godse_sch04.txt 121 KB

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  1. //===== eAthena Script =======================================
  2. //= Falicious Okolnir - Nidhoggr 4
  3. //===== By: ==================================================
  4. //= L0ne_W0lf
  5. //===== Current Version: =====================================
  6. //= 1.3
  7. //===== Compatible With: =====================================
  8. //= eAthena SVN
  9. //===== Description: =========================================
  10. //= [Aegis Conversion]
  11. //= God Item SE Creation scipt (Brynhild)
  12. //===== Additional Comments: =================================
  13. //= 1.0 First version. [L0ne_W0lf]
  14. //= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf]
  15. //= Fixed two spawn locations of the key stones in Piamete's room.
  16. //= Fixed calling an event that doesn't exist when killing Piamete.
  17. //= Fixed the Wish Maiden not enabling when the boss is killed.
  18. //= fixed two NPC named that were missed when translating.
  19. //= 1.2 More bug fixes, sorry it took so long. [L0ne_W0lf]
  20. //= Fixed message on the portal when the okolnir section is full.
  21. //= Corrected non-angry Piamette not disabling.
  22. //= 1.3 Corrected invalid coordinates in maze. (bugreport:4220)
  23. //= Corrected typo in Guard of Shadow NPC.
  24. //============================================================
  25. schg_cas04,376,307,3 script Guide#gq_sch04 899,{
  26. set .@GID, GetCastleData("schg_cas04",1);
  27. if (getcharid(2) == .@GID) {
  28. if ($siz_sch04_on == 0) {
  29. mes "[Guide]";
  30. mes "This castle has a hidden secret.";
  31. mes "That is the ^4d4dff'Okolnir'^000000.";
  32. next;
  33. switch(select("About Okolnir.:Go to Okolnir.:Cancel.")) {
  34. case 1:
  35. mes "[Guide]";
  36. mes "Okolnir is a kind of virtual realm...";
  37. mes "I don't know how Okolnir exists, but I guess only Valkyrie knows.";
  38. next;
  39. mes "[Guide]";
  40. mes "As you know this is a place to test the adventurers made by Valkyrie...";
  41. mes "...you know the qualifications to enter Okolnir.";
  42. next;
  43. select("Qualifications?");
  44. mes "[Guide]";
  45. mes "Yes, Valkyrie definitely prefers strong adventurers.";
  46. mes "Only the qualified can enter Okolnir and Valhalla.";
  47. next;
  48. mes "[Guide]";
  49. mes "It only opens when everyone comes together to work it out.";
  50. mes "The key is in the castle.";
  51. next;
  52. mes "[Guide]";
  53. mes "If a castle's ^4d4dffeconomy is over 65 and defense also over 30^000000, this will be acceptable to access Okolnir.";
  54. next;
  55. mes "[Guide]";
  56. mes "And, if you pass all of the tests given by Valkyrie in Okolnir!";
  57. mes "You will also receive a mysterious gift.";
  58. next;
  59. mes "[Guide]";
  60. mes "Would you like to try to enter here?";
  61. close;
  62. case 2:
  63. set .@Defence,GetCastleData("schg_cas04",3);
  64. set .@Economy,GetCastleData("schg_cas04",2);
  65. if ((.@Economy > 64) && (.@Defence > 29)) {
  66. mes "[Guide]";
  67. mes "Great! Economy and Defense are OK.";
  68. mes "You can enter Okolnir now....";
  69. mes "Do you want to go there?";
  70. next;
  71. switch(select("Sure let's go there.:No.")) {
  72. case 1:
  73. if (countitem(7839) > 0) {
  74. delitem 7839,countitem(7839); //Crystal_Key
  75. }
  76. mes "[Guide]";
  77. mes "Ok......";
  78. mes "Please follow me...";
  79. close2;
  80. warp "que_qsch04",346,32;
  81. end;
  82. case 2:
  83. mes "[Guide]";
  84. mes "You can try this anytime in the future...";
  85. mes "If you are ready to protect this castle.";
  86. close;
  87. }
  88. }
  89. else {
  90. mes "[Guide]";
  91. mes "You are not qualified yet.";
  92. mes "Please develop your castle more...";
  93. close;
  94. }
  95. }
  96. }
  97. else if ($siz_sch04_on == 1) {
  98. mes "[Guide]";
  99. mes "... OK...";
  100. mes "Good luck.";
  101. next;
  102. switch(select("Enter now.:No.")) {
  103. case 1:
  104. if (countitem(7839) > 0) {
  105. delitem 7839,countitem(7839); //Crystal_Key
  106. }
  107. mes "[Guide]";
  108. mes "Hope you get everything you want...";
  109. close2;
  110. warp "que_qsch04",346,32;
  111. end;
  112. case 2:
  113. mes "[Guide]";
  114. mes "Really?";
  115. mes "Sorry to hear that.";
  116. close;
  117. }
  118. }
  119. else if ($siz_sch04_on == 2) {
  120. mes "[Guide]";
  121. mes "Building Okolnir needs quite a long time.";
  122. mes "....even though it's only virtual...";
  123. next;
  124. mes "[Guide]";
  125. mes "It takes about 12 -13 hours to create the virtual realm.";
  126. close;
  127. }
  128. else {
  129. mes "[Guide]";
  130. mes "You'll have to wait.";
  131. close;
  132. }
  133. }
  134. else {
  135. mes "[Guide]";
  136. mes "... I've never seen you before.";
  137. mes "You are strangers here. You'd better get out of here right now.";
  138. close;
  139. }
  140. end;
  141. OnInit:
  142. set $gqse_sch04_miro,0;
  143. set $gqse_sch04_pcc,0;
  144. set $gqse_sch04_gd,0;
  145. set $gqse_sch04_nm,0;
  146. if ($siz_sch04_on == 1) {
  147. set $siz_sch04_on,0;
  148. }
  149. enablenpc "Guide#gq_sch04";
  150. end;
  151. }
  152. que_qsch04,345,23,0 warp Gate02#gq_sch04 1,1,schg_cas04,369,306
  153. que_qsch04,345,82,3 script Wish Maiden#gq_sch04 403,{
  154. set .@GID, GetCastleData("schg_cas04",1);
  155. if (getcharid(2) == .@GID) {
  156. cutin "wish_maiden31",1;
  157. if (strcharinfo(0) == getguildmaster(.@GID)) {
  158. mes "[Wish Maiden]";
  159. mes "I am... Wish maiden.";
  160. mes "Mourning in this virtual realm, Okolnir.";
  161. mes "On behalf of the humanbeings who defeated God here.";
  162. next;
  163. if ((countitem(7830) > 0) && (countitem(7831) > 0) && (countitem(7832) > 0) && (countitem(7833) > 0) && (countitem(7834) > 0) && (countitem(2357) > 0) && (countitem(7510) > 99) && (countitem(969) > 9) && (countitem(985) > 19)) {
  164. cutin "wish_maiden11",1;
  165. mes "[Wish Maiden]";
  166. mes "Are you ready to endure the trials to get the Goddess' glory?";
  167. next;
  168. switch(select("Yes, I am:Sorry, I'll try later")) {
  169. case 1:
  170. cutin "wish_maiden12",1;
  171. mes "[Wish Maiden]";
  172. mes "I will test whether or not you deserve the Goddess shine...";
  173. mes "Isn't it simple?";
  174. next;
  175. mes "[Wish Maiden]";
  176. mes "Okolnir is a virtual place.";
  177. mes "There is no room for error there.";
  178. mes "^ff0000You only have one hour.^000000";
  179. next;
  180. cutin "wish_maiden31",1;
  181. mes "[Wish Maiden]";
  182. mes "If you have not finished in that time, Okolnir will be destroyed, and I will go to rest.";
  183. mes "You will have to wait again...";
  184. next;
  185. mes "[Wish Maiden]";
  186. mes "Are you ready to go through?";
  187. mes "^4d4dffYou need to have 16 to 20 members present^000000.";
  188. next;
  189. cutin "wish_maiden11",1;
  190. mes "[Wish Maiden]";
  191. mes "I will open the gate of Okolnir if your members are ready.";
  192. next;
  193. switch(select("We are ready.:We need more time.")) {
  194. case 1:
  195. set .@saram,getmapusers("que_qsch04");
  196. if (((.@saram > 15) && (.@saram < 21)) || (getgmlevel() == 99)) {
  197. cutin "wish_maiden12",1;
  198. mes "[Wish Maiden]";
  199. mes "Now I will open the gate of Okolnir where I am.";
  200. mes "I will wait for you on the top of Okolnir...";
  201. next;
  202. mes "[Wish Maiden]";
  203. mes "I hope that you can complete all of the trials before the virtual Okolnir is destroyed...";
  204. mes "Good luck.";
  205. mapannounce "que_qsch04","Wish Maiden: The gate of Okolnir is open! Don't forget you only have one hour.",bc_map,"0x00ff00";
  206. close2;
  207. set $gqse_sch04_pcc,.@saram;
  208. set $siz_sch04_on,1;
  209. donpcevent "#okolnir_sch04::OnEnable";
  210. disablenpc "Wish Maiden#gq_sch04";
  211. cutin "wish_maiden11",255;
  212. announce "["+ strcharinfo(0) +"], of the guild ["+ GetGuildName(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb";
  213. end;
  214. }
  215. else {
  216. cutin "wish_maiden13",1;
  217. mes "[Wish Maiden]";
  218. mes "You need to have 16 to 20 members present to open the gate of Okolnir.";
  219. mes "Come back when you are ready.";
  220. close2;
  221. }
  222. break;
  223. case 2:
  224. cutin "wish_maiden13",1;
  225. mes "[Wish Maiden]";
  226. mes "Don't hesitate to try.";
  227. mes "You should catch the chance when it comes to you.";
  228. mes "Just gather your fellow members.";
  229. close2;
  230. }
  231. break;
  232. case 2:
  233. cutin "wish_maiden32",1;
  234. mes "[Wish Maiden]";
  235. mes "... Are you afraid of";
  236. mes "the trials facing you?";
  237. mes "....";
  238. next;
  239. cutin "wish_maiden13",1;
  240. mes "[Wish Maiden]";
  241. mes "Do you think that you can defeat the Goddess shine easily?";
  242. mes "I feel disappointed by all of you.";
  243. mes "Just go away...";
  244. close2;
  245. }
  246. }
  247. else {
  248. cutin "wish_maiden11",1;
  249. mes "[Wish Maiden]";
  250. mes "Do you wish to enter?";
  251. mes "Only those prepared may enter here.";
  252. mes "You must bring several items to enter Okolnir.";
  253. next;
  254. mes "[Wish Maiden]";
  255. mes "Goddess Tear";
  256. mes "Valkyrie's Token";
  257. mes "Brynhild Armor Piece";
  258. mes "Hero Remains";
  259. mes "Valkyrie Armor";
  260. mes "Andvari's Ring.";
  261. next;
  262. mes "[Wish Maiden]";
  263. mes "You must bring those six things, 10 Gold, and 20 Elunium.";
  264. mes "Many Valhala's Flowers are also required as an offering.";
  265. next;
  266. mes "[Wish Maiden]";
  267. mes "Once all of those are prepared, the gate will open.";
  268. next;
  269. mes "[Wish Maiden]";
  270. mes ".... ";
  271. mes "...........The Goddess shines brightly down on you, you should be stronger to deserve it...";
  272. next;
  273. mes "[Wish Maiden]";
  274. mes "Remember...";
  275. mes "You need to collect many Valhalla flowers.";
  276. mes "I hope that your dreams come true.";
  277. next;
  278. mes "[Wish Maiden]";
  279. mes "I will answer all your requests if you bring these to me.";
  280. close2;
  281. }
  282. }
  283. else {
  284. cutin "wish_maiden31",1;
  285. mes "[Wish Maiden]";
  286. mes "I am... Wish maiden.";
  287. mes "Mourning in this virtual realm, Okolnir.";
  288. mes "On behalf of the humanbeings who defeated God here.";
  289. next;
  290. mes "[Wish Maiden]";
  291. mes "Bring me the one who brought you to this place.";
  292. mes ".. Deliver him to my will.";
  293. close2;
  294. }
  295. }
  296. else {
  297. cutin "wish_maiden13",1;
  298. mes "[Wish Maiden]";
  299. mes "...You are not qualified.";
  300. close2;
  301. percentheal -100,0;
  302. cutin "wish_maiden11",255;
  303. end;
  304. }
  305. cutin "wish_maiden11",255;
  306. end;
  307. OnInit:
  308. if ($siz_sch04_on == 0) {
  309. enablenpc "Wish Maiden#gq_sch04";
  310. }
  311. else {
  312. disablenpc "Wish Maiden#gq_sch04";
  313. }
  314. end;
  315. }
  316. que_qsch04,346,81,0 script Gate01#gq_sch04 45,1,1,{
  317. end;
  318. OnInit:
  319. disablenpc "Gate01#gq_sch04";
  320. end;
  321. OnEnable:
  322. enablenpc "Gate01#gq_sch04";
  323. setcell "que_qsch04",58,302,63,302,cell_walkable,0;
  324. setcell "que_qsch04",58,302,63,302,cell_shootable,0;
  325. end;
  326. OnDisable:
  327. disablenpc "Gate01#gq_sch04";
  328. killmonsterall "que_qsch04";
  329. end;
  330. OnTouch:
  331. set .@saram,getmapusers("que_qsch04");
  332. if (.@saram < 21) {
  333. if ($gqse_sch04_miro == $gqse_sch04_pcc) {
  334. set .@point,rand(1,5);
  335. if (.@point == 1) {
  336. warp "que_qsch04",72,271;
  337. end;
  338. }
  339. else if (.@point == 2) {
  340. warp "que_qsch04",45,243;
  341. end;
  342. }
  343. else if (.@point == 3) {
  344. warp "que_qsch04",102,248;
  345. end;
  346. }
  347. else if (.@point == 4) {
  348. warp "que_qsch04",102,300;
  349. end;
  350. }
  351. else {
  352. warp "que_qsch04",46,300;
  353. end;
  354. }
  355. }
  356. else if ($gqse_sch04_miro == 0) {
  357. if (BaseClass == Job_Swordman) {
  358. monster "que_qsch04",77,271,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  359. }
  360. else if (BaseClass == Job_Thief) {
  361. monster "que_qsch04",77,271,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
  362. }
  363. else if (BaseClass == Job_Archer) {
  364. monster "que_qsch04",77,271,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
  365. }
  366. else if (BaseClass == Job_Mage) {
  367. monster "que_qsch04",77,271,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
  368. }
  369. else if (BaseClass == Job_Merchant) {
  370. monster "que_qsch04",77,271,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
  371. }
  372. else if (BaseClass == Job_Acolyte) {
  373. monster "que_qsch04",77,271,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
  374. }
  375. else {
  376. monster "que_qsch04",77,271,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  377. }
  378. set $gqse_sch04_miro,1;
  379. warp "que_qsch04",72,271;
  380. end;
  381. }
  382. else if ($gqse_sch04_miro == 1) {
  383. if (BaseClass == Job_Swordman) {
  384. monster "que_qsch04",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  385. }
  386. else if (BaseClass == Job_Thief) {
  387. monster "que_qsch04",63,278,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
  388. }
  389. else if (BaseClass == Job_Archer) {
  390. monster "que_qsch04",63,278,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
  391. }
  392. else if (BaseClass == Job_Mage) {
  393. monster "que_qsch04",63,278,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
  394. }
  395. else if (BaseClass == Job_Merchant) {
  396. monster "que_qsch04",63,278,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
  397. }
  398. else if (BaseClass == Job_Acolyte) {
  399. monster "que_qsch04",63,278,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
  400. }
  401. else {
  402. monster "que_qsch04",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  403. }
  404. set $gqse_sch04_miro,2;
  405. warp "que_qsch04",63,282;
  406. end;
  407. }
  408. else if ($gqse_sch04_miro == 2) {
  409. if (BaseClass == Job_Swordman) {
  410. monster "que_qsch04",63,294,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  411. }
  412. else if (BaseClass == Job_Thief) {
  413. monster "que_qsch04",63,294,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
  414. }
  415. else if (BaseClass == Job_Archer) {
  416. monster "que_qsch04",63,294,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
  417. }
  418. else if (BaseClass == Job_Mage) {
  419. monster "que_qsch04",63,294,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
  420. }
  421. else if (BaseClass == Job_Merchant) {
  422. monster "que_qsch04",63,294,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
  423. }
  424. else if (BaseClass == Job_Acolyte) {
  425. monster "que_qsch04",63,294,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
  426. }
  427. else {
  428. monster "que_qsch04",63,294,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  429. }
  430. set $gqse_sch04_miro,3;
  431. warp "que_qsch04",59,294;
  432. end;
  433. }
  434. else if ($gqse_sch04_miro == 3) {
  435. if (BaseClass == Job_Swordman) {
  436. monster "que_qsch04",50,300,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  437. }
  438. else if (BaseClass == Job_Thief) {
  439. monster "que_qsch04",50,300,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
  440. }
  441. else if (BaseClass == Job_Archer) {
  442. monster "que_qsch04",50,300,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
  443. }
  444. else if (BaseClass == Job_Mage) {
  445. monster "que_qsch04",50,300,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
  446. }
  447. else if (BaseClass == Job_Merchant) {
  448. monster "que_qsch04",50,300,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
  449. }
  450. else if (BaseClass == Job_Acolyte) {
  451. monster "que_qsch04",50,300,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
  452. }
  453. else {
  454. monster "que_qsch04",50,300,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  455. }
  456. set $gqse_sch04_miro,4;
  457. warp "que_qsch04",46,300;
  458. end;
  459. }
  460. else if ($gqse_sch04_miro == 4) {
  461. if (BaseClass == Job_Swordman) {
  462. monster "que_qsch04",51,280,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  463. }
  464. else if (BaseClass == Job_Thief) {
  465. monster "que_qsch04",51,280,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
  466. }
  467. else if (BaseClass == Job_Archer) {
  468. monster "que_qsch04",51,280,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
  469. }
  470. else if (BaseClass == Job_Mage) {
  471. monster "que_qsch04",51,280,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
  472. }
  473. else if (BaseClass == Job_Merchant) {
  474. monster "que_qsch04",51,280,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
  475. }
  476. else if (BaseClass == Job_Acolyte) {
  477. monster "que_qsch04",51,280,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
  478. }
  479. else {
  480. monster "que_qsch04",51,280,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  481. }
  482. set $gqse_sch04_miro,5;
  483. warp "que_qsch04",51,285;
