quests_lighthalzen.txt 70 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605
  1. //===== eAthena Script =======================================
  2. //= Lighthalzen
  3. //===== By: ==================================================
  4. //= Persian, Vicious_Pucca, Completed by aoa00
  5. //===== Current Version: =====================================
  6. //= 1.9
  7. //===== Compatible With: =====================================
  8. //= eAthena SVN
  9. //===== Description: =========================================
  10. //= Event for the Mobster respawn
  11. //===== Additional Comments: =================================
  12. //= Grammar/script check please. This was a quick job.
  13. //= Things to add: Look at the thread "Lighthalzen Guard" in SVN script
  14. //= 0.3 Initial Release
  15. //= 0.5 Added mobsters spawn and Einbroch pollution. Alert lasts either 10 minutes or all mob killed.
  16. //= 0.6 small bug fixes
  17. //= 0.9 fix small bug. Added Bio-lab entrance Quest. Added Getting security-card Quest.
  18. //= 1.0 Patched "mobsters spawn & Alert" like Real-RO.
  19. //= 1.0a fixed rand(1,10) + comparision. There just can't be 'X < 1' [Lupus]
  20. //= 1.1 Changed the mobster spawn to g_mobster to prevent exploits [MasterOfMuppets]
  21. //= 1.2 Added the cube room quest by DeNy, translated by vicious_pucca. [MasterOfMuppets]
  22. //= Thanks to Linuxwolf for a grammar check as well =).
  23. //= 1.2a Moved Biolab entrance to lhz_dun warps. [Vicious]
  24. //= 1.3 Fixed password bug, fixed endless item exploit, some typos [Lupus]
  25. //= 1.4 Fixed password abuse. When people don't read the password under the picture
  26. //= and enter Zero shit 8) (TODO: I saw some "Sticks" abuses, too.. where you couls skip
  27. //= a part of quest...)
  28. //= 1.5 Fixed Mobster's OnDead event(it has to start with "On"!) [Playtester]
  29. //= 1.5a Fixed "free stick" bug, thx 2 Neouni [Lupus]
  30. //= 1.6 Added Gywall's Pickpocket Quest
  31. //= 1.7 Implemented the Friendship quest [MasterOfMuppets]
  32. //= 1.8 Changed the name of the mobsters to Gangster, as it should be. [MasterOfMuppets]
  33. //= 1.9 Added extra input check on Biolab so that the first letter of the word could be
  34. //= capitalized or undercase. [Evera]
  35. //============================================================
  36. //= aoa's comment
  37. //= In future, Need for new monsters. No-Drop, No-Exp, Weak "Mobster","VENOMOUS","NOXIOUS"
  38. //= In future, Teleport skill is impossible in Lighthalzen.
  39. //============================================================
  40. lighthalzen.gat,1,1,7 script sneakAddSuber -1,{
  41. OnInit:
  42. set $@sneakchance, 3; // chance of successful sneak(0 = never, 10 = always)
  43. set $@sneakguard, 0; // numbers of people who sneaked past guard
  44. set $@threshold, 10; // numbers of sneakers before mob appears
  45. set $@mob, 50; // Max respawn numbers of "mobsters"
  46. set $@mobcount, 0; // current numbers of "mobsters"
  47. set $@lhz_alert, 0; // Alert on Lighthalzen(0 = off, 1 = on)
  48. set $@i, 0;
  49. end;
  50. OnMinute00:
  51. OnMinute05:
  52. OnMinute10:
  53. OnMinute15:
  54. OnMinute20:
  55. OnMinute25:
  56. OnMinute30:
  57. OnMinute35:
  58. OnMinute40:
  59. OnMinute45:
  60. OnMinute50:
  61. OnMinute55:
  62. if($@lhz_alert == 0) set $@sneakguard, $@sneakguard + rand(1,3);
  63. if($@lhz_alert == 1) set $@sneakguard, $@sneakguard - 1; // Monsters will die after 5~10 min. (sneakAddSuber)
  64. end;
  65. }
  66. lighthalzen.gat,1,1,7 script AlertChk -1,{
  67. OnInit:
  68. initnpctimer;
  69. end;
  70. OnTimer10000:
  71. if($@sneakguard >= $@threshold) goto MakeMob;
  72. if($@sneakguard == 0) goto ClearMob; // Monsters will die after 5~10 min. (sneakAddSuber)
  73. setnpctimer 0;
  74. end;
  75. MakeMob:
  76. if($@lhz_alert == 1) goto ChkEnd;
  77. set $@mobcount, $@mob;
  78. mapannounce "lighthalzen.gat","Maintenance Organization of the Public Order: Currently the security of the city has been compromized, We ask the citizens to be more careful. I repeat. We ask the citizens to be more careful.", 1;
  79. for( set $@i, 0; $@i < $@mob; set $@i, $@i + 1 ) {
  80. monster "lighthalzen.gat",0,0,"Gangster",1592,1,"AlertChk::OnMobKilled";
  81. }
  82. set $@lhz_alert, 1;
  83. set $@sneakguard, 2; // Monsters will die after 5~10 min. (sneakAddSuber)
  84. setnpctimer 0;
  85. end;
  86. ClearMob:
  87. if($@lhz_alert == 0) goto ChkEnd;
  88. set $@mobcount, 0;
  89. mapannounce "lighthalzen.gat","Maintenance organization of the Public Order: We were able to get rid of all the trouble makers in the city. You may relax now.", 1;
  90. killmonster "lighthalzen.gat","AlertChk::OnMobKilled";
  91. set $@lhz_alert, 0;
  92. set $@sneakguard, 0;
  93. setnpctimer 0;
  94. end;
  95. OnMobKilled:
  96. set $@mobcount, $@mobcount - 1;
  97. if($@mobcount == 0) goto ClearMob;
  98. setnpctimer 0;
  99. end;
  100. ChkEnd:
  101. setnpctimer 0;
  102. end;
  103. }
  104. lighthalzen.gat,267,200,3 script Security Guard 868,{
  105. if(countitem(7350)>0) goto Lhzpass1;
  106. if($@lhz_alert == 1) goto Lhzstop;
  107. if((gettime(2)>00 && gettime(2)<10)) goto LhzTalk2;
  108. if((gettime(2)>30 && gettime(2)<40)) goto LhzTalk2;
  109. set @LhzTalk,rand(1,10);
  110. if(@LhzTalk < 2 ) goto LhzTalk1;
  111. LhzTalk:
  112. mes "[Guard]";
  113. mes "Hey! Where do you think you are going?";
  114. mes "I can not send nobody to the slum district!";
  115. mes "If we let suspecious people like you pass,";
  116. mes "there is no point in piece keeping!";
  117. close;
  118. LhzTalk1:
  119. mes "-Looks like the guard is doing something else";
  120. mes "Now is a good time to sneak by.-";
  121. next;
  122. warp "lighthalzen.gat",297,227;
  123. set $@sneakguard, $@sneakguard + 1;
  124. close;
  125. LhzTalk2:
  126. set @LhzTalk,rand(1,10);
  127. if(@LhzTalk < 2 ) goto LhzTalk;
  128. mes "[Guard]";
  129. mes "zzZ... zzZ... zzZ...";
  130. mes "hmm. hmm... zzZ...";
  131. next;
  132. mes "-Looks like the guard is sleeping";
  133. mes "Now is a good time to sneak by.-";
  134. next;
  135. warp "lighthalzen.gat",297,227;
  136. close;
  137. Lhzpass1:
  138. mes "[Guard]";
  139. mes "Who are you! ...Hmm? You have a pass?";
  140. mes "I'm sorry. You look like an adventurer,";
  141. mes "but I guess you got the authority.";
  142. mes "You may pass.";
  143. next;
  144. warp "lighthalzen.gat",297,227;
  145. close;
  146. Lhzstop:
  147. mes "[Guard]";
  148. mes "Recently, there were too many people sneaking pass us,";
  149. mes "so we raised the security level.";
  150. mes "Who sneak past us anyway?";
  151. mes "It's troublesome...";
  152. close;
  153. }
  154. lighthalzen.gat,294,223,7 script Security Guard 868,{
  155. if(countitem(7350)>0) goto Lhzpass1;
  156. if($@lhz_alert == 1) goto Lhzstop;
  157. if((gettime(2)>00 && gettime(2)<10)) goto LhzTalk2;
  158. if((gettime(2)>30 && gettime(2)<40)) goto LhzTalk2;
  159. set @LhzTalk,rand(1,10);
  160. if(@LhzTalk < 2 ) goto LhzTalk1;
  161. LhzTalk:
  162. mes "[Guard]";
  163. mes "Hey! Where do you think you are going?";
  164. mes "I can not send nobody to the slum district!";
  165. mes "If we let suspecious people like you pass,";
  166. mes "there is no point in piece keeping!";
  167. close;
  168. LhzTalk1:
  169. mes "-Looks like the guard is doing something else";
  170. mes "Now is a good time to sneak by.-";
  171. next;
  172. warp "lighthalzen.gat",264,200;
  173. set $@sneakguard, $@sneakguard + 1;
  174. close;
  175. LhzTalk2:
  176. set @LhzTalk,rand(1,10);
  177. if(@LhzTalk < 2 ) goto LhzTalk;
  178. mes "[Guard]";
  179. mes "zzZ... zzZ... zzZ...";
  180. mes "hmm. hmm... zzZ...";
  181. next;
  182. mes "-Looks like the guard is sleeping";
  183. mes "Now is a good time to sneak by.-";
  184. next;
  185. warp "lighthalzen.gat",264,200;
  186. close;
  187. Lhzpass1:
  188. mes "[Guard]";
  189. mes "Who are you! ...Hmm? You have a pass?";
  190. mes "I'm sorry. You look like an adventurer,";
  191. mes "but I guess you got the authority.";
  192. mes "You may pass.";
  193. next;
  194. warp "lighthalzen.gat",264,200;
  195. close;
  196. Lhzstop:
  197. mes "[Guard]";
  198. mes "Recently, there were too many people sneaking pass us,";
  199. mes "so we raised the security level.";
  200. mes "Who sneak past us anyway?";
  201. mes "It's troublesome...";
  202. close;
  203. }
  204. //============================================================
  205. // Cube Room
  206. //============================================================
  207. //--------------------------Piciburn--------------------------
  208. lighthalzen.gat,341,224,4 script Piciburn 868,{
  209. if (BaseLevel > 60) goto Lstart;
  210. mes "[Piciburn]";
  211. mes "Keep moving.";
  212. close;
  213. Lstart:
  214. if (hzdun == 1) goto L_11;
  215. if (piciburn == 7) goto L_10;
  216. if (piciburn == 6) goto L_9;
  217. if (piciburn == 5) goto L_6;
  218. if (piciburn == 4) goto L_4;
  219. if (piciburn == 3) goto L_3;
  220. if (piciburn == 2) goto L_2;
  221. if (piciburn == 1) goto L_1;
  222. mes "[Piciburn]";
  223. mes "Hmm...? What is it?";
  224. mes "I am busy at the moment,";
  225. mes "so stop bothering me.";
  226. set piciburn,1;
  227. close;
  228. L_1:
  229. mes "[Piciburn]";
  230. mes "I'm getting distracted because";
  231. mes "You keep staring at me!";
  232. mes "Would you please leave me alone?";
  233. set piciburn,piciburn+1;
  234. close;
  235. L_2:
  236. mes "[Piciburn]";
  237. mes "Hmm...? Oh, it's you..";
  238. mes "You are really getting on my nerves.";
  239. mes "You're weird, you know that?";
  240. mes "What is it that you want from me?";
  241. next;
  242. mes "[" +strcharinfo(0) + "]";
  243. mes "Nothing really...";
  244. mes "Just looking around...";
  245. mes "What are you doing?";
  246. next;
  247. mes "[Piciburn]";
