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- // ______ __ __
- // /\ _ \/\ \__/\ \
- // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
- // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
- ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
- //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
- // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
- // _ _ _ _ _ _ _ _ _ _ _ _ _
- // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
- //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
- // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
- //
- //--------------------------------------------------------
- // eAthena Script Configuration File
- //--------------------------------------------------------
- // When choosing those which it refines setting the letter which is indicated. (Those for word use other than Japanese?)
- refine_posword: Head,Body,Left hand,Right hand,Robe,Shoes,Accessory 1,Accessory 2,Head 2,Head 3,Not Equipped
- //If you are getting crashes during script loading, you can set this to yes
- //to find out which script causes it. Otherwise leave it as no since the amount
- //of extra console output is staggering.
- verbose_mode: no
- warn_func_no_comma: yes
- warn_cmd_no_comma: yes
- warn_func_mismatch_paramnum: yes
- warn_cmd_mismatch_paramnum: yes
- check_cmdcount: 655360
- check_gotocount: 2048
- //---- Custom script functions ----
- // 0 - Event script is defined as an NPC by itself
- // 1 - Event script can be called by script label
- event_script_type: 0
- // For events to be activated do we require
- // a 'set [EventName],1;' to be called first?
- event_requires_trigger: no
- // Name of event when a player has died
- die_event_name: PCDieEvent
- // Name of event when a player kills a player
- kill_pc_event_name: OnPCKillEvent
- // Name of event when a player kills a monster
- kill_mob_event_name: OnNPCKillEvent
- // Name of event when a player logs out
- logout_event_name: PCLogoutEvent
- // Name of event when a player logs in
- login_event_name: PCLoginEvent
- // Name of event when a player changes map
- loadmap_event_name: PCLoadMapEvent
- // Name of event when a player levels up (base lv)
- baselvup_event_name: PCBaseLvUpEvent
- // Name of event when a player levels up (job lv)
- joblvup_event_name: PCJobLvUpEvent
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