godse_sch01.txt 121 KB

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  1. //===== eAthena Script =======================================
  2. //= Falicious Okolnir - Nidhoggr 1
  3. //===== By: ==================================================
  4. //= L0ne_W0lf
  5. //===== Current Version: =====================================
  6. //= 1.3
  7. //===== Compatible With: =====================================
  8. //= eAthena SVN
  9. //===== Description: =========================================
  10. //= [Aegis Conversion]
  11. //= God Item SE Creation scipt (Brynhild)
  12. //===== Additional Comments: =================================
  13. //= 1.0 First version. [L0ne_W0lf]
  14. //= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf]
  15. //= Fixed two spawn locations of the key stones in Piamete's room.
  16. //= Fixed calling an event that doesn't exist when killing Piamete.
  17. //= Fixed the Wish Maiden not enabling when the boss is killed.
  18. //= fixed two NPC named that were missed when translating.
  19. //= Fixed Dialog that was overlooked in some files and not others.
  20. //= 1.2 More bug fixes, sorry it took so long. [L0ne_W0lf]
  21. //= Fixed message on the portal when the okolnir section is full.
  22. //= Corrected non-angry Piamette not disabling.
  23. //= 1.3 Corrected invalid coordinates in maze. (bugreport:4220)
  24. //= Corrected typo in Guard of Shadow NPC.
  25. //============================================================
  26. schg_cas01,376,307,3 script Guide#gq_sch01 899,{
  27. set .@GID, GetCastleData("schg_cas01",1);
  28. if (getcharid(2) == .@GID) {
  29. if ($siz_sch01_on == 0) {
  30. mes "[Guide]";
  31. mes "This castle has a hidden secret.";
  32. mes "That is the ^4d4dff'Okolnir'^000000.";
  33. next;
  34. switch(select("About Okolnir.:Go to Okolnir.:Cancel.")) {
  35. case 1:
  36. mes "[Guide]";
  37. mes "Okolnir is a kind of virtual realm...";
  38. mes "I don't know how Okolnir exists, but I guess only Valkyrie knows.";
  39. next;
  40. mes "[Guide]";
  41. mes "As you know this is a place to test the adventurers made by Valkyrie...";
  42. mes "...you know the qualifications to enter Okolnir.";
  43. next;
  44. select("Qualifications?");
  45. mes "[Guide]";
  46. mes "Yes, Valkyrie definitely prefers strong adventurers.";
  47. mes "Only the qualified can enter Okolnir and Valhalla.";
  48. next;
  49. mes "[Guide]";
  50. mes "It only opens when everyone comes together to work it out.";
  51. mes "The key is in the castle.";
  52. next;
  53. mes "[Guide]";
  54. mes "If a castle's ^4d4dffeconomy is over 65 and defense also over 30^000000, this will be acceptable to access Okolnir.";
  55. next;
  56. mes "[Guide]";
  57. mes "And, if you pass all of the tests given by Valkyrie in Okolnir!";
  58. mes "You will also receive a mysterious gift.";
  59. next;
  60. mes "[Guide]";
  61. mes "Would you like to try to enter here?";
  62. close;
  63. case 2:
  64. set .@Defence,GetCastleData("schg_cas01",3);
  65. set .@Economy,GetCastleData("schg_cas01",2);
  66. if ((.@Economy > 64) && (.@Defence > 29)) {
  67. mes "[Guide]";
  68. mes "Great! Economy and Defense are OK.";
  69. mes "You can enter Okolnir now....";
  70. mes "Do you want to go there?";
  71. next;
  72. switch(select("Sure let's go there.:No.")) {
  73. case 1:
  74. if (countitem(7839) > 0) {
  75. delitem 7839,countitem(7839); //Crystal_Key
  76. }
  77. mes "[Guide]";
  78. mes "Ok......";
  79. mes "Please follow me...";
  80. close2;
  81. warp "que_qsch01",346,32;
  82. end;
  83. case 2:
  84. mes "[Guide]";
  85. mes "You can try this anytime in the future...";
  86. mes "If you are ready to protect this castle.";
  87. close;
  88. }
  89. }
  90. else {
  91. mes "[Guide]";
  92. mes "You are not qualified yet.";
  93. mes "Please develop your castle more...";
  94. close;
  95. }
  96. }
  97. }
  98. else if ($siz_sch01_on == 1) {
  99. mes "[Guide]";
  100. mes "... OK...";
  101. mes "Good luck.";
  102. next;
  103. switch(select("Enter now.:No.")) {
  104. case 1:
  105. if (countitem(7839) > 0) {
  106. delitem 7839,countitem(7839); //Crystal_Key
  107. }
  108. mes "[Guide]";
  109. mes "Hope you get everything you want...";
  110. close2;
  111. warp "que_qsch01",346,32;
  112. end;
  113. case 2:
  114. mes "[Guide]";
  115. mes "Really?";
  116. mes "Sorry to hear that.";
  117. close;
  118. }
  119. }
  120. else if ($siz_sch01_on == 2) {
  121. mes "[Guide]";
  122. mes "Building Okolnir needs quite a long time.";
  123. mes "....even though it's only virtual...";
  124. next;
  125. mes "[Guide]";
  126. mes "It takes about 12 -13 hours to create the virtual realm.";
  127. close;
  128. }
  129. else {
  130. mes "[Guide]";
  131. mes "You'll have to wait.";
  132. close;
  133. }
  134. }
  135. else {
  136. mes "[Guide]";
  137. mes "... I've never seen you before.";
  138. mes "You are strangers here. You'd better get out of here right now.";
  139. close;
  140. }
  141. end;
  142. OnInit:
  143. set $gqse_sch01_miro,0;
  144. set $gqse_sch01_pcc,0;
  145. set $gqse_sch01_gd,0;
  146. set $gqse_sch01_nm,0;
  147. if ($siz_sch01_on == 1) {
  148. set $siz_sch01_on,0;
  149. }
  150. enablenpc "Guide#gq_sch01";
  151. end;
  152. }
  153. que_qsch01,345,23,0 warp Gate02#gq_sch01 1,1,schg_cas01,369,306
  154. que_qsch01,345,82,3 script Wish Maiden#gq_sch01 403,{
  155. set .@GID, GetCastleData("schg_cas01",1);
  156. if (getcharid(2) == .@GID) {
  157. cutin "wish_maiden31",1;
  158. if (strcharinfo(0) == getguildmaster(.@GID)) {
  159. mes "[Wish Maiden]";
  160. mes "I am... Wish maiden.";
  161. mes "Mourning in this virtual realm, Okolnir.";
  162. mes "On behalf of the humanbeings who defeated God here.";
  163. next;
  164. if ((countitem(7830) > 0) && (countitem(7831) > 0) && (countitem(7832) > 0) && (countitem(7833) > 0) && (countitem(7834) > 0) && (countitem(2357) > 0) && (countitem(7510) > 99) && (countitem(969) > 9) && (countitem(985) > 19)) {
  165. cutin "wish_maiden11",1;
  166. mes "[Wish Maiden]";
  167. mes "Are you ready to endure the trials to get the Goddess' glory?";
  168. next;
  169. switch(select("Yes, I am:Sorry, I'll try later")) {
  170. case 1:
  171. cutin "wish_maiden12",1;
  172. mes "[Wish Maiden]";
  173. mes "I will test whether or not you deserve the Goddess shine...";
  174. mes "Isn't it simple?";
  175. next;
  176. mes "[Wish Maiden]";
  177. mes "Okolnir is a virtual place.";
  178. mes "There is no room for error there.";
  179. mes "^ff0000You only have one hour.^000000";
  180. next;
  181. cutin "wish_maiden31",1;
  182. mes "[Wish Maiden]";
  183. mes "If you have not finished in that time, Okolnir will be destroyed, and I will go to rest.";
  184. mes "You will have to wait again...";
  185. next;
  186. mes "[Wish Maiden]";
  187. mes "Are you ready to go through?";
  188. mes "^4d4dffYou need to have 16 to 20 members present^000000.";
  189. next;
  190. cutin "wish_maiden11",1;
  191. mes "[Wish Maiden]";
  192. mes "I will open the gate of Okolnir if your members are ready.";
  193. next;
  194. switch(select("We are ready.:We need more time.")) {
  195. case 1:
  196. set .@saram,getmapusers("que_qsch01");
  197. if (((.@saram > 15) && (.@saram < 21)) || (getgmlevel() == 99)) {
  198. cutin "wish_maiden12",1;
  199. mes "[Wish Maiden]";
  200. mes "Now I will open the gate of Okolnir where I am.";
  201. mes "I will wait for you on the top of Okolnir...";
  202. next;
  203. mes "[Wish Maiden]";
  204. mes "I hope that you can complete all of the trials before the virtual Okolnir is destroyed...";
  205. mes "Good luck.";
  206. mapannounce "que_qsch01","Wish Maiden: The gate of Okolnir is open! Don't forget you only have one hour.",bc_map,"0x00ff00";
  207. close2;
  208. set $gqse_sch01_pcc,.@saram;
  209. set $siz_sch01_on,1;
  210. donpcevent "#okolnir_sch01::OnEnable";
  211. disablenpc "Wish Maiden#gq_sch01";
  212. cutin "wish_maiden11",255;
  213. announce "["+ strcharinfo(0) +"], of the guild ["+ GetGuildName(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb";
  214. end;
  215. }
  216. else {
  217. cutin "wish_maiden13",1;
  218. mes "[Wish Maiden]";
  219. mes "You need to have 16 to 20 members present to open the gate of Okolnir.";
  220. mes "Come back when you are ready.";
  221. close2;
  222. }
  223. break;
  224. case 2:
  225. cutin "wish_maiden13",1;
  226. mes "[Wish Maiden]";
  227. mes "Don't hesitate to try.";
  228. mes "You should catch the chance when it comes to you.";
  229. mes "Just gather your fellow members.";
  230. close2;
  231. }
  232. break;
  233. case 2:
  234. cutin "wish_maiden32",1;
  235. mes "[Wish Maiden]";
  236. mes "... Are you afraid of";
  237. mes "the trials facing you?";
  238. mes "....";
  239. next;
  240. cutin "wish_maiden13",1;
  241. mes "[Wish Maiden]";
  242. mes "Do you think that you can defeat the Goddess shine easily?";
  243. mes "I feel disappointed by all of you.";
  244. mes "Just go away...";
  245. close2;
  246. }
  247. }
  248. else {
  249. cutin "wish_maiden11",1;
  250. mes "[Wish Maiden]";
  251. mes "Do you wish to enter?";
  252. mes "Only those prepared may enter here.";
  253. mes "You must bring several items to enter Okolnir.";
  254. next;
  255. mes "[Wish Maiden]";
  256. mes "Goddess Tear";
  257. mes "Valkyrie's Token";
  258. mes "Brynhild Armor Piece";
  259. mes "Hero Remains";
  260. mes "Valkyrie Armor";
  261. mes "Andvari's Ring.";
  262. next;
  263. mes "[Wish Maiden]";
  264. mes "You must bring those six things, 10 Gold, and 20 Elunium.";
  265. mes "Many Valhala's Flowers are also required as an offering.";
  266. next;
  267. mes "[Wish Maiden]";
  268. mes "Once all of those are prepared, the gate will open.";
  269. next;
  270. mes "[Wish Maiden]";
  271. mes ".... ";
  272. mes "...........The Goddess shines brightly down on you, you should be stronger to deserve it...";
  273. next;
  274. mes "[Wish Maiden]";
  275. mes "Remember...";
  276. mes "You need to collect many Valhalla flowers.";
  277. mes "I hope that your dreams come true.";
  278. next;
  279. mes "[Wish Maiden]";
  280. mes "I will answer all your requests if you bring these to me.";
  281. close2;
  282. }
  283. }
  284. else {
  285. cutin "wish_maiden31",1;
  286. mes "[Wish Maiden]";
  287. mes "I am... Wish maiden.";
  288. mes "Mourning in this virtual realm, Okolnir.";
  289. mes "On behalf of the humanbeings who defeated God here.";
  290. next;
  291. mes "[Wish Maiden]";
  292. mes "Bring me the one who brought you to this place.";
  293. mes ".. Deliver him to my will.";
  294. close2;
  295. }
  296. }
  297. else {
  298. cutin "wish_maiden13",1;
  299. mes "[Wish Maiden]";
  300. mes "...You are not qualified.";
  301. close2;
  302. percentheal -100,0;
  303. cutin "wish_maiden11",255;
  304. end;
  305. }
  306. cutin "wish_maiden11",255;
  307. end;
  308. OnInit:
  309. if ($siz_sch01_on == 0) {
  310. enablenpc "Wish Maiden#gq_sch01";
  311. }
  312. else {
  313. disablenpc "Wish Maiden#gq_sch01";
  314. }
  315. end;
  316. }
  317. que_qsch01,346,81,0 script Gate01#gq_sch01 45,1,1,{
  318. end;
  319. OnInit:
  320. disablenpc "Gate01#gq_sch01";
  321. end;
  322. OnEnable:
  323. enablenpc "Gate01#gq_sch01";
  324. setcell "que_qsch01",58,302,63,302,cell_walkable,0;
  325. setcell "que_qsch01",58,302,63,302,cell_shootable,0;
  326. end;
  327. OnDisable:
  328. disablenpc "Gate01#gq_sch01";
  329. killmonsterall "que_qsch01";
  330. end;
  331. OnTouch:
  332. set .@saram,getmapusers("que_qsch01");
  333. if (.@saram < 21) {
  334. if ($gqse_sch01_miro == $gqse_sch01_pcc) {
  335. set .@point,rand(1,5);
  336. if (.@point == 1) {
  337. warp "que_qsch01",72,271;
  338. end;
  339. }
  340. else if (.@point == 2) {
  341. warp "que_qsch01",45,243;
  342. end;
  343. }
  344. else if (.@point == 3) {
  345. warp "que_qsch01",102,248;
  346. end;
  347. }
  348. else if (.@point == 4) {
  349. warp "que_qsch01",102,300;
  350. end;
  351. }
  352. else {
  353. warp "que_qsch01",46,300;
  354. end;
  355. }
  356. }
  357. else if ($gqse_sch01_miro == 0) {
  358. if (BaseClass == Job_Swordman) {
  359. monster "que_qsch01",77,271,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  360. }
  361. else if (BaseClass == Job_Thief) {
  362. monster "que_qsch01",77,271,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
  363. }
  364. else if (BaseClass == Job_Archer) {
  365. monster "que_qsch01",77,271,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
  366. }
  367. else if (BaseClass == Job_Mage) {
  368. monster "que_qsch01",77,271,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
  369. }
  370. else if (BaseClass == Job_Merchant) {
  371. monster "que_qsch01",77,271,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
  372. }
  373. else if (BaseClass == Job_Acolyte) {
  374. monster "que_qsch01",77,271,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
  375. }
  376. else {
  377. monster "que_qsch01",77,271,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  378. }
  379. set $gqse_sch01_miro,1;
  380. warp "que_qsch01",72,271;
  381. end;
  382. }
  383. else if ($gqse_sch01_miro == 1) {
  384. if (BaseClass == Job_Swordman) {
  385. monster "que_qsch01",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  386. }
  387. else if (BaseClass == Job_Thief) {
  388. monster "que_qsch01",63,278,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
  389. }
  390. else if (BaseClass == Job_Archer) {
  391. monster "que_qsch01",63,278,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
  392. }
  393. else if (BaseClass == Job_Mage) {
  394. monster "que_qsch01",63,278,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
  395. }
  396. else if (BaseClass == Job_Merchant) {
  397. monster "que_qsch01",63,278,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
  398. }
  399. else if (BaseClass == Job_Acolyte) {
  400. monster "que_qsch01",63,278,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
  401. }
  402. else {
  403. monster "que_qsch01",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  404. }
  405. set $gqse_sch01_miro,2;
  406. warp "que_qsch01",63,282;
  407. end;
  408. }
  409. else if ($gqse_sch01_miro == 2) {
  410. if (BaseClass == Job_Swordman) {
  411. monster "que_qsch01",63,294,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  412. }
  413. else if (BaseClass == Job_Thief) {
  414. monster "que_qsch01",63,294,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
  415. }
  416. else if (BaseClass == Job_Archer) {
  417. monster "que_qsch01",63,294,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
  418. }
  419. else if (BaseClass == Job_Mage) {
  420. monster "que_qsch01",63,294,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
  421. }
  422. else if (BaseClass == Job_Merchant) {
  423. monster "que_qsch01",63,294,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
  424. }
  425. else if (BaseClass == Job_Acolyte) {
  426. monster "que_qsch01",63,294,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
  427. }
  428. else {
  429. monster "que_qsch01",63,294,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  430. }
  431. set $gqse_sch01_miro,3;
  432. warp "que_qsch01",59,294;
  433. end;
  434. }
  435. else if ($gqse_sch01_miro == 3) {
  436. if (BaseClass == Job_Swordman) {
  437. monster "que_qsch01",50,300,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  438. }
  439. else if (BaseClass == Job_Thief) {
  440. monster "que_qsch01",50,300,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
  441. }
  442. else if (BaseClass == Job_Archer) {
  443. monster "que_qsch01",50,300,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
  444. }
  445. else if (BaseClass == Job_Mage) {
  446. monster "que_qsch01",50,300,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
  447. }
  448. else if (BaseClass == Job_Merchant) {
  449. monster "que_qsch01",50,300,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
  450. }
  451. else if (BaseClass == Job_Acolyte) {
  452. monster "que_qsch01",50,300,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
  453. }
  454. else {
  455. monster "que_qsch01",50,300,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  456. }
  457. set $gqse_sch01_miro,4;
  458. warp "que_qsch01",46,300;
  459. end;
  460. }
  461. else if ($gqse_sch01_miro == 4) {
  462. if (BaseClass == Job_Swordman) {
  463. monster "que_qsch01",51,280,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  464. }
  465. else if (BaseClass == Job_Thief) {
  466. monster "que_qsch01",51,280,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
  467. }
  468. else if (BaseClass == Job_Archer) {
  469. monster "que_qsch01",51,280,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
  470. }
  471. else if (BaseClass == Job_Mage) {
  472. monster "que_qsch01",51,280,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
  473. }
  474. else if (BaseClass == Job_Merchant) {
  475. monster "que_qsch01",51,280,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
  476. }
  477. else if (BaseClass == Job_Acolyte) {
  478. monster "que_qsch01",51,280,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
  479. }
  480. else {
  481. monster "que_qsch01",51,280,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  482. }
