2006_headgear.txt 41 KB

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  1. //===== eAthena Script =======================================
  2. //= 2006 Headgear
  3. //===== By: ==================================================
  4. //= DiviniaRO members, cleaned by reddozen
  5. //===== Current Version: =====================================
  6. //= 1.3a
  7. //===== Compatible With: =====================================
  8. //= SVN eA
  9. //===== Description: =========================================
  10. //= [Aegis Conversion]
  11. //= Censor Bar, Feather Beret, Valk. Helm, Hahoe Mask,
  12. //= Mythical Lion Mask, Bride Mask, Magistrate Hat and Ayam
  13. //===== Additional Comments: =================================
  14. //= NPC id's and dialog are custom, please replace
  15. //= 1.0a fixed typos, added missing names, more cleaned and
  16. //= standartized stuff a bit [Lupus]
  17. //= 1.0b fixed Helm of Valkyries ingredients
  18. //= 1.0c corrected item names according to item_db [Lupus]
  19. //= 1.1 Full update. EuRO (?) dialogs, and positions. [L0ne_W0lf]
  20. //= 1.2 Fixed bugs in the Hahoe/Lion/Bride Mask NPC. [L0ne_W0lf]
  21. //= Fixed some of the names to iRO.
  22. //= 1.3 Fixed some color code bugs in Ghenirhemin. Thanks to yyCC. [L0ne_W0lf]
  23. //= 1.3a Fixed wrong item names (due to copy/paste) [Lupus]
  24. //============================================================
  25. //===================== Censor Bar =====================================================
  26. rachel,91,273,8 script ? 930,{
  27. if (countitem(983) > 0 && countitem(7111) > 99 && countitem(938) > 98 && Zeny > 99999) {
  28. mes "[?]";
  29. mes "Giggle giggle...isn't it my partner, eh?";
  30. mes "So, did you bring everything that I asked?";
  31. mes "Great, now I can make the item which will help you";
  32. mes "to cover your identity! Giggle giggle...";
  33. next;
  34. mes "- Bzzz Bzzz Click Click -";
  35. mes "- Fumble Fumble Fumble Fumble -";
  36. mes "- Bzzz Bzzz Click Click -";
  37. mes "- Fumble Fumble Fumble Fumble -";
  38. next;
  39. mes "[?]";
  40. mes "...Hey, don't look over my shoulder.";
  41. mes "I don't want to share";
  42. mes "my business secret with you, you know?";
  43. next;
  44. mes "- Bzzz Bzzz Click Click -";
  45. mes "- Fumble Fumble Fumble Fumble -";
  46. mes "- Bzzz Bzzz Click Click -";
  47. mes "- Fumble Fumble Fumble Fumble -";
  48. next;
  49. delitem 983,1; //Black_Dyestuffs
  50. delitem 7111,100; //Smooth_Paper
  51. delitem 938,99; //Sticky_Mucus
  52. set Zeny,Zeny-100000;
  53. getitem 5175,1; //Anonimity_Request
  54. mes "[?]";
  55. mes "Phew...it's done. Well, it was not that difficult to make, but...";
  56. mes "Giggle giggle, what is important is that";
  57. mes "now you can hide your identity. Now, take this.";
  58. mes "Hopefully, this mask will help you";
  59. mes "to avoid encountering your enemies. Ahahaha!";
  60. close;
  61. }
  62. mes "[?]";
  63. mes "...No way! Don't you dare to find out about me!";
  64. mes "Don't you even speak to me!";
  65. mes "Shushhh! Don't let my enemy know where I am!";
  66. next;
  67. mes "[?]";
  68. mes "Err? You are a my kind person.";
  69. mes "So, you are running away from something,";
  70. mes "and you want to hide your identity, am I right?";
  71. mes "Yeah...I guess that I am right... Giggle giggle.";
  72. next;
  73. mes "[?]";
  74. mes "Well, I should be kind to my comrade.";
  75. mes "Although I can't reveal my identity to you,";
  76. mes "I can help you to safely hide from your enemies.";
  77. next;
  78. mes "[?]";
  79. mes "Bring me ^FF00001 Black Dyestuffs^000000,";
  80. mes "^FF0000100 Slick Paper^000000, ^FF000099 Sticky Mucus^000000,";
  81. mes "and ^FF0000100,000 zeny^000000.";
  82. mes "Then I will help you, giggle giggle.";
  83. next;
  84. mes "[?]";
  85. mes "You may leave now.";
  86. mes "Somehow we can be so helpful to each other.";
  87. mes "Once you finish gathering all the material,";
  88. mes "come back without anyone knowning. Giggle giggle.";
  89. close;
  90. }
  91. //======================== Feather Beret ================================================
  92. rachel,152,131,3 script Sakjul 928,{
  93. if (countitem(5172) > 0 && countitem(7063) > 99 && countitem(982) > 0) {
  94. mes "[Sakjul]";
  95. mes "Great, you have brought everything";
  96. mes "to make ^FF0000Feather Beret^000000!";
  97. mes "To reward for your labor,";
  98. mes "I shall personally proceed with the hat creation.";
  99. next;
  100. mes "[Sakjul]";
  101. mes "Stand next to me, and watch the creation process solemnly.";
  102. mes "Keep your integrity by standing straight,";
  103. mes "and looking straight forward!";
  104. next;
  105. mes "[Sakjul]";
  106. mes "If you do not do what I just said,";
  107. mes "^FF0000this hat creation could result in failure!";
  108. mes "And, if you fail to create the hat,";
  109. mes "you will lose all the materials,";
  110. mes "and I am not going to take the responsibility for your mistake!^000000";
  111. next;
  112. mes "- THUD THUD -";
  113. mes "- THUD THUD -";
  114. mes "- THUD THUD -";
  115. mes "- BOOM -";
  116. next;
  117. mes "- THUD THUD -";
  118. mes "- THUD THUD -";
  119. mes "- THUD THUD -";
  120. mes "- BOOM -";
  121. next;
  122. set .@result,rand(1,10);
  123. if (.@result == 4) {
  124. delitem 5172,1; //Beret
  125. delitem 7063,100; //Soft_Feather
  126. delitem 982,1; //White_Dyestuffs
  127. mes "[Sakjul]";
  128. mes "I did succeed in making the hat,";
  129. mes "but I cannot let it fall into someone else's hand!";
  130. mes "The essential of Feather Beret is";
  131. mes "the precise angle of the beret and the feather,";
  132. mes "but this hat's angle has become slightly crooked,";
  133. mes "and the quality has become too poor to be my artwork!";
