mes "younger and closer back";
- mes "then, so... ^111111*Ahem!*^000000Why did";
- mes "Benkastein even write that?!";
- next;
- mes "[Benkastein's Journal]";
- mes "^AD9595Today, the three of us";
- mes "made an oath of brotherhood,";
- mes "just like we read in the comic";
- mes "book. We swore we'd always";
- mes "be friends no matter what.";
- mes "For always and for always.";
- next;
- mes "^000000[Digotz]";
- mes "I... I was forced to make";
- mes "that oath! And people do";
- mes "change, you know! I mean,";
- mes "we were basically just kids,";
- mes "it's not like that oath really";
- mes "means anything now, does it?";
- next;
- mes "[Digotz]";
- mes "That does it. I'm gonna";
- mes "go see that Maku. I don't";
- mes "miss him or anything, but";
- mes "I gotta get him to cancel";
- mes "that oath. And maybe I'll";
- mes "beat up him a little bit.";
- set friendship,8;
- close;
- s_Cont7:
- mes "[Digotz]";
- mes "Wh-whoa, I need to";
- mes "get ready! That Maku's";
- mes "gonna make fun of me if";
- mes "I look too rich and pampered.";
- mes "Damn! Where did I put all of";
- mes "my fashionable street clothes?";
- close;
- s_Wounded:
- mes "^3131FFDigotz is seriously";
- mes "injured from a wound";
- mes "by a knife that is still";
- mes "embedded in his belly.^000000";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Digotz...?";
- mes "Oh no, let me";
- mes "get you some help!";
- next;
- mes "[Digotz]";
- mes "H-het... It's the";
- mes "adventurer... Man,";
- mes "that Maku. He always";
- mes "did bring me bad luck...";
- mes "It's too late for me and";
- mes "I don't have much time...";
- next;
- mes "[Digotz]";
- mes "Those guards I told you";
- mes "about... The ones who don't";
- mes "want the poor and the rich to";
- mes "mingle? I... Guess they found";
- mes "out I was gonna meet my old";
- mes "pal. I just wanted to see him...";
- next;
- mes "[Digotz]";
- mes "This guy... In a black";
- mes "suit... He just... He just";
- mes "stabbed me! I... God. It's";
- mes "been so long since I've talked";
- mes "to him. We'll hang out and have";
- mes "fun, just like the good old days.";
- next;
- mes "[Digotz]";
- mes "I missed my buddies, but now...";
- mes "Now I can hear them calling me.";
- mes "Now we can all be together just";
- mes "like we all promised. Yeah...";
- mes "I was wrong. Life's too short";
- mes "to be angry with your frie--";
- next;
- mes "[Digotz]";
- mes "..............";
- next;
- mes "[Digotz]";
- mes "..............";
- mes ".......................";
- next;
- mes "[Digotz]";
- mes "..............";
- mes ".......................";
- mes "................................";
- next;
- mes "^3131FFDigotz stopped breating.";
- mes "You remove the Knife from";
- mes "his lifeless body as a final";
- mes "courtesy to a man who";
- mes "dearly loved his friends.";
- next;
- set friendship,10;
- getitem 1201,1;
- close;
- s_Dead:
- mes "^3131FFDigotz has passed";
- mes "away, but the look on";
- mes "his face seems very";
- mes "peaceful and content.";
- close;
- }
- lighthalzen.gat,337,232,3 script Maku 870,{
- if(friendship > 1)goto Switches;
- mes "[Maku]";
- mes "Hey, you're on of";
- mes "those adventurers, eh?";
- mes "Welcome to the ghetto.";
- mes "Nothing too adventurous";
- mes "here, but hey, you can";
- mes "explore all you want.";
- next;
- mes "[Maku]";
- mes "I don't know if you know";
- mes "but actually, the people who";
- mes "live here ain't allowed to";
- mes "explore this whole city. It's";
- mes "kind of taboo to talk about,";
