quests_amatsu.txt 58 KB

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  1. //===== eAthena Script =======================================
  2. //= Quest NPCs related to Amatsu
  3. //===== By: ==================================================
  4. //= eAthena team & others? & MasterOfMuppets
  5. //===== Current Version: =====================================
  6. //= 1.4a
  7. //===== Compatible With: =====================================
  8. //= eAthena SVN
  9. //===== Description: =========================================
  10. //= [Aegis Conversion]
  11. //= Momotaro Event
  12. //= Sushi Quest
  13. //= Dungeon Quest
  14. //===== Additional Comments: =================================
  15. //= 1.3 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf]
  16. //= 1.4 Added missing checkweight. [L0ne_W0lf]
  17. //= 1.4a Fixed typo in condition check [Gepard]
  18. //============================================================
  19. // Momotaro Event
  20. //============================================================
  21. amatsu,223,236,3 script Publisher#ama 763,{
  22. if (checkweight(1201,1) == 0) {
  23. mes "- Wait a moment!! -";
  24. mes "- Currently you are carrying -";
  25. mes "- too many items with you. -";
  26. mes "- Please store some items into your Kafra storage -";
  27. mes "- and try again. -";
  28. close;
  29. }
  30. if (event_momo < 2) {
  31. mes "[Publisher]";
  32. mes "Hello~!!";
  33. mes "Our ^009CFFScroll Publishing Company^000000";
  34. mes "is professionally publishing";
  35. mes "tales.";
  36. mes " ";
  37. next;
  38. mes "[Publisher]";
  39. mes "We established";
  40. mes "^3163FFMomotaro Field Trip^000000";
  41. mes "to celebrate ^009CFF<Momotaro Story>^000000 selling over a million copies.";
  42. next;
  43. mes "[Publisher]";
  44. mes "Become Momotaro and eliminate";
  45. mes "Dokebis, just like in the story!";
  46. mes "There will also be rewards.";
  47. next;
  48. switch(select("What is Momotaro Story?:I want to try!:I'm busy right now...")) {
  49. case 1:
  50. mes "[Publisher]";
  51. mes "Eh~!? How can you not know about";
  52. mes "Momotaro? Don't they have this";
  53. mes "tale in Rune-Midgard?? Well...";
  54. mes "Let me tell you the story.";
  55. next;
  56. mes "[Publisher]";
  57. mes "Long ago, there lived an old married couple. They were happy, but didn't have any children.";
  58. next;
  59. mes "[Publisher]";
  60. mes "One day, while old lady was doing the laundy, she found a humongous";
  61. mes "peach. She cut it in half and...";
  62. mes "'Poof!' There was a baby inside!";
  63. next;
  64. mes "[Publisher]";
  65. mes "The old man and lady were shocked.";
  66. mes "They decided to adopt that baby,";
  67. mes "and give him their love...";
  68. next;
  69. mes "[Publisher]";
  70. mes "That baby grew so fast, like that beanstalk from 'Jack and Beanstalk,' and became a strong boy in only a few days.";
  71. mes " ";
  72. next;
  73. mes "[Publisher]";
  74. mes "That boy's name was...";
  75. mes "<Momotaro>!!!";
  76. mes "Momotaro traveled to eliminate";
  77. mes "dokebis that were harassing";
  78. mes "the towners.";
  79. next;
  80. mes "[Publisher]";
  81. mes "He became friends with";
  82. mes "^3163FFYoyo, Picky, and Desert Wolf^000000";
  83. mes "and eliminated all of the Dokebis. Then he lived happily ever after with the old couple.";
  84. next;
  85. mes "[Publisher]";
  86. mes "How was it?";
  87. mes "Great, right?";
  88. mes "I mean, this story sold a million copies!";
  89. close;
  90. case 2:
  91. if (BaseLevel > 29) {
  92. mes "[Publisher]";
  93. mes "Yay-! You look excited!";
  94. mes "You'll be ready to go soon.";
  95. mes "Please fill out this registration card.";
  96. next;
  97. mes "[Publisher]";
  98. mes "....................";
  99. mes "......Mm.....Let's see.....";
  100. mes ".............Good!";
  101. mes "Alright, then!";
  102. mes "Let it begin~~~!!!!!!!!!";
  103. mes "<Momotaro Field Trip>~!";
  104. next;
  105. warp "ama_test",52,35;
  106. end;
  107. }
  108. mes "[Publisher]";
  109. mes "Hmm~";
  110. mes "Why don't you train yourself more";
  111. mes "and come back?";
  112. close;
  113. case 3:
  114. mes "[Publisher]";
  115. mes "Eh?";
  116. mes "...But there are sweet rewards waiting...";
  117. close;
  118. }
  119. }
  120. else if (event_momo == 4) {
  121. mes "[Publisher]";
  122. mes "Ah~ What nice weather!";
  123. mes "This is the perfect weather to do some reading.";
  124. close;
  125. }
  126. else if (event_momo > 1) {
  127. mes "[Publisher]";
  128. mes "How was it? Did you have fun?";
  129. mes "I hope you had a good time";
  130. mes "during the field trip.";
  131. mes " ";
  132. mes " ";
  133. next;
  134. mes "[Publisher]";
  135. mes "This is your reward for you.";
  136. mes "Please continue to enjoy stories~";
  137. mes " ";
  138. if (event_momo == 3) {
  139. set event_momo,4;
  140. set .@gift_1,rand(1,10);
  141. if (.@gift_1 == 1) {
  142. getitem 659,1; //Heart_Of_Her
  143. }
  144. if (.@gift_1 == 2) {
  145. getitem 633,1; //Baked_Yam
  146. }
  147. if (.@gift_1 == 3) {
  148. getitem 634,1; //Tropical_Banana
  149. }
  150. if (.@gift_1 == 4) {
  151. getitem 639,1; //Armlet_Of_Obedience
  152. }
  153. if (.@gift_1 == 5) {
  154. getitem 636,1; //No_Recipient
  155. }
  156. if (.@gift_1 == 6) {
  157. getitem 628,1; //Well_Dried_Bone
  158. }
  159. if (.@gift_1 == 7) {
  160. getitem 637,1; //Old_Broom
  161. }
  162. if (.@gift_1 == 8) {
  163. getitem 635,1; //Horror_Of_Tribe
  164. }
  165. if (.@gift_1 == 9) {
  166. getitem 626,1; //Monster_Juice
  167. }
  168. if (.@gift_1 == 10) {
  169. getitem 641,1; //Contracts_In_Shadow
  170. }
  171. }
  172. else {
  173. set event_momo,4;
  174. set .@gift_2,rand(1,10);
  175. if (.@gift_2 == 1) {
  176. getitem 622,1; //Rainbow_Carrot
  177. }
  178. if (.@gift_2 == 2) {
  179. getitem 627,1; //Sweet_Milk
  180. }
  181. if (.@gift_2 == 3) {
  182. getitem 629,1; //Singing_Flower
  183. }
  184. if (.@gift_2 == 4) {
  185. getitem 632,1; //Fatty_Chubby_Earthworm
  186. }
  187. if (.@gift_2 == 5) {
  188. getitem 623,1; //Earthworm_The_Dude
  189. }
  190. if (.@gift_2 == 6) {
  191. getitem 619,1; //Unripe_Apple
  192. }
  193. if (.@gift_2 == 7) {
  194. getitem 621,1; //Bitter_Herb
  195. }
  196. if (.@gift_2 == 8) {
  197. getitem 620,1; //Orange_Juice
  198. }
  199. if (.@gift_2 == 9) {
  200. getitem 625,1; //Lusty_Iron
  201. }
  202. if (.@gift_2 == 10) {
  203. getitem 624,1; //Rotten_Fish
  204. }
  205. }
  206. close;
  207. }
  208. }
  209. ama_test,52,44,3 script Assistant#ama 109,{
  210. if (event_momo == 0) {
  211. mes "[Satoshi]";
  212. mes "Welcome to <Momotaro Field Trip>";
  213. mes " ";
  214. next;
  215. mes "[Satoshi]";
  216. mes "I'm Satoshi who is in charge of the waiting room in <Momotaro Field Trip>.";
  217. next;
  218. mes "[Satoshi]";
  219. mes "Originally, I was working for the publishing company, but we lacked workers for the Field Trip...";
  220. mes "But working here is much better!";
  221. mes "Now I just watch people trying to accomplish the mission. Heh hehe~";
  222. next;
  223. mes "[Satoshi]";
  224. mes "................";
  225. mes "Just kidding";
  226. mes "*Wipes away sweat*";
  227. next;
  228. mes "[Satoshi]";
  229. mes "Well, let me explain";
  230. mes "about the rules in the Field Trip.";
  231. mes " ";
  232. next;
  233. mes "[Satoshi]";
  234. mes "First of all...Did you hear";
  235. mes "about the story from the publisher?";
  236. next;
  237. if (select("Yes:No") == 1) {
  238. mes "[Satoshi]";
  239. mes "Hehe...Good.";
  240. mes "Momotaro Story is our";
  241. mes "pride. It's the best story EVER.";
  242. mes "Hahahah!!!";
  243. next;
  244. mes "[Satoshi]";
  245. mes "...Hmmhmm.";
  246. next;
  247. mes "[Satoshi]";
  248. mes "The Field Trip is simple.";
  249. mes "Go inside and eliminate";
  250. mes "Dokebis bravely!!!";
  251. mes "Just like Momotaro!!!";
  252. mes "Understand? Bravely!!!";
  253. next;
  254. mes "[Satoshi]";
  255. mes "In addition, there are three";
  256. mes "things you need to know.";
  257. next;
  258. mes "[Satoshi]";
  259. mes "First....";
  260. mes "You can't come back once you clear the field trip. Keep that in mind.";
  261. next;
  262. mes "[Satoshi]";
  263. mes "Secondly....";
  264. mes "Q-pet is prohibited";
  265. mes "inside of the field trip.";
  266. mes "If you are with a pet,";
  267. mes "please change it to egg status.";
  268. next;
  269. mes "[Satoshi]";
  270. mes "And finally...";
  271. mes "One person can be on the";
  272. mes "field trip for 6 minutes.";
  273. next;
  274. mes "[Satoshi]";
  275. mes "Well then, please";
  276. mes "wait your turn";
  277. mes "in the waiting room.";
  278. mes "Good luck in fighting!!";
  279. close;
  280. }