  484. end;
  485. }
  486. else if ($gqse_sch04_miro == 5) {
  487. if (BaseClass == Job_Swordman) {
  488. monster "que_qsch04",51,258,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  489. }
  490. else if (BaseClass == Job_Thief) {
  491. monster "que_qsch04",51,258,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
  492. }
  493. else if (BaseClass == Job_Archer) {
  494. monster "que_qsch04",51,258,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
  495. }
  496. else if (BaseClass == Job_Mage) {
  497. monster "que_qsch04",51,258,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
  498. }
  499. else if (BaseClass == Job_Merchant) {
  500. monster "que_qsch04",51,258,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
  501. }
  502. else if (BaseClass == Job_Acolyte) {
  503. monster "que_qsch04",51,258,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
  504. }
  505. else {
  506. monster "que_qsch04",51,258,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  507. }
  508. set $gqse_sch04_miro,6;
  509. warp "que_qsch04",51,262;
  510. end;
  511. }
  512. else if ($gqse_sch04_miro == 6) {
  513. if (BaseClass == Job_Swordman) {
  514. monster "que_qsch04",49,243,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  515. }
  516. else if (BaseClass == Job_Thief) {
  517. monster "que_qsch04",49,243,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
  518. }
  519. else if (BaseClass == Job_Archer) {
  520. monster "que_qsch04",49,243,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
  521. }
  522. else if (BaseClass == Job_Mage) {
  523. monster "que_qsch04",49,243,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
  524. }
  525. else if (BaseClass == Job_Merchant) {
  526. monster "que_qsch04",49,243,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
  527. }
  528. else if (BaseClass == Job_Acolyte) {
  529. monster "que_qsch04",49,243,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
  530. }
  531. else {
  532. monster "que_qsch04",49,243,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  533. }
  534. set $gqse_sch04_miro,7;
  535. warp "que_qsch04",45,243;
  536. end;
  537. }
  538. else if ($gqse_sch04_miro == 7) {
  539. if (BaseClass == Job_Swordman) {
  540. monster "que_qsch04",86,249,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  541. }
  542. else if (BaseClass == Job_Thief) {
  543. monster "que_qsch04",86,249,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
  544. }
  545. else if (BaseClass == Job_Archer) {
  546. monster "que_qsch04",86,249,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
  547. }
  548. else if (BaseClass == Job_Mage) {
  549. monster "que_qsch04",86,249,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
  550. }
  551. else if (BaseClass == Job_Merchant) {
  552. monster "que_qsch04",86,249,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
  553. }
  554. else if (BaseClass == Job_Acolyte) {
  555. monster "que_qsch04",86,249,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
  556. }
  557. else {
  558. monster "que_qsch04",86,249,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  559. }
  560. set $gqse_sch04_miro,8;
  561. warp "que_qsch04",82,249;
  562. end;
  563. }
  564. else if ($gqse_sch04_miro == 8) {
  565. if (BaseClass == Job_Swordman) {
  566. monster "que_qsch04",102,243,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  567. }
  568. else if (BaseClass == Job_Thief) {
  569. monster "que_qsch04",102,243,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
  570. }
  571. else if (BaseClass == Job_Archer) {
  572. monster "que_qsch04",102,243,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
  573. }
  574. else if (BaseClass == Job_Mage) {
  575. monster "que_qsch04",102,243,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
  576. }
  577. else if (BaseClass == Job_Merchant) {
  578. monster "que_qsch04",102,243,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
  579. }
  580. else if (BaseClass == Job_Acolyte) {
  581. monster "que_qsch04",102,243,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
  582. }
  583. else {
  584. monster "que_qsch04",102,243,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  585. }
  586. set $gqse_sch04_miro,9;
  587. warp "que_qsch04",102,248;
  588. end;
  589. }
  590. else if ($gqse_sch04_miro == 9) {
  591. if (BaseClass == Job_Swordman) {
  592. monster "que_qsch04",90,256,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  593. }
  594. else if (BaseClass == Job_Thief) {
  595. monster "que_qsch04",90,256,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
  596. }
  597. else if (BaseClass == Job_Archer) {
  598. monster "que_qsch04",90,256,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
  599. }
  600. else if (BaseClass == Job_Mage) {
  601. monster "que_qsch04",90,256,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
  602. }
  603. else if (BaseClass == Job_Merchant) {
  604. monster "que_qsch04",90,256,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
  605. }
  606. else if (BaseClass == Job_Acolyte) {
  607. monster "que_qsch04",90,256,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
  608. }
  609. else {
  610. monster "que_qsch04",90,256,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  611. }
  612. set $gqse_sch04_miro,10;
  613. warp "que_qsch04",90,260;
  614. end;
  615. }
  616. else if ($gqse_sch04_miro == 10) {
  617. if (BaseClass == Job_Swordman) {
  618. monster "que_qsch04",90,283,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  619. }
  620. else if (BaseClass == Job_Thief) {
  621. monster "que_qsch04",90,283,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
  622. }
  623. else if (BaseClass == Job_Archer) {
  624. monster "que_qsch04",90,283,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
  625. }
  626. else if (BaseClass == Job_Mage) {
  627. monster "que_qsch04",90,283,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
  628. }
  629. else if (BaseClass == Job_Merchant) {
  630. monster "que_qsch04",90,283,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
  631. }
  632. else if (BaseClass == Job_Acolyte) {
  633. monster "que_qsch04",90,283,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
  634. }
  635. else {
  636. monster "que_qsch04",90,283,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  637. }
  638. set $gqse_sch04_miro,11;
  639. warp "que_qsch04",90,280;
  640. end;
  641. }
  642. else if ($gqse_sch04_miro == 11) {
  643. if (BaseClass == Job_Swordman) {
  644. monster "que_qsch04",102,295,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  645. }
  646. else if (BaseClass == Job_Thief) {
  647. monster "que_qsch04",102,295,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
  648. }
  649. else if (BaseClass == Job_Archer) {
  650. monster "que_qsch04",102,295,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
  651. }
  652. else if (BaseClass == Job_Mage) {
  653. monster "que_qsch04",102,295,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
  654. }
  655. else if (BaseClass == Job_Merchant) {
  656. monster "que_qsch04",102,295,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
  657. }
  658. else if (BaseClass == Job_Acolyte) {
  659. monster "que_qsch04",102,295,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
  660. }
  661. else {
  662. monster "que_qsch04",102,295,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  663. }
  664. set $gqse_sch04_miro,12;
  665. warp "que_qsch04",102,300;
  666. end;
  667. }
  668. else if ($gqse_sch04_miro == 12) {
  669. if (BaseClass == Job_Swordman) {
  670. monster "que_qsch04",96,285,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  671. }
  672. else if (BaseClass == Job_Thief) {
  673. monster "que_qsch04",96,285,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
  674. }
  675. else if (BaseClass == Job_Archer) {
  676. monster "que_qsch04",96,285,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
  677. }
  678. else if (BaseClass == Job_Mage) {
  679. monster "que_qsch04",96,285,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
  680. }
  681. else if (BaseClass == Job_Merchant) {
  682. monster "que_qsch04",96,285,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
  683. }
  684. else if (BaseClass == Job_Acolyte) {
  685. monster "que_qsch04",96,285,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
  686. }
  687. else {
  688. monster "que_qsch04",96,285,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  689. }
  690. set $gqse_sch04_miro,13;
  691. warp "que_qsch04",96,290;
  692. end;
  693. }
  694. else if ($gqse_sch04_miro == 13) {
  695. if (BaseClass == Job_Swordman) {
  696. monster "que_qsch04",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  697. }
  698. else if (BaseClass == Job_Thief) {
  699. monster "que_qsch04",63,278,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
  700. }
  701. else if (BaseClass == Job_Archer) {
  702. monster "que_qsch04",63,278,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
  703. }
  704. else if (BaseClass == Job_Mage) {
  705. monster "que_qsch04",63,278,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
  706. }
  707. else if (BaseClass == Job_Merchant) {
  708. monster "que_qsch04",63,278,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
  709. }
  710. else if (BaseClass == Job_Acolyte) {
  711. monster "que_qsch04",63,278,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
  712. }
  713. else {
  714. monster "que_qsch04",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  715. }
  716. set $gqse_sch04_miro,14;
  717. warp "que_qsch04",63,282;
  718. end;
  719. }
  720. else if ($gqse_sch04_miro == 14) {
  721. if (BaseClass == Job_Swordman) {
  722. monster "que_qsch04",65,243,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  723. }
  724. else if (BaseClass == Job_Thief) {
  725. monster "que_qsch04",65,243,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
  726. }
  727. else if (BaseClass == Job_Archer) {
  728. monster "que_qsch04",65,243,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
  729. }
  730. else if (BaseClass == Job_Mage) {
  731. monster "que_qsch04",65,243,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
  732. }
  733. else if (BaseClass == Job_Merchant) {
  734. monster "que_qsch04",65,243,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
  735. }
  736. else if (BaseClass == Job_Acolyte) {
  737. monster "que_qsch04",65,243,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
  738. }
  739. else {
  740. monster "que_qsch04",65,243,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  741. }
  742. set $gqse_sch04_miro,15;
  743. warp "que_qsch04",61,243;
  744. end;
  745. }
  746. else if ($gqse_sch04_miro == 15) {
  747. if (BaseClass == Job_Swordman) {
  748. monster "que_qsch04",73,249,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  749. }
  750. else if (BaseClass == Job_Thief) {
  751. monster "que_qsch04",73,249,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
  752. }
  753. else if (BaseClass == Job_Archer) {
  754. monster "que_qsch04",73,249,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
  755. }
  756. else if (BaseClass == Job_Mage) {
  757. monster "que_qsch04",73,249,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
  758. }
  759. else if (BaseClass == Job_Merchant) {
  760. monster "que_qsch04",73,249,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
  761. }
  762. else if (BaseClass == Job_Acolyte) {
  763. monster "que_qsch04",73,249,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
  764. }
  765. else {
  766. monster "que_qsch04",73,249,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  767. }
  768. set $gqse_sch04_miro,16;
  769. warp "que_qsch04",70,249;
  770. end;
  771. }
  772. else if ($gqse_sch04_miro == 16) {
  773. if (BaseClass == Job_Swordman) {
  774. monster "que_qsch04",102,275,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  775. }
  776. else if (BaseClass == Job_Thief) {
  777. monster "que_qsch04",102,275,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
  778. }
  779. else if (BaseClass == Job_Archer) {
  780. monster "que_qsch04",102,275,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
  781. }
  782. else if (BaseClass == Job_Mage) {
  783. monster "que_qsch04",102,275,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
  784. }
  785. else if (BaseClass == Job_Merchant) {
  786. monster "que_qsch04",102,275,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
  787. end;
  788. }
  789. else if (BaseClass == Job_Acolyte) {
  790. monster "que_qsch04",102,275,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
  791. }
  792. else {
  793. monster "que_qsch04",102,275,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  794. }
  795. set $gqse_sch04_miro,17;
  796. warp "que_qsch04",102,282;
  797. end;
  798. }
  799. else if ($gqse_sch04_miro == 17) {
  800. if (BaseClass == Job_Swordman) {
  801. monster "que_qsch04",70,300,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  802. }
  803. else if (BaseClass == Job_Thief) {
  804. monster "que_qsch04",70,300,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
  805. }
  806. else if (BaseClass == Job_Archer) {
  807. monster "que_qsch04",70,300,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
  808. }
  809. else if (BaseClass == Job_Mage) {
  810. monster "que_qsch04",70,300,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
  811. }
  812. else if (BaseClass == Job_Merchant) {
  813. monster "que_qsch04",70,300,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
  814. }
  815. else if (BaseClass == Job_Acolyte) {
  816. monster "que_qsch04",70,300,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
  817. }
  818. else {
  819. monster "que_qsch04",70,300,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  820. }
  821. set $gqse_sch04_miro,18;
  822. warp "que_qsch04",66,300;
  823. end;
  824. }
  825. else if ($gqse_sch04_miro == 18) {
  826. if (BaseClass == Job_Swordman) {
  827. monster "que_qsch04",57,255,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  828. }
  829. else if (BaseClass == Job_Thief) {
  830. monster "que_qsch04",57,255,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
  831. }
  832. else if (BaseClass == Job_Archer) {
  833. monster "que_qsch04",57,255,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
  834. }
  835. else if (BaseClass == Job_Mage) {
  836. monster "que_qsch04",57,255,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
  837. }
  838. else if (BaseClass == Job_Merchant) {
  839. monster "que_qsch04",57,255,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
  840. }
  841. else if (BaseClass == Job_Acolyte) {
  842. monster "que_qsch04",57,255,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
  843. }
  844. else {
  845. monster "que_qsch04",57,255,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  846. }
  847. set $gqse_sch04_miro,19;
  848. warp "que_qsch04",57,258;
  849. end;
  850. }
  851. else if ($gqse_sch04_miro == 19) {
  852. if (BaseClass == Job_Swordman) {
  853. monster "que_qsch04",84,277,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  854. }
  855. else if (BaseClass == Job_Thief) {
  856. monster "que_qsch04",84,277,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
  857. }
  858. else if (BaseClass == Job_Archer) {
  859. monster "que_qsch04",84,277,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
  860. }
  861. else if (BaseClass == Job_Mage) {
  862. monster "que_qsch04",84,277,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
  863. }
  864. else if (BaseClass == Job_Merchant) {
  865. monster "que_qsch04",84,277,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
  866. }
  867. else if (BaseClass == Job_Acolyte) {
  868. monster "que_qsch04",84,277,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
  869. }
  870. else {
  871. monster "que_qsch04",84,277,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
  872. }
  873. set $gqse_sch04_miro,20;
  874. warp "que_qsch04",84,280;
  875. end;
  876. }
  877. }
  878. else {
  879. mes "There are too many people, you can't enter.";
  880. close;
  881. }
  882. end;
  883. }
  884. que_qsch04,1,4,0 script #Gate_manager_sch04 844,{
  885. OnMyMobDead:
  886. if ($gqse_sch04_miro == $gqse_sch04_pcc) {
  887. if (mobcount("que_qsch04","#Gate_manager_sch04::OnMyMobDead") == 0) {
  888. donpcevent "#gq_miromob2_sch04::OnEnable";
  889. }
  890. }
  891. end;
  892. }
  893. que_qsch04,1,4,0 script #gq_miromob2_sch04 844,{
  894. OnEnable:
  895. initnpctimer;
  896. end;
  897. OnTimer1000:
  898. mapannounce "que_qsch04","Wish Maiden: How does it feel to see shadows of the past. This is only the beginning.",bc_map,"0x00ff00";
  899. end;
  900. OnTimer6000:
  901. mapannounce "que_qsch04","Wish Maiden: The things you seeing are not real, don't be caught in the Mystic garden.",bc_map,"0x00ff00";
  902. monster "que_qsch04",72,271,"Seyren Windsor",1640,1,"#gq_miromob2_sch04::OnMyMobDead";
  903. monster "que_qsch04",63,282,"Kathryne Keyron",1645,1,"#gq_miromob2_sch04::OnMyMobDead";
  904. monster "que_qsch04",59,294,"Cecil Damon",1644,1,"#gq_miromob2_sch04::OnMyMobDead";
  905. monster "que_qsch04",46,300,"Margaretha Sorin",1643,1,"#gq_miromob2_sch04::OnMyMobDead";
