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- // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #ifndef MMO_HPP
- #define MMO_HPP
- #include <time.h>
- #include "../config/core.hpp"
- #include "cbasetypes.hpp"
- #include "db.hpp"
- #include "timer.hpp" // t_tick
- #ifndef PACKETVER
- #error Please define PACKETVER in src/config/packets.hpp
- #endif
- ///Remove/Comment this line to disable sc_data saving. [Skotlex]
- #define ENABLE_SC_SAVING
- /** Remove/Comment this line to disable server-side hot-key saving support [Skotlex]
- * Note that newer clients no longer save hotkeys in the registry! */
- #define HOTKEY_SAVING
- #if PACKETVER < 20090603
- // (27 = 9 skills x 3 bars) (0x02b9,191)
- #define MAX_HOTKEYS 27
- #elif PACKETVER < 20090617
- // (36 = 9 skills x 4 bars) (0x07d9,254)
- #define MAX_HOTKEYS 36
- #else
- // (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
- #define MAX_HOTKEYS 38
- #endif
- #if PACKETVER_MAIN_NUM >= 20190522 || PACKETVER_RE_NUM >= 20190508 || PACKETVER_ZERO_NUM >= 20190605
- #define MAX_HOTKEYS_DB ((MAX_HOTKEYS) * 2)
- #else
- #define MAX_HOTKEYS_DB MAX_HOTKEYS
- #endif
- #define MAX_MAP_PER_SERVER 1500 /// Maximum amount of maps available on a server
- #ifndef INVENTORY_BASE_SIZE
- #define INVENTORY_BASE_SIZE 100 // Amount of inventory slots each player has
- #endif
- #ifndef INVENTORY_EXPANSION_SIZE
- #if PACKETVER_MAIN_NUM >= 20181031 || PACKETVER_RE_NUM >= 20181031 || PACKETVER_ZERO_NUM >= 20181114
- #define INVENTORY_EXPANSION_SIZE 100 // Amount of additional inventory slots a player can have
- #else
- #define INVENTORY_EXPANSION_SIZE 0
- #endif
- #endif
- #ifndef MAX_INVENTORY
- #define MAX_INVENTORY ( INVENTORY_BASE_SIZE + INVENTORY_EXPANSION_SIZE ) // Maximum items in player inventory (in total)
- #else
- #if MAX_INVENTORY < ( INVENTORY_BASE_SIZE + INVENTORY_EXPANSION_SIZE )
- #error Your custom MAX_INVENTORY define is too low
- #endif
- #endif
- /** Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
- * Max value tested was 265 */
- #ifndef MAX_CHARS
- #if PACKETVER >= 20180124
- #define MAX_CHARS 15
- #elif PACKETVER >= 20100413
- #define MAX_CHARS 12
- #else
- #define MAX_CHARS 9
- #endif
- #endif
- typedef uint32 t_itemid;
- /** Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
- * Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size. */
- #define MAX_SLOTS 4
- #define MAX_AMOUNT 30000 ////Max amount of a single stacked item
- #define MAX_ZENY INT_MAX ///Max zeny
- #define MAX_BANK_ZENY SINT32_MAX ///Max zeny in Bank
- #define MAX_FAME 1000000000 ///Max fame points
- #define MAX_CART 100 ///Maximum item in cart
- #define MAX_SKILL 1454 ///Maximum skill can be hold by Player, Homunculus, & Mercenary (skill list) AND skill_db limit
- #define DEFAULT_WALK_SPEED 150 ///Default walk speed
- #define MIN_WALK_SPEED 20 ///Min walk speed
- #define MAX_WALK_SPEED 1000 ///Max walk speed
- #define MAX_STORAGE 600 ///Max number of storage slots a player can have
- #define MAX_GUILD_STORAGE 600 ///Max number of storage slots a guild
- #define MAX_PARTY 12 ///Max party member
- #define MAX_GUILD 16+10*6 ///Increased max guild members +6 per 1 extension levels [Lupus]
- #define MAX_GUILDPOSITION 20 ///Increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
- #define MAX_GUILDEXPULSION 32 ///Max Guild expulsion
- #define MAX_GUILDALLIANCE 16 ///Max Guild alliance
- #ifdef RENEWAL
- #define MAX_GUILDSKILL 20 ///Max Guild skills
- #else
- #define MAX_GUILDSKILL 15 ///Max Guild skills
- #endif
- #define MAX_GUILDLEVEL 50 ///Max Guild level
- #define MAX_GUARDIANS 8 ///Local max per castle. If this value is increased, need to add more fields on MySQL `guild_castle` table [Skotlex]
- #define MAX_QUEST_OBJECTIVES 3 ///Max quest objectives for a quest
- #define MAX_PC_BONUS_SCRIPT 50 ///Max bonus script can be fetched from `bonus_script` table on player load [Cydh]
- #define MAX_ITEM_RDM_OPT 5 /// Max item random option [Napster]
- #define DB_NAME_LEN 256 //max len of dbs
- #define MAX_CLAN 500
- #define MAX_CLANALLIANCE 6
- #ifndef MAX_BARTER_REQUIREMENTS
- #define MAX_BARTER_REQUIREMENTS 5
- #endif
- #ifdef RENEWAL
- #define MAX_WEAPON_LEVEL 5
- #define MAX_ARMOR_LEVEL 2
- #else
- #define MAX_WEAPON_LEVEL 4
- #define MAX_ARMOR_LEVEL 1
- #endif
- // for produce
- #define MIN_ATTRIBUTE 0
- #define MAX_ATTRIBUTE 4
- #define ATTRIBUTE_NORMAL 0
- #define MIN_STAR 0
- #define MAX_STAR 3
- const t_itemid WEDDING_RING_M = 2634;
- const t_itemid WEDDING_RING_F = 2635;
- //For character names, title names, guilds, maps, etc.