  134. next;
  135. mes "[Sakjul]";
  136. mes "I understand that you feel quite unfortunate";
  137. mes "with this result. However, I urge you to not to be";
  138. mes "so disappointed, and try again!";
  139. mes "There is no impossibility in the world, so you can do it!";
  140. next;
  141. mes "[Sakjul]";
  142. mes "Now, brace yourself up!";
  143. mes "You have done this already,";
  144. mes "so you can easily do it again.";
  145. mes "If you understood, now, go, go gather the materials again!";
  146. close;
  147. }
  148. delitem 5172,1; //Beret
  149. delitem 7063,100; //Soft_Feather
  150. delitem 982,1; //White_Dyestuffs
  151. getitem 5170,1; //Feather_Beret
  152. mes "[Sakjul]";
  153. mes "Great, I have made it! Look at this beautiful coordination";
  154. mes "between the feather and the beret,";
  155. mes "and you can feel moderation in the coordination.";
  156. mes "I must say that this hat must be";
  157. mes "one of the needful things for young men in nowadays.";
  158. next;
  159. mes "[Sakjul]";
  160. mes "Since I have created this hat with your materials,";
  161. mes "it belongs to you.";
  162. mes "Keep this hat with care, and be a great, confident person.";
  163. close;
  164. }
  165. mes "[Sakjul]";
  166. mes "Straighten yourself, and keep your tension!";
  167. mes "Keep yourself under control, and move with integrity!";
  168. mes "That's how a respectable man carry himself!";
  169. mes "Young men in nowadays are too weak and tender.";
  170. mes "Don't you agree with me, young adventurer?";
  171. next;
  172. if (select("Yes, sir!:No.") == 1) {
  173. mes "[Sakjul]";
  174. mes "Ah! I like your answer!";
  175. mes "Lately, I found it very hard to see a diciplined young man like you.";
  176. mes "Unfortunately, even you are not yet diciplined as well as I expect!";
  177. mes "Hmm....Oh, yes, probably ^FF0000Feather Beret^000000";
  178. mes "might help you to look more diciplined.";
  179. next;
  180. mes "[Sakjul]";
  181. mes "I like to compliment your attitude.";
  182. mes "Thus, I am willing to create Feather Beret for you";
  183. mes "only if you bring me the materials to me. Understand?";
  184. next;
  185. mes "[Sakjul]";
  186. mes "Materials are ^FF00001 Beret^000000, ^FF0000100 Soft Feather^000000,";
  187. mes "and ^FF00001 White Dyestuffs^000000.";
  188. mes "Make sure that you will remember all of them, and bring me";
  189. mes "the exact amount of materials!";
  190. next;
  191. mes "[Sakjul]";
  192. mes "Thank me for the offer";
  193. mes "because the hat will finish your look";
  194. mes "to be more majestic and elegant!";
  195. mes "If you understood, go,";
  196. mes "go gather the material as soon as you can!";
  197. close;
  198. }
  199. mes "[Sakjul]";
  200. mes "I can't hear you! I don't feel any confidence from your voice!";
  201. mes "How can you live this tough world with that weak attitude?";
  202. mes "Put yourself together, right now!";
  203. close;
  204. }
  205. //============================ Valkyrie Helm =====================================================
  206. hugel,147,130,3 script Ghenirhemin 897,{
  207. if (moza_valkylie == 5) {
  208. set .@val2,rand(1,10);
  209. if (.@val2 == 3) {
  210. misceffect 348; //EF_LIGHTSPHERE
  211. mes "[Ghenirhemin]";
  212. mes "The materials are still being fused.";
  213. next;
  214. mes "[Ghenirhemin]";
  215. mes "Umm?! Oh...oh?! Isn't this...";
  216. mes "Isn't this...?!";
  217. next;
  218. misceffect 322; //EF_FORESTLIGHT2
  219. mes "[Ghenirhemin]";
  220. mes "Ah...ahahaha, we've made it! We've made it!";
  221. mes "Valkyre's Helm...We've recreated Valkyre's Helm,";
  222. mes "a glorious godly armor!";
  223. mes "Ah...does this mean...?";
  224. next;
  225. mes "[Ghenirhemin]";
  226. mes "We are writing new history!";
  227. mes "Yes, we just have started writing new history.";
  228. next;
  229. mes "[Ghenirhemin]";
  230. mes "Thank you so much for giving me a chance to participate in this.";
  231. mes "I am sure that my ancestors in heaven will be glad";
  232. mes "to see this successful recreation of Valkyre's Helm.";
  233. mes "Hahahahaha!";
  234. next;
  235. mes "[Ghenirhemin]";
  236. mes "Please take this helm.";
  237. mes "As I promised, this is yours.";
  238. mes "Please take pride in yourself, and";
  239. mes "do not disgrace this Helm through evil doings.";
  240. next;
  241. set moza_valkylie,0;
  242. getitem 5171,1; //Valkyrie_Helm
  243. mes "[Ghenirhemin]";
  244. mes "May God bless this adventurer";
  245. mes "who has written new history.";
  246. mes "I, Gheirhemin pray to god for his safe journey";
  247. mes "who is now heading toward the new history.";
  248. close;
  249. }
  250. misceffect 348; //EF_LIGHTSPHERE
  251. mes "[Ghenirhemin]";
  252. mes "The materials are still being fused.";
  253. close;
  254. }
  255. else if (moza_valkylie == 4) {
  256. set .@val,rand(1,10);
  257. if (.@val == 7) {
  258. mes "[Ghenirhemin]";
  259. mes "............";
  260. next;
  261. misceffect 348; //EF_LIGHTSPHERE
  262. mes "[Ghenirhemin]";
  263. mes "Oh...oh? They....they just have started being fused!";
  264. mes "Look at this shining light!";
  265. mes "I can't...I can't believe that";
  266. mes "this is what happens in Valhala!";
  267. next;
  268. set moza_valkylie,5;
  269. mes "[Ghenirhemin]";
  270. mes "We are now witnessess of the God's grace...ah....";
  271. close;
  272. }
  273. mes "[Ghenirhemin]";
  274. mes "....Let's wait a little longer.";
  275. close;
  276. }
  277. else if (moza_valkylie == 3) {
  278. set moza_valkylie,4;
  279. mes "[Ghenirhemin]";
  280. mes "Will you stop being anxious?";
  281. mes "Just relax and wait, will you?";
  282. mes "In a sense, we are holding a holy rite,";
  283. mes "and it is not going to happen faster,";
