monster_controller.cpp 2.9 KB

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  1. // Variables Logging:
  2. // .mc_moblist[] - ID list of mobs
  3. prontera.gat,180,200,4 script Monster Controller 123,{
  4. function display_info {
  5. getmobdata getarg(0), .@mob_data;
  6. set .@array_size, getarraysize(.@mob_data);
  7. for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){
  8. mes .@i + " - " + .@mob_data[.@i];
  9. }
  10. return;
  11. }
  12. function remove_mob {
  13. removemob getarg(0);
  14. set .@mob_size, getarraysize(.mc_moblist);
  15. for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){
  16. if(.mc_moblist[.@i] == getarg(0))
  17. deletearray .mc_moblist[.@i], 1;
  18. }
  19. }
  20. function make_menu {
  21. set .@array_size, getarraysize(.mc_moblist);
  22. set .@tmp_str$, "";
  23. for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){
  24. set .@tmp_str$, .@tmp_str$ + .mc_moblist[.@i] + ":";
  25. }
  26. select .@tmp_str$;
  27. return .mc_moblist[@menu-1];
  28. }
  29. function summon_mob {
  30. set .@mob_size, getarraysize(.mc_moblist);
  31. set .mc_moblist[.@mob_size], spawnmob("Slave - " + .@mob_size, getarg(0), "prontera.gat", 180, 200);
  32. mobattach .mc_moblist[.@mob_size];
  33. return;
  34. }
  35. function list_mobs {
  36. set .@mob_size, getarraysize(.mc_moblist);
  37. for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){
  38. mes "- " + .mc_moblist[.@i];
  39. }
  40. return;
  41. }
  42. L_MainMenu:
  43. mes "[Monster Controller]";
  44. mes "Current active monsters:";
  45. list_mobs;
  46. switch(select("Summon","Remove","Information","Actions")){
  47. case 1: // Summon
  48. next;
  49. mes "[Monster Controller]";
  50. mes "Monster ID -";
  51. input @mob_id;
  52. next;
  53. summon_mob @mob_id;
  54. goto L_MainMenu;
  55. break;
  56. case 2: // Remove
  57. remove_mob make_menu();
  58. next;
  59. goto L_MainMenu;
  60. break;
  61. case 3: // Information
  62. set .@tmp, make_menu();
  63. next;
  64. mes "[Monster Info]";
  65. display_info .@tmp;
  66. next;
  67. goto L_MainMenu;
  68. break;
  69. case 4: // Actions
  70. goto L_AttackMenu;
  71. break;
  72. }
  73. L_AttackMenu:
  74. switch(select("Walk","Follow","Attack","Stop","Defend","Talk","Emote","Random Walk","Back")){
  75. case 1: // Walk
  76. set .@src, make_menu();
  77. input .@x;
  78. input .@y;
  79. mobwalk .@src,.@x,.@y; // Mode 1: Walk to location.
  80. break;
  81. case 2: // Follow
  82. set .@src, make_menu();
  83. input .@tar;
  84. mobwalk .@src, .@tar; // Mode 2: Walk to target.
  85. break;
  86. case 3: // Attack
  87. set .@src, make_menu();
  88. input .@tar;
  89. mobattack .@src, .@tar;
  90. break;
  91. case 4: // Stop
  92. set .@src, make_menu();
  93. mobstop .@src;
  94. break;
  95. case 5: // Defend/Assist
  96. set .@src, make_menu();
  97. input .@tar;
  98. mobassist .@src, .@tar;
  99. break;
  100. case 6: // Talk
  101. set .@src, make_menu();
  102. input .@text$;
  103. mobtalk .@src, .@text$;
  104. break;
  105. case 7: // Emote
  106. set .@src, make_menu();
  107. input .@emote;
  108. mobemote .@src, .@emote;
  109. break;
  110. case 8:
  111. set .@src, make_menu();
  112. input .@flag;
  113. mobrandomwalk .@src, .@flag;
  114. break;
  115. case 9:
  116. next;
  117. goto L_MainMenu;
  118. }
  119. goto L_AttackMenu;
  120. }