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- // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #include "npc.hpp"
- #include <errno.h>
- #include <map>
- #include <stdlib.h>
- #include <vector>
- #include "../common/cbasetypes.hpp"
- #include "../common/db.hpp"
- #include "../common/ers.hpp"
- #include "../common/malloc.hpp"
- #include "../common/nullpo.hpp"
- #include "../common/showmsg.hpp"
- #include "../common/strlib.hpp"
- #include "../common/timer.hpp"
- #include "../common/utils.hpp"
- #include "battle.hpp"
- #include "chat.hpp"
- #include "clif.hpp"
- #include "date.hpp" // days of week enum
- #include "guild.hpp"
- #include "instance.hpp"
- #include "intif.hpp"
- #include "log.hpp"
- #include "log.hpp"
- #include "map.hpp"
- #include "mob.hpp"
- #include "pc.hpp"
- #include "pet.hpp"
- #include "script.hpp" // script_config
- struct npc_data* fake_nd;
- // linked list of npc source files
- struct npc_src_list {
- struct npc_src_list* next;
- char name[4]; // dynamic array, the structure is allocated with extra bytes (string length)
- };
- static struct npc_src_list* npc_src_files = NULL;
- static int npc_id=START_NPC_NUM;
- static int npc_warp=0;
- static int npc_shop=0;
- static int npc_script=0;
- static int npc_mob=0;
- static int npc_delay_mob=0;
- static int npc_cache_mob=0;
- struct eri *npc_sc_display_ers;
- // Market Shop
- #if PACKETVER >= 20131223
- struct s_npc_market {
- struct npc_item_list *list;
- char exname[NPC_NAME_LENGTH+1];
- uint16 count;
- };
- static DBMap *NPCMarketDB; /// Stock persistency! Temporary market stocks from `market` table. struct s_npc_market, key: NPC exname
- static void npc_market_checkall(void);
- static void npc_market_fromsql(void);
- #define npc_market_delfromsql(exname,nameid) (npc_market_delfromsql_((exname), (nameid), false))
- #define npc_market_clearfromsql(exname) (npc_market_delfromsql_((exname), 0, true))
- #endif
- /// Returns a new npc id that isn't being used in id_db.
- /// Fatal error if nothing is available.
- int npc_get_new_npc_id(void) {
- if( npc_id >= START_NPC_NUM && !map_blid_exists(npc_id) )
- return npc_id++;// available
- else {// find next id
- int base_id = npc_id;
- while( base_id != ++npc_id ) {
- if( npc_id < START_NPC_NUM )
- npc_id = START_NPC_NUM;
- if( !map_blid_exists(npc_id) )
- return npc_id++;// available
- }
- // full loop, nothing available
- ShowFatalError("npc_get_new_npc_id: All ids are taken. Exiting...");
- exit(1);
- }
- }
- static DBMap* ev_db; // const char* event_name -> struct event_data*
- static DBMap* npcname_db; // const char* npc_name -> struct npc_data*
- struct event_data {
- struct npc_data *nd;
- int pos;
- };
- static struct eri *timer_event_ers; //For the npc timer data. [Skotlex]
- /* hello */
- static char *npc_last_path;
- static char *npc_last_ref;
- struct npc_path_data {
- char* path;
- unsigned short references;
- };
- struct npc_path_data *npc_last_npd;
- static DBMap *npc_path_db;
- //For holding the view data of npc classes. [Skotlex]
- static struct view_data npc_viewdb[MAX_NPC_CLASS];
- static struct view_data npc_viewdb2[MAX_NPC_CLASS2_END-MAX_NPC_CLASS2_START];
- struct script_event_s{
- struct event_data *event;
- const char *event_name;
- };
- // Holds pointers to the commonly executed scripts for speedup. [Skotlex]
- std::map<enum npce_event, std::vector<struct script_event_s>> script_event;
- /**
- * Returns the viewdata for normal NPC classes.
- * @param class_: NPC class ID
- * @return viewdata or nullptr if the ID is invalid
- */
- struct view_data* npc_get_viewdata(int class_) {
- if( class_ == JT_INVISIBLE )
- return &npc_viewdb[0];
- if (npcdb_checkid(class_)){
- if( class_ > MAX_NPC_CLASS2_START ){
- return &npc_viewdb2[class_-MAX_NPC_CLASS2_START];
- }else{
- return &npc_viewdb[class_];
- }
- }
- return nullptr;
- }
- int npc_isnear_sub(struct block_list* bl, va_list args) {
- struct npc_data *nd = (struct npc_data*)bl;
- int skill_id = va_arg(args, int);
- if (skill_id > 0) { //If skill_id > 0 that means is used for INF2_NO_NEARNPC [Cydh]
- uint16 idx = skill_get_index(skill_id);
- if (idx > 0 && skill_db[idx]->unit_nonearnpc_type) {
- while (1) {
- if (skill_db[idx]->unit_nonearnpc_type&1 && nd->subtype == NPCTYPE_WARP) break;
- if (skill_db[idx]->unit_nonearnpc_type&2 && nd->subtype == NPCTYPE_SHOP) break;
- if (skill_db[idx]->unit_nonearnpc_type&4 && nd->subtype == NPCTYPE_SCRIPT) break;
- if (skill_db[idx]->unit_nonearnpc_type&8 && nd->subtype == NPCTYPE_TOMB) break;
- return 0;
- }
- }
- }
- if( nd->sc.option & (OPTION_HIDE|OPTION_INVISIBLE) )
- return 0;
- return 1;
- }
- bool npc_isnear(struct block_list * bl) {
- if( battle_config.min_npc_vendchat_distance > 0 &&
- map_foreachinallrange(npc_isnear_sub,bl, battle_config.min_npc_vendchat_distance, BL_NPC, 0) )
- return true;
- return false;
- }
- int npc_ontouch_event(struct map_session_data *sd, struct npc_data *nd)
- {
- char name[EVENT_NAME_LENGTH];
- if (pc_isdead(sd)) // Dead player don't trigger 'OnTouch_'
- return 0;
- if( nd->touching_id )
- return 0; // Attached a player already. Can't trigger on anyone else.
- // pc_ishiding moved in npc_event for now.
- // If OnTouch_ event exists hiding player doesn't click the npc.
- // if( pc_ishiding(sd) )
- // return 1; // Can't trigger 'OnTouch_'.
- auto it = std::find(sd->npc_ontouch_.begin(), sd->npc_ontouch_.end(), nd->bl.id);
- if (it != sd->npc_ontouch_.end())
- return 0;
- safesnprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch_event_name);
- return npc_event(sd,name,1);
- }
- int npc_ontouch2_event(struct map_session_data *sd, struct npc_data *nd)
- {
- char name[EVENT_NAME_LENGTH];
- auto it = std::find(sd->areanpc.begin(), sd->areanpc.end(), nd->bl.id);
- if (it != sd->areanpc.end())
- return 0;
- safesnprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch2_event_name);
- return npc_event(sd,name,2);
- }
- /*==========================================
- * Sub-function of npc_enable, runs OnTouch event when enabled
- *------------------------------------------*/
- int npc_enable_sub(struct block_list *bl, va_list ap)
- {
- struct npc_data *nd;
- nullpo_ret(bl);
- nullpo_ret(nd=va_arg(ap,struct npc_data *));
- if(bl->type == BL_PC)
- {
- TBL_PC *sd = (TBL_PC*)bl;
- if (nd->sc.option&OPTION_INVISIBLE)
- return 1;
- // note : disablenpc doesn't reset the previous trigger status on official
- if( npc_ontouch_event(sd,nd) > 0 && npc_ontouch2_event(sd,nd) > 0 )
- { // failed to run OnTouch event, so just click the npc
- if (sd->npc_id != 0)
- return 0;
- pc_stop_walking(sd,1);
- npc_click(sd,nd);
- }
- }
- return 0;
- }
- /*==========================================
- * Disable / Enable NPC
- *------------------------------------------*/
- bool npc_enable(const char* name, int flag)
- {
- struct npc_data* nd = npc_name2id(name);
- if (nd==NULL)
- {
- ShowError("npc_enable: Attempted to %s a non-existing NPC '%s' (flag=%d).\n", (flag&3) ? "show" : "hide", name, flag);
- return false;
- }
- if (flag&1) {
- nd->sc.option&=~OPTION_INVISIBLE;
- clif_spawn(&nd->bl);
- } else if (flag&2)
- nd->sc.option&=~OPTION_HIDE;
- else if (flag&4)
- nd->sc.option|= OPTION_HIDE;
- else { //Can't change the view_data to invisible class because the view_data for all npcs is shared! [Skotlex]
- nd->sc.option|= OPTION_INVISIBLE;
- clif_clearunit_area(&nd->bl,CLR_OUTSIGHT); // Hack to trick maya purple card [Xazax]
- }
- if (nd->class_ == JT_WARPNPC || nd->class_ == JT_GUILD_FLAG)
- { //Client won't display option changes for these classes [Toms]
- if (nd->sc.option&(OPTION_HIDE|OPTION_INVISIBLE))
- clif_clearunit_area(&nd->bl, CLR_OUTSIGHT);
- else
- clif_spawn(&nd->bl);
- } else
- clif_changeoption(&nd->bl);
- if( flag&3 && (nd->u.scr.xs >= 0 || nd->u.scr.ys >= 0) )// check if player standing on a OnTouchArea
- map_foreachinallarea( npc_enable_sub, nd->bl.m, nd->bl.x-nd->u.scr.xs, nd->bl.y-nd->u.scr.ys, nd->bl.x+nd->u.scr.xs, nd->bl.y+nd->u.scr.ys, BL_PC, nd );
- return true;
- }
- /*==========================================
- * NPC lookup (get npc_data through npcname)
- *------------------------------------------*/
- struct npc_data* npc_name2id(const char* name)
- {
- return (struct npc_data *) strdb_get(npcname_db, name);
- }
- /**
- * For the Secure NPC Timeout option (check src/config/secure.hpp)
- * @author RR
- **/
- #ifdef SECURE_NPCTIMEOUT
- /**
- * Timer to check for idle time and timeout the dialog if necessary
- **/
- TIMER_FUNC(npc_secure_timeout_timer){
- struct map_session_data* sd = NULL;
- unsigned int timeout = NPC_SECURE_TIMEOUT_NEXT;
- t_tick cur_tick = gettick(); //ensure we are on last tick
- if ((sd = map_id2sd(id)) == NULL || !sd->npc_id || sd->state.ignoretimeout) {
- if (sd)
- sd->npc_idle_timer = INVALID_TIMER;
- return 0; // Not logged in anymore OR no longer attached to a NPC OR using 'ignoretimeout' script command
- }
- switch( sd->npc_idle_type ) {
- case NPCT_INPUT:
- timeout = NPC_SECURE_TIMEOUT_INPUT;
- break;
- case NPCT_MENU:
- timeout = NPC_SECURE_TIMEOUT_MENU;
- break;
- //case NPCT_WAIT: var starts with this value
- }
- if( DIFF_TICK(cur_tick,sd->npc_idle_tick) > (timeout*1000) ) {
- pc_close_npc(sd,1);
- } else if(sd->st && (sd->st->state == END || sd->st->state == CLOSE)){
- sd->npc_idle_timer = INVALID_TIMER; //stop timer the script is already ending
- } else { //Create a new instance of ourselves to continue
- sd->npc_idle_timer = add_timer(cur_tick + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_secure_timeout_timer,sd->bl.id,0);
- }
- return 0;
- }
- #endif
- /*==========================================
- * Dequeue event and add timer for execution (100ms)
- *------------------------------------------*/
- int npc_event_dequeue(struct map_session_data* sd,bool free_script_stack)
- {
- nullpo_ret(sd);
- if(sd->npc_id)
- { //Current script is aborted.
- if(sd->state.using_fake_npc){
- clif_clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd);
- sd->state.using_fake_npc = 0;
- }
- if (free_script_stack&&sd->st) {
- script_free_state(sd->st);
- sd->st = NULL;
- }
- sd->npc_id = 0;
- }
- if (!sd->eventqueue[0][0])
- return 0; //Nothing to dequeue
- if (!pc_addeventtimer(sd,100,sd->eventqueue[0]))
- { //Failed to dequeue, couldn't set a timer.
- ShowWarning("npc_event_dequeue: event timer is full !\n");
- return 0;
- }
- //Event dequeued successfully, shift other elements.
- memmove(sd->eventqueue[0], sd->eventqueue[1], (MAX_EVENTQUEUE-1)*sizeof(sd->eventqueue[0]));
- sd->eventqueue[MAX_EVENTQUEUE-1][0]=0;
- return 1;
- }
- /*==========================================
- * exports a npc event label
- * called from npc_parse_script
- *------------------------------------------*/
- static int npc_event_export(struct npc_data *nd, int i)
- {
- char* lname = nd->u.scr.label_list[i].name;
- int pos = nd->u.scr.label_list[i].pos;
- if ((lname[0] == 'O' || lname[0] == 'o') && (lname[1] == 'N' || lname[1] == 'n')) {
- struct event_data *ev;
- char buf[EVENT_NAME_LENGTH];
- if (nd->bl.m > -1 && map_getmapdata(nd->bl.m)->instance_id > 0) { // Block script events in instances
- int j;
- for (j = 0; j < NPCE_MAX; j++) {
- if (strcmpi(npc_get_script_event_name(j), lname) == 0) {
- ShowWarning("npc_event_export: attempting to duplicate a script event in an instance (%s::%s), ignoring\n", nd->name, lname);
- return 0;
- }
- }
- }
- // NPC:<name> the prefix uses 4 characters
- if( !strncasecmp( lname, script_config.onwhisper_event_name, NAME_LENGTH ) && strlen(nd->exname) > ( NAME_LENGTH - 4 ) ){
- // The client only allows that many character so that NPC could not be whispered by unmodified clients
- ShowWarning( "Whisper event in npc '" CL_WHITE "%s" CL_RESET "' was ignored, because it's name is too long.\n", nd->exname );
- return 0;
- }
- snprintf(buf, ARRAYLENGTH(buf), "%s::%s", nd->exname, lname);
- // generate the data and insert it
- CREATE(ev, struct event_data, 1);
- ev->nd = nd;
- ev->pos = pos;
- if (strdb_put(ev_db, buf, ev)) // There was already another event of the same name?
- return 1;
- }
- return 0;
- }
- int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char* eventname); //[Lance]
- /**
- * Exec name (NPC events) on player or global
- * Do on all NPC when called with foreach
- * @see DBApply
- */
- int npc_event_doall_sub(DBKey key, DBData *data, va_list ap)
- {
- const char* p = key.str;
- struct event_data* ev;
- int* c;
- const char* name;
- int rid;
- nullpo_ret(ev = (struct event_data*)db_data2ptr(data));
- nullpo_ret(c = va_arg(ap, int *));
- nullpo_ret(name = va_arg(ap, const char *));
- rid = va_arg(ap, int);
- p = strchr(p, ':'); // match only the event name
- if( p && strcmpi(name, p) == 0 /* && !ev->nd->src_id */ ) // Do not run on duplicates. [Paradox924X]
- {
- if(rid) // a player may only have 1 script running at the same time
- npc_event_sub(map_id2sd(rid),ev,key.str);
- else
- run_script(ev->nd->u.scr.script,ev->pos,rid,ev->nd->bl.id);
- (*c)++;
- }
- return 0;
- }
- /**
- * @see DBApply
- */
- static int npc_event_do_sub(DBKey key, DBData *data, va_list ap)
- {
- const char* p = key.str;
- struct event_data* ev;
- int* c, rid;
- const char* name;
- nullpo_ret(ev = (struct event_data*)db_data2ptr(data));
- nullpo_ret(c = va_arg(ap, int *));
- nullpo_ret(name = va_arg(ap, const char *));
- rid = va_arg(ap, int);
- if( p && strcmpi(name, p) == 0 )
- {
- run_script(ev->nd->u.scr.script,ev->pos,rid,ev->nd->bl.id);
- (*c)++;
- }
- return 0;
- }
- int npc_event_do_id(const char* name, int rid) {
- int c = 0;
- if( name[0] == ':' && name[1] == ':' )
- ev_db->foreach(ev_db,npc_event_doall_sub,&c,name,0,rid);
- else
- ev_db->foreach(ev_db,npc_event_do_sub,&c,name,rid);
- return c;
- }
- // runs the specified event (supports both single-npc and global events)
- int npc_event_do(const char* name) {
- return npc_event_do_id(name, 0);
- }
- // runs the specified event (global only)
- int npc_event_doall(const char* name)
- {
- return npc_event_doall_id(name, 0);
- }
- // runs the specified event(global only) and reports call count
- void npc_event_runall( const char* eventname ){
- ShowStatus( "Event '" CL_WHITE "%s" CL_RESET "' executed with '" CL_WHITE "%d" CL_RESET "' NPCs.\n", eventname, npc_event_doall( eventname ) );
- }
- // runs the specified event, with a RID attached (global only)
- int npc_event_doall_id(const char* name, int rid)
- {
- int c = 0;
- char buf[EVENT_NAME_LENGTH];
- safesnprintf(buf, sizeof(buf), "::%s", name);
- ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,rid);
- return c;
- }
- /*==========================================
- * Clock event execution
- * OnMinute/OnClock/OnHour/OnDay/OnDDHHMM
- *------------------------------------------*/
- TIMER_FUNC(npc_event_do_clock){
- static struct tm ev_tm_b; // tracks previous execution time
- time_t timer;
- struct tm* t;
- char buf[EVENT_NAME_LENGTH];
- int c = 0;
- timer = time(NULL);
- t = localtime(&timer);
- if (t->tm_min != ev_tm_b.tm_min ) {
- const char* day = NULL;
- safesnprintf(buf,EVENT_NAME_LENGTH,"%s%02d",script_config.timer_minute_event_name,t->tm_min);
- c += npc_event_doall(buf);
- safesnprintf(buf,EVENT_NAME_LENGTH,"%s%02d%02d",script_config.timer_clock_event_name,t->tm_hour,t->tm_min);
- c += npc_event_doall(buf);
- switch (t->tm_wday) {
- case SUNDAY: day = script_config.timer_sunday_event_name; break;
- case MONDAY: day = script_config.timer_monday_event_name; break;
- case TUESDAY: day = script_config.timer_tuesday_event_name; break;
- case WEDNESDAY: day = script_config.timer_wednesday_event_name; break;
- case THURSDAY: day = script_config.timer_thursday_event_name; break;
- case FRIDAY: day = script_config.timer_friday_event_name; break;
- case SATURDAY: day = script_config.timer_saturday_event_name; break;
- }
- if( day != NULL ){
- safesnprintf(buf,EVENT_NAME_LENGTH,"%s%02d%02d",day,t->tm_hour,t->tm_min);
- c += npc_event_doall(buf);
- }
- }
- if (t->tm_hour != ev_tm_b.tm_hour) {
- safesnprintf(buf,EVENT_NAME_LENGTH,"%s%02d",script_config.timer_hour_event_name,t->tm_hour);
- c += npc_event_doall(buf);
- }
- if (t->tm_mday != ev_tm_b.tm_mday) {
- safesnprintf(buf,EVENT_NAME_LENGTH,"%s%02d%02d",script_config.timer_day_event_name,t->tm_mon+1,t->tm_mday);
- c += npc_event_doall(buf);
- }
- memcpy(&ev_tm_b,t,sizeof(ev_tm_b));
- return c;
- }
- /*==========================================
- * OnInit Event execution (the start of the event and watch)
- *------------------------------------------*/
- void npc_event_do_oninit(void)
- {
- npc_event_runall(script_config.init_event_name);
- add_timer_interval(gettick()+100,npc_event_do_clock,0,0,1000);
- }
- /*==========================================
- * Incorporation of the label for the timer event
- * called from npc_parse_script
- *------------------------------------------*/
- int npc_timerevent_export(struct npc_data *nd, int i)
- {
- int t = 0, k = 0;
- char *lname = nd->u.scr.label_list[i].name;
- int pos = nd->u.scr.label_list[i].pos;
- size_t len = strlen(script_config.timer_event_name);
- // Check if the label name starts with OnTimer(default) and then parse the seconds right after it
- if ( !strncmp(lname,script_config.timer_event_name,len) && sscanf( (lname += len), "%11d%n", &t, &k) == 1 && lname[k] == '\0') {
- // Timer event
- struct npc_timerevent_list *te = nd->u.scr.timer_event;
- int j, k2 = nd->u.scr.timeramount;
- if (te == NULL)
- te = (struct npc_timerevent_list *)aMalloc(sizeof(struct npc_timerevent_list));
- else
- te = (struct npc_timerevent_list *)aRealloc( te, sizeof(struct npc_timerevent_list) * (k2+1) );
- for (j = 0; j < k2; j++) {
- if (te[j].timer > t) {
- memmove(te+j+1, te+j, sizeof(struct npc_timerevent_list)*(k2-j));
- break;
- }
- }
- te[j].timer = t;
- te[j].pos = pos;
- nd->u.scr.timer_event = te;
- nd->u.scr.timeramount++;
- }
- return 0;
- }
- struct timer_event_data {
- int rid; //Attached player for this timer.
- int next; //timer index (starts with 0, then goes up to nd->u.scr.timeramount)
- int time; //holds total time elapsed for the script from when timer was started to when last time the event triggered.
- };
- /*==========================================
- * triger 'OnTimerXXXX' events
- *------------------------------------------*/
- TIMER_FUNC(npc_timerevent){
- int old_rid;
- t_tick old_timer;
- t_tick old_tick;
- struct npc_data* nd=(struct npc_data *)map_id2bl(id);
- struct npc_timerevent_list *te;
- struct timer_event_data *ted = (struct timer_event_data*)data;
- struct map_session_data *sd=NULL;
- if( nd == NULL )
- {
- ShowError("npc_timerevent: NPC not found??\n");
- return 0;
- }
- if( ted->rid && !(sd = map_id2sd(ted->rid)) )
- {
- ShowError("npc_timerevent: Attached player not found.\n");
- ers_free(timer_event_ers, ted);
- return 0;
- }
- // These stuffs might need to be restored.
- old_rid = nd->u.scr.rid;
- old_tick = nd->u.scr.timertick;
- old_timer = nd->u.scr.timer;
- // Set the values of the timer
- nd->u.scr.rid = sd?sd->bl.id:0; //attached rid
- nd->u.scr.timertick = tick; //current time tick
- nd->u.scr.timer = ted->time; //total time from beginning to now
- // Locate the event
- te = nd->u.scr.timer_event + ted->next;
- // Arrange for the next event
- ted->next++;
- if( nd->u.scr.timeramount > ted->next )
- {
- int next;
- next = nd->u.scr.timer_event[ ted->next ].timer - nd->u.scr.timer_event[ ted->next - 1 ].timer;
- ted->time += next;
- if( sd )
- sd->npc_timer_id = add_timer(tick+next,npc_timerevent,id,(intptr_t)ted);
- else
- nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,(intptr_t)ted);
- }
- else
- {
- if( sd )
- sd->npc_timer_id = INVALID_TIMER;
- else
- nd->u.scr.timerid = INVALID_TIMER;
- ers_free(timer_event_ers, ted);
- }
- // Run the script
- run_script(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id);
- nd->u.scr.rid = old_rid; // Attached-rid should be restored anyway.