- //Includes null-terminator as it is the length of the array.
- #define NAME_LENGTH (23 + 1)
- #define PASSWD_LENGTH (32+1)
- //NPC names can be longer than it's displayed on client (NAME_LENGTH).
- #define NPC_NAME_LENGTH 50
- // <NPC_NAME_LENGTH> for npc name + 2 for a "::" + <NAME_LENGTH> for label + 1 for EOS
- #define EVENT_NAME_LENGTH ( NPC_NAME_LENGTH + 2 + NAME_LENGTH + 1 )
- //For item names, which tend to have much longer names.
- #define ITEM_NAME_LENGTH 50
- //For Map Names, which the client considers to be 16 in length including the .gat extension
- #define MAP_NAME_LENGTH (11 + 1)
- #define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
- //Pincode Length
- #define PINCODE_LENGTH 4
- #define MAX_FRIENDS 40
- #define MAX_MEMOPOINTS 3
- #define MAX_SKILLCOOLDOWN 20
- //Size of the fame list arrays.
- #define MAX_FAME_LIST 10
- //Limits to avoid ID collision with other game objects
- #define START_ACCOUNT_NUM 2000000
- #define END_ACCOUNT_NUM 100000000
- #define START_CHAR_NUM 150000
- //Guilds
- #define MAX_GUILDMES1 60
- #define MAX_GUILDMES2 120
- //Base Homun skill.
- #define HM_SKILLBASE 8001
- #define MAX_HOMUNSKILL 43
- #define MAX_HOMUNCULUS_CLASS 52 //[orn], Increased to 60 from 16 to allow new Homun-S.
- #define HM_CLASS_BASE 6001
- #define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
- //Mail System
- #define MAIL_MAX_INBOX 30
- #define MAIL_TITLE_LENGTH 40
- #if PACKETVER < 20150513
- #define MAIL_BODY_LENGTH 200
- #define MAIL_MAX_ITEM 1
- #else
- #define MAIL_BODY_LENGTH 500
- #define MAIL_MAX_ITEM 5
- #define MAIL_PAGE_SIZE 7
- #endif
- #ifndef MAIL_ITERATION_SIZE
- #define MAIL_ITERATION_SIZE 100
- #endif
- //Mercenary System
- #define MC_SKILLBASE 8201
- #define MAX_MERCSKILL 41
- //Elemental System
- #define MAX_ELEMENTALSKILL 57
- #define EL_SKILLBASE 8401
- //Automated Battle Robot System
- #define ABR_SKILLBASE 8601
- #define MAX_ABRSKILL 5
- //Achievement System
- #define MAX_ACHIEVEMENT_OBJECTIVES 10 /// Maximum different objectives in achievement_db.yml
- #define MAX_ACHIEVEMENT_DEPENDENTS 20 /// Maximum different dependents in achievement_db.yml
- #define ACHIEVEMENT_NAME_LENGTH 50 /// Max Achievement Name length
- enum item_types {
- IT_HEALING = 0,
- IT_UNKNOWN, //1
- IT_USABLE, //2
- IT_ETC, //3
- IT_ARMOR, //4
- IT_WEAPON, //5
- IT_CARD, //6
- IT_PETEGG, //7
- IT_PETARMOR,//8
- IT_UNKNOWN2,//9
- IT_AMMO, //10
- IT_DELAYCONSUME,//11
- IT_SHADOWGEAR, //12
- IT_CASH = 18,
- IT_MAX
- };
- /// Monster mode definitions to clear up code reading. [Skotlex]
- enum e_mode {
- MD_NONE = 0x0000000,
- MD_CANMOVE = 0x0000001,
- MD_LOOTER = 0x0000002,
- MD_AGGRESSIVE = 0x0000004,
- MD_ASSIST = 0x0000008,
- MD_CASTSENSORIDLE = 0x0000010,
- MD_NORANDOMWALK = 0x0000020,
- MD_NOCAST = 0x0000040,
- MD_CANATTACK = 0x0000080,
- //FREE = 0x0000100,
- MD_CASTSENSORCHASE = 0x0000200,
- MD_CHANGECHASE = 0x0000400,
- MD_ANGRY = 0x0000800,
- MD_CHANGETARGETMELEE = 0x0001000,
- MD_CHANGETARGETCHASE = 0x0002000,
- MD_TARGETWEAK = 0x0004000,
- MD_RANDOMTARGET = 0x0008000,
- MD_IGNOREMELEE = 0x0010000,
- MD_IGNOREMAGIC = 0x0020000,
- MD_IGNORERANGED = 0x0040000,
- MD_MVP = 0x0080000,
- MD_IGNOREMISC = 0x0100000,
- MD_KNOCKBACKIMMUNE = 0x0200000,
- MD_TELEPORTBLOCK = 0x0400000,
- //FREE = 0x0800000,
- MD_FIXEDITEMDROP = 0x1000000,
- MD_DETECTOR = 0x2000000,
- MD_STATUSIMMUNE = 0x4000000,
- MD_SKILLIMMUNE = 0x8000000,
