quests_hugel.txt 283 KB

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  1. //===== eAthena Script =======================================
  2. //= Hugel Quest NPCs
  3. //===== By: ==================================================
  4. //= MasterOfMuppets & SinSloth
  5. //===== Current Version: =====================================
  6. //= 2.0
  7. //===== Compatible With: =====================================
  8. //= eAthena
  9. //===== Description: =========================================
  10. //= Quest NPC's related to Hugel
  11. //===== Additional Comments: =================================
  12. //= 1.0 First version. [MasterOfMuppets]
  13. //= 1.1 Added most of Hugel quests. Thanks to MasterOfMuppets
  14. //= for scripting most of them. [SinSloth]
  15. //= 1.2 Added Odin Temple Excavation quest. [SinSloth]
  16. //= 1.3 Added a Missing "close;". [Samuray22]
  17. //= -Thanks to Elfange
  18. //= 1.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
  19. //= 1.5a Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  20. //= 1.5b Fixed a variable name. [SinSloth]
  21. //= 1.6 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
  22. //= 1.7 Corrected locations of warpinside#1. (DarkValmir) [L0ne_W0lf]
  23. //= 1.8 Added missing checkweight. [L0ne_W0lf]
  24. //= 1.9 Replaced effect numerics with constants. [Samuray22]
  25. //= 2.0 Commented a break out to fix a script hang.
  26. //============================================================
  27. //-------------------------------------------------------------------------
  28. // Medicine Quest
  29. //-------------------------------------------------------------------------
  30. hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
  31. if(BaseLevel > 49)
  32. {
  33. if(hg_herb == 0)
  34. {
  35. mes "[Allen]";
  36. mes "*Groooooan~*";
  37. mes "Arrrgh, my back hurts...";
  38. mes "And my stomach... Why do";
  39. mes "I have to suffer like this";
  40. mes "while other people get to";
  41. mes "live happy, luxurious lives?";
  42. next;
  43. mes "[Allen]";
  44. mes "My son is the only family";
  45. mes "I've got. He used to be such";
  46. mes "a good obedient kid, but now";
  47. mes "I doubt whether he cares about";
  48. mes "his father! I told that lazy kid^FFFFFF ^000000 to hurry and bring me my meds...";
  49. next;
  50. mes "[Allen]";
  51. mes "But does he worry about";
  52. mes "his father's suffering?! No!";
  53. mes "I bet you he's hanging out with";
  54. mes "his no good hoodlum friends!";
  55. mes "Argh! The pain is getting worse!^FFFFFF ^000000 I... I need my medication!";
  56. next;
  57. mes "[Allen]";
  58. mes "Oh! I can definitely feel";
  59. mes "it getting worse! Please,";
  60. mes "adventurer, would you help";
  61. mes "a sick man? I need you to";
  62. mes "find my son Postell and to";
  63. mes "tell him to bring my medicine!";
  64. next;
  65. switch( select( "Sure.:No, I'm sorry." ) )
  66. {
  67. case 1:
  68. mes "[Allen]";
  69. mes "Th-thank you so much!";
  70. mes "Please head east, go";
  71. mes "outside of town, and";
  72. mes "you should be able to";
  73. mes "find Postell. Tell him that";
  74. mes "I need my ''Kolbun A'' now!";
  75. set hg_herb,1;
  76. next;
  77. mes "[Allen]";
  78. mes "And let him know that";
  79. mes "if he doesn't shape up...";
  80. mes "Well, I just might have";
  81. mes "to disown my own son!";
  82. mes "He's dead to me if he";
  83. mes "doesn't love his father!";
  84. close;
  85. break;
  86. case 2:
  87. mes "[Allen]";
  88. mes "I... I don't understand...!";
  89. mes "How can you leave a sick";
  90. mes "man alone with his suffering?";
  91. mes "I-I desperately need help!";
  92. mes "No! Please, d-don't go away!";
  93. close;
  94. break;
  95. }
  96. }
  97. else if(hg_herb == 2)
  98. {
  99. mes "[Allen]";
  100. mes "Postell... My son...";
  101. mes "Why have you forsaken me?";
  102. mes "I'm lying here at the brink";
  103. mes "of death, and the boy won't";
  104. mes "even come to see his father!";
  105. next;
  106. mes "[Allen]";
  107. mes "But you... I can count on you.";
  108. mes "Even in Lighthazlen, I'd never";
  109. mes "find anyone as dependable as";
  110. mes "you. This time, I've decided to";
  111. mes "discipline my degenerate son.";
  112. mes "Will you help me once more?";
  113. next;
  114. mes "[" +strcharinfo(0)+ "]";
  115. mes "Wait, wait...";
  116. mes "Lighthalzen?";
  117. mes "Did you used to";
  118. mes "live there or something?";
  119. next;
  120. mes "[Allen]";
  121. mes "Uh? Er, well, that's just";
  122. mes "an expression I use. You";
  123. mes "know, like an example.";
  124. mes "I-I--^333333*Cough!*^000000 Oh, oh no.";
  125. mes "My ^333333*Hack!*^000000 pancreas! Or liver!";
  126. mes "I'm having another attack!";
  127. next;
  128. mes "[" +strcharinfo(0)+ "]";
  129. mes "......";
  130. mes ".........";
  131. mes "............";
  132. next;
  133. mes "[Allen]";
  134. mes "Oh, everything's getting";
  135. mes "so dark! P-please, if you";
  136. mes "have any mercy at all, any";
  137. mes "shred of human decency,";
  138. mes "would you please let me";
  139. mes "have a White P-Potion?";
  140. next;
  141. switch( select( "Give White Potion:Ignore" ) )
  142. {
  143. case 1:
  144. if(!countitem(504)) //White potion
  145. {
  146. mes "[Allen]";
  147. mes "Oh... Oh no...! You";
  148. mes "don't have any White";
  149. mes "Potions either?! Wh-what";
  150. mes "what am I gonna--?! Help me,";
  151. mes "please! Bring me a White Potion";
  152. mes "as soon as you can! ^333333*Cough!*^000000";
  153. close;
  154. }
  155. else
  156. {
  157. delitem 504,1; //White potion
  158. mes "[Allen]";
  159. mes "Oh, thank you!";
  160. mes "I-It hurts so much...";
  161. mes "A White Potion just has";
  162. mes "to help. I-It has to work!";
  163. next;
  164. mes "["+strcharinfo(0)+"]";
  165. mes "......";
  166. mes ".........";
  167. mes "............";
  168. next;
  169. mes "[Allen]";
  170. mes "Ah, that... *Whew*";
  171. mes "Thank you so much. Now,";
  172. mes "all I need to do is wait for";
  173. mes "my son to bring my medicine.";
  174. mes "Wait. What if he takes too long";
  175. mes "to get here. No, no, what if...";
  176. next;
  177. mes "[Allen]";
  178. mes "Wh-what if I have another";
  179. mes "ulcer attack before Postell";
  180. mes "can bring my meds?! I might";
  181. mes "not survive! A-adventurer, would^FFFFFF ^000000 you please stay by my side until";
  182. mes "my son arrives? P-please?";
  183. next;
  184. set hg_herb,3;
  185. mes "[" +strcharinfo(0)+ "]";
  186. mes "......";
  187. mes ".........";
  188. mes "............";
  189. close;
  190. }
  191. break;
  192. case 2:
  193. mes "[Allen]";
  194. mes "W-wait! A-are you just";
  195. mes "going to let me d-die?";
  196. mes "Noo! ^333333*Cough*^000000 Arrgh! A plague!";
  197. mes "A plague on both your houses!";
  198. close;
  199. break;
  200. }
  201. }
  202. else if(hg_herb == 3)
  203. {
  204. mes "[Allen]";
  205. mes "*Gasp* I... I can";
  206. mes "feel it! I think I'm";
  207. mes "gonna have another";
  208. mes "neutron attack! Argh, it's";
  209. mes "already effecting all of the";
  210. mes "neutrons in my nervous system!";
  211. next;
  212. mes "[Allen]";
  213. mes "C-can't... Lift...";
  214. mes "Legs and fingers...";
  215. mes "But... Must... Get...";
  216. mes "''Withstander'' medicine...";
  217. mes "from... Drawer... H-heeelp me!";
  218. mes "Adventurer! H-Heeeeelp~!";
  219. set hg_herb,4;
  220. close;
  221. }
  222. else if(hg_herb == 4)
  223. {
  224. mes "[Allen]";
  225. mes "No...!";
  226. mes "There's a light at the";
  227. mes "the end of the tunnel!";
  228. mes "Please, adventurer! C-come";
  229. mes "a little closer to me! Don't";
  230. mes "let me step into the light!";
  231. close;
  232. }
  233. else if(hg_herb == 6)
  234. {
  235. mes "^3355FFYou have given the";
  236. mes "Withstander medicine";
  237. mes "to Allen who guzzles";
  238. mes "it down very quickly.^000000";
  239. next;
  240. mes "[Allen]";
  241. mes "Blood... circulating...";
  242. mes "through limbs... Clarity...";
  243. mes "of thought... returning...";
  244. next;
  245. mes "[Allen]";
  246. mes "Ah, wh-what a relief. It looks";
  247. mes "like I-I live to see another";
  248. mes "day. Th-thank you so much...";
  249. set hg_herb,7;
  250. close;
  251. }
  252. else if(hg_herb == 7)
  253. {
  254. mes "[Allen]";
  255. mes "I... I can't...!";
  256. mes "I can barely breathe!";
  257. mes "A-adventurer, I need you";
  258. mes "again! Please, c-come closer";
  259. mes "to me! I-I think I need CPR!";
  260. close;
  261. }
  262. else if(hg_herb == 9)
  263. {
  264. mes "^3355FFYou give another dose";
  265. mes "of Withstander to Allen.^000000";
  266. next;
  267. if(rand(1,3) == 3)
  268. {
  269. mes "[Allen]";
  270. mes "Oh... Thank you...";
  271. mes "I feel much b-better now.";
  272. mes "My son Postell, he should";
  273. mes "be coming soon. Thank you";
  274. mes "for being so patient with me...";
  275. set hg_herb,10;
  276. close;
  277. }
  278. mes "[Allen]";
  279. mes "Oh... Thank you...";
  280. mes "Y-you're an angel, a regular";
  281. mes "Florence Nightingale. Please";
  282. mes "stay with m-me until my son";
  283. mes "arrives. You wouldn't abandon";
  284. mes "this sick man now, would you?";
  285. next;
  286. mes "[" +strcharinfo(0)+ "]";
  287. mes "(^333333Your son Postell";
  288. mes "better get here soon!^000000)";
  289. set hg_herb,7;
  290. close;
  291. }
  292. else if(hg_herb == 10)
  293. {
  294. mes "[Allen]";
  295. mes "Arrrgh! My ligaments!";
  296. mes "They're in such pain!";
  297. mes "Oh, oh no! I think my";
  298. mes "bones are infected!";
  299. mes "Help me, oh help me!";
  300. next;
  301. donpcevent "Postell Schuwell#D::OnEnable";
  302. mes "[Allen]";
  303. mes "Oh...";
  304. mes "My son...!";
  305. mes "P-Postell!";
  306. next;
  307. mes "[Postell]";
  308. mes "Uh... Hey, dad.";
  309. mes "I brought that";
  310. mes "medicine you're";
  311. mes "supposed to";
  312. mes "need so badly.";
  313. specialeffect EF_CHANGECOLD,AREA,"Postell Schuwell#D";
  314. next;
  315. mes "[Allen]";
  316. mes "Thank goodness...";
  317. mes "G-give it to me!";
  318. mes "^333333*Gulp gulp gulp*^000000";
  319. next;
  320. mes "[Allen]";
  321. mes "W-wait...";
  322. mes "Something's not";
  323. mes "right. Bunkoll A";
  324. mes "doesn't taste like this...";
  325. emotion e_swt,0,"Postell Schuwell#D";
  326. next;
  327. mes "[Postell]";
  328. mes "Bunkoll A...?";
  329. mes "I thougt you said that";
  330. mes "you wanted Kolbun A?";
  331. next;
  332. mes "[Allen]";
  333. mes "My own son, lying to";
  334. mes "me! Are you trying to";
  335. mes "trick me, Postell?!";
  336. mes "I told you get Bunkoll A!";
  337. next;
  338. mes "[" +strcharinfo(0)+ "]";
  339. mes "(^333333Wait, wait...";
  340. mes "Allen did say that";
  341. mes "he wanted Kolbun A...^000000)";
  342. next;
  343. mes "[Postell]";
  344. mes "Right. Okay, I guess";
  345. mes "I made a mistake? Um,";
  346. mes "Dad, I'll be right back with";
  347. mes "the medicine that you want.";
  348. mes "It won't take long, so don't";
  349. mes "stress yourself about it.";
  350. close2;
  351. set hg_herb,11;
  352. disablenpc "Postell Schuwell#D";
  353. emotion e_swt,1;
  354. emotion e_swt;
  355. end;
  356. }
  357. else if(hg_herb == 11)
  358. {
  359. mes "[Allen]";
  360. mes "*Sniff* I should have known";
  361. mes "that Postell really does care";
  362. mes "about me deep down inside.";
  363. mes "I wish I had never gotten";
  364. mes "myself sick in Lighthalzen...";
  365. mes "Then we both wouldn't suffer...";
  366. next;
  367. mes "[Allen]";
  368. mes "Don't worry, adventurer.";
  369. mes "I haven't forgotten about";
  370. mes "you. Please take a look inside";
  371. mes "the medicine drawer, and help";
  372. mes "yourself to whatever you like~";
  373. set hg_herb,12;
  374. close;
  375. }
  376. else if(hg_herb == 12)
  377. {
  378. mes "[Allen]";
  379. mes "Don't worry, adventurer.";
  380. mes "I haven't forgotten about";
  381. mes "you. Please take a look inside";
  382. mes "the medicine drawer, and help";
  383. mes "yourself to whatever you like~";
  384. close;
  385. }
  386. else if(hg_herb == 13)
  387. {
  388. mes "[Allen]";
  389. mes "So did you find the";
  390. mes "Old Blue Box I put in";
  391. mes "my medicine drawer? It's";
  392. mes "not much, but I hope you";
  393. mes "like it. Consider my way";
  394. mes "of thanking you for your help~";
  395. close;
  396. }
  397. else
  398. {
  399. mes "[Allen]";
  400. mes "*Groooooan~*";
  401. mes "Arrrgh, my back hurts...";
  402. mes "And my stomach... Why do";
  403. mes "I have to suffer like this";
  404. mes "while other people get to";
  405. mes "live happy, luxurious lives?";
  406. close;
  407. }
  408. }
  409. else
  410. {
  411. mes "[Allen]";
  412. mes "*Groooooan~*";
  413. mes "Arrrgh, my back hurts...";
  414. mes "And my stomach... Why do";
  415. mes "I have to suffer like this";
  416. mes "while other people get to";
  417. mes "live happy, luxurious lives?";
  418. close;
  419. }
  420. OnTouch:
  421. if(hg_herb == 4)
  422. {
  423. mes "[Allen]";
  424. mes "^333333*Cough cough!*^000000";
  425. mes "W-Withstander...!";
  426. mes "I need m-my Withstander!";
  427. mes "P-please! ^333333*Cough cough!*^000000";
  428. set hg_herb,5;
  429. donpcevent "#DrawerOpener::OnEnable";
  430. close;
  431. }
  432. else if(hg_herb == 7)
  433. {
  434. mes "[Allen]";
  435. mes "^333333*Whew*^000000";
  436. mes "I... I can breathe again!";
  437. mes "B-but what if I have another";
  438. mes "attack?! Please, g-get me";
  439. mes "another dose of Withstander,";
  440. mes "just to be on the safe side!";
  441. set hg_herb,8;
  442. donpcevent "#DrawerOpener::OnEnable";
  443. close;
  444. }
  445. }
  446. hu_in01,385,247,5 script Postell Schuwell#D 97,{
  447. mes "[Postell]";
  448. mes "Hey, uh...";
  449. mes "I'm in the middle";
  450. mes "of something here.";
  451. close;
  452. OnInit:
  453. disablenpc "Postell Schuwell#D";
  454. end;
  455. OnEnable:
  456. enablenpc "Postell Schuwell#D";
  457. initnpctimer;
  458. end;
  459. OnTimer100000:
  460. disablenpc "Postell Schuwell#D";
  461. stopnpctimer;
  462. end;
  463. }
  464. hu_fild06,34,123,3 script Postell Schuwell 97,{
  465. if(hg_herb == 1)
  466. {
  467. mes "[Postell]";
  468. mes "I really like living";
  469. mes "in Hugel. Fresh air,";
  470. mes "clean water, everyone's";
  471. mes "friendly and nice. What";
  472. mes "more could I want?";
  473. next;
  474. mes "[Postell]";
  475. mes "Oh, what's that?";
  476. mes "My dad wants me to";
  477. mes "bring him some medicine?";
  478. mes "Again? Well, he was really";
  479. mes "sick a long time ago, but";
  480. mes "nowadays, I'm not so sure.";
  481. next;
  482. mes "[Postell]";
  483. mes "I mean, I'm pretty sure";
  484. mes "his illnesses are all, you";
  485. mes "know, psychosomatic.";
  486. mes "Besides, I'm worried that";
  487. mes "all the medicines he's taking";
  488. mes "are habit forming, you know?";
  489. next;
  490. switch( select( "But your father needs you!:Habit forming?" ) )
  491. {
  492. case 1:
  493. mes "[Allen's Voice]";
  494. mes "Yeah, I guess you're right.";
  495. mes "Even if I think he's nuts,";
  496. mes "and I don't agree with him,";
  497. mes "I should at least show that";
  498. mes "I care about my dad. What";
  499. mes "medicine did he say he needed?";
  500. next;
  501. mes "[Postell]";
  502. mes "''Kolbun A?'' Alright,";
  503. mes "I better make sure that";
  504. mes "it's safe for him to take.";
  505. mes "Who knows, that stuff might";
  506. mes "make him worse. Anyway,";
  507. mes "I'll try to get it to him soon.";
  508. next;
  509. mes "[Postell]";
  510. mes "Hey, would you do";
  511. mes "me a favor and make";
  512. mes "sure that my dad doesn't";
  513. mes "get himself into any";
  514. mes "more trouble? I'd really";
  515. mes "appreciate it if you do.";
  516. set hg_herb,2;
  517. close;
  518. break;
  519. case 2:
  520. mes "[Postell]";
  521. mes "Yeah, like he's addicted";
  522. mes "to the medicine. That's why";
  523. mes "I'm trying to make sure he";
  524. mes "gets as little of it as possible! Honestly, I think he drinks";
  525. mes "too much medicine already...";
  526. close;
  527. break;
  528. }
  529. }
  530. else if(hg_herb > 1)
  531. {
  532. mes "[Postell]";
  533. mes "Kolbun A, Kolbun A...";
  534. mes "Let's see, is it really";
  535. mes "safe for my dad to take?";
  536. mes "If it isn't, I better come up";
  537. mes "with some replacement...";
  538. close;
  539. }
  540. else
  541. {
  542. mes "[Postell]";
  543. mes "I really like living";
  544. mes "in Hugel. Fresh air,";
  545. mes "clean water, everyone's";
  546. mes "friendly and nice. What";
  547. mes "more could I want?";
  548. close;
  549. }
  550. }
  551. hu_in01,370,255,3 script Upper Drawer#First 139,2,2,{
  552. OnTouch:
  553. set @randvar,rand(1,7);
  554. if(hg_herb < 5)
  555. {
  556. mes "^3355FFThere are several";
  557. mes "books and a few";
  558. mes "liquid medicines";
  559. mes "inside this drawer.^000000";
  560. close;
  561. }
  562. else if(hg_herb == 5)
  563. {
  564. mes "[Allen]";
  565. mes "Oh... Oh...";
  566. mes "Oooh... The pain";
  567. mes "is gone! It's a miracle!";
  568. mes "Maybe I'll just take the";
  569. mes "Withstander later...";
  570. set hg_herb,4;
  571. next;
  572. if(@randvar == 4)
  573. {
  574. mes "^3355FFYou find an old book";
  575. mes "inside the drawer.^000000";
  576. next;
  577. mes "[Welcome to Lighthalzen!]";
  578. mes "Author: Tupetso Iltekka";
  579. next;
  580. mes "......";
  581. mes ".........";
  582. mes "............";
  583. next;
  584. mes "[" +strcharinfo(0)+ "]";
  585. mes "(^333333I guess Allen used";
  586. mes "to live in Lighthalzen.";
  587. mes "I guess that's why he'd";
  588. mes "keep this old PR brochure...^000000)";
  589. close;
  590. }
  591. else if(@randvar == 5)
  592. {
  593. mes "^3355FFYou find Allen's";
  594. mes "journal inside the";
  595. mes "drawer and quickly";
  596. mes "leaf through its pages.";
  597. mes "It's difficult to read since";
  598. mes "the pages are old and worn.^000000";
  599. next;
  600. mes "[" +strcharinfo(0)+ "]";
  601. mes "Let's see, let's see...";
  602. mes "Rekenber Corporation...";
  603. mes "Something about the Slums....";
  604. mes "Enormous funds... Experiments.";
  605. mes "Lab... Escape... Hugel... Um...";
  606. mes "Dr. Morriphen... Side effects?";
  607. close;
  608. }
  609. else
  610. {
  611. mes "[" +strcharinfo(0)+ "]";
  612. mes "Wh-what...?";
  613. mes "Do you really";
  614. mes "need that medicine?!";
  615. close;
  616. }
  617. }
  618. else if(hg_herb == 6)
  619. end;
  620. else if(hg_herb == 8)
  621. {
  622. mes "[Allen]";
  623. mes "Oh... Oh...";
  624. mes "Oooh... The pain";
  625. mes "is gone! It's a miracle!";
  626. mes "Maybe I'll just take the";
  627. mes "Withstander later...";
  628. set hg_herb,7;
  629. next;
  630. if(@randvar == 4)
  631. {
  632. mes "^3355FFYou find an old book";
  633. mes "inside the drawer.^000000";
  634. next;
  635. mes "[Welcome to Lighthalzen!]";
  636. mes "Author: Tupetso Iltekka";
  637. next;
  638. mes "......";
  639. mes ".........";
  640. mes "............";
  641. next;
  642. mes "[" +strcharinfo(0)+ "]";
  643. mes "(^333333I guess Allen used";
  644. mes "to live in Lighthalzen.";
  645. mes "I guess that's why he'd";
  646. mes "keep this old PR brochure...^000000)";
  647. close;
  648. }
  649. else if(@randvar == 5)
  650. {
  651. mes "^3355FFYou find Allen's";
  652. mes "journal inside the";
  653. mes "drawer and quickly";
  654. mes "leaf through its pages.";
  655. mes "It's difficult to read since";
  656. mes "the pages are old and worn.^000000";
  657. next;
  658. mes "[" +strcharinfo(0)+ "]";
  659. mes "Let's see, let's see...";
  660. mes "Rekenber Corporation...";
  661. mes "Something about the Slums....";
  662. mes "Enormous funds... Experiments.";
  663. mes "Lab... Escape... Hugel... Um...";
  664. mes "Dr. Morriphen... Side effects?";
  665. close;
  666. }
  667. else
  668. {
  669. mes "[" +strcharinfo(0)+ "]";
  670. mes "Wh-what...?";
  671. mes "Do you really";
  672. mes "need that medicine?!";
  673. close;
  674. }
  675. }
  676. else if(hg_herb == 9)
  677. end;
  678. else if(hg_herb == 12)
  679. {
  680. mes "^3355FFYou find an";
  681. mes "Old Blue Box deep";
  682. mes "inside the drawer.^000000";
  683. close2;
  684. specialeffect EF_CONE;
  685. set hg_herb,13;
  686. getitem 603,1; //Old blue box
  687. getexp 50000,0;
  688. }
  689. else
  690. {
  691. if(@randvar > 3)
  692. {
  693. mes "^3355FFYou find an old book";
  694. mes "inside the drawer.^000000";
  695. next;
  696. mes "[Welcome to Lighthalzen!]";
  697. mes "Author: Tupetso Iltekka";
  698. next;
  699. mes "......";
  700. mes ".........";
  701. mes "............";
  702. next;
  703. mes "[" +strcharinfo(0)+ "]";
  704. mes "(^333333I guess Allen used";
  705. mes "to live in Lighthalzen.";
  706. mes "I guess that's why he'd";
  707. mes "keep this old PR brochure...^000000)";
  708. close;
  709. }
  710. else
  711. {
  712. mes "^3355FFYou find Allen's";
  713. mes "journal inside the";
  714. mes "drawer and quickly";
  715. mes "leaf through its pages.";
  716. mes "It's difficult to read since";
  717. mes "the pages are old and worn.^000000";
  718. next;
  719. mes "[" +strcharinfo(0)+ "]";
  720. mes "Let's see, let's see...";
  721. mes "Rekenber Corporation...";
  722. mes "Something about the Slums....";
  723. mes "Enormous funds... Experiments.";
  724. mes "Lab... Escape... Hugel... Um...";
  725. mes "Dr. Morriphen... Side effects?";
  726. close;
  727. }
  728. }
  729. }
  730. hu_in01,370,255,3 script Upper Drawer#Second 139,2,2,{
  731. OnInit:
  732. disablenpc "Upper Drawer#Second";
  733. end;
  734. OnTouch:
  735. if(hg_herb == 5)
  736. {
  737. mes "^3355FFYou take out one dose of";
  738. mes "Withstander from the drawer.^000000";
  739. set hg_herb,6;
  740. close;
  741. }
  742. else if(hg_herb == 8)
  743. {
  744. mes "^3355FFYou take out one dose of";
  745. mes "Withstander from the drawer.^000000";
  746. set hg_herb,9;
  747. close;
  748. }
  749. else
  750. {
  751. mes "^3355FFThere are several books";
  752. mes "kept inside this drawer.^000000";
  753. close;
  754. }
  755. }
  756. hu_in01,1,1,0 script #DrawerOpener -1,{
  757. OnInit:
  758. disablenpc "#DrawerOpener";
  759. end;
  760. OnEnable:
  761. enablenpc "#DrawerOpener";
  762. initnpctimer;
  763. end;
  764. OnTimer1000:
  765. enablenpc "Upper Drawer#Second";
  766. disablenpc "Upper Drawer#First";
  767. end;
  768. OnTimer4500:
  769. enablenpc "Upper Drawer#First";
  770. disablenpc "Upper Drawer#Second";
  771. disablenpc "#DrawerOpener";
  772. stopnpctimer;
  773. end;
  774. }
  775. //-------------------------------------------------------------------------
  776. // Biological Weapon Quest
  777. //-------------------------------------------------------------------------
  778. ein_in01,16,36,3 script Morriphen 86,{
  779. if(hg_bio == 0)
  780. {
  781. if(hg_herb == 13)
  782. {
  783. mes "[Morriphen]";
  784. mes "Wh-who are you, and what are";
  785. mes "you looking for? If you're here";
  786. mes "for the stuff, then you came";
  787. mes "too early. As you can see,";
  788. mes "I don't feel well enough to";
  789. mes "speak to you right now.";
  790. next;
  791. mes "[Morriphen]";
  792. mes "^333333*Cough Cough*";
  793. mes "*Cough Cough*^000000";
  794. next;
  795. mes "["+strcharinfo(0)+"]";
  796. mes "Holy--! Are you alright?";
  797. mes "Y-you're coughing up blood!";
  798. mes "Relax, I was just passing by!";
  799. next;
  800. mes "[Morriphen]";
  801. mes "R-really? Well then, I'm";
  802. mes "sorry to have bothered you,";
  803. mes "then. I guess I'm just a little";
  804. mes "jumpy is all. ^333333*Cough, cough~*^000000";
  805. next;
  806. mes "["+strcharinfo(0)+"]";
  807. mes "Hey... You don't sound";
  808. mes "too good. Do you want me";
  809. mes "to bring you to a hospital?";
  810. mes "That's a really nasty cough";
  811. mes "you've got there, so maybe";
  812. mes "you should get it checked.";
  813. next;
  814. mes "[Morriphen]";
  815. mes "No, thanks, I'm fine.";
  816. mes "I just haven't gone home";
  817. mes "for a few months and wasn't";
  818. mes "able to get my prescription";
  819. mes "refilled, that's all. ^333333*Haaak*";
  820. mes "*Cough-cough-cooooooough!*^000000";
  821. next;
  822. mes "["+strcharinfo(0)+"]";
  823. mes "Hmm...";
  824. mes "What should I do?";
  825. next;
  826. switch( select( "Leave him:Help him" ) )
  827. {
  828. case 1:
  829. mes "["+strcharinfo(0)+"]";
  830. mes "You know, I'm a little";
  831. mes "worried about your coughing,";
  832. mes "but I don't think there's any";
  833. mes "way that I can help you...";
  834. next;
  835. mes "[Morriphen]";
  836. mes "^333333*Cough cough*^000000";
  837. mes "Don't worry, I'll be";
  838. mes "just fine. You take care";
  839. mes "of yourself, you hear?";
  840. close;
  841. break;
  842. case 2:
  843. mes "["+strcharinfo(0)+"]";
  844. mes "Hey...";
  845. mes "Are you sure that";
  846. mes "you'll be alright?";
  847. next;
  848. mes "[Morriphen]";
  849. mes "^333333*Cough cough*^000000";
  850. mes "Don't worry, I'll be";
  851. mes "just fine. You take care";
  852. mes "of yourself, you hear?";
  853. mes "^333333*Haaaak* *Reeetch*^000000";
  854. next;
  855. mes "["+strcharinfo(0)+"]";
  856. mes "...";
  857. mes "......";
  858. mes ".........";
  859. next;
  860. mes "[Morriphen]";
  861. mes "^333333*Reeeeetch*";
  862. mes "*Cooooough Cough*";
  863. mes "*Hhhh, Hhhhh, Hhhh*";
  864. mes "*Haaaaack* *Retch*^000000";
  865. next;
  866. mes "["+strcharinfo(0)+"]";
  867. mes "Please, mister.";
  868. mes "Let me help you.";
  869. mes "I can't just leave";
  870. mes "you alone if you";
  871. mes "sound like that.";
  872. next;
  873. mes "[Morriphen]";
  874. mes "...............................";
  875. mes "I didn't, I didn't want to";
  876. mes "bother you, b-but if you insist";
  877. mes "oh h-helping me, then maybe";
  878. mes "I'll ask you to do me a favor.";
  879. next;
  880. mes "[Morriphen]";
  881. mes "Would you visit my home in";
  882. mes "Hugel and ask my wife, Siria,";
  883. mes "for my medication? She knows";
  884. mes "where to find it, and will give";
  885. mes "it to you. Oh, and please don't";
  886. mes "tell her anything else, okay?";
  887. next;
  888. mes "[Morriphen]";
  889. mes "She's always worried about";
  890. mes "me getting worse, and I don't";
  891. mes "want to give her any reason to";
  892. mes "get stressed. Please just tell";
  893. mes "her that I ran out of medicine.";
  894. next;
  895. mes "["+strcharinfo(0)+"]";
  896. mes "Alright.";
  897. mes "I'll come back here";
  898. mes "as soon as I can.";
  899. next;
  900. mes "[Morriphen]";
  901. mes "Thanks so much.";
  902. mes "^333333*Cough Cough*";
  903. mes "*Cough Cough*^000000";
  904. set hg_bio,1;
  905. close;
  906. break;
  907. }
  908. }
  909. else
  910. {
  911. mes "[Morriphen]";
  912. mes "Ugh... I don't feel";
  913. mes "very well. I guess";
  914. mes "I better call it a day...";
  915. close;
  916. }
  917. }
  918. else if(hg_bio == 1)
  919. {
  920. mes "[Morriphen]";
  921. mes "Please ask my ^333333*Cough*^000000";
  922. mes "wife Siria in my home in";
  923. mes "^333333*Reeetch*^000000 Hugel for m-my";
  924. mes "medicine. Th-thank you...";
  925. mes "^333333*Haaaaack* *Hhh, haaaack*^000000";
  926. close;
  927. }
  928. else if(hg_bio == 2)
  929. {
  930. mes "["+strcharinfo(0)+"]";
  931. mes "Oh no... Morriphen";
  932. mes "doesn't look good at all!";
  933. mes "I better hurry and bring";
  934. mes "him medicine from Siria";
  935. mes "in Hugel as soon as I can!";
  936. close;
  937. }
  938. else if(hg_bio == 3)
  939. {
  940. mes "["+strcharinfo(0)+"]";
  941. mes "Oh no... Morriphen";
  942. mes "doesn't look good at all!";
  943. mes "I better hurry and bring";
  944. mes "him medicine from Dono";
  945. mes "in Hugel as soon as I can!";
  946. close;
  947. }
  948. else if(hg_bio == 4)
  949. {
  950. mes "["+strcharinfo(0)+"]";
  951. mes "Oh no... Morriphen";
  952. mes "doesn't look good at all!";
  953. mes "I better hurry and bring";
  954. mes "him medicine from Dono";
  955. mes "in Hugel as soon as I can!";
  956. close;
  957. }
  958. else if(hg_bio == 5)
  959. {
  960. mes "["+strcharinfo(0)+"]";
  961. mes "Oh no... Morriphen";
  962. mes "doesn't look good at all!";
  963. mes "I better hurry and bring";
  964. mes "him medicine from Dono";
  965. mes "in Hugel as soon as I can!";
  966. close;
  967. }
  968. else if(hg_bio == 6)
  969. {
  970. mes "^3355FFYou administer the";
  971. mes "medicine to Morriphen,";
  972. mes "who slowly regains";
  973. mes "consciousness.^000000";
  974. next;
  975. mes "[Morriphen]";
  976. mes "^333333*Cough, cough*^000000";
  977. mes "Wh-where am I?";
  978. mes "I'm... not dead yet?";
  979. mes "Oh, you! It seems I was";
  980. mes "right to trust you. So did my";
  981. mes "wife give you my medicine?";
  982. next;
  983. mes "["+strcharinfo(0)+"]";
  984. mes "Actually, Siria also ran";
  985. mes "out of your medicine when";
  986. mes "I arrived at your house, so";
  987. mes "she told me to go get some";
  988. mes "from your friend, Dono.";
  989. next;
  990. mes "[Morriphen]";
  991. mes "Oh, no, what have you done?";
  992. mes "My wife's life depends on that";
  993. mes "medicine too! Oh no, if she";
  994. mes "doesn't get any, she'll die";
  995. mes "from my stupidity! Please!";
  996. mes "I beg you, bring this to her!";
  997. next;
  998. mes "[Morriphen]";
  999. mes "That woman is everything";
  1000. mes "to me. If she's gone, then";
  1001. mes "I don't know what I'll do.";
  1002. mes "Please take this medicine";
  1003. mes "to her as soon as you can!";
  1004. next;
  1005. mes "["+strcharinfo(0)+"]";
  1006. mes "Don't worry, I'm on my";
  1007. mes "way. I'll hurry as fast as";
  1008. mes "I can back to Hugel to";
  1009. mes "give Siria this medicine.";
  1010. set hg_bio,7;
  1011. close;
  1012. }
  1013. else if(hg_bio == 7)
  1014. {
  1015. mes "["+strcharinfo(0)+"]";
  1016. mes "What am I doing...?";
  1017. mes "I need to return to";
  1018. mes "Hugel and deliver this";
  1019. mes "medicine to Siria as";
  1020. mes "soon as possible!";
  1021. close;
  1022. }
  1023. else if(hg_bio == 8)
  1024. {
  1025. mes "[Morriphen]";
  1026. mes "You're back! So, have you";
  1027. mes "seen my wife? She's okay,";
  1028. mes "isn't she? Why aren't you";
  1029. mes "saying--oh no. Oh dear God,";
  1030. mes "no. D-don't tell me she's dead!";
  1031. next;
  1032. mes "[Morriphen]";
  1033. mes "She has to be fine...!";
  1034. mes "If anything happened";
  1035. mes "to her, I... I won't forgive";
  1036. mes "you! No one would find your";
  1037. mes "body! No, wait, wait... No, I'm";
  1038. mes "sorry, I'm just so anxious...!";
  1039. next;
  1040. mes "[Morriphen]";
  1041. mes "^333333*Sob*^000000 Please forgive me!";
  1042. mes "Please tell me my wife is";
  1043. mes "okay. I'm sorry, everything";
  1044. mes "is just so overwhelming right";
  1045. mes "now. ^333333*Sob*^000000 Please, please...";
  1046. next;
  1047. mes "["+strcharinfo(0)+"]";
  1048. mes "Siria is fine.";
  1049. mes "Now are you satisfied?";
  1050. mes "If you're that worried about";
  1051. mes "her, you ought to see her";
  1052. mes "more often. Geez...";
  1053. next;
  1054. mes "[Morriphen]";
  1055. mes "Hallelujah! I'm so";
  1056. mes "relieved! She's alive!";
  1057. mes "I'm sorry, I'd be home";
  1058. mes "more often, but I'm always";
  1059. mes "struggling here to make ends";
  1060. mes "meet. Thank you so much!";
  1061. next;
  1062. mes "["+strcharinfo(0)+"]";
  1063. mes "Don't sweat it.";
  1064. mes "It was just the right";
  1065. mes "thing to do, that's all.";
  1066. next;
  1067. mes "[Morriphen]";
  1068. mes "You're such a kind person...";
  1069. mes "You save my life and my wife's";
  1070. mes "life. I'll do anything you ask me^FFFFFF ^000000 to do to repay you! Consider me";
  1071. mes "your humble servant from now on. What is your command, oh master?";
  1072. next;
  1073. mes "["+strcharinfo(0)+"]";
  1074. mes "That's...";
  1075. mes "That's going too far.";
  1076. mes "Becoming my servant for";
  1077. mes "life isn't necessary, you know.";
  1078. next;
  1079. mes "[Morriphen]";
  1080. mes "Wait, I know! If you won't";
  1081. mes "accept my life, then I can";
  1082. mes "give you someone else's. Do";
  1083. mes "you have any enemies! I'll go";
  1084. mes "out and kill someone for you!";
  1085. next;
  1086. mes "["+strcharinfo(0)+"]";
  1087. mes "...That's fine.";
  1088. mes "Actually, I'm more interested";
  1089. mes "in hearing how you, Siria, and";
  1090. mes "Dono are all connected. When";
  1091. mes "I spoke to Siria, she told me";
  1092. mes "that you two weren't married...";
  1093. next;
  1094. mes "["+strcharinfo(0)+"]";
  1095. mes "Siria did mention";
  1096. mes "that she's greatly";
  1097. mes "indebted to you for";
  1098. mes "some reason, and she'll";
  1099. mes "never be able to fully repay";
  1100. mes "you, not even with her life.";
  1101. next;
  1102. mes "[Morriphen]";
  1103. mes "She said that? ^333333*Sigh*^000000";
  1104. mes "Poor girl, I've asked so";
  1105. mes "many times not to think";
  1106. mes "that way. Alright, if that's";
  1107. mes "what you really want, then";
  1108. mes "I will tell you our story.";
  1109. next;
  1110. mes "[Morriphen]";
  1111. mes "Dono and I have been friends";
  1112. mes "since childhood. We did almost";
  1113. mes "everything together. Even when";
  1114. mes "we started our professional";
  1115. mes "careers, we both decided to work^FFFFFF ^000000 for the Rekenber Corporation.";
  1116. next;
  1117. mes "[Morriphen]";
  1118. mes "Dono eventually became in";
  1119. mes "charge of Rekenber's Medical";
  1120. mes "Experimental Research, while";
  1121. mes "I spearheaded projects for";
  1122. mes "Rekenber's weapon research.";
  1123. next;
  1124. mes "[Morriphen]";
  1125. mes "Although our areas of expertise";
  1126. mes "are different, Dono and I found";
  1127. mes "that our collaborations were";
  1128. mes "productive for both of us. But";
  1129. mes "then, one day, I dropped by";
  1130. mes "Dono's office and saw her.";
  1131. next;
  1132. mes "[Morriphen]";
  1133. mes "She was floating in a giant";
  1134. mes "test tube, and I couldn't take";
  1135. mes "my eyes off her: she was the";
  1136. mes "most beautiful thing I'd ever";
  1137. mes "seen. But Dono said she was";
  1138. mes "nothing but an experiment...";
  1139. next;
  1140. mes "[Morriphen]";
  1141. mes "He told me not to be so";
  1142. mes "curious, but I didn't listen.";
  1143. mes "Ever since then, I went to his^FFFFFF ^000000 office as often as I could, making";
  1144. mes "stupid excuses to see her. I just couldn't help it. I was in love.";
  1145. next;
  1146. mes "[Morriphen]";
  1147. mes "Then, I heard news that Dono's";
  1148. mes "research wasn't producing the";
  1149. mes "expected results, and that he";
  1150. mes "would be shutting everything";
  1151. mes "down. All experiments would";
  1152. mes "be efficiently disposed.";
  1153. next;
  1154. mes "[Morriphen]";
  1155. mes "There was a snowstorm";
  1156. mes "that night, but I braved the";
  1157. mes "freezing cold to sneak into the";
  1158. mes "Rekenber Laboratory. I broke her^FFFFFF ^000000 out of her test tube, set the lab";
  1159. mes "on fire, and got the hell out.";
  1160. next;
  1161. mes "[Morriphen]";
  1162. mes "I couldn't know it at the";
  1163. mes "time, but I was exposed to";
  1164. mes "some chemicals during the fire.";
  1165. mes "They damaged my tissues badly,";
  1166. mes "so that's why I'm so dependent";
  1167. mes "on these medicines now.";
  1168. next;
  1169. mes "[Morriphen]";
  1170. mes "Anyway, we ran from the lab,";
  1171. mes "escaping to the mountains.";
  1172. mes "I just carried her on my back,";
  1173. mes "as far as I could go. Finally,";
  1174. mes "I couldn't fight the dizziness,";
  1175. mes "and I suddenly blacked out.";
  1176. next;
  1177. mes "[Morriphen]";
  1178. mes "I remember seeing a tall, robed";
  1179. mes "man right before I fainted. He";
  1180. mes "said something about bringing";
  1181. mes "us to Hugel, a resting place";
  1182. mes "for the lost, those born from^FFFFFF ^000000 Odin's shadow. It was strange...";
  1183. next;
  1184. mes "[Morriphen]";
  1185. mes "I couldn't see his face.";
  1186. mes "His hood was covering it,";
  1187. mes "but I think his name was, um...";
  1188. mes "Mawon... Mawong? Anyway, when";
  1189. mes "we woke up, we were lying in";
  1190. mes "warm beds inside Hugel Village.";
  1191. next;
  1192. mes "[Morriphen]";
  1193. mes "The people we met were very";
  1194. mes "accomdating, welcome, and";
  1195. mes "friendly. They also didn't";
  1196. mes "ask us any questions: we were";
  1197. mes "just accepted. The girl I saved^FFFFFF ^000000 didn't know how to speak then...";
  1198. next;
  1199. mes "[Morriphen]";
  1200. mes "As soon as I got better,";
  1201. mes "I taught her our language,";
  1202. mes "and even gave her a name,";
  1203. mes "Siria. She was no longer an";
  1204. mes "experiment, but my beloved. Still, we didn't live happily ever after.";
  1205. next;
  1206. mes "[Morriphen]";
  1207. mes "I had to make living for the";
  1208. mes "two of us to survive, so I found work in Einbroch and Lighthalzen.";
  1209. mes "Eventually, I bumped into Dono";
  1210. mes "inside a shabby herb shop in Lighthalzen. I felt so ashamed...";
  1211. next;
  1212. mes "[Morriphen]";
  1213. mes "I burned up his lab, which";
  1214. mes "must've hurt his reputation";
  1215. mes "in the company. Still, when";
  1216. mes "I told him what happened, he";
  1217. mes "seemed to understand. He";
  1218. mes "even started to help me...";
  1219. next;
  1220. mes "[Morriphen]";
  1221. mes "You know, Siria was supposed";
  1222. mes "to become a mass murder weapon.";
  1223. mes "The reason why Dono's experiment failed was became she resisted";
  1224. mes "their plans. She's more than just^FFFFFF ^000000 an experiment or weapon, you know.";
  1225. next;
  1226. mes "[Morriphen]";
  1227. mes "If everything had turned out";
  1228. mes "as Dono planned, Siria would";
  1229. mes "become a soldier, and I would";
  1230. mes "be supplying her armaments,";
  1231. mes "cutting edge weapons at the pinnacle of military development.";
  1232. next;
  1233. mes "[Morriphen]";
  1234. mes "While I was working for Rekenber,^FFFFFF ^000000 I was working on mass producing";
  1235. mes "imitations of the legendary sword, ''Executioner.'' They wouldn't be";
  1236. mes "perfect copies, but imagine what would've happened if I succeeded.";
  1237. next;
  1238. mes "[Morriphen]";
  1239. mes "When I think about it, we all";
  1240. mes "could have been rich. I was in";
  1241. mes "charge of weapon manufacturing";
  1242. mes "after all, and our biggest";
  1243. mes "customer, Arunafeltz, would";
  1244. mes "have given us good business.";
  1245. next;
  1246. mes "[Morriphen]";
  1247. mes "I made my choice, and I have";
  1248. mes "no regrets. In fact, I wouldn't";
  1249. mes "change my life or give away";
  1250. mes "Siria for the world. However,";
  1251. mes "Dono would probably think";
  1252. mes "differently: work was his life.";
  1253. next;
  1254. mes "[Morriphen]";
  1255. mes "I get the feeling that Dono";
  1256. mes "would never tell Rekenber about";
  1257. mes "me and Siria. I can never repay";
  1258. mes "him for the helping us now, but";
  1259. mes "I'm sure that he must hate me";
  1260. mes "deep down inside.";
  1261. next;
  1262. mes "["+strcharinfo(0)+"]";
  1263. mes "Don't think like that.";
  1264. mes "I'm sure Dono still thinks";
  1265. mes "of you as his friend. He's";
  1266. mes "bitter about what happened,";
  1267. mes "but he won't abandon you.";
  1268. mes "Why don't you go see him?";
  1269. next;
  1270. mes "["+strcharinfo(0)+"]";
  1271. mes "Besides, you have an";
  1272. mes "excuse to go see him now,";
  1273. mes "your medicine, right? I'm";
  1274. mes "sure you can repay him by";
  1275. mes "visiting him, and living";
  1276. mes "happily with your Seria.";
  1277. next;
  1278. mes "[Morriphen]";
  1279. mes "^333333*Sob*^000000 You're right...";
  1280. mes "I'm so sorry Dono! ^333333*Sniff*^000000";
  1281. mes "Thank you so much. If you";
  1282. mes "ever visit Hugel again, come";
  1283. mes "by and see me. You've really";
  1284. mes "helped me and Seria so much.";
  1285. next;
  1286. mes "["+strcharinfo(0)+"]";
  1287. mes "Don't worry about it.";
  1288. mes "Just get better so that";
  1289. mes "I won't have to worry";
  1290. mes "about you. Take care~";
  1291. set hg_bio,9;
  1292. getexp 700000,0;
