exp.conf 4.0 KB

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  1. // ______ __ __
  2. // /\ _ \/\ \__/\ \
  3. // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
  4. // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
  5. ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
  6. //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
  7. // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
  8. // _ _ _ _ _ _ _ _ _ _ _ _ _
  9. // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
  10. //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
  11. // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
  12. //
  13. //--------------------------------------------------------------
  14. // eAthena Battle Configuration File
  15. // Originally Translated by Peter Kieser <pfak@telus.net>
  16. // Made in to plainer English by Ancyker
  17. //--------------------------------------------------------------
  18. //Note 1: Directives can be set using on/off, yes/no or 1/0.
  19. //Note 2: All rates are in percents, 100 would mean 100%, 200
  20. // would mean 200%, etc
  21. //Note 3: Value is not limited to 60K (see below)
  22. // Other Information:
  23. // All options are limited to a max of 60K (aprox) which is 600%
  24. // or 60secs as appropiate.
  25. // 1000 miliseconds is 1 second.
  26. // Unless otherwise specified, the minimum value is 0 for all
  27. // features.
  28. //Note 4: The max level of classes is specified in the exp table.
  29. // See files db/exp.txt and db/exp2.txt to change them.
  30. //--------------------------------------------------------------
  31. // Rate at which exp. is given. (Note 2) (Note 3)
  32. base_exp_rate: 100
  33. // Rate at which job exp. is given. (Note 2) (Note 3)
  34. job_exp_rate: 100
  35. // Turn this on to allow a player to level up more than once from a kill. (Note 1)
  36. multi_level_up: no
  37. // Setting this can cap the max experience one can get per kill specified as a
  38. // % of the current exp bar. (Every 10 = 1.0%)
  39. // For example, set it to 500 and no matter how much exp the mob gives,
  40. // it can never give you above half of your current exp bar.
  41. max_exp_gain_rate: 0
  42. //Method of calculating earned experience when defeating a monster:
  43. //0 - jAthena's (uses damage given / total damage as damage ratio)
  44. //1 - eAthena's (uses damage given / max_hp as damage ratio)
  45. exp_calc_type: 0
  46. // MVP bonus exp rate. (Note 2) (Note 3)
  47. mvp_exp_rate: 100
  48. // The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double.
  49. // The balance of the exp. rate is best used with 5 to 10)
  50. heal_exp: 0
  51. // The rate of exp. that is gained by the process of resurrection, a unit is 0.01%.
  52. // Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got.
  53. resurrection_exp: 0
  54. // The rate of job exp. when using discount and overcharge on an NPC
  55. // (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.)
  56. // The way it is calculated is (money recieved * skill lv) * shop_exp / 10000.
  57. shop_exp: 0
  58. // PVP exp. Do players get exp in PvP maps
  59. // (Note: NOT exp from players, but from normal leveling)
  60. pvp_exp: yes
  61. // When a player dies, how should we penalize them?
  62. // 0 = No penalty.
  63. // 1 = Lose % of current level when killed.
  64. // 2 = Lose % of total experience when killed.
  65. death_penalty_type: 1
  66. // Base exp. penalty rate (Each 100 is 1% of their exp)
  67. death_penalty_base: 100
  68. // Job exp. penalty rate (Each 100 is 1% of their exp)
  69. death_penalty_job: 100
  70. // When a player dies, how much zeny should we penalize them with? (Note 3)
  71. // NOTE: It is a percentage of their zeny, so 100 = 1%
  72. zeny_penalty: 0
  73. // Will display experience gained from killing a monster. (Note 1)
  74. disp_experience: no
  75. // Will display zeny earned (from mobs, trades, etc) (Note 1)
  76. disp_zeny: no
  77. // Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1)
  78. // If no, an equation will be used which preserves statpoints earned/lost
  79. // through external means (ie: stat point buyers/sellers)
  80. use_statpoint_table: yes