- };
- #define MD_MASK 0x000FFFF
- #define ATR_MASK 0x0FF0000
- #define CL_MASK 0xF000000
- // Questlog states
- enum e_quest_state : uint8 {
- Q_INACTIVE, ///< Inactive quest (the user can toggle between active and inactive quests)
- Q_ACTIVE, ///< Active quest
- Q_COMPLETE, ///< Completed quest
- };
- /// Questlog entry
- struct quest {
- int quest_id; ///< Quest ID
- uint32 time; ///< Expiration time
- int count[MAX_QUEST_OBJECTIVES]; ///< Kill counters of each quest objective
- e_quest_state state; ///< Current quest state
- };
- /// Achievement log entry
- struct achievement {
- int achievement_id; ///< Achievement ID
- int count[MAX_ACHIEVEMENT_OBJECTIVES]; ///< Counters of each achievement objective
- time_t completed; ///< Date completed
- time_t rewarded; ///< Received reward?
- int score; ///< Amount of points achievement is worth
- };
- // NetBSD 5 and Solaris don't like pragma pack but accept the packed attribute
- #if !defined( sun ) && ( !defined( __NETBSD__ ) || __NetBSD_Version__ >= 600000000 )
- #pragma pack( push, 1 )
- #endif
- struct s_item_randomoption {
- short id;
- short value;
- char param;
- } __attribute__((packed));
- struct item {
- int id;
- t_itemid nameid;
- short amount;
- unsigned int equip; // location(s) where item is equipped (using enum equip_pos for bitmasking)
- char identify;
- char refine;
- char attribute;
- t_itemid card[MAX_SLOTS];
- struct s_item_randomoption option[MAX_ITEM_RDM_OPT]; // max of 5 random options can be supported.
- unsigned int expire_time;
- char favorite, bound;
- uint64 unique_id;
- unsigned int equipSwitch; // location(s) where item is equipped for equip switching (using enum equip_pos for bitmasking)
- uint8 enchantgrade;
- } __attribute__((packed));
- // NetBSD 5 and Solaris don't like pragma pack but accept the packed attribute
- #if !defined( sun ) && ( !defined( __NETBSD__ ) || __NetBSD_Version__ >= 600000000 )
- #pragma pack( pop )
- #endif
- //Equip position constants
- enum equip_pos : uint32 {
- EQP_HEAD_LOW = 0x000001,
- EQP_HEAD_MID = 0x000200, // 512
- EQP_HEAD_TOP = 0x000100, // 256
- EQP_HAND_R = 0x000002, // 2
- EQP_HAND_L = 0x000020, // 32
- EQP_ARMOR = 0x000010, // 16
- EQP_SHOES = 0x000040, // 64
- EQP_GARMENT = 0x000004, // 4
- EQP_ACC_R = 0x000008, // 8
- EQP_ACC_L = 0x000080, // 128
- EQP_COSTUME_HEAD_TOP = 0x000400, // 1024
- EQP_COSTUME_HEAD_MID = 0x000800, // 2048
- EQP_COSTUME_HEAD_LOW = 0x001000, // 4096
- EQP_COSTUME_GARMENT = 0x002000, // 8192
- //EQP_COSTUME_FLOOR = 0x004000, // 16384
- EQP_AMMO = 0x008000, // 32768
- EQP_SHADOW_ARMOR = 0x010000, // 65536
- EQP_SHADOW_WEAPON = 0x020000, // 131072
- EQP_SHADOW_SHIELD = 0x040000, // 262144
- EQP_SHADOW_SHOES = 0x080000, // 524288
- EQP_SHADOW_ACC_R = 0x100000, // 1048576
- EQP_SHADOW_ACC_L = 0x200000, // 2097152
- // Combined
- EQP_ACC_RL = EQP_ACC_R|EQP_ACC_L,
- EQP_SHADOW_ACC_RL = EQP_SHADOW_ACC_R|EQP_SHADOW_ACC_L,
- };
- struct point {
- unsigned short map;
- short x,y;
- };
- struct startitem {
- t_itemid nameid;
- unsigned short amount;
- uint32 pos;
- };
- enum e_skill_flag
- {
- SKILL_FLAG_PERMANENT,
- SKILL_FLAG_TEMPORARY,
- SKILL_FLAG_PLAGIARIZED,
- SKILL_FLAG_PERM_GRANTED, // Permanent, granted through someway e.g. script
- SKILL_FLAG_TMP_COMBO, //@FIXME for homunculus combo atm
- //! NOTE: This flag be the last flag, and don't change the value if not needed!