  281. mes "[Assistant]";
  282. mes "Eh? You can't just";
  283. mes "skip the story";
  284. mes "when you enter field trip!!";
  285. mes "I can't allow you to do that";
  286. mes "as Momotaro's fan!!!";
  287. next;
  288. mes "[Assistant]";
  289. mes "Please listen to the story";
  290. mes "from the publisher.";
  291. mes "Thank you.";
  292. mes "Bye~~";
  293. next;
  294. warp "amatsu",223,230;
  295. end;
  296. }
  297. else if (event_momo == 1) {
  298. mes "[Satoshi]";
  299. mes "Oh my...Are you alright?";
  300. mes "I thought it was entertaining but maybe it was too hard for you?";
  301. next;
  302. mes "[Satoshi]";
  303. mes "Now what are you going to do?";
  304. mes "Do you want to go in again?";
  305. next;
  306. if (select("Yes:No, I want to go back") == 1) {
  307. mes "[Satoshi]";
  308. mes "The more effort you put into this, the sweeter victory will taste.";
  309. mes "Good luck in fighting!";
  310. close;
  311. }
  312. mes "[Satoshi]";
  313. mes "Well, I guess the reality of the situation is that you just can't fulfill the role of Momotaro...";
  314. mes "Still, don't be depressed.";
  315. next;
  316. mes "[Satoshi]";
  317. mes "I think you've gained enough experience from the field trip.";
  318. next;
  319. mes "[Assistant]";
  320. mes "If you hear a good story,";
  321. mes "Please, contact our";
  322. mes "publishing company.";
  323. mes "Bye-";
  324. close2;
  325. percentheal 100,0;
  326. set event_momo,0;
  327. warp "amatsu",223,230;
  328. end;
  329. }
  330. else if (event_momo == 2) {
  331. mes "[Satoshi]";
  332. mes "Woohoo~ Congratulations!!";
  333. mes "You were so great!";
  334. next;
  335. mes "[Satoshi]";
  336. mes "It is time to say good bye.";
  337. mes "If you hear a good story,";
  338. mes "Please, contact our";
  339. mes "publishing company.";
  340. mes "Bye-";
  341. close2;
  342. percentheal 100,0;
  343. warp "amatsu",223,230;
  344. end;
  345. }
  346. mes "[Satoshi]";
  347. mes "Woohoo~ Congratulations!!";
  348. mes "You were so great!!";
  349. mes "Even though your finish was kind of weak...";
  350. next;
  351. mes "[Satoshi]";
  352. mes "It is time to say good bye.";
  353. mes "If you hear a good story,";
  354. mes "Please, contact our";
  355. mes "publishing company.";
  356. mes "Bye-";
  357. close2;
  358. warp "amatsu",223,230;
  359. end;
  360. OnInit:
  361. waitingroom "Waiting Exhibit.",10,"Assistant#ama::OnStartArena",1;
  362. enablewaitingroomevent "Assistant#ama";
  363. end;
  364. OnStartArena:
  365. disablenpc "Coach#ama";
  366. disablenpc "Am Mut::Onreset";
  367. donpcevent "Dokebi#ez::Onreset";
  368. donpcevent "Dokebi#hd::Onreset";
  369. enablenpc "Grandma#ama1";
  370. enablenpc "Grandpa#ama";
  371. warpwaitingpc "ama_test",50,83;
  372. donpcevent "Timer#ama::OnEnable";
  373. disablewaitingroomevent "Assistant#ama";
  374. end;
  375. Onreset:
  376. enablewaitingroomevent "Assistant#ama";
  377. end;
  378. }
  379. ama_test,34,25,0 script Hanako chan#ama -1,2,2,{
  380. OnTouch:
  381. mes "[Hanako chan]";
  382. mes ".......Eeeeheeheehee";
  383. mes ".....................";
  384. next;
  385. mes "[Hanako chan]";
  386. mes "..Eeeeheeheeheeheeheehee";
  387. mes "..........................";
  388. next;
  389. mes "[Hanako chan]";
  390. mes "......................";
  391. mes "...Want red toilet paper....";
  392. mes ".....or bl-ue toilet paper.... ";
  393. close;
  394. }
  395. ama_test,49,93,4 script Grandpa#ama 766,{
  396. end;
  397. OnInit:
  398. disablenpc "Grandpa#ama";
  399. end;
  400. }
  401. ama_test,50,93,4 script Grandma#ama1 761,10,10,{
  402. end;
  403. OnInit:
  404. disablenpc "Grandma#ama1";
  405. end;
  406. OnTouch:
  407. mes "[Grandma]";
  408. mes "Arrrk!!!";
  409. next;
  410. mes "[Grandma]";
  411. mes "Honey!! Someone hacked my account and stole my equipment!! ";
  412. next;
  413. mes "[Grandpa]";
  414. mes "Hmm. The Chief said Dokebi earned 20 million zeny by hacking others' accounts...";
  415. next;
  416. mes "[Grandma]";
  417. mes "Dohhhhhhh!!!! ";
  418. next;
  419. mes "[Grandpa]";
  420. mes "....Huh I've heard that somewhere.. ..... ";
  421. next;
  422. mes "[Grandpa]";
  423. mes "Anyway, Momotaro...";
  424. next;
  425. mes "[Grandpa]";
  426. mes "As you know, since we towners spend our time sitting and chatting,";
  427. mes "we can't kill Dokebis because we're low level, so...Please do it for us. ";
  428. next;
  429. mes "[Grandma]";
  430. mes "Momotaro...";
  431. mes "I really wanted to give you";
  432. mes "a handmade ^3163FFYummiest Red Potion in the whole world^000000 ...but...";
  433. mes ".....I failed to make them ....";
  434. next;
  435. mes "[Grandma]";
  436. mes "...I'm sorry. I should have been leveling up before...*Sob*";
  437. next;
  438. mes "[Grandma & Grandpa]";
  439. mes "So...Do me this favor, kid~";
  440. close2;
  441. set event_momo,1;
  442. if (countitem(9010) > 0 || countitem(9005) > 0 || countitem(9016) > 0) {
  443. disablenpc "Grandpa#ama";
  444. disablenpc "Grandma#ama1";
  445. donpcevent "Dokebi#ez::OnEnable";
  446. }
  447. else {
  448. disablenpc "Grandpa#ama";
  449. disablenpc "Grandma#ama1";
  450. donpcevent "Dokebi#hd::OnEnable";
  451. }
  452. end;
  453. }
  454. ama_test,34,15,0 script Dokebi#ez -1,{
  455. OnInit:
  456. disablenpc "Dokebi#ez";
  457. end;
  458. OnEnable:
  459. enablenpc "Dokebi#ez";
  460. set .MyMobs,9;
  461. monster "ama_test",45,95,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
  462. monster "ama_test",45,99,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
  463. monster "ama_test",47,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
  464. monster "ama_test",51,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
  465. monster "ama_test",55,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
  466. monster "ama_test",55,97,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
  467. monster "ama_test",55,93,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
  468. monster "ama_test",53,91,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
  469. monster "ama_test",49,91,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead";
  470. end;
  471. Onreset:
  472. killmonster "ama_test","Dokebi#ez::OnMyMobDead";
  473. end;
  474. OnMyMobDead:
  475. set .MyMobs,.MyMobs-1;
  476. if (.MyMobs < 1) {
  477. mapannounce "ama_test","I...I will be baaaack~~~~!!!",bc_map;
  478. enablenpc "Coach#ama";
  479. set event_momo,2;
  480. }
  481. else {
  482. set .@dokebi_tel,rand(1,4);
  483. if (.@dokebi_tel == 1) {
  484. mapannounce "ama_test","!!IT'S A RAID!!!! RUN!!",bc_map;
  485. }
  486. else if (.@dokebi_tel == 2) {
  487. mapannounce "ama_test"," Ow, Ouch!!! ",bc_map;
  488. }
  489. else if (.@dokebi_tel == 3) {
  490. mapannounce "ama_test"," But I didn't even do anything Baaad~!!",bc_map;
  491. }
  492. else if (.@dokebi_tel == 4) {
  493. mapannounce "ama_test"," I'm sorry~~ Waaaaah~~ ",bc_map;
  494. }
  495. }
  496. end;
  497. }
  498. ama_test,34,16,0 script Dokebi#hd -1,{
  499. OnInit:
  500. disablenpc "Dokebi#hd";
  501. end;
  502. OnEnable:
  503. enablenpc "Dokebi#hd";
  504. set .MyMobs,9;
  505. monster "ama_test",45,95,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
  506. monster "ama_test",45,99,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
  507. monster "ama_test",47,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
  508. monster "ama_test",51,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
  509. monster "ama_test",55,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
  510. monster "ama_test",55,97,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
  511. monster "ama_test",55,93,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
  512. monster "ama_test",53,91,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
  513. monster "ama_test",49,91,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead";
  514. end;
  515. Onreset:
  516. killmonster "ama_test","Dokebi#hd::OnMyMobDead";
  517. end;
  518. OnMyMobDead:
  519. set .MyMobs,.MyMobs-1;
  520. if (.MyMobs < 1) {
  521. mapannounce "ama_test"," I will be baaaack~~~~!!!",bc_map;
  522. enablenpc "Coach#ama";
  523. set event_momo,2;
  524. }
  525. else {
  526. set .@dokebi_tel,rand(1,4);
  527. if (.@dokebi_tel == 1) {
  528. mapannounce "ama_test","!! IT'S A RAID!!!! RUN!!",bc_map;
  529. }
  530. if (.@dokebi_tel == 2) {
  531. mapannounce "ama_test"," Ow, Ouch!!! ",bc_map;
  532. }
  533. if (.@dokebi_tel == 3) {
  534. mapannounce "ama_test"," But I didn't even do anything Baaaaad~!",bc_map;
  535. }
  536. if (.@dokebi_tel == 4) {
  537. mapannounce "ama_test"," I'm sorry~~! Waaaaah~~ ",bc_map;
  538. }
  539. }
  540. end;
  541. }
  542. ama_test,50,100,3 script Coach#ama 762,15,15,{
  543. mes "[Coach]";
  544. mes "Hoho~ Good.";