  906. monster "que_qsch04",51,285,"Eremes Guile",1641,1,"#gq_miromob2_sch04::OnMyMobDead";
  907. monster "que_qsch04",51,262,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch04::OnMyMobDead";
  908. monster "que_qsch04",45,243,"Seyren Windsor",1640,1,"#gq_miromob2_sch04::OnMyMobDead";
  909. monster "que_qsch04",82,249,"Kathryne Keyron",1645,1,"#gq_miromob2_sch04::OnMyMobDead";
  910. monster "que_qsch04",102,248,"Cecil Damon",1644,1,"#gq_miromob2_sch04::OnMyMobDead";
  911. monster "que_qsch04",90,260,"Margaretha Sorin",1643,1,"#gq_miromob2_sch04::OnMyMobDead";
  912. monster "que_qsch04",90,280,"Eremes Guile",1641,1,"#gq_miromob2_sch04::OnMyMobDead";
  913. monster "que_qsch04",102,300,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch04::OnMyMobDead";
  914. monster "que_qsch04",63,282,"Seyren Windsor",1640,1,"#gq_miromob2_sch04::OnMyMobDead";
  915. monster "que_qsch04",61,243,"Kathryne Keyron",1645,1,"#gq_miromob2_sch04::OnMyMobDead";
  916. monster "que_qsch04",70,249,"Cecil Damon",1644,1,"#gq_miromob2_sch04::OnMyMobDead";
  917. monster "que_qsch04",102,282,"Margaretha Sorin",1643,1,"#gq_miromob2_sch04::OnMyMobDead";
  918. monster "que_qsch04",66,300,"Eremes Guile",1641,1,"#gq_miromob2_sch04::OnMyMobDead";
  919. monster "que_qsch04",57,258,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch04::OnMyMobDead";
  920. stopnpctimer;
  921. end;
  922. Onreset:
  923. killmonster "que_qsch04","#gq_miromob2_sch04::OnMyMobDead";
  924. stopnpctimer;
  925. end;
  926. OnMyMobDead:
  927. if (mobcount("que_qsch04","#gq_miromob2_sch04::OnMyMobDead") == 0) {
  928. mapannounce "que_qsch04","The Mystic garden exit is now open.",bc_map,"0x00ff00";
  929. setcell "que_qsch04",58,302,63,302,cell_walkable,1;
  930. setcell "que_qsch04",58,302,63,302,cell_shootable,1;
  931. donpcevent "#Maze_Manager_sch04::OnDisable";
  932. }
  933. end;
  934. }
  935. que_qsch04,1,1,0 script #okolnir_sch04 844,{
  936. OnEnable:
  937. donpcevent "Gate01#gq_sch04::OnEnable";
  938. donpcevent "#Maze_Manager_sch04::OnEnable";
  939. donpcevent "#event_start01_sch04::OnEnable";
  940. donpcevent "#gd_sch04_mobctrl::OnEnable";
  941. enablenpc "Guard of Shadow#sch04_01";
  942. enablenpc "Guard of Shadow#sch04_02";
  943. enablenpc "Guard of Shadow#sch04_03";
  944. enablenpc "Guard of Shadow#sch04_04";
  945. enablenpc "Bloody Hunter#sch04_ac01";
  946. enablenpc "Bloody Hunter#sch04_ac02";
  947. enablenpc "Bloody Hunter#sch04_ac03";
  948. enablenpc "Bloody Hunter#sch04_ac04";
  949. enablenpc "Temple Keeper#sch04_ac01";
  950. enablenpc "Temple Keeper#sch04_ac02";
  951. initnpctimer;
  952. end;
  953. OnDisable:
  954. disablenpc "Wish Maiden#gq_sch04";
  955. donpcevent "#gq_miromob2_sch04::Onreset";
  956. disablenpc "Piamette#sch04";
  957. donpcevent "#gdtimer01_sch04::Onstop";
  958. donpcevent "#gdtimer02_sch04::Onstop";
  959. donpcevent "#piamette_sch04::Onreset";
  960. donpcevent "Wish Maiden#sch04_boss::OnDisable";
  961. donpcevent "Wish Maiden#sch04_gift::OnDisable";
  962. donpcevent "#gd_sch04_mobctrl::Onreset";
  963. donpcevent "Gate01#gq_sch04::OnDisable";
  964. donpcevent "#Maze_Manager_sch04::OnDisable";
  965. donpcevent "#event_start01_sch04::OnDisable";
  966. donpcevent "#nm_switch_sch04::OnDisable";
  967. donpcevent "#nmsomsch04_jin01::OnDisable";
  968. donpcevent "#nmsomsch04_jin02::OnDisable";
  969. donpcevent "#nmsomsch04_jin03::OnDisable";
  970. donpcevent "Guard of Shadow#sch04_01::OnDisable";
  971. donpcevent "Guard of Shadow#sch04_02::OnDisable";
  972. donpcevent "Guard of Shadow#sch04_03::OnDisable";
  973. donpcevent "Guard of Shadow#sch04_04::OnDisable";
  974. donpcevent "Bloody Hunter#sch04_ac01::OnDisable";
  975. donpcevent "Bloody Hunter#sch04_ac02::OnDisable";
  976. donpcevent "Bloody Hunter#sch04_ac03::OnDisable";
  977. donpcevent "Bloody Hunter#sch04_ac04::OnDisable";
  978. donpcevent "Temple Keeper#sch04_ac01::OnDisable";
  979. donpcevent "Temple Keeper#sch04_ac02::OnDisable";
  980. disablenpc "#to_agit_sch04_gate";
  981. donpcevent "#sch04_stone01::Onreset";
  982. donpcevent "#sch04_stone02::Onreset";
  983. donpcevent "#sch04_stone03::Onreset";
  984. disablenpc "#sch04_cage01";
  985. disablenpc "#sch04_cage02";
  986. disablenpc "#sch04_cage03";
  987. disablenpc "#sch04_cage04";
  988. disablenpc "#sch04_cage05";
  989. disablenpc "#sch04_cage06";
  990. disablenpc "windpath03_sch04";
  991. disablenpc "windpath04_sch04";
  992. set $gqse_sch04_miro,0;
  993. set $gqse_sch04_pcc,0;
  994. set $gqse_sch04_gd,0;
  995. set $gqse_sch04_nm,0;
  996. stopnpctimer;
  997. end;
  998. Onstop:
  999. stopnpctimer;
  1000. end;
  1001. OnTimer1000:
  1002. mapannounce "que_qsch04","Wish Maiden : Do your best, Okolnir will disappear in one hour!",bc_map,"0x00ff00";
  1003. end;
  1004. OnTimer1800000:
  1005. mapannounce "que_qsch04","Okolnir will disappear in 30 minutes.",bc_map,"0xff0000";
  1006. end;
  1007. OnTimer2400000:
  1008. mapannounce "que_qsch04","Okolnir will disappear in 20 minutes.",bc_map,"0xff0000";
  1009. end;
  1010. OnTimer3000000:
  1011. mapannounce "que_qsch04","Okolnir will disappear in 10 minutes.",bc_map,"0xff0000";
  1012. end;
  1013. OnTimer3300000:
  1014. mapannounce "que_qsch04","Okolnir will disappear in 5 minutes.",bc_map,"0xff0000";
  1015. end;
  1016. OnTimer3360000:
  1017. mapannounce "que_qsch04","Okolnir will disappear in 4 minutes.",bc_map,"0xff0000";
  1018. end;
  1019. OnTimer3420000:
  1020. mapannounce "que_qsch04","Okolnir will disappear in 3 minutes.",bc_map,"0xff0000";
  1021. end;
  1022. OnTimer3480000:
  1023. mapannounce "que_qsch04","Okolnir will disappear in 2 minutes.",bc_map,"0xff0000";
  1024. end;
  1025. OnTimer3540000:
  1026. mapannounce "que_qsch04","Okolnir will disappear in 1 minutes.",bc_map,"0xff0000";
  1027. end;
  1028. OnTimer3600000:
  1029. mapannounce "que_qsch04","Okolnir has begun to disappear.",bc_map,"0x4d4dff";
  1030. disablenpc "Wish Maiden#gq_sch04";
  1031. donpcevent "#gq_miromob2_sch04::Onreset";
  1032. disablenpc "Piamette#sch04";
  1033. donpcevent "#gdtimer01_sch04::Onstop";
  1034. donpcevent "#gdtimer02_sch04::Onstop";
  1035. donpcevent "#piamette_sch04::Onreset";
  1036. donpcevent "Wish Maiden#sch04_boss::onDisable";
  1037. donpcevent "Wish Maiden#sch04_gift::OnDisable";
  1038. donpcevent "#gd_sch04_mobctrl::Onreset";
  1039. donpcevent "Gate01#gq_sch04::OnDisable";
  1040. donpcevent "#Maze_Manager_sch04::OnDisable";
  1041. donpcevent "#event_start01_sch04::OnDisable";
  1042. donpcevent "#nm_switch_sch04::OnDisable";
  1043. donpcevent "#nmsomsch04_jin01::OnDisable";
  1044. donpcevent "#nmsomsch04_jin02::OnDisable";
  1045. donpcevent "#nmsomsch04_jin03::OnDisable";
  1046. donpcevent "Guard of Shadow#sch04_01::OnDisable";
  1047. donpcevent "Guard of Shadow#sch04_02::OnDisable";
  1048. donpcevent "Guard of Shadow#sch04_03::OnDisable";
  1049. donpcevent "Guard of Shadow#sch04_04::OnDisable";
  1050. donpcevent "Bloody Hunter#sch04_ac01::OnDisable";
  1051. donpcevent "Bloody Hunter#sch04_ac02::OnDisable";
  1052. donpcevent "Bloody Hunter#sch04_ac03::OnDisable";
  1053. donpcevent "Bloody Hunter#sch04_ac04::OnDisable";
  1054. donpcevent "Temple Keeper#sch04_ac01::OnDisable";
  1055. donpcevent "Temple Keeper#sch04_ac02::OnDisable";
  1056. disablenpc "#to_agit_sch04_gate";
  1057. donpcevent "#sch04_stone01::Onreset";
  1058. donpcevent "#sch04_stone02::Onreset";
  1059. donpcevent "#sch04_stone03::Onreset";
  1060. disablenpc "#sch04_cage01";
  1061. disablenpc "#sch04_cage02";
  1062. disablenpc "#sch04_cage03";
  1063. disablenpc "#sch04_cage04";
  1064. disablenpc "#sch04_cage05";
  1065. disablenpc "#sch04_cage06";
  1066. disablenpc "windpath03_sch04";
  1067. disablenpc "windpath04_sch04";
  1068. end;
  1069. OnTimer3605000:
  1070. mapannounce "que_qsch04","Wish Maiden: ... You will fall into a deep sleep within Okolnir... ",bc_map,"0x00ff00";
  1071. end;
  1072. OnTimer3608000:
  1073. mapannounce "que_qsch04","Wish Maiden: ..Have courage ... and await your chance again... ",bc_map,"0x00ff00";
  1074. end;
  1075. OnTimer3610000:
  1076. set $gqse_sch04_miro,0;
  1077. set $gqse_sch04_pcc,0;
  1078. set $gqse_sch04_gd,0;
  1079. set $gqse_sch04_nm,0;
  1080. mapwarp "que_qsch04","schg_cas04",369,306;
  1081. end;
  1082. OnTimer3611000:
  1083. donpcevent "#okolnir_sch04_time01::OnEnable";
  1084. stopnpctimer;
  1085. end;
  1086. }
  1087. que_qsch04,1,2,0 script #Maze_Manager_sch04 844,{
  1088. OnInit:
  1089. donpcevent "#miro_bf_sch04::OnDisable";
  1090. donpcevent "#miro_rf_sch04::OnDisable";
  1091. donpcevent "#miro_yf_sch04::OnDisable";
  1092. end;
  1093. OnEnable:
  1094. initnpctimer;
  1095. end;
  1096. OnDisable:
  1097. donpcevent "#miro_bf_sch04::OnDisable";
  1098. donpcevent "#miro_rf_sch04::OnDisable";
  1099. donpcevent "#miro_yf_sch04::OnDisable";
  1100. stopnpctimer;
  1101. end;
  1102. OnTimer1000:
  1103. donpcevent "#miro_rf_sch04::OnDisable";
  1104. end;
  1105. OnTimer2000:
  1106. donpcevent "#miro_yf_sch04::OnDisable";
  1107. end;
  1108. OnTimer3000:
  1109. donpcevent "#miro_bf_sch04::OnEnable";
  1110. end;
  1111. OnTimer120000:
  1112. donpcevent "#miro_bf_sch04::OnDisable";
  1113. end;
  1114. OnTimer121000:
  1115. donpcevent "#miro_yf_sch04::OnDisable";
  1116. end;
  1117. OnTimer123000:
  1118. donpcevent "#miro_rf_sch04::OnEnable";
  1119. end;
  1120. OnTimer240000:
  1121. donpcevent "#miro_bf_sch04::OnDisable";
  1122. end;
  1123. OnTimer241000:
  1124. donpcevent "#miro_rf_sch04::OnDisable";
  1125. end;
  1126. OnTimer242000:
  1127. donpcevent "#miro_yf_sch04::OnEnable";
  1128. end;
  1129. OnTimer360000:
  1130. donpcevent "#Maze_Manager_sch04::OnEnable";
  1131. end;
  1132. }
  1133. que_qsch04,2,1,0 script #miro_bf_sch04 844,{
  1134. OnEnable:
  1135. monster "que_qsch04",44,270," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1136. monster "que_qsch04",46,270," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1137. monster "que_qsch04",50,287," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1138. monster "que_qsch04",52,287," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1139. monster "que_qsch04",50,265," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1140. monster "que_qsch04",52,265," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1141. monster "que_qsch04",56,279," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1142. monster "que_qsch04",58,279," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1143. monster "que_qsch04",64,301," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1144. monster "que_qsch04",64,298," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1145. monster "que_qsch04",62,272," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1146. monster "que_qsch04",64,272," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1147. monster "que_qsch04",58,245," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1148. monster "que_qsch04",58,243," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1149. monster "que_qsch04",72,289," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1150. monster "que_qsch04",72,287," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1151. monster "que_qsch04",68,257," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1152. monster "que_qsch04",68,255," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1153. monster "que_qsch04",73,263," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1154. monster "que_qsch04",73,261," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1155. monster "que_qsch04",75,251," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1156. monster "que_qsch04",75,249," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1157. monster "que_qsch04",79,283," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1158. monster "que_qsch04",79,281," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1159. monster "que_qsch04",82,271," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1160. monster "que_qsch04",84,271," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1161. monster "que_qsch04",89,295," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1162. monster "que_qsch04",89,293," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1163. monster "que_qsch04",88,276," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1164. monster "que_qsch04",90,276," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1165. monster "que_qsch04",88,266," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1166. monster "que_qsch04",90,266," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1167. monster "que_qsch04",94,256," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1168. monster "que_qsch04",96,256," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1169. monster "que_qsch04",64,301," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1170. monster "que_qsch04",64,299," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1171. monster "que_qsch04",100,251," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1172. monster "que_qsch04",102,251," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
  1173. setcell "que_qsch04",44,270,47,270,cell_walkable,0;
  1174. setcell "que_qsch04",44,270,47,270,cell_shootable,0;
  1175. setcell "que_qsch04",50,287,53,287,cell_walkable,0;
  1176. setcell "que_qsch04",50,287,53,287,cell_shootable,0;
  1177. setcell "que_qsch04",50,265,53,265,cell_walkable,0;
  1178. setcell "que_qsch04",50,265,53,265,cell_shootable,0;
  1179. setcell "que_qsch04",56,279,59,279,cell_walkable,0;
  1180. setcell "que_qsch04",56,279,59,279,cell_shootable,0;
  1181. setcell "que_qsch04",64,298,64,301,cell_walkable,0;
  1182. setcell "que_qsch04",64,298,64,301,cell_shootable,0;
  1183. setcell "que_qsch04",62,272,65,272,cell_walkable,0;
  1184. setcell "que_qsch04",62,272,65,272,cell_shootable,0;
  1185. setcell "que_qsch04",58,242,58,245,cell_walkable,0;
  1186. setcell "que_qsch04",58,242,58,245,cell_shootable,0;
  1187. setcell "que_qsch04",72,286,72,289,cell_walkable,0;
  1188. setcell "que_qsch04",72,286,72,289,cell_shootable,0;
  1189. setcell "que_qsch04",68,254,68,259,cell_walkable,0;
  1190. setcell "que_qsch04",68,254,68,259,cell_shootable,0;
  1191. setcell "que_qsch04",73,260,73,263,cell_walkable,0;
  1192. setcell "que_qsch04",73,260,73,263,cell_shootable,0;
  1193. setcell "que_qsch04",75,248,75,251,cell_walkable,0;
  1194. setcell "que_qsch04",75,248,75,251,cell_shootable,0;
  1195. setcell "que_qsch04",79,280,79,283,cell_walkable,0;
  1196. setcell "que_qsch04",79,280,79,283,cell_shootable,0;
  1197. setcell "que_qsch04",82,271,85,271,cell_walkable,0;
  1198. setcell "que_qsch04",82,271,85,271,cell_shootable,0;
  1199. setcell "que_qsch04",89,292,89,295,cell_walkable,0;
  1200. setcell "que_qsch04",89,292,89,295,cell_shootable,0;
  1201. setcell "que_qsch04",88,276,91,276,cell_walkable,0;
  1202. setcell "que_qsch04",88,276,91,276,cell_shootable,0;
  1203. setcell "que_qsch04",88,266,91,266,cell_walkable,0;
  1204. setcell "que_qsch04",88,266,91,266,cell_shootable,0;
  1205. setcell "que_qsch04",94,256,97,256,cell_walkable,0;
  1206. setcell "que_qsch04",94,256,97,256,cell_shootable,0;
  1207. setcell "que_qsch04",64,298,64,301,cell_walkable,0;
  1208. setcell "que_qsch04",64,298,64,301,cell_shootable,0;
  1209. setcell "que_qsch04",100,251,103,251,cell_walkable,0;
  1210. setcell "que_qsch04",100,251,103,251,cell_shootable,0;
  1211. end;
  1212. OnDisable:
  1213. killmonster "que_qsch04","#miro_bf_sch04::OnMyMobDead";
  1214. setcell "que_qsch04",44,270,47,270,cell_walkable,1;
  1215. setcell "que_qsch04",44,270,47,270,cell_shootable,1;
  1216. setcell "que_qsch04",50,287,53,287,cell_walkable,1;
  1217. setcell "que_qsch04",50,287,53,287,cell_shootable,1;
  1218. setcell "que_qsch04",50,265,53,265,cell_walkable,1;
  1219. setcell "que_qsch04",50,265,53,265,cell_shootable,1;
  1220. setcell "que_qsch04",56,279,59,279,cell_walkable,1;
  1221. setcell "que_qsch04",56,279,59,279,cell_shootable,1;
  1222. setcell "que_qsch04",64,298,64,301,cell_walkable,1;
  1223. setcell "que_qsch04",64,298,64,301,cell_shootable,1;
  1224. setcell "que_qsch04",62,272,65,272,cell_walkable,1;
  1225. setcell "que_qsch04",62,272,65,272,cell_shootable,1;
  1226. setcell "que_qsch04",58,242,58,245,cell_walkable,1;
  1227. setcell "que_qsch04",58,242,58,245,cell_shootable,1;
  1228. setcell "que_qsch04",72,286,72,289,cell_walkable,1;
  1229. setcell "que_qsch04",72,286,72,289,cell_shootable,1;
  1230. setcell "que_qsch04",68,254,68,259,cell_walkable,1;
  1231. setcell "que_qsch04",68,254,68,259,cell_shootable,1;
  1232. setcell "que_qsch04",73,260,73,263,cell_walkable,1;
  1233. setcell "que_qsch04",73,260,73,263,cell_shootable,1;
  1234. setcell "que_qsch04",75,248,75,251,cell_walkable,1;
  1235. setcell "que_qsch04",75,248,75,251,cell_shootable,1;
  1236. setcell "que_qsch04",79,280,79,283,cell_walkable,1;
  1237. setcell "que_qsch04",79,280,79,283,cell_shootable,1;
  1238. setcell "que_qsch04",82,271,85,271,cell_walkable,1;
  1239. setcell "que_qsch04",82,271,85,271,cell_shootable,1;
  1240. setcell "que_qsch04",89,292,89,295,cell_walkable,1;
  1241. setcell "que_qsch04",89,292,89,295,cell_shootable,1;
  1242. setcell "que_qsch04",88,276,91,276,cell_walkable,1;
  1243. setcell "que_qsch04",88,276,91,276,cell_shootable,1;
