quests_veins.txt 189 KB

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  1. //===== eAthena Script =======================================
  2. //= Veins Quests
  3. //===== By: ==================================================
  4. //= L0ne_W0lf
  5. //===== Current Version: =====================================
  6. //= 1.8
  7. //===== Compatible With: =====================================
  8. //= eAthena SVN
  9. //===== Description: =========================================
  10. //= [Aegis Conversion]
  11. //= Collection of Veins Quests
  12. //= Stone Quest:
  13. //= - Help an Old Man with his job.
  14. //= - Dialog obtained from iRO.
  15. //= - Variable in use: veins_stone (max 8)
  16. //= Spy Quest:
  17. //= - Help prove (or disprove) a bard's innocence.
  18. //= - Dialog obtained from iRO.
  19. //= - Variable in use: que_sch (max 26)
  20. //= Siblings Quest:
  21. //= - Help a boy save his little sister.
  22. //= - Dialog partially obtained from iRO.
  23. //= - Variable in use: rachel_camel (max 25)
  24. //= Thor Volcano Base Quest:
  25. //= - Missing addition to High Priest Zhed to start quest.
  26. //= - Infiltrate Thor Volcano Base. What is Arunafeltz up to?
  27. //= - Variable in use: rachel_camel (max 27)
  28. //===== Additional Comments: =================================
  29. //= 1.0 First version, Added Veins Stone quest. [L0ne_W0lf]
  30. //= 1.1 Added Veins Spy Quest. [L0ne_W0lf]
  31. //= 1.2 Added Veins Siblings Quest. [L0ne_W0lf]
  32. //= Added Veins Thor Volcano Base Quest NPC. [L0ne_W0lf]
  33. //= Start NPC is missing, but will be added when I get it.
  34. //= 1.3 Fixed two typos small in Asbar. [L0ne_W0lf]
  35. //= 1.3a More fixes to some of the Base quest NPCs. [L0ne_W0lf]
  36. //= 1.4 Added missing checkweights. [L0ne_W0lf]
  37. //= 1.4a Corrected a typo error ";;". [Toms]
  38. //= 1.5 Added Nameless Island quest addition. [L0ne_W0lf]
  39. //= 1.5a Corrected a couple typos in Nameless Addition. [L0ne_W0lf]
  40. //= 1.6 Replaced effect numerics with constants. [L0ne_W0lf]
  41. //= 1.7 Moved a couple NPCs related to the Spy quest. [L0ne_W0lf]
  42. //= 1.8 Fixed some typos and confusing condition checks. [L0ne_W0lf]
  43. //============================================================
  44. // Stone Quest
  45. //============================================================
  46. ve_fild05,257,130,4 script Wincing Old Man#ve 945,{
  47. if ((MaxWeight - Weight) < 2000 || checkweight(1201,1) == 0) {
  48. mes "- Wait a moment! -";
  49. mes "- Currently you are carrying -";
  50. mes "- too many items with you. -";
  51. mes "- Please come back after -";
  52. mes "- you put some items into Kafra Storage. -";
  53. close;
  54. }
  55. if ((veins_stone == 0) && (BaseLevel > 59)) {
  56. mes "[Zabaroo]";
  57. mes "My back is killing me";
  58. mes "after stooping over to";
  59. mes "pick up stones all day long...";
  60. mes "The pain... It's unbearable!";
  61. next;
  62. switch(select("Bend with your knees, yo.:Gosh, how bad is it?")) {
  63. case 1:
  64. mes "[Zabaroo]";
  65. mes "Whippersnapper!";
  66. mes "I didn't ask you for";
  67. mes "your advice! Don't";
  68. mes "patronize an old man!";
  69. close;
  70. case 2:
  71. mes "[Zabaroo]";
  72. mes "Oh, it hurts so much, it's";
  73. mes "almost crippling. But I don't";
  74. mes "have any choice. I need to";
  75. mes "get enough stops to fill";
  76. mes "this gap if I want to get";
  77. mes "paid. Arrrrgh, damn it!";
  78. next;
  79. mes "[Zabaroo]";
  80. mes "If I don't get enough";
  81. mes "money to pay for my";
  82. mes "granddaughter's medicine,";
  83. mes "I won't be able to buy any";
  84. mes "medicine for my granddaughter!";
  85. mes "And that will be horrible! Ag!";
  86. next;
  87. select("Can I help?");
  88. mes "[Zabaroo]";
  89. mes "I appreciate your kindness,";
  90. mes "stranger, but no. I have";
  91. mes "to do this on my own.";
  92. mes "A man must have his pride....";
  93. next;
  94. mes "^333333*Snap*^000000";
  95. next;
  96. mes "[Zabaroo]";
  97. mes "Argh! My back...!";
  98. mes "This was totally";
  99. mes "unforeseeable!";
  100. mes "Please! Please,";
  101. mes "for the love of Freya,";
  102. mes "please help me!";
  103. next;
  104. select("I will help you.");
  105. mes "[Zabaroo]";
  106. mes "Thank you!";
  107. mes "Thanks so much!";
  108. next;
  109. select("What do you want me to do?");
  110. mes "[Zabaroo]";
  111. mes "Ow-ow-ow! Oh... Okay...";
  112. mes "You see those all dark";
  113. mes "stones stuck in the ground?";
  114. mes "Those are what I need to";
  115. mes "pick up. Now don't go";
  116. mes "lifting rocks just yet...";
  117. next;
  118. mes "[Zabaroo]";
  119. mes "I asked some other old";
  120. mes "man in town, Absar, to";
  121. mes "make me something to help";
  122. mes "with my back. He was going";
  123. mes "to help me if I gave hi--";
  124. mes "ARGH! My back! It hurts!";
  125. next;
  126. mes "[Zabaroo]";
  127. mes "It hurts so bad! But it's";
  128. mes "especially painful right";
  129. mes "when I'm about to finish";
  130. mes "sentences in which I intend to";
  131. mes "tell you important informat--";
  132. mes "ARRRGH! Find Absar! Quickly!";
  133. next;
  134. while(1) {
  135. mes "[Zabaroo]";
  136. mes "Wait, wait...";
  137. mes "Maybe I can answer";
  138. mes "a few of your questions";
  139. mes "before my body is wracked";
  140. mes "with throbbing pain. Let's...";
  141. mes "Let's at least give it a try.";
  142. next;
  143. switch(select("What's with these stones?:Where's the old man?:Nothing.")) {
  144. case 1:
  145. mes "[Zabaroo]";
  146. mes "Well, we use these dark";
  147. mes "stones because they're";
  148. mes "pretty and easy to process.";
  149. mes "They're sort of a specialty";
  150. mes "of this town. I get paid to";
  151. mes "harvest these handy rocks.";
  152. next;
  153. mes "[Zabaroo]";
  154. mes "We can sell these to tourists,";
  155. mes "and we even have a factory";
  156. mes "that uses these stones.";
  157. mes "Still, it's not like the";
  158. mes "townspeople are getting";
  159. mes "rich off these stones.";
  160. next;
  161. mes "[Zabaroo]";
  162. mes "All of us are still";
  163. mes "barely making a living...";
  164. next;
  165. break;
  166. case 2:
  167. mes "[Zabaroo]";
  168. mes "Absar? He's inside";
  169. mes "the Tool Shop. You";
  170. mes "can't miss him... Just";
  171. mes "look for the man with";
  172. mes "the crazy eyes!";
  173. next;
  174. break;
  175. case 3:
  176. mes "[Zabaroo]";
  177. mes "Thanks for your help.";
  178. mes "If you can't find Absar";
  179. mes "in the Tool Shop, then";
  180. mes "you might want to stop";
  181. mes "by the Tavern. A-auuugh!";
  182. set veins_stone,1;
  183. close;
  184. }
  185. }
  186. }
  187. }
  188. else if (veins_stone == 1) {
  189. mes "[Zabaroo]";
  190. mes "Thanks for your help.";
  191. mes "If you can't find Absar";
  192. mes "in the Tool Shop, then";
  193. mes "you might want to stop";
  194. mes "by the Tavern. A-auuugh!";
  195. close;
  196. }
  197. else if ((veins_stone > 1) && (veins_stone < 4)) {
  198. mes "[Zabaroo]";
  199. mes "Geez, Absar sure can";
  200. mes "be fussy. Still, do your";
  201. mes "best to get what he wants.";
  202. mes "He won't help me otherwise!";
  203. mes "Other than that, he's not";
  204. mes "really that bad a guy...";
  205. close;
  206. }
  207. else if (veins_stone == 4) {
  208. mes "[Zabaroo]";
  209. mes "Oh good, you're back!";
  210. mes "Did you bring what";
  211. mes "Absar made for me?";
  212. next;
  213. select("Yes, here...");
  214. mes "[Zabaroo]";
  215. mes "So this is what he";
  216. mes "was talking about?";
  217. mes "How does it... Ah!";
  218. mes "Here we go! If I pull";
  219. mes "the handle, that end of";
  220. mes "the stick will pick stuff up!";
  221. next;
  222. mes "[Zabaroo]";
  223. mes "This is great! I won't";
  224. mes "have to bend over to pick";
  225. mes "up stones anymore! Heh,";
  226. mes "he must be awfully proud";
  227. mes "of this useful invention~";
  228. mes "I can imagine him strutting.";
  229. next;
  230. mes "[Zabaroo]";
  231. mes "Um, did he have anything";
  232. mes "to say after he gave this";
  233. mes "to you? I'm just curious.";
  234. next;
  235. select("This message...");
  236. mes "[Zabaroo]";
  237. mes "Oh... I thought he";
  238. mes "would forget all about";
  239. mes "that. Well, it's a relief";
  240. mes "to know that now. That's";
  241. mes "really very nice of him.";
  242. next;
  243. mes "[Zabaroo]";
  244. mes "I hate to ask you...";
  245. mes "But would you mind";
  246. mes "helping me out one";
  247. mes "more time?";
  248. next;
  249. select("Huh? What is it?");
  250. mes "[Zabaroo]";
  251. mes "Don't worry, it's not";
  252. mes "too hard. Would you just";
  253. mes "deliver the stones I gathered";
  254. mes "to the factory in town? It's";
  255. mes "near the airport or airship or";
  256. mes "something. It won't take long.";
  257. set veins_stone,5;
  258. close;
  259. }
  260. else if (veins_stone < 7) {
  261. mes "[Zabaroo]";
  262. mes "Thanks again for your help!";
  263. mes "What did Absar call this";
  264. mes "thing again? A Tactile...";
  265. mes "Extendable... Damn it...";
  266. mes "Why's the name so long?";
  267. mes "Anyway, it's usefull~";
  268. close;
  269. }
  270. else if (veins_stone == 7) {
  271. mes "[Zabaroo]";
  272. mes "Oh, you're back!";
  273. mes "I really appreciate all";
  274. mes "of your help. I don't have";
  275. mes "much, and I know you weren't";
  276. mes "expecting a reward, but I'd";
  277. mes "like to give you something.";
  278. next;
  279. mes "[Zabaroo]";
  280. mes "Ah, here we are. I found";
  281. mes "these while harvesting stones";
  282. mes "I was told that adventurers";
  283. mes "find these useful. Anyway,";
  284. mes "I hope you like these rocks...";
  285. set veins_stone,8;
  286. getexp 300000,0;
  287. getitem 985,3; //Elunium
  288. close;
  289. }
  290. else if (veins_stone > 7) {
  291. mes "[Zabaroo]";
  292. mes "Thanks to you and Absar,";
  293. mes "my poor back hasn't been";
  294. mes "bothering me at all lately.";
  295. mes "I should be taking better";
  296. mes "care of myself at my age...";
  297. close;
  298. }
  299. mes "[Zabaroo]";
  300. mes "I'm sorry dear.";
  301. mes "You're not strong enough for this kind of work.";
  302. mes "Put on some muscle and talk to me again.";
  303. close;
  304. }
  305. ve_in,169,310,6 script Strange Old Man#ve 121,{
  306. if (veins_stone == 0) {
  307. mes "[Absar]";
  308. mes "Bwahahaha!";
  309. mes "Once... Once this is completed, I'll...";
  310. mes "Mwahahahahahahahah!";
  311. close;
  312. }
  313. else if (veins_stone == 1) {
  314. mes "[Absar]";
  315. mes "I'm so close to";
  316. mes "completion. Now, if";
  317. mes "I just turn this here...";
  318. next;
  319. if (select("Excuse me...:........") == 1) {
  320. mes "[Absar]";
  321. mes "What?! Who dares";
  322. mes "disturb me?! N-no!";
  323. mes "Look! Look what you did!";
  324. mes "You made me screw up!";
  325. next;
  326. specialeffect EF_LORD;
  327. percentheal -30,0;
  328. next;
  329. mes "[Absar]";
  330. mes "!@#$%#@#$!*~";
  331. mes "F$#@#%^^^&&!";
  332. close2;
  333. warp "ve_in",262,309;
  334. end;
  335. }
  336. mes "[Absar]";
  337. mes "Oh, no...";
  338. next;
  339. specialeffect EF_ASPERSIO;
  340. next;
  341. mes "[Absar]";
  342. mes "How...?!";
  343. mes "No! I failed again!";
  344. mes "D-DAAAAAAAAAAAMN IIIII--";
  345. next;
  346. mes "[Absar]";
  347. mes "Huh? What are you...";
  348. mes "What do you want?";
  349. next;
  350. select("Oh, I-I'm...");
  351. mes "[Absar]";
  352. mes "Spit it out. Tell me";
  353. mes "what you want, not your";
  354. mes "name. Hurry, can't you";
  355. mes "see that I'm busy?";
  356. next;
  357. if (select("I... I'm sorry.:I'm here for Mr. Zabaroo...") == 1) {
  358. mes "[Absar]";
  359. mes "If only you didn't";
  360. mes "interrupt me! Then";
  361. mes "I'd already have...";
  362. mes "Ugh! Back to work!";
  363. close;
  364. }
  365. mes "[Absar]";
  366. mes "Zabaroo? What does...";
  367. mes "Oh. Never mind. I think";
  368. mes "I remember what he asked";
  369. mes "me to make him. So did";
  370. mes "you bring all the materials?";
  371. next;
  372. if (select("Yes:What materials...?") == 1) {
  373. mes "[Absar]";
  374. mes "Great, we can get";
  375. mes "started and m--";
  376. mes "Liar. You don't even know";
  377. mes "what you're supposed to";
  378. mes "bring me, do you?!";
  379. mes "Get out of here!";
  380. close2;
  381. warp "ve_in",262,309;
  382. end;
  383. }
  384. mes "[Absar]";
  385. mes "Of course. I didn't tell him";
  386. mes "what materials I needed";
  387. mes "anyway. Heh heh! Now, this";
  388. mes "is what I need you to bring.";
  389. mes "Listen up, okay? And hurry.";
  390. next;
  391. mes "[Absar]";
  392. mes "^4D4DFF5 Maneater Roots^000000,";
  393. mes "^4D4DFF2 Glacial Hearts^000000, and";
  394. mes "^4D4DFF5 Steel^000000. If you don't";
  395. mes "come back soon, then";
  396. mes "I won't help you. I've got";
  397. mes "projects I'm working on!";
  398. set veins_stone,2;
  399. close;
  400. }
  401. else if (veins_stone == 2) {
  402. if (countitem(999) > 4 && countitem(7561) > 1 && countitem(1033) > 4) {
  403. mes "[Absar]";
  404. mes "Good, you finally";
  405. mes "brought everthing.";
  406. mes "I was just about to";
  407. mes "give up on you, so";
  408. mes "consider yourself lucky!";
  409. next;
  410. mes "[Absar]";
  411. mes "Give me a second.";
  412. mes "You won't have to";
  413. mes "wait long to see";
  414. mes "my great invention!";
  415. delitem 999,5; //Steel
  416. delitem 1033,5; //Root_Of_Maneater
  417. delitem 7561,2; //Ice_Heart
  418. set veins_stone,3;
  419. close2;
  420. specialeffect EF_FIRESPLASHHIT;
  421. end;
  422. }
  423. mes "[Absar]";
  424. mes "What the hell?";
  425. mes "Hurry and bring";
  426. mes "^4D4DFF5 Maneater Roots^000000,";
  427. mes "^4D4DFF2 Glacial Hearts^000000, and";
  428. mes "^4D4DFF5 Steel^000000! Do you think";
  429. mes "I'm doing this for fun?!";
  430. close;
  431. }
  432. else if (veins_stone == 3) {
  433. mes "[Absar]";
  434. mes "Here you are...";
  435. mes "Well, I don't know";
  436. mes "if you appreciate";
  437. mes "inventions, but this";
  438. mes "is a Tactile Extendable";
  439. mes "Clamp-Release Mechanism!";
  440. next;
  441. mes "["+strcharinfo(0)+"]";
  442. mes "Tack... What...?";
  443. next;
  444. mes "[Absar]";
  445. mes "...............................";
  446. mes "You can use this to pick";
  447. mes "things up. From a distance.";
  448. next;
  449. mes "[Absar]";
  450. mes "Anyway, when you get back";
  451. mes "to Zabaroo, let me him know";
  452. mes "that he doesn't owe me";
  453. mes "anything anymore. He'll...";
  454. mes "He'll know what I mean...";
  455. set veins_stone,4;
  456. close;
  457. }
  458. mes "[Absar]";
  459. mes "It's a ''Tactile Extendable";
  460. mes "Clamp-Release Mechanism.''";
  461. mes "What's so hard to understand";
  462. mes "about that? Hmpf! I know!";
  463. mes "It must be the educational";
  464. mes "system! They're to blame!";
  465. close;
  466. }
  467. ve_in02,37,28,4 script Factory Manager 898,{
  468. if (veins_stone < 5) {
  469. mes "[Mirhen]";
  470. mes "Hey, employees only beyond this point!";
  471. mes "Geez, don't we have a sigh that says that?";
  472. mes "We should get one...";
  473. mes "Anyway, get out of here.";
  474. close2;
  475. warp "veins",269,221;
  476. end;
  477. }
  478. else if (veins_stone == 5) {
  479. mes "[Mirhen]";
  480. mes "Hey, employees only";
  481. mes "beyond this point!";
  482. mes "Geez, don't we have";
  483. mes "a sign that says that?";
  484. mes "We should get one...";
  485. mes "Anyway, get out of here.";
  486. next;
  487. if (select("I'm sorry.:I've brought these...") == 1) {
  488. mes "[Mirhen]";
  489. mes "You're sorry,";
  490. mes "I get it. Ummm...";
  491. mes "Aren't you leaving?";
  492. close;
  493. }
  494. mes "[Mirhen]";
  495. mes "Huh? What's this name";
  496. mes "tag? Zabaroo? Wait a sec...";
  497. mes "You're definitely not him!";
  498. next;
  499. select("I'm here on his behalf.");
  500. mes "[Mirhen]";
  501. mes "Ah, I get it. Zabaroo's";
  502. mes "back has really been";
  503. mes "bothering him lately.";
  504. mes "Okay, we can bend the";
  505. mes "rules a bit in this situation.";
  506. next;
  507. mes "[Mirhen]";
  508. mes "Bring those rocks over";
  509. mes "to Bahed over there.";
  510. mes "He'll take care of them.";
  511. set veins_stone,6;
  512. close;
  513. }
  514. mes "[Mirhen]";
  515. mes "Hetarium ...";
  516. mes "What's so special about";
  517. mes "it? I mean, it looks just like";
  518. mes "Iron Ore. Why the hell is";
  519. mes "it like classified info?";
  520. next;
  521. mes "[Mirhen]";
  522. mes "I wish I could return to";
  523. mes "Rekenber Headquarters...";
  524. mes "I hate being stuck here";
  525. mes "gathering silly rocks in";
  526. mes "the middle of nowhere.";
  527. close;
  528. }
  529. ve_in02,54,49,2 script Factory Worker#ve1 943,{
  530. if (veins_stone < 6) {
  531. mes "[Bahed]";
  532. mes "lately, I've been feeling so weak...";
  533. mes "I heard the guy before me had to quit because he also started feeling weak.";
  534. next;
  535. mes "[Bahed]";
  536. mes "It couldn't be...";
  537. mes "It couldn't be because of this 'Hetarium'...";
  538. mes "That's just plain crazy...";
  539. close;
  540. }
  541. else if (veins_stone == 6) {
  542. mes "[Bahed]";
  543. mes "Oh, you got the rocks?";
  544. mes "You brought them for Zabaroo?";
  545. mes "Oh, how is he doing? I hear";
  546. mes "he threw out his back.";
  547. next;
  548. select("He still hurts.");
  549. mes "[Bahed]";
  550. mes "Oh no... I'm so sorry";
  551. mes "to hear that. I hope he";
  552. mes "feels better soon. Anyway,";
  553. mes "why don't you bring the";
  554. mes "rocks over here?";
  555. next;
  556. mes "[Bahed]";
  557. mes "Let me confirm Zabaroo's";
  558. mes "quota for today. Ah, and";
  559. mes "don't worry, we pay him";
  560. mes "for his quotas regularly.";
  561. next;
  562. select("I have a question...");
  563. mes "[Bahed]";
  564. mes "Hm? What'd you want";
  565. mes "to know? I can't say that";
  566. mes "I know everything, but";
  567. mes "I'll try my best to tell you";
  568. mes "what I know. I mean,";
  569. mes "you helped Zabaroo, so...";
  570. next;
  571. select("What's this Hetarium??");
  572. mes "[Bahed]";
  573. mes "Well, it hasn't been that";
  574. mes "long since these rocks";
  575. mes "attracted attention outside";
  576. mes "of town. Before all this,";
  577. mes "the townspeople just";
  578. mes "made carvings out of them.";
  579. next;
  580. mes "[Bahed]";
  581. mes "Then, all of a sudden,";
  582. mes "these people from--I guess";
  583. mes "it was Schwaltzvalt--came";
  584. mes "and bought a lot of these";
  585. mes "stones. Later, they even built";
  586. mes "this factory to process them!";
  587. next;
  588. mes "[Bahed]";
  589. mes "Oh, they tried using machines";
  590. mes "to harvest these stones, but";
  591. mes "they all broke down too soon.";
  592. mes "That's why they hired people";
  593. mes "in Veins to collect them.";
  594. next;
  595. mes "[Bahed]";
  596. mes "I'm not sure many people";
  597. mes "know who owns this factory.";
  598. mes "Maybe it's Rekenber? Yes,";
  599. mes "I saw one of their corporate";
  600. mes "airships come to town, so";
  601. mes "I think it might be them.";
  602. next;
  603. select("How do they use Hetarium??");
  604. mes "[Bahed]";
  605. mes "I'm not really sure. I just";
  606. mes "happened to overhear some";
  607. mes "of the higher ups mention";
  608. mes "something about hearts?";
  609. mes "Pieces of hearts? Doesn't";
  610. mes "make any sense to me.";
  611. next;
  612. mes "[Bahed]";
  613. mes "All I gathered was that";
  614. mes "they were using the stones";
  615. mes "to build a machine related";
  616. mes "to those hearts. That's";
  617. mes "all I know. Anyway, please";
  618. mes "leave the stones over there~";
  619. set veins_stone,7;
  620. close;
  621. }
  622. mes "[Bahed]";
  623. mes "Everyday I feel";
  624. mes "weaker and weaker...";
  625. mes "Could this be chronic";
  626. mes "fatigue syndrome? Ugh...";
  627. close;
  628. }
  629. ve_in02,68,39,7 script Factory Worker#ve2 943,{
  630. mes "[Worker]";
  631. mes "What the heck are these rocks?";
  632. mes "They're ordinary stones, aren't they?";
  633. mes "They don't pay me enough here...";
  634. close;
  635. }
  636. // Spy Quest
  637. //============================================================
  638. prontera,202,122,0 script Kid#sch 703,{
  639. if (que_sch == 0) {
  640. mes "[Rooney]";
  641. mes "Where the heck";
  642. mes "is it? I don't... Where...?";
  643. mes "He's got to be around here";
  644. mes "somewhere, I think...";
  645. next;
  646. if (select("What's wrong?:...") == 1) {
  647. mes "[Rooney]";
  648. mes "Oh, it's just...";
  649. mes "Some guy sent me on a";
  650. mes "delivery errand, but I can't";
  651. mes "find the recipient. He said";
  652. mes "that I can't miss him, but";
  653. mes "I still can't figure it out.";
  654. next;
  655. mes "[Rooney]";
  656. mes "I should have asked for";
  657. mes "the exact location. I mean,";
  658. mes "if I don't find him, then I'll";
  659. mes "never get paid for doing";
  660. mes "this delivery. ^333333*Sigh*^000000";
  661. next;
  662. if (select("Sounds tough. Good luck!:Do you need any help?") == 1) {
  663. mes "[Rooney]";
  664. mes "Thanks. I think";
  665. mes "I just might need it.";
  666. mes "Where could this guy";
  667. mes "be? If he's expecting";
  668. mes "a delivery, he should";
  669. mes "make himself easy to find...";
  670. close;
  671. }
  672. mes "[Rooney]";
  673. mes "Yeah, sure, it'd be great";
  674. mes "if you could help me. Let's";
  675. mes "see, I need to deliver this";
  676. mes "letter to a bard named...";
  677. mes "It was... Ah, ^FF0000Lasda Midar^000000!";
  678. next;
  679. mes "[Rooney]";
  680. mes "I've looked everywhere";
  681. mes "in town for someone that";
  682. mes "looks like a Bard, but I'm";
  683. mes "not having any luck. If you";
  684. mes "find him, would you tell me?";
  685. set que_sch,1;
  686. close;
  687. }
  688. close;
  689. }
  690. else if (que_sch == 1) {
  691. mes "[Rooney]";
  692. mes "I still haven't";
  693. mes "found Lasda Midar.";
  694. mes "Would you let me know";
  695. mes "if you find him so that";
  696. mes "I can deliver his letter?";
  697. close;
  698. }
  699. else if (que_sch == 2) {
  700. if (Zeny < 100) {
  701. mes "[Rooney]";
  702. mes "Lasda Midar...";
  703. mes "Where the heck";
  704. mes "could that guy be?";
  705. close;
  706. }
  707. else {
  708. mes "[Rooney]";
  709. mes "Wow, did you really";
  710. mes "find Lasda Midar?";
  711. mes "Why couldn't I find him?";
  712. mes "Anyway, thank you so much";
  713. mes "for your help. I thought I was";
  714. mes "going to fail my delivery!";
  715. next;
  716. select("He asked me to give you this.");
  717. mes "[Rooney]";
  718. mes "Hey, alright! Thanks";
  719. mes "for the cash! Heh heh~";
  720. set zeny,zeny-100;
  721. set que_sch,3;
  722. close;
  723. }
  724. }
  725. mes "[Rooney]";
  726. mes "Nice day out, isn't it?";
  727. close;
  728. }
  729. prt_church,89,108,6 script Bard#sch 741,{
  730. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  731. mes "^3355FFWait a second!";
  732. mes "Right now, you're carrying";
  733. mes "too many things with you.";
  734. mes "Please come back after";
  735. mes "using the Kafra Service";
  736. mes "to store some of your items.^000000";
  737. close;
  738. }
  739. if (que_sch < 1) {
  740. mes "[Lasda]";
  741. mes "Hello there, isn't today";
  742. mes "such a wonderful day?";
  743. mes "Nice weather always";
  744. mes "inspires the poet in me,";
  745. mes "and I can't seem to stop";
  746. mes "singing my heart out~";
  747. close;
  748. }
  749. else if (que_sch == 1) {
  750. mes "[Lasda]";
  751. mes "Why, what a glorious";
  752. mes "day! I should sing a song";
  753. mes "in praise of its wonder!";
  754. mes "Ooooh... La la la-la~";
  755. mes "Girls, girls, giiiirls...";
  756. next;
  757. switch(select("Excuse me...:......")) {
  758. case 1:
  759. mes "[Lasda]";
  760. mes "Why, what a glorious";
  761. mes "day! I should sing a song";
  762. mes "in praise of its wonder!";
  763. mes "Ooooh... La la la-la~";
  764. mes "Girls, girls, giiiirls...";
  765. close;
  766. case 2:
  767. mes "[Lasda]";
  768. mes "Girls, girls, giiiirls...";
  769. mes "Making my heart";
  770. mes "beat like... Like it's";
  771. mes "going too fast. My heart's";
  772. mes "racing... And you're at the";
  773. mes "finish line--Love Champion!";
  774. next;
  775. mes "[Lasda]";
  776. mes "Oh? Don't stare at me";
  777. mes "like that, you're making";
  778. mes "me blush. Did you need to";
  779. mes "talk to me or something?.";
  780. next;
  781. switch(select("I'm sorry.:Are you ^ff0000Lasda Midar^000000?")) {
  782. case 1:
  783. mes "[Lasda]";
  784. mes "Oh, that's alright.";
  785. mes "...............................";
  786. mes "Girl, I'll laugh at all your";
  787. mes "jokes, and agree with yourv";
  788. mes "politics~ You're hot! But";
  789. mes "baby, you're dumb as bricks~";
  790. close;
  791. case 2:
  792. mes "[Lasda]";
  793. mes "Oh? Oh, yes, that's me.";
  794. mes "How can I help you?";
  795. next;
  796. select("I'm here to deliver this to you.");
  797. mes "[Lasda]";
  798. mes "Ah! He must have finally";
  799. mes "sent it. Would you please";
  800. mes "give me a second? Let's see...";
  801. next;
  802. mes "^3355FFLasda opened the letter";
  803. mes "and started reading it.^000000";
  804. next;
  805. mes "[Lasda]";
  806. mes "Umm...";
  807. mes "Oh, no...";
  808. next;
  809. mes "[Lasda]";
  810. mes "Ah, I'm sorry for";
  811. mes "making you wait.";
  812. mes "Here, please give";
  813. mes "this money to that";
  814. mes "kid that was supposed";
  815. mes "to come find me here.";
  816. set que_sch,2;
  817. set zeny,zeny+100;
  818. next;
  819. mes "[Lasda]";
  820. mes "I'd like you to come";
  821. mes "talk to me again later";
  822. mes "if you have the time";
  823. mes "See you around~";
  824. close;
  825. }
  826. }
  827. }
  828. else if (que_sch == 2) {
  829. mes "^3355FFLasda seems to be";
  830. mes "lost in deep thought.^000000";
  831. close;
  832. }
  833. else if (que_sch == 3) {
  834. mes "[Lasda]";
  835. mes "Oh good, you came back!";
  836. mes "Thanks for delivering that";
  837. mes "letter for me. Listen, you";
  838. mes "mind listening to me for";
  839. mes "a bit? I want to ask you";
  840. mes "for your help with something.";
  841. next;
  842. if (select("Sure.:No.") == 1) {
  843. mes "[Lasda]";
  844. mes "You see, the letter you";
  845. mes "brought me was from my old";
  846. mes "best friend. I haven't heard";
  847. mes "from him for a while, so";
  848. mes "I was pretty worried...";
  849. next;
  850. mes "[Lasda]";
  851. mes "Vitre said in his letter";
  852. mes "that he's in jail under";
  853. mes "false charges so he wants";
  854. mes "me to help him out. However,";
  855. mes "there isn't much I can do.";
  856. mes "Do you think you can help him?";
  857. next;
  858. if (select("Sure.:No.") == 1) {
  859. mes "[Lasda]";
  860. mes "Thank you so much!";
  861. mes "I guess the best thing";
  862. mes "to do for now is to find";
  863. mes "my friend in a prison in";
  864. mes "^FF0000Morroc^000000, and see what";
  865. mes "you can do to help him..";
  866. set que_sch,4;
  867. close;
  868. }
  869. mes "[Lasda]";
  870. mes "I... I guess...";
  871. mes "You must not be";
  872. mes "able to help him too...";
  873. close;
  874. }
  875. mes "[Lasda]";
  876. mes "I suppose that you";
  877. mes "must already be busy";
  878. mes "doing something else.";
  879. mes "Well, I understand...";
  880. close;
  881. }
  882. else if (que_sch < 8) {
  883. mes "[Lasda]";
  884. mes "I still can't believe";
  885. mes "Vitre is being held";
  886. mes "in prison in Morroc. I mean,";
  887. mes "what could have happened?";
  888. mes "I hope you can help him...";
  889. close;
  890. }
  891. else if (que_sch == 8) {
  892. mes "[Lasda]";
  893. mes "He was arrested because";
  894. mes "he's suspected of espionage?";
  895. mes "That doesn't make any sense.";
  896. mes "What could be going on?";
  897. next;
  898. select("^ff0000Krieg^000000 told me that.");
  899. mes "[Lasda]";
  900. mes "Krieg? Do you mean Krieg";
  901. mes "Laje Mandi? I know him quite";
  902. mes "well, actually. Let me write";
  903. mes "you a letter or recommendation.";
  904. mes "Hopefully, it'll be enough to";
  905. mes "let you enter the prison.";
  906. set que_sch,9;
  907. close;
  908. }
  909. else if (que_sch == 9) {
  910. mes "[Lasda]";
  911. mes "Hurry and go bring";
  912. mes "my letter to Krieg.";
  913. mes "I wonder what happened...";
  914. mes "There must be some kind";
  915. mes "of weird misunderstanding.";
  916. close;
  917. }
  918. else if (que_sch < 19) {
  919. mes "[Lasda]";
  920. mes "He really asked you";
  921. mes "to break him out of jail?";
  922. mes "Well, I know that's a morally";
  923. mes "hazy area, but I hope that";
  924. mes "you do your best to help Vitre.";
  925. close;
  926. }
  927. else if (que_sch < 25) {
  928. mes "[Lasda]";
  929. mes "Thanks for offering";
  930. mes "to help me out. I still";
  931. mes "can't believe Vitre had";
  932. mes "the gall to just break";
  933. mes "out of prison, though...";
  934. next;
  935. mes "[Lasda]";
  936. mes "I still can't do";
  937. mes "anything to help him,";
  938. mes "so please do what you";
  939. mes "can to take care of him";
  940. mes "for me. I really appreciate it.";
  941. close;
  942. }
  943. else if (que_sch == 25) {
  944. mes "[Lasda]";
  945. mes "Ah, you're back. I'm sure";
  946. mes "you have a lot to ask me";
  947. mes "right now. You deserve to";
  948. mes "know that everything I asked";
  949. mes "you to do was part of a plan";
  950. mes "to confirm Vitre's guilt.";
  951. next;
  952. mes "[Lasda]";
  953. mes "We arrested him once";
  954. mes "we learned that he was";
  955. mes "an Arunafeltz spy, but we";
  956. mes "couldn't punish him since";
  957. mes "we lacked concrete proof.";
  958. next;
  959. mes "[Lasda]";
  960. mes "That's why we allowed";
  961. mes "him to escape: we planned";
  962. mes "on following him to get the";
  963. mes "proof that we needed. Our";
  964. mes "sting was even able to round";
  965. mes "up all of his compatriots!";
  966. next;
  967. mes "[Lasda]";
  968. mes "I'm sorry for keeping";
  969. mes "you in the dark, but it was";
  970. mes "essential to the plan. We";
  971. mes "couldn't have done it without";
  972. mes "your help. Please take this";
  973. mes "reward with our sincere thanks.";
  974. set que_sch,26;
  975. getitem 12106,1; //Accessory_Box
  976. getexp 600000,0;
  977. close;
  978. }
  979. else {
  980. mes "[Lasda]";
  981. mes "We're having too many";
  982. mes "cases involving spies";
  983. mes "like Vitre lately. This";
  984. mes "might be a sign that";
  985. mes "Arunafeltz is planning";
  986. mes "to move against us...";
  987. close;
  988. }
  989. }
  990. morocc,53,87,7 script Prison Ward#sch 707,{
  991. if (que_sch < 4) {
  992. mes "[Jesse]";
  993. mes "Only authorized";
  994. mes "personnel can enter";
  995. mes "this prison. You need";
  996. mes "a permit if you want";
  997. mes "to be able to enter.";
  998. close;
  999. }
  1000. else if (que_sch == 4) {
  1001. mes "[Jesse]";
  1002. mes "What? You want to meet";