  483. set $gqse_sch01_miro,5;
  484. warp "que_qsch01",51,285;
  485. end;
  486. }
  487. else if ($gqse_sch01_miro == 5) {
  488. if (BaseClass == Job_Swordman) {
  489. monster "que_qsch01",51,258,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  490. }
  491. else if (BaseClass == Job_Thief) {
  492. monster "que_qsch01",51,258,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
  493. }
  494. else if (BaseClass == Job_Archer) {
  495. monster "que_qsch01",51,258,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
  496. }
  497. else if (BaseClass == Job_Mage) {
  498. monster "que_qsch01",51,258,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
  499. }
  500. else if (BaseClass == Job_Merchant) {
  501. monster "que_qsch01",51,258,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
  502. }
  503. else if (BaseClass == Job_Acolyte) {
  504. monster "que_qsch01",51,258,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
  505. }
  506. else {
  507. monster "que_qsch01",51,258,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  508. }
  509. set $gqse_sch01_miro,6;
  510. warp "que_qsch01",51,262;
  511. end;
  512. }
  513. else if ($gqse_sch01_miro == 6) {
  514. if (BaseClass == Job_Swordman) {
  515. monster "que_qsch01",49,243,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  516. }
  517. else if (BaseClass == Job_Thief) {
  518. monster "que_qsch01",49,243,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
  519. }
  520. else if (BaseClass == Job_Archer) {
  521. monster "que_qsch01",49,243,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
  522. }
  523. else if (BaseClass == Job_Mage) {
  524. monster "que_qsch01",49,243,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
  525. }
  526. else if (BaseClass == Job_Merchant) {
  527. monster "que_qsch01",49,243,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
  528. }
  529. else if (BaseClass == Job_Acolyte) {
  530. monster "que_qsch01",49,243,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
  531. }
  532. else {
  533. monster "que_qsch01",49,243,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  534. }
  535. set $gqse_sch01_miro,7;
  536. warp "que_qsch01",45,243;
  537. end;
  538. }
  539. else if ($gqse_sch01_miro == 7) {
  540. if (BaseClass == Job_Swordman) {
  541. monster "que_qsch01",86,249,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  542. }
  543. else if (BaseClass == Job_Thief) {
  544. monster "que_qsch01",86,249,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
  545. }
  546. else if (BaseClass == Job_Archer) {
  547. monster "que_qsch01",86,249,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
  548. }
  549. else if (BaseClass == Job_Mage) {
  550. monster "que_qsch01",86,249,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
  551. }
  552. else if (BaseClass == Job_Merchant) {
  553. monster "que_qsch01",86,249,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
  554. }
  555. else if (BaseClass == Job_Acolyte) {
  556. monster "que_qsch01",86,249,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
  557. }
  558. else {
  559. monster "que_qsch01",86,249,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  560. }
  561. set $gqse_sch01_miro,8;
  562. warp "que_qsch01",82,249;
  563. end;
  564. }
  565. else if ($gqse_sch01_miro == 8) {
  566. if (BaseClass == Job_Swordman) {
  567. monster "que_qsch01",102,243,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  568. }
  569. else if (BaseClass == Job_Thief) {
  570. monster "que_qsch01",102,243,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
  571. }
  572. else if (BaseClass == Job_Archer) {
  573. monster "que_qsch01",102,243,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
  574. }
  575. else if (BaseClass == Job_Mage) {
  576. monster "que_qsch01",102,243,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
  577. }
  578. else if (BaseClass == Job_Merchant) {
  579. monster "que_qsch01",102,243,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
  580. }
  581. else if (BaseClass == Job_Acolyte) {
  582. monster "que_qsch01",102,243,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
  583. }
  584. else {
  585. monster "que_qsch01",102,243,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  586. }
  587. set $gqse_sch01_miro,9;
  588. warp "que_qsch01",102,248;
  589. end;
  590. }
  591. else if ($gqse_sch01_miro == 9) {
  592. if (BaseClass == Job_Swordman) {
  593. monster "que_qsch01",90,256,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  594. }
  595. else if (BaseClass == Job_Thief) {
  596. monster "que_qsch01",90,256,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
  597. }
  598. else if (BaseClass == Job_Archer) {
  599. monster "que_qsch01",90,256,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
  600. }
  601. else if (BaseClass == Job_Mage) {
  602. monster "que_qsch01",90,256,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
  603. }
  604. else if (BaseClass == Job_Merchant) {
  605. monster "que_qsch01",90,256,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
  606. }
  607. else if (BaseClass == Job_Acolyte) {
  608. monster "que_qsch01",90,256,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
  609. }
  610. else {
  611. monster "que_qsch01",90,256,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  612. }
  613. set $gqse_sch01_miro,10;
  614. warp "que_qsch01",90,260;
  615. end;
  616. }
  617. else if ($gqse_sch01_miro == 10) {
  618. if (BaseClass == Job_Swordman) {
  619. monster "que_qsch01",90,283,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  620. }
  621. else if (BaseClass == Job_Thief) {
  622. monster "que_qsch01",90,283,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
  623. }
  624. else if (BaseClass == Job_Archer) {
  625. monster "que_qsch01",90,283,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
  626. }
  627. else if (BaseClass == Job_Mage) {
  628. monster "que_qsch01",90,283,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
  629. }
  630. else if (BaseClass == Job_Merchant) {
  631. monster "que_qsch01",90,283,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
  632. }
  633. else if (BaseClass == Job_Acolyte) {
  634. monster "que_qsch01",90,283,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
  635. }
  636. else {
  637. monster "que_qsch01",90,283,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  638. }
  639. set $gqse_sch01_miro,11;
  640. warp "que_qsch01",90,280;
  641. end;
  642. }
  643. else if ($gqse_sch01_miro == 11) {
  644. if (BaseClass == Job_Swordman) {
  645. monster "que_qsch01",102,295,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  646. }
  647. else if (BaseClass == Job_Thief) {
  648. monster "que_qsch01",102,295,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
  649. }
  650. else if (BaseClass == Job_Archer) {
  651. monster "que_qsch01",102,295,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
  652. }
  653. else if (BaseClass == Job_Mage) {
  654. monster "que_qsch01",102,295,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
  655. }
  656. else if (BaseClass == Job_Merchant) {
  657. monster "que_qsch01",102,295,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
  658. }
  659. else if (BaseClass == Job_Acolyte) {
  660. monster "que_qsch01",102,295,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
  661. }
  662. else {
  663. monster "que_qsch01",102,295,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  664. }
  665. set $gqse_sch01_miro,12;
  666. warp "que_qsch01",102,300;
  667. end;
  668. }
  669. else if ($gqse_sch01_miro == 12) {
  670. if (BaseClass == Job_Swordman) {
  671. monster "que_qsch01",96,285,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  672. }
  673. else if (BaseClass == Job_Thief) {
  674. monster "que_qsch01",96,285,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
  675. }
  676. else if (BaseClass == Job_Archer) {
  677. monster "que_qsch01",96,285,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
  678. }
  679. else if (BaseClass == Job_Mage) {
  680. monster "que_qsch01",96,285,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
  681. }
  682. else if (BaseClass == Job_Merchant) {
  683. monster "que_qsch01",96,285,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
  684. }
  685. else if (BaseClass == Job_Acolyte) {
  686. monster "que_qsch01",96,285,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
  687. }
  688. else {
  689. monster "que_qsch01",96,285,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  690. }
  691. set $gqse_sch01_miro,13;
  692. warp "que_qsch01",96,290;
  693. end;
  694. }
  695. else if ($gqse_sch01_miro == 13) {
  696. if (BaseClass == Job_Swordman) {
  697. monster "que_qsch01",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  698. }
  699. else if (BaseClass == Job_Thief) {
  700. monster "que_qsch01",63,278,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
  701. }
  702. else if (BaseClass == Job_Archer) {
  703. monster "que_qsch01",63,278,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
  704. }
  705. else if (BaseClass == Job_Mage) {
  706. monster "que_qsch01",63,278,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
  707. }
  708. else if (BaseClass == Job_Merchant) {
  709. monster "que_qsch01",63,278,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
  710. }
  711. else if (BaseClass == Job_Acolyte) {
  712. monster "que_qsch01",63,278,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
  713. }
  714. else {
  715. monster "que_qsch01",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  716. }
  717. set $gqse_sch01_miro,14;
  718. warp "que_qsch01",63,282;
  719. end;
  720. }
  721. else if ($gqse_sch01_miro == 14) {
  722. if (BaseClass == Job_Swordman) {
  723. monster "que_qsch01",65,243,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  724. }
  725. else if (BaseClass == Job_Thief) {
  726. monster "que_qsch01",65,243,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
  727. }
  728. else if (BaseClass == Job_Archer) {
  729. monster "que_qsch01",65,243,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
  730. }
  731. else if (BaseClass == Job_Mage) {
  732. monster "que_qsch01",65,243,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
  733. }
  734. else if (BaseClass == Job_Merchant) {
  735. monster "que_qsch01",65,243,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
  736. }
  737. else if (BaseClass == Job_Acolyte) {
  738. monster "que_qsch01",65,243,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
  739. }
  740. else {
  741. monster "que_qsch01",65,243,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  742. }
  743. set $gqse_sch01_miro,15;
  744. warp "que_qsch01",61,243;
  745. end;
  746. }
  747. else if ($gqse_sch01_miro == 15) {
  748. if (BaseClass == Job_Swordman) {
  749. monster "que_qsch01",73,249,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  750. }
  751. else if (BaseClass == Job_Thief) {
  752. monster "que_qsch01",73,249,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
  753. }
  754. else if (BaseClass == Job_Archer) {
  755. monster "que_qsch01",73,249,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
  756. }
  757. else if (BaseClass == Job_Mage) {
  758. monster "que_qsch01",73,249,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
  759. }
  760. else if (BaseClass == Job_Merchant) {
  761. monster "que_qsch01",73,249,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
  762. }
  763. else if (BaseClass == Job_Acolyte) {
  764. monster "que_qsch01",73,249,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
  765. }
  766. else {
  767. monster "que_qsch01",73,249,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  768. }
  769. set $gqse_sch01_miro,16;
  770. warp "que_qsch01",70,249;
  771. end;
  772. }
  773. else if ($gqse_sch01_miro == 16) {
  774. if (BaseClass == Job_Swordman) {
  775. monster "que_qsch01",102,275,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  776. }
  777. else if (BaseClass == Job_Thief) {
  778. monster "que_qsch01",102,275,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
  779. }
  780. else if (BaseClass == Job_Archer) {
  781. monster "que_qsch01",102,275,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
  782. }
  783. else if (BaseClass == Job_Mage) {
  784. monster "que_qsch01",102,275,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
  785. }
  786. else if (BaseClass == Job_Merchant) {
  787. monster "que_qsch01",102,275,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
  788. end;
  789. }
  790. else if (BaseClass == Job_Acolyte) {
  791. monster "que_qsch01",102,275,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
  792. }
  793. else {
  794. monster "que_qsch01",102,275,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  795. }
  796. set $gqse_sch01_miro,17;
  797. warp "que_qsch01",102,282;
  798. end;
  799. }
  800. else if ($gqse_sch01_miro == 17) {
  801. if (BaseClass == Job_Swordman) {
  802. monster "que_qsch01",70,300,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  803. }
  804. else if (BaseClass == Job_Thief) {
  805. monster "que_qsch01",70,300,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
  806. }
  807. else if (BaseClass == Job_Archer) {
  808. monster "que_qsch01",70,300,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
  809. }
  810. else if (BaseClass == Job_Mage) {
  811. monster "que_qsch01",70,300,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
  812. }
  813. else if (BaseClass == Job_Merchant) {
  814. monster "que_qsch01",70,300,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
  815. }
  816. else if (BaseClass == Job_Acolyte) {
  817. monster "que_qsch01",70,300,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
  818. }
  819. else {
  820. monster "que_qsch01",70,300,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  821. }
  822. set $gqse_sch01_miro,18;
  823. warp "que_qsch01",66,300;
  824. end;
  825. }
  826. else if ($gqse_sch01_miro == 18) {
  827. if (BaseClass == Job_Swordman) {
  828. monster "que_qsch01",57,255,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  829. }
  830. else if (BaseClass == Job_Thief) {
  831. monster "que_qsch01",57,255,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
  832. }
  833. else if (BaseClass == Job_Archer) {
  834. monster "que_qsch01",57,255,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
  835. }
  836. else if (BaseClass == Job_Mage) {
  837. monster "que_qsch01",57,255,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
  838. }
  839. else if (BaseClass == Job_Merchant) {
  840. monster "que_qsch01",57,255,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
  841. }
  842. else if (BaseClass == Job_Acolyte) {
  843. monster "que_qsch01",57,255,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
  844. }
  845. else {
  846. monster "que_qsch01",57,255,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  847. }
  848. set $gqse_sch01_miro,19;
  849. warp "que_qsch01",57,258;
  850. end;
  851. }
  852. else if ($gqse_sch01_miro == 19) {
  853. if (BaseClass == Job_Swordman) {
  854. monster "que_qsch01",84,277,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  855. }
  856. else if (BaseClass == Job_Thief) {
  857. monster "que_qsch01",84,277,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
  858. }
  859. else if (BaseClass == Job_Archer) {
  860. monster "que_qsch01",84,277,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
  861. }
  862. else if (BaseClass == Job_Mage) {
  863. monster "que_qsch01",84,277,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
  864. }
  865. else if (BaseClass == Job_Merchant) {
  866. monster "que_qsch01",84,277,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
  867. }
  868. else if (BaseClass == Job_Acolyte) {
  869. monster "que_qsch01",84,277,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
  870. }
  871. else {
  872. monster "que_qsch01",84,277,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
  873. }
  874. set $gqse_sch01_miro,20;
  875. warp "que_qsch01",84,280;
  876. end;
  877. }
  878. }
  879. else {
  880. mes "There are too many people, you can't enter.";
  881. close;
  882. }
  883. end;
  884. }
  885. que_qsch01,1,4,0 script #Gate_manager_sch01 844,{
  886. OnMyMobDead:
  887. if ($gqse_sch01_miro == $gqse_sch01_pcc) {
  888. if (mobcount("que_qsch01","#Gate_manager_sch01::OnMyMobDead") == 0) {
  889. donpcevent "#gq_miromob2_sch01::OnEnable";
  890. }
  891. }
  892. end;
  893. }
  894. que_qsch01,1,4,0 script #gq_miromob2_sch01 844,{
  895. OnEnable:
  896. initnpctimer;
  897. end;
  898. OnTimer1000:
  899. mapannounce "que_qsch01","Wish Maiden: How does it feel to see shadows of the past. This is only the beginning.",bc_map,"0x00ff00";
  900. end;
  901. OnTimer6000:
  902. mapannounce "que_qsch01","Wish Maiden: The things you seeing are not real, don't be caught in the Mystic garden.",bc_map,"0x00ff00";
  903. monster "que_qsch01",72,271,"Seyren Windsor",1640,1,"#gq_miromob2_sch01::OnMyMobDead";
  904. monster "que_qsch01",63,282,"Kathryne Keyron",1645,1,"#gq_miromob2_sch01::OnMyMobDead";
  905. monster "que_qsch01",59,294,"Cecil Damon",1644,1,"#gq_miromob2_sch01::OnMyMobDead";
