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- //===== eAthena Script =======================================
- //= Comodo Gambling
- //===== By: ==================================================
- //= Reddozen, Cypress, Zefris
- //===== Current Version: =====================================
- //= 0.3
- //===== Compatible With: =====================================
- //= Any eAthena Version
- //===== Description: =========================================
- //= Random items from 3crt diamonds in Comodo
- //===== Additional Comments: =================================
- //= 0.1- so far just a basic setup, and working on the function
- //= 0.2- fixed some spelling errors and set zeny,zeny - (@amount * 55000)[Cypress]
- //= 0.3- Revised the gambling NPC using the official Aegis script [MasterOfMuppets]
- //= for information. Thanks to Zefris for doing it for me.
- //= 0.4- Fixed an exploit. thanks to reddozen [MasterOfMuppets]
- //============================================================
- mjolnir_02.gat,85,364,3 script Blacksmith Miner 726,{
- mes "[Dwayne]";
- mes "Wahahahaha~";
- mes "I've dug up a fortune!";
- next;
- mes "[Dwayne]";
- mes "Diamonds! Hundreds and";
- mes "thousands of Diamonds,";
- mes "all of them mine!";
- mes "I'm rich!";
- next;
- menu "I want to buy some.",L1,"Congratulations.",-;
- mes "[Dwayne]";
- mes "Haha, thank you~";
- mes "If by any chance";
- mes "you need a diamond,";
- mes "please drop by.";
- mes "I'll sell them to";
- mes "you at a cheap price.";
- close;
- L1:
- mes "[Dwayne]";
- mes "Ah, you have an";
- mes "eye for valuables!";
- mes "Sure, sure why not!";
- mes "I'll give you a discount, too!";
- mes "55,000 Zeny for a diamond,";
- mes "how does that sound?";
- next;
- mes "[Dwayne]";
- mes "How many";
- mes "diamonds do you need?";
- mes "If you change your mind";
- mes "please enter '0' to cancel";
- next;
- set @amount, 0;
- input @amount;
- if(@amount<1) goto L_Cancel;
- if((@amount*55000>zeny) || (@amount>500)) goto L_BadAmnt;
- goto L_Buy;
- L_Cancel:
- mes "[Dwayne]";
- mes "Alright, you've";
- mes "canceled the trade.";
- mes "Take care!";
- close;
- L_BadAmnt:
- mes "[Dwayne]";
- mes "Hahahaha~";
- mes "You can't fool me!";
- mes "You dont have enough";
- mes "Zeny for that many!";
- close;
- L_Buy:
- set zeny,zeny - (@amount * 55000);
- getitem 732, @amount;
- mes "[Dwayne]";
- mes "Thank you for";
- mes "buying my diamonds!";
- mes "You're welcome to";
- mes "come back anytime.";
- close;
- }
- comodo.gat,219,160,3 script Kachua 91,{
- mes "[Kachua]";
- mes "Diamonds...!";
- mes "I simply can't get my mind off";
- mes "them! Ever since that man showed me";
- mes "that diamond, it's been all I think";
- mes "about!";
- next;
- menu "Would you like to have mine?",L_1,"Ah, what a shame...",-;
- mes "[Kachua]";
- mes "Yes, I know...";
- mes "Even among everything";
- mes "in my collections, nothing";
- mes "compares to diamonds...";
- close;
- L_1:
- if(countitem(732) < 1){
- mes "[Kachua]";
- mes "*piff*";
- mes "You don't have any";
- mes "diamonds! Don't even";
- mes "try to fool me!";
- close;
- }
- mes "[Kachua]";
- mes "Are you sure you don't mind";
- mes "giving this to me? Thank you";
- mes "so much! I don't have much in";
- mes "the way of money, but i can give";
- mes "you something from one of my";
- mes "collections~";
- next;
- mes "[Kachua]";
- mes "So what would";