  1003. mes "the prisoner? I'm sorry,";
  1004. mes "but he's not allowed to";
  1005. mes "see anyone since he was";
  1006. mes "arrested on suspicion";
  1007. mes "of espionage.";
  1008. set que_sch,5;
  1009. close;
  1010. }
  1011. else if (que_sch == 5) {
  1012. mes "[Jesse]";
  1013. mes "Huh. You're awfully";
  1014. mes "persistent. Alright,";
  1015. mes "if you can do me a favor,";
  1016. mes "I'll let you in. Bring me";
  1017. mes "1 dish of ^FF0000Fried Monkey Tails^000000";
  1018. next;
  1019. mes "[Jesse]";
  1020. mes "Of course, I can only let";
  1021. mes "you inside. Whether they'll";
  1022. mes "actually let you meet the";
  1023. mes "prisoner is another matter.";
  1024. mes "So do we have a deal?";
  1025. set que_sch,6;
  1026. close;
  1027. }
  1028. else if (que_sch == 6) {
  1029. if (countitem(12066) > 0) {
  1030. mes "[Jesse]";
  1031. mes "Ah, that's the stuff!";
  1032. mes "Thanks for the Fried";
  1033. mes "Monkey Tails~ Alright,";
  1034. mes "go talk to ^FF0000Sir Krieg^000000 in";
  1035. mes "Morroc Castle. Get his";
  1036. mes "approval, and I'll let you in.";
  1037. delitem 12066,1; //Luk_Dish01
  1038. set que_sch,7;
  1039. close;
  1040. }
  1041. mes "[Jesse]";
  1042. mes "Bring me a plate of";
  1043. mes "^FF0000Fried Monkey Tails^000000.";
  1044. mes "Do it, or I won't help";
  1045. mes "you out. I mean, I know";
  1046. mes "you mean well, but I'm";
  1047. mes "risking my job here...";
  1048. close;
  1049. }
  1050. else if (que_sch < 10) {
  1051. mes "[Jesse]";
  1052. mes "You didn't get approval";
  1053. mes "from Sir Krieg yet? You'd";
  1054. mes "better do it, or there's no";
  1055. mes "point in entering this prison.";
  1056. mes "You can't just sneak around";
  1057. mes "inside this place, you know?";
  1058. close;
  1059. }
  1060. else if (que_sch == 10) {
  1061. mes "[Jesse]";
  1062. mes "Did you really get";
  1063. mes "Sir Krieg's approval?";
  1064. mes "Alright, you may enter now.";
  1065. close2;
  1066. warp "ra_in01",48,355;
  1067. end;
  1068. }
  1069. else if (que_sch < 19) {
  1070. mes "[Jesse]";
  1071. mes "Do you want to enter?";
  1072. next;
  1073. if (select("Yes.:No") == 1) {
  1074. mes "[Jesse]";
  1075. mes "Be careful when you talk";
  1076. mes "to that guy: he's a smooth";
  1077. mes "talker, and almost charmed";
  1078. mes "a lot of the guards into";
  1079. mes "letting him go free.";
  1080. close2;
  1081. warp "ra_in01",48,355;
  1082. end;
  1083. }
  1084. mes "[Jesse]";
  1085. mes "Take your time.";
  1086. mes "If you're not mentally";
  1087. mes "prepared, then it's not";
  1088. mes "a good idea to talk";
  1089. mes "to the prisoner.";
  1090. close;
  1091. }
  1092. else if (que_sch < 19) {
  1093. mes "[Jesse]";
  1094. mes "Argh, I'm in trouble.";
  1095. mes "The prisoner escaped.";
  1096. mes "How could I let this...";
  1097. mes "happen?! Damn, I need to";
  1098. mes "report this to Mr. Krieg";
  1099. close;
  1100. }
  1101. mes "[Jesse]";
  1102. mes "What a relief! They";
  1103. mes "really set it up so that";
  1104. mes "the prisoner could escape?";
  1105. mes "Well, I thought I was going";
  1106. mes "to get fired for all that.";
  1107. close;
  1108. }
  1109. morocc_in,79,163,0 script Public Security Officer 748,{
  1110. if (que_sch < 7) {
  1111. mes "[Krieg]";
  1112. mes "I'm in charge of public";
  1113. mes "security here in Morroc.";
  1114. mes "Lately, there have been";
  1115. mes "more incidents disturbing";
  1116. mes "the public peace and";
  1117. mes "many unsettling rumors...";
  1118. close;
  1119. }
  1120. else if (que_sch == 7) {
  1121. mes "[Krieg]";
  1122. mes "Hello, adventurer.";
  1123. mes "How may I help you?";
  1124. next;
  1125. select("I'd like to see a prisoner, Mr. Vitre.");
  1126. mes "[Krieg]";
  1127. mes "Vitre? I'm sorry, but";
  1128. mes "I can't approve of that.";
  1129. mes "I'd allow visitors for normal";
  1130. mes "prisoners, but not for people";
  1131. mes "suspected of espionage.";
  1132. mes "That's why he's in jail.";
  1133. next;
  1134. mes "[Krieg]";
  1135. mes "If I knew you personally,";
  1136. mes "or if someone I trust can";
  1137. mes "vouch for you, then I'd";
  1138. mes "reconsider letting you";
  1139. mes "meet Vitre. Otherwise,";
  1140. mes "I just can't do it.";
  1141. set que_sch,8;
  1142. close;
  1143. }
  1144. else if (que_sch == 8) {
  1145. mes "[Krieg]";
  1146. mes "I can't let you meet";
  1147. mes "Vitre until I'm absolutely";
  1148. mes "sure that you're not involved";
  1149. mes "with any espionage activities.";
  1150. close;
  1151. }
  1152. else if (que_sch == 9) {
  1153. mes "[Krieg]";
  1154. mes "I can't let you meet";
  1155. mes "Vitre until I'm absolutely";
  1156. mes "sure that you're not involved";
  1157. mes "with any espionage activities.";
  1158. next;
  1159. select("Here's a letter from Lasda.");
  1160. mes "[Krieg]";
  1161. mes "Lasda? Now there's a";
  1162. mes "man I hold in high regard.";
  1163. mes "Please let me read what";
  1164. mes "he has to say. Hmmm...";
  1165. next;
  1166. mes "[Krieg]";
  1167. mes "Alright, I'll let you visit";
  1168. mes "Vitre. I'll send a message";
  1169. mes "to the prison ward so that";
  1170. mes "he'll let you talk to him.";
  1171. set que_sch,10;
  1172. close;
  1173. }
  1174. else if (que_sch < 26) {
  1175. mes "[Krieg]";
  1176. mes "Hmm... This is almost too";
  1177. mes "difficult for me to handle.";
  1178. mes "What should I do?";
  1179. close;
  1180. }
  1181. mes "[Krieg]";
  1182. mes "I understand that you were";
  1183. mes "instrumental in solving a";
  1184. mes "problem regarding public";
  1185. mes "safety. I'd just like to thank";
  1186. mes "you, and apologize for any";
  1187. mes "trouble I might have caused.";
  1188. close;
  1189. }
  1190. ra_in01,48,352,0 warp que_sch_jail 1,1,morocc,56,89
  1191. ra_in01,50,387,4 script Upset Looking Bard#sch 51,{
  1192. if (que_sch < 10) {
  1193. mes "[Vitre]";
  1194. mes ".............";
  1195. close;
  1196. }
  1197. else if (que_sch == 10) {
  1198. mes "[Vitre]";
  1199. mes "...............................";
  1200. mes "...............................";
  1201. mes "...............................";
  1202. mes "Damn, what should I do?";
  1203. next;
  1204. select("Excuse me...");
  1205. mes "[Vitre]";
  1206. mes "Hm? I'm Vitre Bizlita.";
  1207. mes "As you can see, I'm not in";
  1208. mes "any real position to help";
  1209. mes "you. Still, did you want";
  1210. mes "to ask me something?";
  1211. next;
  1212. switch(select("Nothing.:I'm here on behalf of Mr. Lasda.")) {
  1213. case 1:
  1214. mes "[Vitre]";
  1215. mes "Well...";
  1216. mes "It's nice to";
  1217. mes "receive visitors.";
  1218. mes "Jail can be lonely....";
  1219. close;
  1220. case 2:
  1221. mes "[Vitre]";
  1222. mes "Oh, good. Lasda finally";
  1223. mes "got my letter, eh? I don't";
  1224. mes "know what the hell's going";
  1225. mes "on. I mean, all I remember";
  1226. mes "is that these strange men";
  1227. mes "came and brought me here.";
  1228. next;
  1229. mes "[Vitre]";
  1230. mes "I... I don't think";
  1231. mes "they'll let me out";
  1232. mes "of here. I mean, they";
  1233. mes "jailed me and there's no";
  1234. mes "proof I did anything wrong.";
  1235. next;
  1236. mes "[Vitre]";
  1237. mes "My life is in danger as";
  1238. mes "long as I'm here, so I have";
  1239. mes "to get out as soon as I can.";
  1240. mes "Luckily, I figured out that";
  1241. mes "I can open these doors if";
  1242. mes "I just had 2 things.";
  1243. next;
  1244. mes "[Vitre]";
  1245. mes "I just need a ^FF0000Megaphone^000000";
  1246. mes "and a ^FF0000Violin^000000. Luckily, they're";
  1247. mes "pretty mundane objects, so no";
  1248. mes "one would suspect anything if";
  1249. mes "you brought them here. Um...";
  1250. mes "You will help me, won't you?";
  1251. next;
  1252. mes "[Vitre]";
  1253. mes "I understand if you have any";
  1254. mes "doubts about my innocence.";
  1255. mes "But think about it: wouldn't";
  1256. mes "you want to see what I do";
  1257. mes "with a Megaphone and Violin?";
  1258. mes "Sounds pretty cool, huh?";
  1259. next;
  1260. mes "^3355FFYou can hear someone";
  1261. mes "mumbling from the cell";
  1262. mes "next to Vitre's.^000000";
  1263. next;
  1264. mes "[????]";
  1265. mes "I wonder how the lady";
  1266. mes "in the Dancer Job Change";
  1267. mes "place is doing by now...";
  1268. set que_sch,11;
  1269. close;
  1270. }
  1271. }
  1272. else if (que_sch < 18) {
  1273. mes "[Vitre]";
  1274. mes "Didn't you bring the";
  1275. mes "Megaphone and Violin?";
  1276. mes "The longer I sit here,";
  1277. mes "the more likely it is";
  1278. mes "that they'll kill me!";
  1279. close;
  1280. }
  1281. else if (que_sch == 18) {
  1282. if (countitem(7040) > 0 && countitem(1901) > 0) {
  1283. mes "[Vitre]";
  1284. mes "You brought me a";
  1285. mes "Megaphone and Violin?";
  1286. mes "Perfect! Now, step aside";
  1287. mes "Can't have you getting hurt.";
  1288. next;
  1289. mes "...............................";
  1290. mes "...............................";
  1291. mes "...............................";
  1292. next;
  1293. mes "^3355FFVitre drew in a deep";
  1294. mes "breath, and then smashed";
  1295. mes "the steel bars of his cell";
  1296. mes "with the Violin. Surprisingly,";
  1297. mes "the door swings open with";
  1298. mes "a very loud noise.^000000";
  1299. next;
  1300. mes "[Vitre]";
  1301. mes "Heh! That was a little";
  1302. mes "harder than I thought,";
  1303. mes "but it looks like I'm free~";
  1304. mes "Alright, let's get a move on.";
  1305. next;
  1306. mes "[Jesse]";
  1307. mes "What?! What's this noise?!";
  1308. next;
  1309. enablenpc "Jesse#sch";
  1310. mes "[Jesse]";
  1311. mes "Hey! How did you";
  1312. mes "get out of your cell?!";
  1313. mes "Get back in there, NOW!";
  1314. next;
  1315. mes "[Vitre]";
  1316. mes "If you were me, would";
  1317. mes "you go back in your cell";
  1318. mes "just because someone's";
  1319. mes "yelling at you? Forget it~";
  1320. next;
  1321. mes "^3355FFVitre raised the Megaphone";
  1322. mes "to his mouth, and drew in";
  1323. mes "another deep breath.^000000";
  1324. next;
  1325. mes "[Vitre]";
  1326. mes "Wah!";
  1327. next;
  1328. mes "[Jesse]";
  1329. mes "Arg...";
  1330. mes "Oh Lord...!";
  1331. mes "M-my ears...";
  1332. next;
  1333. mes "[Vitre]";
  1334. mes "Heh! I love it when";
  1335. mes "a plan comes together~";
  1336. mes "Let's get out of here!";
  1337. next;
  1338. delitem 1901,1; //Violin
  1339. delitem 7040,1; //Megaphone
  1340. set que_sch,19;
  1341. close2;
  1342. disablenpc "Jesse#sch";
  1343. warp "morocc",294,153;
  1344. end;
  1345. }
  1346. mes "[Vitre]";
  1347. mes "Didn't you bring";
  1348. mes "a Megaphone and";
  1349. mes "a Violin? Please";
  1350. mes "hurry, I don't have";
  1351. mes "much time left!";
  1352. close;
  1353. }
  1354. else {
  1355. mes "[Vitre]";
  1356. mes "Heh! I love it when";
  1357. mes "a plan comes together~";
  1358. mes "Let's get out of here!";
  1359. close2;
  1360. warp "morocc",294,153;
  1361. end;
  1362. }
  1363. }
  1364. ra_in01,58,389,0 script Jesse#sch 707,{
  1365. end;
  1366. OnInit:
  1367. disablenpc "Jesse#sch";
  1368. end;
  1369. }
  1370. ra_in01,58,389,0 script Guant Prisoner#sch 929,{
  1371. if (que_sch < 11) {
  1372. mes "[Ruan]";
  1373. mes "This stinks. Why am";
  1374. mes "I locked up in here?";
  1375. mes "I didn't do anything";
  1376. mes "to deserve this!";
  1377. next;
  1378. mes "[Ruan]";
  1379. mes "It's getting to be so";
  1380. mes "bad that I even miss the";
  1381. mes "sound of Hianna's voice.";
  1382. mes "It's freakishly loud.";
  1383. mes "You couldn't outyell her";
  1384. mes "even with a Megaphone.";
  1385. close;
  1386. }
  1387. else if (que_sch == 11) {
  1388. mes "[Ruan]";
  1389. mes "This stinks. Why am";
  1390. mes "I locked up in here?";
  1391. mes "I didn't do anything";
  1392. mes "to deserve this!";
  1393. next;
  1394. mes "[Ruan]";
  1395. mes "It's getting to be so";
  1396. mes "bad that I even miss the";
  1397. mes "sound of Hianna's voice.";
  1398. mes "It's freakishly loud.";
  1399. mes "You couldn't outyell her";
  1400. mes "even with a Megaphone.";
  1401. next;
  1402. mes "["+strcharinfo(0)+"]";
  1403. mes "What...?!";
  1404. next;
  1405. select("Where I can find that Megaphone?");
  1406. mes "[Ruan]";
  1407. mes "Huh? Why would you";
  1408. mes "want to know that?";
  1409. next;
  1410. select("I really need one!");
  1411. mes "[Ruan]";
  1412. mes "Uh, you can get one from";
  1413. mes "that Dancer Job Change";
  1414. mes "place in Comodo. They're";
  1415. mes "really hard to get, though,";
  1416. mes "if not impossible. Knock";
  1417. mes "yourself out, buddy.";
  1418. close;
  1419. }
  1420. else if (que_sch < 20) {
  1421. mes "[Ruan]";
  1422. mes "Nobody knows what";
  1423. mes "will happen tomorrow.";
  1424. mes "I mean, this is a world of";
  1425. mes "miracles and tragedies.";
  1426. mes "Death, or real love...";
  1427. mes "You will never know what will happen.";
  1428. close;
  1429. }
  1430. mes "[Ruan]";
  1431. mes "........";
  1432. close;
  1433. }
  1434. // Escort Dancers to Schwaltzvalt Republic
  1435. job_duncer,93,106,6 script Dance Instructor#sch 892,{
  1436. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  1437. mes "^3355FFWait a second!";
  1438. mes "Right now, you're carrying";
  1439. mes "too many things with you.";
  1440. mes "Please come back after";
  1441. mes "using the Kafra Service";
  1442. mes "to store some of your items.^000000";
  1443. close;
  1444. }
  1445. if (que_sch < 11) {
  1446. mes "[Hianna]";
  1447. mes "Keep up the good work,";
  1448. mes "everyone! There's only";
  1449. mes "a few days left until the";
  1450. mes "big performance! Hey...";
  1451. mes "You! Can't you do it right?";
  1452. mes "Turn your waist quicker!";
  1453. close;
  1454. }
  1455. else if (que_sch == 11) {
  1456. mes "[Hianna]";
  1457. mes "Hey, who are you?";
  1458. mes "We already have enough";
  1459. mes "problems with too many";
  1460. mes "pervs ogling the Dancers.";
  1461. mes "I'd prefer it if you didn't";
  1462. mes "come to watch us practice.";
  1463. next;
  1464. if (select("I want a Megaphone.:Eeek...") == 2) {
  1465. mes "[Hianna]";
  1466. mes "If you really want to";
  1467. mes "watch us dance, come to";
  1468. mes "the show and buy a ticket.";
  1469. mes "Watching for free isn't";
  1470. mes "exactly supporting the arts.";
  1471. close;
  1472. }
  1473. mes "[Hianna]";
  1474. mes "You want a Megaphone?";
  1475. mes "Well, I'm sorry, but it's";
  1476. mes "not just something I can";
  1477. mes "lend to anybody. Then again";
  1478. mes "it's not like you can find one";
  1479. mes "anywhere else, either.";
  1480. next;
  1481. if (select("Please! I'll do anything!:Later.") == 2) {
  1482. mes "[Hianna]";
  1483. mes "Alright, then.";
  1484. mes "I'm sorry that";
  1485. mes "I can't help you.";
  1486. close;
  1487. }
  1488. mes "[Hianna]";
  1489. mes "Anything, huh?";
  1490. mes "Well, you just said";
  1491. mes "the magic word. Listen";
  1492. mes "carefully to what I want";
  1493. mes "you to do for me.";
  1494. next;
  1495. if (select("Listen:Reconsider") == 1) {
  1496. mes "[Hianna]";
  1497. mes "First, I want a little";
  1498. mes "cash. Consider it a rental";
  1499. mes "fee. 500,000 zeny should be";
  1500. mes "just about enough. Then,";
  1501. mes "I want you to do me a favor.";
  1502. next;
  1503. mes "[Hianna]";
  1504. mes "The Schwaltzvalt Republic";
  1505. mes "requested me to send some";
  1506. mes "Dancers for some party, but";
  1507. mes "I don't have enough guards";
  1508. mes "to protect them on their";
  1509. mes "way over there.";
  1510. next;
  1511. mes "[Hianna]";
  1512. mes "If you act as bodyguard";
  1513. mes "to my Dancers on the way";
  1514. mes "to the Schwaltzvalt Republic,";
  1515. mes "I'll lend you my Megaphone";
  1516. mes "once you come back. So...";
  1517. mes "How does that sound?";
  1518. next;
  1519. if (select("Sounds good.:Like a ripoff.") == 1) {
  1520. mes "[Hianna]";
  1521. mes "I'm glad you agree~";
  1522. mes "Okay, the Dancers are";
  1523. mes "waiting are the entrance,";
  1524. mes "so bring them over to the";
  1525. mes "Schwaltzvalt Republic as";
  1526. mes "soon as you're ready.";
  1527. set que_sch,12;
  1528. close;
  1529. }
  1530. mes "[Hianna]";
  1531. mes "So... I guess you";
  1532. mes "didn't need that";
  1533. mes "Megaphone as";
  1534. mes "badly as I thought.";
  1535. close;
  1536. }
  1537. mes "[Hianna]";
  1538. mes "Alright, take your";
  1539. mes "time. I'm in no rush.";
  1540. close;
  1541. }
  1542. else if (que_sch < 17) {
  1543. mes "[Hianna]";
  1544. mes "What are you still doing";
  1545. mes "here? Shouldn't you be";
  1546. mes "escorting the Dancers to";
  1547. mes "the Schwaltvalt Republic";
  1548. mes "already? Get a move on~";
  1549. close;
  1550. }
  1551. else if (que_sch == 17) {
  1552. mes "[Hianna]";
  1553. mes "Thanks for all your";
  1554. mes "hard work. The Dancers";
  1555. mes "told me that you did a good";
  1556. mes "job escorting them. Now...";
  1557. mes "Do you have the money?";
  1558. next;
  1559. if (select("Yes:No") == 1) {
  1560. if (Zeny < 500000) {
  1561. mes "[Hianna]";
  1562. mes "What's this? Hmm...";
  1563. mes "I think you made a mistake.";
  1564. mes "This isn't enough money.";
  1565. mes "Remember, 500,000 zeny~";
  1566. close;
  1567. }
  1568. mes "[Hianna]";
  1569. mes "Perfect. Well, here's";
  1570. mes "your Megaphone. Thanks";
  1571. mes "for everything, and I'll see";
  1572. mes "you around, adventurer~";
  1573. set zeny,zeny-500000;
  1574. set que_sch,18;
  1575. getitem 7040,1; //Megaphone
  1576. close;
  1577. }
  1578. mes "[Hianna]";
  1579. mes "I can't have you breaking";
  1580. mes "your promises, so I won't";
  1581. mes "give you the Megaphone";
  1582. mes "until you pay me the";
  1583. mes "500,000 zeny that you";
  1584. mes "said that you would.";
  1585. close;
  1586. }
  1587. else if (que_sch == 18) {
  1588. mes "[Hianna]";
  1589. mes "Thanks for escorting";
  1590. mes "my Dancers over to the";
  1591. mes "Schwaltzvalt Republic.";
  1592. mes "Anything I can help";
  1593. mes "you with today?";
  1594. next;
  1595. if (select("I'd like another Megaphone.:No thanks.") == 1) {
  1596. mes "[Hianna]";
  1597. mes "Well, I guess I can let";
  1598. mes "you have another one if";
  1599. mes "you pay me 500,000 zeny.";
  1600. mes "You sure you want to pay";
  1601. mes "the money for a Megaphone?";
  1602. next;
  1603. if (select("Yes:No") == 1) {
  1604. if (Zeny < 500000) {
  1605. mes "[Hianna]";
  1606. mes "I'm sorry, but this";
  1607. mes "isn't enough money for";
  1608. mes "a Megaphone. Be sure";
  1609. mes "to bring me 500,000 zeny.";
  1610. close;
  1611. }
  1612. mes "[Hianna]";
  1613. mes "Here you are. The fact is...";
  1614. mes "These Megaphones are";
  1615. mes "considered guild property,";
  1616. mes "so I'm not supposed to let";
  1617. mes "you have this. Don't let";
  1618. mes "anyone know I gave you this!";
  1619. set zeny,zeny-500000;
  1620. getitem 7040,1; //Megaphone
  1621. close;
  1622. }
  1623. mes "[Hianna]";
  1624. mes "Alright~";
  1625. mes "Take care, and";
  1626. mes "travel safely~";
  1627. close;
  1628. }
  1629. mes "[Hianna]";
  1630. mes "Alright~";
  1631. mes "Take care, and";
  1632. mes "travel safely~";
  1633. close;
  1634. }
  1635. mes "[Hianna]";
  1636. mes "Trust me, we've made";
  1637. mes "good use of the money";
  1638. mes "that you've ''donated.''";
  1639. mes "Thanks for taking good";
  1640. mes "care of my Dancers~";
  1641. close;
  1642. }
  1643. job_duncer,85,49,0 script Young Dancer#sch1 724,{
  1644. if (que_sch < 12) {
  1645. mes "[Dancer]";
  1646. mes "Hi there~";
  1647. mes "Are you enjoying";
  1648. mes "yourself? I hope so!";
  1649. close;
  1650. }
  1651. else if (que_sch == 12) {
  1652. mes "[Dancer]";
  1653. mes "Ah, you must be the";
  1654. mes "bodyguard. So are you";
  1655. mes "ready to go now?";
  1656. next;
  1657. if (select("Yes:No") == 1) {
  1658. mes "[Dancer]";
  1659. mes "Alright, then.";
  1660. mes "Here we go~";
  1661. set que_sch,13;
  1662. close2;
  1663. warp "airplane",75,55;
  1664. end;
  1665. }
  1666. mes "[Dancer]";
  1667. mes "We need to depart soon,";
  1668. mes "so please hurry. I'll be";
  1669. mes "waiting for you here~";
  1670. close;
  1671. }
  1672. mes "[Dancer]";
  1673. mes "Oh, that was such a fun";
  1674. mes "performance. I can still";
  1675. mes "see the dazzling decorations";
  1676. mes "in the ballroom where we got";
  1677. mes "to dance. It was so wonderful!";
  1678. close;
  1679. }
  1680. job_duncer,83,52,6 script Cheerful Dancer#sch1 724,{
  1681. if (que_sch < 12) {
  1682. mes "[Dancer]";
  1683. mes "Hi there~";
  1684. mes "Are you enjoying";
  1685. mes "yourself? I hope so!";
  1686. close;
  1687. }
  1688. else if (que_sch == 12) {
  1689. mes "[Dancer]";
  1690. mes "Ah, you must be the";
  1691. mes "bodyguard. So are you";
  1692. mes "ready to go now?";
  1693. next;
  1694. if (select("Yes:No") == 1) {
  1695. mes "[Dancer]";
  1696. mes "Alright, then.";
  1697. mes "Here we go~";
  1698. set que_sch,13;
  1699. close2;
  1700. warp "airplane",75,55;
  1701. end;
  1702. }
  1703. mes "[Dancer]";
  1704. mes "We need to depart soon,";
  1705. mes "so please hurry. I'll be";
  1706. mes "waiting for you here~";
  1707. close;
  1708. }
  1709. mes "[Dancer]";
  1710. mes "I guess it's pretty";
  1711. mes "fun to perform on stage~";
  1712. mes "But I still need to practice";
  1713. mes "more for the next performance.";
  1714. close;
  1715. }
  1716. job_duncer,87,50,2 script Mature Looking Dancer#s1 724,{
  1717. if (que_sch < 12) {
  1718. mes "[Dancer]";
  1719. mes "Hi there~";
  1720. mes "Are you enjoying";
  1721. mes "yourself? I hope so!";
  1722. close;
  1723. }
  1724. else if (que_sch == 12) {
  1725. mes "[Dancer]";
  1726. mes "Ah, you must be the";
  1727. mes "bodyguard. So are you";
  1728. mes "ready to go now?";
  1729. next;
  1730. if (select("Yes:No") == 1) {
  1731. mes "[Dancer]";
  1732. mes "Alright, then.";
  1733. mes "Here we go~";
  1734. set que_sch,13;
  1735. close2;
  1736. warp "airplane",75,55;
  1737. end;
  1738. }
  1739. mes "[Dancer]";
  1740. mes "We need to depart soon,";
  1741. mes "so please hurry. I'll be";
  1742. mes "waiting for you here~";
  1743. close;
  1744. }
  1745. mes "[Dancer]";
  1746. mes "I sure learned a lot from";
  1747. mes "that trip. I hope that the new";
  1748. mes "girls also gained something";
  1749. mes "from their experiences.";
  1750. close;
  1751. }
  1752. airplane,76,56,4 script Young Dancer#sch2 724,{
  1753. if (que_sch < 13) {
  1754. mes "[Dancer]";
  1755. mes "Hi there~";
  1756. mes "Are you enjoying";
  1757. mes "yourself? I hope so!";
  1758. close;
  1759. }
  1760. else if (que_sch == 13) {
  1761. mes "[Dancer]";
  1762. mes "This will be my";
  1763. mes "first performance...";
  1764. mes "I guess that's why";
  1765. mes "I have butterflies";
  1766. mes "in my stomach...";
  1767. close;
  1768. }
  1769. mes "[Dancer]";
  1770. mes "I wonder which beautiful";
  1771. mes "place we'll get to perform in";
  1772. mes "next time! Ooh, I can't wait!";
  1773. close;
  1774. }
  1775. airplane,75,53,0 script Cheerful Dancer#sch2 724,{
  1776. if (que_sch < 13) {
  1777. mes "[Dancer]";
  1778. mes "Hi there~";
  1779. mes "Are you enjoying";
  1780. mes "yourself? I hope so!";
  1781. close;
  1782. }
  1783. else if (que_sch == 13) {
  1784. mes "[Dancer]";
  1785. mes "I've performed at many";
  1786. mes "venues, but this is the";
  1787. mes "frist time I'll be dancing";
  1788. mes "in the Schwaltzvalt Republic.";
  1789. mes "This is also my first time on";
  1790. mes "an airship. How exciting!";
  1791. close;
  1792. }
  1793. mes "[Dancer]";
  1794. mes "Traveling is really";
  1795. mes "thrilling... It's almost as";
  1796. mes "fun as dancing on stage~";
  1797. close;
  1798. }
  1799. airplane,79,55,2 script Mature Looking Dancer#s2 724,{
  1800. if (que_sch < 13) {
  1801. mes "[Dancer]";
  1802. mes "Hi there~";
  1803. mes "Are you enjoying";
  1804. mes "yourself? I hope so!";
  1805. close;
  1806. }
  1807. else if (que_sch == 13) {
  1808. mes "[Dancer]";
  1809. mes "This is the first time that";
  1810. mes "the Schwaltzvalt Republic";
  1811. mes "requested a performance";
  1812. mes "from us. Isn't that amazing?";
  1813. mes "I guess we earned a reputation";
  1814. mes "overseas. I'll do my best!";
  1815. next;
  1816. mes "[Airship Announcement]";
  1817. mes "We will be arriving";
  1818. mes "in Einbroch shortly.";
  1819. mes "Passengers to Einbroch,";
  1820. mes "please get ready to land.";
  1821. next;
  1822. mes "[Dancer]";
  1823. mes "Oh! We're finally here!";
  1824. mes "Alright, I'll give this next";
  1825. mes "performance my all!";
  1826. close2;
  1827. set que_sch,14;
  1828. warp "ein_in01",278,223;
  1829. end;
  1830. }
  1831. mes "[Dancer]";
  1832. mes "I've been dancing on";
  1833. mes "stage for a long time, but";
  1834. mes "I always feel so nervous";
  1835. mes "right beforehand. I wonder";
  1836. mes "why that happens to me.";
  1837. close;
  1838. }
  1839. ein_in01,174,266,0 script Young Dancer#sch3 724,{
  1840. if (que_sch < 17) {
  1841. mes "[Dancer]";
  1842. mes "Oh, the dinner";
  1843. mes "party isn't finished yet.";
  1844. mes "It'll be over before";
  1845. mes "you even know it~";
  1846. close;
  1847. }
  1848. else if (que_sch == 17) {
  1849. mes "[Dancer]";
  1850. mes "Hooray! My first";
  1851. mes "onstage performance";
  1852. mes "was a success! Oh";
  1853. mes "I was so nervous...";
  1854. mes "But I'm so proud";
  1855. mes "of myself now!";
  1856. close;
  1857. }
  1858. mes "[Dancer]";
  1859. mes "Without dance,";
  1860. mes "my life has no";
  1861. mes "meaning at all.";
  1862. close;
  1863. }
  1864. ein_in01,172,266,0 script Cheerful Dancer#sch3 724,{
  1865. if (que_sch < 17) {
  1866. mes "[Dancer]";
  1867. mes "The dinner party isn't";
  1868. mes "even finished yet, but";
  1869. mes "I'm already exhausted~";
  1870. close;
  1871. }
  1872. else if (que_sch == 17) {
  1873. mes "[Dancer]";
  1874. mes "^333333*Whew*^000000 We gave a good";
  1875. mes "performance this time.";
  1876. mes "I was worried since that";
  1877. mes "airship trip really drained me.";
  1878. close;
  1879. }
  1880. mes "[Dancer]";
  1881. mes "Dancing is really";
  1882. mes "hard work, and all that";
  1883. mes "practicing wears you out,";
  1884. mes "but it's worth it once you";
  1885. mes "get up on that stage.";
  1886. close;
  1887. }
  1888. ein_in01,170,266,0 script Mature Looking Dancer#s3 724,{
  1889. if (que_sch < 17) {
  1890. mes "[Dancer]";
  1891. mes "Oh, the dinner";
  1892. mes "party isn't finished yet.";
  1893. mes "It'll be over before";
  1894. mes "you even know it~";
  1895. close;
  1896. }
  1897. else if (que_sch == 17) {
  1898. mes "[Dancer]";
  1899. mes "Well well, it looks like our";
  1900. mes "performance was a success.";
  1901. mes "The new girls did a really";
  1902. mes "great job. So let's head";
  1903. mes "back home, shall we?";
  1904. close2;
  1905. warp "comodo",191,146;
  1906. end;
  1907. }
  1908. mes "[Dancer]";
  1909. mes "Dancing is so fun, but";
  1910. mes "sometimes it's hard to";
  1911. mes "keep up with the audience's";
  1912. mes "expectations, you know?";
  1913. close;
  1914. }
  1915. ein_in01,279,221,0 script Hotel Manager#sch 903,5,5,{
  1916. if (que_sch < 15) {
  1917. mes "[Manager]";
  1918. mes "It'd be a really great";
  1919. mes "party if our customers";
  1920. mes "were a little less rowdy";
  1921. mes "Recently, they've been";
  1922. mes "more than a handful...";
  1923. close;
  1924. }
  1925. else if (que_sch == 15) {
  1926. mes "[Manager]";
  1927. mes "I'm glad our customers";
  1928. mes "enjoyed the performance";
  1929. mes "I was a little worried about";
  1930. mes "what they were going to think,";
  1931. mes "but I guess I was just being";
  1932. mes "overly anxious about it all.";
  1933. close;
  1934. }
  1935. else if (que_sch == 16) {
  1936. mes "[Manager]";
  1937. mes "Thank you so much for";
  1938. mes "your services. I'll be sure to";
  1939. mes "have one of my employees";
  1940. mes "send you your payment";
  1941. mes "Have a safe trip back~";
  1942. set que_sch,17;
  1943. close;
  1944. }
  1945. end;
  1946. //OnTouch2:
  1947. OnTouch:
  1948. if (que_sch == 14) {
  1949. mes "[Manager]";
  1950. mes "Oh, did you enjoy";
  1951. mes "your trip? I'm glad to";
  1952. mes "see that everyone arrived";
  1953. mes "safely. The dinner party";
  1954. mes "will start shortly, so";
  1955. mes "please get ready~";
  1956. set que_sch,15;
  1957. close;
  1958. }
  1959. end;
  1960. }
  1961. ein_in01,166,282,4 script Employee#sch 904,{
  1962. if (que_sch < 15) {
  1963. mes "[Employee]";
  1964. mes "We've been so busy lately!";
  1965. mes "It's just one party reservation";
  1966. mes "after another! When will I be";
  1967. mes "able to just take a break?";
  1968. close;
  1969. }
  1970. else if (que_sch < 17) {
  1971. if (rand(1,3) == 2) {
  1972. mes "[Employee]";
  1973. mes "Hi, how may I help you?";
  1974. mes "Tonight, most of customers";
  1975. mes "are high ranking government";
  1976. mes "officials or public figures.";
  1977. mes "That man over there is the";
  1978. mes "Rekenber P.R. executive.";
  1979. next;
  1980. mes "[Employee]";
  1981. mes "That priest over there is";
  1982. mes "actually a diplomat from";
  1983. mes "Arunafeltz on business.";
  1984. mes "These are some very";
  1985. mes "important people!";
  1986. close;
  1987. }
  1988. mes "[Employee]";
  1989. mes "How can I help you?";
  1990. mes "Oh, would you like another";
  1991. mes "drink? There you go! Please";
  1992. mes "enjoy the dinner party~";
  1993. close;
  1994. }
  1995. mes "[Employee]";
  1996. mes "Oh, the mess left after";
  1997. mes "a banquet is the biggest";
  1998. mes "part of my job. It's tough";
  1999. mes "work, but it needs to get done.";
  2000. close;
  2001. }
  2002. ein_in01,176,285,0 script °ÍµÂ ÌØÀæ¸ê#sch -1,1,1,{
  2003. //OnTouch2:
  2004. OnTouch:
  2005. if (que_sch == 15) {
  2006. disablenpc "Corporate Figure#sch";
  2007. disablenpc "Arunafeltz Figure#sch";
  2008. enablenpc "Corporate Figure";
  2009. enablenpc "Arunafeltz Figure";
  2010. mes "[????]";
  2011. mes "I guess the party";
  2012. mes "will soon be over.";
  2013. mes "Did you enjoy yourself?";
  2014. next;
  2015. mes "[??????]";
  2016. mes "Yes, thank you, I had";
  2017. mes "a great time. I'm sorry";
  2018. mes "I gave you such short";
  2019. mes "notice of my arrival, but";
  2020. mes "you held this party anyway.";
  2021. next;
  2022. mes "[????]";
  2023. mes "Don't mention it.";
  2024. mes "You're a valued guest.";
  2025. mes "It would shame me if I'd";
  2026. mes "failed to entertain you.";
  2027. next;
  2028. mes "[??????]";
  2029. mes "Ho ho, you certainly know";
  2030. mes "how to be a good host~";
  2031. next;
  2032. mes "[????]";
  2033. mes "Your words honor me.";
  2034. next;
  2035. mes "^3355FFThe man took a quick";
  2036. mes "look around the room.^000000";
  2037. next;
  2038. mes "[????]";
  2039. mes "No one's around.";
  2040. mes "I have something to";
  2041. mes "discuss with you before";
  2042. mes "we get down to business.";
  2043. next;
  2044. mes "[??????]";
  2045. mes "What kind of...?";
  2046. next;
  2047. mes "[????]";
  2048. mes "I'll explain in detail";
  2049. mes "someplace safer. The gist";