  1244. setcell "que_qsch04",88,266,91,266,cell_walkable,1;
  1245. setcell "que_qsch04",88,266,91,266,cell_shootable,1;
  1246. setcell "que_qsch04",94,256,97,256,cell_walkable,1;
  1247. setcell "que_qsch04",94,256,97,256,cell_shootable,1;
  1248. setcell "que_qsch04",64,298,64,301,cell_walkable,1;
  1249. setcell "que_qsch04",64,298,64,301,cell_shootable,1;
  1250. setcell "que_qsch04",100,251,103,251,cell_walkable,1;
  1251. setcell "que_qsch04",100,251,103,251,cell_shootable,1;
  1252. end;
  1253. OnMyMobDead:
  1254. end;
  1255. }
  1256. que_qsch04,2,2,0 script #miro_rf_sch04 844,{
  1257. OnEnable:
  1258. monster "que_qsch04",57,301," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1259. monster "que_qsch04",57,299," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1260. monster "que_qsch04",48,291," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1261. monster "que_qsch04",48,289," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1262. monster "que_qsch04",68,290," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1263. monster "que_qsch04",70,290," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1264. monster "que_qsch04",72,295," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1265. monster "que_qsch04",72,293," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1266. monster "que_qsch04",90,296," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1267. monster "que_qsch04",92,296," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1268. monster "que_qsch04",56,282," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1269. monster "que_qsch04",58,282," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1270. monster "que_qsch04",66,283," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1271. monster "que_qsch04",66,281," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1272. monster "que_qsch04",80,284," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1273. monster "que_qsch04",82,284," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1274. monster "que_qsch04",44,273," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1275. monster "que_qsch04",46,273," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1276. monster "que_qsch04",50,273," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1277. monster "que_qsch04",52,273," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1278. monster "que_qsch04",54,269," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1279. monster "que_qsch04",54,267," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1280. monster "que_qsch04",66,271," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1281. monster "que_qsch04",66,270," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1282. monster "que_qsch04",81,273," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1283. monster "que_qsch04",81,272," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1284. monster "que_qsch04",88,276," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1285. monster "que_qsch04",90,276," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1286. monster "que_qsch04",94,276," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1287. monster "que_qsch04",96,276," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1288. monster "que_qsch04",64,258," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1289. monster "que_qsch04",66,258," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1290. monster "que_qsch04",76,263," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1291. monster "que_qsch04",76,261," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1292. monster "que_qsch04",87,265," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1293. monster "que_qsch04",87,263," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1294. monster "que_qsch04",50,252," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1295. monster "que_qsch04",52,252," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1296. monster "que_qsch04",76,252," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1297. monster "que_qsch04",78,252," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1298. monster "que_qsch04",99,255," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1299. monster "que_qsch04",99,253," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1300. monster "que_qsch04",53,245," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1301. monster "que_qsch04",53,243," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
  1302. setcell "que_qsch04",57,298,57,301,cell_walkable,0;
  1303. setcell "que_qsch04",57,298,57,301,cell_shootable,0;
  1304. setcell "que_qsch04",48,288,48,291,cell_walkable,0;
  1305. setcell "que_qsch04",48,288,48,291,cell_shootable,0;
  1306. setcell "que_qsch04",68,290,71,290,cell_walkable,0;
  1307. setcell "que_qsch04",68,290,71,290,cell_shootable,0;
  1308. setcell "que_qsch04",72,292,72,295,cell_walkable,0;
  1309. setcell "que_qsch04",72,292,72,295,cell_shootable,0;
  1310. setcell "que_qsch04",90,296,93,296,cell_walkable,0;
  1311. setcell "que_qsch04",90,296,93,296,cell_shootable,0;
  1312. setcell "que_qsch04",56,282,59,282,cell_walkable,0;
  1313. setcell "que_qsch04",56,282,59,282,cell_shootable,0;
  1314. setcell "que_qsch04",66,280,66,283,cell_walkable,0;
  1315. setcell "que_qsch04",66,280,66,283,cell_shootable,0;
  1316. setcell "que_qsch04",80,284,83,284,cell_walkable,0;
  1317. setcell "que_qsch04",80,284,83,284,cell_shootable,0;
  1318. setcell "que_qsch04",44,273,47,273,cell_walkable,0;
  1319. setcell "que_qsch04",44,273,47,273,cell_shootable,0;
  1320. setcell "que_qsch04",50,273,53,273,cell_walkable,0;
  1321. setcell "que_qsch04",50,273,53,273,cell_shootable,0;
  1322. setcell "que_qsch04",54,266,54,269,cell_walkable,0;
  1323. setcell "que_qsch04",54,266,54,269,cell_shootable,0;
  1324. setcell "que_qsch04",66,270,66,271,cell_walkable,0;
  1325. setcell "que_qsch04",66,270,66,271,cell_shootable,0;
  1326. setcell "que_qsch04",81,272,81,273,cell_walkable,0;
  1327. setcell "que_qsch04",81,272,81,273,cell_shootable,0;
  1328. setcell "que_qsch04",88,276,91,276,cell_walkable,0;
  1329. setcell "que_qsch04",88,276,91,276,cell_shootable,0;
  1330. setcell "que_qsch04",94,276,97,276,cell_walkable,0;
  1331. setcell "que_qsch04",94,276,97,276,cell_shootable,0;
  1332. setcell "que_qsch04",64,258,67,258,cell_walkable,0;
  1333. setcell "que_qsch04",64,258,67,258,cell_shootable,0;
  1334. setcell "que_qsch04",76,260,76,263,cell_walkable,0;
  1335. setcell "que_qsch04",76,260,76,263,cell_shootable,0;
  1336. setcell "que_qsch04",87,262,87,265,cell_walkable,0;
  1337. setcell "que_qsch04",87,262,87,265,cell_shootable,0;
  1338. setcell "que_qsch04",50,252,53,252,cell_walkable,0;
  1339. setcell "que_qsch04",50,252,53,252,cell_shootable,0;
  1340. setcell "que_qsch04",76,252,79,252,cell_walkable,0;
  1341. setcell "que_qsch04",76,252,79,252,cell_shootable,0;
  1342. setcell "que_qsch04",99,252,99,255,cell_walkable,0;
  1343. setcell "que_qsch04",99,252,99,255,cell_shootable,0;
  1344. setcell "que_qsch04",53,242,53,245,cell_walkable,0;
  1345. setcell "que_qsch04",53,242,53,245,cell_shootable,0;
  1346. end;
  1347. OnDisable:
  1348. killmonster "que_qsch04","#miro_rf_sch04::OnMyMobDead";
  1349. setcell "que_qsch04",57,298,57,301,cell_walkable,1;
  1350. setcell "que_qsch04",57,298,57,301,cell_shootable,1;
  1351. setcell "que_qsch04",48,288,48,291,cell_walkable,1;
  1352. setcell "que_qsch04",48,288,48,291,cell_shootable,1;
  1353. setcell "que_qsch04",68,290,71,290,cell_walkable,1;
  1354. setcell "que_qsch04",68,290,71,290,cell_shootable,1;
  1355. setcell "que_qsch04",72,292,72,295,cell_walkable,1;
  1356. setcell "que_qsch04",72,292,72,295,cell_shootable,1;
  1357. setcell "que_qsch04",90,296,93,296,cell_walkable,1;
  1358. setcell "que_qsch04",90,296,93,296,cell_shootable,1;
  1359. setcell "que_qsch04",56,282,59,282,cell_walkable,1;
  1360. setcell "que_qsch04",56,282,59,282,cell_shootable,1;
  1361. setcell "que_qsch04",66,280,66,283,cell_walkable,1;
  1362. setcell "que_qsch04",66,280,66,283,cell_shootable,1;
  1363. setcell "que_qsch04",80,284,83,284,cell_walkable,1;
  1364. setcell "que_qsch04",80,284,83,284,cell_shootable,1;
  1365. setcell "que_qsch04",44,273,47,273,cell_walkable,1;
  1366. setcell "que_qsch04",44,273,47,273,cell_shootable,1;
  1367. setcell "que_qsch04",50,273,53,273,cell_walkable,1;
  1368. setcell "que_qsch04",50,273,53,273,cell_shootable,1;
  1369. setcell "que_qsch04",54,266,54,269,cell_walkable,1;
  1370. setcell "que_qsch04",54,266,54,269,cell_shootable,1;
  1371. setcell "que_qsch04",66,270,66,271,cell_walkable,1;
  1372. setcell "que_qsch04",66,270,66,271,cell_shootable,1;
  1373. setcell "que_qsch04",81,272,81,273,cell_walkable,1;
  1374. setcell "que_qsch04",81,272,81,273,cell_shootable,1;
  1375. setcell "que_qsch04",88,276,91,276,cell_walkable,1;
  1376. setcell "que_qsch04",88,276,91,276,cell_shootable,1;
  1377. setcell "que_qsch04",94,276,97,276,cell_walkable,1;
  1378. setcell "que_qsch04",94,276,97,276,cell_shootable,1;
  1379. setcell "que_qsch04",64,258,67,258,cell_walkable,1;
  1380. setcell "que_qsch04",64,258,67,258,cell_shootable,1;
  1381. setcell "que_qsch04",76,260,76,263,cell_walkable,1;
  1382. setcell "que_qsch04",76,260,76,263,cell_shootable,1;
  1383. setcell "que_qsch04",87,262,87,265,cell_walkable,1;
  1384. setcell "que_qsch04",87,262,87,265,cell_shootable,1;
  1385. setcell "que_qsch04",50,252,53,252,cell_walkable,1;
  1386. setcell "que_qsch04",50,252,53,252,cell_shootable,1;
  1387. setcell "que_qsch04",76,252,79,252,cell_walkable,1;
  1388. setcell "que_qsch04",76,252,79,252,cell_shootable,1;
  1389. setcell "que_qsch04",99,252,99,255,cell_walkable,1;
  1390. setcell "que_qsch04",99,252,99,255,cell_shootable,1;
  1391. setcell "que_qsch04",53,242,53,245,cell_walkable,1;
  1392. setcell "que_qsch04",53,242,53,245,cell_shootable,1;
  1393. end;
  1394. OnMyMobDead:
  1395. end;
  1396. }
  1397. que_qsch04,2,3,0 script #miro_yf_sch04 844,{
  1398. OnEnable:
  1399. monster "que_qsch04",44,292," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1400. monster "que_qsch04",46,292," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1401. monster "que_qsch04",67,295," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1402. monster "que_qsch04",67,293," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1403. monster "que_qsch04",94,301," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1404. monster "que_qsch04",94,299," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1405. monster "que_qsch04",79,289," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1406. monster "que_qsch04",79,287," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1407. monster "que_qsch04",56,282," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1408. monster "que_qsch04",58,282," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1409. monster "que_qsch04",71,283," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1410. monster "que_qsch04",71,281," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1411. monster "que_qsch04",100,281," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1412. monster "que_qsch04",102,281," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1413. monster "que_qsch04",44,261," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1414. monster "que_qsch04",46,261," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1415. monster "que_qsch04",50,265," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1416. monster "que_qsch04",52,265," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1417. monster "que_qsch04",56,270," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1418. monster "que_qsch04",58,270," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1419. monster "que_qsch04",72,278," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1420. monster "que_qsch04",73,278," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1421. monster "que_qsch04",82,266," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1422. monster "que_qsch04",84,266," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1423. monster "que_qsch04",88,266," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1424. monster "que_qsch04",90,266," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1425. monster "que_qsch04",94,271," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1426. monster "que_qsch04",96,271," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1427. monster "que_qsch04",60,257," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1428. monster "que_qsch04",60,255," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1429. monster "que_qsch04",73,263," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1430. monster "que_qsch04",73,261," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1431. monster "que_qsch04",75,257," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1432. monster "que_qsch04",75,255," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1433. monster "que_qsch04",87,257," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1434. monster "que_qsch04",87,255," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1435. monster "que_qsch04",58,251," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1436. monster "que_qsch04",58,249," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1437. monster "que_qsch04",80,251," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1438. monster "que_qsch04",80,249," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1439. monster "que_qsch04",53,245," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1440. monster "que_qsch04",53,243," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1441. monster "que_qsch04",75,245," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1442. monster "que_qsch04",75,243," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1443. monster "que_qsch04",100,251," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1444. monster "que_qsch04",102,251," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1445. monster "que_qsch04",100,256," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1446. monster "que_qsch04",102,256," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
  1447. setcell "que_qsch04",44,292,47,292,cell_walkable,0;
  1448. setcell "que_qsch04",44,292,47,292,cell_shootable,0;
  1449. setcell "que_qsch04",67,292,67,295,cell_walkable,0;
  1450. setcell "que_qsch04",67,292,67,295,cell_shootable,0;
  1451. setcell "que_qsch04",94,298,94,301,cell_walkable,0;
  1452. setcell "que_qsch04",94,298,94,301,cell_shootable,0;
  1453. setcell "que_qsch04",79,286,79,289,cell_walkable,0;
  1454. setcell "que_qsch04",79,286,79,289,cell_shootable,0;
  1455. setcell "que_qsch04",56,282,59,282,cell_walkable,0;
  1456. setcell "que_qsch04",56,282,59,282,cell_shootable,0;
  1457. setcell "que_qsch04",71,280,71,283,cell_walkable,0;
  1458. setcell "que_qsch04",71,280,71,283,cell_shootable,0;
  1459. setcell "que_qsch04",100,281,103,281,cell_walkable,0;
  1460. setcell "que_qsch04",100,281,103,281,cell_shootable,0;
  1461. setcell "que_qsch04",44,261,47,261,cell_walkable,0;
  1462. setcell "que_qsch04",44,261,47,261,cell_shootable,0;
  1463. setcell "que_qsch04",50,265,53,265,cell_walkable,0;
  1464. setcell "que_qsch04",50,265,53,265,cell_shootable,0;
  1465. setcell "que_qsch04",56,270,59,270,cell_walkable,0;
  1466. setcell "que_qsch04",56,270,59,270,cell_shootable,0;
  1467. setcell "que_qsch04",72,278,73,278,cell_walkable,0;
  1468. setcell "que_qsch04",72,278,73,278,cell_shootable,0;
  1469. setcell "que_qsch04",82,266,85,266,cell_walkable,0;
  1470. setcell "que_qsch04",82,266,85,266,cell_shootable,0;
  1471. setcell "que_qsch04",88,266,91,266,cell_walkable,0;
  1472. setcell "que_qsch04",88,266,91,266,cell_shootable,0;
  1473. setcell "que_qsch04",94,271,97,271,cell_walkable,0;
  1474. setcell "que_qsch04",94,271,97,271,cell_shootable,0;
  1475. setcell "que_qsch04",60,254,60,257,cell_walkable,0;
  1476. setcell "que_qsch04",60,254,60,257,cell_shootable,0;
  1477. setcell "que_qsch04",73,260,73,263,cell_walkable,0;
  1478. setcell "que_qsch04",73,260,73,263,cell_shootable,0;
  1479. setcell "que_qsch04",75,254,75,257,cell_walkable,0;
  1480. setcell "que_qsch04",75,254,75,257,cell_shootable,0;
  1481. setcell "que_qsch04",87,254,87,257,cell_walkable,0;
  1482. setcell "que_qsch04",87,254,87,257,cell_shootable,0;
  1483. setcell "que_qsch04",58,248,58,251,cell_walkable,0;
  1484. setcell "que_qsch04",58,248,58,251,cell_shootable,0;
  1485. setcell "que_qsch04",80,248,80,251,cell_walkable,0;
  1486. setcell "que_qsch04",80,248,80,251,cell_shootable,0;
  1487. setcell "que_qsch04",53,242,53,245,cell_walkable,0;
  1488. setcell "que_qsch04",53,242,53,245,cell_shootable,0;
  1489. setcell "que_qsch04",75,242,75,245,cell_walkable,0;
  1490. setcell "que_qsch04",75,242,75,245,cell_shootable,0;
  1491. setcell "que_qsch04",100,251,103,251,cell_walkable,0;
  1492. setcell "que_qsch04",100,251,103,251,cell_shootable,0;
  1493. setcell "que_qsch04",100,256,103,256,cell_walkable,0;
  1494. setcell "que_qsch04",100,256,103,256,cell_shootable,0;
  1495. end;
  1496. OnDisable:
  1497. killmonster "que_qsch04","#miro_yf_sch04::OnMyMobDead";
  1498. setcell "que_qsch04",44,292,47,292,cell_walkable,1;
  1499. setcell "que_qsch04",44,292,47,292,cell_shootable,1;
  1500. setcell "que_qsch04",67,292,67,295,cell_walkable,1;