  248. mes "Oh, man...";
  249. mes "If I just needed to show you this,";
  250. mes "I wouldn't have got all worked up.";
  251. next;
  252. mes "[" +strcharinfo(0) + "]";
  253. mes "I know. Haha.";
  254. next;
  255. mes "[Piciburn]";
  256. mes "You really ARE a weird person...";
  257. mes "Are you just going to stand there";
  258. mes "and keep watching?";
  259. next;
  260. mes "[Piciburn]";
  261. mes "... You're really annoying me!";
  262. mes "What do you want from me?!";
  263. next;
  264. mes "[" +strcharinfo(0) + "]";
  265. mes "I've aready told you.";
  266. mes "I asked what you were doing.";
  267. mes "This place is hot and sticky.";
  268. next;
  269. mes "[Piciburn]";
  270. mes "Okay, okay..";
  271. mes "I'll tell you what i'm doing,";
  272. mes "but would you leave me in peace";
  273. mes "if i did? Thanks.";
  274. next;
  275. mes "[Piciburn]";
  276. mes "I'm.. um... doing something illegal...";
  277. mes "Don't tell anyone about this!";
  278. next;
  279. mes "[Piciburn]";
  280. mes "I am the only person who can make a route to";
  281. mes "the industrial city's -^FF0000Laboratory^000000- or";
  282. mes "places normal people wouldn't usually be able to get to.";
  283. next;
  284. mes "[" +strcharinfo(0) + "]";
  285. mes "The -Laboratory?!!!-";
  286. mes "Can you really get people in there?!!!";
  287. next;
  288. mes "[Piciburn]";
  289. mes "Agh! Quieten down! What did i tell you?";
  290. mes "I've told you what i do, now will you stop staring at me?";
  291. mes "And be quiet~!";
  292. mes "You're weird.. ¬_¬";
  293. next;
  294. mes "[" +strcharinfo(0) + "]";
  295. mes "Ah..Haha.. I'm sorry.";
  296. mes "I really want to go there,";
  297. mes "so I got excited when I heard you can get people in there";
  298. next;
  299. mes "[Piciburn]";
  300. mes "Hmm? You were planning to get in there?";
  301. next;
  302. mes "[" +strcharinfo(0) + "]";
  303. mes "Yeah, but i couldn't get in..";
  304. next;
  305. mes "[Piciburn]";
  306. mes "Hmm...";
  307. mes "This is troublesome...";
  308. mes "I don't usually tell people i cannot";
  309. mes "trust how to get into the Laboratory...";
  310. next;
  311. mes "[" +strcharinfo(0) + "]";
  312. mes "What do I need to do?";
  313. mes "How can I get into the laboratory?";
  314. next;
  315. mes "[Piciburn]";
  316. mes "Geez~, I'm just giving people a route, not sending them there.";
  317. next;
  318. mes "[" +strcharinfo(0) + "]";
  319. mes "Doesn't that mean the same thing?";
  320. next;
  321. mes "[Piciburn]";
  322. mes "What I'm saying is,";
  323. mes "I'm giving people the chance to get into the labs.";
  324. next;
  325. mes "[" +strcharinfo(0) + "]";
  326. mes "You're really talented, huh.";
  327. next;
  328. mes "[Piciburn]";
  329. mes "Hahaha! Damn right.";
  330. mes "It's a piece of cake!";
  331. mes "...";
  332. mes "Actually, now i think about it, it's impossible..";
  333. next;
  334. mes "[" +strcharinfo(0) + "]";
  335. mes "How's it impossible?";
  336. mes "I haven't say anything yet~..";
  337. next;
  338. mes "[Piciburn]";
  339. mes "Oh come on, you were going to BEG me to send you there~!!!";
  340. next;
  341. mes "[" +strcharinfo(0) + "]";
  342. mes "Heh...";
  343. mes "You really ARE clever.";
  344. mes "Well...";
  345. mes "Pretty please~~?";
  346. next;
  347. mes "[Piciburn]";
  348. mes "I can never let you in~..";
  349. mes "Never ever~!!!";
  350. set piciburn,piciburn+1;
  351. close;
  352. L_3:
  353. mes "[" +strcharinfo(0) + "]";
  354. mes "Please?";
  355. next;
  356. mes "[Piciburn]";
  357. mes "No way.";
  358. set piciburn,piciburn+1;
  359. close;
  360. L_4:
  361. mes "[" +strcharinfo(0) + "]";
  362. mes "Pleaseeeee?";
  363. next;
  364. mes "[Piciburn]";
  365. mes "No.";
  366. next;
  367. mes "[" +strcharinfo(0) + "]";
  368. mes "Pleaseeeeeeeeeee?";
  369. next;
  370. mes "[Piciburn]";
  371. mes "I don't want to.";
  372. next;
  373. mes "[" +strcharinfo(0) + "]";
  374. mes "Do it!!!";
  375. next;
  376. mes "[Piciburn]";
  377. mes "Never~!!!";
  378. next;
  379. mes "[" +strcharinfo(0) + "]";
  380. mes "Why are you doing this to me?!!";
  381. mes "What do you want from me !?!";
  382. next;
  383. mes "[Piciburn]";
  384. mes "What do I want?";
  385. mes "Heh heh.. One billion zeny.";
  386. next;
  387. mes "[" +strcharinfo(0) + "]";
  388. mes "Are you crazy?!";
  389. next;
  390. mes "[Piciburn]";
  391. mes "It's your choice.";
  392. next;
  393. mes "[" +strcharinfo(0) + "]";
  394. mes "Sir, you know I don't have that much money.";
  395. mes "Is there anything else you need?";
  396. next;
  397. mes "[Piciburn]";
  398. mes "Hmm...";
  399. mes "Okay fine...";
  400. mes "Bring me 20 Jellopies.";
  401. mes "'Kay?";
  402. next;
  403. mes "[" +strcharinfo(0) + "]";
  404. mes "........";
  405. mes "So that's what you really wanted to ask me?";
  406. next;
  407. mes "[Piciburn]";
  408. mes "Hahaha...";
  409. mes "Yeah~~...";
  410. next;
  411. mes "[" +strcharinfo(0) + "]";
  412. mes "........";
  413. next;
  414. mes "[Piciburn]";
  415. mes "So, what're you doing just standing there?";
  416. mes "Are you going to do it or not?";
  417. next;
  418. menu "Definitely!",L_5,"No way! It's impossible!",-;
  419. mes "[Piciburn]";
  420. mes "Ah well, your loss,";
  421. mes "Too bad!";
  422. mes "Bye now~!!";
  423. close;
  424. L_5:
  425. mes "[Piciburn]";
  426. mes "Okay then, do as I said,";
  427. mes "bring me 20 jellopies!";
  428. mes "....";
  429. mes "What're you waiting for?! GO!!";
  430. set piciburn,piciburn+1;
  431. close;
  432. L_6:
  433. mes "[Piciburn]";
  434. mes "Did you get the items?";
  435. next;
  436. menu "Erm.. No..",-,"Hell yeah!",L_7,"What did you want again..?",L7_1;
  437. mes "[Piciburn]";
  438. mes "Hey, I don't feel like playing around anymore.";
  439. mes "If you really want to get there, bring the damn items!";
  440. close;
  441. L_7:
  442. if (countitem(909) >= 20) goto L_8;
  443. mes "[Piciburn]";
  444. mes "Are you joking?";
  445. mes "If you keep doing this,";
  446. mes "I may not keep the promise either.";
  447. mes "So go and get them already!";
  448. close;
  449. L7_1:
  450. mes "[Piciburn]";
  451. mes "You're really stupid~!";
  452. mes "It's 20 jellopies!";
  453. mes "Don't forget this time~";
  454. close;
  455. L_8:
  456. delitem 909,20;
  457. mes "[Piciburn]";
  458. mes "Hmm. You're more reliable than i thought.";
  459. mes "Taking this errand into consideration,";
  460. mes "i guess you really want to get in there?";
  461. next;
  462. mes "[Piciburn]";
  463. mes "Coming to think of it,";
  464. mes "you look different.";
  465. mes "Should I say you look more... trustworthy..?";
  466. next;
  467. mes "[Piciburn]";
  468. mes "Well... Anyway...";
  469. mes "A promise is a promise.";
  470. mes "I will tell you how to get there.";
  471. next;
  472. mes "[Piciburn]";
  473. mes "As I told you earlier, all I can do is";
  474. mes "give you the opportunity to get in.";
  475. next;
  476. mes "[Piciburn]";
  477. mes "I used to be a manager working for the lab,";
  478. mes "but time moves on, as people do,";
  479. mes "and now I am working against the lab.";
  480. next;
  481. mes "[Piciburn]";
  482. mes "Now... Answer honestly on all I ask here on out.";
  483. mes "Where i send you all depends on how you answer.";
  484. next;
  485. mes "[Piciburn]";
  486. mes "Somewhere in the place I'm going to send you";
  487. mes "There will be things you must find,";
  488. mes "So search well.";
  489. next;
  490. mes "[Piciburn]";
  491. mes "Well, when you've made your mind up,";
  492. mes "come back and talk to me. Okay?";
  493. set piciburn,piciburn+1;
  494. close;
  495. L_9:
  496. mes "[Piciburn]";
  497. mes "Hmm... So...";
  498. mes "Are you ready to go?";
  499. next;
  500. menu "No",-,"Yes",L9_1;
  501. mes "[Piciburn]";
  502. mes "Hmm... Not yet, huh...";
  503. mes "Well, I guess it is to be expected.";
  504. mes "But don't make me wait too long~!";
  505. close;
  506. L9_1:
  507. mes "[Piciburn]";
  508. mes "This is going to be hard~";
  509. mes "Let's go!!!";
  510. close2;
  511. warp "lhz_cube.gat",248,184;
  512. set piciburn,piciburn+1;
  513. end;
  514. L_10:
  515. mes "[Piciburn]";
  516. mes "Hah!";
  517. mes "You failed in there, right? Hahahaha~.";
  518. mes "Are you going to try again? Or is it too tough~";
  519. next;
  520. menu "No",-,"Yes",L10_1;
  521. mes "[Piciburn]";
  522. mes "It was that hard huh?";
  523. mes "Well, come back if you change your mind.";
  524. close;
  525. L10_1:
  526. mes "[Piciburn]";
  527. mes "Okay..";
  528. mes "I will send you there again..";
  529. mes "Good luck!";
  530. close2;
  531. // warp "lhz_cube.gat",66,136;
  532. warp "lhz_cube.gat",248,184;
  533. end;
  534. L_11:
  535. mes "[Piciburn]";
  536. mes "Oh~ I guess you found the entrance.";
  537. mes "I'll tell you now...";
  538. mes "If you want to go in there again";
  539. next;
  540. mes "[Piciburn]";
  541. mes "You can get there by a sewer passage a bit south of the town.";
  542. next;
  543. mes "[" +strcharinfo(0) + "]";
  544. mes "No waiiiii!!";
  545. next;
  546. mes "[Piciburn]";
  547. mes "I know. I know...";
  548. mes "It is dirty.";
  549. mes "But it's only way in, so don't complain!";
  550. next;
  551. mes "[Piciburn]";
  552. mes "Now, take care of yourself~.";
  553. close;
  554. }
  555. //--------------------------Box--------------------------
  556. lhz_cube.gat,248,179,0 script Box 111,{
  557. if (axe == 1) goto L_2;
  558. mes "There is an axe in the box.";
  559. next;
  560. menu "Take the axe.",L_1,"Leave it alone.",-;
  561. close;
  562. L_1:
  563. mes "You acquired the ^FF0000axe^000000.";
  564. set axe,1;
  565. close;
  566. L_2:
  567. mes "There is a box that used to contain an ^FF0000axe^000000.";