  2050. mes "is that some rogues over in";
  2051. mes "Arunafeltz are plotting to harm";
  2052. mes "relations between Arunafeltz";
  2053. mes "and the Rekenber Corporation.";
  2054. next;
  2055. mes "[??????]";
  2056. mes "Oh... I see. Yes,";
  2057. mes "we can't talk about";
  2058. mes "that here. To tell the";
  2059. mes "truth, I've suspected that";
  2060. mes "something like that was";
  2061. mes "going on... Yes, makes sense.";
  2062. next;
  2063. mes "[????]";
  2064. mes "We should relocate";
  2065. mes "so that we can talk";
  2066. mes "a bit more freely.";
  2067. mes "Please follow me,";
  2068. mes "I already have";
  2069. mes "a place prepared.";
  2070. set que_sch,16;
  2071. close2;
  2072. disablenpc "Corporate Figure";
  2073. disablenpc "Arunafeltz Figure";
  2074. enablenpc "Corporate Figure#sch";
  2075. enablenpc "Arunafeltz Figure#sch";
  2076. }
  2077. end;
  2078. }
  2079. ein_in01,181,284,0 script Corporate Figure 109,{
  2080. end;
  2081. OnInit:
  2082. disablenpc "Corporate Figure";
  2083. end;
  2084. }
  2085. ein_in01,181,285,0 script Arunafeltz Figure 920,{
  2086. end;
  2087. OnInit:
  2088. disablenpc "Arunafeltz Figure";
  2089. end;
  2090. }
  2091. ein_in01,168,274,0 script Corporate Figure#sch 109,{
  2092. mes "[????]";
  2093. mes "Hmm... Good.";
  2094. mes "Everything looks";
  2095. mes "ready to me.";
  2096. close;
  2097. }
  2098. ein_in01,170,284,4 script Arunafeltz Figure#sch 920,{
  2099. mes "[??????]";
  2100. mes "I've got to say, only";
  2101. mes "Rekenber can host such";
  2102. mes "a magnificent party in";
  2103. mes "a city this polluted.";
  2104. mes "What's going on...?";
  2105. close;
  2106. }
  2107. morocc,297,154,0 script Thin-Faced Bard#sch 51,{
  2108. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  2109. mes "^3355FFWait a second!";
  2110. mes "Right now, you're carrying";
  2111. mes "too many things with you.";
  2112. mes "Please come back after";
  2113. mes "using the Kafra Service";
  2114. mes "to store some of your items.^000000";
  2115. close;
  2116. }
  2117. if (que_sch < 19) {
  2118. mes "[????]";
  2119. mes "............";
  2120. close;
  2121. }
  2122. else if (que_sch == 19) {
  2123. mes "[Vitre]";
  2124. mes "Thanks for your help.";
  2125. mes "This country's government";
  2126. mes "should know better than to";
  2127. mes "put a good man like me in jail.";
  2128. mes "Listen, I'm a fugitive now.";
  2129. mes "Do you think you can help me?";
  2130. next;
  2131. select("Sure.:I may as well...");
  2132. mes "[Vitre]";
  2133. mes "I just need you to talk";
  2134. mes "to a few people, and let";
  2135. mes "me know what they said.";
  2136. mes "I'd do it myself, but you";
  2137. mes "understand that I've got";
  2138. mes "to keep a low profile.";
  2139. next;
  2140. mes "[Vitre]";
  2141. mes "Please meet these people";
  2142. mes "in the order that I tell you.";
  2143. mes "I've sent messengers to let";
  2144. mes "them know of your arrival,";
  2145. mes "but I had to send them out";
  2146. mes "at different times... Anyway...";
  2147. next;
  2148. mes "[Vitre]";
  2149. mes "First, go to Prontera";
  2150. mes "and talk to Chada. Second,";
  2151. mes "go to Geffen and speak to";
  2152. mes "Ghez. Lastly, please go to";
  2153. mes "Comodo and meet Nosdan.";
  2154. next;
  2155. mes "[Vitre]";
  2156. mes "Each one of them will";
  2157. mes "sing you a song. Listen";
  2158. mes "carefully, and sing me their";
  2159. mes "songs when you come back.";
  2160. mes "Thanks, you have no idea how";
  2161. mes "much I appreciate your help.";
  2162. set que_sch,20;
  2163. close;
  2164. }
  2165. else if (que_sch == 20) {
  2166. mes "[Vitre]";
  2167. mes "Chada is probably near";
  2168. mes "the middle of Prontera.";
  2169. mes "The messenger I sent to";
  2170. mes "him should have reached";
  2171. mes "him by now, so he should";
  2172. mes "be expecting your arrival.";
  2173. close;
  2174. }
  2175. else if (que_sch == 21) {
  2176. mes "[Vitre]";
  2177. mes "Ah, now you've got to";
  2178. mes "talk to Ghez. He should";
  2179. mes "be in Northeast Geffen";
  2180. mes "somewhere. Hopefully";
  2181. mes "you won't have too much";
  2182. mes "trouble finding him.";
  2183. close;
  2184. }
  2185. else if (que_sch == 22) {
  2186. mes "[Vitre]";
  2187. mes "Trying to find Nosdan?";
  2188. mes "I think he's probably in the";
  2189. mes "Northern Cave in Comodo.";
  2190. mes "Please talk to him, and let";
  2191. mes "me know about his song.";
  2192. close;
  2193. }
  2194. else if (que_sch == 23) {
  2195. mes "[Vitre]";
  2196. mes "Welcome back.";
  2197. mes "So did you listen";
  2198. mes "to all of their songs?";
  2199. next;
  2200. if (select("Yes:No") == 1) {
  2201. mes "[Vitre]";
  2202. mes "Perfect~ Here's a little";
  2203. mes "something to show my";
  2204. mes "gratitude. Hope you like it.";
  2205. set que_sch,24;
  2206. getitem 603,1; //Old_Blue_Box
  2207. next;
  2208. mes "[Vitre]";
  2209. mes "Now, tell me, what";
  2210. mes "exactly did they si--";
  2211. next;
  2212. mes "[????]";
  2213. mes "Hold it!";
  2214. next;
  2215. enablenpc "????#sch1";
  2216. enablenpc "????#sch2";
  2217. enablenpc "????#sch3";
  2218. mes "[Vitre]";
  2219. mes "What? Wh-who the";
  2220. mes "hell are you guys?!";
  2221. next;
  2222. mes "[????]";
  2223. mes "Rune-Midgarts";
  2224. mes "Secret Service!";
  2225. mes "Vitre Bizlleta--";
  2226. mes "you're under arrest";
  2227. mes "for espionage!";
  2228. next;
  2229. mes "[Vitre]";
  2230. mes "Again? Didn't you just";
  2231. mes "arrest me just for being";
  2232. mes "suspected of espionage?";
  2233. mes "I think it's a little unfair";
  2234. mes "to just capture me when";
  2235. mes "you don't have any proof.";
  2236. next;
  2237. mes "[????]";
  2238. mes "We just seized concrete";
  2239. mes "evidence of your illegal";
  2240. mes "activities. It's probably";
  2241. mes "enough to imprison you";
  2242. mes "for life. Happy now?";
  2243. next;
  2244. mes "[Vitre]";
  2245. mes "You're bluffing.";
  2246. next;
  2247. mes "[????]";
  2248. mes "You shouldn't have sent";
  2249. mes "that unsuspecting adventurer";
  2250. mes "to your news sources. We've";
  2251. mes "taken them into custody";
  2252. mes "Chada, Ghez, Nosdan.";
  2253. mes "That's them, right?";
  2254. next;
  2255. mes "[Vitre]";
  2256. mes "Nooooooooo!";
  2257. next;
  2258. mes "[Suden]";
  2259. mes "Adventurer, thank you for";
  2260. mes "your cooperation. I am";
  2261. mes "Suden Griea, Secret Service";
  2262. mes "agent. I'm sure you have";
  2263. mes "a lot of questions, but ^FF0000Lasda";
  2264. mes "Midar^000000 will answer them.";
  2265. next;
  2266. mes "[Suden]";
  2267. mes "I'd explain here and now,";
  2268. mes "but I better dispose of";
  2269. mes "this trash with the rest of";
  2270. mes "his scum buddies... in jail!";
  2271. set que_sch,25;
  2272. close2;
  2273. disablenpc "????#sch1";
  2274. disablenpc "????#sch2";
  2275. disablenpc "????#sch3";
  2276. end;
  2277. }
  2278. mes "[Vitre]";
  2279. mes "Would you please hurry?";
  2280. mes "Staying in one place like";
  2281. mes "this makes me nervous...";
  2282. mes "I should be on the move...";
  2283. close;
  2284. }
  2285. else if (que_sch == 24) {
  2286. mes "[Vitre]";
  2287. mes "Now, tell me, what";
  2288. mes "exactly did they si--";
  2289. next;
  2290. mes "[????]";
  2291. mes "Hold it!";
  2292. next;
  2293. enablenpc "????#sch1";
  2294. enablenpc "????#sch2";
  2295. enablenpc "????#sch3";
  2296. mes "[Vitre]";
  2297. mes "What? Wh-who the";
  2298. mes "hell are you guys?!";
  2299. next;
  2300. mes "[????]";
  2301. mes "Rune-Midgarts";
  2302. mes "Secret Service!";
  2303. mes "Vitre Bizlleta--";
  2304. mes "you're under arrest";
  2305. mes "for espionage!";
  2306. next;
  2307. mes "[Vitre]";
  2308. mes "Again? Didn't you just";
  2309. mes "arrest me just for being";
  2310. mes "suspected of espionage?";
  2311. mes "I think it's a little unfair";
  2312. mes "to just capture me when";
  2313. mes "you don't have any proof.";
  2314. next;
  2315. mes "[????]";
  2316. mes "We just seized concrete";
  2317. mes "evidence of your illegal";
  2318. mes "activities. It's probably";
  2319. mes "enough to imprison you";
  2320. mes "for life. Happy now?";
  2321. next;
  2322. mes "[Vitre]";
  2323. mes "You're bluffing.";
  2324. next;
  2325. mes "[????]";
  2326. mes "You shouldn't have sent";
  2327. mes "that unsuspecting adventurer";
  2328. mes "to your news sources. We've";
  2329. mes "taken them into custody";
  2330. mes "Chada, Ghez, Nosdan.";
  2331. mes "That's them, right?";
  2332. next;
  2333. mes "[Vitre]";
  2334. mes "Nooooooooo!";
  2335. next;
  2336. mes "[Suden]";
  2337. mes "Adventurer, thank you for";
  2338. mes "your cooperation. I am";
  2339. mes "Suden Griea, Secret Service";
  2340. mes "agent. I'm sure you have";
  2341. mes "a lot of questions, but ^FF0000Lasda";
  2342. mes "Midar^000000 will answer them.";
  2343. next;
  2344. mes "[Suden]";
  2345. mes "I'd explain here and now,";
  2346. mes "but I better dispose of";
  2347. mes "this trash with the rest of";
  2348. mes "his scum buddies... in jail!";
  2349. set que_sch,25;
  2350. close2;
  2351. disablenpc "????#sch1";
  2352. disablenpc "????#sch2";
  2353. disablenpc "????#sch3";
  2354. end;
  2355. }
  2356. mes "[Bard]";
  2357. mes "Oh, uh...";
  2358. mes "I'm not really Vitre.";
  2359. mes "I'm just a lookalike that's";
  2360. mes "been planted here in case";
  2361. mes "his hoodlum buddies come";
  2362. mes "here to find him. You know?";
  2363. next;
  2364. mes "[Bard]";
  2365. mes "Yeah... This is a pretty";
  2366. mes "dumb job. I mean, all I do";
  2367. mes "is stand here, waiting for";
  2368. mes "his spy friends. What are";
  2369. mes "the odds of that happening?";
  2370. close;
  2371. }
  2372. morocc,294,152,0 script ????#sch1 899,{
  2373. end;
  2374. OnInit:
  2375. disablenpc "????#sch1";
  2376. end;
  2377. }
  2378. morocc,293,155,6 script ????#sch2 899,{
  2379. end;
  2380. OnInit:
  2381. disablenpc "????#sch2";
  2382. end;
  2383. }
  2384. morocc,298,150,1 script ????#sch3 899,{
  2385. end;
  2386. OnInit:
  2387. disablenpc "????#sch3";
  2388. end;
  2389. }
  2390. prontera,109,161,6 script Young Man#sch 83,{
  2391. if (que_sch < 20) {
  2392. mes "[Chada]";
  2393. mes "What a boring day...";
  2394. mes "Perhaps I'll stave the";
  2395. mes "dreariness with song~";
  2396. close;
  2397. }
  2398. else if (que_sch == 20) {
  2399. mes "[Chada]";
  2400. mes "Are you the one that";
  2401. mes "Vitre sent? Good, good.";
  2402. mes "Let me treat you to my";
  2403. mes "wonderful song. Listen...";
  2404. mes "And learn... And love...";
  2405. next;
  2406. mes "[Chada]";
  2407. mes "La la la la la la la la~";
  2408. mes "A curse plagues the";
  2409. mes "royal family, and it's";
  2410. mes "been passed down to their";
  2411. mes "second child... la la la...";
  2412. mes "No one can cure it... Oooh~";
  2413. next;
  2414. mes "[Chada]";
  2415. mes "Hahaha! Isn't that";
  2416. mes "such a wonderful song?";
  2417. mes "Let Vitre know each and";
  2418. mes "every word to it, okay?";
  2419. set que_sch,21;
  2420. close;
  2421. }
  2422. else if (que_sch < 30) {
  2423. mes "[Chada]";
  2424. mes "Did you need to hear";
  2425. mes "the song again? Alright,";
  2426. mes "listen carefully this time~";
  2427. next;
  2428. mes "[Chada]";
  2429. mes "La la la la la la la la~";
  2430. mes "A curse plagues the";
  2431. mes "royal family, and it's";
  2432. mes "been passed down to their";
  2433. mes "second child... la la la...";
  2434. mes "No one can cure it... Oooh~";
  2435. next;
  2436. mes "[Chada]";
  2437. mes "Hahaha! Isn't that";
  2438. mes "such a wonderful song?";
  2439. mes "Let Vitre know each and";
  2440. mes "every word to it, okay?";
  2441. close;
  2442. }
  2443. else {
  2444. mes "[Chada]";
  2445. mes "...........";
  2446. mes "I have nothing to say to you.";
  2447. close;
  2448. }
  2449. }
  2450. geffen,196,167,4 script Young Woman#sch 101,{
  2451. if (que_sch < 21) {
  2452. mes "[Ghez]";
  2453. mes "When is he going";
  2454. mes "to send someone to";
  2455. mes "listen to my song?";
  2456. close;
  2457. }
  2458. else if (que_sch == 21) {
  2459. mes "[Ghez]";
  2460. mes "Oh, Vitre send you?";
  2461. mes "Great, I've been waiting";
  2462. mes "for you. Check out this";
  2463. mes "new song I wrote. It's great.";
  2464. next;
  2465. mes "[Ghez]";
  2466. mes "Sha la la la la la";
  2467. mes "Prontera Knights gotta";
  2468. mes "protect the palace~";
  2469. mes "Sha hoo hoo haaaaa";
  2470. mes "Geffen Knights gotta";
  2471. mes "protect the magic tower~";
  2472. next;
  2473. mes "[Ghez]";
  2474. mes "Na na na nan nan naaa";
  2475. mes "Prontera! Geffen! Knights";
  2476. mes "together! Protect the palace!";
  2477. mes "Ooooooooooooh yeah!";
  2478. mes "And crush their foes to the west!";
  2479. mes "That's the secret plan! La la la~";
  2480. next;
  2481. mes "[Ghez]";
  2482. mes "Wasn't that poetic?";
  2483. mes "Now sing that song exactly";
  2484. mes "as you heard it to Vitre.";
  2485. set que_sch,22;
  2486. close;
  2487. }
  2488. else if (que_sch < 30) {
  2489. mes "[Ghez]";
  2490. mes "You want to hear my song";
  2491. mes "again? Fine, but make sure";
  2492. mes "to memorize it all this time.";
  2493. next;
  2494. mes "[Ghez]";
  2495. mes "Sha la la la la la";
  2496. mes "Prontera Knights gotta";
  2497. mes "protect the palace~";
  2498. mes "Sha hoo hoo haaaaa";
  2499. mes "Geffen Knights gotta";
  2500. mes "protect the magic tower~";
  2501. next;
  2502. mes "[Ghez]";
  2503. mes "Na na na nan nan naaa";
  2504. mes "Prontera! Geffen! Knights";
  2505. mes "together! Protect the palace!";
  2506. mes "Ooooooooooooh yeah!";
  2507. mes "And crush their foes to the west!";
  2508. mes "That's the secret plan! La la la~";
  2509. next;
  2510. mes "[Ghez]";
  2511. mes "Wasn't that poetic?";
  2512. mes "Now sing that song exactly";
  2513. mes "as you heard it to Vitre.";
  2514. close;
  2515. }
  2516. else {
  2517. mes "[Ghez]";
  2518. mes "I'm doomed...";
  2519. mes ".......";
  2520. close;
  2521. }
  2522. }
  2523. comodo,135,299,0 script Young Man#sch2 809,{
  2524. if (que_sch < 22) {
  2525. mes "[Nosdan]";
  2526. mes "Have you come to hear";
  2527. mes "my song? Ah, it's good";
  2528. mes "that you've come to enjoy";
  2529. mes "my melodious vo--wait,";
  2530. mes "wait, where are you going?";
  2531. close;
  2532. }
  2533. else if (que_sch == 22) {
  2534. mes "[Nosdan]";
  2535. mes "Ah, are you the one";
  2536. mes "that Vitre mentioned";
  2537. mes "in his message? Okay,";
  2538. mes "please give me a moment.";
  2539. next;
  2540. mes "[Nosdan]";
  2541. mes "^333333*Ahem ahem*^000000";
  2542. mes "I'm ready. Now";
  2543. mes "please listen..";
  2544. next;
  2545. mes "[Nosdan]";
  2546. mes "Who dares stop the fearless";
  2547. mes "warrior? Baphomet? Drake?";
  2548. mes "No, they're too weak! His";
  2549. mes "steps now head to the group";
  2550. mes "of evil men trying to revive";
  2551. mes "Satan Morroc. I mean, come on!";
  2552. next;
  2553. mes "[Nosdan]";
  2554. mes "Sad news from an old comrade,";
  2555. mes "the evil group discovered...";
  2556. mes "Time to stop Satan Morroc's";
  2557. mes "revival~ La la la la la la la";
  2558. mes "la la la la la la la la la la";
  2559. mes "la la la la la la la la la la";
  2560. next;
  2561. mes "[Nosdan]";
  2562. mes "What'd you think?";
  2563. mes "Um, don't ask me about";
  2564. mes "the lyrics. Just a weird";
  2565. mes "artistic quirk I guess.";
  2566. mes "Oh, please sing that song";
  2567. mes "to Vitre for me, okay?";
  2568. set que_sch,23;
  2569. close;
  2570. }
  2571. else if (que_sch < 30) {
  2572. mes "[Nosdan]";
  2573. mes "Oh, you need to";
  2574. mes "hear my song again?";
  2575. mes "No problem! I guess";
  2576. mes "you really like it~";
  2577. next;
  2578. mes "[Nosdan]";
  2579. mes "Who dares stop the fearless";
  2580. mes "warrior? Baphomet? Drake?";
  2581. mes "No, they're too weak! His";
  2582. mes "steps now head to the group";
  2583. mes "of evil men trying to revive";
  2584. mes "Satan Morroc. I mean, come on!";
  2585. next;
  2586. mes "[Nosdan]";
  2587. mes "Sad news from an old comrade,";
  2588. mes "the evil group discovered...";
  2589. mes "Time to stop Satan Morroc's";
  2590. mes "revival~ La la la la la la la";
  2591. mes "la la la la la la la la la la";
  2592. mes "la la la la la la la la la la";
  2593. next;
  2594. mes "[Nosdan]";
  2595. mes "What'd you think?";
  2596. mes "Um, don't ask me about";
  2597. mes "the lyrics. Just a weird";
  2598. mes "artistic quirk I guess.";
  2599. mes "Oh, please sing that song";
  2600. mes "to Vitre for me, okay?";
  2601. close;
  2602. }
  2603. else {
  2604. mes "[Nosdan]";
  2605. mes "Oh, no! I didn't!";
  2606. mes "do anything wrong.";
  2607. mes "I swear!";
  2608. close;
  2609. }
  2610. }
  2611. // Siblings Quest
  2612. //============================================================
  2613. veins,327,185,3 script Kid#camelcamel 944,{
  2614. if (MISC_QUEST & 8192) {
  2615. if (rachel_camel == 0) {
  2616. mes "[Kid Karyn]";
  2617. mes "*Sob*";
  2618. next;
  2619. mes "^3355FFThis sobbing child";
  2620. mes "looks really upset...^000000";
  2621. next;
  2622. mes "["+strcharinfo(0)+"]";
  2623. mes "Hey, why are you";
  2624. mes "crying? Are you lost?";
  2625. mes "Where's your mommy?";
  2626. next;
  2627. mes "[Kid Karyn]";
  2628. mes "My... Mom's";
  2629. mes "at home...";
  2630. next;
  2631. mes "["+strcharinfo(0)+"]";
  2632. mes "......";
  2633. mes ".........";
  2634. next;
  2635. mes "["+strcharinfo(0)+"]";
  2636. mes "I see. So...";
  2637. mes "Are you having";
  2638. mes "trouble finding";
  2639. mes "your way back home?";
  2640. next;
  2641. mes "[Kid Karyn]";
  2642. mes "No! I'm ten years old!";
  2643. mes "I can find my way home,";
  2644. mes "even with my eyes closed!";
  2645. mes "^333333*Sniff sniff*^000000 Uuuuuuweeeh~";
  2646. next;
  2647. mes "["+strcharinfo(0)+"]";
  2648. mes "Well...";
  2649. next;
  2650. mes "["+strcharinfo(0)+"]";
  2651. mes "Can you tell me";
  2652. mes "why you're crying?";
  2653. next;
  2654. mes "[Kid Karyn]";
  2655. mes "I... ^333333*Sniff*^000000";
  2656. mes "I-I went to... Th-...";
  2657. mes "Volcan.... w-w-with";
  2658. mes "my sist-- Waaaaaaah!";
  2659. next;
  2660. mes "["+strcharinfo(0)+"]";
  2661. mes "Poor kid... Come on,";
  2662. mes "take a deep breath so";
  2663. mes "you can tell me about what";
  2664. mes "happened a little more slowly.";
  2665. next;
  2666. mes "[Kid Karyn]";
  2667. mes "*^333333Sob*^000000 ...It's just...";
  2668. mes "I went to Thor Volcano";
  2669. mes "with my little sister to see";
  2670. mes "which one of us was braver...";
  2671. mes "But then, we met some...";
  2672. mes "Scary people there... and...";
  2673. next;
  2674. mes "[Kid Karyn]";
  2675. mes "I got scared, so... So...";
  2676. mes "My sister... Wah~! *Sob*";
  2677. next;
  2678. mes "[Kid Karyn]";
  2679. mes "*Sob*";
  2680. next;
  2681. mes "[Kid Karyn]";
  2682. mes "I-I ran away from them...";
  2683. mes "But I left my sister over";
  2684. mes "there with those weird men...";
  2685. next;
  2686. mes "[Kid Karyn]";
  2687. mes "Mom's sick, and dad's";
  2688. mes "always at work... He's";
  2689. mes "the captain of a ship, so...";
  2690. mes "I don't think they can help.";
  2691. next;
  2692. mes "[Kid Karyn]";
  2693. mes "Can you help me please,";
  2694. mes "and bring my sister back?";
  2695. mes "*Sniff* Please? I promise";
  2696. mes "that I can pay you as soon";
  2697. mes "as my dad comes back!";
  2698. next;
  2699. mes "["+strcharinfo(0)+"]";
  2700. mes "Wait... I have a question.";
  2701. mes "You said that someone took";
  2702. mes "away your sister at Thor";
  2703. mes "Volcano? What did they look";
  2704. mes "like? Are you sure that there";
  2705. mes "were people there?";
  2706. next;
  2707. mes "[Kid Karyn]";
  2708. mes "I... I don't know!";
  2709. mes "I got so scared, I just";
  2710. mes "ran away! I... I didn't";
  2711. mes "mean to leave my sister!";
  2712. next;
  2713. mes "["+strcharinfo(0)+"]";
  2714. mes "Hmmm...";
  2715. mes "Maybe your sister was";
  2716. mes "kidnapped by bandits...";
  2717. next;
  2718. switch(select("Decline Request:Accept Request")) {
  2719. case 1:
  2720. mes "["+strcharinfo(0)+"]";
  2721. mes "Sorry kid, but I've got";
  2722. mes "things to do. I'm sure";
  2723. mes "someone else will come";
  2724. mes "along to save your sister.";
  2725. next;
  2726. mes "[Kid Karyn]";
  2727. mes "Wah~";
  2728. close;
  2729. case 2:
  2730. mes "["+strcharinfo(0)+"]";
  2731. mes "Okay, I'll see what";
  2732. mes "I can do. I'll try my best";
  2733. mes "to find your sister.";
  2734. next;
  2735. mes "[Kid Karyn]";
  2736. mes "Thank you so much!";
  2737. mes "Please find my sister";
  2738. mes "Curdie soon! Oh, I hope";
  2739. mes "she's okay! If she's not...";
  2740. mes "^333333*Sob*^000000 I don't know what";
  2741. mes "I'll do! Waaaaaaaah~";
  2742. next;
  2743. mes "["+strcharinfo(0)+"]";
  2744. mes "Alright...";
  2745. mes "Wish me luck.";
  2746. mes "I'll go search Thor";
  2747. mes "Volcano to find your";
  2748. mes "little sister Curdie.";
  2749. set rachel_camel,1;
  2750. close;
  2751. }
  2752. }
  2753. else if (rachel_camel == 1) {
  2754. mes "["+strcharinfo(0)+"]";
  2755. mes "I'd better search";
  2756. mes "Thor Volcano for Curdie,";
  2757. mes "Karyn's little sister.";
  2758. close;
  2759. }
  2760. else if (rachel_camel == 2) {
  2761. mes "[Kid Karyn]";
  2762. mes "W-were you able";
  2763. mes "to find my sister?";
  2764. mes "Is she alright?";
  2765. mes "What happened?";
  2766. next;
  2767. mes "["+strcharinfo(0)+"]";
  2768. mes "I found her,";
  2769. mes "she's alright but...";
  2770. next;
  2771. mes "[Kid Karyn]";
  2772. mes "What? Why isn't";
  2773. mes "she with you?";
  2774. next;
  2775. mes "["+strcharinfo(0)+"]";
  2776. mes "Curdie is... Well, she's";
  2777. mes "been shackled down. We";
  2778. mes "need to find a way to free her.";
  2779. mes "Do you know where there's";
  2780. mes "a forge or a locksmith that";
  2781. mes "might be able to help her?";
  2782. next;
  2783. mes "[Kid Karyn]";
  2784. mes "Oh! Oh, there's a";
  2785. mes "locksmith in the market";
  2786. mes "street! You can ask him";
  2787. mes "to help free Curdie!";
  2788. set rachel_camel,3;
  2789. close;
  2790. }
  2791. else if (rachel_camel <= 5) {
  2792. mes "["+strcharinfo(0)+"]";
  2793. mes "Let's see...";
  2794. mes "I'd better find the";
  2795. mes "locksmith in the market";
  2796. mes "street, and ask him to help";
  2797. mes "me unlock Curdie's shackles.";
  2798. close;
  2799. }
  2800. else if (rachel_camel == 6) {
  2801. mes "["+strcharinfo(0)+"]";
  2802. mes "Wait... I should be";
  2803. mes "bringing Ms. Ivory all";
  2804. mes "of the soap ingredients.";
  2805. mes "What were they again...?";
  2806. next;
  2807. mes "["+strcharinfo(0)+"]";
  2808. mes "^4D4DFF10 Milk^000000,";
  2809. mes "^4D4DFF100 Green Herbs^000000,";
  2810. mes "^4D4DFF50 Jellopies^000000, and";
  2811. mes "^4D4DFF5 Empty Bottles^000000.";
  2812. mes "I better get those...";
  2813. close;
  2814. }
  2815. else if (rachel_camel == 7) {
  2816. mes "["+strcharinfo(0)+"]";
  2817. mes "I need to talk to";
  2818. mes "someone named Saraman";
  2819. mes "to get the soap ingredients...";
  2820. close;
  2821. }
  2822. else if (rachel_camel == 8) {
  2823. mes "["+strcharinfo(0)+"]";
  2824. mes "Let's see...";
  2825. mes "I need to bring";
  2826. mes "Mr. Saruman all the";
  2827. mes "things he needs to";
  2828. mes "stimulate a camel's ";
  2829. mes "appetite. I need to get...";
  2830. next;
  2831. mes "["+strcharinfo(0)+"]";
  2832. mes "^4D4DFF1 Unripe Apple^000000,";
  2833. mes "^4D4DFF5 Monster's Feed^000000,";
  2834. mes "^4D4DFF1 Empty Bottle^000000, and";
  2835. mes "^4D4DFF1 Yellow Potion^000000.";
  2836. close;
  2837. }
  2838. else if (rachel_camel == 9) {
  2839. mes "["+strcharinfo(0)+"]";
  2840. mes "I have everything I need";
  2841. mes "to stimulate a camel's";
  2842. mes "appetite. Now I need to";
  2843. mes "feed the camel so that I can";
  2844. mes "get the soap ingredients and";
  2845. mes "5 lumps of camel dung.";
  2846. close;
  2847. }
  2848. else if (rachel_camel == 10) {
  2849. mes "["+strcharinfo(0)+"]";
  2850. mes "Right now, my time";
  2851. mes "would be better spent";
  2852. mes "looking for the Silk Sand";
  2853. mes "Camel for the ingredients.";
  2854. close;
  2855. }
  2856. else if (rachel_camel == 11) {
  2857. mes "["+strcharinfo(0)+"]";
  2858. mes "I'd better find Mr. Saraman's";
  2859. mes "lost camel, feed it camel";
  2860. mes "appetite stimulants, and";
  2861. mes "then get the soap ingredient";
  2862. mes "and 5 lumps of camel dung";
  2863. mes "if I want to free Curdie.";
  2864. close;
  2865. }
  2866. else if ((rachel_camel >= 12) && (rachel_camel <= 16)) {
  2867. mes "["+strcharinfo(0)+"]";
  2868. mes "Well... I found the";
  2869. mes "camel. Now I need to get";
  2870. mes "all the soap ingredients.";
  2871. mes "The sooner I do that, the";
  2872. mes "sooner I can help Curdie.";
  2873. close;
  2874. }
  2875. else if (rachel_camel == 17) {
  2876. mes "["+strcharinfo(0)+"]";
  2877. mes "I managed to get the soap";
  2878. mes "ingredient and 5 of those";
  2879. mes "camel dung lumps. I should";
  2880. mes "head back to Mr. Saraman to";
  2881. mes "tell him where his camel is,";
  2882. mes "and then go to Ms. Ivory.";
  2883. close;
  2884. }
  2885. else if (rachel_camel == 18) {
  2886. mes "["+strcharinfo(0)+"]";
  2887. mes "Let's see...";
  2888. mes "Shouldn't I be going";
  2889. mes "to see Ms. Ivory now?";
  2890. close;
  2891. }
  2892. else if (rachel_camel == 19) {
  2893. mes "["+strcharinfo(0)+"]";
  2894. mes "I have the Silk Sand Camel";
  2895. mes "Soap now, so I should go";
  2896. mes "bring it to Mr. Lockenlock.";
  2897. close;
  2898. }
  2899. else if (rachel_camel == 20) {
  2900. mes "["+strcharinfo(0)+"]";
  2901. mes "I'd better use the soap to";
  2902. mes "make a key mold that I can";
  2903. mes "bring over to Mr. Lockenlock.";
  2904. close;
  2905. }
  2906. else if (rachel_camel == 21) {
  2907. mes "["+strcharinfo(0)+"]";
  2908. mes "Making the key is more";
  2909. mes "important that telling Karyn";
  2910. mes "about what's happened.";
  2911. close;
  2912. }
  2913. else if (rachel_camel == 22) {
  2914. mes "["+strcharinfo(0)+"]";
  2915. mes "I need to bring";
  2916. mes "1 Steel to Mr. Lockenlock";
  2917. mes "so that he can make a key";
  2918. mes "that will finally free Curdie.";
  2919. close;
  2920. }
  2921. else if (rachel_camel == 23) {
  2922. mes "["+strcharinfo(0)+"]";
  2923. mes "I finally got the";
  2924. mes "key that I can use";
  2925. mes "to free Curdie. I'm";
  2926. mes "gonna go save her now.";
  2927. next;
  2928. mes "[Kid Karyn]";
  2929. mes "Thank you so much!";
  2930. mes "Please bring back Curdie";
  2931. mes "as soon as you can! ^333333*Sob*^000000";
  2932. close;
  2933. }
  2934. else if (rachel_camel == 24) {
  2935. mes "["+strcharinfo(0)+"]";
  2936. mes "Hey, Karyn! I sent";
  2937. mes "your sister back to town";
  2938. mes "with a Butterfly Wing.";
  2939. mes "Did she come back safe?";
  2940. next;
  2941. mes "[Kid Karyn]";
  2942. mes "Yes, Curdie's back";
  2943. mes "and she's resting in";
  2944. mes "the hospital right now.";
  2945. mes "Thank you so much for";
  2946. mes "all of your help!";
  2947. next;
  2948. mes "[Kid Karyn]";
  2949. mes "I'm not sure what's wrong";
  2950. mes "with Curdie, though. Ever";
  2951. mes "since she got back, she gets";
  2952. mes "frightened whenever she";
  2953. mes "sees the soldiers in town.";
  2954. next;
  2955. mes "[Kid Karyn]";
  2956. mes "I promise to tell my dad";
  2957. mes "about what you did after he";
  2958. mes "comes back from overseas.";
  2959. mes "Thank you for everything";
  2960. mes "that you did for us!";
  2961. next;
  2962. mes "["+strcharinfo(0)+"]";
  2963. mes "Umm... I see...";
  2964. mes "I'll come by later";
  2965. mes "when Curdie's released";
  2966. mes "from the hospital.";
  2967. next;
  2968. mes "[Kid Karyn]";
  2969. mes "Yes, please do.";
  2970. mes "I promise to help you";
  2971. mes "whenever you need me!";
  2972. next;
  2973. mes "["+strcharinfo(0)+"]";
  2974. mes "Hahahaha!";
  2975. mes "Well... I guess that's";
  2976. mes "pretty reassuring. Until then,";
  2977. mes "take good care of your mother";
  2978. mes "and sister. You got that?";
  2979. next;
  2980. mes "[Kid Karyn]";
  2981. mes "Got it!";
  2982. next;
  2983. mes "["+strcharinfo(0)+"]";
  2984. mes "Good, good...";
  2985. mes "It's a promise, then.";
  2986. mes "I'll see you later~";
  2987. set rachel_camel,25;
  2988. specialeffect2 EF_ABSORBSPIRITS;
  2989. getexp 1000000,700000;
  2990. close;
  2991. }
  2992. else {
  2993. // Start Nameless Island Access Quest Addition
  2994. if (aru_monas == 15) {
  2995. mes "[Kid Karyn]";
  2996. mes "Hi! It's good to see";
  2997. mes "you again! Kurdi just came";
  2998. mes "back home from the hospital,";
  2999. mes "and is getting better everyday!";
  3000. mes "Ah, and I've been taking care";
  3001. mes "of her, just like I promised~";
  3002. next;
  3003. mes "["+strcharinfo(0)+"]";
  3004. mes "Really? That's good";
  3005. mes "You should be proud~";
  3006. next;
  3007. mes "[Kid Karyn]";
  3008. mes "^666666*Blush*^000000 Heh heh!";
  3009. next;
  3010. mes "["+strcharinfo(0)+"]";
  3011. mes "Anyway, I was wondering";
  3012. mes "if you could help me.";
  3013. mes "Your dad's a fisherman,";
  3014. mes "right? Would you mind";
  3015. mes "asking him if I could";
  3016. mes "borrow his boat?";
  3017. next;
  3018. mes "[Kid Karyn]";
  3019. mes "Well... Actually...";
  3020. mes "The pope said that my";
  3021. mes "dad isn't allowed to use";
  3022. mes "his boat for a while...";
  3023. mes "I'm not sure why...";
  3024. next;
  3025. mes "[Kid Karyn]";
  3026. mes "So yeah. Dad's not allowed";
  3027. mes "to go out to sea right now.";
  3028. mes "But it should be okay if it's";
  3029. mes "you, right? Hey, you helped";
  3030. mes "me, so I hafta help you, right?";
  3031. next;
  3032. mes "[Kid Karyn]";
  3033. mes "My dad is really mad that";
  3034. mes "he can't use his boat so";
  3035. mes "maybe we better not tell";
  3036. mes "him you want to use it. Let's";
  3037. mes "keep it our secret, okay?";
  3038. next;
  3039. mes "["+strcharinfo(0)+"]";
  3040. mes "S-sure thing!";
  3041. next;
  3042. mes "[Kid Karyn]";
  3043. mes "Anyway, his boat is the";
  3044. mes "only one on the south beach";
  3045. mes "since all the other fishermen";
  3046. mes "dock theirs boats in other";
  3047. mes "places. Also, my dad's boat";
  3048. mes "will rust if no one uses it.";
  3049. next;
  3050. mes "["+strcharinfo(0)+"]";
  3051. mes "Great! Thanks so much";
  3052. mes "for your help, Karyn~";
  3053. mes "I'll be sure to take";
  3054. mes "good care of your dad's";
  3055. mes "boat. I only need it for";
  3056. mes "a little while, anyway.";
  3057. next;
  3058. mes "[Kid Karyn]";
  3059. mes "Heh heh! Thanks!";
  3060. mes "I'm happy that";
  3061. mes "I can help you too!";
  3062. set aru_monas,16;
  3063. close;
  3064. }
  3065. else if (aru_monas > 15) {
  3066. mes "[Kid Karyn]";
  3067. mes "Hi! How do you like";
  3068. mes "fishing on my dad's boat?";
  3069. mes "Oh, and Kurdi says hi!";
  3070. close;
  3071. }
  3072. // End Nameless Island Access Quest Addition.
