12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697 |
- // ______ __ __
- // /\ _ \/\ \__/\ \
- // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
- // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
- ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
- //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
- // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
- // _ _ _ _ _ _ _ _ _ _ _ _ _
- // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
- //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
- // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
- //
- //--------------------------------------------------------------
- // eAthena Battle Configuration File
- // Originally Translated by Peter Kieser <pfak@telus.net>
- // Made in to plainer English by Ancyker
- //--------------------------------------------------------------
- //Note 1: Directives can be set using on/off, yes/no or 1/0.
- //Note 2: All rates are in percents, 100 would mean 100%, 200
- // would mean 200%, etc
- //Note 3: Value is not limited to 60K (see below)
- // Other Information:
- // All options are limited to a max of 60K (aprox) which is 600%
- // or 60secs as appropiate.
- // 1000 miliseconds is 1 second.
- // Unless otherwise specified, the minimum value is 0 for all
- // features.
- //Note 4: The max level of classes is specified in the exp table.
- // See files db/exp.txt and db/exp2.txt to change them.
- //--------------------------------------------------------------
- // Rate at which exp. is given. (Note 2) (Note 3)
- base_exp_rate: 100
- // Rate at which job exp. is given. (Note 2) (Note 3)
- job_exp_rate: 100
- // Turn this on to allow a player to level up more than once from a kill. (Note 1)
- multi_level_up: no
- // Setting this can cap the max experience one can get per kill specified as a
- // % of the current exp bar. (Every 10 = 1.0%)
- // For example, set it to 500 and no matter how much exp the mob gives,
- // it can never give you above half of your current exp bar.
- max_exp_gain_rate: 0
- //Method of calculating earned experience when defeating a monster:
- //0 - jAthena's (uses damage given / total damage as damage ratio)
- //1 - eAthena's (uses damage given / max_hp as damage ratio)
- exp_calc_type: 0
- // MVP bonus exp rate. (Note 2) (Note 3)
- mvp_exp_rate: 100
- // The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double.
- // The balance of the exp. rate is best used with 5 to 10)
- heal_exp: 0
- // The rate of exp. that is gained by the process of resurrection, a unit is 0.01%.
- // Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got.
- resurrection_exp: 0
- // The rate of job exp. when using discount and overcharge on an NPC
- // (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.)
- // The way it is calculated is (money recieved * skill lv) * shop_exp / 10000.
- shop_exp: 0
- // PVP exp. Do players get exp in PvP maps
- // (Note: NOT exp from players, but from normal leveling)
- pvp_exp: yes
- // When a player dies, how should we penalize them?
- // 0 = No penalty.
- // 1 = Lose % of current level when killed.
- // 2 = Lose % of total experience when killed.
- death_penalty_type: 1
- // Base exp. penalty rate (Each 100 is 1% of their exp)
- death_penalty_base: 100
- // Job exp. penalty rate (Each 100 is 1% of their exp)
- death_penalty_job: 100
- // When a player dies, how much zeny should we penalize them with? (Note 3)
- // NOTE: It is a percentage of their zeny, so 100 = 1%
- zeny_penalty: 0
- // Will display experience gained from killing a monster. (Note 1)
- disp_experience: no
- // Will display zeny earned (from mobs, trades, etc) (Note 1)
- disp_zeny: no
- // Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1)
- // If no, an equation will be used which preserves statpoints earned/lost
- // through external means (ie: stat point buyers/sellers)
- use_statpoint_table: yes
|