- SKILL_FLAG_REPLACED_LV_0 = 10, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0',
- };
- struct s_skill {
- uint16 id;
- uint8 lv;
- uint8 flag; // see enum e_skill_flag
- };
- struct script_reg_state {
- unsigned int type : 1; // because I'm a memory hoarder and having them in the same struct would be a 8-byte/instance waste while ints outnumber str on a 10000-to-1 ratio.
- unsigned int update : 1; // whether it needs to be sent to char server for insertion/update/delete
- };
- struct script_reg_num {
- struct script_reg_state flag;
- int64 value;
- };
- struct script_reg_str {
- struct script_reg_state flag;
- char *value;
- };
- //For saving status changes across sessions. [Skotlex]
- struct status_change_data {
- unsigned short type; //SC_type
- long val1, val2, val3, val4;
- t_tick tick; //Remaining duration.
- };
- #define MAX_BONUS_SCRIPT_LENGTH 512
- struct bonus_script_data {
- char script_str[MAX_BONUS_SCRIPT_LENGTH]; //< Script string
- t_tick tick; ///< Tick
- uint16 flag; ///< Flags @see enum e_bonus_script_flags
- int16 icon; ///< Icon SI
- uint8 type; ///< 0 - None, 1 - Buff, 2 - Debuff
- };
- struct skill_cooldown_data {
- unsigned short skill_id;
- t_tick tick;
- };
- enum storage_type {
- TABLE_INVENTORY = 1,
- TABLE_CART,
- TABLE_STORAGE,
- TABLE_GUILD_STORAGE,
- };
- enum e_storage_mode {
- STOR_MODE_NONE = 0x0,
- STOR_MODE_GET = 0x1,
- STOR_MODE_PUT = 0x2,
- STOR_MODE_ALL = 0x3,
- };
- struct s_storage {
- bool dirty; ///< Dirty status, data needs to be saved
- bool status; ///< Current status of storage (opened or closed)
- uint16 amount; ///< Amount of items in storage
- bool lock; ///< If locked, can't use storage when item bound retrieval
- uint32 id; ///< Account ID / Character ID / Guild ID (owner of storage)
- enum storage_type type; ///< Type of storage (inventory, cart, storage, guild storage)
- uint16 max_amount; ///< Maximum amount of items in storage
- uint8 stor_id; ///< Storage ID
- struct {
- unsigned get : 1;
- unsigned put : 1;
- } state;
- union { // Max for inventory, storage, cart, and guild storage are 818 each without changing this struct and struct item [2016/08/14]
- struct item items_inventory[MAX_INVENTORY];
- struct item items_storage[MAX_STORAGE];
- struct item items_cart[MAX_CART];
- struct item items_guild[MAX_GUILD_STORAGE];
- } u;
- };
- struct s_storage_table {
- char name[NAME_LENGTH];
- char table[DB_NAME_LEN];
- uint16 max_num;
- uint8 id;
- };
- struct s_pet {
- uint32 account_id;
- uint32 char_id;
- int pet_id;
- short class_;
- short level;
- t_itemid egg_id;//pet egg id
- t_itemid equip;//pet equip name_id
- short intimate;//pet friendly
- short hungry;//pet hungry
- char name[NAME_LENGTH];
- char rename_flag;
- char incubate;
- bool autofeed;
- };
- struct s_homunculus { //[orn]
- char name[NAME_LENGTH];
- int hom_id;
- uint32 char_id;
- short class_;
- short prev_class;
- int hp,max_hp,sp,max_sp;
- unsigned int intimacy; //[orn]
- short hunger;
- struct s_skill hskill[MAX_HOMUNSKILL]; //albator
- short skillpts;
- short level;
- t_exp exp;
- short rename_flag;
- short vaporize; //albator
- int str;
- int agi;
- int vit;
- int int_;
- int dex;
- int luk;
- int str_value;
- int agi_value;
- int vit_value;
- int int_value;
- int dex_value;
- int luk_value;
- char spiritball; //for homun S [lighta]
- bool autofeed;
- };
- struct s_mercenary {
- int mercenary_id;
- uint32 char_id;
- short class_;
- int hp, sp;
- unsigned int kill_count;
- t_tick life_time;
- };
- struct s_elemental {
- int elemental_id;
- uint32 char_id;
- short class_;
- int mode;
- int hp, sp, max_hp, max_sp, matk, atk, atk2;
- short hit, flee, amotion, def, mdef;
- t_tick life_time;
- };
- struct s_friend {
- uint32 account_id;
- uint32 char_id;
- char name[NAME_LENGTH];
- };
- #ifdef HOTKEY_SAVING
- struct hotkey {
- unsigned int id;
- unsigned short lv;
- unsigned char type; // 0: item, 1: skill
- };
- #endif
- struct mmo_charstatus {
- uint32 char_id;
- uint32 account_id;
- uint32 partner_id;
- uint32 father;
- uint32 mother;
- uint32 child;
- t_exp base_exp,job_exp;
- int zeny;
- short class_; ///< Player's JobID
- unsigned int status_point,skill_point,trait_point;
- int hp,max_hp,sp,max_sp,ap,max_ap;
- unsigned int option;
- short manner; // Defines how many minutes a char will be muted, each negative point is equivalent to a minute.