  3073. mes "[Kid Karyn]";
  3074. mes "Hello, hello!";
  3075. mes "Hey, did you need";
  3076. mes "me to help you? No...?";
  3077. mes "Awww, there must be";
  3078. mes "something I can do...";
  3079. close;
  3080. }
  3081. }
  3082. else {
  3083. mes "[Kid Karyn]";
  3084. mes "^333333*Sob*^000000...";
  3085. mes "^333333*Sob*^000000...";
  3086. close;
  3087. }
  3088. }
  3089. que_thor,36,66,5 script Little Curdie 941,{
  3090. if (rachel_camel == 1) {
  3091. mes "^3355FFYou come across";
  3092. mes "a little girl lying on the";
  3093. mes "ground unconscious.^000000";
  3094. next;
  3095. mes "["+strcharinfo(0)+"]";
  3096. mes "Hey, kid! Wake up!";
  3097. mes "Can you hear me?";
  3098. next;
  3099. mes "^3355FFShe has a pulse, but";
  3100. mes "despite your verbal";
  3101. mes "entreaties, she won't";
  3102. mes "open her eyes. You";
  3103. mes "lightly slap her cheek";
  3104. mes "to wake her up.^000000";
  3105. next;
  3106. mes "[Little Curdie]";
  3107. mes "Huh?!";
  3108. mes "...Ah, owwww~";
  3109. mes "W-waaaaaaaah!";
  3110. next;
  3111. mes "["+strcharinfo(0)+"]";
  3112. mes "Sorry! I didn't mean";
  3113. mes "to make you cry! Are...";
  3114. mes "Are you alright?";
  3115. next;
  3116. mes "[Little Curdie]";
  3117. mes "Huh? Wh-who are you?";
  3118. mes "Oh no, you have to get";
  3119. mes "out of here! You'll be in";
  3120. mes "trouble if they catch you!";
  3121. next;
  3122. mes "["+strcharinfo(0)+"]";
  3123. mes "Are you Curdie?";
  3124. mes "Your brother Karyn";
  3125. mes "asked me to rescue you.";
  3126. mes "Come on, we've got to";
  3127. mes "get you out of here.";
  3128. next;
  3129. mes "[Little Curdie]";
  3130. mes "Karyn...?";
  3131. mes "Oh, oh no! I... They";
  3132. mes "locked me in these";
  3133. mes "shackles and I can't move!";
  3134. mes "You have to leave before";
  3135. mes "those scary men come back!";
  3136. next;
  3137. mes "["+strcharinfo(0)+"]";
  3138. mes "What...?!";
  3139. mes "Those bastards!";
  3140. mes "Tying up a little";
  3141. mes "girl like this...";
  3142. next;
  3143. mes "["+strcharinfo(0)+"]";
  3144. mes "Argh! And I can't just";
  3145. mes "use brute force to shatter";
  3146. mes "these shackles! I might";
  3147. mes "end up hurting you...!";
  3148. next;
  3149. mes "[Little Curdie]";
  3150. mes "Don't worry about me...";
  3151. mes "Just hurry and leave!";
  3152. mes "I... I'll be alright! Now";
  3153. mes "hurry! Someone's coming!";
  3154. next;
  3155. mes "["+strcharinfo(0)+"]";
  3156. mes "Okay, I'll go...";
  3157. mes "But sit tight, and";
  3158. mes "wait for me to come";
  3159. mes "back. I'll figure out";
  3160. mes "some way to free you.";
  3161. next;
  3162. mes "[Little Curdie]";
  3163. mes "^333333*Sob*^000000 R-really...?";
  3164. next;
  3165. mes "["+strcharinfo(0)+"]";
  3166. mes "I promise.";
  3167. mes "I'm sure that someone";
  3168. mes "in town will know of a way";
  3169. mes "to unlock your shackles.";
  3170. mes "I'll be back as soon as I can!";
  3171. set rachel_camel,2;
  3172. close;
  3173. }
  3174. else if (rachel_camel == 2) {
  3175. mes "^3355FFSomeone in town";
  3176. mes "must have the";
  3177. mes "expertise to unlock";
  3178. mes "these shackles. It's your";
  3179. mes "only hope to free Curdie";
  3180. mes "from these chains.^000000";
  3181. close;
  3182. }
  3183. else if (rachel_camel == 3) {
  3184. mes "^3355FFCurdie is lying";
  3185. mes "feebly on the ground.^000000";
  3186. close;
  3187. }
  3188. else if (rachel_camel == 4) {
  3189. mes "[Little Curdie]";
  3190. mes "I hate the metal";
  3191. mes "clanging sounds...";
  3192. mes "Th-the sparks,";
  3193. mes "they're... They're...";
  3194. next;
  3195. mes "^3355FFCurdie is curled up on";
  3196. mes "the ground, eyes tightly";
  3197. mes "shut, her entire body";
  3198. mes "trembling with fear.^000000";
  3199. close;
  3200. }
  3201. else if (rachel_camel == 5) {
  3202. mes "^3355FFOn the ground, you see";
  3203. mes "some equipment that looks";
  3204. mes "similarly to that used by";
  3205. mes "the Rachel soldiers.^000000";
  3206. close;
  3207. }
  3208. else if (rachel_camel == 6) {
  3209. mes "^3355FFCurdie is lying";
  3210. mes "feebly on the ground.^000000";
  3211. close;
  3212. }
  3213. else if (rachel_camel == 7) {
  3214. mes "^3355FFIt seems that someone";
  3215. mes "has come by to give";
  3216. mes "Curdie food and water.^000000";
  3217. close;
  3218. }
  3219. else if (rachel_camel == 8) {
  3220. mes "^3355FFCurdie is lying";
  3221. mes "feebly on the ground.^000000";
  3222. close;
  3223. }
  3224. else if (rachel_camel == 9) {
  3225. mes "^3355FFCurdie squints at you";
  3226. mes "as you walk by. It seems";
  3227. mes "that her vision gets worse";
  3228. mes "the longer she's locked";
  3229. mes "up in this cave.";
  3230. close;
  3231. }
  3232. else if (rachel_camel == 10) {
  3233. mes "^3355FFYou'd better find the";
  3234. mes "Silk Sand Camel and get";
  3235. mes "the soap ingredients if";
  3236. mes "you really want to free";
  3237. mes "Curdie from her shackles.^000000";
  3238. close;
  3239. }
  3240. else if (rachel_camel == 11) {
  3241. mes "["+strcharinfo(0)+"]";
  3242. mes "I'd better find Mr. Saraman's";
  3243. mes "lost camel, feed it camel";
  3244. mes "appetite stimulants, and";
  3245. mes "then get the soap ingredient";
  3246. mes "and 5 lumps of camel dung";
  3247. mes "if I want to free Curdie.";
  3248. close;
  3249. }
  3250. else if (rachel_camel <= 16) {
  3251. mes "^3355FFYou already found the";
  3252. mes "camel, so you need to collect";
  3253. mes "the soap ingredients if you";
  3254. mes "want to free Curdie.^000000";
  3255. close;
  3256. }
  3257. else if (rachel_camel == 17) {
  3258. mes "["+strcharinfo(0)+"]";
  3259. mes "I managed to get the soap";
  3260. mes "ingredients: 5 of those";
  3261. mes "camel dung lumps. I should";
  3262. mes "head back to Mr. Saraman to";
  3263. mes "tell him where his camel is,";
  3264. mes "and then go to Ms. Ivory.";
  3265. close;
  3266. }
  3267. else if (rachel_camel == 18) {
  3268. mes "^3355FFYou should be leaving";
  3269. mes "to see Ms. Ivory now if";
  3270. mes "you really want to free";
  3271. mes "Curdie from her shackles.^000000";
  3272. close;
  3273. }
  3274. else if (rachel_camel == 19) {
  3275. mes "^3355FFNow that you have the";
  3276. mes "Silk Sand Camel Soap,";
  3277. mes "you should bring it";
  3278. mes "over to Mr. Lockenlock.^000000";
  3279. close;
  3280. }
  3281. else if (rachel_camel == 20) {
  3282. mes "^3355FFCurdie is exactly";
  3283. mes "where you left her.";
  3284. mes "There's a bowl of cold";
  3285. mes "soup next to her, so it's";
  3286. mes "clear that someone has";
  3287. mes "been feeding her.^000000";
  3288. next;
  3289. mes "^3355FFYou pour the soap into";
  3290. mes "the shackle's lock to create";
  3291. mes "a mold that Mr. Lockenlock";
  3292. mes "can use to make a key.^000000";
  3293. next;
  3294. mes "[Little Curdie]";
  3295. mes "Will...";
  3296. mes "Will I always";
  3297. mes "be stuck here?";
  3298. mes "I... I want my mommy...";
  3299. next;
  3300. mes "["+strcharinfo(0)+"]";
  3301. mes "Oh... You're awake?";
  3302. mes "Don't worry, Curdie,";
  3303. mes "I'm sure that I'll be";
  3304. mes "able to get you free soon.";
  3305. mes "Try to hold on a bit longer.";
  3306. next;
  3307. mes "[Little Curdie]";
  3308. mes "When the door is open,";
  3309. mes "I see blazing flames...";
  3310. mes "And I hear... the sound";
  3311. mes "of machines? These men";
  3312. mes "wearing the same clothes";
  3313. mes "keep marching past me...";
  3314. next;
  3315. mes "[Little Curdie]";
  3316. mes "I... They scare me so much!";
  3317. mes "Th-the man that brings me";
  3318. mes "food says that they won't";
  3319. mes "let me go because of what";
  3320. mes "I saw inside there. They...";
  3321. mes "They won't let be go home...";
  3322. next;
  3323. mes "^3355FFCurdie's eyes are";
  3324. mes "disfocused and are";
  3325. mes "pointed above your head.";
  3326. mes "She might not survive if";
  3327. mes "she's forced to remain";
  3328. mes "here for much longer.^000000";
  3329. next;
  3330. mes "["+strcharinfo(0)+"]";
  3331. mes "Don't worry.";
  3332. mes "I'll come rescue";
  3333. mes "you as soon as I make";
  3334. mes "the key to unlock these";
  3335. mes "awful shackles. Don't worry...";
  3336. next;
  3337. mes "[Little Curdie]";
  3338. mes "If I'm not here the";
  3339. mes "next time you come,";
  3340. mes "then just run away.";
  3341. mes "Don't even tell my brother.";
  3342. mes "Get far away before they";
  3343. mes "can catch you. I-I'm serious...";
  3344. next;
  3345. mes "[Little Curdie]";
  3346. mes "Even if I don't see you";
  3347. mes "again... I just... I just";
  3348. mes "want to thank you for doing";
  3349. mes "your best to help me.";
  3350. next;
  3351. mes "["+strcharinfo(0)+"]";
  3352. mes "Everything will be";
  3353. mes "alright. I just have";
  3354. mes "to hurry a little bit.";
  3355. mes "Alright, it's time to go.";
  3356. next;
  3357. mes "^3355FFYou extract the soap";
  3358. mes "from the lock, and";
  3359. mes "carefully wrap it.";
  3360. mes "Now you need to take";
  3361. mes "the mold back to town";
  3362. mes "to Mr. Lockenlock.^000000";
  3363. set rachel_camel,21;
  3364. close;
  3365. }
  3366. else if (rachel_camel == 21) {
  3367. mes "^3355FFYou have to hurry back";
  3368. mes "to town and bring the";
  3369. mes "key mold to Mr. Lockenlock";
  3370. mes "so that he can make a key";
  3371. mes "to unlock Curdie's shackles.^000000";
  3372. close;
  3373. }
  3374. else if (rachel_camel == 22) {
  3375. mes "^3355FFCurdie is lying";
  3376. mes "feebly on the ground.^000000";
  3377. close;
  3378. }
  3379. else if (rachel_camel == 23) {
  3380. mes "[Little Curdie]";
  3381. mes "Y-you...";
  3382. mes "Is it really you?";
  3383. next;
  3384. mes "["+strcharinfo(0)+"]";
  3385. mes "Hang on, Curdie!";
  3386. mes "I hope this key works...";
  3387. next;
  3388. mes "^3355FFYou unlock the";
  3389. mes "shackles with";
  3390. mes "Mr. Lockenlock's key.^000000";
  3391. next;
  3392. mes "^333333*Crack*^000000";
  3393. next;
  3394. mes "[Little Curdie]";
  3395. mes "Aaaah!";
  3396. mes "M-my... My...!";
  3397. next;
  3398. mes "^3355FFCurdie's legs are";
  3399. mes "swollen from the";
  3400. mes "weight and pressure";
  3401. mes "of wearing the shackles";
  3402. mes "for such a long time.^000000";
  3403. next;
  3404. mes "[Little Curdie]";
  3405. mes "I can't move my legs!";
  3406. next;
  3407. mes "["+strcharinfo(0)+"]";
  3408. mes "Well, there's no other";
  3409. mes "choice. Curdie, I'm";
  3410. mes "going to send you back to";
  3411. mes "town with a Butterfly Wing.";
  3412. mes "Try not to move, alright?";
  3413. next;
  3414. mes "[Little Curdie]";
  3415. mes "Oh! Thank you...";
  3416. mes "I... I can go home...";
  3417. mes "Thank you s-so much...";
  3418. next;
  3419. mes "^3355FFYou use the power";
  3420. mes "of a Butterfly Wing to";
  3421. mes "send Curdie back to";
  3422. mes "town. Hopefully, she'll";
  3423. mes "arrive safely and see";
  3424. mes "her brother Karyn again.^000000";
  3425. next;
  3426. mes "["+strcharinfo(0)+"]";
  3427. mes "What did she see behind";
  3428. mes "the steel door in this old";
  3429. mes "volcano? It must have been";
  3430. mes "dangerous... Something";
  3431. mes "related to the Rachel Army...";
  3432. set rachel_camel,24;
  3433. close;
  3434. }
  3435. else {
  3436. mes "[Little Curdie]";
  3437. mes " .......";
  3438. close;
  3439. }
  3440. }
  3441. veins,181,166,3 script Lockenlock 900,{
  3442. if (rachel_camel == 4) {
  3443. if (countitem(503) > 0) {
  3444. mes "["+strcharinfo(0)+"]";
  3445. mes "Excuse me...?";
  3446. next;
  3447. mes "[Locksmith Lockenlock]";
  3448. mes "Huh? Arrrgh...";
  3449. mes "My head... What";
  3450. mes "do you want?";
  3451. next;
  3452. mes "["+strcharinfo(0)+"]";
  3453. mes "Oh, I'd like";
  3454. mes "to make a key.";
  3455. next;
  3456. mes "[Locksmith Lockenlock]";
  3457. mes "Keys? Yeah, yeah...";
  3458. mes "That's what I do.";
  3459. mes "If you've got the lock,";
  3460. mes "it'll be a piece of cake.";
  3461. next;
  3462. mes "[Locksmith Lockenlock]";
  3463. mes "Ugh, but I'm so thirsty";
  3464. mes "and this headache is";
  3465. mes "killing me. You mind";
  3466. mes "bringing me a Yellow";
  3467. mes "Potion first?";
  3468. next;
  3469. mes "["+strcharinfo(0)+"]";
  3470. mes "Sure, I guess.";
  3471. mes "I can part with just";
  3472. mes "1 Yellow Potion.";
  3473. mes "Here you go.";
  3474. next;
  3475. mes "[Locksmith Lockenlock]";
  3476. mes "Ah, that hit the spot!";
  3477. mes "Wait, wait... Now I feel";
  3478. mes "dizzy... What's going...";
  3479. mes "What's going on...?";
  3480. next;
  3481. mes "[Locksmith Lockenlock]";
  3482. mes "Okay, okay...";
  3483. mes "I'm alright now.";
  3484. mes "So what'd you say you";
  3485. mes "needed? A key? Did you";
  3486. mes "bring the lock with you?";
  3487. next;
  3488. mes "[Locksmith Lockenlock]";
  3489. mes "I'm an expert in crafting";
  3490. mes "keys and locks. Hell, my locks";
  3491. mes "are strong enough to hold down";
  3492. mes "a dragon, you know that? I'll";
  3493. mes "have you know that the Rachel";
  3494. mes "Army's a regular customer~";
  3495. next;
  3496. mes "["+strcharinfo(0)+"]";
  3497. mes "(^333333This guy made locks for";
  3498. mes "the Rachel army?! It might";
  3499. mes "not be a good idea to let him";
  3500. mes "know that I'm trying to free";
  3501. mes "one of their prisoners. Who";
  3502. mes "knows if he's loyal to them?^000000)";
  3503. next;
  3504. mes "["+strcharinfo(0)+"]";
  3505. mes "So what happened was...";
  3506. mes "I lost my key, but I can't";
  3507. mes "bring the lock here with me.";
  3508. mes "I think I'd end up breaking";
  3509. mes "it if I brought it with me.";
  3510. next;
  3511. mes "[Locksmith Lockenlock]";
  3512. mes "Oh, yeah? No problem.";
  3513. mes "Just take me to the lock.";
  3514. mes "I'll charge you extra, though,";
  3515. mes "especially since my knees";
  3516. mes "are going bad. So where";
  3517. mes "are we going exactly?";
  3518. next;
  3519. mes "["+strcharinfo(0)+"]";
  3520. mes "Wait!";
  3521. mes "We can't do that!";
  3522. next;
  3523. mes "[Locksmith Lockenlock]";
  3524. mes "What do you mean?";
  3525. mes "You're not trying to";
  3526. mes "open up a bank safe";
  3527. mes "or something, are you?";
  3528. next;
  3529. mes "["+strcharinfo(0)+"]";
  3530. mes "No, it's nothing like";
  3531. mes "that! It's just that the lock";
  3532. mes "is in a dangerous place.";
  3533. mes "This is really important...";
  3534. mes "Please, you have to help me!";
  3535. next;
  3536. mes "[Locksmith Lockenlock]";
  3537. mes "Huh. Well, bottom line,";
  3538. mes "I can't make a key without";
  3539. mes "looking at the lock. Let me";
  3540. mes "think of a way I can help you.";
  3541. mes "Give me a second, will you?";
  3542. next;
  3543. mes "[Locksmith Lockenlock]";
  3544. mes "...............................";
  3545. mes "Well, I guess you can try";
  3546. mes "to make a mold of the lock.";
  3547. mes "It'll have to be perfect, so";
  3548. mes "this'll get pretty expensive.";
  3549. next;
  3550. mes "[Locksmith Lockenlock]";
  3551. mes "Go to the market and";
  3552. mes "find a lady selling organic";
  3553. mes "soap. You need to get a bottle";
  3554. mes "of Chamelepu Soap. You will";
  3555. mes "need that exact type of soap:";
  3556. mes "nothing else will do.";
  3557. next;
  3558. mes "["+strcharinfo(0)+"]";
  3559. mes "Chamelpu Soap?";
  3560. mes "What is th--";
  3561. next;
  3562. mes "[Locksmith Lockenlock]";
  3563. mes "No time to explain.";
  3564. mes "You'd better hurry and";
  3565. mes "find her before she closes";
  3566. mes "shop for the day. The shop";
  3567. mes "owner's a beauty, so it'll";
  3568. mes "be tough for you to miss her.";
  3569. next;
  3570. mes "["+strcharinfo(0)+"]";
  3571. mes "...........";
  3572. delitem 503,1; //Yellow_Potion
  3573. set rachel_camel,5;
  3574. close;
  3575. }
  3576. else {
  3577. mes "^3355FFIt's a drunkard...";
  3578. mes "This man must be the";
  3579. mes "Mr. Lockenlock that you seek.";
  3580. mes "You'd better follow Toby's";
  3581. mes "advice and bring this man";
  3582. mes "a Yellow Potion first.^000000";
  3583. close;
  3584. }
  3585. }
  3586. else if (rachel_camel <= 3) {
  3587. mes "^3355FFIt's a drunkard...";
  3588. mes "The scent of pure";
  3589. mes "alcohol wafts around him.";
  3590. mes "There's a certain beauty";
  3591. mes "to his disheveled misery.^000000";
  3592. close;
  3593. }
  3594. else if (rachel_camel == 5) {
  3595. mes "[Locksmith Lockenlock]";
  3596. mes "Go to the market and";
  3597. mes "find a lady selling organic";
  3598. mes "soap, and get a bottle of";
  3599. mes "Chamelepu Soap. You will";
  3600. mes "need that exact type of soap:";
  3601. mes "nothing else will do.";
  3602. next;
  3603. mes "["+strcharinfo(0)+"]";
  3604. mes "Chamelpu Soap?";
  3605. mes "What is th--";
  3606. next;
  3607. mes "[Locksmith Lockenlock]";
  3608. mes "No time to explain.";
  3609. mes "You'd better hurry and";
  3610. mes "find her before she closes";
  3611. mes "shop for the day. The shop";
  3612. mes "owner's a beauty, so it'll";
  3613. mes "be tough for you to miss her.";
  3614. close;
  3615. }
  3616. else if (rachel_camel == 6) {
  3617. mes "["+strcharinfo(0)+"]";
  3618. mes "Wait... I should be";
  3619. mes "bringing Ms. Ivory all";
  3620. mes "of the soap ingredients.";
  3621. mes "What were they again...?";
  3622. next;
  3623. mes "["+strcharinfo(0)+"]";
  3624. mes "^4D4DFF10 Milk^000000,";
  3625. mes "^4D4DFF100 Green Herbs^000000,";
  3626. mes "^4D4DFF50 Jellopies^000000, and";
  3627. mes "^4D4DFF5 Empty Bottles^000000.";
  3628. mes "I better get those...";
  3629. close;
  3630. }
  3631. else if (rachel_camel == 7) {
  3632. mes "["+strcharinfo(0)+"]";
  3633. mes "I need to talk to";
  3634. mes "someone named Saraman";
  3635. mes "to get the soap ingredients...";
  3636. close;
  3637. }
  3638. else if (rachel_camel == 8) {
  3639. mes "["+strcharinfo(0)+"]";
  3640. mes "Let's see...";
  3641. mes "I need to bring";
  3642. mes "Mr. Saruman all the";
  3643. mes "things he needs to";
  3644. mes "stimulate a camel's ";
  3645. mes "appetite. I need to get...";
  3646. next;
  3647. mes "["+strcharinfo(0)+"]";
  3648. mes "^4D4DFF1 Unripe Apple^000000,";
  3649. mes "^4D4DFF5 Monster's Feed^000000,";
  3650. mes "^4D4DFF1 Empty Bottle^000000, and";
  3651. mes "^4D4DFF1 Yellow Potion^000000.";
  3652. close;
  3653. }
  3654. else if (rachel_camel == 9) {
  3655. mes "["+strcharinfo(0)+"]";
  3656. mes "I have everything I need";
  3657. mes "to stimulate a camel's";
  3658. mes "appetite. Now I need to";
  3659. mes "feed the camel so that I can";
  3660. mes "get the soap ingredients and";
  3661. mes "5 lumps of camel dung.";
  3662. close;
  3663. }
  3664. else if (rachel_camel == 10) {
  3665. mes "["+strcharinfo(0)+"]";
  3666. mes "Right now, my time";
  3667. mes "would be better spent";
  3668. mes "looking for the Silk Sand";
  3669. mes "Camel for the ingredients.";
  3670. close;
  3671. }
  3672. else if (rachel_camel == 11) {
  3673. mes "["+strcharinfo(0)+"]";
  3674. mes "I'd better find Mr. Saraman's";
  3675. mes "lost camel, feed it camel";
  3676. mes "appetite stimulants, and";
  3677. mes "then get the soap ingredient";
  3678. mes "and 5 lumps of camel dung";
  3679. mes "if I want to free Curdie.";
  3680. close;
  3681. }
  3682. else if (rachel_camel == 12) {
  3683. mes "["+strcharinfo(0)+"]";
  3684. mes "Well... I found the";
  3685. mes "camel. Now I need to get";
  3686. mes "all the soap ingredients.";
  3687. mes "The sooner I do that, the";
  3688. mes "sooner I can help Curdie.";
  3689. close;
  3690. }
  3691. else if (rachel_camel <= 16) {
  3692. mes "^3355FFYou already found the";
  3693. mes "camel, so you need to collect";
  3694. mes "the soap ingredients if you";
  3695. mes "want to free Curdie.^000000";
  3696. close;
  3697. }
  3698. else if (rachel_camel == 17) {
  3699. mes "["+strcharinfo(0)+"]";
  3700. mes "I managed to get the soap";
  3701. mes "ingredients: 5 of those";
  3702. mes "camel dung lumps. I should";
  3703. mes "head back to Mr. Saraman to";
  3704. mes "tell him where his camel is,";
  3705. mes "and then go to Ms. Ivory.";
  3706. close;
  3707. }
  3708. else if (rachel_camel == 18) {
  3709. mes "["+strcharinfo(0)+"]";
  3710. mes "Let's see...";
  3711. mes "Shouldn't I be going";
  3712. mes "to see Ms. Ivory now?";
  3713. close;
  3714. }
  3715. else if (rachel_camel == 19) {
  3716. mes "[Locksmith Lockenlock]";
  3717. mes "Oh, so you're finally";
  3718. mes "back with the Chamelpu";
  3719. mes "Soap. What took so long?";
  3720. mes "All you had to do was go";
  3721. mes "to the market and buy it.";
  3722. next;
  3723. mes "["+strcharinfo(0)+"]";
  3724. mes "...............................";
  3725. mes "...............................";
  3726. mes "...............................";
  3727. mes "...............................";
  3728. mes "...............................";
  3729. mes "...............................";
  3730. next;
  3731. mes "[Locksmith Lockenlock]";
  3732. mes "Uh, anyway, did Ms. Ivory";
  3733. mes "tell you how to use the soap?";
  3734. mes "You just pour it into the";
  3735. mes "keyhole, and then pour the";
  3736. mes "soap back into the bottle.";
  3737. mes "Do it carefully and quickly.";
  3738. next;
  3739. mes "[Locksmith Lockenlock]";
  3740. mes "Make sure you close the";
  3741. mes "bottle tightly when you're";
  3742. mes "done so no air gets into it.";
  3743. mes "If you take more than thirty";
  3744. mes "seconds, the soap won't retain";
  3745. mes "the lock's shape very well.";
  3746. next;
  3747. mes "[Locksmith Lockenlock]";
  3748. mes "Pour the liquid soap to the key hole in the lock,";
  3749. mes "pour the soap back to the bottle.";
  3750. mes "and close the lid so tightly that the air wouldn't go inside the bottle.";
  3751. mes "Remember, you can't take longer than 30 seconds to finish the procedures.";
  3752. next;
  3753. mes "[Locksmith Lockenlock]";
  3754. mes "Finally, bring the bottle";
  3755. mes "back here for me so that";
  3756. mes "I can make the key. But when";
  3757. mes "you come back, I need to make";
  3758. mes "sure that the key you're making";
  3759. mes "isn't for anything illegal...";
  3760. next;
  3761. mes "["+strcharinfo(0)+"]";
  3762. mes "Alright.";
  3763. set rachel_camel,20;
  3764. close;
  3765. }
  3766. else if (rachel_camel == 20) {
  3767. mes "["+strcharinfo(0)+"]";
  3768. mes "I'd better use the soap to";
  3769. mes "make a key mold that I can";
  3770. mes "bring over to Mr. Lockenlock.";
  3771. close;
  3772. }
  3773. else if (rachel_camel == 21) {
  3774. mes "[Locksmith Lockenlock]";
  3775. mes "Oh, you're back...";
  3776. mes "So did you manage";
  3777. mes "to make the key mold?";
  3778. next;
  3779. mes "["+strcharinfo(0)+"]";
  3780. mes "Yes, I did. Would you";
  3781. mes "please hurry? This is an";
  3782. mes "emergency, and it could";
  3783. mes "get really bad if I don't";
  3784. mes "get this key made soon...";
  3785. next;
  3786. mes "[Locksmith Lockenlock]";
  3787. mes "Let me see... Well,";
  3788. mes "it's not really perfect, but";
  3789. mes "I should be able to fashion";
  3790. mes "a key for this lock. Ooh...";
  3791. mes "But you know what? I don't";
  3792. mes "have any materials on me.";
  3793. next;
  3794. mes "[Locksmith Lockenlock]";
  3795. mes "I've already made all";
  3796. mes "the keys and locks for this";
  3797. mes "town, so no one's really had";
  3798. mes "to send in any orders lately.";
  3799. mes "That's why I didn't have any";
  3800. mes "materials onhand. Sorry.";
  3801. next;
  3802. mes "[Locksmith Lockenlock]";
  3803. mes "All I need is ^4D4DFF1 Steel^000000.";
  3804. mes "It won't take me more";
  3805. mes "than five minutes to make";
  3806. mes "the key, so I can get it done";
  3807. mes "as soon as you can bring";
  3808. mes "me the Steel. I'll be waiting.";
  3809. set rachel_camel,22;
  3810. close;
  3811. }
  3812. else if (rachel_camel == 22) {
  3813. if (countitem(999) > 0) {
  3814. mes "["+strcharinfo(0)+"]";
  3815. mes "Here's the Steel that";
  3816. mes "you need. Would you";
  3817. mes "please make the key now?";
  3818. next;
  3819. mes "[Locksmith Lockenlock]";
  3820. mes "...............................";
  3821. mes "I've been studying";
  3822. mes "this key mold, and";
  3823. mes "I just realized something...";
  3824. mes "Tell me right now: what";
  3825. mes "are you using this key for?";
  3826. next;
  3827. mes "["+strcharinfo(0)+"]";
  3828. mes "Huh...?";
  3829. mes "What are you...?";
  3830. next;
  3831. mes "[Locksmith Lockenlock]";
  3832. mes "I asked you first.";
  3833. mes "Tell me what you intend";
  3834. mes "to do with this key! If you";
  3835. mes "don't, I can't help you.";
  3836. next;
  3837. mes "[Locksmith Lockenlock]";
  3838. mes "Don't lie to me.";
  3839. mes "This mold... This is";
  3840. mes "the lock for the shackles";
  3841. mes "that I've made under the";
  3842. mes "orders of the Rachel Army.";
  3843. mes "I have the master key for that.";
  3844. next;
  3845. mes "[Locksmith Lockenlock]";
  3846. mes "These shackles are only";
  3847. mes "supposed to be used for";
  3848. mes "prisoners! If I release one";
  3849. mes "of them, they will hunt you";
  3850. mes "down and hold me accountable.";
  3851. next;
  3852. mes "["+strcharinfo(0)+"]";
  3853. mes "The truth is... I really";
  3854. mes "am trying to free somebody";
  3855. mes "the Rachel Army imprisoned...";
  3856. mes "She's Curdie, a young girl";
  3857. mes "that they locked up in";
  3858. mes "Thor Volcano...";
  3859. next;
  3860. mes "[Locksmith Lockenlock]";
  3861. mes "What...?!";
  3862. mes "Are you serious?";
  3863. mes "Y-you're... No way.";
  3864. mes "You're not lying. This...";
  3865. mes "I'm sorry. You shouldn't";
  3866. mes "have gotten involved, but...";
  3867. next;
  3868. mes "[Locksmith Lockenlock]";
  3869. mes "Oh God!";
  3870. mes "They... They";
  3871. mes "really imprisoned";
  3872. mes "an innocent child?!";
  3873. next;
  3874. mes "[Locksmith Lockenlock]";
  3875. mes "Here. Take it.";
  3876. mes "Take the master key.";
  3877. mes "Bring it to Thor Volcano";
  3878. mes "and rescue that poor kid.";
  3879. mes "We could get in a lot of";
  3880. mes "trouble for doing this, but...";
  3881. next;
  3882. mes "[Locksmith Lockenlock]";
  3883. mes "My conscience won't allow";
  3884. mes "them to do something like";
  3885. mes "this. Rescue that kid, and";
  3886. mes "then throw the key away";
  3887. mes "somewhere when you're done.";
  3888. next;
  3889. mes "[Locksmith Lockenlock]";
  3890. mes "That way, if the army";
  3891. mes "comes to interrogate me,";
  3892. mes "I'll just say that it was";
  3893. mes "stolen from my shop by";
  3894. mes "some thief. I should get";