  1293. close;
  1294. }
  1295. else if(hg_bio == 9)
  1296. {
  1297. mes "[Morriphen]";
  1298. mes "Oh, long time no see~";
  1299. mes "Yes, my wife and I can't";
  1300. mes "possibly be any happier.";
  1301. mes "We've been taking it easy,";
  1302. mes "and managed to make full";
  1303. mes "recoveries. Amazing, isn't it?";
  1304. next;
  1305. mes "[Morriphen]";
  1306. mes "Oh, and we finally got";
  1307. mes "married in a small ceremony";
  1308. mes "here in Hugel. Why don't you";
  1309. mes "come visit our house sometime?";
  1310. close;
  1311. }
  1312. else
  1313. {
  1314. mes "[Morriphen]";
  1315. mes "Oh, long time no see~";
  1316. mes "Yes, my wife and I can't";
  1317. mes "possibly be any happier.";
  1318. mes "We've been taking it easy,";
  1319. mes "and managed to make full";
  1320. mes "recoveries. Amazing, isn't it?";
  1321. next;
  1322. mes "[Morriphen]";
  1323. mes "Oh, and we finally got";
  1324. mes "married in a small ceremony";
  1325. mes "here in Hugel. Why don't you";
  1326. mes "come visit our house sometime?";
  1327. close;
  1328. }
  1329. }
  1330. hu_in01,326,307,3 script Siria 90,{
  1331. if(hg_bio == 1)
  1332. {
  1333. mes "[Siria]";
  1334. mes "Oh, hello there.";
  1335. mes "Can I help you";
  1336. mes "with anything?";
  1337. mes "It looks like you want";
  1338. mes "to ask me something...";
  1339. next;
  1340. mes "^3355FFHow can a woman this";
  1341. mes "young be Morriphen's wife?^000000";
  1342. next;
  1343. mes "["+strcharinfo(0)+"]";
  1344. mes "Yes, um, Morriphen sent";
  1345. mes "me here so that I can bring";
  1346. mes "him his medicine. I was wo--";
  1347. next;
  1348. mes "[Siria]";
  1349. mes "Oh my God! Is he alright?";
  1350. mes "Please, oh dear Lord, don't";
  1351. mes "let him be dead! No! D-did";
  1352. mes "anything bad happen to him?";
  1353. next;
  1354. mes "["+strcharinfo(0)+"]";
  1355. mes "(She is being panicky, and doesn't seem to know what she should do.";
  1356. mes "She absent-mindedly steps forward and then stumbles on the floor.)";
  1357. next;
  1358. mes "["+strcharinfo(0)+"]";
  1359. mes "Are you okay?!";
  1360. mes "(Her eyes look blank. She seems to have a hard time to see things.)";
  1361. next;
  1362. mes "[Siria]";
  1363. mes "Oh, I am fine, thank you.";
  1364. mes "I am just...I am just having a vision problem.";
  1365. mes "So...what happened to him?";
  1366. next;
  1367. mes "["+strcharinfo(0)+"]";
  1368. mes "He's just not feeling";
  1369. mes "well, that's all. All he";
  1370. mes "told me was that he ran";
  1371. mes "out of his medicine, and";
  1372. mes "needs some more.";
  1373. next;
  1374. mes "[Siria]";
  1375. mes "Oh, thank God! Okay, well,";
  1376. mes "I just ran out of the medicine.";
  1377. mes "Morriphen's friend, and get";
  1378. mes "it from him. He's supposed to";
  1379. mes "be in Lighthalzen, somewhere...";
  1380. next;
  1381. mes "[Siria]";
  1382. mes "^333333*Cough cough!*^000000";
  1383. mes "Ugh, excuse me.";
  1384. mes "Let me sit down for";
  1385. mes "a moment. *Cough!*";
  1386. next;
  1387. mes "^3355FFSiria's face grows";
  1388. mes "pale, and she starts";
  1389. mes "to sweat profusely.^000000";
  1390. next;
  1391. mes "["+strcharinfo(0)+"]";
  1392. mes "Um...";
  1393. mes "Are you feeling";
  1394. mes "alright? You're not";
  1395. mes "sick too, are you?";
  1396. next;
  1397. mes "[Siria]";
  1398. mes "Oh, no, no... I'm just";
  1399. mes "so worried about Morriphen.";
  1400. mes "*Sob* I can't live without him,";
  1401. mes "he's everything in the world";
  1402. mes "to me. I owe him everything,";
  1403. mes "I have to go see Dono, I hav--";
  1404. next;
  1405. mes "["+strcharinfo(0)+"]";
  1406. mes "You know what? You better";
  1407. mes "relax and rest here, and I'll";
  1408. mes "go visit this Dono person in";
  1409. mes "Lighthalzen. You don't sound";
  1410. mes "well enough to be traveling.";
  1411. next;
  1412. mes "[Siria]";
  1413. mes "I'm... I'm sorry to";
  1414. mes "trouble you. But if";
  1415. mes "Morriphen can trust you";
  1416. mes "to come here, then I'll";
  1417. mes "trust you too. ^333333*Cough*^000000";
  1418. mes "Thank you so much...";
  1419. set hg_bio,2;
  1420. close;
  1421. }
  1422. else if(hg_bio == 2)
  1423. {
  1424. mes "[Siria]";
  1425. mes "^333333*Sniff*^000000 Please";
  1426. mes "go to Lighthalzen and";
  1427. mes "get ^333333*Cough*^000000 Morriphen's";
  1428. mes "medicine from his friend,";
  1429. mes "Dono, as soon as you can.";
  1430. close;
  1431. }
  1432. else if(hg_bio == 3)
  1433. {
  1434. mes "[Siria]";
  1435. mes "Oh, have you met Dono?";
  1436. mes "I'm so grateful for all of";
  1437. mes "his help. He really is a";
  1438. mes "good friend to Morriphen,";
  1439. mes "no matter what he says.";
  1440. close;
  1441. }
  1442. else if(hg_bio == 4)
  1443. {
  1444. mes "[Siria]";
  1445. mes "Oh, have you met Dono?";
  1446. mes "I'm so grateful for all of";
  1447. mes "his help. He really is a";
  1448. mes "good friend to Morriphen,";
  1449. mes "no matter what he says.";
  1450. close;
  1451. }
  1452. else if(hg_bio == 5)
  1453. {
  1454. mes "[Siria]";
  1455. mes "Oh, have you met Dono?";
  1456. mes "I'm so grateful for all of";
  1457. mes "his help. He really is a";
  1458. mes "good friend to Morriphen,";
  1459. mes "no matter what he says.";
  1460. close;
  1461. }
  1462. else if(hg_bio == 6)
  1463. {
  1464. mes "[Siria]";
  1465. mes "*Cough* I-I'm fine,";
  1466. mes "so please don't worry";
  1467. mes "about me. Just bring the";
  1468. mes "medicine to Morriphen as";
  1469. mes "fast as you can for me.";
  1470. close;
  1471. }
  1472. else if(hg_bio == 7)
  1473. {
  1474. mes "^3355FFYou gently administered";
  1475. mes "the medicine to Siria, who";
  1476. mes "slow regained consciousness.^000000";
  1477. next;
  1478. mes "["+strcharinfo(0)+"]";
  1479. mes "Hey, are you alright?";
  1480. mes "How are you feeling?";
  1481. mes "Morriphen asked me to";
  1482. mes "come here and give you";
  1483. mes "this medicine right away.";
  1484. next;
  1485. mes "[Siria]";
  1486. mes "...Ah... I can't...";
  1487. mes "I don't know... I...";
  1488. mes "Where is...? Oh, it's";
  1489. mes "you. I think... I think";
  1490. mes "you just saved my life.";
  1491. mes "I'm sorry for being a burden...";
  1492. next;
  1493. mes "[Siria]";
  1494. mes "All I've been is a nuisance";
  1495. mes "to both Morriphen and Dono.";
  1496. mes "You don't understand how I've";
  1497. mes "destroyed their lives. I just--";
  1498. mes "I just... I just need to relax.";
  1499. mes "Thank you for everything...";
  1500. set hg_bio,8;
  1501. getexp 500000,0;
  1502. close;
  1503. }
  1504. else if(hg_bio == 8)
  1505. {
  1506. mes "[Siria]";
  1507. mes "Oh, please go back";
  1508. mes "to Morriphen and let";
  1509. mes "him know that I'm much";
  1510. mes "better. I don't want him";
  1511. mes "to worry about me!";
  1512. close;
  1513. }
  1514. else if(hg_bio == 9)
  1515. {
  1516. mes "[Siria]";
  1517. mes "Oh, welcome~";
  1518. mes "Thank you so much";
  1519. mes "for helping me and";
  1520. mes "Morriphen. You've been";
  1521. mes "a real godsend, you know?";
  1522. close;
  1523. }
  1524. else
  1525. {
  1526. mes "[Siria]";
  1527. mes "Oh, hello there.";
  1528. mes "Can I help you";
  1529. mes "with anything?";
  1530. close;
  1531. }
  1532. }
  1533. lighthalzen,88,79,7 script Dono 85,{
  1534. if(hg_bio == 2)
  1535. {
  1536. mes "[Dono]";
  1537. mes "What do you want?";
  1538. mes "Spit it out, I don't";
  1539. mes "have all day.";
  1540. next;
  1541. mes "["+strcharinfo(0)+"]";
  1542. mes "Excuse me, but";
  1543. mes "I'm looking for a";
  1544. mes "man named Dono.";
  1545. next;
  1546. mes "[Dono]";
  1547. mes "Yeah, that's me,";
  1548. mes "but who the heck";
  1549. mes "are you, anyway?";
  1550. next;
  1551. mes "["+strcharinfo(0)+"]";
  1552. mes "Oh, I'm just here";
  1553. mes "to get some medicine";
  1554. mes "for Morriphen. Um, his";
  1555. mes "wife Siria said that";
  1556. mes "you would have it?";
  1557. next;
  1558. mes "[Dono]";
  1559. mes "Wife? Hurmph! Not likely.";
  1560. mes "Alright, I see. He must've";
  1561. mes "run out of medicine. Jesus,";
  1562. mes "they're both still alive? It's";
  1563. mes "a miracle that they've both";
  1564. mes "lasted this long. Eh, oh well.";
  1565. next;
  1566. mes "[Dono]";
  1567. mes "It's his own fault his body";
  1568. mes "got messed up. Now let's";
  1569. mes "see how much medicine we";
  1570. mes "got here... Hmm... Dang. This";
  1571. mes "isn't good. Hey, you said you";
  1572. mes "work for Morriphen, that right?";
  1573. next;
  1574. mes "[Dono]";
  1575. mes "I have the medicine, but it's";
  1576. mes "not enough for one person, much";
  1577. mes "less the two of them. I need you^FFFFFF ^000000 to help me make some more.";
  1578. mes "Now, listen carefully, these";
  1579. mes "are the ingredients I need...";
  1580. next;
  1581. mes "["+strcharinfo(0)+"]";
  1582. mes "Wait, wait, I thought I was";
  1583. mes "only getting medicine for";
  1584. mes "Morriphen. Are you saying";
  1585. mes "that his wife Siria needs";
  1586. mes "the medicine too?";
  1587. next;
  1588. mes "[Dono]";
  1589. mes "Why do you keep calling";
  1590. mes "Siria his wife? Yeah, she's";
  1591. mes "sick too. If you met her, you'd";
  1592. mes "see for yourself, right? Well,";
  1593. mes "I'm getting pretty worried about them, so you better hurry this up.";
  1594. next;
  1595. mes "[Dono]";
  1596. mes "Go get";
  1597. mes "^3355FF5 Coal^000000,";
  1598. mes "^3355FF5 Brigan^000000,";
  1599. mes "^3355FF5 Cyfar^000000,";
  1600. mes "^3355FF1 Unripe Apple^000000,";
  1601. mes "^3355FF3 Detrimindexta^000000...";
  1602. next;
  1603. mes "[Dono]";
  1604. mes "...^3355FF20 Shells^000000,";
  1605. mes "^3355FF1 Red Herb^000000,";
  1606. mes "^3355FF1 Blue Herb^000000,";
  1607. mes "^3355FF1 Green Herb^000000,";
  1608. mes "^3355FF1 White Herb^000000, and";
  1609. mes "^3355FF1 Yellow Herb^000000.";
  1610. next;
  1611. mes "[Dono]";
  1612. mes "I know this is sudden,";
  1613. mes "I know I'm pushing you";
  1614. mes "hard, but I've got no choice.";
  1615. mes "If you don't hurry, then";
  1616. mes "those two will die, simple^FFFFFF ^000000 as that. I'll wait for you here.";
  1617. set hg_bio,3;
  1618. close;
  1619. }
  1620. else if(hg_bio == 1)
  1621. {
  1622. mes "[Dono]";
  1623. mes "Store's closed.";
  1624. mes "Get outta here, and";
  1625. mes "come back later to";
  1626. mes "buy something, got it?";
  1627. close;
  1628. }
  1629. else if(hg_bio == 3)
  1630. {
  1631. if (countitem(971) > 2 && countitem(1003) > 4 && countitem(619) && countitem(507) && countitem(508) && countitem(511) && countitem(509) && countitem(510) && countitem(7053) > 4 && countitem(7054) > 4 && countitem(935) > 19)
  1632. {
  1633. delitem 971,3;
  1634. delitem 1003,5;
  1635. delitem 619,1;
  1636. delitem 507,1;
  1637. delitem 508,1;
  1638. delitem 511,1;
  1639. delitem 509,1;
  1640. delitem 510,1;
  1641. delitem 7053,5;
  1642. delitem 7054,5;
  1643. delitem 935,20;
  1644. set hg_bio,4;
  1645. mes "[Dono]";
  1646. mes "Good, good, you've brought";
  1647. mes "everything I've asked. Give";
  1648. mes "me a moment to process these";
  1649. mes "materials and make the medicine. ^333333*Sigh*^000000 I used to have assistants";
  1650. mes "do this kind of work for me...";
  1651. next;
  1652. mes "[Dono]";
  1653. mes "Back when I used to work for";
  1654. mes "the Rekenber Corporation, I was";
  1655. mes "a department head! Oh well, it";
  1656. mes "can't be helped now. Ah, it's";
  1657. mes "done. Now, let me test this";
  1658. mes "out before I give it to you.";
  1659. next;
  1660. mes "^3355FFDono reveals that he has";
  1661. mes "grinded the materials into";
  1662. mes "a fine powder. He sprinkles";
  1663. mes "a small amount into a glass";
  1664. mes "of water, and the liquid turns";
  1665. mes "blue after he mixes it.^000000";
  1666. next;
  1667. mes "[Dono]";
  1668. mes "Damn! I used the right";
  1669. mes "proportions! Why isn't it";
  1670. mes "working?! Morriphen, I hate";
  1671. mes "you! Grrr...! Hey, kid, I need";
  1672. mes "you to help me again!";
  1673. next;
  1674. mes "[Dono]";
  1675. mes "Go to the Lighthalzen";
  1676. mes "Makkie. Tell him I sent you";
  1677. mes "to get some Red Plant Stem^FFFFFF ^000000 Powder for Morriphen's medicine.";
  1678. next;
  1679. mes "[Dono]";
  1680. mes "Look, I know it's a pain,";
  1681. mes "but hurry and get it for me";
  1682. mes "as fast as you can. I need";
  1683. mes "that stuff to correct some";
  1684. mes "chemical impurities in this";
  1685. mes "medicine. Go, go now!";
  1686. close;
  1687. }
  1688. else
  1689. {
  1690. mes "[Dono]";
  1691. mes "If you don't hurry and";
  1692. mes "gather the materials for";
  1693. mes "the medicine, Morriphen";
  1694. mes "and Siria are gonna be";
  1695. mes "in big trouble. Listen";
  1696. mes "up, this is what I need...";
  1697. next;
  1698. mes "[Dono]";
  1699. mes "Go get";
  1700. mes "^3355FF5 Coal^000000,";
  1701. mes "^3355FF5 Brigan^000000,";
  1702. mes "^3355FF5 Cyfar^000000,";
  1703. mes "^3355FF1 Unripe Apple^000000,";
  1704. mes "^3355FF3 Detrimindexta^000000...";
  1705. next;
  1706. mes "[Dono]";
  1707. mes "...^3355FF20 Shells^000000,";
  1708. mes "^3355FF1 Red Herb^000000,";
  1709. mes "^3355FF1 Blue Herb^000000,";
  1710. mes "^3355FF1 Green Herb^000000,";
  1711. mes "^3355FF1 White Herb^000000, and";
  1712. mes "^3355FF1 Yellow Herb^000000.";
  1713. close;
  1714. }
  1715. }
  1716. else if(hg_bio == 4)
  1717. {
  1718. mes "[Dono]";
  1719. mes "Hey, you should be able";
  1720. mes "to find Makkie inside the";
  1721. mes "pub across the street. Hurry";
  1722. mes "up and bring me some Red";
  1723. mes "Plant Stem Power from him.^FFFFFF ^000000 Come on, Morriphen's in trouble!";
  1724. close;
  1725. }
  1726. else if(hg_bio == 5)
  1727. {
  1728. mes "[Dono]";
  1729. mes "Where is it?!";
  1730. mes "Okay, good, you brought";
  1731. mes "it. Huh. This isn't a lot of";
  1732. mes "Red Plant Stem Powder,";
  1733. mes "but this should do. Alright,";
  1734. mes "let's see if it works now.";
  1735. next;
  1736. mes "^3355FFDono sprinkles the";
  1737. mes "red powder into the";
  1738. mes "glass of blue water.";
  1739. mes "The liquid immediately";
  1740. mes "becomes red.^000000";
  1741. next;
  1742. mes "[Dono]";
  1743. mes "Great, the medicine is";
  1744. mes "finally ready! By the way,";
  1745. mes "how is Makkie doing? I know";
  1746. mes "he's got a big mouth, so did";
  1747. mes "he tell you anything stupid?";
  1748. next;
  1749. mes "["+strcharinfo(0)+"]";
  1750. mes "Er, he did mention that";
  1751. mes "both you and Morriphen used";
  1752. mes "to work together for Rekenber.";
  1753. next;
  1754. mes "[Dono]";
  1755. mes "He did, huh? Yeah, that's";
  1756. mes "true. Morriphen and I used";
  1757. mes "to be researchers... those";
  1758. mes "were the best damn days";
  1759. mes "of my life. Afterwards, it";
  1760. mes "pretty much went downhill.";
  1761. next;
  1762. mes "["+strcharinfo(0)+"]";
  1763. mes "What do you mean?";
  1764. mes "Did something happen?";
  1765. next;
  1766. mes "[Dono]";
  1767. mes "Oh, hell yeah. That dumb";
  1768. mes "romanticist Morriphen caused";
  1769. mes "huge trouble for the company.";
  1770. mes "It's pretty much his fault that";
  1771. mes "I got fired from Rekenber.";
  1772. mes "Grr! Let's not talk about it!";
  1773. next;
  1774. mes "[Dono]";
  1775. mes "Just thinking about what";
  1776. mes "happened makes me so angry!";
  1777. mes "I swear, I'd kill him if he wasn't my best friend! Ah, speaking";
  1778. mes "of which, you better get this";
  1779. mes "medicine to Morriphen now!";
  1780. next;
  1781. mes "[Dono]";
  1782. mes "Right, and don't";
  1783. mes "mention anything";
  1784. mes "I said to him, willya?";
  1785. mes "If he gets upset, and";
  1786. mes "stresses himself to death,";
  1787. mes "my work will be for nothing.";
  1788. set hg_bio,6;
  1789. close;
  1790. }
  1791. else if(hg_bio == 6)
  1792. {
  1793. mes "[Dono]";
  1794. mes "Whoa, what are you still";
  1795. mes "doing here?! Hurry and";
  1796. mes "get that medicine over to";
  1797. mes "Morriphen, or he'll die soon!";
  1798. close;
  1799. }
  1800. else if(hg_bio == 7)
  1801. {
  1802. mes "[Dono]";
  1803. mes "Oh, hey, do you know";
  1804. mes "how Morriphen's doing?";
  1805. mes "Tell that jerk to come";
  1806. mes "by more often. He's the";
  1807. mes "only guy that can offer me";
  1808. mes "a decent challenge at chess...";
  1809. close;
  1810. }
  1811. else if(hg_bio == 8)
  1812. {
  1813. mes "[Dono]";
  1814. mes "Oh, hey, do you know";
  1815. mes "how Morriphen's doing?";
  1816. mes "Tell that jerk to come";
  1817. mes "by more often. He's the";
  1818. mes "only guy that can offer me";
  1819. mes "a decent challenge at chess...";
  1820. close;
  1821. }
  1822. else if(hg_bio == 9)
  1823. {
  1824. mes "[Dono]";
  1825. mes "Oh, hey, do you know";
  1826. mes "how Morriphen's doing?";
  1827. mes "Tell that jerk to come";
  1828. mes "by more often. He's the";
  1829. mes "only guy that can offer me";
  1830. mes "a decent challenge at chess...";
  1831. close;
  1832. }
  1833. else
  1834. {
  1835. mes "[Dono]";
  1836. mes "Hey, store's closed!";
  1837. mes "I'll open when I feel";
  1838. mes "like it, so until then,";
  1839. mes "I'm not selling you";
  1840. mes "anything! Now, scram!";
  1841. close;
  1842. }
  1843. }
  1844. lhz_in03,193,28,3 script Makkie 83,{
  1845. if(hg_bio == 4)
  1846. {
  1847. mes "[Makkie]";
  1848. mes "Hello, how may";
  1849. mes "I help you today?";
  1850. next;
  1851. mes "["+strcharinfo(0)+"]";
  1852. mes "Hi, I'm here to get";
  1853. mes "some Red Plant Stem";
  1854. mes "Powder for Dono. It's";
  1855. mes "pretty important, actually.";
  1856. next;
  1857. mes "[Makkie]";
  1858. mes "Ah, I see. He must need";
  1859. mes "it to prepare medicine for";
  1860. mes "Morriphen and Siria, am";
  1861. mes "I right? Okay, just give me";
  1862. mes "a moment. While you're waiting,^FFFFFF ^000000 go ahead and relax, look around...";
  1863. next;
  1864. mes "^3355FFMakkie sifted the powder";
  1865. mes "into a bag for you, you see";
  1866. mes "a picture of Makkie, Dono,";
  1867. mes "and Morriphen wearing white";
  1868. mes "lab coats on the table.^000000";
  1869. next;
  1870. mes "[Makkie]";
  1871. mes "Oh, that? Yeah, that was";
  1872. mes "taken when Dono, Morriphen";
  1873. mes "and I worked for the";
  1874. mes "Rekenber Corporation. I know";
  1875. mes "they look eccentric, but they're really good guys, trust me.";
  1876. next;
  1877. mes "[Makkie]";
  1878. mes "Yeah, I used to work under";
  1879. mes "Dono, actually. He was head";
  1880. mes "of the Genetic Engineering";
  1881. mes "Department, and Morriphen";
  1882. mes "was doing other research.";
  1883. mes "Those were some good times.";
  1884. next;
  1885. mes "[Makkie]";
  1886. mes "Suddenly, me, Dono, and";
  1887. mes "everyone else working under";
  1888. mes "him was just fired! I was new";
  1889. mes "at the time, so I was only able";
  1890. mes "to learn why we were fired much";
  1891. mes "later than everyone else.";
  1892. next;
  1893. mes "[Makkie]";
  1894. mes "It turns out that there";
  1895. mes "was a fire, possibly arson,";
  1896. mes "in the Rekenber genetic labs.";
  1897. mes "Dono assumed full responsibility, though everyone who worked for";
  1898. mes "him just knows he didn't do it.";
  1899. next;
  1900. mes "[Makkie]";
  1901. mes "So that's how we ended";
  1902. mes "up at our current jobs.";
  1903. mes "Strangely enough, Morriphen";
  1904. mes "disappeared at the same time.";
  1905. mes "I don't know what happened to^FFFFFF ^000000 him since our days at Rekenber...";
  1906. next;
  1907. mes "[Makkie]";
  1908. mes "Anyway, when Morriphen";
  1909. mes "showed up again, he ended up";
  1910. mes "needing the medicine we're";
  1911. mes "making. I sure wish I had a";
  1912. mes "best friend like Dono or";
  1913. mes "Morriphen. Those two are close.";
  1914. next;
  1915. mes "[Makkie]";
  1916. mes "Yeah, Dono sure is a nice guy.";
  1917. mes "He even helped me get this job~";
  1918. mes "Anyway, if you see him, or if";
  1919. mes "you visit Morriphen, please";
  1920. mes "give them my regards. Here you";
  1921. mes "are: Red Plant Stem Powder.";
  1922. next;
  1923. mes "^3355FFYou receive a small bag";
  1924. mes "of Red Plant Stem Powder.^000000";
  1925. set hg_bio,5;
  1926. next;
  1927. mes "["+strcharinfo(0)+"]";
  1928. mes "Oh! Thanks so much";
  1929. mes "for the powder. Now,";
  1930. mes "I better hurry and give";
  1931. mes "this to Dono. Goodbye~";
  1932. close;
  1933. }
  1934. else if(hg_bio == 1)
  1935. {
  1936. mes "[Makkie]";
  1937. mes "Gosh, I'm so bored~";
  1938. mes "I wouldn't even mind";
  1939. mes "having some work to do.";
  1940. close;
  1941. }
  1942. else if(hg_bio == 2)
  1943. {
  1944. mes "[Makkie]";
  1945. mes "Gosh, I'm so bored~";
  1946. mes "I wouldn't even mind";
  1947. mes "having some work to do.";
  1948. close;
  1949. }
  1950. else if(hg_bio == 3)
  1951. {
  1952. mes "[Makkie]";
  1953. mes "Gosh, I'm so bored~";
  1954. mes "I wouldn't even mind";
  1955. mes "having some work to do.";
  1956. close;
  1957. }
  1958. else if(hg_bio == 5)
  1959. {
  1960. mes "[Makkie]";
  1961. mes "Hm? Shouldn't you hurry";
  1962. mes "and get that bag of Red";
  1963. mes "Plant Stem Powder to";
  1964. mes "Dono as soon as you can?";
  1965. close;
  1966. }
  1967. else if(hg_bio == 6)
  1968. {
  1969. mes "[Makkie]";
  1970. mes "Hey, have you seen";
  1971. mes "Morriphen and Dono";
  1972. mes "lately? I hope they're";
  1973. mes "doing alright. Maybe";
  1974. mes "I should go see them";
  1975. mes "soon, for old time's sake.";
  1976. close;
  1977. }
  1978. else if(hg_bio == 7)
  1979. {
  1980. mes "[Makkie]";
  1981. mes "Hey, have you seen";
  1982. mes "Morriphen and Dono";
  1983. mes "lately? I hope they're";
  1984. mes "doing alright. Maybe";
  1985. mes "I should go see them";
  1986. mes "soon, for old time's sake.";
  1987. close;
  1988. }
  1989. else if(hg_bio == 8)
  1990. {
  1991. mes "[Makkie]";
  1992. mes "Hey, have you seen";
  1993. mes "Morriphen and Dono";
  1994. mes "lately? I hope they're";
  1995. mes "doing alright. Maybe";
  1996. mes "I should go see them";
  1997. mes "soon, for old time's sake.";
  1998. close;
  1999. }
  2000. else if(hg_bio == 9)
  2001. {
  2002. mes "[Makkie]";
  2003. mes "Hey, have you seen";
  2004. mes "Morriphen and Dono";
  2005. mes "lately? I hope they're";
  2006. mes "doing alright. Maybe";
  2007. mes "I should go see them";
  2008. mes "soon, for old time's sake.";
  2009. close;
  2010. }
  2011. else
  2012. {
  2013. mes "[Makkie]";
  2014. mes "Hey, welcome to the";
  2015. mes "Lighthalzen Pub. Relax,";
  2016. mes "and make yourself at home~";
  2017. close;
  2018. }
  2019. }
  2020. //-------------------------------------------------------------------------
  2021. // Rebellion Quest
  2022. //-------------------------------------------------------------------------
  2023. hugel,70,137,5 script Shede 879,{
  2024. cutin "siide1.bmp",2;
  2025. if(hg_tre == 0)
  2026. {
  2027. mes "[Shede]";
  2028. mes "Yay~ are you talking to me? Yay!";
  2029. mes "Hey, are you from a different city? Wow, nice to see you!";
  2030. emotion e_gasp;
  2031. next;
  2032. mes "[Shede]";
  2033. mes "Ever since the airport was built, Hugel has been so busy to welcome tourists and adventurers.";
  2034. mes "I am kind of surprised to see Hugel being so crowded like this,";
  2035. mes "but I think that this is a good change for this town.";
  2036. next;
  2037. mes "[Shede]";
  2038. mes "At the same time, I have so many customers to serve...";
  2039. mes "In fact, I don't even have a time to cht-chat, hohoho.";
  2040. next;
  2041. switch( select( "Do you want me to help you?","I will leave you alone" ) )
  2042. {
  2043. case 1:
  2044. mes "[Shede]";
  2045. mes "Oh~ how kind of you! Thank you so much~";
  2046. mes "Then can I ask you a favor?";
  2047. emotion e_lv;
  2048. next;
  2049. mes "[Shede]";
  2050. switch(rand(1,3))
  2051. {
  2052. case 1:
  2053. mes "Uncle Hollun's birthday is coming,";
  2054. mes "so I want to make \"^3131FFMushroom Flavor Cookies^000000\" for him.";
  2055. mes "Unfortunately, I am short of the most important ingredient, the Mushrooms.";
  2056. next;
  2057. cutin "siide2.bmp",2;
  2058. mes "[Shede]";
  2059. mes "Ordinary mushrooms don't smell that good, but";
  2060. mes "\"^3131FFMoks Mushrooms^000000\" which only grow in Hugel have such appetizing scent.";
  2061. mes "So, when they are added to cookies, they enhance the taste of cookies so much better.";
  2062. next;
  2063. mes "[Shede]";
  2064. mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
  2065. mes "You will find the mushrooms in fields near Hugel.";
  2066. mes "I hope that you will bring their solution as quickly as you can!";
  2067. set hg_tre,10;
  2068. close2;
  2069. cutin "",255;
  2070. end;
  2071. break;
  2072. case 2:
  2073. mes "In fact, Agette and I am competing with each other for the Hugel's best cookie master position.";
  2074. next;
  2075. mes "[Shede]";
  2076. mes "Becoming the best cookie mater is not an easy thing to achieve.";
  2077. mes "Everyone can have the best ingredients and the best cooking utensils,";
  2078. mes "but that doesn't mean that they can become the best cookie masters.";
  2079. next;
  2080. mes "[Shede]";
  2081. mes "You need to know how to harmonize your skills and your senses";
  2082. mes "to make the most delicious cookies.";
  2083. next;
  2084. cutin "siide2.bmp",2;
  2085. mes "[Shede]";
  2086. mes "I dare to say that my cookies are the best.";
  2087. mes "However, Agette is also a professional cookie baker.";
  2088. next;
  2089. mes "[Shede]";
  2090. mes "If I hear her name while baking,";
  2091. mes "it makes me shake my hands in anxiety";
  2092. mes "so that I make a mistake to measure the right amount of ingredients.";
  2093. mes "That explains how good she is at baking cookies.";
  2094. next;
  2095. mes "[Shede]";
  2096. mes "Still, I am a proud cookie baker, and";
  2097. mes "I can hear a voice from deep inside of me saying";
  2098. mes "that I cannot be beat by her!";
  2099. mes "Can you hear that?";
  2100. mes "Can you hear my inner fighting spirit as a cookie baker?";
  2101. next;
  2102. mes "[Shede]";
  2103. mes "I am going to compete with her";
  2104. mes "for the Hugel's best cookie mater position after a while.";
  2105. mes "So, I have been doing my best in practicing my skills to win her!";
  2106. next;
  2107. mes "[Shede]";
  2108. mes "There were many obstacles in my way to become the best cookie baker.";
  2109. mes "But, see? I am still here, alive and kicking! I will never give up! In that sense..";
  2110. mes "I am going to challenge on baking ^FF0000Clam Cookies^000000 today!";
  2111. mes "I am going to make them taste tangy and unique. I am sure that they will be a great sucess!";
  2112. next;
  2113. mes "[Shede]";
  2114. mes "When you go to the beach, ";
  2115. mes "you will find clams near the ferry.";
  2116. mes "Please gather ^3131FF5 Clam Flesh^000000 from the clams.";
  2117. mes "Please hurry!";
  2118. set hg_tre,20;
  2119. close2;
  2120. cutin "",255;
  2121. end;
  2122. break;
  2123. case 3:
  2124. mes "In fact, I gave my heart to a gentleman.";
  2125. mes "I think that the time has come to let him know";
  2126. mes "how I feel about him.";
  2127. next;
  2128. cutin "siide2.bmp",2;
  2129. mes "[Shede]";
  2130. mes "So, I decided to bake special cookies called...";
  2131. mes "...... ^3131FFDevil's Cookies^000000!";
  2132. next;
  2133. mes "["+strcharinfo(0)+"]";
  2134. mes "Devil's Cookies?";
  2135. next;
  2136. cutin "siide1.bmp",2;
  2137. mes "[Shede]";
  2138. mes "Yes, Devil's Cookies.";
  2139. mes "When you go outside of Hugel, you will find \"^3131FFMoks Bugs^000000\"";
  2140. mes "hiding in the bushes. They breed in this season, so they are plump with eggs.";
  2141. next;
  2142. mes "[Shede]";
  2143. mes "When you stew their shells and use the broth to kneed flour,";
  2144. mes "you can make fresh and crunch cookies.";
  2145. next;
  2146. cutin "siide2.bmp",2;
  2147. mes "[Shede]";
  2148. mes "Devil's Cookies are so delicious, so they are rumored to dazzle the eaters with";
  2149. mes "the mysteriously crunch texture and the sweetness, and to allure them to hell without them knowing.";
  2150. mes "Ah~ I hope that he will like them...";
  2151. next;
  2152. cutin "siide1.bmp",2;
  2153. mes "[Shede]";
  2154. mes "Would you please help me to bake the cookies? I need 5 Moks Bug Shells~";
  2155. next;
  2156. mes "["+strcharinfo(0)+"]";
  2157. mes "'......I am confused...Does she love him or hate him?'";
  2158. emotion e_dots,1;
  2159. set hg_tre,30;
  2160. close2;
  2161. cutin "",255;
  2162. end;
  2163. break;
  2164. }
  2165. break;
  2166. case 2:
  2167. mes "[Shede]";
  2168. mes "No, it is fine. Somehow I needed a break, hohoh!";
  2169. close2;
  2170. cutin "",255;
  2171. end;
  2172. break;
  2173. }
  2174. }
  2175. else if(hg_tre > 9 && hg_tre < 15)
  2176. {
  2177. mes "[Shede]";
  2178. mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
  2179. mes "You will find the mushrooms in fields near Hugel.";
  2180. mes "I hope that you will bring their solution as quickly as you can!";
  2181. close2;
  2182. cutin "",255;
  2183. end;
  2184. }
  2185. else if(hg_tre > 19 && hg_tre < 25)
  2186. {
  2187. mes "[Shede]";
  2188. mes "Please pick up \"^3131FF5 Clams^000000\" from a fish trap in the ferry.";
  2189. mes "I hope that you will bring their solution as quickly as you can!";
  2190. close2;
  2191. cutin "",255;
  2192. end;
  2193. }
  2194. else if(hg_tre > 29 && hg_tre < 35)
  2195. {
  2196. mes "[Shede]";
  2197. mes "Please bring \"^3131FF5 Moks Bug Shells^000000\" from outside of Hugel.";
  2198. mes "I hope that you will bring their solution as quickly as you can!";
  2199. close2;
  2200. cutin "",255;
  2201. end;
  2202. }
  2203. else if(hg_tre == 15)
  2204. {
  2205. mes "[Shede]";
  2206. mes "Oh! You came back earlier than I thought.";
  2207. mes "Now, I can bake the Mushroom Flavor Cookies for uncle Hollun.";
  2208. mes "Thank you so much.";
  2209. emotion e_heh;
  2210. set hg_tre,40;
  2211. close2;
  2212. cutin "",255;
  2213. end;
  2214. }
  2215. else if(hg_tre == 25)
  2216. {
  2217. mes "[Shede]";
  2218. mes "Oh! You came back earlier than I thought.";
  2219. mes "Now, I can bake the best cookies of mine and compete with Agette!";
  2220. mes "Thank you so much.";
  2221. emotion e_heh;
  2222. set hg_tre,40;
  2223. close2;
  2224. cutin "",255;
  2225. end;
  2226. }
  2227. else if(hg_tre == 35)
  2228. {
  2229. mes "[Shede]";
  2230. mes "Oh! You came back earlier than I thought.";
  2231. mes "Now, I can bake Devil's Cookies to confess my love to the gentleman.";
  2232. mes "Thank you so much.";
  2233. emotion e_heh;
  2234. next;
  2235. mes "["+strcharinfo(0)+"]";
  2236. mes "(If he knew what ingredients she used for the cookies,)";
  2237. mes "(I am pretty sure that at least he will remember her face to avoid next time...)'";
  2238. emotion e_dots,1;
  2239. set hg_tre,40;
  2240. close2;
  2241. cutin "",255;
  2242. end;
  2243. }
  2244. else if(hg_tre == 40)
  2245. {
  2246. if(lhz_boss == 44 && lhz_curse > 30)
  2247. {
  2248. mes "[Shede]";
  2249. mes "Have you seen Mr. Herico?";
  2250. mes "He is a lonesome old man who is staying at Hugel Inn.";
  2251. next;
  2252. mes "[Shede]";
  2253. mes "If you have some time, why don't you go spend some time with him?";
  2254. mes "I know that he will appreciate it.";
  2255. set hg_tre,41;
  2256. close2;
  2257. cutin "",255;
  2258. end;
  2259. }
  2260. else
  2261. {
  2262. mes "[Shede]";
  2263. mes "So, how do you like Hugel?";
  2264. mes "It is a peaceful village, isn't it?";
  2265. close2;
  2266. cutin "",255;
  2267. end;
  2268. }
  2269. }
  2270. else if(hg_tre == 41)
  2271. {
  2272. mes "[Shede]";
  2273. mes "Mr. Herico has an impediment in movement, so he usually stays in his room.";
  2274. mes "Please go spend some time with him. I know that he will appreciate it.";
  2275. close2;
  2276. cutin "",255;
  2277. end;
  2278. }
  2279. else
  2280. {
  2281. mes "[Shede]";
  2282. mes "So, how do you like Hugel?";
  2283. mes "It is a peaceful village, isn't it?";
  2284. close2;
  2285. cutin "",255;
  2286. end;
  2287. }
  2288. }
  2289. hu_in01,256,40,3 script Herico 897,{
  2290. if(checkweight(7342,1) != 1)
  2291. {
  2292. mes "[Herico]";
  2293. mes "Why don't you go take some load off your shoulder first, and come back?";
  2294. close;
  2295. }
  2296. cutin "heri1.bmp",2;
  2297. if(hg_tre < 41)
  2298. {
  2299. mes "[Herico]";
  2300. mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
  2301. close2;
  2302. cutin "",255;
  2303. end;
  2304. }
  2305. else if(hg_tre == 41)
  2306. {
  2307. mes "[Herico]";
  2308. mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
  2309. next;
  2310. mes "["+strcharinfo(0)+"]";
  2311. mes "Hello!";
  2312. next;
  2313. mes "[Herico]";
  2314. mes "Shede?";
  2315. next;
  2316. mes "["+strcharinfo(0)+"]";
  2317. mes "Oh, hello. Ms. Shede asked me to drop you by. Nice to meet you, I am ^3131FF"+strcharinfo(0)+"^000000.";
  2318. next;
  2319. mes "[Herico]";
  2320. mes "Ah, hello. I heard that recently an airport was built in this town. So, are you from a different city?";
  2321. mes "I like to see new things...although I don't like this chilly wind.";
  2322. mes "How do you like Hugel?";
  2323. next;
  2324. mes "["+strcharinfo(0)+"]";
  2325. mes "It is a peaceful and beautiful village, although I can tell that it is experiencing a change.";
  2326. mes "Everyone looks happy, and they feel very different than people in the other areas.";
  2327. mes "So I feel like that I am in a different land.";
  2328. next;
  2329. mes "[Herico]";
  2330. mes "Everyone has worries and happyness at the same time.";
  2331. mes "You must have travelled many cities of this country,";
  2332. mes "and have figured out many things on your own.";
  2333. mes "Am I right?";
  2334. next;
  2335. switch( select( "Yes, you are right.","I am not so sure.","No." ) )
  2336. {
  2337. case 1:
  2338. cutin "heri2.bmp",2;
  2339. mes "[Herico]";
  2340. mes "I think that my senses are still working fine.";
  2341. mes "People's eyes tell many things to me.";
  2342. next;
  2343. cutin "heri1.bmp",2;
  2344. mes "[Herico]";
  2345. mes "Your eyes are telling me your admiration and astonishment";
  2346. mes "toward what you have seen in Hugel,";
  2347. mes "which is a totally different experience for you.";
  2348. next;
  2349. mes "[Herico]";
  2350. mes "People of Hugel don't question anyone.";
  2351. mes "It is an unwritten law of this village.";
  2352. mes "That is why I could have been resting in this village without worries.";
  2353. next;
  2354. mes "[Herico]";
  2355. mes "However, as I see you, I suddenly have an urge to ruminate on my past";
  2356. mes "that I have never spoken to anyone.";
  2357. mes "May I have a moment of your time, if you don't mind?";
  2358. next;
  2359. mes "[Herico]";
  2360. mes "Perhaps we will learn something from each other's story.";
  2361. set hg_tre,42;
  2362. close2;
  2363. cutin "",255;
  2364. end;
  2365. break;
  2366. case 2:
  2367. mes "[Herico]";
  2368. mes "Then I guess that you have not been deeply impressed by this country.";
  2369. mes "Haha, alright, that's fine.";
  2370. close2;
  2371. cutin "",255;
  2372. end;
  2373. break;
  2374. case 3:
  2375. mes "[Herico]";
  2376. mes "Oh, am I not?";
  2377. mes "Haha, I am sorry for hazarding a conjecture.";
  2378. close2;
  2379. cutin "",255;
  2380. end;
  2381. break;
  2382. }
  2383. }
  2384. else if(hg_tre == 42)
  2385. {
  2386. mes "[Herico]";
  2387. mes "Hmm...can you tell me your name once again?";
  2388. next;
  2389. mes "["+strcharinfo(0)+"]";
  2390. mes "Yes, my name is ^3131FF"+strcharinfo(0)+"^000000.";
  2391. next;
  2392. mes "[Herico]";
  2393. mes "^3131FF"+strcharinfo(0)+"^000000, I have many interesting stories for you.";
  2394. mes "However, before I tell you my stories, I would like to ask you something. Do you mind?";
  2395. next;
  2396. mes "[Herico]";
  2397. mes "As you see, ever since an airport was built in this Hugel, many strangers are coming in and going out this village.";
  2398. mes "It may be a good change for Hugel, so that more people will know about its existence.";
  2399. mes "However, I have this bad feeling about the airport and airships.";
  2400. mes "I do not think that this country is not extending their airlines only for the transportation purposes.";
  2401. next;
  2402. mes "[Herico]";
  2403. mes "Did you know that more and more people are using the ferry after the airport was built?";
  2404. mes "Can't you see the reason of my doubt?";
  2405. next;
  2406. mes "[Herico]";
  2407. mes "Please find out the secret about the airship and the island.";
  2408. mes "Then I will tell you my stories.";
  2409. mes "I hope that you will do your best to find out the secret.";
  2410. set hg_tre,43;
  2411. close2;
  2412. cutin "",255;
  2413. end;
  2414. }
  2415. else if(hg_tre == 43)
  2416. {
  2417. if(hg_odin == 60)
  2418. {
  2419. mes "[Herico]";
  2420. mes "Welcome back. I have been waiting for you with eager anticipation to hear about the secret.";
  2421. mes "Now, please tell me what you have found out.";
  2422. next;
  2423. mes "- You told him what you have seen and heard from the Odin Shirine, -";
  2424. mes "- such as Giantes, Ymir's Heart and Rekenber. -";
  2425. next;
  2426. cutin "heri3.bmp",2;
  2427. mes "[Herico]";
  2428. mes "Rekenber...So, they have expanded";
  2429. mes "their power even to this small village, Hugel.";
  2430. next;
  2431. mes "["+strcharinfo(0)+"]";
  2432. mes "Do you know about them?";
  2433. next;
  2434. mes "[Herico]";
  2435. mes "Of course, I know them too well.";
  2436. next;
  2437. mes "[Herico]";
  2438. mes "............";
  2439. next;
  2440. cutin "heri1.bmp",2;
  2441. mes "[Herico]";
  2442. mes "Thank you so much for your effort.";
  2443. mes "I am afraid that your dangerous journey has not been ended.";
  2444. next;
  2445. mes "[Herico]";
  2446. mes "Well, this is time for me to tell you my story.";
  2447. mes "I hope that you will enjoy it.";
  2448. set hg_tre,44;
  2449. close2;
  2450. cutin "",255;
  2451. end;
  2452. }
  2453. else
  2454. {
  2455. mes "[Herico]";
  2456. mes "Please find out the secret about the airship and the island.";
  2457. mes "Then I will tell you my stories.";
  2458. mes "I hope that you will do your best to find out the secret.";
  2459. close2;
  2460. cutin "",255;
  2461. end;
  2462. }
  2463. }
  2464. else if(hg_tre == 44)
  2465. {
  2466. mes "[Herico]";
  2467. mes "Hmm...I don't know where to start.";
  2468. next;
  2469. mes "[Herico]";
  2470. mes "As you know, we have bionic machines called";
  2471. mes "^FF0000Guardians^000000.";
  2472. mes "We are using Guardians to protect important facilities";
  2473. mes "or to avoid meaningless murders.";
  2474. next;
  2475. mes "[Herico]";
  2476. mes "Have you ever thought about how the people in old times";
  2477. mes "would protect their important facilities without guardians?";
  2478. next;
  2479. mes "["+strcharinfo(0)+"]";
  2480. mes "Perhaps, they hired many men to do that?";
  2481. next;
  2482. mes "[Herico]";
  2483. mes "Yes, you are right.";
  2484. mes "For the longest time, Schwaltzvalt Republic had had";
  2485. mes "^3131FFMercenary Soldiers^000000 who exchanged their lives";
  2486. mes "with the good money, and they used to take care of";
  2487. mes "all the dirty jobs in the past.";
  2488. next;
  2489. mes "[Herico]";
  2490. mes "They lost their jobs when Rekenber successfully invented and publicized guardians.";
  2491. mes "Guardians were made for humans, but sadly it was the worst thing that could happen to them.";
  2492. next;
  2493. mes "[Herico]";
  2494. mes "As they lost their jobs to guardians, they rose in rebellion called ^FF0000Mercenary Rebellion^000000.";
  2495. next;
  2496. mes "[Herico]";
  2497. mes "This Mercenary Rebellion was greatly responded to by the public.";
  2498. mes "However, they lost people's trust by choosing ^3131FFa violent method^000000";
  2499. mes "to fight, instead of appealing to the public in a convincible way.";
  2500. mes "In other words, they lost their game by making a critical mistake.";
  2501. next;
  2502. mes "[Herico]";
  2503. mes "Ever since their rebellion was failed,";
  2504. mes "survivors of the rebellion have disappeared beyond history.";
  2505. next;
  2506. cutin "heri3.bmp",2;
  2507. mes "[Herico]";
  2508. mes "Not only that, they held a fight with guardians in";
  2509. mes "^FF0000the Sage Varmunt's birthplace^000000";
