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- //===== Athena Script =======================================
- //= Old Blue Box Quest
- //===== By ================================================
- //= Celesta, Lupus
- //===== Version ===========================================
- //= 1.6a
- //===== Compatible With ===================================
- //= SVN3000+
- //===== Description =======================================
- //= Official OBB Quest. You can pass it any times you want.
- //= 1.6 Updated, fixed, optimized and translated into English [Lupus]
- //= 1.6a Halved the required items to make an obb, thanks to marquis007 [MasterOfMuppets]
- //===== Description =======================================
- alberta.gat,115,204,5 script Tourist 97,{
- mes "[Tourist]";
- if(obb_quest == 1 ) goto L_YES;
- if(obb_quest == 2 ) goto L_DONE;
- mes "Hello, stranger!";
- mes "Could you help me with kinda problem... Then I'd tell you something valuable.";
- next;
- mes "[Tourist]";
- mes "I'm starving. I haven't had an apple since the morning...";
- mes "Feed me and I'll tell you a secret.";
- next;
- L_MENU:
- menu "What do you like?",-,"I've got food.",L_FOOD, "See you later.", L_END;
- mes "[Tourist]";
- mes "Me.. I.. Today I'd like:";
- mes "20 ^0000FFMeat^000000";
- mes "20 ^0000FFWell-Baked Cookie^000000";
- next;
- goto L_MENU;
- L_NO_MEAT:
- delitem 517,20;//Items: Meat,
- mes "You know, you're lack of meat...";
- mes "Please, bring me more...";
- close;
- L_NO_COOK:
- delitem 538,20;//Items: Well-baked_Cookie,
- mes "Awww... I just wanna more sweeties!";
- mes "Please, get me more cookies...";
- close;
- L_FOOD:
- mes "[Tourist]";
- mes "Wha?! You brought all the food?";
- mes "At last!";
- next;
- mes "[Tourist]";
- if(countitem(517)<20) goto L_NO_MEAT;//Items: Meat,
- delitem 517,20;//Items: Meat,
- if(countitem(538)<20) goto L_NO_COOK;//Items: Well-baked_Cookie,
- delitem 538,20;//Items: Well-baked_Cookie,
- if(rand(10)<7) goto L_HUNGRY;
- mes "Well... I'm sorta full.";
- mes "Now listen to me. It's important.";
- next;
- mes "[Tourist]";
- mes "A friend of mine who lives in Morroc, know one old man from Comodo...";
- next;
- mes "[Tourist]";
- mes "That old man might know a secret of strange ancient blue boxes.";
- set obb_quest, 1;
- close;
- L_HUNGRY:
- mes "I'm still hungry!";
- mes "Is it all you got?";
- close;
- L_YES:
- mes "OK, go to Morroc and find my old pal Jacob,";
- mes "he'll help you to trace an old man, who might keep a knowledge how to make some blue boxes...";
- next;
- mes "[Tourist]";
- mes "Good luck, my friend.";
- close;
- L_DONE:
- mes "Have you made any Blue Boxes yet?";
- next;
- mes "[Tourist]";
- mes "Oh... yeah, you've met that Old Greek from Comodo...";
- close;
- L_END:
- mes "[Tourist]";
- mes "Well... farewell then.";
- close;
- }
- //second part Jacob
- morocc.gat,267,142,5 script Jacob 807,{
- mes "[Jacob]";
- if(obb_quest == 1 ) goto L_YES;
- if(obb_quest == 2 ) goto L_DONE;
- mes "Get off! I'm busy!";
- if(rand(2))mes "And it's none of your business!";
- if(rand(2))mes "What Alberta? Huh?! Have I said it aloud? Forget it.";
- close;
- L_YES:
- mes "Aha! You say you know my old friend from Alberta?";
- next;
- mes "[Jacob]";
- mes "Well, I'm gladly tell you about that weird old man if you bring me";
- mes "2 ^0000FFNo Recipient^000000";
- next;
- menu "Here you are!",-,"I've changed my plans.",L_END;
- mes "[Jacob]";
- mes "Let me see...";
- if(countitem(636)<2) goto L_NOITM;//Items: No_Recipient,
- delitem 636,2;//Items: No_Recipient,
- mes "Thank you, that's all I need.";
- emotion e_thx;
- next;
- mes "[Jacob]";
- set obb_quest, 2;
- L_DONE:
- mes "Go to Comodo. Somewhere on the beach you'll find Old Greek.";
- mes "Tell me that you know me and he'll help you.";
- close;
- L_NOITM:
- mes "Pardon, but I do really need these two ^0000FFNo Recipients^000000.";
- emotion e_hmm;
- close;
- L_END:
- mes "[Jacob]";
- mes "Well, good luck.";
- close;
- }
- //third part
- comodo.gat,41,209,5 script Old Greek 120,{
- mes "[Old Greek]";
- if(obb_quest == 2 ) goto L_YES;
- if(obb_quest < 2 ) goto L_LOST;
- L_LOST:
- mes "The KNOWLEDGE! That's the key, my child...";
- if(rand(2))mes "Wealth doesn't matter.";
- close;
- L_YES:
- mes "Huh? Jacob send you?";
- mes "OK, OK... It's true, I still can use old blue prints to make";
- mes "an ^0000FF Old Blue Box^000000";
- next;
- L_MENU:
- menu "Make me one.",L_CREATE,"What do you need?",-,"Gooodbye.",L_END;
- mes "[Old Greek]";
- mes "For an Old Blue Box I need:";
- mes "50 ^0000FFCyfars^000000";
- mes "10 ^0000FFBrigans^000000";
- mes "10 ^0000FFClam Shells^000000";
- mes "15 ^0000FFCrab Shells^000000";
- next;
- goto L_MENU;
- L_CREATE:
- mes "[Old Greek]";
- mes "Let's see... What have you got...";
- next;
- L_CREATE2:
- if(countitem(7053)<50 || countitem(7054)<10 || countitem(965)<10 || countitem(964)<15) goto L_NO;//Items: Cyfar, Brigan, Clam_Shell, Crab_Shell,
- delitem 7053,50;//Items: Cyfar,
- delitem 7054,10;//Items: Brigan,
- delitem 965,10;//Items: Clam_Shell,
- delitem 964,15;//Items: Crab_Shell,
- getitem 603,1;//Items: Old_Blue_Box,
- mes "[Old Greek]";
- mes "Here's your Box!";
- emotion e_no1;
- next;
- menu "Make another!",L_CREATE2, "It's enough.",-;
- L_END:
- mes "[Old Greek]";
- mes "I wish you happy journey, my child.";
- close;
- L_NO:
- mes "[Old Greek]";
- mes "Alas, my child. You haven't brought enough materials...";
- close;
- }
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