  3895. mes "rid of all my keys too...";
  3896. next;
  3897. mes "[Locksmith Lockenlock]";
  3898. mes "Hurry up and go!";
  3899. mes "Make sure that you";
  3900. mes "bring that child back";
  3901. mes "safe to her family!";
  3902. set rachel_camel,23;
  3903. close;
  3904. }
  3905. else {
  3906. mes "[Locksmith Lockenlock]";
  3907. mes "All I need is ^4D4DFF1 Steel^000000.";
  3908. mes "It won't take me more";
  3909. mes "than five minutes to make";
  3910. mes "the key, so I can get it done";
  3911. mes "as soon as you can bring";
  3912. mes "me the Steel. I'll be waiting.";
  3913. close;
  3914. }
  3915. }
  3916. else if (rachel_camel == 23) {
  3917. mes "[Locksmith Lockenlock]";
  3918. mes "Here. Take it.";
  3919. mes "Take the master key.";
  3920. mes "Bring it to Thor Volcano";
  3921. mes "and rescue that poor kid.";
  3922. mes "We could get in a lot of";
  3923. mes "trouble for doing this, but...";
  3924. next;
  3925. mes "[Locksmith Lockenlock]";
  3926. mes "Hurry up and go!";
  3927. mes "Make sure that you";
  3928. mes "bring that child back";
  3929. mes "safe to her family!";
  3930. close;
  3931. }
  3932. else if (rachel_camel == 24) {
  3933. mes "[Locksmith Lockenlock]";
  3934. mes "Hey, that kid you saved...";
  3935. mes "Curdie. She's safely back";
  3936. mes "in town. I feel so responsible";
  3937. mes "about what happened. I mean,";
  3938. mes "she was locked up in shackles";
  3939. mes "that I designed for the army.";
  3940. next;
  3941. mes "[Locksmith Lockenlock]";
  3942. mes "Anyway, I'm packing my";
  3943. mes "things. I'm thinking of";
  3944. mes "leaving this town for good.";
  3945. mes "The army's rotten to the core";
  3946. mes "for doing something like this.";
  3947. next;
  3948. mes " [Locksmith Lockenlock]";
  3949. mes "You're a real good person,";
  3950. mes "and I'm glad I got to know";
  3951. mes "you. I don't know if we'll";
  3952. mes "ever meet again, but it's";
  3953. mes "good that there are people";
  3954. mes "like you in this world.";
  3955. close;
  3956. }
  3957. else if (rachel_camel == 25) {
  3958. mes "[Locksmith Lockenlock]";
  3959. mes "Hey, that kid you saved...";
  3960. mes "Curdie. She's safely back";
  3961. mes "in town. I feel so responsible";
  3962. mes "about what happened. I mean,";
  3963. mes "she was locked up in shackles";
  3964. mes "that I designed for the army.";
  3965. next;
  3966. mes "[Locksmith Lockenlock]";
  3967. mes "Anyway, I'm packing my";
  3968. mes "things. I'm thinking of";
  3969. mes "leaving this town for good.";
  3970. mes "The army's rotten to the core";
  3971. mes "for doing something like this.";
  3972. next;
  3973. mes "[Locksmith Lockenlock]";
  3974. mes "You're a real good person,";
  3975. mes "and I'm glad I got to know";
  3976. mes "you. I don't know if we'll";
  3977. mes "ever meet again, but it's";
  3978. mes "good that there are people";
  3979. mes "like you in this world.";
  3980. close;
  3981. }
  3982. else {
  3983. mes "[Lockenlock]";
  3984. mes "Zzzz...";
  3985. mes "Zzzz... Argh!";
  3986. mes "...Zzz...";
  3987. next;
  3988. mes "^3355FFHe's drunk and";
  3989. mes "fast asleep.^000000";
  3990. close;
  3991. }
  3992. }
  3993. veins,227,127,5 script Ivory 940,{
  3994. if (rachel_camel == 5) {
  3995. mes "["+strcharinfo(0)+"]";
  3996. mes "Excuse me...?";
  3997. next;
  3998. mes "[Organic Soap Maker Ivory]";
  3999. mes "Oh, I'm sorry, but I'm";
  4000. mes "closing shop right now";
  4001. mes "because I just ran out of";
  4002. mes "soap ingredients. If you";
  4003. mes "ordered something, then you";
  4004. mes "could just come back tomorrow.";
  4005. next;
  4006. mes "["+strcharinfo(0)+"]";
  4007. mes "Um, this is an emergency!";
  4008. mes "Mr. Lockenlock told me to";
  4009. mes "come here to get some kind";
  4010. mes "of special soap. I need it";
  4011. mes "to make a mold for him";
  4012. mes "to make a key for me...";
  4013. next;
  4014. mes "[Organic Soap Maker Ivory]";
  4015. mes "Oh? You locked yourself";
  4016. mes "out? Ah, Mr. Lockenlock";
  4017. mes "must have been talking";
  4018. mes "about my organic Chamelepu";
  4019. mes "soap. It's an artistic soap";
  4020. mes "that you can shape easily~";
  4021. next;
  4022. mes "["+strcharinfo(0)+"]";
  4023. mes "Yes, that's right!";
  4024. mes "Chamelepu Soap!";
  4025. next;
  4026. mes "[Organic Soap Maker Ivory]";
  4027. mes "My Chamelepu Soap";
  4028. mes "is pretty popular. It's";
  4029. mes "a liquid soap that you can";
  4030. mes "pour into anything, and it'll";
  4031. mes "harden into any shape that";
  4032. mes "you want. Neat, huh?";
  4033. next;
  4034. mes "[Organic Soap Maker Ivory]";
  4035. mes "Well, as I told you earlier,";
  4036. mes "I ran out of every soap ingredient,";
  4037. mes "so I cannot make any more soap today.";
  4038. mes "You should come back tomorrow evening";
  4039. mes "if you want to buy the soap.";
  4040. next;
  4041. mes "[Organic Soap Maker Ivory]";
  4042. mes "If you really need it";
  4043. mes "right away, I can still";
  4044. mes "make it for you if can";
  4045. mes "bring all the ingredients.";
  4046. mes "They might be a bit hard";
  4047. mes "to obtain, though...";
  4048. next;
  4049. mes "["+strcharinfo(0)+"]";
  4050. mes "That's fine. The";
  4051. mes "important thing for me";
  4052. mes "is to get this soap as";
  4053. mes "soon as I possibly can!";
  4054. next;
  4055. mes "[Organic Soap Maker Ivory]";
  4056. mes "Alright, first I want";
  4057. mes "you to bring me the basic";
  4058. mes "stuff. Bring these items";
  4059. mes "in the exact amounts I ask";
  4060. mes "for, alright? Ratios are pretty";
  4061. mes "important in making soap.";
  4062. next;
  4063. mes "[Organic Soap Maker Ivory]";
  4064. mes "^4D4DFF10 Milk^000000,";
  4065. mes "^4D4DFF100 Green Herbs^000000,";
  4066. mes "^4D4DFF50 Jellopies^000000, and";
  4067. mes "^4D4DFF5 Empty Bottles^000000.";
  4068. mes "Then we can move";
  4069. mes "on to the hard part.";
  4070. set rachel_camel,6;
  4071. close;
  4072. }
  4073. else if (rachel_camel == 6) {
  4074. if ((countitem(519) > 9) && (countitem(511) > 99) && (countitem(909) > 49) && (countitem(713) > 4)) {
  4075. mes "[Organic Soap Maker Ivory]";
  4076. mes "Oh, great! You brought";
  4077. mes "everything! Now... It's";
  4078. mes "time for you to do the,";
  4079. mes "um, hard part.";
  4080. next;
  4081. mes "["+strcharinfo(0)+"]";
  4082. mes "...............................";
  4083. mes "...............................";
  4084. mes "...............................";
  4085. next;
  4086. mes "[Organic Soap Maker Ivory]";
  4087. mes "Please tell the";
  4088. mes "Silk Sand Camel farm";
  4089. mes "owner in town that I sent";
  4090. mes "you, and show him the";
  4091. mes "ingredients that you've";
  4092. mes "gathered for me so far.";
  4093. next;
  4094. mes "["+strcharinfo(0)+"]";
  4095. mes "Wait...";
  4096. mes "Why would I want";
  4097. mes "to see the guy that";
  4098. mes "takes care of Silk Sand";
  4099. mes "Camels? What does he";
  4100. mes "have to do with soap?";
  4101. next;
  4102. mes "[Organic Soap Maker Ivory]";
  4103. mes "Don't sweat it for now...";
  4104. mes "Just go visit Mr. Saraman,";
  4105. mes "the Camel Farm owner.";
  4106. mes "I can't wait for you that long,";
  4107. mes "so please come back here";
  4108. mes "as soon as possible.";
  4109. next;
  4110. mes "["+strcharinfo(0)+"]";
  4111. mes "Mr. Saraman...?";
  4112. mes "Okay, so I need to visit";
  4113. mes "him if I really need you";
  4114. mes "to make the soap...";
  4115. set rachel_camel,7;
  4116. close;
  4117. }
  4118. else {
  4119. mes "[Organic Soap Maker Ivory]";
  4120. mes "Alright, first I want";
  4121. mes "you to bring me the basic";
  4122. mes "stuff. Bring these items";
  4123. mes "in the exact amounts I ask";
  4124. mes "for, alright? Ratios are pretty";
  4125. mes "important in making soap.";
  4126. next;
  4127. mes "[Organic Soap Maker Ivory]";
  4128. mes "^4D4DFF10 Milk^000000,";
  4129. mes "^4D4DFF100 Green Herbs^000000,";
  4130. mes "^4D4DFF50 Jellopies^000000, and";
  4131. mes "^4D4DFF5 Empty Bottles^000000.";
  4132. mes "Then we can move";
  4133. mes "on to the hard part.";
  4134. close;
  4135. }
  4136. }
  4137. else if (rachel_camel <= 4) {
  4138. mes "[Organic Soap Maker Ivory]";
  4139. mes "I need to make more of";
  4140. mes "my soap, but I've run out";
  4141. mes "of ingredients. Well, there's";
  4142. mes "not much I can do without them,";
  4143. mes "so maybe it'd be better if";
  4144. mes "I just close up shop today...";
  4145. close;
  4146. }
  4147. else if (rachel_camel == 7) {
  4148. mes "[Beautiful Lady]";
  4149. mes "Hm? Did you need";
  4150. mes "something? I'm still";
  4151. mes "setting up shop now";
  4152. mes "so I'm not really ready";
  4153. mes "to sell anything yet.";
  4154. close;
  4155. }
  4156. else if (rachel_camel == 8) {
  4157. mes "["+strcharinfo(0)+"]";
  4158. mes "Let's see...";
  4159. mes "I need to bring";
  4160. mes "Mr. Saruman all the";
  4161. mes "things he needs to";
  4162. mes "stimulate a camel's ";
  4163. mes "appetite. I need to get...";
  4164. next;
  4165. mes "["+strcharinfo(0)+"]";
  4166. mes "^4D4DFF1 Unripe Apple^000000,";
  4167. mes "^4D4DFF5 Monster's Feed^000000,";
  4168. mes "^4D4DFF1 Empty Bottle^000000, and";
  4169. mes "^4D4DFF1 Yellow Potion^000000.";
  4170. close;
  4171. }
  4172. else if (rachel_camel == 9) {
  4173. mes "["+strcharinfo(0)+"]";
  4174. mes "I have everything I need";
  4175. mes "to stimulate a camel's";
  4176. mes "appetite. Now I need to";
  4177. mes "feed the camel so that I can";
  4178. mes "get the soap ingredients and";
  4179. mes "5 lumps of camel dung.";
  4180. close;
  4181. }
  4182. else if (rachel_camel == 10) {
  4183. mes "["+strcharinfo(0)+"]";
  4184. mes "Right now, my time";
  4185. mes "would be better spent";
  4186. mes "looking for the Silk Sand";
  4187. mes "Camel for the ingredients.";
  4188. close;
  4189. }
  4190. else if (rachel_camel == 11) {
  4191. mes "["+strcharinfo(0)+"]";
  4192. mes "I'd better find Mr. Saraman's";
  4193. mes "lost camel, feed it camel";
  4194. mes "appetite stimulants, and";
  4195. mes "then get the soap ingredient";
  4196. mes "and 5 lumps of camel dung";
  4197. mes "if I want to free Curdie.";
  4198. close;
  4199. }
  4200. else if (rachel_camel == 12) {
  4201. mes "["+strcharinfo(0)+"]";
  4202. mes "Well... I found the";
  4203. mes "camel. Now I need to get";
  4204. mes "all the soap ingredients.";
  4205. mes "The sooner I do that, the";
  4206. mes "sooner I can help Curdie.";
  4207. close;
  4208. }
  4209. else if (rachel_camel <= 16) {
  4210. mes "^3355FFYou already found the";
  4211. mes "camel, so you need to collect";
  4212. mes "the soap ingredients if you";
  4213. mes "want to free Curdie.^000000";
  4214. close;
  4215. }
  4216. else if (rachel_camel == 17) {
  4217. mes "["+strcharinfo(0)+"]";
  4218. mes "I managed to get the soap";
  4219. mes "ingredients: 5 of those";
  4220. mes "camel dung lumps. I should";
  4221. mes "head back to Mr. Saraman to";
  4222. mes "tell him where his camel is,";
  4223. mes "and then go to Ms. Ivory.";
  4224. close;
  4225. }
  4226. else if (rachel_camel == 18) {
  4227. mes "[Organic Soap Maker Ivory]";
  4228. mes "Hm, did Soony give you";
  4229. mes "any trouble? I'm guessing";
  4230. mes "that's why it's been taking";
  4231. mes "you so long to get all that";
  4232. mes "camel dung over here.";
  4233. next;
  4234. mes "["+strcharinfo(0)+"]";
  4235. mes "It was a pretty big";
  4236. mes "hassle... But hopefully,";
  4237. mes "this will all be worth it.";
  4238. mes "Anyway, take this camel";
  4239. mes "dung. I don't want to";
  4240. mes "handle it for much longer.";
  4241. next;
  4242. mes "[Organic Soap Maker Ivory]";
  4243. mes "Yes, I can understand that.";
  4244. mes "Even though it's in bottles,";
  4245. mes "it's pretty gross that these";
  4246. mes "bottles are still warm...";
  4247. mes "Anyway, we're good to go.";
  4248. mes "Let me make you some soap~";
  4249. next;
  4250. mes "[Organic Soap Maker Ivory]";
  4251. mes "You spent a lot of";
  4252. mes "time and energy to get";
  4253. mes "these, so I won't charge";
  4254. mes "you for my service. Besides,";
  4255. mes "you brought enough materials";
  4256. mes "that I'll have some left over.";
  4257. next;
  4258. mes "^3355FFMs. Ivory put on a pair";
  4259. mes "of long gloves, and mixed";
  4260. mes "the ingredients. She then";
  4261. mes "placed them in a clean bottle.^000000";
  4262. next;
  4263. mes "[Organic Soap Maker Ivory]";
  4264. mes "Here's your soap! After";
  4265. mes "you pour the soap into";
  4266. mes "something, don't forget";
  4267. mes "to put it into a larger bottle";
  4268. mes "after about twenty seconds.";
  4269. next;
  4270. mes "[Organic Soap Maker Ivory]";
  4271. mes "And um... Don't let";
  4272. mes "anyone else know what";
  4273. mes "I use to make this soap.";
  4274. mes "People won't buy it if they";
  4275. mes "knew they were washing their";
  4276. mes "faces with... You know...";
  4277. next;
  4278. mes "["+strcharinfo(0)+"]";
  4279. mes "Don't worry, I won't";
  4280. mes "tell anyone. Thanks";
  4281. mes "for making the soap! ";
  4282. next;
  4283. mes "^3355FFNow that you have the";
  4284. mes "Silk Sand Camel Soap.";
  4285. mes "you should bring it";
  4286. mes "to Mr. Lockenlock.^000000";
  4287. set rachel_camel,19;
  4288. close;
  4289. }
  4290. else if (rachel_camel == 19) {
  4291. mes "^3355FFNow that you have the";
  4292. mes "Silk Sand Camel Soap.";
  4293. mes "you should bring it";
  4294. mes "to Mr. Lockenlock.^000000";
  4295. close;
  4296. }
  4297. else if (rachel_camel <= 25) {
  4298. mes "[Organic Soap Maker Ivory]";
  4299. mes "^333333*Phew!*^000000 It's been";
  4300. mes "a long day. I think";
  4301. mes "I'll close up shop now~";
  4302. close;
  4303. }
  4304. else {
  4305. mes "[Beautiful Lady]";
  4306. mes "Hm? Did you need";
  4307. mes "something? I'm still";
  4308. mes "setting up shop now";
  4309. mes "so I'm not really ready";
  4310. mes "to sell anything yet.";
  4311. close;
  4312. }
  4313. }
  4314. veins,115,59,5 script Saraman 847,{
  4315. if (rachel_camel < 7) {
  4316. mes "[Saraman]";
  4317. mes "Zzzzz...";
  4318. mes "Zzz... Zzzzzz...";
  4319. close;
  4320. }
  4321. else if (rachel_camel == 7) {
  4322. mes "["+strcharinfo(0)+"]";
  4323. mes "Excuse me. Hello~";
  4324. mes "Ms. Ivory sent me";
  4325. mes "here with these soap";
  4326. mes "ingredients? She said";
  4327. mes "I had to come to you if";
  4328. mes "I wanted her to make it.";
  4329. next;
  4330. mes "[Camel Farm Owner Saraman]";
  4331. mes "Soap, eh? Oh, I see.";
  4332. mes "You must be here to get";
  4333. mes "some fresh camel dung.";
  4334. next;
  4335. mes "["+strcharinfo(0)+"]";
  4336. mes "Wh-what?";
  4337. mes "My God!";
  4338. mes "A-are you sure?";
  4339. mes "Tell me you're joking!";
  4340. next;
  4341. mes "[Camel Farm Owner Saraman]";
  4342. mes "Sure as sin, and";
  4343. mes "honest to God.";
  4344. next;
  4345. mes "["+strcharinfo(0)+"]";
  4346. mes "...............................";
  4347. mes "...............................";
  4348. mes "...............................";
  4349. next;
  4350. mes "[Camel Farm Owner Saraman]";
  4351. mes "Yeah, those ingredients";
  4352. mes "you brought me? They're for";
  4353. mes "making soap alright. ^FF0000That's";
  4354. mes "what we feed the camels^000000 so";
  4355. mes "that they make a whole lotta";
  4356. mes "dung. Dung to make soap.";
  4357. next;
  4358. mes "[Camel Farm Owner Saraman]";
  4359. mes "Oh, don't worry. Camel";
  4360. mes "dung is sterile, completely";
  4361. mes "safe. In fact, it smells nice,";
  4362. mes "has medicinal properties, and";
  4363. mes "it's considered a delicacy";
  4364. mes "in certain countries.";
  4365. next;
  4366. mes "[Camel Farm Owner Saraman]";
  4367. mes "Sadly, Silk Sand Camels";
  4368. mes "are almost extinct, so I only";
  4369. mes "have one on this farm. That's";
  4370. mes "why we have a special contract^FFFFFF ^000000 with Ms. Ivory to make her soap.";
  4371. next;
  4372. mes "[Camel Farm Owner Saraman]";
  4373. mes "Say... I wasn't expecting";
  4374. mes "her to send a deliveryman";
  4375. mes "until tomorrow. Why are";
  4376. mes "you here so early anyway?";
  4377. next;
  4378. mes "["+strcharinfo(0)+"]";
  4379. mes "Actually, this is kind";
  4380. mes "of an emergency. You see,";
  4381. mes "I need the soap to make a";
  4382. mes "key mold because I lost--";
  4383. next;
  4384. mes "[Camel Farm Owner Saraman]";
  4385. mes "Never mind, never mind.";
  4386. mes "I'm sorry I asked! So this";
  4387. mes "is a personal favor for you,";
  4388. mes "huh? Well, there's a bit of";
  4389. mes "a problem that we need to";
  4390. mes "solve first. Listen up...";
  4391. next;
  4392. mes "[Camel Farm Owner Saraman]";
  4393. mes "We can only get camel";
  4394. mes "dung after a camel eats,";
  4395. mes "right? Well, my camel isn't";
  4396. mes "used to eating so late in the";
  4397. mes "day. Even if we put food in";
  4398. mes "front of her, she won't eat it.";
  4399. next;
  4400. mes "["+strcharinfo(0)+"]";
  4401. mes "What? Isn't there";
  4402. mes "something we can do?";
  4403. mes "I mean, I'm talking about";
  4404. mes "a life or death matter!";
  4405. next;
  4406. mes "[Camel Farm Owner Saraman]";
  4407. mes "*Sigh* ...This isn't good... Okay then, let's do this.";
  4408. mes "Sometimes I make an appetite stimulant for the camel";
  4409. mes "when she's sick and wouldn't eat anything.";
  4410. mes "We can try feeding her the stimulant, and make it poop.";
  4411. next;
  4412. mes "[Camel Farm Owner Saraman]";
  4413. mes "Well, we can't forcefeed";
  4414. mes "her, but we can get her to";
  4415. mes "munch a bit on some appetite";
  4416. mes "stimulant. I usually use that";
  4417. mes "if she's sick, but if you say";
  4418. mes "that this is an emergency...";
  4419. next;
  4420. mes "[Camel Farm Owner Saraman]";
  4421. mes "Alright, I guess we";
  4422. mes "can try it. But I want you";
  4423. mes "to bring me the ingredients.";
  4424. mes "Get me... Let's see now...";
  4425. next;
  4426. mes "[Camel Farm Owner Saraman]";
  4427. mes "^4D4DFF1 Unripe Apple^000000,";
  4428. mes "^4D4DFF5 Monster's Feed^000000,";
  4429. mes "^4D4DFF1 Empty Bottle^000000, and";
  4430. mes "^4D4DFF1 Yellow Potion^000000.";
  4431. set rachel_camel,8;
  4432. close;
  4433. }
  4434. else if (rachel_camel == 8) {
  4435. if ((countitem(528) > 4) && (countitem(503) > 0) && (countitem(619) > 0) && (countitem(713) > 0)) {
  4436. mes "[Camel Farm Owner Saraman]";
  4437. mes "Oh good, you're back.";
  4438. mes "Did you bring everything?";
  4439. mes "Here, I need to mix it all";
  4440. mes "together first before you";
  4441. mes "can feed it to my camel.";
  4442. mes "Just a minute now...";
  4443. next;
  4444. mes "^3355FFSaraman mixed all";
  4445. mes "of the ingredients,";
  4446. mes "and gingerly poured";
  4447. mes "them into a bottle.^000000";
  4448. next;
  4449. mes "[Camel Farm Owner Saraman]";
  4450. mes "Alright, now bring";
  4451. mes "this to the camels over";
  4452. mes "there. Only my Silk Sand";
  4453. mes "Camel will know to eat it,";
  4454. mes "so she'll come after you.";
  4455. next;
  4456. mes "[Camel Farm Owner Saraman]";
  4457. mes "Once she nibbles this";
  4458. mes "appetite stimulant, she'll";
  4459. mes "eat her feed like crazy.";
  4460. mes "Then the dung will flow";
  4461. mes "like a faucet. Come on,";
  4462. mes "why don't you give it a try?";
  4463. next;
  4464. mes "[Camel Farm Owner Saraman]";
  4465. mes "Oh, right. You should";
  4466. mes "be able to get 5 lumps";
  4467. mes "of camel dung with those";
  4468. mes "ingredients. That's a good";
  4469. mes "amount to collect since that's";
  4470. mes "what Ms. Ivory usually orders.";
  4471. delitem 528,5; //Monster's_Feed
  4472. delitem 503,1; //Yellow_Potion
  4473. delitem 619,1; //Unripe_Apple
  4474. delitem 713,1; //Empty_Bottle
  4475. set rachel_camel,9;
  4476. close;
  4477. }
  4478. else {
  4479. mes "[Camel Farm Owner Saraman]";
  4480. mes "Well, we can't forcefeed";
  4481. mes "her, but we can get her to";
  4482. mes "munch a bit on some appetite";
  4483. mes "stimulant. I usually use that";
  4484. mes "if she's sick, but if you say";
  4485. mes "that this is an emergency...";
  4486. next;
  4487. mes "[Camel Farm Owner Saraman]";
  4488. mes "Alright, I guess we";
  4489. mes "can try it. But I want you";
  4490. mes "to bring me the ingredients.";
  4491. mes "Get me... Let's see now...";
  4492. next;
  4493. mes "[Camel Farm Owner Saraman]";
  4494. mes "^4D4DFF1 Unripe Apple^000000,";
  4495. mes "^4D4DFF5 Monster's Feed^000000,";
  4496. mes "^4D4DFF1 Empty Bottle^000000, and";
  4497. mes "^4D4DFF1 Yellow Potion^000000.";
  4498. close;
  4499. }
  4500. }
  4501. else if (rachel_camel == 9) {
  4502. mes "[Camel Farm Owner Saraman]";
  4503. mes "Once she nibbles this";
  4504. mes "appetite stimulant, she'll";
  4505. mes "eat her feed like crazy.";
  4506. mes "Then the dung will flow";
  4507. mes "like a faucet. Come on,";
  4508. mes "why don't you give it a try?";
  4509. next;
  4510. mes "[Camel Farm Owner Saraman]";
  4511. mes "Oh, right. You should";
  4512. mes "be able to get 5 lumps";
  4513. mes "of camel dung with those";
  4514. mes "ingredients. That's a good";
  4515. mes "amount to collect since that's";
  4516. mes "what Ms. Ivory usually orders.";
  4517. close;
  4518. }
  4519. else if (rachel_camel == 10) {
  4520. mes "["+strcharinfo(0)+"]";
  4521. mes "Mr. Saraman, none";
  4522. mes "of the camels will eat";
  4523. mes "this appetite stimulant...";
  4524. mes "Am I doing something wrong?";
  4525. next;
  4526. mes "[Camel Farm Owner Saraman]";
  4527. mes "Oh, yes, well...";
  4528. mes "One of my workers";
  4529. mes "just came by, and told me";
  4530. mes "that my Silk Sand Camel";
  4531. mes "disappeared somewhere...";
  4532. mes "This is terrible news!";
  4533. next;
  4534. mes "[Camel Farm Owner Saraman]";
  4535. mes "My precious Silk Sand";
  4536. mes "Camel... It's my biggest";
  4537. mes "business investment! I'm";
  4538. mes "ruined without it! Please...";
  4539. mes "I'll reward you if you can";
  4540. mes "find my camel for me!";
  4541. next;
  4542. mes "[Camel Farm Owner Saraman]";
  4543. mes "Damn it! My stupid worker";
  4544. mes "forgot to tie her up, so";
  4545. mes "she ended up running away!";
  4546. mes "Ugh! Please help me find her!";
  4547. mes "Without her, you won't be able";
  4548. mes "to get your special camel dung.";
  4549. next;
  4550. mes "[Camel Farm Owner Saraman]";
  4551. mes "Wait, don't panic...";
  4552. mes "It'll all be alright.";
  4553. mes "This camel moves very slowly";
  4554. mes "so she shouldn't be far from";
  4555. mes "here. Please find my camel";
  4556. mes "Soony as soon as you can!";
  4557. set rachel_camel,11;
  4558. close;
  4559. }
  4560. else if (rachel_camel == 11) {
  4561. mes "[Camel Farm Owner Saraman]";
  4562. mes "Soony! Soony...!";
  4563. mes "Wh-where are you?!";
  4564. next;
  4565. mes "[Camel Farm Owner Saraman]";
  4566. mes "Please, help me find";
  4567. mes "my Soony, my Silk Sand";
  4568. mes "Camel. You won't be able to";
  4569. mes "make your soap without her!";
  4570. mes "And my business is really";
  4571. mes "dependent on my Soony!";
  4572. close;
  4573. }
  4574. else if (rachel_camel == 12) {
  4575. mes "["+strcharinfo(0)+"]";
  4576. mes "Well... I found the";
  4577. mes "camel. Now I need to get";
  4578. mes "all the soap ingredients.";
  4579. mes "The sooner I do that, the";
  4580. mes "sooner I can help Curdie.";
  4581. close;
  4582. }
  4583. else if (rachel_camel <= 16) {
  4584. mes "^3355FFYou already found the";
  4585. mes "camel, so you need to collect";
  4586. mes "the soap ingredients if you";
  4587. mes "want to free Curdie.^000000";
  4588. close;
  4589. }
  4590. else if (rachel_camel == 17) {
  4591. mes "[Camel Farm Owner Saraman]";
  4592. mes "Oh, it's you!";
  4593. mes "Did you find my";
  4594. mes "Soony? Where is she?";
  4595. mes "What happened to her?";
  4596. mes "Oh God, I don't know what";
  4597. mes "I'll do without that camel!";
  4598. next;
  4599. mes "["+strcharinfo(0)+"]";
  4600. mes "Don't worry, Mr. Saraman,";
  4601. mes "I found Soony at the outskirts";
  4602. mes "of town. She hurt her leg so";
  4603. mes "I think it'd be a good idea if";
  4604. mes "you sent some people to";
  4605. mes "help bring her back.";
  4606. next;
  4607. mes "[Camel Farm Owner Saraman]";
  4608. mes "Thank god! Thank you, thank you so much!";
  4609. mes "I'll send my workers over there immediately.";
  4610. next;
  4611. mes "[Camel Farm Owner Saraman]";
  4612. mes "Thank goodness, you have";
  4613. mes "no idea how valuable that";
  4614. mes "camel is! I'll send some of";
  4615. mes "my men to bring her home";
  4616. mes "immediately! Thank you,";
  4617. mes "you just saved my business!";
  4618. next;
  4619. mes "[Camel Farm Owner Saraman]";
  4620. mes "Here, I want you to";
  4621. mes "have this. Consider it";
  4622. mes "a little thank you gift for";
  4623. mes "what you've done for me.";
  4624. mes "Good luck with getting";
  4625. mes "that soap you want made.";
  4626. getitem 617,1; //Old_Violet_Box
  4627. set rachel_camel,18;
  4628. close;
  4629. }
  4630. else if (rachel_camel == 18) {
  4631. mes "["+strcharinfo(0)+"]";
  4632. mes "Let's see...";
  4633. mes "Shouldn't I be going";
  4634. mes "to see Ms. Ivory now?";
  4635. close;
  4636. }
  4637. else if (rachel_camel <= 23) {
  4638. mes "[Camel Farm Owner Saraman]";
  4639. mes "Thank you for finding my";
  4640. mes "precious Silk Sand Camel";
  4641. mes "Soony. Come again sometime,";
  4642. mes "and maybe we can special my";
  4643. mes "special camel yogurt together.";
  4644. close;
  4645. }
  4646. else {
  4647. mes "[Saraman]";
  4648. mes "Zzz... Zzz~";
  4649. mes "Zzz...";
  4650. next;
  4651. mes "^3355FFWatching this man";
  4652. mes "snore also makes you";
  4653. mes "want to take a snooze.^000000";
  4654. close;
  4655. }
  4656. }
  4657. veins,78,226,5 script Camel#camelcc1::VeinsCamel 938,{
  4658. if (rachel_camel == 9) {
  4659. mes "^3355FFThe camel sniffed the";
  4660. mes "appetite stimulant, but";
  4661. mes "brusquely turned its";
  4662. mes "nose away from it.^000000";
  4663. set rachel_camel,10;
  4664. close;
  4665. }
  4666. else if (rachel_camel == 10) {
  4667. mes "^3355FFThe camel sniffed the";
  4668. mes "appetite stimulant, but";
  4669. mes "brusquely turned its";
  4670. mes "nose away from it.";
  4671. mes "This probably isn't the";
  4672. mes "camel you're looking for.^000000";
  4673. set rachel_camel,10;
  4674. close;
  4675. }
  4676. else {
  4677. mes "[Camel]";
  4678. mes "*Neigh* ~";
  4679. mes "*Chew Chew*";
  4680. close;
  4681. }
  4682. }
  4683. veins,72,227,3 duplicate(VeinsCamel) Camel#camelcc3 938