- mes "you like to have?";
- next;
-
- switch( select( "Weapon", "Armor", "Garment", "Helmet", "Shoes", "Shield" ) )
- {
- case 1: // Weapons
- set @gamble,rand(1,1000);
- if ((@gamble > 920) && (@gamble < 931))
- {
- set @gamble2,rand(1,51);
- if (@gamble2 == 1)
- getitem 1128,1;
- else if (@gamble2 == 2)
- getitem 1120,1;
- else if (@gamble2 == 3)
- getitem 1127,1;
- else if (@gamble2 == 4)
- getitem 1158,1;
- else if (@gamble2 == 5)
- getitem 1155,1;
- else if (@gamble2 == 6)
- getitem 1220,1;
- else if (@gamble2 == 7)
- getitem 1222,1;
- else if (@gamble2 == 8)
- getitem 1253,1;
- else if (@gamble2 == 9)
- getitem 1529,1;
- else if (@gamble2 == 10)
- getitem 1251,1;
- else if (@gamble2 == 11)
- getitem 1361,1;
- else if (@gamble2 == 12)
- getitem 1258,1;
- else if (@gamble2 == 13)
- getitem 1257,1;
- else if (@gamble2 == 14)
- getitem 1256,1;
- else if (@gamble2 == 15)
- getitem 1259,1;
- else if (@gamble2 == 16)
- getitem 1260,1;
- else if (@gamble2 == 17)
- getitem 1716,1;
- else if (@gamble2 == 18)
- getitem 1715,1;
- else if (@gamble2 == 19)
- getitem 1711,1;
- else if (@gamble2 == 20)
- getitem 1702,1;
- else if (@gamble2 == 21)
- getitem 1520,1;
- else if (@gamble2 == 22)
- getitem 1610,1;
- else if (@gamble2 == 23)
- getitem 1615,1;
- else if (@gamble2 == 24)
- getitem 1602,1;
- else if (@gamble2 == 25)
- getitem 1461,1;
- else if (@gamble2 == 26)
- getitem 1402,1;
- else if (@gamble2 == 27)
- getitem 1953,1;
- else if (@gamble2 == 28)
- getitem 1957,1;
- else if (@gamble2 == 29)
- getitem 1552,1;
- else if (@gamble2 == 30)
- getitem 1551,1;
- else if (@gamble2 == 31)
- getitem 1553,1;
- else if (@gamble2 == 32)
- getitem 1554,1;
- else if (@gamble2 == 33)
- getitem 1555,1;
- else if (@gamble2 == 34)
- getitem 1556,1;
- else if (@gamble2 == 35)
- getitem 1951,1;
- else if (@gamble2 == 36)
- getitem 1959,1;
- else if (@gamble2 == 37)
- getitem 1961,1;
- else if (@gamble2 == 38)
- getitem 1955,1;
- else if (@gamble2 == 39)
- getitem 1810,1;
- else if (@gamble2 == 40)
- getitem 1910,1;
- else if (@gamble2 == 41)
- getitem 1906,1;
- else if (@gamble2 == 42)
- getitem 1902,1;
- else if (@gamble2 == 43)
- getitem 1904,1;
- else if (@gamble2 == 44)
- getitem 1912,1;
- else if (@gamble2 == 45)
- getitem 1908,1;
- else if (@gamble2 == 46)
- getitem 1808,1;
- else if (@gamble2 == 47)
- getitem 1802,1;
- else if (@gamble2 == 48)
- getitem 1812,1;
- else if (@gamble2 == 49)
- getitem 1806,1;
- else if (@gamble2 == 50)
- getitem 1804,1;
- else if (@gamble2 == 51)
- getitem 1550,1;
- }
- else if ((@gamble > 0) && (@gamble < 201))
- getitem 1201,1;
- else if ((@gamble > 200) && (@gamble < 301))
- getitem 1101,1;
- else if ((@gamble > 300) && (@gamble < 401))
- getitem 1601,1;
- else if ((@gamble > 400) && (@gamble < 501))
- getitem 1116,1;
- else if ((@gamble > 500) && (@gamble < 601))
- getitem 1250,1;
- else if ((@gamble > 600) && (@gamble < 701))
- getitem 1301,1;
- else if ((@gamble > 700) && (@gamble < 801))
- getitem 1701,1;
- else if ((@gamble > 800) && (@gamble < 851))
- getitem 1504,1;
- else if ((@gamble > 850) && (@gamble < 901))
- getitem 1604,1;
- else if ((@gamble > 900) && (@gamble < 911))
- getitem 1108,1;
- else if ((@gamble > 910) && (@gamble < 921))
- getitem 1163,1;
- else if ((@gamble > 930) && (@gamble < 961))
- getitem 1522,1;
- else if ((@gamble > 960) && (@gamble < 971))
- getitem 1608,1;
- else if ((@gamble > 970) && (@gamble < 981))