- if( sd )
- { // Restore previous data, only if this timer is a player-attached one.
- nd->u.scr.timer = old_timer;
- nd->u.scr.timertick = old_tick;
- }
- return 0;
- }
- /*==========================================
- * Start/Resume NPC timer
- *------------------------------------------*/
- int npc_timerevent_start(struct npc_data* nd, int rid)
- {
- int j;
- t_tick tick = gettick();
- struct map_session_data *sd = NULL; //Player to whom script is attached.
- nullpo_ret(nd);
- // Check if there is an OnTimer Event
- ARR_FIND( 0, nd->u.scr.timeramount, j, nd->u.scr.timer_event[j].timer > nd->u.scr.timer );
- if( nd->u.scr.rid > 0 && !(sd = map_id2sd(nd->u.scr.rid)) )
- { // Failed to attach timer to this player.
- ShowError("npc_timerevent_start: Attached player not found!\n");
- return 1;
- }
- // Check if timer is already started.
- if( sd )
- {
- if( sd->npc_timer_id != INVALID_TIMER )
- return 0;
- }
- else if( nd->u.scr.timerid != INVALID_TIMER || nd->u.scr.timertick )
- return 0;
- if (j < nd->u.scr.timeramount)
- {
- t_tick next;
- struct timer_event_data *ted;
- // Arrange for the next event
- ted = ers_alloc(timer_event_ers, struct timer_event_data);
- ted->next = j; // Set event index
- ted->time = nd->u.scr.timer_event[j].timer;
- next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer;
- if( sd )
- {
- ted->rid = sd->bl.id; // Attach only the player if attachplayerrid was used.
- sd->npc_timer_id = add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr_t)ted);
- }
- else
- {
- ted->rid = 0;
- nd->u.scr.timertick = tick; // Set when timer is started
- nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr_t)ted);
- }
- }
- else if (!sd)
- {
- nd->u.scr.timertick = tick;
- }
- return 0;
- }
- /*==========================================
- * Stop NPC timer
- *------------------------------------------*/
- int npc_timerevent_stop(struct npc_data* nd)
- {
- struct map_session_data *sd = NULL;
- int *tid;
- nullpo_ret(nd);
- if( nd->u.scr.rid && !(sd = map_id2sd(nd->u.scr.rid)) )
- {
- ShowError("npc_timerevent_stop: Attached player not found!\n");
- return 1;
- }
- tid = sd?&sd->npc_timer_id:&nd->u.scr.timerid;
- if( *tid == INVALID_TIMER && (sd || !nd->u.scr.timertick) ) // Nothing to stop
- return 0;
- // Delete timer
- if ( *tid != INVALID_TIMER )
- {
- const struct TimerData *td = NULL;
- td = get_timer(*tid);
- if( td && td->data )
- ers_free(timer_event_ers, (void*)td->data);
- delete_timer(*tid,npc_timerevent);
- *tid = INVALID_TIMER;
- }
- if( !sd && nd->u.scr.timertick )
- {
- nd->u.scr.timer += DIFF_TICK(gettick(),nd->u.scr.timertick); // Set 'timer' to the time that has passed since the beginning of the timers
- nd->u.scr.timertick = 0; // Set 'tick' to zero so that we know it's off.
- }
- return 0;
- }
- /*==========================================
- * Aborts a running NPC timer that is attached to a player.
- *------------------------------------------*/
- void npc_timerevent_quit(struct map_session_data* sd)
- {
- const struct TimerData *td;
- struct npc_data* nd;
- struct timer_event_data *ted;
- // Check timer existance
- if( sd->npc_timer_id == INVALID_TIMER )
- return;
- if( !(td = get_timer(sd->npc_timer_id)) )
- {
- sd->npc_timer_id = INVALID_TIMER;
- return;
- }
- // Delete timer
- nd = (struct npc_data *)map_id2bl(td->id);
- ted = (struct timer_event_data*)td->data;
- delete_timer(sd->npc_timer_id, npc_timerevent);
- sd->npc_timer_id = INVALID_TIMER;
- // Execute OnTimerQuit
- if( nd && nd->bl.type == BL_NPC )
- {
- char buf[EVENT_NAME_LENGTH];
- struct event_data *ev;
- snprintf(buf, ARRAYLENGTH(buf), "%s::%s", nd->exname, script_config.timer_quit_event_name);
- ev = (struct event_data*)strdb_get(ev_db, buf);
- if( ev && ev->nd != nd )
- {
- ShowWarning("npc_timerevent_quit: Unable to execute \"%s\", two NPCs have the same event name [%s]!\n",script_config.timer_quit_event_name,buf);
- ev = NULL;
- }
- if( ev )
- {
- int old_rid;
- t_tick old_timer;
- t_tick old_tick;
- //Set timer related info.
- old_rid = (nd->u.scr.rid == sd->bl.id ? 0 : nd->u.scr.rid); // Detach rid if the last attached player logged off.
- old_tick = nd->u.scr.timertick;
- old_timer = nd->u.scr.timer;
- nd->u.scr.rid = sd->bl.id;
- nd->u.scr.timertick = gettick();
- nd->u.scr.timer = ted->time;
- //Execute label
- run_script(nd->u.scr.script,ev->pos,sd->bl.id,nd->bl.id);
- //Restore previous data.
- nd->u.scr.rid = old_rid;
- nd->u.scr.timer = old_timer;
- nd->u.scr.timertick = old_tick;
- }
- }
- ers_free(timer_event_ers, ted);
- }
- /*==========================================
- * Get the tick value of an NPC timer
- * If it's stopped, return stopped time
- *------------------------------------------*/
- t_tick npc_gettimerevent_tick(struct npc_data* nd)
- {
- t_tick tick;
- nullpo_ret(nd);
- // TODO: Get player attached timer's tick. Now we can just get it by using 'getnpctimer' inside OnTimer event.
- tick = nd->u.scr.timer; // The last time it's active(start, stop or event trigger)
- if( nd->u.scr.timertick ) // It's a running timer
- tick += DIFF_TICK(gettick(), nd->u.scr.timertick);
- return tick;
- }
- /*==========================================
- * Set tick for running and stopped timer
- *------------------------------------------*/
- int npc_settimerevent_tick(struct npc_data* nd, int newtimer)
- {
- bool flag;
- int old_rid;
- //struct map_session_data *sd = NULL;
- nullpo_ret(nd);
- // TODO: Set player attached timer's tick.
- old_rid = nd->u.scr.rid;
- nd->u.scr.rid = 0;
- // Check if timer is started
- flag = (nd->u.scr.timerid != INVALID_TIMER || nd->u.scr.timertick);
- if( flag ) npc_timerevent_stop(nd);
- nd->u.scr.timer = newtimer;
- if( flag ) npc_timerevent_start(nd, -1);
- nd->u.scr.rid = old_rid;
- return 0;
- }
- int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char* eventname)
- {
- if ( sd->npc_id != 0 )
- {
- //Enqueue the event trigger.
- int i;
- ARR_FIND( 0, MAX_EVENTQUEUE, i, sd->eventqueue[i][0] == '\0' );
- if( i < MAX_EVENTQUEUE )
- {
- safestrncpy(sd->eventqueue[i],eventname,EVENT_NAME_LENGTH); //Event enqueued.
- return 0;
- }
- ShowWarning("npc_event: player's event queue is full, can't add event '%s' !\n", eventname);
- return 1;
- }
- if( ev->nd->sc.option&OPTION_INVISIBLE )
- {
- //Disabled npc, shouldn't trigger event.
- npc_event_dequeue(sd);
- return 2;
- }
- run_script(ev->nd->u.scr.script,ev->pos,sd->bl.id,ev->nd->bl.id);
- return 0;
- }
- /*==========================================
- * NPC processing event type
- *------------------------------------------*/
- int npc_event(struct map_session_data* sd, const char* eventname, int ontouch)
- {
- struct event_data* ev = (struct event_data*)strdb_get(ev_db, eventname);
- struct npc_data *nd;
- nullpo_ret(sd);
- if( ev == NULL || (nd = ev->nd) == NULL )
- {
- if( !ontouch )
- ShowError("npc_event: event not found [%s]\n", eventname);
- return ontouch;
- }
- if (ontouch == 1) { // OnTouch_
- if (pc_ishiding(sd))
- return 0;
- nd->touching_id = sd->bl.id;
- auto it = std::find(sd->npc_ontouch_.begin(), sd->npc_ontouch_.end(), nd->bl.id);
- if (it == sd->npc_ontouch_.end())
- sd->npc_ontouch_.push_back(nd->bl.id);
- } else if (ontouch == 2) { // OnTouch
- auto it = std::find(sd->areanpc.begin(), sd->areanpc.end(), nd->bl.id);
- if (it == sd->areanpc.end())
- sd->areanpc.push_back(nd->bl.id);
- }
- npc_event_sub(sd,ev,eventname); // Don't return this value so npc_enable_sub doesn't attempt to "click" the NPC if OnTouch fails.
- return 0;
- }
- /*==========================================
- * Sub chk then execute area event type
- *------------------------------------------*/
- int npc_touch_areanpc_sub(struct block_list *bl, va_list ap)
- {
- struct map_session_data *sd;
- int pc_id;
- char *name;
- nullpo_ret(bl);
- nullpo_ret((sd = map_id2sd(bl->id)));
- pc_id = va_arg(ap,int);
- name = va_arg(ap,char*);
- if( sd->state.warping )
- return 0;
- if( pc_ishiding(sd) )
- return 0;
- if( pc_isdead(sd) )
- return 0;
- if( pc_id == sd->bl.id )
- return 0;
- npc_event(sd,name,1);
- return 1;
- }
- /*==========================================
- * Chk if sd is still touching his assigned npc.
- * If not, it unsets it and searches for another player in range.
- *------------------------------------------*/
- int npc_touchnext_areanpc(struct map_session_data* sd, bool leavemap)
- {
- if (sd->npc_ontouch_.empty())
- return 0;
- bool found = false;
- sd->npc_ontouch_.erase(std::remove_if(sd->npc_ontouch_.begin(), sd->npc_ontouch_.end(), [&] (const int ¤t_npc_id) {
- struct npc_data *nd = map_id2nd(current_npc_id);
- if (!nd) {
- return true;
- } else {
- int16 xs = nd->u.scr.xs;
- int16 ys = nd->u.scr.ys;
- // note : hiding doesn't reset the previous trigger status
- // player must leave the area to reset nd->touching_id on official
- if (sd->bl.m != nd->bl.m || sd->bl.x < nd->bl.x - xs || sd->bl.x > nd->bl.x + xs || sd->bl.y < nd->bl.y - ys || sd->bl.y > nd->bl.y + ys || leavemap) {
- char name[EVENT_NAME_LENGTH];
- if (nd->touching_id && nd->touching_id == sd->bl.id) {// empty when reload script
- found = true;
- nd->touching_id = 0;
- safesnprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch_event_name);
- map_forcountinarea(npc_touch_areanpc_sub,nd->bl.m,nd->bl.x - xs,nd->bl.y - ys,nd->bl.x + xs,nd->bl.y + ys,1,BL_PC,sd->bl.id,name);
- }
- return true;
- }
- }
- return false;
- }), sd->npc_ontouch_.end());
- return found;
- }
- /*==========================================
- * Exec OnTouch for player if in range of area event
- *------------------------------------------*/
- int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y)
- {
- int xs, ys, i, f = 1;
- nullpo_retr(1, sd);
- // Remove NPCs that are no longer within the OnTouch area
- for (i = 0; i < sd->areanpc.size(); i++) {
- struct npc_data *nd = map_id2nd(sd->areanpc[i]);
- if (!nd || nd->subtype != NPCTYPE_SCRIPT ||
- !(nd->bl.m == m && x >= nd->bl.x - nd->u.scr.xs && x <= nd->bl.x + nd->u.scr.xs && y >= nd->bl.y - nd->u.scr.ys && y <= nd->bl.y + nd->u.scr.ys))
- sd->areanpc.erase(sd->areanpc.begin() + i);
- }
- if (sd->state.block_action & PCBLOCK_NPCCLICK)
- return 0;
- struct map_data *mapdata = map_getmapdata(m);
- for (i = 0; i < mapdata->npc_num_area; i++) {
- if (mapdata->npc[i]->sc.option&OPTION_INVISIBLE) {
- f = 0; // a npc was found, but it is disabled; don't print warning
- continue;
- }
- switch(mapdata->npc[i]->subtype) {
- case NPCTYPE_WARP:
- xs = mapdata->npc[i]->u.warp.xs;
- ys = mapdata->npc[i]->u.warp.ys;
- break;
- case NPCTYPE_SCRIPT:
- xs = mapdata->npc[i]->u.scr.xs;
- ys = mapdata->npc[i]->u.scr.ys;
- break;
- default:
- continue;
- }
- if (x >= mapdata->npc[i]->bl.x - xs && x <= mapdata->npc[i]->bl.x + xs && y >= mapdata->npc[i]->bl.y - ys && y <= mapdata->npc[i]->bl.y + ys) {
- f = 0;
- switch (mapdata->npc[i]->subtype) {
- case NPCTYPE_WARP:
- if ((!mapdata->npc[i]->trigger_on_hidden && (pc_ishiding(sd) || (sd->sc.count && sd->sc.data[SC_CAMOUFLAGE]))) || pc_isdead(sd))
- break; // hidden or dead chars cannot use warps
- if (!pc_job_can_entermap((enum e_job)sd->status.class_, map_mapindex2mapid(mapdata->npc[i]->u.warp.mapindex), sd->group_level))
- break;
- if (sd->count_rewarp > 10) {
- ShowWarning("Prevented infinite warp loop for player (%d:%d). Please fix NPC: '%s', path: '%s'\n", sd->status.account_id, sd->status.char_id, mapdata->npc[i]->exname, mapdata->npc[i]->path);
- sd->count_rewarp = 0;
- break;
- }
- pc_setpos(sd, mapdata->npc[i]->u.warp.mapindex, mapdata->npc[i]->u.warp.x, mapdata->npc[i]->u.warp.y, CLR_OUTSIGHT);
- return 0;
- case NPCTYPE_SCRIPT:
- // warp type sorted first, no need to check if they override any other OnTouch areas.
- if (npc_ontouch_event(sd, mapdata->npc[i]) > 0 && npc_ontouch2_event(sd, mapdata->npc[i]) > 0) { // failed to run OnTouch event, so just click the npc
- auto it = std::find(sd->areanpc.begin(), sd->areanpc.end(), mapdata->npc[i]->bl.id);
- if (it == sd->areanpc.end())
- sd->areanpc.push_back(mapdata->npc[i]->bl.id);
- npc_click(sd, mapdata->npc[i]);
- }
- break;
- }
- }
- }
-
- if (f == 1) {
- ShowError("npc_touch_areanpc : stray NPC cell/NPC not found in the block on coordinates '%s',%d,%d\n", mapdata->name, x, y);
- return 1;
- }
- return 0;
- }
- // OnTouch NPC or Warp for Mobs
- // Return 1 if Warped
- int npc_touch_areanpc2(struct mob_data *md)
- {
- int i, x = md->bl.x, y = md->bl.y, id;
- char eventname[EVENT_NAME_LENGTH];
- struct event_data* ev;
- int xs, ys;
- struct map_data *mapdata = map_getmapdata(md->bl.m);
- for( i = 0; i < mapdata->npc_num_area; i++ )
- {
- if( mapdata->npc[i]->sc.option&OPTION_INVISIBLE )
- continue;
- switch( mapdata->npc[i]->subtype )
- {
- case NPCTYPE_WARP:
- if( !( battle_config.mob_warp&1 ) )
- continue;
- xs = mapdata->npc[i]->u.warp.xs;
- ys = mapdata->npc[i]->u.warp.ys;
- break;
- case NPCTYPE_SCRIPT:
- xs = mapdata->npc[i]->u.scr.xs;
- ys = mapdata->npc[i]->u.scr.ys;
- break;
- default:
- continue; // Keep Searching
- }
- if( x >= mapdata->npc[i]->bl.x-xs && x <= mapdata->npc[i]->bl.x+xs && y >= mapdata->npc[i]->bl.y-ys && y <= mapdata->npc[i]->bl.y+ys )
- { // In the npc touch area
- switch( mapdata->npc[i]->subtype )
- {
- case NPCTYPE_WARP: {
- int16 warp_m = map_mapindex2mapid(mapdata->npc[i]->u.warp.mapindex);
- if( warp_m < 0 )
- break; // Cannot Warp between map servers
- if( unit_warp(&md->bl, warp_m, mapdata->npc[i]->u.warp.x, mapdata->npc[i]->u.warp.y, CLR_OUTSIGHT) == 0 )
- return 1; // Warped
- }
- break;
- case NPCTYPE_SCRIPT:
- if( mapdata->npc[i]->bl.id == md->areanpc_id )
- break; // Already touch this NPC
- safesnprintf(eventname, ARRAYLENGTH(eventname), "%s::%s", mapdata->npc[i]->exname, script_config.ontouchnpc_event_name);
- if( (ev = (struct event_data*)strdb_get(ev_db, eventname)) == NULL || ev->nd == NULL )
- break; // No OnTouchNPC Event
- md->areanpc_id = mapdata->npc[i]->bl.id;
- id = md->bl.id; // Stores Unique ID
- run_script(ev->nd->u.scr.script, ev->pos, md->bl.id, ev->nd->bl.id);
- if( map_id2md(id) == NULL ) return 1; // Not Warped, but killed
- break;
- }
- return 0;
- }
- }
- return 0;
- }
- /**
- * Checks if there are any NPC on-touch objects on the given range.
- * @param flag : Flag determines the type of object to check for
- * &1: NPC Warps
- * &2: NPCs with on-touch events.
- * @param m : mapindex
- * @param x : x coord
- * @param y : y coord
- * @param range : range to check
- * @return 0: no npc on target cells, x: npc_id
- */
- int npc_check_areanpc(int flag, int16 m, int16 x, int16 y, int16 range)
- {
- int i;
- int x0,y0,x1,y1;
- int xs,ys;
- if (range < 0) return 0;
- struct map_data *mapdata = map_getmapdata(m);
- x0 = i16max(x-range, 0);
- y0 = i16max(y-range, 0);
- x1 = i16min(x+range, mapdata->xs-1);
- y1 = i16min(y+range, mapdata->ys-1);
- //First check for npc_cells on the range given
- i = 0;
- for (ys = y0; ys <= y1 && !i; ys++) {
- for(xs = x0; xs <= x1 && !i; xs++){
- if (map_getcell(m,xs,ys,CELL_CHKNPC))
- i = 1;
- }
- }
- if (!i) return 0; //No NPC_CELLs.
- //Now check for the actual NPC on said range.
- for (i = 0; i < mapdata->npc_num_area; i++)
- {
- if (mapdata->npc[i]->sc.option&OPTION_INVISIBLE)
- continue;
- switch(mapdata->npc[i]->subtype)
- {
- case NPCTYPE_WARP:
- if (!(flag&1))
- continue;
- xs=mapdata->npc[i]->u.warp.xs;
- ys=mapdata->npc[i]->u.warp.ys;
- break;
- case NPCTYPE_SCRIPT:
- if (!(flag&2))
- continue;
- xs=mapdata->npc[i]->u.scr.xs;
- ys=mapdata->npc[i]->u.scr.ys;
- break;
- default:
- continue;
- }
- if( x1 >= mapdata->npc[i]->bl.x-xs && x0 <= mapdata->npc[i]->bl.x+xs
- && y1 >= mapdata->npc[i]->bl.y-ys && y0 <= mapdata->npc[i]->bl.y+ys )
- break; // found a npc
- }
- if (i == mapdata->npc_num_area)
- return 0;
- return (mapdata->npc[i]->bl.id);
- }
- /*==========================================
- * Chk if player not too far to access the npc.
- * Returns npc_data (success) or NULL (fail).
- *------------------------------------------*/
- struct npc_data* npc_checknear(struct map_session_data* sd, struct block_list* bl)
- {
- struct npc_data *nd;
- nullpo_retr(NULL, sd);
- if(bl == NULL) return NULL;
- if(bl->type != BL_NPC) return NULL;
- nd = (TBL_NPC*)bl;
- if(sd->state.using_fake_npc && sd->npc_id == bl->id)
- return nd;
- if (nd->class_<0) //Class-less npc, enable click from anywhere.
- return nd;
- if (bl->m!=sd->bl.m ||
- bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 ||
- bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)
- return NULL;
- return nd;
- }
- /*==========================================
- * Make NPC talk in global chat (like npctalk)
- *------------------------------------------*/
- int npc_globalmessage(const char* name, const char* mes)
- {
- struct npc_data* nd = npc_name2id(name);
- char temp[100];
- if (!nd)
- return 0;
- snprintf(temp, sizeof(temp), "%s", mes);
- clif_GlobalMessage(&nd->bl,temp,ALL_CLIENT);
- return 0;
- }
- // MvP tomb [GreenBox]
- void run_tomb(struct map_session_data* sd, struct npc_data* nd)
- {
- char buffer[200];
- char time[10];
- strftime(time, sizeof(time), "%H:%M", localtime(&nd->u.tomb.kill_time));
- // TODO: Find exact color?
- snprintf(buffer, sizeof(buffer), msg_txt(sd,657), nd->u.tomb.md->db->name);
- clif_scriptmes(sd, nd->bl.id, buffer);
- clif_scriptmes(sd, nd->bl.id, msg_txt(sd,658));
- snprintf(buffer, sizeof(buffer), msg_txt(sd,659), time);
- clif_scriptmes(sd, nd->bl.id, buffer);
- clif_scriptmes(sd, nd->bl.id, msg_txt(sd,660));
- snprintf(buffer, sizeof(buffer), msg_txt(sd,661), nd->u.tomb.killer_name[0] ? nd->u.tomb.killer_name : "Unknown");
- clif_scriptmes(sd, nd->bl.id, buffer);
- clif_scriptclose(sd, nd->bl.id);
- }
- /*==========================================
- * NPC 1st call when clicking on npc
- * Do specific action for NPC type (openshop, run scripts...)
- *------------------------------------------*/
- int npc_click(struct map_session_data* sd, struct npc_data* nd)
- {
- nullpo_retr(1, sd);
- if (sd->npc_id != 0) {
- ShowError("npc_click: npc_id != 0\n");
- return 1;
- }
- if(!nd) return 1;
- if ((nd = npc_checknear(sd,&nd->bl)) == NULL)
- return 1;
- //Hidden/Disabled npc.