- mes "but what do I care, right?";
- next;
- mes "[Maku]";
- mes "Yeah, basically the rich";
- mes "people here are too afraid";
- mes "of the poor people comin' to";
- mes "see them, so the security in";
- mes "this city is pretty tight! Those";
- mes "upper class guys are trash...";
- next;
- mes "[Maku]";
- mes "I didn't use to think";
- mes "this way. I actually used";
- mes "to have a pretty rich friend";
- mes "till I found out he's not all";
- mes "I thought he was. That";
- mes "moron! Why's he like that?!";
- next;
- mes "[Maku]";
- mes "Eh, forget about it.";
- mes "Why am I even talking";
- mes "about my personal life";
- mes "to someone I just met";
- mes "anyway? Sure, we all";
- mes "do it, but still...";
- next;
- mes "[Maku]";
- mes "Well, when you get";
- mes "bored of the ghetto,";
- mes "you really oughta check";
- mes "out the rich section of town.";
- mes "I'm bitter, but I'll also admit";
- mes "it's way nicer than this place.";
- set friendship,1;
- close;
- Switches:
- switch(friendship)
- {
-
- case 2:
- mes "[Maku]";
- mes "Hey, what are you";
- mes "doing back over here?";
- mes "I thought I recommended";
- mes "going over to check out";
- mes "Uptown Lighthalzen. This";
- mes "place is pretty run-down...";
- next;
- menu "I actually met Digotz and...",-;
- mes "[Maku]";
- mes "You what...?!";
- mes "You saw my old pal,";
- mes "Digotz?! Er, I mean,";
- mes "Mister Alexander Digotz,";
- mes "who used to be my buddy,";
- mes "but obviously not anymore.";
- next;
- mes "[Maku]";
- mes "Sure, we were real close";
- mes "at one time, but that was";
- mes "too long ago. It's been a";
- mes "long time since we hung";
- mes "out and he probable hates";
- mes "my penniless guts and...";
- next;
- mes "[Maku]";
- mes "Crud, just listen to";
- mes "me, I sound like a wuss.";
- mes "I don't miss Digotz! In fact,";
- mes "I hate the guy, one hundred";
- mes "percent! The next time I see";
- mes "him, I'll beat him to a pulp!";
- set friendship,3;
- close;
- break;
- case 3:
- mes "[Maku]";
- mes "Man, I need to blow off some";
- mes "steam! Sure, me and Digotz";
- mes "were buds before and maybe";
- mes "we might seem like friends now,";
- mes "but not anymore, though we used";
- mes "to be closer than this. Argh!";
- next;
- mes "[Maku]";
- mes "Don't get me wrong, I don't";
- mes "miss the guy or anything like";
- mes "that and I don't feel sorry about";
- mes "what happened. But if he ever";
- mes "came to apologize to me, I'd";
- mes "probably accept, you know.";
- next;
- mes "[Maku]";
- mes "Well, after thinking";
- mes "about it, of course.";
- mes "I mean, I'm not the one";
- mes "holding a grudge. It's all";
- mes "that guy's fault! Sheeeesh!";
- close;
- break;
- case 4:
- mes "[Maku]";
- mes "What the hell are you";
- mes "still doing around here?";
- mes "You must have better things";
- mes "to do than talk to a ruffian";
- mes "like me or that snobby and";
- mes "totally prickish Digotz.";
- next;
- menu "Speaking of which...",-;
- mes "[" + strcharinfo(0) + "]";
- mes "Speaking of which...";
- mes "I spoke to Digotz again.";
- mes "He told me to give you a";
- mes "message, but I'm not sure th--";
- next;
- mes "[Maku]";
- mes "That no-good bastard";
- mes "has a message for me?!";
- mes "Oh, I'm soooo honored~";
- mes "Tell me what that fink";
- mes "has to say, line by line!";
- next;
- input @digotzstr$;
- if(@digotzstr$ != "Hopeless bastard!")goto failstr;
- mes "[Maku]";
- mes "\"Hopeless Bastard?!\"";
- mes "Well, at least he had";
- mes "the stomach to say that.";