  284. mes "only because you, a human wants it to happen faster.";
  285. close;
  286. }
  287. else if (moza_valkylie == 2 && Zeny > 9999999 && countitem(4219) > 0 && countitem(4114) > 0 && countitem(4177) > 0 && countitem(4259) > 0 && countitem(4212) > 0 && countitem(4073) > 0 && countitem(4112) > 0 && countitem(4081) > 0 && countitem(4251) > 0 && countitem(4166) > 0 && countitem(7511) > 999 && countitem(7563) > 999) {
  288. mes "[Ghenirhemin]";
  289. mes "Hmm...I am impressed that you have brought everything";
  290. mes "despite of the difficulty in gathering them. It was difficult, wasn't it?";
  291. mes "Haha, I can tell just by looking at your face.";
  292. mes "Good job, my friend, you did a good job.";
  293. next;
  294. mes "[Ghenirhemin]";
  295. mes "Now, please hand them to me.";
  296. mes "If I place them together in one place,";
  297. mes "I am pretty sure that they will start";
  298. mes "being fused into the helm with their own mysterious powers.";
  299. next;
  300. if (select("Give him the items.:Don't give him the items.") == 1) {
  301. mes "[Ghenirhemin]";
  302. mes "Excellent. Now, all we have to do";
  303. mes "is just waiting until they finish being fused into one.";
  304. next;
  305. delitem 4219,1; //Sageworm_Card
  306. delitem 4114,1; //Argiope_Card
  307. delitem 4177,1; //Dryad_Card
  308. delitem 4259,1; //Wooden_Golem_Card
  309. delitem 4212,1; //Bon_Gun_Card
  310. delitem 4073,1; //Pirate_Skel_Card
  311. delitem 4112,1; //Marduk_Card
  312. delitem 4081,1; //Hode_Card
  313. delitem 4251,1; //Elder_Card
  314. delitem 4166,1; //Nightmare_Terror_Card
  315. delitem 7511,1000; //Rune_Of_Darkness
  316. delitem 7563,1000; //Bloody_Rune
  317. set Zeny,Zeny-10000000;
  318. set moza_valkylie,3;
  319. mes "[Ghenirhemin]";
  320. mes "Now I am all nervous";
  321. mes "in anticipation of a good result. Hahahaha.";
  322. close;
  323. }
  324. mes "[Ghenirhemin]";
  325. mes "?";
  326. close;
  327. }
  328. else if (moza_valkylie == 2) {
  329. mes "[Ghenirhemin]";
  330. mes "Please bring me";
  331. mes "^FF00001 Sage Worm Card, 1Argiope Card,";
  332. mes "^FF00001 Dryad Card, 1 Wooden Golem Card,";
  333. mes "^FF00001 Bongun Card, 1 Pirate Skeleton Card,";
  334. mes "^FF00001 Marduk Card, 1 Hode Card,";
  335. mes "^FF00001 Elder Card, 1 Nightmare Terror Card,^000000";
  336. next;
  337. mes "[Ghenirhemin]";
  338. mes "^FF00001,000 Rune of the Darkness,";
  339. mes "^FF00001,000 Bloody Rune,";
  340. mes "^FF0000and the helm price, 10,000,000 zeny^000000.";
  341. next;
  342. mes "[Ghenirhemin]";
  343. mes "It surely is a reasonable price considering that ";
  344. mes "you are about to obtain a godly power, don't you think?";
  345. next;
  346. set moza_valkylie,2;
  347. mes "[Ghenirhemin]";
  348. mes "Let's discuss it later";
  349. mes "once you prepare the money and the items.";
  350. mes "Now I am so exhausted";
  351. mes "as it has been a while since the last time that I talked this much.";
  352. mes "Excuse me.";
  353. close;
  354. }
  355. else if (moza_valkylie == 1) {
  356. mes "[Ghenirhemin]";
  357. mes "You must be pretty surprised by now.";
  358. mes "Yes, it is surely understandable.";
  359. mes "If you have travelled many places,";
  360. mes "and heard many stories, you would know what this is.";
  361. mes "Yes, it is ^FF0000Valkyre's Helm^000000.";
  362. next;
  363. mes "[Ghenirhemin]";
  364. mes "A legendary helm only allowed to men";
  365. mes "who have transcended their limit.";
  366. mes "A godly armor that is blessed with an incredible power.";
  367. mes "Can you see now that my story is true?";
  368. next;
  369. mes "[Ghenirhemin]";
  370. mes "It has passed so many years, and thus";
  371. mes "its power has become weakened,";
  372. mes "but you can still feel something holy about the helm.";
  373. mes "Don't you think?";
  374. next;
  375. mes "[Ghenirhemin]";
  376. mes "Well...I am not allowed to wear this helm.";
  377. mes "Thus, if I find someone who is just perfect for this helm,";
  378. mes "I am going to give this to him without any regret.";
  379. next;
  380. mes "[Ghenirhemin]";
  381. mes "Of course, I can't give away";
  382. mes "such a valuable thing for nothing in return.";
  383. mes "That's how it goes, you know?";
  384. mes "I maybe think about giving it to you";
  385. mes "because you seem to be wealthier than others,";
  386. mes "and I can sense special aura from you.";
  387. next;
  388. mes "[Ghenirhemin]";
  389. mes "So, what do you say?";
  390. mes "I think that I have an eye for right men.";
  391. mes "I feel that you will be able to fully recreate this Valkyre's Helm";
  392. mes "as well as use it to its full potential.";
  393. next;
  394. if (select("Sure.:No, thanks.") == 1) {
  395. mes "[Ghenirhemin]";
  396. mes "You are an ambitious young man as I expected.";
  397. mes "It is surely a great advantage.";
  398. mes "Okay, I will tell you what I know from now on.";
  399. mes "So, listen carefully.";
  400. next;
  401. mes "[Ghenirhemin]";
  402. mes "First, we have to fully restore the helm's power.";
  403. mes "To do so, we must find monster cards";
  404. mes "that possess mysterious powers.";
  405. next;
  406. mes "[Ghenirhemin]";
  407. mes "That's not all. You know,";
  408. mes "we can't just glue those monster cards";
  409. mes "on the helm. Thus, we need a power that";
  410. mes "enables us to fuse the cards and the helm into one.";
  411. next;
  412. mes "[Ghenirhemin]";
  413. mes "Ancient runes are perfect to supply the power,";
  414. mes "especially we need Rune of the Darkness, and Bloody Rune.";
  415. mes "Perhaps, they were chosen because of their sealed dark power";
  416. mes "and bloody sticky power? That's just my guess, hahahaha!";
  417. next;
  418. mes "[Ghenirhemin]";