  568. close;
  569. }
  570. //--------------------------Barrel--------------------------
  571. lhz_cube.gat,237,183,0 script Barrel 111,{
  572. if (ykey == 1) goto L_4;
  573. if (box == 1) goto L_2;
  574. mes "There is a box that looks weak.";
  575. if (axe == 0) close;
  576. next;
  577. input @axe$;
  578. if (@axe$ == "axe" || @axe$ == "Axe") goto L_1;
  579. mes "There is no change.";
  580. close;
  581. L_1:
  582. mes "When you break the barrel with an axe,";
  583. mes "you see that there's a box inside of it.";
  584. next;
  585. mes "On top of the box, there's a panel with the numbers 1~9";
  586. set box,1;
  587. close;
  588. L_2:
  589. mes "There is a box with numbers 1~9 on it's surface.";
  590. next;
  591. set @agree,0;
  592. input @number;
  593. if (num6 == @number) set @agree,@agree+1;
  594. input @number;
  595. if (num8 == @number) set @agree,@agree+1;
  596. input @number;
  597. if (num1 == @number) set @agree,@agree+1;
  598. input @number;
  599. if (num4 == @number) set @agree,@agree+1;
  600. input @number;
  601. if (num9 == @number) set @agree,@agree+1;
  602. input @number;
  603. if (num2 == @number) set @agree,@agree+1;
  604. input @number;
  605. if (num7 == @number) set @agree,@agree+1;
  606. input @number;
  607. if (num5 == @number) set @agree,@agree+1;
  608. input @number;
  609. if (num3 == @number) set @agree,@agree+1;
  610. if (@agree == 9 && num1) goto L_3; //you can't enter correct numbers, till read them under that picture [Lupus]
  611. mes "There is no change.";
  612. close;
  613. L_3:
  614. mes "The box opened, making a metallic click.";
  615. mes "Within the box, there is 'yellow key'.";
  616. next;
  617. mes "You acquired '^FF0000yellow key^000000'.";
  618. set ykey,1;
  619. close;
  620. L_4:
  621. mes "This box used to have the '^FF0000yellow key^000000'";
  622. mes "The box is now empty.";
  623. close;
  624. }
  625. //--------------------------Drawer--------------------------
  626. lhz_cube.gat,242,201,0 script Drawer 111,{
  627. if (knife == 1) goto L_3;
  628. mes "The drawer is locked.";
  629. if (redkey == 1) goto L_1;
  630. close;
  631. L_1:
  632. input @key$;
  633. if (@key$ == "red key" || @key$ == "Red Key") goto L_2;
  634. mes "The drawer is locked, you need some kind of key.";
  635. close;
  636. L_2:
  637. mes "The red key fits the lock perfectly,opening the drawer.";
  638. mes "You found a 'small knife' inside.";
  639. next;
  640. mes "You acquired ^FF0000small knife^000000.";
  641. set knife,1;
  642. close;
  643. L_3:
  644. mes "It is the drawer you got ^FF0000small knife^000000 from.";
  645. mes "There is nothing inside now.";
  646. close;
  647. }
  648. //--------------------------Documents--------------------------
  649. lhz_cube.gat,237,198,0 script Documents 111,{
  650. if (redkey == 1) goto L_2;
  651. mes "There are tons of documents here.";
  652. next;
  653. menu "Search the documents.",L_1,"Ignore.",-;
  654. close;
  655. L_1:
  656. mes "As you look through the documents, a 'red key' falls out.";
  657. next;
  658. mes "You acquired ^FF0000red key^000000.";
  659. set redkey,1;
  660. close;
  661. L_2:
  662. mes "This is where you acquired ^FF0000red key^000000.";
  663. mes "There's nothing else to do here.";
  664. close;
  665. }
  666. //--------------------------Bed--------------------------
  667. lhz_cube.gat,247,198,0 script Bed 111,{
  668. mes "There is a messy bed.";
  669. next;
  670. menu "Above bed",-,"Below bed",L_1;
  671. mes "The blanket is messily placed.";
  672. mes "There is nothing special here.";
  673. close;
  674. L_1:
  675. if (quadrangle >= 1) goto L_3;
  676. if (srod1 == 1) goto L_2;
  677. mes "You look below the bed and see a 'small stick'.";
  678. mes "It is within your grasp, but there is";
  679. mes "Also another item hidden under the bed, which";
  680. mes "You'll need some kind of long item to pull it out.";
  681. next;
  682. mes "You acquired the '^FF0000small stick^000000'.";
  683. mes "It looks like this stick could be combined";
  684. mes "With another stick to make it larger.";
  685. if (srod2 == 1) goto L1_1;
  686. if (srod1 == 0) set srod1,1;
  687. close;
  688. L1_1:
  689. set srod1,1;
  690. if (@bed == 0) next;
  691. mes "It looks similar to the 'small stick' that you";
  692. mes "found under the bed.";
  693. next;
  694. mes "You acquired '^FF0000long stick^000000'.";
  695. set rod,1;
  696. close;
  697. L_2:
  698. set @bed,1;
  699. if (rod == 0 && srod1 == 1 && srod2 == 1) goto L1_1;
  700. mes "As you look under the bed, you see that there";
  701. mes "is a small object covered in dust.";
  702. next;
  703. input @bed$;
  704. if (@bed$ == "long stick" && rod == 1 || @bed$ == "Long Stick" && rod == 1) goto L2_1;
  705. mes "It looks like you need some kind of long item to";
  706. mes "Get the item out, you can't reach it!";
  707. close;
  708. L2_1:
  709. mes "You used the long stick to pull it out.";
  710. next;
  711. mes "You acquired '^FF0000cube model^000000'.";
  712. set quadrangle,1;
  713. close;
  714. L_3:
  715. mes "This is the place where you got '^FF0000cube model^000000' from.";
  716. mes "There is nothing down here now but dust.";
  717. close;
  718. }
  719. //--------------------------Cup--------------------------
  720. lhz_cube.gat,229,184,0 script Cup 111,{
  721. if (fkey == 1) goto L_2;
  722. mes "You see an empty bottle and a cup with something in it.";
  723. next;
  724. menu "Leave it alone.",-,"Look what is inside.",L_1;
  725. close;
  726. L_1:
  727. mes "When you look inside, you see a 'rusty key'.";
  728. next;
  729. mes "You acquired the '^FF0000rusty key^000000'.";
  730. set fkey,1;
  731. close;
  732. L_2:
  733. mes "You got the '^FF0000rusty key^000000' here.";
  734. mes "There's nothing but an empty cup and an empty bottle.";
  735. close;
  736. }
  737. //--------------------------Shelf--------------------------
  738. lhz_cube.gat,233,206,0 script Shelf 111,{
  739. if (gkey == 1) goto L_2;
  740. mes "There are lots of bottles filled with acids lined up";
  741. mes "Along the shelf, they have different labels.";
  742. next;
  743. input @lathe$;
  744. if (fkey == 1 && @lathe$ == "rusty key" || fkey == 1 && @lathe$ == "Rusty Key") goto L_1;
  745. mes "Nothing happened.";
  746. close;
  747. L_1:
  748. mes "As you put the 'rusty key' into a bottle, it fizzes";
  749. mes "and bubbles, and all the liquid disappears.";
  750. mes "All that's left is a clean, green key.";
  751. next;
  752. mes "You acquired the '^FF0000green key^000000'";
  753. set gkey,1;
  754. close;
  755. L_2:
  756. mes "There is an acid that changed corroded all the rust";
  757. mes "off of your key.";
  758. next;
  759. mes "I don't see anything useful.";
  760. close;
  761. }
  762. //--------------------------Closet--------------------------
  763. lhz_cube.gat,249,191,0 script Closet 111,{
  764. if (polygon >= 1) goto L_4;
  765. mes "There is a closet with lots of drawers.";
  766. if (gkey == 1) goto L_2;
  767. if (gkey == 0) next;
  768. menu "Leave it alone.",-,"Open one of the drawers.",L_1;
  769. close;
  770. L_1:
  771. mes "There's nothing of any interest in this drawer.";
  772. close;
  773. L_2:
  774. next;
  775. input @gkey$;
  776. if (@gkey$ == "green key" || @gkey$ == "Green Key") goto L_3;
  777. mes "There's nothing of any interest in this drawer.";
  778. close;
  779. L_3:
  780. mes "You put the 'green key' into a keyhole,";
  781. mes "opening one of the locked drawers.";
  782. mes "In the drawer, there is a model of";
  783. mes "a polygon.";
  784. next;
  785. mes "'You acquired the ^FF0000polygon model^000000.";
  786. set polygon,1;
  787. close;
  788. L_4:
  789. mes "This is the closet where you got";
  790. mes "the 'polygon model' from.";
  791. next;
  792. mes "The other draws will not open, there's";
  793. mes "nothing else to do here.";
  794. close;
  795. }
  796. //--------------------------Desk--------------------------
  797. lhz_cube.gat,234,200,0 script Desk 111,{
  798. mes "There is a desk with lots of objects scattered around.";
  799. next;
  800. menu "Above the desk",-,"Below the desk",L_1,"Drawer",L_2;
  801. mes "There are lots of books, papers and";
  802. mes "research equipment.";
  803. close;
  804. L_1:
  805. if (rod == 1 || srod2 == 1) goto L1_2;
  806. mes "When you look below the desk,";
  807. mes "You see a decent sized stick.";
  808. next;
  809. mes "You acquired '^FF0000short stick^000000'.";
  810. mes "It looks like this stick could be combined";
  811. mes "With another stick to make it larger.";
  812. if (srod2 == 0) set srod2,1;
  813. if (srod2 == 0) close;
  814. L1_1:
  815. if (@desk == 0) next;
  816. mes "It seems like the decently sized stick can be";
  817. mes "combined with the 'short stick' from under the bed.";
  818. mes "You put the two end to end, and they click into place.";
  819. next;
  820. mes "You acquired the '^FF0000long stick^000000'";
  821. set rod,1;
  822. close;
  823. L1_2:
  824. set @desk,1;
  825. if (srod1 == 1 && srod2 == 1) goto L1_1;
  826. mes "This is where you acquired the '^FF0000short stick^000000'.";
  827. mes "There is nothing but dust now.";
  828. close;
  829. L_2:
  830. mes "It is locked and can't be opened.";
  831. close;
  832. }
  833. //--------------------------Picture--------------------------
  834. lhz_cube.gat,237,206,0 script Picture 111,{
  835. if (num1 > 0) goto L_2;
  836. mes "There is a picture on the wall.";
  837. next;
  838. menu "Move it.",L_1,"Leave it alone.",-;
  839. close;
  840. L_1:
  841. mes "It does not move.";
  842. next;
  843. input @knife$;
  844. if (knife == 1 && @knife$ == "small knife" ||knife == 1 && @knife$ == "Small Knife") goto L1_1;
  845. mes "Nothing happened.";
  846. close;
  847. L1_1:
  848. mes "You slid the 'small knife' behind the frame";