  4684. veins,81,222,1 duplicate(VeinsCamel) Camel#camelcc4 938
  4685. veins,77,219,5 duplicate(VeinsCamel) Camel#camelcc5 938
  4686. veins,73,215,8 duplicate(VeinsCamel) Camel#camelcc6 938
  4687. veins,68,215,5 duplicate(VeinsCamel) Camel#camelcc7 938
  4688. ve_fild07,235,42,3 script Silk Sand Camel 938,{
  4689. if (rachel_camel == 11) {
  4690. mes "^3355FFThis camel's leg is";
  4691. mes "wounded. Although it";
  4692. mes "seems hurt, its nostrils";
  4693. mes "flared as soon as it saw";
  4694. mes "the camel appetite stimulant,";
  4695. mes "and it smacked its lips.^000000";
  4696. next;
  4697. mes "[Camel]";
  4698. mes "^333333*Chew Chew~*^000000";
  4699. mes "^333333*Smacks lips*^000000";
  4700. next;
  4701. mes "^3355FFThe camel started nibbling";
  4702. mes "the stimulant, but its eating";
  4703. mes "became quicker as it ate";
  4704. mes "more of the feed until it";
  4705. mes "was completely consumed.^000000";
  4706. next;
  4707. mes "["+strcharinfo(0)+"]";
  4708. mes "This must be the";
  4709. mes "Silk Sand Camel...";
  4710. mes "I guess all I need to";
  4711. mes "do is collect some of";
  4712. mes "that precious camel dung.";
  4713. set rachel_camel,12;
  4714. close;
  4715. }
  4716. else if (rachel_camel >= 12 && rachel_camel <= 16) {
  4717. if (countitem(519) > 1 && countitem(511) > 19 && countitem(909) > 9 && countitem(713) > 0) {
  4718. mes "^3355FFThe camel can smell";
  4719. mes "that you have food for";
  4720. mes "it, and started salivating.";
  4721. mes "You may as well just feed it.^000000";
  4722. next;
  4723. mes "[Silk Sand Camel]";
  4724. mes "^333333*Chew Chew~*^000000";
  4725. mes "^333333*Smacks lips*^000000";
  4726. next;
  4727. switch(rand(1,7)) {
  4728. case 1:
  4729. if (rachel_camel == 12) {
  4730. mes "^3355FFThe camel ate everything,";
  4731. mes "but it doesn't seem like";
  4732. mes "it'll go through any bowel";
  4733. mes "movements anytime soon.^000000";
  4734. }
  4735. else {
  4736. mes "^3355FFThe camel grimaced";
  4737. mes "as if it were suffering";
  4738. mes "from a stomachache...";
  4739. mes "And... Out pops 2 Sweet";
  4740. mes "Potatoes. They're probably";
  4741. mes "safe to eat... Hopefully.^000000";
  4742. getitem 516,2; //Sweet_Potato
  4743. }
  4744. delitem 519,2; //Milk
  4745. delitem 511,20; //Green_Herb
  4746. delitem 909,10; //Jellopy
  4747. close;
  4748. case 2:
  4749. mes "^3355FFThe camel grimaced";
  4750. mes "as if it were suffering";
  4751. mes "from a stomachache...";
  4752. mes "And... Out pops a Sweet";
  4753. mes "Potato. It's probably";
  4754. mes "safe to eat... Maybe.^000000";
  4755. delitem 519,2; //Milk
  4756. delitem 511,20; //Green_Herb
  4757. delitem 909,10; //Jellopy
  4758. getitem 516,1; //Sweet_Potato
  4759. close;
  4760. case 3:
  4761. mes "^3355FFThe camel grimaced";
  4762. mes "as if it were suffering";
  4763. mes "from a stomachache...";
  4764. if (rachel_camel == 12) {
  4765. mes "And... Out pops 3 Sweet";
  4766. mes "Potatoes. They're probably";
  4767. }
  4768. else {
  4769. mes "And... Out pops a Sweet";
  4770. mes "Potato. It's probably";
  4771. }
  4772. mes "safe to eat... Hopefully.^000000";
  4773. delitem 519,2; //Milk
  4774. delitem 511,20; //Green_Herb
  4775. delitem 909,10; //Jellopy
  4776. if (rachel_camel == 12) {
  4777. getitem 516,3; //Sweet_Potato
  4778. }
  4779. else {
  4780. getitem 516,1; //Sweet_Potato
  4781. }
  4782. close;
  4783. case 4:
  4784. mes "[Silk Sand Camel]";
  4785. mes "^333333*Chew Chew~*^000000";
  4786. mes "^333333*Smacks lips*^000000";
  4787. next;
  4788. mes "^3355FFThe camel grimaced";
  4789. mes "as if it were suffering";
  4790. mes "from a stomachache...";
  4791. if (rachel_camel == 12) {
  4792. mes "And... Out pops 7 Sweet";
  4793. mes "Potatoes. They're probably";
  4794. }
  4795. else {
  4796. mes "And... Out pops a Sweet";
  4797. mes "Potato. It's probably";
  4798. }
  4799. mes "safe to eat... Hopefully.^000000";
  4800. delitem 519,2; //Milk
  4801. delitem 511,20; //Green_Herb
  4802. delitem 909,10; //Jellopy
  4803. if (rachel_camel == 12) {
  4804. getitem 516,7; //Sweet_Potato
  4805. }
  4806. else {
  4807. getitem 516,1; //Sweet_Potato
  4808. }
  4809. close;
  4810. case 5:
  4811. mes "^3355FFThe camel grimaced";
  4812. mes "as if it were suffering";
  4813. mes "from a stomachache...";
  4814. mes "Huzzah! You got a lump";
  4815. mes "of steaming camel dung!";
  4816. mes "This is cause for celebration!^000000";
  4817. next;
  4818. mes "["+strcharinfo(0)+"]";
  4819. if (rachel_camel == 12) {
  4820. mes "Now all I need is";
  4821. mes "just 4 more lumps";
  4822. mes "of this nasty old dung.";
  4823. }
  4824. else if (rachel_camel == 13) {
  4825. mes "Awesome! I got";
  4826. mes "2 glorious camel dung";
  4827. mes "lumps! Only 3 more to go!";
  4828. }
  4829. else if (rachel_camel == 14) {
  4830. mes "Yes! Now I have";
  4831. mes "3 camel dung lumps.";
  4832. mes "Just 2 more... I'm more";
  4833. mes "than halfway done!";
  4834. }
  4835. else if (rachel_camel == 15) {
  4836. mes "4 lumps of camel dung...";
  4837. mes "Heh heh! This is going";
  4838. mes "better than I thought!";
  4839. mes "Only 1 more to go!";
  4840. }
  4841. else if (rachel_camel == 16) {
  4842. mes "In my hands...";
  4843. mes "I am holding";
  4844. mes "5 lumps of camel dung.";
  4845. mes "This is my finest moment.";
  4846. next;
  4847. mes "["+strcharinfo(0)+"]";
  4848. mes "Never, in all my years";
  4849. mes "of adventuring, saving the";
  4850. mes "oppressed, protecting the";
  4851. mes "innocent, did I dare dream";
  4852. mes "that I'd accomplish such";
  4853. mes "a magnificent feat.";
  4854. next;
  4855. mes "["+strcharinfo(0)+"]";
  4856. mes "I am so happy--nay--";
  4857. mes "^4D4DFFproud^000000 that my strength, my";
  4858. mes "valor, and my determination";
  4859. mes "was up to this task. May the";
  4860. mes "annals of history never forget";
  4861. mes "this day! Long live "+strcharinfo(0)+"!";
  4862. next;
  4863. mes "^3355FFIt's time for you to";
  4864. mes "return to Mr. Saraman.^000000";
  4865. }
  4866. delitem 519,2; //Milk
  4867. delitem 511,20; //Green_Herb
  4868. delitem 909,10; //Jellopy
  4869. delitem 713,1; //Empty_Bottle
  4870. set rachel_camel,rachel_camel+1;
  4871. close;
  4872. case 6:
  4873. mes "[Silk Sand Camel]";
  4874. mes "^333333*Chew Chew~*^000000";
  4875. mes "^333333*Smacks lips*^000000";
  4876. next;
  4877. mes "^3355FFThe camel grimaced";
  4878. mes "as if it were suffering";
  4879. mes "from a stomachache...";
  4880. mes "And... Out pops a Sweet";
  4881. mes "Potato. It's probably";
  4882. mes "safe to eat... Maybe.^000000";
  4883. delitem 519,2; //Milk
  4884. delitem 511,20; //Green_Herb
  4885. delitem 909,10; //Jellopy
  4886. getitem 516,1; //Sweet_Potato
  4887. close;
  4888. case 7:
  4889. mes "[Silk Sand Camel]";
  4890. mes "^333333*Chew Chew~*^000000";
  4891. mes "^333333*Smacks lips*^000000";
  4892. next;
  4893. mes "^3355FFThe camel grimaced";
  4894. mes "as if it were suffering";
  4895. mes "from a stomachache...";
  4896. mes "And... Out pops a Sweet";
  4897. mes "Potato. It's probably";
  4898. mes "safe to eat... Maybe.^000000";
  4899. delitem 519,2; //Milk
  4900. delitem 511,20; //Green_Herb
  4901. delitem 909,10; //Jellopy
  4902. getitem 516,1; //Sweet_Potato
  4903. close;
  4904. }
  4905. }
  4906. else {
  4907. mes "["+strcharinfo(0)+"]";
  4908. mes "I need to feed this camel if";
  4909. mes "I ever want to get any dung";
  4910. mes "from it. Let's see, Mr. Saraman";
  4911. mes "mentioned that the items I got";
  4912. mes "for Ms. Ivory were actually";
  4913. mes "camel feed. I need to have...";
  4914. next;
  4915. mes "["+strcharinfo(0)+"]";
  4916. mes "^4D4DFF10 Milk^000000,";
  4917. mes "^4D4DFF100 Green Herbs^000000,";
  4918. mes "^4D4DFF50 Jellopies^000000, and";
  4919. mes "^4D4DFF5 Empty Bottles^000000.";
  4920. next;
  4921. mes "[Silk Sand Camel]";
  4922. mes "*Chew Chew*";
  4923. mes "*Neigh Neigh*~";
  4924. close;
  4925. }
  4926. }
  4927. else if (rachel_camel == 17) {
  4928. mes "["+strcharinfo(0)+"]";
  4929. mes "I managed to get the soap";
  4930. mes "ingredients: 5 of those";
  4931. mes "camel dung lumps. I should";
  4932. mes "head back to Mr. Saraman to";
  4933. mes "tell him where his camel is,";
  4934. mes "and then go to Ms. Ivory.";
  4935. close;
  4936. }
  4937. else {
  4938. mes "[Silk Sand Camel]";
  4939. mes "*Neigh Neigh*~";
  4940. next;
  4941. mes "^3355FFSilly camel.^000000";
  4942. close;
  4943. }
  4944. }
  4945. veins,221,120,5 script Young Town Native 943,{
  4946. if (rachel_camel == 3) {
  4947. mes "[Native Young Man]";
  4948. mes "My name is Toby.";
  4949. mes "I was born and raised here,";
  4950. mes "and no one knows more about";
  4951. mes "this town than me. Feel free";
  4952. mes "to ask if you need to find";
  4953. mes "your way around here.";
  4954. next;
  4955. mes "["+strcharinfo(0)+"]";
  4956. mes "Excuse me, but do";
  4957. mes "you know where I can";
  4958. mes "find a locksmith?";
  4959. next;
  4960. mes "[Toby]";
  4961. mes "Of course, I do!";
  4962. mes "Mr. Lockenlock is a famous";
  4963. mes "locksmith, and he makes almost";
  4964. mes "all the keys and locks in Veins";
  4965. mes "and even in Rachel.";
  4966. next;
  4967. mes "["+strcharinfo(0)+"]";
  4968. mes "Mr. Lockenlock, eh?";
  4969. mes "So where can I find him?";
  4970. next;
  4971. mes "[Toby]";
  4972. mes "Oh, he's always sitting";
  4973. mes "somewhere in the market";
  4974. mes "street. He drinks a lot,";
  4975. mes "though, so he doesn't really";
  4976. mes "work when he's hung over.";
  4977. next;
  4978. mes "[Toby]";
  4979. mes "Ah, but you know what'll";
  4980. mes "shock him back to sobriety?";
  4981. mes "A Yellow Potion! It never";
  4982. mes "fails with that guy!";
  4983. next;
  4984. mes "["+strcharinfo(0)+"]";
  4985. mes "I see.";
  4986. mes "Thanks for";
  4987. mes "the advice.";
  4988. next;
  4989. mes "[Toby]";
  4990. mes "You're so very";
  4991. mes "welcome! It's just...";
  4992. mes "After all these years...";
  4993. mes "I'm finally useful to someone!";
  4994. next;
  4995. mes "["+strcharinfo(0)+"]";
  4996. mes "...Ha...?";
  4997. next;
  4998. mes "^3355FFFind Mr. Lockenlock";
  4999. mes "in the market street, and";
  5000. mes "bring him a Yellow Potion.^000000";
  5001. set rachel_camel,4;
  5002. close;
  5003. }
  5004. else if (rachel_camel == 4) {
  5005. mes "[Toby]";
  5006. mes "After all these years...";
  5007. mes "I'm finally useful to someone!";
  5008. next;
  5009. mes "["+strcharinfo(0)+"]";
  5010. mes "...Ha...?";
  5011. next;
  5012. mes "^3355FFFind Mr. Lockenlock";
  5013. mes "in the market street, and";
  5014. mes "bring him a Yellow Potion.^000000";
  5015. close;
  5016. }
  5017. else {
  5018. mes "[Native Young Man]";
  5019. mes "My name is Toby.";
  5020. mes "I was born and raised here,";
  5021. mes "and no one knows more about";
  5022. mes "this town than me. Feel free";
  5023. mes "to ask if you need to find";
  5024. mes "your way around here.";
  5025. next;
  5026. mes "["+strcharinfo(0)+"]";
  5027. mes "No, thanks.";
  5028. next;
  5029. mes "[Native Young Man]";
  5030. mes "You don't...";
  5031. mes "^333333*Sob*^000000 You don't";
  5032. mes "need me at all?";
  5033. close;
  5034. }
  5035. }
  5036. // Thor Volcano Base Quest
  5037. //============================================================
  5038. ra_temin,87,133,1 script Rachel Guard#vol1 934,5,2,{
  5039. if (aru_vol == 2) {
  5040. mes "[Guard Karlum]";
  5041. mes "High Priest Vildt isn't";
  5042. mes "here right now. Please";
  5043. mes "come back later if you";
  5044. mes "wish to see him.";
  5045. next;
  5046. select("Think of a Distraction");
  5047. mes "["+strcharinfo(0)+"]";
  5048. mes "This guy's not going to";
  5049. mes "let me pass. Let's see...";
  5050. mes "Is there some way I could";
  5051. mes "get him to leave? What, or";
  5052. mes "even ^FF0000who^000000, could distract him?";
  5053. next;
  5054. mes "["+strcharinfo(0)+"]";
  5055. mes "Wait a second...";
  5056. mes "Of course! I should";
  5057. mes "talk to him about...";
  5058. next;
  5059. input .@input$;
  5060. mes "["+strcharinfo(0)+"]";
  5061. mes "Wait a second...";
  5062. mes "Of course! I should";
  5063. mes "talk to him about ^FF0000"+.@input$+"^000000 !!";
  5064. next;
  5065. if (.@input$ != "Lamir") {
  5066. mes "["+strcharinfo(0)+"]";
  5067. mes "What the...?";
  5068. mes "Where did I think of that?";
  5069. mes "That doesn't make any sense...";
  5070. close;
  5071. }
  5072. mes "["+strcharinfo(0)+"]";
  5073. mes "That's right! I talked";
  5074. mes "to Lamir a while ago.";
  5075. mes "If she's right, then this";
  5076. mes "guy must be Karlum, the guy";
  5077. mes "who's totally in love with her.";
  5078. mes "Hmm... I know what I'll say...";
  5079. next;
  5080. mes "["+strcharinfo(0)+"]";
  5081. mes "^333333*Ahem*^000000 Excuse me,";
  5082. mes "but are you Karlum?";
  5083. mes "I've got a message for you.";
  5084. next;
  5085. mes "[Guard Karlum]";
  5086. mes "A message for me?";
  5087. mes "Is that why you're still";
  5088. mes "loitering around? Well,";
  5089. mes "spit it out. I can't waste";
  5090. mes "too much time on the job...";
  5091. next;
  5092. mes "["+strcharinfo(0)+"]";
  5093. mes "You know ^3131FFLamir^000000, right?";
  5094. next;
  5095. emotion e_omg;
  5096. mes "[Guard Karlum]";
  5097. mes "Lamir? Oh... My.";
  5098. mes "Oh no! Did something";
  5099. mes "bad happen to her?";
  5100. mes "Quick, tell me!";
  5101. next;
  5102. mes "["+strcharinfo(0)+"]";
  5103. mes "No, nothing like that.";
  5104. mes "She just told me that she";
  5105. mes "had something important to";
  5106. mes "tell you, and that you had to";
  5107. mes "come see her when you're free.";
  5108. next;
  5109. mes "["+strcharinfo(0)+"]";
  5110. mes "I tried to ask her";
  5111. mes "more, but she just kept";
  5112. mes "blushing and turning away.";
  5113. mes "Is there something going";
  5114. mes "on between you too?";
  5115. next;
  5116. mes "[Guard Karlum]";
  5117. mes "...I don't believe it.";
  5118. mes "Finally. After all these";
  5119. mes "years. She feels the same";
  5120. mes "way I feel for her! My midnight";
  5121. mes "serenade a few days ago";
  5122. mes "must've touched her heart.";
  5123. next;
  5124. mes "[Guard Karlum]";
  5125. mes "Screw this stupid job!";
  5126. mes "I've made my choice, and";
  5127. mes "I choose true love! I can't";
  5128. mes "keep Lamir waiting any longer!";
  5129. set aru_vol,3;
  5130. donpcevent "vol_time::OnEnable";
  5131. close2;
  5132. disablenpc "Rachel Guard#vol1";
  5133. end;
  5134. }
  5135. else if ((aru_vol> 2) && (aru_vol < 5)) {
  5136. mes "[Guard Karlum]";
  5137. mes "Hey! Lamir told me that";
  5138. mes "she didn't want to see";
  5139. mes "me at all! What's your";
  5140. mes "game, huh? Do you think";
  5141. mes "I'm that easy to trick?";
  5142. next;
  5143. mes "["+strcharinfo(0)+"]";
  5144. mes "What? Is that what";
  5145. mes "happened? I could've";
  5146. mes "sworn th--Oooh. I get it now.";
  5147. mes "She must be playing hard to";
  5148. mes "get. That must mean that";
  5149. mes "she's reeeeally into you.";
  5150. next;
  5151. mes "[Guard Karlum]";
  5152. mes "Ah! That makes perfect";
  5153. mes "sense! No wonder she treated";
  5154. mes "me that way! Hahaha! I should";
  5155. mes "have figured it out sooner!";
  5156. mes "Well then, I should go see";
  5157. mes "her and play hard to get too!";
  5158. donpcevent "vol_time::OnEnable";
  5159. close2;
  5160. disablenpc "Rachel Guard#vol1";
  5161. end;
  5162. }
  5163. else {
  5164. mes "[Guard Karlum]";
  5165. mes "High Priest Vildt isn't";
  5166. mes "here right now. Please";
  5167. mes "come back later if you";
  5168. mes "wish to see him.";
  5169. close;
  5170. }
  5171. OnInit:
  5172. enablenpc "Rachel Guard#vol1";
  5173. end;
  5174. OnTouch:
  5175. //OnTouch2:
  5176. warp "ra_temin",85,137;
  5177. close;
  5178. }
  5179. ra_temin,82,133,7 script Rachel Guard#vol2 934,5,2,{
  5180. mes "[Guard Krodger]";
  5181. mes "High Priest Vildt isn't";
  5182. mes "here right now. Please";
  5183. mes "come back later if you";
  5184. mes "wish to see him.";
  5185. close;
  5186. OnInit:
  5187. enablenpc "Rachel Guard#vol2";
  5188. end;
  5189. OnTouch:
  5190. //OnTouch2:
  5191. warp "ra_temin",85,137;
  5192. close;
  5193. }
  5194. ra_temin,115,140,1 script Flower Vase#vol 111,{
  5195. if ((aru_vol> 2) && (aru_vol < 5)) {
  5196. mes "^3355FFYou find a giant";
  5197. mes "vase full of beautiful";
  5198. mes "flowers that look freshly";
  5199. mes "picked from a garden.^000000";
  5200. next;
  5201. if (select("Destroy Vase:Don't Destroy Vase") == 1) {
  5202. mes "^3355FFYou grasp the flower";
  5203. mes "vase with both hands, and";
  5204. mes "then hurl it to the ground.^000000";
  5205. next;
  5206. mes "^3355FF*Crash!*^000000";
  5207. next;
  5208. mes "[Guard Krodger]";
  5209. mes "Who's there?!";
  5210. disablenpc "Rachel Guard#vol2";
  5211. enablenpc "Rachel Guard#vol2_1";
  5212. donpcevent "vol_time2::OnEnable";
  5213. set aru_vol,4;
  5214. disablenpc "Flower Vase#vol";
  5215. close;
  5216. }
  5217. mes "["+strcharinfo(0)+"]";
  5218. mes "A lot of loving care";
  5219. mes "was put into arranging";
  5220. mes "these flowers.. I can't";
  5221. mes "bear to disturb their beauty.";
  5222. next;
  5223. mes "^3355FFAnd so you just";
  5224. mes "stood there, looking";
  5225. mes "a bit pitiable, but not";
  5226. mes "really all that pathetic.^000000";
  5227. close;
  5228. }
  5229. mes "^3355FFYou find a giant";
  5230. mes "vase full of beautiful";
  5231. mes "flowers that look freshly";
  5232. mes "picked from a garden.^000000";
  5233. close;
  5234. }
  5235. ra_temin,85,131,0 script path_vol1 -1,5,0,{
  5236. OnTouch:
  5237. //OnTouch2:
  5238. if ((aru_vol != 3) && (aru_vol != 4)) {
  5239. warp "ra_temin",85,137;
  5240. }
  5241. end;
  5242. }
  5243. ra_temin,82,131,0 script path_vol1#2 -1,5,0,{
  5244. OnTouch:
  5245. //OnTouch2:
  5246. if (aru_vol != 4) {
  5247. warp "ra_temin",85,137;
  5248. }
  5249. end;
  5250. }
  5251. ra_temin,82,127,0 script path_vol1#3 -1,5,1,{
  5252. OnTouch:
  5253. //OnTouch2:
  5254. if (aru_vol == 5) {
  5255. warp "ra_temin",84,124;
  5256. }
  5257. end;
  5258. }
  5259. ra_temin,40,124,3 script Female Follower#vol 920,{
  5260. mes "[Lamir]";
  5261. mes "^333333*Sigh*^000000 High Priest Vildt";
  5262. mes "left over so much food after";
  5263. mes "eating. Didn't he learn to";
  5264. mes "finish all of his food?";
  5265. next;
  5266. mes "[Lamir]";
  5267. mes "You know, my mother used";
  5268. mes "to threaten that she'd force";
  5269. mes "me to marry Karlum if I didn't";
  5270. mes "finish all my food when I was";
  5271. mes "a kid. I learned never to";
  5272. mes "leave any leftovers that way~";
  5273. next;
  5274. select("Who's Karlum?");
  5275. mes "[Lamir]";
  5276. mes "Karlum? Oh, he's been";
  5277. mes "chasing me ever since we";
  5278. mes "were kids, declaring his";
  5279. mes "love and all that. Even";
  5280. mes "after we grew up, he's still";
  5281. mes "stubborn about that point.";
  5282. next;
  5283. mes "[Lamir]";
  5284. mes "Ugh! Even today, he";
  5285. mes "still gets on my nerves!";
  5286. mes "I mean, it's great that he's";
  5287. mes "a guard at High Priest Vildt's";
  5288. mes "office, but come on! Why can't";
  5289. mes "he bother another girl?";
  5290. if (aru_vol == 1) {
  5291. set aru_vol,2;
  5292. }
  5293. close;
  5294. }
  5295. ra_temin,42,124,3 script Rachel Guard#vol1_1 934,{
  5296. end;
  5297. OnInit:
  5298. disablenpc "Rachel Guard#vol1_1";
  5299. end;
  5300. }
  5301. ra_temin,5,5,3 script vol_time 844,{
  5302. OnInit:
  5303. stopnpctimer;
  5304. end;
  5305. OnEnable:
  5306. initnpctimer;
  5307. enablenpc "Rachel Guard#vol1_1";
  5308. end;
  5309. OnTimer10000:
  5310. mapannounce "ra_temin","Guard Karlum: Lamir! It's Karlum! Your love is here!",bc_map,"0xFFCE00";
  5311. end;
  5312. OnTimer15000:
  5313. mapannounce "ra_temin","Lamir: Karlum? What are you doing here?",bc_map,"0xFFCE00";
  5314. end;
  5315. OnTimer20000:
  5316. mapannounce "ra_temin","Guard Karlum: Lamir, you can stop pretending now. I've come to realize that your coldness masks your love~",bc_map,"0xFFCE00";
  5317. end;
  5318. OnTimer30000:
  5319. mapannounce "ra_temin","Lamir: What are you talking about? Sorry, Karlum, but I don't have any special feelings for you.",bc_map,"0xFFCE00";
  5320. end;
  5321. OnTimer35000:
  5322. mapannounce "ra_temin","Guard Karlum: I know, it's embarrassing to confess your true feelings~",bc_map,"0xFFCE00";
  5323. end;
  5324. OnTimer40000:
  5325. mapannounce "ra_temin","Guard Karlum: However, I can't deny that your shyness is breaking my heart.",bc_map,"0xFFCE00";
  5326. end;
  5327. OnTimer45000:
  5328. mapannounce "ra_temin","Lamir: Karlum, when will you realize that I haven't, and won't ever fall in love with you?",bc_map,"0xFFCE00";
  5329. end;
  5330. OnTimer50000:
  5331. mapannounce "ra_temin","Guard Karlum: .............",bc_map,"0xFFCE00";
  5332. end;
  5333. OnTimer55000:
  5334. mapannounce "ra_temin","Guard Karlum: Wha--? But I thought...? Huh, sorry. I should get going...",bc_map,"0xFFCE00";
  5335. stopnpctimer;
  5336. disablenpc "Rachel Guard#vol1_1";
  5337. enablenpc "Rachel Guard#vol1";
  5338. end;
  5339. }
  5340. ra_temin,113,140,1 script Rachel Guard#vol2_1 934,{
  5341. mes "[Guard Krodger]";
  5342. mes "What's with this vase?";
  5343. mes "They always send me out";
  5344. mes "here to clean up this mess!";
  5345. mes "I mean, it happens so often,";
  5346. mes "I don't think it's accidental.";
  5347. mes "You think it's vandals?";
  5348. close;
  5349. OnInit:
  5350. disablenpc "Rachel Guard#vol2_1";
  5351. end;
  5352. }
  5353. ra_temin,5,5,1 script vol_time2 844,{
  5354. OnInit:
  5355. stopnpctimer;
  5356. end;
  5357. OnEnable:
  5358. initnpctimer;
  5359. end;
  5360. OnTimer30000:
  5361. mapannounce "ra_temin","Guard Krodger: Phew~, now I'm done cleaning up this mess.",bc_map,"0xFFCE00";
  5362. stopnpctimer;
  5363. disablenpc "Rachel Guard#vol2_1";
  5364. enablenpc "Rachel Guard#vol2";
  5365. enablenpc "Flower Vase#vol";
  5366. end;
  5367. }
  5368. ra_temin,87,118,3 script Drawer#vol1::VeinsDrawer 111,{
  5369. mes "^3355FFThere are some neatly";
  5370. mes "printed and organized";
  5371. mes "documents inside";
  5372. mes "these drawers.^000000";
  5373. close;
  5374. }
  5375. ra_temin,83,118,3 duplicate(VeinsDrawer) Drawer#vol2 111
  5376. ra_temin,85,118,3 script Drawer#vol3 111,{
  5377. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5378. mes "^3355FFWait a second!";
  5379. mes "Right now, you're carrying";
  5380. mes "too many things with you.";
  5381. mes "Please come back after";
  5382. mes "using the Kafra Service";
  5383. mes "to store some of your items.^000000";
  5384. close;
  5385. }
  5386. if (aru_vol == 4) {
  5387. mes "^3355FFYou find a thick pile";
  5388. mes "of reports submitted";
  5389. mes "to the high priest";
  5390. mes "inside this drawer.^000000";
  5391. next;
  5392. if (select("Check the Reports:Cancel") == 1) {
  5393. mes "["+strcharinfo(0)+"]";
  5394. mes "Well, it might not to";
  5395. mes "the most moral thing,";
  5396. mes "but I get the feeling";
  5397. mes "that I should at least";
  5398. mes "check some of these out.";
  5399. next;
  5400. mes "^3355FFYou started shuffling";
  5401. mes "through the documents,";
  5402. mes "glancing at a few that";
  5403. mes "catch your interest.^000000";
  5404. next;
  5405. mes "["+strcharinfo(0)+"]";
  5406. mes "Ooh...";
  5407. mes "This might be";
  5408. mes "what I'm looking for.";
  5409. next;
  5410. mes "^3355FFYou take the thick report";
  5411. mes "labeled ''Veins Geological";
  5412. mes "Research Institute'' on";
  5413. mes "the cover, and then you";
  5414. mes "close the drawer.^000000";
  5415. set aru_vol,5;
  5416. getitem 7342,1; //File01
  5417. close;
  5418. }
  5419. mes "["+strcharinfo(0)+"]";
  5420. mes "Forget it.";
  5421. mes "I didn't get permission";
  5422. mes "to look through these files.";
  5423. close;
  5424. }
  5425. else if (aru_vol == 5) {
  5426. if (countitem(7342) < 1) {
  5427. mes "["+strcharinfo(0)+"]";
  5428. mes "Oh! Here's another";
  5429. mes "copy of that report";
  5430. mes "I wanted! Pretty lucky~";
  5431. getitem 7342,1; //File01
  5432. close;
  5433. }
  5434. mes "^3355FFYou find a thick pile";
  5435. mes "of reports submitted";
  5436. mes "to the high priest";
  5437. mes "inside this drawer.^000000";
  5438. close;
  5439. }
  5440. mes "^3355FFYou find a thick pile";
  5441. mes "of reports submitted";
  5442. mes "to the high priest";
  5443. mes "inside this drawer.^000000";
  5444. close;
  5445. }
  5446. ra_temin,88,117,3 script Goddess Statue#vol1 111,{
  5447. mes "^3355FFIt's a statue of Freya,";
  5448. mes "a goddess revered for her";
  5449. mes "clemency and wisdom.^000000";
  5450. close;
  5451. }
  5452. ra_temin,73,126,1 script Ladder#vol1 111,{
  5453. if (aru_vol == 5) {
  5454. mes "["+strcharinfo(0)+"]";
  5455. mes "Wait, I can use this";
  5456. mes "ladder to sneak out of";
  5457. mes "here! I snuck inside so";
  5458. mes "I'd get caught if I just";
  5459. mes "passed the guards...";
  5460. next;
  5461. if (select("Climb Ladder:Cancel") == 1) {
  5462. mes "^3355FFYou climbed the";
  5463. mes "ladder over the";
  5464. mes "wall and snuck out.^000000";
  5465. close2;
  5466. warp "ra_temin",74,136;
  5467. end;
  5468. }
  5469. mes "^3355FFYou decided not to climb";
  5470. mes "up the ladder for now.^000000";
  5471. close;
  5472. }
  5473. end;
  5474. }
  5475. ve_in,280,223,0 script #volroom -1,2,2,{
  5476. OnTouch:
  5477. //OnTouch2:
  5478. if (aru_vol == 6) {
  5479. mes "^3355FFThis house looks like";
  5480. mes "it's been abandoned for";
  5481. mes "a while: the floor is thickly";
  5482. mes "covered with dust and many";
  5483. mes "pieces of discarded paper.^000000";
  5484. next;
  5485. mes "^3355FFOne particular piece";
  5486. mes "of paper catches your";
  5487. mes "attention. You pick it";
  5488. mes "up and give it a read.^000000";
  5489. next;
  5490. mes "[Paper]";
  5491. mes "''^333333The regularly scheduled";
  5492. mes "geological survey had been";
  5493. mes "postponed for over a week.";
  5494. mes "Please submit your report";
  5495. mes "to us as soon as possible.^000000''";
  5496. next;
  5497. mes "["+strcharinfo(0)+"]";
  5498. mes "Although the sender's";
  5499. mes "name isn't on this letter,";
  5500. mes "I can guess who wrote it. ";
  5501. mes "Speaking of which...";
  5502. mes "Where's the geologist?";
  5503. set aru_vol,7;
  5504. close;
  5505. }
  5506. else if (aru_vol < 6) {
  5507. mes "^3355FFThis house looks like";
  5508. mes "it's been abandoned for";
  5509. mes "a while: the floor is thickly";
  5510. mes "covered with dust and many";
  5511. mes "pieces of discarded paper.^000000";
  5512. close;
  5513. }
  5514. end;
  5515. }
  5516. veins,159,171,3 script Towner#vol 945,{