  545. mes "I've been watching you in the VIP room. You were really something.";
  546. mes "I was truly amazed.";
  547. next;
  548. mes "[Coach]";
  549. mes "I thought you were really";
  550. mes "Momotaro in the story!";
  551. mes "Hohohoho...";
  552. next;
  553. switch(select("Well, well. It is nothing~:It was boring.")) {
  554. case 1:
  555. mes "[Coach]";
  556. mes "...Hohoho..";
  557. mes "Don't be so proud of yourself.";
  558. mes "When I was young like you,";
  559. mes "I squashed Dokebi with";
  560. mes "my little finger. Hohoho~";
  561. next;
  562. mes "[Coach]";
  563. mes "..............";
  564. mes "...Don't give me that look.";
  565. mes "I was just joking. Hmmhmm.";
  566. next;
  567. mes "[Coach]";
  568. mes "Now, the Momotaro story is over.";
  569. mes "You can get your reward when you talk to the Publisher lady you saw first.";
  570. next;
  571. mes "[Coach]";
  572. mes "Don't lose your high self-esteem";
  573. mes "in the future. Farewell.";
  574. close2;
  575. donpcevent "Timer#ama::OnDisable";
  576. warp "amatsu",223,230;
  577. disablenpc "Coach#ama";
  578. donpcevent "Assistant#ama::Onreset";
  579. end;
  580. case 2:
  581. mes "[Coach]";
  582. mes ".....!!!!!!";
  583. mes "....Hohohoho..";
  584. mes "You're pretty funny.";
  585. mes "Alright, hot stuff.";
  586. mes "Do you want to listen to my proposal?";
  587. next;
  588. mes "[Coach]";
  589. mes "At this point I'm supposed to send you back...BUT!";
  590. mes "I really want to know";
  591. mes "what you are capable of. Hehe~";
  592. mes "Hohoho~";
  593. next;
  594. mes "[Coach]";
  595. mes "So, I will give you a chance.";
  596. mes "But if you fail,";
  597. mes "^3163FFyou can't take this challenge.^000000";
  598. mes "Also, this mission will be pretty hard.";
  599. next;
  600. if (select("Nah.. I'm good.:Bring it on, foo'!") == 1) {
  601. mes "[Coach]";
  602. mes "Hoho~I understand...";
  603. mes "You must be exhausted from the previous battle. It would have been a grand battle, though...";
  604. next;
  605. mes "[Coach]";
  606. mes "Now, the Momotaro story is over.";
  607. mes "You can get your reward";
  608. mes "when you talk to";
  609. mes "the Publisher lady you first spoke to.";
  610. next;
  611. mes "[Coach]";
  612. mes "Don't lose your high self-esteem";
  613. mes "in the future. Farewell.";
  614. next;
  615. warp "amatsu",223,230;
  616. disablenpc "Coach#ama";
  617. donpcevent "Timer#ama::OnDisable";
  618. donpcevent "Assistant#ama::Onreset";
  619. end;
  620. }
  621. mes "[Coach]";
  622. mes "Hohoho~ I like your attitude.";
  623. mes "Now, this is the last battle!";
  624. mes "Show me what you got.";
  625. mes "I'm looking forward to this.";
  626. percentheal 70,0;
  627. disablenpc "Coach#ama";
  628. donpcevent "Am Mut#ama::OnEnable";
  629. close;
  630. }
  631. OnInit:
  632. disablenpc "Coach#ama";
  633. end;
  634. OnTouch:
  635. mes "[Coach]";
  636. mes "Boom bam Boooom!!!";
  637. mes "Tada~~~ !";
  638. close;
  639. }
  640. ama_test,34,17,0 script Am Mut#ama -1,{
  641. OnInit:
  642. disablenpc "Am Mut#ama";
  643. end;
  644. OnEnable:
  645. enablenpc "Am Mut#ama";
  646. set .MyMobs,3;
  647. monster "ama_test",35,102,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead";
  648. monster "ama_test",40,91,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead";
  649. monster "ama_test",56,108,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead";
  650. end;
  651. Onreset:
  652. killmonster "ama_test","Am Mut#ama::OnMyMobDead";
  653. end;
  654. OnMyMobDead:
  655. set .MyMobs,.MyMobs-1;
  656. if (.MyMobs < 1) {
  657. enablenpc "Coach#after";
  658. }
  659. else {
  660. set .@am_mut_tel,rand(1,3);
  661. if (.@am_mut_tel == 1) {
  662. mapannounce "ama_test"," Augh!! I, I made mistake...!",bc_map;
  663. }
  664. if (.@am_mut_tel == 2) {
  665. mapannounce "ama_test"," Ugh...How could I lose?!... ",bc_map;
  666. }
  667. if (.@am_mut_tel == 3) {
  668. mapannounce "ama_test"," Mommmmy~~!!!",bc_map;
  669. }
  670. }
  671. end;
  672. }
  673. ama_test,50,100,3 script Coach#after 762,5,5,{
  674. end;
  675. OnInit:
  676. disablenpc "Coach#after";
  677. end;
  678. OnTouch:
  679. mes "[Coach]";
  680. mes "( Clap- Clap- Clap- )";
  681. next;
  682. mes "[Coach]";
  683. mes "Hohoho~ You are really something.";
  684. mes "You've got the moves, kiddo.";
  685. mes "I'll give you that.";
  686. next;
  687. mes "[Coach]";
  688. mes "Well, time's up so...";
  689. mes "Let me show you the exit.";
  690. mes "I had a great time...";
  691. mes "Don't forget to get your reward~";
  692. close2;
  693. set event_momo,3;
  694. warp "amatsu",223,230;
  695. disablenpc "Coach#after";
  696. donpcevent "Assistant#ama::Onreset";
  697. donpcevent "Timer#ama::OnDisable";
  698. end;
  699. }
  700. ama_test,34,18,0 script Timer#ama -1,{
  701. OnInit:
  702. disablenpc "Timer#ama";
  703. end;
  704. OnEnable:
  705. enablenpc "Timer#ama";
  706. initnpctimer;
  707. end;
  708. OnDisable:
  709. stopnpctimer;
  710. end;
  711. OnTimer1000:
  712. mapannounce "ama_test"," The Timer has been activated. You have 6 minutes. Annihilate the monsters in time! ",bc_map;
  713. end;
  714. OnTimer181000:
  715. mapannounce "ama_test"," 3 minutes left. ",bc_map;
  716. end;
  717. OnTimer301000:
  718. mapannounce "ama_test"," 1 minute left. ",bc_map;
  719. end;
  720. OnTimer361000:
  721. mapannounce "ama_test","Beep- Beep- Beep- Time over.",bc_map;
  722. end;
  723. OnTimer361500:
  724. enablenpc "backwarp#ama";
  725. end;
  726. OnTimer362000:
  727. disablenpc "backwarp#ama";
  728. end;
  729. OnTimer362500:
  730. donpcevent "Assistant#ama::Onreset";
  731. donpcevent "Timer#ama::OnDisable";
  732. end;
  733. }
  734. ama_test,50,100,0 script backwarp#ama -1,25,25,{
  735. OnInit:
  736. disablenpc "backwarp#ama";
  737. end;
  738. OnTouch:
  739. warp "amatsu",115,95;
  740. end;
  741. }
  742. // Sushi Quest
  743. //============================================================
  744. ama_in01,162,17,1 script Sushi Master#ama 765,{
  745. set .@now_weight,MaxWeight-Weight;
  746. if (.@now_weight < 5000) {
  747. mes "[Magumagu]";
  748. mes "Hey. You look really heavy.";
  749. mes "Don't you have trouble walking?";
  750. mes "I'm sorry, but there is no space";
  751. mes "to put down your stuff in my shop.";
  752. next;
  753. mes "[Magumagu]";
  754. mes "Put some of your stuff away somewhere.";
  755. mes "Why are you carrying so much...?";
  756. mes "Huhuhu...";
  757. close;
  758. }
  759. else if (ama_sushi == 4) {
  760. mes "[Magumagu]";
  761. mes "Training to slice raw fish";
  762. mes "daily will make you a master sushi chef.";
  763. mes "So don't waste your time in here, and learn what you are good at.";
  764. mes " ";
  765. close;
  766. }
  767. else if (fish_r == 1) {
  768. if (countitem(529) > 9) {
  769. mes "[Magumagu]";
  770. mes "Oh! I really appreciate it.";
  771. mes "Right on time!";
  772. mes "I really need them to make a dessert.";
  773. next;
  774. mes "[Magumagu]";
  775. mes "Thanks. It's nothing, but";
  776. mes "I will give you my shop's special cuisine, Fish Slice, in return.";
  777. next;
  778. set fish_r,0;
  779. delitem 529,10; //Candy
  780. getitem 544,15; //Fish_Slice
  781. mes "[Magumagu]";
  782. mes "Here's 15 fish slices.";
  783. mes "Please enjoy this food with your friends.";
  784. mes "And come back whenever you miss the flavor of Amatsu cuisine.";
  785. close;
  786. }
  787. mes "[Magumagu]";
  788. mes "Oh man, you didn't prepare";
  789. mes "what I asked for...";
  790. mes "Do not forget what I asked.";
  791. next;
  792. mes "[Magumagu]";
  793. mes "10 ^0000FFCandy^000000";
  794. mes "You didn't forget it, right?";
  795. mes "Bring me these supplies, please.";
  796. close;
  797. }
  798. else if (fish_r == 2) {
  799. if (countitem(964) > 9) {
  800. mes "[Magumagu]";
  801. mes "Oh! I really appreciate it.";
  802. mes "Right on time!";
  803. mes "I need them to make a sauce.";
  804. next;
  805. mes "[Magumagu]";
  806. mes "Thanks. It is nothing, but";
  807. mes "I will give you two sets of Sushi in return.";
  808. next;
  809. set fish_r,0;
  810. delitem 964,10; //Crap_Shell
  811. getitem 551,20; //Shusi
  812. mes "[Magumagu]";
  813. mes "Share it with your friends";
  814. mes "and family members.";
  815. mes "Please come again.";
  816. close;
  817. }
  818. mes "[Magumagu]";
  819. mes "Oh man, you didn't prepare";
  820. mes "what I asked for...";
  821. mes "Do not forget what I asked.";
  822. next;
  823. mes "[Magumagu]";
  824. mes "10 ^0000FFCrab Shells^000000...";
  825. mes "You didn't forget it, right?";
  826. mes "Bring me these supplies, please.";
  827. close;
  828. }
  829. else if (fish_r == 3) {
  830. if (countitem(961) > 9) {