  849. mes "and used it to twist the picture.";
  850. mes "As you turn the frame, the picture detatches and";
  851. mes "falls from the wall.";
  852. next;
  853. set num1,rand(1,9);
  854. Lset1:
  855. set num2,rand(1,9);
  856. if (num1 == num2) goto Lset1;
  857. Lset2:
  858. set num3,rand(1,9);
  859. if (num1 == num3) goto Lset2;
  860. if (num2 == num3) goto Lset2;
  861. Lset3:
  862. set num4,rand(1,9);
  863. if (num1 == num4) goto Lset3;
  864. if (num2 == num4) goto Lset3;
  865. if (num3 == num4) goto Lset3;
  866. Lset4:
  867. set num5,rand(1,9);
  868. if (num1 == num5) goto Lset4;
  869. if (num2 == num5) goto Lset4;
  870. if (num3 == num5) goto Lset4;
  871. if (num4 == num5) goto Lset4;
  872. Lset5:
  873. set num6,rand(1,9);
  874. if (num1 == num6) goto Lset5;
  875. if (num2 == num6) goto Lset5;
  876. if (num3 == num6) goto Lset5;
  877. if (num4 == num6) goto Lset5;
  878. if (num5 == num6) goto Lset5;
  879. Lset6:
  880. set num7,rand(1,9);
  881. if (num1 == num7) goto Lset6;
  882. if (num2 == num7) goto Lset6;
  883. if (num3 == num7) goto Lset6;
  884. if (num4 == num7) goto Lset6;
  885. if (num5 == num7) goto Lset6;
  886. if (num6 == num7) goto Lset6;
  887. Lset7:
  888. set num8,rand(1,9);
  889. if (num1 == num8) goto Lset7;
  890. if (num2 == num8) goto Lset7;
  891. if (num3 == num8) goto Lset7;
  892. if (num4 == num8) goto Lset7;
  893. if (num5 == num8) goto Lset7;
  894. if (num6 == num8) goto Lset7;
  895. if (num7 == num8) goto Lset7;
  896. Lset8:
  897. set num9,rand(1,9);
  898. if (num1 == num9) goto Lset8;
  899. if (num2 == num9) goto Lset8;
  900. if (num3 == num9) goto Lset8;
  901. if (num4 == num9) goto Lset8;
  902. if (num5 == num9) goto Lset8;
  903. if (num6 == num9) goto Lset8;
  904. if (num7 == num9) goto Lset8;
  905. if (num8 == num9) goto Lset8;
  906. goto L_2;
  907. L_2:
  908. mes "There is a number behind the picture.";
  909. mes "" + num1 + "3 " + num2 + "6 " + num3 + "9 " + num4 + "4 " + num5 + "8 " + num6 + "1 " + num7 + "7 " + num8 + "2 " + num9 + "5";
  910. mes "Perhaps you should write this number down somewhere...";
  911. close;
  912. }
  913. //--------------------------generator--------------------------
  914. lhz_cube.gat,224,192,0 script Generator 111,{
  915. if (machine == 1) goto L_2;
  916. mes "The big machine is running, making a huge noise.";
  917. mes "There are lots weird symbols and";
  918. mes "a small key hole beside them.";
  919. next;
  920. input @key$;
  921. if (ykey == 1 && @key$ == "yellow key" || ykey == 1 && @key$ == "Yellow Key") goto L_1;
  922. mes "There's nothing to do here.";
  923. close;
  924. L_1:
  925. mes "You insert the 'yellow key' into the keyhole";
  926. mes "and twist it.";
  927. mes "The machine clicks, and becomes silent.";
  928. next;
  929. mes "When it was stopped, the lamp next to the bed";
  930. mes "also turned off.";
  931. set machine,1;
  932. close;
  933. L_2:
  934. mes "The big machine sits quietly.";
  935. close;
  936. }
  937. //--------------------------Lamp--------------------------
  938. lhz_cube.gat,248,205,0 script Lamp 111,{
  939. if (bkey == 1) goto L_3;
  940. if (machine == 1) goto L_1;
  941. mes "There is a bright lamp.";
  942. mes "Seems like there is something inside";
  943. mes "but it is too hot to touch.";
  944. mes "It looks like you need to somehow turn the lamp off.";
  945. close;
  946. L_1:
  947. mes "There is something inside of the bulb.";
  948. next;
  949. menu "Leave it alone.",-,"Break the bulb.",L_2;
  950. close;
  951. L_2:
  952. mes "When you break the bulb, a";
  953. mes "'black key' falls out.";
  954. next;
  955. mes "You acquired the '^FF0000black key^000000'.";
  956. set bkey,1;
  957. close;
  958. L_3:
  959. mes "There nothing but a broken bulb.";
  960. close;
  961. }
  962. //--------------------------Box--------------------------
  963. lhz_cube.gat,248,193,0 script Box 111,{
  964. if (countitem(2657) > 0 || @gotkey || hzdun) goto L_5;
  965. mes "There is a box with three holes.";
  966. next;
  967. if (ellipse == 2 && quadrangle == 2 && polygon == 2) goto L_4;
  968. menu "Ellipse hole",L_1,"Square hole",L_2,"Polygonal hole",L_3;
  969. L_1:
  970. if (ellipse == 2) goto L1_2;
  971. input @ellipse$;
  972. if (ellipse == 1 && @ellipse$ == "ellipse model" ||ellipse == 1 && @ellipse$ == "Ellipse Model") goto L1_1;
  973. mes "Nothing happened.";
  974. close;
  975. L1_1:
  976. mes "You inserted the 'ellipse model' into the ellipse-shaped hole.";
  977. mes "The box makes a metallic click.";
  978. set ellipse,2;
  979. close;
  980. L1_2:
  981. mes "You've already inserted the 'ellipse model'.";
  982. close;
  983. L_2:
  984. if (quadrangle == 2) goto L2_2;
  985. input @quadrangle$;
  986. if (quadrangle == 1 && @quadrangle$ == "cube model" || quadrangle == 1 && @quadrangle$ == "Cube Model") goto L2_1;
  987. mes "Nothing happened.";
  988. close;
  989. L2_1:
  990. mes "You inserted the 'cube model' into the square-shaped hole.";
  991. mes "The box makes a metallic click.";
  992. set quadrangle,2;
  993. close;
  994. L2_2:
  995. mes "You already inserted the 'square model'.";
  996. close;
  997. L_3:
  998. if (polygon == 2) goto L3_2;
  999. input @polygon$;
  1000. if (polygon == 1 && @polygon$ == "polygon model" || polygon == 1 && @polygon$ == "Polygon Model") goto L3_1;
  1001. mes "Nothing happened.";
  1002. close;
  1003. L3_1:
  1004. mes "You inserted the 'polygon model' into the polygonal hole.";
  1005. mes "The box makes a metallic click.";
  1006. set polygon,2;
  1007. close;
  1008. L3_2:
  1009. mes "You've already inserted the 'polygon model'.";
  1010. close;
  1011. L_4:
  1012. mes "All holes are filled with keymodels.";
  1013. next;
  1014. menu "Leave it alone.",-,"Open the box.",L4_1;
  1015. close;
  1016. L4_1:
  1017. mes "There is a small card inside of it.";
  1018. next;
  1019. mes "You acquired the 'Laboratory Permit'.";
  1020. set @gotkey,1;
  1021. getitem 2657,1;
  1022. close;
  1023. L_5:
  1024. mes "There is an opened box.";
  1025. mes "There is nothing inside.";
  1026. close;
  1027. }
  1028. //--------------------------Test tube--------------------------
  1029. lhz_cube.gat,224,197,0 script Test Tube 111,{
  1030. if (countitem(2657) > 0) goto L_3;
  1031. if (ellipse >= 1) goto L_2;
  1032. mes "There is a weird test tube.";
  1033. mes "It seems like there is something inside.";
  1034. mes "There' a keyhole and a hole that fits a thin object.";
  1035. next;
  1036. input @key$;
  1037. if (bkey == 1 && @key$ == "black key" || bkey == 1 && @key$ == "Black Key") goto L_1;
  1038. mes "Nothing happened.";
  1039. close;
  1040. L_1:
  1041. mes "You inserted the 'black key' and turned it.";
  1042. mes "The glass window at the front of the machine opened,";
  1043. mes "Revealing an ellipse model.";
  1044. next;
  1045. mes "You acquired the '^FF0000ellipse model^000000'.";
  1046. set ellipse,1;
  1047. close;
  1048. L_2:
  1049. mes "This is where you got '^FF0000ellipse model^000000'.";
  1050. mes "There is a weird symbol on the bottom of the machine.";
  1051. mes "It looks like it could open as it has hinges on one side.";
  1052. close;
  1053. L_3:
  1054. mes "There is a rectangular hole in the front of the machine.";
  1055. next;
  1056. input @answer$;
  1057. if (@answer$ == "Laboratory Permit" || @answer$ == "permit" || @answer$ == "laboratory permit" || @answer == "Permit") goto L_4;
  1058. mes "Nothing happened.";
  1059. close;
  1060. L_4:
  1061. mes "You inserted the 'Laboratory Keycard' in the hole,";
  1062. mes "and the stair leading down appeared on the floor.";
  1063. next;
  1064. menu "Go down.",L4_1,"Do not go down.",-;
  1065. close;
  1066. L4_1:
  1067. mes "It connected to a long staircase.";
  1068. close2;
  1069. set axe,0; set ykey,0; set box,0; set num1,0;
  1070. set num2,0; set num3,0; set num4,0; set num5,0;
  1071. set num6,0; set num7,0; set num8,0; set num9,0;
  1072. set knife,0; set redkey,0; set srod1,0; set srod2,0;
  1073. set fkey,0; set gkey,0; set polygon,0; set machine,0;
  1074. set bkey,0; set ellipse,0; set quadrangle,0; set rod,0;
  1075. set hzdun,1;
  1076. warp "lhz_cube.gat",177,13;
  1077. end;
  1078. }
  1079. // Lighthalzen Pickpocket Mini-Quest
  1080. // By Lord Gywall
  1081. // Version 1.0
  1082. // Tested on: eAthena SVN Stable (Unknown version)
  1083. // Version History:
  1084. // 1.0 - Completed and working
  1085. lighthalzen.gat,240,216,4 script Man#Pickpocket1 870,2,2,{
  1086. end;
  1087. OnTouch:
  1088. callfunc "F_LHZPick",33,1;
  1089. close;
  1090. }
  1091. lighthalzen.gat,220,169,4 script Man#Pickpocket2 870,2,2,{
  1092. end;
  1093. OnTouch:
  1094. callfunc "F_LHZPick",33,2;
  1095. close;
  1096. }
  1097. lighthalzen.gat,164,127,4 script Man#Pickpocket3 870,2,2,{
  1098. end;
  1099. OnTouch:
  1100. callfunc "F_LHZPick",20,3;
  1101. if(@caught!=1) close;
  1102. mes "[Strange Man]";
  1103. mes "Ayee! I'm trapped.";
  1104. mes "If you will forgive me,";
  1105. mes "I can give you something good.";
  1106. mes "["+strcharinfo(0)+"]";
  1107. mes "You're forgiven, now what is this";
  1108. mes "good thing you mentioned?";
  1109. next;
  1110. mes "[Strange Man]";
  1111. mes "The lower part of your body,";
  1112. mes "will produce a strong power";
  1113. mes "once you've taken the secret potion.";
  1114. mes "It's very useful";
  1115. mes "when you want to run quickly";
  1116. next;
  1117. mes "[Strange Man]";
  1118. mes "I will sell you them for a bargin";
  1119. mes "price of 15,000 zeny to a maximum";
  1120. mes "of three potions.";
  1121. mes "How many do you want?";
  1122. next;
  1123. input @number;
  1124. if(@number>3) set @number,3;
  1125. set @cost,15000*@number;
  1126. if(Zeny<@cost) goto L_Zeny;
  1127. //please check that you add the script to it.