  1501. setcell "que_qsch04",67,292,67,295,cell_shootable,1;
  1502. setcell "que_qsch04",94,298,94,301,cell_walkable,1;
  1503. setcell "que_qsch04",94,298,94,301,cell_shootable,1;
  1504. setcell "que_qsch04",79,286,79,289,cell_walkable,1;
  1505. setcell "que_qsch04",79,286,79,289,cell_shootable,1;
  1506. setcell "que_qsch04",56,282,59,282,cell_walkable,1;
  1507. setcell "que_qsch04",56,282,59,282,cell_shootable,1;
  1508. setcell "que_qsch04",71,280,71,283,cell_walkable,1;
  1509. setcell "que_qsch04",71,280,71,283,cell_shootable,1;
  1510. setcell "que_qsch04",100,281,103,281,cell_walkable,1;
  1511. setcell "que_qsch04",100,281,103,281,cell_shootable,1;
  1512. setcell "que_qsch04",44,261,47,261,cell_walkable,1;
  1513. setcell "que_qsch04",44,261,47,261,cell_shootable,1;
  1514. setcell "que_qsch04",50,265,53,265,cell_walkable,1;
  1515. setcell "que_qsch04",50,265,53,265,cell_shootable,1;
  1516. setcell "que_qsch04",56,270,59,270,cell_walkable,1;
  1517. setcell "que_qsch04",56,270,59,270,cell_shootable,1;
  1518. setcell "que_qsch04",72,278,73,278,cell_walkable,1;
  1519. setcell "que_qsch04",72,278,73,278,cell_shootable,1;
  1520. setcell "que_qsch04",82,266,85,266,cell_walkable,1;
  1521. setcell "que_qsch04",82,266,85,266,cell_shootable,1;
  1522. setcell "que_qsch04",88,266,91,266,cell_walkable,1;
  1523. setcell "que_qsch04",88,266,91,266,cell_shootable,1;
  1524. setcell "que_qsch04",94,271,97,271,cell_walkable,1;
  1525. setcell "que_qsch04",94,271,97,271,cell_shootable,1;
  1526. setcell "que_qsch04",60,254,60,257,cell_walkable,1;
  1527. setcell "que_qsch04",60,254,60,257,cell_shootable,1;
  1528. setcell "que_qsch04",73,260,73,263,cell_walkable,1;
  1529. setcell "que_qsch04",73,260,73,263,cell_shootable,1;
  1530. setcell "que_qsch04",75,254,75,257,cell_walkable,1;
  1531. setcell "que_qsch04",75,254,75,257,cell_shootable,1;
  1532. setcell "que_qsch04",87,254,87,257,cell_walkable,1;
  1533. setcell "que_qsch04",87,254,87,257,cell_shootable,1;
  1534. setcell "que_qsch04",58,248,58,251,cell_walkable,1;
  1535. setcell "que_qsch04",58,248,58,251,cell_shootable,1;
  1536. setcell "que_qsch04",80,248,80,251,cell_walkable,1;
  1537. setcell "que_qsch04",80,248,80,251,cell_shootable,1;
  1538. setcell "que_qsch04",53,242,53,245,cell_walkable,1;
  1539. setcell "que_qsch04",53,242,53,245,cell_shootable,1;
  1540. setcell "que_qsch04",75,242,75,245,cell_walkable,1;
  1541. setcell "que_qsch04",75,242,75,245,cell_shootable,1;
  1542. setcell "que_qsch04",100,251,103,251,cell_walkable,1;
  1543. setcell "que_qsch04",100,251,103,251,cell_shootable,1;
  1544. setcell "que_qsch04",100,256,103,256,cell_walkable,1;
  1545. setcell "que_qsch04",100,256,103,256,cell_shootable,1;
  1546. end;
  1547. OnMyMobDead:
  1548. end;
  1549. }
  1550. que_qsch04,132,172,0 script windpath01_sch04 45,1,1,{
  1551. OnTouch:
  1552. if (countitem(7839) > 0) {
  1553. mes "The Warp Gate responds to the Crystal Key.";
  1554. delitem 7839,1; //Crystal_Key
  1555. close2;
  1556. warp "que_qsch04",114,158;
  1557. end;
  1558. }
  1559. else {
  1560. mes "You need the Crystal Key to activate the Warp Gate.";
  1561. close;
  1562. }
  1563. }
  1564. que_qsch04,113,165,0 warp windpath02_sch04 1,1,que_qsch04,139,172
  1565. que_qsch04,131,136,3 script Piamette#sch04 1930,{
  1566. OnInit:
  1567. enablenpc "Piamette#sch04";
  1568. end;
  1569. }
  1570. que_qsch04,114,158,0 script #event_start01_sch04 -1,1,1,{
  1571. OnInit:
  1572. disablenpc "#event_start01_sch04";
  1573. end;
  1574. OnEnable:
  1575. enablenpc "#event_start01_sch04";
  1576. end;
  1577. OnDisable:
  1578. disablenpc "#event_start01_sch04";
  1579. stopnpctimer;
  1580. end;
  1581. OnTouch:
  1582. initnpctimer;
  1583. disablenpc "#event_start01_sch04";
  1584. end;
  1585. OnTimer2000:
  1586. mapannounce "que_qsch04","Piamette mumblings : ..There were six birds, Teo. But one is....",bc_map,"0xdb7093";
  1587. end;
  1588. OnTimer6000:
  1589. mapannounce "que_qsch04","Piamette mumblings : ...Shh.. Teo. The birds have returned..Are they birds that ran away before...? Or breakers who disguises themselves as good adventurers?",bc_map,"0xdb7093";
  1590. end;
  1591. OnTimer10000:
  1592. mapannounce "que_qsch04","Piamette mumblings : Ha! They are caged in.",bc_map,"0xdb7093";
  1593. end;
  1594. OnTimer14000:
  1595. mapannounce "que_qsch04","Piamette : Teo, Catch the birds! Put the cage away from here!",bc_map,"0x00ff00";
  1596. donpcevent "#gdtimer01_sch04::OnEnable";
  1597. stopnpctimer;
  1598. end;
  1599. }
  1600. que_qsch04,2,2,0 script #gdtimer01_sch04 844,{
  1601. OnEnable:
  1602. initnpctimer;
  1603. end;
  1604. Onstop:
  1605. donpcevent "#getspell01_sch04::OnDisable";
  1606. donpcevent "#getspell02_sch04::OnDisable";
  1607. donpcevent "#getspell03_sch04::OnDisable";
  1608. donpcevent "#getspell04_sch04::OnDisable";
  1609. donpcevent "#getspell05_sch04::OnDisable";
  1610. donpcevent "#getspell06_sch04::OnDisable";
  1611. donpcevent "#getspell07_sch04::OnDisable";
  1612. donpcevent "#getspell08_sch04::OnDisable";
  1613. stopnpctimer;
  1614. end;
  1615. OnTimer1000:
  1616. donpcevent "#getspell08_sch04::OnDisable";
  1617. donpcevent "#getspell01_sch04::OnEnable";
  1618. end;
  1619. OnTimer10000:
  1620. donpcevent "#getspell01_sch04::OnDisable";
  1621. donpcevent "#getspell02_sch04::OnEnable";
  1622. end;
  1623. OnTimer20000:
  1624. donpcevent "#getspell02_sch04::OnDisable";
  1625. donpcevent "#getspell03_sch04::OnEnable";
  1626. end;
  1627. OnTimer30000:
  1628. donpcevent "#getspell03_sch04::OnDisable";
  1629. donpcevent "#getspell04_sch04::OnEnable";
  1630. end;
  1631. OnTimer40000:
  1632. donpcevent "#getspell04_sch04::OnDisable";
  1633. donpcevent "#getspell05_sch04::OnEnable";
  1634. end;
  1635. OnTimer50000:
  1636. donpcevent "#getspell05_sch04::OnDisable";
  1637. donpcevent "#getspell06_sch04::OnEnable";
  1638. end;
  1639. OnTimer60000:
  1640. donpcevent "#getspell06_sch04::OnDisable";
  1641. donpcevent "#getspell07_sch04::OnEnable";
  1642. end;
  1643. OnTimer70000:
  1644. donpcevent "#getspell07_sch04::OnDisable";
  1645. donpcevent "#getspell08_sch04::OnEnable";
  1646. end;
  1647. OnTimer75000:
  1648. if ($gqse_sch04_gd < 6) {
  1649. mapannounce "que_qsch04","Piamette : Silly birds! Silly Teo! Why can't you put away the cage at once?!",bc_map,"0x00ff00";
  1650. enablenpc "#sch04_cage01";
  1651. enablenpc "#sch04_cage02";
  1652. enablenpc "#sch04_cage03";
  1653. enablenpc "#sch04_cage04";
  1654. enablenpc "#sch04_cage05";
  1655. enablenpc "#sch04_cage06";
  1656. set $gqse_sch04_gd,0;
  1657. }
  1658. end;
  1659. OnTimer76000:
  1660. disablenpc "#sch04_cage01";
  1661. disablenpc "#sch04_cage02";
  1662. disablenpc "#sch04_cage03";
  1663. disablenpc "#sch04_cage04";
  1664. disablenpc "#sch04_cage05";
  1665. disablenpc "#sch04_cage06";
  1666. end;
  1667. OnTimer80000:
  1668. donpcevent "#gdtimer01_sch04::OnEnable";
  1669. end;
  1670. }
  1671. que_qsch04,2,3,0 script #gdtimer02_sch04 844,{
  1672. OnEnable:
  1673. initnpctimer;
  1674. end;
  1675. Onstop:
  1676. stopnpctimer;
  1677. killmonster "que_qsch04","#gdtimer02_sch04::OnMyMobDead";
  1678. end;
  1679. OnTimer4000:
  1680. mapannounce "que_qsch04","Piamette : All of them are caught!",bc_map,"0xdb7093";
  1681. end;
  1682. OnTimer8000:
  1683. mapannounce "que_qsch04","Piamette : Let's call out the keeper of the key not to let the birds go far away.",bc_map,"0xdb7093";
  1684. end;
  1685. OnTimer12000:
  1686. mapannounce "que_qsch04","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
  1687. monster "que_qsch04",108,151,"Key Stone",1905,1,"#gdtimer02_sch04::OnMyMobDead";
  1688. monster "que_qsch04",109,135,"Key Stone",1905,1,"#gdtimer02_sch04::OnMyMobDead";
  1689. monster "que_qsch04",115,116,"Key Stone",1905,1,"#gdtimer02_sch04::OnMyMobDead";
  1690. monster "que_qsch04",158,106,"Key Stone",1905,1,"#gdtimer02_sch04::OnMyMobDead";
  1691. monster "que_qsch04",163,133,"Key Stone",1905,1,"#gdtimer02_sch04::OnMyMobDead";
  1692. monster "que_qsch04",150,154,"Key Stone",1905,1,"#gdtimer02_sch04::OnMyMobDead";
  1693. end;
  1694. OnTimer112000:
  1695. mapannounce "que_qsch04","Piamette : Whooping fun times are back! Now, Go! I'll get back to!!",bc_map,"0xdb7093";
  1696. killmonster "que_qsch04","#gdtimer02_sch04::OnMyMobDead";
  1697. enablenpc "#sch04_cage01";
  1698. enablenpc "#sch04_cage02";
  1699. enablenpc "#sch04_cage03";
  1700. enablenpc "#sch04_cage04";
  1701. enablenpc "#sch04_cage05";
  1702. enablenpc "#sch04_cage06";
  1703. set $gqse_sch04_gd,0;
  1704. end;
  1705. OnTimer113000:
  1706. disablenpc "#sch04_cage01";
  1707. disablenpc "#sch04_cage02";
  1708. disablenpc "#sch04_cage03";
  1709. disablenpc "#sch04_cage04";
  1710. disablenpc "#sch04_cage05";
  1711. disablenpc "#sch04_cage06";
  1712. donpcevent "#gdtimer01_sch04::OnEnable";
  1713. stopnpctimer;
  1714. end;
  1715. Onreset:
  1716. killmonster "que_qsch04","#gdtimer02_sch04::OnMyMobDead";
  1717. end;
  1718. OnMyMobDead:
  1719. if (mobcount("que_qsch04","#gdtimer02_sch04::OnMyMobDead") == 0) {
  1720. enablenpc "#sch04_cage01";
  1721. enablenpc "#sch04_cage02";
  1722. enablenpc "#sch04_cage03";
  1723. enablenpc "#sch04_cage04";
  1724. enablenpc "#sch04_cage05";
  1725. enablenpc "#sch04_cage06";
  1726. donpcevent "#piamette_sch04::OnEnable";
  1727. stopnpctimer;
  1728. }
  1729. end;
  1730. }
  1731. que_qsch04,1,4,0 script #piamette_sch04 844,{
  1732. OnEnable:
  1733. initnpctimer;
  1734. end;
  1735. Onreset:
  1736. killmonster "que_qsch04","#piamette_sch04::OnMyMobDead";
  1737. stopnpctimer;
  1738. end;
  1739. OnTimer1000:
  1740. mapannounce "que_qsch04","Piamette : All the keeper of keys are dead now? Who freed my birds? Teo, who did it?",bc_map,"0xdb7093";
  1741. end;
  1742. OnTimer5000:
  1743. mapannounce "que_qsch04","Piamette : I'm pissed off now!",bc_map,"0xdb7093";
  1744. disablenpc "Piamette#sch04";
  1745. monster "que_qsch04",131,135,"Angry Piamette",1930,1,"#piamette_sch04::OnMyMobDead";
  1746. stopnpctimer;
  1747. end;
  1748. OnMyMobDead:
  1749. mapannounce "que_qsch04","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
  1750. enablenpc "windpath03_sch04";
  1751. enablenpc "windpath04_sch04";
  1752. donpcevent "#nm_switch_sch04::OnEnable";
  1753. end;
  1754. }
  1755. que_qsch04,113,135,0 script #getspell01_sch04 -1,1,1,{
  1756. OnInit:
  1757. disablenpc "#getspell01_sch04";
  1758. end;
  1759. OnEnable:
  1760. enablenpc "#getspell01_sch04";
  1761. specialeffect EF_LOCKON;
  1762. end;
  1763. OnDisable:
  1764. disablenpc "#getspell01_sch04";
  1765. end;
  1766. OnTouch:
  1767. sc_start2 SC_Stone,300000,0,10000;
  1768. if ($gqse_sch04_gd == 0) {
  1769. warp "que_qsch04",103,153;
  1770. disablenpc "#getspell01_sch04";
  1771. set $gqse_sch04_gd,1;
  1772. mapannounce "que_qsch04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
  1773. }
  1774. else if ($gqse_sch04_gd == 1) {
  1775. warp "que_qsch04",102,135;
  1776. disablenpc "#getspell01_sch04";
  1777. set $gqse_sch04_gd,2;
  1778. mapannounce "que_qsch04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
  1779. }
  1780. else if ($gqse_sch04_gd == 2) {
  1781. warp "que_qsch04",113,111;
  1782. disablenpc "#getspell01_sch04";
  1783. set $gqse_sch04_gd,3;
  1784. mapannounce "que_qsch04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
  1785. }
  1786. else if ($gqse_sch04_gd == 3) {
  1787. warp "que_qsch04",161,105;
  1788. disablenpc "#getspell01_sch04";
  1789. set $gqse_sch04_gd,4;
  1790. mapannounce "que_qsch04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
  1791. }
  1792. else if ($gqse_sch04_gd == 4) {
  1793. warp "que_qsch04",168,135;
  1794. disablenpc "#getspell01_sch04";
  1795. set $gqse_sch04_gd,5;
  1796. mapannounce "que_qsch04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
  1797. }
  1798. else if ($gqse_sch04_gd == 5) {
  1799. warp "que_qsch04",150,159;
  1800. disablenpc "#getspell01_sch04";
  1801. set $gqse_sch04_gd,6;
  1802. mapannounce "que_qsch04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
  1803. donpcevent "#gdtimer02_sch04::OnEnable";
  1804. donpcevent "#gdtimer01_sch04::Onstop";
  1805. }
  1806. end;
  1807. }
  1808. que_qsch04,146,150,0 script #getspell02_sch04 -1,1,1,{
  1809. OnInit:
  1810. disablenpc "#getspell02_sch04";
  1811. end;
  1812. OnEnable:
  1813. enablenpc "#getspell02_sch04";
  1814. specialeffect EF_LOCKON;
  1815. end;
  1816. OnDisable:
  1817. disablenpc "#getspell02_sch04";
  1818. end;
  1819. OnTouch:
  1820. sc_start2 SC_Stone,300000,0,10000;
  1821. if ($gqse_sch04_gd == 0) {
  1822. warp "que_qsch04",103,153;
  1823. disablenpc "#getspell01_sch04";
  1824. set $gqse_sch04_gd,1;
  1825. mapannounce "que_qsch04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
  1826. }
  1827. else if ($gqse_sch04_gd == 1) {
  1828. warp "que_qsch04",102,135;
  1829. disablenpc "#getspell01_sch04";
  1830. set $gqse_sch04_gd,2;
  1831. mapannounce "que_qsch04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
  1832. }
  1833. else if ($gqse_sch04_gd == 2) {
  1834. warp "que_qsch04",113,111;
  1835. disablenpc "#getspell01_sch04";
  1836. set $gqse_sch04_gd,3;
  1837. mapannounce "que_qsch04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
  1838. }
  1839. else if ($gqse_sch04_gd == 3) {
  1840. warp "que_qsch04",161,105;
  1841. disablenpc "#getspell01_sch04";
  1842. set $gqse_sch04_gd,4;
  1843. mapannounce "que_qsch04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
  1844. }
  1845. else if ($gqse_sch04_gd == 4) {
  1846. warp "que_qsch04",168,135;
  1847. disablenpc "#getspell01_sch04";
  1848. set $gqse_sch04_gd,5;
  1849. mapannounce "que_qsch04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
  1850. }
  1851. else if ($gqse_sch04_gd == 5) {
  1852. warp "que_qsch04",150,159;
  1853. disablenpc "#getspell01_sch04";
  1854. set $gqse_sch04_gd,6;
  1855. mapannounce "que_qsch04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
  1856. donpcevent "#gdtimer02_sch04::OnEnable";
  1857. donpcevent "#gdtimer01_sch04::Onstop";
  1858. }
  1859. end;
  1860. }
  1861. que_qsch04,131,117,0 script #getspell03_sch04 -1,1,1,{
  1862. OnInit:
  1863. disablenpc "#getspell03_sch04";
  1864. end;
  1865. OnEnable:
  1866. enablenpc "#getspell03_sch04";
  1867. specialeffect EF_LOCKON;
  1868. end;
  1869. OnDisable:
  1870. disablenpc "#getspell03_sch04";
  1871. end;
  1872. OnTouch:
  1873. sc_start2 SC_Stone,300000,0,10000;
  1874. if ($gqse_sch04_gd == 0) {
  1875. warp "que_qsch04",103,153;
  1876. disablenpc "#getspell01_sch04";
  1877. set $gqse_sch04_gd,1;
  1878. mapannounce "que_qsch04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
  1879. }
  1880. else if ($gqse_sch04_gd == 1) {
  1881. warp "que_qsch04",102,135;
  1882. disablenpc "#getspell01_sch04";
  1883. set $gqse_sch04_gd,2;
  1884. mapannounce "que_qsch04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
  1885. }
  1886. else if ($gqse_sch04_gd == 2) {
  1887. warp "que_qsch04",113,111;
  1888. disablenpc "#getspell01_sch04";
  1889. set $gqse_sch04_gd,3;
  1890. mapannounce "que_qsch04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
  1891. }
  1892. else if ($gqse_sch04_gd == 3) {
  1893. warp "que_qsch04",161,105;
  1894. disablenpc "#getspell01_sch04";
  1895. set $gqse_sch04_gd,4;
  1896. mapannounce "que_qsch04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
  1897. }
  1898. else if ($gqse_sch04_gd == 4) {
  1899. warp "que_qsch04",168,135;
  1900. disablenpc "#getspell01_sch04";
  1901. set $gqse_sch04_gd,5;
  1902. mapannounce "que_qsch04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
  1903. }
  1904. else if ($gqse_sch04_gd == 5) {
  1905. warp "que_qsch04",150,159;
  1906. disablenpc "#getspell01_sch04";
  1907. set $gqse_sch04_gd,6;
  1908. mapannounce "que_qsch04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
  1909. donpcevent "#gdtimer02_sch04::OnEnable";
  1910. donpcevent "#gdtimer01_sch04::Onstop";
  1911. }
  1912. end;
  1913. }
  1914. que_qsch04,117,150,0 script #getspell04_sch04 -1,1,1,{
  1915. OnInit:
  1916. disablenpc "#getspell04_sch04";
  1917. end;
  1918. OnEnable:
  1919. enablenpc "#getspell04_sch04";
  1920. specialeffect EF_LOCKON;
  1921. end;
  1922. OnDisable:
  1923. disablenpc "#getspell04_sch04";
  1924. end;
  1925. OnTouch:
  1926. sc_start2 SC_Stone,300000,0,10000;
  1927. if ($gqse_sch04_gd == 0) {
  1928. warp "que_qsch04",103,153;
  1929. disablenpc "#getspell01_sch04";
  1930. set $gqse_sch04_gd,1;
  1931. mapannounce "que_qsch04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
  1932. }
  1933. else if ($gqse_sch04_gd == 1) {
  1934. warp "que_qsch04",102,135;
  1935. disablenpc "#getspell01_sch04";
  1936. set $gqse_sch04_gd,2;
  1937. mapannounce "que_qsch04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
  1938. }
  1939. else if ($gqse_sch04_gd == 2) {
  1940. warp "que_qsch04",113,111;
  1941. disablenpc "#getspell01_sch04";
  1942. set $gqse_sch04_gd,3;
  1943. mapannounce "que_qsch04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
  1944. }
  1945. else if ($gqse_sch04_gd == 3) {
  1946. warp "que_qsch04",161,105;
  1947. disablenpc "#getspell01_sch04";
  1948. set $gqse_sch04_gd,4;