- getitem 1408,1;
- else if ((@gamble > 980) && (@gamble < 991))
- getitem 1452,1;
- else if ((@gamble > 990) && (@gamble < 1001))
- getitem 1208,1;
- break;
- case 2: // Armors
- set @gamble,rand(1,500);
- if ((@gamble > 299) && (@gamble < 302))
- {
- set @gamble2,rand(1,30);
- if ((@gamble2 > 0) && (@gamble2 < 3))
- getitem 2315,1;
- else if ((@gamble2 > 2) && (@gamble2 < 5))
- getitem 2336,1;
- else if ((@gamble2 > 4) && (@gamble2 < 7))
- getitem 2318,1;
- else if ((@gamble2 > 6) && (@gamble2 < 9))
- getitem 2326,1;
- else if ((@gamble2 > 8) && (@gamble2 < 11))
- getitem 2327,1;
- else if ((@gamble2 > 10) && (@gamble2 < 13))
- getitem 2317,1;
- else if ((@gamble2 > 12) && (@gamble2 < 15))
- getitem 2331,1;
- else if ((@gamble2 > 14) && (@gamble2 < 17))
- getitem 2342,1;
- else if ((@gamble2 > 16) && (@gamble2 < 19))
- getitem 2311,1;
- else if ((@gamble2 > 18) && (@gamble2 < 21))
- getitem 2320,1;
- else if ((@gamble2 > 20) && (@gamble2 < 23))
- getitem 2319,1;
- else if ((@gamble2 > 22) && (@gamble2 < 25))
- getitem 2344,1;
- else if ((@gamble2 > 24) && (@gamble2 < 27))
- getitem 2346,1;
- else if ((@gamble2 > 26) && (@gamble2 < 29))
- getitem 2348,1;
- else if ((@gamble2 > 28) && (@gamble2 < 31))
- getitem 2350,1;
- }
- else if ((@gamble > 0) && (@gamble < 51))
- getitem 2301,1;
- else if ((@gamble > 50) && (@gamble < 101))
- getitem 2302,1;
- else if ((@gamble > 100) && (@gamble < 151))
- getitem 2303,1;
- else if ((@gamble > 150) && (@gamble < 201))
- getitem 2304,1;
- else if ((@gamble > 200) && (@gamble < 251))
- getitem 2305,1;
- else if ((@gamble > 250) && (@gamble < 300))
- getitem 2301,1;
- else if ((@gamble > 301) && (@gamble < 351))
- getitem 2307,1;
- else if ((@gamble > 350) && (@gamble < 401))
- getitem 2309,1;
- else if ((@gamble > 400) && (@gamble < 402))
- getitem 2322,1;
- else if ((@gamble > 401) && (@gamble < 403))
- getitem 2310,1;
- else if ((@gamble > 402) && (@gamble < 411))
- getitem 2306,1;
- else if ((@gamble > 410) && (@gamble < 416))
- getitem 2308,1;
- else if ((@gamble > 415) && (@gamble < 421))
- getitem 2313,1;
- else if ((@gamble > 420) && (@gamble < 426))
- getitem 2337,1;
- else if ((@gamble > 425) && (@gamble < 431))
- getitem 2316,1;
- else if ((@gamble > 430) && (@gamble < 436))
- getitem 2325,1;
- else if ((@gamble > 435) && (@gamble < 441))
- getitem 2341,1;
- else if ((@gamble > 440) && (@gamble < 446))
- getitem 2330,1;
- else if ((@gamble > 445) && (@gamble < 451))
- getitem 2314,1;
- else if ((@gamble > 450) && (@gamble < 456))
- getitem 2335,1;
- else if ((@gamble > 455) && (@gamble < 461))
- getitem 2324,1;
- else if ((@gamble > 460) && (@gamble < 466))
- getitem 2329,1;
- else if ((@gamble > 465) && (@gamble < 471))
- getitem 2340,1;
- else if ((@gamble > 470) && (@gamble < 476))
- getitem 2312,1;
- else if ((@gamble > 475) && (@gamble < 481))
- getitem 2339,1;
- else if ((@gamble > 480) && (@gamble < 486))
- getitem 2328,1;
- else if ((@gamble > 485) && (@gamble < 491))
- getitem 2321,1;
- else if ((@gamble > 490) && (@gamble < 501))
- getitem 2323,1;
- break;
- case 3: // Garments
- set @gamble,rand(1,500);
- if ((@gamble > 200) && (@gamble < 204))
- {
- set @gamble2,rand(1,10);
- if ((@gamble2 > 0) && (@gamble2 < 3))
- getitem 2506,1;
- else if ((@gamble2 > 2) && (@gamble2 < 5))
- getitem 2504,1;
- else if ((@gamble2 > 4) && (@gamble2 < 8))
- getitem 2508,1;