- mes "Through somebody else";
- mes "anyway! What else'd he say?!";
- next;
- input @digotzstr$;
- if(@digotzstr$ != "You're still a stubborn jerk!")goto failstr;
- mes "[Maku]";
- mes "\"Stubborn Jerk?!\"";
- mes "Takes no one to know one,";
- mes "bastard! Why I oughta--";
- mes "Grrr! What'd he say next?!";
- next;
- input @digotzstr$;
- if(@digotzstr$ != "You owe me at least 3 lunches!")goto failstr;
- mes "[Maku]";
- mes "Three lunches?!";
- mes "I treated that guy to";
- mes "lunch like, fifteen times!";
- mes "I tell you, the guy does not";
- mes "know the meaning of friendship!";
- mes "What else did that moron say?!";
- next;
- input @digotzstr$;
- if(@digotzstr$ != "Not to mention an apology!")goto failstr;
- mes "[Maku]";
- mes "Me, apologize?!";
- mes "He should be on his hands";
- mes "and knees begging for my";
- mes "frickin' forgiveness! That...";
- mes "That selfish no-good stupid...";
- mes "W-what else did he tell you?!";
- next;
- input @digotzstr$;
- if(@digotzstr$ != "But who cares what you think?!")goto failstr;
- mes "[Maku]";
- mes "Who cares what I think?!";
- mes "GRRRAAH~!! Who cares";
- mes "what he thinks!! ^111111*Pant Pant*^000000";
- mes "I'm gonna murderlize that";
- mes "dumb creep! He can't possibly";
- mes "make me angrier than I am now!";
- next;
- input @digotzstr$;
- if(@digotzstr$ != "I'm so goddamn happy without you!")goto failstr;
- mes "[Maku]";
- mes "That's it.";
- mes "It's decided. The";
- mes "next time I see Digotz,";
- mes "I'm gonna plaster his";
- mes "face all over the floor.";
- set friendship,5;
- close;
- break;
- case 5:
- mes "[Maku]";
- mes "RrrrRrrrr.....";
- mes "RrrrrRRRrrRR.....";
- mes "GGGGGRRRRR...";
- next;
- mes "^3131FFUh oh...";
- mes "It looks like Maku";
- mes "is starting to rage";
- mes "just a bit too much.^000000";
- next;
- mes "[Maku]";
- mes "...";
- mes "......";
- mes ".........";
- next;
- mes "[Maku]";
- mes "Gggrrrr...";
- next;
- mes "[Maku]";
- mes "GRAAAAAAAAH~!";
- mes "Who the hell does he";
- mes "think he is, telling me";
- mes "all sorts of crap!? Digotz,";
- mes "you're not getting away";
- mes "with this! Gonna wreck you!!";
- next;
- set Hp,MaxHp/2;
- mes "^3131FFMaku's seething quickly";
- mes "explodes into pure, violent";
- mes "rage. You manage to calm";
- mes "him down after a while, but";
- mes "barely keep yourself from";
- mes "getting killed in this outburst^000000";
- next;
- mes "[Maku]";
- mes "^111111*Pant pant* *Whew~*^000000";
- mes "D-don't worry, I've got";
- mes "a grip on myself now.";
- mes "Thanks for not letting me";
- mes "get too crazy. Times like";
- mes "this, I really miss ^FF0000Benkaistein^000000.";
- next;
- mes "[Maku]";
- mes "Benkastein would always";
- mes "make sure that I'd stay out";
- mes "of fights. I really miss that";
- mes "guy. Still, he ain't around...";
- next;
- mes "[Maku]";
- mes "Damn those guards!";
- mes "If they weren't there,";
- mes "I could just go over and";
- mes "kick Digotz's ass! I swear,";
- mes "if it weren't for them...!";
- set friendship,6;
- close;
- break;
- case 6:
- mes "[Maku]";
- mes "Arrrrgh! Whenever I hear";
- mes "about that Digotz, I get so";
- mes "peeved! Is that guy giving";
- mes "me the brushoff just because";
- mes "I'm not a rich guy like he is?!";
- next;
- mes "[Maku]";
- mes "I can't...";
- mes "I can't even beat him up";
- mes "all properly because of";
- mes "all those freakin' guards!";
- mes "Arrrrrrrgh! Man, where's";
- mes "Benkastein when I need him?";
- close;
- break;
- case 7:
- mes "[Maku]";