  831. mes "[Magumagu]";
  832. mes "Oh! I really appreciate it.";
  833. mes "Right on time!";
  834. mes "I was preparing appetizers...";
  835. next;
  836. mes "[Magumagu]";
  837. mes "Thanks. It is nothing but";
  838. mes "I will give you several sets of Sushi in return.";
  839. next;
  840. set fish_r,0;
  841. delitem 961,10; //Conch
  842. getitem 551,30; //Shusi
  843. mes "[Magumagu]";
  844. mes "These are for three people,";
  845. mes "so share them with your friends.";
  846. mes "Come back again if you feel like helping out some more.";
  847. close;
  848. }
  849. mes "[Magumagu]";
  850. mes "Oh man, you didn't prepare";
  851. mes "what I asked for...";
  852. mes "Do not forget what I asked.";
  853. next;
  854. mes "[Magumagu]";
  855. mes "10 ^0000FFConches^000000";
  856. mes "You didn't forget it, right?";
  857. mes "Bring me these supplies, please.";
  858. close;
  859. }
  860. else if (fish_r == 4) {
  861. if (countitem(1023) > 9) {
  862. mes "[Magumagu]";
  863. mes "Oh! I really appreciate it.";
  864. mes "Right on time!";
  865. mes "I was decorating a platter.";
  866. next;
  867. mes "[Magumagu]";
  868. mes "Thanks. It is nothing but";
  869. mes "I will give you a large amount of food in return.";
  870. next;
  871. delitem 1023,10; //Fish_Tail
  872. set fish_r,0;
  873. getitem 544,20; //Fish_Slice
  874. getitem 551,30; //Shusi
  875. mes "[Magumagu]";
  876. mes "You can feed your guild";
  877. mes "with this food.";
  878. mes "Come back with a friend.";
  879. close;
  880. }
  881. mes "[Magumagu]";
  882. mes "Oh man, you didn't prepare";
  883. mes "what I asked for...";
  884. mes "Do not forget what I asked.";
  885. next;
  886. mes "[Magumagu]";
  887. mes "10 ^0000FFFish Tails^000000";
  888. mes "You didn't forget it, right?";
  889. mes "Bring me these supplies, please.";
  890. close;
  891. }
  892. else if (fish_r == 5) {
  893. if (countitem(736) > 0) {
  894. mes "[Magumagu]";
  895. mes "Oh! I really appreciate it.";
  896. mes "Right on time!";
  897. mes "I didn't have a white platter.";
  898. next;
  899. mes "[Magumagu]";
  900. mes "Thanks. It is nothing but";
  901. mes "I will give you two sets of Sushi in return.";
  902. next;
  903. delitem 736,1; //White_Platter
  904. set fish_r,0;
  905. getitem 551,20; //Shusi
  906. mes "[Magumagu]";
  907. mes "Share it with your friends";
  908. mes "and family members.";
  909. mes "Please come again.";
  910. close;
  911. }
  912. mes "[Magumagu]";
  913. mes "Oh man, you didn't prepare";
  914. mes "what I asked for...";
  915. mes "Do not forget what I asked.";
  916. next;
  917. mes "[Magumagu]";
  918. mes "I need a white platter:";
  919. mes "1 ^0000FFChina^000000";
  920. mes "You didn't forget it, right?";
  921. mes "Bring it to me, okay?";
  922. close;
  923. }
  924. else if (fish_r == 6) {
  925. if (countitem(950) > 99) {
  926. if (ama_sushi == 2) {
  927. mes "[Magumagu]";
  928. mes "..............................";
  929. next;
  930. mes "[Magumagu]";
  931. mes "You are a really kind person.";
  932. mes "You have brought everything";
  933. mes "that I've asked you...";
  934. next;
  935. mes "[Magumagu]";
  936. mes "You are not the first foreigner";
  937. mes "I have encountered. Amatsu is getting more and more tourists.";
  938. mes "I just wanted to test you.";
  939. mes " ";
  940. next;
  941. mes "[Magumagu]";
  942. mes "Your job was just errands but";
  943. mes "I wanted to know...";
  944. mes "how you devote yourself,";
  945. mes "how serious you are about completing your job and not giving up.";
  946. next;
  947. mes "[Magumagu]";
  948. mes "I was thinking,";
  949. mes "'If there is a person like that,";
  950. mes "I would give that person everything about cooking that I have mastered";
  951. next;
  952. mes "[Magumagu]";
  953. mes "And.....";
  954. mes "You...";
  955. mes "You are the one.";
  956. next;
  957. mes "[Magumagu]";
  958. mes "I'm old now. No one knows how long I can hold this knife. You have been chosen to inherit my culinary art...";
  959. mes " ";
  960. next;
  961. delitem 950,100; //Heart_Of_Mermaid
  962. set ama_sushi,4;
  963. getitem 1144,1; //Sasimi
  964. mes "[Magumagu]";
  965. mes "Here, take my knife.";
  966. mes "From now on, make fine cuisine with that knife.";
  967. mes "...Learn how to slice a fish.";
  968. mes " ";
  969. mes " ";
  970. next;
  971. mes "[Magumagu]";
  972. mes "From now on, I will no longer ask you favors and give you fish slices in return....";
  973. mes "Practice your skill with that knife and teach mainlanders the pleasure of fine cuisine...";
  974. close;
  975. }
  976. else {
  977. mes "[Magumagu]";
  978. mes "Wow...these are real hearts of";
  979. mes "mermaid. The legends saying";
  980. mes "that these could be found in another continent were true...";
  981. mes " ";
  982. next;
  983. mes "[Magumagu]";
  984. mes "Gathering all these must have been hard...Well, then.";
  985. mes "Today, I will use all of my";
  986. mes "ingredients to make a special cuisine for you!";
  987. next;
  988. mes "[Magumagu]";
  989. mes "Give me a moment...";
  990. mes "I shall show you my ^0000FFtrue culinary skill^000000.";
  991. next;
  992. delitem 950,20; //Heart_Of_Mermaid
  993. getitem 551,20; //Shusi
  994. mes "[Magumagu]";
  995. mes "Try these first.";
  996. mes "Made from the freshest ingredients.";
  997. next;
  998. delitem 950,20; //Heart_Of_Mermaid
  999. getitem 544,20; //Fish_Slice
  1000. mes "[Magumagu]";
  1001. mes "Try these too.";
  1002. mes "My shop's fish slices are the best of the best!";
  1003. next;
  1004. delitem 950,20; //Heart_Of_Mermaid
  1005. getitem 551,20; //Shusi
  1006. mes "[Magumagu]";
  1007. mes "Have some more. Don't say no...!";
  1008. mes "Isn't it good? Huh? Isn't it good?";
  1009. next;
  1010. delitem 950,20; //Heart_Of_Mermaid
  1011. getitem 544,20; //Fish_Slice
  1012. mes "[Magumagu]";
  1013. mes "Haha~! Not done yet!";
  1014. mes "It's okay, have some more!";
  1015. next;
  1016. delitem 950,20; //Heart_Of_Mermaid
  1017. getitem 544,10; //Fish_Slice
  1018. getitem 551,10; //Shusi
  1019. mes "[Magumagu]";
  1020. mes "Take the leftovers.";
  1021. mes "You look stuffed...";
  1022. mes "Share the rest with your friends and family.";
  1023. next;
  1024. set ama_sushi,ama_sushi+1;
  1025. set fish_r,0;
  1026. mes "[Magumagu]";
  1027. mes "Thanks a lot for today! Haha!";
  1028. mes "Come back again when you feel like helping. Take care...!!!";
  1029. close;
  1030. }
  1031. }
  1032. mes "[Magumagu]";
  1033. mes "Oh man, you didn't prepare";
  1034. mes "what I asked for...";
  1035. mes "Do not forget what I asked.";
  1036. next;
  1037. mes "[Magumagu]";
  1038. mes "100 ^0000FFHearts of Mermaid^000000, okay?";
  1039. mes "You didn't forget it, right?";
  1040. mes "Bring me the supplies, please.";
  1041. close;
  1042. }
  1043. mes "[Magumagu]";
  1044. mes "Holy cow~";
  1045. mes "This is a problem.....";
  1046. mes "There are so many customers, but I can't get all the ingredients that I need...";
  1047. next;
  1048. mes "[Magumagu]";
  1049. mes "This is horrible...";
  1050. mes "Some of my customers will not get";
  1051. mes "the chance to eat fine Amatsu cuisine...";
  1052. mes " ";
  1053. next;
  1054. mes "[Magumagu]";
  1055. mes "Well, well. Are you a customer?";
  1056. mes "Welcome. As always, my shop";
  1057. mes "highly values the freshness of";
  1058. mes "fish slices. What brings you down here...?";
  1059. next;
  1060. switch(select("I would like to buy Sushi:I would like to buy fish slice:Do you need assistance?:Keep up the good work")) {
  1061. case 1:
  1062. mes "[Magumagu]";
  1063. mes "Alright...! How many?";
  1064. mes "A set of Sushi is 700z. If you";
  1065. mes "want just 1 Sushi. It is 74z.";
  1066. mes "If you want more, tell me.";
  1067. next;
  1068. switch(select("700z A set!:74z A piece!:I will try it later")) {
  1069. case 1:
  1070. if (Zeny < 700) {
  1071. mes "[Magumagu]";
  1072. mes "Oh man, you don't have enough money.";
  1073. mes "If you want to eat delicious fish slices, you better bring more money.";
  1074. close;
  1075. }
  1076. set zeny,zeny-700;
  1077. getitem 551,10; //Shusi
  1078. mes "[Magumagu]";
  1079. mes "There you go. If you like the taste, please order some more.";
  1080. close;
  1081. case 2:
  1082. if (Zeny < 74) {
  1083. mes "[Magumagu]";
  1084. mes "Oh man, you don't have enough money.";
  1085. mes "If you want to eat delicious Sushi,";
  1086. mes "you better bring more money.";
  1087. close;
  1088. }
  1089. set zeny,zeny-74;
  1090. getitem 551,1; //Shusi
  1091. mes "[Magumagu]";
  1092. mes "There you go. If you like the taste, please order some more.";
  1093. close;
  1094. case 3:
  1095. mes "[Magumagu]";
  1096. mes "Up to you. My Sushi is";