- else if ((@gamble2 > 7) && (@gamble2 < 11))
- getitem 2507,1;
- }
- else if ((@gamble > 0) && (@gamble < 101))
- getitem 2503,1;
- else if ((@gamble > 100) && (@gamble < 201))
- getitem 2505,1;
- else if ((@gamble > 203) && (@gamble < 451))
- getitem 2501,1;
- else if ((@gamble > 450) && (@gamble < 501))
- getitem 2502,1;
- break;
- case 4: //headgears
- set @gamble,rand(1,1000);
- if ((@gamble > 299) && (@gamble < 304))
- {
- set @gamble2,rand(1,76);
- if ((@gamble2 > 0) && (@gamble2 < 3))
- getitem 5109,1;
- else if ((@gamble2 > 2) && (@gamble2 < 5))
- getitem 2285,1;
- else if ((@gamble2 > 4) && (@gamble2 < 7))
- getitem 2255,1;
- else if ((@gamble2 > 6) && (@gamble2 < 9))
- getitem 5045,1;
- else if ((@gamble2 > 8) && (@gamble2 < 11))
- getitem 2233,1;
- else if ((@gamble2 > 10) && (@gamble2 < 13))
- getitem 2231,1;
- else if ((@gamble2 > 12) && (@gamble2 < 15))
- getitem 2217,1;
- else if ((@gamble2 > 14) && (@gamble2 < 17))
- getitem 2206,1;
- else if ((@gamble2 > 16) && (@gamble2 < 19))
- getitem 2246,1;
- else if ((@gamble2 > 18) && (@gamble2 < 21))
- getitem 2261,1;
- else if ((@gamble2 > 20) && (@gamble2 < 23))
- getitem 2287,1;
- else if ((@gamble2 > 22) && (@gamble2 < 25))
- getitem 5012,1;
- else if ((@gamble2 > 24) && (@gamble2 < 27))
- getitem 2244,1;
- else if ((@gamble2 > 26) && (@gamble2 < 29))
- getitem 5057,1;
- else if ((@gamble2 > 28) && (@gamble2 < 31))
- getitem 2248,1;
- else if ((@gamble2 > 30) && (@gamble2 < 33))
- getitem 2223,1;
- else if ((@gamble2 > 32) && (@gamble2 < 35))
- getitem 2247,1;
- else if ((@gamble2 > 34) && (@gamble2 < 37))
- getitem 2245,1;
- else if ((@gamble2 > 36) && (@gamble2 < 39))
- getitem 5003,1;
- else if ((@gamble2 > 38) && (@gamble2 < 41))
- getitem 2225,1;
- else if ((@gamble2 > 40) && (@gamble2 < 43))
- getitem 5017,1;
- else if ((@gamble2 > 42) && (@gamble2 < 45))
- getitem 5030,1;
- else if ((@gamble2 > 44) && (@gamble2 < 47))
- getitem 5035,1;
- else if ((@gamble2 > 46) && (@gamble2 < 49))
- getitem 2250,1;
- else if ((@gamble2 > 48) && (@gamble2 < 51))
- getitem 2277,1;
- else if ((@gamble2 > 50) && (@gamble2 < 53))
- getitem 5011,1;
- else if ((@gamble2 > 52) && (@gamble2 < 55))
- getitem 2290,1;
- else if ((@gamble2 > 54) && (@gamble2 < 57))
- getitem 5010,1;
- else if ((@gamble2 > 56) && (@gamble2 < 60))
- getitem 2259,1;
- else if ((@gamble2 > 59) && (@gamble2 < 62))
- getitem 5008,1;
- else if ((@gamble2 > 61) && (@gamble2 < 63))
- getitem 2249,1;
- else if ((@gamble2 > 62) && (@gamble2 < 65))
- getitem 2229,1;
- else if (@gamble2 == 65)
- getitem 2258,1;
- else if (@gamble2 == 66)
- getitem 2274,1;
- else if (@gamble2 == 67)
- getitem 5019,1;
- else if (@gamble2 == 68)
- getitem 2254,1;
- else if (@gamble2 == 69)
- getitem 5007,1;
- else if (@gamble2 == 70)
- getitem 5066,1;
- else if (@gamble2 == 71)
- getitem 2235,1;
- else if (@gamble2 == 72)
- getitem 2234,1;
- else if (@gamble2 == 73)
- getitem 2256,1;
- else if (@gamble2 == 74)
- getitem 5093,1;
- else if (@gamble2 == 75)
- getitem 5072,1;
- else if (@gamble2 == 76)
- getitem 2231,1;
- }
- else if ((@gamble > 0) && (@gamble < 101))
- getitem 2226,1;
- else if ((@gamble > 100) && (@gamble < 201))
- getitem 2211,1;
- else if ((@gamble > 200) && (@gamble < 300))
- getitem 2209,1;
- else if ((@gamble > 303) && (@gamble < 401))
- getitem 2220,1;
- else if ((@gamble > 400) && (@gamble < 501))
- getitem 2232,1;