  1128. set Zeny,zeny-@cost;
  1129. getitem 12016,@number; //Speed Potion
  1130. mes "[Strange Man]";
  1131. mes "Thanks for your money.";
  1132. if(rand(1,2)==1) goto L_Reset;
  1133. disablenpc "Man#Pickpocket3";
  1134. enablenpc "Man#Pickpocket2";
  1135. close;
  1136. L_Reset:
  1137. disablenpc "Man#Pickpocket3";
  1138. enablenpc "Man#Pickpocket1";
  1139. close;
  1140. L_Zeny:
  1141. mes "[Strange Man]";
  1142. mes "Too bad.";
  1143. mes "No zeny makes you a poor man.";
  1144. close;
  1145. OnInit:
  1146. disablenpc "Man#Pickpocket2";
  1147. disablenpc "Man#Pickpocket3";
  1148. }
  1149. function script F_LHZPick {
  1150. if(Zeny<100) set Zeny,0;
  1151. if(Zeny>=100) set Zeny,zeny-100;
  1152. mes "Pickpocket";
  1153. next;
  1154. if(rand(0,100)<getarg(0)) goto L_Caught;
  1155. mes "Hehehehe....";
  1156. return;
  1157. L_Caught:
  1158. mes "(You notice the man put his";
  1159. mes "hand in your pocket!)";
  1160. mes "["+strcharinfo(0)+"]";
  1161. mes "Eh!? What are you doing!";
  1162. mes "You are!! Stealing my money?!";
  1163. mes "[Strange Man]";
  1164. mes "Ah! I'm caught!";
  1165. mes "["+strcharinfo(0)+"]";
  1166. mes "You're a pickpocket?!?";
  1167. mes "[Strange Man]";
  1168. mes "Hehehehe....";
  1169. next;
  1170. set @rand,rand(1,4);
  1171. if(getarg(1)==1 && @rand<4) goto L_MoveB;
  1172. if(getarg(1)==2 && @rand<4) goto L_MoveA;
  1173. if(getarg(1)==1 && @rand==4) goto L_MoveC1;
  1174. if(getarg(1)==2 && @rand==4) goto L_MoveC2;
  1175. set @caught,1;
  1176. return;
  1177. L_MoveA:
  1178. disablenpc "Man#Pickpocket2";
  1179. enablenpc "Man#Pickpocket1";
  1180. return;
  1181. L_MoveB:
  1182. disablenpc "Man#Pickpocket1";
  1183. enablenpc "Man#Pickpocket2";
  1184. return;
  1185. L_MoveC1:
  1186. disablenpc "Man#Pickpocket1";
  1187. enablenpc "Man#Pickpocket3";
  1188. return;
  1189. L_MoveC2:
  1190. disablenpc "Man#Pickpocket2";
  1191. enablenpc "Man#Pickpocket3";
  1192. return;
  1193. }
  1194. //==============================================================
  1195. // Friendship
  1196. //==============================================================
  1197. lhz_in02.gat,201,210,3 script Digotz 869,{
  1198. if(friendship > 9)goto s_Dead;
  1199. if(friendship == 9)goto s_Wounded;
  1200. if(friendship == 8)goto s_Cont7;
  1201. if(friendship == 6 && friendship2 || friendship == 7)goto s_Cont6;
  1202. if(friendship == 6)goto s_Cont5;
  1203. if(friendship == 4 || friendship == 5)goto s_Cont4;
  1204. if(friendship == 3)goto s_Cont3;
  1205. if(friendship == 2)goto s_Cont2;
  1206. mes "[Digotz]";
  1207. mes "Oh, an adventurer?";
  1208. mes "Welcome to Uptown";
  1209. mes "Lighthalzen. However,";
  1210. mes "I'm afraid this area won't";
  1211. mes "have much to offer you";
  1212. mes "in the way of excitement.";
  1213. next;
  1214. if(friendship == 1)goto s_Cont;
  1215. mes "[Digotz]";
  1216. mes "Feel free to take";
  1217. mes "a look around if you";
  1218. mes "so wish. I'm actually";
  1219. mes "glad to see somebody";
  1220. mes "aside from the stuck up";
  1221. mes "rich people who live here.";
  1222. close;
  1223. s_Cont:
  1224. mes "[Digotz]";
  1225. mes "My name is Digotz,";
  1226. mes "just another citizen";
  1227. mes "of Upper Lighthalzen.";
  1228. mes "I hope that you enjoy";
  1229. mes "your stay in my hometown";
  1230. next;
  1231. menu "Do you know someone named Maku?",-;
  1232. mes "[Digotz]";
  1233. mes "Maku? Maku. Yes, he's my";
  1234. mes "childhood friend. Or he was,";
  1235. mes "anyway. Now he's just a jerk.";
  1236. mes "In an case, we can't hang";
  1237. mes "out, even if we wanted to,";
  1238. mes "for several reasons.";
  1239. next;
  1240. mes "[Digotz]";
  1241. mes "Hey, why am I even";
  1242. mes "talking about this? It's";
  1243. mes "not like I'm bothered by";
  1244. mes "the fact that me and Maku aren't";
  1245. mes "pals anymore. You know what?";
  1246. mes "Just forget everything I said.";
  1247. set friendship,2;
  1248. close;
  1249. s_Cont2:
  1250. mes "[Digotz]";
  1251. mes "What are you still";
  1252. mes "doing hanging around";
  1253. mes "here? There's nothing";
  1254. mes "interesting in Uptown";
  1255. mes "for you to see, adventurer.";
  1256. next;
  1257. mes "[Digotz]";
  1258. mes "Gosh...!";
  1259. mes "Just hearing about";
  1260. mes "Maku makes me so feel";
  1261. mes "so upset for some reason!";
  1262. close;
  1263. s_Cont3:
  1264. mes "[Digotz]";
  1265. mes "I know that the";
  1266. mes "opulence of Uptown";
  1267. mes "seems rather attractive,";
  1268. mes "but trust me. This place";
  1269. mes "is colorless. Now, have";
  1270. mes "you visited the poor district?";
  1271. next;
  1272. menu "Yes, I did already...",-;
  1273. mes "[" + strcharinfo(0) + "]";
  1274. mes "Yes, I did already...";
  1275. mes "And I met someone";
  1276. mes "named Maku there.";
  1277. next;
  1278. mes "[Digotz]";
  1279. mes "Maku?! Oh, he must have";
  1280. mes "mentioned something about";
  1281. mes "me. But I don't care what he";
  1282. mes "says, unless it's an apology";
  1283. mes "for being a fully blown jerk.";
  1284. mes "Ever since we were kids...";
  1285. next;
  1286. mes "[Digotz]";
  1287. mes "Anyway, we used to be close,";
  1288. mes "but that guy was never a true";
  1289. mes "friend of mine! Like that one";
  1290. mes "time he cheated to beat me at";
  1291. mes "arm wrestling! Or when he never";
  1292. mes "thanked me for buying us lunch!";
  1293. next;
  1294. mes "[Digotz]";
  1295. mes "Sure, he might have helped";
  1296. mes "me a little in meeting my first";
  1297. mes "girlfriend, but I'll never ever";
  1298. mes "forgive him for fixing me up";
  1299. mes "on the worst blind dates a";
  1300. mes "man can possible experience!";
  1301. next;
  1302. mes "[Digotz]";
  1303. mes "Maku doesn't know a damn";
  1304. mes "about friendship! Even if I did";
  1305. mes "want to see him, there are these";
  1306. mes "people who don't want the rich";
  1307. mes "to ever meet with the poor.";
  1308. next;
  1309. mes "If Maku's fine, that's";
  1310. mes "good enough to hear for";
  1311. mes "me! There's no need for me";
  1312. mes "to go all the way over there";
  1313. mes "and check up on him! I only";
  1314. mes "have one regret though...";
  1315. next;
  1316. mes "[Digotz]";
  1317. mes "I only wish I had one";
  1318. mes "last chance to see Maku...";
  1319. mes "So that I could kick his sorry";
  1320. mes "ass myself! Yeah, that's right!";
  1321. mes "Arrogant bastard! But still,";
  1322. mes "I'm not able to do that...";
  1323. next;
  1324. mes "[Digotz]";
  1325. mes "The security guards here";
  1326. mes "will never allow the rich and";
  1327. mes "poor to meet, fearing that";
  1328. mes "the poor will disturb the peace";
  1329. mes "and order of the city. It's a dumb";
  1330. mes "rule made for dumb people.";
  1331. next;
  1332. mes "[Digotz]";
  1333. mes "Still, it's pretty scary that";
  1334. mes "someone can get punished";
  1335. mes "for violating such a stupid";
  1336. mes "taboo, actually. Anyway, if";
  1337. mes "you see Maku again, tell";
  1338. mes "him this for me, got it?";
  1339. next;
  1340. mes "[Digotz]";
  1341. mes "^FF0000Hopeless bastard!";
  1342. mes "You're still a stubborn jerk!";
  1343. mes "You owe me at least 3 lunches!";
  1344. mes "Not to mention an apology!";
  1345. mes "But who cares what you think?!";
  1346. mes "I'm so goddamn happy without you!";
  1347. set friendship,4;
  1348. close;
  1349. s_Cont4:
  1350. mes "[Digotz]";
  1351. mes "Still checking out";
  1352. mes "Uptown Lighthalzen?";
  1353. mes "Not like I'd care, but if you";
  1354. mes "do happen to see Maku,";
  1355. mes "deliver this little message";
  1356. mes "for me, sentence by sentence.";
  1357. next;
  1358. mes "[Digotz]";
  1359. mes "^FF0000Hopeless bastard!";
  1360. mes "You're still a stubborn jerk!";
  1361. mes "You owe me at least 3 lunches!";
  1362. mes "Not to mention an apology!";
  1363. mes "But who cares what you think?!";
  1364. mes "I'm so goddamn happy without you!";
  1365. close;
  1366. s_Cont5:
  1367. mes "[Digotz]";
  1368. mes "Oh, it's been a while.";
  1369. mes "What are you doing back";
  1370. mes "over here? And, um, did";
  1371. mes "you deliver that message";
  1372. mes "to Maku? Now when I think";
  1373. mes "about it, I was kind of--";
  1374. next;
  1375. mes "[" + strcharinfo(0) + "]";
  1376. mes "I delivered your message";
  1377. mes "word for word, and Maku";
  1378. mes "got angry, called you names";
  1379. mes "and has been threatening to";
  1380. mes "beat you up pretty badly.";
  1381. next;
  1382. mes "[Digotz]";
  1383. mes "That no-good, dirty";
  1384. mes "lying rotten scoundrel!";
  1385. mes "If it weren't for those";
  1386. mes "guards, I'd head over to";
  1387. mes "the ghetto and beat Maku";
  1388. mes "up myself! That stupid guy!";
  1389. next;
  1390. mes "[Digotz]";
  1391. mes "During times like this,";
  1392. mes "I really miss ^FF0000Benkaistein^000000";
  1393. mes "That guy would always have";
  1394. mes "an answer for this kind of";
  1395. mes "situation. Yeah, I think he's";
  1396. mes "in some far off town, studying.";
  1397. next;
  1398. mes "[Digotz]";
  1399. mes "Supposedly he's in that";
  1400. mes "place, whatever it's called,";
  1401. mes "since there's a ton of books";
  1402. mes "there that he can use. But";
  1403. mes "yeah, Benkaistein would";
  1404. mes "always be the mediator...";
  1405. next;
  1406. mes "[Digotz]";
  1407. mes "Even back then, when";
  1408. mes "me, him and Maku used to";
  1409. mes "hang out, Benkastein would";
  1410. mes "mediate if we got into some";
  1411. mes "argument. Still, he couldn't";
  1412. mes "do anything about Maku now...";
  1413. next;
  1414. mes "[Digotz]";
  1415. mes "I don't know why,";
  1416. mes "but I'm so angry!";
  1417. mes "Why am I stressing";
  1418. mes "out so much over this?!";
  1419. set friendship2,1;
  1420. close;
  1421. s_Cont6:
  1422. mes "[Digotz]";
  1423. mes "Even if Benkaistein came";
  1424. mes "back from wherever he was";
  1425. mes "studying, I don't think he'd be";
  1426. mes "able to get Maku to apologize";
  1427. mes "to me. That guy is just way";
  1428. mes "too stubborn for his own good!";
  1429. if(friendship != 7)close;
  1430. next;
  1431. menu "Show Benkastein's Journal",s_Journal,"Don't show Benkastein's Journal.",-;
  1432. mes "[Digotz]";
  1433. mes "I don't understand";
  1434. mes "why I'm so angry!";
  1435. mes "I'm starting to act";
  1436. mes "more like Maku, though,";
  1437. mes "don't get me wrong, it's";
  1438. mes "not like I care about the guy.";
  1439. close;
  1440. s_Journal:
  1441. mes "[Digotz]";
  1442. mes "Why am I so ticked off?";
  1443. mes "^3131FF*Sigh*^000000 You have something";
  1444. mes "to show me? Huh? Benkastein";
  1445. mes "wanted me to read this diary";
  1446. mes "of his? Sure, why not? I do";