  1097. mes "the best of the best! The taste";
  1098. mes "and freshness are the best in the";
  1099. mes "world. If you have time, try my Sushi.";
  1100. close;
  1101. }
  1102. case 2:
  1103. mes "[Magumagu]";
  1104. mes "Alright...! How many?";
  1105. mes "A set of fish slices is 350z.";
  1106. mes "1 fish slice is 37z.";
  1107. mes "If you want more, tell me.";
  1108. next;
  1109. switch(select("350z A set!:37z A piece!:I will try it later")) {
  1110. case 1:
  1111. if (Zeny < 350) {
  1112. mes "[Magumagu]";
  1113. mes "Oh man, you don't have enough money.";
  1114. mes "If you want to eat delicious fish slices, you better bring more money.";
  1115. close;
  1116. }
  1117. set zeny,zeny-350;
  1118. getitem 544,10; //Fish_Slice
  1119. mes "[Magumagu]";
  1120. mes "There you go. If you like the taste, please order some more.";
  1121. close;
  1122. case 2:
  1123. if (Zeny < 37) {
  1124. mes "[Magumagu]";
  1125. mes "Oh man, you don't have enough money.";
  1126. mes "If you want to eat delicious fish slice, you better bring more money.";
  1127. mes "";
  1128. close;
  1129. }
  1130. set zeny,zeny-37;
  1131. getitem 544,1; //Fish_Slice
  1132. mes "[Magumagu]";
  1133. mes "There you go. If you like the taste, please order some more.";
  1134. close;
  1135. case 3:
  1136. mes "[Magumagu]";
  1137. mes "Up to you. My fish slice is";
  1138. mes "the best of the best! The taste";
  1139. mes "and freshness are the best in the";
  1140. mes "world. If you have time, try my fish slices.";
  1141. close;
  1142. }
  1143. case 3:
  1144. if (BaseJob == Job_Novice) {
  1145. mes "[Magumagu]";
  1146. mes "Haha~ YOU are the one who needs";
  1147. mes "assistance! Help others";
  1148. mes "when you can take care of yourself.";
  1149. mes " ";
  1150. close;
  1151. }
  1152. else {
  1153. mes "[Magumagu]";
  1154. mes "Some help would be great~!!";
  1155. mes "I was worried because we always";
  1156. mes "run out of ingredients...";
  1157. mes "Will you do me a favor?";
  1158. mes "I will reward you.";
  1159. next;
  1160. set .@fish_m1,rand(1,10);
  1161. if (.@fish_m1 == 1 || .@fish_m1 == 2) {
  1162. set fish_r,1;
  1163. mes "[Magumagu]";
  1164. mes "I need some candies to make";
  1165. mes "a dessert for the customers.";
  1166. mes "Bring me ^0000FF10 Candy^000000.";
  1167. mes "It's not hard, right?";
  1168. mes " ";
  1169. }
  1170. else if (.@fish_m1 == 3 || .@fish_m1 == 4) {
  1171. set fish_r,2;
  1172. mes "[Magumagu]";
  1173. mes "I need some crab shells to make";
  1174. mes "a sauce for my cuisine...";
  1175. mes "If you bring me ^0000FF10 Crab Shells^000000,";
  1176. mes "I will reward you.";
  1177. mes "Okay?";
  1178. }
  1179. else if (.@fish_m1 == 5 || .@fish_m1 == 6) {
  1180. set fish_r,3;
  1181. mes "[Magumagu]";
  1182. mes "I have used all of my conches.";
  1183. mes "I need it to make an appetizer...";
  1184. mes "Please bring me ^0000FF10 Conches^000000.";
  1185. mes "It is hard to find conches around here...";
  1186. mes "Please do me this favor.";
  1187. }
  1188. else if (.@fish_m1 == 7 || .@fish_m1 == 8) {
  1189. set fish_r,4;
  1190. mes "[Magumagu]";
  1191. mes "Decorative fish tails are out of";
  1192. mes "stock. This is urgent...";
  1193. mes "Please bring me ^0000FF10 fish tails^000000.";
  1194. mes "They are always missing when I need them badly...";
  1195. mes "Please do me this favor.";
  1196. }
  1197. else if (.@fish_m1 == 9) {
  1198. set fish_r,5;
  1199. mes "[Magumagu]";
  1200. mes "We are missing a platter to serve";
  1201. mes "fish slices to customers.";
  1202. mes "This is horrible...";
  1203. mes "Will you buy me some fine porcelain ^0000FFChina^000000?";
  1204. mes "I can't just put food anywhere...";
  1205. }
  1206. else {
  1207. if (rand(1,10) == 1) {
  1208. set fish_r,6;
  1209. mes "[Magumagu]";
  1210. mes "Don't ask me why...";
  1211. mes "But, I need something special...";
  1212. mes "^0000FF100 Hearts of Mermaid^000000.....";
  1213. mes "I know that it sounds impossible, but it is really important to me...";
  1214. next;
  1215. mes "[Magumagu]";
  1216. mes "Don't ask any questions";
  1217. mes "about my request...";
  1218. mes "Just keep what I want in mind.";
  1219. }
  1220. else {
  1221. set fish_r,5;
  1222. mes "[Magumagu]";
  1223. mes "We are missing a platter to serve";
  1224. mes "fish slices to customers.";
  1225. mes "This is horrible...";
  1226. mes "Will you buy me some fine porcelain ^0000FFChina^000000? I can't just put food anywhere...";
  1227. }
  1228. }
  1229. next;
  1230. mes "[Magumagu]";
  1231. mes "Well, good luck to you...";
  1232. mes "I will be waiting for you.";
  1233. mes "Don't forget what I asked...";
  1234. close;
  1235. }
  1236. case 4:
  1237. mes "[Magumagu]";
  1238. mes "Haha, you won't forget the flavor of my fish slice once you've";
  1239. mes "tasted it. If you have time, try my fish slices.";
  1240. mes " ";
  1241. close;
  1242. }
  1243. }
  1244. // Dungeon Quest
  1245. //============================================================
  1246. amatsu,112,164,4 script Gate Soldier#ama1 767,{
  1247. mes "[Gate Soldier]";
  1248. mes "This is the great palace,";
  1249. mes "Toukoujyo.";
  1250. mes "Locals are prohibited";
  1251. mes "from entering...";
  1252. next;
  1253. mes "[Gate Soldier]";
  1254. mes "Your attire looks unfamiliar.";
  1255. mes "Are you from another continent?";
  1256. mes "The lord has granted entrance to";
  1257. mes "tourists, so you can go in.";
  1258. mes " ";
  1259. close;
  1260. }
  1261. amatsu,119,164,4 script Gate Soldier#ama2 767,{
  1262. mes "[Gate Soldier]";
  1263. mes "Are you from Rune-Midgard?";
  1264. mes "Welcome to Amatsu.";
  1265. mes "Visit our lord in Chun-Su-Gak";
  1266. mes "when you go in.";
  1267. mes " ";
  1268. next;
  1269. mes "[Gate Soldier]";
  1270. mes "He is really kind.";
  1271. mes "He invested in various fields for";
  1272. mes "Amatsu, and intercontinental trade was his idea.";
  1273. close;
  1274. }
  1275. ama_in02,207,40,6 script Gate Soldier#ama3 767,{
  1276. mes "[Gate Soldier]";
  1277. mes "Welcome. The lord of the palace";
  1278. mes "has specially allowed guests";
  1279. mes "from other continents.";
  1280. next;
  1281. mes "[Gate Soldier]";
  1282. mes "Look around and take your time.";
  1283. mes "Please enjoy your stay.";
  1284. close;
  1285. }
  1286. ama_in02,207,49,6 script Gate Soldier#ama4 767,{
  1287. mes "[Gate Soldier]";
  1288. mes "The lord is really nice guy.";
  1289. mes "Who would know that our town was";
  1290. mes "once a small village?";
  1291. next;
  1292. mes "[Gate Soldier]";
  1293. mes "I thank him for hiring me.";
  1294. mes "These days, he seems to have";
  1295. mes "troubles on his mind.";
  1296. mes "Lately, he's been looking pretty gloomy.";
  1297. mes " ";
  1298. close;
  1299. }
  1300. amatsu,164,174,4 script Gate Soldier#ama5 767,{
  1301. mes "[Gate Soldier]";
  1302. if (event_amatsu == 0) {
  1303. mes "You can't enter here.";
  1304. mes "The mother of our lord is resting in here. She needs her rest.";
  1305. next;
  1306. set event_amatsu,1;
  1307. mes "[Gate Soldier]";
  1308. mes "She has been sick for months.";
  1309. mes "That is why she is staying in here.";
  1310. mes "It's a pretty fearsome sickness...";
  1311. }
  1312. else if (event_amatsu == 1) {
  1313. mes "She should regain her health...";
  1314. mes "But still, my lord is worrying so much.";
  1315. mes " ";
  1316. }
  1317. else if (event_amatsu == 5) {
  1318. mes "Augh! I was suprised by that loud sound.";
  1319. mes "What happened? Huh?";
  1320. mes " ";
  1321. }
  1322. else if (event_amatsu == 6) {
  1323. mes "The mother of our lord hasn't";
  1324. mes "fully recovered her health.";
  1325. mes "Still, she is better than before.";
  1326. mes " ";
  1327. }
  1328. else {
  1329. mes "If you are sent by my lord,";
  1330. mes "it is okay to enter...";
  1331. mes "But you wouldn't be able to cure";
  1332. mes "her. Many others tried and failed.";
  1333. }
  1334. close;
  1335. }
  1336. amatsu,171,174,4 script Gate Soldier#ama6 767,{
  1337. mes "[Gate Soldier]";
  1338. if (event_amatsu == 0) {
  1339. mes "You can't enter here.";
  1340. mes "The mother of our lord is resting in here.";
  1341. mes " ";
  1342. next;
  1343. set event_amatsu,1;
  1344. mes "[Gate Soldier]";
  1345. mes "She has been sick for months.";
  1346. mes "That is why she is staying in here.";
  1347. mes "...";
  1348. }
  1349. else if (event_amatsu == 1) {
  1350. mes "Please, be quiet.";
  1351. mes "The mother of the lord is staying in here. She needs to relax.";
  1352. next;
  1353. mes "[Gate Soldier]";
  1354. mes "Why is this happening";
  1355. mes "to my kind lord...";
  1356. mes "How can it be? *Sob*...";
  1357. }
  1358. else if (event_amatsu == 5) {