  2510. mes "which was our proud national treasure!";
  2511. mes "So the house was completely destroyed by the battle, and";
  2512. mes "since then, no one knows where Sage Varmunt is.";
  2513. next;
  2514. mes "["+strcharinfo(0)+"]";
  2515. mes "Sage Varmunt.....!";
  2516. next;
  2517. cutin "heri1.bmp",2;
  2518. mes "[Herico]";
  2519. mes "Oh...I must have been really upset about it.";
  2520. next;
  2521. mes "[Herico]";
  2522. mes "To be honest with you,";
  2523. mes "Sage Varmunt is partially responsible on guardians.";
  2524. mes "You know that he was the one";
  2525. mes "who created their motive power.";
  2526. next;
  2527. mes "[Herico]";
  2528. mes "It is riduculous that the mercenary soldiers were trying to";
  2529. mes "make their revenge on Sage Varmunt";
  2530. mes "for inventing guardians, you know.";
  2531. mes "But, it is understandable because they lost their jobs to guardians.";
  2532. next;
  2533. mes "[Herico]";
  2534. mes "I heard about the Mercenary Rebellion after everything was ended,";
  2535. mes "so there was nothing that I could do about Sage Varmunt.";
  2536. mes "He disappeared, and I couldn't figure out more";
  2537. mes "than what I found from his birth place...so...";
  2538. mes "I came to Hugel and settled down here.";
  2539. next;
  2540. mes "[Herico]";
  2541. mes "I tried to find at least a little bit of his documents from his laboratory...";
  2542. mes "but everything was gone...huh?";
  2543. mes "Hold on, I just remember something very important!";
  2544. next;
  2545. mes "[Herico]";
  2546. mes "Where are all of his research documents?";
  2547. mes "No...did mercenary soldiers took them or...possibly dispose them?";
  2548. next;
  2549. mes "[Herico]";
  2550. mes "Damn it! I am so stupid! Grrr...";
  2551. mes "How couldn't I think about this earlier?";
  2552. next;
  2553. mes "[Herico]";
  2554. mes ""+strcharinfo(0)+", can you see what I want to tell you now?";
  2555. mes "I have to take a long time to remember everything";
  2556. mes "about the incident, but you must understand";
  2557. mes "that this is an extremely important matter.";
  2558. next;
  2559. mes "[Herico]";
  2560. mes "Mercenary Rebellion was a huge issue back then.";
  2561. mes "Hopefully, there will be at least one news reporter";
  2562. mes "who remembers about the rebellion.";
  2563. next;
  2564. mes "[Herico]";
  2565. mes "Please go to Lighthalzen and find a news reporter";
  2566. mes "who still remembers about the rebellion.";
  2567. mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
  2568. mes "so that you can find out what happened to Sage Varmunt and his research documents.";
  2569. set hg_tre,45;
  2570. close2;
  2571. cutin "",255;
  2572. end;
  2573. }
  2574. else if(hg_tre == 45)
  2575. {
  2576. mes "[Herico]";
  2577. mes "Please go to Lighthalzen and find a news reporter";
  2578. mes "who still remembers about the rebellion.";
  2579. mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
  2580. mes "so that you can find out what happened to Sage Varmunt and his research documents.";
  2581. close2;
  2582. cutin "",255;
  2583. end;
  2584. }
  2585. else if(hg_tre > 45 && hg_tre < 49)
  2586. {
  2587. mes "[Herico]";
  2588. mes "How have you been doing?";
  2589. close2;
  2590. cutin "",255;
  2591. end;
  2592. }
  2593. else if(hg_tre == 49)
  2594. {
  2595. mes "[Herico]";
  2596. mes "Did you find Sage Varmunt's research documents?";
  2597. next;
  2598. cutin "",255;
  2599. mes "["+strcharinfo(0)+"]";
  2600. mes "Well, about the documents...";
  2601. next;
  2602. switch( select( "I ate them.","Rekenber has taken them into their possession." ) )
  2603. {
  2604. case 1:
  2605. mes "I ate them.";
  2606. next;
  2607. mes "[Herico]";
  2608. mes "Hahaha! That's funny!";
  2609. next;
  2610. mes "["+strcharinfo(0)+"]";
  2611. mes "No, it is not funny.";
  2612. next;
  2613. mes "[Herico]";
  2614. mes ".................";
  2615. next;
  2616. mes "[Herico]";
  2617. mes "Then...SPIT THEM OUT!";
  2618. percentheal -5,0;
  2619. specialeffect2 EF_HIT4;
  2620. next;
  2621. mes "[Herico]";
  2622. mes "SPIT THEM OUT!";
  2623. percentheal -5,0;
  2624. specialeffect2 EF_HIT4;
  2625. next;
  2626. mes "[Herico]";
  2627. mes "I SAID, SPIT THEM OUUUUUT!";
  2628. percentheal -5,0;
  2629. specialeffect2 EF_HIT4;
  2630. next;
  2631. mes "["+strcharinfo(0)+"]";
  2632. mes "Err...I was just kidding...";
  2633. next;
  2634. cutin "heri2.bmp",2;
  2635. mes "[Herico]";
  2636. mes "Haha, the first part was funny,";
  2637. mes "but the second part was kind of scary, you know?";
  2638. emotion e_dots;
  2639. emotion e_sob,1;
  2640. next;
  2641. mes "[Herico]";
  2642. mes "So, tell me, where are all of his research documents?";
  2643. next;
  2644. mes "["+strcharinfo(0)+"]";
  2645. mes "Rekenber has taken them into their possession.";
  2646. next;
  2647. break;
  2648. case 2:
  2649. mes "Rekenber has taken them into their possession.";
  2650. next;
  2651. break;
  2652. }
  2653. cutin "heri3.bmp",2;
  2654. mes "[Herico]";
  2655. mes "...........................";
  2656. next;
  2657. cutin "heri1.bmp",2;
  2658. mes "[Herico]";
  2659. mes "It was expected.";
  2660. next;
  2661. mes "["+strcharinfo(0)+"]";
  2662. mes "What do you have in mind?";
  2663. next;
  2664. mes "[Herico]";
  2665. mes "First, I think that I should inform you about my true identity.";
  2666. mes "I may now be an old man whose days are numbered,";
  2667. mes "but I used to work at ^3131FFthe Ymir's Heart imitation research department";
  2668. mes " in Regenschirm laboratory^000000 under Sage Varmunt's supervision.";
  2669. emotion e_omg,1;
  2670. next;
  2671. cutin "heri2.bmp",2;
  2672. mes "[Herico]";
  2673. mes "You look very surprised.";
  2674. next;
  2675. cutin "heri1.bmp",2;
  2676. mes "["+strcharinfo(0)+"]";
  2677. mes "Does it mean that you are the one";
  2678. mes "who created the Ymir's Heart imitation?";
  2679. next;
  2680. mes "[Herico]";
  2681. mes "Well, I was a mere assistant of Sage Varmunt,";
  2682. mes "so I can't say that I created it.";
  2683. next;
  2684. mes "[Herico]";
  2685. mes "Rekenber has been secretly gathering ^FF0000Ymir's Heart Pieces^000000.";
  2686. mes "They are very obsessed with Ymir's Heart Pieces,";
  2687. mes "and I guess that it is because of the enormous power that the heart pieces possess within..";
  2688. next;
  2689. mes "[Herico]";
  2690. mes "However, the power of the original heart pieces";
  2691. mes "are too strong for humans to control.";
  2692. mes "Thus, it is not fiseable to manipulate the power";
  2693. mes "as energy sources.";
  2694. mes "That is why ^3131FFthe imitations of Ymir's Heart";
  2695. mes "Pieces^000000 have been created.";
  2696. next;
  2697. mes "[Herico]";
  2698. mes "We, researchers including Sage Varmunt, endeavoured";
  2699. mes "our effort in studying and analyzing the revolutionary energy source";
  2700. mes "for a long time.";
  2701. mes "And our effort has gained a fruitful result; the Imitations of Ymir's Heart Piece.";
  2702. next;
  2703. mes "[Herico]";
  2704. mes "With the invention, we could create guardians.";
  2705. mes "We were so happy for the fact that we";
  2706. mes "finally made our dream come true.";
  2707. next;
  2708. mes "["+strcharinfo(0)+"]";
  2709. mes "But, Sage Varmunt was against the idea of using guardians";
  2710. mes "for militant purposes, and I heard that he also participated";
  2711. mes "in the Mercenary Rebellion.";
  2712. next;
  2713. mes "- You told him what you knew about the Mercenary Rebellion. -";
  2714. next;
  2715. mes "[Herico]";
  2716. mes "Hmm...now I see.";
  2717. next;
  2718. mes "[Herico]";
  2719. mes "After we succeeded in creating the imitations of Ymir's Heart Piece,";
  2720. mes "Sage Varmunt looked pretty depressed for some reason.";
  2721. mes "After all, he left the laboratory and said that ^3131FFby him";
  2722. mes "staying with Regenschirm laboratory";
  2723. mes "will make everyone miserable^000000.";
  2724. mes "I still don't figure out why he said that.";
  2725. next;
  2726. mes "[Herico]";
  2727. mes "He was a really great scholar.";
  2728. mes "He always tried to use his knowledge in science for humankind.";
  2729. next;
  2730. mes "[Herico]";
  2731. mes "As expected, after Sage Varmunt left Regenschirm,";
  2732. mes "almost every research process started stagnating.";
  2733. mes "Even many projects were canceled or postponed.";
  2734. next;
  2735. cutin "heri3.bmp",2;
  2736. mes "[Herico]";
  2737. mes "The upper management were threatened by the phenomenon,";
  2738. mes "so they yelled at people to ^FF0000continue";
  2739. mes "with their research by all means^000000.";
  2740. mes "They even allowed people to experiment";
  2741. mes "on anything that is alive.";
  2742. next;
  2743. cutin "heri1.bmp",2;
  2744. mes "[Herico]";
  2745. mes "......................";
  2746. mes "That gave me a reason to leave Regenschirm.";
  2747. next;
  2748. mes "[Herico]";
  2749. mes "Rekenber will do anything to achieve their goals.";
  2750. mes "They have become too powerful to just be considered a big corporation.";
  2751. next;
  2752. mes "["+strcharinfo(0)+"]";
  2753. mes "That was why they founded the \"Bio Lab\"";
  2754. mes "in order to continue with their research without Sage Varmunt.";
  2755. next;
  2756. cutin "heri3.bmp",2;
  2757. emotion e_ag;
  2758. mes "[Herico]";
  2759. mes "What? \"Bio Lab\"? I didn't image that they could";
  2760. mes "even think of that! I can't express enough of my resentment toward them!";
  2761. next;
  2762. mes "[Herico]";
  2763. mes "Science is to benefit humankinds,";
  2764. mes "not to harm them. I think that something must be done.";
  2765. mes "Can you bring me a glass of water?";
  2766. set hg_tre,50;
  2767. close2;
  2768. cutin "",255;
  2769. end;
  2770. }
  2771. else if(hg_tre == 50)
  2772. {
  2773. mes "[Herico]";
  2774. mes "Can you guess what I am thinking right now?";
  2775. next;
  2776. mes "[Herico]";
  2777. mes "I am thinking about ^3131FFdestroying Regenschirm^000000.";
  2778. next;
  2779. mes "[Herico]";
  2780. mes "Rekenber has become as powerful as this Schwaltzvalt Republic.";
  2781. mes "I don't think that I could destroy the entire corporation.";
  2782. mes "But even if I could, it could also lead to the fall of my country,";
  2783. mes "because that's who big Rekenber means to this country.";
  2784. next;
  2785. mes "[Herico]";
  2786. mes "So, instead, I am thinking to destroy \"Regenschirm\".";
  2787. mes "Because the laboratory may not be as big as the corporation,";
  2788. mes "but at the same time, it has a great meaning to them.";
  2789. mes "I want to stop their inhumane and dangerous practice in research.";
  2790. next;
  2791. mes "[Herico]";
  2792. mes "...*Sigh*...Unfortunately, I do not possess any power to";
  2793. mes "proceed with my plan. Thus, I need your help, desperately.";
  2794. next;
  2795. mes "[Herico]";
  2796. mes "Let me hear your opinion.";
  2797. mes "Will you join me in destroying Regenschirm?";
  2798. next;
  2799. switch( select( "Sorry, I won't.","Yes, I will." ) )
  2800. {
  2801. case 1:
  2802. mes "[Herico]";
  2803. mes "I respect your decision since this is not something";
  2804. mes "that is okay for you to make a quick judgement.";
  2805. mes "I appreciate everything that you have done for me so far.";
  2806. mes "And if you change your mind, feel free to come back any time.";
  2807. close2;
  2808. cutin "",255;
  2809. end;
  2810. break;
  2811. case 2:
  2812. cutin "heri2.bmp",2;
  2813. mes "[Herico]";
  2814. mes "I knew that you are too righteous to";
  2815. mes "neglect lies and injustice.";
  2816. mes "I have seen that through your eyes.";
  2817. mes "I don't know how much we can achieve with this mission,";
  2818. mes "but it is very meaningful for us to at least try.";
  2819. next;
  2820. mes "[Herico]";
  2821. mes "Let's discuss further what we should do.";
  2822. set hg_tre,51;
  2823. close2;
  2824. cutin "",255;
  2825. end;
  2826. break;
  2827. }
  2828. }
  2829. else if(hg_tre == 51)
  2830. {
  2831. mes "[Herico]";
  2832. mes "We must find out how we can stop them";
  2833. mes "from doing more evil things, at least for a while.";
  2834. mes "Regenschirm is a historic laboratory, and thus";
  2835. mes "an enormous amount of accumulated research data";
  2836. mes "has been saved within the laboratory.";
  2837. mes "Without the research data,";
  2838. mes "all the researching activity within Regenschirm";
  2839. mes "will not be progressed.";
  2840. next;
  2841. mes "[Herico]";
  2842. mes "Regenschirm is located at the underground level";
  2843. mes "of Rekenber's Lighthalzen headquarters.";
  2844. mes "It is where their filthy ambitions are reflected on.";
  2845. mes "Please sneak into the laboratory";
  2846. mes "and bring ^FF0000their research data^000000 to me.";
  2847. set hg_tre,52;
  2848. close2;
  2849. cutin "",255;
  2850. end;
  2851. }
  2852. else if(hg_tre == 52)
  2853. {
  2854. mes "[Herico]";
  2855. mes "Regenschirm is located at the underground level";
  2856. mes "of Rekenber's Laighthalzen headquarters.";
  2857. mes "Can you sneak into the place and bring me their research data?";
  2858. close2;
  2859. cutin "heri1.bmp",255;
  2860. end;
  2861. }
  2862. else if(hg_tre == 53)
  2863. {
  2864. mes "[Herico]";
  2865. mes "Ah, you are back.";
  2866. next;
  2867. mes "["+strcharinfo(0)+"]";
  2868. mes "I had a little bit of trouble because I was caught by a guard.";
  2869. mes "But I took care of it.";
  2870. next;
  2871. mes "[Herico]";
  2872. mes "Thank you so much for your trouble.";
  2873. mes "Haha, since they lost their research data,";
  2874. mes "they wouldn't be able to continue with their research";
  2875. mes "at least for a while, I hope.";
  2876. next;
  2877. mes "[Herico]";
  2878. mes "Now, let's get into the next step, shall we?";
  2879. mes "I know that you have gone through many difficulties so far,";
  2880. mes "but this might be the most difficult thing that you've ever done.";
  2881. next;
  2882. mes "[Herico]";
  2883. mes "In my opinion, the bio lab is the most important facility in Regenschirm.";
  2884. mes "We must not let that kind of inhumane place exist in this world any longer.";
  2885. mes "I am so horrified by the thought that they have been doing all sorts of evil things";
  2886. mes "under an excuse of scientific research.";
  2887. next;
  2888. mes "[Herico]";
  2889. mes "As I analyzed the research data which you have brought to me,";
  2890. mes "the bio lab is consisted of 3 levels,";
  2891. mes "and I suspect that the 2nd level is used to";
  2892. mes "perform experimental research on living bodies.";
  2893. next;
  2894. mes "[Herico]";
  2895. mes "I am pretty sure that we can find";
  2896. mes "a miner who knows how to make";
  2897. mes "Marine Sphere Bottles in ^3131FFEinbech^000000,";
  2898. mes "since the Marine Sphere Bottles are needed to";
  2899. mes "blast tunnels inside mines.";
  2900. next;
  2901. mes "[Herico]";
  2902. mes "Haha...you know what I am going to ask you now, don't you?";
  2903. next;
  2904. mes "[Herico]";
  2905. mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
  2906. mes "and purchase some Marine Sphere Bottles.";
  2907. mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab!";
  2908. next;
  2909. mes "[Herico]";
  2910. mes "I know that this is a difficult task. But, please understand";
  2911. mes "that you are the only hope that I have.";
  2912. mes "Please stop them from performing experimental research on living bodies!";
  2913. delitem 7342,1; //File Folder
  2914. set hg_tre,54;
  2915. close2;
  2916. cutin "",255;
  2917. end;
  2918. }
  2919. else if(hg_tre == 54)
  2920. {
  2921. mes "[Herico]";
  2922. mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
  2923. mes "and purchase some Marine Sphere Bottles.";
  2924. mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab.";
  2925. mes "You are the only hope that I have.";
  2926. mes "Let's hope that it will work out well.";
  2927. next;
  2928. mes "[Herico]";
  2929. mes "If you know anyone";
  2930. mes "who can create Marine Sphere Bottles for you,";
  2931. mes "you may use his instead.";
  2932. close2;
  2933. cutin "",255;
  2934. end;
  2935. }
  2936. else if(hg_tre == 55)
  2937. {
  2938. mes "["+strcharinfo(0)+"]";
  2939. mes "The machine was blown up.";
  2940. next;
  2941. cutin "heri2.bmp",2;
  2942. mes "[Herico]";
  2943. mes "Excellent! Excellent!";
  2944. next;
  2945. mes "[Herico]";
  2946. mes "Now, I am relieved that they won't be able to";
  2947. mes "proceed with their bio research at least for a while.";
  2948. mes "You did a great job, and I am so proud of you.";
  2949. next;
  2950. cutin "heri1.bmp",2;
  2951. mes "[Herico]";
  2952. mes "I assume that there are";
  2953. mes "some failed experimental objects remaining within the laboratory.";
  2954. mes "According to the research document,";
  2955. mes "those experimental objects are identified with ^3131FFHandcuffs^000000.";
  2956. next;
  2957. mes "[Herico]";
  2958. mes "From now on, I will reward you every time when you bring me";
  2959. mes "a certain amount of the Handcuffs.";
  2960. next;
  2961. mes "[Herico]";
  2962. mes "And...even though we succeeded in stopping them for now,";
  2963. mes "it will not last that long.";
  2964. mes "We need someone who has a power to stop them permanently.";
  2965. mes "Sadly, I am not the one.";
  2966. next;
  2967. mes "[Herico]";
  2968. mes "By any chance, do you know a man who can aid his power in stopping them?";
  2969. next;
  2970. input @inputstr$;
  2971. if(@inputstr$ == "President Karl" || @inputstr$ == "President Weierstrass" || @inputstr$ == "President" || @inputstr$ == "Karl Weierstrass")
  2972. {
  2973. mes "["+strcharinfo(0)+"]";
  2974. mes "I think that I know one...";
  2975. next;
  2976. mes "[Herico]";
  2977. mes "Okay, tell me who he is.";
  2978. next;
  2979. mes "["+strcharinfo(0)+"]";
  2980. mes "Mr. President.....!";
  2981. mes "Mr. President must be the one who can help us.";
  2982. next;
  2983. mes "[Herico]";
  2984. mes "You mean Karl...something something?";
  2985. mes "I may well say that Rekenber owns this country.";
  2986. mes "I don't think that he has not been influenced by them.";
  2987. next;
  2988. mes "["+strcharinfo(0)+"]";
  2989. mes "No, Mr. President, who I know,";
  2990. mes "has been trying to free this country from Rekenber.";
  2991. mes "Even if he was frustrated by a ridiculous reason at the last time,";
  2992. mes "I believe that he has not given up in his hope.";
  2993. next;
  2994. mes "[Herico]";
  2995. mes "Hmm...I see. Then I must count on your word.";
  2996. mes "I am giving the research data back to you,";
  2997. mes "so please bring it to Mr. President.";
  2998. mes "Let's see how well he can handle it.";
  2999. mes "I appreciate you for doing everything for me so far,";
  3000. mes "I really appreciate it.";
  3001. set hg_tre,56;
  3002. getitem 7342,1;
  3003. close2;
  3004. cutin "",255;
  3005. end;
  3006. }
  3007. mes "["+strcharinfo(0)+"]";
  3008. mes "Umm...no, I don't think that I know anyone.";
  3009. next;
  3010. mes "[Herico]";
  3011. mes "Oh...okay. Hmm...we certainly need someone";
  3012. mes "with a power who can stop them permanently.";
  3013. mes "Why don't you go to different cities and find the one";
  3014. mes "who can help us? I am pretty sure that";
  3015. mes "you will find one.";
  3016. close2;
  3017. cutin "",255;
  3018. end;
  3019. }
  3020. else
  3021. {
  3022. if(countitem(7342))
  3023. {
  3024. mes "[Herico]";
  3025. mes "Why are you still here?";
  3026. mes "That research data will aid a great help to Mr. President.";
  3027. mes "Please deliver it to him as soon as you can.";
  3028. close2;
  3029. cutin "",255;
  3030. end;
  3031. }
  3032. else
  3033. {
  3034. mes "[Herico]";
  3035. mes "Hey, welcome back.";
  3036. next;
  3037. switch( select( "I brought Handcuffs","Regarding Sage Varmunt's documents" ) )
  3038. {
  3039. case 1:
  3040. mes "[Herico]";
  3041. mes "I am willing to exchange 1 of level 4 food with 100 Handcuffs.";
  3042. next;
  3043. switch( select( "Exchange.","Cancel." ) )
  3044. {
  3045. case 1:
  3046. if(countitem(7345) > 99) //Handcuffs
  3047. {
  3048. mes "[Herico]";
  3049. mes "There you go, thank you for your trouble.";
  3050. delitem 7345,100; //Handcuffs
  3051. switch(rand(1,6))
  3052. {
  3053. case 1:
  3054. getitem 12044,1; //Herb Marinade Beef
  3055. break;
  3056. case 2:
  3057. getitem 12049,1; //Morroc Fruit Wine
  3058. break;
  3059. case 3:
  3060. getitem 12059,1; //Lutie Cold Noodle
  3061. break;
  3062. case 4:
  3063. getitem 12064,1; //Cream Sandwich
  3064. break;
  3065. case 5:
  3066. getitem 12069,1; //Steamed Ancient Lips
  3067. break;
  3068. case 6:
  3069. getitem 12054,1; //Seasoned Jellyfish
  3070. break;
  3071. }
  3072. close2;
  3073. cutin "",255;
  3074. end;
  3075. }
  3076. else
  3077. {
  3078. mes "[Herico]";
  3079. mes "I don't think that you have brought me 100 Handcuffs.";
  3080. close2;
  3081. cutin "",255;
  3082. end;
  3083. }
  3084. break;
  3085. case 2:
  3086. break;
  3087. }
  3088. close2;
  3089. cutin "",255;
  3090. end;
  3091. break;
  3092. case 2:
  3093. mes "[Herico]";
  3094. mes "When I checked the research data that you have brought to me,";
  3095. mes "it seemed that Sage Varmunt wrote his documents in cipher,";
  3096. mes "so they could not decode them.";
  3097. mes "That explains why they have been obsessed";
  3098. mes "with bionic researches to figure out on their own.";
  3099. close2;
  3100. cutin "",255;
  3101. end;
  3102. break;
  3103. }
  3104. }
  3105. }
  3106. cutin "",255;
  3107. end;
  3108. }
  3109. lhz_in03,39,44,3 script Enquro Carson 97,{
  3110. if(hg_tre < 45)
  3111. {
  3112. mes "[Enquro Carson]";
  3113. mes "Hello, everyone. This is Enquro Carson";
  3114. mes "from Light News.";
  3115. next;
  3116. mes "[Enquro Carson]";
  3117. mes "People want to hear prompt and accurate news.";
  3118. mes "I feel proud of myself as a news reporter";
  3119. mes "especially when people are astonished by the news";
  3120. mes "which I am delivering to them.";
  3121. close;
  3122. }
  3123. else if(hg_tre == 45)
  3124. {
  3125. mes "[Enquro Carson]";
  3126. mes "Hello, everyone. This is Enquro Carson";
  3127. mes "from Light News.";
  3128. next;
  3129. mes "[Enquro Carson]";
  3130. mes "People want to hear prompt and accurate news.";
  3131. mes "I feel proud of myself as a news reporter";
  3132. mes "especially when people are astonished by the news";
  3133. mes "which I am delivering to them.";
  3134. next;
  3135. switch( select( "Mercenary Rebellion","News reporter job" ) )
  3136. {
  3137. case 1:
  3138. mes "[Enquro Carson]";
  3139. mes "Hmm...Mercenary Rebellion...?";
  3140. mes "It happened pretty long time ago.";
  3141. mes "Mercenary soldiers lost their jobs";
  3142. mes "after guardians were invented.";
  3143. mes "And they insisted their social security";
  3144. mes "through a violent method, so the government had to stop them with force.";
  3145. next;
  3146. mes "["+strcharinfo(0)+"]";
  3147. mes "Do you know any survivor of Mercenary Rebellion?";
  3148. next;
  3149. mes "[Enquro Carson]";
  3150. mes "Welll...I was not assigned to the case,";
  3151. mes "and the news reporter who kept the coverage of the case";
  3152. mes "retired long time ago...";
  3153. mes "Oh, I think that I can check";
  3154. mes "if he has left any documents about the rebellion.";
  3155. mes "Give me a moment.";
  3156. next;
  3157. mes "- *Rummage Rummage* -";
  3158. mes "- *Rummage Rummage* -";
  3159. mes "- *Rummage Rummage* -";
  3160. next;
  3161. mes "[Enquro Carson]";
  3162. mes "Oh! I found it.";
  3163. next;
  3164. mes "[Enquro Carson]";
  3165. mes "Mr. Balparan, yes, he is the news reporter,";
  3166. mes "must be greatly intrigued by the rebellion.";
  3167. mes "According to this documents, he tried to";
  3168. mes "contact with the rebellion survivors";
  3169. mes "after the rebellion ended in failure.";
  3170. next;
  3171. mes "["+strcharinfo(0)+"]";
  3172. mes "Can you tell me the survivors' locations?";
  3173. next;
  3174. mes "[Enquro Carson]";
  3175. mes "Well, I am not supposed to release";
  3176. mes "any kind of personal information to outside.";
  3177. mes "Hmm...but it happened a long time ago, and";
  3178. mes "I don't know if they are still alive or not...";
  3179. next;
  3180. mes "["+strcharinfo(0)+"]";
  3181. mes "Thank you so much!";
  3182. next;
  3183. mes "[Enquro Carson]";
  3184. mes "Wait, wait, I didn't say that I would release their information yet.";
  3185. mes "Actually my motto is that";
  3186. mes "\"^3131FFEvery bit of information must be shared^000000\".";
  3187. next;
  3188. mes "[Enquro Carson]";
  3189. mes "I hope that you are willing to share any information";
  3190. mes "that you will find from the survivors with me.";
  3191. mes "Oh yes, do you know what? \"Commutative contract\".";
  3192. next;
  3193. mes "[Enquro Carson]";
  3194. mes "I heard of a private pub in Morroc,";
  3195. mes "a city of Rune-Midgarts Kingdom";
  3196. mes "that is not open to the public.";
  3197. mes "People keep talking about the pub's best drink,";
  3198. mes "and I wonder how delicious the drink will be.";
  3199. mes "Can you please get me the drink? Hahaha, thanks!";
  3200. set hg_tre,46;
  3201. close;
  3202. break;
  3203. case 2:
  3204. mes "[Enquro Carson]";
  3205. mes ".......Hmmm...Hmmm...Hmmm.";
  3206. next;
  3207. mes "- Enquro Carson looks you up and down with squinting his eyes. -";
  3208. next;
  3209. mes "[Enquro Carson]";
  3210. mes "You are not saying that you want to be a news reporter, are you?";
  3211. close;
  3212. break;
  3213. }
  3214. }
  3215. else if(hg_tre == 46)
  3216. {
  3217. if(!countitem(12112) || !countitem(12113))
  3218. {
  3219. mes "[Enquro Carson]";
  3220. mes "I heard of a private pub in Morroc,";
  3221. mes "a city of Rune-Midgarts Kingdom";
  3222. mes "that is not open to the public.";
  3223. mes "People keep talking about the pub's best drink,";
  3224. mes "and I wonder how delicious the drink will be.";
  3225. mes "Can you please get me the drink? Hahaha, thanks!";
  3226. close;
  3227. }
  3228. else
  3229. {
  3230. mes "[Enquro Carson]";
  3231. mes "Wow, this is that famous drink!";
  3232. mes "Let's see...*Gulp*";
  3233. next;
  3234. emotion e_no1;
  3235. mes "[Enquro Carson]";
  3236. mes "Wow! This is awsome!";
  3237. mes "It is as delicious as I heard!";
  3238. mes "Its taste is still lingering on my tongue,";
  3239. mes "and it is like Wow!";
  3240. next;
  3241. mes "[Enquro Carson]";
  3242. mes "Anyways, according to Mr. Balparan's documents,";
  3243. mes "errr....yes, this must be the name of the last mercenary soldier.";
  3244. mes "Mr. Balparan contacted with";
  3245. mes "^3131FFWintzil Trony^000000,";
  3246. mes "the last mercenary soldier for the last time in...";
  3247. mes "^FF0000Hugel^000000. Wait, Hugel?";
  3248. mes "Isn't that the small country at the corner of Schwaltzvalt Republic?";
  3249. next;
  3250. mes "["+strcharinfo(0)+"]";
  3251. mes "What? Hugel?";
  3252. next;
  3253. mes "[Enquro Carson]";
  3254. mes "Previously, it was very difficult to get to Hugel";
  3255. mes "because there was no safe route.";
  3256. mes "Basically, the village was like an island within the continent,";
  3257. mes "but ever since an airport was built there,";
  3258. mes "the village is now having its period of prosperity.";
  3259. next;
  3260. mes "[Enquro Carson]";
  3261. mes "You are lucky, you know that?";
  3262. mes "Mr. Balparan gave up on meeting with the mercenary soldier";
  3263. mes "in Hugel because it was too tough to just get there.";
  3264. mes "But you, all you need to do is just getting on to the airship.";
  3265. next;
  3266. mes "[Enquro Carson]";
  3267. mes "Oh, by the way, I hope that you will keep";
  3268. mes "this secret between you and me.";
  3269. mes "I released the personal information at my discretion,";
  3270. mes "and I know that I am not allowed to do that. Hehe.";
  3271. emotion e_gg;
  3272. set hg_tre,47;
  3273. delitem 12112,1; //Tropical Sograt
  3274. delitem 12113,1; //Vermilion on the Beach
  3275. close;
  3276. }
  3277. }
  3278. else if(hg_tre == 47)
  3279. {
  3280. mes "[Enquro Carson]";
  3281. mes "Just get on to the airship and go to Hugel.";
  3282. mes "Hopefully you will meet with ^3131FFWintzil Trony^000000";
  3283. mes "or his son...or something.";
  3284. mes "Oh, be careful not to provoke him though.";
  3285. mes "He used to be a mercenary soldier, and they were famed for their violence.";
  3286. close;
  3287. }
  3288. else
  3289. {
  3290. mes "[Enquro Carson]";
  3291. mes "This is very shameful for me to confess,";
  3292. mes "but I tend to make lots and lots of spelling mistakes.";
  3293. mes "Yeah, I know, it is a shame.";
  3294. close;
  3295. }
  3296. }
  3297. hu_in01,310,380,5 script Girl#hugel 891,{
  3298. if(hg_tre < 47)
  3299. {
  3300. mes "[Girl]";
  3301. mes "Bah, I am bored.";
  3302. close;
  3303. }
  3304. else if(hg_tre == 47)
  3305. {
  3306. mes "[Girl]";
  3307. mes "Hehe...are you from another city?";
  3308. mes "Heheh.";
  3309. next;
  3310. mes "["+strcharinfo(0)+"]";
  3311. mes "Hey, little lady?";
  3312. mes "By any chance, do you know a man named \"Wintzil Trony\"?";
  3313. next;
  3314. mes "[Girl]";
  3315. mes "There is no man named Wintzil Trony.";
  3316. next;
  3317. mes "["+strcharinfo(0)+"]";
  3318. mes "Huh?";
  3319. next;
  3320. mes "[Girl]";
  3321. mes "I am the Wintzil Trony.";
  3322. mes "I am a girl, not a man.";
  3323. next;
  3324. mes "["+strcharinfo(0)+"]";
  3325. mes "...............................................................................................................";
  3326. next;
  3327. mes "["+strcharinfo(0)+"]";
  3328. mes "(^3131FFOh dear Odin, am I on a test?";
  3329. mes "Or are you trying to make sure that I still have a good memory?";
  3330. mes "How could...how could...how could this little child";
  3331. mes "is the last mercenary soldier?! This is absurd!)";
  3332. next;
  3333. mes "["+strcharinfo(0)+"]";
  3334. mes "Well...lady,";
  3335. next;
  3336. mes "["+strcharinfo(0)+"]";
  3337. mes "Are you sure that you are the last mer....no, no.";
  3338. mes "Then do you have any family member who shares the same name as yours?";
  3339. mes "Like your father, for instance.";
  3340. next;
  3341. mes "[Wintzil Trony]";
  3342. mes "I said, I am the only Wintzil Trony in my family.";
  3343. mes "And I don't have a father.";
  3344. mes "My mom is out of Hugel to sell Hugel's principal products.";
  3345. next;
  3346. mes "["+strcharinfo(0)+"]";
  3347. mes "Did...did your father pass away?";
  3348. next;
  3349. mes "[Wintzil Trony]";
  3350. mes "I can't help it. He was too old.";
  3351. next;
  3352. mes "["+strcharinfo(0)+"]";
  3353. mes "Well...do you remember what your father";
  3354. mes "used to do when he was alive?";
  3355. next;
  3356. mes "[Wintzil Trony]";
  3357. mes "My father sowed seeds.";
  3358. next;
  3359. mes "["+strcharinfo(0)+"]";
  3360. mes "(^3131FFGosh, she is not helping! This is not good!^000000)";
  3361. next;
  3362. mes "["+strcharinfo(0)+"]";
  3363. mes "Well, lady, I think that people usually";
  3364. mes "say \"cultivate a field\" instead of saying \"sowing seeds\".";
  3365. mes "Did you know that?";
  3366. next;
  3367. mes "[Wintzil Trony]";
  3368. mes "^3131FFBut my father had only one arm,";
  3369. mes "so he couldn't do such a hard work like cultivating a field.^000000";
  3370. mes "But, it was alright. I could help him because I am strong enough.";
  3371. mes "I cultivated fields with my mom and my father.";
  3372. mes "Do you want to know how strong I am? Look at this! Yap!";
  3373. next;
  3374. mes "["+strcharinfo(0)+"]";
  3375. mes ".................!";
  3376. next;
  3377. mes "["+strcharinfo(0)+"]";
  3378. mes "Umm...lady, can you show me your father's picture";
  3379. mes "or something that used to belong to him?";
  3380. next;
  3381. mes "[Wintzil Trony]";
  3382. mes "Beh~ You are just like the guy who came by a long time ago.";
  3383. mes "He kept asking me things over and over again,";
  3384. mes "then he became upset and left.";
  3385. next;
  3386. mes "["+strcharinfo(0)+"]";
  3387. mes "(He might be the news reporter from the Light News.)";
  3388. next;
  3389. mes "[Wintzil Trony]";
  3390. mes "My father was a farmer. That's all I can say.";
  3391. mes "Beeeeh~";
  3392. next;
  3393. mes "[Wintzil Trony]";
  3394. mes "I am living in a house that is pretty empty.";
  3395. mes "All my father left to us is the shelf at the upstairs.";
  3396. next;
  3397. mes "["+strcharinfo(0)+"]";
  3398. mes "Do you mind if I take a look at your father's shelf?";
  3399. next;
  3400. mes "[Wintzil Trony]";
  3401. mes "Sure!";
  3402. mes "It is filled with books, and they don't look that interesting.";
  3403. mes "But, can you be careful to treat the shelf? It is a keepsake from my father.";
  3404. set hg_tre,48;
  3405. close;
  3406. }
  3407. else if(hg_tre > 48)
  3408. {
  3409. mes "[Wintzil Trony]";
  3410. mes "I am bored and bored! When is my mom coming back?";
  3411. close;
  3412. }
  3413. else
  3414. {
  3415. mes "[Wintzil Trony]";
  3416. mes "If you promise me that you will not break it,";
  3417. mes "you can take a look at the shelf.";
  3418. close;
  3419. }
  3420. }
  3421. hu_in01,317,312,0 script Book 111,{
  3422. cutin "hg_book.bmp",2;
  3423. if(hg_tre > 47)
  3424. {
  3425. mes "- You picked up a very thick book. -";
  3426. mes "- You opened the book and found out -";
  3427. mes "- that there were a small book hidden behind.-";
  3428. next;
  3429. switch( select( "Read the small book.","Leave it alone." ) )
  3430. {
  3431. case 1:
  3432. mes "- You picked up the small book. -";
  3433. mes "- The book owner must want to -";
  3434. mes "- keep it secret. -";
  3435. next;
  3436. set @whilevar,1;
  3437. while(@whilevar)
  3438. {
  3439. switch( select( "Page 1","Page 2","Page 3","Page 4","Page 5","Page 6","Page 7","Page 8","Page 9","Stop Reading." ) )
  3440. {
  3441. case 1:
  3442. mes "- You started reading the 1st page of the book. -";
  3443. next;
  3444. mes "Date: **month **day";
  3445. mes "I was told that Rekenber succeeded";
  3446. mes "in creating a type of machine called ^FF0000Guardian^000000.";
  3447. mes "I have a bad feeling about that, so I decided to write a journal";
  3448. mes "starting from today and keep everything in record.";
  3449. mes " ";
  3450. mes "\"^FF0000Guardian^000000\" is an android";
  3451. mes "that was created based on the idea of \"^3131FFGiantes^000000\",";
  3452. mes "the giant tribe that was said to live in an ancient age.";
  3453. mes "It is memorized with various commands,";
  3454. mes "so it is said to handle difficult things for humans as protecting";
  3455. mes "important facilities and such.";
  3456. mes " ";
  3457. mes "However, those things are our job, the mercenary soldiers' job.";
  3458. mes "Mercenary soldier groups in many areas";
  3459. mes "are already agitated by the news of the Guardian creation.";
  3460. mes "I am worried what is going to happen to us.";
  3461. next;
  3462. mes "...............................";
  3463. mes "...............................";
  3464. mes "...............................";
  3465. next;
  3466. break;
  3467. case 2:
  3468. mes "- You started reading the 2nd page of the book. -";
  3469. next;
  3470. mes "Date: **month **day";
  3471. mes "Everybody in this place seems to be very confused and upset as well as me.";
  3472. mes "I made a stupid mistake to slip on one of the stairs";
  3473. mes "while absent-mindedly walking down. I really need to straighten myself out.";
  3474. next;
  3475. mes "...............................";
  3476. mes "...............................";
  3477. mes "...............................";
  3478. next;
  3479. break;
  3480. case 3:
  3481. mes "- You started reading the 3rd page of the book. -";
  3482. next;
  3483. mes "Date: **month **day";
  3484. mes "Today, we, \"Republic Garrison\",";
  3485. mes "were introduced to ^3131FF2 Guardians.";
  3486. mes "Those machines joined us for their test operation^000000.";
  3487. mes "Everyone seemed to be intimidated by their big and heavy frames.";
  3488. mes "I thought that these machines were supposed to aid humans in doing";
  3489. mes "hard works. But it doesn't seem to be true.";
  3490. mes "To me, they are nothing but \"^FF0000weapons of mass destruction^000000\".";
  3491. mes "Perhaps, they might be intended to be that way from the beginning.";
  3492. mes " ";
  3493. mes "What is going to be next after we finish testing the machines?";
  3494. mes "No matter how bad other people criticize us for being greedy toward money,";
  3495. mes "we always take pride in what we are doing, and we always do our best.";
  3496. mes "We must try our best to do our job, otherwise we will be dead right away.";
  3497. mes "But, now, we are losing our place to the lifeless machines.";
  3498. mes "Many people have quit this job after the machines were introduced.";
  3499. mes "I must admit that I am also being shaken by the thought.";
  3500. mes " ";
  3501. mes "Bah, god damn you, Rekenber! You just have created the worst invention in history!";
  3502. next;
  3503. mes "...............................";
  3504. mes "...............................";
  3505. mes "...............................";
  3506. next;
  3507. break;
  3508. case 4:
  3509. mes "- You started reading the 4th page of the book. -";
  3510. next;
  3511. mes "Date: **month **day";
  3512. mes "No one wouldn't know how boring it is to mount guard with a machine.";
  3513. next;
  3514. mes "...............................";
  3515. mes "...............................";
  3516. mes "...............................";
  3517. next;
  3518. break;
  3519. case 5:
  3520. mes "- You started reading the 5th page of the book. -";
  3521. next;
  3522. mes "Date: **month **day";
  3523. mes "Damn it! Finally it happened today!";
  3524. mes "Today, our troops was in total disorder.";
  3525. mes "One of the guardians caused an error and brought havoc.";
  3526. mes "While we were terrified and didn't know what to do, that broken guardian";
  3527. mes "crushed the commander of 'Blade Canine Mercenary' to death.";
  3528. mes " ";
  3529. mes "I can't remember how we could regain control over the broken guardian.";
  3530. mes "My mind is still baffled for the fact that that machine actually killed an innocent guy as I was kind of worried about.";
  3531. mes "Many people were dispatched from Rekenber to investigate this matter, so hopefully they will figure out";
  3532. mes "what the hell was wrong with that machine.";
  3533. mes "But, it is not going to change the fact that one of our comrade was taken his life by that merciless machine,";
  3534. mes "and no once can replace his place for his family.";
  3535. next;
  3536. mes "...............................";
  3537. mes "...............................";
  3538. mes "...............................";
  3539. next;
  3540. break;
  3541. case 6:
  3542. mes "- You started reading the 6th page of the book. -";
  3543. next;
  3544. mes "Date: **month **day";
  3545. mes "We received a message from upper management.";
  3546. mes "\"^3131FFKeep our mouth from spreading the story to outside.^000000\", that's the content of message.";
  3547. mes "Rekenber must have bribed the upper management of our troops with money.";
  3548. mes "Otherwise, why would they want us to keep our mouth sealed about a such shocking incident?";
  3549. mes "We, angry mercenary soldiers burst into rage right after the morning session was over.";
  3550. mes " ";
  3551. mes "We went ahead and spread the story about the shocking incident to every mercenary troops.";
  3552. mes "And then we destroyed every guardian which we found in hangars.";
  3553. mes "The sounds of hammering metal and sirens were echoing everywhere, everywhere you went.";
  3554. mes " ";
  3555. mes "...We took refuge in a safe place out of our unit because of what happened.";
  3556. mes "We are planning to assert our social security to the public and inform the public with";
  3557. mes "the danger of the guardians and the negligence of the government and Rekenber toward the incident.";
  3558. mes "Our leader told us that he has sent out letters to every mercenary troop";
  3559. mes "to encourage them to participate in what we are trying to do.";
  3560. mes " ";
  3561. mes "I feel like...that I have just turn into a no-way-out.";
  3562. mes "I am facing my future with a deep sense of gloom.";
  3563. next;
  3564. mes "- You found a folded note between the pages that you were reading. -";
  3565. next;
  3566. switch( select( "Check the note.","Read the next page." ) )
  3567. {
  3568. case 1:
  3569. next;
  3570. mes "^3131FF.........................^000000";
  3571. next;