  906. monster "que_qsch01",46,300,"Margaretha Sorin",1643,1,"#gq_miromob2_sch01::OnMyMobDead";
  907. monster "que_qsch01",51,285,"Eremes Guile",1641,1,"#gq_miromob2_sch01::OnMyMobDead";
  908. monster "que_qsch01",51,262,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch01::OnMyMobDead";
  909. monster "que_qsch01",45,243,"Seyren Windsor",1640,1,"#gq_miromob2_sch01::OnMyMobDead";
  910. monster "que_qsch01",82,249,"Kathryne Keyron",1645,1,"#gq_miromob2_sch01::OnMyMobDead";
  911. monster "que_qsch01",102,248,"Cecil Damon",1644,1,"#gq_miromob2_sch01::OnMyMobDead";
  912. monster "que_qsch01",90,260,"Margaretha Sorin",1643,1,"#gq_miromob2_sch01::OnMyMobDead";
  913. monster "que_qsch01",90,280,"Eremes Guile",1641,1,"#gq_miromob2_sch01::OnMyMobDead";
  914. monster "que_qsch01",102,300,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch01::OnMyMobDead";
  915. monster "que_qsch01",63,282,"Seyren Windsor",1640,1,"#gq_miromob2_sch01::OnMyMobDead";
  916. monster "que_qsch01",61,243,"Kathryne Keyron",1645,1,"#gq_miromob2_sch01::OnMyMobDead";
  917. monster "que_qsch01",70,249,"Cecil Damon",1644,1,"#gq_miromob2_sch01::OnMyMobDead";
  918. monster "que_qsch01",102,282,"Margaretha Sorin",1643,1,"#gq_miromob2_sch01::OnMyMobDead";
  919. monster "que_qsch01",66,300,"Eremes Guile",1641,1,"#gq_miromob2_sch01::OnMyMobDead";
  920. monster "que_qsch01",57,258,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch01::OnMyMobDead";
  921. stopnpctimer;
  922. end;
  923. Onreset:
  924. killmonster "que_qsch01","#gq_miromob2_sch01::OnMyMobDead";
  925. stopnpctimer;
  926. end;
  927. OnMyMobDead:
  928. if (mobcount("que_qsch01","#gq_miromob2_sch01::OnMyMobDead") == 0) {
  929. mapannounce "que_qsch01","The Mystic garden exit is now open.",bc_map,"0x00ff00";
  930. setcell "que_qsch01",58,302,63,302,cell_walkable,1;
  931. setcell "que_qsch01",58,302,63,302,cell_shootable,1;
  932. donpcevent "#Maze_Manager_sch01::OnDisable";
  933. }
  934. end;
  935. }
  936. que_qsch01,1,1,0 script #okolnir_sch01 844,{
  937. OnEnable:
  938. donpcevent "Gate01#gq_sch01::OnEnable";
  939. donpcevent "#Maze_Manager_sch01::OnEnable";
  940. donpcevent "#event_start01_sch01::OnEnable";
  941. donpcevent "#gd_sch01_mobctrl::OnEnable";
  942. enablenpc "Guard of Shadow#sch01_01";
  943. enablenpc "Guard of Shadow#sch01_02";
  944. enablenpc "Guard of Shadow#sch01_03";
  945. enablenpc "Guard of Shadow#sch01_04";
  946. enablenpc "Bloody Hunter#sch01_ac01";
  947. enablenpc "Bloody Hunter#sch01_ac02";
  948. enablenpc "Bloody Hunter#sch01_ac03";
  949. enablenpc "Bloody Hunter#sch01_ac04";
  950. enablenpc "Temple Keeper#sch01_ac01";
  951. enablenpc "Temple Keeper#sch01_ac02";
  952. initnpctimer;
  953. end;
  954. OnDisable:
  955. disablenpc "Wish Maiden#gq_sch01";
  956. donpcevent "#gq_miromob2_sch01::Onreset";
  957. disablenpc "Piamette#sch01";
  958. donpcevent "#gdtimer01_sch01::Onstop";
  959. donpcevent "#gdtimer02_sch01::Onstop";
  960. donpcevent "#piamette_sch01::Onreset";
  961. donpcevent "Wish Maiden#sch01_boss::OnDisable";
  962. donpcevent "Wish Maiden#sch01_gift::OnDisable";
  963. donpcevent "#gd_sch01_mobctrl::Onreset";
  964. donpcevent "Gate01#gq_sch01::OnDisable";
  965. donpcevent "#Maze_Manager_sch01::OnDisable";
  966. donpcevent "#event_start01_sch01::OnDisable";
  967. donpcevent "#nm_switch_sch01::OnDisable";
  968. donpcevent "#nmsomsch01_jin01::OnDisable";
  969. donpcevent "#nmsomsch01_jin02::OnDisable";
  970. donpcevent "#nmsomsch01_jin03::OnDisable";
  971. donpcevent "Guard of Shadow#sch01_01::OnDisable";
  972. donpcevent "Guard of Shadow#sch01_02::OnDisable";
  973. donpcevent "Guard of Shadow#sch01_03::OnDisable";
  974. donpcevent "Guard of Shadow#sch01_04::OnDisable";
  975. donpcevent "Bloody Hunter#sch01_ac01::OnDisable";
  976. donpcevent "Bloody Hunter#sch01_ac02::OnDisable";
  977. donpcevent "Bloody Hunter#sch01_ac03::OnDisable";
  978. donpcevent "Bloody Hunter#sch01_ac04::OnDisable";
  979. donpcevent "Temple Keeper#sch01_ac01::OnDisable";
  980. donpcevent "Temple Keeper#sch01_ac02::OnDisable";
  981. disablenpc "#to_agit_sch01_gate";
  982. donpcevent "#sch01_stone01::Onreset";
  983. donpcevent "#sch01_stone02::Onreset";
  984. donpcevent "#sch01_stone03::Onreset";
  985. disablenpc "#sch01_cage01";
  986. disablenpc "#sch01_cage02";
  987. disablenpc "#sch01_cage03";
  988. disablenpc "#sch01_cage04";
  989. disablenpc "#sch01_cage05";
  990. disablenpc "#sch01_cage06";
  991. disablenpc "windpath03_sch01";
  992. disablenpc "windpath04_sch01";
  993. set $gqse_sch01_miro,0;
  994. set $gqse_sch01_pcc,0;
  995. set $gqse_sch01_gd,0;
  996. set $gqse_sch01_nm,0;
  997. stopnpctimer;
  998. end;
  999. Onstop:
  1000. stopnpctimer;
  1001. end;
  1002. OnTimer1000:
  1003. mapannounce "que_qsch01","Wish Maiden : Do your best, Okolnir will disappear in one hour!",bc_map,"0x00ff00";
  1004. end;
  1005. OnTimer1800000:
  1006. mapannounce "que_qsch01","Okolnir will disappear in 30 minutes.",bc_map,"0xff0000";
  1007. end;
  1008. OnTimer2400000:
  1009. mapannounce "que_qsch01","Okolnir will disappear in 20 minutes.",bc_map,"0xff0000";
  1010. end;
  1011. OnTimer3000000:
  1012. mapannounce "que_qsch01","Okolnir will disappear in 10 minutes.",bc_map,"0xff0000";
  1013. end;
  1014. OnTimer3300000:
  1015. mapannounce "que_qsch01","Okolnir will disappear in 5 minutes.",bc_map,"0xff0000";
  1016. end;
  1017. OnTimer3360000:
  1018. mapannounce "que_qsch01","Okolnir will disappear in 4 minutes.",bc_map,"0xff0000";
  1019. end;
  1020. OnTimer3420000:
  1021. mapannounce "que_qsch01","Okolnir will disappear in 3 minutes.",bc_map,"0xff0000";
  1022. end;
  1023. OnTimer3480000:
  1024. mapannounce "que_qsch01","Okolnir will disappear in 2 minutes.",bc_map,"0xff0000";
  1025. end;
  1026. OnTimer3540000:
  1027. mapannounce "que_qsch01","Okolnir will disappear in 1 minutes.",bc_map,"0xff0000";
  1028. end;
  1029. OnTimer3600000:
  1030. mapannounce "que_qsch01","Okolnir has begun to disappear.",bc_map,"0x4d4dff";
  1031. disablenpc "Wish Maiden#gq_sch01";
  1032. donpcevent "#gq_miromob2_sch01::Onreset";
  1033. disablenpc "Piamette#sch01";
  1034. donpcevent "#gdtimer01_sch01::Onstop";
  1035. donpcevent "#gdtimer02_sch01::Onstop";
  1036. donpcevent "#piamette_sch01::Onreset";
  1037. donpcevent "Wish Maiden#sch01_boss::onDisable";
  1038. donpcevent "Wish Maiden#sch01_gift::OnDisable";
  1039. donpcevent "#gd_sch01_mobctrl::Onreset";
  1040. donpcevent "Gate01#gq_sch01::OnDisable";
  1041. donpcevent "#Maze_Manager_sch01::OnDisable";
  1042. donpcevent "#event_start01_sch01::OnDisable";
  1043. donpcevent "#nm_switch_sch01::OnDisable";
  1044. donpcevent "#nmsomsch01_jin01::OnDisable";
  1045. donpcevent "#nmsomsch01_jin02::OnDisable";
  1046. donpcevent "#nmsomsch01_jin03::OnDisable";
  1047. donpcevent "Guard of Shadow#sch01_01::OnDisable";
  1048. donpcevent "Guard of Shadow#sch01_02::OnDisable";
  1049. donpcevent "Guard of Shadow#sch01_03::OnDisable";
  1050. donpcevent "Guard of Shadow#sch01_04::OnDisable";
  1051. donpcevent "Bloody Hunter#sch01_ac01::OnDisable";
  1052. donpcevent "Bloody Hunter#sch01_ac02::OnDisable";
  1053. donpcevent "Bloody Hunter#sch01_ac03::OnDisable";
  1054. donpcevent "Bloody Hunter#sch01_ac04::OnDisable";
  1055. donpcevent "Temple Keeper#sch01_ac01::OnDisable";
  1056. donpcevent "Temple Keeper#sch01_ac02::OnDisable";
  1057. disablenpc "#to_agit_sch01_gate";
  1058. donpcevent "#sch01_stone01::Onreset";
  1059. donpcevent "#sch01_stone02::Onreset";
  1060. donpcevent "#sch01_stone03::Onreset";
  1061. disablenpc "#sch01_cage01";
  1062. disablenpc "#sch01_cage02";
  1063. disablenpc "#sch01_cage03";
  1064. disablenpc "#sch01_cage04";
  1065. disablenpc "#sch01_cage05";
  1066. disablenpc "#sch01_cage06";
  1067. disablenpc "windpath03_sch01";
  1068. disablenpc "windpath04_sch01";
  1069. end;
  1070. OnTimer3605000:
  1071. mapannounce "que_qsch01","Wish Maiden: ... You will fall into a deep sleep within Okolnir... ",bc_map,"0x00ff00";
  1072. end;
  1073. OnTimer3608000:
  1074. mapannounce "que_qsch01","Wish Maiden: ..Have courage ... and await your chance again... ",bc_map,"0x00ff00";
  1075. end;
  1076. OnTimer3610000:
  1077. set $gqse_sch01_miro,0;
  1078. set $gqse_sch01_pcc,0;
  1079. set $gqse_sch01_gd,0;
  1080. set $gqse_sch01_nm,0;
  1081. mapwarp "que_qsch01","schg_cas01",369,306;
  1082. end;
  1083. OnTimer3611000:
  1084. donpcevent "#okolnir_sch01_time01::OnEnable";
  1085. stopnpctimer;
  1086. end;
  1087. }
  1088. que_qsch01,1,2,0 script #Maze_Manager_sch01 844,{
  1089. OnInit:
  1090. donpcevent "#miro_bf_sch01::OnDisable";
  1091. donpcevent "#miro_rf_sch01::OnDisable";
  1092. donpcevent "#miro_yf_sch01::OnDisable";
  1093. end;
  1094. OnEnable:
  1095. initnpctimer;
  1096. end;
  1097. OnDisable:
  1098. donpcevent "#miro_bf_sch01::OnDisable";
  1099. donpcevent "#miro_rf_sch01::OnDisable";
  1100. donpcevent "#miro_yf_sch01::OnDisable";
  1101. stopnpctimer;
  1102. end;
  1103. OnTimer1000:
  1104. donpcevent "#miro_rf_sch01::OnDisable";
  1105. end;
  1106. OnTimer2000:
  1107. donpcevent "#miro_yf_sch01::OnDisable";
  1108. end;
  1109. OnTimer3000:
  1110. donpcevent "#miro_bf_sch01::OnEnable";
  1111. end;
  1112. OnTimer120000:
  1113. donpcevent "#miro_bf_sch01::OnDisable";
  1114. end;
  1115. OnTimer121000:
  1116. donpcevent "#miro_yf_sch01::OnDisable";
  1117. end;
  1118. OnTimer123000:
  1119. donpcevent "#miro_rf_sch01::OnEnable";
  1120. end;
  1121. OnTimer240000:
  1122. donpcevent "#miro_bf_sch01::OnDisable";
  1123. end;
  1124. OnTimer241000:
  1125. donpcevent "#miro_rf_sch01::OnDisable";
  1126. end;
  1127. OnTimer242000:
  1128. donpcevent "#miro_yf_sch01::OnEnable";
  1129. end;
  1130. OnTimer360000:
  1131. donpcevent "#Maze_Manager_sch01::OnEnable";
  1132. end;
  1133. }
  1134. que_qsch01,2,1,0 script #miro_bf_sch01 844,{
  1135. OnEnable:
  1136. monster "que_qsch01",44,270," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1137. monster "que_qsch01",46,270," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1138. monster "que_qsch01",50,287," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1139. monster "que_qsch01",52,287," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1140. monster "que_qsch01",50,265," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1141. monster "que_qsch01",52,265," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1142. monster "que_qsch01",56,279," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1143. monster "que_qsch01",58,279," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1144. monster "que_qsch01",64,301," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1145. monster "que_qsch01",64,298," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1146. monster "que_qsch01",62,272," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1147. monster "que_qsch01",64,272," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1148. monster "que_qsch01",58,245," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1149. monster "que_qsch01",58,243," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1150. monster "que_qsch01",72,289," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1151. monster "que_qsch01",72,287," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1152. monster "que_qsch01",68,257," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1153. monster "que_qsch01",68,255," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1154. monster "que_qsch01",73,263," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1155. monster "que_qsch01",73,261," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1156. monster "que_qsch01",75,251," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1157. monster "que_qsch01",75,249," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1158. monster "que_qsch01",79,283," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1159. monster "que_qsch01",79,281," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1160. monster "que_qsch01",82,271," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1161. monster "que_qsch01",84,271," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1162. monster "que_qsch01",89,295," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1163. monster "que_qsch01",89,293," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1164. monster "que_qsch01",88,276," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1165. monster "que_qsch01",90,276," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1166. monster "que_qsch01",88,266," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1167. monster "que_qsch01",90,266," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1168. monster "que_qsch01",94,256," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1169. monster "que_qsch01",96,256," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1170. monster "que_qsch01",64,301," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1171. monster "que_qsch01",64,299," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1172. monster "que_qsch01",100,251," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1173. monster "que_qsch01",102,251," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
  1174. setcell "que_qsch01",44,270,47,270,cell_walkable,0;
  1175. setcell "que_qsch01",44,270,47,270,cell_shootable,0;
  1176. setcell "que_qsch01",50,287,53,287,cell_walkable,0;
  1177. setcell "que_qsch01",50,287,53,287,cell_shootable,0;
  1178. setcell "que_qsch01",50,265,53,265,cell_walkable,0;
  1179. setcell "que_qsch01",50,265,53,265,cell_shootable,0;
  1180. setcell "que_qsch01",56,279,59,279,cell_walkable,0;
  1181. setcell "que_qsch01",56,279,59,279,cell_shootable,0;
  1182. setcell "que_qsch01",64,298,64,301,cell_walkable,0;
  1183. setcell "que_qsch01",64,298,64,301,cell_shootable,0;
  1184. setcell "que_qsch01",62,272,65,272,cell_walkable,0;
  1185. setcell "que_qsch01",62,272,65,272,cell_shootable,0;
  1186. setcell "que_qsch01",58,242,58,245,cell_walkable,0;
  1187. setcell "que_qsch01",58,242,58,245,cell_shootable,0;
  1188. setcell "que_qsch01",72,286,72,289,cell_walkable,0;
  1189. setcell "que_qsch01",72,286,72,289,cell_shootable,0;
  1190. setcell "que_qsch01",68,254,68,259,cell_walkable,0;
  1191. setcell "que_qsch01",68,254,68,259,cell_shootable,0;
  1192. setcell "que_qsch01",73,260,73,263,cell_walkable,0;
  1193. setcell "que_qsch01",73,260,73,263,cell_shootable,0;
  1194. setcell "que_qsch01",75,248,75,251,cell_walkable,0;
  1195. setcell "que_qsch01",75,248,75,251,cell_shootable,0;
  1196. setcell "que_qsch01",79,280,79,283,cell_walkable,0;
  1197. setcell "que_qsch01",79,280,79,283,cell_shootable,0;
  1198. setcell "que_qsch01",82,271,85,271,cell_walkable,0;
  1199. setcell "que_qsch01",82,271,85,271,cell_shootable,0;
  1200. setcell "que_qsch01",89,292,89,295,cell_walkable,0;
  1201. setcell "que_qsch01",89,292,89,295,cell_shootable,0;
  1202. setcell "que_qsch01",88,276,91,276,cell_walkable,0;
  1203. setcell "que_qsch01",88,276,91,276,cell_shootable,0;
  1204. setcell "que_qsch01",88,266,91,266,cell_walkable,0;
  1205. setcell "que_qsch01",88,266,91,266,cell_shootable,0;
  1206. setcell "que_qsch01",94,256,97,256,cell_walkable,0;
  1207. setcell "que_qsch01",94,256,97,256,cell_shootable,0;
  1208. setcell "que_qsch01",64,298,64,301,cell_walkable,0;
  1209. setcell "que_qsch01",64,298,64,301,cell_shootable,0;
  1210. setcell "que_qsch01",100,251,103,251,cell_walkable,0;
  1211. setcell "que_qsch01",100,251,103,251,cell_shootable,0;
  1212. end;
  1213. OnDisable:
  1214. killmonster "que_qsch01","#miro_bf_sch01::OnMyMobDead";
  1215. setcell "que_qsch01",44,270,47,270,cell_walkable,1;
  1216. setcell "que_qsch01",44,270,47,270,cell_shootable,1;
  1217. setcell "que_qsch01",50,287,53,287,cell_walkable,1;
  1218. setcell "que_qsch01",50,287,53,287,cell_shootable,1;
  1219. setcell "que_qsch01",50,265,53,265,cell_walkable,1;
  1220. setcell "que_qsch01",50,265,53,265,cell_shootable,1;
  1221. setcell "que_qsch01",56,279,59,279,cell_walkable,1;
  1222. setcell "que_qsch01",56,279,59,279,cell_shootable,1;
  1223. setcell "que_qsch01",64,298,64,301,cell_walkable,1;
  1224. setcell "que_qsch01",64,298,64,301,cell_shootable,1;
  1225. setcell "que_qsch01",62,272,65,272,cell_walkable,1;
  1226. setcell "que_qsch01",62,272,65,272,cell_shootable,1;
  1227. setcell "que_qsch01",58,242,58,245,cell_walkable,1;
  1228. setcell "que_qsch01",58,242,58,245,cell_shootable,1;
  1229. setcell "que_qsch01",72,286,72,289,cell_walkable,1;
  1230. setcell "que_qsch01",72,286,72,289,cell_shootable,1;
  1231. setcell "que_qsch01",68,254,68,259,cell_walkable,1;
  1232. setcell "que_qsch01",68,254,68,259,cell_shootable,1;
  1233. setcell "que_qsch01",73,260,73,263,cell_walkable,1;
  1234. setcell "que_qsch01",73,260,73,263,cell_shootable,1;
  1235. setcell "que_qsch01",75,248,75,251,cell_walkable,1;
  1236. setcell "que_qsch01",75,248,75,251,cell_shootable,1;
  1237. setcell "que_qsch01",79,280,79,283,cell_walkable,1;
  1238. setcell "que_qsch01",79,280,79,283,cell_shootable,1;
  1239. setcell "que_qsch01",82,271,85,271,cell_walkable,1;
  1240. setcell "que_qsch01",82,271,85,271,cell_shootable,1;
  1241. setcell "que_qsch01",89,292,89,295,cell_walkable,1;
  1242. setcell "que_qsch01",89,292,89,295,cell_shootable,1;
  1243. setcell "que_qsch01",88,276,91,276,cell_walkable,1;