  5517. mes "[Towner]";
  5518. mes "The small office on the";
  5519. mes "2nd floor of this weapon";
  5520. mes "shop is occupied by a";
  5521. mes "geologist. At least, he's";
  5522. mes "supposed to be one...";
  5523. next;
  5524. mes "[Towner]";
  5525. mes "The guy might be a quack:";
  5526. mes "all he does is drink and";
  5527. mes "flirt with skanky women";
  5528. mes "all day. I thought scholars";
  5529. mes "are supposed to read and study";
  5530. mes "and discover things, you know?";
  5531. close;
  5532. }
  5533. ve_in,233,116,3 script Drunken Man#vol 901,{
  5534. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5535. mes "^3355FFWait a second!";
  5536. mes "Right now, you're carrying";
  5537. mes "too many things with you.";
  5538. mes "Please come back after";
  5539. mes "using the Kafra Service";
  5540. mes "to store some of your items.^000000";
  5541. close;
  5542. }
  5543. if (aru_vol < 7) {
  5544. mes "[Drunken Man]";
  5545. mes "So... ^333333*Urp*^000000";
  5546. mes "So then I said...";
  5547. next;
  5548. mes "[Drunken Man]";
  5549. mes "''^3131FFHey, buddy! A man";
  5550. mes "uses his back to talk,";
  5551. mes "not his fists! You wanna";
  5552. mes "piece of me? Bring it on!^000000''";
  5553. next;
  5554. mes "[Drunken Man]";
  5555. mes "Then he got all";
  5556. mes "scared, and ran away!";
  5557. mes "Hahahaha! Guess I look";
  5558. mes "pretty tough, don't I?";
  5559. next;
  5560. emotion e_lv,0,"Drunken Lady#1";
  5561. emotion e_lv,0,"Drunken Lady#2";
  5562. mes "[Ladies]";
  5563. mes "Oh, my God!";
  5564. mes "You're so cool~!";
  5565. next;
  5566. mes "[Drunken Man]";
  5567. mes "Well... Anyone would";
  5568. mes "have done it. I was just";
  5569. mes "being a gentleman.";
  5570. mes "Hahahah, that's right!";
  5571. close;
  5572. }
  5573. else if (aru_vol == 7) {
  5574. mes "[Drunken Man]";
  5575. mes "So... ^333333*Urp*^000000";
  5576. mes "So then I said...";
  5577. next;
  5578. mes "[Drunken Man]";
  5579. mes "''^3131FFHey, buddy! A man";
  5580. mes "uses his back to talk,";
  5581. mes "not his fists! You wanna";
  5582. mes "piece of me? Bring it on!^000000''";
  5583. next;
  5584. mes "[Drunken Man]";
  5585. mes "Then he got all";
  5586. mes "scared, and ran away!";
  5587. mes "Hahahaha! Guess I look";
  5588. mes "pretty tough, don't I?";
  5589. next;
  5590. emotion e_lv,0,"Drunken Lady#1";
  5591. emotion e_lv,0,"Drunken Lady#2";
  5592. mes "[Ladies]";
  5593. mes "Oh, my God!";
  5594. mes "You're so cool~!";
  5595. next;
  5596. mes "[Drunken Man]";
  5597. mes "Well... Anyone would";
  5598. mes "have done it. I was just";
  5599. mes "being a gentleman.";
  5600. mes "Hahahah, that's right!";
  5601. next;
  5602. mes "["+strcharinfo(0)+"]";
  5603. mes "Excuse me, but are";
  5604. mes "you the executive director";
  5605. mes "of the Veins Geological Team?";
  5606. next;
  5607. mes "[Drunken Man]";
  5608. mes "Yeah, sure! Executive";
  5609. mes "director, deputy director,";
  5610. mes "director, researcher, CEO,";
  5611. mes "no... No, wait, that last one";
  5612. mes "doesn't sound right. Hah!";
  5613. mes "I'm all of those~";
  5614. next;
  5615. mes "[Drunken Man]";
  5616. mes "I'm the executive director...";
  5617. mes "I'm the only one that works";
  5618. mes "at the institute, really.";
  5619. mes "Why, what do you want?";
  5620. next;
  5621. mes "["+strcharinfo(0)+"]";
  5622. mes "Uhh... There are some";
  5623. mes "official notices for you";
  5624. mes "at your office. I guess you";
  5625. mes "need to get some surveys";
  5626. mes "done? They sound like";
  5627. mes "they're pretty important.";
  5628. next;
  5629. mes "["+strcharinfo(0)+"]";
  5630. mes "Maybe...";
  5631. mes "Maybe even ^FF0000urgent^000000.";
  5632. next;
  5633. mes "[Drunken Man]";
  5634. mes "Wha--? Hey, what day";
  5635. mes "is it today? Damn it!";
  5636. mes "Fine, fine, time to get";
  5637. mes "to work. Just when I was";
  5638. mes "really enjoying myself too!";
  5639. mes "Argh, I never wanna be sober!";
  5640. next;
  5641. mes "[Drunken Man]";
  5642. mes "But... Working is the";
  5643. mes "only way for me to afford";
  5644. mes "all this drinking... Such";
  5645. mes "is life. Such is life.";
  5646. next;
  5647. mes "[Ladies]";
  5648. mes "Where are you going?";
  5649. mes "Can't you stay a bit";
  5650. mes "longer and talk with";
  5651. mes "us? Pleeeeeease?";
  5652. next;
  5653. mes "[Drunken Man]";
  5654. mes "Sorry, ladies,";
  5655. mes "but duty calls.";
  5656. mes "Hahahahahahha~";
  5657. next;
  5658. emotion e_lv,0,"Drunken Lady#1";
  5659. emotion e_lv,0,"Drunken Lady#2";
  5660. mes "[Ladies]";
  5661. mes "Please don't go~";
  5662. next;
  5663. mes "[Drunken Man]";
  5664. mes "Ahem!";
  5665. mes "Let's see now.";
  5666. mes "What'd be best...?";
  5667. mes "..............................";
  5668. mes "..............................";
  5669. mes "..............................";
  5670. next;
  5671. mes "[Drunken Man]";
  5672. mes "..............................";
  5673. mes "..............................";
  5674. mes "........................Right!";
  5675. next;
  5676. mes "[Drunken Man]";
  5677. mes "Hey, you.";
  5678. next;
  5679. mes "["+strcharinfo(0)+"]";
  5680. mes "Yes?";
  5681. next;
  5682. emotion e_no1;
  5683. mes "[Drunken Man]";
  5684. mes "I hereby promote you as";
  5685. mes "chief researcher of the";
  5686. mes "Veins Geological Research";
  5687. mes "Institute. Congratulations!";
  5688. mes "Welcome to the team, friend!";
  5689. next;
  5690. mes "["+strcharinfo(0)+"]";
  5691. mes "Huh...?";
  5692. mes "I don't understand";
  5693. mes "what you're talking about!";
  5694. next;
  5695. mes "[Drunken Man]";
  5696. mes "Heh! You should be grateful";
  5697. mes "that I'm accepting you as my";
  5698. mes "student! Everyone'd be proud";
  5699. mes "to study under me, Gio, the";
  5700. mes "world's greatest geologist!";
  5701. mes "(Well, maybe.)";
  5702. next;
  5703. mes "["+strcharinfo(0)+"]";
  5704. mes "Hey, I never--";
  5705. next;
  5706. mes "[Geologist Gio]";
  5707. mes "Ah-ah! Now that you're";
  5708. mes "my student, I expect you";
  5709. mes "to work hard if you're going";
  5710. mes "to learn anything. First thing";
  5711. mes "first--go to my office and";
  5712. mes "clear up my belated business.";
  5713. next;
  5714. mes "[Geologist Gio]";
  5715. mes "Here, take this ^FF0000reference";
  5716. mes "guide^000000 with you to my office.";
  5717. mes "When you check my desk, you'll";
  5718. mes "find a ^FF0000pyrometer^000000 and a ^FF0000report";
  5719. mes "form^000000. You'll need to bring all";
  5720. mes "that stuff to Thor Volcano.";
  5721. next;
  5722. mes "[Geologist Gio]";
  5723. mes "When you get to Thor Volcano,";
  5724. mes "use the pryometer to check the";
  5725. mes "volcano's temperature, and";
  5726. mes "fill out the report form.";
  5727. next;
  5728. mes "[Geologist Gio]";
  5729. mes "Take the filled report";
  5730. mes "form to the geology camp";
  5731. mes "that's deep inside the volcano";
  5732. mes "so that they can stamp their";
  5733. mes "confirmation on it. That's";
  5734. mes "not so hard now, is it?";
  5735. next;
  5736. mes "[Geologist Gio]";
  5737. mes "Ahh, I've also decided";
  5738. mes "to take these lovely ladies";
  5739. mes "on as my students as well~";
  5740. mes "I should stay here and";
  5741. mes "entreat them to a lecture.";
  5742. next;
  5743. emotion e_lv,0,"Drunken Lady#1";
  5744. emotion e_lv,0,"Drunken Lady#2";
  5745. mes "[Ladies]";
  5746. mes "Oh~! You'll really";
  5747. mes "teach us geology?";
  5748. next;
  5749. mes "[Geologist Gio]";
  5750. mes "Oh, right! When they";
  5751. mes "ask you about the volcano's";
  5752. mes "temperature when you submit";
  5753. mes "the report at the geological";
  5754. mes "camp, make something up.";
  5755. mes "Make sure it sounds bad!";
  5756. next;
  5757. mes "[Geologist Gio]";
  5758. mes "Words like ''explosion,''";
  5759. mes "''disaster,'' and ''collatoral";
  5760. mes "damage'' would be perfect.";
  5761. mes "Just do your part, and I'll";
  5762. mes "take care of the rest. Okay~";
  5763. mes "Come back soon, my pupil!";
  5764. next;
  5765. mes "^3355FFWell, this isn't what";
  5766. mes "you expected, but you get";
  5767. mes "the feeling that this will";
  5768. mes "all turn out in your favor.";
  5769. mes "You know that feeling, right?^000000";
  5770. set aru_vol,8;
  5771. getitem 7705,1; //Note_Of_Geologist
  5772. close;
  5773. }
  5774. else if ((aru_vol > 7) && (aru_vol < 24)) {
  5775. mes "[Geologist Gio]";
  5776. mes "Hey, you'd better hurry";
  5777. mes "it up. I mean, you're the";
  5778. mes "one that found that notice";
  5779. mes "in my office, didn't you?";
  5780. mes "You know how important";
  5781. mes "this work is to us!";
  5782. next;
  5783. mes "[Geologist Gio]";
  5784. mes "Get the pyrometer,";
  5785. mes "and go to Thor Volcano";
  5786. mes "to fill out the report";
  5787. mes "form and submit it to";
  5788. mes "the geological camp!";
  5789. close;
  5790. }
  5791. else if (aru_vol == 24) {
  5792. mes "[Geologist Gio]";
  5793. mes "Well, those are";
  5794. mes "nice legs, but they're";
  5795. mes "not the best pair I've see--";
  5796. next;
  5797. mes "["+strcharinfo(0)+"]";
  5798. mes "I'm back.";
  5799. next;
  5800. mes "[Geologist Gio]";
  5801. mes "*Ahem* And that's how";
  5802. mes "erosion... Works. Tomorrow,";
  5803. mes "I'll teach you ladies all";
  5804. mes "about rocks. All of them.";
  5805. next;
  5806. mes "[Geologist Gio]";
  5807. mes "Welcome back! So,";
  5808. mes "how was the volcanic";
  5809. mes "temperature report?";
  5810. next;
  5811. mes "["+strcharinfo(0)+"]";
  5812. mes "Well, I did what you";
  5813. mes "told me. Hey, are you";
  5814. mes "sure you wanted me to";
  5815. mes "exaggerate the temperature?";
  5816. mes "What about the camp?";
  5817. next;
  5818. mes "[Geologist Gio]";
  5819. mes "Oh, don't worry about";
  5820. mes "the temperature. It's";
  5821. mes "supposed to go up.";
  5822. next;
  5823. mes "["+strcharinfo(0)+"]";
  5824. mes "What are you...?";
  5825. mes "Actually, I thought that";
  5826. mes "maybe the pryometer";
  5827. mes "might be broken.";
  5828. next;
  5829. mes "[Geologist Gio]";
  5830. mes "Heh! You're right~";
  5831. mes "I broke it on purpose.";
  5832. next;
  5833. mes "["+strcharinfo(0)+"]";
  5834. mes "What?!";
  5835. next;
  5836. mes "[Geologist Gio]";
  5837. mes "You know, it's hard for";
  5838. mes "scholars like me to make";
  5839. mes "a decent living. Hell, I was";
  5840. mes "lucky enough to get that";
  5841. mes "temperature measuring job";
  5842. mes "from the geological camp.";
  5843. next;
  5844. mes "[Geologist Gio]";
  5845. mes "Those guys've been trying";
  5846. mes "to fire me ever since they";
  5847. mes "realized the volcano became";
  5848. mes "dormant. But... They can't";
  5849. mes "fire me if there's proof that";
  5850. mes "it might go off anytime!";
  5851. next;
  5852. mes "[Geologist Gio]";
  5853. mes "Then, when they're all";
  5854. mes "panicked, I calmly and";
  5855. mes "suavely offer a solution";
  5856. mes "that looks like it works.";
  5857. mes "Of course, there's never";
  5858. mes "a problem to begin with...";
  5859. next;
  5860. mes "["+strcharinfo(0)+"]";
  5861. mes "So...";
  5862. mes "You're a con man.";
  5863. next;
  5864. mes "[Geologist Gio]";
  5865. mes "Awww, don't look at";
  5866. mes "me like that. I'm a real";
  5867. mes "scientist. Come on...";
  5868. mes "Oh, come on...";
  5869. next;
  5870. mes "[Geologist Gio]";
  5871. mes "Look, why don't you head";
  5872. mes "back to my institute and";
  5873. mes "check out my bookshelf?";
  5874. mes "I keep a small box there";
  5875. mes "where I keep all sorts";
  5876. mes "of nifty little goodies.";
  5877. next;
  5878. mes "[Geologist Gio]";
  5879. mes "You can have the very";
  5880. mes "first thing that pops out";
  5881. mes "of that box. I wonder if the";
  5882. mes "goddess will grace you";
  5883. mes "with good fortune. You";
  5884. mes "might get something good~";
  5885. next;
  5886. mes "[Geologist Gio]";
  5887. mes "Consider it your";
  5888. mes "payment for a job";
  5889. mes "well done. Good work!";
  5890. mes "I expected nothing less";
  5891. mes "from my star pupil!";
  5892. set aru_vol,25;
  5893. delitem 7342,1; //File01
  5894. delitem 7704,1; //Broken_Thermometer
  5895. delitem 7705,1; //Note_Of_Geologist
  5896. close;
  5897. }
  5898. mes "[Drunken Man]";
  5899. mes "So... ^333333*Urp*^000000";
  5900. mes "So then I said...";
  5901. next;
  5902. mes "[Drunken Man]";
  5903. mes "''^3131FFHey, buddy! A man";
  5904. mes "uses his back to talk,";
  5905. mes "not his fists! You wanna";
  5906. mes "piece of me? Bring it on!^000000''";
  5907. next;
  5908. mes "[Drunken Man]";
  5909. mes "Then he got all";
  5910. mes "scared, and ran away!";
  5911. mes "Hahahaha! Guess I look";
  5912. mes "pretty tough, don't I?";
  5913. next;
  5914. emotion e_lv,0,"Drunken Lady#1";
  5915. emotion e_lv,0,"Drunken Lady#2";
  5916. mes "[Ladies]";
  5917. mes "Oh, my God!";
  5918. mes "You're so cool~!";
  5919. next;
  5920. mes "[Drunken Man]";
  5921. mes "Well... Anyone would";
  5922. mes "have done it. I was just";
  5923. mes "being a gentleman.";
  5924. mes "Hahahah, that's right!";
  5925. close;
  5926. }
  5927. ve_in,232,117,5 script Drunken Lady#1 940,{
  5928. mes "[Drunken Lady]";
  5929. mes "This guys' actually";
  5930. mes "pretty boring, but...";
  5931. mes "I get free drinks if";
  5932. mes "I can put up with him~";
  5933. close;
  5934. }
  5935. ve_in,234,115,3 script Drunken Lady#2 940,{
  5936. mes "[Drunken Lady]";
  5937. mes "This tavern might look";
  5938. mes "luxurious and gorgeous,";
  5939. mes "but the drinks here stink!";
  5940. mes "I can mix better drinks";
  5941. mes "at home, no sweat at all~";
  5942. close;
  5943. }
  5944. ve_in,277,229,3 script Wall Closet#vol 111,{
  5945. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5946. mes "^3355FFWait a second!";
  5947. mes "Right now, you're carrying";
  5948. mes "too many things with you.";
  5949. mes "Please come back after";
  5950. mes "using the Kafra Service";
  5951. mes "to store some of your items.^000000";
  5952. close;
  5953. }
  5954. if (aru_vol == 8) {
  5955. if (countitem(7704) == 0) {
  5956. mes "^3355FFYou found the";
  5957. mes "pyrometer inside";
  5958. mes "the closet.^000000";
  5959. getitem 7704,1; //Broken_Thermometer
  5960. close;
  5961. }
  5962. mes "^3355FFThere's so much junk";
  5963. mes "crammed in here!^000000";
  5964. close;
  5965. }
  5966. mes "^3355FFThere's so much junk";
  5967. mes "crammed in here!^000000";
  5968. close;
  5969. }
  5970. ve_in,281,214,3 script Bookshelf#vol 111,{
  5971. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5972. mes "^3355FFWait a second!";
  5973. mes "Right now, you're carrying";
  5974. mes "too many things with you.";
  5975. mes "Please come back after";
  5976. mes "using the Kafra Service";
  5977. mes "to store some of your items.^000000";
  5978. close;
  5979. }
  5980. if (aru_vol == 8) {
  5981. if (countitem(7342) == 0) {
  5982. mes "^3355FFYou find a bundle";
  5983. mes "of reports carelessly";
  5984. mes "stuck between some";
  5985. mes "books on this bookshelf.^000000";
  5986. getitem 7342,1; //File01
  5987. close;
  5988. }
  5989. mes "^3355FFThere's a lot of";
  5990. mes "scattered books and";
  5991. mes "notebooks lying on";
  5992. mes "this bookshelf.^000000";
  5993. close;
  5994. }
  5995. else if ((aru_vol > 8) && (aru_vol < 25)) {
  5996. mes "^3355FFThere's a lot of";
  5997. mes "scattered books and";
  5998. mes "notebooks lying on";
  5999. mes "this bookshelf.^000000";
  6000. close;
  6001. }
  6002. else if (aru_vol == 25) {
  6003. mes "^3355FFThere's a lot of";
  6004. mes "scattered books and";
  6005. mes "notebooks lying on";
  6006. mes "this bookshelf.^000000";
  6007. next;
  6008. mes "^3355FFAfter a quick look,";
  6009. mes "you notice the grayish";
  6010. mes "purple box that Gio was";
  6011. mes "talking about it. You close";
  6012. mes "your eyes, and reach inside";
  6013. mes "Gio's purple box of goodies.^000000";
  6014. next;
  6015. set aru_vol,26;
  6016. set .@box_box,rand(1,20);
  6017. if (.@box_box < 7) {
  6018. getitem 12104,1; //Random_Quiver
  6019. }
  6020. else if ((.@box_box > 6) && (.@box_box < 9)) {
  6021. getitem 661,1; //Sway_Apron
  6022. }
  6023. else if ((.@box_box > 8) && (.@box_box < 20)) {
  6024. getitem 12027,5; //Giggling_Box
  6025. }
  6026. else {
  6027. getitem 12103,1; //Bloody_Dead_Branch
  6028. }
  6029. getexp 800000,0;
  6030. mes "^3355FFWell, you've done all";
  6031. mes "that you could here.";
  6032. mes "Now would be a good time";
  6033. mes "to return to High Priest Zhed.^000000";
  6034. close;
  6035. }
  6036. mes "^3355FFThere's a lot of";
  6037. mes "scattered books and";
  6038. mes "notebooks lying on";
  6039. mes "this bookshelf.^000000";
  6040. close;
  6041. }
  6042. thor_v01,37,234,3 script Hot Land Surface#1 111,{
  6043. if (aru_vol == 8) {
  6044. if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
  6045. mes "^3355FFYou use the pyrometer";
  6046. mes "to check the surface";
  6047. mes "temperature of the ground";
  6048. mes "here in the volcano.^000000";
  6049. next;
  6050. mes "^3131FFBeep-- Beep-- Bee-^000000";
  6051. next;
  6052. mes "^3131FFCurrent Temperature: 2300 ThT^000000";
  6053. next;
  6054. mes "^3355FFYou record the";
  6055. mes "temperature in";
  6056. mes "your report.^000000";
  6057. set aru_vol,9;
  6058. next;
  6059. mes "["+strcharinfo(0)+"]";
  6060. mes "I should take a few more";
  6061. mes "temperature measurements";
  6062. mes "before I submit this report,";
  6063. mes "just to be absolutely sure.";
  6064. close;
  6065. }
  6066. mes "^3355FFYou need both the";
  6067. mes "pyrometer and the";
  6068. mes "report form to measure";
  6069. mes "and record the temperature";
  6070. mes "of the ground's surface here.^000000";
  6071. close;
  6072. }
  6073. mes "^3355FFThis patch of ground";
  6074. mes "emits an intense heat";
  6075. mes "that stings your face.^000000";
  6076. close;
  6077. }
  6078. thor_v02,165,37,3 script Hot Land Surface#2 111,{
  6079. if (aru_vol == 9) {
  6080. if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
  6081. mes "^3355FFYou use the pyrometer";
  6082. mes "to check the surface";
  6083. mes "temperature of the ground";
  6084. mes "here in the volcano.^000000";
  6085. next;
  6086. mes "^3131FFBeep-- Beep-- Bee-^000000";
  6087. next;
  6088. mes "^3131FFCurrent Temperature: 2270 ThT^000000";
  6089. next;
  6090. mes "^3355FFYou record the";
  6091. mes "temperature in";
  6092. mes "your report.^000000";
  6093. set aru_vol,10;
  6094. close;
  6095. }
  6096. mes "^3355FFYou need both the";
  6097. mes "pyrometer and the";
  6098. mes "report form to measure";
  6099. mes "and record the temperature";
  6100. mes "of the ground's surface here.^000000";
  6101. close;
  6102. }
  6103. mes "^3355FFThis patch of ground";
  6104. mes "emits an intense heat";
  6105. mes "that stings your face.^000000";
  6106. close;
  6107. }
  6108. thor_v02,170,100,3 script Hot Land Surface#3 111,{
  6109. if (aru_vol == 10) {
  6110. if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
  6111. mes "^3355FFYou use the pyrometer";
  6112. mes "to check the surface";
  6113. mes "temperature of the ground";
  6114. mes "here in the volcano.^000000";
  6115. next;
  6116. mes "^3131FFBeep-- Beep-- Bee-^000000";
  6117. next;
  6118. mes "^3131FFCurrent Temperature: 2500 ThT^000000";
  6119. next;
  6120. mes "^3355FFYou record the";
  6121. mes "temperature in";
  6122. mes "your report.^000000";
  6123. next;
  6124. mes "["+strcharinfo(0)+"]";
  6125. mes "I've taken enough";
  6126. mes "measurements. I should";
  6127. mes "submit this report to the";
  6128. mes "geological camp now~";
  6129. set aru_vol,11;
  6130. close;
  6131. }
  6132. mes "^3355FFYou need both the";
  6133. mes "pyrometer and the";
  6134. mes "report form to measure";
  6135. mes "and record the temperature";
  6136. mes "of the ground's surface here.^000000";
  6137. close;
  6138. }
  6139. else if (aru_vol == 11) {
  6140. mes "["+strcharinfo(0)+"]";
  6141. mes "I've taken enough";
  6142. mes "measurements. I should";
  6143. mes "submit this report to the";
  6144. mes "geological camp now~";
  6145. close;
  6146. }
  6147. mes "^3355FFThis patch of ground";
  6148. mes "emits an intense heat";
  6149. mes "that stings your face.^000000";
  6150. close;
  6151. }
  6152. que_thor,145,66,3 script Guard#vol::VeinsGuard 939,{
  6153. if (aru_vol == 11) {
  6154. mes "[Guard]";
  6155. mes "Only authorized";
  6156. mes "personnel can enter this";
  6157. mes "area. Identify yourself!";
  6158. next;
  6159. mes "["+strcharinfo(0)+"]";
  6160. mes "I'm a research student working";
  6161. mes "under Director Gio for the";
  6162. mes "Veins Geological Research";
  6163. mes "Institute. Would you please";
  6164. mes "stamp this temperature";
  6165. mes "report for me?";
  6166. next;
  6167. mes "[Guard]";
  6168. mes "Oh, I see. Well, I'm";
  6169. mes "not the one that stamps";
  6170. mes "reports. Go inside and";
  6171. mes "ask Sahedi to help you.";
  6172. mes "He's at the airship just";
  6173. mes "south of the train station.";
  6174. set aru_vol,12;
  6175. close2;
  6176. warp "thor_camp",248,190;
  6177. end;
  6178. }
  6179. else if ((aru_vol > 11) && (aru_vol < 24)) {
  6180. mes "[Guard]";
  6181. mes "Oh, you're that student";
  6182. mes "from the institute. I don't";
  6183. mes "think we're expecting";
  6184. mes "any reports soon.";
  6185. next;
  6186. mes "["+strcharinfo(0)+"]";
  6187. mes "Oh, we just found out";
  6188. mes "that the instruments we";
  6189. mes "used were faulty, so we";
  6190. mes "had to revise our report.";
  6191. next;
  6192. mes "[Guard]";
  6193. mes "Your tools were broken";
  6194. mes "the first time? Okay, okay,";
  6195. mes "I can understand that.";
  6196. mes "Alright, you can pass.";
  6197. close2;
  6198. warp "thor_camp",248,190;
  6199. end;
  6200. }
  6201. mes "[Guard]";
  6202. mes "Who are you?!";
  6203. close;
  6204. }
  6205. que_thor,136,66,3 duplicate(VeinsGuard) Guard#vol2 939
  6206. que_thor,127,60,5 duplicate(VeinsGuard) Guard#vol3 939
  6207. thor_camp,250,104,3 script Sahedi#vol 934,{
  6208. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  6209. mes "^3355FFWait a second!";
  6210. mes "Right now, you're carrying";
  6211. mes "too many things with you.";
  6212. mes "Please come back after";
  6213. mes "using the Kafra Service";
  6214. mes "to store some of your items.^000000";
  6215. close;
  6216. }
  6217. if (aru_vol == 12) {
  6218. mes "[Sahedi]";
  6219. mes "I'm sorry, but I don't";
  6220. mes "think I know you. Only";
  6221. mes "authorized personnel is";
  6222. mes "allowed in this area, so";
  6223. mes "if you don't have any";
  6224. mes "reason to be here...";
  6225. next;
  6226. mes "["+strcharinfo(0)+"]";
  6227. mes "I'm a research student working";
  6228. mes "under Director Gio for the";
  6229. mes "Veins Geological Research";
  6230. mes "Institute. Would you please";
  6231. mes "stamp this temperature";
  6232. mes "report for me?";
  6233. next;
  6234. mes "["+strcharinfo(0)+"]";
  6235. mes "Um, Gio is sick right";
  6236. mes "now, so that's why he";
  6237. mes "had me fill out this report";
  6238. mes "form and submit it for him.";
  6239. next;
  6240. mes "[Sahedi]";
  6241. mes "Ah, so that's why his";
  6242. mes "report's late this time.";
  6243. mes "I'm sorry to hear that.";
  6244. mes "And here I thought he was";
  6245. mes "just wasting his time on";
  6246. mes "women and alcohol...";
  6247. next;
  6248. mes "[Sahedi]";
  6249. mes "Let's see...";
  6250. next;
  6251. emotion e_omg;
  6252. mes "[Sahedi]";
  6253. mes "Oh God! Why is the";
  6254. mes "temperature so high?!";
  6255. mes "We've had a few reports";
  6256. mes "like this in the past, but...";
  6257. mes "Is this... How bad is this?";
  6258. next;
  6259. emotion 19,1;
  6260. mes "["+strcharinfo(0)+"]";
  6261. mes "Oh... Oh, no!";
  6262. mes "Yikes! I guess if it's";
  6263. mes "higher than normal...";
  6264. mes "It might be bad?";
  6265. next;
  6266. mes "[Sahedi]";
  6267. mes "What should I do?";
  6268. mes "Should I activate";
  6269. mes "the alarm? I don't...";
  6270. mes "I don't wanna die!";
  6271. next;
  6272. mes "["+strcharinfo(0)+"]";
  6273. mes "You might want to calm";
  6274. mes "down first. I'll take a look";
  6275. mes "around the camp, so please";
  6276. mes "don't say anything that will";
  6277. mes "make anyone else panic for now.";
  6278. next;
  6279. mes "[Sahedi]";
  6280. mes "Okay...";
  6281. mes "Please go ahead, and";
  6282. mes "see if this camp will be";
  6283. mes "safe from any disaster.";
  6284. set aru_vol,13;
  6285. delitem 7342,1; //File01
  6286. close;
  6287. }
  6288. else if ((aru_vol > 12) && (aru_vol < 23)) {
  6289. mes "[Sahedi]";
  6290. mes "So, are we in any";
  6291. mes "danger? Does it look";
  6292. mes "like this volcano will";
  6293. mes "erupt anytime soon?";
  6294. next;
  6295. mes "["+strcharinfo(0)+"]";
  6296. mes "Oh, I'm not finished";
  6297. mes "investigating yet. Would";
  6298. mes "you please wait a bit longer?";
  6299. next;
  6300. mes "[Sahedi]";
  6301. mes "Sure, sure. Just make";
  6302. mes "sure that you do a real";
  6303. mes "thorough check of everything";
  6304. mes "in the volcano for me, yeah?";
  6305. close;
  6306. }
  6307. else if (aru_vol == 23) {
  6308. mes "[Sahedi]";
  6309. mes "So, are we in any";
  6310. mes "danger? Does it look";
  6311. mes "like this volcano will";
  6312. mes "erupt anytime soon?";
  6313. next;
  6314. while(1) {
  6315. if (select("Yes:No") == 1) {
  6316. mes "["+strcharinfo(0)+"]";
  6317. mes "I guess I can't hide it";
  6318. mes "from you... The recent";
  6319. mes "activity of this volcano";
  6320. mes "has recently been fairly...";
  6321. mes "disconcerting.";
  6322. next;
  6323. break;
  6324. }
  6325. else {
  6326. mes "^3355FFWait... You should take";
  6327. mes "advantage of this situation.";
  6328. mes "This could be your chance to";
  6329. mes "intervene in the conflict";
  6330. mes "between two contries!^000000";
  6331. next;
  6332. mes "^3355FFYou might not be able";
  6333. mes "to stop their war, but";
  6334. mes "maybe you can distract";
  6335. mes "them with the threat";
  6336. mes "of natural disaster...^000000";
  6337. next;
  6338. }
  6339. }
  6340. emotion e_omg;
  6341. mes "[Sahedi]";
  6342. mes "Huh? Are you serious?";
  6343. mes "Thor Volcano's gonna";
  6344. mes "erupt?! We-we have to";
  6345. mes "get the hell out of here!";
  6346. mes "It'll be a disaster, just";
  6347. mes "like it happened in the past!";
  6348. next;
  6349. emotion 52,1;
  6350. mes "["+strcharinfo(0)+"]";
  6351. mes "Yes, I agree. There's";
  6352. mes "a good chance of an...";
  6353. mes "explosion that'll cause";