- if (nd->class_ < 0 || nd->sc.option&(OPTION_INVISIBLE|OPTION_HIDE))
- return 1;
- if (sd->state.block_action & PCBLOCK_NPCCLICK) {
- clif_msg(sd, WORK_IN_PROGRESS);
- return 1;
- }
- switch(nd->subtype) {
- case NPCTYPE_SHOP:
- clif_npcbuysell(sd,nd->bl.id);
- break;
- case NPCTYPE_CASHSHOP:
- case NPCTYPE_ITEMSHOP:
- case NPCTYPE_POINTSHOP:
- clif_cashshop_show(sd,nd);
- break;
- case NPCTYPE_MARKETSHOP:
- #if PACKETVER >= 20131223
- {
- unsigned short i;
- for (i = 0; i < nd->u.shop.count; i++) {
- if (nd->u.shop.shop_item[i].qty)
- break;
- }
- if (i == nd->u.shop.count) {
- clif_messagecolor(&sd->bl, color_table[COLOR_RED], msg_txt(sd, 534), false, SELF);
- return false;
- }
- sd->npc_shopid = nd->bl.id;
- clif_npc_market_open(sd, nd);
- }
- #endif
- break;
- case NPCTYPE_SCRIPT:
- run_script(nd->u.scr.script,0,sd->bl.id,nd->bl.id);
- break;
- case NPCTYPE_TOMB:
- run_tomb(sd,nd);
- break;
- }
- return 0;
- }
- /*==========================================
- *
- *------------------------------------------*/
- bool npc_scriptcont(struct map_session_data* sd, int id, bool closing){
- struct block_list *target = map_id2bl(id);
- nullpo_retr(true, sd);
- if( id != sd->npc_id ){
- TBL_NPC* nd_sd = (TBL_NPC*)map_id2bl(sd->npc_id);
- TBL_NPC* nd = BL_CAST(BL_NPC, target);
- ShowDebug("npc_scriptcont: %s (sd->npc_id=%d) is not %s (id=%d).\n",
- nd_sd?(char*)nd_sd->name:"'Unknown NPC'", (int)sd->npc_id,
- nd?(char*)nd->name:"'Unknown NPC'", (int)id);
- return true;
- }
- if(id != fake_nd->bl.id) { // Not item script
- if ((npc_checknear(sd, target)) == NULL) {
- ShowWarning("npc_scriptcont: failed npc_checknear test.\n");
- return true;
- }
- }
- #ifdef SECURE_NPCTIMEOUT
- sd->npc_idle_tick = gettick(); //Update the last NPC iteration
- #endif
- /**
- * WPE can get to this point with a progressbar; we deny it.
- **/
- if( sd->progressbar.npc_id && DIFF_TICK(sd->progressbar.timeout,gettick()) > 0 )
- return true;
- if( sd->st == nullptr ){
- return true;
- }
- if( closing ){
- switch( sd->st->state ){
- // close
- case CLOSE:
- sd->st->state = END;
- break;
- // close2
- case STOP:
- sd->st->state = RUN;
- break;
- default:
- sd->st->state = END;
- ShowError( "npc_scriptcont: unexpected state '%d' for closing call. (AID: %u CID: %u)\n", sd->st->state, sd->status.account_id, sd->status.char_id );
- break;
- }
- }else{
- switch( sd->st->state ){
- // next
- // progressbar
- case STOP:
- sd->st->state = RUN;
- break;
- // input
- // menu
- // select
- case RERUNLINE:
- // keep state as it is
- break;
- default:
- sd->st->state = END;
- ShowError( "npc_scriptcont: unexpected state '%d' for continue call. (AID: %u CID: %u)\n", sd->st->state, sd->status.account_id, sd->status.char_id );
- break;
- }
- }
- // Call this even, if it was set to end, because it will free the script state
- run_script_main(sd->st);
- return false;
- }
- /**
- * Open the shop Buy or Sell list
- * @param sd: Player data
- * @param id: NPC ID
- * @param type: 0 - Buy, 1 - Sell
- * @return 0 on success or 1 on failure
- */
- int npc_buysellsel(struct map_session_data* sd, int id, int type)
- {
- struct npc_data *nd;
- nullpo_retr(1, sd);
- if ((nd = npc_checknear(sd,map_id2bl(id))) == NULL)
- return 1;
- if (nd->subtype != NPCTYPE_SHOP) {
- ShowError("no such shop npc : %d\n",id);
- if (sd->npc_id == id)
- sd->npc_id=0;
- return 1;
- }
- if (nd->sc.option & OPTION_INVISIBLE) // can't buy if npc is not visible (hack?)
- return 1;
- sd->npc_shopid = id;
- if (type == 0) {
- clif_buylist(sd,nd);
- } else {
- clif_selllist(sd);
- }
- return 0;
- }
- /** Payment Process for NPCTYPE_CASHSHOP, NPCTYPE_ITEMSHOP, and NPCTYPE_POINTSHOP
- * @param nd NPC Shop data
- * @param price Price must be paid
- * @param points Amount of secondary points that player requested
- * @param sd Player data
- * @return e_CASHSHOP_ACK
- **/
- static enum e_CASHSHOP_ACK npc_cashshop_process_payment(struct npc_data *nd, int price, int points, struct map_session_data *sd) {
- int cost[2] = { 0, 0 };
- npc_shop_currency_type(sd, nd, cost, false);
- switch(nd->subtype) {
- case NPCTYPE_CASHSHOP:
- if (cost[1] < points || cost[0] < (price - points))
- return ERROR_TYPE_MONEY;
- if (pc_paycash(sd, price, points, LOG_TYPE_NPC) <= 0) {
- return ERROR_TYPE_MONEY;
- }
- break;
- case NPCTYPE_ITEMSHOP:
- {
- struct item_data *id = itemdb_exists(nd->u.shop.itemshop_nameid);
- int delete_amount = price, i;
- if (!id) { // Item Data is checked at script parsing but in case of item_db reload, check again.
- ShowWarning("Failed to find sellitem %hu for itemshop NPC '%s' (%s, %d, %d)!\n", nd->u.shop.itemshop_nameid, nd->exname, map_mapid2mapname(nd->bl.m), nd->bl.x, nd->bl.y);
- return ERROR_TYPE_PURCHASE_FAIL;
- }
- if (cost[1] < points || cost[0] < (price - points)) {
- char output[CHAT_SIZE_MAX];
- memset(output, '\0', sizeof(output));
- sprintf(output, msg_txt(sd, 712), id->jname, id->nameid); // You do not have enough %s (%hu).
- clif_messagecolor(&sd->bl, color_table[COLOR_RED], output, false, SELF);
- return ERROR_TYPE_PURCHASE_FAIL;
- }
- for (i = 0; i < MAX_INVENTORY && delete_amount > 0; i++) {
- struct item *it;
- int amount = 0;
- if (sd->inventory.u.items_inventory[i].nameid == 0 || sd->inventory_data[i] == NULL || !(it = &sd->inventory.u.items_inventory[i]) || it->nameid != nd->u.shop.itemshop_nameid)
- continue;
- if (!pc_can_sell_item(sd, it, nd->subtype))
- continue;
- amount = it->amount;
- if (amount > delete_amount)
- amount = delete_amount;
- if (pc_delitem(sd, i, amount, 0, 0, LOG_TYPE_NPC)) {
- ShowWarning("Failed to delete item %hu from '%s' at itemshop NPC '%s' (%s, %d, %d)!\n", nd->u.shop.itemshop_nameid, sd->status.name, nd->exname, map_mapid2mapname(nd->bl.m), nd->bl.x, nd->bl.y);
- return ERROR_TYPE_PURCHASE_FAIL;
- }
- delete_amount -= amount;
- }
- if (delete_amount > 0) {
- ShowError("Item %hu is not enough as payment at itemshop NPC '%s' (%s, %d, %d, AID=%d, CID=%d)!\n", nd->u.shop.itemshop_nameid, nd->exname, map_mapid2mapname(nd->bl.m), nd->bl.x, nd->bl.y, sd->status.account_id, sd->status.char_id);
- return ERROR_TYPE_PURCHASE_FAIL;
- }
- }
- break;
- case NPCTYPE_POINTSHOP:
- {
- char output[CHAT_SIZE_MAX];
- memset(output, '\0', sizeof(output));
- if (cost[1] < points || cost[0] < (price - points)) {
- sprintf(output, msg_txt(sd, 713), nd->u.shop.pointshop_str); // You do not have enough '%s'.
- clif_messagecolor(&sd->bl, color_table[COLOR_RED], output, false, SELF);
- return ERROR_TYPE_PURCHASE_FAIL;
- }
- pc_setreg2(sd, nd->u.shop.pointshop_str, cost[0] - (price - points));
- sprintf(output, msg_txt(sd, 716), nd->u.shop.pointshop_str, cost[0] - (price - points)); // Your '%s' is now: %d
- clif_messagecolor(&sd->bl, color_table[COLOR_LIGHT_GREEN], output, false, SELF);
- }
- break;
- }
- return ERROR_TYPE_NONE;
- }
- /**
- * Cash Shop Buy List for clients 2010-11-16 and newer
- * @param sd: Player data
- * @param points: Secondary point
- * @param count: Amount of items to purchase
- * @param item_list: List of items to purchase
- * @return clif_cashshop_ack value to display
- */
- int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, unsigned short* item_list)
- {
- int i, j, amount, new_, w, vt;
- unsigned short nameid;
- struct npc_data *nd = (struct npc_data *)map_id2bl(sd->npc_shopid);
- enum e_CASHSHOP_ACK res;
- item_data *id;
- if( !nd || ( nd->subtype != NPCTYPE_CASHSHOP && nd->subtype != NPCTYPE_ITEMSHOP && nd->subtype != NPCTYPE_POINTSHOP ) )
- return ERROR_TYPE_NPC;
- if( sd->state.trading )
- return ERROR_TYPE_EXCHANGE;
- new_ = 0;
- w = 0;
- vt = 0; // Global Value
- // Validating Process ----------------------------------------------------
- for( i = 0; i < count; i++ )
- {
- nameid = item_list[i*2+1];
- amount = item_list[i*2+0];
- id = itemdb_exists(nameid);
- if( !id || amount <= 0 )
- return ERROR_TYPE_ITEM_ID;
- ARR_FIND(0,nd->u.shop.count,j,nd->u.shop.shop_item[j].nameid == nameid || itemdb_viewid(nd->u.shop.shop_item[j].nameid) == nameid);
- if( j == nd->u.shop.count || nd->u.shop.shop_item[j].value <= 0 )
- return ERROR_TYPE_ITEM_ID;
- nameid = item_list[i*2+1] = nd->u.shop.shop_item[j].nameid; //item_avail replacement
- if( !itemdb_isstackable2(id) && amount > 1 )
- {
- ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %hu!\n", sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid);
- amount = item_list[i*2+0] = 1;
- }
- switch( pc_checkadditem(sd,nameid,amount) )
- {
- case CHKADDITEM_NEW:
- new_ += id->inventorySlotNeeded(amount);
- break;
- case CHKADDITEM_OVERAMOUNT:
- return ERROR_TYPE_INVENTORY_WEIGHT;
- }
- vt += nd->u.shop.shop_item[j].value * amount;
- w += itemdb_weight(nameid) * amount;
- }
- if( w + sd->weight > sd->max_weight )
- return ERROR_TYPE_INVENTORY_WEIGHT;
- if( pc_inventoryblank(sd) < new_ )
- return ERROR_TYPE_INVENTORY_WEIGHT;
- if( points > vt ) points = vt;
- if ((res = npc_cashshop_process_payment(nd, vt, points, sd)) != ERROR_TYPE_NONE)
- return res;
- // Delivery Process ----------------------------------------------------
- for( i = 0; i < count; i++ ) {
- nameid = item_list[i*2+1];
- amount = item_list[i*2+0];
- if( !pet_create_egg(sd,nameid) ) {
- struct item item_tmp;
- unsigned short get_amt = amount;
- memset(&item_tmp, 0, sizeof(item_tmp));
- item_tmp.nameid = nameid;
- item_tmp.identify = 1;
- if ((itemdb_search(nameid))->flag.guid)
- get_amt = 1;
- for (j = 0; j < amount; j += get_amt)
- pc_additem(sd,&item_tmp,get_amt,LOG_TYPE_NPC);
- }
- }
- return ERROR_TYPE_NONE;
- }
- /**
- * Returns the shop currency type
- * @param sd: Player data
- * @param nd: NPC data
- * @param cost: Reference to cost variable
- * @param display: Display cost type to player?
- */
- void npc_shop_currency_type(struct map_session_data *sd, struct npc_data *nd, int cost[2], bool display)
- {
- nullpo_retv(sd);
- if (!nd) { // Assume it's Cash Shop through the button
- cost[0] = sd->cashPoints;
- cost[1] = sd->kafraPoints;
- return;
- }
- switch(nd->subtype) {
- case NPCTYPE_CASHSHOP:
- cost[0] = sd->cashPoints;
- cost[1] = sd->kafraPoints;
- break;
- case NPCTYPE_ITEMSHOP:
- {
- int total = 0, i;
- struct item_data *id = itemdb_exists(nd->u.shop.itemshop_nameid);
- if (id) { // Item Data is checked at script parsing but in case of item_db reload, check again.
- if (display) {
- char output[CHAT_SIZE_MAX];
- memset(output, '\0', sizeof(output));
- sprintf(output, msg_txt(sd, 714), id->jname, id->nameid); // Item Shop List: %s (%hu)
- clif_broadcast(&sd->bl, output, strlen(output) + 1, BC_BLUE,SELF);
- }
- for (i = 0; i < MAX_INVENTORY; i++) {
- if (sd->inventory.u.items_inventory[i].amount > 0 && sd->inventory.u.items_inventory[i].nameid == id->nameid && pc_can_sell_item(sd, &sd->inventory.u.items_inventory[i], nd->subtype))
- total += sd->inventory.u.items_inventory[i].amount;
- }
- }
- cost[0] = total;
- }
- break;
- case NPCTYPE_POINTSHOP:
- if (display) {
- char output[CHAT_SIZE_MAX];
- memset(output, '\0', sizeof(output));
- sprintf(output, msg_txt(sd, 715), nd->u.shop.pointshop_str); // Point Shop List: '%s'
- clif_broadcast(&sd->bl, output, strlen(output) + 1, BC_BLUE,SELF);
- }
-
- cost[0] = static_cast<int>(pc_readreg2(sd, nd->u.shop.pointshop_str));
- break;
- }
- }
- /**
- * Cash Shop Buy List for clients 2010-11-15 and older
- * @param sd: Player data
- * @param nameid: Item to purchase
- * @param amount: Amount of items to purchase
- * @param points: Cost of total items
- * @return clif_cashshop_ack value to display
- */
- int npc_cashshop_buy(struct map_session_data *sd, unsigned short nameid, int amount, int points)
- {
- struct npc_data *nd = (struct npc_data *)map_id2bl(sd->npc_shopid);
- struct item_data *item;
- int i, price, w;
- enum e_CASHSHOP_ACK res;
- if( amount <= 0 )
- return ERROR_TYPE_ITEM_ID;
- if( points < 0 )
- return ERROR_TYPE_MONEY;
- if( !nd || (nd->subtype != NPCTYPE_CASHSHOP && nd->subtype != NPCTYPE_ITEMSHOP && nd->subtype != NPCTYPE_POINTSHOP) )
- return ERROR_TYPE_NPC;
- if( sd->state.trading )
- return ERROR_TYPE_EXCHANGE;
- if( (item = itemdb_exists(nameid)) == NULL )
- return ERROR_TYPE_ITEM_ID; // Invalid Item
- ARR_FIND(0, nd->u.shop.count, i, nd->u.shop.shop_item[i].nameid == nameid || itemdb_viewid(nd->u.shop.shop_item[i].nameid) == nameid);
- if( i == nd->u.shop.count )
- return ERROR_TYPE_ITEM_ID;
- if( nd->u.shop.shop_item[i].value <= 0 )
- return ERROR_TYPE_ITEM_ID;
- nameid = nd->u.shop.shop_item[i].nameid; //item_avail replacement
- if(!itemdb_isstackable2(item) && amount > 1)
- {
- ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %hu!\n",
- sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid);
- amount = 1;
- }
- switch( pc_checkadditem(sd, nameid, amount) )
- {
- case CHKADDITEM_NEW:
- if( pc_inventoryblank(sd) < item->inventorySlotNeeded(amount) )
- return ERROR_TYPE_INVENTORY_WEIGHT;
- break;
- case CHKADDITEM_OVERAMOUNT:
- return ERROR_TYPE_INVENTORY_WEIGHT;
- }
- w = item->weight * amount;
- if( w + sd->weight > sd->max_weight )
- return ERROR_TYPE_INVENTORY_WEIGHT;
- if( (double)nd->u.shop.shop_item[i].value * amount > INT_MAX )
- {
- ShowWarning("npc_cashshop_buy: Item '%s' (%hu) price overflow attempt!\n", item->name, nameid);
- ShowDebug("(NPC:'%s' (%s,%d,%d), player:'%s' (%d/%d), value:%d, amount:%d)\n",
- nd->exname, map_mapid2mapname(nd->bl.m), nd->bl.x, nd->bl.y, sd->status.name, sd->status.account_id, sd->status.char_id, nd->u.shop.shop_item[i].value, amount);
- return ERROR_TYPE_ITEM_ID;
- }
- price = nd->u.shop.shop_item[i].value * amount;
- if( points > price )
- points = price;
- if ((res = npc_cashshop_process_payment(nd, price, points, sd)) != ERROR_TYPE_NONE)
- return res;
- if( !pet_create_egg(sd, nameid) ) {
- struct item item_tmp;
- unsigned short get_amt = amount, j;
- memset(&item_tmp, 0, sizeof(item_tmp));
- item_tmp.nameid = nameid;
- item_tmp.identify = 1;
- if (item->flag.guid)
- get_amt = 1;
- for (j = 0; j < amount; j += get_amt)
- pc_additem(sd,&item_tmp, get_amt, LOG_TYPE_NPC);
- }
- return ERROR_TYPE_NONE;
- }
- /**
- * NPC buylist for script-controlled shops
- * @param sd: Player who bought
- * @param n: Number of items
- * @param item_list: List of items
- * @param nd: Attached NPC
- */
- static int npc_buylist_sub(struct map_session_data* sd, uint16 n, struct s_npc_buy_list *item_list, struct npc_data* nd) {
- char npc_ev[EVENT_NAME_LENGTH];
- int i, key_nameid = 0, key_amount = 0;
- // discard old contents
- script_cleararray_pc( sd, "@bought_nameid" );
- script_cleararray_pc( sd, "@bought_quantity" );
- // save list of bought items
- for (i = 0; i < n; i++) {
- script_setarray_pc( sd, "@bought_nameid", i, item_list[i].nameid, &key_nameid );
- script_setarray_pc( sd, "@bought_quantity", i, item_list[i].qty, &key_amount );
- }
- // invoke event
- snprintf(npc_ev, ARRAYLENGTH(npc_ev), "%s::%s", nd->exname, script_config.onbuy_event_name);
- npc_event(sd, npc_ev, 0);
- return 0;
- }
- /**
- * Shop buylist that the player is attempting to purchase
- * @param sd: Player who attempt to buy
- * @param n: Number of items
- * @param item_list: List of items
- * @return result code for clif_parse_NpcBuyListSend/clif_npc_market_purchase_ack
- */
- uint8 npc_buylist(struct map_session_data* sd, uint16 n, struct s_npc_buy_list *item_list) {
- struct npc_data* nd;
- struct npc_item_list *shop = NULL;
- double z;
- int i,j,k,w,skill,new_;
- uint8 market_index[MAX_INVENTORY];
- nullpo_retr(3, sd);
- nullpo_retr(3, item_list);
- nd = npc_checknear(sd,map_id2bl(sd->npc_shopid));
- if( nd == NULL )
- return 3;
- if( nd->subtype != NPCTYPE_SHOP && nd->subtype != NPCTYPE_MARKETSHOP )
- return 3;
- if (!item_list || !n)
- return 3;
- z = 0;
- w = 0;
- new_ = 0;
- shop = nd->u.shop.shop_item;
- memset(market_index, 0, sizeof(market_index));
- // process entries in buy list, one by one
- for( i = 0; i < n; ++i ) {
- unsigned short nameid, amount;
- int value;
- item_data *id;
- // find this entry in the shop's sell list
- ARR_FIND( 0, nd->u.shop.count, j,
- item_list[i].nameid == shop[j].nameid || //Normal items
- item_list[i].nameid == itemdb_viewid(shop[j].nameid) //item_avail replacement
- );
- if( j == nd->u.shop.count )
- return 3; // no such item in shop
- #if PACKETVER >= 20131223
- if (nd->subtype == NPCTYPE_MARKETSHOP) {
- if (item_list[i].qty > shop[j].qty)
- return 3;
- market_index[i] = j;
- }
- #endif
- amount = item_list[i].qty;
- nameid = item_list[i].nameid = shop[j].nameid; //item_avail replacement
- value = shop[j].value;
- id = itemdb_exists(nameid);
- if( !id )
- return 3; // item no longer in itemdb
- if( !itemdb_isstackable2(id) && amount > 1 ) { //Exploit? You can't buy more than 1 of equipment types o.O
- ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %hu!\n",
- sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid);
- amount = item_list[i].qty = 1;
- }
- if( nd->master_nd ) { // Script-controlled shops decide by themselves, what can be bought and for what price.
- continue;
- }
- switch( pc_checkadditem(sd,nameid,amount) ) {
- case CHKADDITEM_EXIST:
- break;
- case CHKADDITEM_NEW:
- new_ += id->inventorySlotNeeded(amount);
- break;
- case CHKADDITEM_OVERAMOUNT:
- return 2;
- }
- if (npc_shop_discount(nd->subtype,nd->u.shop.discount))
- value = pc_modifybuyvalue(sd,value);
- z += (double)value * amount;
- w += itemdb_weight(nameid) * amount;
- }
- if (nd->master_nd) //Script-based shops.