  3572. mes "^3131FF...I am so sorry for hearing such devastating news and for your loss.";
  3573. mes "Every member of our troops are already aware of the shocking incident,";
  3574. mes "and all of us are uncontrollably enraged.";
  3575. mes "The government has been bribed ";
  3576. mes "with Rekenber's filthy money and has become nothing but a puppet.";
  3577. mes "We must take control over our life once again. Our future depends on us.";
  3578. mes "We will join you, 'Blade Canine Mercenary' to fight for our rights.^000000";
  3579. next;
  3580. mes "^3131FF.........................^000000";
  3581. next;
  3582. break;
  3583. case 2:
  3584. break;
  3585. }
  3586. break;
  3587. case 7:
  3588. mes "- You started reading the 7th page.-";
  3589. next;
  3590. mes "Date: **month **day";
  3591. mes "Our firm will was not enough.";
  3592. mes "Our desperate effort was not enough!";
  3593. mes "Many mercenary groups joined us to fight with the government and Rekenber.";
  3594. mes "But we were too weak to compete with their invincible guardians. We were literally swept away.";
  3595. mes "They were quicker than we expected in taking action, and lines and lines of guardians were coming after us.";
  3596. mes "There was nothing that we could do. We met with a disastrous defeat in the battle with guardians.";
  3597. mes " ";
  3598. mes "Everybody is still in shock, but we can't give up now.";
  3599. mes "I think that we are going to visit a house of a sage called \"Varmunt\" early in the morning.";
  3600. mes "I don't know why, but it seems that the sage is against the use of guardians.";
  3601. mes "People say that his mansion is rather like a fortress.";
  3602. mes "I also don't know why someone would want to build his house";
  3603. mes "as strong as a fortress. Regardless, I am pretty sure that his support will be a great help for us.";
  3604. mes "";
  3605. mes "It was a really tiring day today. It was also a very chaotic day.";
  3606. mes "To be honest, I don't know what is going to happen now.";
  3607. mes "I am scared if I would die helplessly. I am scared and depressed.";
  3608. mes "Why must this happen to us, and what have we done to deserve such a horrible treatment?";
  3609. next;
  3610. mes "...............................";
  3611. mes "...............................";
  3612. mes "...............................";
  3613. next;
  3614. break;
  3615. case 8:
  3616. mes "- You started reading the 8th page. -";
  3617. next;
  3618. mes "Date: **month **day";
  3619. mes "Our leader became desperate, so he sent a request to Schwaltzvalt Republic for ^3131FFa cease-fire agreement^000000.";
  3620. mes "I guess that he was frightened by guardians around the Varmunt mansion.";
  3621. mes "Sadly, Schwaltzvalt Republic declined our request without hesitation.";
  3622. mes "They stated through their reponse that ^FF0000they would not tolerate this kind of unacceptable rebellion by any means,";
  3623. mes "and thus, they would take strong action against the rebellion this time.^000000.";
  3624. mes "I guess that the government is determined to eliminate us, the mercenary soldiers through this event.";
  3625. mes "People now started showing their resentment toward us, who brought disorder to their country.";
  3626. mes "This is not right. Something has went wrong. We just wanted the government to secure our lives, that was all.";
  3627. mes "Since we were declined for a cease-fire agreement, we are planning to hold the last fight tomorrow in this place.";
  3628. next;
  3629. mes "...............................";
  3630. mes "...............................";
  3631. mes "...............................";
  3632. next;
  3633. break;
  3634. case 9:
  3635. mes "- You started reading the 9th page. -";
  3636. next;
  3637. mes "Date: **month **day";
  3638. mes "It has been a while since I wrote a journal last time.";
  3639. mes "I am in Hugel, a small town at the border of Schwaltzvalt Republic.";
  3640. mes "Because of the locational penalty, people of this town seldom see outsiders, and if they see one, they treate them warmheartedly.";
  3641. mes "Although I didn't have a time to write a journal that time, the last fight in the Varmunt mansion turned out to be our miserable defeat...as I was worried.";
  3642. mes "I was told that Sage Varmunt disappeared after the fight, and all of his documents were taken by Rekenber.";
  3643. mes "I am afraid that they might create a more powerful version of the existing guardian by using his documents.";
  3644. mes " ";
  3645. mes "I lost one arm during the last fight, and I barely escaped to Hugel.";
  3646. mes "I feel so lucky to be in Hugel, because when I arrived, I was a total mess with only one arm,";
  3647. mes "but the people in this town did not ask me anything but welcomed me.";
  3648. mes " ";
  3649. mes "I have nowhere to go any longer. I am planning to live my life here as long as nothing happens soon.";
  3650. mes " ";
  3651. mes "My arm is throbbing with pain again. The history of mercenary soldiers ended, and I need to rest.";
  3652. mes "I hope that this will be the last page of my journal.";
  3653. if(hg_tre == 48) set hg_tre,49;
  3654. next;
  3655. mes "- The journal was ended at the page. -";
  3656. next;
  3657. break;
  3658. case 10:
  3659. set @whilevar,0;
  3660. mes "- You closed the book. -";
  3661. close2;
  3662. cutin "",255;
  3663. end;
  3664. break;
  3665. }
  3666. }
  3667. break;
  3668. case 2:
  3669. mes "- You closed the book. -";
  3670. close2;
  3671. cutin "",255;
  3672. end;
  3673. break;
  3674. }
  3675. }
  3676. }
  3677. einbech,208,124,3 script Bomb Maker 851,{
  3678. if(hg_tre == 54)
  3679. {
  3680. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  3681. mes "[Boomer]";
  3682. mes "Hey, you look pretty heavy, huh?";
  3683. mes "Do you want me to help you?";
  3684. close;
  3685. }
  3686. mes "[Boomer]";
  3687. mes "Hey, what's up?";
  3688. mes "I am a professional Marine Sphere Bottle maker.";
  3689. mes "You can call me Boomer.";
  3690. next;
  3691. switch( select( "Buy Marine Sphere Bottle.","End conversation." ) )
  3692. {
  3693. case 1:
  3694. mes "[Boomer]";
  3695. mes "Heh, you want my Marine Sphere Bottles, huh?";
  3696. mes "You know, my bomb never fail to blow things away.";
  3697. mes "Do you want to cut a tunnel?";
  3698. mes "You've got the right choice for the bomb here!";
  3699. next;
  3700. mes "[Boomer]";
  3701. mes "One Marine Sphere Bottle is 3,000 zeny.";
  3702. mes "You must understand that I am providing the bomb at such a low price";
  3703. mes "considering its amazing performance!";
  3704. mes "You will regret if you miss this chance. Hahaha!";
  3705. next;
  3706. switch( select( "Buy.","Cancel." ) )
  3707. {
  3708. case 1:
  3709. if(Zeny < 3000)
  3710. {
  3711. mes "[Boomer]";
  3712. mes "Errr...You must have been so hurry to carry your wallet with you.";
  3713. close;
  3714. }
  3715. mes "[Boomer]";
  3716. mes "Just make sure that you are not going to";
  3717. mes "blow yourself away with this bomb, hahah!";
  3718. set Zeny,Zeny-3000;
  3719. getitem 7138,1; //Marine Sphere Bottle
  3720. close;
  3721. break;
  3722. case 2:
  3723. mes "[Boomer]";
  3724. mes "I believe that you will end up coming back to me. Heheh.";
  3725. close;
  3726. break;
  3727. }
  3728. break;
  3729. case 2:
  3730. mes "[Boomer]";
  3731. mes "Boom! Don't you need a bomb? Boom!";
  3732. close;
  3733. break;
  3734. }
  3735. }
  3736. else
  3737. {
  3738. mes "[Boomer]";
  3739. mes "Hey, what's up?";
  3740. mes "I am a professional Marine Sphere Bottle maker.";
  3741. mes "You can call me Boomer.";
  3742. close;
  3743. }
  3744. }
  3745. hu_fild06,168,359,3 script Moks Mushrooms#Mush1 111,{
  3746. if(hg_tre > 9 && hg_tre < 15)
  3747. {
  3748. mes "- You found mushrooms that is as big as your palm. -";
  3749. next;
  3750. switch( select( "Gather them.","Pass." ) )
  3751. {
  3752. case 1:
  3753. mes "- You decided to gather the mushrooms. -";
  3754. next;
  3755. mes "- *Snip Snip* -";
  3756. next;
  3757. mes "- *Snip Snip* -";
  3758. mes "- *Snip Snip* -";
  3759. next;
  3760. mes "- *Snip Snip* -";
  3761. mes "- *Snip Snip* -";
  3762. mes "- *Snip Snip* -";
  3763. specialeffect2 EF_CONE;
  3764. next;
  3765. if(rand(1,5) > 4)
  3766. {
  3767. mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
  3768. specialeffect2 EF_STUNATTACK;
  3769. close;
  3770. }
  3771. mes "- You have successfully gathered mushrooms. -";
  3772. specialeffect2 EF_VALLENTINE2;
  3773. set hg_tre,hg_tre+1;
  3774. if(hg_tre == 11)
  3775. mes "Collected Moks Mushroom Solution: 1ea ";
  3776. else if(hg_tre == 12)
  3777. mes "Collected Moks Mushroom Solution: 2ea ";
  3778. else if(hg_tre == 13)
  3779. mes "Collected Moks Mushroom Solution: 3ea ";
  3780. else if(hg_tre == 14)
  3781. mes "Collected Moks Mushroom Solution: 4ea ";
  3782. else if(hg_tre == 15)
  3783. mes "Collected Moks Mushroom Solution: 5ea ";
  3784. initnpctimer;
  3785. disablenpc "Moks Mushroom#Mush1";
  3786. close;
  3787. break;
  3788. case 2:
  3789. mes "- You decided to pass by them. -";
  3790. close;
  3791. break;
  3792. }
  3793. }
  3794. else if(hg_tre == 15)
  3795. {
  3796. mes "["+strcharinfo(0)+"]";
  3797. mes "I think that this will do.";
  3798. close;
  3799. }
  3800. OnTimer20000:
  3801. enablenpc "Moks Mushroom#Mush1";
  3802. stopnpctimer;
  3803. end;
  3804. }
  3805. hu_fild06,194,341,3 script Moks Mushrooms#Mush2 111,{
  3806. if(hg_tre > 9 && hg_tre < 15)
  3807. {
  3808. mes "- You found mushrooms that is as big as your palm. -";
  3809. next;
  3810. switch( select( "Gather them.","Pass." ) )
  3811. {
  3812. case 1:
  3813. mes "- You decided to gather the mushrooms. -";
  3814. next;
  3815. mes "- *Snip Snip* -";
  3816. next;
  3817. mes "- *Snip Snip* -";
  3818. mes "- *Snip Snip* -";
  3819. next;
  3820. mes "- *Snip Snip* -";
  3821. mes "- *Snip Snip* -";
  3822. mes "- *Snip Snip* -";
  3823. specialeffect2 EF_CONE;
  3824. next;
  3825. if(rand(1,5) > 4)
  3826. {
  3827. mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
  3828. specialeffect2 EF_STUNATTACK;
  3829. close;
  3830. }
  3831. mes "- You have successfully gathered mushrooms. -";
  3832. specialeffect2 EF_VALLENTINE2;
  3833. set hg_tre,hg_tre+1;
  3834. if(hg_tre == 11)
  3835. mes "Collected Moks Mushroom Solution: 1ea ";
  3836. else if(hg_tre == 12)
  3837. mes "Collected Moks Mushroom Solution: 2ea ";
  3838. else if(hg_tre == 13)
  3839. mes "Collected Moks Mushroom Solution: 3ea ";
  3840. else if(hg_tre == 14)
  3841. mes "Collected Moks Mushroom Solution: 4ea ";
  3842. else if(hg_tre == 15)
  3843. mes "Collected Moks Mushroom Solution: 5ea ";
  3844. initnpctimer;
  3845. disablenpc "Moks Mushroom#Mush2";
  3846. close;
  3847. break;
  3848. case 2:
  3849. mes "- You decided to pass by them. -";
  3850. close;
  3851. break;
  3852. }
  3853. }
  3854. else if(hg_tre == 15)
  3855. {
  3856. mes "["+strcharinfo(0)+"]";
  3857. mes "I think that this will do.";
  3858. close;
  3859. }
  3860. OnTimer20000:
  3861. enablenpc "Moks Mushroom#Mush2";
  3862. stopnpctimer;
  3863. end;
  3864. }
  3865. hu_fild06,198,339,3 script Moks Mushrooms#Mush3 111,{
  3866. if(hg_tre > 9 && hg_tre < 15)
  3867. {
  3868. mes "- You found mushrooms that is as big as your palm. -";
  3869. next;
  3870. switch( select( "Gather them.","Pass." ) )
  3871. {
  3872. case 1:
  3873. mes "- You decided to gather the mushrooms. -";
  3874. next;
  3875. mes "- *Snip Snip* -";
  3876. next;
  3877. mes "- *Snip Snip* -";
  3878. mes "- *Snip Snip* -";
  3879. next;
  3880. mes "- *Snip Snip* -";
  3881. mes "- *Snip Snip* -";
  3882. mes "- *Snip Snip* -";
  3883. specialeffect2 EF_CONE;
  3884. next;
  3885. if(rand(1,5) > 4)
  3886. {
  3887. mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
  3888. specialeffect2 EF_STUNATTACK;
  3889. close;
  3890. }
  3891. mes "- You have successfully gathered mushrooms. -";
  3892. specialeffect2 EF_VALLENTINE2;
  3893. set hg_tre,hg_tre+1;
  3894. if(hg_tre == 11)
  3895. mes "Collected Moks Mushroom Solution: 1ea ";
  3896. else if(hg_tre == 12)
  3897. mes "Collected Moks Mushroom Solution: 2ea ";
  3898. else if(hg_tre == 13)
  3899. mes "Collected Moks Mushroom Solution: 3ea ";
  3900. else if(hg_tre == 14)
  3901. mes "Collected Moks Mushroom Solution: 4ea ";
  3902. else if(hg_tre == 15)
  3903. mes "Collected Moks Mushroom Solution: 5ea ";
  3904. initnpctimer;
  3905. disablenpc "Moks Mushroom#Mush3";
  3906. close;
  3907. break;
  3908. case 2:
  3909. mes "- You decided to pass by them. -";
  3910. close;
  3911. break;
  3912. }
  3913. }
  3914. else if(hg_tre == 15)
  3915. {
  3916. mes "["+strcharinfo(0)+"]";
  3917. mes "I think that this will do.";
  3918. close;
  3919. }
  3920. OnTimer20000:
  3921. enablenpc "Moks Mushroom#Mush3";
  3922. stopnpctimer;
  3923. end;
  3924. }
  3925. hugel,209,163,3 script Clam#C1 111,{
  3926. if(hg_tre > 19 && hg_tre < 25)
  3927. {
  3928. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  3929. next;
  3930. switch( select( "Gather them.","Pass." ) )
  3931. {
  3932. case 1:
  3933. mes "- You started opening clam shells to gather Clam Flesh.-";
  3934. next;
  3935. mes "- *Snip Snip* -";
  3936. next;
  3937. mes "- *Snip Snip* -";
  3938. mes "- *Snip Snip* -";
  3939. next;
  3940. mes "- *Snip Snip* -";
  3941. mes "- *Snip Snip* -";
  3942. mes "- *Snip Snip* -";
  3943. specialeffect2 EF_CONE;
  3944. next;
  3945. if(rand(1,5) > 4)
  3946. {
  3947. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  3948. specialeffect2 EF_STUNATTACK;
  3949. close;
  3950. }
  3951. mes "- You have successfully gathered Clam Flesh. -";
  3952. specialeffect2 EF_VALLENTINE2;
  3953. set hg_tre,hg_tre+1;
  3954. if(hg_tre == 21)
  3955. mes "Collected Clam Flesh: 1ea ";
  3956. else if(hg_tre == 22)
  3957. mes "Collected Clam Flesh: 2ea ";
  3958. else if(hg_tre == 23)
  3959. mes "Collected Clam Flesh: 3ea ";
  3960. else if(hg_tre == 24)
  3961. mes "Collected Clam Flesh: 4ea ";
  3962. else if(hg_tre == 25)
  3963. mes "Collected Clam Flesh: 5ea ";
  3964. initnpctimer;
  3965. disablenpc "Clam#C1";
  3966. close;
  3967. break;
  3968. case 2:
  3969. mes "- You decided to pass by them. -";
  3970. close;
  3971. break;
  3972. }
  3973. }
  3974. else if(hg_tre == 25)
  3975. {
  3976. mes "["+strcharinfo(0)+"]";
  3977. mes "I think that this will do.";
  3978. close;
  3979. }
  3980. OnTimer20000:
  3981. enablenpc "Clam#C1";
  3982. stopnpctimer;
  3983. end;
  3984. }
  3985. hugel,203,166,3 script Clam#C2 111,{
  3986. if(hg_tre > 19 && hg_tre < 25)
  3987. {
  3988. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  3989. next;
  3990. switch( select( "Gather them.","Pass." ) )
  3991. {
  3992. case 1:
  3993. mes "- You started opening clam shells to gather Clam Flesh.-";
  3994. next;
  3995. mes "- *Snip Snip* -";
  3996. next;
  3997. mes "- *Snip Snip* -";
  3998. mes "- *Snip Snip* -";
  3999. next;
  4000. mes "- *Snip Snip* -";
  4001. mes "- *Snip Snip* -";
  4002. mes "- *Snip Snip* -";
  4003. specialeffect2 EF_CONE;
  4004. next;
  4005. if(rand(1,5) > 4)
  4006. {
  4007. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  4008. specialeffect EF_STUNATTACK;
  4009. close;
  4010. }
  4011. mes "- You have successfully gathered Clam Flesh. -";
  4012. specialeffect2 EF_VALLENTINE2;
  4013. set hg_tre,hg_tre+1;
  4014. if(hg_tre == 21)
  4015. mes "Collected Clam Flesh: 1ea ";
  4016. else if(hg_tre == 22)
  4017. mes "Collected Clam Flesh: 2ea ";
  4018. else if(hg_tre == 23)
  4019. mes "Collected Clam Flesh: 3ea ";
  4020. else if(hg_tre == 24)
  4021. mes "Collected Clam Flesh: 4ea ";
  4022. else if(hg_tre == 25)
  4023. mes "Collected Clam Flesh: 5ea ";
  4024. initnpctimer;
  4025. disablenpc "Clam#C2";
  4026. close;
  4027. break;
  4028. case 2:
  4029. mes "- You decided to pass by them. -";
  4030. close;
  4031. break;
  4032. }
  4033. }
  4034. else if(hg_tre == 25)
  4035. {
  4036. mes "["+strcharinfo(0)+"]";
  4037. mes "I think that this will do.";
  4038. close;
  4039. }
  4040. OnTimer20000:
  4041. enablenpc "Clam#C2";
  4042. stopnpctimer;
  4043. end;
  4044. }
  4045. hugel,217,158,3 script Clam#C3 111,{
  4046. if(hg_tre > 19 && hg_tre < 25)
  4047. {
  4048. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  4049. next;
  4050. switch( select( "Gather them.","Pass." ) )
  4051. {
  4052. case 1:
  4053. mes "- You started opening clam shells to gather Clam Flesh.-";
  4054. next;
  4055. mes "- *Snip Snip* -";
  4056. next;
  4057. mes "- *Snip Snip* -";
  4058. mes "- *Snip Snip* -";
  4059. next;
  4060. mes "- *Snip Snip* -";
  4061. mes "- *Snip Snip* -";
  4062. mes "- *Snip Snip* -";
  4063. specialeffect2 EF_CONE;
  4064. next;
  4065. if(rand(1,5) > 4)
  4066. {
  4067. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  4068. specialeffect2 EF_STUNATTACK;
  4069. close;
  4070. }
  4071. mes "- You have successfully gathered Clam Flesh. -";
  4072. specialeffect2 EF_VALLENTINE2;
  4073. set hg_tre,hg_tre+1;
  4074. if(hg_tre == 21)
  4075. mes "Collected Clam Flesh: 1ea ";
  4076. else if(hg_tre == 22)
  4077. mes "Collected Clam Flesh: 2ea ";
  4078. else if(hg_tre == 23)
  4079. mes "Collected Clam Flesh: 3ea ";
  4080. else if(hg_tre == 24)
  4081. mes "Collected Clam Flesh: 4ea ";
  4082. else if(hg_tre == 25)
  4083. mes "Collected Clam Flesh: 5ea ";
  4084. initnpctimer;
  4085. disablenpc "Clam#C3";
  4086. close;
  4087. break;
  4088. case 2:
  4089. mes "- You decided to pass by them. -";
  4090. close;
  4091. break;
  4092. }
  4093. }
  4094. else if(hg_tre == 25)
  4095. {
  4096. mes "["+strcharinfo(0)+"]";
  4097. mes "I think that this will do.";
  4098. close;
  4099. }
  4100. OnTimer20000:
  4101. enablenpc "Clam#C3";
  4102. stopnpctimer;
  4103. end;
  4104. }
  4105. hugel,204,150,3 script Clam#C4 111,{
  4106. if(hg_tre > 19 && hg_tre < 25)
  4107. {
  4108. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  4109. next;
  4110. switch( select( "Gather them.","Pass." ) )
  4111. {
  4112. case 1:
  4113. mes "- You started opening clam shells to gather Clam Flesh.-";
  4114. next;
  4115. mes "- *Snip Snip* -";
  4116. next;
  4117. mes "- *Snip Snip* -";
  4118. mes "- *Snip Snip* -";
  4119. next;
  4120. mes "- *Snip Snip* -";
  4121. mes "- *Snip Snip* -";
  4122. mes "- *Snip Snip* -";
  4123. specialeffect2 EF_CONE;
  4124. next;
  4125. if(rand(1,5) > 4)
  4126. {
  4127. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  4128. specialeffect2 EF_STUNATTACK;
  4129. close;
  4130. }
  4131. mes "- You have successfully gathered Clam Flesh. -";
  4132. specialeffect2 EF_VALLENTINE2;
  4133. set hg_tre,hg_tre+1;
  4134. if(hg_tre == 21)
  4135. mes "Collected Clam Flesh: 1ea ";
  4136. else if(hg_tre == 22)
  4137. mes "Collected Clam Flesh: 2ea ";
  4138. else if(hg_tre == 23)
  4139. mes "Collected Clam Flesh: 3ea ";
  4140. else if(hg_tre == 24)
  4141. mes "Collected Clam Flesh: 4ea ";
  4142. else if(hg_tre == 25)
  4143. mes "Collected Clam Flesh: 5ea ";
  4144. initnpctimer;
  4145. disablenpc "Clam#C4";
  4146. close;
  4147. break;
  4148. case 2:
  4149. mes "- You decided to pass by them. -";
  4150. close;
  4151. break;
  4152. }
  4153. }
  4154. else if(hg_tre == 25)
  4155. {
  4156. mes "["+strcharinfo(0)+"]";
  4157. mes "I think that this will do.";
  4158. close;
  4159. }
  4160. OnTimer20000:
  4161. enablenpc "Clam#C4";
  4162. stopnpctimer;
  4163. end;
  4164. }
  4165. hu_fild06,155,309,1 script Moks Bugs#Bug1 1053,{
  4166. if(hg_tre > 29 && hg_tre < 35)
  4167. {
  4168. mes "- You found big brown Moks Bugs in the bushes. -";
  4169. next;
  4170. switch( select( "Catch them.","Pass." ) )
  4171. {
  4172. case 1:
  4173. mes "- You nervously stretched your hands toward Moks Bugs.-";
  4174. next;
  4175. mes "- *Whizz Whizz*-";
  4176. next;
  4177. mes "- *Whizz Whizz Bzzzz* -";
  4178. mes "- *Whizz Whizz*-";
  4179. next;
  4180. mes "- *Whizz Whizz Bzzzz* -";
  4181. mes "- *Whizz Whizz*-";
  4182. mes "- *Whizz Whizz*-";
  4183. specialeffect2 EF_CONE;
  4184. next;
  4185. if(rand(1,5) > 4)
  4186. {
  4187. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4188. specialeffect2 EF_STUNATTACK;
  4189. close;
  4190. }
  4191. mes "- You have successfully gathered Moks Bugs Shells. -";
  4192. specialeffect2 EF_VALLENTINE2;
  4193. set hg_tre,hg_tre+1;
  4194. if(hg_tre == 31)
  4195. mes "Collected Moks Bugs Shells: 1ea ";
  4196. else if(hg_tre == 32)
  4197. mes "Collected Moks Bugs Shells: 2ea ";
  4198. else if(hg_tre == 33)
  4199. mes "Collected Moks Bugs Shells: 3ea ";
  4200. else if(hg_tre == 34)
  4201. mes "Collected Moks Bugs Shells: 4ea ";
  4202. else if(hg_tre == 35)
  4203. mes "Collected Moks Bugs Shells: 5ea ";
  4204. initnpctimer;
  4205. disablenpc "Moks Bugs#Bug1";
  4206. close;
  4207. break;
  4208. case 2:
  4209. mes "- You decided to pass by them. -";
  4210. close;
  4211. break;
  4212. }
  4213. }
  4214. else if(hg_tre == 35)
  4215. {
  4216. mes "["+strcharinfo(0)+"]";
  4217. mes "Aww...I don't want to touch dirty things like bugs!";
  4218. close;
  4219. }
  4220. OnTimer20000:
  4221. enablenpc "Moks Bugs#Bug1";
  4222. stopnpctimer;
  4223. end;
  4224. }
  4225. hu_fild06,218,320,1 script Moks Bugs#Bug2 1053,{
  4226. if(hg_tre > 29 && hg_tre < 35)
  4227. {
  4228. mes "- You found big brown Moks Bugs in the bushes. -";
  4229. next;
  4230. switch( select( "Catch them","Pass." ) )
  4231. {
  4232. case 1:
  4233. mes "- You nervously stretched your hands toward Moks Bugs.-";
  4234. next;
  4235. mes "- *Whizz Whizz*-";
  4236. next;
  4237. mes "- *Whizz Whizz Bzzzz* -";
  4238. mes "- *Whizz Whizz*-";
  4239. next;
  4240. mes "- *Whizz Whizz Bzzzz* -";
  4241. mes "- *Whizz Whizz*-";
  4242. mes "- *Whizz Whizz*-";
  4243. specialeffect2 EF_CONE;
  4244. next;
  4245. if(rand(1,5) > 4)
  4246. {
  4247. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4248. specialeffect2 EF_STUNATTACK;
  4249. close;
  4250. }
  4251. mes "- You have successfully gathered Moks Bugs Shells. -";
  4252. specialeffect2 EF_VALLENTINE2;
  4253. set hg_tre,hg_tre+1;
  4254. if(hg_tre == 31)
  4255. mes "Collected Moks Bugs Shells: 1ea ";
  4256. else if(hg_tre == 32)
  4257. mes "Collected Moks Bugs Shells: 2ea ";
  4258. else if(hg_tre == 33)
  4259. mes "Collected Moks Bugs Shells: 3ea ";
  4260. else if(hg_tre == 34)
  4261. mes "Collected Moks Bugs Shells: 4ea ";
  4262. else if(hg_tre == 35)
  4263. mes "Collected Moks Bugs Shells: 5ea ";
  4264. initnpctimer;
  4265. disablenpc "Moks Bugs#Bug2";
  4266. close;
  4267. break;
  4268. case 2:
  4269. mes "- You decided to pass by them. -";
  4270. close;
  4271. break;
  4272. }
  4273. }
  4274. else if(hg_tre == 35)
  4275. {
  4276. mes "["+strcharinfo(0)+"]";
  4277. mes "Aww...I don't want to touch dirty things like bugs!";
  4278. close;
  4279. }
  4280. OnTimer20000:
  4281. enablenpc "Moks Bugs#Bug2";
  4282. stopnpctimer;
  4283. end;
  4284. }
  4285. hu_fild06,249,329,1 script Moks Bugs#Bug3 1053,{
  4286. if(hg_tre > 29 && hg_tre < 35)
  4287. {
  4288. mes "- You found big brown Moks Bugs in the bushes. -";
  4289. next;
  4290. switch( select( "Catch them","Pass." ) )
  4291. {
  4292. case 1:
  4293. mes "- You nervously stretched your hands toward Moks Bugs.-";
  4294. next;
  4295. mes "- *Whizz Whizz*-";
  4296. next;
  4297. mes "- *Whizz Whizz Bzzzz* -";
  4298. mes "- *Whizz Whizz*-";
  4299. next;
  4300. mes "- *Whizz Whizz Bzzzz* -";
  4301. mes "- *Whizz Whizz*-";
  4302. mes "- *Whizz Whizz*-";
  4303. specialeffect2 EF_CONE;
  4304. next;
  4305. if(rand(1,5) > 4)
  4306. {
  4307. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4308. specialeffect2 EF_STUNATTACK;
  4309. close;
  4310. }
  4311. mes "- You have successfully gathered Moks Bugs Shells. -";
  4312. specialeffect2 EF_VALLENTINE2;
  4313. set hg_tre,hg_tre+1;
  4314. if(hg_tre == 31)
  4315. mes "Collected Moks Bugs Shells: 1ea ";
  4316. else if(hg_tre == 32)
  4317. mes "Collected Moks Bugs Shells: 2ea ";
  4318. else if(hg_tre == 33)
  4319. mes "Collected Moks Bugs Shells: 3ea ";
  4320. else if(hg_tre == 34)
  4321. mes "Collected Moks Bugs Shells: 4ea ";
  4322. else if(hg_tre == 35)
  4323. mes "Collected Moks Bugs Shells: 5ea ";
  4324. initnpctimer;
  4325. disablenpc "Moks Bugs#Bug3";
  4326. close;
  4327. break;
  4328. case 2:
  4329. mes "- You decided to pass by them. -";
  4330. close;
  4331. break;
  4332. }
  4333. }
  4334. else if(hg_tre == 35)
  4335. {
  4336. mes "["+strcharinfo(0)+"]";
  4337. mes "Aww...I don't want to touch dirty things like bugs!";
  4338. close;
  4339. }
  4340. OnTimer20000:
  4341. enablenpc "Moks Bugs#Bug3";
  4342. stopnpctimer;
  4343. end;
  4344. }
  4345. hu_fild06,218,373,1 script Moks Bugs#Bug4 1053,{
  4346. if(hg_tre > 29 && hg_tre < 35)
  4347. {
  4348. mes "- You found big brown Moks Bugs in the bushes. -";
  4349. next;
  4350. switch( select( "Catch them.","Pass." ) )
  4351. {
  4352. case 1:
  4353. mes "- You nervously stretched your hands toward Moks Bugs.-";
  4354. next;
  4355. mes "- *Whizz Whizz*-";
  4356. next;
  4357. mes "- *Whizz Whizz Bzzzz* -";
  4358. mes "- *Whizz Whizz*-";
  4359. next;
  4360. mes "- *Whizz Whizz Bzzzz* -";
  4361. mes "- *Whizz Whizz*-";
  4362. mes "- *Whizz Whizz*-";
  4363. specialeffect2 EF_CONE;
  4364. next;
  4365. if(rand(1,5) > 4)
  4366. {
  4367. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4368. specialeffect2 EF_STUNATTACK;
  4369. close;
  4370. }
  4371. mes "- You have successfully gathered Moks Bugs Shells. -";
  4372. specialeffect2 EF_VALLENTINE2;
  4373. set hg_tre,hg_tre+1;
  4374. if(hg_tre == 31)
  4375. mes "Collected Moks Bugs Shells: 1ea ";
  4376. else if(hg_tre == 32)
  4377. mes "Collected Moks Bugs Shells: 2ea ";
  4378. else if(hg_tre == 33)
  4379. mes "Collected Moks Bugs Shells: 3ea ";
  4380. else if(hg_tre == 34)
  4381. mes "Collected Moks Bugs Shells: 4ea ";
  4382. else if(hg_tre == 35)
  4383. mes "Collected Moks Bugs Shells: 5ea ";
  4384. initnpctimer;
  4385. disablenpc "Moks Bugs#Bug4";
  4386. close;
  4387. break;
  4388. case 2:
  4389. mes "- You decided to pass by them. -";
  4390. close;
  4391. break;
  4392. }
  4393. }
  4394. else if(hg_tre == 35)
  4395. {
  4396. mes "["+strcharinfo(0)+"]";
  4397. mes "Aww...I don't want to touch dirty things like bugs!";
  4398. close;
  4399. }
  4400. OnTimer20000:
  4401. enablenpc "Moks Bugs#Bug4";
  4402. stopnpctimer;
  4403. end;
  4404. }
  4405. lhz_in01,214,129,0 script A Pile of Paper 111,{
  4406. if(hg_tre == 52)
  4407. {
  4408. mes "- You found a pile of paper that was tied up with a thick ribbon.";
  4409. mes "On the very top paper, a period and a title saying 'Report of the **th Research'";
  4410. mes "were written.";
  4411. next;
  4412. mes "["+strcharinfo(0)+"]";
  4413. mes "Good, I must take this with me.";
  4414. set hg_tre,53;
  4415. getitem 7342,1; //File folder
  4416. donpcevent "HuMSpawner::OnMonster";
  4417. close;
  4418. }
  4419. }
  4420. lhz_in01,235,129,0 script HuMSpawner 139,{
  4421. OnMonster:
  4422. if(rand(0,1))
  4423. mapannounce "lhz_in01","Intruder alert! Protect the research documents!",1,0xFF0000;
  4424. else
  4425. mapannounce "lhz_in01","Intruder alert! Intruder alert!",1,0xFF0000;
  4426. monster "lhz_in01",208,133,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
  4427. monster "lhz_in01",217,135,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
  4428. initnpctimer;
  4429. end;
  4430. OnTimer60000:
  4431. killmonster "lhz_in01","HuMSpawner::OnMonsterDead";
  4432. stopnpctimer;
  4433. end;
  4434. OnMonsterDead:
  4435. end;
  4436. }
  4437. lhz_dun02,244,226,0 script Unethical Machine 111,{
  4438. if(hg_tre == 54)
  4439. {
  4440. if(countitem(7138))
  4441. {
  4442. mes "["+strcharinfo(0)+"]";
  4443. mes "This must be it...whoa, it looks very spooky.";
  4444. mes "Today, I am going to destroy you";
  4445. mes "for making innocent people's lives miserable!";
  4446. next;
  4447. mes "- You threw a Marine Sphere Bottle toward the machine. -";
  4448. next;
  4449. mes "BOOM!";
  4450. specialeffect2 EF_SUI_EXPLOSION;
  4451. enablenpc "HiddenExplosion";
  4452. mapannounce "lhz_dun02","Beep------------------ ",1,0x99CCFF;
  4453. delitem 7138,1; //Marine sphere bottle
  4454. set hg_tre,55;
  4455. close;
  4456. }
  4457. else
  4458. {
  4459. mes "- You were staggered for the fact that";
  4460. mes "you forgot to bring the Marine Sphere Bottle with you. -";
  4461. close;
  4462. }
  4463. }
  4464. }
  4465. lhz_dun02,244,227,0 script HiddenExplosion 139,5,5,{
  4466. OnInit:
  4467. disablenpc "HiddenExplosion";
  4468. end;
  4469. OnTouch:
  4470. percentheal -10,0;
  4471. specialeffect EF_HIT5;
  4472. disablenpc "HiddenExplosion";
  4473. end;
  4474. }
  4475. hu_in01,365,170,3 script Girl#Hu 793,{
  4476. mes "[Girl]";
  4477. mes "I love sitting in front of a stove because it makes me warm~";
  4478. mes "Ah...it is so warm and relaxing...and now I feel sleepy...Zzzzz Zzzz...";
  4479. close;
  4480. }
  4481. hu_in01,377,106,3 script Pub Granny 892,{
  4482. mes "[Pub Granny]";
  4483. mes "Recently we have many tourists visiting our town.";
  4484. mes "They make me pretty busy, but I am so happy to see them enjoying my food. Hohoho!";
  4485. close;
  4486. }
  4487. //-------------------------------------------------------------------------
  4488. // Memory Quest
  4489. //-------------------------------------------------------------------------
  4490. hugel,198,169,0 script #HugelTree 139,2,2,{
  4491. if(BaseLevel > 49)
  4492. {
  4493. if(!hg_memory)
  4494. {
  4495. set hg_memory,1;
  4496. mes "^3355FFFor some reason, you";
  4497. mes "feel very warm, safe,";
  4498. mes "and secure near this";
  4499. mes "tree. Just being near";
  4500. mes "it brings you a sense";
  4501. mes "of overwhelming comfort.^000000";
  4502. close;
  4503. }
  4504. else if(hg_memory == 1)
  4505. {
  4506. mes "^3355FFFor some reason, you";
  4507. mes "feel very warm, safe,";
  4508. mes "and secure near this";
  4509. mes "tree. Just being near";
  4510. mes "it brings you a sense";
  4511. mes "of overwhelming comfort.^000000";
  4512. close;
  4513. }
  4514. else if(hg_memory == 6)
  4515. {
  4516. specialeffect2 EF_BEGINSPELL5;
  4517. mes "^3355FFWhat's this strange";
  4518. mes "feeling of dread?";
  4519. mes "This peculiar chill...";
  4520. mes "It's almost as if you";
  4521. mes "were in Nifflheim...^000000";
  4522. close;
  4523. }
  4524. else
  4525. {
  4526. mes "^3355FFFor some reason, you";
  4527. mes "feel very warm, safe,";
  4528. mes "and secure near this";
  4529. mes "tree. Just being near";
  4530. mes "it brings you a sense";
  4531. mes "of overwhelming comfort.^000000";
  4532. close;
  4533. }
  4534. }
  4535. else
  4536. {
  4537. mes "^3355FFFor some reason, you";
  4538. mes "feel very warm, safe,";
  4539. mes "and secure near this";
  4540. mes "tree. Just being near";
  4541. mes "it brings you a sense";
  4542. mes "of overwhelming comfort.^000000";
  4543. close;
  4544. }
  4545. }
  4546. hugel,191,172,3 script Manainne 892,1,{
  4547. if(hg_memory == 1)
  4548. {
  4549. mes "[Manainne]";
  4550. mes "This tree means so much";
  4551. mes "to everyone in this town,";
  4552. mes "and we all have special";
  4553. mes "memories of this place. But";
  4554. mes "that El Schatt fellow plans to";
  4555. mes "chop it down for his shop...";
  4556. next;
  4557. mes "[Manainne]";
  4558. mes "You see him? That's";
  4559. mes "El Schatt right there.";
  4560. mes "I've never met anyone";
  4561. mes "so cruel and selfish!";
  4562. mes "Right now he's surveying";
  4563. mes "the land for construction...";
  4564. set hg_memory,2;
  4565. close;
  4566. }
  4567. else if(hg_memory == 2)
  4568. {
  4569. mes "[Manainne]";
  4570. mes "This tree means so much";
  4571. mes "to everyone in this town,";
  4572. mes "and we all have special";
  4573. mes "memories of this place. But";
  4574. mes "that El Schatt fellow plans to";
  4575. mes "chop it down for his shop...";
  4576. next;
  4577. mes "[Manainne]";
  4578. mes "You see him? That's";
  4579. mes "El Schatt right there.";
  4580. mes "I've never met anyone";
  4581. mes "so cruel and selfish!";
  4582. mes "Right now he's surveying";
  4583. mes "the land for construction...";
  4584. close;
  4585. }
  4586. else if(hg_memory == 5)
  4587. {
  4588. mes "[Manainne]";
  4589. mes "You know, El Schatt and";
  4590. mes "I used to get along when";
  4591. mes "he dated my older sister,";
  4592. mes "Kanainne. In fact, they'd";
  4593. mes "always spend time together^FFFFFF ^000000 right under that tree. Weird, huh?";
  4594. next;
  4595. mes "[Manainne]";
  4596. mes "Then, well, Kanainne";
  4597. mes "got really sick, and we...";
  4598. mes "We couldn't help her. She";
  4599. mes "passed away, and then El Schatt";
  4600. mes "just disappeared. It was only";
  4601. mes "recently that he's come back.";
  4602. next;
  4603. mes "[Manainne]";
  4604. mes "Now El Schatt is just a";
  4605. mes "heartless, money grubbing...!";
  4606. mes "He's completely changed.";
  4607. mes "My sister would be rolling";
  4608. mes "in her grave, seeing him now...";
  4609. set hg_memory,6;
  4610. close;
  4611. }
  4612. else if(hg_memory == 6)
  4613. {
  4614. mes "[Manainne]";
  4615. mes "Now El Schatt is just a";
  4616. mes "heartless, money grubbing...!";
  4617. mes "He's completely changed.";
  4618. mes "My sister would be rolling";
  4619. mes "in her grave, seeing him now...";
  4620. close;
  4621. }
  4622. else if(hg_memory == 7)
  4623. {
  4624. mes "[Manainne]";
  4625. mes "What? That's...";
  4626. mes "That's an incredible";
  4627. mes "story. You met my dead";
  4628. mes "sister in Nifflheim?! You";
  4629. mes "must be lying to me!";
  4630. next;
  4631. mes "[Manainne]";
  4632. mes "Let's... Let's just";
  4633. mes "stop talking about this,";
  4634. mes "okay? I appreciate that you";
  4635. mes "want to stop El Schatt from";
  4636. mes "cutting down our tree, but";
  4637. mes "this is almost too much.";
  4638. next;
  4639. set hg_memory,8;
  4640. mes "[Manainne]";
  4641. mes "Gosh, all that talk";
  4642. mes "about Nifflheim is...";
  4643. mes "It's giving me the chills!";
  4644. mes "A-aren't you cold?";
  4645. close;
  4646. }
  4647. else if(hg_memory == 8)
  4648. {
  4649. mes "[Manainne]";
  4650. mes "......";
  4651. mes ".........";
  4652. mes "Huh? You're...";
  4653. mes "Still here...?";
  4654. next;
  4655. mes "[Manainne]";
  4656. mes "Y-you know what's";
  4657. mes "weird? The weather's";
  4658. mes "perfectly fine, but I...";
  4659. mes "I feel so cold all of a";
  4660. mes "sudden. You don't feel";
  4661. mes "it at all, don't you?";
  4662. next;
  4663. mes "[Manainne]";
  4664. mes "I think I'm coming down";
  4665. mes "with something. My head";
  4666. mes "feels so numb, and I c-can't";
  4667. mes "focus any of my thoughts.";
  4668. mes "This is freakin' me out...";
  4669. next;
  4670. mes "[Manainne]";
  4671. mes "...!";
  4672. next;
  4673. set hg_memory,9;
  4674. mes "[Manainne]";
  4675. mes "......";
  4676. mes "..........";
  4677. close;
  4678. }
  4679. else if(hg_memory == 9)
  4680. {
  4681. mes "[Manainne]";
  4682. mes "...I'm here. I'm really";
  4683. mes "back! Oh, it's been so";
  4684. mes "long! Hello, adventurer,";
  4685. mes "remember me? I'm Kanainne,";
  4686. mes "the spirit you saw down in";
  4687. mes "Nifflheim. Let me explain...";
  4688. next;
  4689. mes "[Manainne]";
  4690. mes "My spirit was able to follow";
  4691. mes "you here, and now that I'm";
  4692. mes "here, I only have so much time";
  4693. mes "to possess my sister's body,";
  4694. mes "and then talk to El Schatt.";
  4695. mes "El Schatt? El Schatt...?";
  4696. next;
  4697. mes "[El Schatt]";
  4698. mes "Manainne...?";
  4699. mes "What do you want?";
  4700. mes "Quit bugging me,";
  4701. mes "I'm busy right now...";
  4702. next;
  4703. mes "[Manainne]";
  4704. mes "It's... It's me,";
  4705. mes "El Schatt, it's Kanainne.";
  4706. mes "Of course you remember";
  4707. mes "me, right? Listen, I need to--";
  4708. next;
  4709. mes "[El Schatt]";
  4710. mes "Manainne...?!";
  4711. mes "I'm shocked...";
  4712. mes "Don't you respect";
  4713. mes "your own sister?!";
  4714. mes "I can't believe you'd...";
  4715. mes "Knock it off right now!";
  4716. next;
  4717. set hg_memory,10;
  4718. mes "[El Schatt]";
  4719. mes "Look, out of my respect";
  4720. mes "for you and the relationship";
  4721. mes "that me and your sister had,";
  4722. mes "I'm going to forget you said";
  4723. mes "that. But don't you dare use";
  4724. mes "her name that way again!";
  4725. next;
  4726. mes "[Manainne]";
  4727. mes "......";
  4728. mes ".........";
  4729. mes "............";
  4730. close;
  4731. }
  4732. else if(hg_memory == 10)
  4733. {
  4734. mes "[Manainne]";
  4735. mes "Wait, El Schatt!";
  4736. mes "It's really me, but";
  4737. mes "I can only speak to you";
  4738. mes "through my sister for";
  4739. mes "a short time. L-listen...";
  4740. next;
  4741. mes "[El Schatt]";
  4742. mes "Manainne...";
  4743. mes "You don't make jokes";
  4744. mes "like that about the departed,";
  4745. mes "especially if it's Kannaine.";
  4746. mes "You know better than that!";
  4747. mes "Where the hell's your respect?!";
  4748. next;
  4749. mes "[Manainne]";
  4750. mes "''If you're the wind,";
  4751. mes "I'll be the sky, so that you";
  4752. mes "can fly freely in my arms...''";
  4753. next;
  4754. mes "[El Schatt]";
  4755. mes "Huh...?!";
  4756. next;
  4757. mes "[Manainne]";
  4758. mes "''My soul is just";
  4759. mes "for you, the shining";
  4760. mes "sun that brightens";
  4761. mes "up my whole world.''";
  4762. next;
  4763. mes "[El Schatt]";
  4764. mes "How do you...";
  4765. mes "How do you know";
  4766. mes "those words...?";
  4767. next;
  4768. mes "[Manainne]";
  4769. mes "''In my dream, your";
  4770. mes "eyes held the reflection";
  4771. mes "of the ocean's clear waters...^FFFFFF ^000000 Someday I'll show them to you.''";
  4772. next;
  4773. mes "[Manainne]";
  4774. mes "''Your lovely face,";
  4775. mes "your enticing smile...";
  4776. mes "They're forever be in my";
  4777. mes "heart, so I'll never be lonely.'' ^FFFFFF ^000000";
  4778. next;
  4779. mes "[El Schatt]";
  4780. mes "Manainne...";
  4781. mes "How do you";
  4782. mes "know that song?";
  4783. next;
  4784. mes "[Manainne]";
  4785. mes "El Schatt...";
  4786. mes "It's me, Kanainne.";
  4787. mes "You wrote this song";
  4788. mes "just for me. But I died";
  4789. mes "before you could finish it.";
  4790. next;
  4791. mes "[Manainne]";
  4792. mes "That was your dream,";
  4793. mes "wasn't it? To play your";
  4794. mes "beautiful music to make";
  4795. mes "people happy? Did you ever";
  4796. mes "finish our song for me?";
  4797. next;
  4798. mes "[El Schatt]";
  4799. mes "Hahahah, Manainne, alright.";
  4800. mes "Your sister must have told";
  4801. mes "you about that song. Ha ha...";
  4802. mes "You're t-taking it too far...";
  4803. mes "Please, just... Just stop.";
  4804. next;
  4805. mes "[Manainne]";
  4806. mes "El Schatt...";
  4807. mes "Listen to me.";
  4808. mes "Look at me. It's";
  4809. mes "really your Kanainne.";
  4810. next;
  4811. mes "[El Schatt]";
  4812. mes "Kanainne...?";
  4813. mes "It's too much to";
  4814. mes "believe. I want to";
  4815. mes "believe it so badly...";
  4816. mes "Is it really you?";
  4817. set hg_memory,11;
  4818. close;
  4819. }
  4820. else if(hg_memory == 11)
  4821. {
  4822. mes "[Manainne]";
  4823. mes "El Schatt...";
  4824. close;
  4825. }
  4826. else if(hg_memory == 12)
  4827. {
  4828. mes "^3355FFManainne is sobbing";
  4829. mes "uncontrollably, and there's";
  4830. mes "nothing you can do to comfort";
  4831. mes "her. Nothing at all. You must";
  4832. mes "leave her alone to her despair";
  4833. mes "and unfathomable sense of loss.^000000";
  4834. close;
  4835. }
  4836. else
  4837. {
  4838. mes "[Manainne]";
  4839. mes "You know, even though";
  4840. mes "it's not a wealthy area,";
  4841. mes "I really love this small";
  4842. mes "and quiet town. Even if";
  4843. mes "I could live anywhere in";
  4844. mes "the world, I'd live right here~";
  4845. close;
  4846. }
  4847. }
  4848. niflheim,90,106,3 script A Spirit#HQuest 802,{
  4849. if(hg_memory == 6)
  4850. {
  4851. mes "[Spirit]";
  4852. mes "El Schatt...";
  4853. mes "Manainne...";
  4854. mes "I miss them...";
  4855. next;
  4856. mes "[Spirit]";
  4857. mes "Those names... Yes,";
  4858. mes "I remember now. Manainee";
  4859. mes "was... my younger sister.";
  4860. mes "El Schatt was... my lover.";
  4861. mes "M-my name was... Kanainne!";
  4862. next;
  4863. mes "[Kanainne's Spirit]";
  4864. mes "Now I know why I'm here";
  4865. mes "in this realm. El Schatt...";
  4866. mes "I've been watching him.";
  4867. mes "He isn't able to let me go...";
  4868. mes "But I can't directly intervene";
  4869. mes "with the affairs of the living.";
  4870. next;
  4871. mes "[Kanainne's Spirit]";