  1949. mapannounce "que_qsch04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
  1950. }
  1951. else if ($gqse_sch04_gd == 4) {
  1952. warp "que_qsch04",168,135;
  1953. disablenpc "#getspell01_sch04";
  1954. set $gqse_sch04_gd,5;
  1955. mapannounce "que_qsch04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
  1956. }
  1957. else if ($gqse_sch04_gd == 5) {
  1958. warp "que_qsch04",150,159;
  1959. disablenpc "#getspell01_sch04";
  1960. set $gqse_sch04_gd,6;
  1961. mapannounce "que_qsch04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
  1962. donpcevent "#gdtimer02_sch04::OnEnable";
  1963. donpcevent "#gdtimer01_sch04::Onstop";
  1964. }
  1965. end;
  1966. }
  1967. que_qsch04,150,135,0 script #getspell05_sch04 -1,1,1,{
  1968. OnInit:
  1969. disablenpc "#getspell05_sch04";
  1970. end;
  1971. OnEnable:
  1972. enablenpc "#getspell05_sch04";
  1973. specialeffect EF_LOCKON;
  1974. end;
  1975. OnDisable:
  1976. disablenpc "#getspell05_sch04";
  1977. end;
  1978. OnTouch:
  1979. sc_start2 SC_Stone,300000,0,10000;
  1980. if ($gqse_sch04_gd == 0) {
  1981. warp "que_qsch04",103,153;
  1982. disablenpc "#getspell01_sch04";
  1983. set $gqse_sch04_gd,1;
  1984. mapannounce "que_qsch04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
  1985. }
  1986. else if ($gqse_sch04_gd == 1) {
  1987. warp "que_qsch04",102,135;
  1988. disablenpc "#getspell01_sch04";
  1989. set $gqse_sch04_gd,2;
  1990. mapannounce "que_qsch04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
  1991. }
  1992. else if ($gqse_sch04_gd == 2) {
  1993. warp "que_qsch04",113,111;
  1994. disablenpc "#getspell01_sch04";
  1995. set $gqse_sch04_gd,3;
  1996. mapannounce "que_qsch04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
  1997. }
  1998. else if ($gqse_sch04_gd == 3) {
  1999. warp "que_qsch04",161,105;
  2000. disablenpc "#getspell01_sch04";
  2001. set $gqse_sch04_gd,4;
  2002. mapannounce "que_qsch04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
  2003. }
  2004. else if ($gqse_sch04_gd == 4) {
  2005. warp "que_qsch04",168,135;
  2006. disablenpc "#getspell01_sch04";
  2007. set $gqse_sch04_gd,5;
  2008. mapannounce "que_qsch04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
  2009. }
  2010. else if ($gqse_sch04_gd == 5) {
  2011. warp "que_qsch04",150,159;
  2012. disablenpc "#getspell01_sch04";
  2013. set $gqse_sch04_gd,6;
  2014. mapannounce "que_qsch04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
  2015. donpcevent "#gdtimer02_sch04::OnEnable";
  2016. donpcevent "#gdtimer01_sch04::Onstop";
  2017. }
  2018. end;
  2019. }
  2020. que_qsch04,117,121,0 script #getspell06_sch04 -1,1,1,{
  2021. OnInit:
  2022. disablenpc "#getspell06_sch04";
  2023. end;
  2024. OnEnable:
  2025. enablenpc "#getspell06_sch04";
  2026. specialeffect EF_LOCKON;
  2027. end;
  2028. OnDisable:
  2029. disablenpc "#getspell06_sch04";
  2030. end;
  2031. OnTouch:
  2032. sc_start2 SC_Stone,300000,0,10000;
  2033. if ($gqse_sch04_gd == 0) {
  2034. warp "que_qsch04",103,153;
  2035. disablenpc "#getspell01_sch04";
  2036. set $gqse_sch04_gd,1;
  2037. mapannounce "que_qsch04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
  2038. }
  2039. else if ($gqse_sch04_gd == 1) {
  2040. warp "que_qsch04",102,135;
  2041. disablenpc "#getspell01_sch04";
  2042. set $gqse_sch04_gd,2;
  2043. mapannounce "que_qsch04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
  2044. }
  2045. else if ($gqse_sch04_gd == 2) {
  2046. warp "que_qsch04",113,111;
  2047. disablenpc "#getspell01_sch04";
  2048. set $gqse_sch04_gd,3;
  2049. mapannounce "que_qsch04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
  2050. }
  2051. else if ($gqse_sch04_gd == 3) {
  2052. warp "que_qsch04",161,105;
  2053. disablenpc "#getspell01_sch04";
  2054. set $gqse_sch04_gd,4;
  2055. mapannounce "que_qsch04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
  2056. }
  2057. else if ($gqse_sch04_gd == 4) {
  2058. warp "que_qsch04",168,135;
  2059. disablenpc "#getspell01_sch04";
  2060. set $gqse_sch04_gd,5;
  2061. mapannounce "que_qsch04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
  2062. }
  2063. else if ($gqse_sch04_gd == 5) {
  2064. warp "que_qsch04",150,159;
  2065. disablenpc "#getspell01_sch04";
  2066. set $gqse_sch04_gd,6;
  2067. mapannounce "que_qsch04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
  2068. donpcevent "#gdtimer02_sch04::OnEnable";
  2069. donpcevent "#gdtimer01_sch04::Onstop";
  2070. }
  2071. end;
  2072. }
  2073. que_qsch04,131,154,0 script #getspell07_sch04 -1,1,1,{
  2074. OnInit:
  2075. disablenpc "#getspell07_sch04";
  2076. end;
  2077. OnEnable:
  2078. enablenpc "#getspell07_sch04";
  2079. specialeffect EF_LOCKON;
  2080. end;
  2081. OnDisable:
  2082. disablenpc "#getspell07_sch04";
  2083. end;
  2084. OnTouch:
  2085. sc_start2 SC_Stone,300000,0,10000;
  2086. if ($gqse_sch04_gd == 0) {
  2087. warp "que_qsch04",103,153;
  2088. disablenpc "#getspell01_sch04";
  2089. set $gqse_sch04_gd,1;
  2090. mapannounce "que_qsch04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
  2091. }
  2092. else if ($gqse_sch04_gd == 1) {
  2093. warp "que_qsch04",102,135;
  2094. disablenpc "#getspell01_sch04";
  2095. set $gqse_sch04_gd,2;
  2096. mapannounce "que_qsch04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
  2097. }
  2098. else if ($gqse_sch04_gd == 2) {
  2099. warp "que_qsch04",113,111;
  2100. disablenpc "#getspell01_sch04";
  2101. set $gqse_sch04_gd,3;
  2102. mapannounce "que_qsch04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
  2103. }
  2104. else if ($gqse_sch04_gd == 3) {
  2105. warp "que_qsch04",161,105;
  2106. disablenpc "#getspell01_sch04";
  2107. set $gqse_sch04_gd,4;
  2108. mapannounce "que_qsch04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
  2109. }
  2110. else if ($gqse_sch04_gd == 4) {
  2111. warp "que_qsch04",168,135;
  2112. disablenpc "#getspell01_sch04";
  2113. set $gqse_sch04_gd,5;
  2114. mapannounce "que_qsch04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
  2115. }
  2116. else if ($gqse_sch04_gd == 5) {
  2117. warp "que_qsch04",150,159;
  2118. disablenpc "#getspell01_sch04";
  2119. set $gqse_sch04_gd,6;
  2120. mapannounce "que_qsch04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
  2121. donpcevent "#gdtimer02_sch04::OnEnable";
  2122. donpcevent "#gdtimer01_sch04::Onstop";
  2123. }
  2124. end;
  2125. }
  2126. que_qsch04,146,121,0 script #getspell08_sch04 -1,1,1,{
  2127. OnInit:
  2128. disablenpc "#getspell08_sch04";
  2129. end;
  2130. OnEnable:
  2131. enablenpc "#getspell08_sch04";
  2132. specialeffect EF_LOCKON;
  2133. end;
  2134. OnDisable:
  2135. disablenpc "#getspell08_sch04";
  2136. end;
  2137. OnTouch:
  2138. sc_start2 SC_Stone,300000,0,10000;
  2139. if ($gqse_sch04_gd == 0) {
  2140. warp "que_qsch04",103,153;
  2141. disablenpc "#getspell01_sch04";
  2142. set $gqse_sch04_gd,1;
  2143. mapannounce "que_qsch04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
  2144. }
  2145. else if ($gqse_sch04_gd == 1) {
  2146. warp "que_qsch04",102,135;
  2147. disablenpc "#getspell01_sch04";
  2148. set $gqse_sch04_gd,2;
  2149. mapannounce "que_qsch04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
  2150. }
  2151. else if ($gqse_sch04_gd == 2) {
  2152. warp "que_qsch04",113,111;
  2153. disablenpc "#getspell01_sch04";
  2154. set $gqse_sch04_gd,3;
  2155. mapannounce "que_qsch04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
  2156. }
  2157. else if ($gqse_sch04_gd == 3) {
  2158. warp "que_qsch04",161,105;
  2159. disablenpc "#getspell01_sch04";
  2160. set $gqse_sch04_gd,4;
  2161. mapannounce "que_qsch04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
  2162. }
  2163. else if ($gqse_sch04_gd == 4) {
  2164. warp "que_qsch04",168,135;
  2165. disablenpc "#getspell01_sch04";
  2166. set $gqse_sch04_gd,5;
  2167. mapannounce "que_qsch04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
  2168. }
  2169. else if ($gqse_sch04_gd == 5) {
  2170. warp "que_qsch04",150,159;
  2171. disablenpc "#getspell01_sch04";
  2172. set $gqse_sch04_gd,6;
  2173. mapannounce "que_qsch04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
  2174. donpcevent "#gdtimer02_sch04::OnEnable";
  2175. donpcevent "#gdtimer01_sch04::Onstop";
  2176. }
  2177. end;
  2178. }
  2179. que_qsch04,103,153,0 script #sch04_cage01 -1,1,1,{
  2180. OnInit:
  2181. disablenpc "#sch04_cage01";
  2182. end;
  2183. OnTouch:
  2184. sc_end SC_Stone;
  2185. warp "que_qsch04",108,151;
  2186. disablenpc "#sch04_cage01";
  2187. end;
  2188. }
  2189. que_qsch04,102,135,0 script #sch04_cage02 -1,1,1,{
  2190. OnInit:
  2191. disablenpc "#sch04_cage02";
  2192. end;
  2193. OnTouch:
  2194. sc_end SC_Stone;
  2195. warp "que_qsch04",107,135;
  2196. disablenpc "#sch04_cage02";
  2197. end;
  2198. }
  2199. que_qsch04,113,111,0 script #sch04_cage03 -1,1,1,{
  2200. OnInit:
  2201. disablenpc "#sch04_cage03";
  2202. end;
  2203. OnTouch:
  2204. sc_end SC_Stone;
  2205. warp "que_qsch04",113,114;
  2206. disablenpc "#sch04_cage03";
  2207. end;
  2208. }
  2209. que_qsch04,161,105,0 script #sch04_cage04 -1,1,1,{
  2210. OnInit:
  2211. disablenpc "#sch04_cage04";
  2212. end;
  2213. OnTouch:
  2214. sc_end SC_Stone;
  2215. warp "que_qsch04",158,106;
  2216. disablenpc "#sch04_cage04";
  2217. end;
  2218. }
  2219. que_qsch04,168,135,0 script #sch04_cage05 -1,1,1,{
  2220. OnInit:
  2221. disablenpc "#sch04_cage05";
  2222. end;
  2223. OnTouch:
  2224. sc_end SC_Stone;
  2225. warp "que_qsch04",163,133;
  2226. disablenpc "#sch04_cage05";
  2227. end;
  2228. }
  2229. que_qsch04,150,159,0 script #sch04_cage06 -1,1,1,{
  2230. OnInit:
  2231. disablenpc "#sch04_cage06";
  2232. end;
  2233. OnTouch:
  2234. sc_end SC_Stone;
  2235. warp "que_qsch04",150,154;
  2236. disablenpc "#sch04_cage06";
  2237. end;
  2238. }
  2239. que_qsch04,1,8,0 script #gd_sch04_mobctrl 844,{
  2240. OnEnable:
  2241. monster "que_qsch04",107,152,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2242. monster "que_qsch04",109,135,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2243. monster "que_qsch04",113,116,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2244. monster "que_qsch04",157,107,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2245. monster "que_qsch04",163,133,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2246. monster "que_qsch04",149,156,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2247. monster "que_qsch04",130,139,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2248. monster "que_qsch04",135,137,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2249. monster "que_qsch04",130,132,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2250. monster "que_qsch04",128,137,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2251. monster "que_qsch04",109,145,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2252. monster "que_qsch04",109,130,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2253. monster "que_qsch04",128,114,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2254. monster "que_qsch04",147,114,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2255. monster "que_qsch04",154,128,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2256. monster "que_qsch04",151,145,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2257. monster "que_qsch04",130,151,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2258. monster "que_qsch04",131,139,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2259. monster "que_qsch04",135,136,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2260. monster "que_qsch04",131,132,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2261. monster "que_qsch04",128,136,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2262. monster "que_qsch04",110,145,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2263. monster "que_qsch04",129,114,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2264. monster "que_qsch04",148,114,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2265. monster "que_qsch04",155,128,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2266. monster "que_qsch04",152,145,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2267. monster "que_qsch04",131,151,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2268. monster "que_qsch04",110,130,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2269. monster "que_qsch04",132,139,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2270. monster "que_qsch04",135,135,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2271. monster "que_qsch04",132,132,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2272. monster "que_qsch04",128,135,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2273. monster "que_qsch04",111,145,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2274. monster "que_qsch04",111,130,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2275. monster "que_qsch04",130,114,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2276. monster "que_qsch04",149,114,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2277. monster "que_qsch04",156,128,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2278. monster "que_qsch04",153,145,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2279. monster "que_qsch04",132,151,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2280. monster "que_qsch04",133,139,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2281. monster "que_qsch04",135,134,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2282. monster "que_qsch04",133,132,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2283. monster "que_qsch04",128,135,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2284. monster "que_qsch04",112,145,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2285. monster "que_qsch04",131,114,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2286. monster "que_qsch04",150,114,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2287. monster "que_qsch04",157,128,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2288. monster "que_qsch04",154,145,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2289. monster "que_qsch04",133,151,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2290. monster "que_qsch04",112,130,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2291. end;
  2292. Onreset:
  2293. killmonster "que_qsch04","#gd_sch04_mobctrl::OnMyMobDead";
  2294. end;
  2295. OnMyMobDead:
  2296. if (mobcount("que_qsch04","#gd_sch04_mobctrl::OnMyMobDead") < 7) {
  2297. monster "que_qsch04",107,152,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2298. monster "que_qsch04",109,135,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2299. monster "que_qsch04",113,116,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2300. monster "que_qsch04",157,107,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2301. monster "que_qsch04",163,133,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2302. monster "que_qsch04",149,156,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
  2303. }
  2304. end;
  2305. }
  2306. que_qsch04,149,105,0 script windpath03_sch04 45,1,1,{
  2307. OnInit:
  2308. disablenpc "windpath03_sch04";
  2309. end;
  2310. OnTouch:
  2311. warp "que_qsch04",119,103;
  2312. end;
  2313. }
  2314. que_qsch04,128,104,0 script windpath04_sch04 45,1,1,{
  2315. OnInit:
  2316. disablenpc "windpath04_sch04";
  2317. end;
  2318. OnTouch:
  2319. warp "que_qsch04",146,109;
  2320. end;
  2321. }
  2322. que_qsch04,253,273,0 script #nm_switch_sch04 -1,5,5,{
  2323. OnInit:
  2324. disablenpc "#nm_switch_sch04";
  2325. end;
  2326. OnEnable:
  2327. enablenpc "#nm_switch_sch04";
  2328. end;
  2329. OnDisable:
  2330. disablenpc "#nm_switch_sch04";
  2331. stopnpctimer;
  2332. end;
  2333. OnTouch:
  2334. disablenpc "#nm_switch_sch04";
  2335. initnpctimer;
  2336. end;
  2337. OnTimer1000:
  2338. mapannounce "que_qsch04","Wish Maiden: Did you have a good time with Piamette?",bc_map,"0x00ff00";
  2339. end;
  2340. OnTimer4000:
  2341. mapannounce "que_qsch04","Wish Maiden: But it's the end. There will be summoned monsters coming soon...",bc_map,"0x00ff00";
  2342. end;
  2343. OnTimer9000:
  2344. mapannounce "que_qsch04","Wish Maiden: So come here to me safely...",bc_map,"0x00ff00";
  2345. end;
  2346. OnTimer10000:
  2347. donpcevent "#nmsomsch04_jin01::OnEnable";
  2348. donpcevent "#sch04_stone01::OnEnable";
  2349. end;
  2350. OnTimer190000:
  2351. donpcevent "#nmsomsch04_jin02::OnEnable";
  2352. donpcevent "#sch04_stone02::OnEnable";
  2353. end;
  2354. OnTimer370000:
  2355. donpcevent "#nmsomsch04_jin03::OnEnable";
  2356. donpcevent "#sch04_stone03::OnEnable";
  2357. stopnpctimer;
  2358. end;
  2359. }
  2360. que_qsch04,229,297,0 script #nmsomsch04_jin01 -1,{
  2361. OnEnable:
  2362. donpcevent "#sch04_stone01::OnEnable";
  2363. initnpctimer;
  2364. end;
  2365. OnDisable:
  2366. killmonster "que_qsch04","#nmsomsch04_jin01::OnMyMobDead";
  2367. stopnpctimer;
  2368. end;
  2369. OnTimer5000:
  2370. mapannounce "que_qsch04","The Western magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff";