- return npc_buylist_sub(sd,n,item_list,nd->master_nd);
- if (z > (double)sd->status.zeny)
- return 1; // Not enough Zeny
- if( w + sd->weight > sd->max_weight )
- return 2; // Too heavy
- if( pc_inventoryblank(sd) < new_ )
- return 3; // Not enough space to store items
- pc_payzeny(sd, (int)z, LOG_TYPE_NPC, NULL);
- for( i = 0; i < n; ++i ) {
- unsigned short nameid = item_list[i].nameid;
- unsigned short amount = item_list[i].qty;
- #if PACKETVER >= 20131223
- if (nd->subtype == NPCTYPE_MARKETSHOP) {
- j = market_index[i];
- if (amount > shop[j].qty)
- return 1;
- shop[j].qty -= amount;
- npc_market_tosql(nd->exname, &shop[j]);
- }
- #endif
- if (itemdb_type(nameid) == IT_PETEGG)
- pet_create_egg(sd, nameid);
- else {
- unsigned short get_amt = amount;
- if ((itemdb_search(nameid))->flag.guid)
- get_amt = 1;
- for (k = 0; k < amount; k += get_amt) {
- struct item item_tmp;
- memset(&item_tmp, 0, sizeof(item_tmp));
- item_tmp.nameid = nameid;
- item_tmp.identify = 1;
- pc_additem(sd,&item_tmp,get_amt,LOG_TYPE_NPC);
- }
- }
- }
- // custom merchant shop exp bonus
- if( battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_DISCOUNT)) > 0 ) {
- uint16 sk_idx = skill_get_index(MC_DISCOUNT);
- if( sd->status.skill[sk_idx].flag >= SKILL_FLAG_REPLACED_LV_0 )
- skill = sd->status.skill[sk_idx].flag - SKILL_FLAG_REPLACED_LV_0;
- if( skill > 0 ) {
- z = z * (double)skill * (double)battle_config.shop_exp/10000.;
- if( z < 1 )
- z = 1;
- pc_gainexp(sd,NULL,0,(int)z, 0);
- }
- }
- return 0;
- }
- /// npc_selllist for script-controlled shops
- static int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* item_list, struct npc_data* nd)
- {
- char npc_ev[EVENT_NAME_LENGTH];
- char card_slot[NAME_LENGTH];
- char option_id[NAME_LENGTH], option_val[NAME_LENGTH], option_param[NAME_LENGTH];
- int i, j;
- int key_nameid = 0;
- int key_amount = 0;
- int key_refine = 0;
- int key_attribute = 0;
- int key_identify = 0;
- int key_card[MAX_SLOTS];
- int key_option_id[MAX_ITEM_RDM_OPT], key_option_val[MAX_ITEM_RDM_OPT], key_option_param[MAX_ITEM_RDM_OPT];
- // discard old contents
- script_cleararray_pc( sd, "@sold_nameid" );
- script_cleararray_pc( sd, "@sold_quantity" );
- script_cleararray_pc( sd, "@sold_refine" );
- script_cleararray_pc( sd, "@sold_attribute" );
- script_cleararray_pc( sd, "@sold_identify" );
- for( j = 0; j < MAX_SLOTS; j++ )
- {// clear each of the card slot entries
- key_card[j] = 0;
- snprintf(card_slot, sizeof(card_slot), "@sold_card%d", j + 1);
- script_cleararray_pc( sd, card_slot );
- }
- for (j = 0; j < MAX_ITEM_RDM_OPT; j++) { // Clear each of the item option entries
- key_option_id[j] = key_option_val[j] = key_option_param[j] = 0;
- snprintf(option_id, sizeof(option_id), "@sold_option_id%d", j + 1);
- script_cleararray_pc( sd, option_id );
- snprintf(option_val, sizeof(option_val), "@sold_option_val%d", j + 1);
- script_cleararray_pc( sd, option_val );
- snprintf(option_param, sizeof(option_param), "@sold_option_param%d", j + 1);
- script_cleararray_pc( sd, option_param );
- }
- // save list of to be sold items
- for( i = 0; i < n; i++ )
- {
- int idx = item_list[i * 2] - 2;
- script_setarray_pc( sd, "@sold_nameid", i, sd->inventory.u.items_inventory[idx].nameid, &key_nameid );
- script_setarray_pc( sd, "@sold_quantity", i, item_list[i*2+1], &key_amount );
- if( itemdb_isequip(sd->inventory.u.items_inventory[idx].nameid) )
- {// process equipment based information into the arrays
- script_setarray_pc( sd, "@sold_refine", i, sd->inventory.u.items_inventory[idx].refine, &key_refine );
- script_setarray_pc( sd, "@sold_attribute", i, sd->inventory.u.items_inventory[idx].attribute, &key_attribute );
- script_setarray_pc( sd, "@sold_identify", i, sd->inventory.u.items_inventory[idx].identify, &key_identify );
- for( j = 0; j < MAX_SLOTS; j++ )
- {// store each of the cards from the equipment in the array
- snprintf(card_slot, sizeof(card_slot), "@sold_card%d", j + 1);
- script_setarray_pc( sd, card_slot, i, sd->inventory.u.items_inventory[idx].card[j], &key_card[j] );
- }
- for (j = 0; j < MAX_ITEM_RDM_OPT; j++) { // Store each of the item options in the array
- snprintf(option_id, sizeof(option_id), "@sold_option_id%d", j + 1);
- script_setarray_pc( sd, option_id, i, sd->inventory.u.items_inventory[idx].option[j].id, &key_option_id[j] );
- snprintf(option_val, sizeof(option_val), "@sold_option_val%d", j + 1);
- script_setarray_pc( sd, option_val, i, sd->inventory.u.items_inventory[idx].option[j].value, &key_option_val[j] );
- snprintf(option_param, sizeof(option_param), "@sold_option_param%d", j + 1);
- script_setarray_pc( sd, option_param, i, sd->inventory.u.items_inventory[idx].option[j].param, &key_option_param[j] );
- }
- }
- }
- // invoke event
- snprintf(npc_ev, ARRAYLENGTH(npc_ev), "%s::%s", nd->exname, script_config.onsell_event_name);
- npc_event(sd, npc_ev, 0);
- return 0;
- }
- /// Player item selling to npc shop.
- ///
- /// @param item_list 'n' pairs <index,amount>
- /// @return result code for clif_parse_NpcSellListSend
- uint8 npc_selllist(struct map_session_data* sd, int n, unsigned short *item_list)
- {
- double z;
- int i,skill;
- struct npc_data *nd;
- nullpo_retr(1, sd);
- nullpo_retr(1, item_list);
- if( ( nd = npc_checknear(sd, map_id2bl(sd->npc_shopid)) ) == NULL || nd->subtype != NPCTYPE_SHOP )
- {
- return 1;
- }
- z = 0;
- // verify the sell list
- for( i = 0; i < n; i++ )
- {
- unsigned short nameid;
- int amount, idx, value;
- idx = item_list[i*2]-2;
- amount = item_list[i*2+1];
- if( idx >= MAX_INVENTORY || idx < 0 || amount < 0 )
- {
- return 1;
- }
- nameid = sd->inventory.u.items_inventory[idx].nameid;
- if( !nameid || !sd->inventory_data[idx] || sd->inventory.u.items_inventory[idx].amount < amount )
- {
- return 1;
- }
- if( nd->master_nd )
- {// Script-controlled shops decide by themselves, what can be sold and at what price.
- continue;
- }
- if (!pc_can_sell_item(sd, &sd->inventory.u.items_inventory[idx], nd->subtype)) {
- return 1; // In official server, this illegal attempt the player will be disconnected
- }
- value = pc_modifysellvalue(sd, sd->inventory_data[idx]->value_sell);
- z+= (double)value*amount;
- }
- if( nd->master_nd )
- {// Script-controlled shops
- return npc_selllist_sub(sd, n, item_list, nd->master_nd);
- }
- // delete items
- for( i = 0; i < n; i++ )
- {
- int amount, idx;
- idx = item_list[i*2]-2;
- amount = item_list[i*2+1];
- // Forged packet, we do not care if he loses items
- if( sd->inventory_data[idx] == nullptr ){
- return 1;
- }
- if( sd->inventory_data[idx]->type == IT_PETEGG && sd->inventory.u.items_inventory[idx].card[0] == CARD0_PET )
- {
- if( pet_db_search(sd->inventory.u.items_inventory[idx].nameid, PET_EGG) )
- {
- intif_delete_petdata(MakeDWord(sd->inventory.u.items_inventory[idx].card[1], sd->inventory.u.items_inventory[idx].card[2]));
- }
- }
- pc_delitem(sd, idx, amount, 0, 6, LOG_TYPE_NPC);
- }
- if( z > MAX_ZENY )
- z = MAX_ZENY;
- pc_getzeny(sd, (int)z, LOG_TYPE_NPC, NULL);
- // custom merchant shop exp bonus
- if( battle_config.shop_exp > 0 && z > 0 && ( skill = pc_checkskill(sd,MC_OVERCHARGE) ) > 0)
- {
- uint16 sk_idx = skill_get_index(MC_OVERCHARGE);
- if( sd->status.skill[sk_idx].flag >= SKILL_FLAG_REPLACED_LV_0 )
- skill = sd->status.skill[sk_idx].flag - SKILL_FLAG_REPLACED_LV_0;
- if( skill > 0 )
- {
- z = z * (double)skill * (double)battle_config.shop_exp/10000.;
- if( z < 1 )
- z = 1;
- pc_gainexp(sd, NULL, 0, (int)z, 0);
- }
- }
- return 0;
- }
- //Atempt to remove an npc from a map
- //This doesn't remove it from map_db
- int npc_remove_map(struct npc_data* nd)
- {
- int16 i;
- nullpo_retr(1, nd);
- if(nd->bl.prev == NULL || nd->bl.m < 0)
- return 1; //Not assigned to a map.
- struct map_data *mapdata = map_getmapdata(nd->bl.m);
- if (nd->subtype == NPCTYPE_SCRIPT)
- skill_clear_unitgroup(&nd->bl);
- clif_clearunit_area(&nd->bl,CLR_RESPAWN);
- npc_unsetcells(nd);
- map_delblock(&nd->bl);
- //Remove npc from map[].npc list. [Skotlex]
- ARR_FIND( 0, mapdata->npc_num, i, mapdata->npc[i] == nd );
- if( i == mapdata->npc_num ) return 2; //failed to find it?
- mapdata->npc_num--;
- if (i >= mapdata->npc_num_area)
- mapdata->npc[i] = mapdata->npc[ mapdata->npc_num ];
- else if (i >= mapdata->npc_num_warp) {
- mapdata->npc_num_area--;
- mapdata->npc[i] = mapdata->npc[ mapdata->npc_num_area ];
- mapdata->npc[ mapdata->npc_num_area ] = mapdata->npc[ mapdata->npc_num ];
- }
- else {
- mapdata->npc_num_warp--;
- mapdata->npc_num_area--;
- mapdata->npc[i] = mapdata->npc[ mapdata->npc_num_warp ];
- mapdata->npc[ mapdata->npc_num_warp ] = mapdata->npc[ mapdata->npc_num_area ];
- mapdata->npc[ mapdata->npc_num_area ] = mapdata->npc[ mapdata->npc_num ];
- }
- mapdata->npc[ mapdata->npc_num ] = NULL;
- return 0;
- }
- /**
- * @see DBApply
- */
- static int npc_unload_ev(DBKey key, DBData *data, va_list ap)
- {
- struct event_data* ev = (struct event_data*)db_data2ptr(data);
- char* npcname = va_arg(ap, char *);
- if(strcmp(ev->nd->exname,npcname)==0){
- db_remove(ev_db, key);
- return 1;
- }
- return 0;
- }
- //Chk if npc matches src_id, then unload.
- //Sub-function used to find duplicates.
- static int npc_unload_dup_sub(struct npc_data* nd, va_list args)
- {
- int src_id;
- src_id = va_arg(args, int);
- if (nd->src_id == src_id)
- npc_unload(nd, true);
- return 0;
- }
- //Removes all npcs that are duplicates of the passed one. [Skotlex]
- void npc_unload_duplicates(struct npc_data* nd)
- {
- map_foreachnpc(npc_unload_dup_sub,nd->bl.id);
- }
- //Removes an npc from map and db.
- //Single is to free name (for duplicates).
- int npc_unload(struct npc_data* nd, bool single) {
- nullpo_ret(nd);
- status_change_clear(&nd->bl, 1);
- npc_remove_map(nd);
- map_deliddb(&nd->bl);
- if( single )
- strdb_remove(npcname_db, nd->exname);
- if (nd->chat_id) // remove npc chatroom object and kick users
- chat_deletenpcchat(nd);
- #ifdef PCRE_SUPPORT
- npc_chat_finalize(nd); // deallocate npc PCRE data structures
- #endif
- if( single && nd->path ) {
- struct npc_path_data* npd = NULL;
- if( nd->path ) {
- npd = (struct npc_path_data*)strdb_get(npc_path_db, nd->path);
- }
- if( npd && --npd->references == 0 ) {
- strdb_remove(npc_path_db, nd->path);/* remove from db */
- aFree(nd->path);/* remove now that no other instances exist */
- if (npd == npc_last_npd) {
- npc_last_npd = NULL;
- npc_last_ref = NULL;
- npc_last_path = NULL;
- }
- }
- }
-
- if( single && nd->bl.m != -1 )
- map_remove_questinfo(nd->bl.m, nd);
- if( (nd->subtype == NPCTYPE_SHOP || nd->subtype == NPCTYPE_CASHSHOP || nd->subtype == NPCTYPE_ITEMSHOP || nd->subtype == NPCTYPE_POINTSHOP || nd->subtype == NPCTYPE_MARKETSHOP) && nd->src_id == 0) //src check for duplicate shops [Orcao]
- aFree(nd->u.shop.shop_item);
- else if( nd->subtype == NPCTYPE_SCRIPT ) {
- struct s_mapiterator* iter;
- struct block_list* bl;
- if( single )
- ev_db->foreach(ev_db,npc_unload_ev,nd->exname); //Clean up all events related
- iter = mapit_geteachpc();
- for( bl = (struct block_list*)mapit_first(iter); mapit_exists(iter); bl = (struct block_list*)mapit_next(iter) ) {
- struct map_session_data *sd = ((TBL_PC*)bl);
- if( sd && sd->npc_timer_id != INVALID_TIMER ) {
- const struct TimerData *td = get_timer(sd->npc_timer_id);
- if( td && td->id != nd->bl.id )
- continue;
- if( td && td->data )
- ers_free(timer_event_ers, (void*)td->data);
- delete_timer(sd->npc_timer_id, npc_timerevent);
- sd->npc_timer_id = INVALID_TIMER;
- }
- }
- mapit_free(iter);
- if (nd->u.scr.timerid != INVALID_TIMER) {
- const struct TimerData *td;
- td = get_timer(nd->u.scr.timerid);
- if (td && td->data)
- ers_free(timer_event_ers, (void*)td->data);
- delete_timer(nd->u.scr.timerid, npc_timerevent);
- }
- if (nd->u.scr.timer_event)
- aFree(nd->u.scr.timer_event);
- if (nd->src_id == 0) {
- if(nd->u.scr.script) {
- script_free_code(nd->u.scr.script);
- nd->u.scr.script = NULL;
- }
- if (nd->u.scr.label_list) {
- aFree(nd->u.scr.label_list);
- nd->u.scr.label_list = NULL;
- nd->u.scr.label_list_num = 0;
- }
- }
- if( nd->u.scr.guild_id )
- guild_flag_remove(nd);
- if( nd->sc_display_count ){
- unsigned char i;
- for( i = 0; i < nd->sc_display_count; i++ )
- ers_free(npc_sc_display_ers, nd->sc_display[i]);
- nd->sc_display_count = 0;
- aFree(nd->sc_display);
- nd->sc_display = NULL;
- }
- }
- script_stop_sleeptimers(nd->bl.id);
- aFree(nd);
- return 0;
- }
- //
- // NPC Source Files
- //
- /// Clears the npc source file list
- static void npc_clearsrcfile(void)
- {
- struct npc_src_list* file = npc_src_files;
- while( file != NULL ) {
- struct npc_src_list* file_tofree = file;
- file = file->next;
- aFree(file_tofree);
- }
- npc_src_files = NULL;
- }
- /**
- * Adds a npc source file (or removes all)
- * @param name : file to add
- * @param loadscript : flag to parse the script immediately after adding the src file
- * @return 0=error, 1=sucess
- */
- int npc_addsrcfile(const char* name, bool loadscript)
- {
- struct npc_src_list* file;
- struct npc_src_list* file_prev = NULL;
- if( strcmpi(name, "clear") == 0 )
- {
- npc_clearsrcfile();
- return 1;
- }
- //Check if this is not a file
- if(check_filepath(name)!=2){
- ShowError("npc_addsrcfile: Can't find source file \"%s\"\n", name );
- return 0;
- }
-
- // prevent multiple insert of source files
- file = npc_src_files;
- while( file != NULL )
- {
- if( strcmp(name, file->name) == 0 )
- return 0;// found the file, no need to insert it again
- file_prev = file;
- file = file->next;
- }
- file = (struct npc_src_list*)aMalloc(sizeof(struct npc_src_list) + strlen(name));
- file->next = NULL;
- safestrncpy(file->name, name, strlen(name) + 1);
- if( file_prev == NULL )
- npc_src_files = file;
- else
- file_prev->next = file;
- if (loadscript)
- return npc_parsesrcfile(file->name, true);
- return 1;
- }
- /// Removes a npc source file (or all)
- void npc_delsrcfile(const char* name)
- {
- struct npc_src_list* file = npc_src_files;
- struct npc_src_list* file_prev = NULL;
- if( strcmpi(name, "all") == 0 )
- {
- npc_clearsrcfile();
- return;
- }
- while( file != NULL )
- {
- if( strcmp(file->name, name) == 0 )
- {
- if( npc_src_files == file )
- npc_src_files = file->next;
- else
- file_prev->next = file->next;
- aFree(file);
- break;
- }
- file_prev = file;
- file = file->next;
- }
- }
- /// Parses and sets the name and exname of a npc.
- /// Assumes that m, x and y are already set in nd.
- static void npc_parsename(struct npc_data* nd, const char* name, const char* start, const char* buffer, const char* filepath)
- {
- const char* p;
- struct npc_data* dnd;// duplicate npc
- char newname[NPC_NAME_LENGTH+1];
- // parse name
- p = strstr(name,"::");
- if( p ) { // <Display name>::<Unique name>
- size_t len = p-name;
- if( len > NPC_NAME_LENGTH ) {
- ShowWarning("npc_parsename: Display name of '%s' is too long (len=%u) in file '%s', line'%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NPC_NAME_LENGTH);
- safestrncpy(nd->name, name, sizeof(nd->name));
- } else {
- memcpy(nd->name, name, len);
- memset(nd->name+len, 0, sizeof(nd->name)-len);
- }
- len = strlen(p+2);
- if( len > NPC_NAME_LENGTH )
- ShowWarning("npc_parsename: Unique name of '%s' is too long (len=%u) in file '%s', line'%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NPC_NAME_LENGTH);
- safestrncpy(nd->exname, p+2, sizeof(nd->exname));
- } else {// <Display name>
- size_t len = strlen(name);
- if( len > NPC_NAME_LENGTH )
- ShowWarning("npc_parsename: Name '%s' is too long (len=%u) in file '%s', line'%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NPC_NAME_LENGTH);
- safestrncpy(nd->name, name, sizeof(nd->name));
- safestrncpy(nd->exname, name, sizeof(nd->exname));
- }
- if( *nd->exname == '\0' || strstr(nd->exname,"::") != NULL ) {// invalid
- snprintf(newname, ARRAYLENGTH(newname), "0_%d_%d_%d", nd->bl.m, nd->bl.x, nd->bl.y);
- ShowWarning("npc_parsename: Invalid unique name in file '%s', line'%d'. Renaming '%s' to '%s'.\n", filepath, strline(buffer,start-buffer), nd->exname, newname);
- safestrncpy(nd->exname, newname, sizeof(nd->exname));
- }
- if( (dnd=npc_name2id(nd->exname)) != NULL ) {// duplicate unique name, generate new one
- char this_mapname[MAP_NAME_LENGTH_EXT];
- char other_mapname[MAP_NAME_LENGTH_EXT];
- int i = 0;
- do {
- ++i;
- snprintf(newname, ARRAYLENGTH(newname), "%d_%d_%d_%d", i, nd->bl.m, nd->bl.x, nd->bl.y);
- } while( npc_name2id(newname) != NULL );
- strcpy(this_mapname, (nd->bl.m==-1?"(not on a map)":mapindex_id2name(map_getmapdata(nd->bl.m)->index)));
- strcpy(other_mapname, (dnd->bl.m==-1?"(not on a map)":mapindex_id2name(map_getmapdata(dnd->bl.m)->index)));
- ShowWarning("npc_parsename: Duplicate unique name in file '%s', line'%d'. Renaming '%s' to '%s'.\n", filepath, strline(buffer,start-buffer), nd->exname, newname);
- ShowDebug("this npc:\n display name '%s'\n unique name '%s'\n map=%s, x=%d, y=%d\n", nd->name, nd->exname, this_mapname, nd->bl.x, nd->bl.y);
- ShowDebug("other npc in '%s' :\n display name '%s'\n unique name '%s'\n map=%s, x=%d, y=%d\n",dnd->path, dnd->name, dnd->exname, other_mapname, dnd->bl.x, dnd->bl.y);
- safestrncpy(nd->exname, newname, sizeof(nd->exname));
- }
- if( npc_last_path != filepath ) {
- struct npc_path_data * npd = NULL;
- if( !(npd = (struct npc_path_data *)strdb_get(npc_path_db,filepath) ) ) {
- CREATE(npd, struct npc_path_data, 1);
- strdb_put(npc_path_db, filepath, npd);
- CREATE(npd->path, char, strlen(filepath)+1);
- safestrncpy(npd->path, filepath, strlen(filepath)+1);
- npd->references = 0;
- }
- nd->path = npd->path;
- npd->references++;
- npc_last_npd = npd;
- npc_last_ref = npd->path;
- npc_last_path = (char*) filepath;
- } else {
- nd->path = npc_last_ref;
- if( npc_last_npd )
- npc_last_npd->references++;
- }
- }
- /**
- * Parses NPC view.
- * Support for using Constants in place of NPC View IDs.
- */
- int npc_parseview(const char* w4, const char* start, const char* buffer, const char* filepath) {
- int i = 0;
- char viewid[1024]; // Max size of name from const.txt, see read_constdb.
- // Extract view ID / constant
- while (w4[i] != '\0') {
- if (ISSPACE(w4[i]) || w4[i] == '/' || w4[i] == ',')
- break;
- i++;
- }
- safestrncpy(viewid, w4, i+=1);
- char *pid;
- int val = strtol(viewid, &pid, 0);
- // Check if view id is not an ID (only numbers).
- if (pid != nullptr && *pid != '\0') {
- int64 val_tmp;
- // Check if constant exists and get its value.
- if(!script_get_constant(viewid, &val_tmp)) {
- ShowWarning("npc_parseview: Invalid NPC constant '%s' specified in file '%s', line'%d'. Defaulting to INVISIBLE. \n", viewid, filepath, strline(buffer,start-buffer));
- val = JT_INVISIBLE;
- } else
- val = static_cast<int>(val_tmp);
- }
- return val;
- }
- /**
- * Create a bare NPC object.