  4872. mes "I... I can borrow my";
  4873. mes "sister's body? Yes, if she";
  4874. mes "cooperates, maybe... Maybe";
  4875. mes "it will work. I must... must do";
  4876. mes "something before he does";
  4877. mes "he hurts himself even more...";
  4878. next;
  4879. mes "[Kanainne's Spirit]";
  4880. mes "You... You can help";
  4881. mes "me... Just go back to ";
  4882. mes "the living... to Hugel...";
  4883. mes "Let me send you there...";
  4884. set hg_memory,7;
  4885. close2;
  4886. warp "hugel",78,148;
  4887. }
  4888. else if(hg_memory == 7)
  4889. {
  4890. mes "[Kanainne's Spirit]";
  4891. mes "You...! You can help";
  4892. mes "me... Just go back to ";
  4893. mes "the living... to Hugel...";
  4894. mes "Let me send you there...";
  4895. close2;
  4896. warp "hugel",78,148;
  4897. }
  4898. else
  4899. {
  4900. mes "[Spirit]";
  4901. mes "The living shouldn't";
  4902. mes "be here in Nifflheim...";
  4903. mes "Go back! Go back to your";
  4904. mes "own world before it's too late!";
  4905. next;
  4906. mes "[Spirit]";
  4907. mes "El Schatt...";
  4908. mes "Manainne...";
  4909. mes "I miss them...";
  4910. close;
  4911. }
  4912. }
  4913. hugel,100,103,3 script Perfitz 866,{
  4914. if(hg_memory == 3)
  4915. {
  4916. set hg_memory,4;
  4917. mes "[Perfitz]";
  4918. mes "I'm pleased that my son has";
  4919. mes "finally set his mind on the";
  4920. mes "family business. I didn't know";
  4921. mes "he had it in him to become";
  4922. mes "such a proactive entrepreneur.";
  4923. next;
  4924. mes "[Perfitz]";
  4925. mes "It's funny... He used to";
  4926. mes "deperately fight me when it";
  4927. mes "came to building shops where";
  4928. mes "that tree has planted. Yes, I'm";
  4929. mes "proud that he's grown as a";
  4930. mes "business person. Heh heh~";
  4931. next;
  4932. mes "[Perfitz]";
  4933. mes "Although I'm pleased,";
  4934. mes "I get this gut feeling that";
  4935. mes "something's not right, like";
  4936. mes "he's too excited about cutting";
  4937. mes "that tree down. Maybe this old";
  4938. mes "man is just too suspcious~";
  4939. close;
  4940. }
  4941. else if(hg_memory == 4)
  4942. {
  4943. mes "[Perfitz]";
  4944. mes "It's funny how things";
  4945. mes "change. You know, El Schatt";
  4946. mes "actually used to protest against^FFFFFF ^000000 my idea of building shops in the";
  4947. mes "area when that tree grows. Hmm...^FFFFFF ^000000 I wonder, what happened to him?";
  4948. close;
  4949. }
  4950. else
  4951. {
  4952. mes "[Perfitz]";
  4953. mes "Money is very dependable...";
  4954. mes "But it's value is relative, and";
  4955. mes "can change at any moment.";
  4956. mes "Still, at my age, you can't";
  4957. mes "live without it. Make sure you";
  4958. mes "financially prepare of old age.";
  4959. next;
  4960. mes "[Perfitz]";
  4961. mes "Now, most people assume that";
  4962. mes "I have very few friends because";
  4963. mes "I trust money more than people.";
  4964. mes "That's somewhat true: money";
  4965. mes "will never betray you, and few";
  4966. mes "friends can be so dependable.";
  4967. next;
  4968. mes "[Perfitz]";
  4969. mes "However, friends that can";
  4970. mes "be trusted for life are worth";
  4971. mes "more than all the money in the";
  4972. mes "world. To a rich man like me,";
  4973. mes "those are the only friends";
  4974. mes "that are worth having.";
  4975. close;
  4976. }
  4977. }
  4978. hugel,196,164,3 script El Schatt 50,{
  4979. if(hg_memory == 2)
  4980. {
  4981. mes "[El Schatt]";
  4982. mes "What? What's that look for?";
  4983. mes "Oh, you must have spoken to";
  4984. mes "Manainne. Look, memories are";
  4985. mes "nice and all, but I don't dwell";
  4986. mes "on the past. I think about the";
  4987. mes "future. That's what's best.";
  4988. next;
  4989. mes "[El Schatt]";
  4990. mes "Hey, I've got some great";
  4991. mes "memories of this place too,";
  4992. mes "but you know what? I've decided";
  4993. mes "to let go of them before they";
  4994. mes "get too painful. That's life.";
  4995. mes "Besides, it's not all bad.";
  4996. next;
  4997. mes "[El Schatt]";
  4998. mes "My father's been wanting to";
  4999. mes "build a shop here for so long,";
  5000. mes "and now, I think it's about time.^FFFFFF ^000000 And this business will help the";
  5001. mes "entire community. We should've";
  5002. mes "done this a long time ago...";
  5003. next;
  5004. set hg_memory,3;
  5005. mes "[El Schatt]";
  5006. mes "C'mon... Take a look";
  5007. mes "around. I won't deny that";
  5008. mes "this is a quaint and lovely";
  5009. mes "town, but how much money do";
  5010. mes "you think these people enjoy?";
  5011. mes "I need to look to the future...";
  5012. close;
  5013. }
  5014. else if(hg_memory == 3)
  5015. {
  5016. mes "[El Schatt]";
  5017. mes "This is the perfect";
  5018. mes "location for shops.";
  5019. mes "Yeah, I'll build a whole";
  5020. mes "plaza, and rent it out to the";
  5021. mes "merchants. Build up some";
  5022. mes "commerce, attract businesses...";
  5023. next;
  5024. mes "[El Schatt]";
  5025. mes "Everyone should just";
  5026. mes "forget about that tree.";
  5027. mes "When you think about it,";
  5028. mes "it's just a waste of space...";
  5029. close;
  5030. }
  5031. else if(hg_memory == 4)
  5032. {
  5033. set hg_memory,5;
  5034. mes "[El Schatt]";
  5035. mes "You've spoken with my father?";
  5036. mes "Hmpf! Don't tell me you're here";
  5037. mes "to change my mind. I'm building";
  5038. mes "those shops, and that's final.";
  5039. mes "It's useless to try to convince";
  5040. mes "me otherwise. Understand?";
  5041. next;
  5042. mes "[El Schatt]";
  5043. mes "It's true that I used";
  5044. mes "to think differently...";
  5045. mes "I'd protect that old tree";
  5046. mes "with my life, I won't deny";
  5047. mes "it. But that's an old story that^FFFFFF ^000000 should be buried in the past...";
  5048. close;
  5049. }
  5050. else if(hg_memory == 5)
  5051. {
  5052. mes "[El Schatt]";
  5053. mes "The past is behind me";
  5054. mes "as it should be. Now";
  5055. mes "I must focus on building";
  5056. mes "my family's businesses.";
  5057. mes "Father was right all along...";
  5058. close;
  5059. }
  5060. else if(hg_memory == 7)
  5061. {
  5062. mes "[El Schatt]";
  5063. mes "What did you say...?";
  5064. mes "You met Kanainne?";
  5065. mes "Listen, that's not funny.";
  5066. mes "I won't tolerate that kind";
  5067. mes "of sick joke, so get out";
  5068. mes "of here before I get angry.";
  5069. close;
  5070. }
  5071. else if(hg_memory == 10)
  5072. {
  5073. mes "[El Schatt]";
  5074. mes "No way...!";
  5075. mes "Kanainne is dead!";
  5076. mes "There's no way";
  5077. mes "I can believe this!";
  5078. next;
  5079. mes "[Manainne]";
  5080. mes "......";
  5081. mes ".........";
  5082. mes "............";
  5083. close;
  5084. }
  5085. else if(hg_memory == 11)
  5086. {
  5087. mes "[El Schatt]";
  5088. mes "K-Kanainne! ^333333*Sob*^000000";
  5089. mes "I've missed you so much!";
  5090. mes "Why did you leave me?";
  5091. next;
  5092. mes "[Manainne]";
  5093. mes "Oh, my dear,";
  5094. mes "sweet El Schatt...";
  5095. mes "I'm so sorry. But";
  5096. mes "that was my fate...";
  5097. mes "It was my time to go...";
  5098. mes "You have to let me go...";
  5099. next;
  5100. mes "[El Schatt]";
  5101. mes "I can't take it anymore!";
  5102. mes "It hurts too much without you!";
  5103. mes "I can't stop thinking about us,";
  5104. mes "and all the memories... all of";
  5105. mes "the memories hurt so much...";
  5106. next;
  5107. mes "[Manainne]";
  5108. mes "Is that why you want to";
  5109. mes "cut down that tree? Because";
  5110. mes "it reminds you too much of";
  5111. mes "all of our days together?";
  5112. next;
  5113. mes "[El Schatt]";
  5114. mes "Y-yes! Seeing it makes";
  5115. mes "me so angry and so sad!";
  5116. mes "I wanted to get rid of it!";
  5117. mes "If I don't forget you, then";
  5118. mes "what will I do? I c-can't";
  5119. mes "forget about you, c-can I?";
  5120. next;
  5121. mes "[Manainne]";
  5122. mes "Will destroying that tree";
  5123. mes "make you happy? Do you think";
  5124. mes "you'll be happy if you forget";
  5125. mes "all about me? I know you're";
  5126. mes "not like that, El Schatt.";
  5127. mes "You're not that cold...";
  5128. next;
  5129. mes "[El Schatt]";
  5130. mes "No... I don't want";
  5131. mes "to forget you. All of";
  5132. mes "our good times. But I miss";
  5133. mes "you so much... I think I'm";
  5134. mes "going to go insane! I don't";
  5135. mes "know if I can endure this pain!";
  5136. next;
  5137. mes "[Manainne]";
  5138. mes "Please be strong for me,";
  5139. mes "El Schatt. Someday, time";
  5140. mes "will heal your wounds, and";
  5141. mes "your memories of me will only";
  5142. mes "bring you fondness, not pain.";
  5143. mes "I miss you El Schatt, and I...";
  5144. next;
  5145. mes "[El Schatt]";
  5146. mes "Kanainne...?";
  5147. mes "K-Kanaine?";
  5148. mes "What's happening?";
  5149. next;
  5150. mes "[Manainne]";
  5151. mes "El Schatt, I'm so sorry...";
  5152. mes "But I have to go now. I can't";
  5153. mes "stay in the world of the living";
  5154. mes "for too long, and my time limit";
  5155. mes "is almost up. I still... I...";
  5156. next;
  5157. mes "[El Schatt]";
  5158. mes "N-no! Please, stay with";
  5159. mes "me! I'm not ready to lose";
  5160. mes "you again! D-don't leave";
  5161. mes "me again! Nooo! Kanainne!";
  5162. mes "I need you here with me!";
  5163. next;
  5164. mes "[Manainne]";
  5165. mes "I can't do that...";
  5166. mes "But please, El Schatt...";
  5167. mes "Promise that you'll be";
  5168. mes "yourself from now on...";
  5169. mes "Be kind... And follow";
  5170. mes "your true dreams...";
  5171. next;
  5172. mes "[Manainne]";
  5173. mes "Don't cut down";
  5174. mes "that tree... And make...";
  5175. mes "make beautiful music.";
  5176. mes "Please finish the song";
  5177. mes "that you made for me for...";
  5178. mes "for both of our sakes...";
  5179. next;
  5180. mes "[El Schatt]";
  5181. mes "Anything for you,";
  5182. mes "Kanainne. I vow it...";
  5183. next;
  5184. mes "[Manainne]";
  5185. mes "El Schatt...";
  5186. mes "I still... I still...";
  5187. next;
  5188. mes "[El Schatt]";
  5189. mes "Y-yes...";
  5190. mes "Kanainne...?";
  5191. next;
  5192. mes "[Manainne]";
  5193. mes "......";
  5194. mes ".........";
  5195. mes "............";
  5196. next;
  5197. mes "^3355FF*Thud!*^000000";
  5198. next;
  5199. mes "[El Schatt]";
  5200. mes "Kanainne...?";
  5201. mes "Kanainne!";
  5202. next;
  5203. mes "[Manainne]";
  5204. mes "...I...";
  5205. mes "...El Schatt...";
  5206. mes "She's gone again.";
  5207. mes "It's... I'm Manainne...";
  5208. mes "^333333*Sniff*^000000 She had to go back...";
  5209. next;
  5210. specialeffect2 EF_CONE;
  5211. set hg_memory,12;
  5212. getexp 50000,0;
  5213. getitem 603,1; //Old blue box
  5214. mes "[El Schatt]";
  5215. mes "Oh... Oh dear";
  5216. mes "sweet God... My...";
  5217. mes "My dear Kanainne...";
  5218. mes "No.... No... Please...";
  5219. close;
  5220. }
  5221. else if(hg_memory == 12)
  5222. {
  5223. mes "[El Schatt]";
  5224. mes "...Would you please";
  5225. mes "leave me alone? I have...";
  5226. mes "I have an awful lot to";
  5227. mes "think about. And there's";
  5228. mes "music that I have to write...";
  5229. close;
  5230. }
  5231. else
  5232. {
  5233. mes "[El Schatt]";
  5234. mes "Father was right...";
  5235. mes "This area is the perfect";
  5236. mes "place to build some stores.";
  5237. mes "All that's left is to chop down";
  5238. mes "that old tree. It's in the way";
  5239. mes "of a whole lot of things...";
  5240. close;
  5241. }
  5242. }
  5243. //-------------------------------------------------------------------------
  5244. // Hide and Seek quest
  5245. //-------------------------------------------------------------------------
  5246. hugel,107,67,3 script Torpy 706,{
  5247. if(BaseLevel > 49)
  5248. {
  5249. if(!hg_ubu01)
  5250. {
  5251. mes "[Torpy]";
  5252. mes "D-Daddy...!";
  5253. mes "Daddy where";
  5254. mes "are you?! Wah~!";
  5255. next;
  5256. switch( select( "What's wrong?:Ignore" ) )
  5257. {
  5258. case 1:
  5259. mes "[Torpy]";
  5260. mes "My Daddy hasn't";
  5261. mes "been home for a few";
  5262. mes "day now. I'm afraid that";
  5263. mes "something must have";
  5264. mes "happened to him. *Sniff*";
  5265. next;
  5266. mes "["+strcharinfo(0)+"]";
  5267. mes "Your Dad is missing?";
  5268. mes "Why don't you tell me";
  5269. mes "about the last time";
  5270. mes "that you saw him?";
  5271. next;
  5272. mes "[Torpy]";
  5273. mes "Well, we were playing";
  5274. mes "Hide-and-Seek, and then";
  5275. mes "it was his turn to hide,";
  5276. mes "and then, a-and then...";
  5277. mes "I never found him!";
  5278. next;
  5279. switch( select( "Really? Tell me more...:What, is that all...?" ) )
  5280. {
  5281. case 1:
  5282. mes "[Torpy]";
  5283. mes "Th-then my Mom got";
  5284. mes "mad at Dad for hiding";
  5285. mes "for so long. But when";
  5286. mes "she went to find him, she";
  5287. mes "disappeared too! I-I'm all";
  5288. mes "alone now! Waaaaaah~!";
  5289. next;
  5290. emotion e_dots,1;
  5291. mes "["+strcharinfo(0)+"]";
  5292. mes "Don't worry, I'll look";
  5293. mes "for your parents. I'm";
  5294. mes "sure that I can find at";
  5295. mes "least one of them just";
  5296. mes "outside of town.";
  5297. set hg_ubu01,1;
  5298. close;
  5299. break;
  5300. case 2:
  5301. mes "["+strcharinfo(0)+"]";
  5302. mes "Don't worry, your";
  5303. mes "Dad will probably";
  5304. mes "show up sooner";
  5305. mes "or later. Well, lots";
  5306. mes "of luck, kid.";
  5307. emotion e_dots,1;
  5308. close;
  5309. break;
  5310. }
  5311. break;
  5312. case 2:
  5313. mes "[Torpy]";
  5314. mes "D-Daddy...!";
  5315. mes "Mommiiiiiiiiie!";
  5316. mes "Where are yoooou?!";
  5317. mes "Wuh-Waaaaaaaaaah!";
  5318. close;
  5319. break;
  5320. }
  5321. }
  5322. else if(hg_ubu01 == 2)
  5323. {
  5324. mes "[Torpy]";
  5325. mes "Oh...";
  5326. mes "Mommy was just";
  5327. mes "outside of town?";
  5328. mes "*Sob* Okay, I hope my";
  5329. mes "Daddy comes back soon...";
  5330. set hg_ubu01,3;
  5331. close;
  5332. }
  5333. else if(hg_ubu01 == 6)
  5334. {
  5335. mes "[Torpy]";
  5336. mes "Y-you found my Daddy!";
  5337. mes "Hooray! I was so worried";
  5338. mes "about him! Th-thank you";
  5339. mes "so much for your help!";
  5340. next;
  5341. mes "[Torpy]";
  5342. mes "Um, um, where is my";
  5343. mes "Daddy hiding anyway?";
  5344. mes "Oh? A barrel? Where";
  5345. mes "was it again? Heh heh!";
  5346. mes "Now I can find him!";
  5347. next;
  5348. mes "[Torpy]";
  5349. mes "Oh, would you go talk";
  5350. mes "to my Mom, and tell her";
  5351. mes "to come here please? And";
  5352. mes "also tell her that Daddy";
  5353. mes "is safe! See you later~";
  5354. next;
  5355. emotion e_dots,1;
  5356. mes "......";
  5357. mes ".........";
  5358. mes "............";
  5359. next;
  5360. mes "[Torpy]";
  5361. mes "^333333...............................";
  5362. mes "Hee hee~ Once I find";
  5363. mes "my Daddy, he has to get me";
  5364. mes "a girlfriend! He promised~!^000000";
  5365. set hg_ubu01,7;
  5366. close;
  5367. }
  5368. else if(hg_ubu01 == 7)
  5369. {
  5370. mes "[Torpy]";
  5371. mes "Would you please hurry";
  5372. mes "and talk to my Mom? She";
  5373. mes "should be just outside of?";
  5374. mes "this town, where you last";
  5375. mes "saw her. Bye bye for now~";
  5376. next;
  5377. emotion e_dots,1;
  5378. mes "......";
  5379. mes ".........";
  5380. mes "............";
  5381. next;
  5382. mes "[Torpy]";
  5383. mes "^333333...............................";
  5384. mes "Oh yeah! Should I have";
  5385. mes "Mom help me pick out my";
  5386. mes "new girlfriend? Hmm, I dunno.";
  5387. mes "Wh-what if they become friends?";
  5388. mes "Um, that might not be good...^000000";
  5389. close;
  5390. }
  5391. else if(hg_ubu01 == 8)
  5392. {
  5393. emotion e_dots,1;
  5394. mes "[Torpy]";
  5395. mes "Daddy promised to get";
  5396. mes "me a girlfriend if I beat him";
  5397. mes "at Hide-and-Seek! Hahaha!";
  5398. mes "I won, so now he has to do it!";
  5399. next;
  5400. mes "[Torpy]";
  5401. mes "Wait, but should I let";
  5402. mes "my Dad pick my girlfriend?";
  5403. mes "Maybe I should pick her...";
  5404. mes "Yeah, I'll pick the perfectest";
  5405. mes "girl that I can find! Yaaay~";
  5406. set hg_ubu01,9;
  5407. close;
  5408. }
  5409. else if(hg_ubu01 == 9)
  5410. {
  5411. emotion e_dots,1;
  5412. mes "[Torpy]";
  5413. mes "Maybe I should wait until";
  5414. mes "I'm older to have a girlfriend.";
  5415. mes "I mean, what if the girl I pick";
  5416. mes "now gets uglier when she";
  5417. mes "grows up? Or what if she gets^FFFFFF ^000000 really fat? I better be careful...";
  5418. next;
  5419. mes "^3355FFTorpy is still a young,";
  5420. mes "naive child that has much";
  5421. mes "to learn about girlfriends,";
  5422. mes "or just people, in general.^000000";
  5423. close;
  5424. }
  5425. else
  5426. {
  5427. mes "[Torpy]";
  5428. mes "^333333*Sniff*^000000 D-Daddy's gone!";
  5429. mes "Will you help me find my";
  5430. mes "Daddy please? I h-have";
  5431. mes "to find him now! H-Hurry!";
  5432. close;
  5433. }
  5434. }
  5435. else
  5436. {
  5437. mes "[Torpy]";
  5438. mes "Waaah~!";
  5439. mes "I have to find";
  5440. mes "my Daddy! Daddy...!";
  5441. mes "Where are yooooou?!";
  5442. close;
  5443. }
  5444. }
  5445. hu_fild06,190,367,3 script Torpy's Mom 701,{
  5446. if(hg_ubu01 == 0)
  5447. {
  5448. mes "[Torpy's Mom]";
  5449. mes "Where did he go this time?!";
  5450. mes "If my husband doesn't have";
  5451. mes "a good excuse for not coming";
  5452. mes "home, then he better come";
  5453. mes "up with one or he'll be sorry!";
  5454. close;
  5455. }
  5456. else if(hg_ubu01 == 1)
  5457. {
  5458. mes "[Torpy's Mom]";
  5459. mes "Hmm? Oh, you talked to";
  5460. mes "my little Torpy? He thinks his";
  5461. mes "father and I just vanished?";
  5462. mes "Oh, I'm so sorry, I think there's been some misunderstanding!";
  5463. next;
  5464. mes "[Torpy's Mom]";
  5465. mes "Although Torpy's father has";
  5466. mes "been missing for a little";
  5467. mes "while, I just stepped out of";
  5468. mes "the house this morning. So";
  5469. mes "I haven't even been gone for";
  5470. mes "a few hours, much less a day.";
  5471. next;
  5472. mes "[Torpy's Mom]";
  5473. mes "You see, my husband is";
  5474. mes "a hunter, so it's usual for him";
  5475. mes "not to come home for a few";
  5476. mes "days. Still, he's never been";
  5477. mes "gone for this long before,";
  5478. mes "so I've been looking for him...";
  5479. next;
  5480. mes "[Torpy's Mom]";
  5481. mes "I've been getting a little";
  5482. mes "worried myself, honestly.";
  5483. mes "He's not in any of his usual";
  5484. mes "hunting grounds. Hopefully,";
  5485. mes "if I wait here long enough,";
  5486. mes "he'll show up sooner or later.";
  5487. next;
  5488. mes "[Torpy's Mom]";
  5489. mes "If he doesn't show up";
  5490. mes "today, I better search";
  5491. mes "for him inside town. Maybe";
  5492. mes "he's hiding somewhere,";
  5493. mes "like at his friend's house.";
  5494. mes "Why is like always like this?";
  5495. next;
  5496. mes "[Torpy's Mom]";
  5497. mes "Listen, would you please";
  5498. mes "tell my son Torpy that I'm";
  5499. mes "fine and will be coming back";
  5500. mes "home soon? Also, if you see";
  5501. mes "my husband inside town, tell";
  5502. mes "him that he better come home!";
  5503. set hg_ubu01,2;
  5504. close;
  5505. }
  5506. else if(hg_ubu01 == 2)
  5507. {
  5508. mes "[Torpy's Mom]";
  5509. mes "Listen, would you please";
  5510. mes "tell my son Torpy that I'm";
  5511. mes "fine and will be coming back";
  5512. mes "home soon? Also, if you see";
  5513. mes "my husband inside town, tell";
  5514. mes "him that he better come home!";
  5515. close;
  5516. }
  5517. else if(hg_ubu01 == 6)
  5518. {
  5519. mes "[Torpy's Mom]";
  5520. mes "What?! He was hiding";
  5521. mes "inside a barrel this";
  5522. mes "entire time?! Oh, no.";
  5523. mes "I'm sorry, my husband has";
  5524. mes "caused you so much trouble.";
  5525. next;
  5526. mes "[Torpy's Mom]";
  5527. mes "I really appreciate";
  5528. mes "everything you've done";
  5529. mes "to help us find him. I know";
  5530. mes "it's not much, but I hope";
  5531. mes "you accept this as our thanks.";
  5532. mes "Goodbye for now, adventurer~";
  5533. specialeffect2 EF_CONE;
  5534. set hg_ubu01,8;
  5535. getitem 12065,3; //Green salad
  5536. getexp 50000,0;
  5537. close;
  5538. }
  5539. else if(hg_ubu01 == 7)
  5540. {
  5541. mes "[Torpy's Mom]";
  5542. mes "What?! He was hiding";
  5543. mes "inside a barrel this";
  5544. mes "entire time?! Oh, no.";
  5545. mes "I'm sorry, my husband has";
  5546. mes "caused you so much trouble.";
  5547. next;
  5548. mes "[Torpy's Mom]";
  5549. mes "I really appreciate";
  5550. mes "everything you've done";
  5551. mes "to help us find him. I know";
  5552. mes "it's not much, but I hope";
  5553. mes "you accept this as our thanks.";
  5554. mes "Goodbye for now, adventurer~";
  5555. specialeffect2 EF_MVP;
  5556. set hg_ubu01,8;
  5557. getitem 12065,3; //Green salad
  5558. getexp 50000,0;
  5559. close;
  5560. }
  5561. else if(hg_ubu01 == 8)
  5562. {
  5563. mes "[Torpy's Mom]";
  5564. mes "Sometimes I wonder if";
  5565. mes "Torpy is too mature for";
  5566. mes "his age, or if my husband";
  5567. mes "is too immature. In a strange";
  5568. mes "way, those two really take";
  5569. mes "after each other. Oh, well...";
  5570. close;
  5571. }
  5572. else if(hg_ubu01 == 9)
  5573. {
  5574. emotion e_dots,1;
  5575. mes "[Torpy's Mom]";
  5576. mes "When is that husband";
  5577. mes "of mine going to come";
  5578. mes "out of that barrel? He";
  5579. mes "didn't make another weird";
  5580. mes "bet with Torpy, did he? Oh,";
  5581. mes "the trouble with those two...";
  5582. close;
  5583. }
  5584. else
  5585. {
  5586. mes "[Torpy's Mom]";
  5587. mes "Where did he go this time?!";
  5588. mes "If my husband doesn't have";
  5589. mes "a good excuse for not coming";
  5590. mes "home, then he better come";
  5591. mes "up with one or he'll be sorry!";
  5592. close;
  5593. }
  5594. }
  5595. hugel,100,176,3 script Suspicious Barrel 111,{
  5596. if(hg_ubu01 == 3)
  5597. {
  5598. mes "[Strange Man]";
  5599. mes "So... hun...gry...";
  5600. mes "F-food... Give me...";
  5601. mes "F-food... Must... replenish...";
  5602. mes "h-health... with... Steamed...";
  5603. mes "Crab... Nippers... Please...";
  5604. next;
  5605. emotion e_dots,1;
  5606. mes "^3355FFIt sounds like";
  5607. mes "this barrel wants";
  5608. mes "Steamed Crab Nippers.^000000";
  5609. next;
  5610. switch( select( "I'll bring you Steamed Crab Nippers:Ignore" ) )
  5611. {
  5612. case 1:
  5613. mes "[Strange Man]";
  5614. mes "Please... cook me...";
  5615. mes "Steamed... Crab Nippers...!";
  5616. mes "You... n-need.... 10 Green";
  5617. mes "Herbs... 1 Yellow Potions...";
  5618. mes "and 10... N-Nippers... to";
  5619. mes "c-cook th-them. Ugh...";
  5620. next;
  5621. emotion e_dots,1;
  5622. mes "["+strcharinfo(0)+"]";
  5623. mes "Hold on,";
  5624. mes "I have to cook";
  5625. mes "them for you?!";
  5626. next;
  5627. mes "[Strange Man]";
  5628. mes "Y-yes...";
  5629. mes "It's... It's the";
  5630. mes "o-only... possible...";
  5631. mes "Way... P-please help...";
  5632. set hg_ubu01,4;
  5633. close;
  5634. break;
  5635. case 2:
  5636. mes "[Strange Man]";
  5637. mes "D-don't... leave...";
  5638. mes "me... Here... Th-the...";
  5639. mes "hunger...! It... It can't...";
  5640. mes "It c-can't be... d-denied!";
  5641. next;
  5642. emotion e_dots,1;
  5643. mes "["+strcharinfo(0)+"]";
  5644. mes "Weirdo! Why don't you";
  5645. mes "get out of that barrel,";
  5646. mes "and get your Steamed";
  5647. mes "Crab Nippers yourself?!";
  5648. close;
  5649. break;
  5650. }
  5651. }
  5652. else if(hg_ubu01 == 4)
  5653. {
  5654. if(countitem(12051)) //Steamed crab nippers
  5655. {
  5656. mes "[Strange Man]";
  5657. mes "Th-that... tantalizing...";
  5658. mes "scent... It's S-Steamed...";
  5659. mes "Crab... Nippers... Oh God...";
  5660. mes "It's b-been so... l-long...";
  5661. mes "G-Give me! G-Give me now!";
  5662. next;
  5663. emotion e_dots,1;
  5664. mes "^3355FFYou dumped the";
  5665. mes "Steamed Crab Nippers";
  5666. mes "into the barrel where";
  5667. mes "it was quickly devoured.^000000";
  5668. delitem 12051,1; //Steamed crab nippers
  5669. set hg_ubu01,5;
  5670. next;
  5671. mes "[Strange Man]";
  5672. mes "Ha ha ha!";
  5673. mes "Back in the game, baby!";
  5674. mes "Man, it's been, about what,";
  5675. mes "3 days since I last ate?";
  5676. mes "It's good to be alive!";
  5677. close2;
  5678. donpcevent "Strange Man#Hugel::OnEnable";
  5679. end;
  5680. }
  5681. else
  5682. {
  5683. mes "[Strange Man]";
  5684. mes "Please... cook me...";
  5685. mes "Steamed... Crab Nippers...!";
  5686. mes "You... n-need.... 10 Green";
  5687. mes "Herbs... 1 Yellow Potions...";
  5688. mes "and 10... N-Nippers... to";
  5689. mes "c-cook th-them. Ugh...";
  5690. next;
  5691. emotion e_dots,1;
  5692. mes "["+strcharinfo(0)+"]";
  5693. mes "Hold on,";
  5694. mes "I have to cook";
  5695. mes "them for you?!";
  5696. next;
  5697. mes "[Strange Man]";
  5698. mes "Y-yes...";
  5699. mes "It's... It's the";
  5700. mes "o-only... possible...";
  5701. mes "Way... P-please help...";
  5702. close;
  5703. }
  5704. }
  5705. else if(hg_ubu01 == 5)
  5706. {
  5707. if(countitem(12051)) //Steamed crab nippers
  5708. {
  5709. mes "[Strange Man]";
  5710. mes "Th-that... tantalizing...";
  5711. mes "scent... It's S-Steamed...";
  5712. mes "Crab... Nippers... Oh God...";
  5713. mes "It's b-been so... l-long...";
  5714. mes "G-Give me! G-Give me now!";
  5715. next;
  5716. emotion e_dots,1;
  5717. mes "^3355FFYou dumped the";
  5718. mes "Steamed Crab Nippers";
  5719. mes "into the barrel where";
  5720. mes "it was quickly devoured.^000000";
  5721. delitem 12051,1; //Steamed crab nippers
  5722. set hg_ubu01,5;
  5723. next;
  5724. mes "[Strange Man]";
  5725. mes "Ha ha ha!";
  5726. mes "Back in the game, baby!";
  5727. mes "Man, it's been, about what,";
  5728. mes "3 days since I last ate?";
  5729. mes "It's good to be alive!";
  5730. close2;
  5731. donpcevent "Strange Man#Hugel::OnEnable";
  5732. end;
  5733. }
  5734. else
  5735. {
  5736. mes "[Strange Man]";
  5737. mes "Please... cook me...";
  5738. mes "Steamed... Crab Nippers...!";
  5739. mes "You... n-need.... 10 Green";
  5740. mes "Herbs... 1 Yellow Potions...";
  5741. mes "and 10... N-Nippers... to";
  5742. mes "c-cook th-them. Ugh...";
  5743. next;
  5744. emotion e_dots,1;
  5745. mes "["+strcharinfo(0)+"]";
  5746. mes "Hold on,";
  5747. mes "I have to cook";
  5748. mes "them for you?!";
  5749. next;
  5750. mes "[Strange Man]";
  5751. mes "Y-yes...";
  5752. mes "It's... It's the";
  5753. mes "o-only... possible...";
  5754. mes "Way... P-please help...";
  5755. close;
  5756. }
  5757. }
  5758. else if(hg_ubu01 == 6)
  5759. {
  5760. emotion e_dots,1;
  5761. mes "^3355FFFor now, you should";
  5762. mes "tell Torpy and his mom";
  5763. mes "where Torpy's father is";
  5764. mes "hiding so they won't";
  5765. mes "worry about him so much.";
  5766. close;
  5767. }
  5768. else if(hg_ubu01 == 7)
  5769. {
  5770. emotion e_dots,1;
  5771. mes "^800080Torpy's mom might want to know about^000000";
  5772. mes "^800080this extraordinary barrel.^000000";
  5773. close;
  5774. }
  5775. else if(hg_ubu01 == 8)
  5776. {
  5777. emotion e_dots,1;
  5778. mes "^800080How long does Torpy's father plan to stay within the barrel?^000000";
  5779. close;
  5780. }
  5781. else if(hg_ubu01 == 9)
  5782. {
  5783. emotion e_dots,1;
  5784. mes "^800080That barrel will become a symbolic object^000000";
  5785. mes "^800080that pays tribute to the firm will of Torpy's father^000000";
  5786. mes "^800080who is trying hard to avoid keeping the promise with his son to find his wife.^000000";
  5787. close;
  5788. }
  5789. else
  5790. {
  5791. emotion e_dots,1;
  5792. mes "^800080You hear something bustling from the hole in the barrel.^000000";
  5793. mes "^800080However, it doesn't seem to be a big deal.^000000";
  5794. close;
  5795. }
  5796. }
  5797. hugel,100,174,3 script Strange Man#Hugel 898,{
  5798. if(hg_ubu01 == 5)
  5799. {
  5800. mes "[Strange Man]";
  5801. mes "Ahhhh... Thanks for";
  5802. mes "the free meal! It was";
  5803. mes "so invigorating! Well,";
  5804. mes "I better climb back";
  5805. mes "inside that barrel. See";
  5806. mes "ya round, adventurer~";
  5807. next;
  5808. mes "["+strcharinfo(0)+"]";
  5809. mes "Hold it!";
  5810. mes "Why are you hiding";
  5811. mes "inside that barrel?!";
  5812. next;
  5813. mes "[Strange Man]";
  5814. mes "Huh? Oh, I'm just";
  5815. mes "playing Hide-and-Seek";
  5816. mes "with my son, that's all.";
  5817. next;
  5818. mes "["+strcharinfo(0)+"]";
  5819. mes "But you haven't";
  5820. mes "eaten in days! Wait,";
  5821. mes "hold on, you wouldn't";
  5822. mes "happen to be Torpy's";
  5823. mes "father now, would you?";
  5824. next;
  5825. mes "[Strange Man]";
  5826. mes "Oh, you ran into my boy?";
  5827. mes "Has he given up on our";
  5828. mes "little wager yet? Because";
  5829. mes "I'd really hate to lose...";
  5830. next;
  5831. mes "["+strcharinfo(0)+"]";
  5832. mes "Um, your wife and son";
  5833. mes "are really worried about";
  5834. mes "you. Shouldn't you be going";
  5835. mes "home as soon as you can?";
  5836. next;
  5837. mes "[Strange Man]";
  5838. mes "No, I can't! Not until";
  5839. mes "Torpy gives up! I made";
  5840. mes "a really silly promise";
  5841. mes "with my son, and if I lose";
  5842. mes "this game of Hide-and-Seek...";
  5843. mes "Well, I just can't lose! Bye!";
  5844. set hg_ubu01,6;
  5845. next;
  5846. mes "^3355FFTorpy's father has";
  5847. mes "hidden himself again,";
  5848. mes "but at least now you";
  5849. mes "can go back to Torpy's";
  5850. mes "Mom and Torpy, and let them";
  5851. mes "both know where he is hiding.^000000";
  5852. close2;
  5853. disablenpc "Strange Man#Hugel";
  5854. enablenpc "Suspicious Barrel";
  5855. end;
  5856. }
  5857. else
  5858. {
  5859. mes "[Strange Man]";
  5860. mes "Hahahaha!";
  5861. mes "Steamed Crab Nippers!";
  5862. mes "That really hit the spot!";
  5863. mes "I ate so much, I won't";
  5864. mes "have to eat again for days!";
  5865. close;
  5866. }
  5867. OnEnable:
  5868. enablenpc "Strange Man#Hugel";
  5869. disablenpc "Suspicious Barrel";
  5870. initnpctimer;
  5871. end;
  5872. OnInit:
  5873. disablenpc "Strange Man#Hugel";
  5874. end;
  5875. OnTimer60000:
  5876. stopnpctimer;
  5877. disablenpc "Strange Man#Hugel";
  5878. enablenpc "Suspicious Barrel";
  5879. end;
  5880. }
  5881. //-------------------------------------------------------------------------
  5882. // Fish cake soup delivery
  5883. //-------------------------------------------------------------------------
  5884. hu_in01,15,372,3 script Cellette Lavit 74,{
  5885. if(!hg_odeng)
  5886. {
  5887. mes "[Cellette]";
  5888. mes "Hi there, thanks for";
  5889. mes "visiting our lovely town!";
  5890. mes "Why don't you come in and";
  5891. mes "have a taste of authentic";
  5892. mes "Hugel cuisine? I guarantee";
  5893. mes "that you won't regret it~";
  5894. next;
  5895. mes "[Cellette]";
  5896. mes "My name is Cellette Lavit,";
  5897. mes "and I proudly serve Fish Cake";
  5898. mes "Soup, Hugel's specialty dish.";
  5899. mes "All the tourists that've tried";
  5900. mes "it have loved it, and I have";
  5901. mes "many regular customers~";
  5902. next;
  5903. mes "[Cellette]";
  5904. mes "This dish has something";
  5905. mes "of a cult following, and it's";
  5906. mes "not widely popularized, but I'm";
  5907. mes "sure that it'll be considered";
  5908. mes "representative of Schwaltzvalt";
  5909. mes "Republic cuisine someday.";
  5910. next;
  5911. mes "[Cellette]";
  5912. mes "Listen, you look like an";
  5913. mes "able adventurer, so would";
  5914. mes "you consider working part time";
  5915. mes "for me? I have many orders for";
  5916. mes "Fish Cake Soup, so there's";
  5917. mes "no way I can make deliveries...";
  5918. next;
  5919. mes "[Cellette]";
  5920. mes "If you work for me, I'll";
  5921. mes "waive the price: I'll give you";
  5922. mes "1 Fish Cake Soup for each";
  5923. mes "delivery that you complete.";
  5924. mes "But if you're not interested,";
  5925. mes "you can just buy some now~";
  5926. next;
  5927. switch( select( "Sure, I'll work for you!:I want to buy Fish Cake Soup.:See ya." ) )
  5928. {
  5929. case 1:
  5930. mes "[Cellette]";
  5931. mes "Oh, thank you so much!";
  5932. mes "You can't imagine how busy";
  5933. mes "I've been, and how much I need^FFFFFF ^000000 the help! Now, let's get started~";
  5934. next;
  5935. set @randvar, rand(1,4);
  5936. if(@randvar == 1)
  5937. {
  5938. mes "[Cellette]";
  5939. mes "Alright, please take this";
  5940. mes "order of Fish Cake Soup to";
  5941. mes "my friend Neha. I'm grateful";
  5942. mes "that she's a regular customer--";
  5943. mes "she's a good friend, but I'm sure^FFFFFF ^000000 that she loves the soup as well.";
  5944. set hg_odeng,1;
  5945. getitem 584,1; //Skewer soup
  5946. close;
  5947. }
  5948. else if(@randvar == 2)
  5949. {
  5950. mes "[Cellette]";
  5951. mes "Right, take this next order";
  5952. mes "of Fish Cake Soup to Maewan,";
  5953. mes "another one of my regulars.";
  5954. mes "He's been buying my soup ever";
  5955. mes "since I helped him start his^FFFFFF ^000000 business. Nice of him, isn't it?";
  5956. set hg_odeng,2;
  5957. getitem 584,1; //Skewer soup
  5958. close;
  5959. }
  5960. else if(@randvar == 3)
  5961. {
  5962. mes "[Cellette]";
  5963. mes "Okay, this order of Fish";
  5964. mes "Cake Soup is ready! Please";
  5965. mes "take it to my roommate Layoma.";
  5966. mes "But... Be careful. She's got";
  5967. mes "a thing about punctuality.";
  5968. mes "Just try not to be late...";
  5969. set hg_odeng,3;
  5970. getitem 584,1; //Skewer soup
  5971. close;
  5972. }
  5973. else if(@randvar == 4)
  5974. {
  5975. mes "[Cellette]";
  5976. mes "Quick, take this Fish";
  5977. mes "Paste Soup to Erjan. Um,";
  5978. mes "but be careful, he's really";
  5979. mes "nitpicky... And he likes to";
  5980. mes "have everything in such";
  5981. mes "and such and order...";
  5982. set hg_odeng,4;
  5983. getitem 584,1; //Skewer soup
  5984. close;
  5985. }
  5986. break;
  5987. case 2:
  5988. mes "[Cellette]";
  5989. mes "Oh, you'd like to try my";
  5990. mes "Fish Cake Soup, eh? Good";
  5991. mes "choice, I know you'll enjoy";
  5992. mes "its delicious, hearty flavor~";
  5993. mes "Each order costs 100 zeny.";
  5994. next;
  5995. switch( select( "Order a Fish Cake Soup:Cancel" ) )
  5996. {
  5997. case 1:
  5998. if(Zeny > 99)
  5999. {
  6000. mes "[Cellette]";
  6001. mes "Thanks! Enjoy your";
  6002. mes "bowl of Fish Cake Soup.";
  6003. mes "I hope you come and ";
  6004. mes "visit me again, okay?";
  6005. set Zeny,Zeny-100;
  6006. getitem 584,1; //Skewer soup
  6007. close;
  6008. }
  6009. else
  6010. {
  6011. mes "[Cellette]";
  6012. mes "Oh, what's this?";
  6013. mes "You don't have enough";
  6014. mes "money? Well, come back";
  6015. mes "after you save 100 zeny.";
  6016. mes "That's a really good price";
  6017. mes "for my gourmet soup, you know.";
  6018. close;
  6019. }
  6020. break;
  6021. case 2:
  6022. mes "[Cellette]";
  6023. mes "If you're ever hungry,";
  6024. mes "or just want to enjoy";
  6025. mes "a delicious meal, come";
  6026. mes "and have some of my soup~";
  6027. close;
  6028. break;
  6029. }
  6030. break;
  6031. case 3:
  6032. mes "[Cellette]";
  6033. mes "Oh? You're not interested";
  6034. mes "in trying my Fish Cake Soup";
  6035. mes "at all? Well, if you change";
  6036. mes "your mind, please come";
  6037. mes "back. I just know you'll love";
  6038. mes "the taste if you give it a try.";
  6039. close;
  6040. break;
  6041. }
  6042. }
  6043. else if(hg_odeng == 1)
  6044. {
  6045. if(countitem(584)) //Skewer soup
  6046. {
  6047. mes "[Cellette]";
  6048. mes "Haven't you left already?";
  6049. mes "My friend Neha is waiting";
  6050. mes "for you to deliver her order";
  6051. mes "of Fish Cake Soup. Please";
  6052. mes "try to get it to her before the";
  6053. mes "soup gets cold, okay?";
  6054. close;
  6055. }
  6056. else
  6057. {
  6058. mes "[Cellette]";
  6059. mes "What's that? You lost";
  6060. mes "the Fish Cake Soup you're";
  6061. mes "supposed to deliver to Neha?";
  6062. mes "Oh well, I suppose I'll have";
  6063. mes "to give you this fresh bowl";
  6064. mes "of soup that I just made...";
  6065. next;
  6066. if(Zeny > 99)
  6067. {
  6068. mes "[Cellette]";
  6069. mes "But you need to be";
  6070. mes "responsible and pay";
  6071. mes "me for the food you lost.";
  6072. mes "There, I took 100 zeny";
  6073. mes "from you. That's fair, so";
  6074. mes "please don't lose it this time.";
  6075. set Zeny,Zeny-100;
  6076. getitem 584,1; //Skewer soup
  6077. close;
  6078. }
  6079. else
  6080. {
  6081. mes "[Cellette]";
  6082. mes "W-wait... You don't";
  6083. mes "have any money to pay";
  6084. mes "me for the soup you lost?";
  6085. mes "Well, I don't think I can";
  6086. mes "trust somebody like you";
  6087. mes "with any deliveries...";
  6088. set hg_odeng,5;
  6089. close;
  6090. }
  6091. }
  6092. }
  6093. else if(hg_odeng == 2)
  6094. {
  6095. if(countitem(584)) //Skewer soup
  6096. {
  6097. mes "[Cellette]";
  6098. mes "Whoa, whoa, whoa!";
  6099. mes "You should have left";
  6100. mes "already to deliver that";
  6101. mes "soup to Maewan! Hurry,";
  6102. mes "before it gets too cold!";
  6103. close;
  6104. }
  6105. else
  6106. {
  6107. mes "[Cellette]";
  6108. mes "What's that? You lost";
  6109. mes "the Fish Cake Soup you're";
  6110. mes "supposed to give to Maewan?";
  6111. mes "Oh well, I suppose I'll have";
  6112. mes "to give you this fresh bowl";
  6113. mes "of soup that I just made...";
  6114. next;
  6115. if(Zeny > 99)
  6116. {
  6117. mes "[Cellette]";
  6118. mes "But you need to be";
  6119. mes "responsible and pay";
  6120. mes "me for the food you lost.";
  6121. mes "There, I took 100 zeny";
  6122. mes "from you. That's fair, so";
  6123. mes "please don't lose it this time.";
  6124. set Zeny,Zeny-100;
  6125. getitem 584,1; //Skewer soup
  6126. close;
  6127. }
  6128. else
  6129. {
  6130. mes "[Cellette]";
  6131. mes "W-wait... You don't";
  6132. mes "have any money to pay";
  6133. mes "me for the soup you lost?";
  6134. mes "Well, I don't think I can";
  6135. mes "trust somebody like you";
  6136. mes "with any deliveries...";
  6137. set hg_odeng,5;
  6138. close;
  6139. }
  6140. }
  6141. }
  6142. else if(hg_odeng == 3)
  6143. {
  6144. if(countitem(584)) //Skewer soup
  6145. {
  6146. mes "[Cellette]";
  6147. mes "I thought you left to";
  6148. mes "deliver that soup to";
  6149. mes "Layoma. You should hurry";
  6150. mes "and bring it to her, before";
  6151. mes "it doesn't taste good after";
  6152. mes "it gets cold, you know.";
  6153. close;
  6154. }
  6155. else
  6156. {
  6157. mes "[Cellette]";
  6158. mes "What's that? You lost";
  6159. mes "the Fish Cake Soup you're";
  6160. mes "supposed to give to Layoma?";
  6161. mes "Oh well, I suppose I'll have";
  6162. mes "to give you this fresh bowl";
  6163. mes "of soup that I just made...";
  6164. next;
  6165. if(Zeny > 99)
  6166. {
  6167. mes "[Cellette]";
  6168. mes "But you need to be";
  6169. mes "responsible and pay";
  6170. mes "me for the food you lost.";
  6171. mes "There, I took 100 zeny";
  6172. mes "from you. That's fair, so";
  6173. mes "please don't lose it this time.";
  6174. set Zeny,Zeny-100;
  6175. getitem 584,1; //Skewer soup
  6176. close;
  6177. }
  6178. else
  6179. {
  6180. mes "[Cellette]";
  6181. mes "W-wait... You don't";
  6182. mes "have any money to pay";
  6183. mes "me for the soup you lost?";
  6184. mes "Well, I don't think I can";
  6185. mes "trust somebody like you";
  6186. mes "with any deliveries...";
  6187. set hg_odeng,5;
  6188. close;
  6189. }
  6190. }
  6191. }
  6192. else if(hg_odeng == 4)
  6193. {
  6194. if(countitem(584))
  6195. {
  6196. mes "[Cellette]";
  6197. mes "Oh, dear, you better";
  6198. mes "leave now and deliver";
  6199. mes "that Fish Cake Soup to";
  6200. mes "Erjan before he can think";
  6201. mes "of something to complain about.^FFFFFF ^000000 Although it's probably too late...";
  6202. close;
  6203. }
  6204. else
  6205. {
  6206. mes "[Cellette]";
  6207. mes "What's that? You lost";
  6208. mes "the Fish Cake Soup you're";