  1447. mes "owe him a lot over the years...";
  1448. next;
  1449. mes "[Benkastein's Journal]";
  1450. mes "^AD9595Today, me, Digotz and";
  1451. mes "Maku played this crazy flying";
  1452. mes "game. Basically, we make";
  1453. mes "these wings out of wood and";
  1454. mes "paper, jump of these hills";
  1455. mes "and try to fly. Dumb, I know.";
  1456. next;
  1457. mes "^000000[Benkastein's Journal]";
  1458. mes "^AD9595Today it was my turn to";
  1459. mes "jump and flap my arms with";
  1460. mes "these fake, badly made wings.";
  1461. mes "It's not really a fun game when";
  1462. mes "I think about it. Boy, I hope";
  1463. mes "we don't do that again.";
  1464. next;
  1465. mes "^000000[Digotz]";
  1466. mes "Oh yeah, I remember that!";
  1467. mes "Maky wore the wings most";
  1468. mes "of the time, but I still hold";
  1469. mes "the record for staying in the";
  1470. mes "air the longest! Yeah, I was";
  1471. mes "a regular Kid Pegasus~";
  1472. next;
  1473. mes "[Benkastein's Journal]";
  1474. mes "^AD9595Maku, Digotz and me went";
  1475. mes "outside of town. Of course,";
  1476. mes "we didn't tell anyone or else";
  1477. mes "we'd get in trouble. It was";
  1478. mes "a really exciting day. But";
  1479. mes "then, we ran into a monster!";
  1480. next;
  1481. mes "^000000[Benkastein's Journal]";
  1482. mes "^AD9595I wanted to run away but Maku";
  1483. mes "and Digotz wanted to beat it so";
  1484. mes "that we could become heroes.";
  1485. mes "Of course, we got hurt pretty";
  1486. mes "bad and the monster got away.";
  1487. mes "Boy, mom was not happy...";
  1488. next;
  1489. mes "^000000[Digotz]";
  1490. mes "Huh. I don't remember";
  1491. mes "that so well. But I know that";
  1492. mes "Benkastein, me and Maku";
  1493. mes "weren't afraid of anything back";
  1494. mes "then. We must have been totally";
  1495. mes "nuts to fight a monster, though.";
  1496. next;
  1497. mes "[Benkastein's Journal]";
  1498. mes "^AD9595Digotz's been sick for three";
  1499. mes "days now. It's just a normal";
  1500. mes "cold and Maku keeps saying";
  1501. mes "it's Digotz's fault he got sick.";
  1502. mes "But he's always asking me to";
  1503. mes "go visit him and see if he's okay.";
  1504. next;
  1505. mes "^000000[Digotz]";
  1506. mes "I think I remember being";
  1507. mes "pretty sick. Maku was worried?";
  1508. mes "I... I must have had a horrible";
  1509. mes "life threatening disease like,";
  1510. mes "um, Gonorrhitis. You know.";
  1511. mes "That might have been it.";
  1512. next;
  1513. mes "[Benkastein's Journal]";
  1514. mes "^AD9595Mom and dad keep telling";
  1515. mes "me not to hang out with Maku";
  1516. mes "anymore. Their reason is really";
  1517. mes "dumb, and I don't care if he is";
  1518. mes "poor. He's one of the best guys";
  1519. mes "that I'll ever know.";
  1520. next;
  1521. mes "^000000[Benkastein's Journal]";
  1522. mes "^AD9595Digotz's family is really";
  1523. mes "rich and they don't want him";
  1524. mes "to see Maku anymore either.";
  1525. mes "But Digotz doesn't care.";
  1526. mes "I know he likes Maku a lot.";
  1527. next;
  1528. mes "^000000[Digotz]";
  1529. mes "Well, we were a lot";
  1530. mes "younger and closer back";
  1531. mes "then, so... ^111111*Ahem!*^000000Why did";
  1532. mes "Benkastein even write that?!";
  1533. next;
  1534. mes "[Benkastein's Journal]";
  1535. mes "^AD9595Today, the three of us";
  1536. mes "made an oath of brotherhood,";
  1537. mes "just like we read in the comic";
  1538. mes "book. We swore we'd always";
  1539. mes "be friends no matter what.";
  1540. mes "For always and for always.";
  1541. next;
  1542. mes "^000000[Digotz]";
  1543. mes "I... I was forced to make";
  1544. mes "that oath! And people do";
  1545. mes "change, you know! I mean,";
  1546. mes "we were basically just kids,";
  1547. mes "it's not like that oath really";
  1548. mes "means anything now, does it?";
  1549. next;
  1550. mes "[Digotz]";
  1551. mes "That does it. I'm gonna";
  1552. mes "go see that Maku. I don't";
  1553. mes "miss him or anything, but";
  1554. mes "I gotta get him to cancel";
  1555. mes "that oath. And maybe I'll";
  1556. mes "beat up him a little bit.";
  1557. set friendship,8;
  1558. close;
  1559. s_Cont7:
  1560. mes "[Digotz]";
  1561. mes "Wh-whoa, I need to";
  1562. mes "get ready! That Maku's";
  1563. mes "gonna make fun of me if";
  1564. mes "I look too rich and pampered.";
  1565. mes "Damn! Where did I put all of";
  1566. mes "my fashionable street clothes?";
  1567. close;
  1568. s_Wounded:
  1569. mes "^3131FFDigotz is seriously";
  1570. mes "injured from a wound";
  1571. mes "by a knife that is still";
  1572. mes "embedded in his belly.^000000";
  1573. next;
  1574. mes "[" + strcharinfo(0) + "]";
  1575. mes "Digotz...?";
  1576. mes "Oh no, let me";
  1577. mes "get you some help!";
  1578. next;
  1579. mes "[Digotz]";
  1580. mes "H-het... It's the";
  1581. mes "adventurer... Man,";
  1582. mes "that Maku. He always";
  1583. mes "did bring me bad luck...";
  1584. mes "It's too late for me and";
  1585. mes "I don't have much time...";
  1586. next;
  1587. mes "[Digotz]";
  1588. mes "Those guards I told you";
  1589. mes "about... The ones who don't";
  1590. mes "want the poor and the rich to";
  1591. mes "mingle? I... Guess they found";
  1592. mes "out I was gonna meet my old";
  1593. mes "pal. I just wanted to see him...";
  1594. next;
  1595. mes "[Digotz]";
  1596. mes "This guy... In a black";
  1597. mes "suit... He just... He just";
  1598. mes "stabbed me! I... God. It's";
  1599. mes "been so long since I've talked";
  1600. mes "to him. We'll hang out and have";
  1601. mes "fun, just like the good old days.";
  1602. next;
  1603. mes "[Digotz]";
  1604. mes "I missed my buddies, but now...";
  1605. mes "Now I can hear them calling me.";
  1606. mes "Now we can all be together just";
  1607. mes "like we all promised. Yeah...";
  1608. mes "I was wrong. Life's too short";
  1609. mes "to be angry with your frie--";
  1610. next;
  1611. mes "[Digotz]";
  1612. mes "..............";
  1613. next;
  1614. mes "[Digotz]";
  1615. mes "..............";
  1616. mes ".......................";
  1617. next;
  1618. mes "[Digotz]";
  1619. mes "..............";
  1620. mes ".......................";
  1621. mes "................................";
  1622. next;
  1623. mes "^3131FFDigotz stopped breating.";
  1624. mes "You remove the Knife from";
  1625. mes "his lifeless body as a final";
  1626. mes "courtesy to a man who";
  1627. mes "dearly loved his friends.";
  1628. next;
  1629. set friendship,10;
  1630. getitem 1201,1;
  1631. close;
  1632. s_Dead:
  1633. mes "^3131FFDigotz has passed";
  1634. mes "away, but the look on";
  1635. mes "his face seems very";
  1636. mes "peaceful and content.";
  1637. close;
  1638. }
  1639. lighthalzen.gat,337,232,3 script Maku 870,{
  1640. if(friendship > 1)goto Switches;
  1641. mes "[Maku]";
  1642. mes "Hey, you're on of";
  1643. mes "those adventurers, eh?";
  1644. mes "Welcome to the ghetto.";
  1645. mes "Nothing too adventurous";
  1646. mes "here, but hey, you can";
  1647. mes "explore all you want.";
  1648. next;
  1649. mes "[Maku]";
  1650. mes "I don't know if you know";
  1651. mes "but actually, the people who";
  1652. mes "live here ain't allowed to";
  1653. mes "explore this whole city. It's";
  1654. mes "kind of taboo to talk about,";
  1655. mes "but what do I care, right?";
  1656. next;
  1657. mes "[Maku]";
  1658. mes "Yeah, basically the rich";
  1659. mes "people here are too afraid";
  1660. mes "of the poor people comin' to";
  1661. mes "see them, so the security in";
  1662. mes "this city is pretty tight! Those";
  1663. mes "upper class guys are trash...";
  1664. next;
  1665. mes "[Maku]";
  1666. mes "I didn't use to think";
  1667. mes "this way. I actually used";
  1668. mes "to have a pretty rich friend";
  1669. mes "till I found out he's not all";
  1670. mes "I thought he was. That";
  1671. mes "moron! Why's he like that?!";
  1672. next;
  1673. mes "[Maku]";
  1674. mes "Eh, forget about it.";
  1675. mes "Why am I even talking";
  1676. mes "about my personal life";
  1677. mes "to someone I just met";
  1678. mes "anyway? Sure, we all";
  1679. mes "do it, but still...";
  1680. next;
  1681. mes "[Maku]";
  1682. mes "Well, when you get";
  1683. mes "bored of the ghetto,";
  1684. mes "you really oughta check";
  1685. mes "out the rich section of town.";
  1686. mes "I'm bitter, but I'll also admit";
  1687. mes "it's way nicer than this place.";
  1688. set friendship,1;
  1689. close;
  1690. Switches:
  1691. switch(friendship)
  1692. {
  1693. case 2:
  1694. mes "[Maku]";
  1695. mes "Hey, what are you";
  1696. mes "doing back over here?";
  1697. mes "I thought I recommended";
  1698. mes "going over to check out";
  1699. mes "Uptown Lighthalzen. This";
  1700. mes "place is pretty run-down...";
  1701. next;
  1702. menu "I actually met Digotz and...",-;
  1703. mes "[Maku]";
  1704. mes "You what...?!";
  1705. mes "You saw my old pal,";
  1706. mes "Digotz?! Er, I mean,";
  1707. mes "Mister Alexander Digotz,";
  1708. mes "who used to be my buddy,";
  1709. mes "but obviously not anymore.";
  1710. next;
  1711. mes "[Maku]";
  1712. mes "Sure, we were real close";
  1713. mes "at one time, but that was";
  1714. mes "too long ago. It's been a";
  1715. mes "long time since we hung";
  1716. mes "out and he probable hates";
  1717. mes "my penniless guts and...";
  1718. next;
  1719. mes "[Maku]";
  1720. mes "Crud, just listen to";
  1721. mes "me, I sound like a wuss.";
  1722. mes "I don't miss Digotz! In fact,";
  1723. mes "I hate the guy, one hundred";
  1724. mes "percent! The next time I see";
  1725. mes "him, I'll beat him to a pulp!";
  1726. set friendship,3;
  1727. close;
  1728. break;
  1729. case 3:
  1730. mes "[Maku]";
  1731. mes "Man, I need to blow off some";
  1732. mes "steam! Sure, me and Digotz";
  1733. mes "were buds before and maybe";
  1734. mes "we might seem like friends now,";
  1735. mes "but not anymore, though we used";
  1736. mes "to be closer than this. Argh!";
  1737. next;
  1738. mes "[Maku]";
  1739. mes "Don't get me wrong, I don't";
  1740. mes "miss the guy or anything like";
  1741. mes "that and I don't feel sorry about";
  1742. mes "what happened. But if he ever";
  1743. mes "came to apologize to me, I'd";
  1744. mes "probably accept, you know.";
  1745. next;
  1746. mes "[Maku]";
  1747. mes "Well, after thinking";
  1748. mes "about it, of course.";
  1749. mes "I mean, I'm not the one";
  1750. mes "holding a grudge. It's all";
  1751. mes "that guy's fault! Sheeeesh!";
  1752. close;
  1753. break;
  1754. case 4:
  1755. mes "[Maku]";
  1756. mes "What the hell are you";
  1757. mes "still doing around here?";
  1758. mes "You must have better things";
  1759. mes "to do than talk to a ruffian";
  1760. mes "like me or that snobby and";