  1244. setcell "que_qsch01",88,276,91,276,cell_shootable,1;
  1245. setcell "que_qsch01",88,266,91,266,cell_walkable,1;
  1246. setcell "que_qsch01",88,266,91,266,cell_shootable,1;
  1247. setcell "que_qsch01",94,256,97,256,cell_walkable,1;
  1248. setcell "que_qsch01",94,256,97,256,cell_shootable,1;
  1249. setcell "que_qsch01",64,298,64,301,cell_walkable,1;
  1250. setcell "que_qsch01",64,298,64,301,cell_shootable,1;
  1251. setcell "que_qsch01",100,251,103,251,cell_walkable,1;
  1252. setcell "que_qsch01",100,251,103,251,cell_shootable,1;
  1253. end;
  1254. OnMyMobDead:
  1255. end;
  1256. }
  1257. que_qsch01,2,2,0 script #miro_rf_sch01 844,{
  1258. OnEnable:
  1259. monster "que_qsch01",57,301," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1260. monster "que_qsch01",57,299," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1261. monster "que_qsch01",48,291," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1262. monster "que_qsch01",48,289," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1263. monster "que_qsch01",68,290," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1264. monster "que_qsch01",70,290," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1265. monster "que_qsch01",72,295," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1266. monster "que_qsch01",72,293," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1267. monster "que_qsch01",90,296," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1268. monster "que_qsch01",92,296," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1269. monster "que_qsch01",56,282," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1270. monster "que_qsch01",58,282," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1271. monster "que_qsch01",66,283," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1272. monster "que_qsch01",66,281," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1273. monster "que_qsch01",80,284," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1274. monster "que_qsch01",82,284," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1275. monster "que_qsch01",44,273," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1276. monster "que_qsch01",46,273," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1277. monster "que_qsch01",50,273," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1278. monster "que_qsch01",52,273," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1279. monster "que_qsch01",54,269," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1280. monster "que_qsch01",54,267," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1281. monster "que_qsch01",66,271," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1282. monster "que_qsch01",66,270," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1283. monster "que_qsch01",81,273," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1284. monster "que_qsch01",81,272," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1285. monster "que_qsch01",88,276," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1286. monster "que_qsch01",90,276," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1287. monster "que_qsch01",94,276," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1288. monster "que_qsch01",96,276," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1289. monster "que_qsch01",64,258," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1290. monster "que_qsch01",66,258," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1291. monster "que_qsch01",76,263," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1292. monster "que_qsch01",76,261," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1293. monster "que_qsch01",87,265," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1294. monster "que_qsch01",87,263," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1295. monster "que_qsch01",50,252," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1296. monster "que_qsch01",52,252," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1297. monster "que_qsch01",76,252," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1298. monster "que_qsch01",78,252," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1299. monster "que_qsch01",99,255," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1300. monster "que_qsch01",99,253," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1301. monster "que_qsch01",53,245," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1302. monster "que_qsch01",53,243," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
  1303. setcell "que_qsch01",57,298,57,301,cell_walkable,0;
  1304. setcell "que_qsch01",57,298,57,301,cell_shootable,0;
  1305. setcell "que_qsch01",48,288,48,291,cell_walkable,0;
  1306. setcell "que_qsch01",48,288,48,291,cell_shootable,0;
  1307. setcell "que_qsch01",68,290,71,290,cell_walkable,0;
  1308. setcell "que_qsch01",68,290,71,290,cell_shootable,0;
  1309. setcell "que_qsch01",72,292,72,295,cell_walkable,0;
  1310. setcell "que_qsch01",72,292,72,295,cell_shootable,0;
  1311. setcell "que_qsch01",90,296,93,296,cell_walkable,0;
  1312. setcell "que_qsch01",90,296,93,296,cell_shootable,0;
  1313. setcell "que_qsch01",56,282,59,282,cell_walkable,0;
  1314. setcell "que_qsch01",56,282,59,282,cell_shootable,0;
  1315. setcell "que_qsch01",66,280,66,283,cell_walkable,0;
  1316. setcell "que_qsch01",66,280,66,283,cell_shootable,0;
  1317. setcell "que_qsch01",80,284,83,284,cell_walkable,0;
  1318. setcell "que_qsch01",80,284,83,284,cell_shootable,0;
  1319. setcell "que_qsch01",44,273,47,273,cell_walkable,0;
  1320. setcell "que_qsch01",44,273,47,273,cell_shootable,0;
  1321. setcell "que_qsch01",50,273,53,273,cell_walkable,0;
  1322. setcell "que_qsch01",50,273,53,273,cell_shootable,0;
  1323. setcell "que_qsch01",54,266,54,269,cell_walkable,0;
  1324. setcell "que_qsch01",54,266,54,269,cell_shootable,0;
  1325. setcell "que_qsch01",66,270,66,271,cell_walkable,0;
  1326. setcell "que_qsch01",66,270,66,271,cell_shootable,0;
  1327. setcell "que_qsch01",81,272,81,273,cell_walkable,0;
  1328. setcell "que_qsch01",81,272,81,273,cell_shootable,0;
  1329. setcell "que_qsch01",88,276,91,276,cell_walkable,0;
  1330. setcell "que_qsch01",88,276,91,276,cell_shootable,0;
  1331. setcell "que_qsch01",94,276,97,276,cell_walkable,0;
  1332. setcell "que_qsch01",94,276,97,276,cell_shootable,0;
  1333. setcell "que_qsch01",64,258,67,258,cell_walkable,0;
  1334. setcell "que_qsch01",64,258,67,258,cell_shootable,0;
  1335. setcell "que_qsch01",76,260,76,263,cell_walkable,0;
  1336. setcell "que_qsch01",76,260,76,263,cell_shootable,0;
  1337. setcell "que_qsch01",87,262,87,265,cell_walkable,0;
  1338. setcell "que_qsch01",87,262,87,265,cell_shootable,0;
  1339. setcell "que_qsch01",50,252,53,252,cell_walkable,0;
  1340. setcell "que_qsch01",50,252,53,252,cell_shootable,0;
  1341. setcell "que_qsch01",76,252,79,252,cell_walkable,0;
  1342. setcell "que_qsch01",76,252,79,252,cell_shootable,0;
  1343. setcell "que_qsch01",99,252,99,255,cell_walkable,0;
  1344. setcell "que_qsch01",99,252,99,255,cell_shootable,0;
  1345. setcell "que_qsch01",53,242,53,245,cell_walkable,0;
  1346. setcell "que_qsch01",53,242,53,245,cell_shootable,0;
  1347. end;
  1348. OnDisable:
  1349. killmonster "que_qsch01","#miro_rf_sch01::OnMyMobDead";
  1350. setcell "que_qsch01",57,298,57,301,cell_walkable,1;
  1351. setcell "que_qsch01",57,298,57,301,cell_shootable,1;
  1352. setcell "que_qsch01",48,288,48,291,cell_walkable,1;
  1353. setcell "que_qsch01",48,288,48,291,cell_shootable,1;
  1354. setcell "que_qsch01",68,290,71,290,cell_walkable,1;
  1355. setcell "que_qsch01",68,290,71,290,cell_shootable,1;
  1356. setcell "que_qsch01",72,292,72,295,cell_walkable,1;
  1357. setcell "que_qsch01",72,292,72,295,cell_shootable,1;
  1358. setcell "que_qsch01",90,296,93,296,cell_walkable,1;
  1359. setcell "que_qsch01",90,296,93,296,cell_shootable,1;
  1360. setcell "que_qsch01",56,282,59,282,cell_walkable,1;
  1361. setcell "que_qsch01",56,282,59,282,cell_shootable,1;
  1362. setcell "que_qsch01",66,280,66,283,cell_walkable,1;
  1363. setcell "que_qsch01",66,280,66,283,cell_shootable,1;
  1364. setcell "que_qsch01",80,284,83,284,cell_walkable,1;
  1365. setcell "que_qsch01",80,284,83,284,cell_shootable,1;
  1366. setcell "que_qsch01",44,273,47,273,cell_walkable,1;
  1367. setcell "que_qsch01",44,273,47,273,cell_shootable,1;
  1368. setcell "que_qsch01",50,273,53,273,cell_walkable,1;
  1369. setcell "que_qsch01",50,273,53,273,cell_shootable,1;
  1370. setcell "que_qsch01",54,266,54,269,cell_walkable,1;
  1371. setcell "que_qsch01",54,266,54,269,cell_shootable,1;
  1372. setcell "que_qsch01",66,270,66,271,cell_walkable,1;
  1373. setcell "que_qsch01",66,270,66,271,cell_shootable,1;
  1374. setcell "que_qsch01",81,272,81,273,cell_walkable,1;
  1375. setcell "que_qsch01",81,272,81,273,cell_shootable,1;
  1376. setcell "que_qsch01",88,276,91,276,cell_walkable,1;
  1377. setcell "que_qsch01",88,276,91,276,cell_shootable,1;
  1378. setcell "que_qsch01",94,276,97,276,cell_walkable,1;
  1379. setcell "que_qsch01",94,276,97,276,cell_shootable,1;
  1380. setcell "que_qsch01",64,258,67,258,cell_walkable,1;
  1381. setcell "que_qsch01",64,258,67,258,cell_shootable,1;
  1382. setcell "que_qsch01",76,260,76,263,cell_walkable,1;
  1383. setcell "que_qsch01",76,260,76,263,cell_shootable,1;
  1384. setcell "que_qsch01",87,262,87,265,cell_walkable,1;
  1385. setcell "que_qsch01",87,262,87,265,cell_shootable,1;
  1386. setcell "que_qsch01",50,252,53,252,cell_walkable,1;
  1387. setcell "que_qsch01",50,252,53,252,cell_shootable,1;
  1388. setcell "que_qsch01",76,252,79,252,cell_walkable,1;
  1389. setcell "que_qsch01",76,252,79,252,cell_shootable,1;
  1390. setcell "que_qsch01",99,252,99,255,cell_walkable,1;
  1391. setcell "que_qsch01",99,252,99,255,cell_shootable,1;
  1392. setcell "que_qsch01",53,242,53,245,cell_walkable,1;
  1393. setcell "que_qsch01",53,242,53,245,cell_shootable,1;
  1394. end;
  1395. OnMyMobDead:
  1396. end;
  1397. }
  1398. que_qsch01,2,3,0 script #miro_yf_sch01 844,{
  1399. OnEnable:
  1400. monster "que_qsch01",44,292," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1401. monster "que_qsch01",46,292," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1402. monster "que_qsch01",67,295," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1403. monster "que_qsch01",67,293," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1404. monster "que_qsch01",94,301," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1405. monster "que_qsch01",94,299," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1406. monster "que_qsch01",79,289," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1407. monster "que_qsch01",79,287," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1408. monster "que_qsch01",56,282," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1409. monster "que_qsch01",58,282," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1410. monster "que_qsch01",71,283," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1411. monster "que_qsch01",71,281," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1412. monster "que_qsch01",100,281," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1413. monster "que_qsch01",102,281," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1414. monster "que_qsch01",44,261," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1415. monster "que_qsch01",46,261," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1416. monster "que_qsch01",50,265," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1417. monster "que_qsch01",52,265," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1418. monster "que_qsch01",56,270," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1419. monster "que_qsch01",58,270," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1420. monster "que_qsch01",72,278," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1421. monster "que_qsch01",73,278," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1422. monster "que_qsch01",82,266," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1423. monster "que_qsch01",84,266," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1424. monster "que_qsch01",88,266," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1425. monster "que_qsch01",90,266," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1426. monster "que_qsch01",94,271," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1427. monster "que_qsch01",96,271," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1428. monster "que_qsch01",60,257," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1429. monster "que_qsch01",60,255," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1430. monster "que_qsch01",73,263," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1431. monster "que_qsch01",73,261," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1432. monster "que_qsch01",75,257," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1433. monster "que_qsch01",75,255," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1434. monster "que_qsch01",87,257," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1435. monster "que_qsch01",87,255," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1436. monster "que_qsch01",58,251," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1437. monster "que_qsch01",58,249," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1438. monster "que_qsch01",80,251," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1439. monster "que_qsch01",80,249," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1440. monster "que_qsch01",53,245," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1441. monster "que_qsch01",53,243," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1442. monster "que_qsch01",75,245," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1443. monster "que_qsch01",75,243," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1444. monster "que_qsch01",100,251," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1445. monster "que_qsch01",102,251," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1446. monster "que_qsch01",100,256," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1447. monster "que_qsch01",102,256," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
  1448. setcell "que_qsch01",44,292,47,292,cell_walkable,0;
  1449. setcell "que_qsch01",44,292,47,292,cell_shootable,0;
  1450. setcell "que_qsch01",67,292,67,295,cell_walkable,0;
  1451. setcell "que_qsch01",67,292,67,295,cell_shootable,0;
  1452. setcell "que_qsch01",94,298,94,301,cell_walkable,0;
  1453. setcell "que_qsch01",94,298,94,301,cell_shootable,0;
  1454. setcell "que_qsch01",79,286,79,289,cell_walkable,0;
  1455. setcell "que_qsch01",79,286,79,289,cell_shootable,0;
  1456. setcell "que_qsch01",56,282,59,282,cell_walkable,0;
  1457. setcell "que_qsch01",56,282,59,282,cell_shootable,0;
  1458. setcell "que_qsch01",71,280,71,283,cell_walkable,0;
  1459. setcell "que_qsch01",71,280,71,283,cell_shootable,0;
  1460. setcell "que_qsch01",100,281,103,281,cell_walkable,0;
  1461. setcell "que_qsch01",100,281,103,281,cell_shootable,0;
  1462. setcell "que_qsch01",44,261,47,261,cell_walkable,0;
  1463. setcell "que_qsch01",44,261,47,261,cell_shootable,0;
  1464. setcell "que_qsch01",50,265,53,265,cell_walkable,0;
  1465. setcell "que_qsch01",50,265,53,265,cell_shootable,0;
  1466. setcell "que_qsch01",56,270,59,270,cell_walkable,0;
  1467. setcell "que_qsch01",56,270,59,270,cell_shootable,0;
  1468. setcell "que_qsch01",72,278,73,278,cell_walkable,0;
  1469. setcell "que_qsch01",72,278,73,278,cell_shootable,0;
  1470. setcell "que_qsch01",82,266,85,266,cell_walkable,0;
  1471. setcell "que_qsch01",82,266,85,266,cell_shootable,0;
  1472. setcell "que_qsch01",88,266,91,266,cell_walkable,0;
  1473. setcell "que_qsch01",88,266,91,266,cell_shootable,0;
  1474. setcell "que_qsch01",94,271,97,271,cell_walkable,0;
  1475. setcell "que_qsch01",94,271,97,271,cell_shootable,0;
  1476. setcell "que_qsch01",60,254,60,257,cell_walkable,0;
  1477. setcell "que_qsch01",60,254,60,257,cell_shootable,0;
  1478. setcell "que_qsch01",73,260,73,263,cell_walkable,0;
  1479. setcell "que_qsch01",73,260,73,263,cell_shootable,0;
  1480. setcell "que_qsch01",75,254,75,257,cell_walkable,0;
  1481. setcell "que_qsch01",75,254,75,257,cell_shootable,0;
  1482. setcell "que_qsch01",87,254,87,257,cell_walkable,0;
  1483. setcell "que_qsch01",87,254,87,257,cell_shootable,0;
  1484. setcell "que_qsch01",58,248,58,251,cell_walkable,0;
  1485. setcell "que_qsch01",58,248,58,251,cell_shootable,0;
  1486. setcell "que_qsch01",80,248,80,251,cell_walkable,0;
  1487. setcell "que_qsch01",80,248,80,251,cell_shootable,0;
  1488. setcell "que_qsch01",53,242,53,245,cell_walkable,0;
  1489. setcell "que_qsch01",53,242,53,245,cell_shootable,0;
  1490. setcell "que_qsch01",75,242,75,245,cell_walkable,0;
  1491. setcell "que_qsch01",75,242,75,245,cell_shootable,0;
  1492. setcell "que_qsch01",100,251,103,251,cell_walkable,0;
  1493. setcell "que_qsch01",100,251,103,251,cell_shootable,0;
  1494. setcell "que_qsch01",100,256,103,256,cell_walkable,0;
  1495. setcell "que_qsch01",100,256,103,256,cell_shootable,0;
  1496. end;
  1497. OnDisable:
  1498. killmonster "que_qsch01","#miro_yf_sch01::OnMyMobDead";
  1499. setcell "que_qsch01",44,292,47,292,cell_walkable,1;
  1500. setcell "que_qsch01",44,292,47,292,cell_shootable,1;
