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- // Variables Logging:
- // .mc_moblist[] - ID list of mobs
- prontera.gat,180,200,4 script Monster Controller 123,{
- function display_info {
- getmobdata getarg(0), .@mob_data;
- set .@array_size, getarraysize(.@mob_data);
- for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){
- mes .@i + " - " + .@mob_data[.@i];
- }
- return;
- }
- function remove_mob {
- removemob getarg(0);
- set .@mob_size, getarraysize(.mc_moblist);
- for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){
- if(.mc_moblist[.@i] == getarg(0))
- deletearray .mc_moblist[.@i], 1;
- }
- }
- function make_menu {
- set .@array_size, getarraysize(.mc_moblist);
- set .@tmp_str$, "";
- for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){
- set .@tmp_str$, .@tmp_str$ + .mc_moblist[.@i] + ":";
- }
- select .@tmp_str$;
- return .mc_moblist[@menu-1];
- }
- function summon_mob {
- set .@mob_size, getarraysize(.mc_moblist);
- set .mc_moblist[.@mob_size], spawnmob("Slave - " + .@mob_size, getarg(0), "prontera.gat", 180, 200);
- mobattach .mc_moblist[.@mob_size];
- return;
- }
- function list_mobs {
- set .@mob_size, getarraysize(.mc_moblist);
- for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){
- mes "- " + .mc_moblist[.@i];
- }
- return;
- }
- L_MainMenu:
- mes "[Monster Controller]";
- mes "Current active monsters:";
- list_mobs;
- switch(select("Summon","Remove","Information","Actions")){
- case 1: // Summon
- next;
- mes "[Monster Controller]";
- mes "Monster ID -";
- input @mob_id;
- next;
- summon_mob @mob_id;
- goto L_MainMenu;
- break;
- case 2: // Remove
- remove_mob make_menu();
- next;
- goto L_MainMenu;
- break;
- case 3: // Information
- set .@tmp, make_menu();
- next;
- mes "[Monster Info]";
- display_info .@tmp;
- next;
- goto L_MainMenu;
- break;
- case 4: // Actions
- goto L_AttackMenu;
- break;
- }
- L_AttackMenu:
- switch(select("Walk","Follow","Attack","Stop","Defend","Talk","Emote","Random Walk","Back")){
- case 1: // Walk
- set .@src, make_menu();
- input .@x;
- input .@y;
- mobwalk .@src,.@x,.@y; // Mode 1: Walk to location.
- break;
- case 2: // Follow
- set .@src, make_menu();
- input .@tar;
- mobwalk .@src, .@tar; // Mode 2: Walk to target.
- break;
- case 3: // Attack
- set .@src, make_menu();
- input .@tar;
- mobattack .@src, .@tar;
- break;
- case 4: // Stop
- set .@src, make_menu();
- mobstop .@src;
- break;
- case 5: // Defend/Assist
- set .@src, make_menu();
- input .@tar;
- mobassist .@src, .@tar;
- break;
- case 6: // Talk
- set .@src, make_menu();
- input .@text$;
- mobtalk .@src, .@text$;
- break;
- case 7: // Emote
- set .@src, make_menu();
- input .@emote;
- mobemote .@src, .@emote;
- break;
- case 8:
- set .@src, make_menu();
- input .@flag;
- mobrandomwalk .@src, .@flag;
- break;
- case 9:
- next;
- goto L_MainMenu;
- }
- goto L_AttackMenu;
- }
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