- * @param m: Map ID
- * @param x: X location
- * @param y: Y location
- * @return npc_data
- */
- struct npc_data *npc_create_npc(int16 m, int16 x, int16 y){
- struct npc_data *nd = nullptr;
- CREATE(nd, struct npc_data, 1);
- nd->bl.id = npc_get_new_npc_id();
- nd->bl.prev = nd->bl.next = nullptr;
- nd->bl.m = m;
- nd->bl.x = x;
- nd->bl.y = y;
- nd->sc_display = nullptr;
- nd->sc_display_count = 0;
- nd->progressbar.timeout = 0;
- nd->vd = npc_viewdb[0]; // Default to JT_INVISIBLE
- return nd;
- }
- /**
- * Add then display an npc warp on map
- * @param name : warp unique name
- * @param from_mapid : mapid to warp from
- * @param from_x : x coordinate of warp
- * @param from_y : y coordinate of warp
- * @param xs : x lenght of warp (for trigger activation)
- * @param ys : y lenght of warp (for trigger activation)
- * @param to_mapindex : mapid to warp to
- * @param to_x : x coordinate to warp to
- * @param to_y : y coordinate to warp to
- * @return NULL:failed creation, npc_data* new warp
- */
- struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y)
- {
- int i, flag = 0;
- struct npc_data *nd;
- nd = npc_create_npc(from_mapid, from_x, from_y);
- safestrncpy(nd->exname, name, ARRAYLENGTH(nd->exname));
- if (npc_name2id(nd->exname) != NULL)
- flag = 1;
- if (flag == 1)
- snprintf(nd->exname, ARRAYLENGTH(nd->exname), "warp_%d_%d_%d", from_mapid, from_x, from_y);
- for( i = 0; npc_name2id(nd->exname) != NULL; ++i )
- snprintf(nd->exname, ARRAYLENGTH(nd->exname), "warp%d_%d_%d_%d", i, from_mapid, from_x, from_y);
- safestrncpy(nd->name, nd->exname, ARRAYLENGTH(nd->name));
- if( battle_config.warp_point_debug )
- nd->class_ = JT_GUILD_FLAG;
- else
- nd->class_ = JT_WARPNPC;
- nd->speed = 200;
- nd->u.warp.mapindex = to_mapindex;
- nd->u.warp.x = to_x;
- nd->u.warp.y = to_y;
- nd->u.warp.xs = xs;
- nd->u.warp.ys = ys;
- nd->bl.type = BL_NPC;
- nd->subtype = NPCTYPE_WARP;
- nd->trigger_on_hidden = false;
- map_addnpc(from_mapid, nd);
- npc_setcells(nd);
- if(map_addblock(&nd->bl))
- return NULL;
- status_set_viewdata(&nd->bl, nd->class_);
- status_change_init(&nd->bl);
- unit_dataset(&nd->bl);
- if( map_getmapdata(nd->bl.m)->users )
- clif_spawn(&nd->bl);
- strdb_put(npcname_db, nd->exname, nd);
- return nd;
- }
- /**
- * Parses a warp npc.
- * Line definition <from mapname>,<fromX>,<fromY>,<facing>%TAB%warp%TAB%<warp name>%TAB%<spanx>,<spany>,<to mapname>,<toX>,<toY>
- * @param w1 : word 1 before tab (<from map name>,<fromX>,<fromY>,<facing>)
- * @param w2 : word 2 before tab (warp), keyword that sent us in this parsing
- * @param w3 : word 3 before tab (<warp name>)
- * @param w4 : word 4 before tab (<spanx>,<spany>,<to mapname>,<toX>,<toY>)
- * @param start : index to start parsing
- * @param buffer : lines to parses
- * @param filepath : filename with path wich we are parsing
- * @return new index for next parsing
- */
- static const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
- {
- int m;
- short x, y, xs, ys, to_x, to_y;
- unsigned short i;
- char mapname[MAP_NAME_LENGTH_EXT], to_mapname[MAP_NAME_LENGTH_EXT];
- struct npc_data *nd;
- // w1=<from map name>,<fromX>,<fromY>,<facing>
- // w4=<spanx>,<spany>,<to map name>,<toX>,<toY>
- if( sscanf(w1, "%15[^,],%6hd,%6hd", mapname, &x, &y) != 3
- || sscanf(w4, "%6hd,%6hd,%15[^,],%6hd,%6hd", &xs, &ys, to_mapname, &to_x, &to_y) != 5 )
- {
- ShowError("npc_parse_warp: Invalid warp definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
- return strchr(start,'\n');// skip and continue
- }
- m = map_mapname2mapid(mapname);
- i = mapindex_name2id(to_mapname);
- if( i == 0 )
- {
- ShowError("npc_parse_warp: Unknown destination map in file '%s', line '%d' : %s\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), to_mapname, w1, w2, w3, w4);
- return strchr(start,'\n');// skip and continue
- }
- struct map_data *mapdata = map_getmapdata(m);
- if( m != -1 && ( x < 0 || x >= mapdata->xs || y < 0 || y >= mapdata->ys ) ) {
- ShowWarning("npc_parse_warp: coordinates %d/%d are out of bounds in map %s(%dx%d), in file '%s', line '%d'\n", x, y, mapdata->name, mapdata->xs, mapdata->ys,filepath,strline(buffer,start-buffer));
- }
- nd = npc_create_npc(m, x, y);
- npc_parsename(nd, w3, start, buffer, filepath);
- if (!battle_config.warp_point_debug)
- nd->class_ = JT_WARPNPC;
- else
- nd->class_ = JT_GUILD_FLAG;
- nd->speed = 200;
- nd->u.warp.mapindex = i;
- nd->u.warp.x = to_x;
- nd->u.warp.y = to_y;
- nd->u.warp.xs = xs;
- nd->u.warp.ys = ys;
- npc_warp++;
- nd->bl.type = BL_NPC;
- nd->subtype = NPCTYPE_WARP;
- if (strcasecmp("warp2", w2) == 0)
- nd->trigger_on_hidden = true;
- else
- nd->trigger_on_hidden = false;
- map_addnpc(m, nd);
- npc_setcells(nd);
- if(map_addblock(&nd->bl)) //couldn't add on map
- return strchr(start,'\n');
- status_set_viewdata(&nd->bl, nd->class_);
- status_change_init(&nd->bl);
- unit_dataset(&nd->bl);
- if( map_getmapdata(nd->bl.m)->users )
- clif_spawn(&nd->bl);
- strdb_put(npcname_db, nd->exname, nd);
- return strchr(start,'\n');// continue
- }
- /**
- * Parses a shop/cashshop npc.
- * Line definition :
- * <map name>,<x>,<y>,<facing>%TAB%shop%TAB%<NPC Name>%TAB%<sprite id>,<itemid>:<price>{,<itemid>:<price>...}
- * <map name>,<x>,<y>,<facing>%TAB%cashshop%TAB%<NPC Name>%TAB%<sprite id>,<itemid>:<price>{,<itemid>:<price>...}
- * <map name>,<x>,<y>,<facing>%TAB%itemshop%TAB%<NPC Name>%TAB%<sprite id>,<costitemid>{:<discount>},<itemid>:<price>{,<itemid>:<price>...}
- * <map name>,<x>,<y>,<facing>%TAB%pointshop%TAB%<NPC Name>%TAB%<sprite id>,<costvariable>{:<discount>},<itemid>:<price>{,<itemid>:<price>...}
- * <map name>,<x>,<y>,<facing>%TAB%marketshop%TAB%<NPC Name>%TAB%<sprite id>,<itemid>:<price>:<quantity>{,<itemid>:<price>:<quantity>...}
- * @param w1 : word 1 before tab (<from map name>,<x>,<y>,<facing>)
- * @param w2 : word 2 before tab (shop|cashshop|itemshop|pointshop|marketshop), keyword that sent us in this parsing
- * @param w3 : word 3 before tab (<NPC Name>)
- * @param w4 : word 4 before tab (<sprited id>,<shop definition...>)
- * @param start : index to start parsing
- * @param buffer : lines to parses
- * @param filepath : filename with path wich we are parsing
- * @return new index for next parsing
- */
- static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
- {
- char *p, point_str[32];
- int m, is_discount = 0;
- uint16 dir;
- short x, y;
- unsigned short nameid = 0;
- struct npc_data *nd;
- enum npc_subtype type;
- if( strcmp(w1,"-") == 0 )
- {// 'floating' shop?
- x = y = dir = 0;
- m = -1;
- }
- else
- {// w1=<map name>,<x>,<y>,<facing>
- char mapname[MAP_NAME_LENGTH_EXT];
- if( sscanf(w1, "%15[^,],%6hd,%6hd,%4hd", mapname, &x, &y, &dir) != 4
- || strchr(w4, ',') == NULL )
- {
- ShowError("npc_parse_shop: Invalid shop definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
- return strchr(start,'\n');// skip and continue
- }
- m = map_mapname2mapid(mapname);
- }
- struct map_data *mapdata = map_getmapdata(m);
- if( m != -1 && ( x < 0 || x >= mapdata->xs || y < 0 || y >= mapdata->ys ) ) {
- ShowWarning("npc_parse_shop: coordinates %d/%d are out of bounds in map %s(%dx%d), in file '%s', line '%d'\n", x, y, mapdata->name, mapdata->xs, mapdata->ys,filepath,strline(buffer,start-buffer));
- }
- if( !strcasecmp(w2,"cashshop") )
- type = NPCTYPE_CASHSHOP;
- else if( !strcasecmp(w2,"itemshop") )
- type = NPCTYPE_ITEMSHOP;
- else if( !strcasecmp(w2,"pointshop") )
- type = NPCTYPE_POINTSHOP;
- else if( !strcasecmp(w2, "marketshop") )
- type = NPCTYPE_MARKETSHOP;
- else
- type = NPCTYPE_SHOP;
- p = strchr(w4,',');
- memset(point_str,'\0',sizeof(point_str));
- switch(type) {
- case NPCTYPE_ITEMSHOP: {
- if (sscanf(p,",%5hu:%11d,",&nameid,&is_discount) < 1) {
- ShowError("npc_parse_shop: Invalid item cost definition in file '%s', line '%d'. Ignoring the rest of the line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
- return strchr(start,'\n'); // skip and continue
- }
- if (itemdb_exists(nameid) == NULL) {
- ShowWarning("npc_parse_shop: Invalid item ID cost in file '%s', line '%d' (id '%hu').\n", filepath, strline(buffer,start-buffer), nameid);
- return strchr(start,'\n'); // skip and continue
- }
- p = strchr(p+1,',');
- break;
- }
- case NPCTYPE_POINTSHOP: {
- if (sscanf(p, ",%32[^,:]:%11d,",point_str,&is_discount) < 1) {
- ShowError("npc_parse_shop: Invalid item cost definition in file '%s', line '%d'. Ignoring the rest of the line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
- return strchr(start,'\n'); // skip and continue
- }
- switch(point_str[0]) {
- case '$':
- case '.':
- case '\'':
- ShowWarning("npc_parse_shop: Invalid item cost variable type (must be permanent character or account based) in file '%s', line '%d'. Ignoring the rest of the line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
- return strchr(start,'\n'); // skip and continue
- break;
- }
- if (point_str[strlen(point_str) - 1] == '$') {
- ShowWarning("npc_parse_shop: Invalid item cost variable type (must be integer) in file '%s', line '%d'. Ignoring the rest of the line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
- return strchr(start,'\n'); // skip and continue
- }
- p = strchr(p+1,',');
- break;
- }
- case NPCTYPE_MARKETSHOP:
- #if PACKETVER < 20131223
- ShowError("npc_parse_shop: (MARKETSHOP) Feature is disabled, need client 20131223 or newer. Ignoring file '%s', line '%d\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer, start - buffer), w1, w2, w3, w4);
- return strchr(start, '\n'); // skip and continue
- #else
- is_discount = 0;
- break;
- #endif
- default:
- is_discount = 1;
- break;
- }
-
- nd = npc_create_npc(m, x, y);
- nd->u.shop.count = 0;
- while ( p ) {
- unsigned short nameid2, qty = 0;
- int value;
- struct item_data* id;
- bool skip = false;
- if( p == NULL )
- break;
- switch(type) {
- case NPCTYPE_MARKETSHOP:
- #if PACKETVER >= 20131223
- if (sscanf(p, ",%6hu:%11d:%6hu", &nameid2, &value, &qty) != 3) {
- ShowError("npc_parse_shop: (MARKETSHOP) Invalid item definition in file '%s', line '%d'. Ignoring the rest of the line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer, start - buffer), w1, w2, w3, w4);
- skip = true;
- }
- #endif
- break;
- default:
- if (sscanf(p, ",%6hu:%11d", &nameid2, &value) != 2) {
- ShowError("npc_parse_shop: Invalid item definition in file '%s', line '%d'. Ignoring the rest of the line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer, start - buffer), w1, w2, w3, w4);
- skip = true;
- }
- break;
- }
- if (skip)
- break;
- if( (id = itemdb_exists(nameid2)) == NULL ) {
- ShowWarning("npc_parse_shop: Invalid sell item in file '%s', line '%d' (id '%hu').\n", filepath, strline(buffer,start-buffer), nameid2);
- p = strchr(p+1,',');
- continue;
- }
- if( value < 0 ) {
- if (type == NPCTYPE_SHOP || type == NPCTYPE_MARKETSHOP) value = id->value_buy;
- else value = 0; // Cashshop doesn't have a "buy price" in the item_db
- }
- if (value == 0 && (type == NPCTYPE_SHOP || type == NPCTYPE_MARKETSHOP)) { // NPC selling items for free!
- ShowWarning("npc_parse_shop: Item %s [%hu] is being sold for FREE in file '%s', line '%d'.\n",
- id->name, nameid2, filepath, strline(buffer,start-buffer));
- }
- if( type == NPCTYPE_SHOP && value*0.75 < id->value_sell*1.24 ) { // Exploit possible: you can buy and sell back with profit
- ShowWarning("npc_parse_shop: Item %s [%hu] discounted buying price (%d->%d) is less than overcharged selling price (%d->%d) at file '%s', line '%d'.\n",
- id->name, nameid2, value, (int)(value*0.75), id->value_sell, (int)(id->value_sell*1.24), filepath, strline(buffer,start-buffer));
- }
- if (type == NPCTYPE_MARKETSHOP && (!qty || qty > UINT16_MAX)) {
- ShowWarning("npc_parse_shop: Item %s [%hu] is stocked with invalid value %d, changed to 1. File '%s', line '%d'.\n",
- id->name, nameid2, qty, filepath, strline(buffer,start-buffer));
- qty = 1;
- }
- //for logs filters, atcommands and iteminfo script command
- if( id->maxchance == 0 )
- id->maxchance = -1; // -1 would show that the item's sold in NPC Shop
-
- #if PACKETVER >= 20131223
- if (nd->u.shop.count && type == NPCTYPE_MARKETSHOP) {
- uint16 i;
- // Duplicate entry? Replace the value
- ARR_FIND(0, nd->u.shop.count, i, nd->u.shop.shop_item[i].nameid == nameid);
- if (i != nd->u.shop.count) {
- nd->u.shop.shop_item[i].qty = qty;
- nd->u.shop.shop_item[i].value = value;
- p = strchr(p+1,',');
- continue;
- }
- }
- #endif
- RECREATE(nd->u.shop.shop_item, struct npc_item_list,nd->u.shop.count+1);
- nd->u.shop.shop_item[nd->u.shop.count].nameid = nameid2;
- nd->u.shop.shop_item[nd->u.shop.count].value = value;
- #if PACKETVER >= 20131223
- nd->u.shop.shop_item[nd->u.shop.count].flag = 0;
- if (type == NPCTYPE_MARKETSHOP)
- nd->u.shop.shop_item[nd->u.shop.count].qty = qty;
- #endif
- nd->u.shop.count++;
- p = strchr(p+1,',');
- }
- if( nd->u.shop.count == 0 ) {
- ShowWarning("npc_parse_shop: Ignoring empty shop in file '%s', line '%d'.\n", filepath, strline(buffer,start-buffer));
- aFree(nd);
- return strchr(start,'\n');// continue
- }
- if (type != NPCTYPE_SHOP) {
- if (type == NPCTYPE_ITEMSHOP) nd->u.shop.itemshop_nameid = nameid; // Item shop currency
- else if (type == NPCTYPE_POINTSHOP) safestrncpy(nd->u.shop.pointshop_str,point_str,strlen(point_str)+1); // Point shop currency
- nd->u.shop.discount = is_discount > 0;
- }
- npc_parsename(nd, w3, start, buffer, filepath);
- nd->class_ = m == -1 ? JT_FAKENPC : npc_parseview(w4, start, buffer, filepath);
- nd->speed = 200;
- ++npc_shop;
- nd->bl.type = BL_NPC;
- nd->subtype = type;
- #if PACKETVER >= 20131223
- // Insert market data to table
- if (nd->subtype == NPCTYPE_MARKETSHOP) {
- uint16 i;
- for (i = 0; i < nd->u.shop.count; i++)
- npc_market_tosql(nd->exname, &nd->u.shop.shop_item[i]);
- }
- #endif
- if( m >= 0 )
- {// normal shop npc
- map_addnpc(m,nd);
- if(map_addblock(&nd->bl))
- return strchr(start,'\n');
- status_change_init(&nd->bl);
- unit_dataset(&nd->bl);
- nd->ud.dir = (uint8)dir;
- if( nd->class_ != JT_FAKENPC ){
- status_set_viewdata(&nd->bl, nd->class_);
- if( map_getmapdata(nd->bl.m)->users )
- clif_spawn(&nd->bl);
- }
- } else
- {// 'floating' shop?
- map_addiddb(&nd->bl);
- }
- strdb_put(npcname_db, nd->exname, nd);
- return strchr(start,'\n');// continue
- }
- /** [Cydh]
- * Check if the shop is affected by discount or not
- * @param type Type of NPC shop (enum npc_subtype)
- * @param discount Discount flag of NPC shop
- * @return bool 'true' is discountable, 'false' otherwise
- */
- bool npc_shop_discount(enum npc_subtype type, bool discount) {
- if (type == NPCTYPE_SHOP || (type != NPCTYPE_SHOP && discount))
- return true;
- if( (type == NPCTYPE_ITEMSHOP && battle_config.discount_item_point_shop&1) ||
- (type == NPCTYPE_POINTSHOP && battle_config.discount_item_point_shop&2) )
- return true;
- return false;
- }
- /**
- * NPC other label
- * Not sure, seem to add label in a chainlink
- * @see DBApply
- */
- int npc_convertlabel_db(DBKey key, DBData *data, va_list ap)
- {
- const char* lname = (const char*)key.str;
- int lpos = db_data2i(data);
- struct npc_label_list** label_list;
- int* label_list_num;
- const char* filepath;
- struct npc_label_list* label;
- const char *p;
- int len;
- nullpo_ret(label_list = va_arg(ap,struct npc_label_list**));
- nullpo_ret(label_list_num = va_arg(ap,int*));
- nullpo_ret(filepath = va_arg(ap,const char*));
- // In case of labels not terminated with ':', for user defined function support
- p = lname;
- while( ISALNUM(*p) || *p == '_' )
- ++p;
- len = p-lname;
- // here we check if the label fit into the buffer
- if( len > NAME_LENGTH )
- {
- ShowError("npc_parse_script: label name longer than %d chars! '%s'\n (%s)", NAME_LENGTH, lname, filepath);
- return 0;
- }
- if( *label_list == NULL )
- {
- *label_list = (struct npc_label_list *) aCalloc (1, sizeof(struct npc_label_list));
- *label_list_num = 0;
- } else
- *label_list = (struct npc_label_list *) aRealloc (*label_list, sizeof(struct npc_label_list)*(*label_list_num+1));
- label = *label_list+*label_list_num;
- safestrncpy(label->name, lname, sizeof(label->name));
- label->pos = lpos;
- ++(*label_list_num);
- return 0;
- }
- // Skip the contents of a script.
- static const char* npc_skip_script(const char* start, const char* buffer, const char* filepath)
- {
- const char* p;
- int curly_count;
- if( start == NULL )
- return NULL;// nothing to skip
- // initial bracket (assumes the previous part is ok)
- p = strchr(start,'{');
- if( p == NULL )
- {
- ShowError("npc_skip_script: Missing left curly in file '%s', line'%d'.", filepath, strline(buffer,start-buffer));
- return NULL;// can't continue
- }
- // skip everything
- for( curly_count = 1; curly_count > 0 ; )
- {
- p = skip_space(p+1) ;
- if( *p == '}' )
- {// right curly
- --curly_count;
- }
- else if( *p == '{' )
- {// left curly
- ++curly_count;
- }
- else if( *p == '"' )
- {// string
- for( ++p; *p != '"' ; ++p )
- {
- if( *p == '\\' && (unsigned char)p[-1] <= 0x7e )
- ++p;// escape sequence (not part of a multibyte character)
- else if( *p == '\0' )
- {
- script_error(buffer, filepath, 0, "Unexpected end of string.", p);
- return NULL;// can't continue
- }
- else if( *p == '\n' )
- {
- script_error(buffer, filepath, 0, "Unexpected newline at string.", p);
- return NULL;// can't continue
- }
- }
- }
- else if( *p == '\0' )
- {// end of buffer
- ShowError("Missing %d right curlys at file '%s', line '%d'.\n", curly_count, filepath, strline(buffer,p-buffer));
- return NULL;// can't continue
- }
- }
- return p+1;// return after the last '}'
- }
- /**
- * Parses a npc script.