  419. mes "Once we successfully restore the helm's power,";
  420. mes "you are expected to purchase the helm from me.";
  421. mes "As I said earlier, I am not going to";
  422. mes "give away such a valuable thing with nothing in return.";
  423. mes "It will also demonstrate your qualification to become the helm's owner.";
  424. next;
  425. mes "[Ghenirhemin]";
  426. mes "Basically, you have to bring me...";
  427. mes "Ah, there are so many things that you need to bring me.";
  428. mes "I suggest you to write down, and memorize them.";
  429. next;
  430. mes "Please bring me";
  431. mes "^FF00001 Sage Worm Card, 1Argiope Card,";
  432. mes "1 Dryad Card, 1 Wooden Golem Card,";
  433. mes "1 Bongun Card, 1 Pirate Skeleton Card,";
  434. mes "1 Marduk Card, 1 Hode Card,";
  435. mes "1 Elder Card, 1 Nightmare Terror Card,^000000";
  436. next;
  437. mes "[Ghenirhemin]";
  438. mes "^FF00001,000 Rune of the Darkness,";
  439. mes "1,000 Bloody Rune,";
  440. mes "and the helm price, 10,000,000 zeny^000000.";
  441. next;
  442. mes "[Ghenirhemin]";
  443. mes "It surely is a reasonable price considering that ";
  444. mes "you are about to obtain a godly power, don't you think?";
  445. next;
  446. set moza_valkylie,2;
  447. mes "[Ghenirhemin]";
  448. mes "Let's discuss it later";
  449. mes "once you prepare the money and the items.";
  450. mes "Now I am so exhausted";
  451. mes "as it has been a while since the last time that I talked this much.";
  452. mes "Excuse me.";
  453. close;
  454. }
  455. mes "[Ghenirhemin]";
  456. mes "Haha, I understand that";
  457. mes "it is not an easy choice to make.";
  458. mes "Take your time, my friend.";
  459. mes "If you still don't want the helm, I respect your decision.";
  460. close;
  461. }
  462. else if (Zeny > 9999999) {
  463. mes "[Ghenirhemin]";
  464. mes "Hmm...you look like a poor-looking wanderer,";
  465. mes "but you seem to have an enormous amount of money with you.";
  466. mes "I guess that the old saying was right:";
  467. mes "''Don't judge a book by its cover.''";
  468. next;
  469. mes "[Ghenirhemin]";
  470. mes "You maybe understand my story.";
  471. mes "Would you like to listen to my long story?";
  472. mes "It may or may not be interesting to you,";
  473. mes "but I gurantee that it will never bore you in either way.";
  474. next;
  475. if (select("Listen.:Don't listen.") == 1) {
  476. mes "[Ghenirhemin]";
  477. mes "Good, let me introduce myself.";
  478. mes "My name is Ghenirhemin.";
  479. mes "I am no different than others,";
  480. mes "if I may speak of my only advantage,";
  481. mes "I have little more money than them. Hahaha.";
  482. next;
  483. mes "[Ghenirhemin]";
  484. mes "However, I did not earn my money,";
  485. mes "but I inherited the fortune from my ancestors,";
  486. mes "who were all gifted businessmen.";
  487. mes "I thank to him for handing over such great fortune.";
  488. next;
  489. mes "[Ghenirhemin]";
  490. mes "In fact, I am ashamed to tell you that";
  491. mes "I do not know what exactly my ancestors did";
  492. mes "to make this much fortune. Perhaps some would have held business,";
  493. mes "some others would have been great artists...";
  494. next;
  495. mes "[Ghenirhemin]";
  496. mes "Our family is just blessed enough to have";
  497. mes "such great ancestors, who brought wealth to their family.";
  498. mes "It would take me at least a week to list";
  499. mes "every single successful ancestor of mine.";
  500. next;
  501. mes "[Ghenirhemin]";
  502. mes "However, I like to tell you about one of my amazing ancestors,";
  503. mes "who has become our family hero.";
  504. next;
  505. mes "[Ghenirhemin]";
  506. mes "Well, actually I do not know exactly";
  507. mes "what he did, but I know that";
  508. mes "he brought glory and fame";
  509. mes "to our family for the first time.";
  510. mes "However, since it has been so long, we do not have";
  511. mes "any document about him, so...";
  512. next;
  513. mes "[Ghenirhemin]";
  514. mes "I clearly remember one thing about him though.";
  515. mes "He was the only human who was able to";
  516. mes "become close to the gods, and he demonstrated";
  517. mes "his godly power to bring light to us, humans.";
  518. next;
  519. mes "[Ghenirhemin]";
  520. mes "I don't know how he obtained the godly power,";
  521. mes "or how he could become close to the gods.";
  522. mes "I just remember these things because I was repeatedly told";
  523. mes "about his amazing story ever since I was born...";
  524. next;
  525. mes "[Ghenirhemin]";
  526. mes "I can show you that I am not making things up.";
  527. mes "I told you that we do not have any document about him, right?";
  528. mes "However, there is something that I can show you.";
  529. mes "Now, take a look at this.";
  530. next;
  531. set moza_valkylie,1;
  532. mes "[Ghenirhemin]";
  533. mes "See? This surely tells you that";
  534. mes "I am not making things up!";
  535. mes "This is what my ancestor used to use!";
  536. close;
  537. }
  538. mes "[Ghenirhemin]";
  539. mes "What a shame! However, I don't want to force you to";
  540. mes "do something that you don't want to do. Hahaha.";
  541. mes "Just remember, you just have made another choice for your life.";
  542. close;
  543. }
  544. mes "[Ghenirhemin]";
  545. mes "Everything has meaning and reason to exist in this world.";
  546. mes "You and I, we are destined to meet with each other today.";
  547. next;
  548. mes "[Ghenirhemin]";
  549. mes "Well...although I said that everything has meaning,";
  550. mes "unfortunately you are not interesting to me at all.";
  551. mes "Call me a money monger,";
  552. mes "but I like the rich.";
  553. next;
  554. mes "[Ghenirhemin]";
  555. mes "If you prove me that you are wealthy,";
  556. mes "I maybe change my mind, and become interested in you.";