  2371. monster "que_qsch04",226,288,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2372. monster "que_qsch04",227,289,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2373. monster "que_qsch04",228,290,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2374. monster "que_qsch04",229,291,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2375. monster "que_qsch04",230,292,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2376. monster "que_qsch04",231,293,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2377. monster "que_qsch04",232,294,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2378. monster "que_qsch04",233,295,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2379. monster "que_qsch04",234,296,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2380. monster "que_qsch04",235,297,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2381. monster "que_qsch04",228,286,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2382. monster "que_qsch04",229,287,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2383. monster "que_qsch04",230,288,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2384. monster "que_qsch04",231,289,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2385. monster "que_qsch04",232,290,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2386. monster "que_qsch04",233,291,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2387. monster "que_qsch04",234,292,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2388. monster "que_qsch04",235,293,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2389. monster "que_qsch04",236,294,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2390. monster "que_qsch04",237,295,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2391. monster "que_qsch04",230,284,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2392. monster "que_qsch04",231,285,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2393. monster "que_qsch04",232,286,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2394. monster "que_qsch04",233,287,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2395. monster "que_qsch04",234,288,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2396. monster "que_qsch04",235,289,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2397. monster "que_qsch04",236,290,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2398. monster "que_qsch04",237,291,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2399. monster "que_qsch04",238,292,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2400. monster "que_qsch04",239,293,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2401. end;
  2402. OnTimer25000:
  2403. OnTimer55000:
  2404. OnTimer85000:
  2405. OnTimer120000:
  2406. monster "que_qsch04",226,294,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2407. monster "que_qsch04",227,294,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2408. monster "que_qsch04",228,294,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2409. monster "que_qsch04",229,294,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2410. monster "que_qsch04",230,295,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2411. monster "que_qsch04",231,296,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2412. monster "que_qsch04",231,297,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2413. monster "que_qsch04",231,298,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2414. monster "que_qsch04",231,299,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2415. monster "que_qsch04",230,300,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2416. monster "que_qsch04",229,301,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2417. monster "que_qsch04",228,301,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2418. monster "que_qsch04",227,301,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2419. monster "que_qsch04",226,301,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2420. monster "que_qsch04",225,300,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2421. monster "que_qsch04",224,299,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2422. monster "que_qsch04",224,298,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2423. monster "que_qsch04",224,297,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2424. monster "que_qsch04",224,296,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2425. monster "que_qsch04",225,295,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
  2426. end;
  2427. OnTimer180000:
  2428. stopnpctimer;
  2429. end;
  2430. OnMyMobDead:
  2431. end;
  2432. }
  2433. que_qsch04,2,8,0 script #sch04_stone01 844,{
  2434. OnEnable:
  2435. monster "que_qsch04",227,294,"Western Magic Guardian",1752,1,"#sch04_stone01::OnMyMobDead";
  2436. monster "que_qsch04",229,294,"Western Magic Guardian",1752,1,"#sch04_stone01::OnMyMobDead";
  2437. monster "que_qsch04",231,296,"Western Magic Guardian",1752,1,"#sch04_stone01::OnMyMobDead";
  2438. monster "que_qsch04",231,298,"Western Magic Guardian",1752,1,"#sch04_stone01::OnMyMobDead";
  2439. monster "que_qsch04",230,300,"Western Magic Guardian",1752,1,"#sch04_stone01::OnMyMobDead";
  2440. monster "que_qsch04",228,301,"Western Magic Guardian",1752,1,"#sch04_stone01::OnMyMobDead";
  2441. monster "que_qsch04",226,301,"Western Magic Guardian",1752,1,"#sch04_stone01::OnMyMobDead";
  2442. monster "que_qsch04",224,299,"Western Magic Guardian",1752,1,"#sch04_stone01::OnMyMobDead";
  2443. monster "que_qsch04",224,297,"Western Magic Guardian",1752,1,"#sch04_stone01::OnMyMobDead";
  2444. monster "que_qsch04",225,295,"Western Magic Guardian",1752,1,"#sch04_stone01::OnMyMobDead";
  2445. end;
  2446. Onreset:
  2447. killmonster "que_qsch04","#sch04_stone01::OnMyMobDead";
  2448. end;
  2449. OnMyMobDead:
  2450. if (mobcount("que_qsch04","#sch04_stone01::OnMyMobDead") == 0) {
  2451. set $gqse_sch04_nm,$gqse_sch04_nm+1;
  2452. donpcevent "#nmsomsch04_jin01::OnDisable";
  2453. if ($gqse_sch04_nm == 3) {
  2454. donpcevent "Wish Maiden#sch04_boss::Onfight";
  2455. }
  2456. }
  2457. end;
  2458. }
  2459. que_qsch04,275,299,0 script #nmsomsch04_jin02 -1,{
  2460. OnEnable:
  2461. initnpctimer;
  2462. end;
  2463. OnDisable:
  2464. killmonster "que_qsch04","#nmsomsch04_jin02::OnMyMobDead";
  2465. stopnpctimer;
  2466. end;
  2467. OnTimer5000:
  2468. mapannounce "que_qsch04","The Eastern magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff";
  2469. monster "que_qsch04",263,292,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2470. monster "que_qsch04",264,291,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2471. monster "que_qsch04",265,290,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2472. monster "que_qsch04",266,289,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2473. monster "que_qsch04",267,288,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2474. monster "que_qsch04",268,287,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2475. monster "que_qsch04",269,286,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2476. monster "que_qsch04",270,285,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2477. monster "que_qsch04",271,284,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2478. monster "que_qsch04",272,283,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2479. monster "que_qsch04",265,294,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2480. monster "que_qsch04",266,293,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2481. monster "que_qsch04",267,292,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2482. monster "que_qsch04",268,291,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2483. monster "que_qsch04",269,290,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2484. monster "que_qsch04",270,289,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2485. monster "que_qsch04",271,288,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2486. monster "que_qsch04",272,287,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2487. monster "que_qsch04",273,286,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2488. monster "que_qsch04",274,285,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2489. monster "que_qsch04",267,296,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2490. monster "que_qsch04",268,295,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2491. monster "que_qsch04",269,294,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2492. monster "que_qsch04",270,283,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2493. monster "que_qsch04",271,282,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2494. monster "que_qsch04",272,281,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2495. monster "que_qsch04",273,280,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2496. monster "que_qsch04",274,279,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2497. monster "que_qsch04",275,276,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2498. monster "que_qsch04",276,275,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2499. end;
  2500. OnTimer25000:
  2501. OnTimer55000:
  2502. OnTimer85000:
  2503. OnTimer120000:
  2504. monster "que_qsch04",274,301,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2505. monster "que_qsch04",275,301,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2506. monster "que_qsch04",276,301,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2507. monster "que_qsch04",277,301,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2508. monster "que_qsch04",278,300,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2509. monster "que_qsch04",279,299,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2510. monster "que_qsch04",279,298,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2511. monster "que_qsch04",279,297,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2512. monster "que_qsch04",279,296,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2513. monster "que_qsch04",278,295,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2514. monster "que_qsch04",277,294,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2515. monster "que_qsch04",276,294,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2516. monster "que_qsch04",275,294,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2517. monster "que_qsch04",274,294,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2518. monster "que_qsch04",273,295,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2519. monster "que_qsch04",272,296,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2520. monster "que_qsch04",272,297,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2521. monster "que_qsch04",272,298,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2522. monster "que_qsch04",272,299,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2523. monster "que_qsch04",273,300,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
  2524. end;
  2525. OnTimer180000:
  2526. stopnpctimer;
  2527. end;
  2528. OnMyMobDead:
  2529. end;
  2530. }
  2531. que_qsch04,2,9,0 script #sch04_stone02 844,{
  2532. OnEnable:
  2533. monster "que_qsch04",275,301,"Eastern Magic Guardian",1753,1,"#sch04_stone02::OnMyMobDead";
  2534. monster "que_qsch04",277,301,"Eastern Magic Guardian",1753,1,"#sch04_stone02::OnMyMobDead";
  2535. monster "que_qsch04",279,299,"Eastern Magic Guardian",1753,1,"#sch04_stone02::OnMyMobDead";
  2536. monster "que_qsch04",279,297,"Eastern Magic Guardian",1753,1,"#sch04_stone02::OnMyMobDead";
  2537. monster "que_qsch04",278,295,"Eastern Magic Guardian",1753,1,"#sch04_stone02::OnMyMobDead";
  2538. monster "que_qsch04",276,294,"Eastern Magic Guardian",1753,1,"#sch04_stone02::OnMyMobDead";
  2539. monster "que_qsch04",274,294,"Eastern Magic Guardian",1753,1,"#sch04_stone02::OnMyMobDead";
  2540. monster "que_qsch04",272,296,"Eastern Magic Guardian",1753,1,"#sch04_stone02::OnMyMobDead";
  2541. monster "que_qsch04",272,298,"Eastern Magic Guardian",1753,1,"#sch04_stone02::OnMyMobDead";
  2542. monster "que_qsch04",273,300,"Eastern Magic Guardian",1753,1,"#sch04_stone02::OnMyMobDead";
  2543. end;
  2544. Onreset:
  2545. killmonster "que_qsch04","#sch04_stone02::OnMyMobDead";
  2546. end;
  2547. OnMyMobDead:
  2548. if (mobcount("que_qsch04","#sch04_stone02::OnMyMobDead") == 0) {
  2549. set $gqse_sch04_nm,$gqse_sch04_nm+1;
  2550. donpcevent "#nmsomsch04_jin02::OnDisable";
  2551. if ($gqse_sch04_nm == 3) {
  2552. donpcevent "Wish Maiden#sch04_boss::Onfight";
  2553. }
  2554. }
  2555. end;
  2556. }
  2557. que_qsch04,251,340,0 script #nmsomsch04_jin03 -1,{
  2558. OnEnable:
  2559. initnpctimer;
  2560. end;
  2561. OnDisable:
  2562. killmonster "que_qsch04","#nmsomsch04_jin03::OnMyMobDead";
  2563. stopnpctimer;
  2564. end;
  2565. OnTimer5000:
  2566. mapannounce "que_qsch04","The Northern magic formation is working to summon Keeper of the temple.",bc_map,"0x4d4dff";
  2567. monster "que_qsch04",247,329,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2568. monster "que_qsch04",249,329,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2569. monster "que_qsch04",251,329,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2570. monster "que_qsch04",253,329,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2571. monster "que_qsch04",255,329,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2572. monster "que_qsch04",243,339,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2573. monster "que_qsch04",245,337,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2574. monster "que_qsch04",247,335,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2575. monster "que_qsch04",247,333,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2576. monster "que_qsch04",254,333,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2577. monster "que_qsch04",256,335,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2578. monster "que_qsch04",258,337,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2579. monster "que_qsch04",260,339,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2580. end;
  2581. OnTimer120000:
  2582. monster "que_qsch04",251,343,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2583. monster "que_qsch04",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2584. monster "que_qsch04",255,341,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2585. monster "que_qsch04",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2586. monster "que_qsch04",254,337,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2587. monster "que_qsch04",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2588. monster "que_qsch04",250,336,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2589. monster "que_qsch04",249,337,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2590. monster "que_qsch04",248,340,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2591. monster "que_qsch04",248,341,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2592. end;
  2593. OnTimer240000:
  2594. monster "que_qsch04",250,343,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2595. monster "que_qsch04",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2596. monster "que_qsch04",254,342,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2597. monster "que_qsch04",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2598. monster "que_qsch04",255,338,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2599. monster "que_qsch04",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2600. monster "que_qsch04",250,336,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2601. monster "que_qsch04",248,338,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2602. monster "que_qsch04",248,340,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2603. monster "que_qsch04",249,342,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2604. end;
  2605. OnTimer360000:
  2606. monster "que_qsch04",250,343,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2607. monster "que_qsch04",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2608. monster "que_qsch04",254,342,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2609. monster "que_qsch04",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2610. monster "que_qsch04",255,338,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2611. monster "que_qsch04",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2612. monster "que_qsch04",251,336,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2613. monster "que_qsch04",249,337,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2614. monster "que_qsch04",248,339,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2615. monster "que_qsch04",248,341,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
  2616. stopnpctimer;
  2617. end;
  2618. OnMyMobDead:
  2619. end;
  2620. }
  2621. que_qsch04,2,10,0 script #sch04_stone03 844,{
  2622. OnEnable:
  2623. monster "que_qsch04",251,343,"Northern Magic Guardian",1933,1,"#sch04_stone03::OnMyMobDead";
  2624. monster "que_qsch04",252,343,"Northern Magic Guardian",1933,1,"#sch04_stone03::OnMyMobDead";
  2625. monster "que_qsch04",255,341,"Northern Magic Guardian",1933,1,"#sch04_stone03::OnMyMobDead";
  2626. monster "que_qsch04",255,340,"Northern Magic Guardian",1933,1,"#sch04_stone03::OnMyMobDead";
  2627. monster "que_qsch04",254,337,"Northern Magic Guardian",1933,1,"#sch04_stone03::OnMyMobDead";
  2628. monster "que_qsch04",253,336,"Northern Magic Guardian",1933,1,"#sch04_stone03::OnMyMobDead";
  2629. monster "que_qsch04",250,336,"Northern Magic Guardian",1933,1,"#sch04_stone03::OnMyMobDead";