- * Line definition :
- * <map name>,<x>,<y>,<facing>%TAB%script%TAB%<NPC Name>%TAB%<sprite id>,{<code>}
- * <map name>,<x>,<y>,<facing>%TAB%script%TAB%<NPC Name>%TAB%<sprite id>,<triggerX>,<triggerY>,{<code>} * @TODO missing cashshop line definition
- * @param w1 : word 1 before tab (<from map name>,<x>,<y>,<facing>)
- * @param w2 : word 2 before tab (script), keyword that sent us in this parsing
- * @param w3 : word 3 before tab (<NPC Name>)
- * @param w4 : word 4 before tab (<sprited id>,<code>)
- * @param start : index to start parsing
- * @param buffer : lines to parses
- * @param filepath : filename with path wich we are parsing
- * @return new index for next parsing
- */
- static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath, bool runOnInit) {
- int16 dir = 0;
- short m, x, y, xs = 0, ys = 0; // [Valaris] thanks to fov
- struct script_code *script;
- int i;
- const char* end;
- const char* script_start;
- struct npc_label_list* label_list;
- int label_list_num;
- struct npc_data* nd;
- if( strcmp(w1, "-") == 0 )
- {// floating npc
- x = 0;
- y = 0;
- m = -1;
- }
- else
- {// npc in a map
- char mapname[MAP_NAME_LENGTH_EXT];
- if( sscanf(w1, "%15[^,],%6hd,%6hd,%4hd", mapname, &x, &y, &dir) != 4 )
- {
- ShowError("npc_parse_script: Invalid placement format for a script in file '%s', line '%d'. Skipping the rest of file...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
- return NULL;// unknown format, don't continue
- }
- m = map_mapname2mapid(mapname);
- }
- script_start = strstr(start,",{");
- end = strchr(start,'\n');
- if( strstr(w4,",{") == NULL || script_start == NULL || (end != NULL && script_start > end) )
- {
- ShowError("npc_parse_script: Missing left curly ',{' in file '%s', line '%d'. Skipping the rest of the file.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
- return NULL;// can't continue
- }
- ++script_start;
- end = npc_skip_script(script_start, buffer, filepath);
- if( end == NULL )
- return NULL;// (simple) parse error, don't continue
- script = parse_script(script_start, filepath, strline(buffer,script_start-buffer), SCRIPT_USE_LABEL_DB);
- label_list = NULL;
- label_list_num = 0;
- if( script )
- {
- DBMap* label_db = script_get_label_db();
- label_db->foreach(label_db, npc_convertlabel_db, &label_list, &label_list_num, filepath);
- db_clear(label_db); // not needed anymore, so clear the db
- }
- nd = npc_create_npc(m, x, y);
- if( sscanf(w4, "%*[^,],%6hd,%6hd", &xs, &ys) == 2 )
- {// OnTouch area defined
- nd->u.scr.xs = xs;
- nd->u.scr.ys = ys;
- }
- else
- {// no OnTouch area
- nd->u.scr.xs = -1;
- nd->u.scr.ys = -1;
- }
- npc_parsename(nd, w3, start, buffer, filepath);
- nd->class_ = m == -1 ? JT_FAKENPC : npc_parseview(w4, start, buffer, filepath);
- nd->speed = 200;
- nd->u.scr.script = script;
- nd->u.scr.label_list = label_list;
- nd->u.scr.label_list_num = label_list_num;
- ++npc_script;
- nd->bl.type = BL_NPC;
- nd->subtype = NPCTYPE_SCRIPT;
- if( m >= 0 )
- {
- map_addnpc(m, nd);
- status_change_init(&nd->bl);
- unit_dataset(&nd->bl);
- nd->ud.dir = (uint8)dir;
- npc_setcells(nd);
- if(map_addblock(&nd->bl))
- return NULL;
- if( nd->class_ != JT_FAKENPC )
- {
- status_set_viewdata(&nd->bl, nd->class_);
- if( map_getmapdata(nd->bl.m)->users )
- clif_spawn(&nd->bl);
- }
- }
- else
- {
- // we skip map_addnpc, but still add it to the list of ID's
- map_addiddb(&nd->bl);
- }
- strdb_put(npcname_db, nd->exname, nd);
- //-----------------------------------------
- // Loop through labels to export them as necessary
- for (i = 0; i < nd->u.scr.label_list_num; i++) {
- if (npc_event_export(nd, i)) {
- ShowWarning("npc_parse_script : duplicate event %s::%s (%s)\n",
- nd->exname, nd->u.scr.label_list[i].name, filepath);
- }
- npc_timerevent_export(nd, i);
- }
- nd->u.scr.timerid = INVALID_TIMER;
- if( runOnInit ) {
- char evname[EVENT_NAME_LENGTH];
- struct event_data *ev;
- snprintf(evname, ARRAYLENGTH(evname), "%s::%s", nd->exname, script_config.init_event_name);
- if( ( ev = (struct event_data*)strdb_get(ev_db, evname) ) ) {
- //Execute OnInit
- run_script(nd->u.scr.script,ev->pos,0,nd->bl.id);
- }
- }
- return end;
- }
- /// Duplicate a warp, shop, cashshop or script. [Orcao]
- /// warp: <map name>,<x>,<y>,<facing>%TAB%duplicate(<name of target>)%TAB%<NPC Name>%TAB%<spanx>,<spany>
- /// shop/cashshop/npc: -%TAB%duplicate(<name of target>)%TAB%<NPC Name>%TAB%<sprite id>
- /// shop/cashshop/npc: <map name>,<x>,<y>,<facing>%TAB%duplicate(<name of target>)%TAB%<NPC Name>%TAB%<sprite id>
- /// npc: -%TAB%duplicate(<name of target>)%TAB%<NPC Name>%TAB%<sprite id>,<triggerX>,<triggerY>
- /// npc: <map name>,<x>,<y>,<facing>%TAB%duplicate(<name of target>)%TAB%<NPC Name>%TAB%<sprite id>,<triggerX>,<triggerY>
- const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
- {
- short x, y, m, xs = -1, ys = -1;
- int16 dir;
- char srcname[128];
- int i;
- const char* end;
- size_t length;
- int src_id;
- int type;
- struct npc_data* nd;
- struct npc_data* dnd;
- end = strchr(start,'\n');
- length = strlen(w2);
- // get the npc being duplicated
- if( w2[length-1] != ')' || length <= 11 || length-11 >= sizeof(srcname) )
- {// does not match 'duplicate(%127s)', name is empty or too long
- ShowError("npc_parse_script: bad duplicate name in file '%s', line '%d' : %s\n", filepath, strline(buffer,start-buffer), w2);
- return end;// next line, try to continue
- }
- safestrncpy(srcname, w2+10, length-10);
- dnd = npc_name2id(srcname);
- if( dnd == NULL) {
- ShowError("npc_parse_script: original npc not found for duplicate in file '%s', line '%d' : %s\n", filepath, strline(buffer,start-buffer), srcname);
- return end;// next line, try to continue
- }
- src_id = dnd->src_id ? dnd->src_id : dnd->bl.id;
- type = dnd->subtype;
- // get placement
- if ((type == NPCTYPE_SHOP || type == NPCTYPE_CASHSHOP || type == NPCTYPE_ITEMSHOP || type == NPCTYPE_POINTSHOP || type == NPCTYPE_SCRIPT || type == NPCTYPE_MARKETSHOP) && strcmp(w1, "-") == 0) {// floating shop/chashshop/itemshop/pointshop/script
- x = y = dir = 0;
- m = -1;
- } else {
- char mapname[MAP_NAME_LENGTH_EXT];
- if( sscanf(w1, "%15[^,],%6hd,%6hd,%4hd", mapname, &x, &y, &dir) != 4 ) { // <map name>,<x>,<y>,<facing>
- ShowError("npc_parse_duplicate: Invalid placement format for duplicate in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
- return end;// next line, try to continue
- }
- m = map_mapname2mapid(mapname);
- }
- struct map_data *mapdata = map_getmapdata(m);
- if( m != -1 && ( x < 0 || x >= mapdata->xs || y < 0 || y >= mapdata->ys ) ) {
- ShowError("npc_parse_duplicate: coordinates %d/%d are out of bounds in map %s(%dx%d), in file '%s', line '%d'\n", x, y, mapdata->name, mapdata->xs, mapdata->ys,filepath,strline(buffer,start-buffer));
- }
- if( type == NPCTYPE_WARP && sscanf(w4, "%6hd,%6hd", &xs, &ys) == 2 );// <spanx>,<spany>
- else if( type == NPCTYPE_SCRIPT && sscanf(w4, "%*[^,],%6hd,%6hd", &xs, &ys) == 2);// <sprite id>,<triggerX>,<triggerY>
- else if( type == NPCTYPE_WARP ) {
- ShowError("npc_parse_duplicate: Invalid span format for duplicate warp in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
- return end;// next line, try to continue
- }
- nd = npc_create_npc(m, x, y);
- npc_parsename(nd, w3, start, buffer, filepath);
- nd->class_ = m == -1 ? JT_FAKENPC : npc_parseview(w4, start, buffer, filepath);
- nd->speed = 200;
- nd->src_id = src_id;
- nd->bl.type = BL_NPC;
- nd->subtype = (enum npc_subtype)type;
- switch( type ) {
- case NPCTYPE_SCRIPT:
- ++npc_script;
- nd->u.scr.xs = xs;
- nd->u.scr.ys = ys;
- nd->u.scr.script = dnd->u.scr.script;
- nd->u.scr.label_list = dnd->u.scr.label_list;
- nd->u.scr.label_list_num = dnd->u.scr.label_list_num;
- break;
- case NPCTYPE_SHOP:
- case NPCTYPE_CASHSHOP:
- case NPCTYPE_ITEMSHOP:
- case NPCTYPE_POINTSHOP:
- case NPCTYPE_MARKETSHOP:
- ++npc_shop;
- nd->u.shop.shop_item = dnd->u.shop.shop_item;
- nd->u.shop.count = dnd->u.shop.count;
- break;
- case NPCTYPE_WARP:
- ++npc_warp;
- if( !battle_config.warp_point_debug )
- nd->class_ = JT_WARPNPC;
- else
- nd->class_ = JT_GUILD_FLAG;
- nd->u.warp.xs = xs;
- nd->u.warp.ys = ys;
- nd->u.warp.mapindex = dnd->u.warp.mapindex;
- nd->u.warp.x = dnd->u.warp.x;
- nd->u.warp.y = dnd->u.warp.y;
- nd->trigger_on_hidden = dnd->trigger_on_hidden;
- break;
- }
- //Add the npc to its location
- if( m >= 0 ) {
- map_addnpc(m, nd);
- status_change_init(&nd->bl);
- unit_dataset(&nd->bl);
- nd->ud.dir = (uint8)dir;
- npc_setcells(nd);
- if(map_addblock(&nd->bl))
- return end;
- if( nd->class_ != JT_FAKENPC ) {
- status_set_viewdata(&nd->bl, nd->class_);
- if( map_getmapdata(nd->bl.m)->users )
- clif_spawn(&nd->bl);
- }
- } else {
- // we skip map_addnpc, but still add it to the list of ID's
- map_addiddb(&nd->bl);
- }
- strdb_put(npcname_db, nd->exname, nd);
- if( type != NPCTYPE_SCRIPT )
- return end;
- //-----------------------------------------
- // Loop through labels to export them as necessary
- for (i = 0; i < nd->u.scr.label_list_num; i++) {
- if (npc_event_export(nd, i)) {
- ShowWarning("npc_parse_duplicate : duplicate event %s::%s (%s)\n",
- nd->exname, nd->u.scr.label_list[i].name, filepath);
- }
- npc_timerevent_export(nd, i);
- }
- if(!strcmp(filepath,"INSTANCING")) //Instance NPCs will use this for commands
- nd->instance_id = mapdata->instance_id;
- nd->u.scr.timerid = INVALID_TIMER;
- return end;
- }
- int npc_duplicate4instance(struct npc_data *snd, int16 m) {
- char newname[NPC_NAME_LENGTH+1];
- struct map_data *mapdata = map_getmapdata(m);
- if( mapdata->instance_id == 0 )
- return 1;
- snprintf(newname, ARRAYLENGTH(newname), "dup_%d_%d", mapdata->instance_id, snd->bl.id);
- if( npc_name2id(newname) != NULL ) { // Name already in use
- ShowError("npc_duplicate4instance: the npcname (%s) is already in use while trying to duplicate npc %s in instance %d.\n", newname, snd->exname, mapdata->instance_id);
- return 1;
- }
- if( snd->subtype == NPCTYPE_WARP ) { // Adjust destination, if instanced
- struct npc_data *wnd = NULL; // New NPC
- struct instance_data *im = &instance_data[mapdata->instance_id];
- int dm = map_mapindex2mapid(snd->u.warp.mapindex), imap = 0, i;
- if( dm < 0 ) return 1;
- for(i = 0; i < im->cnt_map; i++)
- if(im->map[i]->m && map_mapname2mapid(map_getmapdata(im->map[i]->src_m)->name) == dm) {
- imap = map_mapname2mapid(map_getmapdata(im->map[i]->m)->name);
- break; // Instance map matches destination, update to instance map
- }
- if(!imap)
- imap = map_mapname2mapid(map_getmapdata(dm)->name);
- if( imap == -1 ) {
- ShowError("npc_duplicate4instance: warp (%s) leading to instanced map (%s), but instance map is not attached to current instance.\n", map_mapid2mapname(dm), snd->exname);
- return 1;
- }
- wnd = npc_create_npc(m, snd->bl.x, snd->bl.y);
- safestrncpy(wnd->name, "", ARRAYLENGTH(wnd->name));
- safestrncpy(wnd->exname, newname, ARRAYLENGTH(wnd->exname));
- wnd->class_ = JT_WARPNPC;
- wnd->speed = 200;
- wnd->u.warp.mapindex = map_id2index(imap);
- wnd->u.warp.x = snd->u.warp.x;
- wnd->u.warp.y = snd->u.warp.y;
- wnd->u.warp.xs = snd->u.warp.xs;
- wnd->u.warp.ys = snd->u.warp.ys;
- wnd->bl.type = BL_NPC;
- wnd->subtype = NPCTYPE_WARP;
- wnd->trigger_on_hidden = snd->trigger_on_hidden;
- wnd->src_id = snd->src_id ? snd->src_id : snd->bl.id;
- map_addnpc(m, wnd);
- npc_setcells(wnd);
- if(map_addblock(&wnd->bl))
- return 1;
- status_set_viewdata(&wnd->bl, wnd->class_);
- status_change_init(&wnd->bl);
- unit_dataset(&wnd->bl);
- if( map_getmapdata(wnd->bl.m)->users )
- clif_spawn(&wnd->bl);
- strdb_put(npcname_db, wnd->exname, wnd);
- } else {
- static char w1[128], w2[128], w3[128], w4[128];
- const char* stat_buf = "- call from instancing subsystem -\n";
- snprintf(w1, sizeof(w1), "%s,%d,%d,%d", mapdata->name, snd->bl.x, snd->bl.y, snd->ud.dir);
- snprintf(w2, sizeof(w2), "duplicate(%s)", snd->exname);
- snprintf(w3, sizeof(w3), "%s::%s", snd->name, newname);
- if( snd->u.scr.xs >= 0 && snd->u.scr.ys >= 0 )
- snprintf(w4, sizeof(w4), "%d,%d,%d", snd->class_, snd->u.scr.xs, snd->u.scr.ys); // Touch Area
- else
- snprintf(w4, sizeof(w4), "%d", snd->class_);
- npc_parse_duplicate(w1, w2, w3, w4, stat_buf, stat_buf, "INSTANCING");
- }
- return 0;
- }
- int npc_instanceinit(struct npc_data* nd)
- {
- struct event_data *ev;
- char evname[EVENT_NAME_LENGTH];
- snprintf(evname, ARRAYLENGTH(evname), "%s::%s", nd->exname, script_config.instance_init_event_name);
- if( ( ev = (struct event_data*)strdb_get(ev_db, evname) ) )
- run_script(nd->u.scr.script,ev->pos,0,nd->bl.id);
- return 0;
- }
- int npc_instancedestroy(struct npc_data* nd)
- {
- struct event_data *ev;
- char evname[EVENT_NAME_LENGTH];
- snprintf(evname, ARRAYLENGTH(evname), "%s::%s", nd->exname, script_config.instance_destroy_event_name);
- if( ( ev = (struct event_data*)strdb_get(ev_db, evname) ) )
- run_script(nd->u.scr.script,ev->pos,0,nd->bl.id);
- return 0;
- }
- #if PACKETVER >= 20131223
- /**
- * Saves persistent NPC Market Data into SQL
- * @param exname NPC exname
- * @param nameid Item ID
- * @param qty Stock
- **/
- void npc_market_tosql(const char *exname, struct npc_item_list *list) {
- SqlStmt* stmt = SqlStmt_Malloc(mmysql_handle);
- if (SQL_ERROR == SqlStmt_Prepare(stmt, "REPLACE INTO `%s` (`name`,`nameid`,`price`,`amount`,`flag`) VALUES ('%s','%hu','%d','%hu','%" PRIu8 "')",
- market_table, exname, list->nameid, list->value, list->qty, list->flag) ||
- SQL_ERROR == SqlStmt_Execute(stmt))
- SqlStmt_ShowDebug(stmt);
- SqlStmt_Free(stmt);
- }
- /**
- * Removes persistent NPC Market Data from SQL
- * @param exname NPC exname
- * @param nameid Item ID
- * @param clear True: will removes all records related with the NPC
- **/
- void npc_market_delfromsql_(const char *exname, unsigned short nameid, bool clear) {
- SqlStmt* stmt = SqlStmt_Malloc(mmysql_handle);
- if (clear) {
- if( SQL_ERROR == SqlStmt_Prepare(stmt, "DELETE FROM `%s` WHERE `name`='%s'", market_table, exname) ||
- SQL_ERROR == SqlStmt_Execute(stmt))
- SqlStmt_ShowDebug(stmt);
- } else {
- if (SQL_ERROR == SqlStmt_Prepare(stmt, "DELETE FROM `%s` WHERE `name`='%s' AND `nameid`='%d' LIMIT 1", market_table, exname, nameid) ||
- SQL_ERROR == SqlStmt_Execute(stmt))
- SqlStmt_ShowDebug(stmt);
- }
- SqlStmt_Free(stmt);
- }
- /**
- * Check NPC Market Shop for each entry
- **/
- static int npc_market_checkall_sub(DBKey key, DBData *data, va_list ap) {
- struct s_npc_market *market = (struct s_npc_market *)db_data2ptr(data);
- struct npc_data *nd = NULL;
- uint16 i;
- if (!market)
- return 1;
- nd = npc_name2id(market->exname);
- if (!nd) {
- ShowInfo("npc_market_checkall_sub: NPC '%s' not found, removing...\n", market->exname);
- npc_market_clearfromsql(market->exname);
- return 1;
- }
- else if (nd->subtype != NPCTYPE_MARKETSHOP || !nd->u.shop.shop_item || !nd->u.shop.count ) {
- ShowError("npc_market_checkall_sub: NPC '%s' is not proper for market, removing...\n", nd->exname);
- npc_market_clearfromsql(nd->exname);
- return 1;
- }
- if (!market->count || !market->list)
- return 1;
- for (i = 0; i < market->count; i++) {
- struct npc_item_list *list = &market->list[i];
- uint16 j;
- if (!list->nameid || !itemdb_exists(list->nameid)) {
- ShowError("npc_market_checkall_sub: NPC '%s' sells invalid item '%hu', deleting...\n", nd->exname, list->nameid);
- npc_market_delfromsql(nd->exname, list->nameid);
- continue;
- }
- // Reloading stock from `market` table
- ARR_FIND(0, nd->u.shop.count, j, nd->u.shop.shop_item[j].nameid == list->nameid);
- if (j != nd->u.shop.count) {
- nd->u.shop.shop_item[j].value = list->value;
- nd->u.shop.shop_item[j].qty = list->qty;
- nd->u.shop.shop_item[j].flag = list->flag;
- npc_market_tosql(nd->exname, &nd->u.shop.shop_item[j]);
- continue;
- }
- if (list->flag&1) { // Item added by npcshopitem/npcshopadditem, add new entry
- RECREATE(nd->u.shop.shop_item, struct npc_item_list, nd->u.shop.count+1);
- nd->u.shop.shop_item[j].nameid = list->nameid;
- nd->u.shop.shop_item[j].value = list->value;
- nd->u.shop.shop_item[j].qty = list->qty;
- nd->u.shop.shop_item[j].flag = list->flag;
- nd->u.shop.count++;
- npc_market_tosql(nd->exname, &nd->u.shop.shop_item[j]);
- }
- else { // Removing "out-of-date" entry
- ShowError("npc_market_checkall_sub: NPC '%s' does not sell item %hu (qty %hu), deleting...\n", nd->exname, list->nameid, list->qty);
- npc_market_delfromsql(nd->exname, list->nameid);
- }
- }
- return 0;
- }
- /**
- * Clear NPC market single entry
- **/
- static int npc_market_free(DBKey key, DBData *data, va_list ap) {
- struct s_npc_market *market = (struct s_npc_market *)db_data2ptr(data);
- if (!market)
- return 0;
- if (market->list) {
- aFree(market->list);
- market->list = NULL;
- }
- aFree(market);
- return 1;
- }
- /**
- * Check all existing NPC Market Shop after first loading map-server or after reloading scripts.
- * Overwrite stocks from NPC by using stock entries from `market` table.
- **/
- static void npc_market_checkall(void) {
- if (!db_size(NPCMarketDB))
- return;
- else {
- ShowInfo("Checking '" CL_WHITE "%d" CL_RESET "' NPC Markets...\n", db_size(NPCMarketDB));
- NPCMarketDB->foreach(NPCMarketDB, npc_market_checkall_sub);
- ShowStatus("Done checking '" CL_WHITE "%d" CL_RESET "' NPC Markets.\n", db_size(NPCMarketDB));
- NPCMarketDB->clear(NPCMarketDB, npc_market_free);
- }
- }
- /**
- * Loads persistent NPC Market Data from SQL, use the records after NPCs init'd to reuse the stock values.
- **/
- static void npc_market_fromsql(void) {
- uint32 count = 0;
- if (SQL_ERROR == Sql_Query(mmysql_handle, "SELECT `name`,`nameid`,`price`,`amount`,`flag` FROM `%s` ORDER BY `name`", market_table)) {
- Sql_ShowDebug(mmysql_handle);
- return;
- }
- while (SQL_SUCCESS == Sql_NextRow(mmysql_handle)) {
- char *data;
- struct s_npc_market *market;
- struct npc_item_list list;
- Sql_GetData(mmysql_handle, 0, &data, NULL);
- if (!(market = (struct s_npc_market *)strdb_get(NPCMarketDB,data))) {
- CREATE(market, struct s_npc_market, 1);
- market->count = 0;
- safestrncpy(market->exname, data, NPC_NAME_LENGTH);
- strdb_put(NPCMarketDB, market->exname, market);
- }
- Sql_GetData(mmysql_handle, 1, &data, NULL); list.nameid = atoi(data);
- Sql_GetData(mmysql_handle, 2, &data, NULL); list.value = atoi(data);
- Sql_GetData(mmysql_handle, 3, &data, NULL); list.qty = atoi(data);
- Sql_GetData(mmysql_handle, 4, &data, NULL); list.flag = atoi(data);
- RECREATE(market->list, struct npc_item_list, market->count+1);
- market->list[market->count++] = list;
- count++;
- }
- Sql_FreeResult(mmysql_handle);
- ShowStatus("Done loading '" CL_WHITE "%d" CL_RESET "' entries for '" CL_WHITE "%d" CL_RESET "' NPC Markets from '" CL_WHITE "%s" CL_RESET "' table.\n", count, db_size(NPCMarketDB), market_table);
- }
- #endif
- //Set mapcell CELL_NPC to trigger event later
- void npc_setcells(struct npc_data* nd)
- {
- int16 m = nd->bl.m, x = nd->bl.x, y = nd->bl.y, xs, ys;
- int i,j;
- switch(nd->subtype)
- {
- case NPCTYPE_WARP:
- xs = nd->u.warp.xs;
- ys = nd->u.warp.ys;
- break;
- case NPCTYPE_SCRIPT:
- xs = nd->u.scr.xs;
- ys = nd->u.scr.ys;
- break;
- default:
- return; // Other types doesn't have touch area
- }
- if (m < 0 || xs < 0 || ys < 0) //invalid range or map
- return;
- for (i = y-ys; i <= y+ys; i++) {
- for (j = x-xs; j <= x+xs; j++) {
- if (map_getcell(m, j, i, CELL_CHKNOPASS))
- continue;
- map_setcell(m, j, i, CELL_NPC, true);
- }
- }
- }
- int npc_unsetcells_sub(struct block_list* bl, va_list ap)
- {
- struct npc_data *nd = (struct npc_data*)bl;
- int id = va_arg(ap,int);
- if (nd->bl.id == id) return 0;
- npc_setcells(nd);
- return 1;
- }
- void npc_unsetcells(struct npc_data* nd)
- {
- int16 m = nd->bl.m, x = nd->bl.x, y = nd->bl.y, xs, ys;
- int i,j, x0, x1, y0, y1;
- if (nd->subtype == NPCTYPE_WARP) {
- xs = nd->u.warp.xs;
- ys = nd->u.warp.ys;
- } else {
- xs = nd->u.scr.xs;
- ys = nd->u.scr.ys;
- }
- if (m < 0 || xs < 0 || ys < 0)
- return;
- struct map_data *mapdata = map_getmapdata(m);
- //Locate max range on which we can locate npc cells
- //FIXME: does this really do what it's supposed to do? [ultramage]
- for(x0 = x-xs; x0 > 0 && map_getcell(m, x0, y, CELL_CHKNPC); x0--);
- for(x1 = x+xs; x1 < mapdata->xs-1 && map_getcell(m, x1, y, CELL_CHKNPC); x1++);
- for(y0 = y-ys; y0 > 0 && map_getcell(m, x, y0, CELL_CHKNPC); y0--);
- for(y1 = y+ys; y1 < mapdata->ys-1 && map_getcell(m, x, y1, CELL_CHKNPC); y1++);
- //Erase this npc's cells
- for (i = y-ys; i <= y+ys; i++)
- for (j = x-xs; j <= x+xs; j++)
- map_setcell(m, j, i, CELL_NPC, false);
- //Re-deploy NPC cells for other nearby npcs.