  557. mes "But, I will decide whether or not I will be interested in you";
  558. mes "when you show me your money. Hahahaha!";
  559. close;
  560. }
  561. //======================= Hahoe Mask / Mythical Lion Mask / Bride Mask ===============================
  562. payon,135,320,3 script Chungwolmang 97,{
  563. if (moza_tal == 2) {
  564. if (countitem(7015) > 19 && countitem(952) > 99 && countitem(1028) > 99) {
  565. //Hahoe_Mask: Bookclip_In_Memory, Cactus_Needle, Wild_Boar's_Mane
  566. callsub S_MakeMask,5176,7015,20,952,100,1028,100,0,0;
  567. }
  568. if (countitem(1048) > 499 && countitem(1053) > 1 && countitem(980) > 0) {
  569. //Guardian_Lion_Mask: Slender_Snake, Tooth_Of_Ancient_Fishm Orange_Dyestuffs
  570. callsub S_MakeMask,5177,1048,500,1053,2,980,1,0,0;
  571. }
  572. if (countitem(1049) > 19 && countitem(1059) > 499 && countitem(1054) > 1 && countitem(1024) > 99) {
  573. //Bride_Mask: Skirt_Of_Virgin, Transparent_Cloth, Lip_Of_Ancient_Fish, Chinese_Ink
  574. callsub S_MakeMask,5169,1049,20,1059,500,1054,2,1024,100;
  575. }
  576. mes "[Chungwolmang]";
  577. mes "Well well, have you not gathered the materials yet?";
  578. mes "You'd better hurry because I can't wait so long!";
  579. mes "Wait, what mask did you ask me to make anyways?";
  580. next;
  581. switch(select("Hahoe Mask:Bride Mask:Mythical Lion Mask")) {
  582. case 1:
  583. mes "[Chungwolmang]";
  584. mes "Oh, yes, you want Hahoe Mask.";
  585. mes "Then you need to bring... ^FF000020 Bookclip in Memory^000000,";
  586. mes "^FF0000100 Cactus Needle^000000, and";
  587. mes "^FF0000100 Mane^000000.";
  588. break;
  589. case 2:
  590. mes "[Chungwolmang]";
  591. mes "Oh, yes, you want Bride Mask.";
  592. mes "Then you need to bring... ^FF000020 Skirt of Virgin^000000,";
  593. mes "^FF0000500 Fabric^000000, ^FF00002 Ancient Lips^000000,";
  594. mes "and ^FF0000100 Squid Ink^000000.";
  595. break;
  596. case 3:
  597. mes "[Chungwolmang]";
  598. mes "Oh, yes, you want Mythical Lion Mask.";
  599. mes "Then you need to bring... ^FF0000500 Horrendous Hair^000000,";
  600. mes "^FF00002 Ancient Tooth^000000, and";
  601. mes "^FF00001 Orange Dyestuffs^000000.";
  602. break;
  603. }
  604. mes "Bring the exact amount of materials, then I will give you the mask right away.";
  605. close;
  606. }
  607. if (countitem(7201) > 499) && (countitem(7200) > 9 && moza_tal == 1) {
  608. mes "[Chungwolmang]";
  609. mes "Ah, Four Leaf Clover must bring me luck";
  610. mes "because you came back faster than I thought! Wow...";
  611. mes "Thank you so much, now I think that";
  612. mes "I have fortune on my side. Hahaha!";
  613. next;
  614. mes "[Chungwolmang]";
  615. mes "Alright! I will return your favor as I promised.";
  616. mes "I will tell you everything. In fact,";
  617. mes "I am a traditional mask craftsman.";
  618. mes "I am proud to tell you that no one can beat me";
  619. mes "in crafting traditional masks! Ahem!";
  620. next;
  621. mes "[Chungwolmang]";
  622. mes "I had experienced emotional instability";
  623. mes "as well as had bad luck with everything due to various reasons.";
  624. mes "But, that's history now! I am back, hahahaha!";
  625. next;
  626. mes "[Chungwolmang]";
  627. mes "I feel good, and I have fortune back to my side.";
  628. mes "I really appreciate you for helping me to feel better.";
  629. mes "In return, I am going to make you a traditional mask! Hahaha!";
  630. mes "You should be thankful for that I am offering you a great gift.";
  631. next;
  632. mes "[Chungwolmang]";
  633. mes "You know why? Because there is no one who can offer you";
  634. mes "such a valuable item except me.";
  635. mes "Anyhow, I can make 3 different masks:";
  636. mes "Hahoe Mask, Bride Mask and Mythical Lion Mask.";
  637. mes "Which one whould you like to have? Pick one.";
  638. next;
  639. switch(select("Hahoe Mask:Bride Mask:Mythical Lion Mask")) {
  640. case 1:
  641. mes "[Chungwolmang]";
  642. mes "Great, you want Hahoe Mask, eh? That's easy!";
  643. mes "Then you need to bring... ^FF000020 Bookclip in Memory^000000,";
  644. mes "^FF0000100 Cactus Needle^000000, and";
  645. mes "^FF0000100 Mane^000000.";
  646. mes "Bring the exact amount of materials, then I will give you the mask right away.";
  647. break;
  648. case 2:
  649. mes "[Chungwolmang]";
  650. mes "Great, you want Bride Mask, eh? That's easy!";
  651. mes "Then you need to bring... ^FF000020 Skirt of Virgin^000000,";
  652. mes "^FF0000500 Fabric^000000, ^FF00002 Ancient Lips^000000,";
  653. mes "and ^FF0000100 Squid Ink^000000.";
  654. mes "Bring the exact amount of materials, then I will give you the mask right away.";
  655. break;
  656. case 3:
  657. mes "[Chungwolmang]";
  658. mes "Great, you want Mythical Lion Mask, eh? That's easy!";
  659. mes "Then you need to bring... ^FF0000500 Horrendous Hair^000000,";
  660. mes "^FF00002 Ancient Tooth^000000, and";
  661. mes "^FF00001 Orange Dyestuffs^000000.";
  662. mes "Bring the exact amount of materials, then I will give you the mask right away.";
  663. break;
  664. }
  665. delitem 7201,500; //Log
  666. delitem 7200,10; //Flexible_String
  667. set moza_tal,2;
  668. next;
  669. mes "[Chungwolmang]";
  670. mes "...Why are you eyeing at me?";
  671. mes "What, did you expect me to make the mask for free?";
  672. mes "If you did, you must think of it this way.";
  673. mes "My term of payback is to use my skills,";
  674. mes "and let you have my precious mask,";
  675. mes "not making the mask for you at free of charge, understood?";
  676. next;
  677. mes "[Chungwolmang]";
  678. mes "At least I am not charging you with service fee, am I?";
  679. mes "Just bring me the materials, I will do my best";
  680. mes "to make an incredible mask for you!";
  681. next;