- mes "Arrrrgh! Whenever I hear";
- mes "about that Digotz, I get so";
- mes "peeved! Is that guy giving";
- mes "me the brushoff just because";
- mes "I'm not a rich guy like he is?!";
- next;
- mes "[Maku]";
- mes "I can't...";
- mes "I can't even beat him up";
- mes "all properly because of";
- mes "all those freakin' guards!";
- mes "Arrrrrrrgh! Man, where's";
- mes "Benkastein when I need him?";
- close;
- break;
- case 8:
- mes "[Maku]";
- mes "Hey, what is that? You want";
- mes "me to read this journal?";
- mes "Er, okay, but I'm none too";
- mes "comfortable going through";
- mes "somebody's diary. It's just";
- mes "kinda... creepy, you know?";
- next;
- mes "[Maku]";
- mes "Hey, this think is";
- mes "Benkastein's. I haven't";
- mes "seen that guy in a long while.";
- mes "Ah, so he gave it to you for me";
- mes "to read? Alright, I owe him a";
- mes "favor or two, so I oughta...";
- next;
- mes "[Benkastein's Journal]";
- mes "^AD9595Today, me, Digotz and";
- mes "Maku played this crazy flying";
- mes "game. Basically, we make";
- mes "these wings out of wood and";
- mes "paper, jump of these hills";
- mes "and try to fly. Dumb, I know.";
- next;
- mes "^000000[Benkastein's Journal]";
- mes "^AD9595Today it was my turn to";
- mes "jump and flap my arms with";
- mes "these fake, badly made wings.";
- mes "It's not really a fun game when";
- mes "I think about it. Boy, I hope";
- mes "we don't do that again.";
- next;
- mes "^000000[Maku]";
- mes "What is he talking about?!";
- mes "That game was real fun!";
- mes "Yeah, I usually wore the";
- mes "wings and Digotz always";
- mes "wanted to wear them too.";
- next;
- mes "[Benkastein's Journal]";
- mes "^AD9595Maku, Digotz and me went";
- mes "outside of town. Of course,";
- mes "we didn't tell anyone or else";
- mes "we'd get in trouble. It was";
- mes "a really exciting day. But";
- mes "then, we ran into a monster!";
- next;
- mes "^000000[Benkastein's Journal]";
- mes "^AD9595I wanted to run away but Maku";
- mes "and Digotz wanted to beat it so";
- mes "that we could become heroes.";
- mes "Of course, we got hurt pretty";
- mes "bad and the monster got away.";
- mes "Boy, mom was not happy...";
- next;
- mes "^000000[Maku]";
- mes "That's right! Back then,";
- mes "the three of us weren't";
- mes "afraid of anything! Of course,";
- mes "Digotz got beat up the most.";
- mes "But I gotta say, he was also";
- mes "the most fearless of us.";
- next;
- mes "[Benkastein's Journal]";
- mes "^AD9595Digotz's been sick for three";
- mes "days now. It's just a normal";
- mes "cold and Maku keeps saying";
- mes "it's Digotz's fault he got sick.";
- mes "But he's always asking me to";
- mes "go visit him and see if he's okay.";
- next;
- mes "^000000[Maku]";
- mes "Wh-what?! No, I wasn't";
- mes "worried at all! That must";
- mes "have been the time Digotz";
- mes "caught Clymonia. You know,";
- mes "that, uh, horrible disease. No";
- mes "one should have that one!";
- next;
- mes "[Benkastein's Journal]";
- mes "^AD9595Mom and dad keep telling";
- mes "me not to hang out with Maku";
- mes "anymore. Their reason is really";
- mes "dumb, and I don't care if he is";
- mes "poor. He's one of the best guys";
- mes "that I'll ever know.";
- next;
- mes "^000000[Benkastein's Journal]";
- mes "^AD9595Digotz's family is really";
- mes "rich and they don't want him";
- mes "to see Maku anymore either.";
- mes "But Digotz doesn't care.";
- mes "I know he likes Maku a lot.";
- next;
- mes "^000000[Maku]";
- mes "...";
- mes "......";