- map_foreachinallarea( npc_unsetcells_sub, m, x0, y0, x1, y1, BL_NPC, nd->bl.id );
- }
- bool npc_movenpc(struct npc_data* nd, int16 x, int16 y)
- {
- if (nd->bl.m < 0 || nd->bl.prev == NULL)
- return false; //Not on a map.
- struct map_data *mapdata = map_getmapdata(nd->bl.m);
- x = cap_value(x, 0, mapdata->xs-1);
- y = cap_value(y, 0, mapdata->ys-1);
- map_foreachinallrange(clif_outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
- map_moveblock(&nd->bl, x, y, gettick());
- map_foreachinallrange(clif_insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
- return true;
- }
- /// Changes the display name of the npc.
- ///
- /// @param nd Target npc
- /// @param newname New display name
- void npc_setdisplayname(struct npc_data* nd, const char* newname)
- {
- nullpo_retv(nd);
- safestrncpy(nd->name, newname, sizeof(nd->name));
- if( map_getmapdata(nd->bl.m)->users )
- clif_name_area(&nd->bl);
- }
- /// Changes the display class of the npc.
- ///
- /// @param nd Target npc
- /// @param class_ New display class
- void npc_setclass(struct npc_data* nd, short class_)
- {
- nullpo_retv(nd);
- if( nd->class_ == class_ )
- return;
- nd->class_ = class_;
- status_set_viewdata(&nd->bl, class_);
- unit_refresh(&nd->bl);
- }
- // @commands (script based)
- int npc_do_atcmd_event(struct map_session_data* sd, const char* command, const char* message, const char* eventname)
- {
- struct event_data* ev = (struct event_data*)strdb_get(ev_db, eventname);
- struct npc_data *nd;
- struct script_state *st;
- int i = 0, j = 0, k = 0;
- char *temp;
- nullpo_ret(sd);
- if( ev == NULL || (nd = ev->nd) == NULL ) {
- ShowError("npc_event: event not found [%s]\n", eventname);
- return 0;
- }
- if( sd->npc_id != 0 ) { // Enqueue the event trigger.
- int l;
- ARR_FIND( 0, MAX_EVENTQUEUE, l, sd->eventqueue[l][0] == '\0' );
- if( l < MAX_EVENTQUEUE ) {
- safestrncpy(sd->eventqueue[l],eventname,EVENT_NAME_LENGTH); //Event enqueued.
- return 0;
- }
- ShowWarning("npc_event: player's event queue is full, can't add event '%s' !\n", eventname);
- return 1;
- }
- if( ev->nd->sc.option&OPTION_INVISIBLE ) { // Disabled npc, shouldn't trigger event.
- npc_event_dequeue(sd);
- return 2;
- }
- st = script_alloc_state(ev->nd->u.scr.script, ev->pos, sd->bl.id, ev->nd->bl.id);
- setd_sub_str( st, NULL, ".@atcmd_command$", 0, command, NULL );
- // split atcmd parameters based on spaces
- temp = (char*)aMalloc(strlen(message) + 1);
- for( i = 0; i < ( strlen( message ) + 1 ) && k < 127; i ++ ) {
- if( message[i] == ' ' || message[i] == '\0' ) {
- if( message[ ( i - 1 ) ] == ' ' ) {
- continue; // To prevent "@atcmd [space][space]" and .@atcmd_numparameters return 1 without any parameter.
- }
- temp[k] = '\0';
- k = 0;
- if( temp[0] != '\0' ) {
- setd_sub_str( st, NULL, ".@atcmd_parameters$", j++, temp, NULL );
- }
- } else {
- temp[k] = message[i];
- k++;
- }
- }
- setd_sub_num( st, NULL, ".@atcmd_numparameters", 0, j, NULL );
- aFree(temp);
- run_script_main(st);
- return 0;
- }
- /// Parses a function.
- /// function%TAB%script%TAB%<function name>%TAB%{<code>}
- static const char* npc_parse_function(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
- {
- DBMap* func_db;
- DBData old_data;
- struct script_code *script;
- const char* end;
- const char* script_start;
- script_start = strstr(start,"\t{");
- end = strchr(start,'\n');
- if (*w4 != '{' || script_start == NULL || (end != NULL && script_start > end)) {
- ShowError("npc_parse_function: Missing left curly '%%TAB%%{' in file '%s', line '%d'. Skipping the rest of the file.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
- return NULL;// can't continue
- }
- ++script_start;
- end = npc_skip_script(script_start,buffer,filepath);
- if( end == NULL )
- return NULL;// (simple) parse error, don't continue
- script = parse_script(script_start, filepath, strline(buffer,start-buffer), SCRIPT_RETURN_EMPTY_SCRIPT);
- if( script == NULL )// parse error, continue
- return end;
- func_db = script_get_userfunc_db();
- if (func_db->put(func_db, db_str2key(w3), db_ptr2data(script), &old_data)) {
- struct script_code *oldscript = (struct script_code*)db_data2ptr(&old_data);
- ShowInfo("npc_parse_function: Overwriting user function [%s] (%s:%d)\n", w3, filepath, strline(buffer,start-buffer));
- script_stop_scriptinstances(oldscript);
- script_free_vars(oldscript->local.vars);
- aFree(oldscript->script_buf);
- aFree(oldscript);
- }
- return end;
- }
- /*==========================================
- * Parse Mob 1 - Parse mob list into each map
- * Parse Mob 2 - Actually Spawns Mob
- * [Wizputer]
- *------------------------------------------*/
- void npc_parse_mob2(struct spawn_data* mob)
- {
- int i;
- for( i = mob->active; i < mob->num; ++i )
- {
- struct mob_data* md = mob_spawn_dataset(mob);
- md->spawn = mob;
- md->spawn->active++;
- mob_spawn(md);
- }
- }
- static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
- {
- int num, mob_id, mob_lv = -1, size = -1, w1count;
- short m, x = 0, y = 0, xs = -1, ys = -1;
- char mapname[MAP_NAME_LENGTH_EXT], mobname[NAME_LENGTH];
- struct spawn_data mob, *data;
- int ai = AI_NONE; // mob_ai
- memset(&mob, 0, sizeof(struct spawn_data));
- mob.state.boss = !strcmpi(w2,"boss_monster");
- // w1=<map name>{,<x>,<y>,<xs>{,<ys>}}
- // w3=<mob name>{,<mob level>}
- // w4=<mob id>,<amount>{,<delay1>{,<delay2>{,<event>{,<mob size>{,<mob ai>}}}}}
- if( ( w1count = sscanf(w1, "%15[^,],%6hd,%6hd,%6hd,%6hd", mapname, &x, &y, &xs, &ys) ) < 1
- || sscanf(w3, "%23[^,],%11d", mobname, &mob_lv) < 1
- || sscanf(w4, "%11d,%11d,%11u,%11u,%77[^,],%11d,%11d[^\t\r\n]", &mob_id, &num, &mob.delay1, &mob.delay2, mob.eventname, &size, &ai) < 2 )
- {
- ShowError("npc_parse_mob: Invalid mob definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
- return strchr(start,'\n');// skip and continue
- }
- if( mapindex_name2id(mapname) == 0 )
- {
- ShowError("npc_parse_mob: Unknown map '%s' in file '%s', line '%d'.\n", mapname, filepath, strline(buffer,start-buffer));
- return strchr(start,'\n');// skip and continue
- }
- m = map_mapname2mapid(mapname);
- if( m < 0 )//Not loaded on this map-server instance.
- return strchr(start,'\n');// skip and continue
- mob.m = (unsigned short)m;
- struct map_data *mapdata = map_getmapdata(m);
- if( x < 0 || x >= mapdata->xs || y < 0 || y >= mapdata->ys )
- {
- ShowError("npc_parse_mob: Spawn coordinates out of range: %s (%d,%d), map size is (%d,%d) - %s %s (file '%s', line '%d').\n", mapdata->name, x, y, (mapdata->xs-1), (mapdata->ys-1), w1, w3, filepath, strline(buffer,start-buffer));
- return strchr(start,'\n');// skip and continue
- }
- // check monster ID if exists!
- if( mobdb_checkid(mob_id) == 0 )
- {
- ShowError("npc_parse_mob: Unknown mob ID %d (file '%s', line '%d').\n", mob_id, filepath, strline(buffer,start-buffer));
- return strchr(start,'\n');// skip and continue
- }
- if( num < 1 || num > 1000 )
- {
- ShowError("npc_parse_mob: Invalid number of monsters %d, must be inside the range [1,1000] (file '%s', line '%d').\n", num, filepath, strline(buffer,start-buffer));
- return strchr(start,'\n');// skip and continue
- }
- if( mob.state.size > SZ_BIG && size != -1 )
- {
- ShowError("npc_parse_mob: Invalid size number %d for mob ID %d (file '%s', line '%d').\n", mob.state.size, mob_id, filepath, strline(buffer, start - buffer));
- return strchr(start, '\n');
- }
- if( (mob.state.ai < AI_NONE || mob.state.ai >= AI_MAX) && ai != -1 )
- {
- ShowError("npc_parse_mob: Invalid ai %d for mob ID %d (file '%s', line '%d').\n", mob.state.ai, mob_id, filepath, strline(buffer, start - buffer));
- return strchr(start, '\n');
- }
- if( (mob_lv == 0 || mob_lv > MAX_LEVEL) && mob_lv != -1 )
- {
- ShowError("npc_parse_mob: Invalid level %d for mob ID %d (file '%s', line '%d').\n", mob_lv, mob_id, filepath, strline(buffer, start - buffer));
- return strchr(start, '\n');
- }
- mob.num = (unsigned short)num;
- mob.active = 0;
- mob.id = (short) mob_id;
- mob.x = (unsigned short)x;
- mob.y = (unsigned short)y;
- mob.xs = (signed short)xs;
- mob.ys = (signed short)ys;
- if (mob_lv > 0 && mob_lv <= MAX_LEVEL)
- mob.level = mob_lv;
- if (size > SZ_SMALL && size <= SZ_BIG)
- mob.state.size = size;
- if (ai > AI_NONE && ai <= AI_MAX)
- mob.state.ai = static_cast<enum mob_ai>(ai);
- if (mob.xs < 0) {
- if (w1count > 3) {
- ShowWarning("npc_parse_mob: Negative x-span %hd for mob ID %d (file '%s', line '%d').\n", mob.xs, mob_id, filepath, strline(buffer, start - buffer));
- }
- mob.xs = 0;
- }
- if (mob.ys < 0) {
- if (w1count > 4) {
- ShowWarning("npc_parse_mob: Negative y-span %hd for mob ID %d (file '%s', line '%d').\n", mob.ys, mob_id, filepath, strline(buffer, start - buffer));
- }
- mob.ys = 0;
- }
- if (mob.num > 1 && battle_config.mob_count_rate != 100) {
- if ((mob.num = mob.num * battle_config.mob_count_rate / 100) < 1)
- mob.num = 1;
- }
- if (battle_config.force_random_spawn || (mob.x == 0 && mob.y == 0))
- { //Force a random spawn anywhere on the map.
- mob.x = mob.y = 0;
- mob.xs = mob.ys = -1;
- }
- if(mob.delay1>0xfffffff || mob.delay2>0xfffffff) {
- ShowError("npc_parse_mob: Invalid spawn delays %u %u (file '%s', line '%d').\n", mob.delay1, mob.delay2, filepath, strline(buffer,start-buffer));
- return strchr(start,'\n');// skip and continue
- }
- //Use db names instead of the spawn file ones.
- if(battle_config.override_mob_names==1)
- strcpy(mob.name,"--en--");
- else if (battle_config.override_mob_names==2)
- strcpy(mob.name,"--ja--");
- else
- safestrncpy(mob.name, mobname, sizeof(mob.name));
- //Verify dataset.
- if( !mob_parse_dataset(&mob) )
- {
- ShowError("npc_parse_mob: Invalid dataset for monster ID %d (file '%s', line '%d').\n", mob_id, filepath, strline(buffer,start-buffer));
- return strchr(start,'\n');// skip and continue
- }
- //Update mob spawn lookup database
- struct spawn_info spawn = { mapdata->index, mob.num };
- mob_add_spawn(mob_id, spawn);
- //Now that all has been validated. We allocate the actual memory that the re-spawn data will use.
- data = (struct spawn_data*)aMalloc(sizeof(struct spawn_data));
- memcpy(data, &mob, sizeof(struct spawn_data));
- // spawn / cache the new mobs
- if( battle_config.dynamic_mobs && map_addmobtolist(data->m, data) >= 0 )
- {
- data->state.dynamic = true;
- npc_cache_mob += data->num;
- // check if target map has players
- // (usually shouldn't occur when map server is just starting,
- // but not the case when we do @reloadscript
- if( map_getmapdata(data->m)->users > 0 )
- npc_parse_mob2(data);
- }
- else
- {
- data->state.dynamic = false;
- npc_parse_mob2(data);
- npc_delay_mob += data->num;
- }
- npc_mob++;
- return strchr(start,'\n');// continue
- }
- /*==========================================
- * Set or disable mapflag on map
- * eg : bat_c01 mapflag battleground 2
- * also chking if mapflag conflict with another
- *------------------------------------------*/
- static const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
- {
- int16 m;
- char mapname[MAP_NAME_LENGTH_EXT];
- bool state = true;
- enum e_mapflag mapflag;
- // w1=<mapname>
- if (sscanf(w1, "%15[^,]", mapname) != 1) {
- ShowError("npc_parse_mapflag: Invalid mapflag definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
- return strchr(start,'\n');// skip and continue
- }
- m = map_mapname2mapid(mapname);
- if (m < 0) {
- ShowWarning("npc_parse_mapflag: Unknown map '%s' in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", mapname, filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
- return strchr(start,'\n');// skip and continue
- }
- if (w4 && !strcmpi(w4, "off"))
- state = false; //Disable mapflag rather than enable it. [Skotlex]
- mapflag = map_getmapflag_by_name(w3);
- switch( mapflag ){
- case MF_INVALID:
- ShowError("npc_parse_mapflag: unrecognized mapflag '%s' (file '%s', line '%d').\n", w3, filepath, strline(buffer,start-buffer));
- break;
- case MF_NOSAVE: {
- char savemap[MAP_NAME_LENGTH_EXT];
- union u_mapflag_args args = {};
- if (state && !strcmpi(w4, "SavePoint")) {
- args.nosave.map = 0;
- args.nosave.x = -1;
- args.nosave.y = -1;
- } else if (state && sscanf(w4, "%15[^,],%6hd,%6hd", savemap, &args.nosave.x, &args.nosave.y) == 3) {
- args.nosave.map = mapindex_name2id(savemap);
- if (!args.nosave.map) {
- ShowWarning("npc_parse_mapflag: Specified save point map '%s' for mapflag 'nosave' not found (file '%s', line '%d'), using 'SavePoint'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", savemap, filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
- args.nosave.x = -1;
- args.nosave.y = -1;
- }
- }
- map_setmapflag_sub(m, MF_NOSAVE, state, &args);
- break;
- }
- case MF_PVP_NIGHTMAREDROP: {
- char drop_arg1[16], drop_arg2[16];
- union u_mapflag_args args = {};
- if (sscanf(w4, "%15[^,],%15[^,],%11d", drop_arg1, drop_arg2, &args.nightmaredrop.drop_per) == 3) {
- if (!strcmpi(drop_arg1, "random"))
- args.nightmaredrop.drop_id = -1;
- else if (itemdb_exists((args.nightmaredrop.drop_id = atoi(drop_arg1))) == NULL) {
- args.nightmaredrop.drop_id = 0;
- ShowWarning("npc_parse_mapflag: Invalid item ID '%d' supplied for mapflag 'pvp_nightmaredrop' (file '%s', line '%d'), removing.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", args.nightmaredrop.drop_id, filepath, strline(buffer, start - buffer), w1, w2, w3, w4);
- break;
- }
- if (!strcmpi(drop_arg2, "inventory"))
- args.nightmaredrop.drop_type = NMDT_INVENTORY;
- else if (!strcmpi(drop_arg2, "equip"))
- args.nightmaredrop.drop_type = NMDT_EQUIP;
- else if (!strcmpi(drop_arg2, "all"))
- args.nightmaredrop.drop_type = NMDT_ALL;
- if (args.nightmaredrop.drop_id != 0)
- map_setmapflag_sub(m, MF_PVP_NIGHTMAREDROP, true, &args);
- } else if (!state)
- map_setmapflag(m, MF_PVP_NIGHTMAREDROP, false);
- break;
- }
- case MF_BATTLEGROUND:
- if (state) {
- union u_mapflag_args args = {};
- if (sscanf(w4, "%11d", &args.flag_val) < 1)
- args.flag_val = 1; // Default value
- map_setmapflag_sub(m, MF_BATTLEGROUND, true, &args);
- } else
- map_setmapflag(m, MF_BATTLEGROUND, false);
- break;
- case MF_NOCOMMAND:
- if (state) {
- union u_mapflag_args args = {};
- if (sscanf(w4, "%11d", &args.flag_val) < 1)
- args.flag_val = 100; // No level specified, block everyone.
- map_setmapflag_sub(m, MF_NOCOMMAND, true, &args);
- } else
- map_setmapflag(m, MF_NOCOMMAND, false);
- break;
- case MF_RESTRICTED:
- if (state) {
- union u_mapflag_args args = {};
- if (sscanf(w4, "%11d", &args.flag_val) == 1)
- map_setmapflag_sub(m, MF_RESTRICTED, true, &args);
- else // Could not be read, no value defined; don't remove as other restrictions may be set on the map
- ShowWarning("npc_parse_mapflag: Zone value not set for the restricted mapflag! Skipped flag from %s (file '%s', line '%d').\n", map_mapid2mapname(m), filepath, strline(buffer,start-buffer));
- } else
- map_setmapflag(m, MF_RESTRICTED, false);
- break;
- case MF_JEXP:
- case MF_BEXP: {
- union u_mapflag_args args = {};
- if (sscanf(w4, "%11d", &args.flag_val) < 1)
- args.flag_val = 0;
- map_setmapflag_sub(m, mapflag, state, &args);
- }
- break;
- case MF_SKILL_DAMAGE: {
- char skill_name[SKILL_NAME_LENGTH];
- char caster_constant[NAME_LENGTH];
- union u_mapflag_args args = {};
- memset(skill_name, 0, sizeof(skill_name));
- if (!state)
- map_setmapflag_sub(m, MF_SKILL_DAMAGE, false, &args);
- else {
- if (sscanf(w4, "%30[^,],%23[^,],%11d,%11d,%11d,%11d[^\n]", skill_name, caster_constant, &args.skill_damage.rate[SKILLDMG_PC], &args.skill_damage.rate[SKILLDMG_MOB], &args.skill_damage.rate[SKILLDMG_BOSS], &args.skill_damage.rate[SKILLDMG_OTHER]) >= 3) {
- if (ISDIGIT(caster_constant[0]))
- args.skill_damage.caster = atoi(caster_constant);
- else {
- int64 val_tmp;
- int val;
- if (!script_get_constant(caster_constant, &val_tmp)) {
- ShowError( "npc_parse_mapflag: Unknown constant '%s'. Skipping (file '%s', line '%d').\n", caster_constant, filepath, strline(buffer, start - buffer) );
- break;
- }
- val = static_cast<int>(val_tmp);
- args.skill_damage.caster = val;
- }
-
- if (!args.skill_damage.caster)
- args.skill_damage.caster = BL_ALL;
- for (int i = 0; i < SKILLDMG_MAX; i++)
- args.skill_damage.rate[i] = cap_value(args.skill_damage.rate[i], -100, 100000);
- if (strcmp(skill_name, "all") == 0) // Adjust damage for all skills
- map_setmapflag_sub(m, MF_SKILL_DAMAGE, true, &args);
- else if (skill_name2id(skill_name) <= 0)
- ShowWarning("npc_parse_mapflag: Invalid skill name '%s' for Skill Damage mapflag. Skipping (file '%s', line '%d').\n", skill_name, filepath, strline(buffer, start - buffer));
- else { // Adjusted damage for specified skill
- args.flag_val = 1;
- map_setmapflag_sub(m, MF_SKILL_DAMAGE, true, &args);
- map_skill_damage_add(map_getmapdata(m), skill_name2id(skill_name), args.skill_damage.rate, args.skill_damage.caster);
- }
- }
- }
- break;
- }
- case MF_SKILL_DURATION: {
- union u_mapflag_args args = {};
- if (!state)
- map_setmapflag_sub(m, MF_SKILL_DURATION, false, &args);
- else {
- char skill_name[SKILL_NAME_LENGTH];
- if (sscanf(w4, "%30[^,],%5hu[^\n]", skill_name, &args.skill_duration.per) == 2) {
- args.skill_duration.skill_id = skill_name2id(skill_name);
- if (!args.skill_duration.skill_id)
- ShowError("npc_parse_mapflag: skill_duration: Invalid skill name '%s' for Skill Duration mapflag. Skipping (file '%s', line '%d')\n", skill_name, filepath, strline(buffer, start - buffer));
- else {
- args.skill_duration.per = cap_value(args.skill_duration.per, 0, UINT16_MAX);
- map_setmapflag_sub(m, MF_SKILL_DURATION, true, &args);
- }
- }
- }
- break;
- }
- // All others do not need special treatment
- default:
- map_setmapflag(m, mapflag, state);
- break;
- }
- return strchr(start,'\n');// continue
- }
- /**
- * Read file and create npc/func/mapflag/monster... accordingly.
