123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960 |
- // Pet Additional Database
- //
- // Structure of Database:
- // MobID,Name,JName,LureID,EggID,EquipID,FoodID,Fullness,HungryDelay,R_Hungry,R_Full,Intimate,Die,Capture,Speed,S_Performance,talk_convert_class,attack_rate,defence_attack_rate,change_target_rate,pet_script,loyal_script
- //
- // 01. MobID Monster ID of the pet.
- // 02. Name Name of the monster as defined in the database.
- // 03. JName The display name of the monster when hatched.
- // 04. LureID Pet Tame Item ID.
- // 05. EggID Pet Egg ID.
- // 06. EquipID Pet Accessory ID.
- // 07. FoodID Pet Food ID.
- // 08. Fullness The amount Hunger is decreased every [HungryDelay] seconds.
- // 09. HungryDelay The amount of time it takes for hunger to decrease after feeding. (Default: 60 seconds)
- // 10. R_Hungry Amount of Intimacy that is increased when fed.
- // 11. R_Full Amount of Intimacy that is decreased when over-fed.
- // 12. Intimate Amount of Intimacy the pet starts with.
- // 13. Die Amount of Intimacy that is decreased when the pet owner dies.
- // 14. Capture Capture succes rate (10000 = 100%)
- // 15. Speed Pet's walk speed. (Defaul: 150)
- // 16. S_Performance Special Performance. (Yes = 1, No = 0)
- // 17. talk_convert_class Disables pet talk (instead of talking they emote with /!.)
- // 18. attack_rate Rate of which the pet will attack (requires at least pet_support_min_friendly intimacy).
- // 19. defence_attack_rate Rate of which the pet will retaliate when master is being attacked (requires at least pet_support_min_friendly intimacy).
- // 20. change_target_rate Rate of which the pet will change its attack target.
- // 21. pet_script Script to execute when the pet is hatched.
- // 22. loyal_script Script to execute when the pet is hatched (requires at least pet_equip_min_friendly intimacy, independent of pet_script).
- //NOTE: The max value (100%) of attack_rate, defense_rate & change_target_rate is 10000.
- //In theory you can use any valid script, but it is run only once upon pet
- //loading, so it is recommended you use the specific pet scripts:
- //petskillattack skillid, skilllv, rate, bonusrate
- //Skill attack that triggers while the pet is attacking. Rate is the base
- //chance of execution per attack. Bonusrate is an additional success rate when
- //intimacy reaches max.
- //petskillattack2 skillid, damage, hits, rate, bonusrate
- //Same as petskillattack, but the damage and number of hits is fixed
- //the damage specified is total, not per hit.
- //petskillsupport skillid, skilllv, delay, hp%, sp%
- //Casts a support skill when the health levels are below the specified hp% and
- //sp%. Delay is the minimum time in seconds before the skill can be cast again
- //petheal amount, delay, hp%, sp%
- //Similar to petskillsupport, but the skill is fixed to heal (28) and the
- //heal-amount is fixed to the value given.
- //petrecovery type, delay: Cures the "type" status effect after "delay" seconds
- //petskillbonus type, value, duration, delay
- //Gives bonus stats. Type is the stat to increase (bStr, bLuk), value is the
- //amount by which it is increased, duration signals how long the bonus lasts
- //delay is the time elapsed after the bonus ends and before it starts again.
- //A single pet can have petloot, petskillbonus, petskillattack (or
- //petskillattack2) and petskillsupport (or petheal) at the same time,
- //but only one of each.
|