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- // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #ifndef ELEMENTAL_HPP
- #define ELEMENTAL_HPP
- #include "../common/mmo.hpp"
- #include "../common/timer.hpp"
- #include "status.hpp" // struct status_data, struct status_change
- #include "unit.hpp" // struct unit_data
- const t_tick MIN_ELETHINKTIME = 100;
- #define MIN_ELEDISTANCE 2
- #define MAX_ELEDISTANCE 5
- #define EL_MODE_AGGRESSIVE (MD_CANMOVE|MD_AGGRESSIVE|MD_CANATTACK)
- #define EL_MODE_ASSIST (MD_CANMOVE|MD_ASSIST)
- #define EL_MODE_PASSIVE MD_CANMOVE
- ///Enum of Elemental Skill Mode
- enum elemental_skillmode : uint8 {
- EL_SKILLMODE_PASSIVE = 0x1,
- EL_SKILLMODE_ASSIST = 0x2,
- EL_SKILLMODE_AGGRESSIVE = 0x4,
- };
- ///Enum of Elemental ID
- enum elemental_elementalid : uint16 {
- ELEMENTALID_AGNI_S = 2114,
- ELEMENTALID_AGNI_M,
- ELEMENTALID_AGNI_L,
- ELEMENTALID_AQUA_S,
- ELEMENTALID_AQUA_M,
- ELEMENTALID_AQUA_L,
- ELEMENTALID_VENTUS_S,
- ELEMENTALID_VENTUS_M,
- ELEMENTALID_VENTUS_L,
- ELEMENTALID_TERA_S,
- ELEMENTALID_TERA_M,
- ELEMENTALID_TERA_L,
- };
- struct elemental_skill {
- unsigned short id, lv;
- short mode;
- };
- struct s_elemental_db {
- int class_;
- char sprite[NAME_LENGTH], name[NAME_LENGTH];
- unsigned short lv;
- short range2, range3;
- struct status_data status;
- struct view_data vd;
- struct elemental_skill skill[MAX_ELESKILLTREE];
- };
- extern struct s_elemental_db elemental_db[MAX_ELEMENTAL_CLASS];
- struct elemental_data {
- struct block_list bl;
- struct unit_data ud;
- struct view_data *vd;
- struct status_data base_status, battle_status;
- struct status_change sc;
- struct regen_data regen;
- struct s_elemental_db *db;
- struct s_elemental elemental;
- int masterteleport_timer;
- struct map_session_data *master;
- int summon_timer;
- int skill_timer;
- t_tick last_thinktime, last_linktime, last_spdrain_time;
- short min_chase;
- int target_id, attacked_id;
- };
- bool elemental_class(int class_);
- struct view_data * elemental_get_viewdata(int class_);
- int elemental_create(struct map_session_data *sd, int class_, unsigned int lifetime);
- int elemental_data_received(struct s_elemental *ele, bool flag);
- int elemental_save(struct elemental_data *ed);
- int elemental_change_mode_ack(struct elemental_data *ed, enum elemental_skillmode skill_mode);
- int elemental_change_mode(struct elemental_data *ed, enum e_mode mode);
- void elemental_heal(struct elemental_data *ed, int hp, int sp);
- int elemental_dead(struct elemental_data *ed);
- int elemental_delete(struct elemental_data *ed);
- void elemental_summon_stop(struct elemental_data *ed);
- t_tick elemental_get_lifetime(struct elemental_data *ed);
- int elemental_unlocktarget(struct elemental_data *ed);
- bool elemental_skillnotok(uint16 skill_id, struct elemental_data *ed);
- int elemental_set_target( struct map_session_data *sd, struct block_list *bl );
- int elemental_clean_single_effect(struct elemental_data *ed, uint16 skill_id);
- int elemental_clean_effect(struct elemental_data *ed);
- int elemental_action(struct elemental_data *ed, struct block_list *bl, t_tick tick);
- struct s_skill_condition elemental_skill_get_requirements(uint16 skill_id, uint16 skill_lv);
- #define elemental_stop_walking(ed, type) unit_stop_walking(&(ed)->bl, type)
- #define elemental_stop_attack(ed) unit_stop_attack(&(ed)->bl)
- void read_elemental_skilldb(void);
- void reload_elementaldb(void);
- void reload_elemental_skilldb(void);
- void do_init_elemental(void);
- void do_final_elemental(void);
- #endif /* ELEMENTAL_HPP */
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