- * @param filepath : Relative path of file from map-serv bin
- * @param runOnInit : should we exec OnInit when it's done ?
- * @return 0:error, 1:success
- */
- int npc_parsesrcfile(const char* filepath, bool runOnInit)
- {
- int16 m, x, y;
- int lines = 0;
- FILE* fp;
- size_t len;
- char* buffer;
- const char* p;
- if(check_filepath(filepath)!=2) { //this is not a file
- ShowDebug("npc_parsesrcfile: Path doesn't seem to be a file skipping it : '%s'.\n", filepath);
- return 0;
- }
-
- // read whole file to buffer
- fp = fopen(filepath, "rb");
- if( fp == NULL )
- {
- ShowError("npc_parsesrcfile: File not found '%s'.\n", filepath);
- return 0;
- }
- fseek(fp, 0, SEEK_END);
- len = ftell(fp);
- buffer = (char*)aMalloc(len+1);
- fseek(fp, 0, SEEK_SET);
- len = fread(buffer, 1, len, fp);
- buffer[len] = '\0';
- if( ferror(fp) )
- {
- ShowError("npc_parsesrcfile: Failed to read file '%s' - %s\n", filepath, strerror(errno));
- aFree(buffer);
- fclose(fp);
- return 0;
- }
- fclose(fp);
- if ((unsigned char)buffer[0] == 0xEF && (unsigned char)buffer[1] == 0xBB && (unsigned char)buffer[2] == 0xBF) {
- // UTF-8 BOM. This is most likely an error on the user's part, because:
- // - BOM is discouraged in UTF-8, and the only place where you see it is Notepad and such.
- // - It's unlikely that the user wants to use UTF-8 data here, since we don't really support it, nor does the client by default.
- // - If the user really wants to use UTF-8 (instead of latin1, EUC-KR, SJIS, etc), then they can still do it <without BOM>.
- // More info at http://unicode.org/faq/utf_bom.html#bom5 and http://en.wikipedia.org/wiki/Byte_order_mark#UTF-8
- ShowError("npc_parsesrcfile: Detected unsupported UTF-8 BOM in file '%s'. Stopping (please consider using another character set).\n", filepath);
- aFree(buffer);
- return 0;
- }
- // parse buffer
- for( p = skip_space(buffer); p && *p ; p = skip_space(p) )
- {
- int pos[9];
- char w1[2048], w2[2048], w3[2048], w4[2048];
- int i, count;
- lines++;
- // w1<TAB>w2<TAB>w3<TAB>w4
- count = sv_parse(p, len+buffer-p, 0, '\t', pos, ARRAYLENGTH(pos), (e_svopt)(SV_TERMINATE_LF|SV_TERMINATE_CRLF));
- if( count < 0 )
- {
- ShowError("npc_parsesrcfile: Parse error in file '%s', line '%d'. Stopping...\n", filepath, strline(buffer,p-buffer));
- break;
- }
- // fill w1
- if( pos[3]-pos[2] > ARRAYLENGTH(w1)-1 )
- ShowWarning("npc_parsesrcfile: w1 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[3]-pos[2], filepath, strline(buffer,p-buffer));
- i = min(pos[3]-pos[2], ARRAYLENGTH(w1)-1);
- memcpy(w1, p+pos[2], i*sizeof(char));
- w1[i] = '\0';
- // fill w2
- if( pos[5]-pos[4] > ARRAYLENGTH(w2)-1 )
- ShowWarning("npc_parsesrcfile: w2 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[5]-pos[4], filepath, strline(buffer,p-buffer));
- i = min(pos[5]-pos[4], ARRAYLENGTH(w2)-1);
- memcpy(w2, p+pos[4], i*sizeof(char));
- w2[i] = '\0';
- // fill w3
- if( pos[7]-pos[6] > ARRAYLENGTH(w3)-1 )
- ShowWarning("npc_parsesrcfile: w3 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[7]-pos[6], filepath, strline(buffer,p-buffer));
- i = min(pos[7]-pos[6], ARRAYLENGTH(w3)-1);
- memcpy(w3, p+pos[6], i*sizeof(char));
- w3[i] = '\0';
- // fill w4 (to end of line)
- if( pos[1]-pos[8] > ARRAYLENGTH(w4)-1 )
- ShowWarning("npc_parsesrcfile: w4 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[1]-pos[8], filepath, strline(buffer,p-buffer));
- if( pos[8] != -1 )
- {
- i = min(pos[1]-pos[8], ARRAYLENGTH(w4)-1);
- memcpy(w4, p+pos[8], i*sizeof(char));
- w4[i] = '\0';
- }
- else
- w4[0] = '\0';
- if( count < 3 )
- {// Unknown syntax
- ShowError("npc_parsesrcfile: Unknown syntax in file '%s', line '%d'. Stopping...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,p-buffer), w1, w2, w3, w4);
- break;
- }
- if( strcmp(w1,"-") !=0 && strcasecmp(w1,"function") != 0 )
- {// w1 = <map name>,<x>,<y>,<facing>
- char mapname[MAP_NAME_LENGTH_EXT];
- int count2;
- count2 = sscanf(w1,"%15[^,],%6hd,%6hd[^,]",mapname,&x,&y);
-
- if ( count2 < 1 ) {
- ShowError("npc_parsesrcfile: Invalid script definition in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,p-buffer), w1, w2, w3, w4);
- if (strcasecmp(w2,"script") == 0 && count > 3) {
- if ((p = npc_skip_script(p,buffer,filepath)) == NULL)
- break;
- }
- p = strchr(p,'\n');// next line
- continue;
- }else if( count2 < 3 ){
- // If we were not able to parse any x and y coordinates(usually used by mapflags)
- x = y = 0;
- }
- if( !mapindex_name2id(mapname) )
- {// Incorrect map, we must skip the script info...
- ShowError("npc_parsesrcfile: Unknown map '%s' in file '%s', line '%d'. Skipping line...\n", mapname, filepath, strline(buffer,p-buffer));
- if( strcasecmp(w2,"script") == 0 && count > 3 )
- {
- if((p = npc_skip_script(p,buffer,filepath)) == NULL)
- {
- break;
- }
- }
- p = strchr(p,'\n');// next line
- continue;
- }
- m = map_mapname2mapid(mapname);
- if( m < 0 )
- {// "mapname" is not assigned to this server, we must skip the script info...
- if( strcasecmp(w2,"script") == 0 && count > 3 )
- {
- if((p = npc_skip_script(p,buffer,filepath)) == NULL)
- {
- break;
- }
- }
- p = strchr(p,'\n');// next line
- continue;
- }
- struct map_data *mapdata = map_getmapdata(m);
- if (x < 0 || x >= mapdata->xs || y < 0 || y >= mapdata->ys) {
- ShowError("npc_parsesrcfile: Unknown coordinates ('%d', '%d') for map '%s' in file '%s', line '%d'. Skipping line...\n", x, y, mapname, filepath, strline(buffer,p-buffer));
- if( strcasecmp(w2,"script") == 0 && count > 3 )
- {
- if((p = npc_skip_script(p,buffer,filepath)) == NULL)
- {
- break;
- }
- }
- p = strchr(p,'\n');// next line
- continue;
- }
- }
- if((strcasecmp(w2,"warp") == 0 || strcasecmp(w2,"warp2") == 0) && count > 3)
- p = npc_parse_warp(w1,w2,w3,w4, p, buffer, filepath);
- else if( (!strcasecmp(w2,"shop") || !strcasecmp(w2,"cashshop") || !strcasecmp(w2,"itemshop") || !strcasecmp(w2,"pointshop") || !strcasecmp(w2,"marketshop") ) && count > 3 )
- p = npc_parse_shop(w1,w2,w3,w4, p, buffer, filepath);
- else if( strcasecmp(w2,"script") == 0 && count > 3 ) {
- if( strcasecmp(w1,"function") == 0 )
- p = npc_parse_function(w1, w2, w3, w4, p, buffer, filepath);
- else
- p = npc_parse_script(w1,w2,w3,w4, p, buffer, filepath,runOnInit);
- }
- else if( (i=0, sscanf(w2,"duplicate%n",&i), (i > 0 && w2[i] == '(')) && count > 3 )
- p = npc_parse_duplicate(w1,w2,w3,w4, p, buffer, filepath);
- else if( (strcmpi(w2,"monster") == 0 || strcmpi(w2,"boss_monster") == 0) && count > 3 )
- p = npc_parse_mob(w1, w2, w3, w4, p, buffer, filepath);
- else if( strcmpi(w2,"mapflag") == 0 && count >= 3 )
- p = npc_parse_mapflag(w1, w2, trim(w3), trim(w4), p, buffer, filepath);
- else {
- ShowError("npc_parsesrcfile: Unable to parse, probably a missing or extra TAB in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,p-buffer), w1, w2, w3, w4);
- p = strchr(p,'\n');// skip and continue
- }
- }
- aFree(buffer);
- return 1;
- }
- int npc_script_event(struct map_session_data* sd, enum npce_event type){
- if (type == NPCE_MAX)
- return 0;
- if (!sd) {
- ShowError("npc_script_event: NULL sd. Event Type %d\n", type);
- return 0;
- }
- std::vector<struct script_event_s>& vector = script_event[type];
- for( struct script_event_s& evt : vector ){
- npc_event_sub( sd, evt.event, evt.event_name );
- }
- return vector.size();
- }
- const char *npc_get_script_event_name(int npce_index)
- {
- switch (npce_index) {
- case NPCE_LOGIN:
- return script_config.login_event_name;
- case NPCE_LOGOUT:
- return script_config.logout_event_name;
- case NPCE_LOADMAP:
- return script_config.loadmap_event_name;
- case NPCE_BASELVUP:
- return script_config.baselvup_event_name;
- case NPCE_JOBLVUP:
- return script_config.joblvup_event_name;
- case NPCE_DIE:
- return script_config.die_event_name;
- case NPCE_KILLPC:
- return script_config.kill_pc_event_name;
- case NPCE_KILLNPC:
- return script_config.kill_mob_event_name;
- case NPCE_STATCALC:
- return script_config.stat_calc_event_name;
- default:
- ShowError("npc_get_script_event_name: npce_index is outside the array limits: %d (max: %d).\n", npce_index, NPCE_MAX);
- return NULL;
- }
- }
- void npc_read_event_script(void)
- {
- int i;
- script_event.clear();
- for (i = 0; i < NPCE_MAX; i++)
- {
- DBIterator* iter;
- DBKey key;
- DBData *data;
- char name[EVENT_NAME_LENGTH];
- safesnprintf(name,EVENT_NAME_LENGTH,"::%s", npc_get_script_event_name(i));
- iter = db_iterator(ev_db);
- for( data = iter->first(iter,&key); iter->exists(iter); data = iter->next(iter,&key) )
- {
- const char* p = key.str;
- struct event_data* ed = (struct event_data*)db_data2ptr(data);
- if( (p=strchr(p,':')) && strcmpi(name,p)==0 ){
- struct script_event_s evt;
- evt.event = ed;
- evt.event_name = key.str;
- script_event[static_cast<enum npce_event>(i)].push_back(evt);
- }
- }
- dbi_destroy(iter);
- }
- if (battle_config.etc_log) {
- //Print summary.
- for (i = 0; i < NPCE_MAX; i++)
- ShowInfo("%" PRIuPTR " '%s' events.\n", script_event[static_cast<enum npce_event>(i)].size(), npc_get_script_event_name(i));
- }
- }
- void npc_clear_pathlist(void) {
- struct npc_path_data *npd = NULL;
- DBIterator *path_list = db_iterator(npc_path_db);
- /* free all npc_path_data filepaths */
- for( npd = (struct npc_path_data *)dbi_first(path_list); dbi_exists(path_list); npd = (struct npc_path_data *)dbi_next(path_list) ) {
- if( npd->path )
- aFree(npd->path);
- }
- dbi_destroy(path_list);
- }
- //Clear then reload npcs files
- int npc_reload(void) {
- struct npc_src_list *nsl;
- int npc_new_min = npc_id;
- struct s_mapiterator* iter;
- struct block_list* bl;
- /* clear guild flag cache */
- guild_flags_clear();
- npc_clear_pathlist();
- db_clear(npc_path_db);
- db_clear(npcname_db);
- db_clear(ev_db);
- //Remove all npcs/mobs. [Skotlex]
- #if PACKETVER >= 20131223
- npc_market_fromsql();
- #endif
- iter = mapit_geteachiddb();
- for( bl = (struct block_list*)mapit_first(iter); mapit_exists(iter); bl = (struct block_list*)mapit_next(iter) ) {
- switch(bl->type) {
- case BL_NPC:
- if( bl->id != fake_nd->bl.id )// don't remove fake_nd
- npc_unload((struct npc_data *)bl, false);
- break;
- case BL_MOB:
- unit_free(bl,CLR_OUTSIGHT);
- break;
- }
- }
- mapit_free(iter);
- // dynamic check by [random]
- if( battle_config.dynamic_mobs ){
- for (int i = 0; i < map_num; i++) {
- for( int16 j = 0; j < MAX_MOB_LIST_PER_MAP; j++ ){
- struct map_data *mapdata = map_getmapdata(i);
- if (mapdata->moblist[j] != NULL) {
- aFree(mapdata->moblist[j]);
- mapdata->moblist[j] = NULL;
- }
- if( mapdata->mob_delete_timer != INVALID_TIMER )
- { // Mobs were removed anyway,so delete the timer [Inkfish]
- delete_timer(mapdata->mob_delete_timer, map_removemobs_timer);
- mapdata->mob_delete_timer = INVALID_TIMER;
- }
- if( mapdata->npc_num > 0 ){
- ShowWarning( "npc_reload: %d npcs weren't removed at map %s!\n", mapdata->npc_num, mapdata->name );
- }
- }
- }
- }
- // clear mob spawn lookup index
- mob_clear_spawninfo();
- npc_warp = npc_shop = npc_script = 0;
- npc_mob = npc_cache_mob = npc_delay_mob = 0;
- // reset mapflags
- map_flags_init();
- //TODO: the following code is copy-pasted from do_init_npc(); clean it up
- // Reloading npcs now
- for (nsl = npc_src_files; nsl; nsl = nsl->next) {
- ShowStatus("Loading NPC file: %s" CL_CLL "\r", nsl->name);
- npc_parsesrcfile(nsl->name,false);
- }
- ShowInfo ("Done loading '" CL_WHITE "%d" CL_RESET "' NPCs:" CL_CLL "\n"
- "\t-'" CL_WHITE "%d" CL_RESET "' Warps\n"
- "\t-'" CL_WHITE "%d" CL_RESET "' Shops\n"
- "\t-'" CL_WHITE "%d" CL_RESET "' Scripts\n"
- "\t-'" CL_WHITE "%d" CL_RESET "' Spawn sets\n"
- "\t-'" CL_WHITE "%d" CL_RESET "' Mobs Cached\n"
- "\t-'" CL_WHITE "%d" CL_RESET "' Mobs Not Cached\n",
- npc_id - npc_new_min, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
- //Re-read the NPC Script Events cache.
- npc_read_event_script();
- /* refresh guild castle flags on both woe setups */
- npc_event_doall( script_config.agit_init_event_name );
- npc_event_doall( script_config.agit_init2_event_name );
- npc_event_doall( script_config.agit_init3_event_name );
- //Execute the OnInit event for freshly loaded npcs. [Skotlex]
- npc_event_runall(script_config.init_event_name);
- map_data_copyall();
- do_reload_instance();
- // Execute rest of the startup events if connected to char-server. [Lance]
- if(!CheckForCharServer()){
- npc_event_runall(script_config.inter_init_event_name);
- }
- #if PACKETVER >= 20131223
- npc_market_checkall();
- #endif
- return 0;
- }
- //Unload all npc in the given file
- bool npc_unloadfile( const char* path ) {
- DBIterator * iter = db_iterator(npcname_db);
- struct npc_data* nd = NULL;
- bool found = false;
- for( nd = (struct npc_data*)dbi_first(iter); dbi_exists(iter); nd = (struct npc_data*)dbi_next(iter) ) {
- if( nd->path && strcasecmp(nd->path,path) == 0 ) {
- found = true;
- npc_unload_duplicates(nd);/* unload any npcs which could duplicate this but be in a different file */
- npc_unload(nd, true);
- }
- }
- dbi_destroy(iter);
- if( found ) /* refresh event cache */
- npc_read_event_script();
- npc_delsrcfile(path);
- return found;
- }
- void do_clear_npc(void) {
- db_clear(npcname_db);
- db_clear(ev_db);
- }
- /*==========================================
- * Destructor
- *------------------------------------------*/
- void do_final_npc(void) {
- npc_clear_pathlist();
- script_event.clear();
- ev_db->destroy(ev_db, NULL);
- npcname_db->destroy(npcname_db, NULL);
- npc_path_db->destroy(npc_path_db, NULL);
- #if PACKETVER >= 20131223
- NPCMarketDB->destroy(NPCMarketDB, npc_market_free);
- #endif
- ers_destroy(timer_event_ers);
- ers_destroy(npc_sc_display_ers);
- npc_clearsrcfile();
- }
- static void npc_debug_warps_sub(struct npc_data* nd)
- {
- int16 m;
- if (nd->bl.type != BL_NPC || nd->subtype != NPCTYPE_WARP || nd->bl.m < 0)
- return;
- m = map_mapindex2mapid(nd->u.warp.mapindex);
- if (m < 0) return; //Warps to another map, nothing to do about it.
- if (nd->u.warp.x == 0 && nd->u.warp.y == 0) return; // random warp
- struct map_data *mapdata = map_getmapdata(m);
- struct map_data *mapdata_nd = map_getmapdata(nd->bl.m);
- if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC)) {
- ShowWarning("Warp %s at %s(%d,%d) warps directly on top of an area npc at %s(%d,%d)\n",
- nd->name,
- mapdata_nd->name, nd->bl.x, nd->bl.y,
- mapdata->name, nd->u.warp.x, nd->u.warp.y
- );
- }
- if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNOPASS)) {
- ShowWarning("Warp %s at %s(%d,%d) warps to a non-walkable tile at %s(%d,%d)\n",
- nd->name,
- mapdata_nd->name, nd->bl.x, nd->bl.y,
- mapdata->name, nd->u.warp.x, nd->u.warp.y
- );
- }
- }
- static void npc_debug_warps(void){
- for (int i = 0; i < map_num; i++) {
- struct map_data *mapdata = map_getmapdata(i);
- for( int i = 0; i < mapdata->npc_num; i++ ){
- npc_debug_warps_sub(mapdata->npc[i]);
- }
- }
- }
- /*==========================================
- * npc initialization
- *------------------------------------------*/
- void do_init_npc(void){
- struct npc_src_list *file;
- int i;
- //Stock view data for normal npcs.
- memset(&npc_viewdb, 0, sizeof(npc_viewdb));
- npc_viewdb[0].class_ = JT_INVISIBLE; //Invisible class is stored here.
- for( i = 1; i < MAX_NPC_CLASS; i++ )
- npc_viewdb[i].class_ = i;
- for( i = MAX_NPC_CLASS2_START; i < MAX_NPC_CLASS2_END; i++ )
- npc_viewdb2[i - MAX_NPC_CLASS2_START].class_ = i;
- ev_db = strdb_alloc((DBOptions)(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA), EVENT_NAME_LENGTH);
- npcname_db = strdb_alloc(DB_OPT_BASE, NPC_NAME_LENGTH+1);
- npc_path_db = strdb_alloc((DBOptions)(DB_OPT_BASE|DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA),80);
- #if PACKETVER >= 20131223
- NPCMarketDB = strdb_alloc(DB_OPT_BASE, NPC_NAME_LENGTH+1);
- npc_market_fromsql();
- #endif
- timer_event_ers = ers_new(sizeof(struct timer_event_data),"npc.cpp::timer_event_ers",ERS_OPT_NONE);
- npc_sc_display_ers = ers_new(sizeof(struct sc_display_entry), "npc.cpp:npc_sc_display_ers", ERS_OPT_NONE);
- // process all npc files
- ShowStatus("Loading NPCs...\r");
- for( file = npc_src_files; file != NULL; file = file->next ) {
- ShowStatus("Loading NPC file: %s" CL_CLL "\r", file->name);
- npc_parsesrcfile(file->name,false);
- }
- ShowInfo ("Done loading '" CL_WHITE "%d" CL_RESET "' NPCs:" CL_CLL "\n"
- "\t-'" CL_WHITE "%d" CL_RESET "' Warps\n"
- "\t-'" CL_WHITE "%d" CL_RESET "' Shops\n"
- "\t-'" CL_WHITE "%d" CL_RESET "' Scripts\n"
- "\t-'" CL_WHITE "%d" CL_RESET "' Spawn sets\n"
- "\t-'" CL_WHITE "%d" CL_RESET "' Mobs Cached\n"
- "\t-'" CL_WHITE "%d" CL_RESET "' Mobs Not Cached\n",
- npc_id - START_NPC_NUM, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
- // set up the events cache
- npc_read_event_script();
- #if PACKETVER >= 20131223
- npc_market_checkall();
- #endif
- //Debug function to locate all endless loop warps.
- if (battle_config.warp_point_debug)
- npc_debug_warps();
- add_timer_func_list(npc_event_do_clock,"npc_event_do_clock");
- add_timer_func_list(npc_timerevent,"npc_timerevent");
- // Init dummy NPC
- fake_nd = (struct npc_data *)aCalloc(1,sizeof(struct npc_data));
- fake_nd->bl.m = -1;
- fake_nd->bl.id = npc_get_new_npc_id();
- fake_nd->class_ = JT_FAKENPC;
- fake_nd->speed = 200;
- strcpy(fake_nd->name,"FAKE_NPC");
- memcpy(fake_nd->exname, fake_nd->name, 9);
- npc_script++;
- fake_nd->bl.type = BL_NPC;
- fake_nd->subtype = NPCTYPE_SCRIPT;
- strdb_put(npcname_db, fake_nd->exname, fake_nd);
- fake_nd->u.scr.timerid = INVALID_TIMER;
- map_addiddb(&fake_nd->bl);
- // End of initialization
- }
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