- next;
- mes "[Benkastein's Journal]";
- mes "^AD9595Today, the three of us";
- mes "made an oath of brotherhood,";
- mes "just like we read in the comic";
- mes "book. We swore we'd always";
- mes "be friends no matter what.";
- mes "For always and for always.";
- next;
- mes "^000000[Maku]";
- mes "Well, that's true,";
- mes "I guess, but people";
- mes "change! Besides, we got";
- mes "that idea from a comic book!";
- mes "Well, if he apologizes first,";
- mes "I guess I better forgive him.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Good...";
- mes "Because Digotz said";
- mes "that he'll be coming";
- mes "by in a few days.";
- next;
- mes "[Maku]";
- mes "What?! He's really coming";
- mes "here? What for? It's too late";
- mes "to patch things up! Still, I'd be";
- mes "a real prick if I didn't see him";
- mes "Alright, fine! I'll teach that guy";
- mes "a lesson once he's here!";
- next;
- mes "[Maku]";
- mes "And, um, gimme that";
- mes "journal! I'm gonna read";
- mes "more of it so I can make";
- mes "fun of Digotz. Bwahahaha!";
- mes "But yeah, um, thanks. Not";
- mes "that I'm grateful or anything.";
- next;
- mes "[Maku]";
- mes "So, uh, I guess";
- mes "I'll see you later.";
- mes "Um, now I gotta get";
- mes "ready for something.";
- mes "^111111(But not to see Digotz!)";
- if(countitem(7351))delitem 7351,1;
- set friendship,9;
- close;
- break;
- case 9:
- mes "[Maku]";
- mes "Why is Digotz";
- mes "so late? This isn't";
- mes "like him at all. Maybe";
- mes "something's wrong?";
- close;
- break;
- case 10:
- mes "[Maku]";
- mes "Why is Digotz";
- mes "so late? This isn't";
- mes "like him at all. Maybe";
- mes "something's wrong?";
- next;
- mes "[Maku]";
- mes "Eh, he might have";
- mes "some kinda reason for";
- mes "being late, but if he don't,";
- mes "i've been saving a whole";
- mes "six pack of kickass to open,";
- mes "just for him. Heh heh heh~";
- close;
- break;
- case 11:
- mes "[Maku]";
- mes "Why is Digotz";
- mes "so late? This isn't";
- mes "like him at all. Maybe";
- mes "something's wrong?";
- next;
- mes "[Maku]";
- mes "Eh, he might have";
- mes "some kinda reason for";
- mes "being late, but if he don't,";
- mes "i've been saving a whole";
- mes "six pack of kickass to open,";
- mes "just for him. Heh heh heh~";
- close;
- break;
- }
- failstr:
- mes "[Maku]";
- mes "Wha...? I dunno if Digotz";
- mes "would say something like";
- mes "that. You sure you heard";
- mes "him carefully enough? It's";
- mes "been a while, but I know";
- mes "how Digotz talks, man.";
- close;
- }
- yuno_in04.gat,107,14,4 script Student 754,{
- mes "[Joey Choryee]";
- mes "This is a study area where";
- mes "you're not supposed to speak,";
- mes "walk or even breathe loudly.";
- mes "Still, students like Benkastein";
- mes "can tune out the whole world";
- mes "when they study hard enough...";
- if(friendship != 6)close;
- next;
- mes "[Joey Choryee]";
- mes "Benkastein...?";
- mes "He's in the north part.";
- mes "of this room. He's a real";
- mes "nice guy, but a little anal.";
- mes "Well, he's too organized";
- mes "and he labels everything!";
- close;
- }
- yuno_in04.gat,96,106,4 script Passionate Student 754,{
- if(friendship == 10)goto s_Ask;
- if(friendship3 == 2 || friendship3 == 3)goto s_Cont2;
- if(friendship3 == 1)goto s_Cont;
- mes "[Passionate Student]";
- mes "Let's see, now.";
- mes "Wind Magic, Black Magic,";
- mes "Porings, ah, there it is";
- mes "Monster race properties.";
- mes "Hopefully this contains";
- mes "the information I need...";
- next;