  1359. mes "Eh? Something was flying";
  1360. mes "in the sky... You didn't see? Ugh.";
  1361. mes "That sound suprised me.";
  1362. }
  1363. else if (event_amatsu == 6) {
  1364. mes "Now our lord is relieved.";
  1365. mes "We were so worrying about it so much.";
  1366. mes "Now, it is okay... *sob*.";
  1367. }
  1368. else {
  1369. mes "Oh...man. People from the other";
  1370. mes "continents are all doctors!";
  1371. mes "How many doctors have come to visit?! I can't even count anymore!";
  1372. }
  1373. close;
  1374. }
  1375. ama_in02,187,57,2 script Soldier#ama1 767,{
  1376. mes "[Ichiro]";
  1377. mes "Welcome.";
  1378. mes "Our lord prepared guest rooms";
  1379. mes "for travelers like you.";
  1380. next;
  1381. mes "[Ichiro]";
  1382. mes "If you are having any problems,";
  1383. mes "tell me. I would appreciate it if you talk to our lord of the";
  1384. mes "palace. This is all provided by him.";
  1385. close;
  1386. }
  1387. ama_in02,170,62,4 script Soldier#ama2 767,{
  1388. mes "[Jiro]";
  1389. mes "I'm Jiro, the administrator";
  1390. mes "of this Palace. What can I do for you?";
  1391. next;
  1392. switch(select("Issue me a Transit Permit:I want to live in Amatsu:Nothing")) {
  1393. case 1:
  1394. if (event_amatsu == 6) {
  1395. if (countitem(7160) > 0) {
  1396. mes "[Jiro]";
  1397. mes "You already have one...";
  1398. mes "You don't need to have two of them.";
  1399. close;
  1400. }
  1401. mes "[Jiro]";
  1402. mes "Did you lose your Transit Permit?";
  1403. mes "You need to pay 10,000 zeny as a tax";
  1404. mes "to issue another Transit Permit.";
  1405. next;
  1406. if (select("Issue one:Talk to you later") == 1) {
  1407. set zeny,zeny-10000;
  1408. getitem 7160,1; //Lord's_Passable_Ticket
  1409. mes "[Jiro]";
  1410. mes "There you go.";
  1411. mes "Don't lose it this time.";
  1412. close;
  1413. }
  1414. mes "[Jiro]";
  1415. mes "Okay, then...";
  1416. mes "Talk to me when you need help.";
  1417. close;
  1418. }
  1419. mes "[Gate Soldier]";
  1420. mes "The lord announced that";
  1421. mes "he grants guests from Rune-Midgard the right to go anywhere.";
  1422. mes "You don't need me to issue you a Transit Permit.";
  1423. close;
  1424. case 2:
  1425. mes "[Jiro]";
  1426. mes "That is impossible. You're free to";
  1427. mes "go anywhere in Amatsu, but my lord doesn't want to concern himself with immigration.";
  1428. mes "Instead of that, you can stay here as long as you want.";
  1429. close;
  1430. case 3:
  1431. mes "[Jiro]";
  1432. mes "Well then...";
  1433. mes "Talk to me when you need help.";
  1434. close;
  1435. }
  1436. }
  1437. ama_in02,37,157,4 script Soldier#ama3 767,{
  1438. mes "[Saburo]";
  1439. mes "This is the training ground for improving our battle skills.";
  1440. mes "Please look around...";
  1441. next;
  1442. mes "[Saburo]";
  1443. mes "By the way, recently I've felt";
  1444. mes "like the soldiers have changed";
  1445. mes "lately. How do I say it...";
  1446. mes "Their faces are gloomy and";
  1447. mes "some of them are no longer around.";
  1448. mes "Have they gone to Rune-Midgard??";
  1449. next;
  1450. mes "[Saburo]";
  1451. mes "In this job, I encounter";
  1452. mes "many strangers. But downstairs,";
  1453. mes "there's a guest from a distant land who seems suspicious...";
  1454. mes "I told my guards to watch him...";
  1455. next;
  1456. mes "[Saburo]";
  1457. mes "Of course, my lord precisely knows everything that's going on.";
  1458. mes "Haha, don't take what I said seriously~";
  1459. mes "See ya...";
  1460. close;
  1461. }
  1462. ama_in02,32,51,6 script Soldier#ama4 767,{
  1463. mes "[Shiro]";
  1464. mes "*Cough, Cough* What...";
  1465. mes "Don't talk to me...";
  1466. mes "*Cough, Cough*... Oh, my freakin' neck.";
  1467. next;
  1468. mes "[Shiro]";
  1469. mes "That quack's cold medicine";
  1470. mes "is useless! I should never have trusted people from Rune-Midgard!";
  1471. mes "*Cough, Cough*...";
  1472. next;
  1473. mes "[Shiro]";
  1474. mes "I don't know why but...";
  1475. mes "I'm getting worse and worse...";
  1476. mes "What kind of cold is this?";
  1477. mes "*Cough*... *Cough*...";
  1478. close;
  1479. }
  1480. ama_in02,40,167,3 script Soldier#ama5 767,{
  1481. mes "[Goro]";
  1482. mes "*Psst*... Please, be quiet.";
  1483. mes "I will tell you a story, okay?";
  1484. mes " ";
  1485. next;
  1486. mes "[Goro]";
  1487. mes "There is a rumor in Amatsu.";
  1488. mes "The lord of this palace isn't";
  1489. mes "real... *Psst*, Quiet!";
  1490. mes "Don't panic and listen to me.";
  1491. next;
  1492. mes "[Goro]";
  1493. mes "There is a real lord behind";
  1494. mes "the kind lord and he is scheming";
  1495. mes "something. He is controlling";
  1496. mes "our town in some hidden place.";
  1497. mes "...Our kind lord is just a figurehead~!";
  1498. next;
  1499. mes "[Goro]";
  1500. mes "It's for real! Trust me~";
  1501. mes "I saw him. The lord who was";
  1502. mes "laughing at the town on the";
  1503. mes "TenguGak!!";
  1504. mes "Just don't tell anyone that I've told you this, okay?";
  1505. close;
  1506. }
  1507. ama_in02,32,167,5 script Soldier#ama6 767,{
  1508. mes "[Rokuro]";
  1509. mes "He always talks nonsense.";
  1510. mes "He says that our lord";
  1511. mes "is not real, but a fake.";
  1512. mes "It's not even funny.";
  1513. next;
  1514. mes "[Rokuro]";
  1515. mes "However, it is true that";
  1516. mes "recently, weird things are";
  1517. mes "happening. There were no";
  1518. mes "prohibited places before...";
  1519. next;
  1520. mes "[Rokuro]";
  1521. mes "I hear strange sounds sometimes.";
  1522. mes "The mother of the lord has been";
  1523. mes "visited by doctors several times.";
  1524. mes "I guess her health hasn't";
  1525. mes "improve after their visits...";
  1526. close;
  1527. }
  1528. ama_in02,42,34,2 script Soldier#ama7 767,{
  1529. mes "[Shichiro]";
  1530. mes "Have a good time.";
  1531. mes "My lord prepared some";
  1532. mes "guest rooms.";
  1533. next;
  1534. mes "[Shichiro]";
  1535. mes "If you have any problems,";
  1536. mes "please call me. Also, try not to disturb the other guests.";
  1537. mes " ";
  1538. next;
  1539. mes "[Shichiro]";
  1540. mes "Have a good day.";
  1541. close;
  1542. }
  1543. ama_in02,203,156,4 script Soldier#ama8 767,{
  1544. mes "[Hachiro]";
  1545. mes "My lord is inside.";
  1546. mes "If you'd like to greet him, feel free to enter.";
  1547. next;
  1548. mes "[Hachiro]";
  1549. mes "Don't be rude in front of him.";
  1550. mes "He is somehow not feeling well.";
  1551. mes "Usually, he greets people from";
  1552. mes "other continents gladly, but...";
  1553. mes "What could have happened to him...?";
  1554. close;
  1555. }
  1556. ama_in02,195,156,4 script Soldier#ama9 767,{
  1557. mes "[Kyuro]";
  1558. mes "This is not good.";
  1559. mes "My lord is really kind, but";
  1560. mes "recently he is not doing well...";
  1561. next;
  1562. mes "[Kyuro]";
  1563. mes "I've heard about the rumors";
  1564. mes "but I trust him. He made";
  1565. mes "Amatsu into a great town.";
  1566. mes "That is why I'm following";
  1567. mes "him as a soldier.";
  1568. close;
  1569. }
  1570. ama_in02,115,177,7 script Soldier#ama10 767,{
  1571. mes "[Jyuro]";
  1572. mes "What are you doing in here?";
  1573. mes "There is nothing interesting here.";
  1574. next;
  1575. if (select("That is true:Open the gate") == 1) {
  1576. mes "[Jyuro]";
  1577. mes "There are much better things to enjoy in town. Have a good time...";
  1578. close;
  1579. }
  1580. if (event_amatsu == 6) {
  1581. if (countitem(7160) > 0) {
  1582. mes "[Jyuro]";
  1583. mes "You have the ticket...";
  1584. mes "Do you want me to send you now, or do you need a little instruction?";
  1585. next;
  1586. if (select("I will go in:Instruction, please") == 1) {
  1587. mes "[Jyuro]";
  1588. mes "I will open the gate.";
  1589. mes "Take care of yourself...";
  1590. }
  1591. else {
  1592. mes "[Jyuro]";
  1593. mes "The area beyond this gate is";
  1594. mes "protected by some kind of magic.";
  1595. mes "You may get killed by someone";
  1596. mes "or get lost.";
  1597. mes " ";
  1598. next;
  1599. mes "[Jyuro]";
  1600. mes "I can't tell you much.";
  1601. mes "I didn't go far inside and";
  1602. mes "and just took a quick look.";
  1603. mes " ";
  1604. mes " ";
  1605. next;
  1606. mes "[Jyuro]";
  1607. mes "First.....";
  1608. mes "'Do not trust what you are";
  1609. mes "seeing.' I don't know what";
  1610. mes "it means, but I guess you shouldn't believe everything before your eyes.";
  1611. next;
  1612. mes "[Jyuro]";
  1613. mes "Second.....";
  1614. mes "'There are certain rules in";
  1615. mes "magic.' Everything has a";