  6209. mes "supposed to deliver to Erjan?";
  6210. mes "Oh well, I suppose I'll have";
  6211. mes "to give you this fresh bowl";
  6212. mes "of soup that I just made...";
  6213. next;
  6214. if(Zeny > 99)
  6215. {
  6216. mes "[Cellette]";
  6217. mes "But you need to be";
  6218. mes "responsible and pay";
  6219. mes "me for the food you lost.";
  6220. mes "There, I took 100 zeny";
  6221. mes "from you. That's fair, so";
  6222. mes "please don't lose it this time.";
  6223. set Zeny,Zeny-100;
  6224. getitem 584,1; //Skewer soup
  6225. close;
  6226. }
  6227. else
  6228. {
  6229. mes "[Cellette]";
  6230. mes "W-wait... You don't";
  6231. mes "have any money to pay";
  6232. mes "me for the soup you lost?";
  6233. mes "Well, I don't think I can";
  6234. mes "trust somebody like you";
  6235. mes "with any deliveries...";
  6236. set hg_odeng,5;
  6237. close;
  6238. }
  6239. }
  6240. }
  6241. else if(hg_odeng == 5)
  6242. {
  6243. mes "[Cellette]";
  6244. mes "Ah, I'm sorry, but";
  6245. mes "I can't do any business";
  6246. mes "with somebody that's proven";
  6247. mes "to be irresponsible. Nothing";
  6248. mes "personal, it's just my policy.";
  6249. close;
  6250. }
  6251. else if(hg_odeng == 10)
  6252. {
  6253. mes "[Cellette]";
  6254. mes "Good work! I hear that";
  6255. mes "you successfully delivered";
  6256. mes "the soup. I knew I could trust";
  6257. mes "you! Ah, before I forget, here";
  6258. mes "is your Fish Cake Soup. Thank";
  6259. mes "you so much for your help~";
  6260. set hg_odeng,0;
  6261. getitem 584,3; //Skewer soup
  6262. getexp 1000,0;
  6263. next;
  6264. mes "[Cellette]";
  6265. mes "It was really nice working";
  6266. mes "with you, and I hope you come";
  6267. mes "by and help me again sometime.";
  6268. mes "Oh, and please tell all your";
  6269. mes "friends about my delicious";
  6270. mes "Fish Cake Soup. See you later~";
  6271. close;
  6272. }
  6273. else
  6274. {
  6275. mes "[Cellette]";
  6276. mes "Come and taste some";
  6277. mes "authentic Hugel cuisine!";
  6278. mes "Enjoy a big steaming bowl";
  6279. mes "of delicious Fish Cake Soup~";
  6280. close;
  6281. }
  6282. }
  6283. hugel,76,134,3 script Neha 101,{
  6284. if(hg_odeng == 1)
  6285. {
  6286. if(countitem(584))
  6287. {
  6288. mes "[Neha]";
  6289. mes "Oh, you have a delivery";
  6290. mes "from Cellette, hm? Hmpf!";
  6291. mes "You're late! Don't you know";
  6292. mes "this soup isn't good if it";
  6293. mes "isn't steaming hot?";
  6294. next;
  6295. if(sex)
  6296. {
  6297. mes "[Neha]";
  6298. mes "But... You're a handsome";
  6299. mes "fellow, so I'll forgive you...";
  6300. mes "On one condition. Bring me";
  6301. mes "^FF00001 Whip^000000 with which to spank ";
  6302. mes "you. You better hurry, boy, or";
  6303. mes "I won't let you off that easy.";
  6304. set hg_odeng,6;
  6305. close;
  6306. }
  6307. else
  6308. {
  6309. mes "[Neha]";
  6310. mes "Yes, yes... You should";
  6311. mes "be punished. You should be";
  6312. mes "spanked. If you want to finish";
  6313. mes "your delivery, then bring me";
  6314. mes "^FF00001 Whip^000000 so that I can spank you";
  6315. mes "for your impertinence, girl!";
  6316. set hg_odeng,6;
  6317. close;
  6318. }
  6319. }
  6320. else
  6321. {
  6322. mes "[Neha]";
  6323. mes "Oh ho ho ho ho ho~";
  6324. mes "I just love cute little boys...";
  6325. mes "But for some reason, it";
  6326. mes "thrills me to torture them";
  6327. mes "a little bit as well. Hoho~";
  6328. close;
  6329. }
  6330. }
  6331. else if(hg_odeng == 6)
  6332. {
  6333. if(countitem(1960) && countitem(584)) //Whip and Skewer soup
  6334. {
  6335. mes "[Neha]";
  6336. mes "Finally... My soup!";
  6337. mes "And you brought me my Whip!";
  6338. mes "Don't worry, I'll only give you";
  6339. mes "just one hard spanking. It'll";
  6340. mes "be over before you know it~";
  6341. next;
  6342. mes "[Neha]";
  6343. mes "Ha!";
  6344. next;
  6345. mes "^3355FF*Slap*^000000";
  6346. percentheal -25,0;
  6347. next;
  6348. mes "[Neha]";
  6349. mes "Heeyah!!";
  6350. next;
  6351. mes "^3355FF*SLAP*^000000";
  6352. percentheal -25,0;
  6353. next;
  6354. mes "[Neha]";
  6355. mes "Ooh, did I accidentally";
  6356. mes "whip you twice? Heh heh...";
  6357. mes "Well, I'm satisfied. I'll go";
  6358. mes "ahead and tell Celette that";
  6359. mes "you did a good job... I hope";
  6360. mes "you come deliver my soup again~";
  6361. delitem 1960,1; //Whip
  6362. delitem 584,1; //Skewer soup
  6363. set hg_odeng,10;
  6364. close;
  6365. }
  6366. else
  6367. {
  6368. mes "[Neha]";
  6369. mes "^FF00001 Fish Cake Soup^000000...";
  6370. mes "^FF00001 Whip^000000... Is that too";
  6371. mes "much for a girl to ask?";
  6372. mes "I'm hungry, and I want to";
  6373. mes "hit somebody! What's wrong";
  6374. mes "with that, huh? Now hurry up!";
  6375. close;
  6376. }
  6377. }
  6378. else
  6379. {
  6380. mes "[Neha]";
  6381. mes "Oh ho ho ho ho ho~";
  6382. mes "I just love cute little boys...";
  6383. mes "But for some reason, it";
  6384. mes "thrills me to torture them";
  6385. mes "a little bit as well. Hoho~";
  6386. close;
  6387. }
  6388. }
  6389. hugel,87,139,3 script Maewan 86,{
  6390. if(hg_odeng == 2)
  6391. {
  6392. if(countitem(584))
  6393. {
  6394. mes "[Maewan]";
  6395. mes "Oh, finally, I've been";
  6396. mes "waiting for my order of";
  6397. mes "Fish Cake Soup from Cellette!";
  6398. mes "Aaaah, it smells oh so delicious~ ^FFFFFF ^000000";
  6399. next;
  6400. mes "[Maewan]";
  6401. mes "Argh, but you're late!";
  6402. mes "This is your fault, you";
  6403. mes "know that, right? Well,";
  6404. mes "it's not a big deal, but";
  6405. mes "I can forgive you if you";
  6406. mes "help me with my collection.";
  6407. next;
  6408. mes "[Maewan]";
  6409. mes "Just bring me";
  6410. mes "1 Bookclip in Memory,";
  6411. mes "alright? Oh, and don't";
  6412. mes "eat my soup before";
  6413. mes "you deliver it to me!";
  6414. set hg_odeng,7;
  6415. close;
  6416. }
  6417. else
  6418. {
  6419. mes "[Maewan]";
  6420. mes "I like to think of";
  6421. mes "myself as a man of";
  6422. mes "eclectic taste. I love";
  6423. mes "collecting strange and";
  6424. mes "unique items, and learning";
  6425. mes "all sorts of new things~";
  6426. close;
  6427. }
  6428. }
  6429. else if(hg_odeng == 7 )
  6430. {
  6431. if(countitem(584) && countitem(7015)) //Skewer soup and Bookclip in memory
  6432. {
  6433. mes "[Maewan]";
  6434. mes "Great, you really brought";
  6435. mes "me a Bookclip in Memory!";
  6436. mes "Yes, this'll make a fine";
  6437. mes "addition to my collection~";
  6438. mes "Oh, and give me my soup.";
  6439. mes "Thanks again for delivering~";
  6440. delitem 584,1; //Skewer soup
  6441. delitem 7015,1; //Bookclip in memory
  6442. set hg_odeng,10;
  6443. close;
  6444. }
  6445. else
  6446. {
  6447. mes "[Maewan]";
  6448. mes "I know it sounds unfair";
  6449. mes "of me to ask you to bring";
  6450. mes "^FF00001 Bookclip in Memory^000000 with";
  6451. mes "my ^FF0000Fish Cake Soup^000000, but well...";
  6452. next;
  6453. mes "[Maewan]";
  6454. mes "I'd feel left out if";
  6455. mes "I didn't do it. I know";
  6456. mes "all of Cellette's other";
  6457. mes "customers are asking the";
  6458. mes "people delivering their soup";
  6459. mes "for all sorts of crazy things.";
  6460. close;
  6461. }
  6462. }
  6463. else
  6464. {
  6465. mes "[Maewan]";
  6466. mes "I like to think of";
  6467. mes "myself as a man of";
  6468. mes "eclectic taste. I love";
  6469. mes "collecting strange and";
  6470. mes "unique items, and learning";
  6471. mes "all sorts of new things~";
  6472. close;
  6473. }
  6474. }
  6475. hugel,84,125,3 script Layoma 700,{
  6476. if(hg_odeng == 3)
  6477. {
  6478. if(countitem(584))
  6479. {
  6480. mes "[Layoma]";
  6481. mes "You're here to deliver";
  6482. mes "my Fish Cake Soup?";
  6483. mes "How could you be so late?!";
  6484. mes "Don't you know that your";
  6485. mes "incompetence also reflects";
  6486. mes "on Cellette and her shop?!";
  6487. next;
  6488. mes "[Layoma]";
  6489. mes "I can't let you continue";
  6490. mes "delivering for Cellette";
  6491. mes "unless you prove that you're";
  6492. mes "dependable to me. Erm, bring";
  6493. mes "me ^FF00001 Mushroom Spore^000000, and";
  6494. mes "I'll forget this whole thing.";
  6495. set hg_odeng,8;
  6496. close;
  6497. }
  6498. else
  6499. {
  6500. mes "[Layoma]";
  6501. mes "I love singing songs,";
  6502. mes "and I love eating mushrooms.";
  6503. mes "For a person living in Hugel,";
  6504. mes "that's a pretty exciting life!";
  6505. close;
  6506. }
  6507. }
  6508. else if(hg_odeng == 8)
  6509. {
  6510. if(countitem(584) && countitem(921)) //Skewer soup and Mushroom spore
  6511. {
  6512. mes "[Layoma]";
  6513. mes "Great! You brought me";
  6514. mes "1 Mushroom Spore! This";
  6515. mes "will taste perfect with my";
  6516. mes "bowl of Fish Cake Soup~";
  6517. next;
  6518. mes "[Layoma]";
  6519. mes "Alright, maybe I can";
  6520. mes "count on you to work";
  6521. mes "for my roommate Cellette";
  6522. mes "a little while longer. Oh, and";
  6523. mes "please tell her to not to come^FFFFFF ^000000 home so late all the time, okay?";
  6524. delitem 921,1; //Mushroom spore
  6525. delitem 584,1; //Skewer soup
  6526. set hg_odeng,10;
  6527. close;
  6528. }
  6529. else
  6530. {
  6531. mes "[Layoma]";
  6532. mes "Hey! I thought you";
  6533. mes "wanted to prove that";
  6534. mes "you're a reliable and";
  6535. mes "trustworthy person! Go";
  6536. mes "and bring me 1 Mushroom";
  6537. mes "Spore with my Fish Cake Soup!";
  6538. close;
  6539. }
  6540. }
  6541. else
  6542. {
  6543. mes "[Layoma]";
  6544. mes "I love singing songs,";
  6545. mes "and I love eating mushrooms.";
  6546. mes "For a person living in Hugel,";
  6547. mes "that's a pretty exciting life!";
  6548. close;
  6549. }
  6550. }
  6551. hugel,102,161,3 script Erjan 100,{
  6552. if(hg_odeng == 4)
  6553. {
  6554. if(countitem(584))
  6555. {
  6556. mes "[Erjan]";
  6557. mes "Well, I thought you'd";
  6558. mes "never come to deliver";
  6559. mes "my Fish Cake Soup. You're";
  6560. mes "awfully late, you know that?";
  6561. mes "Still, the smell is just so^FFFFFF ^000000 appetizing, I can barely resist...";
  6562. next;
  6563. mes "[Erjan]";
  6564. mes "Hm, but as the first son";
  6565. mes "of the Franchefeschu family,";
  6566. mes "I cannot eat this soup unless";
  6567. mes "it is suitably prepared. Go!";
  6568. mes "I command you to bring me";
  6569. mes "the commoner's ^FF0000China^000000!";
  6570. next;
  6571. set hg_odeng,9;
  6572. mes "[Erjan]";
  6573. mes "Realize that I'm compromising";
  6574. mes "with you by asking you to bring";
  6575. mes "me regular China... I always";
  6576. mes "enjoy my meals on the finest";
  6577. mes "glass and tableware available.";
  6578. mes "That's how we noblemen live~";
  6579. close;
  6580. }
  6581. else
  6582. {
  6583. mes "[Erjan]";
  6584. mes "I am Erjan, first son of";
  6585. mes "the noble Franchefeschu";
  6586. mes "family. Commoner, if you";
  6587. mes "do not have any business";
  6588. mes "with me, then leave me be,";
  6589. mes "and do whatever it is you do.";
  6590. close;
  6591. }
  6592. }
  6593. else if(hg_odeng == 9)
  6594. {
  6595. if(countitem(584) && countitem(736)) //Skewer soup and China
  6596. {
  6597. mes "[Erjan]";
  6598. mes "Ah, so you've delivered";
  6599. mes "my Fish Cake Soup with some";
  6600. mes "proper China. Yes, this pleases";
  6601. mes "me. Now, I may enjoy this meal";
  6602. mes "in a manner befitting the";
  6603. mes "Franchefeschu family.";
  6604. next;
  6605. mes "[Erjan]";
  6606. mes "Although this China is";
  6607. mes "below my standards, I also";
  6608. mes "understand that this is the";
  6609. mes "best you can do. Yes, to accept";
  6610. mes "this is my... noblesse oblige.";
  6611. next;
  6612. mes "[Erjan]";
  6613. mes "You are dismissed.";
  6614. mes "Please take your leave,";
  6615. mes "and return to Cellette";
  6616. mes "with my noble thanks.";
  6617. delitem 736,1; //China
  6618. delitem 584,1; //Skewer soup
  6619. set hg_odeng,10;
  6620. close;
  6621. }
  6622. else
  6623. {
  6624. mes "[Erjan]";
  6625. mes "Must I repeat myself?";
  6626. mes "Bring me my ^FF0000Fish Cake Soup^000000";
  6627. mes "with ^FF00001 China^000000 so that I may";
  6628. mes "properly enjoy my meal.";
  6629. close;
  6630. }
  6631. }
  6632. else
  6633. {
  6634. mes "[Erjan]";
  6635. mes "I am Erjan, first son of";
  6636. mes "the noble Franchefeschu";
  6637. mes "family. Commoner, if you";
  6638. mes "do not have any business";
  6639. mes "with me, then leave me be,";
  6640. mes "and do whatever it is you do.";
  6641. close;
  6642. }
  6643. }
  6644. //-------------------------------------------------------------------------
  6645. // Juno Remedy Quest
  6646. //-------------------------------------------------------------------------
  6647. yuno,111,156,3 script Euslan 90,{
  6648. if(BaseLevel < 60)
  6649. {
  6650. mes "[Euslan]";
  6651. mes "^333333*Cough Cough*";
  6652. mes "*Haaaaaaack*";
  6653. mes "*C-cough* *Sob*^000000";
  6654. close;
  6655. }
  6656. if(!hg_ma1)
  6657. {
  6658. mes "[Euslan]";
  6659. mes "^333333*Cough Cough*";
  6660. mes "*Haaaaaaack*";
  6661. mes "*C-cough* *Sob*^000000";
  6662. next;
  6663. switch( select( "Ignore:Speak to Euslan" ) )
  6664. {
  6665. case 1:
  6666. mes "[Euslan]";
  6667. mes "^333333*Sniff*";
  6668. mes "*Huff Huff*";
  6669. mes "*Cough Cough*^000000";
  6670. close;
  6671. break;
  6672. case 2:
  6673. mes "[Euslan]";
  6674. mes "*Huff Huff*";
  6675. mes "*Cough Cough*^000000";
  6676. next;
  6677. mes "^3355FFEusan is seized";
  6678. mes "with emotion: it's";
  6679. mes "been so long since";
  6680. mes "someone has tried";
  6681. mes "to speak to her.^000000";
  6682. set hg_ma1,1;
  6683. close;
  6684. break;
  6685. }
  6686. }
  6687. else if(hg_ma1 == 1)
  6688. {
  6689. mes "[Euslan]";
  6690. mes "^333333*Sniff* *Cough";
  6691. mes "*Cough Cough*";
  6692. mes "*Sob* *Sniff*^000000";
  6693. next;
  6694. switch( select( "Ignore:Speak to Euslan" ) )
  6695. {
  6696. case 1:
  6697. mes "[Euslan]";
  6698. mes "^333333*Sniff*";
  6699. mes "*Huff Huff*";
  6700. mes "*Cough Cough*^000000";
  6701. close;
  6702. break;
  6703. case 2:
  6704. mes "[Euslan]";
  6705. mes "^333333*Sniff*";
  6706. mes "*Huff Huff*";
  6707. mes "*Cough Cough*^000000";
  6708. next;
  6709. mes "[Euslan]";
  6710. mes "Oh...";
  6711. mes "Hello, wh-what";
  6712. mes "^333333*Cough cough*^000000 did";
  6713. mes "you want? ^333333*Sniff*^000000";
  6714. next;
  6715. break;
  6716. }
  6717. switch( select( "Nothing!:Are you alright?" ) )
  6718. {
  6719. case 1:
  6720. mes "[Euslan]";
  6721. mes "Oh, I'm s-sorry...";
  6722. mes "^333333*Cough Cough*^000000 I must";
  6723. mes "have been mistaken...";
  6724. close;
  6725. break;
  6726. case 2:
  6727. mes "[Euslan]";
  6728. mes "Th-thank you so much";
  6729. mes "for your concern. My";
  6730. mes "^333333*Cough*^000000 name is Euslan,";
  6731. mes "and it's nice to meet you.";
  6732. next;
  6733. mes "[Euslan]";
  6734. mes "I've just been waiting here";
  6735. mes "for my fiancee to return, but";
  6736. mes "I'm starting to worry since";
  6737. mes "I haven't heard from him in";
  6738. mes "days. I really want to go out";
  6739. mes "and find him on my own. ^333333*Cough*^000000";
  6740. next;
  6741. mes "[Euslan]";
  6742. mes "I really want to see my";
  6743. mes "Thierry. If only I wasn't";
  6744. mes "so sick, then I wouldn't have";
  6745. mes "these problems. ^333333*Sob*^000000 Where";
  6746. mes "is he? ^333333*Sniff*^000000 Where's my";
  6747. mes "Thierry? I want to see him...";
  6748. next;
  6749. break;
  6750. }
  6751. switch( select( "Leave her alone:Offer to find Thierry" ) )
  6752. {
  6753. case 1:
  6754. mes "[Euslan]";
  6755. mes "Thierry... ^333333*Sob*^000000";
  6756. mes "When are you";
  6757. mes "coming home?";
  6758. mes "I'm so worried...";
  6759. mes "^333333*Cough Cough*^000000";
  6760. set hg_ma1,2;
  6761. close;
  6762. break;
  6763. case 2:
  6764. mes "[Euslan]";
  6765. mes "...Are you really willing to";
  6766. mes "go out and look for Thierry";
  6767. mes "for me? Oh, thank you so";
  6768. mes "much! You don't know how";
  6769. mes "much your kind offer means";
  6770. mes "to me. Now, let's see...";
  6771. next;
  6772. mes "[Euslan]";
  6773. mes "^333333*Cough*^000000 Right, Thierry";
  6774. mes "went on a trip, traveling";
  6775. mes "on one of the Airships, to";
  6776. mes "find some medicine that the";
  6777. mes "doctors say I need for my";
  6778. mes "illness. ^333333*Cough Cough*^000000";
  6779. next;
  6780. mes "[Euslan]";
  6781. mes "I know it's like searching";
  6782. mes "for a needle in a haystack,";
  6783. mes "but the only way I can think";
  6784. mes "of finding Thierry is to ask";
  6785. mes "the Airship Crewmen if they";
  6786. mes "might know where my fiancee is.";
  6787. next;
  6788. mes "[Euslan]";
  6789. mes "^333333*Cough*^000000 Oh, right...";
  6790. mes "My fiancee was planning on";
  6791. mes "searching the Schwaltzvalt";
  6792. mes "Republic, so maybe the crewmen";
  6793. mes "on the Schwaltzvalt Republic^FFFFFF ^000000 domestic flights might know him.";
  6794. next;
  6795. mes "[Euslan]";
  6796. mes "If you manage to find";
  6797. mes "where Thierry might have";
  6798. mes "gone, then please let me";
  6799. mes "know as soon as you can,";
  6800. mes "okay? Thanks for cheering";
  6801. mes "me up, "+strcharinfo(0)+".";
  6802. set hg_ma1,3;
  6803. close;
  6804. break;
  6805. }
  6806. }
  6807. else if(hg_ma1 == 2)
  6808. {
  6809. mes "[Euslan]";
  6810. mes "I've just been waiting here";
  6811. mes "for my fiancee to return, but";
  6812. mes "I'm starting to worry since";
  6813. mes "I haven't heard from him in";
  6814. mes "days. I really want to go out";
  6815. mes "and find him on my own. ^333333*Cough*^000000";
  6816. next;
  6817. mes "[Euslan]";
  6818. mes "I really want to see my";
  6819. mes "Thierry. If only I wasn't";
  6820. mes "so sick, then I wouldn't have";
  6821. mes "these problems. ^333333*Sob*^000000 Where";
  6822. mes "is he? ^333333*Sniff*^000000 Where's my";
  6823. mes "Thierry? I want to see him...";
  6824. next;
  6825. switch( select( "Leave her alone:Offer to find Thierry" ) )
  6826. {
  6827. case 1:
  6828. mes "[Euslan]";
  6829. mes "Thierry... ^333333*Sob*^000000";
  6830. mes "When are you";
  6831. mes "coming home?";
  6832. mes "I'm so worried...";
  6833. mes "^333333*Cough Cough*^000000";
  6834. close;
  6835. break;
  6836. case 2:
  6837. mes "[Euslan]";
  6838. mes "...Are you really willing to";
  6839. mes "go out and look for Thierry";
  6840. mes "for me? Oh, thank you so";
  6841. mes "much! You don't know how";
  6842. mes "much your kind offer means";
  6843. mes "to me. Now, let's see...";
  6844. next;
  6845. mes "[Euslan]";
  6846. mes "^333333*Cough*^000000 Right, Thierry";
  6847. mes "went on a trip, traveling";
  6848. mes "on one of the Airships, to";
  6849. mes "find some medicine that the";
  6850. mes "doctors say I need for my";
  6851. mes "illness. ^333333*Cough Cough*^000000";
  6852. next;
  6853. mes "[Euslan]";
  6854. mes "I know it's like searching";
  6855. mes "for a needle in a haystack,";
  6856. mes "but the only way I can think";
  6857. mes "of finding Thierry is to ask";
  6858. mes "the Airship Crewmen if they";
  6859. mes "might know where my fiancee is.";
  6860. next;
  6861. mes "[Euslan]";
  6862. mes "^333333*Cough*^000000 Oh, right...";
  6863. mes "My fiancee was planning on";
  6864. mes "searching the Schwaltzvalt";
  6865. mes "Republic, so maybe the crewmen";
  6866. mes "on the Schwaltzvalt Republic^FFFFFF ^000000 domestic flights might know him.";
  6867. next;
  6868. mes "[Euslan]";
  6869. mes "If you manage to find";
  6870. mes "where Thierry might have";
  6871. mes "gone, then please let me";
  6872. mes "know as soon as you can,";
  6873. mes "okay? Thanks for cheering";
  6874. mes "me up, "+strcharinfo(0)+".";
  6875. set hg_ma1,3;
  6876. close;
  6877. break;
  6878. }
  6879. }
  6880. else if(hg_ma1 == 3 || hg_ma1 == 4)
  6881. {
  6882. mes "^333333Euslan is still patiently";
  6883. mes "waiting for Thierry's return.";
  6884. mes "You should keep your promise";
  6885. mes "to her by asking the crewmen on";
  6886. mes "the Schwaltvalt Republic domestic flights about Euslan's fiancee.^000000";
  6887. close;
  6888. }
  6889. else if(hg_ma1 == 5)
  6890. {
  6891. mes "[Euslan]";
  6892. mes "Oh, you're back!";
  6893. mes "^333333*Cough*^000000 Maybe it's too";
  6894. mes "much to hope for, but did";
  6895. mes "you learn anything about";
  6896. mes "where my fiancee might be?";
  6897. next;
  6898. menu "Well, I met Kaci on the Airship.",-;
  6899. mes "[Euslan]";
  6900. mes "Oh, Kaci works on the";
  6901. mes "Airship? It's been so long";
  6902. mes "since I've seen her. I guess";
  6903. mes "we've lost touch ever since";
  6904. mes "I've gotten sick... Still, I'm";
  6905. mes "glad to have heard from her.";
  6906. next;
  6907. mes "[Euslan]";
  6908. mes "Oh, how fortunate! So Kaci";
  6909. mes "knows where Thierry might be?";
  6910. mes "^333333*Cough*^000000 Ah, he went to Hugel.";
  6911. mes "I have a brother that lives";
  6912. mes "there, though it's been a while";
  6913. mes "since I've heard from him...";
  6914. next;
  6915. mes "[Euslan]";
  6916. mes "Um, if you don't mind, would";
  6917. mes "you please do another favor";
  6918. mes "for me? If you travel to Hugel,";
  6919. mes "would you find Thierry and tell";
  6920. mes "that I'm alright? He must be";
  6921. mes "so worried about he by now...";
  6922. next;
  6923. mes "[Euslan]";
  6924. mes "^333333*Cough Cough*^000000 It might";
  6925. mes "be a good idea to ask my";
  6926. mes "brother Eukran, who's working";
  6927. mes "as a Bingo game coordinator";
  6928. mes "in Hugel, since he might know";
  6929. mes "where Thierry is. ^333333*Cough*^000000";
  6930. next;
  6931. mes "[Euslan]";
  6932. mes "I know that it's a lot";
  6933. mes "to ask, so please don't";
  6934. mes "trouble yourself if it's out";
  6935. mes "of your way. Still, I'd really";
  6936. mes "appreciate your help if you";
  6937. mes "happen to pass through Hugel.";
  6938. set hg_ma1,6;
  6939. close;
  6940. }
  6941. else if(hg_ma1 == 6 || hg_ma1 == 7)
  6942. {
  6943. mes "[Euslan]";
  6944. mes "If you get the chance,";
  6945. mes "please visit my brother";
  6946. mes "Eukran in Hugel, and ask";
  6947. mes "him where my Thierry might be.";
  6948. mes "Thank you again for your kindness. ^FFFFFF ^000000";
  6949. close;
  6950. }
  6951. else if(hg_ma1 == 8 || hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11)
  6952. {
  6953. mes "^3355FFEuslan is waiting for";
  6954. mes "you to bring her news from";
  6955. mes "her fiancee Thierry. You better";
  6956. mes "go back to Hugel to find him.";
  6957. close;
  6958. }
  6959. else if(hg_ma1 == 12)
  6960. {
  6961. mes "[Euslan]";
  6962. mes "Oh, you've returned!";
  6963. mes "^333333*Cough*^000000 Were you able to";
  6964. mes "speak to my brother and";
  6965. mes "find my fiancee Thierry?";
  6966. next;
  6967. mes "^333333You tell Euslan that you";
  6968. mes "were able to find Thierry,";
  6969. mes "and that he has managed to";
  6970. mes "procure some medicine for";
  6971. mes "her. You give Euslan the";
  6972. mes "medicine as Thierry requested.^000000";
  6973. next;
  6974. mes "[Euslan]";
  6975. mes "*Sniff* I don't deserve";
  6976. mes "such a wonderful man. Why";
  6977. mes "did that silly fool go through";
  6978. mes "so much trouble for a useless";
  6979. mes "woman like me. *Cough* I still^FFFFFF ^000000 don't understand it... I don't...";
  6980. next;
  6981. mes "[Euslan]";
  6982. mes "Thank you so much for";
  6983. mes "your help, adventurer, and";
  6984. mes "for bringing me this medicine.";
  6985. mes "I'll be waiting for Thierry to";
  6986. mes "come back home, and do my";
  6987. mes "best to get better. ^333333*Cough*^000000";
  6988. next;
  6989. mes "[Euslan]";
  6990. mes ""+strcharinfo(0)+"...";
  6991. mes "I'll never forget what";
  6992. mes "you've done for Thierry and";
  6993. mes "me. I'll always be praying for";
  6994. mes "your safety in your adventures.";
  6995. mes "Take care of yourself...";
  6996. close2;
  6997. set hg_ma1,13;
  6998. specialeffect EF_ABSORBSPIRITS;
  6999. getexp 900000,600000;
  7000. end;
  7001. }
  7002. else if(hg_ma1 == 13)
  7003. {
  7004. mes "^3355FFEuslan is still waiting";
  7005. mes "for her fiancee to return";
  7006. mes "home, but she appears";
  7007. mes "much more relieved and";
  7008. mes "relaxed than she used to be.^000000";
  7009. close;
  7010. }
  7011. }
  7012. que_bingo,49,12,0 script #Hg_Quest 139,4,4,{
  7013. OnTouch:
  7014. if(hg_ma1 == 6)
  7015. {
  7016. mes "[Arcade Owner]";
  7017. mes "Welcome to the";
  7018. mes "Bingo Game Arcade.";
  7019. mes "Would you like to";
  7020. mes "play a game?";
  7021. next;
  7022. menu "I want to meet the game coordinator.",-;
  7023. mes "[Arcade Owner]";
  7024. mes "I'm sorry, but if he's on";
  7025. mes "duty, we can't really let you";
  7026. mes "meet him unless you come";
  7027. mes "here to play a game. Our";
  7028. mes "game coordinators tend";
  7029. mes "to be pretty busy...";
  7030. close;
  7031. }
  7032. }
  7033. que_bingo,53,190,7 script Eukran 778,{
  7034. if(hg_ma1 == 6)
  7035. {
  7036. mes "[Eukran]";
  7037. mes "Oh, weren't you just";
  7038. mes "in the bingo room?";
  7039. mes "I hope you enjoyed";
  7040. mes "the game. Now, can";
  7041. mes "I help you with anything?";
  7042. next;
  7043. menu "Talk about Euslan",-;
  7044. mes "^3355FFYou tell Eukran about his";
  7045. mes "sister's illness, and that";
  7046. mes "she has sent you to search";
  7047. mes "for her fiancee Thierry.^000000";
  7048. next;
  7049. mes "[Eukran]";
  7050. mes "*Sob* I had no idea";
  7051. mes "that my sister Euslan";
  7052. mes "was so sick! No wonder";
  7053. mes "Thierry looked so depressed";
  7054. mes "the last time I saw him. Why";
  7055. mes "didn't he tell me anything?";
  7056. next;
  7057. mes "[Eukran]";
  7058. mes "You see, Thierry passed by";
  7059. mes "here about a month ago, and";
  7060. mes "told me that he had to visit";
  7061. mes "the Odin Shrine. I wasn't";
  7062. mes "sure then, but now I think";
  7063. mes "he's trying to help my sister.";
  7064. next;
  7065. mes "[Eukran]";
  7066. mes "There must be something";
  7067. mes "there that can help my";
  7068. mes "sister recover. Why else";
  7069. mes "would Thierry go to such a";
  7070. mes "dangerous place? No one goes^FFFFFF ^000000 to the Odin Shrine for no reason.";
  7071. close2;
  7072. set hg_ma1,8;
  7073. warp "que_bingo",37,24;
  7074. end;
  7075. }
  7076. }
  7077. odin_tem01,129,127,0 script HiddenActivator#Hugel 139,3,3,{
  7078. OnTouch:
  7079. if(hg_ma1 == 8)
  7080. {
  7081. mes "^3355FFYou can hear two";
  7082. mes "people talking to";
  7083. mes "each other a short";
  7084. mes "distance away.^000000";
  7085. next;
  7086. mes "[Suspicious Man]";
  7087. mes "You sure your research";
  7088. mes "is progressing? I haven't";
  7089. mes "seen anything that even";
  7090. mes "resembles real results!";
  7091. next;
  7092. mes "[Young Man]";
  7093. mes "I'm telling you, this isn't";
  7094. mes "like the last project. There's";
  7095. mes "no other way around it, it's";
  7096. mes "going to take some time.";
  7097. mes "You just have to be patient...";
  7098. next;
  7099. mes "[Suspicious Man]";
  7100. mes "Fine. That's fine by me.";
  7101. mes "But what about your fiancee?";
  7102. mes "I know she's near death's door:";
  7103. mes "can you really afford to wait";
  7104. mes "this long? Think about it.";
  7105. next;
  7106. mes "[Young Man]";
  7107. mes "......";
  7108. mes ".........";
  7109. mes "............";
  7110. next;
  7111. mes "[Suspicious Man]";
  7112. mes "Just finish this as";
  7113. mes "soon as you can. For";
  7114. mes "your fiancee's sake.";
  7115. mes "And your own sake.";
  7116. mes "Catch my meaning?";
  7117. next;
  7118. mes "[Young Man]";
  7119. mes "...I understand.";
  7120. next;
  7121. mes "^3355FFYou hear the sound of";
  7122. mes "footsteps steadily becoming";
  7123. mes "fainter and fainter. One of the";
  7124. mes "men must be walking away.^000000";
  7125. close2;
  7126. enablenpc "Young Man#Hu_Quest";
  7127. initnpctimer;
  7128. end;
  7129. }
  7130. else if(hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11)
  7131. {
  7132. enablenpc "Young Man#Hu_Quest";
  7133. initnpctimer;
  7134. end;
  7135. }
  7136. OnTimer180000:
  7137. disablenpc "Young Man#Hu_Quest";
  7138. stopnpctimer;
  7139. end;
  7140. OnInit:
  7141. disablenpc "Young Man#Hu_Quest";
  7142. end;
  7143. }
  7144. odin_tem01,130,134,4 script Young Man#Hu_Quest 774,{
  7145. if(hg_ma1 == 8)
  7146. {
  7147. mes "[Young Man]";
  7148. mes "Hm? Oh, an adventurer.";
  7149. mes "There's more and more";
  7150. mes "of you coming to visit this";
  7151. mes "Odin Shrine nowadays.";
  7152. next;
  7153. menu "Mr. Thierry?",-;
  7154. mes "[Thierry]";
  7155. mes "...?!";
  7156. mes "H-how do you";
  7157. mes "know my name?";
  7158. mes "Do I know you";
  7159. mes "from somewhere?";
  7160. next;
  7161. menu "Tell him about Euslan",-;
  7162. mes "[Thierry]";
  7163. mes "Oh, Euslan sent you to me?";
  7164. mes "I'm so sorry that you had to";
  7165. mes "go through so much trouble.";
  7166. mes "Still, I'm glad to hear from her. Please let her know that I'm";
  7167. mes "coming home soon, would you?";
  7168. next;
  7169. menu "What are you doing here?",-;
  7170. mes "[Thierry]";
  7171. mes "Well, um, I'm sorry.";
  7172. mes "I can't really go into the";
  7173. mes "details, but I'm doing this";
  7174. mes "work to find a cure for";
  7175. mes "Euslan's disease. It's not";
  7176. mes "curable by modern medicine...";
  7177. close2;
  7178. set hg_ma1,9;
  7179. end;
  7180. }
  7181. else if(hg_ma1 == 9)
  7182. {
  7183. mes "[Thierry]";
  7184. mes "I can't tell you more";
  7185. mes "than that. Please just";
  7186. mes "trust me on this. In the";
  7187. mes "meantime, would you tell";
  7188. mes "Euslan that I should be";
  7189. mes "coming home very soon?";
  7190. close;
  7191. }
  7192. else if(hg_ma1 == 10)
  7193. {
  7194. mes "[Thierry]";
  7195. mes "Oh, I thought you";
  7196. mes "already left Odin Shrine.";
  7197. mes "You don't have anything ";
  7198. mes "else to tell me, do you?";
  7199. next;
  7200. menu "Warn Thierry about Suspicious Men",-;
  7201. mes "[Thierry]";
  7202. mes "What?! It's just what";
  7203. mes "I thought! They were just";
  7204. mes "using me this whole time...!";
  7205. mes "Still, I can't leave this";
  7206. mes "place just yet... I can't...";
  7207. next;
  7208. mes "[Thierry]";
  7209. mes "I guess it all started when";
  7210. mes "Euslan contracted that weird";
  7211. mes "disease. None of the doctors";
  7212. mes "knew what it was, none of them";
  7213. mes "could do anything about it.";
  7214. mes "It was totally devastating...";
  7215. next;
  7216. mes "[Thierry]";
  7217. mes "Finally, I took her to see";
  7218. mes "Mawong, who told us that he";
  7219. mes "actually met someone that had";
  7220. mes "that disease, and that there";
  7221. mes "was a way for me to cure it.";
  7222. mes "I had to take my chances...";
  7223. next;
  7224. mes "[Thierry]";
  7225. mes "Mawong told me that the cure";
  7226. mes "was somewhere near the Odin";
  7227. mes "Shrine in Hugel. As you already";
  7228. mes "know, this place is incredibly";
  7229. mes "dangerous. But I don't care.";
  7230. mes "I'll do anything for Euslan.";
  7231. next;
  7232. mes "[Thierry]";
  7233. mes "Of course, I only told Euslan";
  7234. mes "that I'd be looking around the";
  7235. mes "Schwaltzvalt Republic... If she";
  7236. mes "knew I was at the Odin Shrine,";
  7237. mes "she'd worry too much about me.";
  7238. next;
  7239. mes "[Thierry]";
  7240. mes "Once I got here, I didn't";
  7241. mes "know what to do, or what I was";
  7242. mes "even looking for. Then, I ran";
  7243. mes "into these strange men, and";
  7244. mes "told them my story out of my";
  7245. mes "frustration over my situation.";
  7246. next;
  7247. mes "[Thierry]";
  7248. mes "It seemed like a miracle";
  7249. mes "when they said that they knew";
  7250. mes "how to cure Euslan. They told";
  7251. mes "me that they were a research";
  7252. mes "team working on a project";
  7253. mes "related to my dilemna.";
  7254. next;
  7255. mes "[Thierry]";
  7256. mes "I didn't even think twice";
  7257. mes "about it: I immediately";
  7258. mes "accepted their offer to";
  7259. mes "join them. I did whatever";
  7260. mes "research they asked while";
  7261. mes "I searched for Euslan's cure...";
  7262. next;
  7263. mes "[Thierry]";
  7264. mes "Later, I overheard them";
  7265. mes "talking, and I learned that";
  7266. mes "they were really Rekenber";
  7267. mes "Corporation agents. Their";
  7268. mes "project had nothing to do";
  7269. mes "with medicine or my Euslan...";
  7270. next;
  7271. mes "[Thierry]";
  7272. mes "Their true goal is to improve";
  7273. mes "their guardian technology by";
  7274. mes "finding the remains of some";
  7275. mes "giant beneath the Odin Shrine.";
  7276. mes "Still, working with them gave";
  7277. mes "me access to so many resources.";
  7278. next;
  7279. mes "[Thierry]";
  7280. mes "I've actually been able to";
  7281. mes "find a cure for Euslan's";
  7282. mes "illness through my research";
  7283. mes "with those men, so I can't";
  7284. mes "quit now. I still need to make";
  7285. mes "that medicine for Euslan!";
  7286. next;
  7287. mes "[Thierry]";
  7288. mes "So, behind their backs, I've";
  7289. mes "been using their guardians to";
  7290. mes "gather the ingredients needed";
  7291. mes "for my fiancee's medicine. But";
  7292. mes "if they're planning to get rid of^FFFFFF ^000000 me, I've just run out of time.";
  7293. next;
  7294. mes "[Thierry]";
  7295. mes "It doesn't matter what";
  7296. mes "happens to me, but I must";
  7297. mes "save Euslan. I only need";
  7298. mes "^FF00005 Runes of the Darkness^000000 to";
  7299. mes "finish that medicine. Please";
  7300. mes "help me get them, adventurer...";
  7301. next;
  7302. mes "[Thierry]";
  7303. mes "You're the only one I can";
  7304. mes "trust to save Euslan. In the";
  7305. mes "meantime, I'll be hiding from";
  7306. mes "those men right over here.";
  7307. mes "If they get me, I'll never be";
  7308. mes "able to make the medicine!";
  7309. close2;
  7310. set hg_ma1,11;
  7311. end;
  7312. }
  7313. else if(hg_ma1 == 11)
  7314. {
  7315. if(countitem(7511) < 5)
  7316. {
  7317. mes "[Thierry]";
  7318. mes "I understand that gathering";
  7319. mes "materials here in the Odin";
  7320. mes "Shrine is difficult, but try to";
  7321. mes "get me ^3355FF5 Runes of the Darkness^000000";
  7322. mes "as soon as you can. My Euslan";
  7323. mes "really needs that medicine...";
  7324. close;
  7325. }
  7326. mes "[Thierry]";
  7327. mes "Oh! You really brought me";
  7328. mes "the Runes of the Darkness!";
  7329. mes "I can finally make the medicine";
  7330. mes "that will save my dear Euslan.";
  7331. mes "I... I can't thank you enough";
  7332. mes "for this. I'm so happy...";
  7333. next;
  7334. mes "[Thierry]";
  7335. mes "Please give me a moment:";
  7336. mes "I want to make this right";
  7337. mes "away. Let's see, ah, here";
  7338. mes "are my research notes...";
  7339. next;
  7340. mes "......";
  7341. mes ".........";
  7342. mes "............";
  7343. next;
  7344. mes "[Thierry]";
  7345. mes "It's finally done. This";
  7346. mes "medicine will cure Euslan.";
  7347. mes "If you'd do one last thing";
  7348. mes "for me, please bring this to";
  7349. mes "her. I've got to sneak away";
  7350. mes "later after things calm down.";
  7351. next;
  7352. mes "[Thierry]";
  7353. mes "Please understand that";
  7354. mes "I want to see her as soon";
  7355. mes "as I can, but I have to wait";
  7356. mes "until those Rekenber agents";
  7357. mes "stop searching for me. And let";
  7358. mes "Eslan know I'll come home soon.";
  7359. next;
  7360. mes "^3355FFYou received the";
  7361. mes "medicine that Thierry";
  7362. mes "has made to give to Euslan.^000000";
  7363. close2;
  7364. delitem 7511,5; //Darkness rune
  7365. set hg_ma1,12;
  7366. end;
  7367. }
  7368. else if(hg_ma1 == 12)
  7369. {
  7370. mes "[Thierry]";
  7371. mes "Please give that";
  7372. mes "medicine to Euslan as";
  7373. mes "soon as you can: her life";
  7374. mes "depends on it. Please let";
  7375. mes "her know that I'm coming";
  7376. mes "home as soon as I can.";
  7377. close;
  7378. }
  7379. else
  7380. {
  7381. mes "[Researcher]";
  7382. mes "I'm sorry, Euslan...";
  7383. mes "Please just wait for";
  7384. mes "me a little while longer.";
  7385. mes "I swear I'll come home to you!";
  7386. close;
  7387. }
  7388. }
  7389. odin_tem01,111,144,0 script HiddenHugel 139,2,2,{
  7390. OnTouch:
  7391. if(hg_ma1 == 9)
  7392. {
  7393. mes "^3355FFYou hear the voice of";
  7394. mes "the suspicious man that";
  7395. mes "was speaking to Thierry";
  7396. mes "a little while ago. You";
  7397. mes "carefully listen to what";
  7398. mes "he is saying...^000000";
  7399. next;
  7400. mes "[Suspicious Man]";
  7401. mes "Thierry seems to have";
  7402. mes "caught on to what we're";
  7403. mes "really up to. I think that's why^FFFFFF ^000000 he's slowing down on his";
  7404. mes "research. We better get rid";
  7405. mes "of him before it's too late.";
  7406. next;
  7407. mes "[Very Suspicious Man]";
  7408. mes "Sure. Just let me";
  7409. mes "know when you";
  7410. mes "want him dead.";
  7411. mes "Then I'll kill him.";
  7412. mes "No problem.";
  7413. next;
  7414. mes "^3355FFThis isn't good!";
  7415. mes "Thierry's in danger, so";
  7416. mes "you better go tell him";
  7417. mes "about this right now!^000000";
  7418. close2;
  7419. set hg_ma1,10;
  7420. end;
  7421. }
  7422. }
  7423. //-------------------------------------------------------------------------
  7424. // Cow Milking Quest
  7425. //-------------------------------------------------------------------------
  7426. hugel,56,104,3 script Kurupe 709,3,3,{
  7427. if(hg_milk == 1)
  7428. {
  7429. mes "[Kurupe]";
  7430. mes "Could Burupu be hiding";
  7431. mes "from me again? He's been";
  7432. mes "wanting to ditch work more";
  7433. mes "and more ever since he wanted";
  7434. mes "to become a Swordman. If only";
  7435. mes "I could hire someone else...";
  7436. next;
  7437. mes "[Kurupe]";
  7438. mes "Unfortunately, he's the";
  7439. mes "only one I can find that";
  7440. mes "can actually milk my cow,";
  7441. mes "Booboo! If you can find";
  7442. mes "Burupu for me, I'll be sure";
  7443. mes "to pay you for your effort.";
  7444. next;
  7445. switch( select( "Sure.","Sorry, I'm busy." ) )
  7446. {
  7447. case 1:
  7448. mes "[Kurupe]";
  7449. mes "Thank you, you're a";
  7450. mes "lifesaver! I need to get the";
  7451. mes "milk delivered by tomorrow,";
  7452. mes "so I really need Burupu back!";
  7453. mes "You should be able to find him";
  7454. mes "somewhere just outside of town.";
  7455. set hg_milk,2;
  7456. close;
  7457. case 2:
  7458. mes "[Kurupe]";
  7459. mes "N-no...!";
  7460. mes "If I can't find";
  7461. mes "Burupu, then there's no";
  7462. mes "way I'd be able to deliver";
  7463. mes "the milk orders by tomorrow!";
  7464. mes "Great, what am I gonna do?";
  7465. close;
  7466. }
  7467. }
  7468. else if(hg_milk > 1 && hg_milk < 5)
  7469. {
  7470. mes "[Kurupe]";
  7471. mes "Burupu, I need you";
  7472. mes "to come to work! Maybe";
  7473. mes "you can find him practicing";
  7474. mes "with his sword right outside";
  7475. mes "of town. I hope you can find";
  7476. mes "that lazy guy for me...";
  7477. close;
  7478. }
  7479. else if(hg_milk == 5)
  7480. {
  7481. mes "[Kurupe]";
  7482. mes "Burupu is making demands?!";
  7483. mes "I guess I don't have a choice.";
  7484. mes "You wouldn't happen to know";
  7485. mes "how much Rapiers cost, do you?";
  7486. mes "Why does Burupu want to become";
  7487. mes "a Swordman so much, huh?";
  7488. close;
  7489. }
  7490. else if(hg_milk == 6)
  7491. {
  7492. mes "[Kurupe]";
  7493. mes "Oh, you're going to";
  7494. mes "help me milk the cow?";
  7495. mes "Great, great, thanks so";
  7496. mes "much! Please milk Booboo";
  7497. mes "right away, and get me";
  7498. mes "some delicious milk~";
  7499. set hg_milk,7;
  7500. close;
  7501. }
  7502. else if(hg_milk == 7)
  7503. {
  7504. mes "[Kurupe]";
  7505. mes "Hmm, how about this?";
  7506. mes "If you can actually milk";
  7507. mes "Booboo the cow, then I'll";
  7508. mes "give you some food. Does";