  682. mes "[Chungwolmang]";
  683. mes "In the meantime, I am going to prepare";
  684. mes "the work by using these Log and Elastic Band.";
  685. mes "So come back as soon as you can, okay?";
  686. close;
  687. }
  688. if (moza_tal == 1) {
  689. mes "[Chungwolmang]";
  690. mes "Umm...the things that I've asked you were";
  691. mes "^FF0000500 Log^000000 and ^FF000010 Elastic Band^000000.";
  692. mes "Thanks in advance.";
  693. close;
  694. }
  695. if (countitem(706) > 0) {
  696. mes "[Chungwolmang]";
  697. mes "Ah...! Hey! I can tell something unique about you.";
  698. mes "Do you have a Four Leaf Clover by any chance?";
  699. mes "Do you mind if I ask you to give me the clover?";
  700. next;
  701. mes "[Chungwolmang]";
  702. mes "I am not asking you to give it to me for free.";
  703. mes "Although I can't gurantee it,";
  704. mes "I will be able to pay back your favor sooner or later.";
  705. mes "So, can I take it?";
  706. next;
  707. if (select("Sure.:No, you can't.") == 1) {
  708. mes "[Chungwolmang]";
  709. mes "Oh! Thank you so much!";
  710. mes "Muhahahahahaha! Now I will become a lucky guy!";
  711. mes "With the clover, fortune will be on my side again!";
  712. next;
  713. mes "[Chungwolmang]";
  714. mes "Oh, right! I almost forgot.";
  715. mes "I promised you to pay back your favor, right?";
  716. mes "I know that this might sound selfish,";
  717. mes "but, hey, can you do me one more favor?";
  718. mes "Since you did me a favor already,";
  719. mes "I don't think that it would be";
  720. mes "that hard for you to help me one more time?";
  721. mes "Please, show me your generosity~";
  722. next;
  723. mes "[Chungwolmang]";
  724. mes "I need... ^FF0000500 Log^000000 and";
  725. mes "^FF000010 Elastic Band^000000.";
  726. mes "Will you be so kind to bring them to me?";
  727. mes "In fact, I can't pay you back unless I have them.";
  728. next;
  729. delitem 706,1; //Four_Leaf_Clover
  730. set moza_tal,1;
  731. mes "[Chungwolmang]";
  732. mes "You want me to pay you back, don't you?";
  733. mes "So, please bring them to me, please~";
  734. close;
  735. }
  736. mes "[Chungwolmang]";
  737. mes "I see... Well, it is not easy to give away the lucky charm";
  738. mes "to a stranger without a second thought.";
  739. mes "...Haha, but that doesn't make me stop being upset.";
  740. mes "How dare you to refuse my request? Hah!";
  741. close;
  742. }
  743. mes "[Chungwolmang]";
  744. mes "Arrrgghhh... I neeed... I need...";
  745. next;
  746. mes "[Chungwolmang]";
  747. mes "I want to be lucky! Someone, please bring me luck!";
  748. mes "I am not asking too much! I need one thing!";
  749. next;
  750. mes "[Chungwolmang]";
  751. mes "I need a ^FF0000Four Leaf Clover^000000!";
  752. mes "Somebody, please bring me a Four Leaf Clover!";
  753. close;
  754. S_MakeMask:
  755. mes "[Chungwolmang]";
  756. mes "Oh, you have brought everything";
  757. mes "to make a "+getitemname(getarg(0))+". Excellent.";
  758. mes "Please give me the materials. I will make the mask right away.";
  759. next;
  760. if (select("Give him the items.:Don't give him the items.") == 1) {
  761. mes "[Chungwolmang]";
  762. mes "Great, I like your unhesitating attitude!";
  763. mes "Alright then, I will make the mask as quickly as I can!";
  764. next;
  765. mes "[Chungwolmang]";
  766. mes "- Fumble Fumble Fumble -";
  767. mes "- Fumble Fumble Fumble -";
  768. mes "- Fumble Fumble Fumble -";
  769. mes "- Thud Thud Thud Thud -";
  770. next;
  771. mes "[Chungwolmang]";
  772. mes "- Fumble Fumble Fumble -";
  773. mes "- Fumble Fumble Fumble -";
  774. mes "- Fumble Fumble Fumble -";
  775. mes "- Thud Thud Thud Thud -";
  776. next;
  777. delitem getarg(1),getarg(2);
  778. delitem getarg(3),getarg(4);
  779. delitem getarg(5),getarg(6);
  780. delitem getarg(7),getarg(8);
  781. getitem getarg(0),1;
  782. set moza_tal,0;
  783. mes "[Chungwolmang]";
  784. mes "Wow, it was a piece of cake!";
  785. mes "You know, I am not an artisan only in title.";
  786. mes "Hahaha, here, take your "+getitemname(getarg(0))+".";
  787. mes "I hope that you will wear it with pride, hahaha!";
  788. next;
  789. mes "[Chungwolmang]";
  790. mes "Aright, I need to take a rest";
  791. mes "until I have next customer. Hahaha, bye!";
  792. close;
  793. }
  794. mes "[Chungwolmang]";
  795. mes "Err? Don't you want "+getitemname(getarg(0))+"?";
  796. mes "Alright then...coward.";
  797. close;
  798. }
  799. //====================== Magistrate Hat / Ayam =============================================
  800. payon_in03,139,124,3 script Han Garam 88,{
  801. if (moza_korea == 2 && countitem(954) > 299 && countitem(733) > 4 && countitem(975) > 0 && countitem(7166) > 49) {
  802. mes "[Han Garam]";
  803. mes "You came back faster than I expected.";
  804. mes "Great, I am also highly motivated for the fact that";
  805. mes "my Ayam will belong to someone like you,";
  806. mes "who are competent and trustworthy.";
  807. next;
  808. mes "[Han Garam]";
  809. mes "Okay then, I will make the hat as quickly as I can.";
  810. mes "Now, hand me all the materials.";
  811. next;
  812. if (select("Give him the items.:Don't give him the items.") == 1) {
  813. mes "[Han Garam]";
  814. mes "Excellent! I don't have to be mediumized";
  815. mes "by the Dragon God for this work";
  816. mes "because I can perfectly do it on my own.";
  817. mes "So, hold it right there, okay?";
  818. next;
  819. mes "[Han Garam]";
  820. mes "Yes...right...umm hmm.";
  821. next;
  822. mes "[Han Garam]";
  823. mes ".................";
  824. next;
  825. mes "- Han Garam started hammering, -";
  826. mes "- and assembling the materials without a word. -";
  827. next;
  828. mes "[Han Garam]";
  829. mes ".................";
  830. next;
  831. mes "[Han Garam]";