  1616. mes "reason to exist. Magic is not an exception. You can probably find the answer...";
  1617. next;
  1618. mes "[Jyuro]";
  1619. mes "Well, I will open this gate.";
  1620. mes "Take care of yourself...";
  1621. }
  1622. close2;
  1623. warp "ama_dun01",229,10;
  1624. end;
  1625. }
  1626. mes "[Jyuro]";
  1627. mes "I'm sorry.";
  1628. mes "You need a Transit Permit to go in.";
  1629. mes "Please, go back.";
  1630. close;
  1631. }
  1632. mes "[Jyuro]";
  1633. mes "What gate are you talking about?";
  1634. mes "A gate? On the top floor of the building??? Surely, you must been be mistaken.";
  1635. emotion e_swt;
  1636. next;
  1637. if (countitem(7160) > 0) {
  1638. if (select("Show him the ticket:Cancel") == 1) {
  1639. mes "[Jyuro]";
  1640. mes "What? That pass is...?";
  1641. mes "That Transit Permit is from";
  1642. mes "the lord but I guess it has";
  1643. mes "been issued to the wrong person.";
  1644. next;
  1645. delitem 7160,1; //Lord's_Passable_Ticket
  1646. mes "[Jyuro]";
  1647. mes "I will keep this ticket because";
  1648. mes "it was issued without permission.";
  1649. mes "This is a warning.";
  1650. mes "Be careful.";
  1651. close;
  1652. }
  1653. mes "[Jyuro]";
  1654. mes "There are more things to enjoy in town. Have a good time...";
  1655. close;
  1656. }
  1657. mes "[Jyuro]";
  1658. mes "There are more things to enjoy in town. Have yourself a good time...";
  1659. close;
  1660. }
  1661. ama_dun01,229,7,0 script Soldier#ama11 767,{
  1662. mes "[Jyuro]";
  1663. mes "Do you want to go back?";
  1664. next;
  1665. if (select("Yes, I do:I will stay here") == 1) {
  1666. mes "[Jyuro]";
  1667. mes "Take care of yourself.";
  1668. close2;
  1669. warp "ama_in02",119,181;
  1670. end;
  1671. }
  1672. mes "[Jyuro]";
  1673. mes "Take care...";
  1674. close;
  1675. }
  1676. ama_in02,200,176,4 script Lord of Palace#ama 768,{
  1677. if (event_amatsu == 0) {
  1678. mes "[Ishida Yoshinaga]";
  1679. mes "What! A foreigner...? *Phew*";
  1680. mes "I'm sorry, but I'm not in";
  1681. mes "the mood to meet new people!";
  1682. next;
  1683. mes "[Ishida Yoshinaga]";
  1684. mes "Get out! I'm not interested";
  1685. mes "in who you are.";
  1686. mes "I'm not feeling well!";
  1687. close;
  1688. }
  1689. else if (event_amatsu == 1) {
  1690. mes "[Ishida Yoshinaga]";
  1691. mes "What! A foreigner? What brings";
  1692. mes "you here? If it is not urgent,";
  1693. mes "come to me another time...!";
  1694. next;
  1695. switch(select("I heard about your mother...:Your last name is nice:Who are you?")) {
  1696. case 1:
  1697. mes "[Ishida Yoshinaga]";
  1698. mes "Oh...So you know about her disease?";
  1699. mes "I've heard that, in foreign lands,";
  1700. mes "the body of medical knowledge can";
  1701. mes "be quite amazing.";
  1702. next;
  1703. mes "[Ishida Yoshinaga]";
  1704. mes "Welcome. As you know, I'm the";
  1705. mes "lord of Toukoujyo,";
  1706. mes "Ishida Yoshinaga. Nice to";
  1707. mes "meet you.";
  1708. next;
  1709. mes "[Ishida Yoshinaga]";
  1710. mes "Let's get to the point.";
  1711. mes "My mother is not doing well recently. I know you are here because of that.";
  1712. mes "Can you cure her disease?";
  1713. next;
  1714. mes "[Ishida Yoshinaga]";
  1715. mes "Until now, many famous doctors";
  1716. mes "have visited her, but they";
  1717. mes "all failed to cure her disease";
  1718. mes "and made it worse...";
  1719. mes "They disappointed me.";
  1720. next;
  1721. mes "[Ishida Yoshinaga]";
  1722. mes "You, who hail from Rune-Midgard,";
  1723. mes "may be able to cure my mother's disease. I will reward you well if you succeed...";
  1724. next;
  1725. set event_amatsu,2;
  1726. mes "[Ishida Yoshinaga]";
  1727. mes "I beg you...Please.";
  1728. mes "My mother is living in a house outside of the palace.";
  1729. mes "Come to me when you finish your treatment.";
  1730. close;
  1731. case 2:
  1732. mes "[Ishida Yoshinaga]";
  1733. mes "Nice!? So What?!";
  1734. mes "Read my name until you get";
  1735. mes "tired of it! Darn it!";
  1736. next;
  1737. mes "[Ishida Yoshinaga]";
  1738. mes "Joking, even in this critical situation... *Phew*...";
  1739. mes "Please have a good time in Amatsu.";
  1740. mes "...Whatever!";
  1741. close;
  1742. case 3:
  1743. mes "[Ishida Yoshinaga]";
  1744. mes "...me? Don't you know? Huh?";
  1745. mes "I'm the lord of this palace.";
  1746. mes "If you don't know, talk to";
  1747. mes "the soldiers outside!";
  1748. close;
  1749. }
  1750. }
  1751. else if (event_amatsu == 5) {
  1752. if (countitem(1022) > 0) {
  1753. mes "[Ishida Yoshinaga]";
  1754. mes "I've hear the great news!";
  1755. mes "My mother seems to have gotten better. What was her disease?";
  1756. next;
  1757. mes "[Ishida Yoshinaga]";
  1758. mes "A fox? Is that so? Oh...";
  1759. mes "It wasn't a disease...!!";
  1760. mes "Why didn't I notice?!";
  1761. next;
  1762. mes "[Ishida Yoshinaga]";
  1763. mes "Darn fox. To run away and";
  1764. mes "take revenge on me in such a";
  1765. mes "way...Well, then. There's no chance of revenge now... Hahaha!";
  1766. next;
  1767. mes "[Ishida Yoshinaga]";
  1768. mes "Hmm, Mmm. Hmm...";
  1769. next;
  1770. mes "[Ishida Yoshinaga]";
  1771. mes "Anyway, thank you for helping me.";
  1772. mes "Mother will be okay now...";
  1773. mes "I want to reward you...";
  1774. mes "But what would be nice...?";
  1775. next;
  1776. mes "[Ishida Yoshinaga]";
  1777. mes "Alright, I will give you";
  1778. mes "a Transit Permit.";
  1779. mes "You can go anywhere";
  1780. mes "with this ticket.";
  1781. next;
  1782. set event_amatsu,6;
  1783. delitem 1022,1; //Fox_Tail
  1784. getitem 7160,1; //Lord's_Passable_Ticket
  1785. mes "[Ishida Yoshinaga]";
  1786. mes "This isn't a big reward but";
  1787. mes "someday it will be useful for you.";
  1788. mes "Ask my soldier, 'Jyuro' about the details.";
  1789. close;
  1790. }
  1791. mes "[Ishida Yoshinaga]";
  1792. mes "Hmm, I heard that my mother";
  1793. mes "got better...but";
  1794. mes "How can I know if you cured";
  1795. mes "her or not?";
  1796. next;
  1797. mes "[Ishida Yoshinaga]";
  1798. mes "Is there any evidence to prove";
  1799. mes "that you cured her?";
  1800. next;
  1801. mes "[Ishida Yoshinaga]";
  1802. mes "Show me the evidence to prove";
  1803. mes "your treatment. I've been";
  1804. mes "meeting so many foreigners.";
  1805. mes "But not all of them are trustworthy.";
  1806. mes "Well... Have a good time.";
  1807. close;
  1808. }
  1809. else if (event_amatsu == 6) {
  1810. mes "[Ishida Yoshinaga]";
  1811. mes "*Chuckle* Have a good time";
  1812. mes "in Amatsu.....";
  1813. mes "Foreigners are always welcome.";
  1814. close;
  1815. }
  1816. mes "[Ishida Yoshinaga]";
  1817. mes "How is my mom's status?";
  1818. mes "If you find the name of the disease, please tell me.";
  1819. mes "I was worrying about";
  1820. mes "her all night.";
  1821. next;
  1822. mes "[Ishida Yoshinaga]";
  1823. mes "Because you carry with you";
  1824. mes "knowledge from Rune-Midgard,";
  1825. mes "I have faith in your ability.";
  1826. close;
  1827. }
  1828. ama_in01,22,111,0 script Grandma#ama2 761,{
  1829. if (event_amatsu == 4) {
  1830. mes "[....]";
  1831. mes "^FF6060Yelp, Yelp, a foolish human";
  1832. mes "again! What are you going to do";
  1833. mes "to get rid of me!?^000000";
  1834. next;
  1835. mes "[....]";
  1836. mes "^FF6060You look like you learned";
  1837. mes "something from somewhere, but";
  1838. mes "it won't harm me!! Yelp!^000000";
  1839. next;
  1840. select("Taaaah!!");
  1841. if ((BaseJob == Job_Priest || BaseJob != Job_Acolyte && BaseJob != Job_Monk) || (countitem(523) < 1 || countitem(948) < 1 || countitem(1029) < 1)) {
  1842. if (rand(1,4) == 1)
  1843. set .@fox_kill,0;
  1844. else
  1845. set .@fox_kill,1;
  1846. }
  1847. else {
  1848. if (rand(1,2) == 1)
  1849. set .@fox_kill,0;
  1850. else
  1851. set .@fox_kill,1;
  1852. }
  1853. if (.@fox_kill == 1) {
  1854. mes "[....]";
  1855. mes "^FF6060Yelp! Yelp! Yelp! Human!";
  1856. mes "To expel me from this body like";
  1857. mes "this! Curse you! Darn you!!^000000";
  1858. next;
  1859. mes "[....]";
  1860. mes "^FF6060I will curse the Ishida family";
  1861. mes "who made me like this! Forever!";
  1862. mes "You better watch out, human!^000000";
  1863. next;
  1864. monster "ama_in01",22,111,"Nine Tails",1180,1;
  1865. killmonsterall "ama_in01";
  1866. set event_amatsu,5;
  1867. getitem 1022,1; //Fox_Tail
  1868. mes "[....]";
  1869. mes "^FF6060Everything that";
  1870. mes "Yoshinaga does will cause you";
  1871. mes "unhappiness...^000000";
  1872. mes "^FF0000Yaaaaaaaaaaaaap!!^000000";
  1873. close;
  1874. }
  1875. mes "[....]";
  1876. mes "^FF6060Yelp! Haha! Yelp! Hahaha!";
  1877. mes "Are you trying to expel me from this body!?";