  1501. setcell "que_qsch01",67,292,67,295,cell_walkable,1;
  1502. setcell "que_qsch01",67,292,67,295,cell_shootable,1;
  1503. setcell "que_qsch01",94,298,94,301,cell_walkable,1;
  1504. setcell "que_qsch01",94,298,94,301,cell_shootable,1;
  1505. setcell "que_qsch01",79,286,79,289,cell_walkable,1;
  1506. setcell "que_qsch01",79,286,79,289,cell_shootable,1;
  1507. setcell "que_qsch01",56,282,59,282,cell_walkable,1;
  1508. setcell "que_qsch01",56,282,59,282,cell_shootable,1;
  1509. setcell "que_qsch01",71,280,71,283,cell_walkable,1;
  1510. setcell "que_qsch01",71,280,71,283,cell_shootable,1;
  1511. setcell "que_qsch01",100,281,103,281,cell_walkable,1;
  1512. setcell "que_qsch01",100,281,103,281,cell_shootable,1;
  1513. setcell "que_qsch01",44,261,47,261,cell_walkable,1;
  1514. setcell "que_qsch01",44,261,47,261,cell_shootable,1;
  1515. setcell "que_qsch01",50,265,53,265,cell_walkable,1;
  1516. setcell "que_qsch01",50,265,53,265,cell_shootable,1;
  1517. setcell "que_qsch01",56,270,59,270,cell_walkable,1;
  1518. setcell "que_qsch01",56,270,59,270,cell_shootable,1;
  1519. setcell "que_qsch01",72,278,73,278,cell_walkable,1;
  1520. setcell "que_qsch01",72,278,73,278,cell_shootable,1;
  1521. setcell "que_qsch01",82,266,85,266,cell_walkable,1;
  1522. setcell "que_qsch01",82,266,85,266,cell_shootable,1;
  1523. setcell "que_qsch01",88,266,91,266,cell_walkable,1;
  1524. setcell "que_qsch01",88,266,91,266,cell_shootable,1;
  1525. setcell "que_qsch01",94,271,97,271,cell_walkable,1;
  1526. setcell "que_qsch01",94,271,97,271,cell_shootable,1;
  1527. setcell "que_qsch01",60,254,60,257,cell_walkable,1;
  1528. setcell "que_qsch01",60,254,60,257,cell_shootable,1;
  1529. setcell "que_qsch01",73,260,73,263,cell_walkable,1;
  1530. setcell "que_qsch01",73,260,73,263,cell_shootable,1;
  1531. setcell "que_qsch01",75,254,75,257,cell_walkable,1;
  1532. setcell "que_qsch01",75,254,75,257,cell_shootable,1;
  1533. setcell "que_qsch01",87,254,87,257,cell_walkable,1;
  1534. setcell "que_qsch01",87,254,87,257,cell_shootable,1;
  1535. setcell "que_qsch01",58,248,58,251,cell_walkable,1;
  1536. setcell "que_qsch01",58,248,58,251,cell_shootable,1;
  1537. setcell "que_qsch01",80,248,80,251,cell_walkable,1;
  1538. setcell "que_qsch01",80,248,80,251,cell_shootable,1;
  1539. setcell "que_qsch01",53,242,53,245,cell_walkable,1;
  1540. setcell "que_qsch01",53,242,53,245,cell_shootable,1;
  1541. setcell "que_qsch01",75,242,75,245,cell_walkable,1;
  1542. setcell "que_qsch01",75,242,75,245,cell_shootable,1;
  1543. setcell "que_qsch01",100,251,103,251,cell_walkable,1;
  1544. setcell "que_qsch01",100,251,103,251,cell_shootable,1;
  1545. setcell "que_qsch01",100,256,103,256,cell_walkable,1;
  1546. setcell "que_qsch01",100,256,103,256,cell_shootable,1;
  1547. end;
  1548. OnMyMobDead:
  1549. end;
  1550. }
  1551. que_qsch01,132,172,0 script windpath01_sch01 45,1,1,{
  1552. OnTouch:
  1553. if (countitem(7839) > 0) {
  1554. mes "The Warp Gate responds to the Crystal Key.";
  1555. delitem 7839,1; //Crystal_Key
  1556. close2;
  1557. warp "que_qsch01",114,158;
  1558. end;
  1559. }
  1560. else {
  1561. mes "You need the Crystal Key to activate the Warp Gate.";
  1562. close;
  1563. }
  1564. }
  1565. que_qsch01,113,165,0 warp windpath02_sch01 1,1,que_qsch01,139,172
  1566. que_qsch01,131,136,3 script Piamette#sch01 1930,{
  1567. OnInit:
  1568. enablenpc "Piamette#sch01";
  1569. end;
  1570. }
  1571. que_qsch01,114,158,0 script #event_start01_sch01 -1,1,1,{
  1572. OnInit:
  1573. disablenpc "#event_start01_sch01";
  1574. end;
  1575. OnEnable:
  1576. enablenpc "#event_start01_sch01";
  1577. end;
  1578. OnDisable:
  1579. disablenpc "#event_start01_sch01";
  1580. stopnpctimer;
  1581. end;
  1582. OnTouch:
  1583. initnpctimer;
  1584. disablenpc "#event_start01_sch01";
  1585. end;
  1586. OnTimer2000:
  1587. mapannounce "que_qsch01","Piamette mumblings : ..There were six birds, Teo. But one is....",bc_map,"0xdb7093";
  1588. end;
  1589. OnTimer6000:
  1590. mapannounce "que_qsch01","Piamette mumblings : ...Shh.. Teo. The birds have returned..Are they birds that ran away before...? Or breakers who disguises themselves as good adventurers?",bc_map,"0xdb7093";
  1591. end;
  1592. OnTimer10000:
  1593. mapannounce "que_qsch01","Piamette mumblings : Ha! They are caged in.",bc_map,"0xdb7093";
  1594. end;
  1595. OnTimer14000:
  1596. mapannounce "que_qsch01","Piamette : Teo, Catch the birds! Put the cage away from here!",bc_map,"0x00ff00";
  1597. donpcevent "#gdtimer01_sch01::OnEnable";
  1598. stopnpctimer;
  1599. end;
  1600. }
  1601. que_qsch01,2,2,0 script #gdtimer01_sch01 844,{
  1602. OnEnable:
  1603. initnpctimer;
  1604. end;
  1605. Onstop:
  1606. donpcevent "#getspell01_sch01::OnDisable";
  1607. donpcevent "#getspell02_sch01::OnDisable";
  1608. donpcevent "#getspell03_sch01::OnDisable";
  1609. donpcevent "#getspell04_sch01::OnDisable";
  1610. donpcevent "#getspell05_sch01::OnDisable";
  1611. donpcevent "#getspell06_sch01::OnDisable";
  1612. donpcevent "#getspell07_sch01::OnDisable";
  1613. donpcevent "#getspell08_sch01::OnDisable";
  1614. stopnpctimer;
  1615. end;
  1616. OnTimer1000:
  1617. donpcevent "#getspell08_sch01::OnDisable";
  1618. donpcevent "#getspell01_sch01::OnEnable";
  1619. end;
  1620. OnTimer10000:
  1621. donpcevent "#getspell01_sch01::OnDisable";
  1622. donpcevent "#getspell02_sch01::OnEnable";
  1623. end;
  1624. OnTimer20000:
  1625. donpcevent "#getspell02_sch01::OnDisable";
  1626. donpcevent "#getspell03_sch01::OnEnable";
  1627. end;
  1628. OnTimer30000:
  1629. donpcevent "#getspell03_sch01::OnDisable";
  1630. donpcevent "#getspell04_sch01::OnEnable";
  1631. end;
  1632. OnTimer40000:
  1633. donpcevent "#getspell04_sch01::OnDisable";
  1634. donpcevent "#getspell05_sch01::OnEnable";
  1635. end;
  1636. OnTimer50000:
  1637. donpcevent "#getspell05_sch01::OnDisable";
  1638. donpcevent "#getspell06_sch01::OnEnable";
  1639. end;
  1640. OnTimer60000:
  1641. donpcevent "#getspell06_sch01::OnDisable";
  1642. donpcevent "#getspell07_sch01::OnEnable";
  1643. end;
  1644. OnTimer70000:
  1645. donpcevent "#getspell07_sch01::OnDisable";
  1646. donpcevent "#getspell08_sch01::OnEnable";
  1647. end;
  1648. OnTimer75000:
  1649. if ($gqse_sch01_gd < 6) {
  1650. mapannounce "que_qsch01","Piamette : Silly birds! Silly Teo! Why can't you put away the cage at once?!",bc_map,"0x00ff00";
  1651. enablenpc "#sch01_cage01";
  1652. enablenpc "#sch01_cage02";
  1653. enablenpc "#sch01_cage03";
  1654. enablenpc "#sch01_cage04";
  1655. enablenpc "#sch01_cage05";
  1656. enablenpc "#sch01_cage06";
  1657. set $gqse_sch01_gd,0;
  1658. }
  1659. end;
  1660. OnTimer76000:
  1661. disablenpc "#sch01_cage01";
  1662. disablenpc "#sch01_cage02";
  1663. disablenpc "#sch01_cage03";
  1664. disablenpc "#sch01_cage04";
  1665. disablenpc "#sch01_cage05";
  1666. disablenpc "#sch01_cage06";
  1667. end;
  1668. OnTimer80000:
  1669. donpcevent "#gdtimer01_sch01::OnEnable";
  1670. end;
  1671. }
  1672. que_qsch01,2,3,0 script #gdtimer02_sch01 844,{
  1673. OnEnable:
  1674. initnpctimer;
  1675. end;
  1676. Onstop:
  1677. stopnpctimer;
  1678. killmonster "que_qsch01","#gdtimer02_sch01::OnMyMobDead";
  1679. end;
  1680. OnTimer4000:
  1681. mapannounce "que_qsch01","Piamette : All of them are caught!",bc_map,"0xdb7093";
  1682. end;
  1683. OnTimer8000:
  1684. mapannounce "que_qsch01","Piamette : Let's call out the keeper of the key not to let the birds go far away.",bc_map,"0xdb7093";
  1685. end;
  1686. OnTimer12000:
  1687. mapannounce "que_qsch01","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
  1688. monster "que_qsch01",108,151,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead";
  1689. monster "que_qsch01",109,135,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead";
  1690. monster "que_qsch01",115,116,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead";
  1691. monster "que_qsch01",158,106,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead";
  1692. monster "que_qsch01",163,133,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead";
  1693. monster "que_qsch01",150,154,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead";
  1694. end;
  1695. OnTimer112000:
  1696. mapannounce "que_qsch01","Piamette : Whooping fun times are back! Now, Go! I'll get back to!!",bc_map,"0xdb7093";
  1697. killmonster "que_qsch01","#gdtimer02_sch01::OnMyMobDead";
  1698. enablenpc "#sch01_cage01";
  1699. enablenpc "#sch01_cage02";
  1700. enablenpc "#sch01_cage03";
  1701. enablenpc "#sch01_cage04";
  1702. enablenpc "#sch01_cage05";
  1703. enablenpc "#sch01_cage06";
  1704. set $gqse_sch01_gd,0;
  1705. end;
  1706. OnTimer113000:
  1707. disablenpc "#sch01_cage01";
  1708. disablenpc "#sch01_cage02";
  1709. disablenpc "#sch01_cage03";
  1710. disablenpc "#sch01_cage04";
  1711. disablenpc "#sch01_cage05";
  1712. disablenpc "#sch01_cage06";
  1713. donpcevent "#gdtimer01_sch01::OnEnable";
  1714. stopnpctimer;
  1715. end;
  1716. Onreset:
  1717. killmonster "que_qsch01","#gdtimer02_sch01::OnMyMobDead";
  1718. end;
  1719. OnMyMobDead:
  1720. if (mobcount("que_qsch01","#gdtimer02_sch01::OnMyMobDead") == 0) {
  1721. enablenpc "#sch01_cage01";
  1722. enablenpc "#sch01_cage02";
  1723. enablenpc "#sch01_cage03";
  1724. enablenpc "#sch01_cage04";
  1725. enablenpc "#sch01_cage05";
  1726. enablenpc "#sch01_cage06";
  1727. donpcevent "#piamette_sch01::OnEnable";
  1728. stopnpctimer;
  1729. }
  1730. end;
  1731. }
  1732. que_qsch01,1,4,0 script #piamette_sch01 844,{
  1733. OnEnable:
  1734. initnpctimer;
  1735. end;
  1736. Onreset:
  1737. killmonster "que_qsch01","#piamette_sch01::OnMyMobDead";
  1738. stopnpctimer;
  1739. end;
  1740. OnTimer1000:
  1741. mapannounce "que_qsch01","Piamette : All the keeper of keys are dead now? Who freed my birds? Teo, who did it?",bc_map,"0xdb7093";
  1742. end;
  1743. OnTimer5000:
  1744. mapannounce "que_qsch01","Piamette : I'm pissed off now!",bc_map,"0xdb7093";
  1745. disablenpc "Piamette#sch01";
  1746. monster "que_qsch01",131,135,"Angry Piamette",1930,1,"#piamette_sch01::OnMyMobDead";
  1747. stopnpctimer;
  1748. end;
  1749. OnMyMobDead:
  1750. mapannounce "que_qsch01","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
  1751. enablenpc "windpath03_sch01";
  1752. enablenpc "windpath04_sch01";
  1753. donpcevent "#nm_switch_sch01::OnEnable";
  1754. end;
  1755. }
  1756. que_qsch01,113,135,0 script #getspell01_sch01 -1,1,1,{
  1757. OnInit:
  1758. disablenpc "#getspell01_sch01";
  1759. end;
  1760. OnEnable:
  1761. enablenpc "#getspell01_sch01";
  1762. specialeffect EF_LOCKON;
  1763. end;
  1764. OnDisable:
  1765. disablenpc "#getspell01_sch01";
  1766. end;
  1767. OnTouch:
  1768. sc_start2 SC_Stone,300000,0,10000;
  1769. if ($gqse_sch01_gd == 0) {
  1770. warp "que_qsch01",103,153;
  1771. disablenpc "#getspell01_sch01";
  1772. set $gqse_sch01_gd,1;
  1773. mapannounce "que_qsch01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
  1774. }
  1775. else if ($gqse_sch01_gd == 1) {
  1776. warp "que_qsch01",102,135;
  1777. disablenpc "#getspell01_sch01";
  1778. set $gqse_sch01_gd,2;
  1779. mapannounce "que_qsch01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
  1780. }
  1781. else if ($gqse_sch01_gd == 2) {
  1782. warp "que_qsch01",113,111;
  1783. disablenpc "#getspell01_sch01";
  1784. set $gqse_sch01_gd,3;
  1785. mapannounce "que_qsch01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
  1786. }
  1787. else if ($gqse_sch01_gd == 3) {
  1788. warp "que_qsch01",161,105;
  1789. disablenpc "#getspell01_sch01";
  1790. set $gqse_sch01_gd,4;
  1791. mapannounce "que_qsch01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
  1792. }
  1793. else if ($gqse_sch01_gd == 4) {
  1794. warp "que_qsch01",168,135;
  1795. disablenpc "#getspell01_sch01";
  1796. set $gqse_sch01_gd,5;
  1797. mapannounce "que_qsch01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
  1798. }
  1799. else if ($gqse_sch01_gd == 5) {
  1800. warp "que_qsch01",150,159;
  1801. disablenpc "#getspell01_sch01";
  1802. set $gqse_sch01_gd,6;
  1803. mapannounce "que_qsch01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
  1804. donpcevent "#gdtimer02_sch01::OnEnable";
  1805. donpcevent "#gdtimer01_sch01::Onstop";
  1806. }
  1807. end;
  1808. }
  1809. que_qsch01,146,150,0 script #getspell02_sch01 -1,1,1,{
  1810. OnInit:
  1811. disablenpc "#getspell02_sch01";
  1812. end;
  1813. OnEnable:
  1814. enablenpc "#getspell02_sch01";
  1815. specialeffect EF_LOCKON;
  1816. end;
  1817. OnDisable:
  1818. disablenpc "#getspell02_sch01";
  1819. end;
  1820. OnTouch:
  1821. sc_start2 SC_Stone,300000,0,10000;
  1822. if ($gqse_sch01_gd == 0) {
  1823. warp "que_qsch01",103,153;
  1824. disablenpc "#getspell01_sch01";
  1825. set $gqse_sch01_gd,1;
  1826. mapannounce "que_qsch01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
  1827. }
  1828. else if ($gqse_sch01_gd == 1) {
  1829. warp "que_qsch01",102,135;
  1830. disablenpc "#getspell01_sch01";
  1831. set $gqse_sch01_gd,2;
  1832. mapannounce "que_qsch01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
  1833. }
  1834. else if ($gqse_sch01_gd == 2) {
  1835. warp "que_qsch01",113,111;
  1836. disablenpc "#getspell01_sch01";
  1837. set $gqse_sch01_gd,3;
  1838. mapannounce "que_qsch01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
  1839. }
  1840. else if ($gqse_sch01_gd == 3) {
  1841. warp "que_qsch01",161,105;
  1842. disablenpc "#getspell01_sch01";
  1843. set $gqse_sch01_gd,4;
  1844. mapannounce "que_qsch01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
  1845. }
  1846. else if ($gqse_sch01_gd == 4) {
  1847. warp "que_qsch01",168,135;
  1848. disablenpc "#getspell01_sch01";
  1849. set $gqse_sch01_gd,5;
  1850. mapannounce "que_qsch01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
  1851. }
  1852. else if ($gqse_sch01_gd == 5) {
  1853. warp "que_qsch01",150,159;
  1854. disablenpc "#getspell01_sch01";
  1855. set $gqse_sch01_gd,6;
  1856. mapannounce "que_qsch01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
  1857. donpcevent "#gdtimer02_sch01::OnEnable";
  1858. donpcevent "#gdtimer01_sch01::Onstop";
  1859. }
  1860. end;
  1861. }
  1862. que_qsch01,131,117,0 script #getspell03_sch01 -1,1,1,{
  1863. OnInit:
  1864. disablenpc "#getspell03_sch01";
  1865. end;
  1866. OnEnable:
  1867. enablenpc "#getspell03_sch01";
  1868. specialeffect EF_LOCKON;
  1869. end;
  1870. OnDisable:
  1871. disablenpc "#getspell03_sch01";
  1872. end;
  1873. OnTouch:
  1874. sc_start2 SC_Stone,300000,0,10000;
  1875. if ($gqse_sch01_gd == 0) {
  1876. warp "que_qsch01",103,153;
  1877. disablenpc "#getspell01_sch01";
  1878. set $gqse_sch01_gd,1;
  1879. mapannounce "que_qsch01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
  1880. }
  1881. else if ($gqse_sch01_gd == 1) {
  1882. warp "que_qsch01",102,135;
  1883. disablenpc "#getspell01_sch01";
  1884. set $gqse_sch01_gd,2;
  1885. mapannounce "que_qsch01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
  1886. }
  1887. else if ($gqse_sch01_gd == 2) {
  1888. warp "que_qsch01",113,111;
  1889. disablenpc "#getspell01_sch01";
  1890. set $gqse_sch01_gd,3;
  1891. mapannounce "que_qsch01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
  1892. }
  1893. else if ($gqse_sch01_gd == 3) {
  1894. warp "que_qsch01",161,105;
  1895. disablenpc "#getspell01_sch01";
  1896. set $gqse_sch01_gd,4;
  1897. mapannounce "que_qsch01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
  1898. }
  1899. else if ($gqse_sch01_gd == 4) {
  1900. warp "que_qsch01",168,135;
  1901. disablenpc "#getspell01_sch01";
  1902. set $gqse_sch01_gd,5;
  1903. mapannounce "que_qsch01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
  1904. }
  1905. else if ($gqse_sch01_gd == 5) {
  1906. warp "que_qsch01",150,159;
  1907. disablenpc "#getspell01_sch01";
  1908. set $gqse_sch01_gd,6;
  1909. mapannounce "que_qsch01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
  1910. donpcevent "#gdtimer02_sch01::OnEnable";
  1911. donpcevent "#gdtimer01_sch01::Onstop";
  1912. }
  1913. end;
  1914. }
  1915. que_qsch01,117,150,0 script #getspell04_sch01 -1,1,1,{
  1916. OnInit:
  1917. disablenpc "#getspell04_sch01";
  1918. end;
  1919. OnEnable:
  1920. enablenpc "#getspell04_sch01";
  1921. specialeffect EF_LOCKON;
  1922. end;
  1923. OnDisable:
  1924. disablenpc "#getspell04_sch01";
  1925. end;
  1926. OnTouch:
  1927. sc_start2 SC_Stone,300000,0,10000;
  1928. if ($gqse_sch01_gd == 0) {
  1929. warp "que_qsch01",103,153;
  1930. disablenpc "#getspell01_sch01";
  1931. set $gqse_sch01_gd,1;
  1932. mapannounce "que_qsch01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
  1933. }
  1934. else if ($gqse_sch01_gd == 1) {
  1935. warp "que_qsch01",102,135;
  1936. disablenpc "#getspell01_sch01";
  1937. set $gqse_sch01_gd,2;
  1938. mapannounce "que_qsch01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
  1939. }
  1940. else if ($gqse_sch01_gd == 2) {
  1941. warp "que_qsch01",113,111;
  1942. disablenpc "#getspell01_sch01";
  1943. set $gqse_sch01_gd,3;
  1944. mapannounce "que_qsch01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
  1945. }
  1946. else if ($gqse_sch01_gd == 3) {
  1947. warp "que_qsch01",161,105;
  1948. disablenpc "#getspell01_sch01";
  1949. set $gqse_sch01_gd,4;