- if(friendship != 6)goto s_Dialog;
- mes "Upon briefly glancing at";
- mes "this student's belongings,";
- mes "you notice that the name";
- mes "\"Benkastein\" is printed";
- mes "on them. This is the friend";
- mes "mentioned by Maku and Digotz!";
- next;
- menu "Excuse me...",-;
- mes "[" + strcharinfo(0) + "]";
- mes "Excuse me...";
- mes "Benkastein?";
- next;
- mes "[Passionate Student]";
- mes "...The world of humans";
- mes "and the world of demons,";
- mes "yes, yes... No, what I'm";
- mes "looking for is a reference";
- mes "to the heavens of Asgard.";
- mes "Hmm, this here might help...";
- next;
- menu "Hey...",-;
- mes "[" + strcharinfo(0) + "]";
- mes "Hey...";
- mes "Over here.";
- mes "Benkastein!";
- next;
- mes "[Passionate Student]";
- mes "...Oh, now that's a very";
- mes "interesting observation.";
- mes "If I can incorporate that";
- mes "into my thesis without too";
- mes "much trouble, my standpoint";
- mes "would look much more solid...";
- next;
- menu "HEY YOU...!",-;
- mes "[" + strcharinfo(0) + "]";
- mes "HEY YOU...!";
- mes "BENKASTEIN~!";
- next;
- mes "[Passionate Student]";
- mes "Oh, good heavens!";
- mes "C-can't you keep";
- mes "your voice down?";
- mes "I-I'm trying to study!";
- mes "No, wait. Have you been";
- mes "calling me all this time?";
- set friendship3,1;
- close;
- s_Cont:
- mes "[Passionate Student]";
- mes "Oh, you startled me!";
- mes "Still, I'm aware that it's";
- mes "hard to get my attention";
- mes "once I immerse myself";
- mes "in a book. So, how can";
- mes "I help you, adventurer?";
- next;
- menu "Tell him about Maku and Digotz.",-;
- mes "[Benkastein]";
- mes "Oh, how are my friends";
- mes "doing? Oh, what? They're";
- mes "having a huge fight just";
- mes "because one's rich and";
- mes "the other one's poor?";
- mes "That's pretty childish!";
- next;
- mes "[Benkastein]";
- mes "But then again, that's just";
- mes "like them. ^111111*Sigh*^000000 I really want";
- mes "to go back home and get those";
- mes "two to make up, but I also need";
- mes "to finish this thesis. Let's see...";
- mes "What can I possibly do from here?";
- next;
- mes "[Benkastein]";
- mes "Oh, I know what I can do!";
- mes "Wait, but where did I put it?";
- mes "Oh, how cold I lose something";
- mes "so important? Wait! Would you";
- mes "please wait a second while";
- mes "I look for something?";
- set friendship3,2;
- close;
- s_Cont2:
- mes "[Benkastein]";
- mes "Aw nuts, this is";
- mes "taking much longer";
- mes "than I had expected.";
- mes "Now where did I put";
- mes "that thing? Hmmmm...";
- if(friendship3 == 3)goto s_Cont3;
- next;
- mes "^3131FFPerhaps it would";
- mes "be best if you help";
- mes "Benkastein to look for";
- mes "what he's searching for.";
- close;
- s_Cont3:
- next;
- mes "[Benkastein]";
- mes "Oh, is that it?";
- mes "Did you find my";
- mes "journal? Quick, let";
- mes "me check. Yes, yes...";
- mes "This is it! Thank you";
- mes "for finding this for me!";
- next;
- mes "[Benkastein]";
- mes "Would you mind doing";
- mes "a favor for me? It'd be";
- mes "better if I talk to them";
- mes "myself, but I'm too busy";
- mes "working on this thesis...";
- next;
- mes "[Benkastein]";
- mes "Would you please give this";
- mes "journal to Digotz and Maku?";
- mes "I wrote it in when we were";
- mes "really young, so it should";
- mes "remind them of all the good";
- mes "times we used to share.";
- next;
- mes "[Benkastein]";
- mes "Anyway, this should at";
- mes "least help them realize";
- mes "how stupid they've been";
