items.conf 5.7 KB

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  1. //--------------------------------------------------------------
  2. // rAthena Battle Configuration File
  3. // Originally Translated by Peter Kieser <pfak@telus.net>
  4. // Made in to plainer English by Ancyker
  5. //--------------------------------------------------------------
  6. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
  7. // Note 2: Value is in percents (100 means 100%)
  8. // Note 3: Value is a bit field. If no description is given,
  9. // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
  10. //--------------------------------------------------------------
  11. // The highest value at which an item can be sold via the merchant vend skill. (in zeny)
  12. vending_max_value: 1000000000
  13. // Whether to allow buying from vending chars that are at their max. zeny limit.
  14. // If set to yes, the rest of the zeny above the char's capacity will disappear.
  15. vending_over_max: yes
  16. // Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%)
  17. // When a tax is applied, the item's full price is charged to the buyer, but
  18. // the vender will not get the whole price paid (they get 100% - this tax).
  19. vending_tax: 500
  20. // Minimum total of purchase until taxes are applied.
  21. // Officially there is no tax for anything less than 100 million zeny.
  22. // 0 will apply taxes to all transactions.
  23. vending_tax_min: 100000000
  24. // Show the buyer's name when successfully vended an item
  25. buyer_name: yes
  26. // Forging success rate. (Note 2)
  27. weapon_produce_rate: 100
  28. // Prepare Potion success rate. (Note 2)
  29. potion_produce_rate: 100
  30. // Do produced items have the maker's name on them? (Note 3)
  31. // 0x01: Produced Weapons
  32. // 0x02: Produced Potions
  33. // 0x04: Produced Arrows
  34. // 0x08: Produced Holy Water/Ancilla
  35. // 0x10: Produced Deadly Potions
  36. // 0x80: Other produced items.
  37. produce_item_name_input: 0x03
  38. // Is a monster summoned via dead branch aggressive? (Note 1)
  39. dead_branch_active: yes
  40. // Should summoned monsters check the player's base level? (dead branches) (Note 1)
  41. // On officials this is no - monsters summoned from dead/bloody branches can be ANY level.
  42. // Change to 'yes' to only summon monsters less than or equal to the player's base level.
  43. random_monster_checklv: no
  44. // Can any player equip any item regardless of the gender restrictions
  45. // NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting.
  46. ignore_items_gender: yes
  47. // On map change it will check for items not tagged as "available" and
  48. // auto-delete them from inventory/cart/storage.
  49. // NOTE: An item is not available if it was not loaded from the item_db or
  50. // specified as unavailable in db/item_avail.txt
  51. // 0x1: Inventory
  52. // 0x2: Cart
  53. // 0x4: Storage
  54. item_check: 0x0
  55. // How much time must pass between item uses?
  56. // Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms
  57. // On officials this is 0, but it's set to 100ms as a measure against bots/macros.
  58. item_use_interval: 100
  59. // How much time must pass between cash food uses? Default: 60000 (1 min)
  60. cashfood_use_interval: 60000
  61. // Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card).
  62. // For example, if left at 50. An item can give bNoMagicDamage,40;
  63. // which reduces magic damage by 40%, but does not blocks status changes.
  64. gtb_sc_immunity: 50
  65. // Enable autospell card effects to stack?
  66. // NOTE: Different cards that grant the same skill will both
  67. // always work independently of each other regardless of setting.
  68. autospell_stacking: no
  69. // Allow the consumption of usable items that are disabled by item_noequip.txt? (Note 1)
  70. // no = can't be consumed
  71. // yes = consumed with no effect
  72. allow_consume_restricted_item: no
  73. // Allow equipping items that are disabled by item_noequip.txt? (Note 1)
  74. // no = can't be equipped and will be unequipped when entering the map
  75. // yes = can be equipped but gives no effect
  76. // If the equip is compounded with restricted card(s), it ignores this check but still gives no effect.
  77. allow_equip_restricted_item: yes
  78. // Allow changing of equipment while interacting with NPCs? (Note 1)
  79. // Default: yes
  80. item_enabled_npc: yes
  81. // Allow map_flooritem to check if item is droppable? (Note 1)
  82. // If yes, undroppable items will be destroyed instead of appearing on the map when a player's inventory is full.
  83. // Default: yes
  84. item_flooritem_check: yes
  85. // Set default bound type for item_flag &8 (see db/[pre-]re/item_flag.txt
  86. // 0 - None
  87. // 1 - Account
  88. // 2 - Guild
  89. // 3 - Party
  90. // 4 - Character
  91. default_bind_on_equip: 4
  92. // Allow selling of bound/sell restricted items as Itemshop currency? (Note 3)
  93. // 0x0 = Bound/sell restricted items are unable to be sold to Itemshops/Shops
  94. // 0x1 = Bound items are able to be sold to Itemshops
  95. // 0x2 = Sell restricted items are able to be sold to Itemshops
  96. // 0x4 = Bound items are able to be sold to Shops,
  97. // because most of trade restricted items are still able to be sold to Shops
  98. // 0x8 = Only Guild Leader can sell BOUND_GUILD items to Shops or Itemshops (if 0x1 or 0x4 set)
  99. allow_bound_sell: 0x0
  100. // Turn on event refine chance (see db/{pre-}re/refine_db.yml)
  101. // no = normal refine chances in effect (official/default value)
  102. // yes = event refine chances in effect
  103. event_refine_chance: no
  104. // Hide n last characters of player's name with asterisk (*) when the player
  105. // obtained an item with special broadcast flag.
  106. // Note: Players with short names can be fully converted to asterisks if this
  107. // config value is set high.
  108. broadcast_hide_name: 2
  109. // Enable to sell rental item to NPC shop? (Note 1)
  110. rental_transaction: yes
  111. // Minimum purchase price of items at a normal Shop
  112. // Officially items cannot be purchased for less than 1 Zeny
  113. min_shop_buy: 1
  114. // Minimum sell price of items at a normal shop
  115. // Officially items can be sold for 0 Zeny
  116. min_shop_sell: 0