gldfunc_treasure.txt 3.6 KB

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  1. //===== eAthena Script =======================================
  2. //= War of Emperium Guild Treasure Room Functions
  3. //===== By: ==================================================
  4. //= holyAngelX (1.0)
  5. //= 1.1 by Akaru and ho|yAnge|X
  6. //===== Current Version: =====================================
  7. //= 1.4
  8. //===== Compatible With: =====================================
  9. //= eAthena 0.1+; RO Episode 4+
  10. //===== Description: =========================================
  11. //= F_GldTreas spawns treasure chests used by the guild master.
  12. //= F_GldTreasSw allows the player to get out of the treasure room.
  13. //==============================================
  14. //= Break down of arguments used in the F_GldTreas:
  15. //= arg(0): name of guild castle
  16. //= arg(1): name of script that called the function
  17. //= arg(2): $variable for number of boxes to spawn for specific castle
  18. //= arg(2): $variable to be used as a counter
  19. //= arg(4): $variable for box/monster id number.
  20. //= arg(5): box/monster id#
  21. //= arg(6): x1 coordinate for areamonster call
  22. //= arg(7): y1 coordinate for areamonster call
  23. //= arg(8): x2 coordinate for areamonster call
  24. //= arg(9): y1 coordinate for areamonster call
  25. //= arg(10):
  26. //= Break down of arguments used in the F_GldTreasSw:
  27. //= arg(0): name of guild castle.
  28. //= arg(1): x1 coordinate for warp back to guild castle
  29. //= arg(2): y1 coordinate for warp back to guild castle
  30. //===== Additional Comments: =================================
  31. //= v1.2 Treasure room Spawn, and Treasure room Switch scripts now use these functions.[kobra_k88]
  32. //= v1.2a Function now returns to script that called it. Removed TreasureSpawn2.
  33. //= Changed back to using specific global variables for number of boxes and the box id. [kobra_k88]
  34. //= v1.2b Added a check to allow un broken treasure chests to respawn after map server restart.[kobra_k88]
  35. //= 1.3 Fixed treasure boxes spawn. (Unrolled one loop a bit) [Lupus]
  36. //= 1.4 New number of Treasure Boxes per castle: 25 at 100 Economic pts [Lupus]
  37. //= So you get your first chest only when your Economic Pts >= 4
  38. //============================================================
  39. //================================================
  40. // Treasure Spawning Function
  41. //================================================
  42. function script F_GldTreas {
  43. if(getarg(10) == 1) goto L_SPAWN;
  44. SetCastleData getarg(0)+".gat",4,0;
  45. SetCastleData getarg(0)+".gat",5,0;
  46. KillMonster getarg(0)+".gat","Treasure_"+getarg(1)+"::OnDied";
  47. if (GetCastleData(getarg(0)+".gat",2) > 100) return;
  48. if (GetCastleData(getarg(0)+".gat",1) == 0) return;
  49. //Old Formula for 20 Boxes at 100 pts:
  50. //set getarg(2),GetCastleData(getarg(0)+".gat",2)/5+4;
  51. //New, correct formula for 25 boxes at 100 pts:
  52. set getarg(2),GetCastleData(getarg(0)+".gat",2)/4;
  53. if (getarg(2) <= 0) return;
  54. set getarg(3), getarg(2); //sets the counter variable = to the box number amount
  55. L_SPAWN:
  56. set getarg(4), getarg(5); //sets the box id variable = to the box id
  57. set $@temp, rand(4);
  58. if ($@temp > 2) set getarg(4), getarg(4) + 1;
  59. areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
  60. set getarg(3), getarg(3) - 1;
  61. if(getarg(3) > 0) goto L_SPAWN;
  62. return;
  63. }
  64. //==============================================================
  65. // Treasure Room Switch
  66. //===============================================================
  67. function script F_GldTreasSw {
  68. mes " ";
  69. mes "There is little switch over here";
  70. mes "Would you like to pull the switch down?";
  71. next;
  72. menu "Yes",M_1,"No",-;
  73. close;
  74. M_1:
  75. warp getarg(0)+".gat",getarg(1),getarg(2);
  76. return;
  77. }