- unsigned char karma;
- short hair,hair_color,clothes_color,body;
- int party_id,guild_id,pet_id,hom_id,mer_id,ele_id,clan_id;
- int fame;
- // Mercenary Guilds Rank
- int arch_faith, arch_calls;
- int spear_faith, spear_calls;
- int sword_faith, sword_calls;
- short weapon; // enum weapon_type
- short shield; // view-id
- short head_top,head_mid,head_bottom;
- short robe;
- char name[NAME_LENGTH];
- unsigned int base_level,job_level;
- unsigned short str,agi,vit,int_,dex,luk;
- unsigned short pow,sta,wis,spl,con,crt;
- unsigned char slot,sex;
- uint32 mapip;
- uint16 mapport;
- struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
- struct s_skill skill[MAX_SKILL];
- struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
- #ifdef HOTKEY_SAVING
- struct hotkey hotkeys[MAX_HOTKEYS_DB];
- #endif
- bool show_equip,allow_party;
- short rename;
- time_t delete_date;
- time_t unban_time;
- // Char server addon system
- unsigned int character_moves;
- unsigned char font;
- bool cashshop_sent; // Whether the player has received the CashShop list
- uint32 uniqueitem_counter;
- unsigned char hotkey_rowshift;
- unsigned char hotkey_rowshift2;
- unsigned long title_id;
- uint16 inventory_slots;
- };
- typedef enum mail_status {
- MAIL_NEW,
- MAIL_UNREAD,
- MAIL_READ,
- } mail_status;
- enum mail_inbox_type {
- MAIL_INBOX_NORMAL = 0,
- MAIL_INBOX_ACCOUNT,
- MAIL_INBOX_RETURNED
- };
- enum mail_attachment_type {
- MAIL_ATT_NONE = 0,
- MAIL_ATT_ZENY = 1,
- MAIL_ATT_ITEM = 2,
- MAIL_ATT_ALL = MAIL_ATT_ZENY | MAIL_ATT_ITEM
- };
- struct mail_message {
- int id;
- uint32 send_id; //hold char_id of sender
- char send_name[NAME_LENGTH]; //sender nickname
- uint32 dest_id; //hold char_id of receiver
- char dest_name[NAME_LENGTH]; //receiver nickname
- char title[MAIL_TITLE_LENGTH];
- char body[MAIL_BODY_LENGTH];
- enum mail_inbox_type type;
- time_t scheduled_deletion;
- mail_status status;
- time_t timestamp; // marks when the message was sent
- uint32 zeny;
- struct item item[MAIL_MAX_ITEM];
- };
- struct mail_data {
- short amount;
- bool full;
- short unchecked, unread;
- struct mail_message msg[MAIL_MAX_INBOX];
- };
- struct auction_data {
- unsigned int auction_id;
- int seller_id;
- char seller_name[NAME_LENGTH];
- int buyer_id;
- char buyer_name[NAME_LENGTH];
- struct item item;
- // This data is required for searching, as itemdb is not read by char server
- char item_name[ITEM_NAME_LENGTH];
- short type;
- unsigned short hours;
- int price, buynow;
- time_t timestamp; // auction's end time
- int auction_end_timer;
- };
- struct party_member {
- uint32 account_id;
- uint32 char_id;
- char name[NAME_LENGTH];
- unsigned short class_;
- unsigned short map;
- unsigned short lv;
- unsigned leader : 1,
- online : 1;
- };
- struct party {
- int party_id;
- char name[NAME_LENGTH];
- unsigned char count; //Count of online characters.