  1761. mes "totally prickish Digotz.";
  1762. next;
  1763. menu "Speaking of which...",-;
  1764. mes "[" + strcharinfo(0) + "]";
  1765. mes "Speaking of which...";
  1766. mes "I spoke to Digotz again.";
  1767. mes "He told me to give you a";
  1768. mes "message, but I'm not sure th--";
  1769. next;
  1770. mes "[Maku]";
  1771. mes "That no-good bastard";
  1772. mes "has a message for me?!";
  1773. mes "Oh, I'm soooo honored~";
  1774. mes "Tell me what that fink";
  1775. mes "has to say, line by line!";
  1776. next;
  1777. input @digotzstr$;
  1778. if(@digotzstr$ != "Hopeless bastard!")goto failstr;
  1779. mes "[Maku]";
  1780. mes "\"Hopeless Bastard?!\"";
  1781. mes "Well, at least he had";
  1782. mes "the stomach to say that.";
  1783. mes "Through somebody else";
  1784. mes "anyway! What else'd he say?!";
  1785. next;
  1786. input @digotzstr$;
  1787. if(@digotzstr$ != "You're still a stubborn jerk!")goto failstr;
  1788. mes "[Maku]";
  1789. mes "\"Stubborn Jerk?!\"";
  1790. mes "Takes no one to know one,";
  1791. mes "bastard! Why I oughta--";
  1792. mes "Grrr! What'd he say next?!";
  1793. next;
  1794. input @digotzstr$;
  1795. if(@digotzstr$ != "You owe me at least 3 lunches!")goto failstr;
  1796. mes "[Maku]";
  1797. mes "Three lunches?!";
  1798. mes "I treated that guy to";
  1799. mes "lunch like, fifteen times!";
  1800. mes "I tell you, the guy does not";
  1801. mes "know the meaning of friendship!";
  1802. mes "What else did that moron say?!";
  1803. next;
  1804. input @digotzstr$;
  1805. if(@digotzstr$ != "Not to mention an apology!")goto failstr;
  1806. mes "[Maku]";
  1807. mes "Me, apologize?!";
  1808. mes "He should be on his hands";
  1809. mes "and knees begging for my";
  1810. mes "frickin' forgiveness! That...";
  1811. mes "That selfish no-good stupid...";
  1812. mes "W-what else did he tell you?!";
  1813. next;
  1814. input @digotzstr$;
  1815. if(@digotzstr$ != "But who cares what you think?!")goto failstr;
  1816. mes "[Maku]";
  1817. mes "Who cares what I think?!";
  1818. mes "GRRRAAH~!! Who cares";
  1819. mes "what he thinks!! ^111111*Pant Pant*^000000";
  1820. mes "I'm gonna murderlize that";
  1821. mes "dumb creep! He can't possibly";
  1822. mes "make me angrier than I am now!";
  1823. next;
  1824. input @digotzstr$;
  1825. if(@digotzstr$ != "I'm so goddamn happy without you!")goto failstr;
  1826. mes "[Maku]";
  1827. mes "That's it.";
  1828. mes "It's decided. The";
  1829. mes "next time I see Digotz,";
  1830. mes "I'm gonna plaster his";
  1831. mes "face all over the floor.";
  1832. set friendship,5;
  1833. close;
  1834. break;
  1835. case 5:
  1836. mes "[Maku]";
  1837. mes "RrrrRrrrr.....";
  1838. mes "RrrrrRRRrrRR.....";
  1839. mes "GGGGGRRRRR...";
  1840. next;
  1841. mes "^3131FFUh oh...";
  1842. mes "It looks like Maku";
  1843. mes "is starting to rage";
  1844. mes "just a bit too much.^000000";
  1845. next;
  1846. mes "[Maku]";
  1847. mes "...";
  1848. mes "......";
  1849. mes ".........";
  1850. next;
  1851. mes "[Maku]";
  1852. mes "Gggrrrr...";
  1853. next;
  1854. mes "[Maku]";
  1855. mes "GRAAAAAAAAH~!";
  1856. mes "Who the hell does he";
  1857. mes "think he is, telling me";
  1858. mes "all sorts of crap!? Digotz,";
  1859. mes "you're not getting away";
  1860. mes "with this! Gonna wreck you!!";
  1861. next;
  1862. set Hp,MaxHp/2;
  1863. mes "^3131FFMaku's seething quickly";
  1864. mes "explodes into pure, violent";
  1865. mes "rage. You manage to calm";
  1866. mes "him down after a while, but";
  1867. mes "barely keep yourself from";
  1868. mes "getting killed in this outburst^000000";
  1869. next;
  1870. mes "[Maku]";
  1871. mes "^111111*Pant pant* *Whew~*^000000";
  1872. mes "D-don't worry, I've got";
  1873. mes "a grip on myself now.";
  1874. mes "Thanks for not letting me";
  1875. mes "get too crazy. Times like";
  1876. mes "this, I really miss ^FF0000Benkaistein^000000.";
  1877. next;
  1878. mes "[Maku]";
  1879. mes "Benkastein would always";
  1880. mes "make sure that I'd stay out";
  1881. mes "of fights. I really miss that";
  1882. mes "guy. Still, he ain't around...";
  1883. next;
  1884. mes "[Maku]";
  1885. mes "Damn those guards!";
  1886. mes "If they weren't there,";
  1887. mes "I could just go over and";
  1888. mes "kick Digotz's ass! I swear,";
  1889. mes "if it weren't for them...!";
  1890. set friendship,6;
  1891. close;
  1892. break;
  1893. case 6:
  1894. mes "[Maku]";
  1895. mes "Arrrrgh! Whenever I hear";
  1896. mes "about that Digotz, I get so";
  1897. mes "peeved! Is that guy giving";
  1898. mes "me the brushoff just because";
  1899. mes "I'm not a rich guy like he is?!";
  1900. next;
  1901. mes "[Maku]";
  1902. mes "I can't...";
  1903. mes "I can't even beat him up";
  1904. mes "all properly because of";
  1905. mes "all those freakin' guards!";
  1906. mes "Arrrrrrrgh! Man, where's";
  1907. mes "Benkastein when I need him?";
  1908. close;
  1909. break;
  1910. case 7:
  1911. mes "[Maku]";
  1912. mes "Arrrrgh! Whenever I hear";
  1913. mes "about that Digotz, I get so";
  1914. mes "peeved! Is that guy giving";
  1915. mes "me the brushoff just because";
  1916. mes "I'm not a rich guy like he is?!";
  1917. next;
  1918. mes "[Maku]";
  1919. mes "I can't...";
  1920. mes "I can't even beat him up";
  1921. mes "all properly because of";
  1922. mes "all those freakin' guards!";
  1923. mes "Arrrrrrrgh! Man, where's";
  1924. mes "Benkastein when I need him?";
  1925. close;
  1926. break;
  1927. case 8:
  1928. mes "[Maku]";
  1929. mes "Hey, what is that? You want";
  1930. mes "me to read this journal?";
  1931. mes "Er, okay, but I'm none too";
  1932. mes "comfortable going through";
  1933. mes "somebody's diary. It's just";
  1934. mes "kinda... creepy, you know?";
  1935. next;
  1936. mes "[Maku]";
  1937. mes "Hey, this think is";
  1938. mes "Benkastein's. I haven't";
  1939. mes "seen that guy in a long while.";
  1940. mes "Ah, so he gave it to you for me";
  1941. mes "to read? Alright, I owe him a";
  1942. mes "favor or two, so I oughta...";
  1943. next;
  1944. mes "[Benkastein's Journal]";
  1945. mes "^AD9595Today, me, Digotz and";
  1946. mes "Maku played this crazy flying";
  1947. mes "game. Basically, we make";
  1948. mes "these wings out of wood and";
  1949. mes "paper, jump of these hills";
  1950. mes "and try to fly. Dumb, I know.";
  1951. next;
  1952. mes "^000000[Benkastein's Journal]";
  1953. mes "^AD9595Today it was my turn to";
  1954. mes "jump and flap my arms with";
  1955. mes "these fake, badly made wings.";
  1956. mes "It's not really a fun game when";
  1957. mes "I think about it. Boy, I hope";
  1958. mes "we don't do that again.";
  1959. next;
  1960. mes "^000000[Maku]";
  1961. mes "What is he talking about?!";
  1962. mes "That game was real fun!";
  1963. mes "Yeah, I usually wore the";
  1964. mes "wings and Digotz always";
  1965. mes "wanted to wear them too.";
  1966. next;
  1967. mes "[Benkastein's Journal]";
  1968. mes "^AD9595Maku, Digotz and me went";
  1969. mes "outside of town. Of course,";
  1970. mes "we didn't tell anyone or else";
  1971. mes "we'd get in trouble. It was";
  1972. mes "a really exciting day. But";
  1973. mes "then, we ran into a monster!";
  1974. next;
  1975. mes "^000000[Benkastein's Journal]";
  1976. mes "^AD9595I wanted to run away but Maku";
  1977. mes "and Digotz wanted to beat it so";
  1978. mes "that we could become heroes.";
  1979. mes "Of course, we got hurt pretty";
  1980. mes "bad and the monster got away.";
  1981. mes "Boy, mom was not happy...";
  1982. next;
  1983. mes "^000000[Maku]";
  1984. mes "That's right! Back then,";
  1985. mes "the three of us weren't";
  1986. mes "afraid of anything! Of course,";
  1987. mes "Digotz got beat up the most.";
  1988. mes "But I gotta say, he was also";
  1989. mes "the most fearless of us.";
  1990. next;
  1991. mes "[Benkastein's Journal]";
  1992. mes "^AD9595Digotz's been sick for three";
  1993. mes "days now. It's just a normal";
  1994. mes "cold and Maku keeps saying";
  1995. mes "it's Digotz's fault he got sick.";
  1996. mes "But he's always asking me to";
  1997. mes "go visit him and see if he's okay.";
  1998. next;
  1999. mes "^000000[Maku]";
  2000. mes "Wh-what?! No, I wasn't";
  2001. mes "worried at all! That must";
  2002. mes "have been the time Digotz";
  2003. mes "caught Clymonia. You know,";
  2004. mes "that, uh, horrible disease. No";
  2005. mes "one should have that one!";
  2006. next;
  2007. mes "[Benkastein's Journal]";
  2008. mes "^AD9595Mom and dad keep telling";
  2009. mes "me not to hang out with Maku";
  2010. mes "anymore. Their reason is really";
  2011. mes "dumb, and I don't care if he is";
  2012. mes "poor. He's one of the best guys";
  2013. mes "that I'll ever know.";
  2014. next;
  2015. mes "^000000[Benkastein's Journal]";
  2016. mes "^AD9595Digotz's family is really";
  2017. mes "rich and they don't want him";
  2018. mes "to see Maku anymore either.";
  2019. mes "But Digotz doesn't care.";
  2020. mes "I know he likes Maku a lot.";
  2021. next;
  2022. mes "^000000[Maku]";
  2023. mes "...";
  2024. mes "......";
  2025. next;
  2026. mes "[Benkastein's Journal]";
  2027. mes "^AD9595Today, the three of us";
  2028. mes "made an oath of brotherhood,";
  2029. mes "just like we read in the comic";
  2030. mes "book. We swore we'd always";
  2031. mes "be friends no matter what.";
  2032. mes "For always and for always.";
  2033. next;
  2034. mes "^000000[Maku]";
  2035. mes "Well, that's true,";
  2036. mes "I guess, but people";
  2037. mes "change! Besides, we got";
  2038. mes "that idea from a comic book!";
  2039. mes "Well, if he apologizes first,";
  2040. mes "I guess I better forgive him.";
  2041. next;
  2042. mes "[" + strcharinfo(0) + "]";
  2043. mes "Good...";
  2044. mes "Because Digotz said";
  2045. mes "that he'll be coming";
  2046. mes "by in a few days.";
  2047. next;
  2048. mes "[Maku]";
  2049. mes "What?! He's really coming";
  2050. mes "here? What for? It's too late";
  2051. mes "to patch things up! Still, I'd be";
  2052. mes "a real prick if I didn't see him";
  2053. mes "Alright, fine! I'll teach that guy";
  2054. mes "a lesson once he's here!";
  2055. next;
  2056. mes "[Maku]";
  2057. mes "And, um, gimme that";
  2058. mes "journal! I'm gonna read";
  2059. mes "more of it so I can make";
  2060. mes "fun of Digotz. Bwahahaha!";
  2061. mes "But yeah, um, thanks. Not";
  2062. mes "that I'm grateful or anything.";
  2063. next;
  2064. mes "[Maku]";
  2065. mes "So, uh, I guess";
  2066. mes "I'll see you later.";
  2067. mes "Um, now I gotta get";
  2068. mes "ready for something.";
  2069. mes "^111111(But not to see Digotz!)";
  2070. if(countitem(7351))delitem 7351,1;
  2071. set friendship,9;
  2072. close;
  2073. break;
  2074. case 9:
  2075. mes "[Maku]";
  2076. mes "Why is Digotz";
  2077. mes "so late? This isn't";
  2078. mes "like him at all. Maybe";