  7509. mes "that sound fair? Anyway,";
  7510. mes "please get to work soon~";
  7511. close;
  7512. }
  7513. else if(hg_milk == 8)
  7514. {
  7515. mes "[Kurupe]";
  7516. mes "Great! Now that you've";
  7517. mes "milked Booboo, I can go";
  7518. mes "and make my deliveries";
  7519. mes "tomorrow! Here's a little";
  7520. mes "something to eat as my way";
  7521. mes "of saying, ''Thanks a lot~''";
  7522. next;
  7523. if(checkweight(12063,3) != 1)
  7524. {
  7525. mes "[Kurupe]";
  7526. mes "Wait a minute!";
  7527. mes "Currently you are carrying";
  7528. mes "too many items with you.";
  7529. mes "Please come back again";
  7530. mes "after you store some items into kafra storage.";
  7531. close;
  7532. }
  7533. set hg_milk,9;
  7534. specialeffect2 EF_CONE;
  7535. getexp 100000,0;
  7536. getitem 12063,3;
  7537. mes "[Kurupe]";
  7538. mes "I always need";
  7539. mes "someone to help me";
  7540. mes "milk Booboo, especially";
  7541. mes "when Burupu doesn't feel";
  7542. mes "like doing it, so please come";
  7543. mes "by and help me when you can~";
  7544. close;
  7545. }
  7546. else if(hg_milk == 9)
  7547. {
  7548. mes "[Kurupe]";
  7549. mes "Oh, it's you again!";
  7550. mes "Did you want to help me";
  7551. mes "out by milking Booboo the";
  7552. mes "cow? I can always use a";
  7553. mes "dependable person like you.";
  7554. next;
  7555. switch( select( "Sure, I'll milk Booboo.","What'll pay me this time?","Nah, just dropping by." ) )
  7556. {
  7557. case 1:
  7558. mes "[Kurupe]";
  7559. mes "Great, great! If you want";
  7560. mes "to milk Booboo, first tell";
  7561. mes "Burupu that he doesn't need";
  7562. mes "to come in today, and then";
  7563. mes "come back to me. Then, I'll";
  7564. mes "let you milk Booboo the cow.";
  7565. set hg_milk,10;
  7566. close;
  7567. case 2:
  7568. mes "[Kurupe]";
  7569. mes "Let's see...";
  7570. mes "Milk Booboo for me this";
  7571. mes "time, and I'll randomly";
  7572. mes "choose one of the following";
  7573. mes "sets of rewards to give you.";
  7574. next;
  7575. mes "1 set of 5 Milk,";
  7576. mes "1 set of 3 Honey,";
  7577. mes "1 set of 5 Orange Potions,";
  7578. mes "1 set of Yellow Potions, or";
  7579. mes "1 Bundle of Food. Hmmm...";
  7580. mes "That sounds fair, right?";
  7581. close;
  7582. case 3:
  7583. mes "[Kurupe]";
  7584. mes "Ahahahah, it's good";
  7585. mes "to see you! Now, don't";
  7586. mes "be a stranger, alright?";
  7587. mes "Burupu could learn a";
  7588. mes "couple things from you...";
  7589. close;
  7590. }
  7591. }
  7592. else if(hg_milk == 10)
  7593. {
  7594. mes "[Kurupe]";
  7595. mes "For now, go talk";
  7596. mes "to Burupu and let him";
  7597. mes "know that he doesn't need";
  7598. mes "to come into work today~";
  7599. close;
  7600. }
  7601. else if(hg_milk == 11)
  7602. {
  7603. mes "[Kurupe]";
  7604. mes "Ah, you spoke to";
  7605. mes "Burupu already? Good,";
  7606. mes "now would you please";
  7607. mes "milk Booboo the cow?";
  7608. mes "Thanks once again~";
  7609. set hg_milk,12;
  7610. close;
  7611. }
  7612. else if(hg_milk == 12)
  7613. {
  7614. mes "[Kurupe]";
  7615. mes "Please go and milk";
  7616. mes "Booboo the cow as";
  7617. mes "soon as you can, okay?";
  7618. close;
  7619. }
  7620. else if(hg_milk == 13)
  7621. {
  7622. mes "[Kurupe]";
  7623. mes "Ah, you've done a good";
  7624. mes "job of milking Booboo the";
  7625. mes "cow for me. Let's see, let's";
  7626. mes "see, what would be good to";
  7627. mes "give you as payment. Hmm...";
  7628. next;
  7629. set .@milkreward,rand(1,10);
  7630. if (.@milkreward < 5)
  7631. {
  7632. mes "[Kurupe]";
  7633. mes "You know what?";
  7634. mes "Why don't you have";
  7635. mes "some Milk? It's only";
  7636. mes "fitting, after all. Besides,";
  7637. mes "it's really good for you!";
  7638. mes "Thanks again for your help~";
  7639. if(checkweight(519,5) != 1)
  7640. {
  7641. next;
  7642. mes "[Kurupe]";
  7643. mes "Wait a minute!";
  7644. mes "Currently you are carrying";
  7645. mes "too many items with you.";
  7646. mes "Please come back again";
  7647. mes "after you store some items into kafra storage.";
  7648. close;
  7649. }
  7650. set hg_milk,9;
  7651. getitem 519,5;
  7652. close;
  7653. }
  7654. else if(.@milkreward > 4 && .@milkreward < 8)
  7655. {
  7656. mes "[Kurupe]";
  7657. mes "Ah, I've got it!";
  7658. mes "You like Orange Potions,";
  7659. mes "right? Come on, you looove";
  7660. mes "Orange Potions! Here, you can";
  7661. mes "have a bunch as my way of saying thanks for milking Booboo the cow~";
  7662. if(checkweight(502,5) != 1)
  7663. {
  7664. next;
  7665. mes "[Kurupe]";
  7666. mes "Wait a minute!";
  7667. mes "Currently you are carrying";
  7668. mes "too many items with you.";
  7669. mes "Please come back again";
  7670. mes "after you store some items into kafra storage.";
  7671. close;
  7672. }
  7673. set hg_milk,9;
  7674. getitem 502,5;
  7675. close;
  7676. }
  7677. else if(.@milkreward > 7 && .@milkreward < 10)
  7678. {
  7679. mes "[Kurupe]";
  7680. mes "Oooh, I could give you";
  7681. mes "some Yellow Potions, Yes,";
  7682. mes "that's a good idea. Please";
  7683. mes "take these Yellow Potions";
  7684. mes "as a token of my gratitude";
  7685. mes "for milking old Booboo.";
  7686. if(checkweight(503,5) != 1)
  7687. {
  7688. next;
  7689. mes "[Kurupe]";
  7690. mes "Wait a minute!";
  7691. mes "Currently you are carrying";
  7692. mes "too many items with you.";
  7693. mes "Please come back again";
  7694. mes "after you store some items into kafra storage.";
  7695. close;
  7696. }
  7697. set hg_milk,9;
  7698. getitem 503,5;
  7699. close;
  7700. }
  7701. else
  7702. {
  7703. set .@milkreward,rand(1,10);
  7704. if (.@milkreward < 7)
  7705. {
  7706. mes "[Kurupe]";
  7707. mes "Hey, why don't you";
  7708. mes "take some fresh Honey?";
  7709. mes "Yes, it's sweet, delicious,";
  7710. mes "it's everything you could";
  7711. mes "ever want! Thanks for";
  7712. mes "milking Booboo for me~";
  7713. if(checkweight(518,3) != 1)
  7714. {
  7715. next;
  7716. mes "[Kurupe]";
  7717. mes "Wait a minute!";
  7718. mes "Currently you are carrying";
  7719. mes "too many items with you.";
  7720. mes "Please come back again";
  7721. mes "after you store some items into kafra storage.";
  7722. close;
  7723. }
  7724. set hg_milk,9;
  7725. getitem 518,3;
  7726. close;
  7727. }
  7728. mes "[Kurupe]";
  7729. mes "Here, why don't you";
  7730. mes "have some of this really";
  7731. mes "delicious food? I don't";
  7732. mes "remember what I packed in";
  7733. mes "here, but I'm sure it tastes";
  7734. mes "good, and it's good for you~";
  7735. if(checkweight(12111,1) != 1)
  7736. {
  7737. next;
  7738. mes "[Kurupe]";
  7739. mes "Wait a minute!";
  7740. mes "Currently you are carrying";
  7741. mes "too many items with you.";
  7742. mes "Please come back again";
  7743. mes "after you store some items into kafra storage.";
  7744. close;
  7745. }
  7746. set hg_milk,9;
  7747. getitem 12111,1;
  7748. close;
  7749. }
  7750. }
  7751. else
  7752. {
  7753. mes "[Kurupe]";
  7754. mes "Aww, nuts...!";
  7755. mes "I've got so many";
  7756. mes "Milk deliveries to do";
  7757. mes "tomorrow, but what can";
  7758. mes "I do without any Milk?!";
  7759. close;
  7760. }
  7761. OnTouch:
  7762. if (BaseLevel > 49)
  7763. {
  7764. if(!hg_milk)
  7765. {
  7766. mes "[Kurupe]";
  7767. mes "Oh no, what am I gonna";
  7768. mes "do?! I need to deliver the";
  7769. mes "milk tomorrow, but Burupu";
  7770. mes "still hasn't arrived yet!";
  7771. emotion e_omg,0;
  7772. next;
  7773. mes "[Kurupe]";
  7774. mes "When is he coming";
  7775. mes "to work? Burupu,";
  7776. mes "where are you?!";
  7777. emotion e_swt,0;
  7778. set hg_milk,1;
  7779. close;
  7780. }
  7781. }
  7782. mes "[Kurupe]";
  7783. mes "Why hasn't Burupu";
  7784. mes "arrived yet? If he";
  7785. mes "doesn't come soon,";
  7786. mes "how will I get the milk";
  7787. mes "delivered by tomorrow?";
  7788. close;
  7789. }
  7790. hu_fild06,217,270,3 script Burupu 896,3,3,{
  7791. if (hg_milk == 3)
  7792. {
  7793. mes "[Burupu]";
  7794. mes "What? Kurupe wants me";
  7795. mes "to come in to work again?";
  7796. mes "Man, does it look like I want";
  7797. mes "to milk Booboo all my life?";
  7798. mes "Forget that, I'm gonna be";
  7799. mes "a Swordman! Tally-hoooe!";
  7800. next;
  7801. mes "[Burupu]";
  7802. mes "Yeah, ever since that";
  7803. mes "Airship landed in our";
  7804. mes "town, and I saw all those";
  7805. mes "Swordmen, I knew it'd be";
  7806. mes "my destiny! Forget ranching,^FFFFFF ^000000 I'm gonna wield a frickin' sword!";
  7807. set hg_milk,4;
  7808. close;
  7809. }
  7810. else if(hg_milk == 4)
  7811. {
  7812. mes "[Burupu]";
  7813. mes "Hey, that equipment of";
  7814. mes "yours looks plenty expensive.";
  7815. mes "I think I'll need something";
  7816. mes "like that if I wanna become";
  7817. mes "a Swordman. Hey, I know";
  7818. mes "how we can help each other~";
  7819. next;
  7820. mes "[Burupu]";
  7821. mes "I'll help you with milking";
  7822. mes "Booboo the cow if you can get";
  7823. mes "me some proper Swordman";
  7824. mes "equipment. Let's see... Why not";
  7825. mes "give me 1 Rapier with 2 Slots?^FFFFFF ^000000 That's not too much to ask, right?";
  7826. next;
  7827. switch( select( "Alright.","Whoa, that's too much!" ) )
  7828. {
  7829. case 1:
  7830. mes "[Burupu]";
  7831. mes "I'm glad you agree~";
  7832. mes "Okay then, try to bring";
  7833. mes "me a Rapier with 2 Slots";
  7834. mes "as soon as you can! I can't";
  7835. mes "wait to start training with it!";
  7836. set hg_milk,5;
  7837. close;
  7838. case 2:
  7839. mes "[Burupu]";
  7840. mes "You think so...?";
  7841. mes "Well, it's the only";
  7842. mes "thing I can think of";
  7843. mes "that I really want...";
  7844. close;
  7845. }
  7846. }
  7847. else if(hg_milk == 5)
  7848. {
  7849. if (!countitem(1110))
  7850. {
  7851. mes "[Burupu]";
  7852. mes "Hey, weren't you";
  7853. mes "supposed to bring me";
  7854. mes "a Rapier with 2 Slots?";
  7855. mes "If you want me to milk";
  7856. mes "Booboo the cow, then keep";
  7857. mes "your end of our bargain~";
  7858. close;
  7859. }
  7860. mes "[Burupu]";
  7861. mes "Oh, wow...!";
  7862. mes "That's such a beautiful";
  7863. mes "Rapier! Look, it's got";
  7864. mes "2 Slots and everything!";
  7865. mes "I'm gonna start training";
  7866. mes "with it right now!";
  7867. delitem 1110,1;
  7868. set hg_milk,6;
  7869. next;
  7870. mes "[Burupu]";
  7871. mes "You know what?";
  7872. mes "I've changed my mind.";
  7873. mes "Screw milking that dumb cow!";
  7874. mes "Still, a Swordman is supposed";
  7875. mes "to keep his promises, huh?";
  7876. mes "Okay then, how about this?";
  7877. next;
  7878. mes "[Burupu]";
  7879. mes "I hid my secret instructions";
  7880. mes "for milking Booboo the cow";
  7881. mes "under the ground just northeast";
  7882. mes "of her. Read them carefully, and^FFFFFF ^000000 you should be able to milk her";
  7883. mes "yourself. You can do it, right?";
  7884. next;
  7885. mes "[Burupu]";
  7886. mes "Anyway, don't forget";
  7887. mes "to find and read those";
  7888. mes "instructions. Oh, and";
  7889. mes "thanks again for the Rapier~";
  7890. close;
  7891. }
  7892. else if(hg_milk == 10)
  7893. {
  7894. mes "[Burupu]";
  7895. mes "Hmm? You wanna milk";
  7896. mes "Booboo today? Great,";
  7897. mes "that means I've got more";
  7898. mes "time to work on my fencing.";
  7899. mes "All right, now I can focus";
  7900. mes "completely on my training!";
  7901. set hg_milk,11;
  7902. close;
  7903. }
  7904. else
  7905. {
  7906. mes "[Burupu]";
  7907. mes "I'm gonna become the";
  7908. mes "best Swordman in the";
  7909. mes "world! But first, I gotta";
  7910. mes "learn how to use this thing!";
  7911. mes "Heeeeee-YAH! How's that? That^FFFFFF ^000000 was almost a Magnum Break, right?";
  7912. emotion e_swt2,0;
  7913. close;
  7914. }
  7915. OnTouch:
  7916. if (hg_milk == 2)
  7917. {
  7918. mes "[Burupu]";
  7919. mes "Heeeyah!";
  7920. mes "Yaaaaaaaah!";
  7921. mes "Wh-whooooooosh!";
  7922. emotion e_swt2,0;
  7923. next;
  7924. mes "[Burupu]";
  7925. mes "Crap! Why do I have";
  7926. mes "to have such a crappy";
  7927. mes "sword?! I mean, I'm getting";
  7928. mes "tired of making all my own";
  7929. mes "whooshing sounds and effects.";
  7930. set hg_milk,3;
  7931. emotion e_an,0;
  7932. close;
  7933. }
  7934. else if(hg_milk == 5)
  7935. {
  7936. mes "[Burupu]";
  7937. mes "Heeeyah!";
  7938. mes "Yaaaaaaaah!";
  7939. mes "Yeeeeeeeyoooop!";
  7940. emotion e_swt2,0;
  7941. close;
  7942. }
  7943. }
  7944. hugel,72,101,0 script Burupu's Instructions 111,{
  7945. if (hg_milk < 6)
  7946. {
  7947. mes "^3355FFYou've found a small^000000";
  7948. mes "^3355FFnotebook on the ground.^000000";
  7949. close;
  7950. }
  7951. mes "^804000This small notebook^000000";
  7952. mes "^804000contains Burupu's detailed^000000";
  7953. mes "^804000instructions for milking^000000";
  7954. mes "^804000Booboo the cow. Although^000000";
  7955. mes "^804000it is written by hand, it^000000";
  7956. mes "^804000is very well organized.^000000";
  7957. next;
  7958. mes "[Table of Contents]";
  7959. mes " ";
  7960. mes "Chapter 1: How to Milk Booboo";
  7961. mes "Chapter 2: How to Treat Booboo";
  7962. mes "Chapter 3: Before You Begin";
  7963. next;
  7964. switch( select( "Chapter 1","Chapter 2","Chapter 3" ) )
  7965. {
  7966. case 1:
  7967. mes "[Chapter 1]";
  7968. mes "Booboo is a very emotionally";
  7969. mes "sensitive cow that expresses";
  7970. mes "herself through the power of";
  7971. mes "song. You must listen to her";
  7972. mes "song, determine how she feels,";
  7973. mes "and then comb her just right.";
  7974. next;
  7975. mes "[Chapter 1]";
  7976. mes "Basically, depending on";
  7977. mes "how Booboo feels, you must";
  7978. mes "give her the number of brush";
  7979. mes "strokes that correspond to";
  7980. mes "her song. I'll explain more";
  7981. mes "about that in Chapter 2.";
  7982. close;
  7983. case 2:
  7984. mes "[Chapter 2 Contents]";
  7985. mes " ";
  7986. mes "Part 1: How to Respond to";
  7987. mes "Booboo the Cow's Feelings";
  7988. mes "Part 2: Booboo's Songs";
  7989. next;
  7990. switch( select( "Part 1","Part 2" ) )
  7991. {
  7992. case 1:
  7993. mes "[Chapter 2, Part 1]";
  7994. mes "Booboo the Cow usually";
  7995. mes "expresses five different";
  7996. mes "feelings through her songs:";
  7997. mes "these are joy, sadness, anger,";
  7998. mes "love, and neutral contentment.";
  7999. next;
  8000. mes "[Chapter 2, Part 1]";
  8001. mes "^800080She is so happy^000000!";
  8002. mes "When Booboo the Cow";
  8003. mes "feels joy, then you go";
  8004. mes "ahead and brush her";
  8005. mes "hair 3 times before";
  8006. mes "you can milk her.";
  8007. mes "^800080 3 times^000000.";
  8008. next;
  8009. mes "[Chapter 2, Part 1]";
  8010. mes "^800080She is as usual^000000.";
  8011. mes "When she feels so-so, you need to";
  8012. mes "comb her hair ^800080 5 times^000000.";
  8013. next;
  8014. mes "[Chapter 2, Part 1]";
  8015. mes "If Booboo the cow feels";
  8016. mes "sad, then you need to make";
  8017. mes "her feel more loved. How";
  8018. mes "do you do this? Just brush";
  8019. mes "her hair at least 10 times.";
  8020. next;
  8021. mes "[Chapter 2, Part 1]";
  8022. mes "Now, remember that when";
  8023. mes "Booboo the cow is angry,";
  8024. mes "you shouldn't touch her";
  8025. mes "at all. Just say, ''No!'' to";
  8026. mes "brushing her hair, okay?";
  8027. next;
  8028. mes "[Chapter 2, Part 1]";
  8029. mes "If you happen to see";
  8030. mes "Booboo the cow in love,";
  8031. mes "then just brush her hair";
  8032. mes "once. Just look for the";
  8033. mes "hearts, and you'll know";
  8034. mes "that she's in love, okay?";
  8035. next;
  8036. mes "[Chapter 2, Part 1]";
  8037. mes "Whenever Booboo the";
  8038. mes "cow is just feeling";
  8039. mes "neutral contentment,";
  8040. mes "then just brush her";
  8041. mes "5 times. That's all~";
  8042. close;
  8043. case 2:
  8044. mes "[Chapter 2, Part 2]";
  8045. mes "Booboo the cow will";
  8046. mes "always sing this song.";
  8047. mes "Keep these sounds in";
  8048. mes "mind when she sings them...";
  8049. next;
  8050. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8051. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8052. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8053. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8054. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8055. mes "^0000ffBoo! B! Boo~^000000";
  8056. next;
  8057. mes "[Chapter 2, Part 2]";
  8058. mes "When you try to milk";
  8059. mes "Booboo, she will sing this";
  8060. mes "song with a slight difference.";
  8061. mes "Look for the difference in";
  8062. mes "Booboo's song, and then";
  8063. mes "hum the correvt word to her.";
  8064. close;
  8065. }
  8066. case 3:
  8067. mes "[Chapter 3]";
  8068. mes "If you want to milk";
  8069. mes "Booboo the cow, you";
  8070. mes "must first get permission";
  8071. mes "from Kurupe. You will also";
  8072. mes "need 3 Concentration Potions";
  8073. mes "to insert into Booboo's comb.";
  8074. close;
  8075. }
  8076. }
  8077. hugel,68,99,3 script Booboo the Cow 889,{
  8078. if (hg_milk == 7 || hg_milk == 12)
  8079. {
  8080. mes "[Booboo]";
  8081. mes "Boop boop boo~";
  8082. mes "Booboo Boop boo!";
  8083. next;
  8084. mes "^804000It seems that";
  8085. mes "Booboo the cow";
  8086. mes "has something that";
  8087. mes "she wants to tell you.^000000";
  8088. next;
  8089. switch( select( "Attempt to Milk Booboo","It's not the right time!" ) )
  8090. {
  8091. case 1:
  8092. if(countitem(645) > 2)
  8093. {
  8094. set @cowsong1,rand(1,5);
  8095. if (@cowsong1 == 1) callfunc "Func_MilkCow","cow_01.wav",3;
  8096. else if(@cowsong1 == 2) callfunc "Func_MilkCow","cow_02.wav",5;
  8097. else if(@cowsong1 == 3) callfunc "Func_MilkCow","cow_03.wav",10;
  8098. else if(@cowsong1 == 4) callfunc "Func_MilkCow","cow_04.wav",0;
  8099. else if(@cowsong1 == 5) callfunc "Func_MilkCow","cow_05.wav",1;
  8100. end;
  8101. }
  8102. mes "^3355FFTo use this comb to";
  8103. mes "brush Booboo the cow,";
  8104. mes "you will need to insert";
  8105. mes "3 Concentration Potions.";
  8106. mes "You can only brush Booboo";
  8107. mes "with this luxurious magic comb.^000000";
  8108. close;
  8109. case 2:
  8110. mes "^3355FFMaybe you should learn more";
  8111. mes "about Booboo the cow, and";
  8112. mes "get more information before";
  8113. mes "you can attempt to milk her.^000000";
  8114. close;
  8115. }
  8116. }
  8117. mes "[Booboo]";
  8118. mes "Booo~Boooo!!";
  8119. mes "Boobooboo Booo~~~";
  8120. mes "Booboo Boop~";
  8121. close;
  8122. }
  8123. function script Func_MilkCow {
  8124. mes "^3355FFThis giant magic comb was";
  8125. mes "specially ordered from Geffen's";
  8126. mes "Magic Academy. It is designed";
  8127. mes "to operate after inserting";
  8128. mes "3 Concentration Potions";
  8129. mes "into its special slots.^000000";
  8130. next;
  8131. mes "^3355FFOnce you place your";
  8132. mes "3 Concentration Potions";
  8133. mes "into the comb, it begins";
  8134. mes "to chime, and Booboo the";
  8135. mes "cow beings to express her^FFFFFF ^3355FF feelings in the center of Hugel.^000000";
  8136. delitem 645,3;
  8137. soundeffect ""+getarg(0)+"",0;
  8138. next;
  8139. soundeffect ""+getarg(0)+"",0;
  8140. mes "^3355FFNow it's time for you";
  8141. mes "to brush Booboo the cow.";
  8142. mes "Depending on her mood,";
  8143. mes "you need to brush her a";
  8144. mes "certain number of times.^000000";
  8145. next;
  8146. input @cowbrush;
  8147. if (@cowbrush != getarg(1))
  8148. {
  8149. soundeffect "taming_fail.wav",0;
  8150. mes "^3355FFAwwww...";
  8151. mes "Booboo the cow looks";
  8152. mes "so disappointed. She";
  8153. mes "looks like she wants";
  8154. mes "to close herself off";
  8155. mes "from the rest of the world...^000000";
  8156. close;
  8157. }
  8158. soundeffect "cow_06.wav",0;
  8159. mes "^3355FFBooboo the cow";
  8160. mes "seems fairly content,";
  8161. mes "and is singing a serenade.^000000";
  8162. next;
  8163. soundeffect "cow_06.wav",0;
  8164. set @cowsong2,rand(1,6);
  8165. mes "[Mrs. Booboo]";
  8166. if (@cowsong2 == 1)
  8167. {
  8168. mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
  8169. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8170. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8171. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8172. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8173. mes "^0000ffBoo! B! Boo~~~^000000";
  8174. }
  8175. else if (@cowsong2 == 2)
  8176. {
  8177. mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
  8178. mes "^0000ffRrrururu~ Booboo~ Boorrboo~^000000";
  8179. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8180. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8181. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8182. mes "^0000ffBoo! B! Boo~~~^000000";
  8183. }
  8184. else if (@cowsong2 == 3)
  8185. {
  8186. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8187. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8188. mes "^ff0000Booruboorubrr~ Rurub~^000000";
  8189. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8190. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8191. mes "^0000ffBoo! B! Boo~^000000";
  8192. }
  8193. else if (@cowsong2 == 4)
  8194. {
  8195. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8196. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8197. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8198. mes "^0000ffRrrr~ Booboorrrr~ Bbrrrr~^000000";
  8199. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8200. mes "^0000ffBoo! B! Boo~^000000";
  8201. }
  8202. else if (@cowsong2 == 5)
  8203. {
  8204. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8205. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8206. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8207. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8208. mes "^ff0000Bbb~ Rururu~ Booruboorub~^000000";
  8209. mes "^0000ffBoo! B! Boo~^000000";
  8210. }
  8211. else if (@cowsong2 == 6)
  8212. {
  8213. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  8214. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  8215. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  8216. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  8217. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  8218. mes "^0000ffBoo! Boo! Boo~^000000";
  8219. }
  8220. next;
  8221. mes "^3355FFHurry, respond to Booboo's song! Look for the word that is slightly";
  8222. mes "different than Booboo's normal";
  8223. mes "song in Burupu's notes, and then tell her the correct world without";
  8224. mes "the tilde character (''~'').^000000";
  8225. next;
  8226. if(@cowsong2 == 1) set @cowsong$,"Brrbrr";
  8227. else if(@cowsong2 == 2) set @cowsong$,"Brrrrrr";
  8228. else if(@cowsong2 == 3) set @cowsong$,"Rrrrboo";
  8229. else if(@cowsong2 == 4) set @cowsong$,"Boobooru";
  8230. else if(@cowsong2 == 5) set @cowsong$,"Boobooboo";
  8231. else if(@cowsong2 == 6) set @cowsong$,"B";
  8232. input @cowanswer$;
  8233. if (@cowanswer$ == @cowsong$)
  8234. {
  8235. soundeffect "tming_success.wav",0;
  8236. mes "^3355FFSuccess!";
  8237. mes "Booboo the cow";
  8238. mes "is quite happy, and";
  8239. mes "you were able to milk";
  8240. mes "her. Now, you should";
  8241. mes "report to Kurupe.^000000";
  8242. if(hg_milk == 12) set hg_milk,13;
  8243. else set hg_milk,8;
  8244. close;
  8245. }
  8246. soundeffect "taming_fail.wav",0;
  8247. mes "^3355FFUh oh...";
  8248. mes "Booboo the cow is starting";
  8249. mes "to snort violently! She seems";
  8250. mes "pretty angry with you, so you";
  8251. mes "better get away for now...^000000";
  8252. close;
  8253. }
  8254. //-------------------------------------------------------------------------
  8255. // Odin Temple Excavation quest
  8256. //-------------------------------------------------------------------------
  8257. hugel,91,152,1 script Sign 837,{
  8258. mes "**Recruitment Notice**";
  8259. mes " ";
  8260. if(hg_odin < 60)
  8261. {
  8262. mes "We are now hiring recruits";
  8263. mes "for the Odin Shrine Expedition.";
  8264. mes " ";
  8265. mes "- Shrine Expedition Dept.";
  8266. if(!hg_odin) set hg_odin,1;
  8267. close;
  8268. }
  8269. mes "Join our magician";
  8270. mes "community, and make";
  8271. mes "all your days a festival!";
  8272. mes " ";
  8273. mes "- Hugel Magician Community";
  8274. close;
  8275. }
  8276. hu_in01,19,161,0 script Alex 803,{
  8277. if(!hg_odin)
  8278. {
  8279. mes "[Alex]";
  8280. mes "Whatever you're";
  8281. mes "trying to sell me,";
  8282. mes "I'm not interested!";
  8283. mes "Now get out of here!";
  8284. close;
  8285. }
  8286. else if(hg_odin == 1)
  8287. {
  8288. cutin "hu_alex01.bmp",2;
  8289. mes "[Alex]";
  8290. mes "Huh...?";
  8291. mes "What do you want?";
  8292. next;
  8293. switch( select( "Excuse me...","I saw the recruitment notice and..." ) )
  8294. {
  8295. case 1:
  8296. mes "[Alex]";
  8297. mes "Whatever you're";
  8298. mes "trying to sell me,";
  8299. mes "I'm not interested!";
  8300. mes "Now get out of here!";
  8301. close2;
  8302. cutin "",255;
  8303. end;
  8304. case 2:
  8305. mes "[Alex]";
  8306. mes "Oh, so you saw the";
  8307. mes "recruitment notice for the";
  8308. mes "Odin Shrine Expedition, eh?";
  8309. if(BaseLevel > 59)
  8310. {
  8311. mes "Hmmm... Alright, you look";
  8312. mes "like you're strong enough.";
  8313. mes "Yeah, I think you qualify.";
  8314. next;
  8315. }
  8316. else
  8317. {
  8318. cutin "hu_alex02.bmp",2;
  8319. mes "Well, I dunno. I think that";
  8320. mes "kind of expedition would";
  8321. mes "eat you alive. No offense...";
  8322. next;
  8323. mes "[Alex]";
  8324. mes "Look, I'll reconsider";
  8325. mes "whether you qualify after";
  8326. mes "you get train a little more,";
  8327. mes "develop your skills, you know,";
  8328. mes "get stronger. For now, though,";
  8329. mes "I don't think we can use you.";
  8330. close2;
  8331. cutin "",255;
  8332. end;
  8333. }
  8334. break;
  8335. }
  8336. cutin "hu_alex03.bmp",2;
  8337. mes "[Alex]";
  8338. mes "I'm Alex Helmut, and I'm";
  8339. mes "in charge of the expedition.";
  8340. mes "See that guy over there? That's";
  8341. mes "my younger brother Julian who's";
  8342. mes "also working on the excavation.";
  8343. next;
  8344. mes "[Alex]";
  8345. mes "Our main goal in this";
  8346. mes "excavation is to retrieve";
  8347. mes "some extremely valuable";
  8348. mes "item inside the shrine. However,^FFFFFF ^000000 it's too dangerous to go in there";
  8349. mes "if you're not strong enough.";
  8350. next;
  8351. mes "[Alex]";
  8352. mes "Anyway, if you'd like to";
  8353. mes "help us, please take a look";
  8354. mes "around the shrine and see";
  8355. mes "if you'd want to work for us.";
  8356. mes "Please talk to the Boatman";
  8357. mes "to travel to the shrine, okay?";
  8358. set hg_odin,2;
  8359. close2;
  8360. cutin "",255;
  8361. end;
  8362. }
  8363. else if(hg_odin == 2)
  8364. {
  8365. cutin "hu_alex03.bmp",2;
  8366. mes "[Alex]";
  8367. mes "You really oughtta";
  8368. mes "check out the shrine";
  8369. mes "for yourself first. Just talk";
  8370. mes "to the Boatman so that";
  8371. mes "he take you over there.";
  8372. close2;
  8373. cutin "",255;
  8374. end;
  8375. }
  8376. else if(hg_odin == 3)
  8377. {
  8378. cutin "hu_alex01.bmp",2;
  8379. mes "[Alex]";
  8380. mes "Oh, so you've gone";
  8381. mes "and seen the shrine";
  8382. mes "already. So will you help";
  8383. mes "us in our expedition?";
  8384. next;
  8385. switch( select( "Who are the people in the next room?","Well...","Yes, I do." ) )
  8386. {
  8387. case 1:
  8388. cutin "hu_alex02.bmp",2;
  8389. mes "[Alex]";
  8390. mes "Oh... Them.";
  8391. mes "They're officially my";
  8392. mes "co-workers, but quite";
  8393. mes "frankly, they were forced";
  8394. mes "upon me by the Rune-Midgarts";
  8395. mes "Kingdom. It can't be helped...";
  8396. next;
  8397. mes "[Alex]";
  8398. mes "Anyway, I have to accept";
  8399. mes "them to help international";
  8400. mes "relations or something silly";
  8401. mes "like that. They say they're here^FFFFFF ^000000 to research religious relics,";
  8402. mes "but I just don't trust them.";
  8403. next;
  8404. cutin "hu_alex04.bmp",2;
  8405. mes "[Alex]";
  8406. mes "In fact, I think it's";
  8407. mes "obvious that they're here";
  8408. mes "for something else, though";
  8409. mes "I'm not sure what it may be.";
  8410. mes "And that gray haired lady...";
  8411. mes "She totally creeps me out!";
  8412. close2;
  8413. cutin "",255;
  8414. end;
  8415. case 2:
  8416. mes "[Alex]";
  8417. mes "Yeah, well, I know";
  8418. mes "it might be a tough";
  8419. mes "decision to make. Well,";
  8420. mes "take your time. I understand";
  8421. mes "that you have to weigh the";
  8422. mes "risks and everything.";
  8423. close2;
  8424. cutin "",255;
  8425. end;
  8426. case 3:
  8427. mes "[Alex]";
  8428. mes "Great! In that case, your";
  8429. mes "first assignment is to bring";
  8430. mes "me ^3355FF5 Runes of the Darkness^000000";
  8431. mes "from the shrine. Don't worry,";
  8432. mes "I'll make sure that you're";
  8433. mes "rewarded for your efforts.";
  8434. set hg_odin,4;
  8435. next;
  8436. mes "[Alex]";
  8437. mes "This is your chance";
  8438. mes "to show me that your";
  8439. mes "dependability and sense";
  8440. mes "of responsibility. Then,";
  8441. mes "we can move on to the";
  8442. mes "more important stuff.";
  8443. close2;
  8444. cutin "",255;
  8445. end;
  8446. }
  8447. }
  8448. else if(hg_odin == 4)
  8449. {
  8450. cutin "hu_alex02.bmp",2;
  8451. mes "[Alex]";
  8452. mes "What are you still";
  8453. mes "doing here? Shouldn't";
  8454. mes "you be headed to the";
  8455. mes "shrine already?";
  8456. next;
  8457. switch( select( "What was I supposed to gather?","I'm leaving, I'm leaving!" ) )
  8458. {
  8459. case 1:
  8460. cutin "hu_alex03.bmp",2;
  8461. mes "[Alex]";
  8462. mes "You've forgotten";
  8463. mes "already? I asked you";
  8464. mes "to bring me ^3355FF5 Runes";
  8465. mes "of the Darkness^000000. Okay,";
  8466. mes "now hurry up and get to it.";
  8467. close2;
  8468. cutin "",255;
  8469. end;
  8470. case 2:
  8471. mes "[Alex]";
  8472. mes "That's fine...";
  8473. mes "Just keep in mind that";
  8474. mes "we're running behind";
  8475. mes "schedule. If only that";
  8476. mes "grey haired crone wasn't";
  8477. mes "here... We'd be done by now!";
  8478. close2;
  8479. cutin "",255;
  8480. end;
  8481. }
  8482. }
  8483. else if(hg_odin == 5)
  8484. {
  8485. cutin "hu_alex01.bmp",2;
  8486. mes "[Alex]";
  8487. mes "Well, it's about";
  8488. mes "time you came back.";
  8489. mes "So did you bring me";
  8490. mes "^3355FF5 Runes of the Darkness^000000?";
  8491. next;
  8492. switch( select( "Er, not yet...:There you go!" ) )
  8493. {
  8494. case 1:
  8495. cutin "hu_alex02.bmp",2;
  8496. mes "[Alex]";
  8497. mes "Wh-what?!";
  8498. mes "You came here just to";
  8499. mes "tell me that? Come back";
  8500. mes "when you're done and";
  8501. mes "don't waste my time!";
  8502. next;
  8503. emotion e_ho,0,"Julian";
  8504. mes "[Julian]";
  8505. mes "Hey, you know what,";
  8506. mes "Alex? You can't push";
  8507. mes "people around like that.";
  8508. mes "Besides, this adventurer";
  8509. mes "isn't a pushover, you know?";
  8510. next;
  8511. cutin "hu_alex03.bmp",2;
  8512. emotion e_an;
  8513. mes "[Alex]";
  8514. mes "What was that...?";
  8515. mes "Are you trying to";
  8516. mes "make me mad, Julian?";
  8517. next;
  8518. cutin "hu_alex02.bmp",2;
  8519. mes "[Julian]";
  8520. mes "All I'm saying is that";
  8521. mes "most adventurers know that";
  8522. mes "you can't pay them what they're";
  8523. mes "worth. That's why so many of";
  8524. mes "them are going in and out";
  8525. mes "of the other room, you know.";
  8526. next;
  8527. cutin "hu_alex04.bmp",2;
  8528. mes "[Alex]";
  8529. mes "That... grey... haired...!";
  8530. mes "N-no... Calm down, Alex...";
  8531. mes "Lose your head, you lose";
  8532. mes "everything... D-don't stoop";
  8533. mes "down to her level.";
  8534. next;
  8535. cutin "hu_alex01.bmp",2;
  8536. mes "[Alex]";
  8537. mes "Alright, I'm not in any";
  8538. mes "position to make demands";
  8539. mes "of you... But I would really";
  8540. mes "appreciate it if you would";
  8541. mes "bring me 5 Runes of the";
  8542. mes "Darkness as soon as possible.";
  8543. close2;
  8544. cutin "",255;
  8545. end;
  8546. case 2:
  8547. if(countitem(7511) > 4)
  8548. {
  8549. delitem 7511,5;
  8550. set hg_odin,6;
  8551. getitem 603,1;
  8552. mes "[Alex]";
  8553. mes "Oh! Thank you";
  8554. mes "so much, I'm sure";
  8555. mes "these Runes will help";
  8556. mes "us in our research. I know";
  8557. mes "this isn't much, but please";
  8558. mes "accept this Old Blue Box.";
  8559. next;
  8560. mes "[Julian]";
  8561. mes "Wait...";
  8562. mes "Research?";
  8563. mes "Since when did";
  8564. mes "you do research?";
  8565. next;
  8566. cutin "hu_alex03.bmp",2;
  8567. mes "[Alex]";
  8568. mes "Gosh, Julian,";
  8569. mes "will you just";
  8570. mes "shut up for a bit?";
  8571. next;
  8572. mes "[Julian]";
  8573. mes "Why? I'm the one who";
  8574. mes "does all the grunt work";
  8575. mes "and actual research.";
  8576. mes "You think you're so";
  8577. mes "big just ''supervising...''";
  8578. next;
  8579. cutin "hu_alex04.bmp",2;
  8580. mes "[Alex]";
  8581. mes "J-Julian!";
  8582. next;
  8583. mes "[Julian]";
  8584. mes "Right, right, we've";
  8585. mes "got a visitor. Yeah,";
  8586. mes "okay, sorry about that.";
  8587. next;
  8588. cutin "hu_alex02.bmp",2;
  8589. mes "[Alex]";
  8590. mes "I'm sorry about all";
  8591. mes "this. If you don't mind,";
  8592. mes "we'll continue our research";
  8593. mes "and hopefully finish our";
  8594. mes "project soon. Thanks once";
  8595. mes "again for all of your help.";
  8596. close2;
  8597. cutin "",255;
  8598. end;
  8599. }
  8600. cutin "hu_alex02.bmp",2;
  8601. mes "[Alex]";
  8602. mes "Hm? Oh, this isn't";
  8603. mes "enough Runes of the";
  8604. mes "Darkness. I asked you";
  8605. mes "to bring me 5 of them...";
  8606. close2;
  8607. cutin "",255;
  8608. end;
  8609. }
  8610. }
  8611. else if(hg_odin == 6)
  8612. {
  8613. cutin "hu_alex02.bmp",2;
  8614. mes "[Alex]";
  8615. mes "...Darn it! I think I might";
  8616. mes "have miscalculated. Maybe";
  8617. mes "I really do need more of";
  8618. mes "these. What am I gonna do?";
  8619. mes "And what is that grey haired";
  8620. mes "crone thinking? Hmmmm...";
  8621. next;
  8622. emotion e_omg;
  8623. cutin "hu_alex03.bmp",2;
  8624. cutin "hu_alex01.bmp",2;
  8625. mes "[Alex]";
  8626. mes "O-Oh! I had no idea that";
  8627. mes "you were there! Y-you";
  8628. mes "didn't hear anything";
  8629. mes "s-strange, did you?";
  8630. mes "Hahahahahahaha!";
  8631. close2;
  8632. cutin "",255;
  8633. end;
  8634. }
  8635. else if(hg_odin > 11 && hg_odin < 17)
  8636. {
  8637. cutin "hu_alex03.bmp",2;
  8638. mes "[Alex]";
  8639. mes "Excuse me?";
  8640. mes "The grey haired crone";
  8641. mes "offered you a part time";
  8642. mes "job, but won't pay you?";
  8643. next;
  8644. mes "[Alex]";
  8645. mes "She's really shameless!";
  8646. mes "We don't have much to pay";
  8647. mes "volunteers, but we should";
  8648. mes "at least give them something!";
  8649. mes "How can she do this?! Oh, er,";
  8650. mes "let me introduce myself first.";
  8651. next;
  8652. cutin "hu_alex01.bmp",2;
  8653. mes "[Alex]";
  8654. mes "I'm Alex Helmut, and I'm";
  8655. mes "in charge of the expedition.";
  8656. mes "See that guy over there? That's";
  8657. mes "my younger brother Julian who's";
  8658. mes "also working on the excavation.";
  8659. next;
  8660. cutin "hu_alex02.bmp",2;
  8661. mes "[Alex]";
  8662. mes "As supervisor of this";
  8663. mes "operation, I'm ashamed to";
  8664. mes "say that the excavation is";
  8665. mes "proceeding behind schedule.";
  8666. mes "If only that grey haired crone";
  8667. mes "in the next room weren't here!";
  8668. next;
  8669. mes "[Alex]";
  8670. mes "I can't work with";
  8671. mes "her at all! She's";
  8672. mes "manipulative, greedy,";
  8673. mes "selfish, and two faced!";
  8674. mes "There's got to be another";
  8675. mes "reason why she's here...!";
  8676. close2;
  8677. cutin "",255;
  8678. end;
  8679. }
  8680. else
  8681. {
  8682. cutin "hu_alex02.bmp",2;
  8683. mes "[Alex]";
  8684. mes "Hm? Did you need";
  8685. mes "something? I'm sorry,";
  8686. mes "but I can't help you";
  8687. mes "right now. I'm pretty";
  8688. mes "busy, so I just want to";
  8689. mes "be left alone for a while.";
  8690. close2;
  8691. cutin "",255;
  8692. end;
  8693. }
  8694. }
  8695. hu_in01,14,11,4 script Laura 70,{
  8696. if(!hg_odin)
  8697. {
  8698. cutin "hu_laura02.bmp",2;
  8699. mes "[Laura]";
  8700. mes "Hm? What are you doing";
  8701. mes "here? Ashe, Ashe! Get";
  8702. mes "this person out of here!";
  8703. close2;
  8704. cutin "",255;
  8705. warp "hu_in01",15,76;
  8706. end;
  8707. }
  8708. else if(hg_odin == 1)
  8709. {
  8710. cutin "hu_laura04.bmp",2;
  8711. mes "[Laura]";
  8712. mes "Hm? Oh, you must be";
  8713. mes "here in response to our";
  8714. mes "recruitment notice, yes?";
  8715. if(BaseLevel < 60)
  8716. {
  8717. cutin "hu_laura01.bmp",2;
  8718. mes "Let me take a look at you...";
  8719. mes "Oh, you're all skin and bone!";
  8720. mes "I can't use someone like you.";
  8721. close2;
  8722. cutin "",255;
  8723. end;
  8724. }
  8725. mes "I'm Laura Laurence, the";
  8726. mes "Rune-Midgarts Kingdom rep";
  8727. mes "for the Odin Shrine Expedition.";
  8728. next;
  8729. mes "[Laura]";
  8730. mes "My assistant, Ashe";
  8731. mes "Milton, is right over";
  8732. mes "there. Say, 'Hello,' Ashe.";
  8733. next;
  8734. emotion e_heh,0,"Ashe";
  8735. mes "[Ashe]";
  8736. mes "Hello!";
  8737. next;
  8738. mes "[Laura]";
  8739. mes "As you may already know,";
  8740. mes "we're here to uncover relics";
  8741. mes "from the Odin Shrine. However,";
  8742. mes "the shrine is infested with";
  8743. mes "powerful creatures that a weak";
  8744. mes "woman like me can never defeat.";
  8745. next;
  8746. cutin "hu_laura01.bmp",2;
  8747. mes "[Laura]";
  8748. mes "Would you let a poor";
  8749. mes "fragile woman like me go";
  8750. mes "in there alone? Someone like";
  8751. mes "you must go in there for me.";
  8752. mes "Hence, the recruitment notice.";
  8753. next;
  8754. mes "[Laura]";
  8755. mes "Now, we can't actually pay";
  8756. mes "you for your work. In fact,";
  8757. mes "we have absolutely nothing to";
  8758. mes "give you. But you'd be doing";
  8759. mes "a great service your country,";
  8760. mes "the Rune-Midgart's Kingdom.";
  8761. next;
  8762. cutin "hu_laura04.bmp",2;
  8763. mes "[Laura]";
  8764. mes "Think about it!";
  8765. mes "You'd be making a great";
  8766. mes "contribution, helping us";
  8767. mes "learn more about the age";
  8768. mes "when the gods showed";
  8769. mes "themselves to humans!";
  8770. next;
  8771. switch( select( "Nah, forget it.","Yes, I'll do it!" ) )
  8772. {
  8773. case 1:
  8774. cutin "hu_laura01.bmp",2;
  8775. mes "[Laura]";
  8776. mes "W-Wait! Think about";
  8777. mes "the importance of learning";
  8778. mes "about the age of gods! If you";
  8779. mes "don't help us, then who will?";
  8780. mes "We need to work together to";
  8781. mes "build a better future, right?";
  8782. next;
  8783. switch( select( "But you can't pay me.","Alright, I'll do it." ) )
  8784. {
  8785. case 1:
  8786. cutin "hu_laura04.bmp",2;
  8787. mes "[Laura]";
  8788. mes "You're right.";
  8789. mes "It's like I said";
  8790. mes "before. I don't have";
  8791. mes "anything to pay you.";
  8792. mes "...............................";
  8793. next;
  8794. cutin "hu_laura01.bmp",2;
  8795. mes "[Laura]";
  8796. mes "Curses! If this project had";
  8797. mes "more funding, we'd have more";
  8798. mes "than a cheesy recruitment ad,";
  8799. mes "and some professional staff";
  8800. mes "like those rich Schwaltzvalt";
  8801. mes "Republic boys in the next room!";
  8802. next;
  8803. cutin "hu_laura02.bmp",2;
  8804. mes "[Laura]";
  8805. mes "Fine, it's your choice";
  8806. mes "whether you want to work";
  8807. mes "for us. I'm just disappointed";
  8808. mes "that someone like you won't";
  8809. mes "help us. I mean, don't you";
  8810. mes "have any patriotism at all?";
  8811. close2;
  8812. cutin "hu_laura02.bmp",255;
  8813. end;
  8814. case 2:
  8815. break;
  8816. }
  8817. // Allow fall-through into the next case statment as this is a minor bug in aegis.