- unsigned exp : 1,
- item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
- struct party_member member[MAX_PARTY];
- };
- struct map_session_data;
- struct guild_member {
- uint32 account_id, char_id;
- short hair,hair_color,gender,class_,lv;
- t_exp exp;
- short online,position;
- char name[NAME_LENGTH];
- struct map_session_data *sd;
- unsigned char modified;
- uint32 last_login;
- };
- struct guild_position {
- char name[NAME_LENGTH];
- int mode;
- int exp_mode;
- unsigned char modified;
- };
- struct guild_alliance {
- int opposition;
- int guild_id;
- char name[NAME_LENGTH];
- };
- struct guild_expulsion {
- char name[NAME_LENGTH];
- char mes[40];
- uint32 account_id;
- };
- struct guild_skill {
- int id,lv;
- };
- struct Channel;
- struct guild {
- int guild_id;
- short guild_lv, connect_member, max_member, average_lv;
- t_exp exp;
- t_exp next_exp;
- int skill_point;
- char name[NAME_LENGTH],master[NAME_LENGTH];
- struct guild_member member[MAX_GUILD];
- struct guild_position position[MAX_GUILDPOSITION];
- char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
- int emblem_len,emblem_id;
- char emblem_data[2048];
- struct guild_alliance alliance[MAX_GUILDALLIANCE];
- struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
- struct guild_skill skill[MAX_GUILDSKILL];
- struct Channel *channel;
- int instance_id;
- time_t last_leader_change;
- /* Used by char-server to save events for guilds */
- unsigned short save_flag;
- int32 chargeshout_flag_id;
- };
- struct guild_castle {
- int castle_id;
- int mapindex;
- char castle_name[NAME_LENGTH];
- char castle_event[NPC_NAME_LENGTH];
- int guild_id;
- int economy;
- int defense;
- int triggerE;
- int triggerD;
- int nextTime;
- int payTime;
- int createTime;
- int visibleC;
- struct {
- unsigned visible : 1;
- int id; // object id
- } guardian[MAX_GUARDIANS];
- int* temp_guardians; // ids of temporary guardians (mobs)
- int temp_guardians_max;
- };
- /// Enum for guild castle data script commands
- enum e_castle_data : uint8 {
- CD_NONE = 0,
- CD_GUILD_ID, ///< Guild ID
- CD_CURRENT_ECONOMY, ///< Castle Economy score
- CD_CURRENT_DEFENSE, ///< Castle Defense score
- CD_INVESTED_ECONOMY, ///< Number of times the economy was invested in today
- CD_INVESTED_DEFENSE, ///< Number of times the defense was invested in today
- CD_NEXT_TIME, ///< unused
- CD_PAY_TIME, ///< unused
- CD_CREATE_TIME, ///< unused
- CD_ENABLED_KAFRA, ///< Is 1 if a Kafra was hired for this castle, 0 otherwise
- CD_ENABLED_GUARDIAN00, ///< Is 1 if the 1st guardian is present (Soldier Guardian)
- // The others in between are not needed in src, but are exported for the script engine
- CD_MAX = CD_ENABLED_GUARDIAN00 + MAX_GUARDIANS
- };
- /// Guild Permissions
- enum e_guild_permission {
- GUILD_PERM_INVITE = 0x001,
- GUILD_PERM_EXPEL = 0x010,
- GUILD_PERM_STORAGE = 0x100,
- #if PACKETVER >= 20140205
- GUILD_PERM_ALL = GUILD_PERM_INVITE|GUILD_PERM_EXPEL|GUILD_PERM_STORAGE,
- #else
- GUILD_PERM_ALL = GUILD_PERM_INVITE|GUILD_PERM_EXPEL,
- #endif
- GUILD_PERM_DEFAULT = GUILD_PERM_ALL,
- };
- struct fame_list {
- int id;
- int fame;
- char name[NAME_LENGTH];
- };
- enum e_guild_info { //Change Guild Infos
- GBI_EXP =1, // Guild Experience (EXP)
- GBI_GUILDLV, // Guild level
- GBI_SKILLPOINT, // Guild skillpoints
- GBI_SKILLLV, // Guild skill_lv ?? seem unused
- };
- enum e_guild_member_info { //Change Member Infos