  1950. mapannounce "que_qsch01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
  1951. }
  1952. else if ($gqse_sch01_gd == 4) {
  1953. warp "que_qsch01",168,135;
  1954. disablenpc "#getspell01_sch01";
  1955. set $gqse_sch01_gd,5;
  1956. mapannounce "que_qsch01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
  1957. }
  1958. else if ($gqse_sch01_gd == 5) {
  1959. warp "que_qsch01",150,159;
  1960. disablenpc "#getspell01_sch01";
  1961. set $gqse_sch01_gd,6;
  1962. mapannounce "que_qsch01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
  1963. donpcevent "#gdtimer02_sch01::OnEnable";
  1964. donpcevent "#gdtimer01_sch01::Onstop";
  1965. }
  1966. end;
  1967. }
  1968. que_qsch01,150,135,0 script #getspell05_sch01 -1,1,1,{
  1969. OnInit:
  1970. disablenpc "#getspell05_sch01";
  1971. end;
  1972. OnEnable:
  1973. enablenpc "#getspell05_sch01";
  1974. specialeffect EF_LOCKON;
  1975. end;
  1976. OnDisable:
  1977. disablenpc "#getspell05_sch01";
  1978. end;
  1979. OnTouch:
  1980. sc_start2 SC_Stone,300000,0,10000;
  1981. if ($gqse_sch01_gd == 0) {
  1982. warp "que_qsch01",103,153;
  1983. disablenpc "#getspell01_sch01";
  1984. set $gqse_sch01_gd,1;
  1985. mapannounce "que_qsch01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
  1986. }
  1987. else if ($gqse_sch01_gd == 1) {
  1988. warp "que_qsch01",102,135;
  1989. disablenpc "#getspell01_sch01";
  1990. set $gqse_sch01_gd,2;
  1991. mapannounce "que_qsch01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
  1992. }
  1993. else if ($gqse_sch01_gd == 2) {
  1994. warp "que_qsch01",113,111;
  1995. disablenpc "#getspell01_sch01";
  1996. set $gqse_sch01_gd,3;
  1997. mapannounce "que_qsch01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
  1998. }
  1999. else if ($gqse_sch01_gd == 3) {
  2000. warp "que_qsch01",161,105;
  2001. disablenpc "#getspell01_sch01";
  2002. set $gqse_sch01_gd,4;
  2003. mapannounce "que_qsch01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
  2004. }
  2005. else if ($gqse_sch01_gd == 4) {
  2006. warp "que_qsch01",168,135;
  2007. disablenpc "#getspell01_sch01";
  2008. set $gqse_sch01_gd,5;
  2009. mapannounce "que_qsch01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
  2010. }
  2011. else if ($gqse_sch01_gd == 5) {
  2012. warp "que_qsch01",150,159;
  2013. disablenpc "#getspell01_sch01";
  2014. set $gqse_sch01_gd,6;
  2015. mapannounce "que_qsch01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
  2016. donpcevent "#gdtimer02_sch01::OnEnable";
  2017. donpcevent "#gdtimer01_sch01::Onstop";
  2018. }
  2019. end;
  2020. }
  2021. que_qsch01,117,121,0 script #getspell06_sch01 -1,1,1,{
  2022. OnInit:
  2023. disablenpc "#getspell06_sch01";
  2024. end;
  2025. OnEnable:
  2026. enablenpc "#getspell06_sch01";
  2027. specialeffect EF_LOCKON;
  2028. end;
  2029. OnDisable:
  2030. disablenpc "#getspell06_sch01";
  2031. end;
  2032. OnTouch:
  2033. sc_start2 SC_Stone,300000,0,10000;
  2034. if ($gqse_sch01_gd == 0) {
  2035. warp "que_qsch01",103,153;
  2036. disablenpc "#getspell01_sch01";
  2037. set $gqse_sch01_gd,1;
  2038. mapannounce "que_qsch01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
  2039. }
  2040. else if ($gqse_sch01_gd == 1) {
  2041. warp "que_qsch01",102,135;
  2042. disablenpc "#getspell01_sch01";
  2043. set $gqse_sch01_gd,2;
  2044. mapannounce "que_qsch01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
  2045. }
  2046. else if ($gqse_sch01_gd == 2) {
  2047. warp "que_qsch01",113,111;
  2048. disablenpc "#getspell01_sch01";
  2049. set $gqse_sch01_gd,3;
  2050. mapannounce "que_qsch01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
  2051. }
  2052. else if ($gqse_sch01_gd == 3) {
  2053. warp "que_qsch01",161,105;
  2054. disablenpc "#getspell01_sch01";
  2055. set $gqse_sch01_gd,4;
  2056. mapannounce "que_qsch01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
  2057. }
  2058. else if ($gqse_sch01_gd == 4) {
  2059. warp "que_qsch01",168,135;
  2060. disablenpc "#getspell01_sch01";
  2061. set $gqse_sch01_gd,5;
  2062. mapannounce "que_qsch01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
  2063. }
  2064. else if ($gqse_sch01_gd == 5) {
  2065. warp "que_qsch01",150,159;
  2066. disablenpc "#getspell01_sch01";
  2067. set $gqse_sch01_gd,6;
  2068. mapannounce "que_qsch01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
  2069. donpcevent "#gdtimer02_sch01::OnEnable";
  2070. donpcevent "#gdtimer01_sch01::Onstop";
  2071. }
  2072. end;
  2073. }
  2074. que_qsch01,131,154,0 script #getspell07_sch01 -1,1,1,{
  2075. OnInit:
  2076. disablenpc "#getspell07_sch01";
  2077. end;
  2078. OnEnable:
  2079. enablenpc "#getspell07_sch01";
  2080. specialeffect EF_LOCKON;
  2081. end;
  2082. OnDisable:
  2083. disablenpc "#getspell07_sch01";
  2084. end;
  2085. OnTouch:
  2086. sc_start2 SC_Stone,300000,0,10000;
  2087. if ($gqse_sch01_gd == 0) {
  2088. warp "que_qsch01",103,153;
  2089. disablenpc "#getspell01_sch01";
  2090. set $gqse_sch01_gd,1;
  2091. mapannounce "que_qsch01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
  2092. }
  2093. else if ($gqse_sch01_gd == 1) {
  2094. warp "que_qsch01",102,135;
  2095. disablenpc "#getspell01_sch01";
  2096. set $gqse_sch01_gd,2;
  2097. mapannounce "que_qsch01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
  2098. }
  2099. else if ($gqse_sch01_gd == 2) {
  2100. warp "que_qsch01",113,111;
  2101. disablenpc "#getspell01_sch01";
  2102. set $gqse_sch01_gd,3;
  2103. mapannounce "que_qsch01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
  2104. }
  2105. else if ($gqse_sch01_gd == 3) {
  2106. warp "que_qsch01",161,105;
  2107. disablenpc "#getspell01_sch01";
  2108. set $gqse_sch01_gd,4;
  2109. mapannounce "que_qsch01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
  2110. }
  2111. else if ($gqse_sch01_gd == 4) {
  2112. warp "que_qsch01",168,135;
  2113. disablenpc "#getspell01_sch01";
  2114. set $gqse_sch01_gd,5;
  2115. mapannounce "que_qsch01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
  2116. }
  2117. else if ($gqse_sch01_gd == 5) {
  2118. warp "que_qsch01",150,159;
  2119. disablenpc "#getspell01_sch01";
  2120. set $gqse_sch01_gd,6;
  2121. mapannounce "que_qsch01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
  2122. donpcevent "#gdtimer02_sch01::OnEnable";
  2123. donpcevent "#gdtimer01_sch01::Onstop";
  2124. }
  2125. end;
  2126. }
  2127. que_qsch01,146,121,0 script #getspell08_sch01 -1,1,1,{
  2128. OnInit:
  2129. disablenpc "#getspell08_sch01";
  2130. end;
  2131. OnEnable:
  2132. enablenpc "#getspell08_sch01";
  2133. specialeffect EF_LOCKON;
  2134. end;
  2135. OnDisable:
  2136. disablenpc "#getspell08_sch01";
  2137. end;
  2138. OnTouch:
  2139. sc_start2 SC_Stone,300000,0,10000;
  2140. if ($gqse_sch01_gd == 0) {
  2141. warp "que_qsch01",103,153;
  2142. disablenpc "#getspell01_sch01";
  2143. set $gqse_sch01_gd,1;
  2144. mapannounce "que_qsch01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
  2145. }
  2146. else if ($gqse_sch01_gd == 1) {
  2147. warp "que_qsch01",102,135;
  2148. disablenpc "#getspell01_sch01";
  2149. set $gqse_sch01_gd,2;
  2150. mapannounce "que_qsch01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
  2151. }
  2152. else if ($gqse_sch01_gd == 2) {
  2153. warp "que_qsch01",113,111;
  2154. disablenpc "#getspell01_sch01";
  2155. set $gqse_sch01_gd,3;
  2156. mapannounce "que_qsch01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
  2157. }
  2158. else if ($gqse_sch01_gd == 3) {
  2159. warp "que_qsch01",161,105;
  2160. disablenpc "#getspell01_sch01";
  2161. set $gqse_sch01_gd,4;
  2162. mapannounce "que_qsch01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
  2163. }
  2164. else if ($gqse_sch01_gd == 4) {
  2165. warp "que_qsch01",168,135;
  2166. disablenpc "#getspell01_sch01";
  2167. set $gqse_sch01_gd,5;
  2168. mapannounce "que_qsch01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
  2169. }
  2170. else if ($gqse_sch01_gd == 5) {
  2171. warp "que_qsch01",150,159;
  2172. disablenpc "#getspell01_sch01";
  2173. set $gqse_sch01_gd,6;
  2174. mapannounce "que_qsch01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
  2175. donpcevent "#gdtimer02_sch01::OnEnable";
  2176. donpcevent "#gdtimer01_sch01::Onstop";
  2177. }
  2178. end;
  2179. }
  2180. que_qsch01,103,153,0 script #sch01_cage01 -1,1,1,{
  2181. OnInit:
  2182. disablenpc "#sch01_cage01";
  2183. end;
  2184. OnTouch:
  2185. sc_end SC_Stone;
  2186. warp "que_qsch01",108,151;
  2187. disablenpc "#sch01_cage01";
  2188. end;
  2189. }
  2190. que_qsch01,102,135,0 script #sch01_cage02 -1,1,1,{
  2191. OnInit:
  2192. disablenpc "#sch01_cage02";
  2193. end;
  2194. OnTouch:
  2195. sc_end SC_Stone;
  2196. warp "que_qsch01",107,135;
  2197. disablenpc "#sch01_cage02";
  2198. end;
  2199. }
  2200. que_qsch01,113,111,0 script #sch01_cage03 -1,1,1,{
  2201. OnInit:
  2202. disablenpc "#sch01_cage03";
  2203. end;
  2204. OnTouch:
  2205. sc_end SC_Stone;
  2206. warp "que_qsch01",113,114;
  2207. disablenpc "#sch01_cage03";
  2208. end;
  2209. }
  2210. que_qsch01,161,105,0 script #sch01_cage04 -1,1,1,{
  2211. OnInit:
  2212. disablenpc "#sch01_cage04";
  2213. end;
  2214. OnTouch:
  2215. sc_end SC_Stone;
  2216. warp "que_qsch01",158,106;
  2217. disablenpc "#sch01_cage04";
  2218. end;
  2219. }
  2220. que_qsch01,168,135,0 script #sch01_cage05 -1,1,1,{
  2221. OnInit:
  2222. disablenpc "#sch01_cage05";
  2223. end;
  2224. OnTouch:
  2225. sc_end SC_Stone;
  2226. warp "que_qsch01",163,133;
  2227. disablenpc "#sch01_cage05";
  2228. end;
  2229. }
  2230. que_qsch01,150,159,0 script #sch01_cage06 -1,1,1,{
  2231. OnInit:
  2232. disablenpc "#sch01_cage06";
  2233. end;
  2234. OnTouch:
  2235. sc_end SC_Stone;
  2236. warp "que_qsch01",150,154;
  2237. disablenpc "#sch01_cage06";
  2238. end;
  2239. }
  2240. que_qsch01,1,8,0 script #gd_sch01_mobctrl 844,{
  2241. OnEnable:
  2242. monster "que_qsch01",107,152,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2243. monster "que_qsch01",109,135,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2244. monster "que_qsch01",113,116,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2245. monster "que_qsch01",157,107,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2246. monster "que_qsch01",163,133,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2247. monster "que_qsch01",149,156,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2248. monster "que_qsch01",130,139,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2249. monster "que_qsch01",135,137,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2250. monster "que_qsch01",130,132,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2251. monster "que_qsch01",128,137,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2252. monster "que_qsch01",109,145,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2253. monster "que_qsch01",109,130,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2254. monster "que_qsch01",128,114,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2255. monster "que_qsch01",147,114,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2256. monster "que_qsch01",154,128,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2257. monster "que_qsch01",151,145,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2258. monster "que_qsch01",130,151,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2259. monster "que_qsch01",131,139,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2260. monster "que_qsch01",135,136,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2261. monster "que_qsch01",131,132,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2262. monster "que_qsch01",128,136,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2263. monster "que_qsch01",110,145,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2264. monster "que_qsch01",129,114,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2265. monster "que_qsch01",148,114,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2266. monster "que_qsch01",155,128,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2267. monster "que_qsch01",152,145,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2268. monster "que_qsch01",131,151,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2269. monster "que_qsch01",110,130,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2270. monster "que_qsch01",132,139,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2271. monster "que_qsch01",135,135,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2272. monster "que_qsch01",132,132,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2273. monster "que_qsch01",128,135,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2274. monster "que_qsch01",111,145,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2275. monster "que_qsch01",111,130,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2276. monster "que_qsch01",130,114,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2277. monster "que_qsch01",149,114,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2278. monster "que_qsch01",156,128,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2279. monster "que_qsch01",153,145,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2280. monster "que_qsch01",132,151,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2281. monster "que_qsch01",133,139,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2282. monster "que_qsch01",135,134,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2283. monster "que_qsch01",133,132,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2284. monster "que_qsch01",128,135,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2285. monster "que_qsch01",112,145,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2286. monster "que_qsch01",131,114,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2287. monster "que_qsch01",150,114,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2288. monster "que_qsch01",157,128,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2289. monster "que_qsch01",154,145,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2290. monster "que_qsch01",133,151,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2291. monster "que_qsch01",112,130,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2292. end;
  2293. Onreset:
  2294. killmonster "que_qsch01","#gd_sch01_mobctrl::OnMyMobDead";
  2295. end;
  2296. OnMyMobDead:
  2297. if (mobcount("que_qsch01","#gd_sch01_mobctrl::OnMyMobDead") < 7) {
  2298. monster "que_qsch01",107,152,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2299. monster "que_qsch01",109,135,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2300. monster "que_qsch01",113,116,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2301. monster "que_qsch01",157,107,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2302. monster "que_qsch01",163,133,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2303. monster "que_qsch01",149,156,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
  2304. }
  2305. end;
  2306. }
  2307. que_qsch01,149,105,0 script windpath03_sch01 45,1,1,{
  2308. OnInit:
  2309. disablenpc "windpath03_sch01";
  2310. end;
  2311. OnTouch:
  2312. warp "que_qsch01",119,103;
  2313. end;
  2314. }
  2315. que_qsch01,128,104,0 script windpath04_sch01 45,1,1,{
  2316. OnInit:
  2317. disablenpc "windpath04_sch01";
  2318. end;
  2319. OnTouch:
  2320. warp "que_qsch01",146,109;
  2321. end;
  2322. }
  2323. que_qsch01,253,273,0 script #nm_switch_sch01 -1,5,5,{
  2324. OnInit:
  2325. disablenpc "#nm_switch_sch01";
  2326. end;
  2327. OnEnable:
  2328. enablenpc "#nm_switch_sch01";
  2329. end;
  2330. OnDisable:
  2331. disablenpc "#nm_switch_sch01";
  2332. stopnpctimer;
  2333. end;
  2334. OnTouch:
  2335. disablenpc "#nm_switch_sch01";
  2336. initnpctimer;
  2337. end;
  2338. OnTimer1000:
  2339. mapannounce "que_qsch01","Wish Maiden: Did you have a good time with Piamette?",bc_map,"0x00ff00";
  2340. end;
  2341. OnTimer4000:
  2342. mapannounce "que_qsch01","Wish Maiden: But it's the end. There will be summoned monsters coming soon...",bc_map,"0x00ff00";
  2343. end;
  2344. OnTimer9000:
  2345. mapannounce "que_qsch01","Wish Maiden: So come here to me safely...",bc_map,"0x00ff00";
  2346. end;
  2347. OnTimer10000:
  2348. donpcevent "#nmsomsch01_jin01::OnEnable";
  2349. donpcevent "#sch01_stone01::OnEnable";
  2350. end;
  2351. OnTimer190000:
  2352. donpcevent "#nmsomsch01_jin02::OnEnable";
  2353. donpcevent "#sch01_stone02::OnEnable";
  2354. end;
  2355. OnTimer370000:
  2356. donpcevent "#nmsomsch01_jin03::OnEnable";
  2357. donpcevent "#sch01_stone03::OnEnable";
  2358. stopnpctimer;
  2359. end;
  2360. }
  2361. que_qsch01,229,297,0 script #nmsomsch01_jin01 -1,{
  2362. OnEnable:
  2363. donpcevent "#sch01_stone01::OnEnable";
  2364. initnpctimer;
  2365. end;
  2366. OnDisable:
  2367. killmonster "que_qsch01","#nmsomsch01_jin01::OnMyMobDead";
  2368. stopnpctimer;
  2369. end;
  2370. OnTimer5000:
  2371. mapannounce "que_qsch01","The Western magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff";