- else if ((@gamble > 500) && (@gamble < 601))
- getitem 2216,1;
- else if ((@gamble > 600) && (@gamble < 701))
- getitem 2230,1;
- else if ((@gamble > 700) && (@gamble < 801))
- getitem 2224,1;
- else if ((@gamble > 800) && (@gamble < 901))
- getitem 2222,1;
- else if ((@gamble > 900) && (@gamble < 906))
- getitem 2228,1;
- else if ((@gamble > 905) && (@gamble < 911))
- getitem 2294,1;
- else if ((@gamble > 910) && (@gamble < 916))
- getitem 2227,1;
- else if ((@gamble > 915) && (@gamble < 921))
- getitem 2221,1;
- else if ((@gamble > 920) && (@gamble < 926))
- getitem 5157,1;
- else if ((@gamble > 925) && (@gamble < 931))
- getitem 2236,1;
- else if ((@gamble > 930) && (@gamble < 936))
- getitem 2275,1;
- else if ((@gamble > 935) && (@gamble < 941))
- getitem 5015,1;
- else if ((@gamble > 940) && (@gamble < 946))
- getitem 5061,1;
- else if ((@gamble > 945) && (@gamble < 951))
- getitem 5092,1;
- else if ((@gamble > 950) && (@gamble < 1001))
- getitem 2226,1;
- break;
- case 5: //footgear
- set @gamble,rand(1,500);
- if ((@gamble > 299) && (@gamble < 303))
- {
- set @gamble2,rand(1,10);
- if ((@gamble2 > 0) && (@gamble2 < 3))
- getitem 2406,1;
- else if ((@gamble2 > 2) && (@gamble2 < 5))
- getitem 2412,1;
- else if ((@gamble2 > 4) && (@gamble2 < 8))
- getitem 2404,1;
- else if ((@gamble2 > 7) && (@gamble2 < 11))
- getitem 2407,1;
- }
- else if ((@gamble > 0) && (@gamble < 201))
- getitem 2401,1;
- else if ((@gamble > 200) && (@gamble < 300))
- getitem 2408,1;
- else if ((@gamble > 302) && (@gamble < 351))
- getitem 2411,1;
- else if ((@gamble > 350) && (@gamble < 401))
- getitem 2403,1;
- else if ((@gamble > 400) && (@gamble < 451))
- getitem 2405,1;
- else if ((@gamble > 450) && (@gamble < 476))
- getitem 2409,1;
- else if ((@gamble > 475) && (@gamble < 501))
- getitem 2402,1;
- break;
- case 6: //Shields
- set @gamble,rand(1,500);
- if ((@gamble > 200) && (@gamble < 205))
- {
- set @gamble2,rand(1,10);
- if ((@gamble2 > 0) && (@gamble2 < 3))
- getitem 2104,1;
- else if ((@gamble2 > 2) && (@gamble2 < 5))
- getitem 2106,1;
- else if ((@gamble2 > 4) && (@gamble2 < 7))
- getitem 2102,1;
- else if ((@gamble2 > 6) && (@gamble2 < 9))
- getitem 2111,1;
- else if ((@gamble2 > 8) && (@gamble2 < 11))
- getitem 2109,1;
- }
- else if ((@gamble > 0) && (@gamble < 201))
- getitem 2101,1;
- else if ((@gamble > 204) && (@gamble < 301))
- getitem 2103,1;
- else if ((@gamble > 300) && (@gamble < 401))
- getitem 2107,1;
- else if ((@gamble > 401) && (@gamble < 481))
- getitem 2105,1;
- else if ((@gamble > 480) && (@gamble < 501))
- getitem 2108,1;
- break;
- }
- delitem 732,1;
- close;
- }
- comodo.gat,204,148,7 script Devellin 90,{
- mes "[Devellin]";
- mes "It seems some traveller showed";
- mes "a huge diamong to Kachua a while";
- mes "ago. Ever since then, all she's";
- mes "been talking about is diamonds and";
- mes "how much she wants them.";
- next;
- mes "[Devellin]";
- mes "She's been getting pretty obsessive";
- mes "about it, which scares me. It seems";
- mes "she's more than willing to";
- mes "sacrifice anything she owns for a";
- mes "diamond.";
- next;
- mes "[Devellin]";
- mes "She's the type of person who'll do";
- mes "anything to get what she wants. I'm";
- mes "worried that she might give away";
- mes "something far more valuable than a";
- mes "diamond in exchange...";
- close;
- }
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