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- //===== eAthena Script =======================================
- //= Variable Management NPC for the god item quest
- //===== By: ==================================================
- //= MasterOfMuppets
- //===== Current Version: =====================================
- //= 1.1
- //===== Compatible With: =====================================
- //= eAthena
- //===== Description: =========================================
- //= Use this NPC if the seals quest variables get messed up.
- //===== Additional Comments: =================================
- //= 1.0 First version. [MasterOfMuppets]
- //= 1.1 Updated several aspects of the script. [L0ne_W0lf]
- //============================================================
- sec_in02,15,170,0 script Golbal var 817,{
- //mes "[Check]";
- //mes "Please enter the password.";
- //next;
- //set .@check,68392411;
- //dlgwrite 0 10000000
- //if (check == input){
- if (getgmlevel() > 98) {
- mes "[Check]";
- mes "Please choose a menu.";
- next;
- switch(select("Now:No.1:No.2:No.3:No.4:Reset")) {
- case 1:
- mes "^0000FF$God1^000000 = ^FF0000" + $God1 + "^000000.";
- mes "^0000FF$God2^000000 = ^FF0000" + $God2 + "^000000.";
- mes "^0000FF$God3^000000 = ^FF0000" + $God3 + "^000000.";
- mes "^0000FF$God4^000000 = ^FF0000" + $God4 + "^000000.";
- close;
- case 2:
- input .@input,0,100;
- mes "[Check]";
- mes "Would you like to change to "+.@input+"?";
- next;
- if (select("Yes:No") == 1) {
- mes "[Check]";
- mes "The command "+.@input+" has been confirmed.";
- next;
- set $God1,.@input;
- mes "$God1 "+.@input+"";
- close;
- }
- else {
- mes "[Check]";
- mes "The command has been canceled.";
- close;
- }
- case 3:
- input .@input,0,100;
- mes "[Check]";
- mes "Would you like to change to "+.@input+"?";
- next;
- if (select("Yes:No") == 1) {
- mes "[Check]";
- mes "The command "+.@input+" has been confirmed.";
- next;
- set $God2,.@input;
- mes "$God2 "+.@input+"";
- close;
- }
- else {
- mes "[Check]";
- mes "The command has been canceled.";
- close;
- }
- case 4:
- input .@input,0,100;
- mes "[Check]";
- mes "Would you like to change to "+.@input+"?";
- next;
- if (select("Yes:No") == 1) {
- mes "[Check]";
- mes "The command "+.@input+" has been confirmed.";
- next;
- set $God3,.@input;
- mes "$God3 "+.@input+"";
- close;
- }
- else {
- mes "[Check]";
- mes "The command has been canceled.";
- close;
- }
- case 5:
- input .@input,0,100;
- mes "[Check]";
- mes "Would you like to change to "+.@input+"?";
- next;
- if (select("Yes:No") == 1) {
- mes "[Check]";
- mes "The command "+.@input+" has been confirmed.";
- next;
- set $God4,.@input;
- mes "$God4 "+.@input+"";
- close;
- }
- else {
- mes "[Check]";
- mes "The command has been canceled.";
- close;
- }
- case 6:
- mes "[Check]";
- mes "Are you really sure that you want to reset the entire list of God Globalvar?";
- next;
- if (select("Yes:No") == 1) {
- mes "[Check]";
- mes "Now, the entire list of God Globalvar is being reset.";
- next;
- set $God1,0;
- set $God2,0;
- set $God3,0;
- set $God4,0;
- mes "^0000FF$God1^000000 = ^FF0000" + $God1 + "^000000.";
- mes "^0000FF$God2^000000 = ^FF0000" + $God2 + "^000000.";
- mes "^0000FF$God3^000000 = ^FF0000" + $God3 + "^000000.";
- mes "^0000FF$God4^000000 = ^FF0000" + $God4 + "^000000.";
- close;
- }
- else {
- mes "[Check]";
- mes "The command has been canceled.";
- close;
- }
- }
- }
- else {
- mes "[Check]";
- //mes "Incorrect password.";
- mes "You cannot access this NPC.";
- close;
- }
- }
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