  2630. monster "que_qsch04",249,337,"Northern Magic Guardian",1933,1,"#sch04_stone03::OnMyMobDead";
  2631. monster "que_qsch04",248,340,"Northern Magic Guardian",1933,1,"#sch04_stone03::OnMyMobDead";
  2632. monster "que_qsch04",248,341,"Northern Magic Guardian",1933,1,"#sch04_stone03::OnMyMobDead";
  2633. end;
  2634. Onreset:
  2635. killmonster "que_qsch04","#sch04_stone03::OnMyMobDead";
  2636. end;
  2637. OnMyMobDead:
  2638. if (mobcount("que_qsch04","#sch04_stone03::OnMyMobDead") == 0) {
  2639. set $gqse_sch04_nm,$gqse_sch04_nm+1;
  2640. donpcevent "#nmsomsch04_jin03::OnDisable";
  2641. if ($gqse_sch04_nm == 3) {
  2642. donpcevent "Wish Maiden#sch04_boss::Onfight";
  2643. }
  2644. }
  2645. end;
  2646. }
  2647. que_qsch04,235,285,5 script Guard of Shadow#sch04_01 1752,4,4,{
  2648. OnInit:
  2649. disablenpc "Guard of Shadow#sch04_01";
  2650. end;
  2651. OnDisable:
  2652. killmonster "que_qsch04","Guard of Shadow#sch04_01::OnMyMobDead";
  2653. disablenpc "Guard of Shadow#sch04_01";
  2654. end;
  2655. OnTouch:
  2656. disablenpc "Guard of Shadow#sch04_01";
  2657. monster "que_qsch04",234,284,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_01::OnMyMobDead";
  2658. monster "que_qsch04",235,285,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_01::OnMyMobDead";
  2659. monster "que_qsch04",236,286,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_01::OnMyMobDead";
  2660. end;
  2661. OnMyMobDead:
  2662. end;
  2663. }
  2664. que_qsch04,224,290,5 script Guard of Shadow#sch04_02 1752,4,4,{
  2665. OnInit:
  2666. disablenpc "Guard of Shadow#sch04_02";
  2667. end;
  2668. OnDisable:
  2669. killmonster "que_qsch04","Guard of Shadow#sch04_02::OnMyMobDead";
  2670. disablenpc "Guard of Shadow#sch04_02";
  2671. end;
  2672. OnTouch:
  2673. disablenpc "Guard of Shadow#sch04_02";
  2674. monster "que_qsch04",223,289,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_02::OnMyMobDead";
  2675. monster "que_qsch04",224,290,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_02::OnMyMobDead";
  2676. monster "que_qsch04",225,291,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_02::OnMyMobDead";
  2677. end;
  2678. OnMyMobDead:
  2679. end;
  2680. }
  2681. que_qsch04,236,296,5 script Guard of Shadow#sch04_03 1752,4,4,{
  2682. OnInit:
  2683. disablenpc "Guard of Shadow#sch04_03";
  2684. end;
  2685. OnDisable:
  2686. killmonster "que_qsch04","Guard of Shadow#sch04_03::OnMyMobDead";
  2687. disablenpc "Guard of Shadow#sch04_03";
  2688. end;
  2689. OnTouch:
  2690. disablenpc "Guard of Shadow#sch04_03";
  2691. monster "que_qsch04",235,295,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_03::OnMyMobDead";
  2692. monster "que_qsch04",236,296,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_03::OnMyMobDead";
  2693. monster "que_qsch04",237,297,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_03::OnMyMobDead";
  2694. end;
  2695. OnMyMobDead:
  2696. end;
  2697. }
  2698. que_qsch04,225,303,5 script Guard of Shadow#sch04_04 1752,4,4,{
  2699. OnInit:
  2700. disablenpc "Guard of Shadow#sch04_04";
  2701. end;
  2702. OnDisable:
  2703. killmonster "que_qsch04","Guard of Shadow#sch04_04::OnMyMobDead";
  2704. disablenpc "Guard of Shadow#sch04_04";
  2705. end;
  2706. OnTouch:
  2707. disablenpc "Guard of Shadow#sch04_04";
  2708. monster "que_qsch04",224,302,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_04::OnMyMobDead";
  2709. monster "que_qsch04",225,303,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_04::OnMyMobDead";
  2710. monster "que_qsch04",226,304,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_04::OnMyMobDead";
  2711. end;
  2712. OnMyMobDead:
  2713. end;
  2714. }
  2715. que_qsch04,266,296,3 script Bloody Hunter#sch04_ac01 1753,4,4,{
  2716. OnInit:
  2717. disablenpc "Bloody Hunter#sch04_ac01";
  2718. end;
  2719. OnDisable:
  2720. killmonster "que_qsch04","Bloody Hunter#sch04_ac01::OnMyMobDead";
  2721. disablenpc "Bloody Hunter#sch04_ac01";
  2722. end;
  2723. OnTouch:
  2724. disablenpc "Bloody Hunter#sch04_ac01";
  2725. monster "que_qsch04",265,297,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac01::OnMyMobDead";
  2726. monster "que_qsch04",266,296,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac01::OnMyMobDead";
  2727. monster "que_qsch04",267,295,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac01::OnMyMobDead";
  2728. end;
  2729. OnMyMobDead:
  2730. end;
  2731. }
  2732. que_qsch04,271,283,3 script Bloody Hunter#sch04_ac02 1753,4,4,{
  2733. OnInit:
  2734. disablenpc "Bloody Hunter#sch04_ac02";
  2735. end;
  2736. OnDisable:
  2737. killmonster "que_qsch04","Bloody Hunter#sch04_ac02::OnMyMobDead";
  2738. disablenpc "Bloody Hunter#sch04_ac02";
  2739. end;
  2740. OnTouch:
  2741. disablenpc "Bloody Hunter#sch04_ac02";
  2742. monster "que_qsch04",270,284,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac02::OnMyMobDead";
  2743. monster "que_qsch04",271,283,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac02::OnMyMobDead";
  2744. monster "que_qsch04",272,282,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac02::OnMyMobDead";
  2745. end;
  2746. OnMyMobDead:
  2747. end;
  2748. }
  2749. que_qsch04,270,307,3 script Bloody Hunter#sch04_ac03 1753,4,4,{
  2750. OnInit:
  2751. disablenpc "Bloody Hunter#sch04_ac03";
  2752. end;
  2753. OnDisable:
  2754. killmonster "que_qsch04","Bloody Hunter#sch04_ac03::OnMyMobDead";
  2755. disablenpc "Bloody Hunter#sch04_ac03";
  2756. end;
  2757. OnTouch:
  2758. disablenpc "Bloody Hunter#sch04_ac03";
  2759. monster "que_qsch04",269,308,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac03::OnMyMobDead";
  2760. monster "que_qsch04",270,307,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac03::OnMyMobDead";
  2761. monster "que_qsch04",271,306,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac03::OnMyMobDead";
  2762. end;
  2763. OnMyMobDead:
  2764. end;
  2765. }
  2766. que_qsch04,279,300,3 script Bloody Hunter#sch04_ac04 1753,4,4,{
  2767. OnInit:
  2768. disablenpc "Bloody Hunter#sch04_ac04";
  2769. end;
  2770. OnDisable:
  2771. killmonster "que_qsch04","Bloody Hunter#sch04_ac04::OnMyMobDead";
  2772. disablenpc "Bloody Hunter#sch04_ac04";
  2773. end;
  2774. OnTouch:
  2775. disablenpc "Bloody Hunter#sch04_ac04";
  2776. monster "que_qsch04",278,301,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac04::OnMyMobDead";
  2777. monster "que_qsch04",279,300,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac04::OnMyMobDead";
  2778. monster "que_qsch04",280,299,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac04::OnMyMobDead";
  2779. end;
  2780. OnMyMobDead:
  2781. end;
  2782. }
  2783. que_qsch04,247,330,5 script Temple Keeper#sch04_ac01 1933,4,4,{
  2784. OnInit:
  2785. disablenpc "Temple Keeper#sch04_ac01";
  2786. end;
  2787. OnDisable:
  2788. killmonster "que_qsch04","Temple Keeper#sch04_ac01::OnMyMobDead";
  2789. disablenpc "Temple Keeper#sch04_ac01";
  2790. end;
  2791. OnTouch:
  2792. disablenpc "Temple Keeper#sch04_ac01";
  2793. monster "que_qsch04",246,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch04_ac01::OnMyMobDead";
  2794. monster "que_qsch04",247,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch04_ac01::OnMyMobDead";
  2795. monster "que_qsch04",248,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch04_ac01::OnMyMobDead";
  2796. end;
  2797. OnMyMobDead:
  2798. end;
  2799. }
  2800. que_qsch04,255,330,3 script Temple Keeper#sch04_ac02 1933,4,4,{
  2801. OnInit:
  2802. disablenpc "Temple Keeper#sch04_ac02";
  2803. end;
  2804. OnDisable:
  2805. killmonster "que_qsch04","Temple Keeper#sch04_ac02::OnMyMobDead";
  2806. disablenpc "Temple Keeper#sch04_ac02";
  2807. end;
  2808. OnTouch:
  2809. disablenpc "Temple Keeper#sch04_ac02";
  2810. monster "que_qsch04",254,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch04_ac02::OnMyMobDead";
  2811. monster "que_qsch04",255,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch04_ac02::OnMyMobDead";
  2812. monster "que_qsch04",256,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch04_ac02::OnMyMobDead";
  2813. end;
  2814. OnMyMobDead:
  2815. end;
  2816. }
  2817. que_qsch04,251,255,3 script Wish Maiden#sch04_boss 1931,{
  2818. OnInit:
  2819. hideonnpc "Wish Maiden#sch04_boss";
  2820. end;
  2821. OnDisable:
  2822. killmonster "que_qsch04","Wish Maiden#sch04_boss::OnMyMobDead";
  2823. hideonnpc "Wish Maiden#sch04_boss";
  2824. stopnpctimer;
  2825. end;
  2826. Onfight:
  2827. initnpctimer;
  2828. end;
  2829. OnTimer1000:
  2830. mapannounce "que_qsch04","Wish Maiden : You guys reached here.. Are your guardians dead...?",bc_map,"0x00ff00";
  2831. end;
  2832. OnTimer4000:
  2833. mapannounce "que_qsch04","Wish Maiden : I sincerely welcome all your best efforts!",bc_map,"0x00ff00";
  2834. end;
  2835. OnTimer5000:
  2836. specialeffect EF_ICECRASH;
  2837. hideonnpc "Wish Maiden#sch04_boss";
  2838. specialeffect EF_SPHERE;
  2839. monster "que_qsch04",252,340,"Wish Maiden",1931,1,"Wish Maiden#sch04_boss::OnMyMobDead";
  2840. stopnpctimer;
  2841. end;
  2842. OnMyMobDead:
  2843. if (mobcount("que_qsch04","Wish Maiden#sch04_boss::OnMyMobDead") == 0) {
  2844. donpcevent "#okolnir_sch04::Onstop";
  2845. donpcevent "Wish Maiden#sch04_gift::OnEnable";
  2846. mapannounce "que_qsch04","Wish Maiden : ..Good, you deserve the Goddess' shine.",bc_map,"0x00ff00";
  2847. }
  2848. end;
  2849. }
  2850. que_qsch04,252,340,3 script Wish Maiden#sch04_gift 403,{
  2851. set .@GID, GetCastleData("schg_cas04",1);
  2852. if (getcharid(2) == .@GID) {
  2853. if (strcharinfo(0) == getguildmaster(.@GID)) {
  2854. if ((countitem(7830) > 0) && (countitem(7831) > 0) && (countitem(7832) > 0) && (countitem(7833) > 0) && (countitem(7834) > 0) && (countitem(2357) > 0) && (countitem(7510) > 99) && (countitem(969) > 9) && (countitem(985) > 19)) {
  2855. cutin "wish_maiden12",1;
  2856. mes "[Wish Maiden]";
  2857. mes "As I declared, I will give the Goddess' shine to you.";
  2858. mes "You have the requirements to carry it...";
  2859. next;
  2860. mes "[Wish Maiden]";
  2861. mes "You will be granted the power of the great Valkyrie...";
  2862. next;
  2863. mes "[Wish Maiden]";
  2864. mes "I will give you some things for fun.";
  2865. mes "All of you enjoy them together...";
  2866. next;
  2867. mes "[Wish Maiden]";
  2868. mes "Go to Rachel and Juno to meet the Ravies sisters.";
  2869. next;
  2870. cutin "wish_maiden32",1;
  2871. mes "[Wish Maiden]";
  2872. mes "I will open the gate for you to come back here.";
  2873. mes "...Okolnir won't last forever...";
  2874. delitem 7830,1; //Goddess_Tear
  2875. delitem 7831,1; //Valkyrie_Token
  2876. delitem 7832,1; //Brynhild_Armor_Piece
  2877. delitem 7833,1; //Hero_Remains
  2878. delitem 7834,1; //Andvari_Ring
  2879. delitem 2357,1; //Valkyrie_Armor
  2880. delitem 7510,100; //Valhalla_Flower
  2881. delitem 969,10; //Gold
  2882. delitem 985,20; //Elunium
  2883. getitem 2383,1; //Brynhild
  2884. getitem 7840,1; //Valkyrie_Gift
  2885. announce "["+ strcharinfo(0) +"], of guild ["+ GetGuildName(.@GID) +"] has brought a Brynhild into this world.",bc_all,"0x70dbdb";
  2886. close2;
  2887. cutin "wish_maiden11",255;
  2888. disablenpc "Wish Maiden#sch04_gift";
  2889. enablenpc "#to_agit_sch04_gate";
  2890. end;
  2891. }
  2892. else {
  2893. cutin "wish_maiden13",1;
  2894. mes "[Wish Maiden]";
  2895. mes "As I declared, you are worthy of holding the Brynhild.";
  2896. mes "However, you do not have the requirements on you...";
  2897. next;
  2898. mes "[Wish Maiden]";
  2899. mes "...Did you forget something?";
  2900. close2;
  2901. }
  2902. }
  2903. else {
  2904. cutin "wish_maiden12",1;
  2905. mes "[Wish Maiden]";
  2906. mes "¸ All of you worked together as a team...";
  2907. mes "Humans are strong when they are united, but are easily swayed by lust.";
  2908. next;
  2909. mes "[Wish Maiden]";
  2910. mes "Humans are imperfect, so their chief god is there for them when they need help.";
  2911. mes "....";
  2912. next;
  2913. mes "[Wish Maiden]";
  2914. mes "Always be real.";
  2915. mes "Do not regret your actions...";
  2916. close2;
  2917. }
  2918. }
  2919. cutin "wish_maiden11",255;
  2920. end;
  2921. OnInit:
  2922. disablenpc "Wish Maiden#sch04_gift";
  2923. end;
  2924. OnEnable:
  2925. enablenpc "Wish Maiden#sch04_gift";
  2926. initnpctimer;
  2927. end;
  2928. OnDisable:
  2929. disablenpc "Wish Maiden#sch04_gift";
  2930. stopnpctimer;
  2931. end;
  2932. OnTimer280000:
  2933. mapannounce "que_qsch04","Wish Maiden : ... Okolnir will soon disappear... I will send you back to where you originally came from.",bc_map,"0x00ff00";
  2934. end;
  2935. OnTimer290000:
  2936. mapwarp "que_qsch04","schg_cas04",369,306;
  2937. donpcevent "#to_agit_sch04_gate::OnDisable";
  2938. end;
  2939. OnTimer300000:
  2940. donpcevent "#okolnir_sch04::OnDisable";
  2941. set $gqse_sch04_miro,0;
  2942. set $gqse_sch04_pcc,0;
  2943. set $gqse_sch04_gd,0;
  2944. set $gqse_sch04_nm,0;
  2945. set $siz_sch04_on,2;
  2946. donpcevent "#okolnir_sch04_time01::OnEnable";
  2947. stopnpctimer;
  2948. end;
  2949. }
  2950. que_qsch04,252,339,0 script #to_agit_sch04_gate 45,1,1,{
  2951. OnInit:
  2952. disablenpc "#to_agit_sch04_gate";
  2953. end;
  2954. OnTouch:
  2955. warp "schg_cas04",369,306;
  2956. end;
  2957. }
  2958. que_qsch04,1,6,0 script #okolnir_sch04_time01 844,{
  2959. OnInit:
  2960. if ($siz_sch04_on == 2) {
  2961. initnpctimer;
  2962. }
  2963. end;
  2964. OnEnable:
  2965. set $gqse_sch04_time,0;
  2966. initnpctimer;
  2967. end;
  2968. Onreset:
  2969. set $siz_sch04_on,0;
  2970. set $gqse_sch04_time,0;
  2971. stopnpctimer;
  2972. end;
  2973. OnTimer3600000:
  2974. if ($gqse_sch04_time < 12) {
  2975. set $gqse_sch04_time,$gqse_sch04_time+1;
  2976. initnpctimer;
  2977. }
  2978. else if ($gqse_sch04_time == 12) {
  2979. set $siz_sch04_on,0;
  2980. set $gqse_sch04_time,0;
  2981. enablenpc "Wish Maiden#gq_sch04";
  2982. enablenpc "Piamette#sch04";
  2983. hideoffnpc "Wish Maiden#sch04_boss";
  2984. stopnpctimer;
  2985. }
  2986. end;
  2987. }
  2988. que_qsch04,116,313,0,0 monster Garden Keeper 1932,1,180000,0,0
  2989. que_qsch04,120,285,0,0 monster Garden Keeper 1932,1,180000,0,0
  2990. que_qsch04,117,236,0,0 monster Garden Keeper 1932,1,180000,0,0
  2991. que_qsch04,103,223,0,0 monster Garden Keeper 1932,1,180000,0,0
  2992. que_qsch04,85,204,0,0 monster Garden Keeper 1932,1,180000,0,0
  2993. que_qsch04,79,186,0,0 monster Garden Keeper 1932,1,180000,0,0
  2994. que_qsch04,73,167,0,0 monster Garden Keeper 1932,1,180000,0,0
  2995. que_qsch04,68,150,0,0 monster Garden Keeper 1932,1,180000,0,0
  2996. que_qsch04,71,128,0,0 monster Garden Keeper 1932,1,180000,0,0
  2997. que_qsch04,69,118,0,0 monster Garden Keeper 1932,1,180000,0,0
  2998. que_qsch04,117,78,0,0 monster Garden Keeper 1932,1,180000,0,0
  2999. que_qsch04,110,79,0,0 monster Garden Keeper 1932,1,180000,0,0
  3000. que_qsch04,141,80,0,0 monster Garden Keeper 1932,1,180000,0,0
  3001. que_qsch04,158,84,0,0 monster Garden Keeper 1932,1,180000,0,0
  3002. que_qsch04,193,104,0,0 monster Garden Keeper 1932,1,180000,0,0
  3003. que_qsch04,119,269,0,0 monster Garden Keeper 1932,1,180000,0,0
  3004. que_qsch04,155,77,0,0 monster Garden Keeper 1932,1,180000,0,0
  3005. que_qsch04,110,317,0,0 monster Garden Watcher 1933,1,600000,0,0
  3006. que_qsch04,115,295,0,0 monster Garden Watcher 1933,1,1200000,0,0
  3007. que_qsch04,116,256,0,0 monster Garden Watcher 1933,1,600000,0,0
  3008. que_qsch04,113,242,0,0 monster Garden Watcher 1933,1,1200000,0,0
  3009. que_qsch04,99,223,0,0 monster Garden Watcher 1933,1,600000,0,0
  3010. que_qsch04,94,216,0,0 monster Garden Watcher 1933,1,1200000,0,0
  3011. que_qsch04,77,198,0,0 monster Garden Watcher 1933,1,600000,0,0
  3012. que_qsch04,70,174,0,0 monster Garden Watcher 1933,1,1200000,0,0
  3013. que_qsch04,72,147,0,0 monster Garden Watcher 1933,1,600000,0,0
  3014. que_qsch04,64,134,0,0 monster Garden Watcher 1933,1,1200000,0,0
  3015. que_qsch04,77,107,0,0 monster Garden Watcher 1933,1,600000,0,0
  3016. que_qsch04,84,88,0,0 monster Garden Watcher 1933,1,1200000,0,0
  3017. que_qsch04,98,82,0,0 monster Garden Watcher 1933,1,600000,0,0
  3018. que_qsch04,129,79,0,0 monster Garden Watcher 1933,1,1200000,0,0
  3019. que_qsch04,91,124,0,0 monster Garden Watcher 1933,1,600000,0,0
  3020. que_qsch04,173,95,0,0 monster Garden Watcher 1933,1,1200000,0,0
  3021. que_qsch04,179,127,0,0 monster Garden Watcher 1933,1,600000,0,0
  3022. que_qsch04,195,120,0,0 monster Garden Watcher 1933,1,1200000,0,0
  3023. que_qsch04,178,159,0,0 monster Garden Watcher 1933,1,600000,0,0
  3024. que_qsch04,88,145,0,0 monster Garden Watcher 1933,1,1200000,0,0
  3025. que_qsch04,94,157,0,0 monster Garden Watcher 1933,1,600000,0,0
  3026. que_qsch04,95,177,0,0 monster Garden Watcher 1933,1,1200000,0,0
  3027. que_qsch04,129,196,0,0 monster Garden Watcher 1933,1,600000,0,0
  3028. que_qsch04,154,196,0,0 monster Garden Watcher 1933,1,1200000,0,0
  3029. que_qsch04,170,187,0,0 monster Garden Watcher 1933,1,600000,0,0
  3030. que_qsch04,194,180,0,0 monster Garden Watcher 1933,1,1200000,0,0
  3031. que_qsch04,214,181,0,0 monster Garden Watcher 1933,1,600000,0,0
  3032. que_qsch04,243,199,0,0 monster Garden Watcher 1933,1,1200000,0,0