  832. mes "Phew, it was quite difficult,";
  833. mes "as I had not done this for quite a while.";
  834. next;
  835. mes "[Han Garam]";
  836. mes "I still feel good that I had a chance";
  837. mes "to exercise my skills, you know. It was fun, too.";
  838. mes "Please take this Ayam.";
  839. mes "As I promised, this is my gift for you.";
  840. next;
  841. delitem 954,300; //Shining_Scales
  842. delitem 733,5; //Crystal_Jewel___
  843. delitem 975,1; //Scarlet_Dyestuffs
  844. delitem 7166,50; //Soft_Silk_Cloth
  845. set moza_korea,0;
  846. getitem 5174,1; //A_yam
  847. mes "[Han Garam]";
  848. mes "Now I need to meet with the Dragon God again,";
  849. mes "if I want to make another hat...umm...";
  850. mes "Oh well, somehow I was able to make one this time with your help,";
  851. mes "so I guess that it will happen when the time is right.";
  852. next;
  853. mes "[Han Garam]";
  854. mes "Thank you so much! Please take my Ayam with care,";
  855. mes "and be proud that you are the owner of Ayam!";
  856. close;
  857. }
  858. mes "[Han Garam]";
  859. mes "...? What? Do you need more time?";
  860. mes "Can't you just give them to me already?";
  861. close;
  862. }
  863. else if (moza_korea == 2 && countitem(954) > 299 && countitem(733) > 4 && countitem(983) > 0 && countitem(2221) > 0) {
  864. mes "[Han Garam]";
  865. mes "You came back faster than I expected.";
  866. mes "Great, I am also highly motivated for the fact that";
  867. mes "my Magistrate Hat will belong to someone like you,";
  868. mes "who are competent and trustworthy.";
  869. next;
  870. mes "[Han Garam]";
  871. mes "Okay then, I will make the hat as quickly as I can.";
  872. mes "Now, hand me all the materials.";
  873. next;
  874. if (select("Give him the items.:Don't give him the items.") == 1) {
  875. mes "[Han Garam]";
  876. mes "Excellent! I don't have to be mediumized";
  877. mes "by the Dragon God for this work";
  878. mes "because I can perfectly do it on my own.";
  879. mes "So, hold it right there, okay?";
  880. next;
  881. mes "[Han Garam]";
  882. mes "Yes...right...umm hmm.";
  883. next;
  884. mes "[Han Garam]";
  885. mes ".................";
  886. next;
  887. mes "- Han Garam started hammering, -";
  888. mes "- and assembling the materials without a word. -";
  889. next;
  890. mes "[Han Garam]";
  891. mes ".................";
  892. next;
  893. mes "[Han Garam]";
  894. mes "Phew, it was quite difficult,";
  895. mes "as I had not done this for quite a while.";
  896. next;
  897. mes "[Han Garam]";
  898. mes "I still feel good that I had a chance";
  899. mes "to exercise my skills, you know. It was fun, too.";
  900. mes "Please take this Magistrate Hat.";
  901. mes "As I promised, this is my gift for you.";
  902. next;
  903. delitem 954,300; //Shining_Scales
  904. delitem 733,5; //Crystal_Jewel___
  905. delitem 983,1; //Black_Dyestuffs
  906. delitem 2221,1; //Hat_
  907. set moza_korea,0;
  908. getitem 5173,1; //Judge_Hat
  909. mes "[Han Garam]";
  910. mes "Now I need to meet with the Dragon God again,";
  911. mes "if I want to make another hat...umm...";
  912. mes "Oh well, somehow I was able to make one this time with your help,";
  913. mes "so I guess that it will happen when the time is right.";
  914. next;
  915. mes "[Han Garam]";
  916. mes "Thank you so much! Please take my Magistrate Hat with care,";
  917. mes "and be proud that you are the owner of Magistrate Hat!";
  918. close;
  919. }
  920. mes "[Han Garam]";
  921. mes "...? What? Do you need more time?";
  922. mes "Can't you just give them to me already?";
  923. close;
  924. }
  925. else if (moza_korea == 2) {
  926. mes "[Han Garam]";
  927. mes "To make Ayam, I need";
  928. mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,";
  929. mes "^FF00001 Scarlet Dyestuffs^000000, and";
  930. mes "^FF000050 Soft Silk^000000!";
  931. next;
  932. mes "[Han Garam]";
  933. mes "To make Magistrate Hat, I need";
  934. mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,";
  935. mes "^FF00001 Black Dyestuffs^000000, and ^FF00001 Slotted Hat^000000!";
  936. next;
  937. mes "[Han Garam]";
  938. mes "...That's what I said.";
  939. mes "So, choose a hat, and bring me";
  940. mes "its materials without missing anything.";
  941. next;
  942. mes "[Han Garam]";
  943. mes "Ah~ it's been a while since the last time that I felt the Dragon God in me.";
  944. mes "I felt like that I have learned something unworldly.";
  945. close;
  946. }
  947. else if (moza_korea == 1) {
  948. mes "[Han Garam]";
  949. mes ".............";
  950. next;
  951. mes "[Han Garam]";
  952. mes ".............";
  953. next;
  954. mes "[Han Garam]";
  955. mes ".............";
  956. next;
  957. mes "[Han Garam]";
  958. mes "...*Tremble Tremble*...He...He's here...He's here!";
  959. mes "*Tremble Tremble* I can feel";
  960. mes "the Dragon God inside of me! Waaah!";
  961. mes "He is waving his tail, and showing me future!";
  962. mes "Aaaaaahhhhhhh!";
  963. next;
  964. misceffect 90; //EF_LORD;
  965. mes "[Han Garam]";
  966. mes "Waaaahhhh!";
  967. next;
  968. mes "[Han Garam]";
  969. mes ".............";
  970. next;
  971. mes "[Han Garam]";
  972. mes ".............";
  973. next;
  974. mes "[Han Garam]";
  975. mes "Yes... yes, I can! I can make ^FF0000Ayam^000000";
  976. mes "and ^FF0000Magistrate Hat^000000 now!";
  977. mes "Oh, I can see how to make them,";
  978. mes "I know what I need to make them! Everything is in my vision!";
  979. mes "I feel like that I am alreadying making one!";
  980. next;
  981. mes "[Han Garam]";
  982. mes "To make Ayam, I need";
  983. mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,";
  984. mes "^FF00001 Scarlet Dyestuffs^000000, and";
  985. mes "^FF000050 Soft Silk^000000!";
  986. next;
  987. mes "[Han Garam]";