  2372. monster "que_qsch01",226,288,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2373. monster "que_qsch01",227,289,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2374. monster "que_qsch01",228,290,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2375. monster "que_qsch01",229,291,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2376. monster "que_qsch01",230,292,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2377. monster "que_qsch01",231,293,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2378. monster "que_qsch01",232,294,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2379. monster "que_qsch01",233,295,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2380. monster "que_qsch01",234,296,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2381. monster "que_qsch01",235,297,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2382. monster "que_qsch01",228,286,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2383. monster "que_qsch01",229,287,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2384. monster "que_qsch01",230,288,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2385. monster "que_qsch01",231,289,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2386. monster "que_qsch01",232,290,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2387. monster "que_qsch01",233,291,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2388. monster "que_qsch01",234,292,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2389. monster "que_qsch01",235,293,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2390. monster "que_qsch01",236,294,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2391. monster "que_qsch01",237,295,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2392. monster "que_qsch01",230,284,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2393. monster "que_qsch01",231,285,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2394. monster "que_qsch01",232,286,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2395. monster "que_qsch01",233,287,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2396. monster "que_qsch01",234,288,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2397. monster "que_qsch01",235,289,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2398. monster "que_qsch01",236,290,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2399. monster "que_qsch01",237,291,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2400. monster "que_qsch01",238,292,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2401. monster "que_qsch01",239,293,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2402. end;
  2403. OnTimer25000:
  2404. OnTimer55000:
  2405. OnTimer85000:
  2406. OnTimer120000:
  2407. monster "que_qsch01",226,294,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2408. monster "que_qsch01",227,294,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2409. monster "que_qsch01",228,294,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2410. monster "que_qsch01",229,294,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2411. monster "que_qsch01",230,295,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2412. monster "que_qsch01",231,296,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2413. monster "que_qsch01",231,297,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2414. monster "que_qsch01",231,298,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2415. monster "que_qsch01",231,299,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2416. monster "que_qsch01",230,300,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2417. monster "que_qsch01",229,301,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2418. monster "que_qsch01",228,301,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2419. monster "que_qsch01",227,301,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2420. monster "que_qsch01",226,301,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2421. monster "que_qsch01",225,300,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2422. monster "que_qsch01",224,299,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2423. monster "que_qsch01",224,298,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2424. monster "que_qsch01",224,297,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2425. monster "que_qsch01",224,296,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2426. monster "que_qsch01",225,295,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
  2427. end;
  2428. OnTimer180000:
  2429. stopnpctimer;
  2430. end;
  2431. OnMyMobDead:
  2432. end;
  2433. }
  2434. que_qsch01,2,8,0 script #sch01_stone01 844,{
  2435. OnEnable:
  2436. monster "que_qsch01",227,294,"Western Magic Guardian",1752,1,"#sch01_stone01::OnMyMobDead";
  2437. monster "que_qsch01",229,294,"Western Magic Guardian",1752,1,"#sch01_stone01::OnMyMobDead";
  2438. monster "que_qsch01",231,296,"Western Magic Guardian",1752,1,"#sch01_stone01::OnMyMobDead";
  2439. monster "que_qsch01",231,298,"Western Magic Guardian",1752,1,"#sch01_stone01::OnMyMobDead";
  2440. monster "que_qsch01",230,300,"Western Magic Guardian",1752,1,"#sch01_stone01::OnMyMobDead";
  2441. monster "que_qsch01",228,301,"Western Magic Guardian",1752,1,"#sch01_stone01::OnMyMobDead";
  2442. monster "que_qsch01",226,301,"Western Magic Guardian",1752,1,"#sch01_stone01::OnMyMobDead";
  2443. monster "que_qsch01",224,299,"Western Magic Guardian",1752,1,"#sch01_stone01::OnMyMobDead";
  2444. monster "que_qsch01",224,297,"Western Magic Guardian",1752,1,"#sch01_stone01::OnMyMobDead";
  2445. monster "que_qsch01",225,295,"Western Magic Guardian",1752,1,"#sch01_stone01::OnMyMobDead";
  2446. end;
  2447. Onreset:
  2448. killmonster "que_qsch01","#sch01_stone01::OnMyMobDead";
  2449. end;
  2450. OnMyMobDead:
  2451. if (mobcount("que_qsch01","#sch01_stone01::OnMyMobDead") == 0) {
  2452. set $gqse_sch01_nm,$gqse_sch01_nm+1;
  2453. donpcevent "#nmsomsch01_jin01::OnDisable";
  2454. if ($gqse_sch01_nm == 3) {
  2455. donpcevent "Wish Maiden#sch01_boss::Onfight";
  2456. }
  2457. }
  2458. end;
  2459. }
  2460. que_qsch01,275,299,0 script #nmsomsch01_jin02 -1,{
  2461. OnEnable:
  2462. initnpctimer;
  2463. end;
  2464. OnDisable:
  2465. killmonster "que_qsch01","#nmsomsch01_jin02::OnMyMobDead";
  2466. stopnpctimer;
  2467. end;
  2468. OnTimer5000:
  2469. mapannounce "que_qsch01","The Eastern magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff";
  2470. monster "que_qsch01",263,292,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2471. monster "que_qsch01",264,291,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2472. monster "que_qsch01",265,290,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2473. monster "que_qsch01",266,289,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2474. monster "que_qsch01",267,288,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2475. monster "que_qsch01",268,287,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2476. monster "que_qsch01",269,286,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2477. monster "que_qsch01",270,285,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2478. monster "que_qsch01",271,284,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2479. monster "que_qsch01",272,283,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2480. monster "que_qsch01",265,294,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2481. monster "que_qsch01",266,293,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2482. monster "que_qsch01",267,292,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2483. monster "que_qsch01",268,291,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2484. monster "que_qsch01",269,290,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2485. monster "que_qsch01",270,289,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2486. monster "que_qsch01",271,288,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2487. monster "que_qsch01",272,287,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2488. monster "que_qsch01",273,286,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2489. monster "que_qsch01",274,285,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2490. monster "que_qsch01",267,296,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2491. monster "que_qsch01",268,295,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2492. monster "que_qsch01",269,294,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2493. monster "que_qsch01",270,283,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2494. monster "que_qsch01",271,282,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2495. monster "que_qsch01",272,281,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2496. monster "que_qsch01",273,280,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2497. monster "que_qsch01",274,279,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2498. monster "que_qsch01",275,276,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2499. monster "que_qsch01",276,275,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2500. end;
  2501. OnTimer25000:
  2502. OnTimer55000:
  2503. OnTimer85000:
  2504. OnTimer120000:
  2505. monster "que_qsch01",274,301,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2506. monster "que_qsch01",275,301,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2507. monster "que_qsch01",276,301,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2508. monster "que_qsch01",277,301,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2509. monster "que_qsch01",278,300,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2510. monster "que_qsch01",279,299,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2511. monster "que_qsch01",279,298,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2512. monster "que_qsch01",279,297,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2513. monster "que_qsch01",279,296,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2514. monster "que_qsch01",278,295,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2515. monster "que_qsch01",277,294,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2516. monster "que_qsch01",276,294,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2517. monster "que_qsch01",275,294,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2518. monster "que_qsch01",274,294,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2519. monster "que_qsch01",273,295,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2520. monster "que_qsch01",272,296,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2521. monster "que_qsch01",272,297,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2522. monster "que_qsch01",272,298,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2523. monster "que_qsch01",272,299,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2524. monster "que_qsch01",273,300,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
  2525. end;
  2526. OnTimer180000:
  2527. stopnpctimer;
  2528. end;
  2529. OnMyMobDead:
  2530. end;
  2531. }
  2532. que_qsch01,2,9,0 script #sch01_stone02 844,{
  2533. OnEnable:
  2534. monster "que_qsch01",275,301,"Eastern Magic Guardian",1753,1,"#sch01_stone02::OnMyMobDead";
  2535. monster "que_qsch01",277,301,"Eastern Magic Guardian",1753,1,"#sch01_stone02::OnMyMobDead";
  2536. monster "que_qsch01",279,299,"Eastern Magic Guardian",1753,1,"#sch01_stone02::OnMyMobDead";
  2537. monster "que_qsch01",279,297,"Eastern Magic Guardian",1753,1,"#sch01_stone02::OnMyMobDead";
  2538. monster "que_qsch01",278,295,"Eastern Magic Guardian",1753,1,"#sch01_stone02::OnMyMobDead";
  2539. monster "que_qsch01",276,294,"Eastern Magic Guardian",1753,1,"#sch01_stone02::OnMyMobDead";
  2540. monster "que_qsch01",274,294,"Eastern Magic Guardian",1753,1,"#sch01_stone02::OnMyMobDead";
  2541. monster "que_qsch01",272,296,"Eastern Magic Guardian",1753,1,"#sch01_stone02::OnMyMobDead";
  2542. monster "que_qsch01",272,298,"Eastern Magic Guardian",1753,1,"#sch01_stone02::OnMyMobDead";
  2543. monster "que_qsch01",273,300,"Eastern Magic Guardian",1753,1,"#sch01_stone02::OnMyMobDead";
  2544. end;
  2545. Onreset:
  2546. killmonster "que_qsch01","#sch01_stone02::OnMyMobDead";
  2547. end;
  2548. OnMyMobDead:
  2549. if (mobcount("que_qsch01","#sch01_stone02::OnMyMobDead") == 0) {
  2550. set $gqse_sch01_nm,$gqse_sch01_nm+1;
  2551. donpcevent "#nmsomsch01_jin02::OnDisable";
  2552. if ($gqse_sch01_nm == 3) {
  2553. donpcevent "Wish Maiden#sch01_boss::Onfight";
  2554. }
  2555. }
  2556. end;
  2557. }
  2558. que_qsch01,251,340,0 script #nmsomsch01_jin03 -1,{
  2559. OnEnable:
  2560. initnpctimer;
  2561. end;
  2562. OnDisable:
  2563. killmonster "que_qsch01","#nmsomsch01_jin03::OnMyMobDead";
  2564. stopnpctimer;
  2565. end;
  2566. OnTimer5000:
  2567. mapannounce "que_qsch01","The Northern magic formation is working to summon Keeper of the temple.",bc_map,"0x4d4dff";
  2568. monster "que_qsch01",247,329,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2569. monster "que_qsch01",249,329,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2570. monster "que_qsch01",251,329,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2571. monster "que_qsch01",253,329,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2572. monster "que_qsch01",255,329,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2573. monster "que_qsch01",243,339,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2574. monster "que_qsch01",245,337,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2575. monster "que_qsch01",247,335,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2576. monster "que_qsch01",247,333,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2577. monster "que_qsch01",254,333,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2578. monster "que_qsch01",256,335,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2579. monster "que_qsch01",258,337,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2580. monster "que_qsch01",260,339,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2581. end;
  2582. OnTimer120000:
  2583. monster "que_qsch01",251,343,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2584. monster "que_qsch01",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2585. monster "que_qsch01",255,341,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2586. monster "que_qsch01",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2587. monster "que_qsch01",254,337,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2588. monster "que_qsch01",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2589. monster "que_qsch01",250,336,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2590. monster "que_qsch01",249,337,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2591. monster "que_qsch01",248,340,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2592. monster "que_qsch01",248,341,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2593. end;
  2594. OnTimer240000:
  2595. monster "que_qsch01",250,343,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2596. monster "que_qsch01",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2597. monster "que_qsch01",254,342,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2598. monster "que_qsch01",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2599. monster "que_qsch01",255,338,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2600. monster "que_qsch01",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2601. monster "que_qsch01",250,336,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2602. monster "que_qsch01",248,338,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2603. monster "que_qsch01",248,340,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2604. monster "que_qsch01",249,342,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2605. end;
  2606. OnTimer360000:
  2607. monster "que_qsch01",250,343,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2608. monster "que_qsch01",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2609. monster "que_qsch01",254,342,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2610. monster "que_qsch01",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2611. monster "que_qsch01",255,338,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2612. monster "que_qsch01",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2613. monster "que_qsch01",251,336,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2614. monster "que_qsch01",249,337,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2615. monster "que_qsch01",248,339,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2616. monster "que_qsch01",248,341,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
  2617. stopnpctimer;
  2618. end;
  2619. OnMyMobDead:
  2620. end;
  2621. }
  2622. que_qsch01,2,10,0 script #sch01_stone03 844,{
  2623. OnEnable:
  2624. monster "que_qsch01",251,343,"Northern Magic Guardian",1933,1,"#sch01_stone03::OnMyMobDead";
  2625. monster "que_qsch01",252,343,"Northern Magic Guardian",1933,1,"#sch01_stone03::OnMyMobDead";
  2626. monster "que_qsch01",255,341,"Northern Magic Guardian",1933,1,"#sch01_stone03::OnMyMobDead";
  2627. monster "que_qsch01",255,340,"Northern Magic Guardian",1933,1,"#sch01_stone03::OnMyMobDead";
  2628. monster "que_qsch01",254,337,"Northern Magic Guardian",1933,1,"#sch01_stone03::OnMyMobDead";
  2629. monster "que_qsch01",253,336,"Northern Magic Guardian",1933,1,"#sch01_stone03::OnMyMobDead";
  2630. monster "que_qsch01",250,336,"Northern Magic Guardian",1933,1,"#sch01_stone03::OnMyMobDead";