  2079. mes "something's wrong?";
  2080. close;
  2081. break;
  2082. case 10:
  2083. mes "[Maku]";
  2084. mes "Why is Digotz";
  2085. mes "so late? This isn't";
  2086. mes "like him at all. Maybe";
  2087. mes "something's wrong?";
  2088. next;
  2089. mes "[Maku]";
  2090. mes "Eh, he might have";
  2091. mes "some kinda reason for";
  2092. mes "being late, but if he don't,";
  2093. mes "i've been saving a whole";
  2094. mes "six pack of kickass to open,";
  2095. mes "just for him. Heh heh heh~";
  2096. close;
  2097. break;
  2098. case 11:
  2099. mes "[Maku]";
  2100. mes "Why is Digotz";
  2101. mes "so late? This isn't";
  2102. mes "like him at all. Maybe";
  2103. mes "something's wrong?";
  2104. next;
  2105. mes "[Maku]";
  2106. mes "Eh, he might have";
  2107. mes "some kinda reason for";
  2108. mes "being late, but if he don't,";
  2109. mes "i've been saving a whole";
  2110. mes "six pack of kickass to open,";
  2111. mes "just for him. Heh heh heh~";
  2112. close;
  2113. break;
  2114. }
  2115. failstr:
  2116. mes "[Maku]";
  2117. mes "Wha...? I dunno if Digotz";
  2118. mes "would say something like";
  2119. mes "that. You sure you heard";
  2120. mes "him carefully enough? It's";
  2121. mes "been a while, but I know";
  2122. mes "how Digotz talks, man.";
  2123. close;
  2124. }
  2125. yuno_in04.gat,107,14,4 script Student 754,{
  2126. mes "[Joey Choryee]";
  2127. mes "This is a study area where";
  2128. mes "you're not supposed to speak,";
  2129. mes "walk or even breathe loudly.";
  2130. mes "Still, students like Benkastein";
  2131. mes "can tune out the whole world";
  2132. mes "when they study hard enough...";
  2133. if(friendship != 6)close;
  2134. next;
  2135. mes "[Joey Choryee]";
  2136. mes "Benkastein...?";
  2137. mes "He's in the north part.";
  2138. mes "of this room. He's a real";
  2139. mes "nice guy, but a little anal.";
  2140. mes "Well, he's too organized";
  2141. mes "and he labels everything!";
  2142. close;
  2143. }
  2144. yuno_in04.gat,96,106,4 script Passionate Student 754,{
  2145. if(friendship == 10)goto s_Ask;
  2146. if(friendship3 == 2 || friendship3 == 3)goto s_Cont2;
  2147. if(friendship3 == 1)goto s_Cont;
  2148. mes "[Passionate Student]";
  2149. mes "Let's see, now.";
  2150. mes "Wind Magic, Black Magic,";
  2151. mes "Porings, ah, there it is";
  2152. mes "Monster race properties.";
  2153. mes "Hopefully this contains";
  2154. mes "the information I need...";
  2155. next;
  2156. if(friendship != 6)goto s_Dialog;
  2157. mes "Upon briefly glancing at";
  2158. mes "this student's belongings,";
  2159. mes "you notice that the name";
  2160. mes "\"Benkastein\" is printed";
  2161. mes "on them. This is the friend";
  2162. mes "mentioned by Maku and Digotz!";
  2163. next;
  2164. menu "Excuse me...",-;
  2165. mes "[" + strcharinfo(0) + "]";
  2166. mes "Excuse me...";
  2167. mes "Benkastein?";
  2168. next;
  2169. mes "[Passionate Student]";
  2170. mes "...The world of humans";
  2171. mes "and the world of demons,";
  2172. mes "yes, yes... No, what I'm";
  2173. mes "looking for is a reference";
  2174. mes "to the heavens of Asgard.";
  2175. mes "Hmm, this here might help...";
  2176. next;
  2177. menu "Hey...",-;
  2178. mes "[" + strcharinfo(0) + "]";
  2179. mes "Hey...";
  2180. mes "Over here.";
  2181. mes "Benkastein!";
  2182. next;
  2183. mes "[Passionate Student]";
  2184. mes "...Oh, now that's a very";
  2185. mes "interesting observation.";
  2186. mes "If I can incorporate that";
  2187. mes "into my thesis without too";
  2188. mes "much trouble, my standpoint";
  2189. mes "would look much more solid...";
  2190. next;
  2191. menu "HEY YOU...!",-;
  2192. mes "[" + strcharinfo(0) + "]";
  2193. mes "HEY YOU...!";
  2194. mes "BENKASTEIN~!";
  2195. next;
  2196. mes "[Passionate Student]";
  2197. mes "Oh, good heavens!";
  2198. mes "C-can't you keep";
  2199. mes "your voice down?";
  2200. mes "I-I'm trying to study!";
  2201. mes "No, wait. Have you been";
  2202. mes "calling me all this time?";
  2203. set friendship3,1;
  2204. close;
  2205. s_Cont:
  2206. mes "[Passionate Student]";
  2207. mes "Oh, you startled me!";
  2208. mes "Still, I'm aware that it's";
  2209. mes "hard to get my attention";
  2210. mes "once I immerse myself";
  2211. mes "in a book. So, how can";
  2212. mes "I help you, adventurer?";
  2213. next;
  2214. menu "Tell him about Maku and Digotz.",-;
  2215. mes "[Benkastein]";
  2216. mes "Oh, how are my friends";
  2217. mes "doing? Oh, what? They're";
  2218. mes "having a huge fight just";
  2219. mes "because one's rich and";
  2220. mes "the other one's poor?";
  2221. mes "That's pretty childish!";
  2222. next;
  2223. mes "[Benkastein]";
  2224. mes "But then again, that's just";
  2225. mes "like them. ^111111*Sigh*^000000 I really want";
  2226. mes "to go back home and get those";
  2227. mes "two to make up, but I also need";
  2228. mes "to finish this thesis. Let's see...";
  2229. mes "What can I possibly do from here?";
  2230. next;
  2231. mes "[Benkastein]";
  2232. mes "Oh, I know what I can do!";
  2233. mes "Wait, but where did I put it?";
  2234. mes "Oh, how cold I lose something";
  2235. mes "so important? Wait! Would you";
  2236. mes "please wait a second while";
  2237. mes "I look for something?";
  2238. set friendship3,2;
  2239. close;
  2240. s_Cont2:
  2241. mes "[Benkastein]";
  2242. mes "Aw nuts, this is";
  2243. mes "taking much longer";
  2244. mes "than I had expected.";
  2245. mes "Now where did I put";
  2246. mes "that thing? Hmmmm...";
  2247. if(friendship3 == 3)goto s_Cont3;
  2248. next;
  2249. mes "^3131FFPerhaps it would";
  2250. mes "be best if you help";
  2251. mes "Benkastein to look for";
  2252. mes "what he's searching for.";
  2253. close;
  2254. s_Cont3:
  2255. next;
  2256. mes "[Benkastein]";
  2257. mes "Oh, is that it?";
  2258. mes "Did you find my";
  2259. mes "journal? Quick, let";
  2260. mes "me check. Yes, yes...";
  2261. mes "This is it! Thank you";
  2262. mes "for finding this for me!";
  2263. next;
  2264. mes "[Benkastein]";
  2265. mes "Would you mind doing";
  2266. mes "a favor for me? It'd be";
  2267. mes "better if I talk to them";
  2268. mes "myself, but I'm too busy";
  2269. mes "working on this thesis...";
  2270. next;
  2271. mes "[Benkastein]";
  2272. mes "Would you please give this";
  2273. mes "journal to Digotz and Maku?";
  2274. mes "I wrote it in when we were";
  2275. mes "really young, so it should";
  2276. mes "remind them of all the good";
  2277. mes "times we used to share.";
  2278. next;
  2279. mes "[Benkastein]";
  2280. mes "Anyway, this should at";
  2281. mes "least help them realize";
  2282. mes "how stupid they've been";
  2283. mes "acting. Thanks in advance,";
  2284. mes "and please take care of";
  2285. mes "Maku and Digotz for me.";
  2286. if(friendship == 6)set friendship,7;
  2287. close;
  2288. s_Dialog:
  2289. mes "^3131FFThis student seems to";
  2290. mes "be dilligently conducting";
  2291. mes "intensive research on some";
  2292. mes "academic subject. For now,";
  2293. mes "it would be best to leave him";
  2294. mes "alone so that he can study.";
  2295. close;
  2296. s_Ask:
  2297. mes "[Benkastein]";
  2298. mes "Were you able to bring";
  2299. mes "my journal to Digotz and";
  2300. mes "Maku? I'm pretty sure it'd";
  2301. mes "remind them of all the good";
  2302. mes "times we had. I know they";
  2303. mes "sure can be stubborn...";
  2304. next;
  2305. mes "[Benkastein]";
  2306. mes "Anyway, I really";
  2307. mes "appreciate all your";
  2308. mes "help. When I go back";
  2309. mes "home, I look forward to";
  2310. mes "seeing the two of them again.";
  2311. next;
  2312. mes "[Benkastein]";
  2313. mes "Until then, I need to research,";
  2314. mes "finish my thesis and accomplish";
  2315. mes "my academic goals. Oh, please";
  2316. mes "take this pass which will let you";
  2317. mes "go back and forth between the";
  2318. mes "rich and poor areas as my thanks.";
  2319. next;
  2320. mes "[Benkastein]";
  2321. mes "Anyway, I wish you";
  2322. mes "safety in your travels,";
  2323. mes "adventurer. When the three";
  2324. mes "of us get together, I'll be";
  2325. mes "sure to let you know~";
  2326. if(BaseLevel < 41)set BaseExp,BaseExp+49500;
  2327. if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+99000;
  2328. if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+198000;
  2329. if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+396000;
  2330. if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+594000;
  2331. if(BaseLevel > 90)set BaseExp,BaseExp+792000;
  2332. getitem 7350,1;
  2333. set friendship,11;
  2334. set friendship3,0;
  2335. close;
  2336. }
  2337. yuno_in04.gat,168,117,1 script Book 111,{
  2338. if(friendship3 == 3)goto Book2;
  2339. if(friendship3 == 2)goto Book;
  2340. mes "^3131FFThis book is labeled,";
  2341. mes "\"Benkastein's Journal";
  2342. mes "Vol. 6.\".";
  2343. close;
  2344. Book:
  2345. mes "^3131FFThis book is labeled,";
  2346. mes "\"Benkastein's Journal";
  2347. mes "Vol. 6.\". This is probably";
  2348. mes "what Benkastein was trying";
  2349. mes "to find, so it might be best to";
  2350. mes "bring this and show it to him";
  2351. set friendship3,3;
  2352. getitem 7351,1;
  2353. close;
  2354. Book2:
  2355. mes "^3131FFThis is where you found";
  2356. mes "the book that Benkastein";
  2357. mes "was looking for.";
  2358. close;
  2359. }
  2360. yuno_in04.gat,169,109,1 script Ambitious Hollgrehenn 111,{
  2361. mes "*Hollgrehenn: The Ambition*";
  2362. mes "By Aragham Caul*";
  2363. mes "";
  2364. mes "";
  2365. mes "";
  2366. mes "";
  2367. mes "Publisher:";
  2368. mes "Muha Books, Co.";
  2369. next;
  2370. mes "...";
  2371. mes "He would stop at nothing";
  2372. mes "to have the greatest weapon";
  2373. mes "in the world in his possession.";
  2374. mes "He became a smith so that he";
  2375. mes "could discern which weapons";
  2376. mes "were the most powerful...";
  2377. next;
  2378. mes "[" + strcharinfo(0) + "]";
  2379. mes "That's strange...";
  2380. mes "The next page";
  2381. mes "has been torn out.";
  2382. close;
  2383. }
  2384. yuno_in04.gat,171,117,1 script List of Books 111,{
  2385. mes "^3131FFYou find a series";
  2386. mes "of paperback books";
  2387. mes "with titles, printed";
  2388. mes "on the binding in an";
  2389. mes "elegantly decorative";
  2390. mes "cursive style font.";
  2391. mes "The titles include...";
  2392. next;
  2393. mes "*Volcanic Passion*";
  2394. mes "*Midnight Crescendo*";
  2395. mes "*A Paris Affair*";
  2396. mes "*Fever Pitch*";
  2397. mes "*The Cowyboy Next Door*";
  2398. mes "*Platonic Romance*";
  2399. mes "*How Lara Got Her Groove Back*";
  2400. next;
  2401. mes "^000000[" + strcharinfo(0) + "]";
  2402. mes "What the...?!";
  2403. mes "This place even has";
  2404. mes "a romance novel section?";
  2405. close;
  2406. }