- GMI_POSITION =0,
- GMI_EXP,
- GMI_HAIR,
- GMI_HAIR_COLOR,
- GMI_GENDER,
- GMI_CLASS,
- GMI_LEVEL,
- };
- enum e_guild_skill {
- GD_SKILLBASE = 10000,
- GD_APPROVAL = 10000,
- GD_KAFRACONTRACT,
- GD_GUARDRESEARCH,
- GD_GUARDUP,
- GD_EXTENSION,
- GD_GLORYGUILD,
- GD_LEADERSHIP,
- GD_GLORYWOUNDS,
- GD_SOULCOLD,
- GD_HAWKEYES,
- GD_BATTLEORDER,
- GD_REGENERATION,
- GD_RESTORE,
- GD_EMERGENCYCALL,
- GD_DEVELOPMENT,
- GD_ITEMEMERGENCYCALL,
- GD_GUILD_STORAGE,
- GD_CHARGESHOUT_FLAG,
- GD_CHARGESHOUT_BEATING,
- GD_EMERGENCY_MOVE,
- GD_MAX,
- };
- #define MAX_SKILL_ID GD_MAX
- //These mark the ID of the jobs, as expected by the client. [Skotlex]
- enum e_job {
- JOB_NOVICE,
- JOB_SWORDMAN,
- JOB_MAGE,
- JOB_ARCHER,
- JOB_ACOLYTE,
- JOB_MERCHANT,
- JOB_THIEF,
- JOB_KNIGHT,
- JOB_PRIEST,
- JOB_WIZARD,
- JOB_BLACKSMITH,
- JOB_HUNTER,
- JOB_ASSASSIN,
- JOB_KNIGHT2,
- JOB_CRUSADER,
- JOB_MONK,
- JOB_SAGE,
- JOB_ROGUE,
- JOB_ALCHEMIST,
- JOB_BARD,
- JOB_DANCER,
- JOB_CRUSADER2,
- JOB_WEDDING,
- JOB_SUPER_NOVICE,
- JOB_GUNSLINGER,
- JOB_NINJA,
- JOB_XMAS,
- JOB_SUMMER,
- JOB_HANBOK,
- JOB_OKTOBERFEST,
- JOB_SUMMER2,
- JOB_MAX_BASIC,
- JOB_NOVICE_HIGH = 4001,
- JOB_SWORDMAN_HIGH,
- JOB_MAGE_HIGH,
- JOB_ARCHER_HIGH,
- JOB_ACOLYTE_HIGH,
- JOB_MERCHANT_HIGH,
- JOB_THIEF_HIGH,
- JOB_LORD_KNIGHT,
- JOB_HIGH_PRIEST,
- JOB_HIGH_WIZARD,
- JOB_WHITESMITH,
- JOB_SNIPER,
- JOB_ASSASSIN_CROSS,
- JOB_LORD_KNIGHT2,
- JOB_PALADIN,
- JOB_CHAMPION,
- JOB_PROFESSOR,
- JOB_STALKER,
- JOB_CREATOR,
- JOB_CLOWN,
- JOB_GYPSY,
- JOB_PALADIN2,
- JOB_BABY,
- JOB_BABY_SWORDMAN,
- JOB_BABY_MAGE,
- JOB_BABY_ARCHER,
- JOB_BABY_ACOLYTE,
- JOB_BABY_MERCHANT,
- JOB_BABY_THIEF,
- JOB_BABY_KNIGHT,
- JOB_BABY_PRIEST,
- JOB_BABY_WIZARD,
- JOB_BABY_BLACKSMITH,
- JOB_BABY_HUNTER,
- JOB_BABY_ASSASSIN,
- JOB_BABY_KNIGHT2,
- JOB_BABY_CRUSADER,
- JOB_BABY_MONK,
- JOB_BABY_SAGE,
- JOB_BABY_ROGUE,
- JOB_BABY_ALCHEMIST,
- JOB_BABY_BARD,
- JOB_BABY_DANCER,
- JOB_BABY_CRUSADER2,
- JOB_SUPER_BABY,
- JOB_TAEKWON,
- JOB_STAR_GLADIATOR,
- JOB_STAR_GLADIATOR2,
- JOB_SOUL_LINKER,
- JOB_GANGSI,
- JOB_DEATH_KNIGHT,
- JOB_DARK_COLLECTOR,
- JOB_RUNE_KNIGHT = 4054,
- JOB_WARLOCK,
- JOB_RANGER,
- JOB_ARCH_BISHOP,
- JOB_MECHANIC,
- JOB_GUILLOTINE_CROSS,
- JOB_RUNE_KNIGHT_T,
- JOB_WARLOCK_T,
- JOB_RANGER_T,
- JOB_ARCH_BISHOP_T,
- JOB_MECHANIC_T,
- JOB_GUILLOTINE_CROSS_T,
- JOB_ROYAL_GUARD,
- JOB_SORCERER,
- JOB_MINSTREL,
- JOB_WANDERER,
- JOB_SURA,
- JOB_GENETIC,
- JOB_SHADOW_CHASER,
- JOB_ROYAL_GUARD_T,
- JOB_SORCERER_T,
- JOB_MINSTREL_T,
- JOB_WANDERER_T,
- JOB_SURA_T,
- JOB_GENETIC_T,
- JOB_SHADOW_CHASER_T,
- JOB_RUNE_KNIGHT2,
- JOB_RUNE_KNIGHT_T2,
- JOB_ROYAL_GUARD2,
- JOB_ROYAL_GUARD_T2,
- JOB_RANGER2,
- JOB_RANGER_T2,
- JOB_MECHANIC2,
- JOB_MECHANIC_T2,
- JOB_BABY_RUNE_KNIGHT = 4096,
- JOB_BABY_WARLOCK,
- JOB_BABY_RANGER,
- JOB_BABY_ARCH_BISHOP,
- JOB_BABY_MECHANIC,
- JOB_BABY_GUILLOTINE_CROSS,
- JOB_BABY_ROYAL_GUARD,
- JOB_BABY_SORCERER,
- JOB_BABY_MINSTREL,
- JOB_BABY_WANDERER,
- JOB_BABY_SURA,
- JOB_BABY_GENETIC,
- JOB_BABY_SHADOW_CHASER,
- JOB_BABY_RUNE_KNIGHT2,
- JOB_BABY_ROYAL_GUARD2,
- JOB_BABY_RANGER2,
- JOB_BABY_MECHANIC2,
- JOB_SUPER_NOVICE_E = 4190,
- JOB_SUPER_BABY_E,
- JOB_KAGEROU = 4211,
- JOB_OBORO,
- JOB_REBELLION = 4215,
- JOB_SUMMONER = 4218,
- JOB_BABY_SUMMONER = 4220,
- JOB_BABY_NINJA = 4222,
- JOB_BABY_KAGEROU,
- JOB_BABY_OBORO,
- JOB_BABY_TAEKWON,