  988. mes "To make Magistrate Hat, I need";
  989. mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,";
  990. mes "^FF00001 Black Dyestuffs^000000, and ^FF00001 Slotted Hat^000000!";
  991. next;
  992. mes "[Han Garam]";
  993. mes "Anyone who brings these, I will create hat for him!";
  994. mes "Ahhh~ Dragon God!";
  995. next;
  996. misceffect 7; //EF_EXIT;
  997. mes "[Han Garam]";
  998. mes ".............";
  999. next;
  1000. mes "[Han Garam]";
  1001. mes ".............";
  1002. next;
  1003. mes "[Han Garam]";
  1004. mes "Phew... Dragon God has gone now.";
  1005. mes "However, I still clearly remember";
  1006. mes "what I need, and how to make the hats.";
  1007. mes "So, you don't have to worry about that.";
  1008. mes "You know...are they Ayam and Magistrate Hat?";
  1009. next;
  1010. mes "[Han Garam]";
  1011. mes "You heard what materials I need, don't you?";
  1012. mes "Choose a hat, and bring me its materials without missing anything.";
  1013. next;
  1014. set moza_korea,2;
  1015. mes "[Han Garam]";
  1016. mes "Okay then, I will be waiting you to come back.";
  1017. close;
  1018. }
  1019. if (countitem(7446) > 6 && countitem(7448) > 6 && countitem(7445) > 6 && countitem(7447) > 6) {
  1020. mes "[Han Garam]";
  1021. mes "My name is Han Garam,";
  1022. mes "and I am a proud heir of a renown family... eh?";
  1023. mes "Wait, I feel something mysteriously familiar from you...";
  1024. mes "Hey, do you have 7 Bijous for each of the 4 Bijou colors?";
  1025. next;
  1026. mes "[Han Garam]";
  1027. mes "...Wow! This is crazy! You do have them, don't you?";
  1028. mes "Wow, how did you gather all of them? They are so hard to find...";
  1029. next;
  1030. mes "[Han Garam]";
  1031. mes "........Umm.";
  1032. next;
  1033. mes "[Han Garam]";
  1034. mes "Hey, if you don't mind, can I have them?";
  1035. mes "In fact, I am the only traditional hat craftsman";
  1036. mes "in this Rune-Midgarts Kingdom.";
  1037. mes "However, I have recently gotten into trouble,";
  1038. mes "and have not been able to focus on my business.";
  1039. next;
  1040. mes "[Han Garam]";
  1041. mes "The trouble is that I have ran out of those Bijous.";
  1042. mes "You know, those colorful beads that you have.";
  1043. mes "I could restart my business again,";
  1044. mes "only if I have them...*Sigh*";
  1045. next;
  1046. mes "[Han Garam]";
  1047. mes "Can you please let me have them?";
  1048. mes "I will pay you back with one of my proud traditional hats.";
  1049. mes "Well, since I am the only one who can make them,";
  1050. mes "in fact, you are not doing a losing business with me, don't you think?";
  1051. next;
  1052. mes "[Han Garam]";
  1053. mes "Please? I assure you that I can make traditional hats.";
  1054. next;
  1055. if (select("Give him the items.:Don't give him the items.") == 1) {
  1056. mes "[Han Garam]";
  1057. mes "Wow, wow, thank you so much!";
  1058. mes "As I promised, I will make you a hat in return.";
  1059. mes "But, can you wait for a while?";
  1060. mes "To make hat, I have to contact the Dragon God first.";
  1061. next;
  1062. delitem 7446,7; //Blue_Orb
  1063. delitem 7448,7; //Yellow_Orb
  1064. delitem 7445,7; //Green_Orb
  1065. delitem 7447,7; //Red_Orb
  1066. set moza_korea,1;
  1067. mes "[Han Garam]";
  1068. mes "...Okay, give me some time to focus.";
  1069. close;
  1070. }
  1071. mes "[Han Garam]";
  1072. mes "Bah, that's your choice.";
  1073. mes "If you change your mind, tell me immediately though.";
  1074. mes "You should know that";
  1075. mes "those things belong to someone else, not you.";
  1076. close;
  1077. }
  1078. mes "[Han Garam]";
  1079. mes "I am Han Garam, and a heir of a formerly renown family.";
  1080. mes "Do you want to know why I say ''formerly renown''?";
  1081. mes "It is because my grandfather lost my family's wealth,";
  1082. mes "and now we are just like other ordinary families, hahahaha!";
  1083. next;
  1084. mes "[Han Garam]";
  1085. mes "I have inherited nothing but this traditional hat making skill.";
  1086. mes "Even then, it is a quite extraordinary inheritance,";
  1087. mes "since I am the only one in the Rune-Midgarts Kingdom";
  1088. mes "who can make traditional hats.";
  1089. next;
  1090. mes "[Han Garam]";
  1091. mes "Unfortunately, I haven't been able to";
  1092. mes "exercise my skill because I haven't met with the Dragon God...";
  1093. mes "Eh? What do I mean, you ask?";
  1094. mes "You know what mediums do, right?";
  1095. mes "They receive spirits into their bodies,";
  1096. mes "and communicate with them.";
  1097. next;
  1098. mes "[Han Garam]";
  1099. mes "So, in my case, a Dragon God comes into my body,";
  1100. mes "and gives me strength and wisdom.";
  1101. mes "When my family was wealthy,";
  1102. mes "we had enough invocation materials";
  1103. mes "to summon the Dragon God,";
  1104. mes "but now, as you see,";
  1105. mes "we cannot afford such expensive things.";
  1106. next;
  1107. mes "[Han Garam]";
  1108. mes "Basically, I may have inherited my family's heirloom,";
  1109. mes "but I can't use it";
  1110. mes "because I cannot afford buying the invocation materials.";
  1111. next;
  1112. mes "[Han Garam]";
  1113. mes "To summon the Dragon God,";
  1114. mes "I must have ^FF00007 Bijous for each of the 4 Bijou colors^000000.";
  1115. mes "^FF0000I need 7 Bijous for each of the Blue, ";
  1116. mes "^FF0000Yellow, Green, and Red colors^000000.";
  1117. mes "Basically I need total 28 Bijous...umm.";
  1118. next;
  1119. mes "[Han Garam]";
  1120. mes "As I said earlier, not only they are expensive,";
  1121. mes "but also they are hard to find...";
  1122. mes "*Sigh* I am afraid that my family's heirloom skill";
  1123. mes "might be discontinued at my generation...";
  1124. close;
  1125. }