- mes "acting. Thanks in advance,";
- mes "and please take care of";
- mes "Maku and Digotz for me.";
- if(friendship == 6)set friendship,7;
- close;
- s_Dialog:
- mes "^3131FFThis student seems to";
- mes "be dilligently conducting";
- mes "intensive research on some";
- mes "academic subject. For now,";
- mes "it would be best to leave him";
- mes "alone so that he can study.";
- close;
- s_Ask:
- mes "[Benkastein]";
- mes "Were you able to bring";
- mes "my journal to Digotz and";
- mes "Maku? I'm pretty sure it'd";
- mes "remind them of all the good";
- mes "times we had. I know they";
- mes "sure can be stubborn...";
- next;
- mes "[Benkastein]";
- mes "Anyway, I really";
- mes "appreciate all your";
- mes "help. When I go back";
- mes "home, I look forward to";
- mes "seeing the two of them again.";
- next;
- mes "[Benkastein]";
- mes "Until then, I need to research,";
- mes "finish my thesis and accomplish";
- mes "my academic goals. Oh, please";
- mes "take this pass which will let you";
- mes "go back and forth between the";
- mes "rich and poor areas as my thanks.";
- next;
- mes "[Benkastein]";
- mes "Anyway, I wish you";
- mes "safety in your travels,";
- mes "adventurer. When the three";
- mes "of us get together, I'll be";
- mes "sure to let you know~";
- if(BaseLevel < 41)set BaseExp,BaseExp+49500;
- if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+99000;
- if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+198000;
- if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+396000;
- if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+594000;
- if(BaseLevel > 90)set BaseExp,BaseExp+792000;
- getitem 7350,1;
- set friendship,11;
- set friendship3,0;
- close;
- }
- yuno_in04.gat,168,117,1 script Book 111,{
- if(friendship3 == 3)goto Book2;
- if(friendship3 == 2)goto Book;
- mes "^3131FFThis book is labeled,";
- mes "\"Benkastein's Journal";
- mes "Vol. 6.\".";
- close;
- Book:
- mes "^3131FFThis book is labeled,";
- mes "\"Benkastein's Journal";
- mes "Vol. 6.\". This is probably";
- mes "what Benkastein was trying";
- mes "to find, so it might be best to";
- mes "bring this and show it to him";
- set friendship3,3;
- getitem 7351,1;
- close;
- Book2:
- mes "^3131FFThis is where you found";
- mes "the book that Benkastein";
- mes "was looking for.";
- close;
- }
- yuno_in04.gat,169,109,1 script Ambitious Hollgrehenn 111,{
- mes "*Hollgrehenn: The Ambition*";
- mes "By Aragham Caul*";
- mes "";
- mes "";
- mes "";
- mes "";
- mes "Publisher:";
- mes "Muha Books, Co.";
- next;
- mes "...";
- mes "He would stop at nothing";
- mes "to have the greatest weapon";
- mes "in the world in his possession.";
- mes "He became a smith so that he";
- mes "could discern which weapons";
- mes "were the most powerful...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "That's strange...";
- mes "The next page";
- mes "has been torn out.";
- close;
- }
- yuno_in04.gat,171,117,1 script List of Books 111,{
- mes "^3131FFYou find a series";
- mes "of paperback books";
- mes "with titles, printed";
- mes "on the binding in an";
- mes "elegantly decorative";
- mes "cursive style font.";
- mes "The titles include...";
- next;
- mes "*Volcanic Passion*";
- mes "*Midnight Crescendo*";
- mes "*A Paris Affair*";
- mes "*Fever Pitch*";
- mes "*The Cowyboy Next Door*";
- mes "*Platonic Romance*";
- mes "*How Lara Got Her Groove Back*";
- next;
- mes "^000000[" + strcharinfo(0) + "]";
- mes "What the...?!";
- mes "This place even has";
- mes "a romance novel section?";
- close;
- }
|