- JOB_BABY_STAR_GLADIATOR,
- JOB_BABY_SOUL_LINKER,
- JOB_BABY_GUNSLINGER,
- JOB_BABY_REBELLION,
- JOB_BABY_STAR_GLADIATOR2 = 4238,
- JOB_STAR_EMPEROR,
- JOB_SOUL_REAPER,
- JOB_BABY_STAR_EMPEROR,
- JOB_BABY_SOUL_REAPER,
- JOB_STAR_EMPEROR2,
- JOB_BABY_STAR_EMPEROR2,
- JOB_DRAGON_KNIGHT = 4252,
- JOB_MEISTER,
- JOB_SHADOW_CROSS,
- JOB_ARCH_MAGE,
- JOB_CARDINAL,
- JOB_WINDHAWK,
- JOB_IMPERIAL_GUARD,
- JOB_BIOLO,
- JOB_ABYSS_CHASER,
- JOB_ELEMENTAL_MASTER,
- JOB_INQUISITOR,
- JOB_TROUBADOUR,
- JOB_TROUVERE,
- JOB_WINDHAWK2 = 4278,
- JOB_MEISTER2,
- JOB_DRAGON_KNIGHT2,
- JOB_IMPERIAL_GUARD2,
- JOB_SKY_EMPEROR = 4302,
- JOB_SOUL_ASCETIC,
- JOB_SHINKIRO,
- JOB_SHIRANUI,
- JOB_NIGHT_WATCH,
- JOB_HYPER_NOVICE,
- JOB_SPIRIT_HANDLER,
- JOB_SKY_EMPEROR2 = 4316,
- JOB_MAX,
- };
- enum e_sex : uint8 {
- SEX_FEMALE = 0,
- SEX_MALE,
- SEX_BOTH,
- SEX_SERVER
- };
- /// Item Bound Type
- enum bound_type {
- BOUND_NONE = 0, /// No bound
- BOUND_ACCOUNT, /// 1- Account Bound
- BOUND_GUILD, /// 2 - Guild Bound
- BOUND_PARTY, /// 3 - Party Bound
- BOUND_CHAR, /// 4 - Character Bound
- BOUND_MAX,
- BOUND_ONEQUIP = 1, ///< Show notification when item will be bound on equip
- BOUND_DISPYELLOW = 2, /// Shows the item name in yellow color
- };
- enum e_pc_reg_loading {
- PRL_NONE = 0x0,
- PRL_CHAR = 0x1,
- PRL_ACCL = 0x2, // local
- PRL_ACCG = 0x4, // global
- PRL_ALL = 0xFF,
- };
- enum e_party_member_withdraw {
- PARTY_MEMBER_WITHDRAW_LEAVE, ///< /leave
- PARTY_MEMBER_WITHDRAW_EXPEL, ///< Kicked
- PARTY_MEMBER_WITHDRAW_CANT_LEAVE, ///< TODO: Cannot /leave
- PARTY_MEMBER_WITHDRAW_CANT_EXPEL, ///< TODO: Cannot be kicked
- };
- enum e_rank {
- RANK_BLACKSMITH = 0,
- RANK_ALCHEMIST = 1,
- RANK_TAEKWON = 2,
- RANK_KILLER = 3
- };
- struct clan_alliance {
- int opposition;
- int clan_id;
- char name[NAME_LENGTH];
- };
- struct clan{
- int id;
- char name[NAME_LENGTH];
- char master[NAME_LENGTH];
- char map[MAP_NAME_LENGTH_EXT];
- short max_member, connect_member;
- struct map_session_data *members[MAX_CLAN];
- struct clan_alliance alliance[MAX_CLANALLIANCE];
- unsigned short instance_id;
- };
- // Sanity checks...
- #if MAX_ZENY > INT_MAX
- #error MAX_ZENY is too big
- #endif
- // This sanity check is required, because some other places(like skill.cpp) rely on this
- #if MAX_PARTY < 2
- #error MAX_PARTY is too small, you need at least 2 players for a party
- #endif
- #ifndef VIP_ENABLE
- #define MIN_STORAGE MAX_STORAGE // If the VIP system is disabled the min = max.
- #define MIN_CHARS MAX_CHARS // Default number of characters per account.
- #define MAX_CHAR_BILLING 0
- #define MAX_CHAR_VIP 0
- #endif
- #if (MIN_CHARS + MAX_CHAR_VIP + MAX_CHAR_BILLING) > MAX_CHARS
- #error Config of MAX_CHARS is invalid
- #endif
- #if MIN_STORAGE > MAX_STORAGE
- #error Config of MIN_STORAGE is invalid
- #endif
- #ifdef PACKET_OBFUSCATION
- #if PACKETVER < 20110817
- #undef PACKET_OBFUSCATION
- #endif
- #endif
- /* Feb 1st 2012 */
- #if PACKETVER >= 20120201
- #define NEW_CARTS
- #ifndef ENABLE_SC_SAVING
- #warning "Cart won't be able to be saved for relog"
- #endif
- #if PACKETVER >= 20191106
- #define MAX_CARTS 13 // used for another new cart design
- #elif PACKETVER >= 20150826
- #define MAX_CARTS 12 // used for 3 new cart design
- #else
- #define MAX_CARTS 9
- #endif
- #else
- #define MAX_CARTS 5
- #endif
- #endif /* MMO_HPP */
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