  6354. mes "a lot of collateral damage.";
  6355. next;
  6356. mes "[Sahedi]";
  6357. mes "What are our chances?";
  6358. mes "How much time do we";
  6359. mes "have to evacuate?";
  6360. next;
  6361. emotion 52,1;
  6362. mes "["+strcharinfo(0)+"]";
  6363. mes "Well... Uh...";
  6364. mes "According to my data...";
  6365. mes "Analysis... There's a 75%";
  6366. mes "chance of eruption within";
  6367. mes "the next thirty days.";
  6368. next;
  6369. mes "[Sahedi]";
  6370. mes "What?! We must report";
  6371. mes "this to the high priest";
  6372. mes "immediately! Aitra!";
  6373. next;
  6374. enablenpc "Aitra#vol";
  6375. mes "[Aitra]";
  6376. mes "Yes, sir!";
  6377. next;
  6378. mes "[Sahedi]";
  6379. mes "This is an emergency.";
  6380. mes "Bring this message to";
  6381. mes "the high priest as soon";
  6382. mes "as possible. And don't";
  6383. mes "forget to pack all your";
  6384. mes "things before you leave.";
  6385. next;
  6386. mes "[Aitra]";
  6387. mes "Huh?";
  6388. mes " ...Yes, sir.";
  6389. next;
  6390. disablenpc "Aitra#vol";
  6391. mes "[Sahedi]";
  6392. mes "Oh, this is a nightmare...";
  6393. mes "Will you please take your";
  6394. mes "report to your director, Gio?";
  6395. mes "Hopefully he'll have some";
  6396. mes "advice for what we can";
  6397. mes "do about this disaster...";
  6398. set aru_vol,24;
  6399. getitem 7342,1; //File01
  6400. close;
  6401. }
  6402. mes "[Sahedi]";
  6403. mes "Argh, I'm so busy!";
  6404. close;
  6405. }
  6406. thor_camp,194,220,0 script #Colonel1 -1,5,5,{
  6407. OnTouch:
  6408. //OnTouch2:
  6409. if (aru_vol == 13) {
  6410. enablenpc "Colonel Vito#1";
  6411. mes "[????]";
  6412. mes "You...!";
  6413. mes "What are you doing";
  6414. mes "just standing around?!";
  6415. mes "Aren't you supposed to";
  6416. mes "be transporting cargo? ";
  6417. mes "Attention to orders!";
  6418. next;
  6419. mes "["+strcharinfo(0)+"]";
  6420. mes "Are you talking to me?";
  6421. mes "No, I'm from the Veins Geo--";
  6422. next;
  6423. mes "[Colonel Vito]";
  6424. mes "Look at you. You don't";
  6425. mes "even have your uniform";
  6426. mes "yet. Still a rookie, eh?";
  6427. mes "Looks like I'll have to";
  6428. mes "personally train you as";
  6429. mes "one of our holy knights!";
  6430. next;
  6431. mes "["+strcharinfo(0)+"]";
  6432. mes "But I'm not--";
  6433. next;
  6434. mes "[Colonel Vito]";
  6435. mes "You should be honored to";
  6436. mes "have the rare opportunity";
  6437. mes "to be trained by me, the";
  6438. mes "great Colonel Vito. I'll mold";
  6439. mes "you into a true warrior for";
  6440. mes "Freya! Now follow me!";
  6441. set aru_vol,14;
  6442. close2;
  6443. disablenpc "Colonel Vito#1";
  6444. warp "thor_camp",156,68;
  6445. end;
  6446. }
  6447. else if (aru_vol == 14) {
  6448. enablenpc "Colonel Vito#1";
  6449. mes "[Colonel Vito]";
  6450. mes "What are you still";
  6451. mes "doing standing there?";
  6452. mes "Don't slack off! Come!";
  6453. close2;
  6454. disablenpc "Colonel Vito#1";
  6455. warp "thor_camp",156,68;
  6456. end;
  6457. }
  6458. end;
  6459. }
  6460. thor_camp,162,182,0 script #Colonel2 -1,7,7,{
  6461. OnTouch:
  6462. //OnTouch2:
  6463. if (aru_vol == 13) {
  6464. enablenpc "Colonel Vito#2";
  6465. mes "[????]";
  6466. mes "You...!";
  6467. mes "What are you doing";
  6468. mes "just standing around?!";
  6469. mes "Aren't you supposed to";
  6470. mes "be transporting cargo? ";
  6471. mes "Attention to orders!";
  6472. next;
  6473. mes "["+strcharinfo(0)+"]";
  6474. mes "Are you talking to me?";
  6475. mes "No, I'm from the Veins Geo--";
  6476. next;
  6477. mes "[Colonel Vito]";
  6478. mes "Look at you. You don't";
  6479. mes "even have your uniform";
  6480. mes "yet. Still a rookie, eh?";
  6481. mes "Looks like I'll have to";
  6482. mes "personally train you as";
  6483. mes "one of our holy knights!";
  6484. next;
  6485. mes "["+strcharinfo(0)+"]";
  6486. mes "But I'm not--";
  6487. next;
  6488. mes "[Colonel Vito]";
  6489. mes "You should be honored to";
  6490. mes "have the rare opportunity";
  6491. mes "to be trained by me, the";
  6492. mes "great Colonel Vito. I'll mold";
  6493. mes "you into a true warrior for";
  6494. mes "Freya! Now follow me!";
  6495. set aru_vol,14;
  6496. disablenpc "Colonel Vito#2";
  6497. close2;
  6498. warp "thor_camp",156,68;
  6499. end;
  6500. }
  6501. else if (aru_vol == 14) {
  6502. enablenpc "Colonel Vito#1";
  6503. mes "[Colonel Vito]";
  6504. mes "What are you still";
  6505. mes "doing standing there?";
  6506. mes "Don't slack off! Come!";
  6507. close2;
  6508. disablenpc "Colonel Vito#2";
  6509. warp "thor_camp",156,68;
  6510. end;
  6511. }
  6512. end;
  6513. }
  6514. thor_camp,187,228,5 script Colonel Vito#1 946,{
  6515. end;
  6516. OnInit:
  6517. disablenpc "Colonel Vito#1";
  6518. end;
  6519. }
  6520. thor_camp,155,175,7 script Colonel Vito#2 946,{
  6521. end;
  6522. OnInit:
  6523. disablenpc "Colonel Vito#2";
  6524. end;
  6525. }
  6526. thor_camp,159,74,3 script Colonel Vito#3 946,{
  6527. if (aru_vol == 14) {
  6528. mes "[Colonel Vito]";
  6529. mes "I am Colonel Vito,";
  6530. mes "and I'm in charge of";
  6531. mes "the Arunafeltz camp";
  6532. mes "here in Thor Volcano.";
  6533. mes "What's your name, soldier?";
  6534. next;
  6535. mes "["+strcharinfo(0)+"]";
  6536. mes ""+strcharinfo(0)+", sir.";
  6537. next;
  6538. mes "[Colonel Vito]";
  6539. mes "Hmpf! That's a weakling's";
  6540. mes "name! I can tell that your";
  6541. mes "mind and body are too weak!";
  6542. mes "That won't do. How will you";
  6543. mes "be worthy of serving the";
  6544. mes "beautiful, graceful Freya?";
  6545. next;
  6546. mes "[Colonel Vito]";
  6547. mes "You need more training.";
  6548. mes "Take a break first, and";
  6549. mes "prepare yourself. We will";
  6550. mes "begin as soon as you're ready.";
  6551. set aru_vol,15;
  6552. close;
  6553. }
  6554. else if (aru_vol == 15) {
  6555. mes "[Colonel Vito]";
  6556. mes "First, we need to take";
  6557. mes "care of that weak mind";
  6558. mes "of yours. This first";
  6559. mes "training exercise will";
  6560. mes "be verbal based.";
  6561. next;
  6562. while(1) {
  6563. mes "[Colonel Vito]";
  6564. mes "Question one!";
  6565. mes "Who do we fight for?";
  6566. mes "Who do we live for?";
  6567. next;
  6568. if (select("Odin:Freya:Thor") == 2) {
  6569. break;
  6570. }
  6571. mes "[Colonel Vito]";
  6572. mes "You idiot!";
  6573. percentheal -10,0;
  6574. specialeffect2 EF_HIT2;
  6575. next;
  6576. }
  6577. mes "[Colonel Vito]";
  6578. mes "Right! Freya is not only";
  6579. mes "a goddess of love, but she's";
  6580. mes "also a goddess of war.";
  6581. mes "We are on a sacred mission";
  6582. mes "to recover the pieces of";
  6583. mes "Ymir's Heart for her sake.";
  6584. next;
  6585. mes "[Colonel Vito]";
  6586. mes "Freya was greatly wounded";
  6587. mes "in the war among gods,";
  6588. mes "humans, and demons.";
  6589. mes "Odin, the leader of the";
  6590. mes "gods, tried to help her, but";
  6591. mes "even his power wasn't enough.";
  6592. next;
  6593. mes "[Colonel Vito]";
  6594. mes "Odin did advise her to";
  6595. mes "obtain Ymir's Heart, as";
  6596. mes "it would fully recover her";
  6597. mes "powers. That is why we are";
  6598. mes "preparing for war: we must";
  6599. mes "obtain Ymir's Heart for Freya!";
  6600. next;
  6601. mes "[Colonel Vito]";
  6602. mes "DO YOU UNDERSTAND?!";
  6603. next;
  6604. mes "["+strcharinfo(0)+"]";
  6605. mes "Yes, sir!";
  6606. next;
  6607. mes "[Colonel Vito]";
  6608. mes "Now, there's a country";
  6609. mes "called the Rune-Midgarts";
  6610. mes "Kingdom that's full of fools.";
  6611. mes "Their ancestors branded us";
  6612. mes "as heretics and drove us";
  6613. mes "to this deserted land.";
  6614. next;
  6615. mes "[Colonel Vito]";
  6616. mes "We cannot forgive how they";
  6617. mes "denied us our freedom to";
  6618. mes "worship Freya. Our people";
  6619. mes "will have revenge on them.";
  6620. mes "Mark my word, soldier.";
  6621. mes "Now, repeat after me.";
  6622. next;
  6623. mes "[Colonel Vito]";
  6624. mes "I, "+strcharinfo(0)+",";
  6625. next;
  6626. mes "["+strcharinfo(0)+"]";
  6627. mes "I, "+strcharinfo(0)+",";
  6628. next;
  6629. while(1) {
  6630. mes "[Colonel Vito]";
  6631. mes "^FF0000as a devoted servant";
  6632. mes "of Goddess Freya";
  6633. next;
  6634. input .@input$;
  6635. set .@answer$,"as a devoted servant of Goddess Freya";
  6636. if (.@input$ == .@answer$) {
  6637. mes "["+strcharinfo(0)+"]";
  6638. mes "as a devoted servant";
  6639. mes "of Goddess Freya, the";
  6640. mes "patron saint of the";
  6641. mes "great Arunafeltz,^000000";
  6642. next;
  6643. break;
  6644. }
  6645. else {
  6646. mes "[Colonel Vito]";
  6647. mes "Wrong! Try again!";
  6648. next;
  6649. }
  6650. }
  6651. while(1) {
  6652. mes "[Colonel Vito]";
  6653. mes "^FF0000I pledge my honor to";
  6654. mes "overthrow our mortal enemy";
  6655. next;
  6656. input .@input$;
  6657. set .@answer$,"I pledge my honor to overthrow our mortal enemy";
  6658. if (.@input$ == .@answer$) {
  6659. mes "["+strcharinfo(0)+"]";
  6660. mes "I pledge my honor to";
  6661. mes "overthrow our mortal enemy,";
  6662. mes "the Rune-Midgarts Kingdom.";
  6663. next;
  6664. break;
  6665. }
  6666. else {
  6667. mes "[Colonel Vito]";
  6668. mes "Wrong! Try again!";
  6669. next;
  6670. }
  6671. }
  6672. while(1) {
  6673. mes "[Colonel Vito]";
  6674. mes "^FF0000I will show no mercy^000000";
  6675. next;
  6676. input .@input$;
  6677. set .@answer$,"I will show no mercy";
  6678. if (.@input$ == .@answer$) {
  6679. mes "["+strcharinfo(0)+"]";
  6680. mes "I will show no mercy.";
  6681. mes "Nothing will stay my hand.^000000";
  6682. next;
  6683. break;
  6684. }
  6685. else {
  6686. mes "[Colonel Vito]";
  6687. mes "Wrong! Try again!";
  6688. next;
  6689. }
  6690. }
  6691. while(1) {
  6692. mes "[Colonel Vito]";
  6693. mes "^FF0000I shall devote";
  6694. mes "my entire life^000000";
  6695. next;
  6696. input .@input$;
  6697. set .@answer$,"I shall devote my entire life";
  6698. if (.@input$ == .@answer$) {
  6699. mes "["+strcharinfo(0)+"]";
  6700. mes "I shall devote my";
  6701. mes "entire life to the";
  6702. mes "full recovery of";
  6703. mes "Goddess Freya.^000000";
  6704. next;
  6705. break;
  6706. }
  6707. else {
  6708. mes "[Colonel Vito]";
  6709. mes "Wrong! Try again!";
  6710. next;
  6711. }
  6712. }
  6713. while(1) {
  6714. mes "[Colonel Vito]";
  6715. mes "^FF0000Down with the";
  6716. mes "Rune-Midgarts Kingdom!^000000";
  6717. next;
  6718. input .@input$;
  6719. set .@answer$,"Down with the Rune-Midgarts Kingdom!";
  6720. if (.@input$ == .@answer$) {
  6721. mes "["+strcharinfo(0)+"]";
  6722. mes "Down with the";
  6723. mes "Rune-Midgarts Kingdom!^000000";
  6724. next;
  6725. break;
  6726. }
  6727. else {
  6728. mes "[Colonel Vito]";
  6729. mes "Wrong! Try again!";
  6730. next;
  6731. }
  6732. }
  6733. mes "[Colonel Vito]";
  6734. mes "Good. Now you know the";
  6735. mes "kind of attitude that you";
  6736. mes "must have as a holy warrior";
  6737. mes "in Freya's service. That";
  6738. mes "is all for the first exercise,";
  6739. mes "but there's one more left.";
  6740. set aru_vol,16;
  6741. close;
  6742. }
  6743. else if (aru_vol == 16) {
  6744. mes "[Colonel Vito]";
  6745. mes "Before we actually do";
  6746. mes "the 2nd training exercise,";
  6747. mes "I have a duty to assign to";
  6748. mes "you. Find the huge pipe zone";
  6749. mes "to the north of this building";
  6750. mes "and find any broken machines.";
  6751. set aru_vol,17;
  6752. close;
  6753. }
  6754. else if (aru_vol == 17) {
  6755. mes "[Colonel Vito]";
  6756. mes "Inspect the machines";
  6757. mes "in the pipe zone to the";
  6758. mes "north of this building.";
  6759. mes "Don't dawdle: move out!";
  6760. close;
  6761. }
  6762. else if (aru_vol == 18) {
  6763. mes "[Colonel Vito]";
  6764. mes "Good work. Remember";
  6765. mes "that your first priority is to";
  6766. mes "check the control panel.";
  6767. mes "It needs to be regularly";
  6768. mes "inspected since it controls";
  6769. mes "the camp's energy resources.";
  6770. next;
  6771. mes "["+strcharinfo(0)+"]";
  6772. mes "Yes, sir!";
  6773. next;
  6774. mes "[Colonel Vito]";
  6775. mes "Now it's time for the";
  6776. mes "second training exercise";
  6777. mes "which will strengthen your";
  6778. mes "body. See the dummy in";
  6779. mes "front of you? Practice by";
  6780. mes "chopping it 10 times. Go!";
  6781. set aru_vol,19;
  6782. next;
  6783. if (select("Yes, sir!:What do you mean by chop?") == 1) {
  6784. mes "[Colonel Vito]";
  6785. mes "Focus your energy in";
  6786. mes "your yell when you strike!";
  6787. mes "Chop! 10 Times! Do it!";
  6788. close;
  6789. }
  6790. mes "[Colonel Vito]";
  6791. mes "Chop...? It's a hand chop.";
  6792. mes "You strike the enemy with";
  6793. mes "the bottom of your hand";
  6794. mes "like a knife blade. How";
  6795. mes "did you join the army";
  6796. mes "without knowing that?";
  6797. next;
  6798. mes "[Colonel Vito]";
  6799. mes "Focus your energy in";
  6800. mes "your yell when you strike!";
  6801. mes "Chop! 10 Times! Do it!";
  6802. close;
  6803. }
  6804. else if (aru_vol == 20) {
  6805. mes "[Colonel Vito]";
  6806. mes "The more you train,";
  6807. mes "the stronger you become.";
  6808. mes "As you grow stronger, so";
  6809. mes "does Freya's holy troops.";
  6810. mes "Train everyday, and don't";
  6811. mes "you ever slack off!";
  6812. next;
  6813. mes "["+strcharinfo(0)+"]";
  6814. mes "Yes, sir!";
  6815. next;
  6816. mes "[Colonel Vito]";
  6817. mes "That is all for your";
  6818. mes "training. If you have";
  6819. mes "any questions about camp";
  6820. mes "life, go ask Sahedi right";
  6821. mes "outside this building.";
  6822. mes "You are dismissed.";
  6823. next;
  6824. mes "["+strcharinfo(0)+"]";
  6825. mes "(^333333Well... I think";
  6826. mes "I will go back to";
  6827. mes "Sahedi. Hopefully,";
  6828. mes "he'll think of me as";
  6829. mes "a geological researcher";
  6830. mes "instead of as a soldier.^000000)";
  6831. set aru_vol,21;
  6832. close;
  6833. }
  6834. mes "[Colonel Vito]";
  6835. mes "We must be ever";
  6836. mes "vigilant in our training.";
  6837. mes "You can never know when";
  6838. mes "Freya will call on us to fight!";
  6839. close;
  6840. }
  6841. thor_camp,141,62,0 script #vol_study1::VeinsWarp -1,3,3,{
  6842. OnTouch:
  6843. //OnTouch2:
  6844. if ((aru_vol >= 14 && aru_vol <= 16) || (aru_vol == 19)) {
  6845. warp "thor_camp",156,67;
  6846. }
  6847. end;
  6848. }
  6849. thor_camp,172,72,0 duplicate(VeinsWarp) #vol_study2 -1,3,3
  6850. thor_camp,172,38,0 duplicate(VeinsWarp) #vol_study3 -1,3,3
  6851. thor_camp,172,132,0 script #sita_vol -1,3,3,{
  6852. OnTouch:
  6853. //OnTouch2:
  6854. if (aru_vol == 21) {
  6855. mes "^3355FFThere's a stream of";
  6856. mes "magma running down";
  6857. mes "through a path under";
  6858. mes "the barbed wires.^000000";
  6859. next;
  6860. mes "^3355FFYou can hear the faint";
  6861. mes "sound of hammering, as if";
  6862. mes "iron was being manufactured";
  6863. mes "from deep underground.^000000";
  6864. set aru_vol,22;
  6865. close;
  6866. }
  6867. end;
  6868. }
  6869. thor_camp,148,310,0 script #buki_vol -1,5,5,{
  6870. OnTouch:
  6871. //OnTouch2:
  6872. if (aru_vol == 22) {
  6873. mes "^3355FFPeople are carrying";
  6874. mes "many heavy wooden boxes";
  6875. mes "imprinted with the stamp";
  6876. mes "of the Schwaltzvalt Republic.";
  6877. mes "These must contain military";
  6878. mes "supplies for the camp.^000000";
  6879. next;
  6880. mes "["+strcharinfo(0)+"]";
  6881. mes "I should go back";
  6882. mes "to Sahedi now.";
  6883. set aru_vol,23;
  6884. close;
  6885. }
  6886. end;
  6887. }
  6888. thor_camp,124,314,1 script Soldier#vol1 939,{
  6889. mes "[Thor Volcano Camp Soldier]";
  6890. mes "Freya, I'm so exhausted!";
  6891. mes "I'm starving to death too!";
  6892. mes "When will we get more rations?";
  6893. close;
  6894. }
  6895. thor_camp,134,309,5 script Soldier#vol2 939,{
  6896. mes "[Thor Volcano Camp Soldier]";
  6897. mes "I hear we'll be eating";
  6898. mes "chicken salad, fried chicken,";
  6899. mes "and Kunlun style chicken for";
  6900. mes "dinner tonight! I wonder who";
  6901. mes "was rich enough to donate";
  6902. mes "so much chicken to us?";
  6903. next;
  6904. mes "[Thor Volcano Camp Soldier]";
  6905. mes "Heheh...";
  6906. mes "I can't wait for dinner!";
  6907. close;
  6908. }
  6909. thor_camp,109,167,3 script Control Panel#vol 111,{
  6910. if (aru_vol == 17) {
  6911. mes "^3355FFThis control panel";
  6912. mes "controls the main power";
  6913. mes "resources for the Thor";
  6914. mes "Volcano camp, helping it";
  6915. mes "run its operations smoothly";
  6916. mes "under the ground.";
  6917. next;
  6918. mes "["+strcharinfo(0)+"]";
  6919. mes "All these pipes with molten";
  6920. mes "rock flowing through them...";
  6921. mes "I guess their heat is what";
  6922. mes "powers this camp. That's";
  6923. mes "actually a smart idea~";
  6924. next;
  6925. mes "^3355FFThe control panel emits";
  6926. mes "faint mechanical noises";
  6927. mes "and seems to be running";
  6928. mes "pretty smoothly. Everything";
  6929. mes "looks to be in working order.";
  6930. next;
  6931. mes "["+strcharinfo(0)+"]";
  6932. mes "No problems here.";
  6933. mes "I guess I can go";
  6934. mes "back to that colonel.";
  6935. set aru_vol,18;
  6936. close;
  6937. }
  6938. end;
  6939. }
  6940. thor_camp,150,65,3 script Dummy#1::VeinsDummy 111,{
  6941. if (aru_vol == 19) {
  6942. mes "^3355FFIt's a training dummy";
  6943. mes "that looks like it can";
  6944. mes "take a beating. Its chest";
  6945. mes "is marked with the emblem";
  6946. mes "of the Rune-Midgarts Kingdom.^000000";
  6947. next;
  6948. mes "["+strcharinfo(0)+"]";
  6949. mes "Wow...";
  6950. mes "They really hate the";
  6951. mes "Rune-Midgarts Kingdom...";
  6952. mes "(^333333Technically, I shouldn't";
  6953. mes "be doing this. Isn't this";
  6954. mes "considered treason?^000000)";
  6955. next;
  6956. mes "[Colonel Vito]";
  6957. mes "I can't hear you,";
  6958. mes "soldier! Make your";
  6959. mes "voice loud and clear!";
  6960. mes "Now... Execute attack!";
  6961. next;
  6962. mes "["+strcharinfo(0)+"]";
  6963. mes "Yes, sir!";
  6964. next;
  6965. specialeffect EF_HIT2;
  6966. mes "["+strcharinfo(0)+"]";
  6967. mes "One!";
  6968. next;
  6969. specialeffect EF_HIT2;
  6970. mes "["+strcharinfo(0)+"]";
  6971. mes "Two!";
  6972. next;
  6973. specialeffect EF_HIT2;
  6974. mes "["+strcharinfo(0)+"]";
  6975. mes "Three!!";
  6976. next;
  6977. specialeffect EF_HIT2;
  6978. mes "["+strcharinfo(0)+"]";
  6979. mes "Four!";
  6980. next;
  6981. specialeffect EF_HIT2;
  6982. mes "["+strcharinfo(0)+"]";
  6983. mes "Five!!";
  6984. next;
  6985. specialeffect EF_HIT2;
  6986. mes "["+strcharinfo(0)+"]";
  6987. mes "Six!!";
  6988. next;
  6989. specialeffect EF_HIT2;
  6990. mes "["+strcharinfo(0)+"]";
  6991. mes "Seven!!";
  6992. next;
  6993. specialeffect EF_HIT2;
  6994. mes "["+strcharinfo(0)+"]";
  6995. mes "Eight!!";
  6996. next;
  6997. specialeffect EF_HIT2;
  6998. mes "["+strcharinfo(0)+"]";
  6999. mes "Nine!";
  7000. next;
  7001. specialeffect EF_HIT2;
  7002. mes "["+strcharinfo(0)+"]";
  7003. mes "Ten!";
  7004. set aru_vol,20;
  7005. close;
  7006. }
  7007. else if (aru_vol == 20) {
  7008. mes "^3355FF*THUD*^000000";
  7009. specialeffect EF_HIT2;
  7010. emotion e_omg,1;
  7011. next;
  7012. mes "[Colonel Vito]";
  7013. mes "Soldier...";
  7014. mes "How many times";
  7015. mes "did I order you to";
  7016. mes "chop the dummy?";
  7017. next;
  7018. mes "["+strcharinfo(0)+"]";
  7019. mes "10 times, sir!";
  7020. next;
  7021. mes "[Colonel Vito]";
  7022. mes "And how many times";
  7023. mes "did you actually";
  7024. mes "chop the dummy?";
  7025. next;
  7026. mes "["+strcharinfo(0)+"]";
  7027. mes "11 times, sir!";
  7028. next;
  7029. mes "[Colonel Vito]";
  7030. mes "Unacceptable!";
  7031. mes "Listen to your orders";
  7032. mes "this time, and do it";
  7033. mes "again properly!";
  7034. set aru_vol,19;
  7035. close;
  7036. }
  7037. }
  7038. thor_camp,156,65,3 duplicate(VeinsDummy) Dummy#2 111
  7039. thor_camp,162,65,3 duplicate(VeinsDummy) Dummy#3 111
  7040. thor_camp,150,57,3 duplicate(VeinsDummy) Dummy#4 111
  7041. thor_camp,156,57,3 duplicate(VeinsDummy) Dummy#5 111
  7042. thor_camp,162,57,3 duplicate(VeinsDummy) Dummy#6 111
  7043. thor_camp,248,104,5 script Aitra#vol 939,{
  7044. OnInit:
  7045. disablenpc "Aitra#vol";
  7046. end;
  7047. }
  7048. thor_camp,49,97,3 script High Priest#vol 933,{
  7049. mes "^3355FFYou'd better not";
  7050. mes "do anything too";
  7051. mes "conspicuous in";
  7052. mes "front of him.^000000";
  7053. close;
  7054. }
  7055. thor_camp,49,122,1 script Thor Volcano Soldier#vo1 939,{
  7056. mes "^3355FFYou'd better not";
  7057. mes "do anything too";
  7058. mes "conspicuous in";
  7059. mes "front of him.^000000";
  7060. close;
  7061. }
  7062. thor_camp,31,93,1 script Thor Volcano Soldier#vo2 939,{
  7063. mes "^3355FFYou'd better not";
  7064. mes "do anything too";
  7065. mes "conspicuous in";
  7066. mes "front of him.^000000";
  7067. close;
  7068. }
  7069. thor_camp,59,79,1 script Thor Volcano Soldier#vo3 939,{
  7070. mes "^3355FFYou'd better not";
  7071. mes "do anything too";
  7072. mes "conspicuous in";
  7073. mes "front of him.^000000";
  7074. close;
  7075. }
  7076. thor_camp,143,114,1 script Thor Volcano Soldier#vo4 939,{
  7077. emotion e_sob;
  7078. mes "[Soldier]";
  7079. mes "Oh Freya...";
  7080. mes "Bless this Old Blue Box";
  7081. mes "so that I don't get anything";
  7082. mes "lame again. I am so tired";
  7083. mes "of getting arrows from these...";
  7084. close;
  7085. }
  7086. thor_camp,206,92,3 script Thor Volcano Soldier#vo5 939,{
  7087. mes "[Soldier]";
  7088. mes "Ah, time to";
  7089. mes "go to work.";
  7090. next;
  7091. mes "[Soldier]";
  7092. mes "What th-?!";
  7093. mes "Something smells";
  7094. mes "like sweaty socks that";
  7095. mes "haven't been washed!";
  7096. close;
  7097. }
  7098. thor_camp,201,321,1 script Thor Volcano Soldier#vo6 939,{
  7099. mes "[Soldier]";
  7100. mes "Yo-ho! Yo-ho!";
  7101. close;
  7102. }
  7103. thor_camp,196,315,7 script Thor Volcano Soldier#vo7 939,{
  7104. mes "[Soldier]";
  7105. mes "I guess I need to go";
  7106. mes "on Guardian polishing";
  7107. mes "duty. Those things are";
  7108. mes "so huge, and I gotta";
  7109. mes "clean up about twenty...";
  7110. close;
  7111. }
  7112. thor_camp,181,231,0 script Guardian#vol_7 111,{
  7113. mes "^3355FFThere are many guardians";
  7114. mes "here in different stages";
  7115. mes "of disassembly. It looks";
  7116. mes "like they're all in the";
  7117. mes "middle of being repaired.^000000";
  7118. close;
  7119. }
  7120. thor_camp,98,213,5 script Thor Volcano Soldier#vo8 939,{
  7121. mes "[Soldier]";
  7122. mes "Aren't you the one from";
  7123. mes "the geological research";
  7124. mes "center? There's nothing";
  7125. mes "for you here, we're just";
  7126. mes "performing maintenance";
  7127. mes "on these guardians.";
  7128. close;
  7129. }
  7130. thor_camp,98,213,5 script Thor Volcano Soldier#vo9 939,{
  7131. mes "[Soldier]";
  7132. mes "Why am I always";
  7133. mes "stationed here?!";
  7134. mes "No one ever comes";
  7135. mes "here! Nobody!";
  7136. close;
  7137. }
  7138. thor_v02,143,78,0 script #totcamp 45,2,2,{
  7139. OnTouch:
  7140. if (rachel_camel < 24) {
  7141. warp "que_thor",65,55;
  7142. end;
  7143. }
  7144. warp "que_thor",182,55;
  7145. end;
  7146. }
  7147. que_thor,69,56,0 script #tov_1 45,2,2,{
  7148. OnTouch:
  7149. warp "thor_v02",146,84;
  7150. end;
  7151. }
  7152. que_thor,187,56,0 script #tov_2 45,2,2,{
  7153. OnTouch:
  7154. warp "thor_v02",146,84;
  7155. end;
  7156. }
  7157. thor_camp,62,98,0 script #volbq -1,5,5,{
  7158. OnTouch:
  7159. //OnTouch2:
  7160. mes "^3355FFThere is an old man";
  7161. mes "in high priest robes";
  7162. mes "in front of you.^000000";
  7163. next;
  7164. mes "^3355FFYou'd better not";
  7165. mes "do anything too";
  7166. mes "conspicuous in";
  7167. mes "front of him.^000000";
  7168. close;
  7169. }
  7170. thor_camp,246,191,3 script Guard#goto 939,{
  7171. mes "[Guard]";
  7172. mes "What now?";
  7173. mes "Can't you see I'm busy?";
  7174. next;
  7175. if (select("Let me go out.:I'm sorry.") == 1) {
  7176. mes "[Guard]";
  7177. mes "Hurry up, and get out!";
  7178. close2;
  7179. warp "que_thor",145,60;
  7180. end;
  7181. }
  7182. mes "[Guard]";
  7183. mes "If you're sorry,";
  7184. mes "stop bugging me!";
  7185. close;
  7186. }
  7187. veins,302,166,0 script #whoau -1,2,2,{
  7188. OnTouch:
  7189. mes "[House Owner]";
  7190. mes "Wh-who the hell";
  7191. mes "are you? Honey!";
  7192. mes "There's this...";
  7193. mes "person in our home!";
  7194. next;
  7195. mes "^3355FFHubbie never came.";
  7196. mes "Nobody messes with";
  7197. mes ""+strcharinfo(0)+". Nobody.^000000";
  7198. close;
  7199. }
  7200. ve_in,235,135,5 script Bartender#ve 947,{
  7201. mes "[Bartender]";
  7202. mes "Welcome to our tavern.";
  7203. mes "Please, have a seat.";
  7204. mes "Let me bring you a";
  7205. mes "glass of ice water first.";
  7206. close;
  7207. }
  7208. ve_in,237,131,1 script Female Customer#ve1 940,{
  7209. mes "[Female Customer]";
  7210. mes "Bartender, aren't any of";
  7211. mes "your regulars nice young";
  7212. mes "men? You know, I've been";
  7213. mes "pretty lonely lately...";
  7214. next;
  7215. if (Sex == 0) {
  7216. mes "[Bartender]";
  7217. mes "Haha, well,";
  7218. mes "I'm not so sure..";
  7219. next;
  7220. mes "[Bartender]";
  7221. mes "How about... me?";
  7222. next;
  7223. mes "[Female Customer]";
  7224. mes "Hmpf...";
  7225. next;
  7226. mes "[Bartender]";
  7227. mes "Oh, come on!";
  7228. mes "I was kidding~";
  7229. emotion e_sob;
  7230. close;
  7231. }
  7232. mes "[Bartender]";
  7233. mes "Haha, well,";
  7234. mes "I'm not so sure..";
  7235. mes "What about this nice";
  7236. mes "young adventurer here?";
  7237. next;
  7238. mes "["+strcharinfo(0)+"]";
  7239. mes "Meee?";
  7240. emotion 19,1;
  7241. next;
  7242. mes "[Female Customer]";
  7243. mes "Mmm...";
  7244. mes "Not my style.";
  7245. emotion e_dots,1;
  7246. close;
  7247. }
  7248. ve_in,239,107,1 script Male Customer#ve2 943,{
  7249. mes "[Male Customer]";
  7250. mes "How can that ugly old";
  7251. mes "man have girls hanging";
  7252. mes "off his arms when I just";
  7253. mes "got dumped by my girlfriend";
  7254. mes "and ditched by all my friends?!";
  7255. next;
  7256. mes "[Male Customer]";
  7257. mes "Oh, alcohol...";
  7258. mes "Right now, you're";
  7259. mes "my only friend in";
  7260. mes "all the world...";
  7261. mes "A toast... To drinking!";
  7262. specialeffect EF_ASPERSIO;
  7263. close;
  7264. }