  2631. monster "que_qsch01",249,337,"Northern Magic Guardian",1933,1,"#sch01_stone03::OnMyMobDead";
  2632. monster "que_qsch01",248,340,"Northern Magic Guardian",1933,1,"#sch01_stone03::OnMyMobDead";
  2633. monster "que_qsch01",248,341,"Northern Magic Guardian",1933,1,"#sch01_stone03::OnMyMobDead";
  2634. end;
  2635. Onreset:
  2636. killmonster "que_qsch01","#sch01_stone03::OnMyMobDead";
  2637. end;
  2638. OnMyMobDead:
  2639. if (mobcount("que_qsch01","#sch01_stone03::OnMyMobDead") == 0) {
  2640. set $gqse_sch01_nm,$gqse_sch01_nm+1;
  2641. donpcevent "#nmsomsch01_jin03::OnDisable";
  2642. if ($gqse_sch01_nm == 3) {
  2643. donpcevent "Wish Maiden#sch01_boss::Onfight";
  2644. }
  2645. }
  2646. end;
  2647. }
  2648. que_qsch01,235,285,5 script Guard of Shadow#sch01_01 1752,4,4,{
  2649. OnInit:
  2650. disablenpc "Guard of Shadow#sch01_01";
  2651. end;
  2652. OnDisable:
  2653. killmonster "que_qsch01","Guard of Shadow#sch01_01::OnMyMobDead";
  2654. disablenpc "Guard of Shadow#sch01_01";
  2655. end;
  2656. OnTouch:
  2657. disablenpc "Guard of Shadow#sch01_01";
  2658. monster "que_qsch01",234,284,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_01::OnMyMobDead";
  2659. monster "que_qsch01",235,285,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_01::OnMyMobDead";
  2660. monster "que_qsch01",236,286,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_01::OnMyMobDead";
  2661. end;
  2662. OnMyMobDead:
  2663. end;
  2664. }
  2665. que_qsch01,224,290,5 script Guard of Shadow#sch01_02 1752,4,4,{
  2666. OnInit:
  2667. disablenpc "Guard of Shadow#sch01_02";
  2668. end;
  2669. OnDisable:
  2670. killmonster "que_qsch01","Guard of Shadow#sch01_02::OnMyMobDead";
  2671. disablenpc "Guard of Shadow#sch01_02";
  2672. end;
  2673. OnTouch:
  2674. disablenpc "Guard of Shadow#sch01_02";
  2675. monster "que_qsch01",223,289,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_02::OnMyMobDead";
  2676. monster "que_qsch01",224,290,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_02::OnMyMobDead";
  2677. monster "que_qsch01",225,291,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_02::OnMyMobDead";
  2678. end;
  2679. OnMyMobDead:
  2680. end;
  2681. }
  2682. que_qsch01,236,296,5 script Guard of Shadow#sch01_03 1752,4,4,{
  2683. OnInit:
  2684. disablenpc "Guard of Shadow#sch01_03";
  2685. end;
  2686. OnDisable:
  2687. killmonster "que_qsch01","Guard of Shadow#sch01_03::OnMyMobDead";
  2688. disablenpc "Guard of Shadow#sch01_03";
  2689. end;
  2690. OnTouch:
  2691. disablenpc "Guard of Shadow#sch01_03";
  2692. monster "que_qsch01",235,295,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_03::OnMyMobDead";
  2693. monster "que_qsch01",236,296,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_03::OnMyMobDead";
  2694. monster "que_qsch01",237,297,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_03::OnMyMobDead";
  2695. end;
  2696. OnMyMobDead:
  2697. end;
  2698. }
  2699. que_qsch01,225,303,5 script Guard of Shadow#sch01_04 1752,4,4,{
  2700. OnInit:
  2701. disablenpc "Guard of Shadow#sch01_04";
  2702. end;
  2703. OnDisable:
  2704. killmonster "que_qsch01","Guard of Shadow#sch01_04::OnMyMobDead";
  2705. disablenpc "Guard of Shadow#sch01_04";
  2706. end;
  2707. OnTouch:
  2708. disablenpc "Guard of Shadow#sch01_04";
  2709. monster "que_qsch01",224,302,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_04::OnMyMobDead";
  2710. monster "que_qsch01",225,303,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_04::OnMyMobDead";
  2711. monster "que_qsch01",226,304,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_04::OnMyMobDead";
  2712. end;
  2713. OnMyMobDead:
  2714. end;
  2715. }
  2716. que_qsch01,266,296,3 script Bloody Hunter#sch01_ac01 1753,4,4,{
  2717. OnInit:
  2718. disablenpc "Bloody Hunter#sch01_ac01";
  2719. end;
  2720. OnDisable:
  2721. killmonster "que_qsch01","Bloody Hunter#sch01_ac01::OnMyMobDead";
  2722. disablenpc "Bloody Hunter#sch01_ac01";
  2723. end;
  2724. OnTouch:
  2725. disablenpc "Bloody Hunter#sch01_ac01";
  2726. monster "que_qsch01",265,297,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac01::OnMyMobDead";
  2727. monster "que_qsch01",266,296,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac01::OnMyMobDead";
  2728. monster "que_qsch01",267,295,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac01::OnMyMobDead";
  2729. end;
  2730. OnMyMobDead:
  2731. end;
  2732. }
  2733. que_qsch01,271,283,3 script Bloody Hunter#sch01_ac02 1753,4,4,{
  2734. OnInit:
  2735. disablenpc "Bloody Hunter#sch01_ac02";
  2736. end;
  2737. OnDisable:
  2738. killmonster "que_qsch01","Bloody Hunter#sch01_ac02::OnMyMobDead";
  2739. disablenpc "Bloody Hunter#sch01_ac02";
  2740. end;
  2741. OnTouch:
  2742. disablenpc "Bloody Hunter#sch01_ac02";
  2743. monster "que_qsch01",270,284,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac02::OnMyMobDead";
  2744. monster "que_qsch01",271,283,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac02::OnMyMobDead";
  2745. monster "que_qsch01",272,282,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac02::OnMyMobDead";
  2746. end;
  2747. OnMyMobDead:
  2748. end;
  2749. }
  2750. que_qsch01,270,307,3 script Bloody Hunter#sch01_ac03 1753,4,4,{
  2751. OnInit:
  2752. disablenpc "Bloody Hunter#sch01_ac03";
  2753. end;
  2754. OnDisable:
  2755. killmonster "que_qsch01","Bloody Hunter#sch01_ac03::OnMyMobDead";
  2756. disablenpc "Bloody Hunter#sch01_ac03";
  2757. end;
  2758. OnTouch:
  2759. disablenpc "Bloody Hunter#sch01_ac03";
  2760. monster "que_qsch01",269,308,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac03::OnMyMobDead";
  2761. monster "que_qsch01",270,307,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac03::OnMyMobDead";
  2762. monster "que_qsch01",271,306,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac03::OnMyMobDead";
  2763. end;
  2764. OnMyMobDead:
  2765. end;
  2766. }
  2767. que_qsch01,279,300,3 script Bloody Hunter#sch01_ac04 1753,4,4,{
  2768. OnInit:
  2769. disablenpc "Bloody Hunter#sch01_ac04";
  2770. end;
  2771. OnDisable:
  2772. killmonster "que_qsch01","Bloody Hunter#sch01_ac04::OnMyMobDead";
  2773. disablenpc "Bloody Hunter#sch01_ac04";
  2774. end;
  2775. OnTouch:
  2776. disablenpc "Bloody Hunter#sch01_ac04";
  2777. monster "que_qsch01",278,301,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac04::OnMyMobDead";
  2778. monster "que_qsch01",279,300,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac04::OnMyMobDead";
  2779. monster "que_qsch01",280,299,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac04::OnMyMobDead";
  2780. end;
  2781. OnMyMobDead:
  2782. end;
  2783. }
  2784. que_qsch01,247,330,5 script Temple Keeper#sch01_ac01 1933,4,4,{
  2785. OnInit:
  2786. disablenpc "Temple Keeper#sch01_ac01";
  2787. end;
  2788. OnDisable:
  2789. killmonster "que_qsch01","Temple Keeper#sch01_ac01::OnMyMobDead";
  2790. disablenpc "Temple Keeper#sch01_ac01";
  2791. end;
  2792. OnTouch:
  2793. disablenpc "Temple Keeper#sch01_ac01";
  2794. monster "que_qsch01",246,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch01_ac01::OnMyMobDead";
  2795. monster "que_qsch01",247,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch01_ac01::OnMyMobDead";
  2796. monster "que_qsch01",248,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch01_ac01::OnMyMobDead";
  2797. end;
  2798. OnMyMobDead:
  2799. end;
  2800. }
  2801. que_qsch01,255,330,3 script Temple Keeper#sch01_ac02 1933,4,4,{
  2802. OnInit:
  2803. disablenpc "Temple Keeper#sch01_ac02";
  2804. end;
  2805. OnDisable:
  2806. killmonster "que_qsch01","Temple Keeper#sch01_ac02::OnMyMobDead";
  2807. disablenpc "Temple Keeper#sch01_ac02";
  2808. end;
  2809. OnTouch:
  2810. disablenpc "Temple Keeper#sch01_ac02";
  2811. monster "que_qsch01",254,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch01_ac02::OnMyMobDead";
  2812. monster "que_qsch01",255,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch01_ac02::OnMyMobDead";
  2813. monster "que_qsch01",256,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch01_ac02::OnMyMobDead";
  2814. end;
  2815. OnMyMobDead:
  2816. end;
  2817. }
  2818. que_qsch01,251,255,3 script Wish Maiden#sch01_boss 1931,{
  2819. OnInit:
  2820. hideonnpc "Wish Maiden#sch01_boss";
  2821. end;
  2822. OnDisable:
  2823. killmonster "que_qsch01","Wish Maiden#sch01_boss::OnMyMobDead";
  2824. hideonnpc "Wish Maiden#sch01_boss";
  2825. stopnpctimer;
  2826. end;
  2827. Onfight:
  2828. initnpctimer;
  2829. end;
  2830. OnTimer1000:
  2831. mapannounce "que_qsch01","Wish Maiden : You guys reached here.. Are your guardians dead...?",bc_map,"0x00ff00";
  2832. end;
  2833. OnTimer4000:
  2834. mapannounce "que_qsch01","Wish Maiden : I sincerely welcome all your best efforts!",bc_map,"0x00ff00";
  2835. end;
  2836. OnTimer5000:
  2837. specialeffect EF_ICECRASH;
  2838. hideonnpc "Wish Maiden#sch01_boss";
  2839. specialeffect EF_SPHERE;
  2840. monster "que_qsch01",252,340,"Wish Maiden",1931,1,"Wish Maiden#sch01_boss::OnMyMobDead";
  2841. stopnpctimer;
  2842. end;
  2843. OnMyMobDead:
  2844. if (mobcount("que_qsch01","Wish Maiden#sch01_boss::OnMyMobDead") == 0) {
  2845. donpcevent "#okolnir_sch01::Onstop";
  2846. donpcevent "Wish Maiden#sch01_gift::OnEnable";
  2847. mapannounce "que_qsch01","Wish Maiden : ..Good, you deserve the Goddess' shine.",bc_map,"0x00ff00";
  2848. }
  2849. end;
  2850. }
  2851. que_qsch01,252,340,3 script Wish Maiden#sch01_gift 403,{
  2852. set .@GID, GetCastleData("schg_cas01",1);
  2853. if (getcharid(2) == .@GID) {
  2854. if (strcharinfo(0) == getguildmaster(.@GID)) {
  2855. if ((countitem(7830) > 0) && (countitem(7831) > 0) && (countitem(7832) > 0) && (countitem(7833) > 0) && (countitem(7834) > 0) && (countitem(2357) > 0) && (countitem(7510) > 99) && (countitem(969) > 9) && (countitem(985) > 19)) {
  2856. cutin "wish_maiden12",1;
  2857. mes "[Wish Maiden]";
  2858. mes "As I declared, I will give the Goddess' shine to you.";
  2859. mes "You have the requirements to carry it...";
  2860. next;
  2861. mes "[Wish Maiden]";
  2862. mes "You will be granted the power of the great Valkyrie...";
  2863. next;
  2864. mes "[Wish Maiden]";
  2865. mes "I will give you some things for fun.";
  2866. mes "All of you enjoy them together...";
  2867. next;
  2868. mes "[Wish Maiden]";
  2869. mes "Go to Rachel and Juno to meet the Ravies sisters.";
  2870. next;
  2871. cutin "wish_maiden32",1;
  2872. mes "[Wish Maiden]";
  2873. mes "I will open the gate for you to come back here.";
  2874. mes "...Okolnir won't last forever...";
  2875. delitem 7830,1; //Goddess_Tear
  2876. delitem 7831,1; //Valkyrie_Token
  2877. delitem 7832,1; //Brynhild_Armor_Piece
  2878. delitem 7833,1; //Hero_Remains
  2879. delitem 7834,1; //Andvari_Ring
  2880. delitem 2357,1; //Valkyrie_Armor
  2881. delitem 7510,100; //Valhalla_Flower
  2882. delitem 969,10; //Gold
  2883. delitem 985,20; //Elunium
  2884. getitem 2383,1; //Brynhild
  2885. getitem 7840,1; //Valkyrie_Gift
  2886. announce "["+ strcharinfo(0) +"], of guild ["+ GetGuildName(.@GID) +"] has brought a Brynhild into this world.",bc_all,"0x70dbdb";
  2887. close2;
  2888. cutin "wish_maiden11",255;
  2889. disablenpc "Wish Maiden#sch01_gift";
  2890. enablenpc "#to_agit_sch01_gate";
  2891. end;
  2892. }
  2893. else {
  2894. cutin "wish_maiden13",1;
  2895. mes "[Wish Maiden]";
  2896. mes "As I declared, you are worthy of holding the Brynhild.";
  2897. mes "However, you do not have the requirements on you...";
  2898. next;
  2899. mes "[Wish Maiden]";
  2900. mes "...Did you forget something?";
  2901. close2;
  2902. }
  2903. }
  2904. else {
  2905. cutin "wish_maiden12",1;
  2906. mes "[Wish Maiden]";
  2907. mes "¸ All of you worked together as a team...";
  2908. mes "Humans are strong when they are united, but are easily swayed by lust.";
  2909. next;
  2910. mes "[Wish Maiden]";
  2911. mes "Humans are imperfect, so their chief god is there for them when they need help.";
  2912. mes "....";
  2913. next;
  2914. mes "[Wish Maiden]";
  2915. mes "Always be real.";
  2916. mes "Do not regret your actions...";
  2917. close2;
  2918. }
  2919. }
  2920. cutin "wish_maiden11",255;
  2921. end;
  2922. OnInit:
  2923. disablenpc "Wish Maiden#sch01_gift";
  2924. end;
  2925. OnEnable:
  2926. enablenpc "Wish Maiden#sch01_gift";
  2927. initnpctimer;
  2928. end;
  2929. OnDisable:
  2930. disablenpc "Wish Maiden#sch01_gift";
  2931. stopnpctimer;
  2932. end;
  2933. OnTimer280000:
  2934. mapannounce "que_qsch01","Wish Maiden : ... Okolnir will soon disappear... I will send you back to where you originally came from.",bc_map,"0x00ff00";
  2935. end;
  2936. OnTimer290000:
  2937. mapwarp "que_qsch01","schg_cas01",369,306;
  2938. donpcevent "#to_agit_sch01_gate::OnDisable";
  2939. end;
  2940. OnTimer300000:
  2941. donpcevent "#okolnir_sch01::OnDisable";
  2942. set $gqse_sch01_miro,0;
  2943. set $gqse_sch01_pcc,0;
  2944. set $gqse_sch01_gd,0;
  2945. set $gqse_sch01_nm,0;
  2946. set $siz_sch01_on,2;
  2947. donpcevent "#okolnir_sch01_time01::OnEnable";
  2948. stopnpctimer;
  2949. end;
  2950. }
  2951. que_qsch01,252,339,0 script #to_agit_sch01_gate 45,1,1,{
  2952. OnInit:
  2953. disablenpc "#to_agit_sch01_gate";
  2954. end;
  2955. OnTouch:
  2956. warp "schg_cas01",369,306;
  2957. end;
  2958. }
  2959. que_qsch01,1,6,0 script #okolnir_sch01_time01 844,{
  2960. OnInit:
  2961. if ($siz_sch01_on == 2) {
  2962. initnpctimer;
  2963. }
  2964. end;
  2965. OnEnable:
  2966. set $gqse_sch01_time,0;
  2967. initnpctimer;
  2968. end;
  2969. Onreset:
  2970. set $siz_sch01_on,0;
  2971. set $gqse_sch01_time,0;
  2972. stopnpctimer;
  2973. end;
  2974. OnTimer3600000:
  2975. if ($gqse_sch01_time < 12) {
  2976. set $gqse_sch01_time,$gqse_sch01_time+1;
  2977. initnpctimer;
  2978. }
  2979. else if ($gqse_sch01_time == 12) {
  2980. set $siz_sch01_on,0;
  2981. set $gqse_sch01_time,0;
  2982. enablenpc "Wish Maiden#gq_sch01";
  2983. enablenpc "Piamette#sch01";
  2984. hideoffnpc "Wish Maiden#sch01_boss";
  2985. stopnpctimer;
  2986. }
  2987. end;
  2988. }
  2989. que_qsch01,116,313,0,0 monster Garden Keeper 1932,1,180000,0,0
  2990. que_qsch01,120,285,0,0 monster Garden Keeper 1932,1,180000,0,0
  2991. que_qsch01,117,236,0,0 monster Garden Keeper 1932,1,180000,0,0
  2992. que_qsch01,103,223,0,0 monster Garden Keeper 1932,1,180000,0,0
  2993. que_qsch01,85,204,0,0 monster Garden Keeper 1932,1,180000,0,0
  2994. que_qsch01,79,186,0,0 monster Garden Keeper 1932,1,180000,0,0
  2995. que_qsch01,73,167,0,0 monster Garden Keeper 1932,1,180000,0,0
  2996. que_qsch01,68,150,0,0 monster Garden Keeper 1932,1,180000,0,0
  2997. que_qsch01,71,128,0,0 monster Garden Keeper 1932,1,180000,0,0
  2998. que_qsch01,69,118,0,0 monster Garden Keeper 1932,1,180000,0,0
  2999. que_qsch01,117,78,0,0 monster Garden Keeper 1932,1,180000,0,0
  3000. que_qsch01,110,79,0,0 monster Garden Keeper 1932,1,180000,0,0
  3001. que_qsch01,141,80,0,0 monster Garden Keeper 1932,1,180000,0,0
  3002. que_qsch01,158,84,0,0 monster Garden Keeper 1932,1,180000,0,0
  3003. que_qsch01,193,104,0,0 monster Garden Keeper 1932,1,180000,0,0
  3004. que_qsch01,119,269,0,0 monster Garden Keeper 1932,1,180000,0,0
  3005. que_qsch01,155,77,0,0 monster Garden Keeper 1932,1,180000,0,0
  3006. que_qsch01,110,317,0,0 monster Garden Watcher 1933,1,600000,0,0
  3007. que_qsch01,115,295,0,0 monster Garden Watcher 1933,1,1200000,0,0
  3008. que_qsch01,116,256,0,0 monster Garden Watcher 1933,1,600000,0,0
  3009. que_qsch01,113,242,0,0 monster Garden Watcher 1933,1,1200000,0,0
  3010. que_qsch01,99,223,0,0 monster Garden Watcher 1933,1,600000,0,0
  3011. que_qsch01,94,216,0,0 monster Garden Watcher 1933,1,1200000,0,0
  3012. que_qsch01,77,198,0,0 monster Garden Watcher 1933,1,600000,0,0
  3013. que_qsch01,70,174,0,0 monster Garden Watcher 1933,1,1200000,0,0
  3014. que_qsch01,72,147,0,0 monster Garden Watcher 1933,1,600000,0,0
  3015. que_qsch01,64,134,0,0 monster Garden Watcher 1933,1,1200000,0,0
  3016. que_qsch01,77,107,0,0 monster Garden Watcher 1933,1,600000,0,0
  3017. que_qsch01,84,88,0,0 monster Garden Watcher 1933,1,1200000,0,0
  3018. que_qsch01,98,82,0,0 monster Garden Watcher 1933,1,600000,0,0
  3019. que_qsch01,129,79,0,0 monster Garden Watcher 1933,1,1200000,0,0
  3020. que_qsch01,91,124,0,0 monster Garden Watcher 1933,1,600000,0,0
  3021. que_qsch01,173,95,0,0 monster Garden Watcher 1933,1,1200000,0,0
  3022. que_qsch01,179,127,0,0 monster Garden Watcher 1933,1,600000,0,0
  3023. que_qsch01,195,120,0,0 monster Garden Watcher 1933,1,1200000,0,0
  3024. que_qsch01,178,159,0,0 monster Garden Watcher 1933,1,600000,0,0
  3025. que_qsch01,88,145,0,0 monster Garden Watcher 1933,1,1200000,0,0
  3026. que_qsch01,94,157,0,0 monster Garden Watcher 1933,1,600000,0,0
  3027. que_qsch01,95,177,0,0 monster Garden Watcher 1933,1,1200000,0,0
  3028. que_qsch01,129,196,0,0 monster Garden Watcher 1933,1,600000,0,0
  3029. que_qsch01,154,196,0,0 monster Garden Watcher 1933,1,1200000,0,0
  3030. que_qsch01,170,187,0,0 monster Garden Watcher 1933,1,600000,0,0
  3031. que_qsch01,194,180,0,0 monster Garden Watcher 1933,1,1200000,0,0
  3032. que_qsch01,214,181,0,0 monster Garden Watcher 1933,1,600000,0,0
  3033. que_qsch01,243,199,0,0 monster Garden Watcher 1933,1,1200000,0,0