  1878. mes "Shoo!! Yelp!^000000";
  1879. close2;
  1880. warp "amatsu",167,197;
  1881. end;
  1882. }
  1883. else if (event_amatsu == 5) {
  1884. mes "[Ishida Saoko]";
  1885. mes "...Huh? Why are you here...?";
  1886. mes "*Urrmmm* My head hurts...";
  1887. mes "But I'm starting to remember everything...";
  1888. next;
  1889. mes "[Ishida Saoko]";
  1890. mes "Thank you, traveler from a far off";
  1891. mes "land. I owe you a great debt... Thank you very much...";
  1892. next;
  1893. mes "[Ishida Saoko]";
  1894. mes "I will tell my son that";
  1895. mes "you exorcised the fox...";
  1896. mes "Thank you...";
  1897. next;
  1898. mes "[Ishida Saoko]";
  1899. mes "I should get some rest.";
  1900. mes "My head aches, Young one.....";
  1901. mes "Go to my son...";
  1902. close;
  1903. }
  1904. else if (event_amatsu == 6) {
  1905. mes "[Ishida Saoko]";
  1906. mes "Oh, Are you...? You are the one";
  1907. mes "who exorcised the fox... Welcome.";
  1908. mes "Please, have a seat...";
  1909. next;
  1910. mes "[Ishida Saoko]";
  1911. mes "When I think over, being possessed";
  1912. mes "by the fox was my fault. I raised";
  1913. mes "my son badly... Oh~";
  1914. mes "He was a good boy when he was";
  1915. mes "young. I wasn't strict to him...";
  1916. next;
  1917. mes "[Ishida Saoko]";
  1918. mes "Long ago, this town wasn't as big";
  1919. mes "as it is today. There was no big";
  1920. mes "palace like Toukoujyo. Then, one";
  1921. mes "day, my son brought great riches";
  1922. mes "to the village. He never told me what he did to earn that fortune...";
  1923. next;
  1924. mes "[Ishida Saoko]";
  1925. mes "He built the palace and helped";
  1926. mes "the towners and make the town bigger.";
  1927. mes "He was perfect until...";
  1928. mes "he started doing strange things.";
  1929. next;
  1930. mes "[Ishida Saoko]";
  1931. mes "Things...which angered God.";
  1932. mes "He learned forbidden magic,";
  1933. mes "performed experiments";
  1934. mes "in the palace, caged monsters,";
  1935. mes "did all sorts of horrible things...";
  1936. next;
  1937. mes "[Ishida Saoko]";
  1938. mes "That is the reason why there are";
  1939. mes "monsters in Toukoujyo... Finally,";
  1940. mes "God's wrath was unleashed. Even the Priest in the shrine couldn't help...";
  1941. next;
  1942. mes "[Ishida Saoko]";
  1943. mes "At last, the anger came toward";
  1944. mes "me...It seems God tried to warn my son with the fox.";
  1945. mes "However, my son won't stop.";
  1946. next;
  1947. mes "[Ishida Saoko]";
  1948. mes "If it is okay, please stop my son.";
  1949. mes "I don't have much time.";
  1950. mes "I don't know what to do...";
  1951. mes "Please save this peaceful village.";
  1952. mes "I beg you please...";
  1953. mes "What is he truly thinking...?";
  1954. close;
  1955. }
  1956. mes "[....]";
  1957. mes "^FF6060Yelp, Yelp, Another foolish human!";
  1958. mes "Yelp, Yelp, Who! Human!?";
  1959. mes "What are you doing!";
  1960. mes "Shoo... Yelp! Yelp!^000000";
  1961. next;
  1962. mes "[....]";
  1963. mes "^FF6060I will be in here until";
  1964. mes "the Ishida family line dies out!";
  1965. mes "Don't disturb me! Yelp!^000000";
  1966. close2;
  1967. warp "amatsu",167,197;
  1968. end;
  1969. }
  1970. amatsu,189,166,5 script Kouji#ama 764,{
  1971. mes "[Kouji]";
  1972. mes "Ralralrah Ralralrah Ralralrahralralrah~";
  1973. mes "Ralralrah Ralralrah Ralralrahralralrah~";
  1974. next;
  1975. mes "[Kouji]";
  1976. if (event_amatsu == 1) {
  1977. mes "When you're sick, rice cakes are no good~";
  1978. mes "Family is the best help, as it should~";
  1979. mes "When medicine doesn't help, that's when you'll see~";
  1980. mes "That Mommy's love is best for me~";
  1981. }
  1982. else if (event_amatsu == 2) {
  1983. set event_amatsu,3;
  1984. mes "Priest, Priest~";
  1985. mes "A fox is following me!";
  1986. mes "It's funny and a little absurd,";
  1987. mes "But I'll need noodles with fried bean curd!";
  1988. }
  1989. else if (event_amatsu == 3) {
  1990. mes "Priest, priest~";
  1991. mes "A fox is following me!";
  1992. mes "If he doesn't leave when I scream and shout!";
  1993. mes "The North Shrine Priest should help me out~";
  1994. }
  1995. else if (event_amatsu == 4) {
  1996. mes "Priest, priest~";
  1997. mes "A fox is following me.";
  1998. mes "If shouts alone don't make Fox scared,";
  1999. mes "I might need help from Tiger and Bear~!";
  2000. next;
  2001. mes "[Kouji]";
  2002. mes "Anything else I need in this fight???";
  2003. mes "Maybe some water from an Acolyte~!";
  2004. }
  2005. else if (event_amatsu == 5) {
  2006. mes "Scary scary harbor ship~";
  2007. mes "Empty of people, full of treasure~";
  2008. mes "But I don't remember~!";
  2009. mes "the rest of this...song???";
  2010. }
  2011. else {
  2012. mes "Blue roof under the blue sky";
  2013. mes "Blue wall on the blue lake";
  2014. mes "Blue wishes in the blue minds";
  2015. mes "Blue Blue Everything is Blue";
  2016. }
  2017. next;
  2018. mes "[Kouji]";
  2019. mes "Ralralrah Ralralrah Ralralrahralralrah~";
  2020. mes "Ralralrah Ralralrah Ralralrahralralrah~";
  2021. close;
  2022. }
  2023. ama_in01,169,173,1 script Shaman#ama 769,{
  2024. mes "[Tokako]";
  2025. mes "Er, I'm not really a shaman...";
  2026. mes "My friend, Takehue-kun brought";
  2027. mes "me here and invited me to try on these clothes.";
  2028. next;
  2029. mes "[Tokako]";
  2030. mes "He asks me to do a lot of";
  2031. mes "weird stuff, but he is funny.";
  2032. mes "Sometimes, I don't know what";
  2033. mes "he is thinking. Still, he is a good friend.";
  2034. next;
  2035. mes "[Tokako]";
  2036. mes "If you are curious about,";
  2037. mes "something, ask Takehue-kun.";
  2038. mes "He knows stuff about";
  2039. mes "mysticism and the occult that other people don't know about.";
  2040. mes " ";
  2041. close;
  2042. }
  2043. ama_in01,180,173,3 script Kitsune Mask#ama 762,{
  2044. if (event_amatsu == 3) {
  2045. mes "[Takehue]";
  2046. mes "Eh, you are a foreigner.";
  2047. mes "I'm sure you visited me because";
  2048. mes "you are having fox troubles.";
  2049. mes "I can see that in your face.";
  2050. next;
  2051. mes "[Takehue]";
  2052. mes "Originally, the head priest should";
  2053. mes "help you, but this shrine has been";
  2054. mes "abandoned long ago.";
  2055. next;
  2056. mes "[Takehue]";
  2057. mes "It is hard to expel a fox from";
  2058. mes "a human body. If you have liquor";
  2059. mes "and noodles with fried bean curd,";
  2060. mes "it would be easy, but they are hard to find.";
  2061. next;
  2062. mes "[Takehue]";
  2063. mes "I know a little about foxes, so let me tell you something...";
  2064. mes "Foxes like to tease people but";
  2065. mes "it is rare for them to crave";
  2066. mes "vengeance.";
  2067. mes " ";
  2068. next;
  2069. mes "[Takehue]";
  2070. mes "If a fox is vengeful, it means that a human caused it harm.";
  2071. mes "The fox will take its revenge";
  2072. mes "against, you, your family,";
  2073. mes "even your close friends!";
  2074. next;
  2075. mes "[Takehue]";
  2076. mes "Anyway, a stronger spirit";
  2077. mes "will expel the fox from a human.";
  2078. mes "Come on, yell out and show me your spirit!";
  2079. mes " ";
  2080. next;
  2081. select("Taaaaah!!");
  2082. set event_amatsu,4;
  2083. mes "[Takehue]";
  2084. mes "Good. Show that spiritual";
  2085. mes "energy to the fox several times.";
  2086. mes "Sooner or later, you'll be successful.";
  2087. close;
  2088. }
  2089. else if (event_amatsu == 4) {
  2090. mes "[Takehue]";
  2091. mes "Don't forget. You also need the";
  2092. mes "the embodiment of animals stronger";
  2093. mes "than the fox. Without these, your";
  2094. mes "concentration will be of no use.";
  2095. close;
  2096. }
  2097. else {
  2098. mes "[Takehue]";
  2099. mes "Eh? A foreigner. This shrine";
  2100. mes "has been without priests for a";
  2101. mes "long time. My friend, Tokako and I come here to play around.";
  2102. next;
  2103. mes "[Takehue]";
  2104. mes "If you have been chased by";
  2105. mes "monsters, please relax.";
  2106. mes "Monsters cannot come here, so";
  2107. mes "take a rest in here.";
  2108. close;
  2109. }
  2110. }
  2111. //============================================================
  2112. // Old changelog
  2113. //============================================================
  2114. //= 1.0 Rewrote parts of other/momotaro.txt to make it work.
  2115. //= I'm sorry for the mess, I couldn't do much better with
  2116. //= the current code I had.
  2117. //= 1.1 Added Sushi Quest and Amatsu Event from cities/ [Evera]
  2118. //= 1.2 Fixed Momotaro Quest, thanks to .~Abism0~. [Lupus]
  2119. //============================================================