  8818. //break;
  8819. case 2:
  8820. mes "[Laura]";
  8821. mes "Perfect! Now, you first";
  8822. mes "you need to go to the shrine";
  8823. mes "and survey the area for your";
  8824. mes "own benefit. Talk to the Boatman,^FFFFFF ^000000 and he'll take you there, okay?";
  8825. mes "Hurry up and come back soon!";
  8826. set hg_odin,12;
  8827. close2;
  8828. cutin "hu_laura04.bmp",255;
  8829. end;
  8830. }
  8831. }
  8832. else if(hg_odin > 1 && hg_odin < 6)
  8833. {
  8834. mes "["+strcharinfo(0)+"]";
  8835. mes "Excuse me, but";
  8836. mes "what are you guys";
  8837. mes "doing over here?";
  8838. next;
  8839. cutin "hu_laura04.bmp",2;
  8840. mes "[Laura]";
  8841. mes "What are we doing...?";
  8842. mes "This is the shrine expedition";
  8843. mes "office. You know, we're doing";
  8844. mes "research on the artifacts found";
  8845. mes "in the Odin Shrine on behalf";
  8846. mes "of the Rune-Midgarts Kingdom.";
  8847. next;
  8848. switch( select( "About Alex and Julian","Alright, now I understand." ) )
  8849. {
  8850. case 1:
  8851. cutin "hu_laura01.bmp",2;
  8852. mes "["+strcharinfo(0)+"]";
  8853. mes "These people in the other";
  8854. mes "room, Alex and Julian, are";
  8855. mes "they also working in this same";
  8856. mes "expedition in the Odin Shrine?";
  8857. next;
  8858. cutin "hu_laura02.bmp",2;
  8859. mes "[Laura]";
  8860. mes "...Oh. You must be working";
  8861. mes "for those rich Schwaltvalt";
  8862. mes "Republic kids. I can't work";
  8863. mes "with that impudent girl, at";
  8864. mes "all, so we're actually working";
  8865. mes "in separate offices.";
  8866. next;
  8867. cutin "hu_laura04.bmp",2;
  8868. mes "[Laura]";
  8869. mes "Sorry, let me introduce";
  8870. mes "myself. I'm Laura Laurence,";
  8871. mes "the leader of the Odin Shrine";
  8872. mes "expedition for the Rune Midgarts^FFFFFF ^000000 Kingdom. Ashe Milton is my";
  8873. mes "assistant for this excavation.";
  8874. next;
  8875. emotion e_heh,0,"Ashe";
  8876. mes "[Ashe]";
  8877. mes "Hello!";
  8878. next;
  8879. mes "[Laura]";
  8880. mes "If you'd rather do";
  8881. mes "a service for your";
  8882. mes "country and quit working";
  8883. mes "for those wealthy snobs, then";
  8884. mes "come back here and let me know.";
  8885. close2;
  8886. cutin "hu_laura04.bmp",255;
  8887. end;
  8888. case 2:
  8889. cutin "hu_laura01.bmp",2;
  8890. mes "[Laura]";
  8891. mes "......";
  8892. mes ".........";
  8893. mes "............";
  8894. close2;
  8895. cutin "hu_laura01.bmp",255;
  8896. end;
  8897. }
  8898. }
  8899. else if(hg_odin == 6)
  8900. {
  8901. cutin "hu_laura04.bmp",2;
  8902. mes "[Laura]";
  8903. mes "Hey, I know you...";
  8904. mes "You're a volunteer for the";
  8905. mes "other office's expedition,";
  8906. mes "right? Your timing couldn't";
  8907. mes "be more perfect. Why don't";
  8908. mes "you help us for a while?";
  8909. next;
  8910. cutin "hu_laura01.bmp",2;
  8911. mes "[Laura]";
  8912. mes "Basically, I want you";
  8913. mes "to spy on that snobby girl,";
  8914. mes "Alex of the Schwaltzvalt";
  8915. mes "Republic office, and report";
  8916. mes "what she's actually doing to me. ^FFFFFF ^000000";
  8917. next;
  8918. cutin "hu_laura03.bmp",2;
  8919. mes "[Laura]";
  8920. mes "I have to know...";
  8921. mes "I need to know whether";
  8922. mes "they discovered ''that thing''";
  8923. mes "already. They can't have found";
  8924. mes "it before us. It's impossible!";
  8925. next;
  8926. cutin "hu_laura04.bmp",2;
  8927. mes "[Laura]";
  8928. mes "Anyway, just eavesdrop";
  8929. mes "on the Schwaltvalt Office";
  8930. mes "by putting your ear really";
  8931. mes "close to the door, and listen";
  8932. mes "to them talk. Will you do that?";
  8933. next;
  8934. cutin "hu_laura02.bmp",2;
  8935. mes "[Laura]";
  8936. mes "...............................";
  8937. mes "Of course, you're";
  8938. mes "going to do it. Right?";
  8939. next;
  8940. cutin "hu_laura03.bmp",2;
  8941. mes "[Laura]";
  8942. mes "RIGHT?!";
  8943. next;
  8944. switch( select( "Yeah, yeah, whatever.","Sure thing.","I s-s-s-suppose...!","Yes, Ma'am!" ) )
  8945. {
  8946. case 1:
  8947. case 2:
  8948. case 3:
  8949. case 4:
  8950. break;
  8951. }
  8952. set hg_odin,17;
  8953. cutin "hu_laura04.bmp",2;
  8954. mes "[Laura]";
  8955. mes "Good.";
  8956. mes "Now do it!";
  8957. close2;
  8958. cutin "hu_laura04.bmp",255;
  8959. end;
  8960. }
  8961. else if(hg_odin == 12)
  8962. {
  8963. cutin "hu_laura02.bmp",2;
  8964. mes "[Laura]";
  8965. mes "Ask the Boatman to take";
  8966. mes "you to the Odin Shrine so";
  8967. mes "that you can actually see it";
  8968. mes "for yourself. If you don't think^FFFFFF ^000000 you can handle the expedition,";
  8969. mes "then you can just let me know.";
  8970. close2;
  8971. cutin "hu_laura02.bmp",255;
  8972. end;
  8973. }
  8974. else if(hg_odin == 13)
  8975. {
  8976. cutin "hu_laura04.bmp",2;
  8977. mes "[Laura]";
  8978. mes "Have you been to the";
  8979. mes "Odin Shrine already?";
  8980. mes "I know it's scary, but we";
  8981. mes "need to finish our research";
  8982. mes "for the good of mankind.";
  8983. next;
  8984. switch( select( "Yeah, yeah, whatever.","I see.","You're right, Ma'am." ) )
  8985. {
  8986. case 1:
  8987. case 2:
  8988. case 3:
  8989. break;
  8990. }
  8991. mes "[Laura]";
  8992. mes "Well, then.";
  8993. mes "Did you happen to";
  8994. mes "find anything while";
  8995. mes "you were there?";
  8996. next;
  8997. switch( select( "Jellopies.","No." ) )
  8998. {
  8999. case 1:
  9000. cutin "hu_laura01.bmp",2;
  9001. mes "[Laura]";
  9002. mes "You can freakin' find";
  9003. mes "Jellopy anywhere! I meant,";
  9004. mes "did you find anything special";
  9005. mes "while you were at the shrine!";
  9006. next;
  9007. break;
  9008. case 2:
  9009. cutin "hu_laura01.bmp",2;
  9010. mes "[Laura]";
  9011. mes "Well, that's fine.";
  9012. mes "I did tell you to just";
  9013. mes "take a look around, so";
  9014. mes "I didn't expect you to";
  9015. mes "bring me anything.";
  9016. next;
  9017. break;
  9018. }
  9019. cutin "hu_laura04.bmp",2;
  9020. mes "[Laura]";
  9021. mes "Anyway, are you still willing";
  9022. mes "to help us? I know that I said";
  9023. mes "that we can't pay you, but to";
  9024. mes "be fair, I can offer you something from my special collection.";
  9025. mes "How does that sound?";
  9026. next;
  9027. switch( select( "Who are the guys in the other room?","Well...","Yes!" ) )
  9028. {
  9029. case 1:
  9030. cutin "hu_laura01.bmp",2;
  9031. mes "[Laura]";
  9032. mes "Oh, those are the";
  9033. mes "Schwartzvalt Republic";
  9034. mes "representatives for this";
  9035. mes "Odin Shrine expedition.";
  9036. mes "Personally, I think they're";
  9037. mes "just a bunch of rich phonies.";
  9038. next;
  9039. cutin "hu_laura03.bmp",2;
  9040. mes "[Laura]";
  9041. mes "And that Alex girl...";
  9042. mes "She may seem polite,";
  9043. mes "but she's always giving";
  9044. mes "these dirty looks, and";
  9045. mes "greets me with a fake";
  9046. mes "smile. I hate her!";
  9047. next;
  9048. emotion e_swt2,0,"Ashe";
  9049. mes "[Ashe]";
  9050. mes "Ms. Laurence...!";
  9051. mes "Stop it, please!";
  9052. mes "It's embarassing to";
  9053. mes "hear you talk about";
  9054. mes "a colleague like that.";
  9055. next;
  9056. mes "[Laura]";
  9057. mes "C-colleague?! No way!";
  9058. mes "I despise that spoiled brat,";
  9059. mes "and she doesn't deserve the";
  9060. mes "position that her rich daddy";
  9061. mes "probably bought for her! Grrr!";
  9062. mes "Come back later, I'm too mad!";
  9063. close2;
  9064. cutin "hu_laura03.bmp",255;
  9065. end;
  9066. case 2:
  9067. mes "[Laura]";
  9068. mes "If you're having second";
  9069. mes "thoughts, it might not be";
  9070. mes "the best idea to work for me.";
  9071. mes "I mean, I believe in following";
  9072. mes "your gut instincts, you know?";
  9073. close2;
  9074. cutin "hu_laura04.bmp",255;
  9075. end;
  9076. case 3:
  9077. set hg_odin,14;
  9078. mes "[Laura]";
  9079. mes "That's what I've been";
  9080. mes "waiting to hear! Alright,";
  9081. mes "please fetch me ^3355FF5 Runes of";
  9082. mes "the Darkness^000000 from the Odin";
  9083. mes "Shrine. Go now, adventurer~";
  9084. close2;
  9085. cutin "hu_laura04.bmp",255;
  9086. end;
  9087. }
  9088. }
  9089. else if(hg_odin == 14)
  9090. {
  9091. cutin "hu_laura02.bmp",2;
  9092. mes "[Laura]";
  9093. mes "Hm? You've got a job";
  9094. mes "to do, don't you? What";
  9095. mes "are you still doing here?";
  9096. next;
  9097. switch( select( "What was I supposed to gather?","Don't worry, I'm leaving." ) )
  9098. {
  9099. case 1:
  9100. mes "[Laura]";
  9101. mes "You're supposed";
  9102. mes "to bring me ^3355FF5 Runes";
  9103. mes "of the Darkness^000000. Now,";
  9104. mes "don't forget this time!";
  9105. close2;
  9106. cutin "hu_laura02.bmp",255;
  9107. end;
  9108. case 2:
  9109. mes "[Laura]";
  9110. mes "Well, try to hurry up";
  9111. mes "if you can. I'm already";
  9112. mes "behind schedule because";
  9113. mes "we have to work with those";
  9114. mes "snobby rich kids in the";
  9115. mes "other office. ^333333*Sigh...*^000000";
  9116. close2;
  9117. cutin "hu_laura02.bmp",255;
  9118. end;
  9119. }
  9120. }
  9121. else if(hg_odin == 15)
  9122. {
  9123. cutin "hu_laura04.bmp",2;
  9124. mes "[Laura]";
  9125. mes "Oh, you've come back.";
  9126. mes "So where are the Runes";
  9127. mes "of the Darkness you brought?";
  9128. next;
  9129. switch( select( "Er, I don't have them yet...","Right here!" ) )
  9130. {
  9131. case 1:
  9132. cutin "hu_laura03.bmp",2;
  9133. mes "[Laura]";
  9134. mes "This isn't really one";
  9135. mes "of those jobs where you";
  9136. mes "can take your time. Sure,^FFFFFF ^000000 I didn't give you a deadline, but";
  9137. mes "we can't make progress on our^FFFFFF ^000000 research until you make progress.";
  9138. close2;
  9139. cutin "hu_laura03.bmp",255;
  9140. end;
  9141. case 2:
  9142. if (countitem(7511) > 4)
  9143. {
  9144. delitem 7511,5;
  9145. set hg_odin,16;
  9146. getitem 603,1;
  9147. mes "[Laura]";
  9148. mes "Oooh, nice job. It's good";
  9149. mes "that we have more of these";
  9150. mes "to study. Though, it seems";
  9151. mes "that the more we research,";
  9152. mes "the quicker it seems that";
  9153. mes "we're not getting anywhere...";
  9154. next;
  9155. mes "[Laura]";
  9156. mes "Hey...";
  9157. mes "Ashe. Why aren't we";
  9158. mes "making any progress?";
  9159. mes "What exactly have you";
  9160. mes "been doing? None of those";
  9161. mes "runes have any writing?";
  9162. next;
  9163. mes "[Ashe]";
  9164. mes "Well, I think there's";
  9165. mes "supposed to be writing,";
  9166. mes "but these runes are pretty";
  9167. mes "old. I've got to polish this";
  9168. mes "gunk off without damaging";
  9169. mes "any writing that's there...";
  9170. next;
  9171. cutin "hu_laura01.bmp",2;
  9172. mes "[Laura]";
  9173. mes "By the way, what have the other guys been doing?";
  9174. mes "What, they don't do anything but wasting their time?";
  9175. mes "Ah~ I see. They are thinking that this is the perfect excuse";
  9176. mes "for them to relax and rest.";
  9177. mes "Well, somehow they are the citizens of this country, you know.";
  9178. next;
  9179. cutin "hu_laura02.bmp",2;
  9180. mes "[Laura]";
  9181. mes "What do you think those";
  9182. mes "Schwaltzvalt snobs are doing?";
  9183. mes "They must think this project";
  9184. mes "is an excuse for them to relax";
  9185. mes "and slack off! They can afford^FFFFFF ^000000 to, obviously. Hmpf! Rich people!";
  9186. next;
  9187. cutin "hu_laura03.bmp",2;
  9188. mes "[Laura]";
  9189. mes "They've got things so easy,";
  9190. mes "while we're barely covering";
  9191. mes "our research expenses!";
  9192. mes "In fact, we've had to cut";
  9193. mes "so many corners, skip";
  9194. mes "meals and amenities...";
  9195. next;
  9196. mes "[Ashe]";
  9197. mes "I know! How can we";
  9198. mes "carry on professional";
  9199. mes "research in a shack?";
  9200. mes "We're literally living at";
  9201. mes "poverty standards here...";
  9202. mes "Are we still researchers?";
  9203. next;
  9204. cutin "hu_laura02.bmp",2;
  9205. mes "[Laura]";
  9206. mes "I know that!";
  9207. mes "I know that already!";
  9208. mes "S-stop bringing it up!";
  9209. next;
  9210. cutin "hu_laura01.bmp",2;
  9211. mes "[Laura]";
  9212. mes "This is pathetic.";
  9213. mes "I can't even afford the";
  9214. mes "energy to continue this";
  9215. mes "conversation. You too,";
  9216. mes "why don't you take a rest?";
  9217. close2;
  9218. cutin "hu_laura01.bmp",255;
  9219. end;
  9220. }
  9221. else if(!countitem(7511))
  9222. {
  9223. cutin "hu_laura02.bmp",2;
  9224. mes "[Laura]";
  9225. mes "..................";
  9226. mes "What is this?!";
  9227. mes "You're supposed to";
  9228. mes "bring me 5 of them!";
  9229. next;
  9230. cutin "hu_laura03.bmp",2;
  9231. mes "[Laura]";
  9232. mes "Is this your way of";
  9233. mes "saying that you don't";
  9234. mes "want to work for us?";
  9235. mes "Why don't you say it";
  9236. mes "to my face, eh?";
  9237. next;
  9238. mes "[Ashe]";
  9239. mes "Ms. Laurence, please,";
  9240. mes "calm down! We're in no";
  9241. mes "position to yell at anyone,";
  9242. mes "especially volunteers! You";
  9243. mes "of all people should know";
  9244. mes "that they're doing us a favor!";
  9245. next;
  9246. cutin "hu_laura02.bmp",2;
  9247. mes "[Laura]";
  9248. mes "Okay, Ashe, I get it!";
  9249. mes "And as for you, I'll give";
  9250. mes "you another chance. Next";
  9251. mes "time you see me, bring";
  9252. mes "5 Runes of the Darkness!";
  9253. close2;
  9254. cutin "hu_laura02.bmp",255;
  9255. end;
  9256. }
  9257. else if(countitem(7511) == 1)
  9258. {
  9259. cutin "hu_laura03.bmp",2;
  9260. mes "[Laura]";
  9261. mes "...Only one?";
  9262. mes "Look at me. I asked";
  9263. mes "you for five. I know that";
  9264. mes "one is better than nothing...";
  9265. mes "But it's pretty darn close. Go";
  9266. mes "get me 4 more this instant!";
  9267. close2;
  9268. cutin "hu_laura03.bmp",255;
  9269. end;
  9270. }
  9271. else if(countitem(7511) == 2)
  9272. {
  9273. cutin "hu_laura03.bmp",2;
  9274. mes "[Laura]";
  9275. mes "One, two...";
  9276. mes "Huh? Th-that's all?!";
  9277. mes "When I ask for 5 Runes";
  9278. mes "of the Darkness, I mean";
  9279. mes "5, not 2. Now hurry up";
  9280. mes "and just do what I asked!";
  9281. close2;
  9282. cutin "hu_laura03.bmp",255;
  9283. end;
  9284. }
  9285. else
  9286. {
  9287. mes "[Laura]";
  9288. mes "One, two, three...";
  9289. mes "That's it? Don't you";
  9290. mes "know how to count to 5?";
  9291. mes "Go and get me more of those";
  9292. mes "Runes of the Darkness now!";
  9293. next;
  9294. cutin "hu_laura03.bmp",2;
  9295. close2;
  9296. cutin "hu_laura03.bmp",255;
  9297. end;
  9298. }
  9299. }
  9300. }
  9301. else if(hg_odin == 16)
  9302. {
  9303. cutin "hu_laura02.bmp",2;
  9304. mes "[Laura]";
  9305. mes "I wonder how much progress";
  9306. mes "those pampered Schwaltzvalt";
  9307. mes "snobs actually made. They've";
  9308. mes "got the funds, so they could";
  9309. mes "actually be further ahead";
  9310. mes "than we are right now...";
  9311. next;
  9312. mes "[Laura]";
  9313. mes "I have to know...";
  9314. mes "I need to know whether";
  9315. mes "they discovered ''that thing''";
  9316. mes "already. They can't have found";
  9317. mes "it before us. It's impossible!";
  9318. next;
  9319. cutin "hu_laura01.bmp",2;
  9320. mes "[Laura]";
  9321. mes "...Hey, you.";
  9322. next;
  9323. switch( select( "...","...Me?" ) )
  9324. {
  9325. case 1:
  9326. mes "[Laura]";
  9327. mes "Hey, hey!";
  9328. mes "Hey hey hey!";
  9329. next;
  9330. mes "["+strcharinfo(0)+"]";
  9331. mes "...Me?";
  9332. next;
  9333. break;
  9334. case 2:
  9335. break;
  9336. }
  9337. mes "[Laura]";
  9338. mes "Basically, I want you";
  9339. mes "to spy on that snobby girl,";
  9340. mes "Alex of the Schwaltzvalt";
  9341. mes "Republic office, and report";
  9342. mes "what she's actually doing to me. ^FFFFFF ^000000";
  9343. next;
  9344. cutin "hu_laura04.bmp",2;
  9345. mes "[Laura]";
  9346. mes "Anyway, just eavesdrop";
  9347. mes "on the Schwaltvalt Office";
  9348. mes "by putting your ear really";
  9349. mes "close to the door, and listen";
  9350. mes "to them talk. Will you do that?";
  9351. next;
  9352. cutin "hu_laura02.bmp",2;
  9353. mes "[Laura]";
  9354. mes "...............................";
  9355. mes "Of course, you're";
  9356. mes "going to do it. Right?";
  9357. next;
  9358. cutin "hu_laura03.bmp",2;
  9359. mes "[Laura]";
  9360. mes "RIGHT?!";
  9361. next;
  9362. switch( select( "Yeah, yeah, whatever.","Sure thing.","I s-s-s-suppose...!","Yes, Ma'am!" ) )
  9363. {
  9364. case 1:
  9365. case 2:
  9366. case 3:
  9367. case 4:
  9368. break;
  9369. }
  9370. set hg_odin,17;
  9371. cutin "hu_laura04.bmp",2;
  9372. mes "[Laura]";
  9373. mes "Good.";
  9374. mes "Now do it!";
  9375. close2;
  9376. cutin "hu_laura04.bmp",255;
  9377. end;
  9378. }
  9379. else if(hg_odin == 17)
  9380. {
  9381. cutin "hu_laura02.bmp",2;
  9382. mes "[Laura]";
  9383. mes "What are you standing";
  9384. mes "around here for? Go and";
  9385. mes "eavesdrop on those snobs";
  9386. mes "next door! I must know";
  9387. mes "what they're really up to!";
  9388. close2;
  9389. cutin "hu_laura02.bmp",255;
  9390. end;
  9391. }
  9392. else if(hg_odin == 18 || hg_odin == 19)
  9393. {
  9394. cutin "hu_laura01.bmp",2;
  9395. mes "[Laura]";
  9396. mes "Frankly, I know I'm paying";
  9397. mes "you nothing to be spy, but";
  9398. mes "please tell me what you";
  9399. mes "learned about the Schwaltzvalt";
  9400. mes "Republic Research Team.";
  9401. next;
  9402. switch( select( "Giantes","Ymir's Heart","Nothing" ) )
  9403. {
  9404. case 1:
  9405. cutin "hu_laura04.bmp",2;
  9406. mes "["+strcharinfo(0)+"]";
  9407. mes "I'm guessing that you're";
  9408. mes "already familiar with the";
  9409. mes "creature known as Giantes";
  9410. mes "since you're an archaeologist.";
  9411. next;
  9412. cutin "hu_laura02.bmp",2;
  9413. mes "[Laura]";
  9414. mes "Of course! It's an";
  9415. mes "ancient beast on which";
  9416. mes "the Guardians were inspired.";
  9417. mes "N-no way...! Are they here to";
  9418. mes "finish their guardian research?";
  9419. mes "What else did you learn?";
  9420. next;
  9421. case 2:
  9422. mes "["+strcharinfo(0)+"]";
  9423. mes "Well, have you";
  9424. mes "ever heard of Ymir's...";
  9425. next;
  9426. emotion e_gasp,0,"Ashe";
  9427. mes "[Ashe]";
  9428. mes "...Heart?";
  9429. mes "Ymir's Heart, right?";
  9430. next;
  9431. mes "[Laura]";
  9432. mes "Ashe, you know about";
  9433. mes "this? What exactly";
  9434. mes "is Ymir's Heart?";
  9435. next;
  9436. switch( select( "It's candy.","It's a book.","It's a place.","Ymir was a giant..." ) )
  9437. {
  9438. case 1:
  9439. mes "["+strcharinfo(0)+"]";
  9440. mes "It's this...";
  9441. mes "Um, really...";
  9442. next;
  9443. break;
  9444. case 2:
  9445. mes "["+strcharinfo(0)+"]";
  9446. mes "Er, you see...";
  9447. mes "A lot of people know";
  9448. mes "about Ymir's Heart...";
  9449. next;
  9450. break;
  9451. case 3:
  9452. mes "["+strcharinfo(0)+"]";
  9453. mes "You know the expression,";
  9454. mes "''Home is where the heart";
  9455. mes "is?'' Er, well, Ymir's Heart...";
  9456. next;
  9457. break;
  9458. case 4:
  9459. mes "["+strcharinfo(0)+"]";
  9460. mes "The truth is,";
  9461. mes "Ymir was this giant...";
  9462. next;
  9463. break;
  9464. }
  9465. emotion e_ok,0,"Ashe";
  9466. mes "[Ashe]";
  9467. mes "Ymir's Heart?";
  9468. mes "That's a clothing";
  9469. mes "brand, isn't it? Yeah,";
  9470. mes "it's popular amongst";
  9471. mes "the trendy crowd in the";
  9472. mes "Schwaltzvalt Republic.";
  9473. next;
  9474. cutin "hu_laura01.bmp",2;
  9475. mes "[Laura]";
  9476. mes "Clothing brand?";
  9477. mes "You mean those snobs";
  9478. mes "are just spending their";
  9479. mes "time talking about fashion";
  9480. mes "in there? Huh. Don't they";
  9481. mes "have better things to do?";
  9482. next;
  9483. cutin "hu_laura04.bmp",2;
  9484. mes "[Laura]";
  9485. mes "In the meantime, would";
  9486. mes "you do one more favor for";
  9487. mes "me? I'd like you to go to";
  9488. mes "the shrine one last time.";
  9489. mes "I hear that it's built on";
  9490. mes "two connected islands...";
  9491. next;
  9492. mes "[Laura]";
  9493. mes "I want you to check the";
  9494. mes "inner island, and see";
  9495. mes "what you can find while";
  9496. mes "I investigate the Schwaltzvalt";
  9497. mes "Research Team. I'm sorry, but";
  9498. mes "you're the only one I can ask.";
  9499. set hg_odin,20;
  9500. close2;
  9501. cutin "hu_laura04.bmp",255;
  9502. end;
  9503. case 3:
  9504. mes "[Laura]";
  9505. mes "Nothing...?";
  9506. mes "Are you sure that's";
  9507. mes "all you learned?";
  9508. close2;
  9509. cutin "hu_laura01.bmp",255;
  9510. end;
  9511. }
  9512. }
  9513. else if(hg_odin == 20)
  9514. {
  9515. cutin "hu_laura01.bmp",2;
  9516. mes "[Laura]";
  9517. mes "I wonder...";
  9518. mes "What could be going on?";
  9519. mes "Hopefully I'll be able";
  9520. mes "to find the answers...";
  9521. close2;
  9522. cutin "hu_laura01.bmp",255;
  9523. end;
  9524. }
  9525. }
  9526. hu_in01,18,167,4 script Julian 86,{
  9527. if(!hg_odin)
  9528. {
  9529. mes "[Julian]";
  9530. mes "^333333*Sigh...*^000000";
  9531. close;
  9532. }
  9533. else if(hg_odin == 1)
  9534. {
  9535. mes "[Julian]";
  9536. mes "Say, are you here";
  9537. mes "for a job? We're looking";
  9538. mes "for someone that's passionate";
  9539. mes "about ancient history. If you";
  9540. mes "want to make money, then this";
  9541. mes "this the wrong place for you~";
  9542. next;
  9543. mes "[Julian]";
  9544. mes "This is supposed to be";
  9545. mes "a collaborative excavation,";
  9546. mes "but the team leaders are too";
  9547. mes "stubborn and refuse to make";
  9548. mes "any compromises. It's been";
  9549. mes "incredibly frustrating...";
  9550. next;
  9551. mes "[Julian]";
  9552. mes "Basically, each of our teams";
  9553. mes "is conducting its own research";
  9554. mes "for now. Now, we need your help";
  9555. mes "to find any relics from the Odin ^FFFFFF ^000000 Shrine. We'd appreciate it if you";
  9556. mes "brought as many as you can!";
  9557. close;
  9558. }
  9559. else if(hg_odin == 2)
  9560. {
  9561. mes "[Julian]";
  9562. mes "You sure you want";
  9563. mes "to work for someone";
  9564. mes "like my boss? Can't";
  9565. mes "you tell that she's";
  9566. mes "evil? Escape from this";
  9567. mes "place while you still can!";
  9568. next;
  9569. mes "[Alex]";
  9570. mes "Julian...!";
  9571. next;
  9572. mes "[Julian]";
  9573. mes "See what I mean?";
  9574. close;
  9575. }
  9576. else if(hg_odin == 3)
  9577. {
  9578. mes "[Julian]";
  9579. mes "Wow, you must really";
  9580. mes "like this kind of work,";
  9581. mes "huh? I didn't really expect";
  9582. mes "that you'd go to the shrine...";
  9583. close;
  9584. }
  9585. else if(hg_odin == 4)
  9586. {
  9587. mes "[Julian]";
  9588. mes "I'm amazed to see you";
  9589. mes "working so hard. You must";
  9590. mes "like pleasing other people,";
  9591. mes "I guess, but try not to be too";
  9592. mes "kind. Wouldn't want that...";
  9593. close;
  9594. }
  9595. else if(hg_odin == 5)
  9596. {
  9597. mes "[Julian]";
  9598. mes "Geez...";
  9599. mes "You're a really nice";
  9600. mes "person, you know that?";
  9601. mes "Just try not to be taken";
  9602. mes "for a sucker, okay?";
  9603. close;
  9604. }
  9605. else
  9606. {
  9607. mes "[Julian]";
  9608. mes "Why are both of our";
  9609. mes "team leaders so bull";
  9610. mes "headed? Maybe it has";
  9611. mes "something to do with";
  9612. mes "them being old and single.";
  9613. mes "Don't tell them I said that!";
  9614. close;
  9615. }
  9616. }
  9617. hu_in01,16,21,0 script Ashe#5 139,2,2,{
  9618. OnTouch:
  9619. if (hg_odin == 18)
  9620. {
  9621. mes "[Ashe]";
  9622. mes "......?";
  9623. next;
  9624. set hg_odin,19;
  9625. mes "[Ashe]";
  9626. mes "......";
  9627. mes ".........";
  9628. close;
  9629. }
  9630. }
  9631. hu_in01,16,20,4 script Ashe 95,{
  9632. switch(hg_odin)
  9633. {
  9634. case 0:
  9635. mes "[Ashe]";
  9636. mes "Hello, may I help you?";
  9637. mes "Please understand that";
  9638. mes "unauthorized personnel";
  9639. mes "are prohibited from entering";
  9640. mes "this area. Have you come to";
  9641. mes "assist in the expedition?";
  9642. close;
  9643. case 1:
  9644. mes "[Ashe]";
  9645. mes "Oh, you've here in response";
  9646. mes "to the recruitment notice?";
  9647. mes "Well then, let me give you";
  9648. mes "a brief idea about the work.";
  9649. mes "First off, we can't pay you any";
  9650. mes "money, so you'd be a volunteer.";
  9651. next;
  9652. mes "[Ashe]";
  9653. mes "Instead, you're allowed to";
  9654. mes "keep whatever you excavate";
  9655. mes "in the Odin Shrine, so long";
  9656. mes "as we don't need it for our";
  9657. mes "research. This opportunity";
  9658. mes "might prove worthwhile to you.";
  9659. next;
  9660. mes "[Ashe]";
  9661. mes "Now, we should be working";
  9662. mes "together with the Schwaltvalt";
  9663. mes "Republic's Research Team, but";
  9664. mes "our leaders aren't getting along^FFFFFF ^000000 at all. There's just a huge";
  9665. mes "clash of personalities...";
  9666. next;
  9667. mes "[Ashe]";
  9668. mes "In any case, if you'd";
  9669. mes "like to join us in our";
  9670. mes "efforts to uncover the";
  9671. mes "secrets of the past, then";
  9672. mes "please speak to Ms. Laurence.";
  9673. close;
  9674. case 2:
  9675. case 12:
  9676. mes "[Ashe]";
  9677. mes "So you're off to the";
  9678. mes "Odin Shrine? Good luck,";
  9679. mes "and be careful, alright?";
  9680. close;
  9681. case 3:
  9682. case 13:
  9683. mes "[Ashe]";
  9684. mes "Oh, you're back";
  9685. mes "earlier than I thought!";
  9686. mes "I think someone with";
  9687. mes "your talent can be";
  9688. mes "a really big help to us!";
  9689. close;
  9690. case 4:
  9691. mes "[Ashe]";
  9692. mes "Hm? You've decided to";
  9693. mes "help the Schwaltzvalt Team?";
  9694. mes "That's fine, but I'm afraid";
  9695. mes "Ms. Laurence may be a little";
  9696. mes "upset by that. Well, it's fine";
  9697. mes "with me. I don't really care.";
  9698. close;
  9699. case 5:
  9700. mes "[Ashe]";
  9701. mes "How's the work coming";
  9702. mes "along? I know the team";
  9703. mes "leaders hate each other,";
  9704. mes "but they should recognize";
  9705. mes "that one person's victory";
  9706. mes "in research is victory for all.";
  9707. close;
  9708. case 6:
  9709. mes "[Ashe]";
  9710. mes "How's the work coming";
  9711. mes "along? I know the team";
  9712. mes "leaders hate each other,";
  9713. mes "but they should recognize";
  9714. mes "that one person's victory";
  9715. mes "in research is victory for all.";
  9716. close;
  9717. case 14:
  9718. mes "[Ashe]";
  9719. mes "Please keep up";
  9720. mes "the good work~";
  9721. close;
  9722. case 15:
  9723. if(countitem(7511) > 4)
  9724. {
  9725. mes "[Ashe]";
  9726. mes "Well, it looks like";
  9727. mes "everything turned out";
  9728. mes "alright in the end, huh?";
  9729. mes "Good work getting those runes.";
  9730. close;
  9731. }
  9732. mes "[Ashe]";
  9733. mes "Oh, dear, you don't";
  9734. mes "look very well. Did";
  9735. mes "something happen?";
  9736. close;
  9737. case 16:
  9738. mes "[Ashe]";
  9739. mes "I know that Ms. Laurence";
  9740. mes "can be... vocally aggressive,";
  9741. mes "but I'm sure that she really";
  9742. mes "appreciates all of your hard";
  9743. mes "work. Thank you so much for";
  9744. mes "all of your efforts~";
  9745. close;
  9746. case 17:
  9747. mes "[Ashe]";
  9748. mes "Why does Ms. Laurence";
  9749. mes "have to be this way?";
  9750. mes "I honestly think this";
  9751. mes "rivalry is awfully petty...";
  9752. close;
  9753. case 19:
  9754. mes "[Ashe]";
  9755. mes "Ehm...";
  9756. mes "Don't worry";
  9757. mes "about it~";
  9758. close;
  9759. case 20:
  9760. mes "[Ashe]";
  9761. mes "Please don't ask";
  9762. mes "me about anything...";
  9763. mes "Besides, I mean";
  9764. mes "you no harm~";
  9765. close;
  9766. }
  9767. }
  9768. hu_in01,174,90,0 script Entrance 139,2,2,{
  9769. OnTouch:
  9770. if(hg_odin == 22 || hg_odin == 23)
  9771. {
  9772. mes "[Laura]";
  9773. mes "So it means that everyone fooled me!";
  9774. next;
  9775. mes "== Laura is violently wielding a thick file in the air. ==";
  9776. close;
  9777. }
  9778. }
  9779. hu_in01,159,84,3 script Laura#2 70,{
  9780. if(hg_odin == 22 || hg_odin == 23)
  9781. {
  9782. cutin "hu_laura03.bmp",2;
  9783. emotion e_an,0,"Laura#2";
  9784. mes "[Laura]";
  9785. mes "Wh-what...?!";
  9786. mes "Does this mean";
  9787. mes "that everyone has";
  9788. mes "had me fooled this";
  9789. mes "whole time?! This is";
  9790. mes "complete lunacy!";
  9791. next;
  9792. cutin "hu_alex04.bmp",0;
  9793. emotion e_an,0,"Alex#2";
  9794. mes "[Alex]";
  9795. mes "What are you talking";
  9796. mes "about, you crazy wench?";
  9797. mes "You saw the shrine on the";
  9798. mes "other side! That's no secret!";
  9799. next;
  9800. cutin "hu_laura03.bmp",2;
  9801. mes "[Laura]";
  9802. mes "I'm not talking about that!";
  9803. mes "I saw your brother digging";
  9804. mes "everywhere in town in the";
  9805. mes "middle of the night!";
  9806. next;
  9807. cutin "hu_alex04.bmp",0;
  9808. mes "[Alex]";
  9809. mes "Lies...!";
  9810. mes "Where the hell did";
  9811. mes "you get that idea?";
  9812. mes "What makes you think";
  9813. mes "there are artifacts buried";
  9814. mes "around here inside town?";
  9815. next;
  9816. mes "[Alex]";
  9817. mes "Besides, what makes you";
  9818. mes "think that my brother would";
  9819. mes "waste so much time doing";
  9820. mes "something so ridiculous?";
  9821. next;
  9822. cutin "hu_laura03.bmp",2;
  9823. mes "[Laura]";
  9824. mes "Hahahaha! Yeah,";
  9825. mes "defend your brother";
  9826. mes "as much as you like,";
  9827. mes "you hypocrite! What do";
  9828. mes "you care about him, I know";
  9829. mes "you two really hate each other!";
  9830. next;
  9831. cutin "hu_alex04.bmp",0;
  9832. mes "[Alex]";
  9833. mes "What was that...?";
  9834. mes "I dare you to say";
  9835. mes "that again! I'll make";
  9836. mes "sure that you regret it!";
  9837. next;
  9838. cutin "hu_laura01.bmp",2;
  9839. mes "[Laura]";
  9840. mes "I know that you were helping";
  9841. mes "him in his excavations. There's";
  9842. mes "no way so much progress can be";
  9843. mes "done by one man alone! In fact,";
  9844. mes "I have evidence that proves it!";
  9845. next;
  9846. mes "^3355FFLaura violently";
  9847. mes "waves a thick file";
  9848. mes "clasped in her hands.^000000";
  9849. next;
  9850. emotion e_omg,0,"Julian#2";
  9851. mes "[Julian]";
  9852. mes "What...?";
  9853. mes "Argh, that's--!";
  9854. next;
  9855. emotion e_ag,0,"Laura#2";
  9856. mes "[Laura]";
  9857. mes "That's right.";
  9858. mes "Now tell me, what the";
  9859. mes "hell is ''^FF0000Ymir's Heart?^000000''";
  9860. next;
  9861. cutin "hu_alex02.bmp",0;
  9862. mes "[Alex]";
  9863. mes "......";
  9864. mes "Julian!";
  9865. next;
  9866. emotion e_swt2,0,"Julian#2";
  9867. mes "[Julian]";
  9868. mes "Uh, this isn't my fault!";
  9869. mes "Sh-she doesn't have any";
  9870. mes "right to come into our office!";
  9871. next;
  9872. cutin "hu_laura02.bmp",2;
  9873. mes "[Laura]";
  9874. mes "Hah! Aren't we supposed to";
  9875. mes "be equal partners in the same";
  9876. mes "expedition? That's what I heard";
  9877. mes "at the beginning! But you guys";
  9878. mes "have something different in mind! ^FFFFFF ^000000";
  9879. next;
  9880. cutin "hu_laura03.bmp",2;
  9881. mes "[Laura]";
  9882. mes "It's awfully suspicious: you";
  9883. mes "guys are only going out at";
  9884. mes "night, and you're making so";
  9885. mes "little progress with the Odin";
  9886. mes "Shrine excavation. Tell me,";
  9887. mes "what are your true goals?!";
  9888. next;
  9889. cutin "hu_alex03.bmp",0;
  9890. emotion e_swt2,0,"Alex#2";
  9891. mes "[Alex]";
  9892. mes "I-I don't know what you're";
  9893. mes "talking about! J-Julian must";
  9894. mes "have gotten some mission, and";
  9895. mes "has been carrying it out without^FFFFFF ^000000 my consent! Don't go twisting";
  9896. mes "the facts, you... you thief!";
  9897. next;
  9898. cutin "hu_laura03.bmp",2;
  9899. mes "[Laura]";
  9900. mes "Thief...?!";
  9901. mes "Look who's";
  9902. mes "talking!";
  9903. next;
  9904. mes "^3355FFLaura tossed the file";
  9905. mes "away, and threateningly";
  9906. mes "rolled up her sleeves.^000000";
  9907. next;
  9908. emotion e_sob,0,"Ashe#2";
  9909. mes "[Ashe]";
  9910. mes "S-stop!";
  9911. mes "Both of you!";
  9912. next;
  9913. emotion e_swt2,0,"Laura#2";
  9914. mes "[Laura]";
  9915. mes "Stay out of";
  9916. mes "this, Ashe!";
  9917. next;
  9918. cutin "hu_alex04.bmp",0;
  9919. emotion e_an,0,"Alex#2";
  9920. mes "[Alex]";
  9921. mes "Yeah, this is none";
  9922. mes "of your business!";
  9923. next;
  9924. set hg_odin,25;
  9925. mes "[Ashe]";
  9926. mes "Oh... Oh, dear!";
  9927. close2;
  9928. cutin "hu_alex04.bmp",255;
  9929. end;
  9930. }
  9931. else if(hg_odin > 23)
  9932. {
  9933. cutin "hu_laura03.bmp",2;
  9934. emotion e_an,0,"Laura#2";
  9935. mes "[Laura]";
  9936. mes "Hah...!";
  9937. mes "Did you...";
  9938. mes "Just hit me?";
  9939. next;
  9940. cutin "hu_alex04.bmp",0;
  9941. emotion e_an,0,"Alex#2";
  9942. mes "[Alex]";
  9943. mes "You crazy...!";
  9944. close2;
  9945. cutin "hu_alex04.bmp",255;
  9946. end;
  9947. }
  9948. }
  9949. hu_in01,158,84,5 duplicate(Laura#2) Alex#2 803,0,0
  9950. hu_in01,162,85,4 script Ashe#2 95,{
  9951. if(hg_odin == 22 || hg_odin == 23)
  9952. {
  9953. mes "[Ashe]";
  9954. mes "This...";
  9955. mes "This doesn't";
  9956. mes "look good at all!";
  9957. close;
  9958. }
  9959. else if(hg_odin == 25)
  9960. {
  9961. mes "^3355FFAshe picked up";
  9962. mes "the file that Laura";
  9963. mes "tossed away.^000000";
  9964. next;
  9965. mes "[Ashe]";
  9966. mes "Um, I've got a favor";
  9967. mes "of my own to ask you.";
  9968. mes "Would you please bring";
  9969. mes "this file to Morroc? Just";
  9970. mes "bring it to my comrade";
  9971. mes "over at the South Gate.";
  9972. next;
  9973. mes "[Ashe]";
  9974. mes "I'm sorry, but we don't";
  9975. mes "have much time left. I guess";
  9976. mes "this is the last time we will";
  9977. mes "ever see each other, so thank";
  9978. mes "you for all your help, friend.";
  9979. next;
  9980. set hg_odin,59;
  9981. mes "[Ashe]";
  9982. mes "Don't worry, my comrade";
  9983. mes "at Morroc's South Gate will";
  9984. mes "explain everything once you";
  9985. mes "find him. Please hurry!";
  9986. close;
  9987. }
  9988. else if(hg_odin == 59)
  9989. {
  9990. mes "[Ashe]";
  9991. mes "Don't worry, my comrade";
  9992. mes "at Morroc's South Gate will";
  9993. mes "explain everything once you";
  9994. mes "find him. Please hurry, and";
  9995. mes "find him as soon as you can!";
  9996. close;
  9997. }
  9998. }
  9999. hu_in01,171,90,0 script Ashe#3 139,2,2,{
  10000. OnTouch:
  10001. if(hg_odin == 25)
  10002. {
  10003. mes "^3355FFAshe picked up";
  10004. mes "the file that Laura";
  10005. mes "tossed away.^000000";
  10006. next;
  10007. mes "[Ashe]";
  10008. mes "Um, I've got a favor";
  10009. mes "of my own to ask you.";
  10010. mes "Would you please bring";
  10011. mes "this file to Morroc? Just";
  10012. mes "bring it to my comrade";
  10013. mes "over at the South Gate.";
  10014. next;
  10015. mes "[Ashe]";
  10016. mes "I'm sorry, but we don't";
  10017. mes "have much time left. I guess";
  10018. mes "this is the last time we will";
  10019. mes "ever see each other, so thank";
  10020. mes "you for all your help, friend.";
  10021. next;
  10022. set hg_odin,59;
  10023. mes "[Ashe]";
  10024. mes "Don't worry, my comrade";
  10025. mes "at Morroc's South Gate will";
  10026. mes "explain everything once you";
  10027. mes "find him. Please hurry!";
  10028. close;
  10029. }
  10030. }
  10031. hu_in01,155,82,4 script Julian#2 86,{
  10032. if (hg_odin == 22 || hg_odin == 23)
  10033. {
  10034. mes "[Julian]";
  10035. mes "I...";
  10036. mes "I don't know";
  10037. mes "what I should do!";
  10038. close;
  10039. }
  10040. mes "[Julian]";
  10041. mes "I've stopped caring";
  10042. mes "whether they fight or";
  10043. mes "not... I'm so not get";
  10044. mes "involved. If you want,";
  10045. mes "you can try to stop them...";
  10046. close;
  10047. }
  10048. moc_fild12,160,372,0 script Hit 139,{
  10049. end;
  10050. }
  10051. moc_fild12,160,365,0 script Ashe#4 139,4,4,{
  10052. OnTouch:
  10053. if(hg_odin == 59)
  10054. {
  10055. mes "[???]";
  10056. mes "...Silence.";
  10057. next;
  10058. mes "[???]";
  10059. mes "Don't turn, don't";
  10060. mes "flinch, don't even";
  10061. mes "breathe. You're being";
  10062. mes "followed. Hold on a sec";
  10063. mes "while I take care of him.";
  10064. next;
  10065. specialeffect EF_SONICBLOWHIT,AREA,"Hit";
  10066. mes "[???]";
  10067. mes "Ha!";
  10068. next;
  10069. mes "[???]";
  10070. mes "...............................";
  10071. mes "Good. You've done some";
  10072. mes "good work. Just drop the file";
  10073. mes "to the ground. And for your";
  10074. mes "own good, don't turn around.";
  10075. next;
  10076. mes "^3355FFYou drop the file";
  10077. mes "to the ground, and it";
  10078. mes "immediately vanishes in";
  10079. mes "a small whirlwind of sand.^000000";
  10080. next;
  10081. mes "[???]";
  10082. mes "I know that you've";
  10083. mes "gotten involved in all";
  10084. mes "this unexpectedly. Before";
  10085. mes "I leave, have you got any";
  10086. mes "questions? Otherwise, I'll go.";
  10087. next;
  10088. switch( select( "Who's Ashe?","What happened to Laura?" ) )
  10089. {
  10090. case 1:
  10091. mes "[???]";
  10092. mes "You'll never see her";
  10093. mes "again. She's already";
  10094. mes "been assigned to a new";
  10095. mes "mission. If it makes you";
  10096. mes "feel better, she's one of the";
  10097. mes "members of ''Secret Wing.''";
  10098. next;
  10099. break;
  10100. case 2:
  10101. mes "[???]";
  10102. mes "She'll be fine. If you're that";
  10103. mes "interested in archaeology,";
  10104. mes "you'll be happy to know that";
  10105. mes "she'll run the excavation the";
  10106. mes "way she wants to. Rekenber and Arunafeltz should leave her alone.";
  10107. next;
  10108. mes "[???]";
  10109. mes "You're probably curious";
  10110. mes "about Ashe, and perhaps";
  10111. mes "myself as well. Now, have you";
  10112. mes "ever heard of ''Secret Wing?''";
  10113. next;
  10114. break;
  10115. }
  10116. mes "[???]";
  10117. mes "Secret Wing is a secret";
  10118. mes "organization that's scattered";
  10119. mes "now, but some of the members";
  10120. mes "are still active. Just consider us enemies of Rekenber Corporation";
  10121. mes "in the Schwaltzvalt Republic.";
  10122. next;
  10123. mes "[???]";
  10124. mes "Everything you saw and";
  10125. mes "heard is all true. The ghost";
  10126. mes "of Giantes still remains within";
  10127. mes "the Odin Shrine. Rekenber wants";
  10128. mes "it for their ends, as well as";
  10129. mes "Arunafeltz. It's complicated...";
  10130. next;
  10131. mes "[???]";
  10132. mes "The people of Rune-Midgarts";
  10133. mes "and Schwaltzvalt Republic still";
  10134. mes "don't know what's going on.";
  10135. mes "A lot of people are just being";
  10136. mes "used... Like that one lady,";
  10137. mes "that archaeologist, Laura.";
  10138. next;
  10139. getexp 700000,0;
  10140. set hg_odin,60;
  10141. mes "[???]";
  10142. mes "...Thanks for";
  10143. mes "the file. Take care.";
  10144. mes "Always watch your back.";
  10145. close;
  10146. }
  10147. }
  10148. hugel,209,109,2 script Boatman#hugel 709,{
  10149. mes "[Boatman]";
  10150. mes "Ah, hello~";
  10151. mes "Would you like to sail";
  10152. mes "to the Odin Shrine? The";
  10153. mes "fare for 1 passenger is";
  10154. mes "800 zeny. Shall we board?";
  10155. next;
  10156. switch( select( "No, thanks.","Sure!" ) )
  10157. {
  10158. case 1:
  10159. mes "[Boatman]";
  10160. mes "Ah, alright.";
  10161. mes "If you change your";
  10162. mes "mind, I invite you";
  10163. mes "to return and just";
  10164. mes "let me know.";
  10165. close;
  10166. case 2:
  10167. if (Zeny < 800)
  10168. {
  10169. mes "[Boatman]";
  10170. mes "Hm? You don't have enough";
  10171. mes "money to pay the fare. Well,";
  10172. mes "just come back when you do";
  10173. mes "have the zeny, and then I'll";
  10174. mes "take you to the Odin Shrine.";
  10175. close;
  10176. }
  10177. mes "[Boatman]";
  10178. mes "Alright then,";
  10179. mes "climb aboard!";
  10180. mes "We'll arrive near";
  10181. mes "the Odin Shrine soon~";
  10182. close2;
  10183. set Zeny,Zeny -800;
  10184. if (hg_odin == 2) set hg_odin,3;
  10185. else if(hg_odin == 4) set hg_odin,5;
  10186. else if(hg_odin == 12) set hg_odin,13;
  10187. else if(hg_odin == 14) set hg_odin,15;
  10188. warp "odin_tem01",100,146;
  10189. end;
  10190. }
  10191. }
  10192. odin_tem01,93,146,4 script Boatman 709,{
  10193. mes "[Boatman]";
  10194. mes "Ah, would you";
  10195. mes "like to sail back to";
  10196. mes "Hugel now, or did you";
  10197. mes "want to explore a bit more?";
  10198. next;
  10199. switch( select( "I still need to look around...","Yes, take me back to Hugel." ) )
  10200. {
  10201. case 1:
  10202. mes "[Boatman]";
  10203. mes "Well, alright.";
  10204. mes "Just let me know";
  10205. mes "when you're ready to";
  10206. mes "leave this dangerous place.";
  10207. close;
  10208. case 2:
  10209. mes "[Boatman]";
  10210. mes "Alright then,";
  10211. mes "climb aboard!";
  10212. mes "We'll arrive near";
  10213. mes "Hugel very soon~";
  10214. close2;
  10215. warp "hugel",206,109;
  10216. end;
  10217. }
  10218. }
  10219. odin_tem03,4,2,0 script OdinInit -1,{
  10220. OnInit:
  10221. initnpctimer;
  10222. end;
  10223. OnTimer100000:
  10224. stopnpctimer;
  10225. switch(rand(1,5))
  10226. {
  10227. case 1:
  10228. donpcevent "warpinside#1::OnEnter";
  10229. end;
  10230. case 2:
  10231. donpcevent "warpinside#2::OnEnter";
  10232. end;
  10233. case 3:
  10234. donpcevent "warpinside#3::OnEnter";
  10235. end;
  10236. case 4:
  10237. donpcevent "warpinside#4::OnEnter";
  10238. end;
  10239. case 5:
  10240. donpcevent "warpinside#5::OnEnter";
  10241. end;
  10242. }
  10243. }
  10244. odin_tem03,266,302,0 script warpinside#1 139,3,3,{
  10245. OnInit:
  10246. disablenpc "warpinside#1";
  10247. end;
  10248. OnEnter:
  10249. enablenpc "warpinside#1";
  10250. end;
  10251. OnTouch:
  10252. if(hg_odin > 19 && hg_odin < 23)
  10253. {
  10254. switch(rand(1,4))
  10255. {
  10256. case 1:
  10257. donpcevent "warpinside#2::OnEnter";
  10258. break;
  10259. case 2:
  10260. donpcevent "warpinside#3::OnEnter";
  10261. break;
  10262. case 3:
  10263. donpcevent "warpinside#4::OnEnter";
  10264. break;
  10265. case 4:
  10266. donpcevent "warpinside#5::OnEnter";
  10267. break;
  10268. }
  10269. disablenpc "warpinside#1";
  10270. set hg_odin,21;
  10271. warp "que_hugel",36,179;
  10272. end;
  10273. }
  10274. }
  10275. odin_tem03,288,271,0 script warpinside#2 139,3,3,{
  10276. OnInit:
  10277. disablenpc "warpinside#2";
  10278. end;
  10279. OnEnter:
  10280. enablenpc "warpinside#2";
  10281. end;
  10282. OnTouch:
  10283. if(hg_odin > 19 && hg_odin < 23)
  10284. {
  10285. switch(rand(1,4))
  10286. {
  10287. case 1:
  10288. donpcevent "warpinside#1::OnEnter";
  10289. break;
  10290. case 2:
  10291. donpcevent "warpinside#3::OnEnter";
  10292. break;
  10293. case 3:
  10294. donpcevent "warpinside#4::OnEnter";
  10295. break;
  10296. case 4:
  10297. donpcevent "warpinside#5::OnEnter";
  10298. break;
  10299. }
  10300. disablenpc "warpinside#2";
  10301. set hg_odin,21;
  10302. warp "que_hugel",36,179;
  10303. end;
  10304. }
  10305. }
  10306. odin_tem03,283,241,0 script warpinside#3 139,3,3,{
  10307. OnInit:
  10308. disablenpc "warpinside#3";
  10309. end;
  10310. OnEnter:
  10311. enablenpc "warpinside#3";
  10312. end;
  10313. OnTouch:
  10314. if(hg_odin > 19 && hg_odin < 23)
  10315. {
  10316. switch(rand(1,4))
  10317. {
  10318. case 1:
  10319. donpcevent "warpinside#1::OnEnter";
  10320. break;
  10321. case 2:
  10322. donpcevent "warpinside#2::OnEnter";
  10323. break;
  10324. case 3:
  10325. donpcevent "warpinside#4::OnEnter";
  10326. break;
  10327. case 4:
  10328. donpcevent "warpinside#5::OnEnter";
  10329. break;
  10330. }
  10331. disablenpc "warpinside#3";
  10332. set hg_odin,21;
  10333. warp "que_hugel",36,179;
  10334. end;
  10335. }
  10336. }
  10337. odin_tem03,179,275,0 script warpinside#4 139,3,3,{
  10338. OnInit:
  10339. disablenpc "warpinside#4";
  10340. end;
  10341. OnEnter:
  10342. enablenpc "warpinside#4";
  10343. end;
  10344. OnTouch:
  10345. if(hg_odin > 19 && hg_odin < 23)
  10346. {
  10347. switch(rand(1,4))
  10348. {
  10349. case 1:
  10350. donpcevent "warpinside#1::OnEnter";
  10351. break;
  10352. case 2:
  10353. donpcevent "warpinside#2::OnEnter";
  10354. break;
  10355. case 3:
  10356. donpcevent "warpinside#3::OnEnter";
  10357. break;
  10358. case 4:
  10359. donpcevent "warpinside#5::OnEnter";
  10360. break;
  10361. }
  10362. disablenpc "warpinside#4";
  10363. set hg_odin,21;
  10364. warp "que_hugel",36,179;
  10365. end;
  10366. }
  10367. }
  10368. odin_tem03,320,264,0 script warpinside#5 139,3,3,{
  10369. OnInit:
  10370. disablenpc "warpinside#5";
  10371. end;
  10372. OnEnter:
  10373. enablenpc "warpinside#5";
  10374. end;
  10375. OnTouch:
  10376. if(hg_odin > 19 && hg_odin < 23)
  10377. {
  10378. switch(rand(1,4))
  10379. {
  10380. case 1:
  10381. donpcevent "warpinside#1::OnEnter";
  10382. break;
  10383. case 2:
  10384. donpcevent "warpinside#2::OnEnter";
  10385. break;
  10386. case 3:
  10387. donpcevent "warpinside#3::OnEnter";
  10388. break;
  10389. case 4:
  10390. donpcevent "warpinside#4::OnEnter";
  10391. break;
  10392. }
  10393. disablenpc "warpinside#5";
  10394. set hg_odin,21;
  10395. warp "que_hugel",36,179;
  10396. end;
  10397. }
  10398. }
  10399. hu_in01,99,90,0 script Empty 139,3,3,{
  10400. OnTouch:
  10401. mes "^3355FFThis place is empty.";
  10402. mes "Everyone must";
  10403. mes "have already left.^000000";
  10404. close;
  10405. }
  10406. que_hugel,35,29,5 script object#1 139,2,2,{
  10407. OnTouch:
  10408. if(hg_odin == 21)
  10409. {
  10410. mes "^3355FFA weathered structure";
  10411. mes "of the Odin Shrine is";
  10412. mes "half buried beneath the";
  10413. mes "ground, but it still looks";
  10414. mes "fairly stable and durable.^000000";
  10415. next;
  10416. mes "["+strcharinfo(0)+"]";
  10417. mes "......";
  10418. mes ".........";
  10419. next;
  10420. switch( select( "Pass","Explore" ) )
  10421. {
  10422. case 1:
  10423. mes "^3355FFYou decided to pass";
  10424. mes "by the shrine's remnants.^000000";
  10425. close;
  10426. case 2:
  10427. if (rand(1,3) == 1)
  10428. {
  10429. mes "^3355FFYou catch a bright";
  10430. mes "shimmer among the";
  10431. mes "remnants of the shrine.^000000";
  10432. next;
  10433. switch( select( "Ignore","Pick it up" ) )
  10434. {
  10435. case 1:
  10436. mes "^3355FFYou decide to continue";
  10437. mes "searching through the";
  10438. mes "shrine's ruins.^000000";
  10439. close;
  10440. case 2:
  10441. mes "^3355FFYou find a shining stone";
  10442. mes "within the ruins, and carefully";
  10443. mes "put it into your bag.^000000";
  10444. next;
  10445. mes "^FF0000Thud!^000000";
  10446. next;
  10447. mes "["+strcharinfo(0)+"]";
  10448. mes "What...?";
  10449. mes "What was";
  10450. mes "that noise?!";
  10451. next;
  10452. specialeffect EF_LORD;
  10453. specialeffect EF_LORD;
  10454. specialeffect EF_LORD;
  10455. mes "["+strcharinfo(0)+"]";
  10456. mes "Wa...waaaahhhh!";
  10457. close2;
  10458. set hg_odin,22;
  10459. warp "que_hugel",163,31;
  10460. end;
  10461. }
  10462. }
  10463. mes "^3355FFUnfortunately, you";
  10464. mes "were unable to find";
  10465. mes "anything in the ruins.^000000";
  10466. close;
  10467. }
  10468. }
  10469. else if(hg_odin == 22) { warp "que_hugel",163,31; end; }
  10470. }
  10471. que_hugel,163,31,0 script object#2 139,3,3,{
  10472. OnTouch:
  10473. mes "^3355FFWhen you come back";
  10474. mes "to your senses, you";
  10475. mes "find that nothing is";
  10476. mes "left in this place.^000000";
  10477. close;
  10478. }
  10479. que_hugel,163,178,0 script object#3 139,3,3,{
  10480. OnTouch:
  10481. if(hg_odin == 22)
  10482. {
  10483. mes "["+strcharinfo(0)+"]";
  10484. mes "Huh?";
  10485. mes "What's happening?";
  10486. next;
  10487. mes "["+strcharinfo(0)+"]";
  10488. mes "Waaaaahhhh!";
  10489. close2;
  10490. set hg_odin,23;
  10491. warp "odin_tem03",264,260;
  10492. end;
  10493. }
  10494. }
  10495. hu_in01,15,108,0 script alex#warp 45,1,1,{
  10496. OnTouch:
  10497. if(hg_odin == 17)
  10498. {
  10499. mes "[Alex]";
  10500. mes "Haven't you found it yet?";
  10501. mes "You said that it'd be here!";
  10502. mes "You told me so many people";
  10503. mes "are drawn to his place since";
  10504. mes "Ymir's Heart might really";
  10505. mes "be buried in this area!";
  10506. next;
  10507. mes "[Julian]";
  10508. mes "I'm pretty sure it's";
  10509. mes "around here somewhere,";
  10510. mes "but I need more time to dig!";
  10511. next;
  10512. mes "[Alex]";
  10513. mes "I understand why you wanted";
  10514. mes "to follow me here, but there's";
  10515. mes "no way to confirm its existence";
  10516. mes "in this area without digging";
  10517. mes "it up. Plus, I'm still worried";
  10518. mes "about the ''Shinokas'' issue...";
  10519. next;
  10520. mes "["+strcharinfo(0)+"]";
  10521. mes "...Shinokas?";
  10522. next;
  10523. mes "[Alex]";
  10524. mes "We couldn't find";
  10525. mes "Ymir's Heart inside";
  10526. mes "the village, either...";
  10527. mes "Why don't you just--";
  10528. next;
  10529. mes "[Julian]";
  10530. mes "Yeah, you think you can do";
  10531. mes "everything yourself since";
  10532. mes "you're so much better than";
  10533. mes "me, huh?! I'm the black sheep";
  10534. mes "of the family, and father loves";
  10535. mes "you more than me, right?!";
  10536. next;
  10537. mes "[Alex]";
  10538. mes "You already know that.";
  10539. next;
  10540. mes "[Julian]";
  10541. mes "Wha--?!";
  10542. mes "Why... I...!";
  10543. next;
  10544. mes "[Alex]";
  10545. mes "Geez, you're impatient.";
  10546. mes "Listen, your ambitions";
  10547. mes "can ruin everything. You're";
  10548. mes "not planning on defying me,";
  10549. mes "are you? Because if you are...";
  10550. next;
  10551. mes "[Julian]";
  10552. mes "You can never understand";
  10553. mes "why I want to find Ymir's";
  10554. mes "Heart! I'm not going to give";
  10555. mes "up looking for it, so just";
  10556. mes "leave me alone!";
  10557. next;
  10558. mes "[Alex]";
  10559. mes "I know you better than";
  10560. mes "yourself, and I can do";
  10561. mes "everything better than you";
  10562. mes "can. Forget Ymir's Heart for";
  10563. mes "now. Giantes is our highest,";
  10564. mes "most important priority!";
  10565. next;
  10566. mes "[Julian]";
  10567. mes "You always...!";
  10568. mes "...............................";
  10569. mes "Wait... You hear that?";
  10570. next;
  10571. set hg_odin,18;
  10572. mes "[Alex]";
  10573. mes "We'll continue this";
  10574. mes "conversation later.";
  10575. close;
  10576. }
  10577. else if(hg_odin == 18)
  10578. {
  10579. mes "......";
  10580. mes ".........";
  10581. close;
  10582. }
  10583. else
  10584. {
  10585. warp "hu_in01",15,155;
  10586. end;
  10587. }
  10588. }
  10589. hugel,52,90,0 script alex#warp2 45,1,1,{
  10590. OnTouch:
  10591. if(hg_odin > 59) warp "hu_in01",102,90;
  10592. else if(hg_odin > 21 && hg_odin < 60) warp "hu_in01",173,90;
  10593. else warp "hu_in01",33,90;
  10594. end;
  10595. }
  10596. hu_in01,155,70,0 script alex#warp3 45,1,1,{
  10597. OnTouch:
  10598. mes "^3355FFThe door is locked.^000000";
  10599. close;
  10600. }
  10601. hu_in01,155,108,0 script alex#warp4 45,1,1,{
  10602. OnTouch:
  10603. mes "^3355FFThe door is locked.^000000";
  10604. close;
  10605. }